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	<updated>2026-04-24T17:53:19Z</updated>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61285</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61285"/>
		<updated>2024-08-20T16:02:23Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Stage Specific Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Difficulty Change softlock==&lt;br /&gt;
In the library menu during the intermissions, the player is able to change the difficulty of the game. The difficulty menu is unrestricted on the left side, and the player is able to scroll the value of the difficulty out of the displayed values. If the player saves the setting in this state, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using Time Paradox/Second Attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her Time Paradox attack, the second Magic Star Sword will be used despite having 0 ammo.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part. This includes point rewards in the part slot.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on a support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. Instead, her ammo usage is normal (1 per attack), and she will retain the extra damage, until the effect is consumed by either a normal attack or an assist attack.&lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
==Stage 72B Barrier Key==&lt;br /&gt;
On Stage 72B, defeating the top left Barrier Key counts as defeating two Barrier key boss for the stage&#039;s victory condition. You have to shoot it down last to acquire this skill point.&lt;br /&gt;
&lt;br /&gt;
==Stage 75B Makura ==&lt;br /&gt;
After Makura gets her story event power up, if the player makes a save, and then reloads the save, Makura will have negative HP when the game is loaded. Using any command (except Spirit Commands) on Makura in this state will cause her to be shot down and causing a game over. The player must fix this by casting a Friendship Spirit Command on Makura.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal difficulty&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used (since the duplex barrier effects do not stack).&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks) when she joins. Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
Ran is revived by Yukari on her second last spellcard. However, after being revived, after she uses her MAP weapon once, her consequent MAP weapons deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
==Enemy Full Upgrade Bonuses==&lt;br /&gt;
When enemies reach 100% upgrade level, they will gain Full Upgrade Bonuses (typically +3000 HP). However, they do not have this bonus if their upgrade level goes above 100%, thus resulting in some enemies having HP that&#039;s significantly lower than other enemies on the same stage, and/or having HP lower than their Hard difficulty counterparts.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
==Nue&#039;s Spirit Costs==&lt;br /&gt;
On a New Game Plus, the cost of Nue&#039;s Spirit Commands &amp;quot;Faith&amp;quot; and &amp;quot;Confuse&amp;quot; are reversed (70 SP and 40 SP, respectively).&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61284</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61284"/>
		<updated>2024-08-20T15:51:37Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Stage 34 Ran&amp;#039;s MAP Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Difficulty Change softlock==&lt;br /&gt;
In the library menu during the intermissions, the player is able to change the difficulty of the game. The difficulty menu is unrestricted on the left side, and the player is able to scroll the value of the difficulty out of the displayed values. If the player saves the setting in this state, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using Time Paradox/Second Attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her Time Paradox attack, the second Magic Star Sword will be used despite having 0 ammo.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part. This includes point rewards in the part slot.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on a support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. Instead, her ammo usage is normal (1 per attack), and she will retain the extra damage, until the effect is consumed by either a normal attack or an assist attack.&lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal difficulty&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used (since the duplex barrier effects do not stack).&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks) when she joins. Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
Ran is revived by Yukari on her second last spellcard. However, after being revived, after she uses her MAP weapon once, her consequent MAP weapons deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
==Enemy Full Upgrade Bonuses==&lt;br /&gt;
When enemies reach 100% upgrade level, they will gain Full Upgrade Bonuses (typically +3000 HP). However, they do not have this bonus if their upgrade level goes above 100%, thus resulting in some enemies having HP that&#039;s significantly lower than other enemies on the same stage, and/or having HP lower than their Hard difficulty counterparts.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
==Nue&#039;s Spirit Costs==&lt;br /&gt;
On a New Game Plus, the cost of Nue&#039;s Spirit Commands &amp;quot;Faith&amp;quot; and &amp;quot;Confuse&amp;quot; are reversed (70 SP and 40 SP, respectively).&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/IN_Characters&amp;diff=61129</id>
		<title>Gensou Shoujo Wars Complete Box/Database/IN Characters</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/IN_Characters&amp;diff=61129"/>
		<updated>2024-08-03T03:30:49Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Personal Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Wriggle Nightbug&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Bug of Light Wriggling in the Dark&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Eiyashou ~ Imperishable Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Insects&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*-Fleeting Flame- Firefly Soul ~ Stirring an Autumn Moon - Illusionary Night (Default BGM)&amp;lt;br&amp;gt;&lt;br /&gt;
*-Fixed Star- Twinkling Rigel ~ Stirring an Autumn Moon - Illusionary Night (Using Certain Kill!! Wriggle Kick)&amp;lt;br&amp;gt;&lt;br /&gt;
*Invincible Session!! ~ Beloved Tomboyish Girl, etc (Using Final Bakartet Special with Rumia, Cirno, Daiyousei, and Mystia)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rumia ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Daiyousei ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cirno || 2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mystia ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hisoutensoku ||0 (Hisoutensoku to Wriggle) - 1 (Wriggle to Hisoutensoku)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Letty ||0 (Letty to Wriggle) - 1 (Wriggle to Letty)||Eternal Chapter - Final Chapter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sunny ||0 (Sunny to Wriggle) - 1 (Wriggle to Sunny)||Eternal Chapter - Final Chapter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Star ||0 (Star to Wriggle) - 1 (Wriggle to Star)||Eternal Chapter - Final Chapter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Luna ||0 (Luna to Wriggle) - 1 (Wriggle to Luna)||Eternal Chapter - Final Chapter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kisume ||0 (Kisume to Wriggle) - 1 (Wriggle to Kisume)||Final Chapter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yamame ||2 (Yamame to Wriggle) - 1 (Wriggle to Yamame)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Assault&lt;br /&gt;
| 60 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Confuse (default)&amp;lt;br&amp;gt;Soul (Firefly Soul PS)&lt;br /&gt;
| 80&amp;lt;br&amp;gt;60 || 60&amp;lt;br&amp;gt;60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5!!Level 6&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Graze&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Focused Movement&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|166||149||178||113||223||230||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|173||154||183||119||236||244||106&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|182||160||190||127||254||264||122&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|191||166||197||135||272||284||138&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|200||172||204||143||290||304||154&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|209||178||211||151||308||324||170&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|218||184||218||159||326||344||186&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|226||189||224||166||342||362||200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 || 4 || S || 2.0 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3640||4640||5640||6640||7640||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||130||180||230||280||330||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||115||140||165||190||215||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||850||1050||1250||1450||1650||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || A || S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Armored Bug ||Adds &amp;quot;Armored Bug&amp;quot; Personal Command.||&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Armored Bug ||Reduces all damage by 2000. Usable thrice per stage.||Usage count increases to 6 with &amp;quot;Armored Bug +&amp;quot; Personal Skill .&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bug News Service||Applies &amp;quot;Guard When Hit&amp;quot; effect to selected ally unit. Usable twice per stage.||Added with &amp;quot;Bug News Service&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Wriggle Battle Wing||Melee||P/S&amp;lt;br&amp;gt;Barrier Pierce||1-3||5MP||+30||+35||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1800||2300||3000||3750||4850||&lt;br /&gt;
|-&lt;br /&gt;
|Firefly Phenomenon||Ranged||P&amp;lt;br&amp;gt;Assist||1-4||5MP||+10||+15||&lt;br /&gt;
|A||A||A||S&lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Night Bug Storm||Ranged||x||3-6||12A||+10||+20||110 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2500||3000||3700||4450||5550||&lt;br /&gt;
|-&lt;br /&gt;
|Certain Kill! Wriggle Kick||Melee||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4 (Enhanced Wriggle Kick PS)||30MP||+20||+20||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900=&amp;gt;3200||3400=&amp;gt;3700||4100=&amp;gt;4400||4850=&amp;gt;5150||5950=&amp;gt;6250||Gains 300 damage and 1 range with &amp;quot;Enhanced Wriggle Kick&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Bakartet Special||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||2-4||35MP||+15||+20||130 Power&amp;lt;br&amp;gt;Combination attack with Rumia, Cirno and Mystia&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3700=&amp;gt;3900||4200=&amp;gt;4400||4900=&amp;gt;5100||5650=&amp;gt;5850||6750=&amp;gt;6950||Added during Stage 57. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level. Damage is increased by 200 with &amp;quot;Enhanced Bakartet&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Final Bakartet Special||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||1-3||2A||+25||+20||140 Power&amp;lt;br&amp;gt;Combination attack with Rumia, Cirno, Daiyousei and Mystia&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|4400=&amp;gt;4600||4900=&amp;gt;5100||5600=&amp;gt;5800||6350=&amp;gt;6550||7450=&amp;gt;7650||Added during Stage 73A / at the start of Stage 71B. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level. Damage is increased by 200 with &amp;quot;Enhanced Bakartet&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Armored Bug +&#039;&#039;&#039;||1||Ability||Usage count of &amp;quot;Armored Bug&amp;quot; Personal Command increases to 6.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Wriggle Kick&#039;&#039;&#039;||1||Ability||+300 damage, +1 range for &amp;quot;Certain Kill! Wriggle Kick&amp;quot; attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bug News Service&#039;&#039;&#039;||1||Command||Applies &amp;quot;Guard When Hit&amp;quot; effect to selected ally unit. Usable twice per stage.||&lt;br /&gt;
*&amp;quot;Guard When Hit&amp;quot; reduces 50% damage for the next time the selected ally unit is hit. &lt;br /&gt;
*Stacks with the Defense action (x0.5) and the &amp;quot;Wall&amp;quot; Spirit Command (x0.5).&lt;br /&gt;
*Effect will not be lost during Graze.   &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raid&#039;&#039;&#039;||45||Ability||SP cost of &amp;quot;Assault&amp;quot; Spirit Command is reduced to 50. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Firefly Soul&#039;&#039;&#039;||60||Ability||Changes &amp;quot;Confuse&amp;quot; Spirit Command into &amp;quot;Soul&amp;quot; (SP cost 60). ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Bakartet&#039;&#039;&#039;||&#039;&#039;After Stage 57&#039;&#039;||Ability||Increases damage for Bakartet Special and Final Bakartet Special by 200. At 140 Power, damage further increases when stacked with other units having the same skill. ||&lt;br /&gt;
*Damage increase chart for Bakartet Special:&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Power amount !! Unit A !! Unit B!!Unit C!!Unit D&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All below 140|| +200 || +200||+200||+200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A at 140|| +200 || +200||+200||+200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A, B at 140|| +400 || +400||+200||+200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A, B, C at 140|| +600 || +600||+600||+200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All at 140|| +800 || +800||+800||+800&lt;br /&gt;
|}&lt;br /&gt;
*Since Final Bakartet Special already requires 140 Power to begin with, all units will always gain a 800 damage boost for this attack. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Mystia Lorelei&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Night Sparrow Apparition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Eiyashou ~ Imperishable Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Drive People Insane by Singing&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Grilled Lamprey Under the Moonlight ~ Deaf to All but the Song - Song of the Night Sparrow (Default BGM)&amp;lt;br&amp;gt;&lt;br /&gt;
*Open Human Cage ~ Deaf to All but the Song (Using Song of the Night Sparrow &amp;amp; MAP ver.)&lt;br /&gt;
*Anti-Griddle of Anger ~ Song of the Night Sparrow (Using Howl of the Horned Owl &amp;amp; MAP ver.)&lt;br /&gt;
*Bye-Bye Chicken Heart ~ Deaf to All but the Song (Using Mysterious Song &amp;amp; MAP ver.)&lt;br /&gt;
*The Romantic Flavor of Westernization ~ Deaf to All but the Song - Song of the Night Sparrow (Using Midnight Chorus Master &amp;amp; MAP ver.)&lt;br /&gt;
*Invincible Session!! ~ Beloved Tomboyish Girl, etc (Using Final Bakartet Special with Rumia, Cirno, Daiyousei, and Wriggle)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rumia ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Daiyousei ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cirno || 2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wriggle ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hisoutensoku ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Letty ||0 (Letty to Mystia) - 1 (Mystia to Letty)||Eternal Chapter - Final Chapter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sunny ||0 (Sunny to Mystia) - 1 (Mystia to Sunny)||Eternal Chapter - Final Chapter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Star ||0 (Star to Mystia) - 1 (Mystia to Star)||Eternal Chapter - Final Chapter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Luna ||0 (Luna to Mystia) - 1 (Mystia to Luna)||Eternal Chapter - Final Chapter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lunasa ||1 (Lunasa to Mystia) - 0 (Mystia to Lunasa)||Final Chapter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Merlin ||1 (Merlin to Mystia) - 0 (Mystia to Merlin)||Final Chapter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lyrica ||1 (Lyrica to Mystia) - 0 (Mystia to Lyrica)||Final Chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 13&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 30 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 25 || 33&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 35 || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5!!Level 6!!Level 7&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|High Spirits&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|159||151||182||114||219||231||97&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|166||156||187||120||232||245||109&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|175||162||194||128||250||265||125&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|184||168||201||136||268||285||141&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|193||174||208||144||286||305||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|202||180||215||152||304||325||173&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|211||186||222||160||322||345||189&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|219||191||228||167||338||363||203&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 || 4 || S || 2.0 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3500||4750||6000||7250||8500||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||190||240||290||340||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||100||125||150||175||200||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||850||1050||1250||1450||1650||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Songstress ||Enhances Song effects as Power increases.||&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Tackle||Melee||P/S||1-3||x||+30||+35||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1800||2300||3000||3750||4850||&lt;br /&gt;
|-&lt;br /&gt;
|Ill-Starred Dive||Melee||P&amp;lt;br&amp;gt;Assist||1-4&amp;lt;br&amp;gt;=&amp;gt;1-5 (Bird Strike PS)||15MP||+15||+20||&lt;br /&gt;
|A||B||A||S &lt;br /&gt;
|2400=&amp;gt;2700||2900=&amp;gt;3200||3600=&amp;gt;3900||4350=&amp;gt;4650||5450=&amp;gt;5750||Gains 300 damage and 1 range with &amp;quot;Bird Strike&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Bakartet Special||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||2-4||35MP||+15||+20||130 Power&amp;lt;br&amp;gt;Combination attack with Rumia, Cirno and Wriggle&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3700=&amp;gt;3900||4200=&amp;gt;4400||4900=&amp;gt;5100||5650=&amp;gt;5850||6750=&amp;gt;6950||Added during Stage 57. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level. Damage is increased by 200 with &amp;quot;Enhanced Bakartet&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Final Bakartet Special||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||1-3||2A||+25||+20||140 Power&amp;lt;br&amp;gt;Combination attack with Rumia, Cirno, Daiyousei and Wriggle&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|4400=&amp;gt;4600||4900=&amp;gt;5100||5600=&amp;gt;5800||6350=&amp;gt;6550||7450=&amp;gt;7650||Added during Stage 73A / at the start of Stage 71B. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level. Damage is increased by 200 with &amp;quot;Enhanced Bakartet&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Song of the Night Sparrow||Song||P&amp;lt;br&amp;gt;+20% ally accuracy &amp;amp; evasion (x1.5 with Valor)||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4 (Open Human Cage PS)||15MP||0||0||&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|||||||||||&lt;br /&gt;
*Base effect percentage begins at +20% at 100 Power. &lt;br /&gt;
*Base percentage gains 2% as Power rises by 10. Valor effect is applied after the base percentage has been increased.&lt;br /&gt;
*Maximum possible effect is +40% at 200 Power (+60% with Valor)&lt;br /&gt;
*Added during Stage 38R. &lt;br /&gt;
*Range increases by 1 with &amp;quot;Open Human Cage&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Song of the Night Sparrow||Song||P&amp;lt;br&amp;gt;MAP (self-surrounding type; ally-enemy distinction)&amp;lt;br&amp;gt;+10% ally accuracy &amp;amp; evasion (x1.5 with Valor)||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4 (Open Human Cage PS)||30MP||0||0||110 Power&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|||||||||||&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Shape of MAP&lt;br /&gt;
|-&lt;br /&gt;
!Default !! &amp;quot;Open Human Cage&amp;quot; PS&lt;br /&gt;
|- &lt;br /&gt;
|   &lt;br /&gt;
    o&lt;br /&gt;
   ooo&lt;br /&gt;
  ooooo&lt;br /&gt;
 oooxooo&lt;br /&gt;
  ooooo&lt;br /&gt;
   ooo&lt;br /&gt;
    o&lt;br /&gt;
||&lt;br /&gt;
     o&lt;br /&gt;
    ooo&lt;br /&gt;
   ooooo&lt;br /&gt;
  ooooooo&lt;br /&gt;
 ooooxoooo&lt;br /&gt;
  ooooooo&lt;br /&gt;
   ooooo&lt;br /&gt;
    ooo&lt;br /&gt;
     o&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
*Base effect percentage begins at +10% at 110 Power. &lt;br /&gt;
*Base percentage gains 2% as Power rises by 10. Valor effect is applied after the base percentage has been increased.&lt;br /&gt;
*Maximum possible effect is +28% at 200 Power (+42% with Valor) &lt;br /&gt;
*Added during Stage 38R. &lt;br /&gt;
*Range increases by 1 with &amp;quot;Open Human Cage&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Mysterious Song||Song||P&amp;lt;br&amp;gt;Restores 2500 HP for allies (full HP restoration with Valor)||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4 (Bye-Bye Chicken Heart PS)||20MP||0||0||&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|||||||||||&lt;br /&gt;
*Base restoration value begins at +2500 HP at 100 Power. &lt;br /&gt;
*Base value gains 200 as Power rises by 10. Valor effect automatically restores full HP. &lt;br /&gt;
*Maximum possible value without Valor is +4500 HP at 200 Power.&lt;br /&gt;
*Added during Stage 38R. &lt;br /&gt;
*Range increases by 1 with &amp;quot;Bye-Bye Chicken Heart&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Mysterious Song||Song||P&amp;lt;br&amp;gt;MAP (self-surrounding type; ally-enemy distinction)&amp;lt;br&amp;gt;Restores 1500 HP for allies (3000 with Valor)||1-2&amp;lt;br&amp;gt;=&amp;gt;1-3 (Bye-Bye Chicken Heart PS)||40MP||0||0||115 Power&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|||||||||||&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Shape of MAP&lt;br /&gt;
|-&lt;br /&gt;
!Default !! &amp;quot;Bye-Bye Chicken Heart&amp;quot; PS&lt;br /&gt;
|- &lt;br /&gt;
|   &lt;br /&gt;
    &lt;br /&gt;
   o&lt;br /&gt;
  ooo&lt;br /&gt;
 ooxoo&lt;br /&gt;
  ooo&lt;br /&gt;
   o&lt;br /&gt;
    &lt;br /&gt;
||&lt;br /&gt;
    o&lt;br /&gt;
   ooo&lt;br /&gt;
  ooooo&lt;br /&gt;
 oooxooo&lt;br /&gt;
  ooooo&lt;br /&gt;
   ooo&lt;br /&gt;
    o&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
*Base restoration value begins at +1500 HP at 115 Power. &lt;br /&gt;
*Base value gains 150 as Power reaches 120, then continues with the same amount as Power increases by 10. Valor effect doubles the restoration amount, and is applied after the base value has been increased. &lt;br /&gt;
*Maximum possible value is +2850 HP at 200 Power (+5700 HP with Valor)&lt;br /&gt;
*Added during Stage 38R. &lt;br /&gt;
*Range increases by 1 with &amp;quot;Bye-Bye Chicken Heart&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Howl of the Horned Owl||Song||P&amp;lt;br&amp;gt;Increases 10 Power for allies (x1.5 with Valor, rounds down)||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4 (Anti-Griddle of Anger PS)||20MP||0||0||110 Power&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|||||||||||&lt;br /&gt;
*Base increase value begins at 10 at 110 Power. &lt;br /&gt;
*Base value gains 1 as Power rises by 10. Valor effect is applied after the base value has been increased (rounds down). &lt;br /&gt;
*Maximum possible value is +19 at 200 Power (+28 with Valor).&lt;br /&gt;
*Added during Stage 38R. &lt;br /&gt;
*Range increases by 1 with &amp;quot;Anti-Griddle of Anger&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Howl of the Horned Owl||Song||P&amp;lt;br&amp;gt;MAP (self-surrounding type; ally-enemy distinction)&amp;lt;br&amp;gt;Increases 5 Power for allies (x1.5 with Valor, rounds down)||1-2&amp;lt;br&amp;gt;=&amp;gt;1-3 (Bye-Bye Chicken Heart PS)||40MP||0||0||120 Power&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|||||||||||&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Shape of MAP&lt;br /&gt;
|-&lt;br /&gt;
!Default !! &amp;quot;Anti-Griddle of Anger&amp;quot; PS&lt;br /&gt;
|- &lt;br /&gt;
|   &lt;br /&gt;
    &lt;br /&gt;
   o&lt;br /&gt;
  ooo&lt;br /&gt;
 ooxoo&lt;br /&gt;
  ooo&lt;br /&gt;
   o&lt;br /&gt;
    &lt;br /&gt;
||&lt;br /&gt;
    o&lt;br /&gt;
   ooo&lt;br /&gt;
  ooooo&lt;br /&gt;
 oooxooo&lt;br /&gt;
  ooooo&lt;br /&gt;
   ooo&lt;br /&gt;
    o&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
*Base increase value begins at 5 at 120 Power. &lt;br /&gt;
*Base value gains 1 as Power rises by 10. Valor effect is applied after the base value has been increased (rounds down). &lt;br /&gt;
*Maximum possible value is +13 at 200 Power (+19 with Valor).&lt;br /&gt;
*Added during Stage 38R. &lt;br /&gt;
*Range increases by 1 with &amp;quot;Anti-Griddle of Anger&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Chorus Master||Song||+20% damage for allies (x1.5 with Valor)||1-4&amp;lt;br&amp;gt;=&amp;gt;1-5 (The Flavor of Love and Civilization PS)||50MP||0||0||130 Power&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|||||||||||&lt;br /&gt;
*Base effect percentage begins at %20 at 130 Power. &lt;br /&gt;
*Base percentage gains 2% as Power rises by 10. Valor effect is applied after the base percentage has been increased. &lt;br /&gt;
*Maximum possible value is +34% at 200 Power (+51% with Valor).&lt;br /&gt;
*Added at the start of Stage 47. &lt;br /&gt;
*Range increases by 1 with &amp;quot;The Flavor of Love and Civilization&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Chorus Master||Song||P&amp;lt;br&amp;gt;MAP (self-surrounding type; ally-enemy distinction)&amp;lt;br&amp;gt;+10% damage for allies (x1.5 with Valor)||1&amp;lt;br&amp;gt;=&amp;gt;1-2 (The Flavor of Love and Civilization PS)||70MP||0||0||140 Power&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|||||||||||&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Shape of MAP&lt;br /&gt;
|-&lt;br /&gt;
!Default !! &amp;quot;The Flavor of Love and Civilization&amp;quot; PS&lt;br /&gt;
|- &lt;br /&gt;
|    &lt;br /&gt;
   o&lt;br /&gt;
  oxo&lt;br /&gt;
   o   &lt;br /&gt;
||&lt;br /&gt;
   o&lt;br /&gt;
  ooo&lt;br /&gt;
 ooxoo&lt;br /&gt;
  ooo&lt;br /&gt;
   o&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
*Base effect percentage begins at +10% at 140 Power. &lt;br /&gt;
*Base percentage gains 2% as Power rises by 10. Valor effect is applied after the base percentage has been increased. &lt;br /&gt;
*Maximum possible percentage is +22% at 200 Power (+33% with Valor).&lt;br /&gt;
*Added at the start of Stage 47. &lt;br /&gt;
*Range increases by 1 with &amp;quot;The Flavor of Love and Civilization&amp;quot; Personal Skill.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Bird Strike&#039;&#039;&#039;||1||Ability||+300 damage, +1 range for &amp;quot;Ill-Starred Dive&amp;quot; attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Open Human Cage&#039;&#039;&#039;||&#039;&#039;After Stage 38&#039;&#039;||Ability||&amp;quot;Song of the Night Sparrow&amp;quot; range +1. Also applies to the MAP version.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bye-Bye Chicken Heart&#039;&#039;&#039;||&#039;&#039;After Stage 38&#039;&#039;||Ability||&amp;quot;Mysterious Song&amp;quot; range +1. Also applies to the MAP version.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anti-Griddle of Anger&#039;&#039;&#039;||&#039;&#039;After Stage 38&#039;&#039;||Ability||&amp;quot;Howl of the Horned Owl&amp;quot; range +1. Also applies to the MAP version.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Flavor of Love and Civilization&#039;&#039;&#039;||&#039;&#039;Start of Stage 47&#039;&#039;||Ability||&amp;quot;Midnight Chorus Master&amp;quot; range +1. Also applies to the MAP version.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Bakartet&#039;&#039;&#039;||&#039;&#039;After Stage 57&#039;&#039;||Ability||Increases damage for Bakartet Special and Final Bakartet Special by 200. At 140 Power, damage further increases when stacked with other units having the same skill. ||&lt;br /&gt;
*Damage increase chart for Bakartet Special:&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Power amount !! Unit A !! Unit B!!Unit C!!Unit D&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All below 140|| +200 || +200||+200||+200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A at 140|| +200 || +200||+200||+200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A, B at 140|| +400 || +400||+200||+200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A, B, C at 140|| +600 || +600||+600||+200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| All at 140|| +800 || +800||+800||+800&lt;br /&gt;
|}&lt;br /&gt;
*Since Final Bakartet Special already requires 140 Power to begin with, all units will always gain a 800 damage boost for this attack. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Keine Kamishirasawa&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Half-Beast of Knowledge and History&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Eiyashou ~ Imperishable Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Eat (Hide) History&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Brain of Steel ~ Plain Asia (default BGM)&lt;br /&gt;
*Punishment -Thema of Love- ~ Nostalgic Blood of the East (using Headbutt)&lt;br /&gt;
*Now is the Full Moon ~ Extend Ash (Hakutaku form default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Mokou || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
2 (Mokou to Keine) - 1 (Keine to Mokou)&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;3-5&lt;br /&gt;
||&lt;br /&gt;
*Before Stage 42&lt;br /&gt;
*After Stage 42&lt;br /&gt;
*&amp;quot;Meddler (L1/L2/L3)&amp;quot; Personal Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reimu ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Akyuu ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Komachi ||0 (Komachi to Keine) - 1 (Keine to Komachi)||Stage 42 onwards&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rumia ||0 (Rumia to Keine) - 1 (Keine to Rumia)||Stage 18R onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 20 || 17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 50 || 27&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 45&amp;lt;br&amp;gt;30 (Brain of Steel PS) || 45&amp;lt;br&amp;gt;60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 80 || 67&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Hakutaku form&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 20 || 17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 30 || &#039;&#039;During Stage 43&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 45&amp;lt;br&amp;gt;30 (Brain of Steel PS) || 45&amp;lt;br&amp;gt;60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rage&lt;br /&gt;
| 70 || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|Blocking&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Belief&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
|146||124||181||114||128||180||56&lt;br /&gt;
|-&lt;br /&gt;
! Level 10&lt;br /&gt;
|151||127||185||119||136||190||64&lt;br /&gt;
|-&lt;br /&gt;
! Level 20&lt;br /&gt;
|160||133||192||129||152||210||80&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|169||139||199||139||168||230||96&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|178||145||206||149||184||250||112&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|187||151||213||159||200||270||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|196||157||220||169||216||290||144&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|205||163||227||179||232||310||160&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|214||169||234||189||248||330||176&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|223||175||241||199||264||350||192&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|231||180||247||208||278||368||206&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Normal)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Normal)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Human|| 5 ||4&amp;lt;br&amp;gt;5-6 (Charging Power L1/L2 PS)|| L || 2.5 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5000||6250||7500||8750||10000||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||190||240||290||340||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
|70||90||110||130||150||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Hakutaku Change||At 130 Power, adds &amp;quot;Hakutaku Change&amp;quot; Personal Command. Unit can transform into Hakutaku form until the end of the stage.||Required Power is reduced to 110 with &amp;quot;Lunar Power Boost&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Hakutaku Change||Added with &amp;quot;Hakutaku Change&amp;quot; Personal Command. Unit can transform into Hakutaku form until the end of the stage.||&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|First Pyramid||Ranged||x||1-5||15A||+35||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1800||2300||3000||3750||4500||&lt;br /&gt;
|-&lt;br /&gt;
|Three Sacred Treasures - Sword||Melee||P&amp;lt;br&amp;gt;Assist||1-3||10MP||+10||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2100||2600||3300||4050||4800||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu||Melee||L||4-6||40MP||+30||+10||120 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2700||3200||3900||4650||5400||Added at the start of Stage 12.&lt;br /&gt;
|-&lt;br /&gt;
|Headbutt||Melee||P&amp;lt;br&amp;gt;Barrier Pierce||1&amp;lt;br&amp;gt;=&amp;gt;1-3 (Brain of Steel PS)||55MP||+15||+25||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3200=&amp;gt;3600||3700=&amp;gt;4100||4400=&amp;gt;4800||5150=&amp;gt;5550||5900=&amp;gt;6300||Gains 400 damage and 2 range with &amp;quot;Brain of Steel&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Hakutaku)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Hakutaku)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Therianthrope|| 5 ||5&amp;lt;br&amp;gt;6-7 (Charging Power L1/L2 PS)|| L || 2.5 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5500||6750||8000||9250||10500||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||160||210||260||310||360||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
|70||90||110||130||150||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1250||1500||1750||2000||2250||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Old History||Melee||P&amp;lt;br&amp;gt;Assist||1-4||10MP||+35||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Next History||Melee||L||3-6||20MP||+10||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2700||3200||3900||4650||5400||&lt;br /&gt;
|-&lt;br /&gt;
|Ichijou Returning Bridge||Melee||P&amp;lt;br&amp;gt;Barrier Pierce||2-5||10A||+10||+20||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5500||&lt;br /&gt;
|-&lt;br /&gt;
|Super Headbutt||Melee||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-2&amp;lt;br&amp;gt;=&amp;gt;1-4 (Brain of Steel PS)||75MP||+15||+25||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3700=&amp;gt;4100||4200=&amp;gt;4600||4900=&amp;gt;5300||5650=&amp;gt;4050||6400=&amp;gt;6800||Gains 400 damage and 2 range with &amp;quot;Brain of Steel&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Teacher&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||+15% EXP gained for allies in Keine&#039;s pair or within the 8 squares surrounding Keine. Effect stacks with Spirit Commands and items.||Also affects Keine herself if Keine is at the front of her pair.&lt;br /&gt;
|-&lt;br /&gt;
||27 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||+20% EXP gained for allies in Keine&#039;s pair or within the 8 squares surrounding Keine. Effect stacks with Spirit Commands and items.||Also affects Keine herself if Keine is at the front of her pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Charging Power&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||+1 Focused Movement.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||+2 Focused Movement.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Meddler&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After Stage 18R&#039;&#039; &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Keine and Mokou&#039;s Friendship Level bonus by 1.||&lt;br /&gt;
|-&lt;br /&gt;
||23 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Keine and Mokou&#039;s Friendship Level bonus by 2.||&lt;br /&gt;
|-&lt;br /&gt;
||40 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Keine and Mokou&#039;s Friendship Level bonus by 3.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Power Boost&#039;&#039;&#039;||&#039;&#039;After Stage 50&#039;&#039;||Ability||Power requirement for &amp;quot;Hakutaku Change&amp;quot; Personal Command becomes 110.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hot-Blooded Instructor&#039;&#039;&#039;||45||Ability||SP cost of Spirit Command &amp;quot;Valor&amp;quot; becomes 30.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brain of Steel&#039;&#039;&#039;||60||Ability||+400 damage, +2 range for &amp;quot;Headbutt&amp;quot; and &amp;quot;Super Headbutt&amp;quot; attacks.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Tewi Inaba&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|White Rabbit of Good Fortune&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Eiyashou ~ Imperishable Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Confer Good Luck to People&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Pounded Lies and Mochi in the Moonlit Night ~ White Flag of Usa Shrine (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reisen ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eirin ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kaguya ||1 (Kaguya to Tewi) - 2 (Tewi to Kaguya)||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 50 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 35 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Provoke&lt;br /&gt;
| 35 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Lucky&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Random Dodge&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Defeat)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 46&lt;br /&gt;
|174||157||197||129||238||261||118&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|178||160||200||133||246||269||125&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|187||166||207||141||264||289||141&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|196||172||214||149||282||309||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|205||178||221||157||300||329||173&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|214||184||228||165||318||349||189&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|222||189||234||172||334||367||203&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youjuu|| 6 || 4 || S || 2.0 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4000||5000||6000||7000||8000||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||130||180||230||280||330||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1100||1300||1500||1700||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Pestle||Melee||P/S||1-2||5MP||+40||+40||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Great Fortune Crest||Melee||P&amp;lt;br&amp;gt;Assist||1-4||30A||+15||+10||&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|2200||2700||3400||4150||5250||&lt;br /&gt;
|-&lt;br /&gt;
|Bare Rabbit of Inaba||Melee||P||1-3||25MP||+15||+10||105 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2400||2900||3600||4350||5450||&lt;br /&gt;
|-&lt;br /&gt;
|Ancient Duper||Melee||Ignore Size||1-6||40MP||+10||+30||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||5950||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bare Rabbit of Luck&#039;&#039;&#039;||1||Ability||SP cost of Spirit Command &amp;quot;Luck&amp;quot; becomes 20.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Overflowing Luck&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||+15% Points gained by allies in Tewi&#039;s pair or within the 8 squares surrounding Tewi. Effect stacks with Spirit Commands and items.||Also affects Tewi herself if Tewi is at the front of her pair.&lt;br /&gt;
|-&lt;br /&gt;
||65 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||+30% Points gained by allies in Tewi&#039;s pair or within the 8 squares surrounding Tewi. Effect stacks with Spirit Commands and items.||Also affects Tewi herself if Tewi is at the front of her pair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Just Do It-Usa&#039;&#039;&#039;||1||Ability||Enables Tewi to have adjacent ally units perform Support Defends for her, with or without the Support Defend skill. Doesn&#039;t decrease the ally&#039;s Support Defend count if they have it.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lucky Hit&#039;&#039;&#039;||56||Ability||+30% damage when &amp;quot;Luck&amp;quot; Spirit Command is being casted.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Reisen Udongein Inaba&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Lunatic Moon Rabbit&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Eiyashou ~ Imperishable Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Insanity&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Feel eyes on you ~ Lunatic Eyes (Default BGM)&lt;br /&gt;
*UDON-ZAM ~ Lunatic Eyes (using Lunatic Red Eyes)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eirin ||3 (Eirin to Reisen) - 2 (Reisen to Eirin)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tewi ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kaguya ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reisen (II) ||1||&#039;&#039;After Stage 49&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Toyohime ||1||&#039;&#039;After Stage 49&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yorihime ||1||&#039;&#039;After Stage 49&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Youmu ||1||&#039;&#039;After Stage 49&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&amp;lt;br&amp;gt;Charge (Suicide Rabbit M Team PS)&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Confuse&lt;br /&gt;
| 70 || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5!!Level 6&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Hit)&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Hit &amp;amp; Away&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 41&lt;br /&gt;
|134||178||202||115||246||261||105&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|140||187||209||122||264||279||120&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|146||196||216||129||283||299||136&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|152||205||223||136||302||319||152&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|158||214||230||143||321||339||168&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|164||223||237||150||340||359||184&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|169||231||243||156||357||377||198&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Moon Rabbit|| 6 || 4 || M || 2.5 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3700||4450||5200||5950||6700||150&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||115||140||165||190||215||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1100||1300||1500||1700||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Split Image (Reisen) ||At 130 Power, 25% chance to dodge enemy attacks.||+20% evasion probability with &amp;quot;Visionary Tuning&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Peerless Patriot&#039;s Elixir||Usable 4 times per stage. +10 to all character statistics with each activation for the first 3 times. Using it for the 4th time will cause Reisen to cast &amp;quot;Detonate&amp;quot; on herself.||Added with &amp;quot;Peerless Patriot&#039;s Elixir&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Lunatic Gun||Ranged||Assist||3-7&amp;lt;br&amp;gt;=&amp;gt;1-7 (All Spectre PS)||15A||+30||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1900||2400||3100||3850||4600||&lt;br /&gt;
|-&lt;br /&gt;
|Mind Shaker||Ranged||P/L||1-4||10MP||+10||+10||&lt;br /&gt;
|A||A||C||A&lt;br /&gt;
|2000||2500||3200||3950||4700||&lt;br /&gt;
|-&lt;br /&gt;
|Red Eyes of Madness||Ranged||Barrier Pierce||4-8&amp;lt;br&amp;gt;=&amp;gt;4-9 (Red Eyes of Madness PS)&amp;lt;br&amp;gt;=&amp;gt;1-8 (All Spectre PS)||6A&amp;lt;br&amp;gt;=&amp;gt;12A (Red Eyes o Madness PS)||+20||+20||105 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2300=&amp;gt;2450||2800=&amp;gt;2950||3500=&amp;gt;3650||4250=&amp;gt;4400||5000=&amp;gt;5150||+150 damage, +1 range, +6 ammo with &amp;quot;Red Eyes of Madness&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Lunatic Red Eyes||Ranged||P/L&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||2-4&amp;lt;br&amp;gt;=&amp;gt;1-4 (All Spectre PS)||50MP||+10||+20||120 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2950=&amp;gt;3100||3450=&amp;gt;3600||4150=&amp;gt;4300||4900=&amp;gt;5050||5650=&amp;gt;5800||+150 damage after Stage 49. &lt;br /&gt;
|-&lt;br /&gt;
|Invisible Full Moon||Ranged||L&amp;lt;br&amp;gt;Ignore Size||4-7&amp;lt;br&amp;gt;=&amp;gt;1-7 (All Spectre PS)||50MP||+15||+15||130 Power&lt;br /&gt;
|A||A||C||S &lt;br /&gt;
|3200=&amp;gt;3300||3700=&amp;gt;3800||4400=&amp;gt;4500||5150=&amp;gt;5250||5900=&amp;gt;6000||+100 damage after Stage 49.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Red Eyes of Madness&#039;&#039;&#039;||1||Ability||+150 damage, +1 range, +6 ammo for &amp;quot;Red Eyes of Madness&amp;quot; attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suicide Rabbit M Team&#039;&#039;&#039;||1||Ability||&amp;quot;Snipe&amp;quot; Spirit Command becomes &amp;quot;Charge&amp;quot;.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Visionary Tuning&#039;&#039;&#039;||1||Ability||+20% evasion probability for &amp;quot;Split Image (Reisen)&amp;quot; Special Ability.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;All Spectre&#039;&#039;&#039;||48||Ability||Minimum range of all attacks become 1.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sniper&#039;&#039;&#039;||56||Ability||+20% damage when &amp;quot;Snipe&amp;quot; Spirit Command is being casted.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Peerless Patriot&#039;s Elixir&#039;&#039;&#039;||65||Command||Usable 4 times per stage. +10 to all character statistics with each activation for the first 3 times. Using it for the 4th time will cause Reisen to cast &amp;quot;Detonate&amp;quot; on herself.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Eirin Yagokoro&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Brain of the Moon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Eiyashou ~ Imperishable Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Create Any Drug&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Mind of Space ~ Gensokyo Millennium (Default BGM)&lt;br /&gt;
*The Arrows and Bullets that Enshrouded the Night ~ Voyage 1969 (using Astronomical Entombing)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kaguya ||3 (Kaguya to Eirin) - 2 (Eirin to Kaguya)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reisen ||2 (Reisen to Eirin) - 3 (Eirin to Reisen)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tewi ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reisen (II) ||1 (Reisen II to Eirin) - 0 (Eirin to Reisen II)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Toyohime ||2 (Toyohime to Eirin) - 3 (Eirin to Toyohime)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yorihime ||2  (Yorihime to Eirin) - 3 (Eirin to Yorihime)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuyuko ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||1||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Medicine ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Medicine to Eirin) - 1 (Eirin to Medicine)&amp;lt;br&amp;gt;0 (Medicine to Eirin) - 2 (Eirin to Medicine)&lt;br /&gt;
||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Utsuho ||0 (Utsuho to Eirin) - 1 (Eirin to Utsuho)||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 20 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Resupply&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revive&lt;br /&gt;
| 100&amp;lt;br&amp;gt;80 (Yagokoro Resuscitation Technique PS) || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Genius&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Pattern Type&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 46&lt;br /&gt;
|147||182||222||146||213||274||121&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|150||186||225||150||220||282||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|156||195||232||160||237||302||144&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|162||204||239||170||254||322||160&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|168||213||246||180||271||342||176&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|174||222||253||190||288||362||192&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|179||230||259||199||303||380||206&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Person of Hourai|| 6 || 4 || L || 3.5 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5900||6900||7900||8900||9900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||200||250||300||350||400||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||80||100||120||140||160||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1050||1300||1550||1800||2050||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HP Regeneration (Medium) ||Recovers 20% HP at the start of each turn.||&lt;br /&gt;
|- &lt;br /&gt;
| Healing Ability ||Unit can use the &amp;quot;Heal&amp;quot; Command to replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
*Default healing amount: (Eirin&#039;s current level) * 40 + 500&lt;br /&gt;
*Restores full HP with &amp;quot;Lunar Pharmacy&amp;quot; Personal Skill.&lt;br /&gt;
|- &lt;br /&gt;
| Resupply Ability ||Unit can use the &amp;quot;Resupply&amp;quot; Command to replenish half the maximum amount of MP and ammo for adjacent allies (Costs 10 MP).||&lt;br /&gt;
*Resupply amount rounds down.&lt;br /&gt;
*Restores full MP and ammo with &amp;quot;Lunar Pharmacy&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Heal ||Replenishes HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|- &lt;br /&gt;
| Resupply ||Replenishes an amount equal to 50% the maximum amount of MP and ammo for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|- &lt;br /&gt;
| Eternal Cage ||Applies &amp;quot;1 Turn Invincibility&amp;quot; effect to a selected ally unit. For 1 turn, the unit will not take any damage, but will unable to take action nor gain Power from combat. Usable once per stage.||Added with &amp;quot;Eternal Cage&amp;quot; Personal Skill.&lt;br /&gt;
|- &lt;br /&gt;
|Lunar Incense ||Maxes out a selected ally unit&#039;s Power, but sets it back to 100 at the end of a turn. Usable once per stage.||Added with &amp;quot;Lunar Incense&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Bow||Ranged||Assist||1-9||30A||+50||+20||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Rising Game||Ranged||P||2-5||6A||+20||+20||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2500||3000||3700||4450||5200|| &lt;br /&gt;
|-&lt;br /&gt;
|Omoikane Device||Ranged||x||3-6||25MP||+10||+10||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||3200||3900||4650||5400||&lt;br /&gt;
|-&lt;br /&gt;
|Astronomical Entombing||Ranged||Size Ignore||2-7||65MP||+10||+25||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3200||3700||4400||5150||5900||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Pharmacy&#039;&#039;&#039;||1||Ability||&amp;quot;Heal&amp;quot; Command restores full HP, &amp;quot;Resupply&amp;quot; Command restores full MP and ammo.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heaven Spider&#039;s Butterfly-Capturing Net&#039;&#039;&#039;||1||Ability||The further away Eirin is from her target, the more damage she does. Increased by 0.03x for every tile between Eirin and her target. Caps out at 34 tiles away for a 100% damage boost.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eternal Cage&#039;&#039;&#039;||40||Command||Adds an invincibility state to a targeted allied team for one turn. The team will not take any damage, but cannot act and will not gain any power from fighting. One use per stage.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Incense&#039;&#039;&#039;||56||Command||Maxes out a selected ally unit&#039;s Power, but sets it back to 100 at the end of a turn. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Yagokoro Resuscitation Technique&#039;&#039;&#039;||65||Command||SP cost of &amp;quot;Revive&amp;quot; Spirit Command becomes 80.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Kaguya Houraisan&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Sinner of the Eternal and Instantaneous&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Eiyashou ~ Imperishable Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Eternity and the Instantaneous&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*An Exceedingly Proper Yet Arrogant Game ~ Flight of the Bamboo Cutter (default BGM)&lt;br /&gt;
*The Shining Moon Rises on the Absurd Night ~ Voyage 1970 (enemy BGM when using &amp;quot;End of the Imperishable Night&amp;quot;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Big-Shot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eirin ||2 (Eirin to Kaguya) - 3 (Kaguya to Eirin)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reisen ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tewi ||2 (Tewi to Kaguya) - 1 (Kaguya to Tewi)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuugi ||0 (Yuugi to Kaguya) - 1 (Kaguya to Yuugi)||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 30 || 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 50 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wrath&lt;br /&gt;
| 55 || 52&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 100&amp;lt;br&amp;gt;80 (End of Imperishable Night PS) || 65&amp;lt;br&amp;gt;70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|Distance Ignore&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Hit)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 46&lt;br /&gt;
|145||181||214||136||223||272||125&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|148||185||217||140||230||280||132&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|154||194||224||150||247||300||148&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|160||203||231||160||264||320||164&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|166||212||238||170||281||340||180&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|172||221||245||180||298||360||196&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|177||229||251||189||313||378||210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Person of Hourai|| 5 || 4 || M || 3.5 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6500||7750||9000||9750||11500||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||180||230||280||330||380||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||70||90||110||130||150||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1150||1400||1650||1900||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HP Regeneration (Medium) ||Recovers 20% HP at the start of each turn.||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Salamander Shield ||Reduces all damage by 1200 (Costs 10 MP).||Reduction amount increases to 1400 with &amp;quot;Robe of the Fire Rat&amp;quot; Personal Skill. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Begging Bowl of the Buddha ||Casts Persist on all ally units at the front of their pair. Usable once per stage.||Added with &amp;quot;Begging Bowl of the Buddha&amp;quot; Personal Skill.&lt;br /&gt;
|- &lt;br /&gt;
|Cowry Shell of the Swallow&#039;s Nest ||Restores 3000 HP to all allies. Usable once per stage.||Added with &amp;quot;Cowry Shell of the Swallow&#039;s Nest&amp;quot; Personal Skill.&lt;br /&gt;
|- &lt;br /&gt;
|Jeweled Branch of Hourai ||Restores 70 MP to all allies. Usable once per stage.||Added with &amp;quot;Jeweled Branch of Hourai&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Red Stone of Aja||Ranged||L&amp;lt;br&amp;gt;Assist||1-7||10MP||+10||+15||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Buddhist Diamond||Ranged||P||1-4||10A||+10||+15||100 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2600||3100||3800||4550||5300|| &lt;br /&gt;
|-&lt;br /&gt;
|Life Spring Infinity||Ranged||x||3-7||20MP||+20||+5||100 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5500||&lt;br /&gt;
|-&lt;br /&gt;
|Brilliant Dragon Bullet||Ranged||Size Ignore||2-5||4A||+10||+25||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3300||3800||4500||5250||6000||&lt;br /&gt;
|-&lt;br /&gt;
|Jeweled Branch of Hourai||Ranged||P&amp;lt;br&amp;gt;Size Ignore||1-4||85MP||+10||+20||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3500||4000||4700||5450||6200||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robe of the Fire Rat&#039;&#039;&#039;||1||Ability||&amp;quot;Salamander Shield&amp;quot; reduction amount increases to 1400.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jewel of the Dragon&#039;s Neck&#039;&#039;&#039;||1||Ability||All attack damage +200.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Begging Bowl of the Buddha&#039;&#039;&#039;||1||Command||Casts Persist on all ally units at the front of their pair. Usable once per stage.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cowry Shell of the Swallow&#039;s Nest&#039;&#039;&#039;||1||Command||Restores 3000 HP to all allies. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jeweled Branch of Hourai&#039;&#039;&#039;||1||Command||Restores 70 MP to all allies. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;End of the Imperishable Night&#039;&#039;&#039;||70||Ability||SP cost of &amp;quot;Enable&amp;quot; Spirit Command becomes 80.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Fujiwara no Mokou&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Figure of the Person of Hourai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Eiyashou ~ Imperishable Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Not Age nor Die&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Eternally Blazing Heart ~ Reach for the Moon, Immortal Smoke (default BGM)&lt;br /&gt;
*Undying Flames ~ Bamboo Forest in Flames (Mystic Chapter default BGM from ver 1.1.0)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Keine || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
1 (Keine to Mokou) - 2 (Mokou to Keine)&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;3-5&lt;br /&gt;
||&lt;br /&gt;
*Before Stage 42&lt;br /&gt;
*After Stage 42&lt;br /&gt;
*Keine&#039;s &amp;quot;Meddler (L1/L2/L3)&amp;quot; Personal Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Komachi ||1||After Stage 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Akyuu ||1 (Akyuu to Mokou) - 0 (Mokou to Akyuu)||After Stage 42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 45 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 50 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sacrifice&lt;br /&gt;
| 60 || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5!!Level 6!!Level 7!!Level 8!!Level 9&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1||1||1||1||1||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 15&lt;br /&gt;
|159||147||182||97||197||205||64&lt;br /&gt;
|-&lt;br /&gt;
! Level 20&lt;br /&gt;
|164||150||186||101||206||215||72&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|173||156||193||109||224||235||88&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|182||162||200||117||242||255||104&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|191||168||207||125||260||275||120&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|200||174||214||133||278||295||136&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|209||180||221||141||296||315||152&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|218||186||228||149||314||335||168&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|227||192||235||157||332||355||184&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|235||197||241||164||348||373||198&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Human (Mystic Chapter)&amp;lt;br&amp;gt;Person of Hourai (Eternal Chapter onwards)|| 5 || 4 || M || 2.5 (Mystic Chapter)&amp;lt;br&amp;gt;3.0 (Eternal Chapter onwards) ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3800||4550||5300||6050||6800||150&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||180=&amp;gt;200||230=&amp;gt;250||280=&amp;gt;300||330=&amp;gt;350||380=&amp;gt;400||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||120||145||170||195||220||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||800||1000||1200||1400||1600||40&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Gains 20 MP from Eternal Chapter onwards.&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Resurrection ||Adds &amp;quot;Resurrection&amp;quot; Personal Command. Mokou respawns at 20% HP, along with a +5 increase in character statistics and +10 increase in Power after she is shot down. Usable once per stage.||&lt;br /&gt;
|- &lt;br /&gt;
| HP Regeneration (Medium) ||Recovers 20% HP at the start of each turn.||&lt;br /&gt;
*Removed with &amp;quot;To the Death&amp;quot; Personal Skill.&lt;br /&gt;
*Regeneration amount +20% after each Resurrection with &amp;quot;R-Phoenix&amp;quot; Personal Skill. Maximum possible regeneration amount will become 60%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Resurrection ||Mokou respawns at 20% HP, along with a +5 increase in character statistics and +10 increase in Power after she is shot down. Usable once per stage.||&lt;br /&gt;
*Status &amp;amp; Power increase stacks with each Resurrection. &lt;br /&gt;
*Usable count decreases to 0 with &amp;quot;Revitalize&amp;quot; Personal Skill.&lt;br /&gt;
*Usable count increases to 2 with &amp;quot;R-Plus (L1)&amp;quot;, &amp;quot;R-Phoenix&amp;quot;, and &amp;quot;R-Imperishable&amp;quot; Personal Skills.&lt;br /&gt;
*Usable count increases to 3/4 with &amp;quot;R-Plus (L2/L3)&amp;quot; Personal Skills.&lt;br /&gt;
*&amp;quot;Valor&amp;quot;, &amp;quot;Persist&amp;quot;, &amp;quot;Bullseye&amp;quot;, and &amp;quot;Drive&amp;quot; Spirit Commands are casted at Resurrection with &amp;quot;R-Volcano&amp;quot; Personal Skill.&lt;br /&gt;
*Restores 25% MP and SP with &amp;quot;R-Imperishable&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Ofuda||Ranged||P/S||2-4||15A||+15||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2050||2550||3250||4000||4750||&lt;br /&gt;
|-&lt;br /&gt;
|Kick||Melee||P/S&amp;lt;br&amp;gt;Assist||1-2||5MP||+30||+30||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Wu||Melee||x||3-6||25MP||+15||+15||110 Power&lt;br /&gt;
|A||A||D||A &lt;br /&gt;
|2600||3100||3800||4550||5300|| &lt;br /&gt;
|-&lt;br /&gt;
|Feng Wing Ascension||Melee||P&amp;lt;br&amp;gt;Size Ignore||2-3||45MP||+20||+25||130 Power&lt;br /&gt;
|A||A||D||A &lt;br /&gt;
|3500||4000||4700||5450||6200||&lt;br /&gt;
|-&lt;br /&gt;
|Fujiyama Volcano||Melee||P&amp;lt;br&amp;gt;Barrier Pierce||1-2||65MP||+10||+30||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|3700||4200||4900||5650||6400||Added in Eternal Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|Possessed by Phoenix||Melee||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1||90MP||+10||+25||140 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|4000||4500||5200||5950||6700||Added in Eternal Chapter.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revitalize&#039;&#039;&#039;||1||Ability||Resurrection count decreases to 0. When HP, MP, and SP are all below 20%, fully restores HP, MP, and SP.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;R-Plus&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Resurrection count to 2.||Maximum stacked status becomes +10, maximum stacked Power becomes +20.&lt;br /&gt;
|-&lt;br /&gt;
||31 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Resurrection count to 3.||Maximum stacked status becomes +15, maximum stacked Power becomes +30.&lt;br /&gt;
|-&lt;br /&gt;
||55 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Resurrection count to 4.||Maximum stacked status becomes +20, maximum stacked Power becomes +40.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;To the Death&#039;&#039;&#039;||24||Ability||Loses &amp;quot;HP Regeneration (Medium)&amp;quot; Special Ability, damage dealt +10%.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;R-Phoenix&#039;&#039;&#039;||41||Ability||Restoration amount of &amp;quot;HP Regeneration (Medium)&amp;quot; Special Ability +20% with each Resurrection. Resurrection count increases to 2.||Maximum stacked HP regeneration amount will become 60%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;R-Volcano&#039;&#039;&#039;||51||Ability||Casts &amp;quot;Valor&amp;quot;, &amp;quot;Persist&amp;quot;, &amp;quot;Bullseye&amp;quot;, and &amp;quot;Drive&amp;quot; Spirit Commands upon Resurrection.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;R-Imperishable&#039;&#039;&#039;||60||Ability||Additionally restores 25% MP and SP upon Resurrection.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PCB_Characters&amp;diff=61128</id>
		<title>Gensou Shoujo Wars Complete Box/Database/PCB Characters</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PCB_Characters&amp;diff=61128"/>
		<updated>2024-08-03T03:25:41Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Personal Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Letty Whiterock&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|What Winter Left Behind&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Cold&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*LETTY THE COOL LADY ~ Crystalized Silver (default BGM)&lt;br /&gt;
*THAWY DAYS ~ Paradise (default BGM from Stage 50)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|Cirno ||3 (Cirno to Letty) - 2 (Letty to Cirno)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Daiyousei ||2||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rumia ||1 (Rumia to Letty) - 0 (Letty to Rumia)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wriggle ||1 (Wriggle to Letty) - 0 (Letty to Wriggle)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Mystia ||1 (Mystia to Letty) - 0 (Letty to Mystia)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lily ||2||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Minoriko ||1||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shizuha ||1||Eternal Chapter onwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30|| 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Pattern Type&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Shotgunning&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Hit)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 22&lt;br /&gt;
|150||158||189||117||200||215||85&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|156||166||195||123||215||231||98&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|163||175||202||130||233||251||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|170||184||209||137||251||271||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|177||193||216||144||269||291||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|184||202||223||151||287||311||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|191||211||230||158||305||331||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|198||220||237||165||323||351||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|204||228||243||171||339||369||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 ||4 || L || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6200||7700||9200||10700||12200||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||160||210||260||310||360||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||80=&amp;gt;125||100=&amp;gt;145||120=&amp;gt;165||140=&amp;gt;185||160=&amp;gt;205||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||950||1200||1450||1700||1950||50&lt;br /&gt;
|}&lt;br /&gt;
Mobility increases by 45 with &#039;&#039;&#039;Dance of Snow&#039;&#039;&#039; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Cold Snap (L1)||Inflicts &amp;quot;-20% Evasion&amp;quot; effect on all enemy units for one turn. Usable once per stage.||Added with &amp;quot;Cold Snap (L1)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Cold Snap (L2)||Inflicts &amp;quot;-30% Evasion&amp;quot; effect on all enemy units for one turn. Usable thrice per stage.||Added with &amp;quot;Cold Snap (L2)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Crystalize||Unit cannot be counterattacked for one turn. If Counter activates during enemy phase, enemy&#039;s attack is negated. Usable thrice per stage.||Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Special Ability. Added with &amp;quot;Crystalize&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Cold Snap||Ranged||P/S&amp;lt;br&amp;gt;Barrier Pierce||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4||5MP||+25||+40||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2000||2500||3200||3950||5050||&lt;br /&gt;
|-&lt;br /&gt;
|Undulation Ray||Ranged||P&amp;lt;br&amp;gt;Assist||1-4&amp;lt;br&amp;gt;=&amp;gt;1-5||10MP||+20||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Flower Wither Away||Ranged||x||3-5&amp;lt;br&amp;gt;=&amp;gt;3-6||35MP||+15||+20||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5850||&lt;br /&gt;
|-&lt;br /&gt;
|Lingering Cold||Ranged||P&amp;lt;br&amp;gt;Ignore Size||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4||50MP||+10||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|3200||3700||4400||5150||6250||Added in Eternal Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Attack range increases by 1 with &#039;&#039;&#039;Dance of Snow&#039;&#039;&#039; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Cold Wave&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 10%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
||32 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 20%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
||56 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 30%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Cold Snap&#039;&#039;&#039;&lt;br /&gt;
||7 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Command||Inflicts &amp;quot;-20% Evasion&amp;quot; effect on all enemy units for one turn. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
||32 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Command||Inflicts &amp;quot;-30% Evasion&amp;quot; effect on all enemy units for one turn. Usable thrice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dance of Snow&#039;&#039;&#039;||21||Ability||Unit gains 45 Mobility and +1 attack range.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystalize&#039;&#039;&#039;||41||Command||Unit cannot be counterattacked for one turn. If Counter activates during enemy phase, enemy&#039;s attack is negated. Usable thrice per stage.||Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Special Ability. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Chen&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Black Cat of Bad Omens&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Use Sorcery&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Orange Fancy ~ Diao Ye Zong (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Ran ||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuyuko ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Youmu ||1||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 30 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Assault&lt;br /&gt;
| 60 || 47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|High Spirits&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Unfocused Movement&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|166||144||181||107||231||225||93&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|173||149||186||113||244||239||105&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|182||155||193||121||262||259||121&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|191||161||200||129||280||279||137&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|200||167||207||137||298||299||153&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|209||173||214||145||316||319||169&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|218||179||221||153||334||339||185&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|226||184||227||160||350||357||199&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youjuu|| 7 ||5 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3000||4000||5000||6000||7000||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||190||240||290||340||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||120||145||170||195||220||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||800||1000||1200||1400||1600||40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || S || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Shikigami (Chen)||When Ran is within a 6-square radius from Chen or in the same pair with her, accuracy rate +20% &amp;amp; 10% MP regeneration at the start of each turn.||Accuracy rate +30% &amp;amp; 20% MP regeneration with &amp;quot;Enhanced Shikigami (Chen)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Split Image (Chen)||At 120 Power, unit has a 33% chance of evading enemy attacks.||Activation rate increases to 50% with &amp;quot;Enhanced Bakeneko&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Melee||Melee||P/S||1-2||5MP||+30||+40||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|1900||2400||3100||3850||4950||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Idaten||Melee||P&amp;lt;br&amp;gt;Assist||2-4||10MP||+15||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||5250||&lt;br /&gt;
|-&lt;br /&gt;
|Bakeneko &amp;quot;Chen&amp;quot;||Melee||P||1-3||40MP||0||+25||120 Power&lt;br /&gt;
|B||S||C||A &lt;br /&gt;
|2900=&amp;gt;3200||3400=&amp;gt;3700||4100=&amp;gt;4400||4850=&amp;gt;5150||5950=&amp;gt;6250||Gains 300 damage with &amp;quot;Enhanced Bakeneko&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Shikigami &amp;quot;Chen&amp;quot;||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3||5A||+25||+30||120 Power&amp;lt;br&amp;gt;Combination attack with Ran&lt;br /&gt;
|A||S||A||A &lt;br /&gt;
|3300||3800||4500||5250||6350||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Sprint&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Movement +2 when on ground terrain.||&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Movement +3 when on ground terrain.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wildcat&#039;&#039;&#039;||1||Ability||At 120 Power, attack damage +10%.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Shikigami (Chen)&#039;&#039;&#039;||1||Ability||+10% to the accuracy boost and MP regeneration granted by the &amp;quot;Shikigami (Chen)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Bakeneko&#039;&#039;&#039;||45||Ability||Unit loses &amp;quot;Shikigami (Chen)&amp;quot; Special Ability, in return for activation rate of &amp;quot;Split Image (Chen)&amp;quot; increasing to 50% and +300 damage to &amp;quot;Bakeneko &amp;quot;Chen&amp;quot;&amp;quot; attack.|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kimon Tonkou&#039;&#039;&#039;||56||Ability||At 130 Power, casts Zeal.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Alice Margatroid&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Seven-Colored Puppeteer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
(Touhou Kaikidan ~ Mystic Square)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Dolls&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*DANCING DOLL ~ Doll Judgement (default BGM)&lt;br /&gt;
*Connecting Fingertips ~ Romantic Children (default BGM from Stage 69)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shanghai ||align=&amp;quot;center&amp;quot;|1||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hourai ||align=&amp;quot;center&amp;quot;|1||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Marisa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
1&amp;lt;br&amp;gt;&lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3&amp;lt;br&amp;gt;&lt;br /&gt;
1 (Marisa to Alice) - 2 (Alice to Marisa) or&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Marisa to Alice) - 3 (Alice to Marisa) or&amp;lt;br&amp;gt;&lt;br /&gt;
3 (Marisa to Alice) - 4 (Alice to Marisa)&lt;br /&gt;
||&lt;br /&gt;
*Remains at 1 without any Friendship Bonus events.&lt;br /&gt;
*If Marisa convinced Alice in Stage 2M, both gain 1 more level.&lt;br /&gt;
*If Alice was chosen to lead the rescue attempt in Stage 29M, both gain 1 more level.&lt;br /&gt;
*Automatically gains 1 more level on Marisa&#039;s side after clearing Stage 39M.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Nitori ||align=&amp;quot;center&amp;quot;|1&amp;lt;br&amp;gt;2||&lt;br /&gt;
*Before Stage 20&lt;br /&gt;
*After Stage 20&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Patchouli ||align=&amp;quot;center&amp;quot;|2||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuuka ||align=&amp;quot;center&amp;quot;| 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yumeko ||align=&amp;quot;center&amp;quot;| 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Shinki ||align=&amp;quot;center&amp;quot;| 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Medicine ||align=&amp;quot;center&amp;quot;| 1&amp;lt;br&amp;gt;2 ||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 80 || &#039;&#039;During Stage 69&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5 !!Level 6!!Level 7!!Level 8&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Magician&#039;&#039;&#039;&lt;br /&gt;
||1||1||13||22||31||43||55||69&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Precise Danmaku&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|MP Save&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
|122||147||195||88||181||194||51&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|125||151||198||91||189||202||58&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|132||160||205||98||207||222||74&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|139||169||212||105||225||242||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|146||178||219||112||243||262||106&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|153||187||226||119||261||282||122&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|160||196||233||126||279||302||138&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|167||205||240||133||297||322||154&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|174||214||247||140||315||342||170&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|181||223||254||147||333||362||186&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|187||231||260||153||349||380||200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Magician|| 6 || 4 || M || 2.5 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4500||5500||6500||7500||8500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1100||1300||1500||1700||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magic Barrier || Nullifies L attacks below (1500 + &amp;quot;Magician&amp;quot; level *50). Costs 10 MP.||Upgraded into &amp;quot;Magic Barrier +&amp;quot; with Personal Skill &amp;quot;Enhanced Barrier&amp;quot; (L1 to L3).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magic Barrier +|| Reduces L attacks by (1500 + &amp;quot;Magician&amp;quot; level *50), with an additional 300 (E. Barrier L1) / 550 (E. Barrier L2) / 800 (E. Barrier L3) added to the reduction amount. Costs 10 MP.||Upgraded from &amp;quot;Magic Barrier&amp;quot; with Personal Skill &amp;quot;Enhanced Barrier&amp;quot; (L1 to L3).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Hourai)|| Adds &amp;quot;Doll Generation (Hourai)&amp;quot; Personal Command. Spawns a &amp;quot;Hourai Doll&amp;quot; unit. Costs 25 MP.||2 dolls can be spawned at once with &amp;quot;Marionettist&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Shanghai)|| Adds &amp;quot;Doll Generation (Shanghai)&amp;quot; Personal Command. Spawns a &amp;quot;Shanghai Doll&amp;quot; unit. Costs 40 MP.||Added with &amp;quot;Shanghai Doll&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Hourai)||Spawns a &amp;quot;Hourai Doll&amp;quot; unit. Costs 25 MP. Usable thrice per stage.||Added with Doll Creation (Hourai) Special Ability. Two Hourai Dolls can be spawned at once with &amp;quot;Marionette&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Shanghai)||Spawns a &amp;quot;Shanghai Doll&amp;quot; unit. Costs 40 MP. Usable twice per stage.||Added with Doll Creation (Shanghai) Special Ability, which comes from &amp;quot;Shanghai Doll&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Kick||Melee||P/S||1||5MP||+40||+50||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1800||2300||3000||3750||4500||&lt;br /&gt;
|-&lt;br /&gt;
|Doll Placement||Melee||P||2-3||10A||+10||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1950||2450||3150||3900||4650||&lt;br /&gt;
|-&lt;br /&gt;
|Dolls&#039; War||Melee||P||1-4||4A||+20||+20||105 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2150||2650||3350||4100||4850||Added at the start of Stage 37M.&lt;br /&gt;
|-&lt;br /&gt;
|Artful Sacrifice||Ranged||P&amp;lt;br&amp;gt;Assist||3-5||12A||+10||+10||105 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Proto Malice Cannon||Ranged||Combination||3-6||20MP||+40||+30||110 Power&amp;lt;br&amp;gt;Combination attack with Marisa (First form &amp;amp; Old Costume)&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||Added during Stage 12, lost after Stage 39M. Only Marisa (Old Costume) can trigger the attack after Stage 39M. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Malice Cannon||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce||1-3||35MP||+40||+30||110 Power&amp;lt;br&amp;gt;Combination attack with Marisa (Second form)&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added during Stage 39M. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Return Inanimateness||Ranged||Ignore Size||4-6||2A||+10||+40||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added during Stage 37M.&lt;br /&gt;
|-&lt;br /&gt;
|Shanghai Doll||Ranged||L||3-7||60MP||+20||+20||120 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2900=&amp;gt;3100||3400=&amp;gt;3600||4100=&amp;gt;4300||4850=&amp;gt;5050||5600=&amp;gt;5800||Added after Stage 9. Gains 200 damage after Stage 39M.&lt;br /&gt;
|-&lt;br /&gt;
|The Phantom of the Grand Guignol||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||1-2||2A||+20||+20||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|3400||3900||4600||5350||6100||Added after Stage 69.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Special Skill &amp;quot;Magician&amp;quot; increases the base damage of Alice&#039;s attacks, as well as her Accuracy stats&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shanghai Doll&#039;&#039;&#039;||1||Command||Adds &amp;quot;Doll Creation (Shanghai)&amp;quot; Special Ability, which in turn adds &amp;quot;Doll Creation (Shanghai)&amp;quot; Personal Command. Spawns a &amp;quot;Shanghai Doll&amp;quot; unit (costs 40 MP).|| &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Puppeteer&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is adjacent to the unit. Stacks with multiple dolls.||&lt;br /&gt;
|-&lt;br /&gt;
||29 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is within a 2-square radius from the unit. Stacks with multiple dolls.||&lt;br /&gt;
|-&lt;br /&gt;
||41 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is within a 3-square radius from the unit. Stacks with multiple dolls.||&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Enhanced Barrier&#039;&#039;&#039; &lt;br /&gt;
|18 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 300 added to the reduction amount.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 550 added to the reduction amount.||&lt;br /&gt;
|- &lt;br /&gt;
||38 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 800 added to the reduction amount.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Danmaku is Brain&#039;&#039;&#039; &lt;br /&gt;
||20 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Damage dealt +10%  for Critical hits.||&lt;br /&gt;
|-&lt;br /&gt;
||46 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Damage dealt +15%  for Critical hits.||&lt;br /&gt;
|- &lt;br /&gt;
||70 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Damage dealt +20%  for Critical hits.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Marionettist&#039;&#039;&#039;||30||Ability||Doubles the number of Doll units that can be spawned.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shanghai Doll&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*&#039;&#039;&#039;Unit spawned by Alice.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Beloved Handmade Dolls ~ The Doll Maker of Bucuresti (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Alice||1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
|100||132||147||86||152||148||33&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|104||136||152||91||164||160||38&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|110||142||159||98||183||180||46&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|116||148||166||105||202||200||54&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|122||154||173||112||221||220||62&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|128||160||180||119||240||240||70&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|134||166||187||126||259||260||78&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|140||172||194||133||278||280||86&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|146||178||201||140||297||300||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|152||184||208||147||316||320||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|157||189||214||153||333||338||109&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Doll|| 5 || 3 || SS || 0 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Alice&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2800||2950||3100||3250||3400||3550||150&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||80||90||100||110||120||130||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||94||98||102||106||110||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||650||690||730||770||810||850||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Alice&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Laser||Ranged||L||3-7||10MP||+15||+15||&lt;br /&gt;
|A||B||C||A &lt;br /&gt;
|2300||2400||2500||2600||2700||2800||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hourai Doll&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*&#039;&#039;&#039;Unit spawned by Alice.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Beloved Handmade Dolls ~ The Doll Maker of Bucuresti (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Alice||1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|Support Defend&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
|122||100||142||86||152||153||33&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|126||104||147||91||164||165||38&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|132||110||154||98||183||185||46&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|138||116||161||105||202||205||54&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|144||122||168||112||221||225||62&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|150||128||175||119||240||245||70&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|156||134||182||126||259||265||78&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|162||140||189||133||278||285||86&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|168||146||196||140||297||305||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|174||152||203||147||316||325||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|179||157||209||153||333||343||109&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Doll|| 5 || 3 || SS || 0 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Alice&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2400||2550||2700||2850||3000||3150||150&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||60||70||80||90||100||110||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||85||89||93||97||101||105||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||600||640||680||720||760||800||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Alice&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Melee||Melee||P/S||1-3||x||+30||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1650||1750||1850||1950||2050||2150||&lt;br /&gt;
|-&lt;br /&gt;
|Self-Destruct||Melee||P/S&amp;lt;br&amp;gt;Ignore Size||1||1A||+15||+25||105 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2300||2400||2500||2600||2700||2800||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lily White/Lily Black&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Fairy Herald of Spring&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Announce the Coming of Spring&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Song of an Unexpectedly Distant Spring ~ The Capital City of Flowers in the Sky (Depressed state default BGM)&lt;br /&gt;
*The Snow White Angel of Spring (Liliacae) ~ The Capital City of Flowers in the Sky (Normal default BGM)&lt;br /&gt;
*Black Lily III ~ The Capital City of Flowers in the Sky (Lily Black form default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Timid (Stages 28-29)&amp;lt;br&amp;gt;Cautious (Stage 30 onwards)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Daiyousei ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Daiyousei to Lily) - 1 (Lily to Daiyousei)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Letty ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shizuha ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Shizuha to Lily) - 1 (Lily to Shizuha)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Minoriko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Minoriko to Lily) - 1 (Lily to Minoriko)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reisen (II) || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
2&lt;br /&gt;
||Eternal Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Lily White&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 45&amp;lt;br&amp;gt;40 (Angel&#039;s Blessing PS)|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 10||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 16||Obtainable from Stage 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 20 || 23||Obtainable from Stage 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 30 || 31||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| 40 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Lily Black&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 45 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 20 || 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 20 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 31&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Assault&lt;br /&gt;
| 60 || 55&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Extend&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Instinct&amp;quot; is the only available Special Skill during Stages 28-29.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 24&lt;br /&gt;
|129||142||177||109||207||209||86&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|133||146||182||114||219||221||96&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|139||152||189||121||238||241||112&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|145||158||196||128||257||261||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|151||164||203||135||276||281||144&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|157||170||210||142||295||301||160&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|163||176||217||149||314||321||176&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|169||182||224||156||333||341||192&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|174||187||230||162||350||359||206&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Depressed)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Depressed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 5 || 3 || S || 1.5 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2500||3500||4500||5500||6500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||70||120||170||220||270||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||500||700||900||1100||1300||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || C || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Healing Ability ||Unit can use the &amp;quot;Heal&amp;quot; Command to replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Heal ||Replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Tackle||Melee||P/S||1-2||x||+30||+35||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1200||1700||2400||3150||4400||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics (Normal)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Normal)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 6 || 4 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||850||1050||1250||1450||1650||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Healing Ability ||Unit can use the &amp;quot;Heal&amp;quot; Command to replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Heal ||Replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Tackle||Melee||P/S||1-2||x||+30||+35||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1500||2000||2700||3450||4700||&lt;br /&gt;
|-&lt;br /&gt;
|Danmaku Attack||Ranged||P&amp;lt;br&amp;gt;Assist||1-4||20A||+20||+20||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2100||2600||3300||4050||5300||&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s Spring~||Ranged||P (Herald of Spring PS)&amp;lt;br&amp;gt;MAP (moving type; ally-enemy distinction)||1-5||2A||+10||+10||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5600||&lt;br /&gt;
*&#039;&#039;&#039;Maximum attack range of MAP (o) &amp;amp; unit movement during MAP (&amp;lt;) (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
  oooo&lt;br /&gt;
 &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;x&lt;br /&gt;
  oooo &lt;br /&gt;
*MAP attack area depends on movement range, movement range decreases by 1 =&amp;gt; MAP range goes back by 1 square. &lt;br /&gt;
*Gains P attribute with &amp;quot;Herald of Spring&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring-Announcing Danmaku||Ranged||P||1-3||25MP||+30||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5600||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Lily Black)===&lt;br /&gt;
*&#039;&#039;&#039;Swappable form&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Lily Black)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 6 || 4 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4600||5600||6600||7600||8600||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||125||145||165||185||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Spring Field ||Reduces all damage by 750 (costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Hand Beam||Ranged||P/L&amp;lt;br&amp;gt;Assist||1-4&amp;lt;br&amp;gt;=&amp;gt;1-6||20A||+15||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||5400||Gains 2 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring Attack||Ranged||P||1-3&amp;lt;br&amp;gt;=&amp;gt;1-6||30MP||+20||+15||110 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2650||3150||3850||4600||5850||Gains 3 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring Attack S||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3&amp;lt;br&amp;gt;=&amp;gt;1-6||50MP||+20||+20||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Gains 3 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Breath of Life&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Grants 10% HP regeneration each turn to units in the 8 squares surrounding the user.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
||37 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Grants 15% HP regeneration each turn to units in the 8 squares surrounding the user.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herald of Spring&#039;&#039;&#039;||12||Ability||Adds P attribute to &amp;quot;It&#039;s Spring~&amp;quot; MAP attack.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel&#039;s Blessing&#039;&#039;&#039;||17||Ability||Reduces cost of &amp;quot;Bless&amp;quot; Spirit Command to 40 SP.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel&#039;s Gospel&#039;&#039;&#039;||65||Ability||Casts &amp;quot;Bless&amp;quot; Spirit Command on all allies. Usable once per stage.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Temperament of the Fallen Angel&#039;&#039;&#039;||Acquisition of Lily Black form (NG)&amp;lt;br&amp;gt;12 (NG+)||Ability||Range of all attacks become 1-6. Ineffective in Lily White form. ||&lt;br /&gt;
*Only obtaiable in NG if Lily Black form secret is acquired. Obtainable at Level 12 in NG+.&lt;br /&gt;
*Does not stack with attack range increase Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lunasa Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Violinist&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Melancholic Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Luna Crescente (Lunasa) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Merlin || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lunasa)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lyrica || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica &amp;amp; Lunasa)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lunasa) - 1 (Lunasa to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 11||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 20 || 20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 28||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 60||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|154||172||212=&amp;gt;232||115||229||240||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|158||178||217=&amp;gt;237||120||241||252||103&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164||187||224=&amp;gt;244||127||260||272||118&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|170||196||231=&amp;gt;251||134||279||292||132&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|176||205||238=&amp;gt;258||141||298||312||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|182||214||245=&amp;gt;265||148||317||332||161&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|188||223||252=&amp;gt;272||155||336||352||175&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|193||231||258=&amp;gt;278||161||353||370||188&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Skill statistics increase by 20 with &amp;quot;Virtuoso&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || M || 2 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4400||5650||6900||8150||9400||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||125||145||165||185||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1000||1250||1500||1750||2000||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Stradivarius||Melee||P/S||1-2||4MP||+30||+40||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2000||2500||3200||3450||5050||&lt;br /&gt;
|-&lt;br /&gt;
|Guarneri del Gesù||Ranged||P&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||2-4||10MP||+20||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5450||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Merlin and Lyrica&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Lunasa Solo Live||Performance||P&amp;lt;br&amp;gt;MAP (fan type; ally-enemy distinction)||1-5||85MP||0||0||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Reduces enemy units&#039; Power by 10. &lt;br /&gt;
*&#039;&#039;&#039;Shape of MAP (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
 o&lt;br /&gt;
 oo &lt;br /&gt;
 ooox&lt;br /&gt;
 oo&lt;br /&gt;
 o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sound of Melancholy&#039;&#039;&#039;||1||Ability||Reduces 2 Power from enemies Lunasa hits. Works even during Support Attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Virtuoso&#039;&#039;&#039;||1||Ability||Skill statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Concertmaster&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +10.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||25 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +15.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +20.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Merlin Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Trumpeter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Maniac Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Shiny Transblue (Merlin) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lunasa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lunasa/Merlin only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lunasa)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lyrica || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lyrica only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Merlin) - 1 (Merlin to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 14||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 50 || 42||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 40 || 46||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 75 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Power Limit Break&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|High Spirits&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|159||177=&amp;gt;197||176&amp;lt;=196||135=&amp;gt;155||194&amp;lt;=214||235||98&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|163||183=&amp;gt;203||181&amp;lt;=201||141=&amp;gt;161||205&amp;lt;=225||247||107&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|169||192=&amp;gt;212||188&amp;lt;=208||151=&amp;gt;171||222&amp;lt;=242||267||122&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|175||201=&amp;gt;222||195&amp;lt;=215||161=&amp;gt;181||239&amp;lt;=259||287||136&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|181||210=&amp;gt;230||202&amp;lt;=222||171=&amp;gt;191||256&amp;lt;=276||307||150&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|187||219=&amp;gt;239||209&amp;lt;=229||181=&amp;gt;201||273&amp;lt;=293||327||165&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|193||228=&amp;gt;248||216&amp;lt;=236||191=&amp;gt;211||290&amp;lt;=310||347||179&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|198||236=&amp;gt;256||222&amp;lt;=242||200=&amp;gt;220||305&amp;lt;=325||365||202&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Evasion and Skill statistics decrease by 20, Defense and Ranged statistics increase by 20 with &amp;quot;Berserk Magic&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || M || 2 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5000||6250||7500||8750||10000||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||160||210||260||310||360||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||110||130||150||170||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1050||1300||1550||1800||2050||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Lunasa and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Lunasa and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Trumpet||Melee||P/S||1-2||5MP||+30||+35||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2050||2550||3250||4000||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Curvy Laser||Ranged||L&amp;lt;br&amp;gt;Assist||4-6||10MP||+50||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5350||&lt;br /&gt;
|-&lt;br /&gt;
|Hino Phantasm||Ranged||P||1-3||35MP||+15||+25||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2550||3050||3750||4500||5600||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Merlin and Lyrica&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Merlin Happy Live||Performance||P&amp;lt;br&amp;gt;MAP (unit surrounding type; ally-enemy distinction)||1-2||80MP||0||0||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Increases ally units&#039; Power by 10. &lt;br /&gt;
*&#039;&#039;&#039;Shape of MAP:&#039;&#039;&#039;&lt;br /&gt;
   o&lt;br /&gt;
  ooo&lt;br /&gt;
 ooxoo&lt;br /&gt;
  ooo&lt;br /&gt;
   o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;High Tension&#039;&#039;&#039;||1||Ability||Increases Power gained from combat-related actions by 1.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Go Happy&#039;&#039;&#039;||14||Ability||Increases Merlin&#039;s starting Power by 20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Happy Shower&#039;&#039;&#039;||34||Ability||Grants 2 Power each turn to ally units within the 8 squares surrounding Merlin.||Only usable when Merlin is at the front of her pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserk Magic&#039;&#039;&#039;||40||Ability||Skill and Evasion statistics -20, Ranged and Defense statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lyrica Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Keyboardist&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Illusionary Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Your Sparkling Sound (Lyrica) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lunasa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica &amp;amp; Lunasa)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Merlin || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lyrica only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lyrica) - 1 (Lyrica to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 25|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 8||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 13||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 22||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 40 || 30||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| 80 || 70||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Tandem Attack&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|152||169||190||111||236=&amp;gt;256||234=&amp;gt;254||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|156||175||195||116||248=&amp;gt;268||246=&amp;gt;266||99&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|162||184||202||123||267=&amp;gt;287||266=&amp;gt;286||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|168||193||209||130||286=&amp;gt;306||286=&amp;gt;306||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|174||202||216||137||305=&amp;gt;325||306=&amp;gt;326||142&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|180||211||223||144||324=&amp;gt;344||326=&amp;gt;346||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|186||220||230||151||343=&amp;gt;363||346=&amp;gt;366||171&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|191||228||236||157||360=&amp;gt;383||364=&amp;gt;384||184&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Evasion and Skill statistics increase by 20 with &amp;quot;Pearly Fingertips&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || S || 2 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||190||240||290||340||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||115||140||165||190||215||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||850||1050||1250||1450||1650||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lunasa are within the 8 squares surrounding Lunasa or in the same pair as her, Lyrica can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lunasa into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lunasa are within the 8 squares surrounding Lunasa or in the same pair as her, Lyrica can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lunasa into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Keyboard||Melee||P/S||1-3||5MP||+20||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|1950||2450||3150||3900||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Noise||Ranged||P&amp;lt;br&amp;gt;Assist||1-4||5MP||+40||+5||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Bösendorfer Divine Performance||Ranged||P||3-6||15MP||+20||+10||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5450||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Lunasa and Merlin&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Lyrica Solo Live||Performance||P&amp;lt;br&amp;gt;MAP (bombardment type; ally-enemy distinction)||1-5||40MP||0||0||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Increases ally units&#039; accuracy and evasion rates by 15%. &lt;br /&gt;
*&#039;&#039;&#039;Shape of bombardment range:&#039;&#039;&#039;&lt;br /&gt;
     o    &lt;br /&gt;
    ooo&lt;br /&gt;
   ooooo&lt;br /&gt;
  ooooooo &lt;br /&gt;
 ooooxoooo&lt;br /&gt;
  ooooooo&lt;br /&gt;
   ooooo&lt;br /&gt;
    ooo&lt;br /&gt;
     o&lt;br /&gt;
*&#039;&#039;&#039;Shape of bombardment radius&#039;&#039;&#039; (unit within &amp;quot;x&amp;quot; will still receive effect):&lt;br /&gt;
  o&lt;br /&gt;
 oxo&lt;br /&gt;
  o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Go Get &#039;Em!&#039;&#039;&#039;||1||Ability||Enables Lyrica to have adjacent ally units perform Support Attacks for her, with or without the Support Attack skill. Doesn&#039;t decrease the ally&#039;s Support Attack count if they have it.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pearly Fingertips&#039;&#039;&#039;||40||Ability||Skill and Evasion statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dependable&#039;&#039;&#039;||70||Ability||Lyrica&#039;s &amp;quot;Hope&amp;quot; Spirit Command affects both members of a pair, SP recovery amount reduced from 50 to 30.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prismriver Sisters&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Combination unit between Lunasa, Merlin and Lyrica.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Main character: Lunasa; Sub characters: Merlin, Lyrica&#039;&#039;&#039;&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*The Netherworld&#039;s Prism Phantoms ~ Ghostly Band (Default BGM)&lt;br /&gt;
*Wish Upon a Rainbow ~ Ghostly Band (Using Spirit Wheel Concerto Grosso: Nostalgic)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lunasa) - 1 (Lunasa to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Lunasa&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 11||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 20 || 20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 28||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 60||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Merlin&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 14||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 50 || 42||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 40 || 46||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 75 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lyrica&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 25|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 8||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 13||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 22||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 40 || 30||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| 80 || 70||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP (Lunasa) !!SP (Merlin) !!SP (Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|154=&amp;gt;159||172=&amp;gt;177=&amp;gt;197||212=&amp;gt;232||115=&amp;gt;135=&amp;gt;155||229=&amp;gt;236=&amp;gt;256||240=&amp;gt;254||94||98||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|158=&amp;gt;163||178=&amp;gt;183=&amp;gt;203||217=&amp;gt;237||120=&amp;gt;141=&amp;gt;161||241=&amp;gt;248=&amp;gt;268||252=&amp;gt;266||103||107||99&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164=&amp;gt;169||187=&amp;gt;192=&amp;gt;212||224=&amp;gt;244||127=&amp;gt;151=&amp;gt;171||260=&amp;gt;267=&amp;gt;287||272=&amp;gt;286||118||122||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|170=&amp;gt;175||196=&amp;gt;201=&amp;gt;221||231=&amp;gt;251||134=&amp;gt;161=&amp;gt;181||279=&amp;gt;286=&amp;gt;306||292=&amp;gt;306||132||136||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|176=&amp;gt;181||205=&amp;gt;210=&amp;gt;220||238=&amp;gt;258||141=&amp;gt;171=&amp;gt;191||298=&amp;gt;305=&amp;gt;325||312=&amp;gt;326||146||150||142&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|182=&amp;gt;187||214=&amp;gt;219=&amp;gt;239||245=&amp;gt;265||148=&amp;gt;181=&amp;gt;201||317=&amp;gt;324=&amp;gt;344||332=&amp;gt;346||161||165||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|188=&amp;gt;193||223=&amp;gt;228=&amp;gt;248||252=&amp;gt;272||155=&amp;gt;191=&amp;gt;211||336=&amp;gt;343=&amp;gt;363||352=&amp;gt;366||175||179||171&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|193=&amp;gt;198||231=&amp;gt;236=&amp;gt;256||258=&amp;gt;278||161=&amp;gt;200=&amp;gt;220||353=&amp;gt;360=&amp;gt;380||370=&amp;gt;384||188||202||184&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Statistics are displayed assuming that all component characters are of the same level.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Skill stats increase by 20 with &amp;quot;Virtuoso&amp;quot; Personal Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Melee, Ranged, and Defense stats are automatically replaced with Merlin&#039;s stats during Synchronize. They are further increased with Merlin&#039;s &amp;quot;Berserk Magic&amp;quot; Personal Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Evasion stats are automatically replaced with Lyrica&#039;s stats during Synchronize.&amp;lt;br&amp;gt;&lt;br /&gt;
If Lyrica is equipped with &amp;quot;Pearly Fingertips&amp;quot; Personal Skill, Lunasa&#039;s Accuracy stats are automatically replaced with Lyrica&#039;s stats during Synchronize.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, Lunasa&#039;s &amp;quot;Concertmaster&amp;quot; (L1/L2/L3) increases all of the unit&#039;s current stats during Synchronize by 10/15/20.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 3 || L || 6 ||3||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||9000||10050||12000||13500||14000||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||270||320||370||420||470||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||100||120||140||160||180||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1150||1400||1650||1900||2150||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Separate ||Unit separates back into Lunasa, Merlin, Lyrica.||&lt;br /&gt;
|- &lt;br /&gt;
| Synchronize ||At 120 Power, each of Lunasa&#039;s character stats are replaced with the highest stat among the 3 sisters. Stat boosts gained from Personal Skills are still carried on.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Separate ||Unit separates back into Lunasa, Merlin, Lyrica.||Added with &amp;quot;Separate&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Dinning||Ranged||x||1-6||10MP||+20||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Change Attack||Melee||P||1-3||10MP||+30||+35||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Ignore Size||2-4||30MP||+15||+20||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||5600||&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly Wheel Concerto Grosso||Ranged||Ignore Size||3-7||70MP||+20||+25||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3800||4300||5000||5750||6500||&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly Wheel Concerto Grosso: Nostalgic||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||2-4||100MP||+25||+20||140 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|4400||4900||5600||6350||7100||Added after Stage 74A / at the start of Stage 71B.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sound of Melancholy&#039;&#039;&#039;||1||Ability||Reduces 2 Power from enemies Lunasa hits. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Virtuoso&#039;&#039;&#039;||1||Ability||Skill statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Concertmaster&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +10.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||25 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +15.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +20.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Youmu Konpaku&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Half-Human Half-Phantom Gardener&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Handle Sword Techniques&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Sword-Light-One-Flash ~ Mystic Oriental Dream (default BGM)&lt;br /&gt;
*Slash Like a Shura ~ Hiroari Shoots a Strange Bird (enemy BGM; using A Single Thought and Infinite Kalpas)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Yuyuko ||3 (Yuyuko to Youmu) - 2 (Youmu to Yuyuko)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lunasa ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Merlin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lyrica ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reisen ||1||Stage 50 onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || &#039;&#039;After Stage 32&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| 65 || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5!!Level 6&lt;br /&gt;
|- &lt;br /&gt;
|Blocking&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Hit)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
|157||121||175||109||181||183||53&lt;br /&gt;
|-&lt;br /&gt;
! Level 10&lt;br /&gt;
|161||124||178||113||189||191||60&lt;br /&gt;
|-&lt;br /&gt;
! Level 20&lt;br /&gt;
|170||130||185||121||207||211||76&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|179||136||192||129||225||231||92&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|188||142||199||137||243||251||108&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|197||148||206||145||261||271||124&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|206||154||213||153||279||291||140&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|215||160||220||161||297||311||156&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|224||166||227||169||315||331||172&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|233||172||234||177||333||351||188&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|241||177||240||184||349||369||202&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Half-Phantom|| 6 ||4&amp;lt;br&amp;gt;5 (After Stage 32) || M || 2.5 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||170||220||270||320||370||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||115||140||165||190||215||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Split Image (Youmu)||At 130 Power, unit has a 25% chance of evading enemies&#039; attacks.||Added with &amp;quot;Wheel of Pain of Life and Death&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Roukanken||Melee||P&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||1-2||5MP||+35||+40||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1950||2450||3150||3900||4650||&lt;br /&gt;
|-&lt;br /&gt;
|Half-Phantom||Melee||P||1-4||10MP||+10||+20||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Cherry Blossom Flashing||Melee||P||1-3||40MP||+20||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2450||2950||3650||4400||5150||Added in Mystic Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|Flash of Two Hundred Yojanas||Melee||MAP (moving type; no ally-enemy distinction)||2-6||1A||+30||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2600||3100||3800||4550||5300||Added in Eternal Chapter.&lt;br /&gt;
*&#039;&#039;&#039;Maximum attack range of MAP (o) &amp;amp; unit movement during MAP (&amp;lt;) (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
  ooooo&lt;br /&gt;
 &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;x&lt;br /&gt;
  ooooo &lt;br /&gt;
*MAP attack area depends on movement range, movement range decreases by 1 =&amp;gt; MAP range goes back by 1 square. &lt;br /&gt;
|-&lt;br /&gt;
|Five Signs of the Dying Deva||Melee||x||3-6||50MP||+5||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added in Mystic Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|Meditation Slash||Melee||P&amp;lt;br&amp;gt;Size Ignore||1&amp;lt;br&amp;gt;=&amp;gt;1-2||55MP||+20||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|3300||3800||4500||5250||6000||Gains 1 range in Eternal Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|A Single Thought and Infinite Kalpas||Melee||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1||80MP||+30||+20||135 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3900||4400||5100||5850||6600||Added in Mystic Chapter.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul&#039;s Interval&#039;&#039;&#039;||1||Ability|| Accuracy and Evasion rates increase by 30% when unit is adjacent to enemy.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sword Arm&#039;&#039;&#039;||7||Ability|| At 130 Power, Parry will always activate.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lotus Posture Slash&#039;&#039;&#039;||20||Ability||Damage dealt +10% in Focused Mode.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wheel of Pain of Life and Death&#039;&#039;&#039;||28||Ability||Adds &amp;quot;Split Image (Youmu)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul&#039;s Essence&#039;&#039;&#039;||65||Ability||Spirit Command &amp;quot;Soul&amp;quot; grants x2.25 damage. ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yuyuko Saigyouji&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Ghost of Flawless Immaculate Beauty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Death&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*A Butterfly Amidst Scattering Petals ~ Bloom Nobly, Ink-Black Cherry Blossoms (enemy BGM; using Death Butterfly, Floating Moon)&lt;br /&gt;
*BORDER OF LIFE ~ Border of Life (enemy BGM - when using Resurrection Butterfly)&lt;br /&gt;
*The Dancing, Blooming, Butterfly Person A!! ~ Ghost Lead - Night Sakura of Dead Spirits (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Big-Shot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yukari ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
3&amp;lt;br&amp;gt;3 (Yukari to Yuyuko) - 4 (Yuyuko to Yukari)&lt;br /&gt;
||&lt;br /&gt;
*Eternal Chapter - Stage 75&lt;br /&gt;
*After Stage 75&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Youmu ||2 (Youmu to Yuyuko) - 3 (Youmu to Yuyuko)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lunasa ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Merlin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lyrica ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eirin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eiki ||0 (Eiki to Yuyuko) - 1 (Yuyuko to Eiki)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suika ||0 (Suika to Yuyuko) - 2 (Yuyuko to Suika)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 30 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 80 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| 70 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 110 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3&lt;br /&gt;
|- &lt;br /&gt;
|Blocking&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|SP Up&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|MP Save&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|141||175||211||129||224||246||119&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|145||182||216||134||237||260||132&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|150||191||223||141||255||280||150&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|155||200||230||148||273||300||168&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|160||209||237||155||291||320||186&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|165||218||244||162||309||340||204&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|170||227||251||169||327||360||222&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|174||235||257||175||343||378||238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Ghost|| 6 ||3|| L || 3.5 ||2||Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6100||7600||9100||9850||12100||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||220||270||320||370||420||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||130||155||180||205||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1150||1400||1650||1900||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Ghostly Butterfly Dance||Increases final Evasion rate depending on Skill stat difference with the enemy.||+1.5% Evasion for each Skill stat difference. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Deathly Butterfly (L1)||Next attack instantly defeats the enemy. Usable twice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||Added with &amp;quot;Deathly Butterfly (L1)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Butterfly (L2)||Next attack instantly defeats the enemy. Usable thrice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||Added with &amp;quot;Deathly Butterfly (L2)&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Spirits that Died Well||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce||1-4||5MP||+15||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Lance of the Swallowtail Crest||Ranged||L&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||2-7||10MP||+15||+15||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Path to Yomotsu-Hirasaka||Ranged||x||4-6||3A||+20||+5||100 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||3200||3900||4650||5400||&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Dream||Ranged||P||2-4||45MP||+20||+10||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3200||3700||4400||5150||5900||&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Buttefly, Floating Moon||Ranged||L&amp;lt;br&amp;gt;Size Ignore||3-7||65MP||+25||+10||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|3500||4000||4700||5450||6200||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghostly Butterfly Dance +&#039;&#039;&#039;||1||Ability|| Unit will evade enemy attacks when &amp;quot;Shield Defense&amp;quot; is activated.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sense of Elegance&#039;&#039;&#039;||1||Ability||Doubles the effect of consumable items.||No effect on full-recovery consumables. Doesn&#039;t work if Yuyuko is at the rear of a pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Deathly Butterfly&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Command||Next attack instantly defeats the enemy. Usable twice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||&lt;br /&gt;
|-&lt;br /&gt;
||65 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Command||Next attack instantly defeats the enemy. Usable thrice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Return to Yomi&#039;&#039;&#039;||39||Ability||Yuyuko gains 50% of any shot down ally&#039;s SP.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost Spot&#039;&#039;&#039;||39||Ability||Recovers 10 SP to both unit in the pair when Yuyuko shoots down an enemy. Only works when Yuyuko is at the front of a pair.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ran Yakumo&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Shikigami of the Gap Youkai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Use Shikigami&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*CYANO FANTASIA ~ Maiden&#039;s Illusionary Funeral (enemy BGM)&lt;br /&gt;
*ACCEL FOX ~ Youkai Domination (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Chen ||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||3 (Yukari to Ran) - 2 (Ran to Yukari)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuyuko ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Youmu ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shou ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zenki ||0 (Zenki to Ran) - 1 (Ran to Zenki)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Goki ||0 (Goki to Ran) - 1 (Ran to Goki)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 30 || 24&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 35 || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|179||168||206||131||221||239||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|186||173||211||137||233||253||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|195||180||218||145||250||273||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|204||187||225||153||267||293||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|213||194||232||161||284||313||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|222||201||239||169||301||333||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|231||208||246||177||318||353||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|239||214||252||184||333||371||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youjuu|| 6 ||4 || L || 3 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5500||6750||8000||9250||10500||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||180||230||280||330||380||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||120||145||170||195||220||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Shikigami (Ran)||When Yukari is within a 6-square radius from Ran or in the same pair with her, accuracy rate +20% &amp;amp; 10% MP regeneration at the start of each turn.||Accuracy rate +30% &amp;amp; 20% MP regeneration with &amp;quot;Enhanced Shikigami (Ran)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Split Image (Ran)||At 130 Power, unit has a 25% chance of evading enemy attacks.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Protection of Zenki and Goki||Spawns a &amp;quot;Zenki &amp;amp; Goki&amp;quot; pair unit. Costs 50 MP. Usable once per stage.||Added with &amp;quot;Protection of Zenki and Goki&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Soaring En no Ozunu||Melee||P&amp;lt;br&amp;gt;Assist||1-4||15MP||+20||+30||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Kitsune-Tanuki Youkai Laser||Ranged||L||3-6||20MP||+15||+10||105 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Ultimate Buddhist||Ranged||P (Mark of Manji PS)&amp;lt;br&amp;gt;L&amp;lt;br&amp;gt;Size Ignore&amp;lt;br&amp;gt;MAP (special type; no ally-enemy distiction)||1-6||1A||+15||+20||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2600||3100||3800||4550||5300||&#039;&#039;&#039;Shape of MAP:&#039;&#039;&#039;&lt;br /&gt;
 oooo  o&lt;br /&gt;
    o  o&lt;br /&gt;
    o  o&lt;br /&gt;
 oooxooo&lt;br /&gt;
 o  o&lt;br /&gt;
 o  o &lt;br /&gt;
 o  oooo&lt;br /&gt;
|-&lt;br /&gt;
|Shikigami &amp;quot;Chen&amp;quot;||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3||5A||+25||+30||120 Power&amp;lt;br&amp;gt;Combination attack with Chen&lt;br /&gt;
|A||S||A||A &lt;br /&gt;
|3300||3800||4500||5250||6350||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Kokkuri-san&#039;s Contract||Melee||P&amp;lt;br&amp;gt;Size Ignore||1-3||70MP||+20||+30||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3400||3900||4600||5350||6100||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;White Face Gold Fur&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases the effect of Predict, Belief, Guard, and Diligence Special Skills by 1.5 times.||&lt;br /&gt;
|-&lt;br /&gt;
||70 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases the effect of Predict, Belief, Guard, and Diligence Special Skills by 2 times.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Shikigami (Ran)&#039;&#039;&#039;||1||Ability||+10% to the accuracy boost and MP regeneration granted by the &amp;quot;Shikigami (Ran)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mark of Manji&#039;&#039;&#039;||35||Ability||Adds P attribute to &amp;quot;Ultimate Buddhist&amp;quot; MAP attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection of Zenki and Goki&#039;&#039;&#039;||40||Command||Spawns a &amp;quot;Zenki &amp;amp; Goki&amp;quot; pair unit. Costs 50 MP. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Strongest Shiki&#039;&#039;&#039;||60||Ability||+30% damage on Assist and Support Attacks. Overlaps with Assist Boost Special Skill.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Zenki &amp;amp; Goki&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*Pair unit consisting of &#039;&#039;&#039;Zenki&#039;&#039;&#039; and &#039;&#039;&#039;Goki&#039;&#039;&#039; spawned by Ran. &lt;br /&gt;
*Can be brought back for NG+ as separate units. &lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Bougetsushou ~ Silent Sinner in Blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*CYANO FANTASIA ~ Maiden&#039;s Illusionary Funeral (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics (Zenki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Goki||2|| &lt;br /&gt;
|- &lt;br /&gt;
|Ran||1 (Ran to Zenki) - 0 (Zenki to Ran)|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 25 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|- &lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|- &lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 38&lt;br /&gt;
|172||132||189||120||223||231||110&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|174||134||191||122||227||235||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|183||140||198||130||245||255||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|192||146||205||138||263||275||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|201||152||212||146||281||295||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|210||158||219||154||299||315||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|219||164||226||162||317||335||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|227||169||232||169||333||353||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Character Statistics (Goki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Zenki||2|| &lt;br /&gt;
|- &lt;br /&gt;
|Ran||1 (Ran to Goki) - 0 (Goki to Ran)|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Vigor&lt;br /&gt;
| 20 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 25 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|- &lt;br /&gt;
|Support Defense&lt;br /&gt;
||1||1&lt;br /&gt;
|- &lt;br /&gt;
|P Gain (Damaged)&lt;br /&gt;
||1&lt;br /&gt;
|- &lt;br /&gt;
|Guard&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 38&lt;br /&gt;
|152||169||196||138||204||221||110&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|154||171||197||140||208||225||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|160||180||205||150||225||245||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|166||189||212||160||242||265||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|172||198||219||170||259||285||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|178||207||226||180||276||305||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|184||216||233||190||293||325||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|189||224||239||199||308||343||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Zenki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 7 || 4 || M || 2 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Ran&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4500||4700||4900||5100||5300||5500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||150||160||170||180||190||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||115||120||125||130||135||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1100||1140||1180||1220||1260||1300||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Ran&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Melee||P/S&amp;lt;br&amp;gt;Assist||1-3||x||+25||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2150||2250||2350||2450||2550||2650||&lt;br /&gt;
|-&lt;br /&gt;
|Adamantine Horn||Melee||P&amp;lt;br&amp;gt;Barrier Pierce||1-3||10MP||+20||+25||&lt;br /&gt;
|S||A||C||A &lt;br /&gt;
|2550||2650||2750||2850||2950||3050||&lt;br /&gt;
|-&lt;br /&gt;
|Yin-Yang Beast Charge||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Size Ignore||1-2||40MP||+25||+20||110 Power&amp;lt;br&amp;gt;Combination attack with Goki&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Goki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 || 4 || M || 2 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Ran&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5200||5500||5800||6100||6400||6700||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||160||170||180||190||200||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||94||98||102||106||110||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1300||1350||1400||1450||1500||1550||50&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Ran&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Melee||P/S&amp;lt;br&amp;gt;Assist||1-3||x||+25||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2100||2200||2300||2400||2500||2600||&lt;br /&gt;
|-&lt;br /&gt;
|Water Cannon||Ranged||x||3-6||20MP||+20||+15||&lt;br /&gt;
|A||A||S||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||&lt;br /&gt;
|-&lt;br /&gt;
|Yin-Yang Beast Charge||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Size Ignore||1-2||40MP||+25||+20||110 Power&amp;lt;br&amp;gt;Combination attack with Zenki&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yukari Yakumo&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Mastermind of the Spiriting Away&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Boundaries&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Lapsing into Sleep, the Boundary of Reminiscence ~ Necrofantasia (enemy BGM)&lt;br /&gt;
*The Final Banquet of Boundaries and Reminiscence ~ Necrofantasia (enemy BGM - using &amp;quot;Boundary of Life and Death&amp;quot;; ally BGM - using &amp;quot;Profound Danmaku Barrier -Phantasm, Foam and Shadow-&amp;quot;)&lt;br /&gt;
*Sage, Please Guide Me ~ Night Falls - Swift Battle (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reimu ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||2 (Ran to Yukari) - 3 (Yukari to Ran)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||2||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
3&amp;lt;br&amp;gt;4 (Yuyuko to Yukari) - 3 (Yukari to Yuyuko)&lt;br /&gt;
||&lt;br /&gt;
*Eternal Chapter - Stage 75&lt;br /&gt;
*After Stage 75&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Youmu ||0 (Youmu to Yukari) - 2 (Yukari to Youmu)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suika ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eirin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Satori ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eiki ||0 (Eiki to Yukari) - 1 (Yukari to Eiki)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Standard Spirit Command List&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dream&lt;br /&gt;
| &#039;&#039;Varies&#039;&#039; || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&lt;br /&gt;
! Pierce&lt;br /&gt;
| 25 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cloak&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 80 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Costs for &amp;quot;Dream&amp;quot; Spirit Command&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
|-&lt;br /&gt;
!Scan&lt;br /&gt;
|30&lt;br /&gt;
!Bless&lt;br /&gt;
|110&lt;br /&gt;
!Devote&lt;br /&gt;
|60&lt;br /&gt;
!Triumph&lt;br /&gt;
|60&lt;br /&gt;
!Drive&lt;br /&gt;
|140&lt;br /&gt;
!Bond&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Attune&lt;br /&gt;
|60&lt;br /&gt;
!Prayer&lt;br /&gt;
|80&lt;br /&gt;
!Resupply&lt;br /&gt;
|160&lt;br /&gt;
!Valor&lt;br /&gt;
|80&lt;br /&gt;
!Cloak&lt;br /&gt;
|100&amp;lt;br&amp;gt;40 (Lvl 40)&lt;br /&gt;
|-&lt;br /&gt;
!Focus &lt;br /&gt;
|30&lt;br /&gt;
!Gain&lt;br /&gt;
|60&lt;br /&gt;
!Hope&lt;br /&gt;
|180&lt;br /&gt;
!Soul&lt;br /&gt;
|140&lt;br /&gt;
!Confuse&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Bullseye&lt;br /&gt;
|40&lt;br /&gt;
!Luck&lt;br /&gt;
|80&lt;br /&gt;
!Vigor&lt;br /&gt;
|40&lt;br /&gt;
!Sacrifice&lt;br /&gt;
|140&lt;br /&gt;
!Pressure&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
!Flash&lt;br /&gt;
|30&lt;br /&gt;
!Pierce&lt;br /&gt;
|50&amp;lt;br&amp;gt;25 (Lvl 18)&lt;br /&gt;
!Guts&lt;br /&gt;
|80&lt;br /&gt;
!Assault&lt;br /&gt;
|140&lt;br /&gt;
!Provoke&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
!Sense&lt;br /&gt;
|40&amp;lt;br&amp;gt;20 (Lvl 10) &lt;br /&gt;
!Snipe&lt;br /&gt;
|40&lt;br /&gt;
!Explode&lt;br /&gt;
|20&lt;br /&gt;
!Rage&lt;br /&gt;
|140&lt;br /&gt;
!Zeal&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Accel&lt;br /&gt;
|30&lt;br /&gt;
!Charge&lt;br /&gt;
|50&lt;br /&gt;
!Revive&lt;br /&gt;
|240&lt;br /&gt;
!Daunt&lt;br /&gt;
|140&lt;br /&gt;
!Enable&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!Mercy&lt;br /&gt;
|5&lt;br /&gt;
!Chain&lt;br /&gt;
|80&lt;br /&gt;
!Wall&lt;br /&gt;
|50&lt;br /&gt;
!Rouse&lt;br /&gt;
|100&lt;br /&gt;
!Miracle&lt;br /&gt;
|220&lt;br /&gt;
|-&lt;br /&gt;
!Adapt&lt;br /&gt;
|80&lt;br /&gt;
!Trust&lt;br /&gt;
|50&lt;br /&gt;
!Persist&lt;br /&gt;
|30&lt;br /&gt;
!Rally&lt;br /&gt;
|160&lt;br /&gt;
!Love&lt;br /&gt;
|140&amp;lt;br&amp;gt;80 (Lvl 70)&lt;br /&gt;
|-&lt;br /&gt;
!Cheer&lt;br /&gt;
|60&lt;br /&gt;
!Faith&lt;br /&gt;
|90&lt;br /&gt;
!Wrath&lt;br /&gt;
|130&lt;br /&gt;
!Spirit&lt;br /&gt;
|80&lt;br /&gt;
!Bravery&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Distance&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Spirit Command !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|154||184||213||143||191||251||107&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|159||191||218||150||203||265||119&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164||200||225||160||220||285||135&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|171||209||232||170||237||305||151&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|177||218||239||180||254||325||167&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|183||227||246||190||271||345||183&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|189||236||253||200||288||365||199&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|194||244||259||209||303||383||213&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 5 ||3|| L || 3.5 ||1||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6000||7500||9000||9750||12000||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||210||260||310||360||410||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||40||60||80||100||120||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1100||1350||1600||1850||2100||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Distortion Barrier (Yukari)||Reduces all damage by 900. Costs 5 MP.||&lt;br /&gt;
|-&lt;br /&gt;
|Gap||Ignores other units, danmaku effects, and terrain effects when moving (unit is still affected by special danmaku effects).)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Spiriting Away||Teleports a selected ally unit next to Yukari. Usable twice per stage.||&lt;br /&gt;
*Added with &amp;quot;Spiriting Away&amp;quot; Personal Skill.&lt;br /&gt;
*It is also possible for Yukari to teleport herself.&lt;br /&gt;
*Unusable to units boarding the Palanquin Ship.&lt;br /&gt;
*&#039;&#039;&#039;Teleporting destination tendency:&#039;&#039;&#039;&lt;br /&gt;
The teleported unit will emerge on the square with a larger adjacent number as depicted below if the square currently being checked by the game is already occupied (xx represents Yukari):&lt;br /&gt;
         (16)(08) &lt;br /&gt;
     (14)(06)(02)(10)&lt;br /&gt;
 (13)(05)(01) xx (04)(12)&lt;br /&gt;
     (15)(07)(03)(11)&lt;br /&gt;
         (17)(09)&lt;br /&gt;
|-&lt;br /&gt;
|Yukari&#039;s Delivery||Allows Yukari to use consumable items equipped on any deployed ally unit, on other deployed ally units of choice. Usable twice per stage.||&lt;br /&gt;
*Added with &amp;quot;Yukari&#039;s Delivery&amp;quot; Personal Skill.&lt;br /&gt;
*Items of units loaded inside Palanquin Ship will not be usable.&lt;br /&gt;
|-&lt;br /&gt;
|Loading Gap||Teleports a selected ally unit into the Palanquin Ship. If the Command is used on Yukari, ally units will be able to board Palanquin Ship by moving onto Yukari&#039;s square for the turn. Usable twice per stage.||Added with &amp;quot;Loading Gap&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Boundary of Dreams and Bonds||All ally pairs&#039; FPM attacks deal x1.2 damage. Usable thrice per stage.||Added with &amp;quot;Boundary of Dreams and Bonds&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Gap||Ranged||P||1-2||5MP||+20||+10||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Mesh of Light and Darkness||Ranged||L&amp;lt;br&amp;gt;Assist||1-5||10MP||+25||+15||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Dreams and Reality||Ranged||L||3-7||20MP||+10||+10||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2600||3100||3800||4550||5300||&lt;br /&gt;
|-&lt;br /&gt;
|Flying Noctilucae&#039;s Nest||Ranged||L&amp;lt;br&amp;gt;Size Ignore||2-6||60MP||+10||+5||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3200||3700||4400||5150||5900||&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Barrier||Ranged||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-4||4A||+15||+15||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3500||4000||4700||5450||6200||&lt;br /&gt;
|-&lt;br /&gt;
|Profound Danmaku Barrier -Phantasm, Foam and Shadow-||Ranged||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-11||1A||+50||+50||150 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|4500||5000||5700||6450||7200||Added after Stage 75A / Beginning of Stage 71B.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spiriting Away&#039;&#039;&#039;||1||Command||Teleports a selected ally unit next to Yukari. Unusable to units currently boarding the Palanquin Ship. Usable twice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Yukari&#039;s Delivery&#039;&#039;&#039;||1||Command||Allows Yukari to use consumable items equipped on any deployed ally unit, on other deployed ally units of choice. Usable twice per stage.||Items of units loaded inside Palanquin Ship will not be usable.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loading Gap&#039;&#039;&#039;||1||Command||Teleports a selected ally unit into the Palanquin Ship. Usable twice per stage. Ally units will be able to board Palanquin Ship by moving onto Yukari&#039;s square.|| Boarding the ship by moving onto Yukari&#039;s square does not consume uses of this command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boundary of Dreams and Reality&#039;&#039;&#039;||50||Ability||Reduces SP costs of &amp;quot;Dream&amp;quot; Spirit Command by 25%.||Does not apply to Yukari&#039;s own Spirit Commands. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boundary of Dreams and Bonds&#039;&#039;&#039;||&#039;&#039;After Stage 75A / Beginning of Stage 71B.&#039;&#039;||Command||All ally pairs&#039; FPM attacks deal x1.2 damage. Usable thrice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PCB_Characters&amp;diff=61127</id>
		<title>Gensou Shoujo Wars Complete Box/Database/PCB Characters</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PCB_Characters&amp;diff=61127"/>
		<updated>2024-08-03T03:24:31Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Personal Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Letty Whiterock&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|What Winter Left Behind&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Cold&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*LETTY THE COOL LADY ~ Crystalized Silver (default BGM)&lt;br /&gt;
*THAWY DAYS ~ Paradise (default BGM from Stage 50)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|Cirno ||3 (Cirno to Letty) - 2 (Letty to Cirno)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Daiyousei ||2||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rumia ||1 (Rumia to Letty) - 0 (Letty to Rumia)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wriggle ||1 (Wriggle to Letty) - 0 (Letty to Wriggle)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Mystia ||1 (Mystia to Letty) - 0 (Letty to Mystia)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lily ||2||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Minoriko ||1||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shizuha ||1||Eternal Chapter onwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30|| 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Pattern Type&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Shotgunning&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Hit)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 22&lt;br /&gt;
|150||158||189||117||200||215||85&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|156||166||195||123||215||231||98&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|163||175||202||130||233||251||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|170||184||209||137||251||271||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|177||193||216||144||269||291||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|184||202||223||151||287||311||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|191||211||230||158||305||331||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|198||220||237||165||323||351||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|204||228||243||171||339||369||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 ||4 || L || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6200||7700||9200||10700||12200||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||160||210||260||310||360||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||80=&amp;gt;125||100=&amp;gt;145||120=&amp;gt;165||140=&amp;gt;185||160=&amp;gt;205||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||950||1200||1450||1700||1950||50&lt;br /&gt;
|}&lt;br /&gt;
Mobility increases by 45 with &#039;&#039;&#039;Dance of Snow&#039;&#039;&#039; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Cold Snap (L1)||Inflicts &amp;quot;-20% Evasion&amp;quot; effect on all enemy units for one turn. Usable once per stage.||Added with &amp;quot;Cold Snap (L1)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Cold Snap (L2)||Inflicts &amp;quot;-30% Evasion&amp;quot; effect on all enemy units for one turn. Usable thrice per stage.||Added with &amp;quot;Cold Snap (L2)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Crystalize||Unit cannot be counterattacked for one turn. If Counter activates during enemy phase, enemy&#039;s attack is negated. Usable thrice per stage.||Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Special Ability. Added with &amp;quot;Crystalize&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Cold Snap||Ranged||P/S&amp;lt;br&amp;gt;Barrier Pierce||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4||5MP||+25||+40||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2000||2500||3200||3950||5050||&lt;br /&gt;
|-&lt;br /&gt;
|Undulation Ray||Ranged||P&amp;lt;br&amp;gt;Assist||1-4&amp;lt;br&amp;gt;=&amp;gt;1-5||10MP||+20||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Flower Wither Away||Ranged||x||3-5&amp;lt;br&amp;gt;=&amp;gt;3-6||35MP||+15||+20||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5850||&lt;br /&gt;
|-&lt;br /&gt;
|Lingering Cold||Ranged||P&amp;lt;br&amp;gt;Ignore Size||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4||50MP||+10||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|3200||3700||4400||5150||6250||Added in Eternal Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Attack range increases by 1 with &#039;&#039;&#039;Dance of Snow&#039;&#039;&#039; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Cold Wave&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 10%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
||32 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 20%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
||56 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 30%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Cold Snap&#039;&#039;&#039;&lt;br /&gt;
||7 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Command||Inflicts &amp;quot;-20% Evasion&amp;quot; effect on all enemy units for one turn. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
||32 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Command||Inflicts &amp;quot;-30% Evasion&amp;quot; effect on all enemy units for one turn. Usable thrice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dance of Snow&#039;&#039;&#039;||21||Ability||Unit gains 45 Mobility and +1 attack range.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystalize&#039;&#039;&#039;||41||Command||Unit cannot be counterattacked for one turn. If Counter activates during enemy phase, enemy&#039;s attack is negated. Usable thrice per stage.||Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Special Ability. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Chen&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Black Cat of Bad Omens&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Use Sorcery&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Orange Fancy ~ Diao Ye Zong (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Ran ||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuyuko ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Youmu ||1||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 30 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Assault&lt;br /&gt;
| 60 || 47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|High Spirits&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Unfocused Movement&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|166||144||181||107||231||225||93&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|173||149||186||113||244||239||105&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|182||155||193||121||262||259||121&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|191||161||200||129||280||279||137&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|200||167||207||137||298||299||153&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|209||173||214||145||316||319||169&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|218||179||221||153||334||339||185&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|226||184||227||160||350||357||199&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youjuu|| 7 ||5 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3000||4000||5000||6000||7000||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||190||240||290||340||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||120||145||170||195||220||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||800||1000||1200||1400||1600||40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || S || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Shikigami (Chen)||When Ran is within a 6-square radius from Chen or in the same pair with her, accuracy rate +20% &amp;amp; 10% MP regeneration at the start of each turn.||Accuracy rate +30% &amp;amp; 20% MP regeneration with &amp;quot;Enhanced Shikigami (Chen)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Split Image (Chen)||At 120 Power, unit has a 33% chance of evading enemy attacks.||Activation rate increases to 50% with &amp;quot;Enhanced Bakeneko&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Melee||Melee||P/S||1-2||5MP||+30||+40||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|1900||2400||3100||3850||4950||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Idaten||Melee||P&amp;lt;br&amp;gt;Assist||2-4||10MP||+15||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||5250||&lt;br /&gt;
|-&lt;br /&gt;
|Bakeneko &amp;quot;Chen&amp;quot;||Melee||P||1-3||40MP||0||+25||120 Power&lt;br /&gt;
|B||S||C||A &lt;br /&gt;
|2900=&amp;gt;3200||3400=&amp;gt;3700||4100=&amp;gt;4400||4850=&amp;gt;5150||5950=&amp;gt;6250||Gains 300 damage with &amp;quot;Enhanced Bakeneko&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Shikigami &amp;quot;Chen&amp;quot;||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3||5A||+25||+30||120 Power&amp;lt;br&amp;gt;Combination attack with Ran&lt;br /&gt;
|A||S||A||A &lt;br /&gt;
|3300||3800||4500||5250||6350||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Sprint&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Movement +2 when on ground terrain.||&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Movement +3 when on ground terrain.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wildcat&#039;&#039;&#039;||1||Ability||At 120 Power, attack damage +10%.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Shikigami (Chen)&#039;&#039;&#039;||1||Ability||+10% to the accuracy boost and MP regeneration granted by the &amp;quot;Shikigami (Chen)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Bakeneko&#039;&#039;&#039;||45||Ability||Unit loses &amp;quot;Shikigami (Chen)&amp;quot; Special Ability, in return for activation rate of &amp;quot;Split Image (Chen)&amp;quot; increasing to 50% and +300 damage to &amp;quot;Bakeneko &amp;quot;Chen&amp;quot;&amp;quot; attack.|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kimon Tonkou&#039;&#039;&#039;||56||Ability||At 130 Power, casts Zeal.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Alice Margatroid&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Seven-Colored Puppeteer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
(Touhou Kaikidan ~ Mystic Square)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Dolls&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*DANCING DOLL ~ Doll Judgement (default BGM)&lt;br /&gt;
*Connecting Fingertips ~ Romantic Children (default BGM from Stage 69)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shanghai ||align=&amp;quot;center&amp;quot;|1||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hourai ||align=&amp;quot;center&amp;quot;|1||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Marisa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
1&amp;lt;br&amp;gt;&lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3&amp;lt;br&amp;gt;&lt;br /&gt;
1 (Marisa to Alice) - 2 (Alice to Marisa) or&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Marisa to Alice) - 3 (Alice to Marisa) or&amp;lt;br&amp;gt;&lt;br /&gt;
3 (Marisa to Alice) - 4 (Alice to Marisa)&lt;br /&gt;
||&lt;br /&gt;
*Remains at 1 without any Friendship Bonus events.&lt;br /&gt;
*If Marisa convinced Alice in Stage 2M, both gain 1 more level.&lt;br /&gt;
*If Alice was chosen to lead the rescue attempt in Stage 29M, both gain 1 more level.&lt;br /&gt;
*Automatically gains 1 more level on Marisa&#039;s side after clearing Stage 39M.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Nitori ||align=&amp;quot;center&amp;quot;|1&amp;lt;br&amp;gt;2||&lt;br /&gt;
*Before Stage 20&lt;br /&gt;
*After Stage 20&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Patchouli ||align=&amp;quot;center&amp;quot;|2||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuuka ||align=&amp;quot;center&amp;quot;| 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yumeko ||align=&amp;quot;center&amp;quot;| 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Shinki ||align=&amp;quot;center&amp;quot;| 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Medicine ||align=&amp;quot;center&amp;quot;| 1&amp;lt;br&amp;gt;2 ||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 80 || &#039;&#039;During Stage 69&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5 !!Level 6!!Level 7!!Level 8&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Magician&#039;&#039;&#039;&lt;br /&gt;
||1||1||13||22||31||43||55||69&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Precise Danmaku&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|MP Save&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
|122||147||195||88||181||194||51&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|125||151||198||91||189||202||58&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|132||160||205||98||207||222||74&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|139||169||212||105||225||242||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|146||178||219||112||243||262||106&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|153||187||226||119||261||282||122&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|160||196||233||126||279||302||138&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|167||205||240||133||297||322||154&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|174||214||247||140||315||342||170&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|181||223||254||147||333||362||186&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|187||231||260||153||349||380||200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Magician|| 6 || 4 || M || 2.5 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4500||5500||6500||7500||8500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1100||1300||1500||1700||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magic Barrier || Nullifies L attacks below (1500 + &amp;quot;Magician&amp;quot; level *50). Costs 10 MP.||Upgraded into &amp;quot;Magic Barrier +&amp;quot; with Personal Skill &amp;quot;Enhanced Barrier&amp;quot; (L1 to L3).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magic Barrier +|| Reduces L attacks by (1500 + &amp;quot;Magician&amp;quot; level *50), with an additional 300 (E. Barrier L1) / 550 (E. Barrier L2) / 800 (E. Barrier L3) added to the reduction amount. Costs 10 MP.||Upgraded from &amp;quot;Magic Barrier&amp;quot; with Personal Skill &amp;quot;Enhanced Barrier&amp;quot; (L1 to L3).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Hourai)|| Adds &amp;quot;Doll Generation (Hourai)&amp;quot; Personal Command. Spawns a &amp;quot;Hourai Doll&amp;quot; unit. Costs 25 MP.||2 dolls can be spawned at once with &amp;quot;Marionettist&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Shanghai)|| Adds &amp;quot;Doll Generation (Shanghai)&amp;quot; Personal Command. Spawns a &amp;quot;Shanghai Doll&amp;quot; unit. Costs 40 MP.||Added with &amp;quot;Shanghai Doll&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Hourai)||Spawns a &amp;quot;Hourai Doll&amp;quot; unit. Costs 25 MP. Usable thrice per stage.||Added with Doll Creation (Hourai) Special Ability. Two Hourai Dolls can be spawned at once with &amp;quot;Marionette&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Shanghai)||Spawns a &amp;quot;Shanghai Doll&amp;quot; unit. Costs 40 MP. Usable twice per stage.||Added with Doll Creation (Shanghai) Special Ability, which comes from &amp;quot;Shanghai Doll&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Kick||Melee||P/S||1||5MP||+40||+50||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1800||2300||3000||3750||4500||&lt;br /&gt;
|-&lt;br /&gt;
|Doll Placement||Melee||P||2-3||10A||+10||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1950||2450||3150||3900||4650||&lt;br /&gt;
|-&lt;br /&gt;
|Dolls&#039; War||Melee||P||1-4||4A||+20||+20||105 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2150||2650||3350||4100||4850||Added at the start of Stage 37M.&lt;br /&gt;
|-&lt;br /&gt;
|Artful Sacrifice||Ranged||P&amp;lt;br&amp;gt;Assist||3-5||12A||+10||+10||105 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Proto Malice Cannon||Ranged||Combination||3-6||20MP||+40||+30||110 Power&amp;lt;br&amp;gt;Combination attack with Marisa (First form &amp;amp; Old Costume)&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||Added during Stage 12, lost after Stage 39M. Only Marisa (Old Costume) can trigger the attack after Stage 39M. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Malice Cannon||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce||1-3||35MP||+40||+30||110 Power&amp;lt;br&amp;gt;Combination attack with Marisa (Second form)&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added during Stage 39M. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Return Inanimateness||Ranged||Ignore Size||4-6||2A||+10||+40||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added during Stage 37M.&lt;br /&gt;
|-&lt;br /&gt;
|Shanghai Doll||Ranged||L||3-7||60MP||+20||+20||120 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2900=&amp;gt;3100||3400=&amp;gt;3600||4100=&amp;gt;4300||4850=&amp;gt;5050||5600=&amp;gt;5800||Added after Stage 9. Gains 200 damage after Stage 39M.&lt;br /&gt;
|-&lt;br /&gt;
|The Phantom of the Grand Guignol||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||1-2||2A||+20||+20||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|3400||3900||4600||5350||6100||Added after Stage 69.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Special Skill &amp;quot;Magician&amp;quot; increases the base damage of Alice&#039;s attacks, as well as her Accuracy stats&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shanghai Doll&#039;&#039;&#039;||1||Command||Adds &amp;quot;Doll Creation (Shanghai)&amp;quot; Special Ability, which in turn adds &amp;quot;Doll Creation (Shanghai)&amp;quot; Personal Command. Spawns a &amp;quot;Shanghai Doll&amp;quot; unit (costs 40 MP).|| &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Puppeteer&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is adjacent to the unit. Stacks with multiple dolls.||&lt;br /&gt;
|-&lt;br /&gt;
||29 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is within a 2-square radius from the unit. Stacks with multiple dolls.||&lt;br /&gt;
|-&lt;br /&gt;
||41 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is within a 3-square radius from the unit. Stacks with multiple dolls.||&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Enhanced Barrier&#039;&#039;&#039; &lt;br /&gt;
|18 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 300 added to the reduction amount.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 550 added to the reduction amount.||&lt;br /&gt;
|- &lt;br /&gt;
||38 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 800 added to the reduction amount.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Danmaku is Brain&#039;&#039;&#039; &lt;br /&gt;
||20 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Damage dealt +10%  for Critical hits.||&lt;br /&gt;
|-&lt;br /&gt;
||46 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Damage dealt +15%  for Critical hits.||&lt;br /&gt;
|- &lt;br /&gt;
||70 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Damage dealt +20%  for Critical hits.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Marionettist&#039;&#039;&#039;||30||Ability||Doubles the number of Doll units that can be spawned.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shanghai Doll&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*&#039;&#039;&#039;Unit spawned by Alice.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Beloved Handmade Dolls ~ The Doll Maker of Bucuresti (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Alice||1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
|100||132||147||86||152||148||33&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|104||136||152||91||164||160||38&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|110||142||159||98||183||180||46&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|116||148||166||105||202||200||54&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|122||154||173||112||221||220||62&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|128||160||180||119||240||240||70&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|134||166||187||126||259||260||78&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|140||172||194||133||278||280||86&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|146||178||201||140||297||300||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|152||184||208||147||316||320||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|157||189||214||153||333||338||109&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Doll|| 5 || 3 || SS || 0 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Alice&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2800||2950||3100||3250||3400||3550||150&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||80||90||100||110||120||130||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||94||98||102||106||110||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||650||690||730||770||810||850||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Alice&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Laser||Ranged||L||3-7||10MP||+15||+15||&lt;br /&gt;
|A||B||C||A &lt;br /&gt;
|2300||2400||2500||2600||2700||2800||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hourai Doll&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*&#039;&#039;&#039;Unit spawned by Alice.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Beloved Handmade Dolls ~ The Doll Maker of Bucuresti (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Alice||1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|Support Defend&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
|122||100||142||86||152||153||33&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|126||104||147||91||164||165||38&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|132||110||154||98||183||185||46&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|138||116||161||105||202||205||54&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|144||122||168||112||221||225||62&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|150||128||175||119||240||245||70&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|156||134||182||126||259||265||78&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|162||140||189||133||278||285||86&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|168||146||196||140||297||305||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|174||152||203||147||316||325||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|179||157||209||153||333||343||109&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Doll|| 5 || 3 || SS || 0 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Alice&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2400||2550||2700||2850||3000||3150||150&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||60||70||80||90||100||110||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||85||89||93||97||101||105||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||600||640||680||720||760||800||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Alice&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Melee||Melee||P/S||1-3||x||+30||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1650||1750||1850||1950||2050||2150||&lt;br /&gt;
|-&lt;br /&gt;
|Self-Destruct||Melee||P/S&amp;lt;br&amp;gt;Ignore Size||1||1A||+15||+25||105 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2300||2400||2500||2600||2700||2800||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lily White/Lily Black&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Fairy Herald of Spring&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Announce the Coming of Spring&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Song of an Unexpectedly Distant Spring ~ The Capital City of Flowers in the Sky (Depressed state default BGM)&lt;br /&gt;
*The Snow White Angel of Spring (Liliacae) ~ The Capital City of Flowers in the Sky (Normal default BGM)&lt;br /&gt;
*Black Lily III ~ The Capital City of Flowers in the Sky (Lily Black form default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Timid (Stages 28-29)&amp;lt;br&amp;gt;Cautious (Stage 30 onwards)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Daiyousei ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Daiyousei to Lily) - 1 (Lily to Daiyousei)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Letty ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shizuha ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Shizuha to Lily) - 1 (Lily to Shizuha)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Minoriko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Minoriko to Lily) - 1 (Lily to Minoriko)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reisen (II) || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
2&lt;br /&gt;
||Eternal Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Lily White&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 45&amp;lt;br&amp;gt;40 (Angel&#039;s Blessing PS)|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 10||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 16||Obtainable from Stage 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 20 || 23||Obtainable from Stage 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 30 || 31||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| 40 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Lily Black&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 45 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 20 || 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 20 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 31&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Assault&lt;br /&gt;
| 60 || 55&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Extend&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Instinct&amp;quot; is the only available Special Skill during Stages 28-29.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 24&lt;br /&gt;
|129||142||177||109||207||209||86&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|133||146||182||114||219||221||96&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|139||152||189||121||238||241||112&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|145||158||196||128||257||261||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|151||164||203||135||276||281||144&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|157||170||210||142||295||301||160&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|163||176||217||149||314||321||176&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|169||182||224||156||333||341||192&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|174||187||230||162||350||359||206&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Depressed)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Depressed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 5 || 3 || S || 1.5 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2500||3500||4500||5500||6500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||70||120||170||220||270||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||500||700||900||1100||1300||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || C || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Healing Ability ||Unit can use the &amp;quot;Heal&amp;quot; Command to replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Heal ||Replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Tackle||Melee||P/S||1-2||x||+30||+35||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1200||1700||2400||3150||4400||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics (Normal)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Normal)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 6 || 4 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||850||1050||1250||1450||1650||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Healing Ability ||Unit can use the &amp;quot;Heal&amp;quot; Command to replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Heal ||Replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Tackle||Melee||P/S||1-2||x||+30||+35||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1500||2000||2700||3450||4700||&lt;br /&gt;
|-&lt;br /&gt;
|Danmaku Attack||Ranged||P&amp;lt;br&amp;gt;Assist||1-4||20A||+20||+20||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2100||2600||3300||4050||5300||&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s Spring~||Ranged||P (Herald of Spring PS)&amp;lt;br&amp;gt;MAP (moving type; ally-enemy distinction)||1-5||2A||+10||+10||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5600||&lt;br /&gt;
*&#039;&#039;&#039;Maximum attack range of MAP (o) &amp;amp; unit movement during MAP (&amp;lt;) (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
  oooo&lt;br /&gt;
 &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;x&lt;br /&gt;
  oooo &lt;br /&gt;
*MAP attack area depends on movement range, movement range decreases by 1 =&amp;gt; MAP range goes back by 1 square. &lt;br /&gt;
*Gains P attribute with &amp;quot;Herald of Spring&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring-Announcing Danmaku||Ranged||P||1-3||25MP||+30||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5600||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Lily Black)===&lt;br /&gt;
*&#039;&#039;&#039;Swappable form&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Lily Black)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 6 || 4 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4600||5600||6600||7600||8600||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||125||145||165||185||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Spring Field ||Reduces all damage by 750 (costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Hand Beam||Ranged||P/L&amp;lt;br&amp;gt;Assist||1-4&amp;lt;br&amp;gt;=&amp;gt;1-6||20A||+15||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||5400||Gains 2 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring Attack||Ranged||P||1-3&amp;lt;br&amp;gt;=&amp;gt;1-6||30MP||+20||+15||110 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2650||3150||3850||4600||5850||Gains 3 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring Attack S||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3&amp;lt;br&amp;gt;=&amp;gt;1-6||50MP||+20||+20||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Gains 3 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Breath of Life&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Grants 10% HP regeneration each turn to units in the 8 squares surrounding the user.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
||37 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Grants 15% HP regeneration each turn to units in the 8 squares surrounding the user.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herald of Spring&#039;&#039;&#039;||12||Ability||Adds P attribute to &amp;quot;It&#039;s Spring~&amp;quot; MAP attack.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel&#039;s Blessing&#039;&#039;&#039;||17||Ability||Reduces cost of &amp;quot;Bless&amp;quot; Spirit Command to 40 SP.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel&#039;s Gospel&#039;&#039;&#039;||65||Ability||Casts &amp;quot;Bless&amp;quot; Spirit Command on all allies. Usable once per stage.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Temperament of the Fallen Angel&#039;&#039;&#039;||Acquisition of Lily Black form (NG)&amp;lt;br&amp;gt;12 (NG+)||Ability||Range of all attacks become 1-6. Ineffective in Lily White form. ||&lt;br /&gt;
*Only obtaiable in NG if Lily Black form secret is acquired. Obtainable at Level 12 in NG+.&lt;br /&gt;
*Does not stack with attack range increase Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lunasa Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Violinist&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Melancholic Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Luna Crescente (Lunasa) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Merlin || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lunasa)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lyrica || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica &amp;amp; Lunasa)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lunasa) - 1 (Lunasa to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 11||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 20 || 20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 28||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 60||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|154||172||212=&amp;gt;232||115||229||240||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|158||178||217=&amp;gt;237||120||241||252||103&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164||187||224=&amp;gt;244||127||260||272||118&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|170||196||231=&amp;gt;251||134||279||292||132&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|176||205||238=&amp;gt;258||141||298||312||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|182||214||245=&amp;gt;265||148||317||332||161&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|188||223||252=&amp;gt;272||155||336||352||175&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|193||231||258=&amp;gt;278||161||353||370||188&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Skill statistics increase by 20 with &amp;quot;Virtuoso&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || M || 2 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4400||5650||6900||8150||9400||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||125||145||165||185||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1000||1250||1500||1750||2000||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Stradivarius||Melee||P/S||1-2||4MP||+30||+40||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2000||2500||3200||3450||5050||&lt;br /&gt;
|-&lt;br /&gt;
|Guarneri del Gesù||Ranged||P&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||2-4||10MP||+20||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5450||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Merlin and Lyrica&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Lunasa Solo Live||Performance||P&amp;lt;br&amp;gt;MAP (fan type; ally-enemy distinction)||1-5||85MP||0||0||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Reduces enemy units&#039; Power by 10. &lt;br /&gt;
*&#039;&#039;&#039;Shape of MAP (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
 o&lt;br /&gt;
 oo &lt;br /&gt;
 ooox&lt;br /&gt;
 oo&lt;br /&gt;
 o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sound of Melancholy&#039;&#039;&#039;||1||Ability||Reduces 2 Power from enemies Lunasa hits. Works even during Support Attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Virtuoso&#039;&#039;&#039;||1||Ability||Skill statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Concertmaster&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +10.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||25 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +15.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +20.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Merlin Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Trumpeter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Maniac Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Shiny Transblue (Merlin) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lunasa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lunasa/Merlin only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lunasa)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lyrica || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lyrica only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Merlin) - 1 (Merlin to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 14||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 50 || 42||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 40 || 46||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 75 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Power Limit Break&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|High Spirits&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|159||177=&amp;gt;197||176&amp;lt;=196||135=&amp;gt;155||194&amp;lt;=214||235||98&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|163||183=&amp;gt;203||181&amp;lt;=201||141=&amp;gt;161||205&amp;lt;=225||247||107&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|169||192=&amp;gt;212||188&amp;lt;=208||151=&amp;gt;171||222&amp;lt;=242||267||122&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|175||201=&amp;gt;222||195&amp;lt;=215||161=&amp;gt;181||239&amp;lt;=259||287||136&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|181||210=&amp;gt;230||202&amp;lt;=222||171=&amp;gt;191||256&amp;lt;=276||307||150&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|187||219=&amp;gt;239||209&amp;lt;=229||181=&amp;gt;201||273&amp;lt;=293||327||165&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|193||228=&amp;gt;248||216&amp;lt;=236||191=&amp;gt;211||290&amp;lt;=310||347||179&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|198||236=&amp;gt;256||222&amp;lt;=242||200=&amp;gt;220||305&amp;lt;=325||365||202&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Evasion and Skill statistics decrease by 20, Defense and Ranged statistics increase by 20 with &amp;quot;Berserk Magic&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || M || 2 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5000||6250||7500||8750||10000||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||160||210||260||310||360||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||110||130||150||170||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1050||1300||1550||1800||2050||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Lunasa and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Lunasa and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Trumpet||Melee||P/S||1-2||5MP||+30||+35||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2050||2550||3250||4000||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Curvy Laser||Ranged||L&amp;lt;br&amp;gt;Assist||4-6||10MP||+50||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5350||&lt;br /&gt;
|-&lt;br /&gt;
|Hino Phantasm||Ranged||P||1-3||35MP||+15||+25||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2550||3050||3750||4500||5600||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Merlin and Lyrica&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Merlin Happy Live||Performance||P&amp;lt;br&amp;gt;MAP (unit surrounding type; ally-enemy distinction)||1-2||80MP||0||0||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Increases ally units&#039; Power by 10. &lt;br /&gt;
*&#039;&#039;&#039;Shape of MAP:&#039;&#039;&#039;&lt;br /&gt;
   o&lt;br /&gt;
  ooo&lt;br /&gt;
 ooxoo&lt;br /&gt;
  ooo&lt;br /&gt;
   o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;High Tension&#039;&#039;&#039;||1||Ability||Increases Power gained from combat-related actions by 1.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Go Happy&#039;&#039;&#039;||14||Ability||Increases Merlin&#039;s starting Power by 20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Happy Shower&#039;&#039;&#039;||34||Ability||Grants 2 Power each turn to ally units within the 8 squares surrounding Merlin.||Only usable when Merlin is at the front of her pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserk Magic&#039;&#039;&#039;||40||Ability||Skill and Evasion statistics -20, Ranged and Defense statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lyrica Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Keyboardist&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Illusionary Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Your Sparkling Sound (Lyrica) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lunasa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica &amp;amp; Lunasa)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Merlin || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lyrica only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lyrica) - 1 (Lyrica to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 25|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 8||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 13||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 22||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 40 || 30||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| 80 || 70||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Tandem Attack&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|152||169||190||111||236=&amp;gt;256||234=&amp;gt;254||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|156||175||195||116||248=&amp;gt;268||246=&amp;gt;266||99&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|162||184||202||123||267=&amp;gt;287||266=&amp;gt;286||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|168||193||209||130||286=&amp;gt;306||286=&amp;gt;306||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|174||202||216||137||305=&amp;gt;325||306=&amp;gt;326||142&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|180||211||223||144||324=&amp;gt;344||326=&amp;gt;346||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|186||220||230||151||343=&amp;gt;363||346=&amp;gt;366||171&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|191||228||236||157||360=&amp;gt;383||364=&amp;gt;384||184&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Evasion and Skill statistics increase by 20 with &amp;quot;Pearly Fingertips&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || S || 2 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||190||240||290||340||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||115||140||165||190||215||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||850||1050||1250||1450||1650||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lunasa are within the 8 squares surrounding Lunasa or in the same pair as her, Lyrica can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lunasa into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lunasa are within the 8 squares surrounding Lunasa or in the same pair as her, Lyrica can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lunasa into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Keyboard||Melee||P/S||1-3||5MP||+20||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|1950||2450||3150||3900||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Noise||Ranged||P&amp;lt;br&amp;gt;Assist||1-4||5MP||+40||+5||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Bösendorfer Divine Performance||Ranged||P||3-6||15MP||+20||+10||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5450||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Lunasa and Merlin&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Lyrica Solo Live||Performance||P&amp;lt;br&amp;gt;MAP (bombardment type; ally-enemy distinction)||1-5||40MP||0||0||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Increases ally units&#039; accuracy and evasion rates by 15%. &lt;br /&gt;
*&#039;&#039;&#039;Shape of bombardment range:&#039;&#039;&#039;&lt;br /&gt;
     o    &lt;br /&gt;
    ooo&lt;br /&gt;
   ooooo&lt;br /&gt;
  ooooooo &lt;br /&gt;
 ooooxoooo&lt;br /&gt;
  ooooooo&lt;br /&gt;
   ooooo&lt;br /&gt;
    ooo&lt;br /&gt;
     o&lt;br /&gt;
*&#039;&#039;&#039;Shape of bombardment radius&#039;&#039;&#039; (unit within &amp;quot;x&amp;quot; will still receive effect):&lt;br /&gt;
  o&lt;br /&gt;
 oxo&lt;br /&gt;
  o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Go Get &#039;Em!&#039;&#039;&#039;||1||Ability||Enables Lyrica to have adjacent ally units perform Support Attacks for her, with or without the Support Attack skill. Doesn&#039;t decrease the ally&#039;s Support Attack count if they have it.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pearly Fingertips&#039;&#039;&#039;||40||Ability||Skill and Evasion statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dependable&#039;&#039;&#039;||70||Ability||Lyrica&#039;s &amp;quot;Hope&amp;quot; Spirit Command affects both members of a pair, SP recovery amount reduced from 50 to 30.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prismriver Sisters&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Combination unit between Lunasa, Merlin and Lyrica.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Main character: Lunasa; Sub characters: Merlin, Lyrica&#039;&#039;&#039;&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*The Netherworld&#039;s Prism Phantoms ~ Ghostly Band (Default BGM)&lt;br /&gt;
*Wish Upon a Rainbow ~ Ghostly Band (Using Spirit Wheel Concerto Grosso: Nostalgic)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lunasa) - 1 (Lunasa to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Lunasa&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 11||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 20 || 20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 28||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 60||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Merlin&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 14||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 50 || 42||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 40 || 46||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 75 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lyrica&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 25|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 8||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 13||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 22||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 40 || 30||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| 80 || 70||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP (Lunasa) !!SP (Merlin) !!SP (Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|154=&amp;gt;159||172=&amp;gt;177=&amp;gt;197||212=&amp;gt;232||115=&amp;gt;135=&amp;gt;155||229=&amp;gt;236=&amp;gt;256||240=&amp;gt;254||94||98||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|158=&amp;gt;163||178=&amp;gt;183=&amp;gt;203||217=&amp;gt;237||120=&amp;gt;141=&amp;gt;161||241=&amp;gt;248=&amp;gt;268||252=&amp;gt;266||103||107||99&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164=&amp;gt;169||187=&amp;gt;192=&amp;gt;212||224=&amp;gt;244||127=&amp;gt;151=&amp;gt;171||260=&amp;gt;267=&amp;gt;287||272=&amp;gt;286||118||122||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|170=&amp;gt;175||196=&amp;gt;201=&amp;gt;221||231=&amp;gt;251||134=&amp;gt;161=&amp;gt;181||279=&amp;gt;286=&amp;gt;306||292=&amp;gt;306||132||136||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|176=&amp;gt;181||205=&amp;gt;210=&amp;gt;220||238=&amp;gt;258||141=&amp;gt;171=&amp;gt;191||298=&amp;gt;305=&amp;gt;325||312=&amp;gt;326||146||150||142&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|182=&amp;gt;187||214=&amp;gt;219=&amp;gt;239||245=&amp;gt;265||148=&amp;gt;181=&amp;gt;201||317=&amp;gt;324=&amp;gt;344||332=&amp;gt;346||161||165||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|188=&amp;gt;193||223=&amp;gt;228=&amp;gt;248||252=&amp;gt;272||155=&amp;gt;191=&amp;gt;211||336=&amp;gt;343=&amp;gt;363||352=&amp;gt;366||175||179||171&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|193=&amp;gt;198||231=&amp;gt;236=&amp;gt;256||258=&amp;gt;278||161=&amp;gt;200=&amp;gt;220||353=&amp;gt;360=&amp;gt;380||370=&amp;gt;384||188||202||184&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Statistics are displayed assuming that all component characters are of the same level.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Skill stats increase by 20 with &amp;quot;Virtuoso&amp;quot; Personal Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Melee, Ranged, and Defense stats are automatically replaced with Merlin&#039;s stats during Synchronize. They are further increased with Merlin&#039;s &amp;quot;Berserk Magic&amp;quot; Personal Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Evasion stats are automatically replaced with Lyrica&#039;s stats during Synchronize.&amp;lt;br&amp;gt;&lt;br /&gt;
If Lyrica is equipped with &amp;quot;Pearly Fingertips&amp;quot; Personal Skill, Lunasa&#039;s Accuracy stats are automatically replaced with Lyrica&#039;s stats during Synchronize.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, Lunasa&#039;s &amp;quot;Concertmaster&amp;quot; (L1/L2/L3) increases all of the unit&#039;s current stats during Synchronize by 10/15/20.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 3 || L || 6 ||3||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||9000||10050||12000||13500||14000||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||270||320||370||420||470||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||100||120||140||160||180||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1150||1400||1650||1900||2150||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Separate ||Unit separates back into Lunasa, Merlin, Lyrica.||&lt;br /&gt;
|- &lt;br /&gt;
| Synchronize ||At 120 Power, each of Lunasa&#039;s character stats are replaced with the highest stat among the 3 sisters. Stat boosts gained from Personal Skills are still carried on.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Separate ||Unit separates back into Lunasa, Merlin, Lyrica.||Added with &amp;quot;Separate&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Dinning||Ranged||x||1-6||10MP||+20||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Change Attack||Melee||P||1-3||10MP||+30||+35||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Ignore Size||2-4||30MP||+15||+20||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||5600||&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly Wheel Concerto Grosso||Ranged||Ignore Size||3-7||70MP||+20||+25||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3800||4300||5000||5750||6500||&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly Wheel Concerto Grosso: Nostalgic||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||2-4||100MP||+25||+20||140 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|4400||4900||5600||6350||7100||Added after Stage 74A / at the start of Stage 71B.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sound of Melancholy&#039;&#039;&#039;||1||Ability||Reduces 2 Power from enemies Lunasa hits. Works even during Support Attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Virtuoso&#039;&#039;&#039;||1||Ability||Skill statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Concertmaster&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +10.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||25 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +15.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +20.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Youmu Konpaku&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Half-Human Half-Phantom Gardener&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Handle Sword Techniques&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Sword-Light-One-Flash ~ Mystic Oriental Dream (default BGM)&lt;br /&gt;
*Slash Like a Shura ~ Hiroari Shoots a Strange Bird (enemy BGM; using A Single Thought and Infinite Kalpas)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Yuyuko ||3 (Yuyuko to Youmu) - 2 (Youmu to Yuyuko)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lunasa ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Merlin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lyrica ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reisen ||1||Stage 50 onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || &#039;&#039;After Stage 32&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| 65 || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5!!Level 6&lt;br /&gt;
|- &lt;br /&gt;
|Blocking&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Hit)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
|157||121||175||109||181||183||53&lt;br /&gt;
|-&lt;br /&gt;
! Level 10&lt;br /&gt;
|161||124||178||113||189||191||60&lt;br /&gt;
|-&lt;br /&gt;
! Level 20&lt;br /&gt;
|170||130||185||121||207||211||76&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|179||136||192||129||225||231||92&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|188||142||199||137||243||251||108&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|197||148||206||145||261||271||124&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|206||154||213||153||279||291||140&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|215||160||220||161||297||311||156&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|224||166||227||169||315||331||172&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|233||172||234||177||333||351||188&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|241||177||240||184||349||369||202&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Half-Phantom|| 6 ||4&amp;lt;br&amp;gt;5 (After Stage 32) || M || 2.5 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||170||220||270||320||370||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||115||140||165||190||215||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Split Image (Youmu)||At 130 Power, unit has a 25% chance of evading enemies&#039; attacks.||Added with &amp;quot;Wheel of Pain of Life and Death&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Roukanken||Melee||P&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||1-2||5MP||+35||+40||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1950||2450||3150||3900||4650||&lt;br /&gt;
|-&lt;br /&gt;
|Half-Phantom||Melee||P||1-4||10MP||+10||+20||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Cherry Blossom Flashing||Melee||P||1-3||40MP||+20||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2450||2950||3650||4400||5150||Added in Mystic Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|Flash of Two Hundred Yojanas||Melee||MAP (moving type; no ally-enemy distinction)||2-6||1A||+30||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2600||3100||3800||4550||5300||Added in Eternal Chapter.&lt;br /&gt;
*&#039;&#039;&#039;Maximum attack range of MAP (o) &amp;amp; unit movement during MAP (&amp;lt;) (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
  ooooo&lt;br /&gt;
 &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;x&lt;br /&gt;
  ooooo &lt;br /&gt;
*MAP attack area depends on movement range, movement range decreases by 1 =&amp;gt; MAP range goes back by 1 square. &lt;br /&gt;
|-&lt;br /&gt;
|Five Signs of the Dying Deva||Melee||x||3-6||50MP||+5||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added in Mystic Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|Meditation Slash||Melee||P&amp;lt;br&amp;gt;Size Ignore||1&amp;lt;br&amp;gt;=&amp;gt;1-2||55MP||+20||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|3300||3800||4500||5250||6000||Gains 1 range in Eternal Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|A Single Thought and Infinite Kalpas||Melee||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1||80MP||+30||+20||135 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3900||4400||5100||5850||6600||Added in Mystic Chapter.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul&#039;s Interval&#039;&#039;&#039;||1||Ability|| Accuracy and Evasion rates increase by 30% when unit is adjacent to enemy.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sword Arm&#039;&#039;&#039;||7||Ability|| At 130 Power, Parry will always activate.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lotus Posture Slash&#039;&#039;&#039;||20||Ability||Damage dealt +10% in Focused Mode.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wheel of Pain of Life and Death&#039;&#039;&#039;||28||Ability||Adds &amp;quot;Split Image (Youmu)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul&#039;s Essence&#039;&#039;&#039;||65||Ability||Spirit Command &amp;quot;Soul&amp;quot; grants x2.25 damage. ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yuyuko Saigyouji&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Ghost of Flawless Immaculate Beauty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Death&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*A Butterfly Amidst Scattering Petals ~ Bloom Nobly, Ink-Black Cherry Blossoms (enemy BGM; using Death Butterfly, Floating Moon)&lt;br /&gt;
*BORDER OF LIFE ~ Border of Life (enemy BGM - when using Resurrection Butterfly)&lt;br /&gt;
*The Dancing, Blooming, Butterfly Person A!! ~ Ghost Lead - Night Sakura of Dead Spirits (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Big-Shot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yukari ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
3&amp;lt;br&amp;gt;3 (Yukari to Yuyuko) - 4 (Yuyuko to Yukari)&lt;br /&gt;
||&lt;br /&gt;
*Eternal Chapter - Stage 75&lt;br /&gt;
*After Stage 75&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Youmu ||2 (Youmu to Yuyuko) - 3 (Youmu to Yuyuko)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lunasa ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Merlin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lyrica ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eirin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eiki ||0 (Eiki to Yuyuko) - 1 (Yuyuko to Eiki)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suika ||0 (Suika to Yuyuko) - 2 (Yuyuko to Suika)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 30 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 80 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| 70 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 110 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3&lt;br /&gt;
|- &lt;br /&gt;
|Blocking&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|SP Up&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|MP Save&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|141||175||211||129||224||246||119&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|145||182||216||134||237||260||132&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|150||191||223||141||255||280||150&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|155||200||230||148||273||300||168&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|160||209||237||155||291||320||186&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|165||218||244||162||309||340||204&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|170||227||251||169||327||360||222&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|174||235||257||175||343||378||238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Ghost|| 6 ||3|| L || 3.5 ||2||Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6100||7600||9100||9850||12100||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||220||270||320||370||420||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||130||155||180||205||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1150||1400||1650||1900||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Ghostly Butterfly Dance||Increases final Evasion rate depending on Skill stat difference with the enemy.||+1.5% Evasion for each Skill stat difference. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Deathly Butterfly (L1)||Next attack instantly defeats the enemy. Usable twice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||Added with &amp;quot;Deathly Butterfly (L1)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Butterfly (L2)||Next attack instantly defeats the enemy. Usable thrice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||Added with &amp;quot;Deathly Butterfly (L2)&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Spirits that Died Well||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce||1-4||5MP||+15||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Lance of the Swallowtail Crest||Ranged||L&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||2-7||10MP||+15||+15||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Path to Yomotsu-Hirasaka||Ranged||x||4-6||3A||+20||+5||100 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||3200||3900||4650||5400||&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Dream||Ranged||P||2-4||45MP||+20||+10||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3200||3700||4400||5150||5900||&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Buttefly, Floating Moon||Ranged||L&amp;lt;br&amp;gt;Size Ignore||3-7||65MP||+25||+10||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|3500||4000||4700||5450||6200||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghostly Butterfly Dance +&#039;&#039;&#039;||1||Ability|| Unit will evade enemy attacks when &amp;quot;Shield Defense&amp;quot; is activated.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sense of Elegance&#039;&#039;&#039;||1||Ability||Doubles the effect of consumable items.||No effect on full-recovery consumables. Doesn&#039;t work if Yuyuko is at the rear of a pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Deathly Butterfly&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Command||Next attack instantly defeats the enemy. Usable twice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||&lt;br /&gt;
|-&lt;br /&gt;
||65 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Command||Next attack instantly defeats the enemy. Usable thrice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Return to Yomi&#039;&#039;&#039;||39||Ability||Yuyuko gains 50% of any shot down ally&#039;s SP.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost Spot&#039;&#039;&#039;||39||Ability||Recovers 10 SP to both unit in the pair when Yuyuko shoots down an enemy. Only works when Yuyuko is at the front of a pair.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ran Yakumo&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Shikigami of the Gap Youkai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Use Shikigami&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*CYANO FANTASIA ~ Maiden&#039;s Illusionary Funeral (enemy BGM)&lt;br /&gt;
*ACCEL FOX ~ Youkai Domination (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Chen ||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||3 (Yukari to Ran) - 2 (Ran to Yukari)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuyuko ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Youmu ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shou ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zenki ||0 (Zenki to Ran) - 1 (Ran to Zenki)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Goki ||0 (Goki to Ran) - 1 (Ran to Goki)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 30 || 24&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 35 || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|179||168||206||131||221||239||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|186||173||211||137||233||253||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|195||180||218||145||250||273||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|204||187||225||153||267||293||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|213||194||232||161||284||313||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|222||201||239||169||301||333||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|231||208||246||177||318||353||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|239||214||252||184||333||371||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youjuu|| 6 ||4 || L || 3 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5500||6750||8000||9250||10500||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||180||230||280||330||380||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||120||145||170||195||220||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Shikigami (Ran)||When Yukari is within a 6-square radius from Ran or in the same pair with her, accuracy rate +20% &amp;amp; 10% MP regeneration at the start of each turn.||Accuracy rate +30% &amp;amp; 20% MP regeneration with &amp;quot;Enhanced Shikigami (Ran)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Split Image (Ran)||At 130 Power, unit has a 25% chance of evading enemy attacks.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Protection of Zenki and Goki||Spawns a &amp;quot;Zenki &amp;amp; Goki&amp;quot; pair unit. Costs 50 MP. Usable once per stage.||Added with &amp;quot;Protection of Zenki and Goki&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Soaring En no Ozunu||Melee||P&amp;lt;br&amp;gt;Assist||1-4||15MP||+20||+30||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Kitsune-Tanuki Youkai Laser||Ranged||L||3-6||20MP||+15||+10||105 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Ultimate Buddhist||Ranged||P (Mark of Manji PS)&amp;lt;br&amp;gt;L&amp;lt;br&amp;gt;Size Ignore&amp;lt;br&amp;gt;MAP (special type; no ally-enemy distiction)||1-6||1A||+15||+20||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2600||3100||3800||4550||5300||&#039;&#039;&#039;Shape of MAP:&#039;&#039;&#039;&lt;br /&gt;
 oooo  o&lt;br /&gt;
    o  o&lt;br /&gt;
    o  o&lt;br /&gt;
 oooxooo&lt;br /&gt;
 o  o&lt;br /&gt;
 o  o &lt;br /&gt;
 o  oooo&lt;br /&gt;
|-&lt;br /&gt;
|Shikigami &amp;quot;Chen&amp;quot;||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3||5A||+25||+30||120 Power&amp;lt;br&amp;gt;Combination attack with Chen&lt;br /&gt;
|A||S||A||A &lt;br /&gt;
|3300||3800||4500||5250||6350||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Kokkuri-san&#039;s Contract||Melee||P&amp;lt;br&amp;gt;Size Ignore||1-3||70MP||+20||+30||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3400||3900||4600||5350||6100||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;White Face Gold Fur&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases the effect of Predict, Belief, Guard, and Diligence Special Skills by 1.5 times.||&lt;br /&gt;
|-&lt;br /&gt;
||70 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases the effect of Predict, Belief, Guard, and Diligence Special Skills by 2 times.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Shikigami (Ran)&#039;&#039;&#039;||1||Ability||+10% to the accuracy boost and MP regeneration granted by the &amp;quot;Shikigami (Ran)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mark of Manji&#039;&#039;&#039;||35||Ability||Adds P attribute to &amp;quot;Ultimate Buddhist&amp;quot; MAP attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection of Zenki and Goki&#039;&#039;&#039;||40||Command||Spawns a &amp;quot;Zenki &amp;amp; Goki&amp;quot; pair unit. Costs 50 MP. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Strongest Shiki&#039;&#039;&#039;||60||Ability||+30% damage on Assist and Support Attacks. Overlaps with Assist Boost Special Skill.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Zenki &amp;amp; Goki&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*Pair unit consisting of &#039;&#039;&#039;Zenki&#039;&#039;&#039; and &#039;&#039;&#039;Goki&#039;&#039;&#039; spawned by Ran. &lt;br /&gt;
*Can be brought back for NG+ as separate units. &lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Bougetsushou ~ Silent Sinner in Blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*CYANO FANTASIA ~ Maiden&#039;s Illusionary Funeral (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics (Zenki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Goki||2|| &lt;br /&gt;
|- &lt;br /&gt;
|Ran||1 (Ran to Zenki) - 0 (Zenki to Ran)|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 25 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|- &lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|- &lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 38&lt;br /&gt;
|172||132||189||120||223||231||110&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|174||134||191||122||227||235||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|183||140||198||130||245||255||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|192||146||205||138||263||275||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|201||152||212||146||281||295||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|210||158||219||154||299||315||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|219||164||226||162||317||335||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|227||169||232||169||333||353||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Character Statistics (Goki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Zenki||2|| &lt;br /&gt;
|- &lt;br /&gt;
|Ran||1 (Ran to Goki) - 0 (Goki to Ran)|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Vigor&lt;br /&gt;
| 20 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 25 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|- &lt;br /&gt;
|Support Defense&lt;br /&gt;
||1||1&lt;br /&gt;
|- &lt;br /&gt;
|P Gain (Damaged)&lt;br /&gt;
||1&lt;br /&gt;
|- &lt;br /&gt;
|Guard&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 38&lt;br /&gt;
|152||169||196||138||204||221||110&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|154||171||197||140||208||225||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|160||180||205||150||225||245||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|166||189||212||160||242||265||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|172||198||219||170||259||285||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|178||207||226||180||276||305||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|184||216||233||190||293||325||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|189||224||239||199||308||343||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Zenki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 7 || 4 || M || 2 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Ran&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4500||4700||4900||5100||5300||5500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||150||160||170||180||190||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||115||120||125||130||135||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1100||1140||1180||1220||1260||1300||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Ran&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Melee||P/S&amp;lt;br&amp;gt;Assist||1-3||x||+25||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2150||2250||2350||2450||2550||2650||&lt;br /&gt;
|-&lt;br /&gt;
|Adamantine Horn||Melee||P&amp;lt;br&amp;gt;Barrier Pierce||1-3||10MP||+20||+25||&lt;br /&gt;
|S||A||C||A &lt;br /&gt;
|2550||2650||2750||2850||2950||3050||&lt;br /&gt;
|-&lt;br /&gt;
|Yin-Yang Beast Charge||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Size Ignore||1-2||40MP||+25||+20||110 Power&amp;lt;br&amp;gt;Combination attack with Goki&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Goki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 || 4 || M || 2 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Ran&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5200||5500||5800||6100||6400||6700||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||160||170||180||190||200||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||94||98||102||106||110||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1300||1350||1400||1450||1500||1550||50&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Ran&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Melee||P/S&amp;lt;br&amp;gt;Assist||1-3||x||+25||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2100||2200||2300||2400||2500||2600||&lt;br /&gt;
|-&lt;br /&gt;
|Water Cannon||Ranged||x||3-6||20MP||+20||+15||&lt;br /&gt;
|A||A||S||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||&lt;br /&gt;
|-&lt;br /&gt;
|Yin-Yang Beast Charge||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Size Ignore||1-2||40MP||+25||+20||110 Power&amp;lt;br&amp;gt;Combination attack with Zenki&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yukari Yakumo&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Mastermind of the Spiriting Away&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Boundaries&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Lapsing into Sleep, the Boundary of Reminiscence ~ Necrofantasia (enemy BGM)&lt;br /&gt;
*The Final Banquet of Boundaries and Reminiscence ~ Necrofantasia (enemy BGM - using &amp;quot;Boundary of Life and Death&amp;quot;; ally BGM - using &amp;quot;Profound Danmaku Barrier -Phantasm, Foam and Shadow-&amp;quot;)&lt;br /&gt;
*Sage, Please Guide Me ~ Night Falls - Swift Battle (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reimu ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||2 (Ran to Yukari) - 3 (Yukari to Ran)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||2||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
3&amp;lt;br&amp;gt;4 (Yuyuko to Yukari) - 3 (Yukari to Yuyuko)&lt;br /&gt;
||&lt;br /&gt;
*Eternal Chapter - Stage 75&lt;br /&gt;
*After Stage 75&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Youmu ||0 (Youmu to Yukari) - 2 (Yukari to Youmu)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suika ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eirin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Satori ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eiki ||0 (Eiki to Yukari) - 1 (Yukari to Eiki)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Standard Spirit Command List&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dream&lt;br /&gt;
| &#039;&#039;Varies&#039;&#039; || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&lt;br /&gt;
! Pierce&lt;br /&gt;
| 25 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cloak&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 80 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Costs for &amp;quot;Dream&amp;quot; Spirit Command&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
|-&lt;br /&gt;
!Scan&lt;br /&gt;
|30&lt;br /&gt;
!Bless&lt;br /&gt;
|110&lt;br /&gt;
!Devote&lt;br /&gt;
|60&lt;br /&gt;
!Triumph&lt;br /&gt;
|60&lt;br /&gt;
!Drive&lt;br /&gt;
|140&lt;br /&gt;
!Bond&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Attune&lt;br /&gt;
|60&lt;br /&gt;
!Prayer&lt;br /&gt;
|80&lt;br /&gt;
!Resupply&lt;br /&gt;
|160&lt;br /&gt;
!Valor&lt;br /&gt;
|80&lt;br /&gt;
!Cloak&lt;br /&gt;
|100&amp;lt;br&amp;gt;40 (Lvl 40)&lt;br /&gt;
|-&lt;br /&gt;
!Focus &lt;br /&gt;
|30&lt;br /&gt;
!Gain&lt;br /&gt;
|60&lt;br /&gt;
!Hope&lt;br /&gt;
|180&lt;br /&gt;
!Soul&lt;br /&gt;
|140&lt;br /&gt;
!Confuse&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Bullseye&lt;br /&gt;
|40&lt;br /&gt;
!Luck&lt;br /&gt;
|80&lt;br /&gt;
!Vigor&lt;br /&gt;
|40&lt;br /&gt;
!Sacrifice&lt;br /&gt;
|140&lt;br /&gt;
!Pressure&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
!Flash&lt;br /&gt;
|30&lt;br /&gt;
!Pierce&lt;br /&gt;
|50&amp;lt;br&amp;gt;25 (Lvl 18)&lt;br /&gt;
!Guts&lt;br /&gt;
|80&lt;br /&gt;
!Assault&lt;br /&gt;
|140&lt;br /&gt;
!Provoke&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
!Sense&lt;br /&gt;
|40&amp;lt;br&amp;gt;20 (Lvl 10) &lt;br /&gt;
!Snipe&lt;br /&gt;
|40&lt;br /&gt;
!Explode&lt;br /&gt;
|20&lt;br /&gt;
!Rage&lt;br /&gt;
|140&lt;br /&gt;
!Zeal&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Accel&lt;br /&gt;
|30&lt;br /&gt;
!Charge&lt;br /&gt;
|50&lt;br /&gt;
!Revive&lt;br /&gt;
|240&lt;br /&gt;
!Daunt&lt;br /&gt;
|140&lt;br /&gt;
!Enable&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!Mercy&lt;br /&gt;
|5&lt;br /&gt;
!Chain&lt;br /&gt;
|80&lt;br /&gt;
!Wall&lt;br /&gt;
|50&lt;br /&gt;
!Rouse&lt;br /&gt;
|100&lt;br /&gt;
!Miracle&lt;br /&gt;
|220&lt;br /&gt;
|-&lt;br /&gt;
!Adapt&lt;br /&gt;
|80&lt;br /&gt;
!Trust&lt;br /&gt;
|50&lt;br /&gt;
!Persist&lt;br /&gt;
|30&lt;br /&gt;
!Rally&lt;br /&gt;
|160&lt;br /&gt;
!Love&lt;br /&gt;
|140&amp;lt;br&amp;gt;80 (Lvl 70)&lt;br /&gt;
|-&lt;br /&gt;
!Cheer&lt;br /&gt;
|60&lt;br /&gt;
!Faith&lt;br /&gt;
|90&lt;br /&gt;
!Wrath&lt;br /&gt;
|130&lt;br /&gt;
!Spirit&lt;br /&gt;
|80&lt;br /&gt;
!Bravery&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Distance&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Spirit Command !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|154||184||213||143||191||251||107&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|159||191||218||150||203||265||119&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164||200||225||160||220||285||135&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|171||209||232||170||237||305||151&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|177||218||239||180||254||325||167&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|183||227||246||190||271||345||183&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|189||236||253||200||288||365||199&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|194||244||259||209||303||383||213&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 5 ||3|| L || 3.5 ||1||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6000||7500||9000||9750||12000||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||210||260||310||360||410||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||40||60||80||100||120||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1100||1350||1600||1850||2100||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Distortion Barrier (Yukari)||Reduces all damage by 900. Costs 5 MP.||&lt;br /&gt;
|-&lt;br /&gt;
|Gap||Ignores other units, danmaku effects, and terrain effects when moving (unit is still affected by special danmaku effects).)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Spiriting Away||Teleports a selected ally unit next to Yukari. Usable twice per stage.||&lt;br /&gt;
*Added with &amp;quot;Spiriting Away&amp;quot; Personal Skill.&lt;br /&gt;
*It is also possible for Yukari to teleport herself.&lt;br /&gt;
*Unusable to units boarding the Palanquin Ship.&lt;br /&gt;
*&#039;&#039;&#039;Teleporting destination tendency:&#039;&#039;&#039;&lt;br /&gt;
The teleported unit will emerge on the square with a larger adjacent number as depicted below if the square currently being checked by the game is already occupied (xx represents Yukari):&lt;br /&gt;
         (16)(08) &lt;br /&gt;
     (14)(06)(02)(10)&lt;br /&gt;
 (13)(05)(01) xx (04)(12)&lt;br /&gt;
     (15)(07)(03)(11)&lt;br /&gt;
         (17)(09)&lt;br /&gt;
|-&lt;br /&gt;
|Yukari&#039;s Delivery||Allows Yukari to use consumable items equipped on any deployed ally unit, on other deployed ally units of choice. Usable twice per stage.||&lt;br /&gt;
*Added with &amp;quot;Yukari&#039;s Delivery&amp;quot; Personal Skill.&lt;br /&gt;
*Items of units loaded inside Palanquin Ship will not be usable.&lt;br /&gt;
|-&lt;br /&gt;
|Loading Gap||Teleports a selected ally unit into the Palanquin Ship. If the Command is used on Yukari, ally units will be able to board Palanquin Ship by moving onto Yukari&#039;s square for the turn. Usable twice per stage.||Added with &amp;quot;Loading Gap&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Boundary of Dreams and Bonds||All ally pairs&#039; FPM attacks deal x1.2 damage. Usable thrice per stage.||Added with &amp;quot;Boundary of Dreams and Bonds&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Gap||Ranged||P||1-2||5MP||+20||+10||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Mesh of Light and Darkness||Ranged||L&amp;lt;br&amp;gt;Assist||1-5||10MP||+25||+15||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Dreams and Reality||Ranged||L||3-7||20MP||+10||+10||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2600||3100||3800||4550||5300||&lt;br /&gt;
|-&lt;br /&gt;
|Flying Noctilucae&#039;s Nest||Ranged||L&amp;lt;br&amp;gt;Size Ignore||2-6||60MP||+10||+5||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3200||3700||4400||5150||5900||&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Barrier||Ranged||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-4||4A||+15||+15||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3500||4000||4700||5450||6200||&lt;br /&gt;
|-&lt;br /&gt;
|Profound Danmaku Barrier -Phantasm, Foam and Shadow-||Ranged||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-11||1A||+50||+50||150 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|4500||5000||5700||6450||7200||Added after Stage 75A / Beginning of Stage 71B.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spiriting Away&#039;&#039;&#039;||1||Command||Teleports a selected ally unit next to Yukari. Unusable to units currently boarding the Palanquin Ship. Usable twice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Yukari&#039;s Delivery&#039;&#039;&#039;||1||Command||Allows Yukari to use consumable items equipped on any deployed ally unit, on other deployed ally units of choice. Usable twice per stage.||Items of units loaded inside Palanquin Ship will not be usable.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loading Gap&#039;&#039;&#039;||1||Command||Teleports a selected ally unit into the Palanquin Ship. Usable twice per stage. Ally units will be able to board Palanquin Ship by moving onto Yukari&#039;s square.|| Boarding the ship by moving onto Yukari&#039;s square does not consume uses of this command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boundary of Dreams and Reality&#039;&#039;&#039;||50||Ability||Reduces SP costs of &amp;quot;Dream&amp;quot; Spirit Command by 25%.||Does not apply to Yukari&#039;s own Spirit Commands. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boundary of Dreams and Bonds&#039;&#039;&#039;||&#039;&#039;After Stage 75A / Beginning of Stage 71B.&#039;&#039;||Command||All ally pairs&#039; FPM attacks deal x1.2 damage. Usable thrice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PCB_Characters&amp;diff=61126</id>
		<title>Gensou Shoujo Wars Complete Box/Database/PCB Characters</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PCB_Characters&amp;diff=61126"/>
		<updated>2024-08-03T03:22:05Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Personal Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Letty Whiterock&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|What Winter Left Behind&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Cold&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*LETTY THE COOL LADY ~ Crystalized Silver (default BGM)&lt;br /&gt;
*THAWY DAYS ~ Paradise (default BGM from Stage 50)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|Cirno ||3 (Cirno to Letty) - 2 (Letty to Cirno)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Daiyousei ||2||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rumia ||1 (Rumia to Letty) - 0 (Letty to Rumia)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wriggle ||1 (Wriggle to Letty) - 0 (Letty to Wriggle)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Mystia ||1 (Mystia to Letty) - 0 (Letty to Mystia)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lily ||2||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Minoriko ||1||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shizuha ||1||Eternal Chapter onwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30|| 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Pattern Type&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Shotgunning&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Hit)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 22&lt;br /&gt;
|150||158||189||117||200||215||85&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|156||166||195||123||215||231||98&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|163||175||202||130||233||251||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|170||184||209||137||251||271||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|177||193||216||144||269||291||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|184||202||223||151||287||311||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|191||211||230||158||305||331||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|198||220||237||165||323||351||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|204||228||243||171||339||369||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 ||4 || L || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6200||7700||9200||10700||12200||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||160||210||260||310||360||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||80=&amp;gt;125||100=&amp;gt;145||120=&amp;gt;165||140=&amp;gt;185||160=&amp;gt;205||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||950||1200||1450||1700||1950||50&lt;br /&gt;
|}&lt;br /&gt;
Mobility increases by 45 with &#039;&#039;&#039;Dance of Snow&#039;&#039;&#039; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Cold Snap (L1)||Inflicts &amp;quot;-20% Evasion&amp;quot; effect on all enemy units for one turn. Usable once per stage.||Added with &amp;quot;Cold Snap (L1)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Cold Snap (L2)||Inflicts &amp;quot;-30% Evasion&amp;quot; effect on all enemy units for one turn. Usable thrice per stage.||Added with &amp;quot;Cold Snap (L2)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Crystalize||Unit cannot be counterattacked for one turn. If Counter activates during enemy phase, enemy&#039;s attack is negated. Usable thrice per stage.||Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Special Ability. Added with &amp;quot;Crystalize&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Cold Snap||Ranged||P/S&amp;lt;br&amp;gt;Barrier Pierce||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4||5MP||+25||+40||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2000||2500||3200||3950||5050||&lt;br /&gt;
|-&lt;br /&gt;
|Undulation Ray||Ranged||P&amp;lt;br&amp;gt;Assist||1-4&amp;lt;br&amp;gt;=&amp;gt;1-5||10MP||+20||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Flower Wither Away||Ranged||x||3-5&amp;lt;br&amp;gt;=&amp;gt;3-6||35MP||+15||+20||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5850||&lt;br /&gt;
|-&lt;br /&gt;
|Lingering Cold||Ranged||P&amp;lt;br&amp;gt;Ignore Size||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4||50MP||+10||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|3200||3700||4400||5150||6250||Added in Eternal Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Attack range increases by 1 with &#039;&#039;&#039;Dance of Snow&#039;&#039;&#039; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Cold Wave&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 10%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
||32 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 20%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
||56 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 30%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Cold Snap&#039;&#039;&#039;&lt;br /&gt;
||7 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Command||Inflicts &amp;quot;-20% Evasion&amp;quot; effect on all enemy units for one turn. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
||32 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Command||Inflicts &amp;quot;-30% Evasion&amp;quot; effect on all enemy units for one turn. Usable thrice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dance of Snow&#039;&#039;&#039;||21||Ability||Unit gains 45 Mobility and +1 attack range.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystalize&#039;&#039;&#039;||41||Command||Unit cannot be counterattacked for one turn. If Counter activates during enemy phase, enemy&#039;s attack is negated. Usable thrice per stage.||Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Special Ability. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Chen&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Black Cat of Bad Omens&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Use Sorcery&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Orange Fancy ~ Diao Ye Zong (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Ran ||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuyuko ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Youmu ||1||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 30 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Assault&lt;br /&gt;
| 60 || 47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|High Spirits&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Unfocused Movement&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|166||144||181||107||231||225||93&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|173||149||186||113||244||239||105&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|182||155||193||121||262||259||121&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|191||161||200||129||280||279||137&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|200||167||207||137||298||299||153&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|209||173||214||145||316||319||169&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|218||179||221||153||334||339||185&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|226||184||227||160||350||357||199&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youjuu|| 7 ||5 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3000||4000||5000||6000||7000||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||190||240||290||340||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||120||145||170||195||220||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||800||1000||1200||1400||1600||40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || S || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Shikigami (Chen)||When Ran is within a 6-square radius from Chen or in the same pair with her, accuracy rate +20% &amp;amp; 10% MP regeneration at the start of each turn.||Accuracy rate +30% &amp;amp; 20% MP regeneration with &amp;quot;Enhanced Shikigami (Chen)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Split Image (Chen)||At 120 Power, unit has a 33% chance of evading enemy attacks.||Activation rate increases to 50% with &amp;quot;Enhanced Bakeneko&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Melee||Melee||P/S||1-2||5MP||+30||+40||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|1900||2400||3100||3850||4950||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Idaten||Melee||P&amp;lt;br&amp;gt;Assist||2-4||10MP||+15||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||5250||&lt;br /&gt;
|-&lt;br /&gt;
|Bakeneko &amp;quot;Chen&amp;quot;||Melee||P||1-3||40MP||0||+25||120 Power&lt;br /&gt;
|B||S||C||A &lt;br /&gt;
|2900=&amp;gt;3200||3400=&amp;gt;3700||4100=&amp;gt;4400||4850=&amp;gt;5150||5950=&amp;gt;6250||Gains 300 damage with &amp;quot;Enhanced Bakeneko&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Shikigami &amp;quot;Chen&amp;quot;||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3||5A||+25||+30||120 Power&amp;lt;br&amp;gt;Combination attack with Ran&lt;br /&gt;
|A||S||A||A &lt;br /&gt;
|3300||3800||4500||5250||6350||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Sprint&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Movement +2 when on ground terrain.||&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Movement +3 when on ground terrain.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wildcat&#039;&#039;&#039;||1||Ability||At 120 Power, attack damage +10%.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Shikigami (Chen)&#039;&#039;&#039;||1||Ability||+10% to the accuracy boost and MP regeneration granted by the &amp;quot;Shikigami (Chen)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Bakeneko&#039;&#039;&#039;||45||Ability||Unit loses &amp;quot;Shikigami (Chen)&amp;quot; Special Ability, in return for activation rate of &amp;quot;Split Image (Chen)&amp;quot; increasing to 50% and +300 damage to &amp;quot;Bakeneko &amp;quot;Chen&amp;quot;&amp;quot; attack.|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kimon Tonkou&#039;&#039;&#039;||56||Ability||At 130 Power, casts Zeal.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Alice Margatroid&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Seven-Colored Puppeteer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
(Touhou Kaikidan ~ Mystic Square)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Dolls&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*DANCING DOLL ~ Doll Judgement (default BGM)&lt;br /&gt;
*Connecting Fingertips ~ Romantic Children (default BGM from Stage 69)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shanghai ||align=&amp;quot;center&amp;quot;|1||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hourai ||align=&amp;quot;center&amp;quot;|1||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Marisa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
1&amp;lt;br&amp;gt;&lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3&amp;lt;br&amp;gt;&lt;br /&gt;
1 (Marisa to Alice) - 2 (Alice to Marisa) or&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Marisa to Alice) - 3 (Alice to Marisa) or&amp;lt;br&amp;gt;&lt;br /&gt;
3 (Marisa to Alice) - 4 (Alice to Marisa)&lt;br /&gt;
||&lt;br /&gt;
*Remains at 1 without any Friendship Bonus events.&lt;br /&gt;
*If Marisa convinced Alice in Stage 2M, both gain 1 more level.&lt;br /&gt;
*If Alice was chosen to lead the rescue attempt in Stage 29M, both gain 1 more level.&lt;br /&gt;
*Automatically gains 1 more level on Marisa&#039;s side after clearing Stage 39M.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Nitori ||align=&amp;quot;center&amp;quot;|1&amp;lt;br&amp;gt;2||&lt;br /&gt;
*Before Stage 20&lt;br /&gt;
*After Stage 20&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Patchouli ||align=&amp;quot;center&amp;quot;|2||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuuka ||align=&amp;quot;center&amp;quot;| 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yumeko ||align=&amp;quot;center&amp;quot;| 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Shinki ||align=&amp;quot;center&amp;quot;| 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Medicine ||align=&amp;quot;center&amp;quot;| 1&amp;lt;br&amp;gt;2 ||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 80 || &#039;&#039;During Stage 69&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5 !!Level 6!!Level 7!!Level 8&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Magician&#039;&#039;&#039;&lt;br /&gt;
||1||1||13||22||31||43||55||69&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Precise Danmaku&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|MP Save&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
|122||147||195||88||181||194||51&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|125||151||198||91||189||202||58&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|132||160||205||98||207||222||74&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|139||169||212||105||225||242||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|146||178||219||112||243||262||106&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|153||187||226||119||261||282||122&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|160||196||233||126||279||302||138&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|167||205||240||133||297||322||154&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|174||214||247||140||315||342||170&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|181||223||254||147||333||362||186&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|187||231||260||153||349||380||200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Magician|| 6 || 4 || M || 2.5 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4500||5500||6500||7500||8500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1100||1300||1500||1700||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magic Barrier || Nullifies L attacks below (1500 + &amp;quot;Magician&amp;quot; level *50). Costs 10 MP.||Upgraded into &amp;quot;Magic Barrier +&amp;quot; with Personal Skill &amp;quot;Enhanced Barrier&amp;quot; (L1 to L3).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magic Barrier +|| Reduces L attacks by (1500 + &amp;quot;Magician&amp;quot; level *50), with an additional 300 (E. Barrier L1) / 550 (E. Barrier L2) / 800 (E. Barrier L3) added to the reduction amount. Costs 10 MP.||Upgraded from &amp;quot;Magic Barrier&amp;quot; with Personal Skill &amp;quot;Enhanced Barrier&amp;quot; (L1 to L3).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Hourai)|| Adds &amp;quot;Doll Generation (Hourai)&amp;quot; Personal Command. Spawns a &amp;quot;Hourai Doll&amp;quot; unit. Costs 25 MP.||2 dolls can be spawned at once with &amp;quot;Marionettist&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Shanghai)|| Adds &amp;quot;Doll Generation (Shanghai)&amp;quot; Personal Command. Spawns a &amp;quot;Shanghai Doll&amp;quot; unit. Costs 40 MP.||Added with &amp;quot;Shanghai Doll&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Hourai)||Spawns a &amp;quot;Hourai Doll&amp;quot; unit. Costs 25 MP. Usable thrice per stage.||Added with Doll Creation (Hourai) Special Ability. Two Hourai Dolls can be spawned at once with &amp;quot;Marionette&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Shanghai)||Spawns a &amp;quot;Shanghai Doll&amp;quot; unit. Costs 40 MP. Usable twice per stage.||Added with Doll Creation (Shanghai) Special Ability, which comes from &amp;quot;Shanghai Doll&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Kick||Melee||P/S||1||5MP||+40||+50||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1800||2300||3000||3750||4500||&lt;br /&gt;
|-&lt;br /&gt;
|Doll Placement||Melee||P||2-3||10A||+10||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1950||2450||3150||3900||4650||&lt;br /&gt;
|-&lt;br /&gt;
|Dolls&#039; War||Melee||P||1-4||4A||+20||+20||105 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2150||2650||3350||4100||4850||Added at the start of Stage 37M.&lt;br /&gt;
|-&lt;br /&gt;
|Artful Sacrifice||Ranged||P&amp;lt;br&amp;gt;Assist||3-5||12A||+10||+10||105 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Proto Malice Cannon||Ranged||Combination||3-6||20MP||+40||+30||110 Power&amp;lt;br&amp;gt;Combination attack with Marisa (First form &amp;amp; Old Costume)&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||Added during Stage 12, lost after Stage 39M. Only Marisa (Old Costume) can trigger the attack after Stage 39M. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Malice Cannon||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce||1-3||35MP||+40||+30||110 Power&amp;lt;br&amp;gt;Combination attack with Marisa (Second form)&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added during Stage 39M. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Return Inanimateness||Ranged||Ignore Size||4-6||2A||+10||+40||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added during Stage 37M.&lt;br /&gt;
|-&lt;br /&gt;
|Shanghai Doll||Ranged||L||3-7||60MP||+20||+20||120 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2900=&amp;gt;3100||3400=&amp;gt;3600||4100=&amp;gt;4300||4850=&amp;gt;5050||5600=&amp;gt;5800||Added after Stage 9. Gains 200 damage after Stage 39M.&lt;br /&gt;
|-&lt;br /&gt;
|The Phantom of the Grand Guignol||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||1-2||2A||+20||+20||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|3400||3900||4600||5350||6100||Added after Stage 69.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Special Skill &amp;quot;Magician&amp;quot; increases the base damage of Alice&#039;s attacks, as well as her Accuracy stats&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shanghai Doll&#039;&#039;&#039;||1||Command||Adds &amp;quot;Doll Creation (Shanghai)&amp;quot; Special Ability, which in turn adds &amp;quot;Doll Creation (Shanghai)&amp;quot; Personal Command. Spawns a &amp;quot;Shanghai Doll&amp;quot; unit (costs 40 MP).|| &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Puppeteer&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is adjacent to the unit. Stacks with multiple dolls.||&lt;br /&gt;
|-&lt;br /&gt;
||29 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is within a 2-square radius from the unit. Stacks with multiple dolls.||&lt;br /&gt;
|-&lt;br /&gt;
||41 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is within a 3-square radius from the unit. Stacks with multiple dolls.||&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Enhanced Barrier&#039;&#039;&#039; &lt;br /&gt;
|18 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 300 added to the reduction amount.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 550 added to the reduction amount.||&lt;br /&gt;
|- &lt;br /&gt;
||38 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 800 added to the reduction amount.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Danmaku is Brain&#039;&#039;&#039; &lt;br /&gt;
||20 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Damage dealt +10%  for Critical hits.||&lt;br /&gt;
|-&lt;br /&gt;
||46 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Damage dealt +15%  for Critical hits.||&lt;br /&gt;
|- &lt;br /&gt;
||70 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Damage dealt +20%  for Critical hits.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Marionettist&#039;&#039;&#039;||30||Ability||Doubles the number of Doll units that can be spawned.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shanghai Doll&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*&#039;&#039;&#039;Unit spawned by Alice.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Beloved Handmade Dolls ~ The Doll Maker of Bucuresti (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Alice||1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
|100||132||147||86||152||148||33&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|104||136||152||91||164||160||38&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|110||142||159||98||183||180||46&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|116||148||166||105||202||200||54&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|122||154||173||112||221||220||62&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|128||160||180||119||240||240||70&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|134||166||187||126||259||260||78&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|140||172||194||133||278||280||86&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|146||178||201||140||297||300||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|152||184||208||147||316||320||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|157||189||214||153||333||338||109&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Doll|| 5 || 3 || SS || 0 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Alice&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2800||2950||3100||3250||3400||3550||150&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||80||90||100||110||120||130||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||94||98||102||106||110||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||650||690||730||770||810||850||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Alice&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Laser||Ranged||L||3-7||10MP||+15||+15||&lt;br /&gt;
|A||B||C||A &lt;br /&gt;
|2300||2400||2500||2600||2700||2800||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hourai Doll&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*&#039;&#039;&#039;Unit spawned by Alice.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Beloved Handmade Dolls ~ The Doll Maker of Bucuresti (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Alice||1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|Support Defend&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
|122||100||142||86||152||153||33&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|126||104||147||91||164||165||38&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|132||110||154||98||183||185||46&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|138||116||161||105||202||205||54&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|144||122||168||112||221||225||62&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|150||128||175||119||240||245||70&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|156||134||182||126||259||265||78&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|162||140||189||133||278||285||86&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|168||146||196||140||297||305||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|174||152||203||147||316||325||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|179||157||209||153||333||343||109&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Doll|| 5 || 3 || SS || 0 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Alice&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2400||2550||2700||2850||3000||3150||150&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||60||70||80||90||100||110||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||85||89||93||97||101||105||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||600||640||680||720||760||800||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Alice&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Melee||Melee||P/S||1-3||x||+30||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1650||1750||1850||1950||2050||2150||&lt;br /&gt;
|-&lt;br /&gt;
|Self-Destruct||Melee||P/S&amp;lt;br&amp;gt;Ignore Size||1||1A||+15||+25||105 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2300||2400||2500||2600||2700||2800||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lily White/Lily Black&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Fairy Herald of Spring&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Announce the Coming of Spring&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Song of an Unexpectedly Distant Spring ~ The Capital City of Flowers in the Sky (Depressed state default BGM)&lt;br /&gt;
*The Snow White Angel of Spring (Liliacae) ~ The Capital City of Flowers in the Sky (Normal default BGM)&lt;br /&gt;
*Black Lily III ~ The Capital City of Flowers in the Sky (Lily Black form default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Timid (Stages 28-29)&amp;lt;br&amp;gt;Cautious (Stage 30 onwards)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Daiyousei ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Daiyousei to Lily) - 1 (Lily to Daiyousei)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Letty ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shizuha ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Shizuha to Lily) - 1 (Lily to Shizuha)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Minoriko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Minoriko to Lily) - 1 (Lily to Minoriko)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reisen (II) || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
2&lt;br /&gt;
||Eternal Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Lily White&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 45&amp;lt;br&amp;gt;40 (Angel&#039;s Blessing PS)|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 10||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 16||Obtainable from Stage 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 20 || 23||Obtainable from Stage 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 30 || 31||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| 40 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Lily Black&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 45 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 20 || 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 20 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 31&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Assault&lt;br /&gt;
| 60 || 55&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Extend&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Instinct&amp;quot; is the only available Special Skill during Stages 28-29.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 24&lt;br /&gt;
|129||142||177||109||207||209||86&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|133||146||182||114||219||221||96&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|139||152||189||121||238||241||112&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|145||158||196||128||257||261||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|151||164||203||135||276||281||144&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|157||170||210||142||295||301||160&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|163||176||217||149||314||321||176&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|169||182||224||156||333||341||192&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|174||187||230||162||350||359||206&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Depressed)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Depressed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 5 || 3 || S || 1.5 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2500||3500||4500||5500||6500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||70||120||170||220||270||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||500||700||900||1100||1300||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || C || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Healing Ability ||Unit can use the &amp;quot;Heal&amp;quot; Command to replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Heal ||Replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Tackle||Melee||P/S||1-2||x||+30||+35||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1200||1700||2400||3150||4400||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics (Normal)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Normal)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 6 || 4 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||850||1050||1250||1450||1650||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Healing Ability ||Unit can use the &amp;quot;Heal&amp;quot; Command to replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Heal ||Replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Tackle||Melee||P/S||1-2||x||+30||+35||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1500||2000||2700||3450||4700||&lt;br /&gt;
|-&lt;br /&gt;
|Danmaku Attack||Ranged||P&amp;lt;br&amp;gt;Assist||1-4||20A||+20||+20||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2100||2600||3300||4050||5300||&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s Spring~||Ranged||P (Herald of Spring PS)&amp;lt;br&amp;gt;MAP (moving type; ally-enemy distinction)||1-5||2A||+10||+10||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5600||&lt;br /&gt;
*&#039;&#039;&#039;Maximum attack range of MAP (o) &amp;amp; unit movement during MAP (&amp;lt;) (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
  oooo&lt;br /&gt;
 &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;x&lt;br /&gt;
  oooo &lt;br /&gt;
*MAP attack area depends on movement range, movement range decreases by 1 =&amp;gt; MAP range goes back by 1 square. &lt;br /&gt;
*Gains P attribute with &amp;quot;Herald of Spring&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring-Announcing Danmaku||Ranged||P||1-3||25MP||+30||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5600||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Lily Black)===&lt;br /&gt;
*&#039;&#039;&#039;Swappable form&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Lily Black)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 6 || 4 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4600||5600||6600||7600||8600||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||125||145||165||185||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Spring Field ||Reduces all damage by 750 (costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Hand Beam||Ranged||P/L&amp;lt;br&amp;gt;Assist||1-4&amp;lt;br&amp;gt;=&amp;gt;1-6||20A||+15||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||5400||Gains 2 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring Attack||Ranged||P||1-3&amp;lt;br&amp;gt;=&amp;gt;1-6||30MP||+20||+15||110 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2650||3150||3850||4600||5850||Gains 3 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring Attack S||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3&amp;lt;br&amp;gt;=&amp;gt;1-6||50MP||+20||+20||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Gains 3 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Breath of Life&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Grants 10% HP regeneration each turn to units in the 8 squares surrounding the user.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
||37 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Grants 15% HP regeneration each turn to units in the 8 squares surrounding the user.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herald of Spring&#039;&#039;&#039;||12||Ability||Adds P attribute to &amp;quot;It&#039;s Spring~&amp;quot; MAP attack.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel&#039;s Blessing&#039;&#039;&#039;||17||Ability||Reduces cost of &amp;quot;Bless&amp;quot; Spirit Command to 40 SP.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel&#039;s Gospel&#039;&#039;&#039;||65||Ability||Casts &amp;quot;Bless&amp;quot; Spirit Command on all allies. Usable once per stage.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Temperament of the Fallen Angel&#039;&#039;&#039;||Acquisition of Lily Black form (NG)&amp;lt;br&amp;gt;12 (NG+)||Ability||Range of all attacks become 1-6. Ineffective in Lily White form. ||&lt;br /&gt;
*Only obtaiable in NG if Lily Black form secret is acquired. Obtainable at Level 12 in NG+.&lt;br /&gt;
*Does not stack with attack range increase Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lunasa Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Violinist&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Melancholic Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Luna Crescente (Lunasa) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Merlin || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lunasa)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lyrica || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica &amp;amp; Lunasa)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lunasa) - 1 (Lunasa to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 11||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 20 || 20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 28||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 60||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|154||172||212=&amp;gt;232||115||229||240||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|158||178||217=&amp;gt;237||120||241||252||103&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164||187||224=&amp;gt;244||127||260||272||118&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|170||196||231=&amp;gt;251||134||279||292||132&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|176||205||238=&amp;gt;258||141||298||312||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|182||214||245=&amp;gt;265||148||317||332||161&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|188||223||252=&amp;gt;272||155||336||352||175&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|193||231||258=&amp;gt;278||161||353||370||188&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Skill statistics increase by 20 with &amp;quot;Virtuoso&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || M || 2 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4400||5650||6900||8150||9400||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||125||145||165||185||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1000||1250||1500||1750||2000||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Stradivarius||Melee||P/S||1-2||4MP||+30||+40||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2000||2500||3200||3450||5050||&lt;br /&gt;
|-&lt;br /&gt;
|Guarneri del Gesù||Ranged||P&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||2-4||10MP||+20||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5450||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Merlin and Lyrica&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Lunasa Solo Live||Performance||P&amp;lt;br&amp;gt;MAP (fan type; ally-enemy distinction)||1-5||85MP||0||0||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Reduces enemy units&#039; Power by 10. &lt;br /&gt;
*&#039;&#039;&#039;Shape of MAP (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
 o&lt;br /&gt;
 oo &lt;br /&gt;
 ooox&lt;br /&gt;
 oo&lt;br /&gt;
 o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sound of Melancholy&#039;&#039;&#039;||1||Ability||Reduces 2 Power from enemies Lunasa hits. Works even during Support Attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Virtuoso&#039;&#039;&#039;||1||Ability||Skill statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Concertmaster&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +10.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||25 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +15.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +20.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Merlin Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Trumpeter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Maniac Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Shiny Transblue (Merlin) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lunasa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lunasa/Merlin only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lunasa)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lyrica || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lyrica only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Merlin) - 1 (Merlin to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 14||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 50 || 42||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 40 || 46||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 75 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Power Limit Break&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|High Spirits&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|159||177=&amp;gt;197||176&amp;lt;=196||135=&amp;gt;155||194&amp;lt;=214||235||98&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|163||183=&amp;gt;203||181&amp;lt;=201||141=&amp;gt;161||205&amp;lt;=225||247||107&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|169||192=&amp;gt;212||188&amp;lt;=208||151=&amp;gt;171||222&amp;lt;=242||267||122&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|175||201=&amp;gt;222||195&amp;lt;=215||161=&amp;gt;181||239&amp;lt;=259||287||136&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|181||210=&amp;gt;230||202&amp;lt;=222||171=&amp;gt;191||256&amp;lt;=276||307||150&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|187||219=&amp;gt;239||209&amp;lt;=229||181=&amp;gt;201||273&amp;lt;=293||327||165&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|193||228=&amp;gt;248||216&amp;lt;=236||191=&amp;gt;211||290&amp;lt;=310||347||179&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|198||236=&amp;gt;256||222&amp;lt;=242||200=&amp;gt;220||305&amp;lt;=325||365||202&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Evasion and Skill statistics decrease by 20, Defense and Ranged statistics increase by 20 with &amp;quot;Berserk Magic&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || M || 2 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5000||6250||7500||8750||10000||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||160||210||260||310||360||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||110||130||150||170||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1050||1300||1550||1800||2050||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Lunasa and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Lunasa and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Trumpet||Melee||P/S||1-2||5MP||+30||+35||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2050||2550||3250||4000||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Curvy Laser||Ranged||L&amp;lt;br&amp;gt;Assist||4-6||10MP||+50||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5350||&lt;br /&gt;
|-&lt;br /&gt;
|Hino Phantasm||Ranged||P||1-3||35MP||+15||+25||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2550||3050||3750||4500||5600||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Merlin and Lyrica&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Merlin Happy Live||Performance||P&amp;lt;br&amp;gt;MAP (unit surrounding type; ally-enemy distinction)||1-2||80MP||0||0||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Increases ally units&#039; Power by 10. &lt;br /&gt;
*&#039;&#039;&#039;Shape of MAP:&#039;&#039;&#039;&lt;br /&gt;
   o&lt;br /&gt;
  ooo&lt;br /&gt;
 ooxoo&lt;br /&gt;
  ooo&lt;br /&gt;
   o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;High Tension&#039;&#039;&#039;||1||Ability||Increases Power gained from combat-related actions by 1.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Go Happy&#039;&#039;&#039;||14||Ability||Increases Merlin&#039;s starting Power by 20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Happy Shower&#039;&#039;&#039;||34||Ability||Grants 2 Power each turn to ally units within the 8 squares surrounding Merlin.||Only usable when Merlin is at the front of her pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserk Magic&#039;&#039;&#039;||40||Ability||Skill and Evasion statistics -20, Ranged and Defense statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lyrica Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Keyboardist&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Illusionary Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Your Sparkling Sound (Lyrica) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lunasa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica &amp;amp; Lunasa)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Merlin || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lyrica only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lyrica) - 1 (Lyrica to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 25|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 8||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 13||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 22||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 40 || 30||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| 80 || 70||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Tandem Attack&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|152||169||190||111||236=&amp;gt;256||234=&amp;gt;254||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|156||175||195||116||248=&amp;gt;268||246=&amp;gt;266||99&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|162||184||202||123||267=&amp;gt;287||266=&amp;gt;286||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|168||193||209||130||286=&amp;gt;306||286=&amp;gt;306||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|174||202||216||137||305=&amp;gt;325||306=&amp;gt;326||142&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|180||211||223||144||324=&amp;gt;344||326=&amp;gt;346||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|186||220||230||151||343=&amp;gt;363||346=&amp;gt;366||171&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|191||228||236||157||360=&amp;gt;383||364=&amp;gt;384||184&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Evasion and Skill statistics increase by 20 with &amp;quot;Pearly Fingertips&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || S || 2 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||190||240||290||340||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||115||140||165||190||215||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||850||1050||1250||1450||1650||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lunasa are within the 8 squares surrounding Lunasa or in the same pair as her, Lyrica can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lunasa into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lunasa are within the 8 squares surrounding Lunasa or in the same pair as her, Lyrica can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lunasa into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Keyboard||Melee||P/S||1-3||5MP||+20||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|1950||2450||3150||3900||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Noise||Ranged||P&amp;lt;br&amp;gt;Assist||1-4||5MP||+40||+5||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Bösendorfer Divine Performance||Ranged||P||3-6||15MP||+20||+10||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5450||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Lunasa and Merlin&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Lyrica Solo Live||Performance||P&amp;lt;br&amp;gt;MAP (bombardment type; ally-enemy distinction)||1-5||40MP||0||0||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Increases ally units&#039; accuracy and evasion rates by 15%. &lt;br /&gt;
*&#039;&#039;&#039;Shape of bombardment range:&#039;&#039;&#039;&lt;br /&gt;
     o    &lt;br /&gt;
    ooo&lt;br /&gt;
   ooooo&lt;br /&gt;
  ooooooo &lt;br /&gt;
 ooooxoooo&lt;br /&gt;
  ooooooo&lt;br /&gt;
   ooooo&lt;br /&gt;
    ooo&lt;br /&gt;
     o&lt;br /&gt;
*&#039;&#039;&#039;Shape of bombardment radius&#039;&#039;&#039; (unit within &amp;quot;x&amp;quot; will still receive effect):&lt;br /&gt;
  o&lt;br /&gt;
 oxo&lt;br /&gt;
  o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Go Get &#039;Em!&#039;&#039;&#039;||1||Ability||Enables Lyrica to have adjacent ally units perform Support Attacks for her, with or without the Support Attack skill. Doesn&#039;t decrease the ally&#039;s Support Attack count if they have it.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pearly Fingertips&#039;&#039;&#039;||40||Ability||Skill and Evasion statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dependable&#039;&#039;&#039;||70||Ability||Lyrica&#039;s &amp;quot;Hope&amp;quot; Spirit Command affects both members of a pair, SP recovery amount reduced from 50 to 30.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prismriver Sisters&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Combination unit between Lunasa, Merlin and Lyrica.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Main character: Lunasa; Sub characters: Merlin, Lyrica&#039;&#039;&#039;&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*The Netherworld&#039;s Prism Phantoms ~ Ghostly Band (Default BGM)&lt;br /&gt;
*Wish Upon a Rainbow ~ Ghostly Band (Using Spirit Wheel Concerto Grosso: Nostalgic)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lunasa) - 1 (Lunasa to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Lunasa&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 11||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 20 || 20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 28||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 60||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Merlin&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 14||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 50 || 42||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 40 || 46||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 75 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lyrica&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 25|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 8||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 13||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 22||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 40 || 30||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| 80 || 70||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP (Lunasa) !!SP (Merlin) !!SP (Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|154=&amp;gt;159||172=&amp;gt;177=&amp;gt;197||212=&amp;gt;232||115=&amp;gt;135=&amp;gt;155||229=&amp;gt;236=&amp;gt;256||240=&amp;gt;254||94||98||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|158=&amp;gt;163||178=&amp;gt;183=&amp;gt;203||217=&amp;gt;237||120=&amp;gt;141=&amp;gt;161||241=&amp;gt;248=&amp;gt;268||252=&amp;gt;266||103||107||99&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164=&amp;gt;169||187=&amp;gt;192=&amp;gt;212||224=&amp;gt;244||127=&amp;gt;151=&amp;gt;171||260=&amp;gt;267=&amp;gt;287||272=&amp;gt;286||118||122||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|170=&amp;gt;175||196=&amp;gt;201=&amp;gt;221||231=&amp;gt;251||134=&amp;gt;161=&amp;gt;181||279=&amp;gt;286=&amp;gt;306||292=&amp;gt;306||132||136||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|176=&amp;gt;181||205=&amp;gt;210=&amp;gt;220||238=&amp;gt;258||141=&amp;gt;171=&amp;gt;191||298=&amp;gt;305=&amp;gt;325||312=&amp;gt;326||146||150||142&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|182=&amp;gt;187||214=&amp;gt;219=&amp;gt;239||245=&amp;gt;265||148=&amp;gt;181=&amp;gt;201||317=&amp;gt;324=&amp;gt;344||332=&amp;gt;346||161||165||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|188=&amp;gt;193||223=&amp;gt;228=&amp;gt;248||252=&amp;gt;272||155=&amp;gt;191=&amp;gt;211||336=&amp;gt;343=&amp;gt;363||352=&amp;gt;366||175||179||171&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|193=&amp;gt;198||231=&amp;gt;236=&amp;gt;256||258=&amp;gt;278||161=&amp;gt;200=&amp;gt;220||353=&amp;gt;360=&amp;gt;380||370=&amp;gt;384||188||202||184&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Statistics are displayed assuming that all component characters are of the same level.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Skill stats increase by 20 with &amp;quot;Virtuoso&amp;quot; Personal Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Melee, Ranged, and Defense stats are automatically replaced with Merlin&#039;s stats during Synchronize. They are further increased with Merlin&#039;s &amp;quot;Berserk Magic&amp;quot; Personal Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Evasion stats are automatically replaced with Lyrica&#039;s stats during Synchronize.&amp;lt;br&amp;gt;&lt;br /&gt;
If Lyrica is equipped with &amp;quot;Pearly Fingertips&amp;quot; Personal Skill, Lunasa&#039;s Accuracy stats are automatically replaced with Lyrica&#039;s stats during Synchronize.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, Lunasa&#039;s &amp;quot;Concertmaster&amp;quot; (L1/L2/L3) increases all of the unit&#039;s current stats during Synchronize by 10/15/20.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 3 || L || 6 ||3||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||9000||10050||12000||13500||14000||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||270||320||370||420||470||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||100||120||140||160||180||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1150||1400||1650||1900||2150||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Separate ||Unit separates back into Lunasa, Merlin, Lyrica.||&lt;br /&gt;
|- &lt;br /&gt;
| Synchronize ||At 120 Power, each of Lunasa&#039;s character stats are replaced with the highest stat among the 3 sisters. Stat boosts gained from Personal Skills are still carried on.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Separate ||Unit separates back into Lunasa, Merlin, Lyrica.||Added with &amp;quot;Separate&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Dinning||Ranged||x||1-6||10MP||+20||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Change Attack||Melee||P||1-3||10MP||+30||+35||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Ignore Size||2-4||30MP||+15||+20||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||5600||&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly Wheel Concerto Grosso||Ranged||Ignore Size||3-7||70MP||+20||+25||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3800||4300||5000||5750||6500||&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly Wheel Concerto Grosso: Nostalgic||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||2-4||100MP||+25||+20||140 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|4400||4900||5600||6350||7100||Added after Stage 74A / at the start of Stage 71B.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sound of Melancholy&#039;&#039;&#039;||1||Ability||Reduces 2 Power from enemies Lunasa hits. Works even during Support Attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Virtuoso&#039;&#039;&#039;||1||Ability||Skill statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Concertmaster&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +10.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||25 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +15.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +20.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Youmu Konpaku&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Half-Human Half-Phantom Gardener&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Handle Sword Techniques&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Sword-Light-One-Flash ~ Mystic Oriental Dream (default BGM)&lt;br /&gt;
*Slash Like a Shura ~ Hiroari Shoots a Strange Bird (enemy BGM; using A Single Thought and Infinite Kalpas)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Yuyuko ||3 (Yuyuko to Youmu) - 2 (Youmu to Yuyuko)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lunasa ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Merlin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lyrica ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reisen ||1||Stage 50 onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || &#039;&#039;After Stage 32&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| 65 || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5!!Level 6&lt;br /&gt;
|- &lt;br /&gt;
|Blocking&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Hit)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
|157||121||175||109||181||183||53&lt;br /&gt;
|-&lt;br /&gt;
! Level 10&lt;br /&gt;
|161||124||178||113||189||191||60&lt;br /&gt;
|-&lt;br /&gt;
! Level 20&lt;br /&gt;
|170||130||185||121||207||211||76&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|179||136||192||129||225||231||92&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|188||142||199||137||243||251||108&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|197||148||206||145||261||271||124&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|206||154||213||153||279||291||140&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|215||160||220||161||297||311||156&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|224||166||227||169||315||331||172&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|233||172||234||177||333||351||188&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|241||177||240||184||349||369||202&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Half-Phantom|| 6 ||4&amp;lt;br&amp;gt;5 (After Stage 32) || M || 2.5 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||170||220||270||320||370||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||115||140||165||190||215||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Split Image (Youmu)||At 130 Power, unit has a 25% chance of evading enemies&#039; attacks.||Added with &amp;quot;Wheel of Pain of Life and Death&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Roukanken||Melee||P&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||1-2||5MP||+35||+40||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1950||2450||3150||3900||4650||&lt;br /&gt;
|-&lt;br /&gt;
|Half-Phantom||Melee||P||1-4||10MP||+10||+20||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Cherry Blossom Flashing||Melee||P||1-3||40MP||+20||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2450||2950||3650||4400||5150||Added in Mystic Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|Flash of Two Hundred Yojanas||Melee||MAP (moving type; no ally-enemy distinction)||2-6||1A||+30||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2600||3100||3800||4550||5300||Added in Eternal Chapter.&lt;br /&gt;
*&#039;&#039;&#039;Maximum attack range of MAP (o) &amp;amp; unit movement during MAP (&amp;lt;) (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
  ooooo&lt;br /&gt;
 &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;x&lt;br /&gt;
  ooooo &lt;br /&gt;
*MAP attack area depends on movement range, movement range decreases by 1 =&amp;gt; MAP range goes back by 1 square. &lt;br /&gt;
|-&lt;br /&gt;
|Five Signs of the Dying Deva||Melee||x||3-6||50MP||+5||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added in Mystic Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|Meditation Slash||Melee||P&amp;lt;br&amp;gt;Size Ignore||1&amp;lt;br&amp;gt;=&amp;gt;1-2||55MP||+20||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|3300||3800||4500||5250||6000||Gains 1 range in Eternal Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|A Single Thought and Infinite Kalpas||Melee||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1||80MP||+30||+20||135 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3900||4400||5100||5850||6600||Added in Mystic Chapter.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul&#039;s Interval&#039;&#039;&#039;||1||Ability|| Accuracy and Evasion rates increase by 30% when unit is adjacent to enemy.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sword Arm&#039;&#039;&#039;||7||Ability|| At 130 Power, Parry will always activate.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lotus Posture Slash&#039;&#039;&#039;||20||Ability||Damage dealt +10% in Focused Mode.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wheel of Pain of Life and Death&#039;&#039;&#039;||28||Ability||Adds &amp;quot;Split Image (Youmu)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul&#039;s Essence&#039;&#039;&#039;||65||Ability||Spirit Command &amp;quot;Soul&amp;quot; grants x2.25 damage. ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yuyuko Saigyouji&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Ghost of Flawless Immaculate Beauty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Death&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*A Butterfly Amidst Scattering Petals ~ Bloom Nobly, Ink-Black Cherry Blossoms (enemy BGM; using Death Butterfly, Floating Moon)&lt;br /&gt;
*BORDER OF LIFE ~ Border of Life (enemy BGM - when using Resurrection Butterfly)&lt;br /&gt;
*The Dancing, Blooming, Butterfly Person A!! ~ Ghost Lead - Night Sakura of Dead Spirits (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Big-Shot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yukari ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
3&amp;lt;br&amp;gt;3 (Yukari to Yuyuko) - 4 (Yuyuko to Yukari)&lt;br /&gt;
||&lt;br /&gt;
*Eternal Chapter - Stage 75&lt;br /&gt;
*After Stage 75&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Youmu ||2 (Youmu to Yuyuko) - 3 (Youmu to Yuyuko)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lunasa ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Merlin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lyrica ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eirin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eiki ||0 (Eiki to Yuyuko) - 1 (Yuyuko to Eiki)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suika ||0 (Suika to Yuyuko) - 2 (Yuyuko to Suika)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 30 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 80 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| 70 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 110 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3&lt;br /&gt;
|- &lt;br /&gt;
|Blocking&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|SP Up&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|MP Save&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|141||175||211||129||224||246||119&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|145||182||216||134||237||260||132&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|150||191||223||141||255||280||150&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|155||200||230||148||273||300||168&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|160||209||237||155||291||320||186&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|165||218||244||162||309||340||204&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|170||227||251||169||327||360||222&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|174||235||257||175||343||378||238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Ghost|| 6 ||3|| L || 3.5 ||2||Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6100||7600||9100||9850||12100||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||220||270||320||370||420||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||130||155||180||205||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1150||1400||1650||1900||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Ghostly Butterfly Dance||Increases final Evasion rate depending on Skill stat difference with the enemy.||+1.5% Evasion for each Skill stat difference. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Deathly Butterfly (L1)||Next attack instantly defeats the enemy. Usable twice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||Added with &amp;quot;Deathly Butterfly (L1)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Butterfly (L2)||Next attack instantly defeats the enemy. Usable thrice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||Added with &amp;quot;Deathly Butterfly (L2)&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Spirits that Died Well||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce||1-4||5MP||+15||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Lance of the Swallowtail Crest||Ranged||L&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||2-7||10MP||+15||+15||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Path to Yomotsu-Hirasaka||Ranged||x||4-6||3A||+20||+5||100 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||3200||3900||4650||5400||&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Dream||Ranged||P||2-4||45MP||+20||+10||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3200||3700||4400||5150||5900||&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Buttefly, Floating Moon||Ranged||L&amp;lt;br&amp;gt;Size Ignore||3-7||65MP||+25||+10||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|3500||4000||4700||5450||6200||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghostly Butterfly Dance +&#039;&#039;&#039;||1||Ability|| Unit will evade enemy attacks when &amp;quot;Shield Defense&amp;quot; is activated.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sense of Elegance&#039;&#039;&#039;||1||Ability||Doubles the effect of consumable items.||No effect on full-recovery consumables. Doesn&#039;t work if Yuyuko is at the rear of a pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Deathly Butterfly&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Command||Next attack instantly defeats the enemy. Usable twice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||&lt;br /&gt;
|-&lt;br /&gt;
||65 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Command||Next attack instantly defeats the enemy. Usable thrice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Return to Yomi&#039;&#039;&#039;||39||Ability||Yuyuko gains 50% of any shot down ally&#039;s SP.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost Spot&#039;&#039;&#039;||39||Ability||Recovers 10 SP for every enemy Yuyuko shoots down. Only works when Yuyuko is at the front of a pair.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ran Yakumo&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Shikigami of the Gap Youkai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Use Shikigami&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*CYANO FANTASIA ~ Maiden&#039;s Illusionary Funeral (enemy BGM)&lt;br /&gt;
*ACCEL FOX ~ Youkai Domination (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Chen ||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||3 (Yukari to Ran) - 2 (Ran to Yukari)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuyuko ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Youmu ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shou ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zenki ||0 (Zenki to Ran) - 1 (Ran to Zenki)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Goki ||0 (Goki to Ran) - 1 (Ran to Goki)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 30 || 24&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 35 || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|179||168||206||131||221||239||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|186||173||211||137||233||253||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|195||180||218||145||250||273||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|204||187||225||153||267||293||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|213||194||232||161||284||313||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|222||201||239||169||301||333||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|231||208||246||177||318||353||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|239||214||252||184||333||371||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youjuu|| 6 ||4 || L || 3 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5500||6750||8000||9250||10500||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||180||230||280||330||380||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||120||145||170||195||220||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Shikigami (Ran)||When Yukari is within a 6-square radius from Ran or in the same pair with her, accuracy rate +20% &amp;amp; 10% MP regeneration at the start of each turn.||Accuracy rate +30% &amp;amp; 20% MP regeneration with &amp;quot;Enhanced Shikigami (Ran)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Split Image (Ran)||At 130 Power, unit has a 25% chance of evading enemy attacks.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Protection of Zenki and Goki||Spawns a &amp;quot;Zenki &amp;amp; Goki&amp;quot; pair unit. Costs 50 MP. Usable once per stage.||Added with &amp;quot;Protection of Zenki and Goki&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Soaring En no Ozunu||Melee||P&amp;lt;br&amp;gt;Assist||1-4||15MP||+20||+30||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Kitsune-Tanuki Youkai Laser||Ranged||L||3-6||20MP||+15||+10||105 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Ultimate Buddhist||Ranged||P (Mark of Manji PS)&amp;lt;br&amp;gt;L&amp;lt;br&amp;gt;Size Ignore&amp;lt;br&amp;gt;MAP (special type; no ally-enemy distiction)||1-6||1A||+15||+20||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2600||3100||3800||4550||5300||&#039;&#039;&#039;Shape of MAP:&#039;&#039;&#039;&lt;br /&gt;
 oooo  o&lt;br /&gt;
    o  o&lt;br /&gt;
    o  o&lt;br /&gt;
 oooxooo&lt;br /&gt;
 o  o&lt;br /&gt;
 o  o &lt;br /&gt;
 o  oooo&lt;br /&gt;
|-&lt;br /&gt;
|Shikigami &amp;quot;Chen&amp;quot;||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3||5A||+25||+30||120 Power&amp;lt;br&amp;gt;Combination attack with Chen&lt;br /&gt;
|A||S||A||A &lt;br /&gt;
|3300||3800||4500||5250||6350||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Kokkuri-san&#039;s Contract||Melee||P&amp;lt;br&amp;gt;Size Ignore||1-3||70MP||+20||+30||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3400||3900||4600||5350||6100||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;White Face Gold Fur&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases the effect of Predict, Belief, Guard, and Diligence Special Skills by 1.5 times.||&lt;br /&gt;
|-&lt;br /&gt;
||70 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases the effect of Predict, Belief, Guard, and Diligence Special Skills by 2 times.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Shikigami (Ran)&#039;&#039;&#039;||1||Ability||+10% to the accuracy boost and MP regeneration granted by the &amp;quot;Shikigami (Ran)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mark of Manji&#039;&#039;&#039;||35||Ability||Adds P attribute to &amp;quot;Ultimate Buddhist&amp;quot; MAP attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection of Zenki and Goki&#039;&#039;&#039;||40||Command||Spawns a &amp;quot;Zenki &amp;amp; Goki&amp;quot; pair unit. Costs 50 MP. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Strongest Shiki&#039;&#039;&#039;||60||Ability||+30% damage on Assist and Support Attacks. Overlaps with Assist Boost Special Skill.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Zenki &amp;amp; Goki&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*Pair unit consisting of &#039;&#039;&#039;Zenki&#039;&#039;&#039; and &#039;&#039;&#039;Goki&#039;&#039;&#039; spawned by Ran. &lt;br /&gt;
*Can be brought back for NG+ as separate units. &lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Bougetsushou ~ Silent Sinner in Blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*CYANO FANTASIA ~ Maiden&#039;s Illusionary Funeral (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics (Zenki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Goki||2|| &lt;br /&gt;
|- &lt;br /&gt;
|Ran||1 (Ran to Zenki) - 0 (Zenki to Ran)|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 25 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|- &lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|- &lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 38&lt;br /&gt;
|172||132||189||120||223||231||110&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|174||134||191||122||227||235||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|183||140||198||130||245||255||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|192||146||205||138||263||275||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|201||152||212||146||281||295||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|210||158||219||154||299||315||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|219||164||226||162||317||335||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|227||169||232||169||333||353||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Character Statistics (Goki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Zenki||2|| &lt;br /&gt;
|- &lt;br /&gt;
|Ran||1 (Ran to Goki) - 0 (Goki to Ran)|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Vigor&lt;br /&gt;
| 20 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 25 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|- &lt;br /&gt;
|Support Defense&lt;br /&gt;
||1||1&lt;br /&gt;
|- &lt;br /&gt;
|P Gain (Damaged)&lt;br /&gt;
||1&lt;br /&gt;
|- &lt;br /&gt;
|Guard&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 38&lt;br /&gt;
|152||169||196||138||204||221||110&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|154||171||197||140||208||225||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|160||180||205||150||225||245||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|166||189||212||160||242||265||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|172||198||219||170||259||285||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|178||207||226||180||276||305||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|184||216||233||190||293||325||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|189||224||239||199||308||343||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Zenki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 7 || 4 || M || 2 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Ran&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4500||4700||4900||5100||5300||5500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||150||160||170||180||190||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||115||120||125||130||135||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1100||1140||1180||1220||1260||1300||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Ran&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Melee||P/S&amp;lt;br&amp;gt;Assist||1-3||x||+25||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2150||2250||2350||2450||2550||2650||&lt;br /&gt;
|-&lt;br /&gt;
|Adamantine Horn||Melee||P&amp;lt;br&amp;gt;Barrier Pierce||1-3||10MP||+20||+25||&lt;br /&gt;
|S||A||C||A &lt;br /&gt;
|2550||2650||2750||2850||2950||3050||&lt;br /&gt;
|-&lt;br /&gt;
|Yin-Yang Beast Charge||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Size Ignore||1-2||40MP||+25||+20||110 Power&amp;lt;br&amp;gt;Combination attack with Goki&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Goki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 || 4 || M || 2 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Ran&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5200||5500||5800||6100||6400||6700||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||160||170||180||190||200||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||94||98||102||106||110||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1300||1350||1400||1450||1500||1550||50&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Ran&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Melee||P/S&amp;lt;br&amp;gt;Assist||1-3||x||+25||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2100||2200||2300||2400||2500||2600||&lt;br /&gt;
|-&lt;br /&gt;
|Water Cannon||Ranged||x||3-6||20MP||+20||+15||&lt;br /&gt;
|A||A||S||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||&lt;br /&gt;
|-&lt;br /&gt;
|Yin-Yang Beast Charge||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Size Ignore||1-2||40MP||+25||+20||110 Power&amp;lt;br&amp;gt;Combination attack with Zenki&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yukari Yakumo&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Mastermind of the Spiriting Away&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Boundaries&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Lapsing into Sleep, the Boundary of Reminiscence ~ Necrofantasia (enemy BGM)&lt;br /&gt;
*The Final Banquet of Boundaries and Reminiscence ~ Necrofantasia (enemy BGM - using &amp;quot;Boundary of Life and Death&amp;quot;; ally BGM - using &amp;quot;Profound Danmaku Barrier -Phantasm, Foam and Shadow-&amp;quot;)&lt;br /&gt;
*Sage, Please Guide Me ~ Night Falls - Swift Battle (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reimu ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||2 (Ran to Yukari) - 3 (Yukari to Ran)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||2||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
3&amp;lt;br&amp;gt;4 (Yuyuko to Yukari) - 3 (Yukari to Yuyuko)&lt;br /&gt;
||&lt;br /&gt;
*Eternal Chapter - Stage 75&lt;br /&gt;
*After Stage 75&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Youmu ||0 (Youmu to Yukari) - 2 (Yukari to Youmu)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suika ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eirin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Satori ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eiki ||0 (Eiki to Yukari) - 1 (Yukari to Eiki)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Standard Spirit Command List&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dream&lt;br /&gt;
| &#039;&#039;Varies&#039;&#039; || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&lt;br /&gt;
! Pierce&lt;br /&gt;
| 25 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cloak&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 80 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Costs for &amp;quot;Dream&amp;quot; Spirit Command&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
|-&lt;br /&gt;
!Scan&lt;br /&gt;
|30&lt;br /&gt;
!Bless&lt;br /&gt;
|110&lt;br /&gt;
!Devote&lt;br /&gt;
|60&lt;br /&gt;
!Triumph&lt;br /&gt;
|60&lt;br /&gt;
!Drive&lt;br /&gt;
|140&lt;br /&gt;
!Bond&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Attune&lt;br /&gt;
|60&lt;br /&gt;
!Prayer&lt;br /&gt;
|80&lt;br /&gt;
!Resupply&lt;br /&gt;
|160&lt;br /&gt;
!Valor&lt;br /&gt;
|80&lt;br /&gt;
!Cloak&lt;br /&gt;
|100&amp;lt;br&amp;gt;40 (Lvl 40)&lt;br /&gt;
|-&lt;br /&gt;
!Focus &lt;br /&gt;
|30&lt;br /&gt;
!Gain&lt;br /&gt;
|60&lt;br /&gt;
!Hope&lt;br /&gt;
|180&lt;br /&gt;
!Soul&lt;br /&gt;
|140&lt;br /&gt;
!Confuse&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Bullseye&lt;br /&gt;
|40&lt;br /&gt;
!Luck&lt;br /&gt;
|80&lt;br /&gt;
!Vigor&lt;br /&gt;
|40&lt;br /&gt;
!Sacrifice&lt;br /&gt;
|140&lt;br /&gt;
!Pressure&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
!Flash&lt;br /&gt;
|30&lt;br /&gt;
!Pierce&lt;br /&gt;
|50&amp;lt;br&amp;gt;25 (Lvl 18)&lt;br /&gt;
!Guts&lt;br /&gt;
|80&lt;br /&gt;
!Assault&lt;br /&gt;
|140&lt;br /&gt;
!Provoke&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
!Sense&lt;br /&gt;
|40&amp;lt;br&amp;gt;20 (Lvl 10) &lt;br /&gt;
!Snipe&lt;br /&gt;
|40&lt;br /&gt;
!Explode&lt;br /&gt;
|20&lt;br /&gt;
!Rage&lt;br /&gt;
|140&lt;br /&gt;
!Zeal&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Accel&lt;br /&gt;
|30&lt;br /&gt;
!Charge&lt;br /&gt;
|50&lt;br /&gt;
!Revive&lt;br /&gt;
|240&lt;br /&gt;
!Daunt&lt;br /&gt;
|140&lt;br /&gt;
!Enable&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!Mercy&lt;br /&gt;
|5&lt;br /&gt;
!Chain&lt;br /&gt;
|80&lt;br /&gt;
!Wall&lt;br /&gt;
|50&lt;br /&gt;
!Rouse&lt;br /&gt;
|100&lt;br /&gt;
!Miracle&lt;br /&gt;
|220&lt;br /&gt;
|-&lt;br /&gt;
!Adapt&lt;br /&gt;
|80&lt;br /&gt;
!Trust&lt;br /&gt;
|50&lt;br /&gt;
!Persist&lt;br /&gt;
|30&lt;br /&gt;
!Rally&lt;br /&gt;
|160&lt;br /&gt;
!Love&lt;br /&gt;
|140&amp;lt;br&amp;gt;80 (Lvl 70)&lt;br /&gt;
|-&lt;br /&gt;
!Cheer&lt;br /&gt;
|60&lt;br /&gt;
!Faith&lt;br /&gt;
|90&lt;br /&gt;
!Wrath&lt;br /&gt;
|130&lt;br /&gt;
!Spirit&lt;br /&gt;
|80&lt;br /&gt;
!Bravery&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Distance&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Spirit Command !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|154||184||213||143||191||251||107&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|159||191||218||150||203||265||119&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164||200||225||160||220||285||135&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|171||209||232||170||237||305||151&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|177||218||239||180||254||325||167&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|183||227||246||190||271||345||183&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|189||236||253||200||288||365||199&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|194||244||259||209||303||383||213&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 5 ||3|| L || 3.5 ||1||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6000||7500||9000||9750||12000||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||210||260||310||360||410||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||40||60||80||100||120||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1100||1350||1600||1850||2100||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Distortion Barrier (Yukari)||Reduces all damage by 900. Costs 5 MP.||&lt;br /&gt;
|-&lt;br /&gt;
|Gap||Ignores other units, danmaku effects, and terrain effects when moving (unit is still affected by special danmaku effects).)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Spiriting Away||Teleports a selected ally unit next to Yukari. Usable twice per stage.||&lt;br /&gt;
*Added with &amp;quot;Spiriting Away&amp;quot; Personal Skill.&lt;br /&gt;
*It is also possible for Yukari to teleport herself.&lt;br /&gt;
*Unusable to units boarding the Palanquin Ship.&lt;br /&gt;
*&#039;&#039;&#039;Teleporting destination tendency:&#039;&#039;&#039;&lt;br /&gt;
The teleported unit will emerge on the square with a larger adjacent number as depicted below if the square currently being checked by the game is already occupied (xx represents Yukari):&lt;br /&gt;
         (16)(08) &lt;br /&gt;
     (14)(06)(02)(10)&lt;br /&gt;
 (13)(05)(01) xx (04)(12)&lt;br /&gt;
     (15)(07)(03)(11)&lt;br /&gt;
         (17)(09)&lt;br /&gt;
|-&lt;br /&gt;
|Yukari&#039;s Delivery||Allows Yukari to use consumable items equipped on any deployed ally unit, on other deployed ally units of choice. Usable twice per stage.||&lt;br /&gt;
*Added with &amp;quot;Yukari&#039;s Delivery&amp;quot; Personal Skill.&lt;br /&gt;
*Items of units loaded inside Palanquin Ship will not be usable.&lt;br /&gt;
|-&lt;br /&gt;
|Loading Gap||Teleports a selected ally unit into the Palanquin Ship. If the Command is used on Yukari, ally units will be able to board Palanquin Ship by moving onto Yukari&#039;s square for the turn. Usable twice per stage.||Added with &amp;quot;Loading Gap&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Boundary of Dreams and Bonds||All ally pairs&#039; FPM attacks deal x1.2 damage. Usable thrice per stage.||Added with &amp;quot;Boundary of Dreams and Bonds&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Gap||Ranged||P||1-2||5MP||+20||+10||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Mesh of Light and Darkness||Ranged||L&amp;lt;br&amp;gt;Assist||1-5||10MP||+25||+15||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Dreams and Reality||Ranged||L||3-7||20MP||+10||+10||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2600||3100||3800||4550||5300||&lt;br /&gt;
|-&lt;br /&gt;
|Flying Noctilucae&#039;s Nest||Ranged||L&amp;lt;br&amp;gt;Size Ignore||2-6||60MP||+10||+5||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3200||3700||4400||5150||5900||&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Barrier||Ranged||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-4||4A||+15||+15||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3500||4000||4700||5450||6200||&lt;br /&gt;
|-&lt;br /&gt;
|Profound Danmaku Barrier -Phantasm, Foam and Shadow-||Ranged||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-11||1A||+50||+50||150 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|4500||5000||5700||6450||7200||Added after Stage 75A / Beginning of Stage 71B.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spiriting Away&#039;&#039;&#039;||1||Command||Teleports a selected ally unit next to Yukari. Unusable to units currently boarding the Palanquin Ship. Usable twice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Yukari&#039;s Delivery&#039;&#039;&#039;||1||Command||Allows Yukari to use consumable items equipped on any deployed ally unit, on other deployed ally units of choice. Usable twice per stage.||Items of units loaded inside Palanquin Ship will not be usable.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loading Gap&#039;&#039;&#039;||1||Command||Teleports a selected ally unit into the Palanquin Ship. Usable twice per stage. Ally units will be able to board Palanquin Ship by moving onto Yukari&#039;s square.|| Boarding the ship by moving onto Yukari&#039;s square does not consume uses of this command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boundary of Dreams and Reality&#039;&#039;&#039;||50||Ability||Reduces SP costs of &amp;quot;Dream&amp;quot; Spirit Command by 25%.||Does not apply to Yukari&#039;s own Spirit Commands. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boundary of Dreams and Bonds&#039;&#039;&#039;||&#039;&#039;After Stage 75A / Beginning of Stage 71B.&#039;&#039;||Command||All ally pairs&#039; FPM attacks deal x1.2 damage. Usable thrice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PoFV_Characters&amp;diff=61125</id>
		<title>Gensou Shoujo Wars Complete Box/Database/PoFV Characters</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PoFV_Characters&amp;diff=61125"/>
		<updated>2024-08-03T03:18:22Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Personal Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Medicine Melancholy&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Little Sweet Poison&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Kaeizuka ~ Phantasmagoria of Flower View&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Poison&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Innocent Poison ~ Poison Body (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|Yuuka ||2||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alice ||align=&amp;quot;center&amp;quot;| 1&amp;lt;br&amp;gt;2 ||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hina ||align=&amp;quot;center&amp;quot;| 1&amp;lt;br&amp;gt;2 ||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Eirin ||align=&amp;quot;center&amp;quot;| 1&amp;lt;br&amp;gt;2 ||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Shinki ||align=&amp;quot;center&amp;quot;| 0&amp;lt;br&amp;gt;1 ||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bond&lt;br /&gt;
| 70 || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Assist Boost&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Random Dodge&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 57&lt;br /&gt;
|154||190||195||127||270||282||136&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|156||193||198||130||276||288||141&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|162||202||205||137||295||308||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|168||211||212||144||314||328||173&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|174||220||219||151||333||348||189&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|179||228||225||157||350||366||203&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 || 4 || SS || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4000||5000||6000||7000||8000||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||130||140||150||160||170||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1100||1300||1500||1700||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nerve Poison ||Next attack adds &amp;quot;Armor Pierce 100%&amp;quot; effect. Usable twice per stage.||Added with &amp;quot;Nerve Poison&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Melancholy Poison ||Next attack adds &amp;quot;MP-Ammo Damage&amp;quot; effect. Target&#039;s MP and ammo reserves will become 0. Usable twice per stage. Ineffective against enemies with &amp;quot;Special Resistance&amp;quot; Special Ability.||Added with &amp;quot;Melancholy Poison&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suzuran&#039;s Prayer ||Casts &amp;quot;Prayer&amp;quot; Spirit Command on all ally units. Usable once per stage.||Added with &amp;quot;Suzuran&#039;s Prayer&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Poison Breath||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Armor Pierce 50%||3-4||3A||+30||+5||100 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|1500||2000||2700||3450||4550||&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Poison||Ranged||P&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Armor Pierce 50%||1-4||10MP||+40||+50||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Gassing Garden||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Armor Pierce 50%||2-5||35MP||+45||+15||110 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2300||2800||3500||4250||5350||&lt;br /&gt;
|-&lt;br /&gt;
|Into Delirium||Ranged||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore&amp;lt;br&amp;gt;Armor Pierce 50%||1-6||50MP||+15||+40||120 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2600||3100||3800||4550||5650||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nerve Poison&#039;&#039;&#039;||1||Command||Next attack adds &amp;quot;Armor Pierce 100%&amp;quot; effect. Usable twice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melancholy Poison&#039;&#039;&#039;||1||Command||Next attack adds &amp;quot;MP-Ammo Damage&amp;quot; effect. Target&#039;s MP and ammo reserves will become 0. Usable twice per stage. Ineffective against enemies with &amp;quot;Special Resistance&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lily of the Valley&#039;&#039;&#039;||35||Ability||SP cost of &amp;quot;Triumph&amp;quot; Spirit Command becomes 20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suzuran&#039;s Prayer&#039;&#039;&#039;||65||Command||Casts &amp;quot;Prayer&amp;quot; Spirit Command on all ally units. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Komachi Onozuka&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Guide of the Sanzu River&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Kaeizuka ~ Phantasmagoria of Flower View&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Distance&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*PRICE OF LIFE ~ Higan Retour (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|Eiki ||2 (Eiki to Komachi) - 3 (Komachi to Eiki)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sakuya ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Keine ||1||After Stage 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mokou ||1||After Stage 42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 20 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 40 || 39&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4&lt;br /&gt;
|-&lt;br /&gt;
|Blocking&lt;br /&gt;
||1||1&lt;br /&gt;
|- &lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|MP Save&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 15&lt;br /&gt;
|148||144||184||113||155||199||72&lt;br /&gt;
|-&lt;br /&gt;
! Level 20&lt;br /&gt;
|153||148||188||117||164||209||80&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|162||155||195||125||181||229||96&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|171||162||202||133||198||249||112&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|180||169||209||141||215||269||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|189||176||216||149||232||289||144&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|198||183||223||157||249||309||160&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|207||190||230||165||266||329||176&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|216||197||237||173||283||349||192&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|224||203||243||180||298||367||206&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Shinigami|| 5 || 3 || L || 2.5 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5800||7050||8300||9550||10800||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||160||210||260||310||360||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||80||100||120||140||160||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1000||1250||1500||1750||2000||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HP Regeneration (Medium) ||Restores 20% HP at the start of each turn.||Added with &amp;quot;Slacker&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Path of Avici ||For once, attacks with a maximum range of 3 will have infinite range, however they cannot be used after moving. Usable twice per stage.||Added with &amp;quot;Path of Avici&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Scythe||Melee||P/S||1-2||5MP||+30||+30||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1950||2450||3150||3900||4650||&lt;br /&gt;
|-&lt;br /&gt;
|Shinigami&#039;s Scythe||Melee||P&amp;lt;br&amp;gt;Assist||2-3||15MP||+10||+25||&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|2250||2750||3450||4200||4950||&lt;br /&gt;
|-&lt;br /&gt;
|Last Farewell Trial Edition||Melee||P (Soul-Detaching Scythe PS)||2-7||20MP||+15||+20||100 Power&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Ferry of the Deep Fog||Melee||P&amp;lt;br&amp;gt;Size Ignore||2-4||55MP||+20||+25||120 Power&lt;br /&gt;
|A||A||S||A &lt;br /&gt;
|3150||3650||4350||5100||5850||&lt;br /&gt;
|-&lt;br /&gt;
|Price of Life||Melee||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-8||70MP||+50||+10||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3650||4150||4850||5600||6350||Added after Stage 62.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Path of Avici&#039;&#039;&#039;||1||Command||For once, attacks with a maximum range of 3 will have infinite range, however they cannot be used after moving. Usable twice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slacker&#039;&#039;&#039;||1||Ability||Gains HP Regeneration (Medium) Special Ability but sorties with 20 less Power.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ferriage Toll&#039;&#039;&#039;||20||Ability||Obtains 10% more Points. Stacks with Luck as well as Point-increasing items and skills.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul-Detaching Scythe&#039;&#039;&#039;||30||Ability||Adds P attribute to &amp;quot;Last Farewell Trial Edition&amp;quot; attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kyan!&#039;&#039;&#039;||&#039;&#039;After Stage 62&#039;&#039;||Ability||Sorties with 30 extra Power and increases Power by 2 on every turn if Eiki is on the map.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Eiki Shiki, Yamaxanadu&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Supreme Judge of Paradise&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Kaeizuka ~ Phantasmagoria of Flower View&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Distinctly Judge Good and Evil&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Fantasy Judgment after Seventy Years ~ Eastern Judgement in the Sixtieth Year (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|Komachi ||3 (Komachi to Eiki) - 2 (Eiki to Komachi)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuyuko ||1 (Yuyuko to Eiki) - 0 (Eiki to Yuyuko)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||1 (Yukari to Eiki) - 0 (Eiki to Yukari)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Satori ||1 (Satori to Eiki) - 0 (Eiki to Satori)||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level !!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 15 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rage&lt;br /&gt;
| 70&amp;lt;br&amp;gt;60 || 20&amp;lt;br&amp;gt;28||Cost becomes 60 with &amp;quot;Enma&#039;s Rage&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 40 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|- &lt;br /&gt;
|Size Ignore&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Distance Ignore&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 58&lt;br /&gt;
|170||201||223||135||281||290||141&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|172||203||225||137||285||294||145&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|178||212||232||144||304||314||161&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|184||221||239||151||323||334||177&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|190||230||246||158||342||354||193&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|195||238||252||164||359||372||207&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Enma|| 6 || 4 || S || 3.5 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5000||6000||7000||8000||9000||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||180||230||280||330||380||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||120||145||170||195||220||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1000||1200||1400||1600||1800||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Trial of Black or White ||Fixes dealt damage to 5000 for one turn. Does not work on enemies with the &amp;quot;Special Resistance&amp;quot; Special Ability. Usable twice per stage.||Added with &amp;quot;Trial of Black or White&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Danmaku Judgement||Ranged||P&amp;lt;br&amp;gt;Assist||2-4||10MP||+15||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Guilty or Not Guilty||Ranged||P||1-7||10MP||+30||+40||&lt;br /&gt;
|A||A||B||A&lt;br /&gt;
|2500||3000||3700||4450||5200||&lt;br /&gt;
|-&lt;br /&gt;
|Trial of the Ten Kings||Ranged||P&amp;lt;br&amp;gt;Size Ignore||1-3||8A||+10||+15||110 Power&lt;br /&gt;
|A||A||C||A&lt;br /&gt;
|3100||3600||4300||5050||5800||&lt;br /&gt;
|-&lt;br /&gt;
|Last Judgement||Ranged||Size Ignore||1-8||4A||+5||+40||130 Power&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|3600||4100||4800||5550||6300||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Judge of Paradise&#039;&#039;&#039; ||1||Ability||For both Eiki and the opponent in a battle, changes accuracy rate to 100% if it was initially 50% or above, and 0% if it&#039;s the opposite.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pay Attention!&#039;&#039;&#039;||1||Ability||All allies sortie with 7 extra Power.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enma&#039;s Rage&#039;&#039;&#039;||28||Ability||SP cost of &amp;quot;Rage&amp;quot; Spirit Command becomes 60.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trial of Black or White&#039;&#039;&#039;||35||Ability||Fixes dealt damage to 5000 for one turn. Does not work on enemies with the &amp;quot;Special Resistance&amp;quot; Special Ability. Usable twice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PoFV_Characters&amp;diff=61124</id>
		<title>Gensou Shoujo Wars Complete Box/Database/PoFV Characters</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PoFV_Characters&amp;diff=61124"/>
		<updated>2024-08-03T03:18:05Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Unit Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Medicine Melancholy&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Little Sweet Poison&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Kaeizuka ~ Phantasmagoria of Flower View&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Poison&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Innocent Poison ~ Poison Body (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|Yuuka ||2||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alice ||align=&amp;quot;center&amp;quot;| 1&amp;lt;br&amp;gt;2 ||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hina ||align=&amp;quot;center&amp;quot;| 1&amp;lt;br&amp;gt;2 ||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Eirin ||align=&amp;quot;center&amp;quot;| 1&amp;lt;br&amp;gt;2 ||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Shinki ||align=&amp;quot;center&amp;quot;| 0&amp;lt;br&amp;gt;1 ||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bond&lt;br /&gt;
| 70 || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Assist Boost&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Random Dodge&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 57&lt;br /&gt;
|154||190||195||127||270||282||136&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|156||193||198||130||276||288||141&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|162||202||205||137||295||308||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|168||211||212||144||314||328||173&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|174||220||219||151||333||348||189&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|179||228||225||157||350||366||203&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 || 4 || SS || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4000||5000||6000||7000||8000||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||130||140||150||160||170||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1100||1300||1500||1700||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nerve Poison ||Next attack adds &amp;quot;Armor Pierce 100%&amp;quot; effect. Usable twice per stage.||Added with &amp;quot;Nerve Poison&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Melancholy Poison ||Next attack adds &amp;quot;MP-Ammo Damage&amp;quot; effect. Target&#039;s MP and ammo reserves will become 0. Usable twice per stage. Ineffective against enemies with &amp;quot;Special Resistance&amp;quot; Special Ability.||Added with &amp;quot;Melancholy Poison&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suzuran&#039;s Prayer ||Casts &amp;quot;Prayer&amp;quot; Spirit Command on all ally units. Usable once per stage.||Added with &amp;quot;Suzuran&#039;s Prayer&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Poison Breath||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Armor Pierce 50%||3-4||3A||+30||+5||100 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|1500||2000||2700||3450||4550||&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Poison||Ranged||P&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Armor Pierce 50%||1-4||10MP||+40||+50||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Gassing Garden||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Armor Pierce 50%||2-5||35MP||+45||+15||110 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2300||2800||3500||4250||5350||&lt;br /&gt;
|-&lt;br /&gt;
|Into Delirium||Ranged||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore&amp;lt;br&amp;gt;Armor Pierce 50%||1-6||50MP||+15||+40||120 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2600||3100||3800||4550||5650||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nerve Poison&#039;&#039;&#039;||1||Command||Next attack adds &amp;quot;Armor Pierce 100%&amp;quot; effect. Usable twice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melancholy Poison&#039;&#039;&#039;||1||Command||Next attack adds &amp;quot;MP-Ammo Damage&amp;quot; effect. Target&#039;s MP and ammo reserves will become 0. Usable twice per stage. Ineffective against enemies with &amp;quot;Special Resistance&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lily of the Valley&#039;&#039;&#039;||35||Ability||SP cost of &amp;quot;Triumph&amp;quot; Spirit Command becomes 20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suzuran&#039;s Prayer&#039;&#039;&#039;||&#039;&#039;After Stage 64&#039;&#039;||Command||Casts &amp;quot;Triumph&amp;quot; Spirit Command on all ally units. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Komachi Onozuka&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Guide of the Sanzu River&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Kaeizuka ~ Phantasmagoria of Flower View&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Distance&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*PRICE OF LIFE ~ Higan Retour (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|Eiki ||2 (Eiki to Komachi) - 3 (Komachi to Eiki)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sakuya ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Keine ||1||After Stage 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mokou ||1||After Stage 42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 20 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 40 || 39&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4&lt;br /&gt;
|-&lt;br /&gt;
|Blocking&lt;br /&gt;
||1||1&lt;br /&gt;
|- &lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|MP Save&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 15&lt;br /&gt;
|148||144||184||113||155||199||72&lt;br /&gt;
|-&lt;br /&gt;
! Level 20&lt;br /&gt;
|153||148||188||117||164||209||80&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|162||155||195||125||181||229||96&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|171||162||202||133||198||249||112&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|180||169||209||141||215||269||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|189||176||216||149||232||289||144&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|198||183||223||157||249||309||160&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|207||190||230||165||266||329||176&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|216||197||237||173||283||349||192&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|224||203||243||180||298||367||206&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Shinigami|| 5 || 3 || L || 2.5 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5800||7050||8300||9550||10800||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||160||210||260||310||360||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||80||100||120||140||160||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1000||1250||1500||1750||2000||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HP Regeneration (Medium) ||Restores 20% HP at the start of each turn.||Added with &amp;quot;Slacker&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Path of Avici ||For once, attacks with a maximum range of 3 will have infinite range, however they cannot be used after moving. Usable twice per stage.||Added with &amp;quot;Path of Avici&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Scythe||Melee||P/S||1-2||5MP||+30||+30||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1950||2450||3150||3900||4650||&lt;br /&gt;
|-&lt;br /&gt;
|Shinigami&#039;s Scythe||Melee||P&amp;lt;br&amp;gt;Assist||2-3||15MP||+10||+25||&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|2250||2750||3450||4200||4950||&lt;br /&gt;
|-&lt;br /&gt;
|Last Farewell Trial Edition||Melee||P (Soul-Detaching Scythe PS)||2-7||20MP||+15||+20||100 Power&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Ferry of the Deep Fog||Melee||P&amp;lt;br&amp;gt;Size Ignore||2-4||55MP||+20||+25||120 Power&lt;br /&gt;
|A||A||S||A &lt;br /&gt;
|3150||3650||4350||5100||5850||&lt;br /&gt;
|-&lt;br /&gt;
|Price of Life||Melee||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-8||70MP||+50||+10||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3650||4150||4850||5600||6350||Added after Stage 62.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Path of Avici&#039;&#039;&#039;||1||Command||For once, attacks with a maximum range of 3 will have infinite range, however they cannot be used after moving. Usable twice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slacker&#039;&#039;&#039;||1||Ability||Gains HP Regeneration (Medium) Special Ability but sorties with 20 less Power.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ferriage Toll&#039;&#039;&#039;||20||Ability||Obtains 10% more Points. Stacks with Luck as well as Point-increasing items and skills.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul-Detaching Scythe&#039;&#039;&#039;||30||Ability||Adds P attribute to &amp;quot;Last Farewell Trial Edition&amp;quot; attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kyan!&#039;&#039;&#039;||&#039;&#039;After Stage 62&#039;&#039;||Ability||Sorties with 30 extra Power and increases Power by 2 on every turn if Eiki is on the map.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Eiki Shiki, Yamaxanadu&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Supreme Judge of Paradise&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Kaeizuka ~ Phantasmagoria of Flower View&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Distinctly Judge Good and Evil&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Fantasy Judgment after Seventy Years ~ Eastern Judgement in the Sixtieth Year (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|Komachi ||3 (Komachi to Eiki) - 2 (Eiki to Komachi)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuyuko ||1 (Yuyuko to Eiki) - 0 (Eiki to Yuyuko)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||1 (Yukari to Eiki) - 0 (Eiki to Yukari)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Satori ||1 (Satori to Eiki) - 0 (Eiki to Satori)||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level !!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 15 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rage&lt;br /&gt;
| 70&amp;lt;br&amp;gt;60 || 20&amp;lt;br&amp;gt;28||Cost becomes 60 with &amp;quot;Enma&#039;s Rage&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 40 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|- &lt;br /&gt;
|Size Ignore&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Distance Ignore&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 58&lt;br /&gt;
|170||201||223||135||281||290||141&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|172||203||225||137||285||294||145&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|178||212||232||144||304||314||161&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|184||221||239||151||323||334||177&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|190||230||246||158||342||354||193&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|195||238||252||164||359||372||207&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Enma|| 6 || 4 || S || 3.5 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5000||6000||7000||8000||9000||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||180||230||280||330||380||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||120||145||170||195||220||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1000||1200||1400||1600||1800||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Trial of Black or White ||Fixes dealt damage to 5000 for one turn. Does not work on enemies with the &amp;quot;Special Resistance&amp;quot; Special Ability. Usable twice per stage.||Added with &amp;quot;Trial of Black or White&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Danmaku Judgement||Ranged||P&amp;lt;br&amp;gt;Assist||2-4||10MP||+15||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Guilty or Not Guilty||Ranged||P||1-7||10MP||+30||+40||&lt;br /&gt;
|A||A||B||A&lt;br /&gt;
|2500||3000||3700||4450||5200||&lt;br /&gt;
|-&lt;br /&gt;
|Trial of the Ten Kings||Ranged||P&amp;lt;br&amp;gt;Size Ignore||1-3||8A||+10||+15||110 Power&lt;br /&gt;
|A||A||C||A&lt;br /&gt;
|3100||3600||4300||5050||5800||&lt;br /&gt;
|-&lt;br /&gt;
|Last Judgement||Ranged||Size Ignore||1-8||4A||+5||+40||130 Power&lt;br /&gt;
|A||A||A||A&lt;br /&gt;
|3600||4100||4800||5550||6300||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Judge of Paradise&#039;&#039;&#039; ||1||Ability||For both Eiki and the opponent in a battle, changes accuracy rate to 100% if it was initially 50% or above, and 0% if it&#039;s the opposite.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pay Attention!&#039;&#039;&#039;||1||Ability||All allies sortie with 7 extra Power.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enma&#039;s Rage&#039;&#039;&#039;||28||Ability||SP cost of &amp;quot;Rage&amp;quot; Spirit Command becomes 60.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trial of Black or White&#039;&#039;&#039;||35||Ability||Fixes dealt damage to 5000 for one turn. Does not work on enemies with the &amp;quot;Special Resistance&amp;quot; Special Ability. Usable twice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61123</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61123"/>
		<updated>2024-08-03T03:13:22Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Enemy Full Upgrade Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Difficulty Change softlock==&lt;br /&gt;
In the library menu during the intermissions, the player is able to change the difficulty of the game. The difficulty menu is unrestricted on the left side, and the player is able to scroll the value of the difficulty out of the displayed values. If the player saves the setting in this state, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using Time Paradox/Second Attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her Time Paradox attack, the second Magic Star Sword will be used despite having 0 ammo.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part. This includes point rewards in the part slot.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on a support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. Instead, her ammo usage is normal (1 per attack), and she will retain the extra damage, until the effect is consumed by either a normal attack or an assist attack.&lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal difficulty&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used (since the duplex barrier effects do not stack).&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks) when she joins. Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
==Enemy Full Upgrade Bonuses==&lt;br /&gt;
When enemies reach 100% upgrade level, they will gain Full Upgrade Bonuses (typically +3000 HP). However, they do not have this bonus if their upgrade level goes above 100%, thus resulting in some enemies having HP that&#039;s significantly lower than other enemies on the same stage, and/or having HP lower than their Hard difficulty counterparts.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
==Nue&#039;s Spirit Costs==&lt;br /&gt;
On a New Game Plus, the cost of Nue&#039;s Spirit Commands &amp;quot;Faith&amp;quot; and &amp;quot;Confuse&amp;quot; are reversed (70 SP and 40 SP, respectively).&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61122</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61122"/>
		<updated>2024-08-03T03:12:20Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Lunatic Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Difficulty Change softlock==&lt;br /&gt;
In the library menu during the intermissions, the player is able to change the difficulty of the game. The difficulty menu is unrestricted on the left side, and the player is able to scroll the value of the difficulty out of the displayed values. If the player saves the setting in this state, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using Time Paradox/Second Attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her Time Paradox attack, the second Magic Star Sword will be used despite having 0 ammo.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part. This includes point rewards in the part slot.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on a support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. Instead, her ammo usage is normal (1 per attack), and she will retain the extra damage, until the effect is consumed by either a normal attack or an assist attack.&lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal difficulty&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used (since the duplex barrier effects do not stack).&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks) when she joins. Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
==Enemy Full Upgrade Bonuses==&lt;br /&gt;
When enemies reach 100% upgrade, they will gain Full Upgrade Bonuses (typically +3000 HP). However, they do not have this bonus if their upgrade level goes above 100%, thus resulting in some enemies having HP that&#039;s significantly lower than other enemies on the same stage, and/or having HP lower than their Hard difficulty counterparts.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
==Nue&#039;s Spirit Costs==&lt;br /&gt;
On a New Game Plus, the cost of Nue&#039;s Spirit Commands &amp;quot;Faith&amp;quot; and &amp;quot;Confuse&amp;quot; are reversed (70 SP and 40 SP, respectively).&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61121</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61121"/>
		<updated>2024-08-03T03:07:57Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Stage 40 Meiling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Difficulty Change softlock==&lt;br /&gt;
In the library menu during the intermissions, the player is able to change the difficulty of the game. The difficulty menu is unrestricted on the left side, and the player is able to scroll the value of the difficulty out of the displayed values. If the player saves the setting in this state, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using Time Paradox/Second Attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her Time Paradox attack, the second Magic Star Sword will be used despite having 0 ammo.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part. This includes point rewards in the part slot.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on a support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. Instead, her ammo usage is normal (1 per attack), and she will retain the extra damage, until the effect is consumed by either a normal attack or an assist attack.&lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal difficulty&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used (since the duplex barrier effects do not stack).&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks) when she joins. Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
==Nue&#039;s Spirit Costs==&lt;br /&gt;
On a New Game Plus, the cost of Nue&#039;s Spirit Commands &amp;quot;Faith&amp;quot; and &amp;quot;Confuse&amp;quot; are reversed (70 SP and 40 SP, respectively).&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61120</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61120"/>
		<updated>2024-08-03T03:07:14Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Stage 34 Ran&amp;#039;s MAP Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Difficulty Change softlock==&lt;br /&gt;
In the library menu during the intermissions, the player is able to change the difficulty of the game. The difficulty menu is unrestricted on the left side, and the player is able to scroll the value of the difficulty out of the displayed values. If the player saves the setting in this state, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using Time Paradox/Second Attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her Time Paradox attack, the second Magic Star Sword will be used despite having 0 ammo.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part. This includes point rewards in the part slot.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on a support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. Instead, her ammo usage is normal (1 per attack), and she will retain the extra damage, until the effect is consumed by either a normal attack or an assist attack.&lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used (since the duplex barrier effects do not stack).&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks) when she joins. Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
==Nue&#039;s Spirit Costs==&lt;br /&gt;
On a New Game Plus, the cost of Nue&#039;s Spirit Commands &amp;quot;Faith&amp;quot; and &amp;quot;Confuse&amp;quot; are reversed (70 SP and 40 SP, respectively).&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61119</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61119"/>
		<updated>2024-08-03T03:06:47Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Reimu&amp;#039;s Duplex Barrier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Difficulty Change softlock==&lt;br /&gt;
In the library menu during the intermissions, the player is able to change the difficulty of the game. The difficulty menu is unrestricted on the left side, and the player is able to scroll the value of the difficulty out of the displayed values. If the player saves the setting in this state, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using Time Paradox/Second Attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her Time Paradox attack, the second Magic Star Sword will be used despite having 0 ammo.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part. This includes point rewards in the part slot.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on a support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. Instead, her ammo usage is normal (1 per attack), and she will retain the extra damage, until the effect is consumed by either a normal attack or an assist attack.&lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used (since the duplex barrier effects do not stack).&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks) when she joins. Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
==Nue&#039;s Spirit Costs==&lt;br /&gt;
On a New Game Plus, the cost of Nue&#039;s Spirit Commands &amp;quot;Faith&amp;quot; and &amp;quot;Confuse&amp;quot; are reversed (70 SP and 40 SP, respectively).&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61118</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61118"/>
		<updated>2024-08-03T03:05:48Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Koishi&amp;#039;s Unconsciousness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Difficulty Change softlock==&lt;br /&gt;
In the library menu during the intermissions, the player is able to change the difficulty of the game. The difficulty menu is unrestricted on the left side, and the player is able to scroll the value of the difficulty out of the displayed values. If the player saves the setting in this state, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using Time Paradox/Second Attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her Time Paradox attack, the second Magic Star Sword will be used despite having 0 ammo.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part. This includes point rewards in the part slot.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on a support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. Instead, her ammo usage is normal (1 per attack), and she will retain the extra damage, until the effect is consumed by either a normal attack or an assist attack.&lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks) when she joins. Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
==Nue&#039;s Spirit Costs==&lt;br /&gt;
On a New Game Plus, the cost of Nue&#039;s Spirit Commands &amp;quot;Faith&amp;quot; and &amp;quot;Confuse&amp;quot; are reversed (70 SP and 40 SP, respectively).&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61117</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61117"/>
		<updated>2024-08-03T03:03:38Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Rei&amp;#039;sen&amp;#039;s All Out Barrage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Difficulty Change softlock==&lt;br /&gt;
In the library menu during the intermissions, the player is able to change the difficulty of the game. The difficulty menu is unrestricted on the left side, and the player is able to scroll the value of the difficulty out of the displayed values. If the player saves the setting in this state, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using Time Paradox/Second Attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her Time Paradox attack, the second Magic Star Sword will be used despite having 0 ammo.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part. This includes point rewards in the part slot.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on a support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. Instead, her ammo usage is normal (1 per attack), and she will retain the extra damage, until the effect is consumed by either a normal attack or an assist attack.&lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
==Nue&#039;s Spirit Costs==&lt;br /&gt;
On a New Game Plus, the cost of Nue&#039;s Spirit Commands &amp;quot;Faith&amp;quot; and &amp;quot;Confuse&amp;quot; are reversed (70 SP and 40 SP, respectively).&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61116</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61116"/>
		<updated>2024-08-03T03:01:32Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* MAP Weapon item drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Difficulty Change softlock==&lt;br /&gt;
In the library menu during the intermissions, the player is able to change the difficulty of the game. The difficulty menu is unrestricted on the left side, and the player is able to scroll the value of the difficulty out of the displayed values. If the player saves the setting in this state, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using Time Paradox/Second Attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her Time Paradox attack, the second Magic Star Sword will be used despite having 0 ammo.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part. This includes point rewards in the part slot.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
==Nue&#039;s Spirit Costs==&lt;br /&gt;
On a New Game Plus, the cost of Nue&#039;s Spirit Commands &amp;quot;Faith&amp;quot; and &amp;quot;Confuse&amp;quot; are reversed (70 SP and 40 SP, respectively).&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61115</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61115"/>
		<updated>2024-08-03T03:00:14Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Insufficient Ammo/MP Costs When Attacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Difficulty Change softlock==&lt;br /&gt;
In the library menu during the intermissions, the player is able to change the difficulty of the game. The difficulty menu is unrestricted on the left side, and the player is able to scroll the value of the difficulty out of the displayed values. If the player saves the setting in this state, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using Time Paradox/Second Attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her Time Paradox attack, the second Magic Star Sword will be used despite having 0 ammo.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
==Nue&#039;s Spirit Costs==&lt;br /&gt;
On a New Game Plus, the cost of Nue&#039;s Spirit Commands &amp;quot;Faith&amp;quot; and &amp;quot;Confuse&amp;quot; are reversed (70 SP and 40 SP, respectively).&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61114</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61114"/>
		<updated>2024-08-03T02:58:22Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Difficulty Change softlock==&lt;br /&gt;
In the library menu during the intermissions, the player is able to change the difficulty of the game. The difficulty menu is unrestricted on the left side, and the player is able to scroll the value of the difficulty out of the displayed values. If the player saves the setting in this state, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
==Nue&#039;s Spirit Costs==&lt;br /&gt;
On a New Game Plus, the cost of Nue&#039;s Spirit Commands &amp;quot;Faith&amp;quot; and &amp;quot;Confuse&amp;quot; are reversed (70 SP and 40 SP, respectively).&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61034</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61034"/>
		<updated>2024-07-21T02:14:38Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* New Game Plus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
==Nue&#039;s Spirit Costs==&lt;br /&gt;
On a New Game Plus, the cost of Nue&#039;s Spirit Commands &amp;quot;Faith&amp;quot; and &amp;quot;Confuse&amp;quot; are reversed (70 SP and 40 SP, respectively).&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61033</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61033"/>
		<updated>2024-07-21T01:02:52Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Rumia&amp;#039;s Attack Rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 attack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61032</id>
		<title>Gensou Shoujo Wars Complete Box/Difficulty</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61032"/>
		<updated>2024-07-20T21:31:25Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).&lt;br /&gt;
&lt;br /&gt;
Normal+ is the base line difficulty, and other difficulties makes changes based on Normal+.&lt;br /&gt;
&lt;br /&gt;
Below is an overview of the changes relative to difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!  !! Normal !! Normal+ !! Hard !! Lunatic&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Stats Upgrades || -20% || +- 0% || +40% || +80%&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Skills || Removal of some skills || Unchanged || Addition of some skills || Addition of lots of skills&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Weapon Boosts || -200 || 0 || +200 || +400~600&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Accuracy Boosts || -25% || 0 || +15% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Initial Power || 95 || 100 || 105 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Enemy gain Extra Power during combat || 0 || 0 || +1 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Danmaku Effects || x0.75 || x1 || x1.25 || x1.5&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Drops || Unchanged || Unchanged || Removed from some enemies || Removed from some enemies&lt;br /&gt;
|-&lt;br /&gt;
| Defend/Dodge Commands || Unused || Unused || Bosses || All enemies&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Spirit Commands || Unused || Unused || Used by bosses || Used by all enemies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Stats Upgrades:&#039;&#039;&#039; The stats of all enemy units are calculated using base stats + upgrade levels, similar to player units. Enemy units receives different upgrade level amounts on different difficulties. If enemy&#039;s upgrade level reaches 100%, they will, much like player units, gain a Full Upgrade Bonus (typically +3000 HP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Skills:&#039;&#039;&#039; Each enemy can gain Skills, lose Skills, gain Skill Levels, or replace a Skill with a stronger variant dependent on the difficulty. Enemy&#039;s Personal Skills can also have different levels of effects dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Weapon Boosts:&#039;&#039;&#039; Each enemy can gain or lose weapon ratings dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Accuracy Boosts:&#039;&#039;&#039; Enemies can a hidden final accuracy modifier during combat dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Initial Power:&#039;&#039;&#039; The starting Power of all enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy gain Extra Power during combat:&#039;&#039;&#039; Additional Power gained by enemies from combat-related actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danmaku Effects:&#039;&#039;&#039; The stats reductions from Danmaku (Penalties to Defense, Evasion, and movement) are multiplied dependent on the difficulty. Danmaku effects (such as those from Spellcards) are also increased or reduced dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Drops:&#039;&#039;&#039; Enemies which drop bombs may no longer have bombs on higher difficulties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defend/Dodge Commands:&#039;&#039;&#039; Enemies may choose to Defend or Dodge instead of counterattacking, if they will be shot down by the incoming attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Spirit Commands:&#039;&#039;&#039; Enemies may use Spirit Commands from their Spirit list during their action.&lt;br /&gt;
&lt;br /&gt;
=Changing Difficulty=&lt;br /&gt;
In between Stages, the player is able to change the difficulty of the game from the configurations. If they do so, the difficulty display on the savedata will be marked with an asterisk. This asterisk will stay even if the player changes the difficulty to the original one right afterwards.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61031</id>
		<title>Gensou Shoujo Wars Complete Box/Difficulty</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61031"/>
		<updated>2024-07-20T21:29:18Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).&lt;br /&gt;
&lt;br /&gt;
Normal+ is the base line difficulty, and other difficulties makes changes based on Normal+.&lt;br /&gt;
&lt;br /&gt;
Below is an overview of the changes relative to difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!  !! Normal !! Normal+ !! Hard !! Lunatic&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Stats Upgrades || -20% || +- 0% || +40% || +80%&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Skills || Removal of some skills || Unchanged || Addition of some skills || Addition of lots of skills&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Weapon Boosts || -200 || 0 || +200 || +400~600&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Accuracy Boosts || -25% || 0 || +15% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Initial Power || 95 || 100 || 105 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Enemy gain Extra Power during combat || 0 || 0 || +1 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Danmaku Effects || x0.75 || x1 || x1.25 || x1.5&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Drops || Unchanged || Unchanged || Removed from some enemies || Removed from some enemies&lt;br /&gt;
|-&lt;br /&gt;
| Defend/Dodge Commands || Unused || Unused || Bosses || All enemies&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Spirit Commands || Unused || Unused || Used by bosses || Used by all enemies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Stats Upgrades:&#039;&#039;&#039; The stats of all enemy units are calculated using base stats + upgrade levels, similar to player units. Enemy units receives different upgrade level amounts on different difficulties. If enemy&#039;s upgrade level reaches 100%, they will, much like player units, gain a Full Upgrade Bonus (typically +3000 HP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Skills:&#039;&#039;&#039; Each enemy can gain Skills, lose Skills, gain Skill Levels, or replace a Skill with a stronger variant dependent on the difficulty. Enemy&#039;s Personal Skills can also have different levels of effects dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Weapon Boosts:&#039;&#039;&#039; Each enemy can gain or lose weapon ratings dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Accuracy Boosts:&#039;&#039;&#039; Enemies can a hidden final accuracy modifier during combat dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Initial Power:&#039;&#039;&#039; The starting Power of all enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy gain Extra Power during combat:&#039;&#039;&#039; Additional Power gained by enemies from combat-related actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danmaku Effects:&#039;&#039;&#039; The stats reductions from Danmaku (Penalties to Defense, Evasion, and movement) are multiplied dependent on the difficulty. Danmaku effects (such as those from Spellcards) are also increased or reduced dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Drops:&#039;&#039;&#039; Enemies which drop bombs may no longer have bombs on higher difficulties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defend/Dodge Commands:&#039;&#039;&#039; Enemies may choose to Defend or Dodge instead of counterattacking, if they will be shot down by the incoming attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Spirit Commands:&#039;&#039;&#039; Enemies may use Spirit Commands from their Spirit list during their action.&lt;br /&gt;
&lt;br /&gt;
=Hard Difficulty=&lt;br /&gt;
=Lunatic Difficulty=&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61030</id>
		<title>Gensou Shoujo Wars Complete Box/Difficulty</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61030"/>
		<updated>2024-07-20T21:25:49Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).&lt;br /&gt;
&lt;br /&gt;
Normal+ is the base line difficulty, and other difficulties makes changes based on Normal+.&lt;br /&gt;
&lt;br /&gt;
Below is an overview of the changes relative to difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!  !! Normal !! Normal+ !! Hard !! Lunatic&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Stats Upgrades || -20% || +- 0% || +40% || +80%&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Skills || Removal of some skills || Unchanged || Addition of some skills || Addition of lots of skills&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Weapon Boosts || -200 || 0 || +200 || +400~600&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Accuracy Boosts || -25% || 0 || +15% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Initial Power || 95 || 100 || 105 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Enemy gain Extra Power during combat || 0 || 0 || +1 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Danmaku Effects || x0.75 || x1 || x1.25 || x1.5&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Drops || Unchanged || Unchanged || Removed from some enemies || Removed from some enemies&lt;br /&gt;
|-&lt;br /&gt;
| Defend/Dodge Commands || Unused || Unused || Bosses || All enemies&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Spirit Commands || Unused || Unused || Used by bosses || Used by all enemies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Stats Upgrades:&#039;&#039;&#039; The stats of all enemy units are calculated using base stats + upgrade levels, similar to player units. Enemy units receives different upgrade level amounts on different difficulties. If enemy&#039;s upgrade level reaches 100%, they will, much like player units, gain a Full Upgrade Bonus (typically +3000 HP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Skills:&#039;&#039;&#039; Each enemy can gain Skills, lose Skills, gain Skill Levels, or replace a Skill with a stronger variant dependent on the difficulty. Enemy&#039;s Personal Skills can also have different levels of effects dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Weapon Boosts:&#039;&#039;&#039; Each enemy can gain or lose weapon ratings dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Accuracy Boosts:&#039;&#039;&#039; Enemies can a hidden final accuracy modifier during combat dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Initial Power:&#039;&#039;&#039; The starting Power of all enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy gain Extra Power during combat:&#039;&#039;&#039; Additional Power gained by enemies from combat-related actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danmaku Effects:&#039;&#039;&#039; The stats reductions from Danmaku (Penalties to Defense, Evasion, and movement) are multiplied dependent on the difficulty. Danmaku effects (such as those from Spellcards) are also increased or reduced dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Drops:&#039;&#039;&#039; Enemies which drop bombs may no longer have bombs on higher difficulties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defend/Dodge Commands:&#039;&#039;&#039; Enemies may choose to Defend or Dodge instead of counterattacking, if they will be shot down by the incoming attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Spirit Commands:&#039;&#039;&#039; Enemies may use Spirit Commands from their Spirit list during their action.&lt;br /&gt;
&lt;br /&gt;
=Hard Difficulty=&lt;br /&gt;
=Lunatic Difficulty==&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61029</id>
		<title>Gensou Shoujo Wars Complete Box/Difficulty</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61029"/>
		<updated>2024-07-20T21:21:09Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).&lt;br /&gt;
&lt;br /&gt;
Normal+ is the base line difficulty, and other difficulties makes changes based on Normal+.&lt;br /&gt;
&lt;br /&gt;
Below is an overview of the changes relative to difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!  !! Normal !! Normal+ !! Hard !! Lunatic&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Stats Upgrades || -20% || +- 0% || +40% || +80%&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Skills || Removal of some skills || Unchanged || Addition of some skills || Addition of lots of skills&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Weapon Boosts || -200 || 0 || +200 || +400~600&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Accuracy Boosts || -25% || 0 || +15% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Initial Power || 95 || 100 || 105 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Enemy gain Extra Power during combat || 0 || 0 || +1 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Drops || Unchanged || Unchanged || Removed from some enemies || Removed from some enemies&lt;br /&gt;
|-&lt;br /&gt;
| Defend/Dodge Commands || Unused || Unused || Bosses || All enemies&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Spirit Commands || Unused || Unused || Used by bosses || Used by all enemies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Stats Upgrades:&#039;&#039;&#039; The stats of all enemy units are calculated using base stats + upgrade levels, similar to player units. Enemy units receives different upgrade level amounts on different difficulties. If enemy&#039;s upgrade level reaches 100%, they will, much like player units, gain a Full Upgrade Bonus (typically +3000 HP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Skills:&#039;&#039;&#039; Each enemy can gain Skills, lose Skills, gain Skill Levels, or replace a Skill with a stronger variant dependent on the difficulty. Enemy&#039;s Personal Skills can also have different levels of effects dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Weapon Boosts:&#039;&#039;&#039; Each enemy can gain or lose weapon ratings dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Accuracy Boosts:&#039;&#039;&#039; Enemies can a hidden final accuracy modifier during combat dependent on the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Initial Power:&#039;&#039;&#039; The starting Power of all enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy gain Extra Power during combat:&#039;&#039;&#039; Additional Power gained by enemies from combat-related actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Drops:&#039;&#039;&#039; Enemies which drop bombs may no longer have bombs on higher difficulties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defend/Dodge Commands:&#039;&#039;&#039; Enemies may choose to Defend or Dodge instead of counterattacking, if they will be shot down by the incoming attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Spirit Commands:&#039;&#039;&#039; Enemies may use Spirit Commands from their Spirit list during their action.&lt;br /&gt;
&lt;br /&gt;
=Hard Difficulty=&lt;br /&gt;
=Lunatic Difficulty==&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61028</id>
		<title>Gensou Shoujo Wars Complete Box/Difficulty</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61028"/>
		<updated>2024-07-20T21:20:48Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).&lt;br /&gt;
&lt;br /&gt;
Normal+ is the base line difficulty, and other difficulties makes changes based on Normal+.&lt;br /&gt;
&lt;br /&gt;
Below is an overview of the changes relative to difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!  !! Normal !! Normal+ !! Hard !! Lunatic&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Stats Upgrades || -20% || +- 0% || +40% || +80%&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Skills || Removal of some skills || Unchanged || Addition of some skills || Addition of lots of skills&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Weapon Boosts || -200 || 0 || +200 || +400~600&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Accuracy Boosts || -25% || 0 || +15% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Initial Power || 95 || 100 || 105 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Enemy gain Extra Power during combat || 0 || 0 || +1 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Drops || Unchanged || Unchanged || Removed from some enemies || Removed from some enemies&lt;br /&gt;
|-&lt;br /&gt;
| Defend/Dodge Commands || Unused || Unused || Bosses || All enemies&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Spirit Commands || Unused || Unused || Used by bosses || Used by all enemies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Stats Upgrades:&#039;&#039;&#039; The stats of all enemy units are calculated using base stats + upgrade levels, similar to player units. Enemy units receives different upgrade level amounts on different difficulties. If enemy&#039;s upgrade level reaches 100%, they will, much like player units, gain a Full Upgrade Bonus (typically +3000 HP).&lt;br /&gt;
&#039;&#039;&#039;Enemy Skills:&#039;&#039;&#039; Each enemy can gain Skills, lose Skills, gain Skill Levels, or replace a Skill with a stronger variant dependent on the difficulty. Enemy&#039;s Personal Skills can also have different levels of effects dependent on the difficulty.&lt;br /&gt;
&#039;&#039;&#039;Enemy Weapon Boosts:&#039;&#039;&#039; Each enemy can gain or lose weapon ratings dependent on the difficulty.&lt;br /&gt;
&#039;&#039;&#039;Enemy Accuracy Boosts:&#039;&#039;&#039; Enemies can a hidden final accuracy modifier during combat dependent on the difficulty.&lt;br /&gt;
&#039;&#039;&#039;Enemy Initial Power:&#039;&#039;&#039; The starting Power of all enemies.&lt;br /&gt;
&#039;&#039;&#039;Enemy gain Extra Power during combat:&#039;&#039;&#039; Additional Power gained by enemies from combat-related actions.&lt;br /&gt;
&#039;&#039;&#039;Bomb Drops:&#039;&#039;&#039; Enemies which drop bombs may no longer have bombs on higher difficulties.&lt;br /&gt;
&#039;&#039;&#039;Defend/Dodge Commands:&#039;&#039;&#039; Enemies may choose to Defend or Dodge instead of counterattacking, if they will be shot down by the incoming attack.&lt;br /&gt;
&#039;&#039;&#039;Enemy Spirit Commands:&#039;&#039;&#039; Enemies may use Spirit Commands from their Spirit list during their action.&lt;br /&gt;
&lt;br /&gt;
=Hard Difficulty=&lt;br /&gt;
=Lunatic Difficulty==&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61027</id>
		<title>Gensou Shoujo Wars Complete Box/Difficulty</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61027"/>
		<updated>2024-07-20T21:03:33Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).&lt;br /&gt;
&lt;br /&gt;
Normal+ is the base line difficulty, and other difficulties makes changes based on Normal+.&lt;br /&gt;
&lt;br /&gt;
Below is an overview of the changes relative to difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!  !! Normal !! Normal+ !! Hard !! Lunatic&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Stats Upgrades || -20% || +- 0% || +40% || +80%&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Skills || Removal of some skills || Unchanged || Addition of some skills || Addition of lots of skills&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Weapon Boosts || -200 || 0 || +200 || +400~600&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Accuracy Boosts || -25% || 0 || +15% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Initial Power || 95 || 100 || 105 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Enemy gain Extra Power during combat || 0 || 0 || +1 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Drops || Unchanged || Unchanged || Removed from some enemies || Removed from some enemies&lt;br /&gt;
|-&lt;br /&gt;
| Defend/Dodge Commands || Unused || Unused || Bosses || All enemies&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Spirit Commands || Unused || Unused || Used by bosses || Used by all enemies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Hard Difficulty=&lt;br /&gt;
=Lunatic Difficulty==&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61026</id>
		<title>Gensou Shoujo Wars Complete Box/Difficulty</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Difficulty&amp;diff=61026"/>
		<updated>2024-07-20T18:49:37Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: Created page with &amp;quot;=Overview= Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).  Normal+ is the base line difficulty,   Below is an overview of the changes relative to difficulty. {| class=&amp;quot;wikitable&amp;quot; |+ Caption text |- ! Header text !! Header text !! Header text |- | Example || Example || Example |- | Example || Example || Example |- | Example || Example || Example |- | Example || Example || Exa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).&lt;br /&gt;
&lt;br /&gt;
Normal+ is the base line difficulty, &lt;br /&gt;
&lt;br /&gt;
Below is an overview of the changes relative to difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Hard Difficulty=&lt;br /&gt;
=Lunatic Difficulty==&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Personal_Skills&amp;diff=61011</id>
		<title>Gensou Shoujo Wars Complete Box/Personal Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Personal_Skills&amp;diff=61011"/>
		<updated>2024-07-20T04:12:09Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Lily White / Lily Black */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Personal Skills are essentially Ace Bonuses from Super Robot Wars, but acquired through level up instead. Only one PS can be equipped at a time, and many of them level up with enhanced effects.&lt;br /&gt;
&lt;br /&gt;
(Categories and Ordering are based on the proposed list in the [https://akurasu.net/wiki/Gensou_Shoujo_Wars_Complete_Box/Database Database] tab.) &lt;br /&gt;
&lt;br /&gt;
== Protagonists ==&lt;br /&gt;
&lt;br /&gt;
===Reimu Hakurei===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
|Youkai Buster || 妖怪バスター || 1 / 35 / 65 || Deals +10 / +15 / +20% increased damage to Youkai enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Duplex Barrier || 二重結界 || 1 || Adds Duplex Barrier as an ability. Reduces damage taken from all attacks by -500. &#039;&#039;Replaced with &amp;quot;Duplex Barrier Enhance&amp;quot; after Stage 40&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced Duplex Barrier || 二重結界強化 || &#039;&#039;Stage 40&#039;&#039; || Increases Duplex Barrier&#039;s strength by +500. &lt;br /&gt;
|-&lt;br /&gt;
|Intuition || 勘 || 18 || Critical rate +20%, accuracy rate -10%.&lt;br /&gt;
|-&lt;br /&gt;
|Mysterious Flying Priestess || 空を飛ぶ不思議な巫女 || 27 || Changes unit&#039;s Air rating to S.&lt;br /&gt;
|-&lt;br /&gt;
|Duel-Naming Rules || 命名決闘法 || 65 || When Fantasy Nature is activated, unit casts Zeal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marisa Kirisame===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Danmaku is Power || 弾幕はパワー || 1 / 17 / 42 || Increases the next attack&#039;s MP cost by +30%/+65%/+100% and its damage by +15% / 25% / 40%. Usable 3 / 2 / 1 times per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Hard Worker || 努力家 || 1 || +20% EXP gained. Effect stacks with Gain.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Thruster || マジックスラスター || 8 / 34 || For 10 / 20 MP, increases accuracy and evasion rates by +20% / +30% for one turn. Usable 3 times per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Barrier || 障壁強化 || 20 / 30 / 40 || Changes Magic Barrier into Magic Barrier+, and increases its strength by +300 / +550 / +800.&lt;br /&gt;
|-&lt;br /&gt;
| Speed Star || スピードスター || 25 || Increases Move by +1, and increases evasion rate when Unfocused by +15%.&lt;br /&gt;
|-&lt;br /&gt;
| Danmaku is Power Maximum || 弾幕はパワーマキシマム || 65 || The next attack uses all remaining MP and increases damage proportional to MP expended. Usable once per stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Embodiment of Scarlet Devil ==&lt;br /&gt;
&lt;br /&gt;
===Rumia===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Darkness || 暗闇 || 1 || Increases the Accuracy Down effect of &amp;quot;Night Bird&amp;quot; to -30%.&lt;br /&gt;
|-&lt;br /&gt;
| Night Darkness|| 夜闇 || 1 / 24 / 40 || Changes terrain of ally units 1/2/3 square away from Rumia, along with Rumia and her pair partner, into &amp;quot;Night&amp;quot;. Also applies to her pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Darkness || 闇強化 || 9/ 20 / 38 || Increases effect of Special Ability &amp;quot;Darkness&amp;quot; by +500/+1000/+1500.&lt;br /&gt;
|-&lt;br /&gt;
| Darker than Night || 夜よりも暗き闇 || 45 || Upgrades Special Ability &amp;quot;Darkness&amp;quot; into &amp;quot;Darkness +&amp;quot;. Reduces damage taken from all attacks by -1500. (Costs 10 MP.)&lt;br /&gt;
|-&lt;br /&gt;
| EX Power || EXパワー || 65 || Replaces Spirit Command &amp;quot;Daunt&amp;quot; with &amp;quot;Zeal&amp;quot; (Change SP cost to 75.)&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakartet || バカルテット強化 || &#039;&#039;Stage 57&#039;&#039; || Increases strength of Bakartet Special/Final Bakartet Special attacks by +200. At 140 Power, this boost will stack with other units using this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Daiyousei===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Purity || 健気 || 1/17/29/37/47/58/65 || Reduces MP cost of Heal to 5, and increases its strength by +10%/+15%/+20%/+30%/+35%/+40%/+50%. At skill level 5, Heal will affect both units in a pair. At skill level 7, increases Heal&#039;s range by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Healer || 癒し系 || 11 || Trust affects both units in a pair.&lt;br /&gt;
|-&lt;br /&gt;
| Best Friends || 名参謀 || 1 / 19 / 33 || Increases mutual friendship level with Cirno by +1 / +2 / +3.&lt;br /&gt;
|-&lt;br /&gt;
| Hard Worker || がんばりや || 19 / 29 / 56 / 99 || Increase all character stats by +5 / +15 / +25 / +40.&lt;br /&gt;
|-&lt;br /&gt;
| Tears on the Battlefield || 戦場の涙 || 65 || For every 5 enemy units defeated by allies, recover 10 SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cirno===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Freeze || フリーズ || 1 || Increases the Evasion Down effect of &amp;quot;Freezer Beam&amp;quot; to -25%.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Fairies || 双魔精 || 1 / 26 / 42 || Increases mutual friendship level with Daiyousei by +1 / +2 / +3.&lt;br /&gt;
|-&lt;br /&gt;
| Ice Power || こおりパワー || &#039;&#039;Stage 26&#039;&#039;/ 29 / 45 || Upgrades &amp;quot;Ice Barrier&amp;quot; Special Ability into &amp;quot;Ice Barrier +&amp;quot;. Barrier strength increases with level.&lt;br /&gt;
|-&lt;br /&gt;
| Freezer Burn || 熱い氷精 || 31 || At 130 Power, multiplies final damage dealt by x1.1.&lt;br /&gt;
|-&lt;br /&gt;
| Strongest Danmaku || さいきょうのだんまく || 60 || Damage multiplier when using &amp;quot;Bravery&amp;quot; Spirit Command becomes 1.8.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakartet || バカルテット強化 || &#039;&#039;Stage 57&#039;&#039; || Increases strength of Bakartet Special/Final Bakartet Special attacks by +200. At 140 Power, this boost will start stacking with other units using this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hong Meiling===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Last Stand || 背水の陣 || 1 || Increases the Defense stat as the unit&#039;s HP becomes lower.&lt;br /&gt;
|-&lt;br /&gt;
| Concentrated Qigong || 硬気功 || 17 / 49 || Has a chance to defend when taking damage. Activation chance is equivalent to Blocking L1 / L2.&lt;br /&gt;
|-&lt;br /&gt;
| Snooze || 集気法 || 34 || Grants the effect of HP Regen (S).&lt;br /&gt;
|-&lt;br /&gt;
| Quaking Kicks || 震脚 || 26 || Changes the unit&#039;s Land rating to S. &lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Devil&#039;s Dragon || 紅魔の龍 || 38 / 65 || Allows the use of Support Defense during the player phase. 3 / 4 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Gatekeeper || 門番 || 1 / 20 / 34 / 45 || Reduces damage taken by 15% / 20% / 25% / 30% during Support Defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Koakuma===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Koa Booster || こぁブースター || 1 || Resupply command can be used post-movement.&lt;br /&gt;
|-&lt;br /&gt;
| Devil&#039;s Contract || 悪魔の契約 || 20 || For a selected ally, reduces Power by 10 and restores 10% MP per turn. 2 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Energy Supply || エナジー補給 || 30 || Power +10 after using the Resupply command. &lt;br /&gt;
|-&lt;br /&gt;
| Koa Fighter || こぁファイター || 15 || All Weapon power +200; the &amp;quot;Large Bullets&amp;quot; weapon can be used post-movement.&lt;br /&gt;
|-&lt;br /&gt;
| Let Me Take Care of It ♪ || お世話します♪ || 58 || &amp;quot;Resupply&amp;quot; Spirit Command costs 50 SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Patchouli Knowledge===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Enchant (Agni) || エンチャント（火符） || 18 || The &amp;quot;Agni Shine&amp;quot; weapon can be used post-movement. &lt;br /&gt;
|-&lt;br /&gt;
| Unmoving Library || 動かない大図書館 || 20 || If unit hasn&#039;t moved yet when the turn ends, then for the following turn: attack range +1, attack MP cost -20%, and Magic Barrier&#039;s nullification amount +300. &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Barrier (Patchy) || 障壁強化（パチェ） || 16 / 25 / 35 / 47 || Increases Magic Barrier&#039;s strength by 450 / 600 / 750 / 900, but costs 10 more MP.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Power Recycling System || 魔力循環機構 || 43 || Recovers 20 MP if Magic Barrier nullifies an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Philosopher&#039;s Stone || 賢者の石 || &#039;&#039;Stage 66&#039;&#039; || Increases weapon power by 400 ~ 1000 depending on the weapon. 1 use per stage.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sakuya Izayoi===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Luna Dial || ルナダイアル || 1 / 22 / 36 / 50 || Increases Private Square&#039;s activation rate by 10% / 15% / 20% / 25%. &lt;br /&gt;
|-&lt;br /&gt;
| Knife Recovery || ナイフ回収 || 20 || Weapons cost MP instead of ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Maid || メイド長 || 15 / 30 / 55 || At 130 Power, unit gains +30%/40%/50% chance of activating Counter, depending on skill level. Stacks with Pattern Type.&lt;br /&gt;
|-&lt;br /&gt;
| Time Paradox || タイムパラドックス || 37 || At 130 Power, allows Sakuya to Support Attack herself.&lt;br /&gt;
|-&lt;br /&gt;
| Perfect and Elegant Maid || 完全で瀟洒なメイド || 65 || Unit can use Chain multiple times on a single turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remilia Scarlet===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Charisma || 紅のカリスマ || 1 || Power +20 at sortie for all members of the Scarlet Devil Mansion (aside from Remilia herself).&lt;br /&gt;
|-&lt;br /&gt;
| Queen of the Night || 夜の王 || 1 || The &amp;quot;Vampire&amp;quot; ability now restores 20% HP and MP per turn.&lt;br /&gt;
|-&lt;br /&gt;
| Devil Wing || デビルウィング || 1 || Unfocused movement +2.&lt;br /&gt;
|-&lt;br /&gt;
| Devil Guard || デビルガード || 1 || Adds the &amp;quot;Devil Guard&amp;quot; ability; reduces all damage by 1000 (costs 10 MP).&lt;br /&gt;
|-&lt;br /&gt;
| Chains of Fate || 運命の鎖 || 40 || Sense applies to both units in the pair.&lt;br /&gt;
|-&lt;br /&gt;
| Eternal Scarlet Moon || 永遠に紅い幼き月 || 65 || Accuracy, evasion, attack power and defense power raised according to the number of sortied members of the Scarlet Devil Mansion. (Effect continues even if they are shot down) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flandre Scarlet===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Calamity&#039;s Staff || 災いの枝 || 1 || At 170 Power, damage dealt +30%. &lt;br /&gt;
|-&lt;br /&gt;
| Magical Girl || 魔法少女 || 20 / 35 / 60 || Grants the effect of Magician L2 / L4 / L6.&lt;br /&gt;
|-&lt;br /&gt;
| Together with Big Sis || お姉さまといっしょ || 1 || Increases friendship bonus received from Remilia by 3.&lt;br /&gt;
|-&lt;br /&gt;
| Devil&#039;s Contract || 悪魔の契約 || 52 || Consumes 40 SP from any ally to cast Valor. 2 uses per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perfect Cherry Blossom ==&lt;br /&gt;
&lt;br /&gt;
===Letty Whiterock===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cold Wave || 寒波 || 1 / 32 / 56 || -10% / -20% / -30% evasion rates to enemies within a 6-square radius. &lt;br /&gt;
|-&lt;br /&gt;
| Cold Snap || 大寒波 || 7 / 32 || -20% / -30% evasion rates to all enemies for one turn. 1 / 3  uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Dance of Snow || 雪の舞踏 || 21 || Mobility +45, all weapons gain +1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Crystallize || クリスタライズ || 41 || User cannot be counterattacked for one turn. If Counter activates during enemy phase, enemy&#039;s attack is negated. 3 uses per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chen===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sprint || 駆け足 || 1 / ? || Movement +2 / +3 when in ground terrain &lt;br /&gt;
|-&lt;br /&gt;
| Wildcat || 野生化 || 1 || At 120 Power, attack power +10% &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Shikigami (Chen) || 式神強化(橙) || 1 || +10% to the accuracy boost and MP regen granted by the Shikigami (Chen) ability.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakeneko || 化け猫強化 || 45 || Double Image activation rate becomes 50%, and increases attack power of Bakeneko &amp;quot;Chen&amp;quot; by +300. User loses ability Shikigami (Chen). &lt;br /&gt;
|-&lt;br /&gt;
| Kimontonko || 鬼門遁甲 || 56 || At 130 Power, casts Zeal. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alice Margatroid===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Danmaku Brains || 弾幕はブレイン || 20 / 46 / 70 || Damage dealt +10% / +15% / +20% for critical hits.&lt;br /&gt;
|-&lt;br /&gt;
| Puppeteer || 人形遣い || 1 / 29 / 41 || Accuracy and evasion rates +8% for the unit and the doll if a doll is at most 1 / 2 / 3 squares away from the unit. Stacks with multiple dolls.&lt;br /&gt;
|-&lt;br /&gt;
| Marionettist || 人形師 || 30 || Doubles the number of Doll units that can be spawned.&lt;br /&gt;
|-&lt;br /&gt;
| Shanghai Doll || 上海人形 || 1 || Spawns a Shanghai Doll. 2 uses per stage, costs 40 MP. (Dolls cannot use bombs)&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Magic Barrier || 障壁強化 || 18 / 28 / 38 || Replaces Magic Barrier with Magic Barrier+; barrier strength +300 / +550 / +800.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lily White / Lily Black===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Life || 生命の息吹 || 1 / 37 || Grants 10% / 15% HP regen each turn to units in the 8 squares surrounding the user. &lt;br /&gt;
|-&lt;br /&gt;
| Herald of Spring || 春風の調べ || 1 || Allows post-movement use of &amp;quot;It&#039;s Spring~&amp;quot; weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Angel&#039;s Blessing || 天使の祝福 || 1 || Cost of spirit command &amp;quot;Bless&amp;quot; is reduced to 40 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Angel&#039;s Gospel || 天使の福音 || 65 || Casts &amp;quot;Bless&amp;quot; on all allies. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Temperament of the Fallen Angel || 堕天使気分 || &#039;&#039;Stage 62&#039;&#039; || All attacks become 1 to 6 range. Does not stack with Range+ parts. Ineffective when Lily White.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lunasa Prismriver===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sound of Melancholy  || 鬱の音 || 1 || Reduces the Power of enemies Lunasa attacks by 2. &lt;br /&gt;
|-&lt;br /&gt;
|  Virtuoso || 超絶技巧 || 20 || Skill stat +20. &lt;br /&gt;
|-&lt;br /&gt;
|  Concertmaster || 楽団のリーダー || 1 / 25 / 50 || When Synchronize activates, +10 /+15 / +20 to all stats. &lt;br /&gt;
|-&lt;br /&gt;
|  Phantom Ensemble || 幽霊楽団 || 1 / 28 / 45 || Increases friendship bonus with Merlin and Lyrica by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
|  Poltergeist Funeral Concert || 騒霊合葬 || 65 ||  Reduces SP costs of herself by 5 when combined. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merlin Prismriver===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Happy Shower || ハッピーシャワー  || 34 || Grants 2 Power each turn to units in the 8 squares surrounding the user.&lt;br /&gt;
|-&lt;br /&gt;
| High Tension || ハイテンション || 1 || Increases Power gained from any combat-related source by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Soul Go Happy || ソウルゴーハッピー || 14 || Increases Merlin&#039;s starting Power by 20. &lt;br /&gt;
|-&lt;br /&gt;
| Phantom Ensemble || 幽霊楽団 || 1 / 28 / 45 || Increases friendship bonus with Lunasa and Lyrica by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Berserk Magic  || 魔力暴走 || 40 || Skill and Evasion stats -20, Ranged, Defense stats +20. &lt;br /&gt;
|-&lt;br /&gt;
|  Poltergeist Funeral Concert || 騒霊合葬 || 65 ||  Reduces SP costs of herself by 5 when combined. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lyrica Prismriver===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Got It! || やっちゃいな！ || 1 || Enables Lyrica to have adjacent ally units perform Support Attacks for her, with or without the Support Attack skill. Doesn&#039;t decrease the ally&#039;s Support Attack count if they have it.&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Ensemble || 幽霊楽団 || 1 / 28 / 45 || Increases friendship bonus with Lunasa and Lyrica by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Pearly Fingertips || 真珠の指先 || 40 || Evasion and Accuracy stats +20. &lt;br /&gt;
|-&lt;br /&gt;
| Dependable || 頼り上手  || 70 || Spirit Command &amp;quot;Hope&amp;quot; affects both members of a pair, SP recovery reduced to 30.&lt;br /&gt;
|-&lt;br /&gt;
|  Poltergeist Funeral Concert || 騒霊合葬 || 65 ||  Reduces SP costs of herself by 5 when combined. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Youmu Konpaku===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sword Arm  || 剣戟 || 1 || At 130 Power, Parry will always activate.&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Wheel of Pain || 幽明の苦輪 || 28 || Unit gains the ability Double Image (25% Evasion).  &lt;br /&gt;
|-&lt;br /&gt;
| Lotus Stance Cut || 結跏趺斬 || 20 || Damage +10% while Focused.&lt;br /&gt;
|-&lt;br /&gt;
| Soul Union  || 魂魄の間合い || 1 || Hit and Evasion +30% against adjacent enemies. &lt;br /&gt;
|-&lt;br /&gt;
| Soul Essence || 魂魄の極意 || 65 || Spirit command &amp;quot;Soul&amp;quot; grants 2.25x damage &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yuyuko Saigyoji===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Butterfly Dance+ || 幽蝶の舞+ || 1 || Instead of damage reduction, activating Shield Defense causes Yuyuko to evade.&lt;br /&gt;
|-&lt;br /&gt;
| Deathly Butterfly || 死蝶 || 1 / 65 || Next attack instantly kills the target. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; ability. 2 / 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Sense of Elegance || センスオブエレガンス || 1 || Doubles the effect of consumable items. &lt;br /&gt;
|-&lt;br /&gt;
| Return to Yomi  || 黄泉返り || 39 || Yuyuko gains 50% of any shot down ally&#039;s SP. &lt;br /&gt;
|-&lt;br /&gt;
| Ghost Spot || ゴーストスポット || 50 || Recover 10 SP for every enemy this unit shoots down. Unit must be in front in order for the effect to be used. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ran Yakumo===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| White-Face Gold-Fur   || 白面金毛 || 1 / 70 || Increases the effect of Predict, Belief, Guard, and Diligence by 1.5 / 2&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Shikigami (Ran) || 式神強化(藍) || 1 || +10% to the accuracy boost and MP regeneration granted by the &amp;quot;Shikigami (Ran)&amp;quot; Special Ability.&lt;br /&gt;
|-&lt;br /&gt;
| Mark of Manji || 卍の印 || 35 || The &amp;quot;Ultimate Buddhist&amp;quot; weapon can be used post-movement. &lt;br /&gt;
|-&lt;br /&gt;
| Protection of Zenki and Goki || 前鬼・後鬼の守護 || 40 || Spawns a Zenki and Goki pair, 1 use per stage, costs 50 MP. &lt;br /&gt;
|-&lt;br /&gt;
| The Strongest Shiki || 最強の式 || 60 || +30% damage on team and support attacks. Stacks with Assist Boost. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yukari Yakumo===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Spiriting Away || 神隠し ||  1 || Teleports target friendly unit next to Yukari, 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Portable Gap || 紫の手渡し || 1 || Allows Yukari to use consumable items equipped on any deployed ally unit, on other deployed ally units of choice. Usable twice per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Gap || 搭載のスキマ || 1 || Teleports target friendly unit into the Palanquin Ship, 2 uses per stage. Other units can board the Planaquin Ship by moving into Yukari. &lt;br /&gt;
|-&lt;br /&gt;
| Boundary of Dream and Reality || 夢と現の境界 || 50 || Reduces cost of using Spirit Commands with &amp;quot;Dream&amp;quot; by 25%. &lt;br /&gt;
|-&lt;br /&gt;
| Boundary of Dream and Bonds|| 夢と絆の境界 || &#039;&#039;Stage 75&#039;&#039; || All players&#039; FPM attacks deal 1.2x damage. 3 use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Imperishable Night ==&lt;br /&gt;
&lt;br /&gt;
===Wriggle Nightbug===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insect Guard+	 || 装甲虫+ || 28 || Increases &amp;quot;Insect Guard&#039;s&amp;quot; uses +3. &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Wriggle Kick || リグルキック強化 || 1 || &amp;quot;Certain Death! Wriggle Kick&amp;quot;&#039;s weapon power +300, range +1.&lt;br /&gt;
|-&lt;br /&gt;
| Insect News Service || 虫の知らせサービス || 1 || Applies &amp;quot;Guard When Hit&amp;quot; effect to an ally unit. Usable twice per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Raid || 急襲 || 45 || Cost of Spirit Command &amp;quot;Assault&amp;quot; reduced to 50 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Firefly Soul || ファイアフライソウル || 60 || Replaces Spirit Command &amp;quot;Confuse&amp;quot; with &amp;quot;Soul&amp;quot; (SP Cost 60). &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakartet || バカルテット強化 || &#039;&#039;Stage 57&#039;&#039; || Increases strength of Bakartet Special/Final Bakartet Special attacks by +200. At 140 Power, this boost will start stacking with other units using this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mystia Lorelei===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bird Strike || バードストライク || 1 || &amp;quot;Ill-Starred Dive&amp;quot; weapon power +300, range +1. &lt;br /&gt;
|-&lt;br /&gt;
| Open Human Cage || 明け放しのH・ケージ || 1 || &amp;quot;Song of the Night Sparrow&amp;quot; range +1. Also applies to the MAP version. &lt;br /&gt;
|-&lt;br /&gt;
| Bye Bye, Chicken Heart || BB・チキンハート || 1 || &amp;quot;Mysterious Song&amp;quot; range +1. Also applies to the MAP version. &lt;br /&gt;
|-&lt;br /&gt;
| Furious Anti-Griddle || 憤怒のアンチグリルド || 1 || &amp;quot;Howl of the Horned Owl&amp;quot; range +1. Also applies to the MAP version. &lt;br /&gt;
|-&lt;br /&gt;
| Lovely Flavor of Civilization || 文明開化と恋の味 || &#039;&#039;Stage 47&#039;&#039; || &amp;quot;Midnight Chorus Master&amp;quot; range +1. Also applies to the MAP version. &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakartet || バカルテット強化 || &#039;&#039;Stage 57&#039;&#039; || Increases strength of Bakartet Special/Final Bakartet Special attacks by +200. At 140 Power, this boost will start stacking with other units using this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Keine Kamishirasawa===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Teacher || 先生 || 1 / 27 || Increases experience gained by allies in an 8 square radius +15% / +20%. Can stack with other skills and Gain. Also applies to her pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 突進力 || 1 / 45 || Focused Move +1 / +2. &lt;br /&gt;
|-&lt;br /&gt;
| Meddler || 世話焼き || &#039;&#039;After Mokou joins&#039;&#039;, 23, 40 || Increased friendship bonus with Mokou by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Lunar Boost || 月力増幅 || &#039;&#039;Stage 49&#039;&#039; || Lowers the Power requirement of &amp;quot;Half-Beast&amp;quot; command to 110. &lt;br /&gt;
|-&lt;br /&gt;
| Hot-Blooded Instructor || 熱血教師 || 45 || Spirit Command &amp;quot;Valor&amp;quot; costs 30 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Steel Brain || 鋼鉄のブレイン || 60 || &amp;quot;Headbutt&amp;quot; and &amp;quot;Super Headbutt&amp;quot; weapon power +400, range +2. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tewi Inaba===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Rabbit || 幸運の素兎 || 1 || Cost of Luck reduced to 20 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Overflowing Luck || 豪運 || 1 / 65 || Increases points gained by allies in an 8 square radius +15% / +30%. Can stack with other skills and Luck. Also applies to her pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| Getting Usa || やっちゃうウサ || 1 || Once per turn, Tewi can receive a Support Defense from an allied unit, even if they do not have any levels of Support Defense. 4 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Lucky Hit || ラッキーヒット || 56 || When Spirit Command &amp;quot;Luck&amp;quot; is in effect, damage dealt +30%. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reisen Udongein Inaba===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Red Eyes of Madness || 赤い狂気の瞳 || 1 || &amp;quot;Red Eyes of Madness&amp;quot; weapon power +150, range +1, ammo +6. &lt;br /&gt;
|-&lt;br /&gt;
| Suicide Rabbit M Team || 特攻ウサギMチーム || 1 || Replaces Spirit Command &amp;quot;Snipe&amp;quot; with &amp;quot;Assail&amp;quot; (25 SP). &lt;br /&gt;
|-&lt;br /&gt;
| All Spectrum || オールスペクトル || 48 || Minimum range of all weapons becomes 1. &lt;br /&gt;
|-&lt;br /&gt;
| Hallucinogenic Tuning || 幻視調律 || 1 || Double Image (Reisen) occurance rate +20% (up to 45%). &lt;br /&gt;
|-&lt;br /&gt;
| Peerless Patriot&#039;s Elixir || 国士無双の薬 || 65 || Gets +10 in all stats with each use. Can be used 4 times per stage, using it the fourth time will cause Reisen to cast &amp;quot;Detonate&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Sniper || スナイパー || 56 || Spirit Command &amp;quot;Snipe&amp;quot; grants 20% additional damage under its effect.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eirin Yagokoro===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Medicine || 月の薬学 || 5 || Abilities Heal fully restores HP, Resupply fully restores MP and ammo. &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Cage || 永遠の檻 || 40 || Adds an invincibility state to a targeted allied team for one turn. The team will not take any damage, but cannot act and will not gain any power from fighting. One use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Incense || 仙香玉兎 || 56 || Set a pair&#039;s power to the maximum. Their power is set to 100 at the end of the turn. One use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Heaven Spider&#039;s Butterfly-Capturing Web || 天網蜘網捕蝶の法 || 5 || The further away Eirin is from her target, the more damage she does. Increased by 3% for every tile between Eirin and her target. Caps out at 34 tiles away for a 100% boost.&lt;br /&gt;
|-&lt;br /&gt;
| Yagokoro Resuscitation Technique || 八意流蘇生術 || 65 || Cost of Spirit Command &amp;quot;Revive&amp;quot; reduced to 80 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kaguya Houraisan===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Robe of the Fire-Rat || 火鼠の皮衣 || 1 || Ability &amp;quot;Salamander Shield&amp;quot; strength +300. &lt;br /&gt;
|-&lt;br /&gt;
| Jewel of the Dragon&#039;s Neck || 龍の顎の玉 || 1 || All weapon damage +200. &lt;br /&gt;
|-&lt;br /&gt;
| Begging Bowl of the Buddha || 仏の御石の鉢 || 1 || Casts &amp;quot;Grit&amp;quot; on every allied front-pair unit. One use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Cowry Shell of the Swallow&#039;s Nest || 燕の子安貝 || 1 || Restores 3000 HP to every allied unit. One use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Branch of Hourai || 蓬莱の玉の枝 || 1 || Restores 70 MP to your every allied unit. One use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Return of the Eternal Night || 永夜返し || 70 || Cost of Spirit Command &amp;quot;Enable&amp;quot; reduced to 80 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mokou Fujiwara===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Revitalize || 起死回生 || 1 || Resurrection count is set to 0. When HP, MP, and SP are all below 20%, fully restores HP, MP, and SP. &lt;br /&gt;
|-&lt;br /&gt;
| To the Death || 捨て奸 || 24 || Loses &amp;quot;HP Regen (Medium)&amp;quot; and increases damage dealt by +10%. &lt;br /&gt;
|-&lt;br /&gt;
| R-Plus || R･プラス || 1 / 31 / 55  || Resurrection count is set to 2 / 3 / 4. &lt;br /&gt;
|-&lt;br /&gt;
| R-Phoenix || R･フェニックス || 41 || Resurrection count is set to 2. Recover 20% HP upon activation.  &lt;br /&gt;
|-&lt;br /&gt;
| R-Volcano || R･ヴォルケイノ || 51 || Resurrection count is set to 1. Casts &amp;quot;Valor&amp;quot;, &amp;quot;Grit&amp;quot;, &amp;quot;Strike&amp;quot;, and &amp;quot;Drive&amp;quot; upon activation. &lt;br /&gt;
|-&lt;br /&gt;
| R-Imperishable || R･インペリシャブル || 60 || Resurrection count is set to 2. Restores MP and SP by 25% upon activation. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Phantasmagoria of Flower View ==&lt;br /&gt;
&lt;br /&gt;
===Medicine Melancholy===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Neurotoxin || 神経の毒 || 1 || Next attack ignores the target&#039;s armor. 2 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Melancholy Poison || 憂鬱の毒 || 1 || Next attack depletes the target&#039;s MP and ammunition. Does not work on units with the &amp;quot;Special Resistance&amp;quot; ability. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Lily of the Valley || きみかげの花 || 35 || Spirit Command &amp;quot;Triumph&amp;quot; costs 20 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Suzuran&#039;s Prayer || すずらんの祈り || 65 || Cast &amp;quot;Prayer&amp;quot; on every allied unit. 1 use per stage &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aya Shameimaru===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wind God Girl || 風神少女 || 1 / 50 || At 120 Power, increases Unfocused Move +1 / +2 and Evasion rate +15%. &lt;br /&gt;
|-&lt;br /&gt;
| Tailwind || 追い風 || 1 || Casts &amp;quot;Accel&amp;quot; on a targeted ally. (2 uses.) &lt;br /&gt;
|-&lt;br /&gt;
| Supreme Speed || 超高速移動 || 30 || Increases unfocused Move by +5 for one turn. Stacks with &amp;quot;Accel&amp;quot; spirit command. (1 use.) &lt;br /&gt;
|-&lt;br /&gt;
| Danmaku Breakthrough || 弾幕突破 || 35 || Unaffected by danmaku movement penalties for one action. 2 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Peerless Wind God || 無双風神 || 65 || Power of &amp;quot;Illusionary Dominance&amp;quot; weapon +400, and weapon&#039;s Sky rating becomes SS. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Komachi Onozuka===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Way of Avici || 無間の道 || 1 || For the next attack, all weapons with a maximum range of 3 or above have infinite range, but cannot be used post-movement. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Slacker || 拓落失路 || 1 || Gains HP Regen (M), but sorties with 20 less Power. &lt;br /&gt;
|-&lt;br /&gt;
| Ferriage Toll || 渡し賃徴収 || 20 || Unit obtains 10% more Points. Stacks with Luck and other skills.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit-Detaching Scythe || 離魂の鎌 || 30 || The &amp;quot;Taste of Death&amp;quot; weapon becomes post-movement. &lt;br /&gt;
|-&lt;br /&gt;
| Kyan! || きゃん！ || &#039;&#039;Stage 62&#039;&#039; || Sorties with 30 extra Power and increases Power by 2 every turn if Eiki is on the map. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eiki Shiki, Yamaxanadu===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Judge of Paradise || 楽園の審判 || 1 || For the unit and the opponent in a battle, changes accuracy rate to 100% if it was 50% or above, and 0% if it was below. &lt;br /&gt;
|-&lt;br /&gt;
| Trial of Black or White || 黒白の断罪 || 35 || Damage dealt becomes 5000 for one turn. Does not work on units with the &amp;quot;Special Resistance&amp;quot; ability. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Pay Attention! || 喝！ || 1 || All allied units sortie with 7 extra Power. &lt;br /&gt;
|-&lt;br /&gt;
| Enma&#039;s Wrath || 閻魔の逆鱗 || 28 || Spirit Command &amp;quot;Rage&amp;quot; costs 60 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mountain of Faith ==&lt;br /&gt;
&lt;br /&gt;
===Shizuha Aki===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Loneliness || 寂び || 1 || Applies &amp;quot;Power Fluctuation Sealed&amp;quot; effect on the enemy for the next attack. The targeted enemy&#039;s Power will not fluctuate during combat for one turn. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Good Sister || いいお姉ちゃん || 1 || Support attack and team attack damage +25%. Stacks with Assist Boost. &lt;br /&gt;
|-&lt;br /&gt;
| Golden Autumn || 黄金の秋 || 1 || When this unit support attacks, increase Power by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Autumn || 二つの秋 || 1 / 25 / 35 || Increase friendship level with Minoriko by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Sister Combo || 姉妹合体 || 60 || If Minoriko is deployed and is in the same pair as Shizuha, Shizuha&#039;s spirit commands will affect both units. Effect is activated upon sortieing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minoriko Aki===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Harvest || 収穫 || 1 || If the unit is deployed, an item will be received at the end of the stage. Item depends on the season in the stage. &lt;br /&gt;
|-&lt;br /&gt;
| Ripen || 稔り || 20 || Gains an additional 3000 points and 10 PP when leveling up. &lt;br /&gt;
|-&lt;br /&gt;
| Golden Taste || 黄金の味 || 17 || If the unit is deployed, the effect of harvested consumables (Sweet potato, cabbage, cucumber, pumpkin) will increase by 1.5. &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autumn || 二つの秋 || 1 / 25 / 35 || Increase friendship level with Shizuha by +1 / +2 / +3  &lt;br /&gt;
|-&lt;br /&gt;
| Sister Combo || 姉妹合体 || 60 || If Shizuha is deployed and is in the same pair as Minoriko, Minoriko&#039;s spirit commands will affect both units. Effect is activated upon sortieing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hina Kagiyama===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bad Fortune || バッドフォーチュン || 22 || If the next attack hits, the enemy won&#039;t be able to trigger any skills with an activation rate for a turn (does not apply to Counter). 3 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Centrifugal Force || 回転加速 || 1 / 52 || Increases Weapon Power, Mobility and Critical rate depending on how far the unit moved that turn. &lt;br /&gt;
|-&lt;br /&gt;
| Misfortune Flow || 厄流し || 1 || If the next attack hits, the enemy will receive a critical hit the next time they are hit. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Substitute Doll || 身代わり雛 || 50 || Hina can Support Defend a selected ally regardless of terrain differences or position, with or without the Support Defend skill. Hina must be in front of her pair in order to activate this. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Nagashi-bina of the Hidden God || 秘神流し雛 || 60 || Spirit Command &amp;quot;Sacrifice&amp;quot; does 2.5x damage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nitori Kawashiro===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Extending Arm+ || のびーるアーム＋ || 1 || Increase range of &amp;quot;Extending Arm&amp;quot; unit ability (Unit can use consumable items on adjacent allies) to 2 spaces. &lt;br /&gt;
|-&lt;br /&gt;
| Candid Friend || 盟友の絆 || &#039;&#039;Stage 22&#039;&#039; || Spirit Command &amp;quot;Faith&amp;quot; costs 30 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Supporter || サポートアタック || 1 / 30 || Increases Hit rates +30% / 50% in a Support Attack or Team Attack. &lt;br /&gt;
|-&lt;br /&gt;
| O-Camoflauge || O・カモフラージュ || 20 || &amp;quot;O-Camouflage&amp;quot; unit ability activation rate +25%. Only applies to Nitori (FA).&lt;br /&gt;
|-&lt;br /&gt;
| Water Carpet || ウォーターカーペット || 40 || For 1 turn, Nitori&#039;s pair and units adjacent to Nitori will have their terrain treated as Water. This does not affect movement on these tiles. (2 uses) &lt;br /&gt;
|-&lt;br /&gt;
| Mechanic of Gensokyo || 幻想郷のメカニック || 65 || Effect of items, both consumable and non-consumable, increases by x1.5. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Momiji Inubashiri===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Blade || 堅狼 || 1 / 35 / 50 / 70 ||  When power is over 120, Shield Defense activation rate +15% / +25% / +35% / +50%. &lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyance || 千里眼 || 1 || At 105 Power, the weapon ranges of both units in the pair are increased by 1, except for weapons with 1 range and MAP weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Telegnosis || テレグノシス || 29 || At 120 Power, cases &amp;quot;Snipe&amp;quot; on self at the start of each turn.&lt;br /&gt;
|-&lt;br /&gt;
| Front Guard || 進撃の盾 || 1 || Increases Shield Defense activation rate to 100% but halves unit&#039;s damage dealt. &lt;br /&gt;
|-&lt;br /&gt;
| Patrol Tengu || 哨戒天狗 || 42 || Increases the amount of Support Attack/Defend by 1. Also effective when Momiji does not have the Support Attack or Support Defense skill.&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Fangs || 狼の牙 || 65 || &amp;quot;Rabies Bite&amp;quot; attack damage +400, range +2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sanae Kochiya===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Living God || 現人神 || 1 / 28 / 48 || Increase Faith gains by 1/1.5/2. &lt;br /&gt;
|-&lt;br /&gt;
| Miracle Girl ||  奇跡の少女 || 1 || Spirit Command &amp;quot;Miracle&amp;quot; costs 80 SP. &lt;br /&gt;
|-&lt;br /&gt;
| MAX GOD || マックスゴッド || 41 || Reaching max Faith now bestows bonuses larger than default and faith gauge does not decrease. &lt;br /&gt;
|-&lt;br /&gt;
| Land, Sky, Human || 天地よ人よ || 15 / 30 / 45 || Increases friendship level with Kanako and Suwako by +1 / +2 / +3. Kanako&#039;s and Suwako&#039;s actions also increase Faith gains.&lt;br /&gt;
|-&lt;br /&gt;
| Final MAX GOD || ファイナルマックスゴッド || 60 || Maximum Faith becomes 200%, and reaching max Faith bestows bonuses larger than MAX GOD. &lt;br /&gt;
|- &lt;br /&gt;
| Living God of Miracles || 奇跡の現人神 || 70 || Sanae begins the Stage with 100% Faith. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kanako Yasaka===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sky God || 乾神 || 1 ||Sets Sky terrain rating to S and increases Move +1. &lt;br /&gt;
|-&lt;br /&gt;
| War God || 軍神 || 20 || Increases all Weapon Power +150 and their Range +1. &lt;br /&gt;
|-&lt;br /&gt;
| Moriya God || 守矢の神 || 35 || Receives Weapon Power, Armor, Hit, and Range boosts from Sanae&#039;s Faith Gauge. &lt;br /&gt;
|-&lt;br /&gt;
| Virtue of Wind God || 風神様の神徳 || 1 || +15% accuracy &amp;amp; evasion for all allies within a 3-square radius. Also applies to her pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| Counterattack Against the Wind || 逆風の進撃 || 70 || Casts &amp;quot;Accel&amp;quot; on all allied units, if Kanako&#039;s power is 120 or higher, also cast &amp;quot;Assail&amp;quot; on all allied front-pair units. One use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suwako Moriya===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Earth God || 坤神 || 1 || Doubles terrain bonuses. Doubles the effectiveness of terrain adaptation if the ranking is S or higher.&lt;br /&gt;
|-&lt;br /&gt;
| Curse God || 祟り神 || 1 || Adds &amp;quot;-10% Accuracy &amp;amp; Evasion&amp;quot; effect to all attacks except for &amp;quot;Lord Mishaguji&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Moriya God || モレヤの神 || 20 || Receives Weapon Power, Mobility, Hit, and Range boosts from Sanae&#039;s Faith Gauge. &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Jade || 古代翡翠 || 35 || &amp;quot;Focus&amp;quot; Spirit Command applies to both units in pair.&lt;br /&gt;
|-&lt;br /&gt;
| Native Faith&#039;s Pinnacle || 土着の頂点 || 70 || Casts &amp;quot;Adapt&amp;quot; on all allied units and, if Suwako&#039;s power is 120 or higher, also cast &amp;quot;Triumph&amp;quot; on the all allied units. One use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Subterranean Animism ==&lt;br /&gt;
&lt;br /&gt;
===Kisume===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bucket || 強化桶 || 1 / ? || Armor +150 / +300, weapon power +100 / +200. &lt;br /&gt;
|-&lt;br /&gt;
| Vigilance || 警戒心 || 1 || Chance of activating Shield Defense +15%. &lt;br /&gt;
|-&lt;br /&gt;
| Full Metal Bucket || フルメタルバケット || 1 || &amp;quot;Guard&amp;quot; spirit command applies to both units in the pair. &lt;br /&gt;
|-&lt;br /&gt;
| Firm as a Monolith || 磐石の固め || 60 || Support Defense level +3. Also works when the unit does not have Support Defense skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yamame Kurodani===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Spider Net || スパイダーネット || 1 || For one turn, all attacks inflict &amp;quot;cannot move&amp;quot; status. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Miasma Field || ミアズマフィールド || 1 / ? || On enemy phases, inflicts 500 / 1000 damage to enemy units on the surrounding 8 squares. Does not shoot down enemies. Does not work on enemies with &amp;quot;Special Resistance&amp;quot; ability.&lt;br /&gt;
|-&lt;br /&gt;
| Hell String || ヘルストリング || 1 / 31 / 50 || Range of &amp;quot;Spider&#039;s Thread&amp;quot; unit ability +1/2/3. &lt;br /&gt;
|-&lt;br /&gt;
| Mood of Creeping Terror || 忍び寄る恐怖の気 || 65 || &amp;quot;Kandata&#039;s Rope&amp;quot; attack +400, range +1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parsee Mizuhashi===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jealousy of the Kind || 仁者への嫉妬 || 1 || Damage increases according to the the enemy&#039;s number of Special Skills.&lt;br /&gt;
|-&lt;br /&gt;
| Venge Returning || 積念返し || 1 || Damage +15% while counterattacking. &lt;br /&gt;
|-&lt;br /&gt;
| Jealousy Princess || 執心の嫉妬姫 || 37 || Casts &amp;quot;Accel&amp;quot; and &amp;quot;Spirit&amp;quot; on the unit&#039;s pair. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Green-Eyed Jealousy || 緑眼のジェラシー || 56 || Spirit Command &amp;quot;Pressure&amp;quot; costs 30 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yuugi Hoshiguma===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bring on a Brawl || 喧嘩上等 || 48 || At 130 Power, casts &amp;quot;Fury&amp;quot; at the beginning of each turn. &lt;br /&gt;
|-&lt;br /&gt;
| Strong as a Thousand || 一騎当千 || 1 || Melee weapon power +200, Critical rate +10%. &lt;br /&gt;
|-&lt;br /&gt;
| In-Fight || インファイト || 1 || When battling with enemies within 3 squares, damage dealt +10%, damage received -10%. &lt;br /&gt;
|-&lt;br /&gt;
| Oni Armor || 鬼神装甲 || 29 || Max HP +1200, Armor +200. &lt;br /&gt;
|-&lt;br /&gt;
| Unexplainable Phenomenon || 怪力乱神 || 60 || Power of the &amp;quot;Knock Out In Three Steps&amp;quot; weapon +600, range +1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Satori Komeiji===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Terrifying Hypnotism || 恐怖催眠術 || 1 || The &amp;quot;Recollection&amp;quot; weapon deals 20% more damage. &lt;br /&gt;
|-&lt;br /&gt;
| Revived Trauma || 心読めずとも || 1 || For the next attack, the &amp;quot;Recollection&amp;quot; weapon deals 50% more damage. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Unreadable Companion || 心読めずとも || &#039;&#039;Stage 64&#039;&#039; || Increases the &amp;quot;Komeiji Heart Breaker&amp;quot; weapon&#039;s power by 300 (Satori only), and friendship bonus with Koishi by +3. &lt;br /&gt;
|-&lt;br /&gt;
| Telepathic Wave || 精神感応波 || 35 || Spirit Command &amp;quot;Attune&amp;quot; affects both units in a pair.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rin Kaenbyou===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Helpful || 世話上手 || 35 || Spirit Command &amp;quot;Devote&amp;quot; applies to both units in a pair. &lt;br /&gt;
|-&lt;br /&gt;
| Underground Pets || 地底の属獣 || 1 / ? / ? || Increases friendship bonus with Utsuho by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Reckless Cat Charge || 猫まっしぐら || 1 || When in the Cat form, increases Mobility by 15, and range of the &amp;quot;Cat&#039;s Walk&amp;quot; weapon by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Rekindling of Dead Ashes || 死灰復燃 || 41 || Replaces Spirit Command &amp;quot;Devote&amp;quot; with &amp;quot;Revive&amp;quot; (costs 90 SP); additionally increases the resurrected unit&#039;s Power to the maximum. &lt;br /&gt;
|-&lt;br /&gt;
| Hell&#039;s Traffic Accident || 地獄の輪禍 || 65 || At 130 Power, casts &amp;quot;Chain&amp;quot; at the start of turn if the unit is in Cat form. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utsuho Reiuji===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Yatagarasu Guide || ヤタガラス・ガイド || 20 || At 130 Power, accuracy rate +40%. &lt;br /&gt;
|-&lt;br /&gt;
| Sun Reactor || 太陽の炉 || 5 || With the limiter unlocked, increases damage dealt by +20% and grants the effect of HP Regen (S). &lt;br /&gt;
|-&lt;br /&gt;
| Underground Pets || 地底の属獣 || 5 / 25 / 45 || Increases friendship bonus with Rin by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| High Giga Cannon || ハイギガキャノン || 60 || Changes &amp;quot;Giga Flare&amp;quot; MAP weapon&#039;s shape. &lt;br /&gt;
|-&lt;br /&gt;
| Large Radiator || 大型ラジエーター || 50 || Lowers the Heat costs of Utsuho&#039;s attacks. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Koishi Komeiji===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hyperreactive Sense || 超反応センス || 35 || If Koishi is at the rear of a pair, she will return to the front of the pair when Player Phase ends. &amp;quot;Counter&amp;quot; activation rate +50%.&lt;br /&gt;
|-&lt;br /&gt;
| Sense of Zero || センスオブゼロ || 1 || Casts any random spirit command whose target is self at the start of every turn. Can only use spirits of deployed units.&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Friend || 瞳見えずとも || &#039;&#039;Stage 64&#039;&#039; || Increases the &amp;quot;Komeiji Heart Breaker&amp;quot; weapon&#039;s range by 1 (Koishi only), and friendship bonus with Satori by +3. &lt;br /&gt;
|-&lt;br /&gt;
| Unconsciousness || 無意識 || 21 / 36 / 46 || Casts &amp;quot;Cloak&amp;quot; at the start of turn for the first 2 / 3 / 4 turns. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unidentified Fantastic Object ==&lt;br /&gt;
&lt;br /&gt;
===Nazrin===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Rat Bite || 齧りネズミ || 1 || The &amp;quot;Nazrin Pendulum&amp;quot; weapon causes the target to receive 10% more damage for one turn. &lt;br /&gt;
|-&lt;br /&gt;
| Clever Commander || 賢将 || 1 || Spirit Command &amp;quot;Focus&amp;quot; costs 10 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Pendulum Guard || ペンデュラムガード || 1 || Reduces all damage taken by 2000. 4 uses per stage &lt;br /&gt;
|-&lt;br /&gt;
| American Dream || アメリカンドリーム || 30 || Increases the &amp;quot;Gold Rush&amp;quot; weapon&#039;s power by 300 and range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Little Dowser General || ダウザーの小さな大将 || 65 || Casts &amp;quot;Scan&amp;quot; on all enemies. 1 use per stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kogasa Tatara===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sadism!? || さでずむ！？ || 1 || The &amp;quot;Booo! (MAP)&amp;quot; weapon casts &amp;quot;Provoke&amp;quot; on hit enemies. 2 uses per stage. Does not work on enemies with &amp;quot;Special Resistance&amp;quot; ability.&lt;br /&gt;
|-&lt;br /&gt;
| Bullying!? || いぢめる！？ || 1 || The &amp;quot;Booo! (MAP)&amp;quot; weapon casts &amp;quot;Mercy&amp;quot; on hit enemies. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Tatara Step || たたら踏み || 35 || For both units in the pair, damage dealt +10%, damage received -10%. &lt;br /&gt;
|-&lt;br /&gt;
| Synergic Umbrella || 相合傘 || 50 || Grants the effects of active spirit commands of either unit in the team to both units. 1 use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ichirin Kumoi &amp;amp; Unzan===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Nyuudou Block || 入道ブロック || 1 || Adds the &amp;quot;Nyuudou Block&amp;quot; ability: reduces all damage by 700 (costs 10 MP). &lt;br /&gt;
|-&lt;br /&gt;
| Nyuudou Rush || 入道のラッシュ || 1 || Increases the &amp;quot;Consecutive Hooks Throughout Heaven and Earth&amp;quot; weapon&#039;s power by 200 and range by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Old Man Hustle || ハッスル親父 || 1 / ? / ? || Unzan&#039;s max SP +20 / +35 / +50. &lt;br /&gt;
|-&lt;br /&gt;
| Girl Hustle || ハツラツ娘 || 1 || Changes Spirit Command &amp;quot;Focus&amp;quot; to &amp;quot;Spirit+&amp;quot; (costs 30 SP). &lt;br /&gt;
|-&lt;br /&gt;
| Youkai Trio || 妖怪三人組 || &#039;&#039;Stage 61&#039;&#039; || Increases friendship bonus with Murasa and Nue by +3. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minamitsu Murasa===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Venus on the Boat || 船上のヴィーナス || 1 || As captain, doubles HP and MP restoration for aboard units. &lt;br /&gt;
|-&lt;br /&gt;
| Full Speed Ahead || 全速前進 || 40 || Normal and focused movement +1. &lt;br /&gt;
|-&lt;br /&gt;
| Naval Tactics || 艦隊戦用意 || 1 || Ranged stat +20. &lt;br /&gt;
|-&lt;br /&gt;
| Reserve Anchor || 予備アンカー || 1 || Increases the &amp;quot;Sinking Anchor&amp;quot; weapon&#039;s power by 150, range by 1, and ammo by 3. &lt;br /&gt;
|-&lt;br /&gt;
| Underwater Venus || 水底のヴィーナス || 1 / 55 || Damage dealt +30% /+40% on underwater enemies; evasion rate +30% / +40% when unit is underwater. &lt;br /&gt;
|-&lt;br /&gt;
| Youkai Trio || 妖怪三人組 || &#039;&#039;Stage 61&#039;&#039; || Increases friendship bonus with Ichirin and Nue by +3. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shou Toramaru===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Dazzling Gold || 黄金の震眩 || 1 || Unit obtains 15% more Points. Stacks with Luck and other skills.&lt;br /&gt;
|-&lt;br /&gt;
| Bishamonten&#039;s Protection || 毘沙門天の加護 || 1 || At 120 Power, damage dealt +10%. &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Spear (Continuous) || 槍（連続）強化 || 1 || Increases the &amp;quot;Spear (Continuous)&amp;quot; weapon&#039;s power by 250 and range by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Justice || 正義 || &#039;&#039;Stage 68&#039;&#039; || For one turn, MP costs are halved. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Golden Brave || ゴールデンブレイバー || &#039;&#039;Stage 68&#039;&#039; || Spirit Command &amp;quot;Courage&amp;quot; costs 65 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Byakuren Hijiri===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Emotional Skyscraper || 感情の摩天楼 || 1 || Max Power +30. &lt;br /&gt;
|-&lt;br /&gt;
| Teachings of Buddha || 御仏の教え || 1 || Other units with the &amp;quot;Buddhist Power&amp;quot; skill sortie with 20 extra Power. &lt;br /&gt;
|-&lt;br /&gt;
| Garuda&#039;s Wings || ガルーダの翼 || 1 || Increases Byakuren (Superhuman Form)&#039;s Movement by +1 and attack ranges by +2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nue Houjuu===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Youksi of Heian || 平安の大妖怪 || 45 || Spirit Command &amp;quot;Confuse&amp;quot; costs 50 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Dark Clouds || ダーククラウド || 20 / 40 || At 120 Power, changes the unit&#039;s terrain to Night and restores 10% / 20% MP every turn. &lt;br /&gt;
|-&lt;br /&gt;
| Unidentified Flying Girl || 未確認飛行少女 || 1 / ? || Accuracy and evasion rates +15% / +30% until 4 turns pass. &lt;br /&gt;
|-&lt;br /&gt;
| Youkai Trio || 妖怪三人組 || 1 || Increases friendship bonus with Ichirin and Murasa by +3.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc. Games and Print Works ==&lt;br /&gt;
&lt;br /&gt;
===Rinnosuke Morichika===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Captain || 艦長代理 || 1 || As captain, doubles HP and MP restoration for aboard units. &lt;br /&gt;
|-&lt;br /&gt;
| Careful Steering || 安全運転 || 1 / 40 || Accuracy rate +15% / +20%, damage received -5% / -10%. &lt;br /&gt;
|-&lt;br /&gt;
| Booming Business || 千客万来 || 1 / 35 / 50 || Unit can use items on teams / all allies within a 1- / 2- / 3-square radius. &lt;br /&gt;
|-&lt;br /&gt;
| Inventory Usage: || 在庫利用 || 45 || Unit can use items not equipped by any party member, up to one item per kind. 2 uses per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suika Ibuki===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Missing Power || ミッシングパワー || 1 || Sets Suika&#039;s size to LL, and increases Armor, Attack, and Range for 1 turn. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Sake Bug || 酒虫 || 1 || Increases the number of times command &amp;quot;Ibuki Gourd&amp;quot; can be used +1. &lt;br /&gt;
|-&lt;br /&gt;
| Power of Density || 密の力 || 1 || Increases all weapons&#039; accuracy and critical rate +30%. &lt;br /&gt;
|-&lt;br /&gt;
| Power of Sparsity || 疎の力 || 1 || Increases weapon range by 1 and weapon power by 150.  &lt;br /&gt;
|-&lt;br /&gt;
| Missing Purple Power || ミッシングパープルパワー ||60 || Sets Suika&#039;s size to 3L, and increases Armor, Attack, and Range for 1 turn. 2 uses per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Iku Nagae===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Danger Sense || 危険察知 || 1 / 31 || Unit can perform Support Attacks / Defenses for units at most 2 / 3 squares away. &lt;br /&gt;
|-&lt;br /&gt;
| Personal Generator || 自家発電 || 20 || Changes the &amp;quot;Light Dragon&#039;s Sigh&amp;quot; weapon&#039;s MP cost to 30 and increases its range by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Veils Like Water || 羽衣は水の如く || 1 || For one turn, unit always evades attacks and receives grazing damage, except when defending. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Dragon God&#039;s Strike || 龍神の一撃 || 65 || &amp;quot;Dragonfish Drill&amp;quot; attack +400, range +1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tenshi Hinanawi===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Iron-Wall Maiden || 鉄壁少女 || 1 || Spirit Command &amp;quot;Guard&amp;quot; costs 15 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Sword of Ebullience || 気炎万丈の剣 || 20 || Always performs critical hits if the weapon&#039;s rating for the opponent&#039;s terrain is S or above. &lt;br /&gt;
|-&lt;br /&gt;
| Heavenly Daughter, Earthly God, Human Heart || 天の娘、地の神、人の心 || &#039;&#039;Stage 71&#039;&#039; || Increases the &amp;quot;Sky of Scarlet Perception of All Humankind and Youkai&amp;quot; weapon&#039;s power by 400 and range by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Foolhardy Hermit ||  猪突猛進の仙桃 || 1 || Casts &amp;quot;Assail&amp;quot; on self. 2 uses per stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hatate Himekaidou===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hermit Purple || 隠者の紫 || 1 || A selected enemy will take 10% more damage for a turn. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Thought Explosion || 念流爆破 || 1 || A targeted enemy takes 3000 damage. Cannot be used to shoot down enemies and does not work on enemies with &amp;quot;Special Resistance&amp;quot; ability. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Hatate&#039;s Thoughtography Guide || はたての念写ガイド || 40 || At 120 Power, the unit&#039;s pair&#039;s Evasion is increased by 10%, and Focused movement is increased by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Slow Shutter || スローシャッター || 50 || When in Focused Mode, increase Damage by 7% and Evasion by 13% &lt;br /&gt;
|-&lt;br /&gt;
| Modern-Day Thoughtography Reporter|| 今どきの念写記者 || 65 || Reduces MP costs by 40%. Stacks with MP Save. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunny Milk===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| Reflection || リフレクション || 1 || For 1 turn, allies adjacent to unit are unable to be targeted by enemy units. Also works on units in the pair. Enemies can still counterattack. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Sunny Barrier || サニーバリアー強化 || 14 / 24 / 37 || Ability &amp;quot;Sunny barrier&amp;quot;&#039;s strength is enhanced +500/+1000/+1500. &lt;br /&gt;
|-&lt;br /&gt;
| Sun Fairy || 日の妖精 || 1 || HP regen is boosted by 30% on Day stages. &lt;br /&gt;
|-&lt;br /&gt;
| Three Fairies of Light || 光の三妖精 || 1 / 21 / 38 / 50 || Increases Friendship levels with Star and Luna by +1 / +2 / +3 / +4. &lt;br /&gt;
|-&lt;br /&gt;
|  Shining Sunlight || 輝ける日の光 || 65 || Changes spirit command &amp;quot;Valor&amp;quot; to &amp;quot;Courage&amp;quot; (costs 70 SP). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Luna Child===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| Silence || サイレンス || 1 / 23 / 41 || +15%/+20%/+25% accuracy for Luna and allied units in the 8 squares surrounding Luna. Also affects other unit in the pair.&lt;br /&gt;
|-&lt;br /&gt;
| Moon Fairy || 月の妖精 || 1 || HP Regen is boosted +30% on Night stages. &lt;br /&gt;
|-&lt;br /&gt;
| Three Fairies of Light || 光の三妖精 || 1 / 21 / 38 / 50 || Increases Friendship levels with Star and Sunny by +1 / +2 / +3 / +4. &lt;br /&gt;
|-&lt;br /&gt;
| Silent Moonlight || 静かなる月の光 || 65 || Changes spirit command &amp;quot;Spirit&amp;quot; to &amp;quot;Drive&amp;quot; (costs 45 SP). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Star Sapphire===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| Radar || レーダー || 1 / 24 / 40 || +8%/+12%/+16% accuracy for Star and allied units in the 8 squares surrounding Star. Also affects other unit in the pair.&lt;br /&gt;
|-&lt;br /&gt;
| Star Fairy || 星の妖精 || 1 || HP Regen is boosted by 20%. &lt;br /&gt;
|-&lt;br /&gt;
| Three Fairies of Light || 光の三妖精 || 1 / 21 / 38 / 50 || Increases Friendship levels with Luna and Sunny by +1 / +2 / +3 / +4.  &lt;br /&gt;
|-&lt;br /&gt;
| Pouring Starlight || 降り注ぐ星の光 || 65 || Changes spirit command &amp;quot;Scan&amp;quot; to &amp;quot;Assault&amp;quot; (costs 50 SP). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hieda no Akyuu===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| The Ninth Generation Savant || 九代目のサヴァン || 1 || Spirit Command &amp;quot;Alert&amp;quot; affects both units in the pair.&lt;br /&gt;
|-&lt;br /&gt;
| Youkai Doctor || 妖怪博士 || 1 / ? || In combat against Youkai, increases damage dealt and accuracy/evasion rates by 30% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Gumonji || 求聞持 || 1 || Doubles the effect of Spirit Command &amp;quot;Scan&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| The Pen is Mightier than The Sword || 筆は剣よりも強し || 1 || Grants weapon power +1000 and range +5 to &amp;quot;Brush&amp;quot; weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Watatsuki no Yorihime===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| Ookuninushi || オオクニヌシ || 37 || For 3 turns, restores 25% HP and MP at the start of turn. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Uzume || アメノウズメ || 25 || For 3 turns, doubles the effect of the &amp;quot;Shrine Maiden&amp;quot; skill, and increases weapon range by 2. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Takemikazuchi || タケミカヅチ || 5 || The next attack allows the accuracy rate to exceed 100%, and increases damage depending on extra accuracy. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Amaterasu-oomikami || 天照大神 || 50 || Adds the &amp;quot;Amaterasu-oomikami (MAP)&amp;quot; weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Watatsuki no Toyohime===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wave-Guiding Fan || 波導扇 || 5 || Changes the &amp;quot;Wave-Guiding Fan (MAP)&amp;quot; weapon&#039;s range to infinite. Also changes weapon&#039;s shape. &lt;br /&gt;
|-&lt;br /&gt;
| Power that Connects Seas and Mountains || 海と山を繋ぐ力 || 5 || Within 7 squares, moves any unit (player or enemy) to any spot. Does not work on units with the &amp;quot;Special Resistance&amp;quot; ability. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Lunar Peach || 月仙桃 || 35 || Restores 50 SP to both units in the pair. 1 use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rei&#039;sen===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| All-out Barrage || 全弾発射 || 1 || Next attack consumes all remaining ammunition and increases damage depending on weapon and ammunition count. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Armor-Piercing Rounds || 徹甲弾 || 26 || All weapons penetrate barriers. &lt;br /&gt;
|-&lt;br /&gt;
| Rifle Rounds || ライフル弾 || 10 / 50 || All weapons range +1/+2. &lt;br /&gt;
|-&lt;br /&gt;
| Ammo Refill || 弾薬補給 || 1 || Fully restores MP and ammunition. 2 uses per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hisoutensoku===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Machine Power || マシンパワー || 1 || At 130 Power and higher, damage dealt +15%. &lt;br /&gt;
|-&lt;br /&gt;
| Super Alloy Great || 超合金グレート || 1 || Max HP +2000, Armor +250. &lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Fusion Energy || 核融合エネルギー || 1 || Max MP +100. Grants the effect of MP Regen (S). &lt;br /&gt;
|-&lt;br /&gt;
| Mach Scrander || マッハスクランダー || 1 || Changes the unit&#039;s Sky rating to S, and increases movement by 1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classic Games ==&lt;br /&gt;
&lt;br /&gt;
===Mima===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Magic Charge || マジックチャージ || 1 || Grants the effect of MP Regen (S).  &lt;br /&gt;
|-&lt;br /&gt;
| Chaotic Venom || カオティックヴェノム || 1 || MP cost of Ability &amp;quot;Absolute Magic Barrier&amp;quot; set to 0. &lt;br /&gt;
|-&lt;br /&gt;
| Taboo Release || 禁呪解放 || 60 || Doubles the effectiveness of Skill &amp;quot;Magician&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elly===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Partition || パーディション || 1 || When adjacent to the target, all attacks are guaranteed to be critical hits. &lt;br /&gt;
|-&lt;br /&gt;
| Tile Danmaku || 床弾幕 || 1 || Next attack inflicts &amp;quot;cannot move&amp;quot; status for one turn. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Gatekeeper || 門番 || 1 / 21 / 42 || -15% / -20% / -25% damage taken when support defending. &lt;br /&gt;
|-&lt;br /&gt;
| Unbreakable Heart || 挫けぬ心 || 38 || Spirit Command &amp;quot;Vigor&amp;quot; costs 15 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Unbreakable Elly || 不屈のエリーちゃん || 50 || At 130 Power, casts &amp;quot;Grit&amp;quot; at the beginning of each turn. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kurumi===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Vampire || 吸血 || 1 / 15 / 28 / 41 || Recovers health equal to 10% / 20% / 25% / 30% of damage dealt. &lt;br /&gt;
|-&lt;br /&gt;
| Break the Sabbath || ブレイクザサバス || 20 || Next attack inflicts &amp;quot;cannot evade or defend&amp;quot; status for one turn. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Night Owl || 夜の眷属 || 1 || Accuracy and evasion +20% while in night terrain. &lt;br /&gt;
|-&lt;br /&gt;
| Safe Spot || 安地安定 || 31 || 100% accuracy if enemy cannot counterattack, includes making an assist or support attack. &lt;br /&gt;
|-&lt;br /&gt;
| Devil&#039;s Contract || あくまの契約 || 50 || Consumes 50MP of the recipient and cast &amp;quot;Strike&amp;quot; and &amp;quot;Alert&amp;quot; on them. &lt;br /&gt;
|-&lt;br /&gt;
| Salvation by Faith || 他力本願 || 65 || Spirit Command &amp;quot;Hope&amp;quot; costs 65. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yuuka Kazami===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bloom || 狂咲 || 5 || At 150 Power, damage dealt +20%. &lt;br /&gt;
|-&lt;br /&gt;
| A Flower in Return || 返花 || 5 || Counterattack damage +15%. &lt;br /&gt;
|-&lt;br /&gt;
| Aloof Flower || 孤高 || 24 || Doubles the effect of skill &amp;quot;Diligence&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Shiver || 戦慄 || 37 || Casts &amp;quot;Pressure&amp;quot; on all enemies. 1 use per stage &lt;br /&gt;
|-&lt;br /&gt;
| Blossoming Flower || 開花 || &#039;&#039;Stage 76&#039;&#039; || Restores 50% SP upon activating ability &amp;quot;Flowering Declaration&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yumeko===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Tandem Assault || タンデムアサルト || 36 || For the unit&#039;s team, damage dealt +10%, damage received -10%. &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || リジェネレイション || 5 || Casts &amp;quot;Vigor&amp;quot; up to 2 times per turn when the unit shoots down an enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Demon Slayer || デモンスレイヤー || 36 || For the unit&#039;s team, critical damage +1000. &lt;br /&gt;
|-&lt;br /&gt;
| Kamikaze Maid || カミカゼメイド || 50 || Casts &amp;quot;Accel&amp;quot;, &amp;quot;Triumph&amp;quot;, &amp;quot;Spirit&amp;quot;, &amp;quot;Assail&amp;quot;, and &amp;quot;Snipe&amp;quot; for the unit&#039;s pair on sortie. &lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 5 || At 130 Power, allows user to Support Attack for herself. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shinki===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || 安らぎの心 || 21 || Effect of Skill &amp;quot;SP Regen&amp;quot; +15. &lt;br /&gt;
|-&lt;br /&gt;
| Prayer Curtain || 祈りのカーテン || 1 || Reduces all damage by 500 for all allies within a 5-square radius. Also applies to pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| God&#039;s Embrace || 神の抱擁 || 45 || After battling, causes the target to retreat if it has less than 20% HP.  Count as a shoot down, and EXP / PP / Points are obtained as normal. Does not affect units with &amp;quot;Special Resistance&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Together with Mom || おかあさんと一緒 || 35 || Shinki&#039;s pair partner regens 25% of their HP and MP at the start of turn. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Characters ==&lt;br /&gt;
&lt;br /&gt;
===Meeko===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hard Worker || 努力家 || 1 (Meeko Route) || Increases experience gained by +20%. Effect stacks with Gain.&lt;br /&gt;
|-&lt;br /&gt;
| Shepherd ||  羊飼い  || 1/10/25/35/50/65 (NG+) || +1/2/3/4/5/10 to the Sheep Count at the start of the stage.&lt;br /&gt;
|-&lt;br /&gt;
| Meeko Hustle || はりきりメーコ  || 1/30/60 (NG+) || Increased sheep count when destroying enemy units by +0.5/1/1.5.&lt;br /&gt;
|-&lt;br /&gt;
| Comfy Wool || もこもこ ウール  || 1/15/30 (NG+) || Increases &amp;quot;Wool Guard&amp;quot;&#039;s strength by +300/450/600.&lt;br /&gt;
|-&lt;br /&gt;
| Electrifying Universe~ || 電撃宇宙一 || 20 (NG+) || &amp;quot;Thunder Ram&amp;quot;&#039;s power +400 and the range +1.&lt;br /&gt;
|-&lt;br /&gt;
| One Step Beyond the End || 果てより一歩 || 1/25/35 (NG+) || When next to or paired with Makura, increases accuracy, evasion, etc. Effect increases with Level. Also, when paired with Makura, Makura recovers an additional 5SP per turn.&lt;br /&gt;
|-&lt;br /&gt;
| Dreaming Youkai Sheep || 夢見る妖怪羊 || &#039;&#039;After Stage 74b&#039;&#039; || Reduces cost of using Spirit Commands with &amp;quot;Dream&amp;quot; by 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Makura Muwatari===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stray Dreamer || ストレイドリーマー  || 1/30/50 (NG+) || +1/2/3 for the number of times the unique command &amp;quot;Dreamwalk&amp;quot; can been used.&lt;br /&gt;
|-&lt;br /&gt;
| One Step Beyond the End || 果てより一歩  || 1/25/35 (NG+) || When next to or paired with Meeko, increases accuracy, evasion, etc. Effect increases with Level. Also, when paired with Meeko, the amount of increase in the sheep count of Meeko is +0.5.&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || ガーディアン|| 1/15/45 (NG+) || +25%/30%/40% damage dealt when Support Attacking.&lt;br /&gt;
|-&lt;br /&gt;
| Sleep || 眠る || 10 (NG+) || Full recovery of HP, MP, and SP, but incapacitated for 2 turns. After the time has passed, casts Zeal on unit. (1 use per stage)&lt;br /&gt;
|-&lt;br /&gt;
| Dream Eater|| 夢喰い || 20/40 (NG+) || Adds the effect of &amp;quot;SP Get&amp;quot; to the next attack of the pair. Shooting down an enemy restores 10 SP of the pair. (1/2 use per stage)&lt;br /&gt;
|-&lt;br /&gt;
| Dream Again || ドリーム・アゲイン || 60 (NG+) || Restores the number of times Full Power Mode (FPM) has been used on all allies (1 use per stage)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: GSW]]&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61010</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61010"/>
		<updated>2024-07-20T03:58:33Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Stacking Enemy Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their actions will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61009</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61009"/>
		<updated>2024-07-20T03:57:34Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Stage 48, 73A Yorihime Accuracy Limit Break */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at (100-activation chance)% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61008</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61008"/>
		<updated>2024-07-20T03:56:31Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Stage 34 Yukari&amp;#039;s spellcards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damaged by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at 75% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61007</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61007"/>
		<updated>2024-07-20T03:53:22Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Bullet Branch of Hourai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto the main pilot of an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn. If the part was equipped on the main pilot, the effect will persist after combining.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damage by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at 75% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61006</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61006"/>
		<updated>2024-07-20T03:50:26Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* New Game Plus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn, and will persist after combining, if the part was equipped on the main pilot.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damage by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at 75% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
==Reimu and Marisa forms==&lt;br /&gt;
If the old costumes for Reimu and Marisa are unlocked, and Reimu and Marisa are not among the units carried back using dream mode, on entering Route B at Stage 71, both units will be changed into their old form and lose access to their new form.&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61005</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61005"/>
		<updated>2024-07-20T03:47:41Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Common Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn, and will persist after combining, if the part was equipped on the main pilot.&lt;br /&gt;
&lt;br /&gt;
==Ammoed Combination Attacks==&lt;br /&gt;
When using combination attacks that consumes ammo, the ammo is only consumed from the attacking unit, and is not consumed on any other involved characters.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damage by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at 75% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61004</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61004"/>
		<updated>2024-07-20T03:44:18Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Marisa Route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn, and will persist after combining, if the part was equipped on the main pilot.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damage by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at 75% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
==Stage 38 Softlock==&lt;br /&gt;
Using the deployment screen during the intermission softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61003</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61003"/>
		<updated>2024-07-20T03:40:02Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Reimu Route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn, and will persist after combining, if the part was equipped on the main pilot.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damage by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at 75% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
==Stage 40 Meiling==&lt;br /&gt;
Meiling has significantly less stats on Hard/Lunatic difficulty, due to mistakenly using Normal&#039;s Meiling data for the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61002</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61002"/>
		<updated>2024-07-20T03:37:27Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Bullet Branch of Hourai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After separating, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is separated at the start of turn, and will persist after combining, if the part was equipped on the main pilot.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damage by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at 75% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61001</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61001"/>
		<updated>2024-07-20T03:36:14Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Common Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
==Bullet Branch of Hourai==&lt;br /&gt;
When equipping Bullet Branch of Hourai (+1 Support Attack/Support Defense) onto a combined unit (the prismrivers or the three fairies of light), the effects of Bullet Branch of Hourai will only apply if the unit is combined at the start of turn. After uncombining, the extra support attack and support defense will persist on the main pilot (Lunasa or Sunny). Similarly, if it&#039;s equipped onto an unit that can combine (any of the prismriver sisters or the three fairies), the effects of Bullet Branch of Hourai will only apply if the unit is uncombined at the start of turn, and will persist after combining, if the part was equipped on the main pilot.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damage by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at 75% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61000</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=61000"/>
		<updated>2024-07-20T03:32:32Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Display Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damage by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at 75% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;br /&gt;
When upgrading the weapons of units with combination attacks, the attack rating increase will not reflect on the other units involved with the combination attacks. This is purely a display issue and damage is calculated correctly. The display issue can be fixed by upgrading the weapons of the other units involved, or equipping and unequipping them with an part that increases attack rating. &lt;br /&gt;
&lt;br /&gt;
==Active Skill Display==&lt;br /&gt;
On an multi pilot unit, if the main pilot has any active skills, the sub pilot&#039;s skills in the same slot will also be colored as active skills.&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60999</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60999"/>
		<updated>2024-07-20T03:24:27Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Stage 55 Utsuko Softlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damage by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at 75% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn, extra action each time her attack connects), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60998</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60998"/>
		<updated>2024-07-20T03:22:38Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Common Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==MAP Weapon item drops==&lt;br /&gt;
If the player uses a MAP Weapon to shoot down an enemy unit with droppable parts, they will not obtain that part.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damage by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at 75% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60997</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60997"/>
		<updated>2024-07-20T03:21:50Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Stage Specific Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damage by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 48, 49, and 73A Yorihime MAP Weapon==&lt;br /&gt;
On these stages, Yorihime will not use her MAP Weapon despite having access to them. This includes Stage 48, where it&#039;s her final spellcard, and her nightmare version on Stage 73A. &lt;br /&gt;
&lt;br /&gt;
==Stage 48, 73A Yorihime Accuracy Limit Break==&lt;br /&gt;
On these stages, Yorihime has the Accuracy Limit Break effect (accuracy can go above 100%, deals extra damage based on % above 100%). In combat with a character with an active special dodge ability (Sakuya, Reisen, Chen, etc.) her accuracy will be capped at 75% without Strike, and capped at 100% with Strike. Her damage also does not increase above normal amounts.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
This can occur on the following stages:&lt;br /&gt;
* Satori, Stage 53 Marisa Route&lt;br /&gt;
* Tenshi, Stage 57&lt;br /&gt;
* Shinki, Stage 68&lt;br /&gt;
and likely more.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60996</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60996"/>
		<updated>2024-07-20T03:04:36Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack personal skill with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
=Character Specific Bugs=&lt;br /&gt;
&lt;br /&gt;
==Rumia&#039;s Attack Rating==&lt;br /&gt;
Rumia loses 100 atttack to all of her weapons starting Stage 16.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black on Stage 61 allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
=Stage Specific Bugs=&lt;br /&gt;
==Stage 8 &amp;amp; 63 Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Stage 34 Yukari&#039;s spellcards==&lt;br /&gt;
Yukari&#039;s second last spellcard, where she cannot be damage by non-adjacent units, actually affects all enemy units within the danmaku field: all enemy units cannot be damaged unless attacked by an adjacent unit. &lt;br /&gt;
&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Stage 59 &amp;amp; 60 Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, such as Satori&#039;s spellcard on Stage 53 in Marisa Route, or Shinki&#039;s spellcard in Stage 68, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
==Stage 73A Yukari Softlock==&lt;br /&gt;
On Stage 73A, nightmare Yukari will use her Gap Ability to approach the player&#039;s units and attack them. If all of the player&#039;s units are within the Air terrain on top of the map, Nightmare Yukari, a grounded unit, will be unable to Gap to the player and softlocks the game.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Stage 34 Ran&#039;s MAP Weapon==&lt;br /&gt;
On lunatic mode, Ran is revived by Yukari on her second last spellcard. However, after being revived, her MAP weapon deals 0 damage to player units.&lt;br /&gt;
&lt;br /&gt;
==Stage 55 Utsuko Softlock==&lt;br /&gt;
In Stage 55, on Utsuko&#039;s 3rd spellcard (Applies &amp;quot;Fury&amp;quot; to self each turn), she can softlock the game during her actions.&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
On any map where enemies have access to the Exhaust Spirit Command, if the player makes all of their allied units untargetable (for example, load all units into the ship, and use Sunny&#039;s Reflection personal skill adjacent to the ship) the game softlocks when the enemies with Exhaust takes their action.&lt;br /&gt;
&lt;br /&gt;
==Stage 69 Softlock==&lt;br /&gt;
In some versions of the game, on stage 69, the game have a chance to softlock when the player starts the stage.&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;br /&gt;
&lt;br /&gt;
=Display Bugs=&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
==Combination Attack Rating==&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60995</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60995"/>
		<updated>2024-07-20T02:41:16Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Marisa Route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, such as Satori&#039;s spellcard on Stage 53 in Marisa Route, or Shinki&#039;s spellcard in Stage 68, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Yukari&#039;s spellcard==&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
==Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
==Reimu&#039;s Duplex Barrier==&lt;br /&gt;
Reimu keeps her Duplex Barrier personal skill after she rejoins at Stage 41, even though it&#039;s supposed to be replaced by Duplex Barrier Enhance. The skill is redundant and does not function when used.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Unconsciousness==&lt;br /&gt;
On some versions of the game, Koishi will keep her Unconsciousness personal skill from Stage 25 (Allied units within 2 squares cannot be targeted by attacks, including counterattacks). Said personal skill is not supposed to be playable.&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Utsuko Softlock==&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
&lt;br /&gt;
==Yukari Softlock==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60990</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60990"/>
		<updated>2024-07-20T02:20:01Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Common Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Stacking Enemy Characters==&lt;br /&gt;
For spell cards that summons enemies, such as Satori&#039;s spellcard on Stage 53 in Marisa Route, or Shinki&#039;s spellcard in Stage 68, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.&lt;br /&gt;
&lt;br /&gt;
==Malice Cannon==&lt;br /&gt;
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.&lt;br /&gt;
&lt;br /&gt;
==Yukari&#039;s spellcard==&lt;br /&gt;
Yukari&#039;s final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.&lt;br /&gt;
&lt;br /&gt;
==Rear pair effects==&lt;br /&gt;
A number of unit&#039;s abilities do not function properly when they are in the rear pair:&lt;br /&gt;
* Rumia&#039;s Night Darkness does not change her own terrain to Night.&lt;br /&gt;
* Keine&#039;s teacher does not increase the front pair unit&#039;s EXP gain, only her own.&lt;br /&gt;
 &lt;br /&gt;
==Rei&#039;sen&#039;s All Out Barrage==&lt;br /&gt;
Rei&#039;sen&#039;s All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. &lt;br /&gt;
&lt;br /&gt;
==Lily White and Letty&#039;s friendship bonus==&lt;br /&gt;
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black allows Lily White to be affected by friendship bonuses again. &lt;br /&gt;
&lt;br /&gt;
==Intermission Softlock==&lt;br /&gt;
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.&lt;br /&gt;
&lt;br /&gt;
==Dream Spirit Command==&lt;br /&gt;
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner&#039;s character&#039;s spirit commands.&lt;br /&gt;
&lt;br /&gt;
==Terrain Bug==&lt;br /&gt;
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. &lt;br /&gt;
&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Utsuko Softlock==&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
&lt;br /&gt;
==Yukari Softlock==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60985</id>
		<title>Gensou Shoujo Wars Complete Box/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Bugs&amp;diff=60985"/>
		<updated>2024-07-20T01:45:00Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: Created page with &amp;quot;=Common Bugs= ==Duplicate Main Character== If the player reaches a Game Over, they will gain a copy of the route&amp;#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&amp;#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Common Bugs=&lt;br /&gt;
==Duplicate Main Character==&lt;br /&gt;
If the player reaches a Game Over, they will gain a copy of the route&#039;s main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player&#039;s main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.&lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Attacking==&lt;br /&gt;
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute.&lt;br /&gt;
For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost.&lt;br /&gt;
Sakuya or Yumeko can cause a similar effect using second attack with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo. &lt;br /&gt;
&lt;br /&gt;
==Insufficient Ammo/MP Costs When Counterattacking==&lt;br /&gt;
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.&lt;br /&gt;
&lt;br /&gt;
==Koishi&#039;s Personality Type==&lt;br /&gt;
Koishi&#039;s Personality Type, &amp;quot;???&amp;quot;, does not function. As such, she&#039;s unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.&lt;br /&gt;
&lt;br /&gt;
==Damage Multiplier Display==&lt;br /&gt;
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.&lt;br /&gt;
===Underflow===&lt;br /&gt;
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.&lt;br /&gt;
&lt;br /&gt;
===Full Power Mode===&lt;br /&gt;
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.&lt;br /&gt;
&lt;br /&gt;
===Support Defense===&lt;br /&gt;
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime&#039;s Accuracy Limit Break effect.&lt;br /&gt;
&lt;br /&gt;
=Reimu Route=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Marisa Route=&lt;br /&gt;
&lt;br /&gt;
=Lunatic Mode=&lt;br /&gt;
==Utsuko Softlock==&lt;br /&gt;
&lt;br /&gt;
==Exhaust Softlock==&lt;br /&gt;
&lt;br /&gt;
==Yukari Softlock==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=New Game Plus=&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PCB_Characters&amp;diff=60981</id>
		<title>Gensou Shoujo Wars Complete Box/Database/PCB Characters</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PCB_Characters&amp;diff=60981"/>
		<updated>2024-07-20T01:08:18Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Personal Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Letty Whiterock&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|What Winter Left Behind&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Cold&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*LETTY THE COOL LADY ~ Crystalized Silver (default BGM)&lt;br /&gt;
*THAWY DAYS ~ Paradise (default BGM from Stage 50)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|Cirno ||3 (Cirno to Letty) - 2 (Letty to Cirno)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Daiyousei ||2||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rumia ||1 (Rumia to Letty) - 0 (Letty to Rumia)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wriggle ||1 (Wriggle to Letty) - 0 (Letty to Wriggle)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Mystia ||1 (Mystia to Letty) - 0 (Letty to Mystia)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lily ||2||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Minoriko ||1||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shizuha ||1||Eternal Chapter onwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30|| 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Pattern Type&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Shotgunning&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Hit)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 22&lt;br /&gt;
|150||158||189||117||200||215||85&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|156||166||195||123||215||231||98&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|163||175||202||130||233||251||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|170||184||209||137||251||271||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|177||193||216||144||269||291||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|184||202||223||151||287||311||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|191||211||230||158||305||331||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|198||220||237||165||323||351||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|204||228||243||171||339||369||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 ||4 || L || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6200||7700||9200||10700||12200||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||160||210||260||310||360||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||80=&amp;gt;125||100=&amp;gt;145||120=&amp;gt;165||140=&amp;gt;185||160=&amp;gt;205||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||950||1200||1450||1700||1950||50&lt;br /&gt;
|}&lt;br /&gt;
Mobility increases by 45 with &#039;&#039;&#039;Dance of Snow&#039;&#039;&#039; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Cold Snap (L1)||Inflicts &amp;quot;-20% Evasion&amp;quot; effect on all enemy units for one turn. Usable once per stage.||Added with &amp;quot;Cold Snap (L1)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Cold Snap (L2)||Inflicts &amp;quot;-30% Evasion&amp;quot; effect on all enemy units for one turn. Usable thrice per stage.||Added with &amp;quot;Cold Snap (L2)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Crystalize||Unit cannot be counterattacked for one turn. If Counter activates during enemy phase, enemy&#039;s attack is negated. Usable thrice per stage.||Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Special Ability. Added with &amp;quot;Crystalize&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Cold Snap||Ranged||P/S&amp;lt;br&amp;gt;Barrier Pierce||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4||5MP||+25||+40||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2000||2500||3200||3950||5050||&lt;br /&gt;
|-&lt;br /&gt;
|Undulation Ray||Ranged||P&amp;lt;br&amp;gt;Assist||1-4&amp;lt;br&amp;gt;=&amp;gt;1-5||10MP||+20||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Flower Wither Away||Ranged||x||3-5&amp;lt;br&amp;gt;=&amp;gt;3-6||35MP||+15||+20||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5850||&lt;br /&gt;
|-&lt;br /&gt;
|Lingering Cold||Ranged||P&amp;lt;br&amp;gt;Ignore Size||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4||50MP||+10||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|3200||3700||4400||5150||6250||Added in Eternal Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Attack range increases by 1 with &#039;&#039;&#039;Dance of Snow&#039;&#039;&#039; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Cold Wave&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 10%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
||32 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 20%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
||56 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 30%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Cold Snap&#039;&#039;&#039;&lt;br /&gt;
||7 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Command||Inflicts &amp;quot;-20% Evasion&amp;quot; effect on all enemy units for one turn. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
||32 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Command||Inflicts &amp;quot;-30% Evasion&amp;quot; effect on all enemy units for one turn. Usable thrice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dance of Snow&#039;&#039;&#039;||21||Ability||Unit gains 45 Mobility and +1 attack range.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystalize&#039;&#039;&#039;||41||Command||Unit cannot be counterattacked for one turn. If Counter activates during enemy phase, enemy&#039;s attack is negated. Usable thrice per stage.||Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Special Ability. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Chen&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Black Cat of Bad Omens&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Use Sorcery&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Orange Fancy ~ Diao Ye Zong (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Ran ||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuyuko ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Youmu ||1||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 30 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Assault&lt;br /&gt;
| 60 || 47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|High Spirits&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Unfocused Movement&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|166||144||181||107||231||225||93&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|173||149||186||113||244||239||105&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|182||155||193||121||262||259||121&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|191||161||200||129||280||279||137&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|200||167||207||137||298||299||153&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|209||173||214||145||316||319||169&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|218||179||221||153||334||339||185&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|226||184||227||160||350||357||199&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youjuu|| 7 ||5 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3000||4000||5000||6000||7000||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||190||240||290||340||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||120||145||170||195||220||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||800||1000||1200||1400||1600||40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || S || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Shikigami (Chen)||When Ran is within a 6-square radius from Chen or in the same pair with her, accuracy rate +20% &amp;amp; 10% MP regeneration at the start of each turn.||Accuracy rate +30% &amp;amp; 20% MP regeneration with &amp;quot;Enhanced Shikigami (Chen)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Split Image (Chen)||At 120 Power, unit has a 33% chance of evading enemy attacks.||Activation rate increases to 50% with &amp;quot;Enhanced Bakeneko&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Melee||Melee||P/S||1-2||5MP||+30||+40||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|1900||2400||3100||3850||4950||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Idaten||Melee||P&amp;lt;br&amp;gt;Assist||2-4||10MP||+15||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||5250||&lt;br /&gt;
|-&lt;br /&gt;
|Bakeneko &amp;quot;Chen&amp;quot;||Melee||P||1-3||40MP||0||+25||120 Power&lt;br /&gt;
|B||S||C||A &lt;br /&gt;
|2900=&amp;gt;3200||3400=&amp;gt;3700||4100=&amp;gt;4400||4850=&amp;gt;5150||5950=&amp;gt;6250||Gains 300 damage with &amp;quot;Enhanced Bakeneko&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Shikigami &amp;quot;Chen&amp;quot;||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3||5A||+25||+30||120 Power&amp;lt;br&amp;gt;Combination attack with Ran&lt;br /&gt;
|A||S||A||A &lt;br /&gt;
|3300||3800||4500||5250||6350||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Sprint&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Movement +2 when on ground terrain.||&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Movement +3 when on ground terrain.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wildcat&#039;&#039;&#039;||1||Ability||At 120 Power, attack damage +10%.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Shikigami (Chen)&#039;&#039;&#039;||1||Ability||+10% to the accuracy boost and MP regeneration granted by the &amp;quot;Shikigami (Chen)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Bakeneko&#039;&#039;&#039;||45||Ability||Unit loses &amp;quot;Shikigami (Chen)&amp;quot; Special Ability, in return for activation rate of &amp;quot;Split Image (Chen)&amp;quot; increasing to 50% and +300 damage to &amp;quot;Bakeneko &amp;quot;Chen&amp;quot;&amp;quot; attack.|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kimon Tonkou&#039;&#039;&#039;||56||Ability||At 130 Power, casts Zeal.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Alice Margatroid&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Seven-Colored Puppeteer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
(Touhou Kaikidan ~ Mystic Square)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Dolls&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*DANCING DOLL ~ Doll Judgement (default BGM)&lt;br /&gt;
*Connecting Fingertips ~ Romantic Children (default BGM from Stage 69)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shanghai ||align=&amp;quot;center&amp;quot;|1||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hourai ||align=&amp;quot;center&amp;quot;|1||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Marisa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
1&amp;lt;br&amp;gt;&lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3&amp;lt;br&amp;gt;&lt;br /&gt;
1 (Marisa to Alice) - 2 (Alice to Marisa) or&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Marisa to Alice) - 3 (Alice to Marisa) or&amp;lt;br&amp;gt;&lt;br /&gt;
3 (Marisa to Alice) - 4 (Alice to Marisa)&lt;br /&gt;
||&lt;br /&gt;
*Remains at 1 without any Friendship Bonus events.&lt;br /&gt;
*If Marisa convinced Alice in Stage 2M, both gain 1 more level.&lt;br /&gt;
*If Alice was chosen to lead the rescue attempt in Stage 29M, both gain 1 more level.&lt;br /&gt;
*Automatically gains 1 more level on Marisa&#039;s side after clearing Stage 39M.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Nitori ||align=&amp;quot;center&amp;quot;|1&amp;lt;br&amp;gt;2||&lt;br /&gt;
*Before Stage 20&lt;br /&gt;
*After Stage 20&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Patchouli ||align=&amp;quot;center&amp;quot;|2||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuuka ||align=&amp;quot;center&amp;quot;| 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yumeko ||align=&amp;quot;center&amp;quot;| 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Shinki ||align=&amp;quot;center&amp;quot;| 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Medicine ||align=&amp;quot;center&amp;quot;| 1&amp;lt;br&amp;gt;2 ||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 80 || &#039;&#039;During Stage 69&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5 !!Level 6!!Level 7!!Level 8&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Magician&#039;&#039;&#039;&lt;br /&gt;
||1||1||13||22||31||43||55||69&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Precise Danmaku&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|MP Save&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
|122||147||195||88||181||194||51&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|125||151||198||91||189||202||58&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|132||160||205||98||207||222||74&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|139||169||212||105||225||242||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|146||178||219||112||243||262||106&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|153||187||226||119||261||282||122&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|160||196||233||126||279||302||138&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|167||205||240||133||297||322||154&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|174||214||247||140||315||342||170&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|181||223||254||147||333||362||186&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|187||231||260||153||349||380||200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Magician|| 6 || 4 || M || 2.5 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4500||5500||6500||7500||8500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1100||1300||1500||1700||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magic Barrier || Nullifies L attacks below (1500 + &amp;quot;Magician&amp;quot; level *50). Costs 10 MP.||Upgraded into &amp;quot;Magic Barrier +&amp;quot; with Personal Skill &amp;quot;Enhanced Barrier&amp;quot; (L1 to L3).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magic Barrier +|| Reduces L attacks by (1500 + &amp;quot;Magician&amp;quot; level *50), with an additional 300 (E. Barrier L1) / 550 (E. Barrier L2) / 800 (E. Barrier L3) added to the reduction amount. Costs 10 MP.||Upgraded from &amp;quot;Magic Barrier&amp;quot; with Personal Skill &amp;quot;Enhanced Barrier&amp;quot; (L1 to L3).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Hourai)|| Adds &amp;quot;Doll Generation (Hourai)&amp;quot; Personal Command. Spawns a &amp;quot;Hourai Doll&amp;quot; unit. Costs 25 MP.||2 dolls can be spawned at once with &amp;quot;Marionettist&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Shanghai)|| Adds &amp;quot;Doll Generation (Shanghai)&amp;quot; Personal Command. Spawns a &amp;quot;Shanghai Doll&amp;quot; unit. Costs 40 MP.||Added with &amp;quot;Shanghai Doll&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Hourai)||Spawns a &amp;quot;Hourai Doll&amp;quot; unit. Costs 25 MP. Usable thrice per stage.||Added with Doll Creation (Hourai) Special Ability. Two Hourai Dolls can be spawned at once with &amp;quot;Marionette&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Shanghai)||Spawns a &amp;quot;Shanghai Doll&amp;quot; unit. Costs 40 MP. Usable twice per stage.||Added with Doll Creation (Shanghai) Special Ability, which comes from &amp;quot;Shanghai Doll&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Kick||Melee||P/S||1||5MP||+40||+50||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1800||2300||3000||3750||4500||&lt;br /&gt;
|-&lt;br /&gt;
|Doll Placement||Melee||P||2-3||10A||+10||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1950||2450||3150||3900||4650||&lt;br /&gt;
|-&lt;br /&gt;
|Dolls&#039; War||Melee||P||1-4||4A||+20||+20||105 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2150||2650||3350||4100||4850||Added at the start of Stage 37M.&lt;br /&gt;
|-&lt;br /&gt;
|Artful Sacrifice||Ranged||P&amp;lt;br&amp;gt;Assist||3-5||12A||+10||+10||105 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Proto Malice Cannon||Ranged||Combination||3-6||20MP||+40||+30||110 Power&amp;lt;br&amp;gt;Combination attack with Marisa (First form &amp;amp; Old Costume)&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||Added during Stage 12, lost after Stage 39M. Only Marisa (Old Costume) can trigger the attack after Stage 39M. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Malice Cannon||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce||1-3||35MP||+40||+30||110 Power&amp;lt;br&amp;gt;Combination attack with Marisa (Second form)&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added during Stage 39M. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Return Inanimateness||Ranged||Ignore Size||4-6||2A||+10||+40||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added during Stage 37M.&lt;br /&gt;
|-&lt;br /&gt;
|Shanghai Doll||Ranged||L||3-7||60MP||+20||+20||120 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2900=&amp;gt;3100||3400=&amp;gt;3600||4100=&amp;gt;4300||4850=&amp;gt;5050||5600=&amp;gt;5800||Added after Stage 9. Gains 200 damage after Stage 39M.&lt;br /&gt;
|-&lt;br /&gt;
|The Phantom of the Grand Guignol||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||1-2||2A||+20||+20||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|3400||3900||4600||5350||6100||Added after Stage 69.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Special Skill &amp;quot;Magician&amp;quot; increases the base damage of Alice&#039;s attacks, as well as her Accuracy stats&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shanghai Doll&#039;&#039;&#039;||1||Command||Adds &amp;quot;Doll Creation (Shanghai)&amp;quot; Special Ability, which in turn adds &amp;quot;Doll Creation (Shanghai)&amp;quot; Personal Command. Spawns a &amp;quot;Shanghai Doll&amp;quot; unit (costs 40 MP).|| &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Puppeteer&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is adjacent to the unit. Stacks with multiple dolls.||&lt;br /&gt;
|-&lt;br /&gt;
||29 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is within a 2-square radius from the unit. Stacks with multiple dolls.||&lt;br /&gt;
|-&lt;br /&gt;
||41 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is within a 3-square radius from the unit. Stacks with multiple dolls.||&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Enhanced Barrier&#039;&#039;&#039; &lt;br /&gt;
|18 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 300 added to the reduction amount.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 550 added to the reduction amount.||&lt;br /&gt;
|- &lt;br /&gt;
||38 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 800 added to the reduction amount.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Danmaku is Brain&#039;&#039;&#039; &lt;br /&gt;
||20 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Damage dealt +10%  for Critical hits.||&lt;br /&gt;
|-&lt;br /&gt;
||46 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Damage dealt +15%  for Critical hits.||&lt;br /&gt;
|- &lt;br /&gt;
||70 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Damage dealt +20%  for Critical hits.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Marionettist&#039;&#039;&#039;||30||Ability||Doubles the number of Doll units that can be spawned.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shanghai Doll&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*&#039;&#039;&#039;Unit spawned by Alice.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Beloved Handmade Dolls ~ The Doll Maker of Bucuresti (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Alice||1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
|100||132||147||86||152||148||33&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|104||136||152||91||164||160||38&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|110||142||159||98||183||180||46&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|116||148||166||105||202||200||54&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|122||154||173||112||221||220||62&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|128||160||180||119||240||240||70&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|134||166||187||126||259||260||78&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|140||172||194||133||278||280||86&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|146||178||201||140||297||300||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|152||184||208||147||316||320||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|157||189||214||153||333||338||109&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Doll|| 5 || 3 || SS || 0 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Alice&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2800||2950||3100||3250||3400||3550||150&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||80||90||100||110||120||130||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||94||98||102||106||110||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||650||690||730||770||810||850||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Alice&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Laser||Ranged||L||3-7||10MP||+15||+15||&lt;br /&gt;
|A||B||C||A &lt;br /&gt;
|2300||2400||2500||2600||2700||2800||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hourai Doll&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*&#039;&#039;&#039;Unit spawned by Alice.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Beloved Handmade Dolls ~ The Doll Maker of Bucuresti (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Alice||1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|Support Defend&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
|122||100||142||86||152||153||33&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|126||104||147||91||164||165||38&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|132||110||154||98||183||185||46&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|138||116||161||105||202||205||54&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|144||122||168||112||221||225||62&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|150||128||175||119||240||245||70&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|156||134||182||126||259||265||78&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|162||140||189||133||278||285||86&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|168||146||196||140||297||305||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|174||152||203||147||316||325||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|179||157||209||153||333||343||109&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Doll|| 5 || 3 || SS || 0 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Alice&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2400||2550||2700||2850||3000||3150||150&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||60||70||80||90||100||110||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||85||89||93||97||101||105||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||600||640||680||720||760||800||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Alice&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Melee||Melee||P/S||1-3||x||+30||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1650||1750||1850||1950||2050||2150||&lt;br /&gt;
|-&lt;br /&gt;
|Self-Destruct||Melee||P/S&amp;lt;br&amp;gt;Ignore Size||1||1A||+15||+25||105 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2300||2400||2500||2600||2700||2800||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lily White/Lily Black&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Fairy Herald of Spring&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Announce the Coming of Spring&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Song of an Unexpectedly Distant Spring ~ The Capital City of Flowers in the Sky (Depressed state default BGM)&lt;br /&gt;
*The Snow White Angel of Spring (Liliacae) ~ The Capital City of Flowers in the Sky (Normal default BGM)&lt;br /&gt;
*Black Lily III ~ The Capital City of Flowers in the Sky (Lily Black form default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Timid (Stages 28-29)&amp;lt;br&amp;gt;Cautious (Stage 30 onwards)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Daiyousei ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Daiyousei to Lily) - 1 (Lily to Daiyousei)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Letty ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shizuha ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Shizuha to Lily) - 1 (Lily to Shizuha)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Minoriko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Minoriko to Lily) - 1 (Lily to Minoriko)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reisen (II) || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
2&lt;br /&gt;
||Eternal Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Lily White&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 45&amp;lt;br&amp;gt;40 (Angel&#039;s Blessing PS)|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 10||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 16||Obtainable from Stage 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 20 || 23||Obtainable from Stage 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 30 || 31||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| 40 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Lily Black&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 45 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 20 || 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 20 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 31&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Assault&lt;br /&gt;
| 60 || 55&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Extend&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Instinct&amp;quot; is the only available Special Skill during Stages 28-29.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 24&lt;br /&gt;
|129||142||177||109||207||209||86&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|133||146||182||114||219||221||96&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|139||152||189||121||238||241||112&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|145||158||196||128||257||261||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|151||164||203||135||276||281||144&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|157||170||210||142||295||301||160&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|163||176||217||149||314||321||176&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|169||182||224||156||333||341||192&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|174||187||230||162||350||359||206&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Depressed)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Depressed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 5 || 3 || S || 1.5 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2500||3500||4500||5500||6500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||70||120||170||220||270||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||500||700||900||1100||1300||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || C || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Healing Ability ||Unit can use the &amp;quot;Heal&amp;quot; Command to replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Heal ||Replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Tackle||Melee||P/S||1-2||x||+30||+35||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1200||1700||2400||3150||4400||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics (Normal)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Normal)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 6 || 4 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||850||1050||1250||1450||1650||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Healing Ability ||Unit can use the &amp;quot;Heal&amp;quot; Command to replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Heal ||Replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Tackle||Melee||P/S||1-2||x||+30||+35||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1500||2000||2700||3450||4700||&lt;br /&gt;
|-&lt;br /&gt;
|Danmaku Attack||Ranged||P&amp;lt;br&amp;gt;Assist||1-4||20A||+20||+20||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2100||2600||3300||4050||5300||&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s Spring~||Ranged||P (Herald of Spring PS)&amp;lt;br&amp;gt;MAP (moving type; ally-enemy distinction)||1-5||2A||+10||+10||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5600||&lt;br /&gt;
*&#039;&#039;&#039;Maximum attack range of MAP (o) &amp;amp; unit movement during MAP (&amp;lt;) (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
  oooo&lt;br /&gt;
 &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;x&lt;br /&gt;
  oooo &lt;br /&gt;
*MAP attack area depends on movement range, movement range decreases by 1 =&amp;gt; MAP range goes back by 1 square. &lt;br /&gt;
*Gains P attribute with &amp;quot;Herald of Spring&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring-Announcing Danmaku||Ranged||P||1-3||25MP||+30||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5600||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Lily Black)===&lt;br /&gt;
*&#039;&#039;&#039;Swappable form&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Lily Black)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 6 || 4 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4600||5600||6600||7600||8600||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||125||145||165||185||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Spring Field ||Reduces all damage by 750 (costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Hand Beam||Ranged||P/L&amp;lt;br&amp;gt;Assist||1-4&amp;lt;br&amp;gt;=&amp;gt;1-6||20A||+15||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||5400||Gains 2 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring Attack||Ranged||P||1-3&amp;lt;br&amp;gt;=&amp;gt;1-6||30MP||+20||+15||110 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2650||3150||3850||4600||5850||Gains 3 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring Attack S||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3&amp;lt;br&amp;gt;=&amp;gt;1-6||50MP||+20||+20||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Gains 3 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Breath of Life&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Grants 10% HP regeneration each turn to units in the 8 squares surrounding the user.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
||37 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Grants 15% HP regeneration each turn to units in the 8 squares surrounding the user.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herald of Spring&#039;&#039;&#039;||12||Ability||Adds P attribute to &amp;quot;It&#039;s Spring~&amp;quot; MAP attack.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel&#039;s Blessing&#039;&#039;&#039;||17||Ability||Reduces cost of &amp;quot;Bless&amp;quot; Spirit Command 40 SP.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel&#039;s Gospel&#039;&#039;&#039;||65||Ability||Casts &amp;quot;Bless&amp;quot; Spirit Command on all allies. Usable once per stage.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Temperament of the Fallen Angel&#039;&#039;&#039;||Acquisition of Lily Black form (NG)&amp;lt;br&amp;gt;12 (NG+)||Ability||Range of all attacks become 1-6. Ineffective in Lily White form. ||&lt;br /&gt;
*Only obtaiable in NG if Lily Black form secret is acquired. Obtainable at Level 12 in NG+.&lt;br /&gt;
*Does not stack with attack range increase Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lunasa Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Violinist&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Melancholic Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Luna Crescente (Lunasa) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Merlin || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lunasa)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lyrica || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica &amp;amp; Lunasa)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lunasa) - 1 (Lunasa to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 11||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 20 || 20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 28||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 60||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|154||172||212=&amp;gt;232||115||229||240||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|158||178||217=&amp;gt;237||120||241||252||103&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164||187||224=&amp;gt;244||127||260||272||118&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|170||196||231=&amp;gt;251||134||279||292||132&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|176||205||238=&amp;gt;258||141||298||312||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|182||214||245=&amp;gt;265||148||317||332||161&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|188||223||252=&amp;gt;272||155||336||352||175&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|193||231||258=&amp;gt;278||161||353||370||188&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Skill statistics increase by 20 with &amp;quot;Virtuoso&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || M || 2 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4400||5650||6900||8150||9400||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||125||145||165||185||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1000||1250||1500||1750||2000||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Stradivarius||Melee||P/S||1-2||4MP||+30||+40||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2000||2500||3200||3450||5050||&lt;br /&gt;
|-&lt;br /&gt;
|Guarneri del Gesù||Ranged||P&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||2-4||10MP||+20||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5450||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Merlin and Lyrica&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Lunasa Solo Live||Performance||P&amp;lt;br&amp;gt;MAP (fan type; ally-enemy distinction)||1-5||85MP||0||0||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Reduces enemy units&#039; Power by 10. &lt;br /&gt;
*&#039;&#039;&#039;Shape of MAP (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
 o&lt;br /&gt;
 oo &lt;br /&gt;
 ooox&lt;br /&gt;
 oo&lt;br /&gt;
 o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sound of Melancholy&#039;&#039;&#039;||1||Ability||Reduces 2 Power from enemies Lunasa hits. Works even during Support Attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Virtuoso&#039;&#039;&#039;||1||Ability||Skill statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Concertmaster&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +10.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||25 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +15.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +20.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Merlin Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Trumpeter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Maniac Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Shiny Transblue (Merlin) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lunasa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lunasa/Merlin only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lunasa)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lyrica || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lyrica only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Merlin) - 1 (Merlin to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 14||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 50 || 42||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 40 || 46||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 75 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Power Limit Break&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|High Spirits&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|159||177=&amp;gt;197||176&amp;lt;=196||135=&amp;gt;155||194&amp;lt;=214||235||98&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|163||183=&amp;gt;203||181&amp;lt;=201||141=&amp;gt;161||205&amp;lt;=225||247||107&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|169||192=&amp;gt;212||188&amp;lt;=208||151=&amp;gt;171||222&amp;lt;=242||267||122&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|175||201=&amp;gt;222||195&amp;lt;=215||161=&amp;gt;181||239&amp;lt;=259||287||136&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|181||210=&amp;gt;230||202&amp;lt;=222||171=&amp;gt;191||256&amp;lt;=276||307||150&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|187||219=&amp;gt;239||209&amp;lt;=229||181=&amp;gt;201||273&amp;lt;=293||327||165&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|193||228=&amp;gt;248||216&amp;lt;=236||191=&amp;gt;211||290&amp;lt;=310||347||179&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|198||236=&amp;gt;256||222&amp;lt;=242||200=&amp;gt;220||305&amp;lt;=325||365||202&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Evasion and Skill statistics decrease by 20, Defense and Ranged statistics increase by 20 with &amp;quot;Berserk Magic&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || M || 2 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5000||6250||7500||8750||10000||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||160||210||260||310||360||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||110||130||150||170||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1050||1300||1550||1800||2050||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Lunasa and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Lunasa and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Trumpet||Melee||P/S||1-2||5MP||+30||+35||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2050||2550||3250||4000||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Curvy Laser||Ranged||L&amp;lt;br&amp;gt;Assist||4-6||10MP||+50||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5350||&lt;br /&gt;
|-&lt;br /&gt;
|Hino Phantasm||Ranged||P||1-3||35MP||+15||+25||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2550||3050||3750||4500||5600||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Merlin and Lyrica&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Merlin Happy Live||Performance||P&amp;lt;br&amp;gt;MAP (unit surrounding type; ally-enemy distinction)||1-2||80MP||0||0||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Increases ally units&#039; Power by 10. &lt;br /&gt;
*&#039;&#039;&#039;Shape of MAP:&#039;&#039;&#039;&lt;br /&gt;
   o&lt;br /&gt;
  ooo&lt;br /&gt;
 ooxoo&lt;br /&gt;
  ooo&lt;br /&gt;
   o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;High Tension&#039;&#039;&#039;||1||Ability||Increases Power gained from combat-related actions by 1.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Go Happy&#039;&#039;&#039;||14||Ability||Increases Merlin&#039;s starting Power by 20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Happy Shower&#039;&#039;&#039;||34||Ability||Grants 2 Power each turn to ally units within the 8 squares surrounding Merlin.||Only usable when Merlin is at the front of her pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserk Magic&#039;&#039;&#039;||40||Ability||Skill and Evasion statistics -20, Ranged and Defense statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lyrica Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Keyboardist&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Illusionary Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Your Sparkling Sound (Lyrica) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lunasa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica &amp;amp; Lunasa)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Merlin || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lyrica only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lyrica) - 1 (Lyrica to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 25|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 8||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 13||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 22||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 40 || 30||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| 80 || 70||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Tandem Attack&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|152||169||190||111||236=&amp;gt;256||234=&amp;gt;254||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|156||175||195||116||248=&amp;gt;268||246=&amp;gt;266||99&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|162||184||202||123||267=&amp;gt;287||266=&amp;gt;286||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|168||193||209||130||286=&amp;gt;306||286=&amp;gt;306||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|174||202||216||137||305=&amp;gt;325||306=&amp;gt;326||142&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|180||211||223||144||324=&amp;gt;344||326=&amp;gt;346||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|186||220||230||151||343=&amp;gt;363||346=&amp;gt;366||171&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|191||228||236||157||360=&amp;gt;383||364=&amp;gt;384||184&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Evasion and Skill statistics increase by 20 with &amp;quot;Pearly Fingertips&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || S || 2 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||190||240||290||340||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||115||140||165||190||215||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||850||1050||1250||1450||1650||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lunasa are within the 8 squares surrounding Lunasa or in the same pair as her, Lyrica can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lunasa into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lunasa are within the 8 squares surrounding Lunasa or in the same pair as her, Lyrica can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lunasa into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Keyboard||Melee||P/S||1-3||5MP||+20||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|1950||2450||3150||3900||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Noise||Ranged||P&amp;lt;br&amp;gt;Assist||1-4||5MP||+40||+5||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Bösendorfer Divine Performance||Ranged||P||3-6||15MP||+20||+10||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5450||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Lunasa and Merlin&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Lyrica Solo Live||Performance||P&amp;lt;br&amp;gt;MAP (bombardment type; ally-enemy distinction)||1-5||40MP||0||0||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Increases ally units&#039; accuracy and evasion rates by 15%. &lt;br /&gt;
*&#039;&#039;&#039;Shape of bombardment range:&#039;&#039;&#039;&lt;br /&gt;
     o    &lt;br /&gt;
    ooo&lt;br /&gt;
   ooooo&lt;br /&gt;
  ooooooo &lt;br /&gt;
 ooooxoooo&lt;br /&gt;
  ooooooo&lt;br /&gt;
   ooooo&lt;br /&gt;
    ooo&lt;br /&gt;
     o&lt;br /&gt;
*&#039;&#039;&#039;Shape of bombardment radius&#039;&#039;&#039; (unit within &amp;quot;x&amp;quot; will still receive effect):&lt;br /&gt;
  o&lt;br /&gt;
 oxo&lt;br /&gt;
  o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Go Get &#039;Em!&#039;&#039;&#039;||1||Ability||Enables Lyrica to have adjacent ally units perform Support Attacks for her, with or without the Support Attack skill. Doesn&#039;t decrease the ally&#039;s Support Attack count if they have it.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pearly Fingertips&#039;&#039;&#039;||40||Ability||Skill and Evasion statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dependable&#039;&#039;&#039;||70||Ability||Lyrica&#039;s &amp;quot;Hope&amp;quot; Spirit Command affects both members of a pair, SP recovery amount reduced from 50 to 30.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prismriver Sisters&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Combination unit between Lunasa, Merlin and Lyrica.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Main character: Lunasa; Sub characters: Merlin, Lyrica&#039;&#039;&#039;&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*The Netherworld&#039;s Prism Phantoms ~ Ghostly Band (Default BGM)&lt;br /&gt;
*Wish Upon a Rainbow ~ Ghostly Band (Using Spirit Wheel Concerto Grosso: Nostalgic)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lunasa) - 1 (Lunasa to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Lunasa&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 11||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 20 || 20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 28||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 60||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Merlin&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 14||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 50 || 42||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 40 || 46||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 75 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lyrica&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 25|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 8||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 13||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 22||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 40 || 30||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| 80 || 70||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP (Lunasa) !!SP (Merlin) !!SP (Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|154=&amp;gt;159||172=&amp;gt;177=&amp;gt;197||212=&amp;gt;232||115=&amp;gt;135=&amp;gt;155||229=&amp;gt;236=&amp;gt;256||240=&amp;gt;254||94||98||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|158=&amp;gt;163||178=&amp;gt;183=&amp;gt;203||217=&amp;gt;237||120=&amp;gt;141=&amp;gt;161||241=&amp;gt;248=&amp;gt;268||252=&amp;gt;266||103||107||99&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164=&amp;gt;169||187=&amp;gt;192=&amp;gt;212||224=&amp;gt;244||127=&amp;gt;151=&amp;gt;171||260=&amp;gt;267=&amp;gt;287||272=&amp;gt;286||118||122||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|170=&amp;gt;175||196=&amp;gt;201=&amp;gt;221||231=&amp;gt;251||134=&amp;gt;161=&amp;gt;181||279=&amp;gt;286=&amp;gt;306||292=&amp;gt;306||132||136||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|176=&amp;gt;181||205=&amp;gt;210=&amp;gt;220||238=&amp;gt;258||141=&amp;gt;171=&amp;gt;191||298=&amp;gt;305=&amp;gt;325||312=&amp;gt;326||146||150||142&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|182=&amp;gt;187||214=&amp;gt;219=&amp;gt;239||245=&amp;gt;265||148=&amp;gt;181=&amp;gt;201||317=&amp;gt;324=&amp;gt;344||332=&amp;gt;346||161||165||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|188=&amp;gt;193||223=&amp;gt;228=&amp;gt;248||252=&amp;gt;272||155=&amp;gt;191=&amp;gt;211||336=&amp;gt;343=&amp;gt;363||352=&amp;gt;366||175||179||171&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|193=&amp;gt;198||231=&amp;gt;236=&amp;gt;256||258=&amp;gt;278||161=&amp;gt;200=&amp;gt;220||353=&amp;gt;360=&amp;gt;380||370=&amp;gt;384||188||202||184&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Statistics are displayed assuming that all component characters are of the same level.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Skill stats increase by 20 with &amp;quot;Virtuoso&amp;quot; Personal Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Melee, Ranged, and Defense stats are automatically replaced with Merlin&#039;s stats during Synchronize. They are further increased with Merlin&#039;s &amp;quot;Berserk Magic&amp;quot; Personal Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Evasion stats are automatically replaced with Lyrica&#039;s stats during Synchronize.&amp;lt;br&amp;gt;&lt;br /&gt;
If Lyrica is equipped with &amp;quot;Pearly Fingertips&amp;quot; Personal Skill, Lunasa&#039;s Accuracy stats are automatically replaced with Lyrica&#039;s stats during Synchronize.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, Lunasa&#039;s &amp;quot;Concertmaster&amp;quot; (L1/L2/L3) increases all of the unit&#039;s current stats during Synchronize by 10/15/20.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 3 || L || 6 ||3||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||9000||10050||12000||13500||14000||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||270||320||370||420||470||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||100||120||140||160||180||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1150||1400||1650||1900||2150||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Separate ||Unit separates back into Lunasa, Merlin, Lyrica.||&lt;br /&gt;
|- &lt;br /&gt;
| Synchronize ||At 120 Power, each of Lunasa&#039;s character stats are replaced with the highest stat among the 3 sisters. Stat boosts gained from Personal Skills are still carried on.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Separate ||Unit separates back into Lunasa, Merlin, Lyrica.||Added with &amp;quot;Separate&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Dinning||Ranged||x||1-6||10MP||+20||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Change Attack||Melee||P||1-3||10MP||+30||+35||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Ignore Size||2-4||30MP||+15||+20||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||5600||&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly Wheel Concerto Grosso||Ranged||Ignore Size||3-7||70MP||+20||+25||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3800||4300||5000||5750||6500||&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly Wheel Concerto Grosso: Nostalgic||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||2-4||100MP||+25||+20||140 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|4400||4900||5600||6350||7100||Added after Stage 74A / at the start of Stage 71B.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sound of Melancholy&#039;&#039;&#039;||1||Ability||Reduces 2 Power from enemies Lunasa hits. Works even during Support Attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Virtuoso&#039;&#039;&#039;||1||Ability||Skill statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Concertmaster&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +10.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||25 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +15.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +20.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Youmu Konpaku&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Half-Human Half-Phantom Gardener&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Handle Sword Techniques&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Sword-Light-One-Flash ~ Mystic Oriental Dream (default BGM)&lt;br /&gt;
*Slash Like a Shura ~ Hiroari Shoots a Strange Bird (enemy BGM; using A Single Thought and Infinite Kalpas)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Yuyuko ||3 (Yuyuko to Youmu) - 2 (Youmu to Yuyuko)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lunasa ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Merlin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lyrica ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reisen ||1||Stage 50 onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || &#039;&#039;After Stage 32&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| 65 || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5!!Level 6&lt;br /&gt;
|- &lt;br /&gt;
|Blocking&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Hit)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
|157||121||175||109||181||183||53&lt;br /&gt;
|-&lt;br /&gt;
! Level 10&lt;br /&gt;
|161||124||178||113||189||191||60&lt;br /&gt;
|-&lt;br /&gt;
! Level 20&lt;br /&gt;
|170||130||185||121||207||211||76&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|179||136||192||129||225||231||92&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|188||142||199||137||243||251||108&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|197||148||206||145||261||271||124&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|206||154||213||153||279||291||140&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|215||160||220||161||297||311||156&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|224||166||227||169||315||331||172&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|233||172||234||177||333||351||188&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|241||177||240||184||349||369||202&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Half-Phantom|| 6 ||4&amp;lt;br&amp;gt;5 (After Stage 32) || M || 2.5 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||170||220||270||320||370||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||115||140||165||190||215||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Split Image (Youmu)||At 130 Power, unit has a 25% chance of evading enemies&#039; attacks.||Added with &amp;quot;Wheel of Pain of Life and Death&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Roukanken||Melee||P&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||1-2||5MP||+35||+40||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1950||2450||3150||3900||4650||&lt;br /&gt;
|-&lt;br /&gt;
|Half-Phantom||Melee||P||1-4||10MP||+10||+20||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Cherry Blossom Flashing||Melee||P||1-3||40MP||+20||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2450||2950||3650||4400||5150||Added in Mystic Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|Flash of Two Hundred Yojanas||Melee||MAP (moving type; no ally-enemy distinction)||2-6||1A||+30||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2600||3100||3800||4550||5300||Added in Eternal Chapter.&lt;br /&gt;
*&#039;&#039;&#039;Maximum attack range of MAP (o) &amp;amp; unit movement during MAP (&amp;lt;) (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
  ooooo&lt;br /&gt;
 &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;x&lt;br /&gt;
  ooooo &lt;br /&gt;
*MAP attack area depends on movement range, movement range decreases by 1 =&amp;gt; MAP range goes back by 1 square. &lt;br /&gt;
|-&lt;br /&gt;
|Five Signs of the Dying Deva||Melee||x||3-6||50MP||+5||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added in Mystic Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|Meditation Slash||Melee||P&amp;lt;br&amp;gt;Size Ignore||1&amp;lt;br&amp;gt;=&amp;gt;1-2||55MP||+20||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|3300||3800||4500||5250||6000||Gains 1 range in Eternal Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|A Single Thought and Infinite Kalpas||Melee||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1||80MP||+30||+20||135 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3900||4400||5100||5850||6600||Added in Mystic Chapter.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul&#039;s Interval&#039;&#039;&#039;||1||Ability|| Accuracy and Evasion rates increase by 30% when unit is adjacent to enemy.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sword Arm&#039;&#039;&#039;||7||Ability|| At 130 Power, Parry will always activate.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lotus Posture Slash&#039;&#039;&#039;||20||Ability||Damage dealt +10% in Focused Mode.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wheel of Pain of Life and Death&#039;&#039;&#039;||28||Ability||Adds &amp;quot;Split Image (Youmu)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul&#039;s Essence&#039;&#039;&#039;||65||Ability||Spirit Command &amp;quot;Soul&amp;quot; grants x2.25 damage. ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yuyuko Saigyouji&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Ghost of Flawless Immaculate Beauty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Death&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*A Butterfly Amidst Scattering Petals ~ Bloom Nobly, Ink-Black Cherry Blossoms (enemy BGM; using Death Butterfly, Floating Moon)&lt;br /&gt;
*BORDER OF LIFE ~ Border of Life (enemy BGM - when using Resurrection Butterfly)&lt;br /&gt;
*The Dancing, Blooming, Butterfly Person A!! ~ Ghost Lead - Night Sakura of Dead Spirits (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Big-Shot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yukari ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
3&amp;lt;br&amp;gt;3 (Yukari to Yuyuko) - 4 (Yuyuko to Yukari)&lt;br /&gt;
||&lt;br /&gt;
*Eternal Chapter - Stage 75&lt;br /&gt;
*After Stage 75&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Youmu ||2 (Youmu to Yuyuko) - 3 (Youmu to Yuyuko)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lunasa ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Merlin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lyrica ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eirin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eiki ||0 (Eiki to Yuyuko) - 1 (Yuyuko to Eiki)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suika ||0 (Suika to Yuyuko) - 2 (Yuyuko to Suika)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 30 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 80 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| 70 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 110 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3&lt;br /&gt;
|- &lt;br /&gt;
|Blocking&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|SP Up&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|MP Save&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|141||175||211||129||224||246||119&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|145||182||216||134||237||260||132&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|150||191||223||141||255||280||150&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|155||200||230||148||273||300||168&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|160||209||237||155||291||320||186&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|165||218||244||162||309||340||204&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|170||227||251||169||327||360||222&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|174||235||257||175||343||378||238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Ghost|| 6 ||3|| L || 3.5 ||2||Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6100||7600||9100||9850||12100||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||220||270||320||370||420||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||130||155||180||205||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1150||1400||1650||1900||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Ghostly Butterfly Dance||Increases final Evasion rate depending on Skill stat difference with the enemy.||+1.5% Evasion for each Skill stat difference. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Deathly Butterfly (L1)||Next attack instantly defeats the enemy. Usable twice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||Added with &amp;quot;Deathly Butterfly (L1)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Butterfly (L2)||Next attack instantly defeats the enemy. Usable thrice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||Added with &amp;quot;Deathly Butterfly (L2)&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Spirits that Died Well||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce||1-4||5MP||+15||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Lance of the Swallowtail Crest||Ranged||L&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||2-7||10MP||+15||+15||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Path to Yomotsu-Hirasaka||Ranged||x||4-6||3A||+20||+5||100 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||3200||3900||4650||5400||&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Dream||Ranged||P||2-4||45MP||+20||+10||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3200||3700||4400||5150||5900||&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Buttefly, Floating Moon||Ranged||L&amp;lt;br&amp;gt;Size Ignore||3-7||65MP||+25||+10||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|3500||4000||4700||5450||6200||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghostly Butterfly Dance +&#039;&#039;&#039;||1||Ability|| Unit will evade enemy attacks when &amp;quot;Shield Defense&amp;quot; is activated.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sense of Elegance&#039;&#039;&#039;||1||Ability||Doubles the effect of consumable items.||No effect on full-recovery consumables. Doesn&#039;t work if Yuyuko is at the rear of a pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Deathly Butterfly&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Command||Next attack instantly defeats the enemy. Usable twice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||&lt;br /&gt;
|-&lt;br /&gt;
||65 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Command||Next attack instantly defeats the enemy. Usable thrice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Return to Yomi&#039;&#039;&#039;||39||Ability||Yuyuko gains 50% of any shot down ally&#039;s SP.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost Spot&#039;&#039;&#039;||39||Ability||Recovers 10 SP for every enemy Yuyuko shoots down. Only works when Yuyuko is at the front of a pair.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ran Yakumo&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Shikigami of the Gap Youkai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Use Shikigami&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*CYANO FANTASIA ~ Maiden&#039;s Illusionary Funeral (enemy BGM)&lt;br /&gt;
*ACCEL FOX ~ Youkai Domination (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Chen ||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||3 (Yukari to Ran) - 2 (Ran to Yukari)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuyuko ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Youmu ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shou ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zenki ||0 (Zenki to Ran) - 1 (Ran to Zenki)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Goki ||0 (Goki to Ran) - 1 (Ran to Goki)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 30 || 24&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 35 || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|179||168||206||131||221||239||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|186||173||211||137||233||253||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|195||180||218||145||250||273||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|204||187||225||153||267||293||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|213||194||232||161||284||313||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|222||201||239||169||301||333||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|231||208||246||177||318||353||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|239||214||252||184||333||371||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youjuu|| 6 ||4 || L || 3 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5500||6750||8000||9250||10500||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||180||230||280||330||380||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||120||145||170||195||220||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Shikigami (Ran)||When Yukari is within a 6-square radius from Ran or in the same pair with her, accuracy rate +20% &amp;amp; 10% MP regeneration at the start of each turn.||Accuracy rate +30% &amp;amp; 20% MP regeneration with &amp;quot;Enhanced Shikigami (Ran)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Split Image (Ran)||At 130 Power, unit has a 25% chance of evading enemy attacks.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Protection of Zenki and Goki||Spawns a &amp;quot;Zenki &amp;amp; Goki&amp;quot; pair unit. Costs 50 MP. Usable once per stage.||Added with &amp;quot;Protection of Zenki and Goki&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Soaring En no Ozunu||Melee||P&amp;lt;br&amp;gt;Assist||1-4||15MP||+20||+30||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Kitsune-Tanuki Youkai Laser||Ranged||L||3-6||20MP||+15||+10||105 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Ultimate Buddhist||Ranged||P (Mark of Manji PS)&amp;lt;br&amp;gt;L&amp;lt;br&amp;gt;Size Ignore&amp;lt;br&amp;gt;MAP (special type; no ally-enemy distiction)||1-6||1A||+15||+20||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2600||3100||3800||4550||5300||&#039;&#039;&#039;Shape of MAP:&#039;&#039;&#039;&lt;br /&gt;
 oooo  o&lt;br /&gt;
    o  o&lt;br /&gt;
    o  o&lt;br /&gt;
 oooxooo&lt;br /&gt;
 o  o&lt;br /&gt;
 o  o &lt;br /&gt;
 o  oooo&lt;br /&gt;
|-&lt;br /&gt;
|Shikigami &amp;quot;Chen&amp;quot;||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3||5A||+25||+30||120 Power&amp;lt;br&amp;gt;Combination attack with Chen&lt;br /&gt;
|A||S||A||A &lt;br /&gt;
|3300||3800||4500||5250||6350||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Kokkuri-san&#039;s Contract||Melee||P&amp;lt;br&amp;gt;Size Ignore||1-3||70MP||+20||+30||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3400||3900||4600||5350||6100||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;White Face Gold Fur&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases the effect of Predict, Belief, Guard, and Diligence Special Skills by 1.5 times.||&lt;br /&gt;
|-&lt;br /&gt;
||70 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases the effect of Predict, Belief, Guard, and Diligence Special Skills by 2 times.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Shikigami (Ran)&#039;&#039;&#039;||1||Ability||+10% to the accuracy boost and MP regeneration granted by the &amp;quot;Shikigami (Ran)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mark of Manji&#039;&#039;&#039;||35||Ability||Adds P attribute to &amp;quot;Ultimate Buddhist&amp;quot; MAP attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection of Zenki and Goki&#039;&#039;&#039;||40||Command||Spawns a &amp;quot;Zenki &amp;amp; Goki&amp;quot; pair unit. Costs 50 MP. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Strongest Shiki&#039;&#039;&#039;||60||Ability||+30% damage on Assist and Support Attacks. Overlaps with Assist Boost Special Skill.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Zenki &amp;amp; Goki&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*Pair unit consisting of &#039;&#039;&#039;Zenki&#039;&#039;&#039; and &#039;&#039;&#039;Goki&#039;&#039;&#039; spawned by Ran. &lt;br /&gt;
*Can be brought back for NG+ as separate units. &lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Bougetsushou ~ Silent Sinner in Blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*CYANO FANTASIA ~ Maiden&#039;s Illusionary Funeral (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics (Zenki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Goki||2|| &lt;br /&gt;
|- &lt;br /&gt;
|Ran||1 (Ran to Zenki) - 0 (Zenki to Ran)|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 25 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|- &lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|- &lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 38&lt;br /&gt;
|172||132||189||120||223||231||110&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|174||134||191||122||227||235||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|183||140||198||130||245||255||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|192||146||205||138||263||275||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|201||152||212||146||281||295||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|210||158||219||154||299||315||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|219||164||226||162||317||335||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|227||169||232||169||333||353||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Character Statistics (Goki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Zenki||2|| &lt;br /&gt;
|- &lt;br /&gt;
|Ran||1 (Ran to Goki) - 0 (Goki to Ran)|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Vigor&lt;br /&gt;
| 20 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 25 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|- &lt;br /&gt;
|Support Defense&lt;br /&gt;
||1||1&lt;br /&gt;
|- &lt;br /&gt;
|P Gain (Damaged)&lt;br /&gt;
||1&lt;br /&gt;
|- &lt;br /&gt;
|Guard&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 38&lt;br /&gt;
|152||169||196||138||204||221||110&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|154||171||197||140||208||225||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|160||180||205||150||225||245||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|166||189||212||160||242||265||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|172||198||219||170||259||285||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|178||207||226||180||276||305||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|184||216||233||190||293||325||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|189||224||239||199||308||343||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Zenki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 7 || 4 || M || 2 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Ran&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4500||4700||4900||5100||5300||5500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||150||160||170||180||190||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||115||120||125||130||135||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1100||1140||1180||1220||1260||1300||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Ran&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Melee||P/S&amp;lt;br&amp;gt;Assist||1-3||x||+25||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2150||2250||2350||2450||2550||2650||&lt;br /&gt;
|-&lt;br /&gt;
|Adamantine Horn||Melee||P&amp;lt;br&amp;gt;Barrier Pierce||1-3||10MP||+20||+25||&lt;br /&gt;
|S||A||C||A &lt;br /&gt;
|2550||2650||2750||2850||2950||3050||&lt;br /&gt;
|-&lt;br /&gt;
|Yin-Yang Beast Charge||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Size Ignore||1-2||40MP||+25||+20||110 Power&amp;lt;br&amp;gt;Combination attack with Goki&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Goki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 || 4 || M || 2 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Ran&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5200||5500||5800||6100||6400||6700||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||160||170||180||190||200||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||94||98||102||106||110||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1300||1350||1400||1450||1500||1550||50&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Ran&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Melee||P/S&amp;lt;br&amp;gt;Assist||1-3||x||+25||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2100||2200||2300||2400||2500||2600||&lt;br /&gt;
|-&lt;br /&gt;
|Water Cannon||Ranged||x||3-6||20MP||+20||+15||&lt;br /&gt;
|A||A||S||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||&lt;br /&gt;
|-&lt;br /&gt;
|Yin-Yang Beast Charge||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Size Ignore||1-2||40MP||+25||+20||110 Power&amp;lt;br&amp;gt;Combination attack with Zenki&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yukari Yakumo&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Mastermind of the Spiriting Away&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Boundaries&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Lapsing into Sleep, the Boundary of Reminiscence ~ Necrofantasia (enemy BGM)&lt;br /&gt;
*The Final Banquet of Boundaries and Reminiscence ~ Necrofantasia (enemy BGM - using &amp;quot;Boundary of Life and Death&amp;quot;; ally BGM - using &amp;quot;Profound Danmaku Barrier -Phantasm, Foam and Shadow-&amp;quot;)&lt;br /&gt;
*Sage, Please Guide Me ~ Night Falls - Swift Battle (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reimu ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||2 (Ran to Yukari) - 3 (Yukari to Ran)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||2||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
3&amp;lt;br&amp;gt;4 (Yuyuko to Yukari) - 3 (Yukari to Yuyuko)&lt;br /&gt;
||&lt;br /&gt;
*Eternal Chapter - Stage 75&lt;br /&gt;
*After Stage 75&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Youmu ||0 (Youmu to Yukari) - 2 (Yukari to Youmu)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suika ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eirin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Satori ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eiki ||0 (Eiki to Yukari) - 1 (Yukari to Eiki)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Standard Spirit Command List&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dream&lt;br /&gt;
| &#039;&#039;Varies&#039;&#039; || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&lt;br /&gt;
! Pierce&lt;br /&gt;
| 25 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cloak&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 80 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Costs for &amp;quot;Dream&amp;quot; Spirit Command&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
|-&lt;br /&gt;
!Scan&lt;br /&gt;
|30&lt;br /&gt;
!Bless&lt;br /&gt;
|110&lt;br /&gt;
!Devote&lt;br /&gt;
|60&lt;br /&gt;
!Triumph&lt;br /&gt;
|60&lt;br /&gt;
!Drive&lt;br /&gt;
|140&lt;br /&gt;
!Bond&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Attune&lt;br /&gt;
|60&lt;br /&gt;
!Prayer&lt;br /&gt;
|80&lt;br /&gt;
!Resupply&lt;br /&gt;
|160&lt;br /&gt;
!Valor&lt;br /&gt;
|80&lt;br /&gt;
!Cloak&lt;br /&gt;
|100&amp;lt;br&amp;gt;40 (Lvl 40)&lt;br /&gt;
|-&lt;br /&gt;
!Focus &lt;br /&gt;
|30&lt;br /&gt;
!Gain&lt;br /&gt;
|60&lt;br /&gt;
!Hope&lt;br /&gt;
|180&lt;br /&gt;
!Soul&lt;br /&gt;
|140&lt;br /&gt;
!Confuse&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Bullseye&lt;br /&gt;
|40&lt;br /&gt;
!Luck&lt;br /&gt;
|80&lt;br /&gt;
!Vigor&lt;br /&gt;
|40&lt;br /&gt;
!Sacrifice&lt;br /&gt;
|140&lt;br /&gt;
!Pressure&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
!Flash&lt;br /&gt;
|30&lt;br /&gt;
!Pierce&lt;br /&gt;
|50&amp;lt;br&amp;gt;25 (Lvl 18)&lt;br /&gt;
!Guts&lt;br /&gt;
|80&lt;br /&gt;
!Assault&lt;br /&gt;
|140&lt;br /&gt;
!Provoke&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
!Sense&lt;br /&gt;
|40&amp;lt;br&amp;gt;20 (Lvl 10) &lt;br /&gt;
!Snipe&lt;br /&gt;
|40&lt;br /&gt;
!Explode&lt;br /&gt;
|20&lt;br /&gt;
!Rage&lt;br /&gt;
|140&lt;br /&gt;
!Zeal&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Accel&lt;br /&gt;
|30&lt;br /&gt;
!Charge&lt;br /&gt;
|50&lt;br /&gt;
!Revive&lt;br /&gt;
|240&lt;br /&gt;
!Daunt&lt;br /&gt;
|140&lt;br /&gt;
!Enable&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!Mercy&lt;br /&gt;
|5&lt;br /&gt;
!Chain&lt;br /&gt;
|80&lt;br /&gt;
!Wall&lt;br /&gt;
|50&lt;br /&gt;
!Rouse&lt;br /&gt;
|100&lt;br /&gt;
!Miracle&lt;br /&gt;
|220&lt;br /&gt;
|-&lt;br /&gt;
!Adapt&lt;br /&gt;
|80&lt;br /&gt;
!Trust&lt;br /&gt;
|50&lt;br /&gt;
!Persist&lt;br /&gt;
|30&lt;br /&gt;
!Rally&lt;br /&gt;
|160&lt;br /&gt;
!Love&lt;br /&gt;
|140&amp;lt;br&amp;gt;80 (Lvl 70)&lt;br /&gt;
|-&lt;br /&gt;
!Cheer&lt;br /&gt;
|60&lt;br /&gt;
!Faith&lt;br /&gt;
|90&lt;br /&gt;
!Wrath&lt;br /&gt;
|130&lt;br /&gt;
!Spirit&lt;br /&gt;
|80&lt;br /&gt;
!Bravery&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Distance&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Spirit Command !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|154||184||213||143||191||251||107&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|159||191||218||150||203||265||119&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164||200||225||160||220||285||135&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|171||209||232||170||237||305||151&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|177||218||239||180||254||325||167&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|183||227||246||190||271||345||183&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|189||236||253||200||288||365||199&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|194||244||259||209||303||383||213&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 5 ||3|| L || 3.5 ||1||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6000||7500||9000||9750||12000||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||210||260||310||360||410||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||40||60||80||100||120||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1100||1350||1600||1850||2100||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Distortion Barrier (Yukari)||Reduces all damage by 900. Costs 5 MP.||&lt;br /&gt;
|-&lt;br /&gt;
|Gap||Ignores other units, danmaku effects, and terrain effects when moving (unit is still affected by special danmaku effects).)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Spiriting Away||Teleports a selected ally unit next to Yukari. Usable twice per stage.||&lt;br /&gt;
*Added with &amp;quot;Spiriting Away&amp;quot; Personal Skill.&lt;br /&gt;
*It is also possible for Yukari to teleport herself.&lt;br /&gt;
*Unusable to units boarding the Palanquin Ship.&lt;br /&gt;
*&#039;&#039;&#039;Teleporting destination tendency:&#039;&#039;&#039;&lt;br /&gt;
The teleported unit will emerge on the square with a larger adjacent number as depicted below if the square currently being checked by the game is already occupied (xx represents Yukari):&lt;br /&gt;
         (16)(08) &lt;br /&gt;
     (14)(06)(02)(10)&lt;br /&gt;
 (13)(05)(01) xx (04)(12)&lt;br /&gt;
     (15)(07)(03)(11)&lt;br /&gt;
         (17)(09)&lt;br /&gt;
|-&lt;br /&gt;
|Yukari&#039;s Delivery||Allows Yukari to use consumable items equipped on any deployed ally unit, on other deployed ally units of choice. Usable twice per stage.||&lt;br /&gt;
*Added with &amp;quot;Yukari&#039;s Delivery&amp;quot; Personal Skill.&lt;br /&gt;
*Items of units loaded inside Palanquin Ship will not be usable.&lt;br /&gt;
|-&lt;br /&gt;
|Loading Gap||Teleports a selected ally unit into the Palanquin Ship. If the Command is used on Yukari, ally units will be able to board Palanquin Ship by moving onto Yukari&#039;s square for the turn. Usable twice per stage.||Added with &amp;quot;Loading Gap&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Boundary of Dreams and Bonds||All ally pairs&#039; FPM attacks deal x1.2 damage. Usable thrice per stage.||Added with &amp;quot;Boundary of Dreams and Bonds&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Gap||Ranged||P||1-2||5MP||+20||+10||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Mesh of Light and Darkness||Ranged||L&amp;lt;br&amp;gt;Assist||1-5||10MP||+25||+15||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Dreams and Reality||Ranged||L||3-7||20MP||+10||+10||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2600||3100||3800||4550||5300||&lt;br /&gt;
|-&lt;br /&gt;
|Flying Noctilucae&#039;s Nest||Ranged||L&amp;lt;br&amp;gt;Size Ignore||2-6||60MP||+10||+5||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3200||3700||4400||5150||5900||&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Barrier||Ranged||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-4||4A||+15||+15||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3500||4000||4700||5450||6200||&lt;br /&gt;
|-&lt;br /&gt;
|Profound Danmaku Barrier -Phantasm, Foam and Shadow-||Ranged||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-11||1A||+50||+50||150 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|4500||5000||5700||6450||7200||Added after Stage 75A / Beginning of Stage 71B.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spiriting Away&#039;&#039;&#039;||1||Command||Teleports a selected ally unit next to Yukari. Unusable to units currently boarding the Palanquin Ship. Usable twice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Yukari&#039;s Delivery&#039;&#039;&#039;||1||Command||Allows Yukari to use consumable items equipped on any deployed ally unit, on other deployed ally units of choice. Usable twice per stage.||Items of units loaded inside Palanquin Ship will not be usable.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loading Gap&#039;&#039;&#039;||1||Command||Teleports a selected ally unit into the Palanquin Ship. Usable twice per stage. Ally units will be able to board Palanquin Ship by moving onto Yukari&#039;s square.|| Boarding the ship by moving onto Yukari&#039;s square does not consume uses of this command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boundary of Dreams and Reality&#039;&#039;&#039;||50||Ability||Reduces SP costs of &amp;quot;Dream&amp;quot; Spirit Command by 25%.||Does not apply to Yukari&#039;s own Spirit Commands. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boundary of Dreams and Bonds&#039;&#039;&#039;||&#039;&#039;After Stage 75A / Beginning of Stage 71B.&#039;&#039;||Command||All ally pairs&#039; FPM attacks deal x1.2 damage. Usable thrice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PCB_Characters&amp;diff=60980</id>
		<title>Gensou Shoujo Wars Complete Box/Database/PCB Characters</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Database/PCB_Characters&amp;diff=60980"/>
		<updated>2024-07-20T01:07:30Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Personal Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Letty Whiterock&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|What Winter Left Behind&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Cold&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*LETTY THE COOL LADY ~ Crystalized Silver (default BGM)&lt;br /&gt;
*THAWY DAYS ~ Paradise (default BGM from Stage 50)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|Cirno ||3 (Cirno to Letty) - 2 (Letty to Cirno)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Daiyousei ||2||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rumia ||1 (Rumia to Letty) - 0 (Letty to Rumia)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wriggle ||1 (Wriggle to Letty) - 0 (Letty to Wriggle)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Mystia ||1 (Mystia to Letty) - 0 (Letty to Mystia)||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lily ||2||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Minoriko ||1||Eternal Chapter onwards.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shizuha ||1||Eternal Chapter onwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30|| 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Pattern Type&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Shotgunning&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Hit)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 22&lt;br /&gt;
|150||158||189||117||200||215||85&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|156||166||195||123||215||231||98&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|163||175||202||130||233||251||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|170||184||209||137||251||271||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|177||193||216||144||269||291||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|184||202||223||151||287||311||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|191||211||230||158||305||331||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|198||220||237||165||323||351||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|204||228||243||171||339||369||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 ||4 || L || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6200||7700||9200||10700||12200||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||160||210||260||310||360||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||80=&amp;gt;125||100=&amp;gt;145||120=&amp;gt;165||140=&amp;gt;185||160=&amp;gt;205||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||950||1200||1450||1700||1950||50&lt;br /&gt;
|}&lt;br /&gt;
Mobility increases by 45 with &#039;&#039;&#039;Dance of Snow&#039;&#039;&#039; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Cold Snap (L1)||Inflicts &amp;quot;-20% Evasion&amp;quot; effect on all enemy units for one turn. Usable once per stage.||Added with &amp;quot;Cold Snap (L1)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Cold Snap (L2)||Inflicts &amp;quot;-30% Evasion&amp;quot; effect on all enemy units for one turn. Usable thrice per stage.||Added with &amp;quot;Cold Snap (L2)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Crystalize||Unit cannot be counterattacked for one turn. If Counter activates during enemy phase, enemy&#039;s attack is negated. Usable thrice per stage.||Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Special Ability. Added with &amp;quot;Crystalize&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Cold Snap||Ranged||P/S&amp;lt;br&amp;gt;Barrier Pierce||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4||5MP||+25||+40||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2000||2500||3200||3950||5050||&lt;br /&gt;
|-&lt;br /&gt;
|Undulation Ray||Ranged||P&amp;lt;br&amp;gt;Assist||1-4&amp;lt;br&amp;gt;=&amp;gt;1-5||10MP||+20||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Flower Wither Away||Ranged||x||3-5&amp;lt;br&amp;gt;=&amp;gt;3-6||35MP||+15||+20||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5850||&lt;br /&gt;
|-&lt;br /&gt;
|Lingering Cold||Ranged||P&amp;lt;br&amp;gt;Ignore Size||1-3&amp;lt;br&amp;gt;=&amp;gt;1-4||50MP||+10||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|3200||3700||4400||5150||6250||Added in Eternal Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Attack range increases by 1 with &#039;&#039;&#039;Dance of Snow&#039;&#039;&#039; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Cold Wave&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 10%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
||32 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 20%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
||56 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Reduces mobility of enemies within a 6-square radius by 30%.||Doesn&#039;t activate when Letty is at the rear of her pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Cold Snap&#039;&#039;&#039;&lt;br /&gt;
||7 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Command||Inflicts &amp;quot;-20% Evasion&amp;quot; effect on all enemy units for one turn. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
||32 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Command||Inflicts &amp;quot;-30% Evasion&amp;quot; effect on all enemy units for one turn. Usable thrice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dance of Snow&#039;&#039;&#039;||21||Ability||Unit gains 45 Mobility and +1 attack range.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystalize&#039;&#039;&#039;||41||Command||Unit cannot be counterattacked for one turn. If Counter activates during enemy phase, enemy&#039;s attack is negated. Usable thrice per stage.||Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Special Ability. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Chen&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Black Cat of Bad Omens&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Use Sorcery&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Orange Fancy ~ Diao Ye Zong (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Ran ||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuyuko ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Youmu ||1||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 30 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Assault&lt;br /&gt;
| 60 || 47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|High Spirits&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Unfocused Movement&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|166||144||181||107||231||225||93&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|173||149||186||113||244||239||105&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|182||155||193||121||262||259||121&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|191||161||200||129||280||279||137&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|200||167||207||137||298||299||153&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|209||173||214||145||316||319||169&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|218||179||221||153||334||339||185&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|226||184||227||160||350||357||199&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youjuu|| 7 ||5 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3000||4000||5000||6000||7000||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||190||240||290||340||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||120||145||170||195||220||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||800||1000||1200||1400||1600||40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || S || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Shikigami (Chen)||When Ran is within a 6-square radius from Chen or in the same pair with her, accuracy rate +20% &amp;amp; 10% MP regeneration at the start of each turn.||Accuracy rate +30% &amp;amp; 20% MP regeneration with &amp;quot;Enhanced Shikigami (Chen)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Split Image (Chen)||At 120 Power, unit has a 33% chance of evading enemy attacks.||Activation rate increases to 50% with &amp;quot;Enhanced Bakeneko&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Melee||Melee||P/S||1-2||5MP||+30||+40||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|1900||2400||3100||3850||4950||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Idaten||Melee||P&amp;lt;br&amp;gt;Assist||2-4||10MP||+15||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||5250||&lt;br /&gt;
|-&lt;br /&gt;
|Bakeneko &amp;quot;Chen&amp;quot;||Melee||P||1-3||40MP||0||+25||120 Power&lt;br /&gt;
|B||S||C||A &lt;br /&gt;
|2900=&amp;gt;3200||3400=&amp;gt;3700||4100=&amp;gt;4400||4850=&amp;gt;5150||5950=&amp;gt;6250||Gains 300 damage with &amp;quot;Enhanced Bakeneko&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Shikigami &amp;quot;Chen&amp;quot;||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3||5A||+25||+30||120 Power&amp;lt;br&amp;gt;Combination attack with Ran&lt;br /&gt;
|A||S||A||A &lt;br /&gt;
|3300||3800||4500||5250||6350||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Sprint&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Movement +2 when on ground terrain.||&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Movement +3 when on ground terrain.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wildcat&#039;&#039;&#039;||1||Ability||At 120 Power, attack damage +10%.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Shikigami (Chen)&#039;&#039;&#039;||1||Ability||+10% to the accuracy boost and MP regeneration granted by the &amp;quot;Shikigami (Chen)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Bakeneko&#039;&#039;&#039;||45||Ability||Unit loses &amp;quot;Shikigami (Chen)&amp;quot; Special Ability, in return for activation rate of &amp;quot;Split Image (Chen)&amp;quot; increasing to 50% and +300 damage to &amp;quot;Bakeneko &amp;quot;Chen&amp;quot;&amp;quot; attack.|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kimon Tonkou&#039;&#039;&#039;||56||Ability||At 130 Power, casts Zeal.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Alice Margatroid&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Seven-Colored Puppeteer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
(Touhou Kaikidan ~ Mystic Square)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Dolls&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*DANCING DOLL ~ Doll Judgement (default BGM)&lt;br /&gt;
*Connecting Fingertips ~ Romantic Children (default BGM from Stage 69)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shanghai ||align=&amp;quot;center&amp;quot;|1||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hourai ||align=&amp;quot;center&amp;quot;|1||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Marisa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
1&amp;lt;br&amp;gt;&lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3&amp;lt;br&amp;gt;&lt;br /&gt;
1 (Marisa to Alice) - 2 (Alice to Marisa) or&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Marisa to Alice) - 3 (Alice to Marisa) or&amp;lt;br&amp;gt;&lt;br /&gt;
3 (Marisa to Alice) - 4 (Alice to Marisa)&lt;br /&gt;
||&lt;br /&gt;
*Remains at 1 without any Friendship Bonus events.&lt;br /&gt;
*If Marisa convinced Alice in Stage 2M, both gain 1 more level.&lt;br /&gt;
*If Alice was chosen to lead the rescue attempt in Stage 29M, both gain 1 more level.&lt;br /&gt;
*Automatically gains 1 more level on Marisa&#039;s side after clearing Stage 39M.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Nitori ||align=&amp;quot;center&amp;quot;|1&amp;lt;br&amp;gt;2||&lt;br /&gt;
*Before Stage 20&lt;br /&gt;
*After Stage 20&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Patchouli ||align=&amp;quot;center&amp;quot;|2||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuuka ||align=&amp;quot;center&amp;quot;| 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yumeko ||align=&amp;quot;center&amp;quot;| 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Shinki ||align=&amp;quot;center&amp;quot;| 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Medicine ||align=&amp;quot;center&amp;quot;| 1&amp;lt;br&amp;gt;2 ||&lt;br /&gt;
*Before Stage 64&lt;br /&gt;
*After Stage 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 30 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 80 || &#039;&#039;During Stage 69&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5 !!Level 6!!Level 7!!Level 8&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Magician&#039;&#039;&#039;&lt;br /&gt;
||1||1||13||22||31||43||55||69&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Precise Danmaku&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|MP Save&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
|122||147||195||88||181||194||51&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|125||151||198||91||189||202||58&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|132||160||205||98||207||222||74&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|139||169||212||105||225||242||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|146||178||219||112||243||262||106&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|153||187||226||119||261||282||122&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|160||196||233||126||279||302||138&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|167||205||240||133||297||322||154&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|174||214||247||140||315||342||170&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|181||223||254||147||333||362||186&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|187||231||260||153||349||380||200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Magician|| 6 || 4 || M || 2.5 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4500||5500||6500||7500||8500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1100||1300||1500||1700||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magic Barrier || Nullifies L attacks below (1500 + &amp;quot;Magician&amp;quot; level *50). Costs 10 MP.||Upgraded into &amp;quot;Magic Barrier +&amp;quot; with Personal Skill &amp;quot;Enhanced Barrier&amp;quot; (L1 to L3).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magic Barrier +|| Reduces L attacks by (1500 + &amp;quot;Magician&amp;quot; level *50), with an additional 300 (E. Barrier L1) / 550 (E. Barrier L2) / 800 (E. Barrier L3) added to the reduction amount. Costs 10 MP.||Upgraded from &amp;quot;Magic Barrier&amp;quot; with Personal Skill &amp;quot;Enhanced Barrier&amp;quot; (L1 to L3).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Hourai)|| Adds &amp;quot;Doll Generation (Hourai)&amp;quot; Personal Command. Spawns a &amp;quot;Hourai Doll&amp;quot; unit. Costs 25 MP.||2 dolls can be spawned at once with &amp;quot;Marionettist&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Shanghai)|| Adds &amp;quot;Doll Generation (Shanghai)&amp;quot; Personal Command. Spawns a &amp;quot;Shanghai Doll&amp;quot; unit. Costs 40 MP.||Added with &amp;quot;Shanghai Doll&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Hourai)||Spawns a &amp;quot;Hourai Doll&amp;quot; unit. Costs 25 MP. Usable thrice per stage.||Added with Doll Creation (Hourai) Special Ability. Two Hourai Dolls can be spawned at once with &amp;quot;Marionette&amp;quot; Personal Skill.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Doll Creation (Shanghai)||Spawns a &amp;quot;Shanghai Doll&amp;quot; unit. Costs 40 MP. Usable twice per stage.||Added with Doll Creation (Shanghai) Special Ability, which comes from &amp;quot;Shanghai Doll&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Kick||Melee||P/S||1||5MP||+40||+50||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1800||2300||3000||3750||4500||&lt;br /&gt;
|-&lt;br /&gt;
|Doll Placement||Melee||P||2-3||10A||+10||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1950||2450||3150||3900||4650||&lt;br /&gt;
|-&lt;br /&gt;
|Dolls&#039; War||Melee||P||1-4||4A||+20||+20||105 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2150||2650||3350||4100||4850||Added at the start of Stage 37M.&lt;br /&gt;
|-&lt;br /&gt;
|Artful Sacrifice||Ranged||P&amp;lt;br&amp;gt;Assist||3-5||12A||+10||+10||105 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Proto Malice Cannon||Ranged||Combination||3-6||20MP||+40||+30||110 Power&amp;lt;br&amp;gt;Combination attack with Marisa (First form &amp;amp; Old Costume)&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||Added during Stage 12, lost after Stage 39M. Only Marisa (Old Costume) can trigger the attack after Stage 39M. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Malice Cannon||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce||1-3||35MP||+40||+30||110 Power&amp;lt;br&amp;gt;Combination attack with Marisa (Second form)&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added during Stage 39M. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Return Inanimateness||Ranged||Ignore Size||4-6||2A||+10||+40||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added during Stage 37M.&lt;br /&gt;
|-&lt;br /&gt;
|Shanghai Doll||Ranged||L||3-7||60MP||+20||+20||120 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2900=&amp;gt;3100||3400=&amp;gt;3600||4100=&amp;gt;4300||4850=&amp;gt;5050||5600=&amp;gt;5800||Added after Stage 9. Gains 200 damage after Stage 39M.&lt;br /&gt;
|-&lt;br /&gt;
|The Phantom of the Grand Guignol||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||1-2||2A||+20||+20||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|3400||3900||4600||5350||6100||Added after Stage 69.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Special Skill &amp;quot;Magician&amp;quot; increases the base damage of Alice&#039;s attacks, as well as her Accuracy stats&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shanghai Doll&#039;&#039;&#039;||1||Command||Adds &amp;quot;Doll Creation (Shanghai)&amp;quot; Special Ability, which in turn adds &amp;quot;Doll Creation (Shanghai)&amp;quot; Personal Command. Spawns a &amp;quot;Shanghai Doll&amp;quot; unit (costs 40 MP).|| &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Puppeteer&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is adjacent to the unit. Stacks with multiple dolls.||&lt;br /&gt;
|-&lt;br /&gt;
||29 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is within a 2-square radius from the unit. Stacks with multiple dolls.||&lt;br /&gt;
|-&lt;br /&gt;
||41 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Accuracy and evasion rates increase by 8% for the unit and a doll if the doll is within a 3-square radius from the unit. Stacks with multiple dolls.||&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Enhanced Barrier&#039;&#039;&#039; &lt;br /&gt;
|18 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 300 added to the reduction amount.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 550 added to the reduction amount.||&lt;br /&gt;
|- &lt;br /&gt;
||38 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Upgrades Special Ability &amp;quot;Magic Barrier&amp;quot; into &amp;quot;Magic Barrier +&amp;quot; with an additional 800 added to the reduction amount.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Danmaku is Brain&#039;&#039;&#039; &lt;br /&gt;
||20 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Damage dealt +10%  for Critical hits.||&lt;br /&gt;
|-&lt;br /&gt;
||46 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Damage dealt +15%  for Critical hits.||&lt;br /&gt;
|- &lt;br /&gt;
||70 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Damage dealt +20%  for Critical hits.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Marionettist&#039;&#039;&#039;||30||Ability||Doubles the number of Doll units that can be spawned.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shanghai Doll&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*&#039;&#039;&#039;Unit spawned by Alice.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Beloved Handmade Dolls ~ The Doll Maker of Bucuresti (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Alice||1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
|100||132||147||86||152||148||33&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|104||136||152||91||164||160||38&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|110||142||159||98||183||180||46&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|116||148||166||105||202||200||54&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|122||154||173||112||221||220||62&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|128||160||180||119||240||240||70&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|134||166||187||126||259||260||78&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|140||172||194||133||278||280||86&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|146||178||201||140||297||300||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|152||184||208||147||316||320||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|157||189||214||153||333||338||109&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Doll|| 5 || 3 || SS || 0 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Alice&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2800||2950||3100||3250||3400||3550||150&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||80||90||100||110||120||130||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||94||98||102||106||110||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||650||690||730||770||810||850||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Alice&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Laser||Ranged||L||3-7||10MP||+15||+15||&lt;br /&gt;
|A||B||C||A &lt;br /&gt;
|2300||2400||2500||2600||2700||2800||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Hourai Doll&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*&#039;&#039;&#039;Unit spawned by Alice.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Beloved Handmade Dolls ~ The Doll Maker of Bucuresti (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Alice||1|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|Support Defend&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
|122||100||142||86||152||153||33&lt;br /&gt;
|- &lt;br /&gt;
! Level 10&lt;br /&gt;
|126||104||147||91||164||165||38&lt;br /&gt;
|- &lt;br /&gt;
! Level 20&lt;br /&gt;
|132||110||154||98||183||185||46&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|138||116||161||105||202||205||54&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|144||122||168||112||221||225||62&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|150||128||175||119||240||245||70&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|156||134||182||126||259||265||78&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|162||140||189||133||278||285||86&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|168||146||196||140||297||305||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|174||152||203||147||316||325||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|179||157||209||153||333||343||109&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Doll|| 5 || 3 || SS || 0 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Alice&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2400||2550||2700||2850||3000||3150||150&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||60||70||80||90||100||110||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||85||89||93||97||101||105||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||600||640||680||720||760||800||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Alice&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Melee||Melee||P/S||1-3||x||+30||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1650||1750||1850||1950||2050||2150||&lt;br /&gt;
|-&lt;br /&gt;
|Self-Destruct||Melee||P/S&amp;lt;br&amp;gt;Ignore Size||1||1A||+15||+25||105 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2300||2400||2500||2600||2700||2800||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lily White/Lily Black&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Fairy Herald of Spring&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Announce the Coming of Spring&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Song of an Unexpectedly Distant Spring ~ The Capital City of Flowers in the Sky (Depressed state default BGM)&lt;br /&gt;
*The Snow White Angel of Spring (Liliacae) ~ The Capital City of Flowers in the Sky (Normal default BGM)&lt;br /&gt;
*Black Lily III ~ The Capital City of Flowers in the Sky (Lily Black form default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Timid (Stages 28-29)&amp;lt;br&amp;gt;Cautious (Stage 30 onwards)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Daiyousei ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Daiyousei to Lily) - 1 (Lily to Daiyousei)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Letty ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shizuha ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Shizuha to Lily) - 1 (Lily to Shizuha)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Minoriko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0&amp;lt;br&amp;gt;&lt;br /&gt;
2 (Minoriko to Lily) - 1 (Lily to Minoriko)&lt;br /&gt;
||&lt;br /&gt;
*Mystic Chapter&lt;br /&gt;
*Eternal Chapter onwards&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reisen (II) || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
2&lt;br /&gt;
||Eternal Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Lily White&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 45&amp;lt;br&amp;gt;40 (Angel&#039;s Blessing PS)|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 10||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 16||Obtainable from Stage 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 20 || 23||Obtainable from Stage 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 30 || 31||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| 40 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Lily Black&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 45 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 20 || 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 20 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 31&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Assault&lt;br /&gt;
| 60 || 55&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Extend&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Instinct&amp;quot; is the only available Special Skill during Stages 28-29.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 24&lt;br /&gt;
|129||142||177||109||207||209||86&lt;br /&gt;
|- &lt;br /&gt;
! Level 30&lt;br /&gt;
|133||146||182||114||219||221||96&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|139||152||189||121||238||241||112&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|145||158||196||128||257||261||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|151||164||203||135||276||281||144&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|157||170||210||142||295||301||160&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|163||176||217||149||314||321||176&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|169||182||224||156||333||341||192&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|174||187||230||162||350||359||206&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Depressed)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Depressed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 5 || 3 || S || 1.5 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||2500||3500||4500||5500||6500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||70||120||170||220||270||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||500||700||900||1100||1300||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || C || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Healing Ability ||Unit can use the &amp;quot;Heal&amp;quot; Command to replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Heal ||Replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Tackle||Melee||P/S||1-2||x||+30||+35||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1200||1700||2400||3150||4400||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Statistics (Normal)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Normal)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 6 || 4 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||135||160||185||210||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||850||1050||1250||1450||1650||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Healing Ability ||Unit can use the &amp;quot;Heal&amp;quot; Command to replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Heal ||Replenish HP for adjacent allies (Costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Tackle||Melee||P/S||1-2||x||+30||+35||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|1500||2000||2700||3450||4700||&lt;br /&gt;
|-&lt;br /&gt;
|Danmaku Attack||Ranged||P&amp;lt;br&amp;gt;Assist||1-4||20A||+20||+20||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2100||2600||3300||4050||5300||&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s Spring~||Ranged||P (Herald of Spring PS)&amp;lt;br&amp;gt;MAP (moving type; ally-enemy distinction)||1-5||2A||+10||+10||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5600||&lt;br /&gt;
*&#039;&#039;&#039;Maximum attack range of MAP (o) &amp;amp; unit movement during MAP (&amp;lt;) (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
  oooo&lt;br /&gt;
 &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;x&lt;br /&gt;
  oooo &lt;br /&gt;
*MAP attack area depends on movement range, movement range decreases by 1 =&amp;gt; MAP range goes back by 1 square. &lt;br /&gt;
*Gains P attribute with &amp;quot;Herald of Spring&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring-Announcing Danmaku||Ranged||P||1-3||25MP||+30||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5600||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Lily Black)===&lt;br /&gt;
*&#039;&#039;&#039;Swappable form&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics (Lily Black)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Fairy|| 6 || 4 || S || 2 ||3||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4600||5600||6600||7600||8600||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||125||145||165||185||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Spring Field ||Reduces all damage by 750 (costs 10 MP).||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: D)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Hand Beam||Ranged||P/L&amp;lt;br&amp;gt;Assist||1-4&amp;lt;br&amp;gt;=&amp;gt;1-6||20A||+15||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2200||2700||3400||4150||5400||Gains 2 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring Attack||Ranged||P||1-3&amp;lt;br&amp;gt;=&amp;gt;1-6||30MP||+20||+15||110 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2650||3150||3850||4600||5850||Gains 3 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Spring Attack S||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3&amp;lt;br&amp;gt;=&amp;gt;1-6||50MP||+20||+20||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Gains 3 range with &amp;quot;Temperament of the Fallen Angel&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Breath of Life&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Grants 10% HP regeneration each turn to units in the 8 squares surrounding the user.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
||37 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Grants 15% HP regeneration each turn to units in the 8 squares surrounding the user.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herald of Spring&#039;&#039;&#039;||12||Ability||Adds P attribute to &amp;quot;It&#039;s Spring~&amp;quot; MAP attack.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel&#039;s Blessing&#039;&#039;&#039;||17||Ability||Reduces cost of &amp;quot;Bless&amp;quot; Spirit Command 40 SP.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel&#039;s Gospel&#039;&#039;&#039;||65||Ability||Casts &amp;quot;Bless&amp;quot; Spirit Command on all allies. Usable once per stage.||Obtainable from Stage 30 onwards.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Temperament of the Fallen Angel&#039;&#039;&#039;||Acquisition of Lily Black form (NG)&amp;lt;br&amp;gt;12 (NG+)||Ability||Range of all attacks become 1-6. Ineffective in Lily White form. ||&lt;br /&gt;
*Only obtaiable in NG if Lily Black form secret is acquired. Obtainable at Level 12 in NG+.&lt;br /&gt;
*Does not stack with attack range increase Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lunasa Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Violinist&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Melancholic Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Luna Crescente (Lunasa) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Merlin || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lunasa)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lyrica || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica &amp;amp; Lunasa)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lunasa) - 1 (Lunasa to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 11||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 20 || 20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 28||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 60||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|154||172||212=&amp;gt;232||115||229||240||94&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|158||178||217=&amp;gt;237||120||241||252||103&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164||187||224=&amp;gt;244||127||260||272||118&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|170||196||231=&amp;gt;251||134||279||292||132&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|176||205||238=&amp;gt;258||141||298||312||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|182||214||245=&amp;gt;265||148||317||332||161&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|188||223||252=&amp;gt;272||155||336||352||175&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|193||231||258=&amp;gt;278||161||353||370||188&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Skill statistics increase by 20 with &amp;quot;Virtuoso&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || M || 2 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4400||5650||6900||8150||9400||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||200||250||300||350||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||125||145||165||185||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1000||1250||1500||1750||2000||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Stradivarius||Melee||P/S||1-2||4MP||+30||+40||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2000||2500||3200||3450||5050||&lt;br /&gt;
|-&lt;br /&gt;
|Guarneri del Gesù||Ranged||P&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||2-4||10MP||+20||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5450||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Merlin and Lyrica&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Lunasa Solo Live||Performance||P&amp;lt;br&amp;gt;MAP (fan type; ally-enemy distinction)||1-5||85MP||0||0||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Reduces enemy units&#039; Power by 10. &lt;br /&gt;
*&#039;&#039;&#039;Shape of MAP (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
 o&lt;br /&gt;
 oo &lt;br /&gt;
 ooox&lt;br /&gt;
 oo&lt;br /&gt;
 o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sound of Melancholy&#039;&#039;&#039;||1||Ability||Reduces 2 Power from enemies Lunasa hits. Works even during Support Attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Virtuoso&#039;&#039;&#039;||1||Ability||Skill statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Concertmaster&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +10.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||25 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +15.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +20.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Merlin Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Trumpeter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Maniac Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Shiny Transblue (Merlin) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lunasa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lunasa/Merlin only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lunasa)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lyrica || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lyrica only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Merlin) - 1 (Merlin to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 14||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 50 || 42||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 40 || 46||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 75 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Power Limit Break&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|High Spirits&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|159||177=&amp;gt;197||176&amp;lt;=196||135=&amp;gt;155||194&amp;lt;=214||235||98&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|163||183=&amp;gt;203||181&amp;lt;=201||141=&amp;gt;161||205&amp;lt;=225||247||107&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|169||192=&amp;gt;212||188&amp;lt;=208||151=&amp;gt;171||222&amp;lt;=242||267||122&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|175||201=&amp;gt;222||195&amp;lt;=215||161=&amp;gt;181||239&amp;lt;=259||287||136&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|181||210=&amp;gt;230||202&amp;lt;=222||171=&amp;gt;191||256&amp;lt;=276||307||150&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|187||219=&amp;gt;239||209&amp;lt;=229||181=&amp;gt;201||273&amp;lt;=293||327||165&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|193||228=&amp;gt;248||216&amp;lt;=236||191=&amp;gt;211||290&amp;lt;=310||347||179&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|198||236=&amp;gt;256||222&amp;lt;=242||200=&amp;gt;220||305&amp;lt;=325||365||202&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Evasion and Skill statistics decrease by 20, Defense and Ranged statistics increase by 20 with &amp;quot;Berserk Magic&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || M || 2 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5000||6250||7500||8750||10000||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||160||210||260||310||360||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||110||130||150||170||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1050||1300||1550||1800||2050||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || C || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Lunasa and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Lunasa and Lyrica are within the 8 squares surrounding Lunasa or in the same pair as her, Lunasa can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lyrica into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Trumpet||Melee||P/S||1-2||5MP||+30||+35||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2050||2550||3250||4000||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Curvy Laser||Ranged||L&amp;lt;br&amp;gt;Assist||4-6||10MP||+50||+15||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5350||&lt;br /&gt;
|-&lt;br /&gt;
|Hino Phantasm||Ranged||P||1-3||35MP||+15||+25||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2550||3050||3750||4500||5600||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Merlin and Lyrica&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Merlin Happy Live||Performance||P&amp;lt;br&amp;gt;MAP (unit surrounding type; ally-enemy distinction)||1-2||80MP||0||0||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Increases ally units&#039; Power by 10. &lt;br /&gt;
*&#039;&#039;&#039;Shape of MAP:&#039;&#039;&#039;&lt;br /&gt;
   o&lt;br /&gt;
  ooo&lt;br /&gt;
 ooxoo&lt;br /&gt;
  ooo&lt;br /&gt;
   o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;High Tension&#039;&#039;&#039;||1||Ability||Increases Power gained from combat-related actions by 1.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Go Happy&#039;&#039;&#039;||14||Ability||Increases Merlin&#039;s starting Power by 20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Happy Shower&#039;&#039;&#039;||34||Ability||Grants 2 Power each turn to ally units within the 8 squares surrounding Merlin.||Only usable when Merlin is at the front of her pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Merlin&#039;s Friendship Level with Lunasa and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserk Magic&#039;&#039;&#039;||40||Ability||Skill and Evasion statistics -20, Ranged and Defense statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lyrica Prismriver&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Poltergeist Keyboardist&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Perform Illusionary Notes&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Your Sparkling Sound (Lyrica) ~ Ghostly Band (Default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lunasa || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica/Lunasa only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Lyrica &amp;amp; Lunasa)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Merlin || align=&amp;quot;center&amp;quot;| &lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3-5&amp;lt;br&amp;gt;&lt;br /&gt;
6-8&lt;br /&gt;
||&lt;br /&gt;
*Normal&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin/Lyrica only)&lt;br /&gt;
*&amp;quot;Ghostly Band&amp;quot; (L1/L2/L3) PS (Merlin &amp;amp; Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lyrica) - 1 (Lyrica to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 25|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 8||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 13||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 22||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 40 || 30||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| 80 || 70||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Tandem Attack&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|152||169||190||111||236=&amp;gt;256||234=&amp;gt;254||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|156||175||195||116||248=&amp;gt;268||246=&amp;gt;266||99&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|162||184||202||123||267=&amp;gt;287||266=&amp;gt;286||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|168||193||209||130||286=&amp;gt;306||286=&amp;gt;306||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|174||202||216||137||305=&amp;gt;325||306=&amp;gt;326||142&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|180||211||223||144||324=&amp;gt;344||326=&amp;gt;346||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|186||220||230||151||343=&amp;gt;363||346=&amp;gt;366||171&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|191||228||236||157||360=&amp;gt;383||364=&amp;gt;384||184&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Evasion and Skill statistics increase by 20 with &amp;quot;Pearly Fingertips&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 4 || S || 2 ||2||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||190||240||290||340||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||115||140||165||190||215||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||850||1050||1250||1450||1650||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lunasa are within the 8 squares surrounding Lunasa or in the same pair as her, Lyrica can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lunasa into the Prismriver Sisters unit.||Added during Stage 38M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Combine ||If Merlin and Lunasa are within the 8 squares surrounding Lunasa or in the same pair as her, Lyrica can use the &amp;quot;Combine&amp;quot; Command to combine with Merlin and Lunasa into the Prismriver Sisters unit.||Added with &amp;quot;Combine&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: C)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Keyboard||Melee||P/S||1-3||5MP||+20||+25||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|1950||2450||3150||3900||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Noise||Ranged||P&amp;lt;br&amp;gt;Assist||1-4||5MP||+40||+5||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2100||2600||3300||4050||5150||&lt;br /&gt;
|-&lt;br /&gt;
|Bösendorfer Divine Performance||Ranged||P||3-6||15MP||+20||+10||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2400||2900||3600||4350||5450||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Ignore Size||2-4||20MP||+15||+20||110 Power&amp;lt;br&amp;gt;Combination Attack with Lunasa and Merlin&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||6100||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Lyrica Solo Live||Performance||P&amp;lt;br&amp;gt;MAP (bombardment type; ally-enemy distinction)||1-5||40MP||0||0||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|||||||||||&lt;br /&gt;
*&#039;&#039;&#039;Increases ally units&#039; accuracy and evasion rates by 15%. &lt;br /&gt;
*&#039;&#039;&#039;Shape of bombardment range:&#039;&#039;&#039;&lt;br /&gt;
     o    &lt;br /&gt;
    ooo&lt;br /&gt;
   ooooo&lt;br /&gt;
  ooooooo &lt;br /&gt;
 ooooxoooo&lt;br /&gt;
  ooooooo&lt;br /&gt;
   ooooo&lt;br /&gt;
    ooo&lt;br /&gt;
     o&lt;br /&gt;
*&#039;&#039;&#039;Shape of bombardment radius&#039;&#039;&#039; (unit within &amp;quot;x&amp;quot; will still receive effect):&lt;br /&gt;
  o&lt;br /&gt;
 oxo&lt;br /&gt;
  o&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Go Get &#039;Em!&#039;&#039;&#039;||1||Ability||Enables Lyrica to have adjacent ally units perform Support Attacks for her, with or without the Support Attack skill. Doesn&#039;t decrease the ally&#039;s Support Attack count if they have it.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lyrica&#039;s Friendship Level with Lunasa and Merlin by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pearly Fingertips&#039;&#039;&#039;||40||Ability||Skill and Evasion statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dependable&#039;&#039;&#039;||70||Ability||Lyrica&#039;s &amp;quot;Hope&amp;quot; Spirit Command affects both members of a pair, SP recovery amount reduced from 50 to 30.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prismriver Sisters&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Combination unit between Lunasa, Merlin and Lyrica.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Main character: Lunasa; Sub characters: Merlin, Lyrica&#039;&#039;&#039;&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*The Netherworld&#039;s Prism Phantoms ~ Ghostly Band (Default BGM)&lt;br /&gt;
*Wish Upon a Rainbow ~ Ghostly Band (Using Spirit Wheel Concerto Grosso: Nostalgic)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luna || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Star || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Youmu || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mystia || align=&amp;quot;center&amp;quot;|&lt;br /&gt;
0 (Mystia to Lunasa) - 1 (Lunasa to Mystia)&lt;br /&gt;
||Final Chapter onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Lunasa&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 20 || 11||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 20 || 20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 28||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 60||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Merlin&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 35|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 14||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 50 || 42||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 40 || 46||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 75 || 55||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lyrica&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level!!Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 25|| 1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 8||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 25 || 13||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 22||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 40 || 30||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| 80 || 70||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Musician&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP (Lunasa) !!SP (Merlin) !!SP (Lyrica)&lt;br /&gt;
|- &lt;br /&gt;
! Level 34&lt;br /&gt;
|154=&amp;gt;159||172=&amp;gt;177=&amp;gt;197||212=&amp;gt;232||115=&amp;gt;135=&amp;gt;155||229=&amp;gt;236=&amp;gt;256||240=&amp;gt;254||94||98||90&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|158=&amp;gt;163||178=&amp;gt;183=&amp;gt;203||217=&amp;gt;237||120=&amp;gt;141=&amp;gt;161||241=&amp;gt;248=&amp;gt;268||252=&amp;gt;266||103||107||99&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164=&amp;gt;169||187=&amp;gt;192=&amp;gt;212||224=&amp;gt;244||127=&amp;gt;151=&amp;gt;171||260=&amp;gt;267=&amp;gt;287||272=&amp;gt;286||118||122||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|170=&amp;gt;175||196=&amp;gt;201=&amp;gt;221||231=&amp;gt;251||134=&amp;gt;161=&amp;gt;181||279=&amp;gt;286=&amp;gt;306||292=&amp;gt;306||132||136||128&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|176=&amp;gt;181||205=&amp;gt;210=&amp;gt;220||238=&amp;gt;258||141=&amp;gt;171=&amp;gt;191||298=&amp;gt;305=&amp;gt;325||312=&amp;gt;326||146||150||142&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|182=&amp;gt;187||214=&amp;gt;219=&amp;gt;239||245=&amp;gt;265||148=&amp;gt;181=&amp;gt;201||317=&amp;gt;324=&amp;gt;344||332=&amp;gt;346||161||165||157&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|188=&amp;gt;193||223=&amp;gt;228=&amp;gt;248||252=&amp;gt;272||155=&amp;gt;191=&amp;gt;211||336=&amp;gt;343=&amp;gt;363||352=&amp;gt;366||175||179||171&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|193=&amp;gt;198||231=&amp;gt;236=&amp;gt;256||258=&amp;gt;278||161=&amp;gt;200=&amp;gt;220||353=&amp;gt;360=&amp;gt;380||370=&amp;gt;384||188||202||184&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Statistics are displayed assuming that all component characters are of the same level.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Skill stats increase by 20 with &amp;quot;Virtuoso&amp;quot; Personal Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Melee, Ranged, and Defense stats are automatically replaced with Merlin&#039;s stats during Synchronize. They are further increased with Merlin&#039;s &amp;quot;Berserk Magic&amp;quot; Personal Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Lunasa&#039;s Evasion stats are automatically replaced with Lyrica&#039;s stats during Synchronize.&amp;lt;br&amp;gt;&lt;br /&gt;
If Lyrica is equipped with &amp;quot;Pearly Fingertips&amp;quot; Personal Skill, Lunasa&#039;s Accuracy stats are automatically replaced with Lyrica&#039;s stats during Synchronize.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, Lunasa&#039;s &amp;quot;Concertmaster&amp;quot; (L1/L2/L3) increases all of the unit&#039;s current stats during Synchronize by 10/15/20.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Poltergeist|| 6 || 3 || L || 6 ||3||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||9000||10050||12000||13500||14000||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||270||320||370||420||470||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||100||120||140||160||180||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1150||1400||1650||1900||2150||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Separate ||Unit separates back into Lunasa, Merlin, Lyrica.||&lt;br /&gt;
|- &lt;br /&gt;
| Synchronize ||At 120 Power, each of Lunasa&#039;s character stats are replaced with the highest stat among the 3 sisters. Stat boosts gained from Personal Skills are still carried on.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Separate ||Unit separates back into Lunasa, Merlin, Lyrica.||Added with &amp;quot;Separate&amp;quot; Special Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Dinning||Ranged||x||1-6||10MP||+20||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Change Attack||Melee||P||1-3||10MP||+30||+35||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2500||3000||3700||4450||5200||&lt;br /&gt;
|-&lt;br /&gt;
|Prism Concerto||Ranged||P&amp;lt;br&amp;gt;Ignore Size||2-4||30MP||+15||+20||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2900||3400||4100||4850||5600||&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly Wheel Concerto Grosso||Ranged||Ignore Size||3-7||70MP||+20||+25||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3800||4300||5000||5750||6500||&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly Wheel Concerto Grosso: Nostalgic||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Ignore Size||2-4||100MP||+25||+20||140 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|4400||4900||5600||6350||7100||Added after Stage 74A / at the start of Stage 71B.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sound of Melancholy&#039;&#039;&#039;||1||Ability||Reduces 2 Power from enemies Lunasa hits. Works even during Support Attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Virtuoso&#039;&#039;&#039;||1||Ability||Skill statistics +20.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Concertmaster&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +10.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||25 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +15.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
||50 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||When Special Ability &amp;quot;Synchronize&amp;quot; activates, all statistics +20.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Ghostly Band&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 1 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||28 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 2 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
||45 &#039;&#039;&#039;(L3)&#039;&#039;&#039;||Ability||Increases Lunasa&#039;s Friendship Level with Merlin and Lyrica by 3 for both sides.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poltergeist Funeral Concert&#039;&#039;&#039;||65||Ability||Reduces SP costs of herself by 5 during combination.||Only available during combination.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Youmu Konpaku&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Half-Human Half-Phantom Gardener&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Handle Sword Techniques&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Sword-Light-One-Flash ~ Mystic Oriental Dream (default BGM)&lt;br /&gt;
*Slash Like a Shura ~ Hiroari Shoots a Strange Bird (enemy BGM; using A Single Thought and Infinite Kalpas)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Yuyuko ||3 (Yuyuko to Youmu) - 2 (Youmu to Yuyuko)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lunasa ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Merlin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lyrica ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reisen ||1||Stage 50 onwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || &#039;&#039;After Stage 32&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chain&lt;br /&gt;
| 50 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| 65 || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5!!Level 6&lt;br /&gt;
|- &lt;br /&gt;
|Blocking&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Hit)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 6&lt;br /&gt;
|157||121||175||109||181||183||53&lt;br /&gt;
|-&lt;br /&gt;
! Level 10&lt;br /&gt;
|161||124||178||113||189||191||60&lt;br /&gt;
|-&lt;br /&gt;
! Level 20&lt;br /&gt;
|170||130||185||121||207||211||76&lt;br /&gt;
|-&lt;br /&gt;
! Level 30&lt;br /&gt;
|179||136||192||129||225||231||92&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|188||142||199||137||243||251||108&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|197||148||206||145||261||271||124&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|206||154||213||153||279||291||140&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|215||160||220||161||297||311||156&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|224||166||227||169||315||331||172&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|233||172||234||177||333||351||188&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|241||177||240||184||349||369||202&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Half-Phantom|| 6 ||4&amp;lt;br&amp;gt;5 (After Stage 32) || M || 2.5 ||2||Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||3900||4900||5900||6900||7900||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||170||220||270||320||370||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||115||140||165||190||215||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Split Image (Youmu)||At 130 Power, unit has a 25% chance of evading enemies&#039; attacks.||Added with &amp;quot;Wheel of Pain of Life and Death&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Roukanken||Melee||P&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||1-2||5MP||+35||+40||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|1950||2450||3150||3900||4650||&lt;br /&gt;
|-&lt;br /&gt;
|Half-Phantom||Melee||P||1-4||10MP||+10||+20||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Cherry Blossom Flashing||Melee||P||1-3||40MP||+20||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2450||2950||3650||4400||5150||Added in Mystic Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|Flash of Two Hundred Yojanas||Melee||MAP (moving type; no ally-enemy distinction)||2-6||1A||+30||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2600||3100||3800||4550||5300||Added in Eternal Chapter.&lt;br /&gt;
*&#039;&#039;&#039;Maximum attack range of MAP (o) &amp;amp; unit movement during MAP (&amp;lt;) (rotatable in 4 directions):&#039;&#039;&#039;&lt;br /&gt;
  ooooo&lt;br /&gt;
 &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;x&lt;br /&gt;
  ooooo &lt;br /&gt;
*MAP attack area depends on movement range, movement range decreases by 1 =&amp;gt; MAP range goes back by 1 square. &lt;br /&gt;
|-&lt;br /&gt;
|Five Signs of the Dying Deva||Melee||x||3-6||50MP||+5||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2800||3300||4000||4750||5500||Added in Mystic Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|Meditation Slash||Melee||P&amp;lt;br&amp;gt;Size Ignore||1&amp;lt;br&amp;gt;=&amp;gt;1-2||55MP||+20||+20||120 Power&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|3300||3800||4500||5250||6000||Gains 1 range in Eternal Chapter.&lt;br /&gt;
|-&lt;br /&gt;
|A Single Thought and Infinite Kalpas||Melee||P&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1||80MP||+30||+20||135 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3900||4400||5100||5850||6600||Added in Mystic Chapter.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul&#039;s Interval&#039;&#039;&#039;||1||Ability|| Accuracy and Evasion rates increase by 30% when unit is adjacent to enemy.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sword Arm&#039;&#039;&#039;||7||Ability|| At 130 Power, Parry will always activate.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lotus Posture Slash&#039;&#039;&#039;||20||Ability||Damage dealt +10% in Focused Mode.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wheel of Pain of Life and Death&#039;&#039;&#039;||28||Ability||Adds &amp;quot;Split Image (Youmu)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul&#039;s Essence&#039;&#039;&#039;||65||Ability||Spirit Command &amp;quot;Soul&amp;quot; grants x2.25 damage. ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yuyuko Saigyouji&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Ghost of Flawless Immaculate Beauty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Death&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*A Butterfly Amidst Scattering Petals ~ Bloom Nobly, Ink-Black Cherry Blossoms (enemy BGM; using Death Butterfly, Floating Moon)&lt;br /&gt;
*BORDER OF LIFE ~ Border of Life (enemy BGM - when using Resurrection Butterfly)&lt;br /&gt;
*The Dancing, Blooming, Butterfly Person A!! ~ Ghost Lead - Night Sakura of Dead Spirits (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Big-Shot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yukari ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
3&amp;lt;br&amp;gt;3 (Yukari to Yuyuko) - 4 (Yuyuko to Yukari)&lt;br /&gt;
||&lt;br /&gt;
*Eternal Chapter - Stage 75&lt;br /&gt;
*After Stage 75&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Youmu ||2 (Youmu to Yuyuko) - 3 (Youmu to Yuyuko)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lunasa ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Merlin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lyrica ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eirin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eiki ||0 (Eiki to Yuyuko) - 1 (Yuyuko to Eiki)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suika ||0 (Suika to Yuyuko) - 2 (Yuyuko to Suika)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 30 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 80 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| 70 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 110 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3&lt;br /&gt;
|- &lt;br /&gt;
|Blocking&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|SP Up&lt;br /&gt;
||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|MP Save&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|141||175||211||129||224||246||119&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|145||182||216||134||237||260||132&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|150||191||223||141||255||280||150&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|155||200||230||148||273||300||168&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|160||209||237||155||291||320||186&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|165||218||244||162||309||340||204&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|170||227||251||169||327||360||222&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|174||235||257||175||343||378||238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Ghost|| 6 ||3|| L || 3.5 ||2||Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6100||7600||9100||9850||12100||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||220||270||320||370||420||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||105||130||155||180||205||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||900||1150||1400||1650||1900||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Ghostly Butterfly Dance||Increases final Evasion rate depending on Skill stat difference with the enemy.||+1.5% Evasion for each Skill stat difference. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Deathly Butterfly (L1)||Next attack instantly defeats the enemy. Usable twice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||Added with &amp;quot;Deathly Butterfly (L1)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Butterfly (L2)||Next attack instantly defeats the enemy. Usable thrice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||Added with &amp;quot;Deathly Butterfly (L2)&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Spirits that Died Well||Ranged||P&amp;lt;br&amp;gt;Barrier Pierce||1-4||5MP||+15||+25||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Lance of the Swallowtail Crest||Ranged||L&amp;lt;br&amp;gt;Assist&amp;lt;br&amp;gt;Barrier Pierce||2-7||10MP||+15||+15||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Path to Yomotsu-Hirasaka||Ranged||x||4-6||3A||+20||+5||100 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||3200||3900||4650||5400||&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Dream||Ranged||P||2-4||45MP||+20||+10||110 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3200||3700||4400||5150||5900||&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Buttefly, Floating Moon||Ranged||L&amp;lt;br&amp;gt;Size Ignore||3-7||65MP||+25||+10||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|3500||4000||4700||5450||6200||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghostly Butterfly Dance +&#039;&#039;&#039;||1||Ability|| Unit will evade enemy attacks when &amp;quot;Shield Defense&amp;quot; is activated.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sense of Elegance&#039;&#039;&#039;||1||Ability||Doubles the effect of consumable items.||No effect on full-recovery consumables. Doesn&#039;t work if Yuyuko is at the rear of a pair.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Deathly Butterfly&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Command||Next attack instantly defeats the enemy. Usable twice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||&lt;br /&gt;
|-&lt;br /&gt;
||65 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Command||Next attack instantly defeats the enemy. Usable thrice per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; Ability.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Return to Yomi&#039;&#039;&#039;||39||Ability||Yuyuko gains 50% of any shot down ally&#039;s SP.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost Spot&#039;&#039;&#039;||39||Ability||Recovers 10 SP for every enemy Yuyuko shoots down. Only works when Yuyuko is at the front of a pair.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ran Yakumo&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Shikigami of the Gap Youkai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Use Shikigami&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*CYANO FANTASIA ~ Maiden&#039;s Illusionary Funeral (enemy BGM)&lt;br /&gt;
*ACCEL FOX ~ Youkai Domination (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Chen ||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yukari ||3 (Yukari to Ran) - 2 (Ran to Yukari)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuyuko ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Youmu ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shou ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zenki ||0 (Zenki to Ran) - 1 (Ran to Zenki)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Goki ||0 (Goki to Ran) - 1 (Ran to Goki)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 30 || 24&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 20 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 35 || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|179||168||206||131||221||239||102&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|186||173||211||137||233||253||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|195||180||218||145||250||273||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|204||187||225||153||267||293||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|213||194||232||161||284||313||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|222||201||239||169||301||333||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|231||208||246||177||318||353||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|239||214||252||184||333||371||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youjuu|| 6 ||4 || L || 3 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5500||6750||8000||9250||10500||250&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||180||230||280||330||380||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||120||145||170||195||220||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1200||1450||1700||1950||2200||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Shikigami (Ran)||When Yukari is within a 6-square radius from Ran or in the same pair with her, accuracy rate +20% &amp;amp; 10% MP regeneration at the start of each turn.||Accuracy rate +30% &amp;amp; 20% MP regeneration with &amp;quot;Enhanced Shikigami (Ran)&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Split Image (Ran)||At 130 Power, unit has a 25% chance of evading enemy attacks.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Protection of Zenki and Goki||Spawns a &amp;quot;Zenki &amp;amp; Goki&amp;quot; pair unit. Costs 50 MP. Usable once per stage.||Added with &amp;quot;Protection of Zenki and Goki&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Soaring En no Ozunu||Melee||P&amp;lt;br&amp;gt;Assist||1-4||15MP||+20||+30||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Kitsune-Tanuki Youkai Laser||Ranged||L||3-6||20MP||+15||+10||105 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2400||2900||3600||4350||5100||&lt;br /&gt;
|-&lt;br /&gt;
|Ultimate Buddhist||Ranged||P (Mark of Manji PS)&amp;lt;br&amp;gt;L&amp;lt;br&amp;gt;Size Ignore&amp;lt;br&amp;gt;MAP (special type; no ally-enemy distiction)||1-6||1A||+15||+20||130 Power&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2600||3100||3800||4550||5300||&#039;&#039;&#039;Shape of MAP:&#039;&#039;&#039;&lt;br /&gt;
 oooo  o&lt;br /&gt;
    o  o&lt;br /&gt;
    o  o&lt;br /&gt;
 oooxooo&lt;br /&gt;
 o  o&lt;br /&gt;
 o  o &lt;br /&gt;
 o  oooo&lt;br /&gt;
|-&lt;br /&gt;
|Shikigami &amp;quot;Chen&amp;quot;||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-3||5A||+25||+30||120 Power&amp;lt;br&amp;gt;Combination attack with Chen&lt;br /&gt;
|A||S||A||A &lt;br /&gt;
|3300||3800||4500||5250||6350||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|-&lt;br /&gt;
|Kokkuri-san&#039;s Contract||Melee||P&amp;lt;br&amp;gt;Size Ignore||1-3||70MP||+20||+30||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3400||3900||4600||5350||6100||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;White Face Gold Fur&#039;&#039;&#039;&lt;br /&gt;
||1 &#039;&#039;&#039;(L1)&#039;&#039;&#039;||Ability||Increases the effect of Predict, Belief, Guard, and Diligence Special Skills by 1.5 times.||&lt;br /&gt;
|-&lt;br /&gt;
||70 &#039;&#039;&#039;(L2)&#039;&#039;&#039;||Ability||Increases the effect of Predict, Belief, Guard, and Diligence Special Skills by 2 times.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Shikigami (Ran)&#039;&#039;&#039;||1||Ability||+10% to the accuracy boost and MP regeneration granted by the &amp;quot;Shikigami (Ran)&amp;quot; Special Ability.|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mark of Manji&#039;&#039;&#039;||35||Ability||Adds P attribute to &amp;quot;Ultimate Buddhist&amp;quot; MAP attack.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection of Zenki and Goki&#039;&#039;&#039;||40||Command||Spawns a &amp;quot;Zenki &amp;amp; Goki&amp;quot; pair unit. Costs 50 MP. Usable once per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Strongest Shiki&#039;&#039;&#039;||60||Ability||+30% damage on Assist and Support Attacks. Overlaps with Assist Boost Special Skill.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Zenki &amp;amp; Goki&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
*Pair unit consisting of &#039;&#039;&#039;Zenki&#039;&#039;&#039; and &#039;&#039;&#039;Goki&#039;&#039;&#039; spawned by Ran. &lt;br /&gt;
*Can be brought back for NG+ as separate units. &lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Bougetsushou ~ Silent Sinner in Blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*CYANO FANTASIA ~ Maiden&#039;s Illusionary Funeral (default BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics (Zenki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Goki||2|| &lt;br /&gt;
|- &lt;br /&gt;
|Ran||1 (Ran to Zenki) - 0 (Zenki to Ran)|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accel&lt;br /&gt;
| 15 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 25 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|Instinct&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|- &lt;br /&gt;
|Support Attack&lt;br /&gt;
||1||1&lt;br /&gt;
|- &lt;br /&gt;
|P Gain (Evade)&lt;br /&gt;
||1&lt;br /&gt;
|- &lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 38&lt;br /&gt;
|172||132||189||120||223||231||110&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|174||134||191||122||227||235||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|183||140||198||130||245||255||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|192||146||205||138||263||275||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|201||152||212||146||281||295||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|210||158||219||154||299||315||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|219||164||226||162||317||335||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|227||169||232||169||333||353||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Character Statistics (Goki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Calm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Bonus&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Level !! Notes &lt;br /&gt;
|- &lt;br /&gt;
|Zenki||2|| &lt;br /&gt;
|- &lt;br /&gt;
|Ran||1 (Ran to Goki) - 0 (Goki to Ran)|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 25 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Vigor&lt;br /&gt;
| 20 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 25 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Triumph&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;9&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1!!Level 2!!Level 3!!Level 4!!Level 5&lt;br /&gt;
|- &lt;br /&gt;
|Potential&lt;br /&gt;
||1||1||1||1||1&lt;br /&gt;
|- &lt;br /&gt;
|Support Defense&lt;br /&gt;
||1||1&lt;br /&gt;
|- &lt;br /&gt;
|P Gain (Damaged)&lt;br /&gt;
||1&lt;br /&gt;
|- &lt;br /&gt;
|Guard&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|- &lt;br /&gt;
! Level 38&lt;br /&gt;
|152||169||196||138||204||221||110&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|154||171||197||140||208||225||114&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|160||180||205||150||225||245||130&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|166||189||212||160||242||265||146&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|172||198||219||170||259||285||162&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|178||207||226||180||276||305||178&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|184||216||233||190||293||325||194&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|189||224||239||199||308||343||208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Zenki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 7 || 4 || M || 2 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Ran&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||4500||4700||4900||5100||5300||5500||200&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||140||150||160||170||180||190||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||110||115||120||125||130||135||5&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1100||1140||1180||1220||1260||1300||40&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Ran&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Melee||P/S&amp;lt;br&amp;gt;Assist||1-3||x||+25||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2150||2250||2350||2450||2550||2650||&lt;br /&gt;
|-&lt;br /&gt;
|Adamantine Horn||Melee||P&amp;lt;br&amp;gt;Barrier Pierce||1-3||10MP||+20||+25||&lt;br /&gt;
|S||A||C||A &lt;br /&gt;
|2550||2650||2750||2850||2950||3050||&lt;br /&gt;
|-&lt;br /&gt;
|Yin-Yang Beast Charge||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Size Ignore||1-2||40MP||+25||+20||110 Power&amp;lt;br&amp;gt;Combination attack with Goki&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics (Goki)===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 6 || 4 || M || 2 ||1||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;7&amp;quot;|Ran&#039;s Overall Upgrade Percentage (%) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!20 !!40!!60!!80!!100!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||5200||5500||5800||6100||6400||6700||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||150||160||170||180||190||200||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||90||94||98||102||106||110||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1300||1350||1400||1450||1500||1550||50&lt;br /&gt;
|}&lt;br /&gt;
Doesn&#039;t increase with Ran&#039;s WP levels.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || D || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;6&amp;quot;|Damage Increase per Alice&#039;s Upgrade Percentage!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0!!20!!40!!60!!80!!100&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Melee||P/S&amp;lt;br&amp;gt;Assist||1-3||x||+25||+15||&lt;br /&gt;
|A||A||B||A &lt;br /&gt;
|2100||2200||2300||2400||2500||2600||&lt;br /&gt;
|-&lt;br /&gt;
|Water Cannon||Ranged||x||3-6||20MP||+20||+15||&lt;br /&gt;
|A||A||S||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||&lt;br /&gt;
|-&lt;br /&gt;
|Yin-Yang Beast Charge||Melee||P&amp;lt;br&amp;gt;Combination&amp;lt;br&amp;gt;Size Ignore||1-2||40MP||+25||+20||110 Power&amp;lt;br&amp;gt;Combination attack with Zenki&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2700||2800||2900||3000||3100||3200||Damage is listed assuming that each participating unit is on the corresponding attack upgrade level.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yukari Yakumo&#039;&#039;&#039;==&lt;br /&gt;
===General Information===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General Information&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Other Names&lt;br /&gt;
|Mastermind of the Spiriting Away&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
|Touhou Youyoumu ~ Perfect Cherry Blossom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ability&lt;br /&gt;
|Ability to Manipulate Boundaries&lt;br /&gt;
|- &lt;br /&gt;
! BGM&lt;br /&gt;
|&lt;br /&gt;
*Lapsing into Sleep, the Boundary of Reminiscence ~ Necrofantasia (enemy BGM)&lt;br /&gt;
*The Final Banquet of Boundaries and Reminiscence ~ Necrofantasia (enemy BGM - using &amp;quot;Boundary of Life and Death&amp;quot;; ally BGM - using &amp;quot;Profound Danmaku Barrier -Phantasm, Foam and Shadow-&amp;quot;)&lt;br /&gt;
*Sage, Please Guide Me ~ Night Falls - Swift Battle (ally BGM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Character Statistics&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Friendship Level&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Character !! Level !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reimu ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ran ||2 (Ran to Yukari) - 3 (Yukari to Ran)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chen ||2||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Yuyuko ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
3&amp;lt;br&amp;gt;4 (Yuyuko to Yukari) - 3 (Yukari to Yuyuko)&lt;br /&gt;
||&lt;br /&gt;
*Eternal Chapter - Stage 75&lt;br /&gt;
*After Stage 75&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Youmu ||0 (Youmu to Yukari) - 2 (Yukari to Youmu)||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suika ||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eirin ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Satori ||1||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eiki ||0 (Eiki to Yukari) - 1 (Yukari to Eiki)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Standard Spirit Command List&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! SP Cost !! Obtained Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dream&lt;br /&gt;
| &#039;&#039;Varies&#039;&#039; || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 5 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&lt;br /&gt;
! Pierce&lt;br /&gt;
| 25 || 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cloak&lt;br /&gt;
| 40 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 80 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Costs for &amp;quot;Dream&amp;quot; Spirit Command&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost &lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
! Spirit Command || SP Cost&lt;br /&gt;
|-&lt;br /&gt;
!Scan&lt;br /&gt;
|30&lt;br /&gt;
!Bless&lt;br /&gt;
|110&lt;br /&gt;
!Devote&lt;br /&gt;
|60&lt;br /&gt;
!Triumph&lt;br /&gt;
|60&lt;br /&gt;
!Drive&lt;br /&gt;
|140&lt;br /&gt;
!Bond&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Attune&lt;br /&gt;
|60&lt;br /&gt;
!Prayer&lt;br /&gt;
|80&lt;br /&gt;
!Resupply&lt;br /&gt;
|160&lt;br /&gt;
!Valor&lt;br /&gt;
|80&lt;br /&gt;
!Cloak&lt;br /&gt;
|100&amp;lt;br&amp;gt;40 (Lvl 40)&lt;br /&gt;
|-&lt;br /&gt;
!Focus &lt;br /&gt;
|30&lt;br /&gt;
!Gain&lt;br /&gt;
|60&lt;br /&gt;
!Hope&lt;br /&gt;
|180&lt;br /&gt;
!Soul&lt;br /&gt;
|140&lt;br /&gt;
!Confuse&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Bullseye&lt;br /&gt;
|40&lt;br /&gt;
!Luck&lt;br /&gt;
|80&lt;br /&gt;
!Vigor&lt;br /&gt;
|40&lt;br /&gt;
!Sacrifice&lt;br /&gt;
|140&lt;br /&gt;
!Pressure&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
!Flash&lt;br /&gt;
|30&lt;br /&gt;
!Pierce&lt;br /&gt;
|50&amp;lt;br&amp;gt;25 (Lvl 18)&lt;br /&gt;
!Guts&lt;br /&gt;
|80&lt;br /&gt;
!Assault&lt;br /&gt;
|140&lt;br /&gt;
!Provoke&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
!Sense&lt;br /&gt;
|40&amp;lt;br&amp;gt;20 (Lvl 10) &lt;br /&gt;
!Snipe&lt;br /&gt;
|40&lt;br /&gt;
!Explode&lt;br /&gt;
|20&lt;br /&gt;
!Rage&lt;br /&gt;
|140&lt;br /&gt;
!Zeal&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
!Accel&lt;br /&gt;
|30&lt;br /&gt;
!Charge&lt;br /&gt;
|50&lt;br /&gt;
!Revive&lt;br /&gt;
|240&lt;br /&gt;
!Daunt&lt;br /&gt;
|140&lt;br /&gt;
!Enable&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!Mercy&lt;br /&gt;
|5&lt;br /&gt;
!Chain&lt;br /&gt;
|80&lt;br /&gt;
!Wall&lt;br /&gt;
|50&lt;br /&gt;
!Rouse&lt;br /&gt;
|100&lt;br /&gt;
!Miracle&lt;br /&gt;
|220&lt;br /&gt;
|-&lt;br /&gt;
!Adapt&lt;br /&gt;
|80&lt;br /&gt;
!Trust&lt;br /&gt;
|50&lt;br /&gt;
!Persist&lt;br /&gt;
|30&lt;br /&gt;
!Rally&lt;br /&gt;
|160&lt;br /&gt;
!Love&lt;br /&gt;
|140&amp;lt;br&amp;gt;80 (Lvl 70)&lt;br /&gt;
|-&lt;br /&gt;
!Cheer&lt;br /&gt;
|60&lt;br /&gt;
!Faith&lt;br /&gt;
|90&lt;br /&gt;
!Wrath&lt;br /&gt;
|130&lt;br /&gt;
!Spirit&lt;br /&gt;
|80&lt;br /&gt;
!Bravery&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition Levels&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Skill Name !! colspan=&amp;quot;10&amp;quot;| Level of Skill &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039;&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Distance&lt;br /&gt;
||1&lt;br /&gt;
|-&lt;br /&gt;
|Predict&lt;br /&gt;
||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Status Growth Statistics &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Spirit Command !! Melee !! Ranged !! Skill !! Defense !! Evasion !! Accuracy !! SP&lt;br /&gt;
|-&lt;br /&gt;
! Level 33&lt;br /&gt;
|154||184||213||143||191||251||107&lt;br /&gt;
|-&lt;br /&gt;
! Level 40&lt;br /&gt;
|159||191||218||150||203||265||119&lt;br /&gt;
|-&lt;br /&gt;
! Level 50&lt;br /&gt;
|164||200||225||160||220||285||135&lt;br /&gt;
|-&lt;br /&gt;
! Level 60&lt;br /&gt;
|171||209||232||170||237||305||151&lt;br /&gt;
|-&lt;br /&gt;
! Level 70&lt;br /&gt;
|177||218||239||180||254||325||167&lt;br /&gt;
|-&lt;br /&gt;
! Level 80&lt;br /&gt;
|183||227||246||190||271||345||183&lt;br /&gt;
|-&lt;br /&gt;
! Level 90&lt;br /&gt;
|189||236||253||200||288||365||199&lt;br /&gt;
|-&lt;br /&gt;
! Level 99&lt;br /&gt;
|194||244||259||209||303||383||213&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Statistics===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unit Statistics &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! General Stats&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Race!!Normal Movement !! Focused Movement !! Size !!Cost!!Equipment Slots!!Sword/Shield Equipment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Youkai|| 5 ||3|| L || 3.5 ||1||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|  !! colspan=&amp;quot;6&amp;quot;| Upgrade Level &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!0!!5 !!10!!15!!20!!Increase per upgrade&lt;br /&gt;
|- &lt;br /&gt;
!HP&lt;br /&gt;
||6000||7500||9000||9750||12000||300&lt;br /&gt;
|- &lt;br /&gt;
!MP&lt;br /&gt;
||210||260||310||360||410||10&lt;br /&gt;
|- &lt;br /&gt;
!Mobility&lt;br /&gt;
||40||60||80||100||120||4&lt;br /&gt;
|- &lt;br /&gt;
!Armor&lt;br /&gt;
||1100||1350||1600||1850||2100||50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sky !! Land !! Water !! Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Special Abilities&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Distortion Barrier (Yukari)||Reduces all damage by 900. Costs 5 MP.||&lt;br /&gt;
|-&lt;br /&gt;
|Gap||Ignores other units, danmaku effects, and terrain effects when moving (unit is still affected by special danmaku effects).)||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name !! Description !! Notes&lt;br /&gt;
|- &lt;br /&gt;
|Spiriting Away||Teleports a selected ally unit next to Yukari. Usable twice per stage.||&lt;br /&gt;
*Added with &amp;quot;Spiriting Away&amp;quot; Personal Skill.&lt;br /&gt;
*It is also possible for Yukari to teleport herself.&lt;br /&gt;
*Unusable to units boarding the Palanquin Ship.&lt;br /&gt;
*&#039;&#039;&#039;Teleporting destination tendency:&#039;&#039;&#039;&lt;br /&gt;
The teleported unit will emerge on the square with a larger adjacent number as depicted below if the square currently being checked by the game is already occupied (xx represents Yukari):&lt;br /&gt;
         (16)(08) &lt;br /&gt;
     (14)(06)(02)(10)&lt;br /&gt;
 (13)(05)(01) xx (04)(12)&lt;br /&gt;
     (15)(07)(03)(11)&lt;br /&gt;
         (17)(09)&lt;br /&gt;
|-&lt;br /&gt;
|Yukari&#039;s Delivery||Allows Yukari to use consumable items equipped on any deployed ally unit, on other deployed ally units of choice. Usable twice per stage.||&lt;br /&gt;
*Added with &amp;quot;Yukari&#039;s Delivery&amp;quot; Personal Skill.&lt;br /&gt;
*Items of units loaded inside Palanquin Ship will not be usable.&lt;br /&gt;
|-&lt;br /&gt;
|Loading Gap||Teleports a selected ally unit into the Palanquin Ship. If the Command is used on Yukari, ally units will be able to board Palanquin Ship by moving onto Yukari&#039;s square for the turn. Usable twice per stage.||Added with &amp;quot;Loading Gap&amp;quot; Personal Skill.&lt;br /&gt;
|-&lt;br /&gt;
|Boundary of Dreams and Bonds||All ally pairs&#039; FPM attacks deal x1.2 damage. Usable thrice per stage.||Added with &amp;quot;Boundary of Dreams and Bonds&amp;quot; Personal Skill.&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Attacks&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Range&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Ammo Count/MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Accuracy Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Critical Bonus (%)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Terrain!!colspan=&amp;quot;5&amp;quot;|Damage per Upgrade&amp;lt;br&amp;gt;(WP Bonus upgrade rank: A)!!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Sky||Land||Water||Night&lt;br /&gt;
!0||5!!10!!15!!20&lt;br /&gt;
|-&lt;br /&gt;
|Gap||Ranged||P||1-2||5MP||+20||+10||&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2200||2700||3400||4150||4900||&lt;br /&gt;
|-&lt;br /&gt;
|Mesh of Light and Darkness||Ranged||L&amp;lt;br&amp;gt;Assist||1-5||10MP||+25||+15||&lt;br /&gt;
|A||A||C||A &lt;br /&gt;
|2300||2800||3500||4250||5000||&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Dreams and Reality||Ranged||L||3-7||20MP||+10||+10||105 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|2600||3100||3800||4550||5300||&lt;br /&gt;
|-&lt;br /&gt;
|Flying Noctilucae&#039;s Nest||Ranged||L&amp;lt;br&amp;gt;Size Ignore||2-6||60MP||+10||+5||120 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3200||3700||4400||5150||5900||&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Barrier||Ranged||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-4||4A||+15||+15||130 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|3500||4000||4700||5450||6200||&lt;br /&gt;
|-&lt;br /&gt;
|Profound Danmaku Barrier -Phantasm, Foam and Shadow-||Ranged||Barrier Pierce&amp;lt;br&amp;gt;Size Ignore||1-11||1A||+50||+50||150 Power&lt;br /&gt;
|A||A||A||A &lt;br /&gt;
|4500||5000||5700||6450||7200||Added after Stage 75A / Beginning of Stage 71B.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Skills===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;5&amp;quot; | Personal Skills&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Acquision Level!!Type!!Details!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spiriting Away&#039;&#039;&#039;||1||Command||Teleports a selected ally unit next to Yukari. Unusable to units currently boarding the Palanquin Ship. Usable twice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Yukari&#039;s Delivery&#039;&#039;&#039;||1||Command||Allows Yukari to use consumable items equipped on any deployed ally unit, on other deployed ally units of choice. Usable twice per stage.||Items of units loaded inside Palanquin Ship will not be usable.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loading Gap&#039;&#039;&#039;||1||Command||Teleports a selected ally unit into the Palanquin Ship. Usable twice per stage. Ally units will be able to board Palanquin Ship by moving onto Yukari&#039;s square.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boundary of Dreams and Reality&#039;&#039;&#039;||50||Ability||Reduces SP costs of &amp;quot;Dream&amp;quot; Spirit Command by 25%.||Does not apply to Yukari&#039;s own Spirit Commands. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boundary of Dreams and Bonds&#039;&#039;&#039;||&#039;&#039;After Stage 75A / Beginning of Stage 71B.&#039;&#039;||Command||All ally pairs&#039; FPM attacks deal x1.2 damage. Usable thrice per stage.||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Personal_Skills&amp;diff=60979</id>
		<title>Gensou Shoujo Wars Complete Box/Personal Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Personal_Skills&amp;diff=60979"/>
		<updated>2024-07-20T01:04:11Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Classic Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Personal Skills are essentially Ace Bonuses from Super Robot Wars, but acquired through level up instead. Only one PS can be equipped at a time, and many of them level up with enhanced effects.&lt;br /&gt;
&lt;br /&gt;
(Categories and Ordering are based on the proposed list in the [https://akurasu.net/wiki/Gensou_Shoujo_Wars_Complete_Box/Database Database] tab.) &lt;br /&gt;
&lt;br /&gt;
== Protagonists ==&lt;br /&gt;
&lt;br /&gt;
===Reimu Hakurei===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
|Youkai Buster || 妖怪バスター || 1 / 35 / 65 || Deals +10 / +15 / +20% increased damage to Youkai enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Duplex Barrier || 二重結界 || 1 || Adds Duplex Barrier as an ability. Reduces damage taken from all attacks by -500. &#039;&#039;Replaced with &amp;quot;Duplex Barrier Enhance&amp;quot; after Stage 40&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced Duplex Barrier || 二重結界強化 || &#039;&#039;Stage 40&#039;&#039; || Increases Duplex Barrier&#039;s strength by +500. &lt;br /&gt;
|-&lt;br /&gt;
|Intuition || 勘 || 18 || Critical rate +20%, accuracy rate -10%.&lt;br /&gt;
|-&lt;br /&gt;
|Mysterious Flying Priestess || 空を飛ぶ不思議な巫女 || 27 || Changes unit&#039;s Air rating to S.&lt;br /&gt;
|-&lt;br /&gt;
|Duel-Naming Rules || 命名決闘法 || 65 || When Fantasy Nature is activated, unit casts Zeal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marisa Kirisame===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Danmaku is Power || 弾幕はパワー || 1 / 17 / 42 || Increases the next attack&#039;s MP cost by +30%/+65%/+100% and its damage by +15% / 25% / 40%. Usable 3 / 2 / 1 times per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Hard Worker || 努力家 || 1 || +20% EXP gained. Effect stacks with Gain.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Thruster || マジックスラスター || 8 / 34 || For 10 / 20 MP, increases accuracy and evasion rates by +20% / +30% for one turn. Usable 3 times per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Barrier || 障壁強化 || 20 / 30 / 40 || Changes Magic Barrier into Magic Barrier+, and increases its strength by +300 / +550 / +800.&lt;br /&gt;
|-&lt;br /&gt;
| Speed Star || スピードスター || 25 || Increases Move by +1, and increases evasion rate when Unfocused by +15%.&lt;br /&gt;
|-&lt;br /&gt;
| Danmaku is Power Maximum || 弾幕はパワーマキシマム || 65 || The next attack uses all remaining MP and increases damage proportional to MP expended. Usable once per stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Embodiment of Scarlet Devil ==&lt;br /&gt;
&lt;br /&gt;
===Rumia===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Darkness || 暗闇 || 1 || Increases the Accuracy Down effect of &amp;quot;Night Bird&amp;quot; to -30%.&lt;br /&gt;
|-&lt;br /&gt;
| Night Darkness|| 夜闇 || 1 / 24 / 40 || Changes terrain of ally units 1/2/3 square away from Rumia, along with Rumia and her pair partner, into &amp;quot;Night&amp;quot;. Also applies to her pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Darkness || 闇強化 || 9/ 20 / 38 || Increases effect of Special Ability &amp;quot;Darkness&amp;quot; by +500/+1000/+1500.&lt;br /&gt;
|-&lt;br /&gt;
| Darker than Night || 夜よりも暗き闇 || 45 || Upgrades Special Ability &amp;quot;Darkness&amp;quot; into &amp;quot;Darkness +&amp;quot;. Reduces damage taken from all attacks by -1500. (Costs 10 MP.)&lt;br /&gt;
|-&lt;br /&gt;
| EX Power || EXパワー || 65 || Replaces Spirit Command &amp;quot;Daunt&amp;quot; with &amp;quot;Zeal&amp;quot; (Change SP cost to 75.)&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakartet || バカルテット強化 || &#039;&#039;Stage 57&#039;&#039; || Increases strength of Bakartet Special/Final Bakartet Special attacks by +200. At 140 Power, this boost will stack with other units using this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Daiyousei===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Purity || 健気 || 1/17/29/37/47/58/65 || Reduces MP cost of Heal to 5, and increases its strength by +10%/+15%/+20%/+30%/+35%/+40%/+50%. At skill level 5, Heal will affect both units in a pair. At skill level 7, increases Heal&#039;s range by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Healer || 癒し系 || 11 || Trust affects both units in a pair.&lt;br /&gt;
|-&lt;br /&gt;
| Best Friends || 名参謀 || 1 / 19 / 33 || Increases mutual friendship level with Cirno by +1 / +2 / +3.&lt;br /&gt;
|-&lt;br /&gt;
| Hard Worker || がんばりや || 19 / 29 / 56 / 99 || Increase all character stats by +5 / +15 / +25 / +40.&lt;br /&gt;
|-&lt;br /&gt;
| Tears on the Battlefield || 戦場の涙 || 65 || For every 5 enemy units defeated by allies, recover 10 SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cirno===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Freeze || フリーズ || 1 || Increases the Evasion Down effect of &amp;quot;Freezer Beam&amp;quot; to -25%.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Fairies || 双魔精 || 1 / 26 / 42 || Increases mutual friendship level with Daiyousei by +1 / +2 / +3.&lt;br /&gt;
|-&lt;br /&gt;
| Ice Power || こおりパワー || &#039;&#039;Stage 26&#039;&#039;/ 29 / 45 || Upgrades &amp;quot;Ice Barrier&amp;quot; Special Ability into &amp;quot;Ice Barrier +&amp;quot;. Barrier strength increases with level.&lt;br /&gt;
|-&lt;br /&gt;
| Freezer Burn || 熱い氷精 || 31 || At 130 Power, multiplies final damage dealt by x1.1.&lt;br /&gt;
|-&lt;br /&gt;
| Strongest Danmaku || さいきょうのだんまく || 60 || Damage multiplier when using &amp;quot;Bravery&amp;quot; Spirit Command becomes 1.8.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakartet || バカルテット強化 || &#039;&#039;Stage 57&#039;&#039; || Increases strength of Bakartet Special/Final Bakartet Special attacks by +200. At 140 Power, this boost will start stacking with other units using this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hong Meiling===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Last Stand || 背水の陣 || 1 || Increases the Defense stat as the unit&#039;s HP becomes lower.&lt;br /&gt;
|-&lt;br /&gt;
| Concentrated Qigong || 硬気功 || 17 / 49 || Has a chance to defend when taking damage. Activation chance is equivalent to Blocking L1 / L2.&lt;br /&gt;
|-&lt;br /&gt;
| Snooze || 集気法 || 34 || Grants the effect of HP Regen (S).&lt;br /&gt;
|-&lt;br /&gt;
| Quaking Kicks || 震脚 || 26 || Changes the unit&#039;s Land rating to S. &lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Devil&#039;s Dragon || 紅魔の龍 || 38 / 65 || Allows the use of Support Defense during the player phase. 3 / 4 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Gatekeeper || 門番 || 1 / 20 / 34 / 45 || Reduces damage taken by 15% / 20% / 25% / 30% during Support Defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Koakuma===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Koa Booster || こぁブースター || 1 || Resupply command can be used post-movement.&lt;br /&gt;
|-&lt;br /&gt;
| Devil&#039;s Contract || 悪魔の契約 || 20 || For a selected ally, reduces Power by 10 and restores 10% MP per turn. 2 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Energy Supply || エナジー補給 || 30 || Power +10 after using the Resupply command. &lt;br /&gt;
|-&lt;br /&gt;
| Koa Fighter || こぁファイター || 15 || All Weapon power +200; the &amp;quot;Large Bullets&amp;quot; weapon can be used post-movement.&lt;br /&gt;
|-&lt;br /&gt;
| Let Me Take Care of It ♪ || お世話します♪ || 58 || &amp;quot;Resupply&amp;quot; Spirit Command costs 50 SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Patchouli Knowledge===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Enchant (Agni) || エンチャント（火符） || 18 || The &amp;quot;Agni Shine&amp;quot; weapon can be used post-movement. &lt;br /&gt;
|-&lt;br /&gt;
| Unmoving Library || 動かない大図書館 || 20 || If unit hasn&#039;t moved yet when the turn ends, then for the following turn: attack range +1, attack MP cost -20%, and Magic Barrier&#039;s nullification amount +300. &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Barrier (Patchy) || 障壁強化（パチェ） || 16 / 25 / 35 / 47 || Increases Magic Barrier&#039;s strength by 450 / 600 / 750 / 900, but costs 10 more MP.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Power Recycling System || 魔力循環機構 || 43 || Recovers 20 MP if Magic Barrier nullifies an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Philosopher&#039;s Stone || 賢者の石 || &#039;&#039;Stage 66&#039;&#039; || Increases weapon power by 400 ~ 1000 depending on the weapon. 1 use per stage.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sakuya Izayoi===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Luna Dial || ルナダイアル || 1 / 22 / 36 / 50 || Increases Private Square&#039;s activation rate by 10% / 15% / 20% / 25%. &lt;br /&gt;
|-&lt;br /&gt;
| Knife Recovery || ナイフ回収 || 20 || Weapons cost MP instead of ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Maid || メイド長 || 15 / 30 / 55 || At 130 Power, unit gains +30%/40%/50% chance of activating Counter, depending on skill level. Stacks with Pattern Type.&lt;br /&gt;
|-&lt;br /&gt;
| Time Paradox || タイムパラドックス || 37 || At 130 Power, allows Sakuya to Support Attack herself.&lt;br /&gt;
|-&lt;br /&gt;
| Perfect and Elegant Maid || 完全で瀟洒なメイド || 65 || Unit can use Chain multiple times on a single turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remilia Scarlet===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Charisma || 紅のカリスマ || 1 || Power +20 at sortie for all members of the Scarlet Devil Mansion (aside from Remilia herself).&lt;br /&gt;
|-&lt;br /&gt;
| Queen of the Night || 夜の王 || 1 || The &amp;quot;Vampire&amp;quot; ability now restores 20% HP and MP per turn.&lt;br /&gt;
|-&lt;br /&gt;
| Devil Wing || デビルウィング || 1 || Unfocused movement +2.&lt;br /&gt;
|-&lt;br /&gt;
| Devil Guard || デビルガード || 1 || Adds the &amp;quot;Devil Guard&amp;quot; ability; reduces all damage by 1000 (costs 10 MP).&lt;br /&gt;
|-&lt;br /&gt;
| Chains of Fate || 運命の鎖 || 40 || Sense applies to both units in the pair.&lt;br /&gt;
|-&lt;br /&gt;
| Eternal Scarlet Moon || 永遠に紅い幼き月 || 65 || Accuracy, evasion, attack power and defense power raised according to the number of sortied members of the Scarlet Devil Mansion. (Effect continues even if they are shot down) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flandre Scarlet===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Calamity&#039;s Staff || 災いの枝 || 1 || At 170 Power, damage dealt +30%. &lt;br /&gt;
|-&lt;br /&gt;
| Magical Girl || 魔法少女 || 20 / 35 / 60 || Grants the effect of Magician L2 / L4 / L6.&lt;br /&gt;
|-&lt;br /&gt;
| Together with Big Sis || お姉さまといっしょ || 1 || Increases friendship bonus received from Remilia by 3.&lt;br /&gt;
|-&lt;br /&gt;
| Devil&#039;s Contract || 悪魔の契約 || 52 || Consumes 40 SP from any ally to cast Valor. 2 uses per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perfect Cherry Blossom ==&lt;br /&gt;
&lt;br /&gt;
===Letty Whiterock===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cold Wave || 寒波 || 1 / 32 / 56 || -10% / -20% / -30% evasion rates to enemies within a 6-square radius. &lt;br /&gt;
|-&lt;br /&gt;
| Cold Snap || 大寒波 || 7 / 32 || -20% / -30% evasion rates to all enemies for one turn. 1 / 3  uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Dance of Snow || 雪の舞踏 || 21 || Mobility +45, all weapons gain +1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Crystallize || クリスタライズ || 41 || User cannot be counterattacked for one turn. If Counter activates during enemy phase, enemy&#039;s attack is negated. 3 uses per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chen===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sprint || 駆け足 || 1 / ? || Movement +2 / +3 when in ground terrain &lt;br /&gt;
|-&lt;br /&gt;
| Wildcat || 野生化 || 1 || At 120 Power, attack power +10% &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Shikigami (Chen) || 式神強化(橙) || 1 || +10% to the accuracy boost and MP regen granted by the Shikigami (Chen) ability.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakeneko || 化け猫強化 || 45 || Double Image activation rate becomes 50%, and increases attack power of Bakeneko &amp;quot;Chen&amp;quot; by +300. User loses ability Shikigami (Chen). &lt;br /&gt;
|-&lt;br /&gt;
| Kimontonko || 鬼門遁甲 || 56 || At 130 Power, casts Zeal. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alice Margatroid===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Danmaku Brains || 弾幕はブレイン || 20 / 46 / 70 || Damage dealt +10% / +15% / +20% for critical hits.&lt;br /&gt;
|-&lt;br /&gt;
| Puppeteer || 人形遣い || 1 / 29 / 41 || Accuracy and evasion rates +8% for the unit and the doll if a doll is at most 1 / 2 / 3 squares away from the unit. Stacks with multiple dolls.&lt;br /&gt;
|-&lt;br /&gt;
| Marionettist || 人形師 || 30 || Doubles the number of Doll units that can be spawned.&lt;br /&gt;
|-&lt;br /&gt;
| Shanghai Doll || 上海人形 || 1 || Spawns a Shanghai Doll. 2 uses per stage, costs 40 MP. (Dolls cannot use bombs)&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Magic Barrier || 障壁強化 || 18 / 28 / 38 || Replaces Magic Barrier with Magic Barrier+; barrier strength +300 / +550 / +800.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lily White / Lily Black===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Life || 生命の息吹 || 1 / 37 || Grants 10% / 15% HP regen each turn to units in the 8 squares surrounding the user. &lt;br /&gt;
|-&lt;br /&gt;
| Herald of Spring || 春風の調べ || 1 || Herald of Spring: Allows post-movement use of &amp;quot;It&#039;s Spring~&amp;quot; attack.&lt;br /&gt;
|-&lt;br /&gt;
| Angel&#039;s Blessing || 天使の祝福 || 1 || Cost of spirit command &amp;quot;Bless&amp;quot; is reduced to 40 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Angel&#039;s Gospel || 天使の福音 || 65 || Casts &amp;quot;Bless&amp;quot; on all allies. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Temperament of the Fallen Angel || 堕天使気分 || &#039;&#039;Stage 62&#039;&#039; || All attacks become 1 to 6 range. Does not stack with Range+ parts. Ineffective when Lily White.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lunasa Prismriver===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sound of Melancholy  || 鬱の音 || 1 || Reduces the Power of enemies Lunasa attacks by 2. &lt;br /&gt;
|-&lt;br /&gt;
|  Virtuoso || 超絶技巧 || 20 || Skill stat +20. &lt;br /&gt;
|-&lt;br /&gt;
|  Concertmaster || 楽団のリーダー || 1 / 25 / 50 || When Synchronize activates, +10 /+15 / +20 to all stats. &lt;br /&gt;
|-&lt;br /&gt;
|  Phantom Ensemble || 幽霊楽団 || 1 / 28 / 45 || Increases friendship bonus with Merlin and Lyrica by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
|  Poltergeist Funeral Concert || 騒霊合葬 || 65 ||  Reduces SP costs of herself by 5 when combined. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merlin Prismriver===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Happy Shower || ハッピーシャワー  || 34 || Grants 2 Power each turn to units in the 8 squares surrounding the user.&lt;br /&gt;
|-&lt;br /&gt;
| High Tension || ハイテンション || 1 || Increases Power gained from any combat-related source by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Soul Go Happy || ソウルゴーハッピー || 14 || Increases Merlin&#039;s starting Power by 20. &lt;br /&gt;
|-&lt;br /&gt;
| Phantom Ensemble || 幽霊楽団 || 1 / 28 / 45 || Increases friendship bonus with Lunasa and Lyrica by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Berserk Magic  || 魔力暴走 || 40 || Skill and Evasion stats -20, Ranged, Defense stats +20. &lt;br /&gt;
|-&lt;br /&gt;
|  Poltergeist Funeral Concert || 騒霊合葬 || 65 ||  Reduces SP costs of herself by 5 when combined. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lyrica Prismriver===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Got It! || やっちゃいな！ || 1 || Enables Lyrica to have adjacent ally units perform Support Attacks for her, with or without the Support Attack skill. Doesn&#039;t decrease the ally&#039;s Support Attack count if they have it.&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Ensemble || 幽霊楽団 || 1 / 28 / 45 || Increases friendship bonus with Lunasa and Lyrica by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Pearly Fingertips || 真珠の指先 || 40 || Evasion and Accuracy stats +20. &lt;br /&gt;
|-&lt;br /&gt;
| Dependable || 頼り上手  || 70 || Spirit Command &amp;quot;Hope&amp;quot; affects both members of a pair, SP recovery reduced to 30.&lt;br /&gt;
|-&lt;br /&gt;
|  Poltergeist Funeral Concert || 騒霊合葬 || 65 ||  Reduces SP costs of herself by 5 when combined. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Youmu Konpaku===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sword Arm  || 剣戟 || 1 || At 130 Power, Parry will always activate.&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Wheel of Pain || 幽明の苦輪 || 28 || Unit gains the ability Double Image (25% Evasion).  &lt;br /&gt;
|-&lt;br /&gt;
| Lotus Stance Cut || 結跏趺斬 || 20 || Damage +10% while Focused.&lt;br /&gt;
|-&lt;br /&gt;
| Soul Union  || 魂魄の間合い || 1 || Hit and Evasion +30% against adjacent enemies. &lt;br /&gt;
|-&lt;br /&gt;
| Soul Essence || 魂魄の極意 || 65 || Spirit command &amp;quot;Soul&amp;quot; grants 2.25x damage &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yuyuko Saigyoji===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Butterfly Dance+ || 幽蝶の舞+ || 1 || Instead of damage reduction, activating Shield Defense causes Yuyuko to evade.&lt;br /&gt;
|-&lt;br /&gt;
| Deathly Butterfly || 死蝶 || 1 / 65 || Next attack instantly kills the target. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; ability. 2 / 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Sense of Elegance || センスオブエレガンス || 1 || Doubles the effect of consumable items. &lt;br /&gt;
|-&lt;br /&gt;
| Return to Yomi  || 黄泉返り || 39 || Yuyuko gains 50% of any shot down ally&#039;s SP. &lt;br /&gt;
|-&lt;br /&gt;
| Ghost Spot || ゴーストスポット || 50 || Recover 10 SP for every enemy this unit shoots down. Unit must be in front in order for the effect to be used. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ran Yakumo===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| White-Face Gold-Fur   || 白面金毛 || 1 / 70 || Increases the effect of Predict, Belief, Guard, and Diligence by 1.5 / 2&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Shikigami (Ran) || 式神強化(藍) || 1 || +10% to the accuracy boost and MP regeneration granted by the &amp;quot;Shikigami (Ran)&amp;quot; Special Ability.&lt;br /&gt;
|-&lt;br /&gt;
| Mark of Manji || 卍の印 || 35 || The &amp;quot;Ultimate Buddhist&amp;quot; weapon can be used post-movement. &lt;br /&gt;
|-&lt;br /&gt;
| Protection of Zenki and Goki || 前鬼・後鬼の守護 || 40 || Spawns a Zenki and Goki pair, 1 use per stage, costs 50 MP. &lt;br /&gt;
|-&lt;br /&gt;
| The Strongest Shiki || 最強の式 || 60 || +30% damage on team and support attacks. Stacks with Assist Boost. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yukari Yakumo===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Spiriting Away || 神隠し ||  1 || Teleports target friendly unit next to Yukari, 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Portable Gap || 紫の手渡し || 1 || Allows Yukari to use consumable items equipped on any deployed ally unit, on other deployed ally units of choice. Usable twice per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Gap || 搭載のスキマ || 1 || Teleports target friendly unit into the Palanquin Ship, 2 uses per stage. Other units can board the Planaquin Ship by moving into Yukari. &lt;br /&gt;
|-&lt;br /&gt;
| Boundary of Dream and Reality || 夢と現の境界 || 50 || Reduces cost of using Spirit Commands with &amp;quot;Dream&amp;quot; by 25%. &lt;br /&gt;
|-&lt;br /&gt;
| Boundary of Dream and Bonds|| 夢と絆の境界 || &#039;&#039;Stage 75&#039;&#039; || All players&#039; FPM attacks deal 1.2x damage. 3 use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Imperishable Night ==&lt;br /&gt;
&lt;br /&gt;
===Wriggle Nightbug===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insect Guard+	 || 装甲虫+ || 28 || Increases &amp;quot;Insect Guard&#039;s&amp;quot; uses +3. &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Wriggle Kick || リグルキック強化 || 1 || &amp;quot;Certain Death! Wriggle Kick&amp;quot;&#039;s weapon power +300, range +1.&lt;br /&gt;
|-&lt;br /&gt;
| Insect News Service || 虫の知らせサービス || 1 || Applies &amp;quot;Guard When Hit&amp;quot; effect to an ally unit. Usable twice per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Raid || 急襲 || 45 || Cost of Spirit Command &amp;quot;Assault&amp;quot; reduced to 50 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Firefly Soul || ファイアフライソウル || 60 || Replaces Spirit Command &amp;quot;Confuse&amp;quot; with &amp;quot;Soul&amp;quot; (SP Cost 60). &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakartet || バカルテット強化 || &#039;&#039;Stage 57&#039;&#039; || Increases strength of Bakartet Special/Final Bakartet Special attacks by +200. At 140 Power, this boost will start stacking with other units using this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mystia Lorelei===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bird Strike || バードストライク || 1 || &amp;quot;Ill-Starred Dive&amp;quot; weapon power +300, range +1. &lt;br /&gt;
|-&lt;br /&gt;
| Open Human Cage || 明け放しのH・ケージ || 1 || &amp;quot;Song of the Night Sparrow&amp;quot; range +1. Also applies to the MAP version. &lt;br /&gt;
|-&lt;br /&gt;
| Bye Bye, Chicken Heart || BB・チキンハート || 1 || &amp;quot;Mysterious Song&amp;quot; range +1. Also applies to the MAP version. &lt;br /&gt;
|-&lt;br /&gt;
| Furious Anti-Griddle || 憤怒のアンチグリルド || 1 || &amp;quot;Howl of the Horned Owl&amp;quot; range +1. Also applies to the MAP version. &lt;br /&gt;
|-&lt;br /&gt;
| Lovely Flavor of Civilization || 文明開化と恋の味 || &#039;&#039;Stage 47&#039;&#039; || &amp;quot;Midnight Chorus Master&amp;quot; range +1. Also applies to the MAP version. &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakartet || バカルテット強化 || &#039;&#039;Stage 57&#039;&#039; || Increases strength of Bakartet Special/Final Bakartet Special attacks by +200. At 140 Power, this boost will start stacking with other units using this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Keine Kamishirasawa===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Teacher || 先生 || 1 / 27 || Increases experience gained by allies in an 8 square radius +15% / +20%. Can stack with other skills and Gain. Also applies to her pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 突進力 || 1 / 45 || Focused Move +1 / +2. &lt;br /&gt;
|-&lt;br /&gt;
| Meddler || 世話焼き || &#039;&#039;After Mokou joins&#039;&#039;, 23, 40 || Increased friendship bonus with Mokou by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Lunar Boost || 月力増幅 || &#039;&#039;Stage 49&#039;&#039; || Lowers the Power requirement of &amp;quot;Half-Beast&amp;quot; command to 110. &lt;br /&gt;
|-&lt;br /&gt;
| Hot-Blooded Instructor || 熱血教師 || 45 || Spirit Command &amp;quot;Valor&amp;quot; costs 30 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Steel Brain || 鋼鉄のブレイン || 60 || &amp;quot;Headbutt&amp;quot; and &amp;quot;Super Headbutt&amp;quot; weapon power +400, range +2. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tewi Inaba===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Rabbit || 幸運の素兎 || 1 || Cost of Luck reduced to 20 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Overflowing Luck || 豪運 || 1 / 65 || Increases points gained by allies in an 8 square radius +15% / +30%. Can stack with other skills and Luck. Also applies to her pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| Getting Usa || やっちゃうウサ || 1 || Once per turn, Tewi can receive a Support Defense from an allied unit, even if they do not have any levels of Support Defense. 4 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Lucky Hit || ラッキーヒット || 56 || When Spirit Command &amp;quot;Luck&amp;quot; is in effect, damage dealt +30%. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reisen Udongein Inaba===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Red Eyes of Madness || 赤い狂気の瞳 || 1 || &amp;quot;Red Eyes of Madness&amp;quot; weapon power +150, range +1, ammo +6. &lt;br /&gt;
|-&lt;br /&gt;
| Suicide Rabbit M Team || 特攻ウサギMチーム || 1 || Replaces Spirit Command &amp;quot;Snipe&amp;quot; with &amp;quot;Assail&amp;quot; (25 SP). &lt;br /&gt;
|-&lt;br /&gt;
| All Spectrum || オールスペクトル || 48 || Minimum range of all weapons becomes 1. &lt;br /&gt;
|-&lt;br /&gt;
| Hallucinogenic Tuning || 幻視調律 || 1 || Double Image (Reisen) occurance rate +20% (up to 45%). &lt;br /&gt;
|-&lt;br /&gt;
| Peerless Patriot&#039;s Elixir || 国士無双の薬 || 65 || Gets +10 in all stats with each use. Can be used 4 times per stage, using it the fourth time will cause Reisen to cast &amp;quot;Detonate&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Sniper || スナイパー || 56 || Spirit Command &amp;quot;Snipe&amp;quot; grants 20% additional damage under its effect.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eirin Yagokoro===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Medicine || 月の薬学 || 5 || Abilities Heal fully restores HP, Resupply fully restores MP and ammo. &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Cage || 永遠の檻 || 40 || Adds an invincibility state to a targeted allied team for one turn. The team will not take any damage, but cannot act and will not gain any power from fighting. One use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Incense || 仙香玉兎 || 56 || Set a pair&#039;s power to the maximum. Their power is set to 100 at the end of the turn. One use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Heaven Spider&#039;s Butterfly-Capturing Web || 天網蜘網捕蝶の法 || 5 || The further away Eirin is from her target, the more damage she does. Increased by 3% for every tile between Eirin and her target. Caps out at 34 tiles away for a 100% boost.&lt;br /&gt;
|-&lt;br /&gt;
| Yagokoro Resuscitation Technique || 八意流蘇生術 || 65 || Cost of Spirit Command &amp;quot;Revive&amp;quot; reduced to 80 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kaguya Houraisan===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Robe of the Fire-Rat || 火鼠の皮衣 || 1 || Ability &amp;quot;Salamander Shield&amp;quot; strength +300. &lt;br /&gt;
|-&lt;br /&gt;
| Jewel of the Dragon&#039;s Neck || 龍の顎の玉 || 1 || All weapon damage +200. &lt;br /&gt;
|-&lt;br /&gt;
| Begging Bowl of the Buddha || 仏の御石の鉢 || 1 || Casts &amp;quot;Grit&amp;quot; on every allied front-pair unit. One use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Cowry Shell of the Swallow&#039;s Nest || 燕の子安貝 || 1 || Restores 3000 HP to every allied unit. One use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Branch of Hourai || 蓬莱の玉の枝 || 1 || Restores 70 MP to your every allied unit. One use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Return of the Eternal Night || 永夜返し || 70 || Cost of Spirit Command &amp;quot;Enable&amp;quot; reduced to 80 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mokou Fujiwara===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Revitalize || 起死回生 || 1 || Resurrection count is set to 0. When HP, MP, and SP are all below 20%, fully restores HP, MP, and SP. &lt;br /&gt;
|-&lt;br /&gt;
| To the Death || 捨て奸 || 24 || Loses &amp;quot;HP Regen (Medium)&amp;quot; and increases damage dealt by +10%. &lt;br /&gt;
|-&lt;br /&gt;
| R-Plus || R･プラス || 1 / 31 / 55  || Resurrection count is set to 2 / 3 / 4. &lt;br /&gt;
|-&lt;br /&gt;
| R-Phoenix || R･フェニックス || 41 || Resurrection count is set to 2. Recover 20% HP upon activation.  &lt;br /&gt;
|-&lt;br /&gt;
| R-Volcano || R･ヴォルケイノ || 51 || Resurrection count is set to 1. Casts &amp;quot;Valor&amp;quot;, &amp;quot;Grit&amp;quot;, &amp;quot;Strike&amp;quot;, and &amp;quot;Drive&amp;quot; upon activation. &lt;br /&gt;
|-&lt;br /&gt;
| R-Imperishable || R･インペリシャブル || 60 || Resurrection count is set to 2. Restores MP and SP by 25% upon activation. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Phantasmagoria of Flower View ==&lt;br /&gt;
&lt;br /&gt;
===Medicine Melancholy===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Neurotoxin || 神経の毒 || 1 || Next attack ignores the target&#039;s armor. 2 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Melancholy Poison || 憂鬱の毒 || 1 || Next attack depletes the target&#039;s MP and ammunition. Does not work on units with the &amp;quot;Special Resistance&amp;quot; ability. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Lily of the Valley || きみかげの花 || 35 || Spirit Command &amp;quot;Triumph&amp;quot; costs 20 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Suzuran&#039;s Prayer || すずらんの祈り || 65 || Cast &amp;quot;Prayer&amp;quot; on every allied unit. 1 use per stage &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aya Shameimaru===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wind God Girl || 風神少女 || 1 / 50 || At 120 Power, increases Unfocused Move +1 / +2 and Evasion rate +15%. &lt;br /&gt;
|-&lt;br /&gt;
| Tailwind || 追い風 || 1 || Casts &amp;quot;Accel&amp;quot; on a targeted ally. (2 uses.) &lt;br /&gt;
|-&lt;br /&gt;
| Supreme Speed || 超高速移動 || 30 || Increases unfocused Move by +5 for one turn. Stacks with &amp;quot;Accel&amp;quot; spirit command. (1 use.) &lt;br /&gt;
|-&lt;br /&gt;
| Danmaku Breakthrough || 弾幕突破 || 35 || Unaffected by danmaku movement penalties for one action. 2 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Peerless Wind God || 無双風神 || 65 || Power of &amp;quot;Illusionary Dominance&amp;quot; weapon +400, and weapon&#039;s Sky rating becomes SS. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Komachi Onozuka===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Way of Avici || 無間の道 || 1 || For the next attack, all weapons with a maximum range of 3 or above have infinite range, but cannot be used post-movement. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Slacker || 拓落失路 || 1 || Gains HP Regen (M), but sorties with 20 less Power. &lt;br /&gt;
|-&lt;br /&gt;
| Ferriage Toll || 渡し賃徴収 || 20 || Unit obtains 10% more Points. Stacks with Luck and other skills.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit-Detaching Scythe || 離魂の鎌 || 30 || The &amp;quot;Taste of Death&amp;quot; weapon becomes post-movement. &lt;br /&gt;
|-&lt;br /&gt;
| Kyan! || きゃん！ || &#039;&#039;Stage 62&#039;&#039; || Sorties with 30 extra Power and increases Power by 2 every turn if Eiki is on the map. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eiki Shiki, Yamaxanadu===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Judge of Paradise || 楽園の審判 || 1 || For the unit and the opponent in a battle, changes accuracy rate to 100% if it was 50% or above, and 0% if it was below. &lt;br /&gt;
|-&lt;br /&gt;
| Trial of Black or White || 黒白の断罪 || 35 || Damage dealt becomes 5000 for one turn. Does not work on units with the &amp;quot;Special Resistance&amp;quot; ability. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Pay Attention! || 喝！ || 1 || All allied units sortie with 7 extra Power. &lt;br /&gt;
|-&lt;br /&gt;
| Enma&#039;s Wrath || 閻魔の逆鱗 || 28 || Spirit Command &amp;quot;Rage&amp;quot; costs 60 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mountain of Faith ==&lt;br /&gt;
&lt;br /&gt;
===Shizuha Aki===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Loneliness || 寂び || 1 || Applies &amp;quot;Power Fluctuation Sealed&amp;quot; effect on the enemy for the next attack. The targeted enemy&#039;s Power will not fluctuate during combat for one turn. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Good Sister || いいお姉ちゃん || 1 || Support attack and team attack damage +25%. Stacks with Assist Boost. &lt;br /&gt;
|-&lt;br /&gt;
| Golden Autumn || 黄金の秋 || 1 || When this unit support attacks, increase Power by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Autumn || 二つの秋 || 1 / 25 / 35 || Increase friendship level with Minoriko by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Sister Combo || 姉妹合体 || 60 || If Minoriko is deployed and is in the same pair as Shizuha, Shizuha&#039;s spirit commands will affect both units. Effect is activated upon sortieing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minoriko Aki===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Harvest || 収穫 || 1 || If the unit is deployed, an item will be received at the end of the stage. Item depends on the season in the stage. &lt;br /&gt;
|-&lt;br /&gt;
| Ripen || 稔り || 20 || Gains an additional 3000 points and 10 PP when leveling up. &lt;br /&gt;
|-&lt;br /&gt;
| Golden Taste || 黄金の味 || 17 || If the unit is deployed, the effect of harvested consumables (Sweet potato, cabbage, cucumber, pumpkin) will increase by 1.5. &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autumn || 二つの秋 || 1 / 25 / 35 || Increase friendship level with Shizuha by +1 / +2 / +3  &lt;br /&gt;
|-&lt;br /&gt;
| Sister Combo || 姉妹合体 || 60 || If Shizuha is deployed and is in the same pair as Minoriko, Minoriko&#039;s spirit commands will affect both units. Effect is activated upon sortieing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hina Kagiyama===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bad Fortune || バッドフォーチュン || 22 || If the next attack hits, the enemy won&#039;t be able to trigger any skills with an activation rate for a turn (does not apply to Counter). 3 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Centrifugal Force || 回転加速 || 1 / 52 || Increases Weapon Power, Mobility and Critical rate depending on how far the unit moved that turn. &lt;br /&gt;
|-&lt;br /&gt;
| Misfortune Flow || 厄流し || 1 || If the next attack hits, the enemy will receive a critical hit the next time they are hit. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Substitute Doll || 身代わり雛 || 50 || Hina can Support Defend a selected ally regardless of terrain differences or position, with or without the Support Defend skill. Hina must be in front of her pair in order to activate this. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Nagashi-bina of the Hidden God || 秘神流し雛 || 60 || Spirit Command &amp;quot;Sacrifice&amp;quot; does 2.5x damage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nitori Kawashiro===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Extending Arm+ || のびーるアーム＋ || 1 || Increase range of &amp;quot;Extending Arm&amp;quot; unit ability (Unit can use consumable items on adjacent allies) to 2 spaces. &lt;br /&gt;
|-&lt;br /&gt;
| Candid Friend || 盟友の絆 || &#039;&#039;Stage 22&#039;&#039; || Spirit Command &amp;quot;Faith&amp;quot; costs 30 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Supporter || サポートアタック || 1 / 30 || Increases Hit rates +30% / 50% in a Support Attack or Team Attack. &lt;br /&gt;
|-&lt;br /&gt;
| O-Camoflauge || O・カモフラージュ || 20 || &amp;quot;O-Camouflage&amp;quot; unit ability activation rate +25%. Only applies to Nitori (FA).&lt;br /&gt;
|-&lt;br /&gt;
| Water Carpet || ウォーターカーペット || 40 || For 1 turn, Nitori&#039;s pair and units adjacent to Nitori will have their terrain treated as Water. This does not affect movement on these tiles. (2 uses) &lt;br /&gt;
|-&lt;br /&gt;
| Mechanic of Gensokyo || 幻想郷のメカニック || 65 || Effect of items, both consumable and non-consumable, increases by x1.5. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Momiji Inubashiri===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Blade || 堅狼 || 1 / 35 / 50 / 70 ||  When power is over 120, Shield Defense activation rate +15% / +25% / +35% / +50%. &lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyance || 千里眼 || 1 || At 105 Power, the weapon ranges of both units in the pair are increased by 1, except for weapons with 1 range and MAP weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Telegnosis || テレグノシス || 29 || At 120 Power, cases &amp;quot;Snipe&amp;quot; on self at the start of each turn.&lt;br /&gt;
|-&lt;br /&gt;
| Front Guard || 進撃の盾 || 1 || Increases Shield Defense activation rate to 100% but halves unit&#039;s damage dealt. &lt;br /&gt;
|-&lt;br /&gt;
| Patrol Tengu || 哨戒天狗 || 42 || Increases the amount of Support Attack/Defend by 1. Also effective when Momiji does not have the Support Attack or Support Defense skill.&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Fangs || 狼の牙 || 65 || &amp;quot;Rabies Bite&amp;quot; attack damage +400, range +2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sanae Kochiya===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Living God || 現人神 || 1 / 28 / 48 || Increase Faith gains by 1/1.5/2. &lt;br /&gt;
|-&lt;br /&gt;
| Miracle Girl ||  奇跡の少女 || 1 || Spirit Command &amp;quot;Miracle&amp;quot; costs 80 SP. &lt;br /&gt;
|-&lt;br /&gt;
| MAX GOD || マックスゴッド || 41 || Reaching max Faith now bestows bonuses larger than default and faith gauge does not decrease. &lt;br /&gt;
|-&lt;br /&gt;
| Land, Sky, Human || 天地よ人よ || 15 / 30 / 45 || Increases friendship level with Kanako and Suwako by +1 / +2 / +3. Kanako&#039;s and Suwako&#039;s actions also increase Faith gains.&lt;br /&gt;
|-&lt;br /&gt;
| Final MAX GOD || ファイナルマックスゴッド || 60 || Maximum Faith becomes 200%, and reaching max Faith bestows bonuses larger than MAX GOD. &lt;br /&gt;
|- &lt;br /&gt;
| Living God of Miracles || 奇跡の現人神 || 70 || Sanae begins the Stage with 100% Faith. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kanako Yasaka===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sky God || 乾神 || 1 ||Sets Sky terrain rating to S and increases Move +1. &lt;br /&gt;
|-&lt;br /&gt;
| War God || 軍神 || 20 || Increases all Weapon Power +150 and their Range +1. &lt;br /&gt;
|-&lt;br /&gt;
| Moriya God || 守矢の神 || 35 || Receives Weapon Power, Armor, Hit, and Range boosts from Sanae&#039;s Faith Gauge. &lt;br /&gt;
|-&lt;br /&gt;
| Virtue of Wind God || 風神様の神徳 || 1 || +15% accuracy &amp;amp; evasion for all allies within a 3-square radius. Also applies to her pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| Counterattack Against the Wind || 逆風の進撃 || 70 || Casts &amp;quot;Accel&amp;quot; on all allied units, if Kanako&#039;s power is 120 or higher, also cast &amp;quot;Assail&amp;quot; on all allied front-pair units. One use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suwako Moriya===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Earth God || 坤神 || 1 || Doubles terrain bonuses. Doubles the effectiveness of terrain adaptation if the ranking is S or higher.&lt;br /&gt;
|-&lt;br /&gt;
| Curse God || 祟り神 || 1 || Adds &amp;quot;-10% Accuracy &amp;amp; Evasion&amp;quot; effect to all attacks except for &amp;quot;Lord Mishaguji&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Moriya God || モレヤの神 || 20 || Receives Weapon Power, Mobility, Hit, and Range boosts from Sanae&#039;s Faith Gauge. &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Jade || 古代翡翠 || 35 || &amp;quot;Focus&amp;quot; Spirit Command applies to both units in pair.&lt;br /&gt;
|-&lt;br /&gt;
| Native Faith&#039;s Pinnacle || 土着の頂点 || 70 || Casts &amp;quot;Adapt&amp;quot; on all allied units and, if Suwako&#039;s power is 120 or higher, also cast &amp;quot;Triumph&amp;quot; on the all allied units. One use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Subterranean Animism ==&lt;br /&gt;
&lt;br /&gt;
===Kisume===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bucket || 強化桶 || 1 / ? || Armor +150 / +300, weapon power +100 / +200. &lt;br /&gt;
|-&lt;br /&gt;
| Vigilance || 警戒心 || 1 || Chance of activating Shield Defense +15%. &lt;br /&gt;
|-&lt;br /&gt;
| Full Metal Bucket || フルメタルバケット || 1 || &amp;quot;Guard&amp;quot; spirit command applies to both units in the pair. &lt;br /&gt;
|-&lt;br /&gt;
| Firm as a Monolith || 磐石の固め || 60 || Support Defense level +3. Also works when the unit does not have Support Defense skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yamame Kurodani===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Spider Net || スパイダーネット || 1 || For one turn, all attacks inflict &amp;quot;cannot move&amp;quot; status. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Miasma Field || ミアズマフィールド || 1 / ? || On enemy phases, inflicts 500 / 1000 damage to enemy units on the surrounding 8 squares. Does not shoot down enemies. Does not work on enemies with &amp;quot;Special Resistance&amp;quot; ability.&lt;br /&gt;
|-&lt;br /&gt;
| Hell String || ヘルストリング || 1 / 31 / 50 || Range of &amp;quot;Spider&#039;s Thread&amp;quot; unit ability +1/2/3. &lt;br /&gt;
|-&lt;br /&gt;
| Mood of Creeping Terror || 忍び寄る恐怖の気 || 65 || &amp;quot;Kandata&#039;s Rope&amp;quot; attack +400, range +1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parsee Mizuhashi===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jealousy of the Kind || 仁者への嫉妬 || 1 || Damage increases according to the the enemy&#039;s number of Special Skills.&lt;br /&gt;
|-&lt;br /&gt;
| Venge Returning || 積念返し || 1 || Damage +15% while counterattacking. &lt;br /&gt;
|-&lt;br /&gt;
| Jealousy Princess || 執心の嫉妬姫 || 37 || Casts &amp;quot;Accel&amp;quot; and &amp;quot;Spirit&amp;quot; on the unit&#039;s pair. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Green-Eyed Jealousy || 緑眼のジェラシー || 56 || Spirit Command &amp;quot;Pressure&amp;quot; costs 30 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yuugi Hoshiguma===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bring on a Brawl || 喧嘩上等 || 48 || At 130 Power, casts &amp;quot;Fury&amp;quot; at the beginning of each turn. &lt;br /&gt;
|-&lt;br /&gt;
| Strong as a Thousand || 一騎当千 || 1 || Melee weapon power +200, Critical rate +10%. &lt;br /&gt;
|-&lt;br /&gt;
| In-Fight || インファイト || 1 || When battling with enemies within 3 squares, damage dealt +10%, damage received -10%. &lt;br /&gt;
|-&lt;br /&gt;
| Oni Armor || 鬼神装甲 || 29 || Max HP +1200, Armor +200. &lt;br /&gt;
|-&lt;br /&gt;
| Unexplainable Phenomenon || 怪力乱神 || 60 || Power of the &amp;quot;Knock Out In Three Steps&amp;quot; weapon +600, range +1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Satori Komeiji===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Terrifying Hypnotism || 恐怖催眠術 || 1 || The &amp;quot;Recollection&amp;quot; weapon deals 20% more damage. &lt;br /&gt;
|-&lt;br /&gt;
| Revived Trauma || 心読めずとも || 1 || For the next attack, the &amp;quot;Recollection&amp;quot; weapon deals 50% more damage. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Unreadable Companion || 心読めずとも || &#039;&#039;Stage 64&#039;&#039; || Increases the &amp;quot;Komeiji Heart Breaker&amp;quot; weapon&#039;s power by 300 (Satori only), and friendship bonus with Koishi by +3. &lt;br /&gt;
|-&lt;br /&gt;
| Telepathic Wave || 精神感応波 || 35 || Spirit Command &amp;quot;Attune&amp;quot; affects both units in a pair.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rin Kaenbyou===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Helpful || 世話上手 || 35 || Spirit Command &amp;quot;Devote&amp;quot; applies to both units in a pair. &lt;br /&gt;
|-&lt;br /&gt;
| Underground Pets || 地底の属獣 || 1 / ? / ? || Increases friendship bonus with Utsuho by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Reckless Cat Charge || 猫まっしぐら || 1 || When in the Cat form, increases Mobility by 15, and range of the &amp;quot;Cat&#039;s Walk&amp;quot; weapon by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Rekindling of Dead Ashes || 死灰復燃 || 41 || Replaces Spirit Command &amp;quot;Devote&amp;quot; with &amp;quot;Revive&amp;quot; (costs 90 SP); additionally increases the resurrected unit&#039;s Power to the maximum. &lt;br /&gt;
|-&lt;br /&gt;
| Hell&#039;s Traffic Accident || 地獄の輪禍 || 65 || At 130 Power, casts &amp;quot;Chain&amp;quot; at the start of turn if the unit is in Cat form. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utsuho Reiuji===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Yatagarasu Guide || ヤタガラス・ガイド || 20 || At 130 Power, accuracy rate +40%. &lt;br /&gt;
|-&lt;br /&gt;
| Sun Reactor || 太陽の炉 || 5 || With the limiter unlocked, increases damage dealt by +20% and grants the effect of HP Regen (S). &lt;br /&gt;
|-&lt;br /&gt;
| Underground Pets || 地底の属獣 || 5 / 25 / 45 || Increases friendship bonus with Rin by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| High Giga Cannon || ハイギガキャノン || 60 || Changes &amp;quot;Giga Flare&amp;quot; MAP weapon&#039;s shape. &lt;br /&gt;
|-&lt;br /&gt;
| Large Radiator || 大型ラジエーター || 50 || Lowers the Heat costs of Utsuho&#039;s attacks. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Koishi Komeiji===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hyperreactive Sense || 超反応センス || 35 || If Koishi is at the rear of a pair, she will return to the front of the pair when Player Phase ends. &amp;quot;Counter&amp;quot; activation rate +50%.&lt;br /&gt;
|-&lt;br /&gt;
| Sense of Zero || センスオブゼロ || 1 || Casts any random spirit command whose target is self at the start of every turn. Can only use spirits of deployed units.&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Friend || 瞳見えずとも || &#039;&#039;Stage 64&#039;&#039; || Increases the &amp;quot;Komeiji Heart Breaker&amp;quot; weapon&#039;s range by 1 (Koishi only), and friendship bonus with Satori by +3. &lt;br /&gt;
|-&lt;br /&gt;
| Unconsciousness || 無意識 || 21 / 36 / 46 || Casts &amp;quot;Cloak&amp;quot; at the start of turn for the first 2 / 3 / 4 turns. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unidentified Fantastic Object ==&lt;br /&gt;
&lt;br /&gt;
===Nazrin===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Rat Bite || 齧りネズミ || 1 || The &amp;quot;Nazrin Pendulum&amp;quot; weapon causes the target to receive 10% more damage for one turn. &lt;br /&gt;
|-&lt;br /&gt;
| Clever Commander || 賢将 || 1 || Spirit Command &amp;quot;Focus&amp;quot; costs 10 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Pendulum Guard || ペンデュラムガード || 1 || Reduces all damage taken by 2000. 4 uses per stage &lt;br /&gt;
|-&lt;br /&gt;
| American Dream || アメリカンドリーム || 30 || Increases the &amp;quot;Gold Rush&amp;quot; weapon&#039;s power by 300 and range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Little Dowser General || ダウザーの小さな大将 || 65 || Casts &amp;quot;Scan&amp;quot; on all enemies. 1 use per stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kogasa Tatara===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sadism!? || さでずむ！？ || 1 || The &amp;quot;Booo! (MAP)&amp;quot; weapon casts &amp;quot;Provoke&amp;quot; on hit enemies. 2 uses per stage. Does not work on enemies with &amp;quot;Special Resistance&amp;quot; ability.&lt;br /&gt;
|-&lt;br /&gt;
| Bullying!? || いぢめる！？ || 1 || The &amp;quot;Booo! (MAP)&amp;quot; weapon casts &amp;quot;Mercy&amp;quot; on hit enemies. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Tatara Step || たたら踏み || 35 || For both units in the pair, damage dealt +10%, damage received -10%. &lt;br /&gt;
|-&lt;br /&gt;
| Synergic Umbrella || 相合傘 || 50 || Grants the effects of active spirit commands of either unit in the team to both units. 1 use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ichirin Kumoi &amp;amp; Unzan===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Nyuudou Block || 入道ブロック || 1 || Adds the &amp;quot;Nyuudou Block&amp;quot; ability: reduces all damage by 700 (costs 10 MP). &lt;br /&gt;
|-&lt;br /&gt;
| Nyuudou Rush || 入道のラッシュ || 1 || Increases the &amp;quot;Consecutive Hooks Throughout Heaven and Earth&amp;quot; weapon&#039;s power by 200 and range by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Old Man Hustle || ハッスル親父 || 1 / ? / ? || Unzan&#039;s max SP +20 / +35 / +50. &lt;br /&gt;
|-&lt;br /&gt;
| Girl Hustle || ハツラツ娘 || 1 || Changes Spirit Command &amp;quot;Focus&amp;quot; to &amp;quot;Spirit+&amp;quot; (costs 30 SP). &lt;br /&gt;
|-&lt;br /&gt;
| Youkai Trio || 妖怪三人組 || &#039;&#039;Stage 61&#039;&#039; || Increases friendship bonus with Murasa and Nue by +3. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minamitsu Murasa===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Venus on the Boat || 船上のヴィーナス || 1 || As captain, doubles HP and MP restoration for aboard units. &lt;br /&gt;
|-&lt;br /&gt;
| Full Speed Ahead || 全速前進 || 40 || Normal and focused movement +1. &lt;br /&gt;
|-&lt;br /&gt;
| Naval Tactics || 艦隊戦用意 || 1 || Ranged stat +20. &lt;br /&gt;
|-&lt;br /&gt;
| Reserve Anchor || 予備アンカー || 1 || Increases the &amp;quot;Sinking Anchor&amp;quot; weapon&#039;s power by 150, range by 1, and ammo by 3. &lt;br /&gt;
|-&lt;br /&gt;
| Underwater Venus || 水底のヴィーナス || 1 / 55 || Damage dealt +30% /+40% on underwater enemies; evasion rate +30% / +40% when unit is underwater. &lt;br /&gt;
|-&lt;br /&gt;
| Youkai Trio || 妖怪三人組 || &#039;&#039;Stage 61&#039;&#039; || Increases friendship bonus with Ichirin and Nue by +3. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shou Toramaru===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Dazzling Gold || 黄金の震眩 || 1 || Unit obtains 15% more Points. Stacks with Luck and other skills.&lt;br /&gt;
|-&lt;br /&gt;
| Bishamonten&#039;s Protection || 毘沙門天の加護 || 1 || At 120 Power, damage dealt +10%. &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Spear (Continuous) || 槍（連続）強化 || 1 || Increases the &amp;quot;Spear (Continuous)&amp;quot; weapon&#039;s power by 250 and range by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Justice || 正義 || &#039;&#039;Stage 68&#039;&#039; || For one turn, MP costs are halved. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Golden Brave || ゴールデンブレイバー || &#039;&#039;Stage 68&#039;&#039; || Spirit Command &amp;quot;Courage&amp;quot; costs 65 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Byakuren Hijiri===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Emotional Skyscraper || 感情の摩天楼 || 1 || Max Power +30. &lt;br /&gt;
|-&lt;br /&gt;
| Teachings of Buddha || 御仏の教え || 1 || Other units with the &amp;quot;Buddhist Power&amp;quot; skill sortie with 20 extra Power. &lt;br /&gt;
|-&lt;br /&gt;
| Garuda&#039;s Wings || ガルーダの翼 || 1 || Increases Byakuren (Superhuman Form)&#039;s Movement by +1 and attack ranges by +2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nue Houjuu===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Youksi of Heian || 平安の大妖怪 || 45 || Spirit Command &amp;quot;Confuse&amp;quot; costs 50 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Dark Clouds || ダーククラウド || 20 / 40 || At 120 Power, changes the unit&#039;s terrain to Night and restores 10% / 20% MP every turn. &lt;br /&gt;
|-&lt;br /&gt;
| Unidentified Flying Girl || 未確認飛行少女 || 1 / ? || Accuracy and evasion rates +15% / +30% until 4 turns pass. &lt;br /&gt;
|-&lt;br /&gt;
| Youkai Trio || 妖怪三人組 || 1 || Increases friendship bonus with Ichirin and Murasa by +3.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc. Games and Print Works ==&lt;br /&gt;
&lt;br /&gt;
===Rinnosuke Morichika===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Captain || 艦長代理 || 1 || As captain, doubles HP and MP restoration for aboard units. &lt;br /&gt;
|-&lt;br /&gt;
| Careful Steering || 安全運転 || 1 / 40 || Accuracy rate +15% / +20%, damage received -5% / -10%. &lt;br /&gt;
|-&lt;br /&gt;
| Booming Business || 千客万来 || 1 / 35 / 50 || Unit can use items on teams / all allies within a 1- / 2- / 3-square radius. &lt;br /&gt;
|-&lt;br /&gt;
| Inventory Usage: || 在庫利用 || 45 || Unit can use items not equipped by any party member, up to one item per kind. 2 uses per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suika Ibuki===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Missing Power || ミッシングパワー || 1 || Sets Suika&#039;s size to LL, and increases Armor, Attack, and Range for 1 turn. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Sake Bug || 酒虫 || 1 || Increases the number of times command &amp;quot;Ibuki Gourd&amp;quot; can be used +1. &lt;br /&gt;
|-&lt;br /&gt;
| Power of Density || 密の力 || 1 || Increases all weapons&#039; accuracy and critical rate +30%. &lt;br /&gt;
|-&lt;br /&gt;
| Power of Sparsity || 疎の力 || 1 || Increases weapon range by 1 and weapon power by 150.  &lt;br /&gt;
|-&lt;br /&gt;
| Missing Purple Power || ミッシングパープルパワー ||60 || Sets Suika&#039;s size to 3L, and increases Armor, Attack, and Range for 1 turn. 2 uses per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Iku Nagae===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Danger Sense || 危険察知 || 1 / 31 || Unit can perform Support Attacks / Defenses for units at most 2 / 3 squares away. &lt;br /&gt;
|-&lt;br /&gt;
| Personal Generator || 自家発電 || 20 || Changes the &amp;quot;Light Dragon&#039;s Sigh&amp;quot; weapon&#039;s MP cost to 30 and increases its range by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Veils Like Water || 羽衣は水の如く || 1 || For one turn, unit always evades attacks and receives grazing damage, except when defending. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Dragon God&#039;s Strike || 龍神の一撃 || 65 || &amp;quot;Dragonfish Drill&amp;quot; attack +400, range +1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tenshi Hinanawi===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Iron-Wall Maiden || 鉄壁少女 || 1 || Spirit Command &amp;quot;Guard&amp;quot; costs 15 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Sword of Ebullience || 気炎万丈の剣 || 20 || Always performs critical hits if the weapon&#039;s rating for the opponent&#039;s terrain is S or above. &lt;br /&gt;
|-&lt;br /&gt;
| Heavenly Daughter, Earthly God, Human Heart || 天の娘、地の神、人の心 || &#039;&#039;Stage 71&#039;&#039; || Increases the &amp;quot;Sky of Scarlet Perception of All Humankind and Youkai&amp;quot; weapon&#039;s power by 400 and range by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Foolhardy Hermit ||  猪突猛進の仙桃 || 1 || Casts &amp;quot;Assail&amp;quot; on self. 2 uses per stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hatate Himekaidou===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hermit Purple || 隠者の紫 || 1 || A selected enemy will take 10% more damage for a turn. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Thought Explosion || 念流爆破 || 1 || A targeted enemy takes 3000 damage. Cannot be used to shoot down enemies and does not work on enemies with &amp;quot;Special Resistance&amp;quot; ability. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Hatate&#039;s Thoughtography Guide || はたての念写ガイド || 40 || At 120 Power, the unit&#039;s pair&#039;s Evasion is increased by 10%, and Focused movement is increased by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Slow Shutter || スローシャッター || 50 || When in Focused Mode, increase Damage by 7% and Evasion by 13% &lt;br /&gt;
|-&lt;br /&gt;
| Modern-Day Thoughtography Reporter|| 今どきの念写記者 || 65 || Reduces MP costs by 40%. Stacks with MP Save. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunny Milk===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| Reflection || リフレクション || 1 || For 1 turn, allies adjacent to unit are unable to be targeted by enemy units. Also works on units in the pair. Enemies can still counterattack. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Sunny Barrier || サニーバリアー強化 || 14 / 24 / 37 || Ability &amp;quot;Sunny barrier&amp;quot;&#039;s strength is enhanced +500/+1000/+1500. &lt;br /&gt;
|-&lt;br /&gt;
| Sun Fairy || 日の妖精 || 1 || HP regen is boosted by 30% on Day stages. &lt;br /&gt;
|-&lt;br /&gt;
| Three Fairies of Light || 光の三妖精 || 1 / 21 / 38 / 50 || Increases Friendship levels with Star and Luna by +1 / +2 / +3 / +4. &lt;br /&gt;
|-&lt;br /&gt;
|  Shining Sunlight || 輝ける日の光 || 65 || Changes spirit command &amp;quot;Valor&amp;quot; to &amp;quot;Courage&amp;quot; (costs 70 SP). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Luna Child===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| Silence || サイレンス || 1 / 23 / 41 || +15%/+20%/+25% accuracy for Luna and allied units in the 8 squares surrounding Luna. Also affects other unit in the pair.&lt;br /&gt;
|-&lt;br /&gt;
| Moon Fairy || 月の妖精 || 1 || HP Regen is boosted +30% on Night stages. &lt;br /&gt;
|-&lt;br /&gt;
| Three Fairies of Light || 光の三妖精 || 1 / 21 / 38 / 50 || Increases Friendship levels with Star and Sunny by +1 / +2 / +3 / +4. &lt;br /&gt;
|-&lt;br /&gt;
| Silent Moonlight || 静かなる月の光 || 65 || Changes spirit command &amp;quot;Spirit&amp;quot; to &amp;quot;Drive&amp;quot; (costs 45 SP). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Star Sapphire===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| Radar || レーダー || 1 / 24 / 40 || +8%/+12%/+16% accuracy for Star and allied units in the 8 squares surrounding Star. Also affects other unit in the pair.&lt;br /&gt;
|-&lt;br /&gt;
| Star Fairy || 星の妖精 || 1 || HP Regen is boosted by 20%. &lt;br /&gt;
|-&lt;br /&gt;
| Three Fairies of Light || 光の三妖精 || 1 / 21 / 38 / 50 || Increases Friendship levels with Luna and Sunny by +1 / +2 / +3 / +4.  &lt;br /&gt;
|-&lt;br /&gt;
| Pouring Starlight || 降り注ぐ星の光 || 65 || Changes spirit command &amp;quot;Scan&amp;quot; to &amp;quot;Assault&amp;quot; (costs 50 SP). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hieda no Akyuu===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| The Ninth Generation Savant || 九代目のサヴァン || 1 || Spirit Command &amp;quot;Alert&amp;quot; affects both units in the pair.&lt;br /&gt;
|-&lt;br /&gt;
| Youkai Doctor || 妖怪博士 || 1 / ? || In combat against Youkai, increases damage dealt and accuracy/evasion rates by 30% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Gumonji || 求聞持 || 1 || Doubles the effect of Spirit Command &amp;quot;Scan&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| The Pen is Mightier than The Sword || 筆は剣よりも強し || 1 || Grants weapon power +1000 and range +5 to &amp;quot;Brush&amp;quot; weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Watatsuki no Yorihime===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| Ookuninushi || オオクニヌシ || 37 || For 3 turns, restores 25% HP and MP at the start of turn. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Uzume || アメノウズメ || 25 || For 3 turns, doubles the effect of the &amp;quot;Shrine Maiden&amp;quot; skill, and increases weapon range by 2. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Takemikazuchi || タケミカヅチ || 5 || The next attack allows the accuracy rate to exceed 100%, and increases damage depending on extra accuracy. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Amaterasu-oomikami || 天照大神 || 50 || Adds the &amp;quot;Amaterasu-oomikami (MAP)&amp;quot; weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Watatsuki no Toyohime===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wave-Guiding Fan || 波導扇 || 5 || Changes the &amp;quot;Wave-Guiding Fan (MAP)&amp;quot; weapon&#039;s range to infinite. Also changes weapon&#039;s shape. &lt;br /&gt;
|-&lt;br /&gt;
| Power that Connects Seas and Mountains || 海と山を繋ぐ力 || 5 || Within 7 squares, moves any unit (player or enemy) to any spot. Does not work on units with the &amp;quot;Special Resistance&amp;quot; ability. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Lunar Peach || 月仙桃 || 35 || Restores 50 SP to both units in the pair. 1 use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rei&#039;sen===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| All-out Barrage || 全弾発射 || 1 || Next attack consumes all remaining ammunition and increases damage depending on weapon and ammunition count. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Armor-Piercing Rounds || 徹甲弾 || 26 || All weapons penetrate barriers. &lt;br /&gt;
|-&lt;br /&gt;
| Rifle Rounds || ライフル弾 || 10 / 50 || All weapons range +1/+2. &lt;br /&gt;
|-&lt;br /&gt;
| Ammo Refill || 弾薬補給 || 1 || Fully restores MP and ammunition. 2 uses per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hisoutensoku===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Machine Power || マシンパワー || 1 || At 130 Power and higher, damage dealt +15%. &lt;br /&gt;
|-&lt;br /&gt;
| Super Alloy Great || 超合金グレート || 1 || Max HP +2000, Armor +250. &lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Fusion Energy || 核融合エネルギー || 1 || Max MP +100. Grants the effect of MP Regen (S). &lt;br /&gt;
|-&lt;br /&gt;
| Mach Scrander || マッハスクランダー || 1 || Changes the unit&#039;s Sky rating to S, and increases movement by 1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classic Games ==&lt;br /&gt;
&lt;br /&gt;
===Mima===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Magic Charge || マジックチャージ || 1 || Grants the effect of MP Regen (S).  &lt;br /&gt;
|-&lt;br /&gt;
| Chaotic Venom || カオティックヴェノム || 1 || MP cost of Ability &amp;quot;Absolute Magic Barrier&amp;quot; set to 0. &lt;br /&gt;
|-&lt;br /&gt;
| Taboo Release || 禁呪解放 || 60 || Doubles the effectiveness of Skill &amp;quot;Magician&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elly===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Partition || パーディション || 1 || When adjacent to the target, all attacks are guaranteed to be critical hits. &lt;br /&gt;
|-&lt;br /&gt;
| Tile Danmaku || 床弾幕 || 1 || Next attack inflicts &amp;quot;cannot move&amp;quot; status for one turn. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Gatekeeper || 門番 || 1 / 21 / 42 || -15% / -20% / -25% damage taken when support defending. &lt;br /&gt;
|-&lt;br /&gt;
| Unbreakable Heart || 挫けぬ心 || 38 || Spirit Command &amp;quot;Vigor&amp;quot; costs 15 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Unbreakable Elly || 不屈のエリーちゃん || 50 || At 130 Power, casts &amp;quot;Grit&amp;quot; at the beginning of each turn. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kurumi===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Vampire || 吸血 || 1 / 15 / 28 / 41 || Recovers health equal to 10% / 20% / 25% / 30% of damage dealt. &lt;br /&gt;
|-&lt;br /&gt;
| Break the Sabbath || ブレイクザサバス || 20 || Next attack inflicts &amp;quot;cannot evade or defend&amp;quot; status for one turn. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Night Owl || 夜の眷属 || 1 || Accuracy and evasion +20% while in night terrain. &lt;br /&gt;
|-&lt;br /&gt;
| Safe Spot || 安地安定 || 31 || 100% accuracy if enemy cannot counterattack, includes making an assist or support attack. &lt;br /&gt;
|-&lt;br /&gt;
| Devil&#039;s Contract || あくまの契約 || 50 || Consumes 50MP of the recipient and cast &amp;quot;Strike&amp;quot; and &amp;quot;Alert&amp;quot; on them. &lt;br /&gt;
|-&lt;br /&gt;
| Salvation by Faith || 他力本願 || 65 || Spirit Command &amp;quot;Hope&amp;quot; costs 65. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yuuka Kazami===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bloom || 狂咲 || 5 || At 150 Power, damage dealt +20%. &lt;br /&gt;
|-&lt;br /&gt;
| A Flower in Return || 返花 || 5 || Counterattack damage +15%. &lt;br /&gt;
|-&lt;br /&gt;
| Aloof Flower || 孤高 || 24 || Doubles the effect of skill &amp;quot;Diligence&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Shiver || 戦慄 || 37 || Casts &amp;quot;Pressure&amp;quot; on all enemies. 1 use per stage &lt;br /&gt;
|-&lt;br /&gt;
| Blossoming Flower || 開花 || &#039;&#039;Stage 76&#039;&#039; || Restores 50% SP upon activating ability &amp;quot;Flowering Declaration&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yumeko===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Tandem Assault || タンデムアサルト || 36 || For the unit&#039;s team, damage dealt +10%, damage received -10%. &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || リジェネレイション || 5 || Casts &amp;quot;Vigor&amp;quot; up to 2 times per turn when the unit shoots down an enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Demon Slayer || デモンスレイヤー || 36 || For the unit&#039;s team, critical damage +1000. &lt;br /&gt;
|-&lt;br /&gt;
| Kamikaze Maid || カミカゼメイド || 50 || Casts &amp;quot;Accel&amp;quot;, &amp;quot;Triumph&amp;quot;, &amp;quot;Spirit&amp;quot;, &amp;quot;Assail&amp;quot;, and &amp;quot;Snipe&amp;quot; for the unit&#039;s pair on sortie. &lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 5 || At 130 Power, allows user to Support Attack for herself. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shinki===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || 安らぎの心 || 21 || Effect of Skill &amp;quot;SP Regen&amp;quot; +15. &lt;br /&gt;
|-&lt;br /&gt;
| Prayer Curtain || 祈りのカーテン || 1 || Reduces all damage by 500 for all allies within a 5-square radius. Also applies to pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| God&#039;s Embrace || 神の抱擁 || 45 || After battling, causes the target to retreat if it has less than 20% HP.  Count as a shoot down, and EXP / PP / Points are obtained as normal. Does not affect units with &amp;quot;Special Resistance&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Together with Mom || おかあさんと一緒 || 35 || Shinki&#039;s pair partner regens 25% of their HP and MP at the start of turn. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Characters ==&lt;br /&gt;
&lt;br /&gt;
===Meeko===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hard Worker || 努力家 || 1 (Meeko Route) || Increases experience gained by +20%. Effect stacks with Gain.&lt;br /&gt;
|-&lt;br /&gt;
| Shepherd ||  羊飼い  || 1/10/25/35/50/65 (NG+) || +1/2/3/4/5/10 to the Sheep Count at the start of the stage.&lt;br /&gt;
|-&lt;br /&gt;
| Meeko Hustle || はりきりメーコ  || 1/30/60 (NG+) || Increased sheep count when destroying enemy units by +0.5/1/1.5.&lt;br /&gt;
|-&lt;br /&gt;
| Comfy Wool || もこもこ ウール  || 1/15/30 (NG+) || Increases &amp;quot;Wool Guard&amp;quot;&#039;s strength by +300/450/600.&lt;br /&gt;
|-&lt;br /&gt;
| Electrifying Universe~ || 電撃宇宙一 || 20 (NG+) || &amp;quot;Thunder Ram&amp;quot;&#039;s power +400 and the range +1.&lt;br /&gt;
|-&lt;br /&gt;
| One Step Beyond the End || 果てより一歩 || 1/25/35 (NG+) || When next to or paired with Makura, increases accuracy, evasion, etc. Effect increases with Level. Also, when paired with Makura, Makura recovers an additional 5SP per turn.&lt;br /&gt;
|-&lt;br /&gt;
| Dreaming Youkai Sheep || 夢見る妖怪羊 || &#039;&#039;After Stage 74b&#039;&#039; || Reduces cost of using Spirit Commands with &amp;quot;Dream&amp;quot; by 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Makura Muwatari===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stray Dreamer || ストレイドリーマー  || 1/30/50 (NG+) || +1/2/3 for the number of times the unique command &amp;quot;Dreamwalk&amp;quot; can been used.&lt;br /&gt;
|-&lt;br /&gt;
| One Step Beyond the End || 果てより一歩  || 1/25/35 (NG+) || When next to or paired with Meeko, increases accuracy, evasion, etc. Effect increases with Level. Also, when paired with Meeko, the amount of increase in the sheep count of Meeko is +0.5.&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || ガーディアン|| 1/15/45 (NG+) || +25%/30%/40% damage dealt when Support Attacking.&lt;br /&gt;
|-&lt;br /&gt;
| Sleep || 眠る || 10 (NG+) || Full recovery of HP, MP, and SP, but incapacitated for 2 turns. After the time has passed, casts Zeal on unit. (1 use per stage)&lt;br /&gt;
|-&lt;br /&gt;
| Dream Eater|| 夢喰い || 20/40 (NG+) || Adds the effect of &amp;quot;SP Get&amp;quot; to the next attack of the pair. Shooting down an enemy restores 10 SP of the pair. (1/2 use per stage)&lt;br /&gt;
|-&lt;br /&gt;
| Dream Again || ドリーム・アゲイン || 60 (NG+) || Restores the number of times Full Power Mode (FPM) has been used on all allies (1 use per stage)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: GSW]]&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Personal_Skills&amp;diff=60978</id>
		<title>Gensou Shoujo Wars Complete Box/Personal Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Personal_Skills&amp;diff=60978"/>
		<updated>2024-07-20T00:57:05Z</updated>

		<summary type="html">&lt;p&gt;AAAAAAAAA: /* Misc. Games and Print Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Personal Skills are essentially Ace Bonuses from Super Robot Wars, but acquired through level up instead. Only one PS can be equipped at a time, and many of them level up with enhanced effects.&lt;br /&gt;
&lt;br /&gt;
(Categories and Ordering are based on the proposed list in the [https://akurasu.net/wiki/Gensou_Shoujo_Wars_Complete_Box/Database Database] tab.) &lt;br /&gt;
&lt;br /&gt;
== Protagonists ==&lt;br /&gt;
&lt;br /&gt;
===Reimu Hakurei===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
|Youkai Buster || 妖怪バスター || 1 / 35 / 65 || Deals +10 / +15 / +20% increased damage to Youkai enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Duplex Barrier || 二重結界 || 1 || Adds Duplex Barrier as an ability. Reduces damage taken from all attacks by -500. &#039;&#039;Replaced with &amp;quot;Duplex Barrier Enhance&amp;quot; after Stage 40&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced Duplex Barrier || 二重結界強化 || &#039;&#039;Stage 40&#039;&#039; || Increases Duplex Barrier&#039;s strength by +500. &lt;br /&gt;
|-&lt;br /&gt;
|Intuition || 勘 || 18 || Critical rate +20%, accuracy rate -10%.&lt;br /&gt;
|-&lt;br /&gt;
|Mysterious Flying Priestess || 空を飛ぶ不思議な巫女 || 27 || Changes unit&#039;s Air rating to S.&lt;br /&gt;
|-&lt;br /&gt;
|Duel-Naming Rules || 命名決闘法 || 65 || When Fantasy Nature is activated, unit casts Zeal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marisa Kirisame===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Danmaku is Power || 弾幕はパワー || 1 / 17 / 42 || Increases the next attack&#039;s MP cost by +30%/+65%/+100% and its damage by +15% / 25% / 40%. Usable 3 / 2 / 1 times per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Hard Worker || 努力家 || 1 || +20% EXP gained. Effect stacks with Gain.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Thruster || マジックスラスター || 8 / 34 || For 10 / 20 MP, increases accuracy and evasion rates by +20% / +30% for one turn. Usable 3 times per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Barrier || 障壁強化 || 20 / 30 / 40 || Changes Magic Barrier into Magic Barrier+, and increases its strength by +300 / +550 / +800.&lt;br /&gt;
|-&lt;br /&gt;
| Speed Star || スピードスター || 25 || Increases Move by +1, and increases evasion rate when Unfocused by +15%.&lt;br /&gt;
|-&lt;br /&gt;
| Danmaku is Power Maximum || 弾幕はパワーマキシマム || 65 || The next attack uses all remaining MP and increases damage proportional to MP expended. Usable once per stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Embodiment of Scarlet Devil ==&lt;br /&gt;
&lt;br /&gt;
===Rumia===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Darkness || 暗闇 || 1 || Increases the Accuracy Down effect of &amp;quot;Night Bird&amp;quot; to -30%.&lt;br /&gt;
|-&lt;br /&gt;
| Night Darkness|| 夜闇 || 1 / 24 / 40 || Changes terrain of ally units 1/2/3 square away from Rumia, along with Rumia and her pair partner, into &amp;quot;Night&amp;quot;. Also applies to her pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Darkness || 闇強化 || 9/ 20 / 38 || Increases effect of Special Ability &amp;quot;Darkness&amp;quot; by +500/+1000/+1500.&lt;br /&gt;
|-&lt;br /&gt;
| Darker than Night || 夜よりも暗き闇 || 45 || Upgrades Special Ability &amp;quot;Darkness&amp;quot; into &amp;quot;Darkness +&amp;quot;. Reduces damage taken from all attacks by -1500. (Costs 10 MP.)&lt;br /&gt;
|-&lt;br /&gt;
| EX Power || EXパワー || 65 || Replaces Spirit Command &amp;quot;Daunt&amp;quot; with &amp;quot;Zeal&amp;quot; (Change SP cost to 75.)&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakartet || バカルテット強化 || &#039;&#039;Stage 57&#039;&#039; || Increases strength of Bakartet Special/Final Bakartet Special attacks by +200. At 140 Power, this boost will stack with other units using this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Daiyousei===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Purity || 健気 || 1/17/29/37/47/58/65 || Reduces MP cost of Heal to 5, and increases its strength by +10%/+15%/+20%/+30%/+35%/+40%/+50%. At skill level 5, Heal will affect both units in a pair. At skill level 7, increases Heal&#039;s range by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Healer || 癒し系 || 11 || Trust affects both units in a pair.&lt;br /&gt;
|-&lt;br /&gt;
| Best Friends || 名参謀 || 1 / 19 / 33 || Increases mutual friendship level with Cirno by +1 / +2 / +3.&lt;br /&gt;
|-&lt;br /&gt;
| Hard Worker || がんばりや || 19 / 29 / 56 / 99 || Increase all character stats by +5 / +15 / +25 / +40.&lt;br /&gt;
|-&lt;br /&gt;
| Tears on the Battlefield || 戦場の涙 || 65 || For every 5 enemy units defeated by allies, recover 10 SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cirno===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Freeze || フリーズ || 1 || Increases the Evasion Down effect of &amp;quot;Freezer Beam&amp;quot; to -25%.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Fairies || 双魔精 || 1 / 26 / 42 || Increases mutual friendship level with Daiyousei by +1 / +2 / +3.&lt;br /&gt;
|-&lt;br /&gt;
| Ice Power || こおりパワー || &#039;&#039;Stage 26&#039;&#039;/ 29 / 45 || Upgrades &amp;quot;Ice Barrier&amp;quot; Special Ability into &amp;quot;Ice Barrier +&amp;quot;. Barrier strength increases with level.&lt;br /&gt;
|-&lt;br /&gt;
| Freezer Burn || 熱い氷精 || 31 || At 130 Power, multiplies final damage dealt by x1.1.&lt;br /&gt;
|-&lt;br /&gt;
| Strongest Danmaku || さいきょうのだんまく || 60 || Damage multiplier when using &amp;quot;Bravery&amp;quot; Spirit Command becomes 1.8.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakartet || バカルテット強化 || &#039;&#039;Stage 57&#039;&#039; || Increases strength of Bakartet Special/Final Bakartet Special attacks by +200. At 140 Power, this boost will start stacking with other units using this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hong Meiling===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Last Stand || 背水の陣 || 1 || Increases the Defense stat as the unit&#039;s HP becomes lower.&lt;br /&gt;
|-&lt;br /&gt;
| Concentrated Qigong || 硬気功 || 17 / 49 || Has a chance to defend when taking damage. Activation chance is equivalent to Blocking L1 / L2.&lt;br /&gt;
|-&lt;br /&gt;
| Snooze || 集気法 || 34 || Grants the effect of HP Regen (S).&lt;br /&gt;
|-&lt;br /&gt;
| Quaking Kicks || 震脚 || 26 || Changes the unit&#039;s Land rating to S. &lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Devil&#039;s Dragon || 紅魔の龍 || 38 / 65 || Allows the use of Support Defense during the player phase. 3 / 4 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Gatekeeper || 門番 || 1 / 20 / 34 / 45 || Reduces damage taken by 15% / 20% / 25% / 30% during Support Defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Koakuma===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Koa Booster || こぁブースター || 1 || Resupply command can be used post-movement.&lt;br /&gt;
|-&lt;br /&gt;
| Devil&#039;s Contract || 悪魔の契約 || 20 || For a selected ally, reduces Power by 10 and restores 10% MP per turn. 2 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Energy Supply || エナジー補給 || 30 || Power +10 after using the Resupply command. &lt;br /&gt;
|-&lt;br /&gt;
| Koa Fighter || こぁファイター || 15 || All Weapon power +200; the &amp;quot;Large Bullets&amp;quot; weapon can be used post-movement.&lt;br /&gt;
|-&lt;br /&gt;
| Let Me Take Care of It ♪ || お世話します♪ || 58 || &amp;quot;Resupply&amp;quot; Spirit Command costs 50 SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Patchouli Knowledge===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Enchant (Agni) || エンチャント（火符） || 18 || The &amp;quot;Agni Shine&amp;quot; weapon can be used post-movement. &lt;br /&gt;
|-&lt;br /&gt;
| Unmoving Library || 動かない大図書館 || 20 || If unit hasn&#039;t moved yet when the turn ends, then for the following turn: attack range +1, attack MP cost -20%, and Magic Barrier&#039;s nullification amount +300. &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Barrier (Patchy) || 障壁強化（パチェ） || 16 / 25 / 35 / 47 || Increases Magic Barrier&#039;s strength by 450 / 600 / 750 / 900, but costs 10 more MP.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Power Recycling System || 魔力循環機構 || 43 || Recovers 20 MP if Magic Barrier nullifies an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Philosopher&#039;s Stone || 賢者の石 || &#039;&#039;Stage 66&#039;&#039; || Increases weapon power by 400 ~ 1000 depending on the weapon. 1 use per stage.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sakuya Izayoi===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Luna Dial || ルナダイアル || 1 / 22 / 36 / 50 || Increases Private Square&#039;s activation rate by 10% / 15% / 20% / 25%. &lt;br /&gt;
|-&lt;br /&gt;
| Knife Recovery || ナイフ回収 || 20 || Weapons cost MP instead of ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Maid || メイド長 || 15 / 30 / 55 || At 130 Power, unit gains +30%/40%/50% chance of activating Counter, depending on skill level. Stacks with Pattern Type.&lt;br /&gt;
|-&lt;br /&gt;
| Time Paradox || タイムパラドックス || 37 || At 130 Power, allows Sakuya to Support Attack herself.&lt;br /&gt;
|-&lt;br /&gt;
| Perfect and Elegant Maid || 完全で瀟洒なメイド || 65 || Unit can use Chain multiple times on a single turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remilia Scarlet===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Charisma || 紅のカリスマ || 1 || Power +20 at sortie for all members of the Scarlet Devil Mansion (aside from Remilia herself).&lt;br /&gt;
|-&lt;br /&gt;
| Queen of the Night || 夜の王 || 1 || The &amp;quot;Vampire&amp;quot; ability now restores 20% HP and MP per turn.&lt;br /&gt;
|-&lt;br /&gt;
| Devil Wing || デビルウィング || 1 || Unfocused movement +2.&lt;br /&gt;
|-&lt;br /&gt;
| Devil Guard || デビルガード || 1 || Adds the &amp;quot;Devil Guard&amp;quot; ability; reduces all damage by 1000 (costs 10 MP).&lt;br /&gt;
|-&lt;br /&gt;
| Chains of Fate || 運命の鎖 || 40 || Sense applies to both units in the pair.&lt;br /&gt;
|-&lt;br /&gt;
| Eternal Scarlet Moon || 永遠に紅い幼き月 || 65 || Accuracy, evasion, attack power and defense power raised according to the number of sortied members of the Scarlet Devil Mansion. (Effect continues even if they are shot down) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flandre Scarlet===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Calamity&#039;s Staff || 災いの枝 || 1 || At 170 Power, damage dealt +30%. &lt;br /&gt;
|-&lt;br /&gt;
| Magical Girl || 魔法少女 || 20 / 35 / 60 || Grants the effect of Magician L2 / L4 / L6.&lt;br /&gt;
|-&lt;br /&gt;
| Together with Big Sis || お姉さまといっしょ || 1 || Increases friendship bonus received from Remilia by 3.&lt;br /&gt;
|-&lt;br /&gt;
| Devil&#039;s Contract || 悪魔の契約 || 52 || Consumes 40 SP from any ally to cast Valor. 2 uses per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perfect Cherry Blossom ==&lt;br /&gt;
&lt;br /&gt;
===Letty Whiterock===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cold Wave || 寒波 || 1 / 32 / 56 || -10% / -20% / -30% evasion rates to enemies within a 6-square radius. &lt;br /&gt;
|-&lt;br /&gt;
| Cold Snap || 大寒波 || 7 / 32 || -20% / -30% evasion rates to all enemies for one turn. 1 / 3  uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Dance of Snow || 雪の舞踏 || 21 || Mobility +45, all weapons gain +1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Crystallize || クリスタライズ || 41 || User cannot be counterattacked for one turn. If Counter activates during enemy phase, enemy&#039;s attack is negated. 3 uses per stage. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chen===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sprint || 駆け足 || 1 / ? || Movement +2 / +3 when in ground terrain &lt;br /&gt;
|-&lt;br /&gt;
| Wildcat || 野生化 || 1 || At 120 Power, attack power +10% &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Shikigami (Chen) || 式神強化(橙) || 1 || +10% to the accuracy boost and MP regen granted by the Shikigami (Chen) ability.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakeneko || 化け猫強化 || 45 || Double Image activation rate becomes 50%, and increases attack power of Bakeneko &amp;quot;Chen&amp;quot; by +300. User loses ability Shikigami (Chen). &lt;br /&gt;
|-&lt;br /&gt;
| Kimontonko || 鬼門遁甲 || 56 || At 130 Power, casts Zeal. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alice Margatroid===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Danmaku Brains || 弾幕はブレイン || 20 / 46 / 70 || Damage dealt +10% / +15% / +20% for critical hits.&lt;br /&gt;
|-&lt;br /&gt;
| Puppeteer || 人形遣い || 1 / 29 / 41 || Accuracy and evasion rates +8% for the unit and the doll if a doll is at most 1 / 2 / 3 squares away from the unit. Stacks with multiple dolls.&lt;br /&gt;
|-&lt;br /&gt;
| Marionettist || 人形師 || 30 || Doubles the number of Doll units that can be spawned.&lt;br /&gt;
|-&lt;br /&gt;
| Shanghai Doll || 上海人形 || 1 || Spawns a Shanghai Doll. 2 uses per stage, costs 40 MP. (Dolls cannot use bombs)&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Magic Barrier || 障壁強化 || 18 / 28 / 38 || Replaces Magic Barrier with Magic Barrier+; barrier strength +300 / +550 / +800.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lily White / Lily Black===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Life || 生命の息吹 || 1 / 37 || Grants 10% / 15% HP regen each turn to units in the 8 squares surrounding the user. &lt;br /&gt;
|-&lt;br /&gt;
| Herald of Spring || 春風の調べ || 1 || Herald of Spring: Allows post-movement use of &amp;quot;It&#039;s Spring~&amp;quot; attack.&lt;br /&gt;
|-&lt;br /&gt;
| Angel&#039;s Blessing || 天使の祝福 || 1 || Cost of spirit command &amp;quot;Bless&amp;quot; is reduced to 40 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Angel&#039;s Gospel || 天使の福音 || 65 || Casts &amp;quot;Bless&amp;quot; on all allies. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Temperament of the Fallen Angel || 堕天使気分 || &#039;&#039;Stage 62&#039;&#039; || All attacks become 1 to 6 range. Does not stack with Range+ parts. Ineffective when Lily White.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lunasa Prismriver===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sound of Melancholy  || 鬱の音 || 1 || Reduces the Power of enemies Lunasa attacks by 2. &lt;br /&gt;
|-&lt;br /&gt;
|  Virtuoso || 超絶技巧 || 20 || Skill stat +20. &lt;br /&gt;
|-&lt;br /&gt;
|  Concertmaster || 楽団のリーダー || 1 / 25 / 50 || When Synchronize activates, +10 /+15 / +20 to all stats. &lt;br /&gt;
|-&lt;br /&gt;
|  Phantom Ensemble || 幽霊楽団 || 1 / 28 / 45 || Increases friendship bonus with Merlin and Lyrica by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
|  Poltergeist Funeral Concert || 騒霊合葬 || 65 ||  Reduces SP costs of herself by 5 when combined. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merlin Prismriver===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Happy Shower || ハッピーシャワー  || 34 || Grants 2 Power each turn to units in the 8 squares surrounding the user.&lt;br /&gt;
|-&lt;br /&gt;
| High Tension || ハイテンション || 1 || Increases Power gained from any combat-related source by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Soul Go Happy || ソウルゴーハッピー || 14 || Increases Merlin&#039;s starting Power by 20. &lt;br /&gt;
|-&lt;br /&gt;
| Phantom Ensemble || 幽霊楽団 || 1 / 28 / 45 || Increases friendship bonus with Lunasa and Lyrica by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Berserk Magic  || 魔力暴走 || 40 || Skill and Evasion stats -20, Ranged, Defense stats +20. &lt;br /&gt;
|-&lt;br /&gt;
|  Poltergeist Funeral Concert || 騒霊合葬 || 65 ||  Reduces SP costs of herself by 5 when combined. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lyrica Prismriver===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Got It! || やっちゃいな！ || 1 || Enables Lyrica to have adjacent ally units perform Support Attacks for her, with or without the Support Attack skill. Doesn&#039;t decrease the ally&#039;s Support Attack count if they have it.&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Ensemble || 幽霊楽団 || 1 / 28 / 45 || Increases friendship bonus with Lunasa and Lyrica by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Pearly Fingertips || 真珠の指先 || 40 || Evasion and Accuracy stats +20. &lt;br /&gt;
|-&lt;br /&gt;
| Dependable || 頼り上手  || 70 || Spirit Command &amp;quot;Hope&amp;quot; affects both members of a pair, SP recovery reduced to 30.&lt;br /&gt;
|-&lt;br /&gt;
|  Poltergeist Funeral Concert || 騒霊合葬 || 65 ||  Reduces SP costs of herself by 5 when combined. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Youmu Konpaku===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sword Arm  || 剣戟 || 1 || At 130 Power, Parry will always activate.&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Wheel of Pain || 幽明の苦輪 || 28 || Unit gains the ability Double Image (25% Evasion).  &lt;br /&gt;
|-&lt;br /&gt;
| Lotus Stance Cut || 結跏趺斬 || 20 || Damage +10% while Focused.&lt;br /&gt;
|-&lt;br /&gt;
| Soul Union  || 魂魄の間合い || 1 || Hit and Evasion +30% against adjacent enemies. &lt;br /&gt;
|-&lt;br /&gt;
| Soul Essence || 魂魄の極意 || 65 || Spirit command &amp;quot;Soul&amp;quot; grants 2.25x damage &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yuyuko Saigyoji===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Butterfly Dance+ || 幽蝶の舞+ || 1 || Instead of damage reduction, activating Shield Defense causes Yuyuko to evade.&lt;br /&gt;
|-&lt;br /&gt;
| Deathly Butterfly || 死蝶 || 1 / 65 || Next attack instantly kills the target. Does not apply to enemies with &amp;quot;Special Resistance&amp;quot; ability. 2 / 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Sense of Elegance || センスオブエレガンス || 1 || Doubles the effect of consumable items. &lt;br /&gt;
|-&lt;br /&gt;
| Return to Yomi  || 黄泉返り || 39 || Yuyuko gains 50% of any shot down ally&#039;s SP. &lt;br /&gt;
|-&lt;br /&gt;
| Ghost Spot || ゴーストスポット || 50 || Recover 10 SP for every enemy this unit shoots down. Unit must be in front in order for the effect to be used. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ran Yakumo===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| White-Face Gold-Fur   || 白面金毛 || 1 / 70 || Increases the effect of Predict, Belief, Guard, and Diligence by 1.5 / 2&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Shikigami (Ran) || 式神強化(藍) || 1 || +10% to the accuracy boost and MP regeneration granted by the &amp;quot;Shikigami (Ran)&amp;quot; Special Ability.&lt;br /&gt;
|-&lt;br /&gt;
| Mark of Manji || 卍の印 || 35 || The &amp;quot;Ultimate Buddhist&amp;quot; weapon can be used post-movement. &lt;br /&gt;
|-&lt;br /&gt;
| Protection of Zenki and Goki || 前鬼・後鬼の守護 || 40 || Spawns a Zenki and Goki pair, 1 use per stage, costs 50 MP. &lt;br /&gt;
|-&lt;br /&gt;
| The Strongest Shiki || 最強の式 || 60 || +30% damage on team and support attacks. Stacks with Assist Boost. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yukari Yakumo===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Spiriting Away || 神隠し ||  1 || Teleports target friendly unit next to Yukari, 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Portable Gap || 紫の手渡し || 1 || Allows Yukari to use consumable items equipped on any deployed ally unit, on other deployed ally units of choice. Usable twice per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Gap || 搭載のスキマ || 1 || Teleports target friendly unit into the Palanquin Ship, 2 uses per stage. Other units can board the Planaquin Ship by moving into Yukari. &lt;br /&gt;
|-&lt;br /&gt;
| Boundary of Dream and Reality || 夢と現の境界 || 50 || Reduces cost of using Spirit Commands with &amp;quot;Dream&amp;quot; by 25%. &lt;br /&gt;
|-&lt;br /&gt;
| Boundary of Dream and Bonds|| 夢と絆の境界 || &#039;&#039;Stage 75&#039;&#039; || All players&#039; FPM attacks deal 1.2x damage. 3 use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Imperishable Night ==&lt;br /&gt;
&lt;br /&gt;
===Wriggle Nightbug===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insect Guard+	 || 装甲虫+ || 28 || Increases &amp;quot;Insect Guard&#039;s&amp;quot; uses +3. &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Wriggle Kick || リグルキック強化 || 1 || &amp;quot;Certain Death! Wriggle Kick&amp;quot;&#039;s weapon power +300, range +1.&lt;br /&gt;
|-&lt;br /&gt;
| Insect News Service || 虫の知らせサービス || 1 || Applies &amp;quot;Guard When Hit&amp;quot; effect to an ally unit. Usable twice per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Raid || 急襲 || 45 || Cost of Spirit Command &amp;quot;Assault&amp;quot; reduced to 50 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Firefly Soul || ファイアフライソウル || 60 || Replaces Spirit Command &amp;quot;Confuse&amp;quot; with &amp;quot;Soul&amp;quot; (SP Cost 60). &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakartet || バカルテット強化 || &#039;&#039;Stage 57&#039;&#039; || Increases strength of Bakartet Special/Final Bakartet Special attacks by +200. At 140 Power, this boost will start stacking with other units using this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mystia Lorelei===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bird Strike || バードストライク || 1 || &amp;quot;Ill-Starred Dive&amp;quot; weapon power +300, range +1. &lt;br /&gt;
|-&lt;br /&gt;
| Open Human Cage || 明け放しのH・ケージ || 1 || &amp;quot;Song of the Night Sparrow&amp;quot; range +1. Also applies to the MAP version. &lt;br /&gt;
|-&lt;br /&gt;
| Bye Bye, Chicken Heart || BB・チキンハート || 1 || &amp;quot;Mysterious Song&amp;quot; range +1. Also applies to the MAP version. &lt;br /&gt;
|-&lt;br /&gt;
| Furious Anti-Griddle || 憤怒のアンチグリルド || 1 || &amp;quot;Howl of the Horned Owl&amp;quot; range +1. Also applies to the MAP version. &lt;br /&gt;
|-&lt;br /&gt;
| Lovely Flavor of Civilization || 文明開化と恋の味 || &#039;&#039;Stage 47&#039;&#039; || &amp;quot;Midnight Chorus Master&amp;quot; range +1. Also applies to the MAP version. &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bakartet || バカルテット強化 || &#039;&#039;Stage 57&#039;&#039; || Increases strength of Bakartet Special/Final Bakartet Special attacks by +200. At 140 Power, this boost will start stacking with other units using this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Keine Kamishirasawa===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Teacher || 先生 || 1 / 27 || Increases experience gained by allies in an 8 square radius +15% / +20%. Can stack with other skills and Gain. Also applies to her pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 突進力 || 1 / 45 || Focused Move +1 / +2. &lt;br /&gt;
|-&lt;br /&gt;
| Meddler || 世話焼き || &#039;&#039;After Mokou joins&#039;&#039;, 23, 40 || Increased friendship bonus with Mokou by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Lunar Boost || 月力増幅 || &#039;&#039;Stage 49&#039;&#039; || Lowers the Power requirement of &amp;quot;Half-Beast&amp;quot; command to 110. &lt;br /&gt;
|-&lt;br /&gt;
| Hot-Blooded Instructor || 熱血教師 || 45 || Spirit Command &amp;quot;Valor&amp;quot; costs 30 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Steel Brain || 鋼鉄のブレイン || 60 || &amp;quot;Headbutt&amp;quot; and &amp;quot;Super Headbutt&amp;quot; weapon power +400, range +2. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tewi Inaba===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Rabbit || 幸運の素兎 || 1 || Cost of Luck reduced to 20 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Overflowing Luck || 豪運 || 1 / 65 || Increases points gained by allies in an 8 square radius +15% / +30%. Can stack with other skills and Luck. Also applies to her pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| Getting Usa || やっちゃうウサ || 1 || Once per turn, Tewi can receive a Support Defense from an allied unit, even if they do not have any levels of Support Defense. 4 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Lucky Hit || ラッキーヒット || 56 || When Spirit Command &amp;quot;Luck&amp;quot; is in effect, damage dealt +30%. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reisen Udongein Inaba===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Red Eyes of Madness || 赤い狂気の瞳 || 1 || &amp;quot;Red Eyes of Madness&amp;quot; weapon power +150, range +1, ammo +6. &lt;br /&gt;
|-&lt;br /&gt;
| Suicide Rabbit M Team || 特攻ウサギMチーム || 1 || Replaces Spirit Command &amp;quot;Snipe&amp;quot; with &amp;quot;Assail&amp;quot; (25 SP). &lt;br /&gt;
|-&lt;br /&gt;
| All Spectrum || オールスペクトル || 48 || Minimum range of all weapons becomes 1. &lt;br /&gt;
|-&lt;br /&gt;
| Hallucinogenic Tuning || 幻視調律 || 1 || Double Image (Reisen) occurance rate +20% (up to 45%). &lt;br /&gt;
|-&lt;br /&gt;
| Peerless Patriot&#039;s Elixir || 国士無双の薬 || 65 || Gets +10 in all stats with each use. Can be used 4 times per stage, using it the fourth time will cause Reisen to cast &amp;quot;Detonate&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Sniper || スナイパー || 56 || Spirit Command &amp;quot;Snipe&amp;quot; grants 20% additional damage under its effect.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eirin Yagokoro===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Medicine || 月の薬学 || 5 || Abilities Heal fully restores HP, Resupply fully restores MP and ammo. &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Cage || 永遠の檻 || 40 || Adds an invincibility state to a targeted allied team for one turn. The team will not take any damage, but cannot act and will not gain any power from fighting. One use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Incense || 仙香玉兎 || 56 || Set a pair&#039;s power to the maximum. Their power is set to 100 at the end of the turn. One use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Heaven Spider&#039;s Butterfly-Capturing Web || 天網蜘網捕蝶の法 || 5 || The further away Eirin is from her target, the more damage she does. Increased by 3% for every tile between Eirin and her target. Caps out at 34 tiles away for a 100% boost.&lt;br /&gt;
|-&lt;br /&gt;
| Yagokoro Resuscitation Technique || 八意流蘇生術 || 65 || Cost of Spirit Command &amp;quot;Revive&amp;quot; reduced to 80 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kaguya Houraisan===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Robe of the Fire-Rat || 火鼠の皮衣 || 1 || Ability &amp;quot;Salamander Shield&amp;quot; strength +300. &lt;br /&gt;
|-&lt;br /&gt;
| Jewel of the Dragon&#039;s Neck || 龍の顎の玉 || 1 || All weapon damage +200. &lt;br /&gt;
|-&lt;br /&gt;
| Begging Bowl of the Buddha || 仏の御石の鉢 || 1 || Casts &amp;quot;Grit&amp;quot; on every allied front-pair unit. One use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Cowry Shell of the Swallow&#039;s Nest || 燕の子安貝 || 1 || Restores 3000 HP to every allied unit. One use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Branch of Hourai || 蓬莱の玉の枝 || 1 || Restores 70 MP to your every allied unit. One use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Return of the Eternal Night || 永夜返し || 70 || Cost of Spirit Command &amp;quot;Enable&amp;quot; reduced to 80 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mokou Fujiwara===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Revitalize || 起死回生 || 1 || Resurrection count is set to 0. When HP, MP, and SP are all below 20%, fully restores HP, MP, and SP. &lt;br /&gt;
|-&lt;br /&gt;
| To the Death || 捨て奸 || 24 || Loses &amp;quot;HP Regen (Medium)&amp;quot; and increases damage dealt by +10%. &lt;br /&gt;
|-&lt;br /&gt;
| R-Plus || R･プラス || 1 / 31 / 55  || Resurrection count is set to 2 / 3 / 4. &lt;br /&gt;
|-&lt;br /&gt;
| R-Phoenix || R･フェニックス || 41 || Resurrection count is set to 2. Recover 20% HP upon activation.  &lt;br /&gt;
|-&lt;br /&gt;
| R-Volcano || R･ヴォルケイノ || 51 || Resurrection count is set to 1. Casts &amp;quot;Valor&amp;quot;, &amp;quot;Grit&amp;quot;, &amp;quot;Strike&amp;quot;, and &amp;quot;Drive&amp;quot; upon activation. &lt;br /&gt;
|-&lt;br /&gt;
| R-Imperishable || R･インペリシャブル || 60 || Resurrection count is set to 2. Restores MP and SP by 25% upon activation. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Phantasmagoria of Flower View ==&lt;br /&gt;
&lt;br /&gt;
===Medicine Melancholy===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Neurotoxin || 神経の毒 || 1 || Next attack ignores the target&#039;s armor. 2 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Melancholy Poison || 憂鬱の毒 || 1 || Next attack depletes the target&#039;s MP and ammunition. Does not work on units with the &amp;quot;Special Resistance&amp;quot; ability. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Lily of the Valley || きみかげの花 || 35 || Spirit Command &amp;quot;Triumph&amp;quot; costs 20 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Suzuran&#039;s Prayer || すずらんの祈り || 65 || Cast &amp;quot;Prayer&amp;quot; on every allied unit. 1 use per stage &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aya Shameimaru===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wind God Girl || 風神少女 || 1 / 50 || At 120 Power, increases Unfocused Move +1 / +2 and Evasion rate +15%. &lt;br /&gt;
|-&lt;br /&gt;
| Tailwind || 追い風 || 1 || Casts &amp;quot;Accel&amp;quot; on a targeted ally. (2 uses.) &lt;br /&gt;
|-&lt;br /&gt;
| Supreme Speed || 超高速移動 || 30 || Increases unfocused Move by +5 for one turn. Stacks with &amp;quot;Accel&amp;quot; spirit command. (1 use.) &lt;br /&gt;
|-&lt;br /&gt;
| Danmaku Breakthrough || 弾幕突破 || 35 || Unaffected by danmaku movement penalties for one action. 2 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Peerless Wind God || 無双風神 || 65 || Power of &amp;quot;Illusionary Dominance&amp;quot; weapon +400, and weapon&#039;s Sky rating becomes SS. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Komachi Onozuka===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Way of Avici || 無間の道 || 1 || For the next attack, all weapons with a maximum range of 3 or above have infinite range, but cannot be used post-movement. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Slacker || 拓落失路 || 1 || Gains HP Regen (M), but sorties with 20 less Power. &lt;br /&gt;
|-&lt;br /&gt;
| Ferriage Toll || 渡し賃徴収 || 20 || Unit obtains 10% more Points. Stacks with Luck and other skills.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit-Detaching Scythe || 離魂の鎌 || 30 || The &amp;quot;Taste of Death&amp;quot; weapon becomes post-movement. &lt;br /&gt;
|-&lt;br /&gt;
| Kyan! || きゃん！ || &#039;&#039;Stage 62&#039;&#039; || Sorties with 30 extra Power and increases Power by 2 every turn if Eiki is on the map. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eiki Shiki, Yamaxanadu===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Judge of Paradise || 楽園の審判 || 1 || For the unit and the opponent in a battle, changes accuracy rate to 100% if it was 50% or above, and 0% if it was below. &lt;br /&gt;
|-&lt;br /&gt;
| Trial of Black or White || 黒白の断罪 || 35 || Damage dealt becomes 5000 for one turn. Does not work on units with the &amp;quot;Special Resistance&amp;quot; ability. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Pay Attention! || 喝！ || 1 || All allied units sortie with 7 extra Power. &lt;br /&gt;
|-&lt;br /&gt;
| Enma&#039;s Wrath || 閻魔の逆鱗 || 28 || Spirit Command &amp;quot;Rage&amp;quot; costs 60 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mountain of Faith ==&lt;br /&gt;
&lt;br /&gt;
===Shizuha Aki===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Loneliness || 寂び || 1 || Applies &amp;quot;Power Fluctuation Sealed&amp;quot; effect on the enemy for the next attack. The targeted enemy&#039;s Power will not fluctuate during combat for one turn. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Good Sister || いいお姉ちゃん || 1 || Support attack and team attack damage +25%. Stacks with Assist Boost. &lt;br /&gt;
|-&lt;br /&gt;
| Golden Autumn || 黄金の秋 || 1 || When this unit support attacks, increase Power by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Autumn || 二つの秋 || 1 / 25 / 35 || Increase friendship level with Minoriko by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Sister Combo || 姉妹合体 || 60 || If Minoriko is deployed and is in the same pair as Shizuha, Shizuha&#039;s spirit commands will affect both units. Effect is activated upon sortieing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minoriko Aki===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Harvest || 収穫 || 1 || If the unit is deployed, an item will be received at the end of the stage. Item depends on the season in the stage. &lt;br /&gt;
|-&lt;br /&gt;
| Ripen || 稔り || 20 || Gains an additional 3000 points and 10 PP when leveling up. &lt;br /&gt;
|-&lt;br /&gt;
| Golden Taste || 黄金の味 || 17 || If the unit is deployed, the effect of harvested consumables (Sweet potato, cabbage, cucumber, pumpkin) will increase by 1.5. &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autumn || 二つの秋 || 1 / 25 / 35 || Increase friendship level with Shizuha by +1 / +2 / +3  &lt;br /&gt;
|-&lt;br /&gt;
| Sister Combo || 姉妹合体 || 60 || If Shizuha is deployed and is in the same pair as Minoriko, Minoriko&#039;s spirit commands will affect both units. Effect is activated upon sortieing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hina Kagiyama===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bad Fortune || バッドフォーチュン || 22 || If the next attack hits, the enemy won&#039;t be able to trigger any skills with an activation rate for a turn (does not apply to Counter). 3 uses per stage.&lt;br /&gt;
|-&lt;br /&gt;
| Centrifugal Force || 回転加速 || 1 / 52 || Increases Weapon Power, Mobility and Critical rate depending on how far the unit moved that turn. &lt;br /&gt;
|-&lt;br /&gt;
| Misfortune Flow || 厄流し || 1 || If the next attack hits, the enemy will receive a critical hit the next time they are hit. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Substitute Doll || 身代わり雛 || 50 || Hina can Support Defend a selected ally regardless of terrain differences or position, with or without the Support Defend skill. Hina must be in front of her pair in order to activate this. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Nagashi-bina of the Hidden God || 秘神流し雛 || 60 || Spirit Command &amp;quot;Sacrifice&amp;quot; does 2.5x damage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nitori Kawashiro===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Extending Arm+ || のびーるアーム＋ || 1 || Increase range of &amp;quot;Extending Arm&amp;quot; unit ability (Unit can use consumable items on adjacent allies) to 2 spaces. &lt;br /&gt;
|-&lt;br /&gt;
| Candid Friend || 盟友の絆 || &#039;&#039;Stage 22&#039;&#039; || Spirit Command &amp;quot;Faith&amp;quot; costs 30 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Supporter || サポートアタック || 1 / 30 || Increases Hit rates +30% / 50% in a Support Attack or Team Attack. &lt;br /&gt;
|-&lt;br /&gt;
| O-Camoflauge || O・カモフラージュ || 20 || &amp;quot;O-Camouflage&amp;quot; unit ability activation rate +25%. Only applies to Nitori (FA).&lt;br /&gt;
|-&lt;br /&gt;
| Water Carpet || ウォーターカーペット || 40 || For 1 turn, Nitori&#039;s pair and units adjacent to Nitori will have their terrain treated as Water. This does not affect movement on these tiles. (2 uses) &lt;br /&gt;
|-&lt;br /&gt;
| Mechanic of Gensokyo || 幻想郷のメカニック || 65 || Effect of items, both consumable and non-consumable, increases by x1.5. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Momiji Inubashiri===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Blade || 堅狼 || 1 / 35 / 50 / 70 ||  When power is over 120, Shield Defense activation rate +15% / +25% / +35% / +50%. &lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyance || 千里眼 || 1 || At 105 Power, the weapon ranges of both units in the pair are increased by 1, except for weapons with 1 range and MAP weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Telegnosis || テレグノシス || 29 || At 120 Power, cases &amp;quot;Snipe&amp;quot; on self at the start of each turn.&lt;br /&gt;
|-&lt;br /&gt;
| Front Guard || 進撃の盾 || 1 || Increases Shield Defense activation rate to 100% but halves unit&#039;s damage dealt. &lt;br /&gt;
|-&lt;br /&gt;
| Patrol Tengu || 哨戒天狗 || 42 || Increases the amount of Support Attack/Defend by 1. Also effective when Momiji does not have the Support Attack or Support Defense skill.&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Fangs || 狼の牙 || 65 || &amp;quot;Rabies Bite&amp;quot; attack damage +400, range +2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sanae Kochiya===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Living God || 現人神 || 1 / 28 / 48 || Increase Faith gains by 1/1.5/2. &lt;br /&gt;
|-&lt;br /&gt;
| Miracle Girl ||  奇跡の少女 || 1 || Spirit Command &amp;quot;Miracle&amp;quot; costs 80 SP. &lt;br /&gt;
|-&lt;br /&gt;
| MAX GOD || マックスゴッド || 41 || Reaching max Faith now bestows bonuses larger than default and faith gauge does not decrease. &lt;br /&gt;
|-&lt;br /&gt;
| Land, Sky, Human || 天地よ人よ || 15 / 30 / 45 || Increases friendship level with Kanako and Suwako by +1 / +2 / +3. Kanako&#039;s and Suwako&#039;s actions also increase Faith gains.&lt;br /&gt;
|-&lt;br /&gt;
| Final MAX GOD || ファイナルマックスゴッド || 60 || Maximum Faith becomes 200%, and reaching max Faith bestows bonuses larger than MAX GOD. &lt;br /&gt;
|- &lt;br /&gt;
| Living God of Miracles || 奇跡の現人神 || 70 || Sanae begins the Stage with 100% Faith. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kanako Yasaka===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sky God || 乾神 || 1 ||Sets Sky terrain rating to S and increases Move +1. &lt;br /&gt;
|-&lt;br /&gt;
| War God || 軍神 || 20 || Increases all Weapon Power +150 and their Range +1. &lt;br /&gt;
|-&lt;br /&gt;
| Moriya God || 守矢の神 || 35 || Receives Weapon Power, Armor, Hit, and Range boosts from Sanae&#039;s Faith Gauge. &lt;br /&gt;
|-&lt;br /&gt;
| Virtue of Wind God || 風神様の神徳 || 1 || +15% accuracy &amp;amp; evasion for all allies within a 3-square radius. Also applies to her pair partner.&lt;br /&gt;
|-&lt;br /&gt;
| Counterattack Against the Wind || 逆風の進撃 || 70 || Casts &amp;quot;Accel&amp;quot; on all allied units, if Kanako&#039;s power is 120 or higher, also cast &amp;quot;Assail&amp;quot; on all allied front-pair units. One use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suwako Moriya===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Earth God || 坤神 || 1 || Doubles terrain bonuses. Doubles the effectiveness of terrain adaptation if the ranking is S or higher.&lt;br /&gt;
|-&lt;br /&gt;
| Curse God || 祟り神 || 1 || Adds &amp;quot;-10% Accuracy &amp;amp; Evasion&amp;quot; effect to all attacks except for &amp;quot;Lord Mishaguji&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Moriya God || モレヤの神 || 20 || Receives Weapon Power, Mobility, Hit, and Range boosts from Sanae&#039;s Faith Gauge. &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Jade || 古代翡翠 || 35 || &amp;quot;Focus&amp;quot; Spirit Command applies to both units in pair.&lt;br /&gt;
|-&lt;br /&gt;
| Native Faith&#039;s Pinnacle || 土着の頂点 || 70 || Casts &amp;quot;Adapt&amp;quot; on all allied units and, if Suwako&#039;s power is 120 or higher, also cast &amp;quot;Triumph&amp;quot; on the all allied units. One use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Subterranean Animism ==&lt;br /&gt;
&lt;br /&gt;
===Kisume===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bucket || 強化桶 || 1 / ? || Armor +150 / +300, weapon power +100 / +200. &lt;br /&gt;
|-&lt;br /&gt;
| Vigilance || 警戒心 || 1 || Chance of activating Shield Defense +15%. &lt;br /&gt;
|-&lt;br /&gt;
| Full Metal Bucket || フルメタルバケット || 1 || &amp;quot;Guard&amp;quot; spirit command applies to both units in the pair. &lt;br /&gt;
|-&lt;br /&gt;
| Firm as a Monolith || 磐石の固め || 60 || Support Defense level +3. Also works when the unit does not have Support Defense skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yamame Kurodani===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Spider Net || スパイダーネット || 1 || For one turn, all attacks inflict &amp;quot;cannot move&amp;quot; status. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Miasma Field || ミアズマフィールド || 1 / ? || On enemy phases, inflicts 500 / 1000 damage to enemy units on the surrounding 8 squares. Does not shoot down enemies. Does not work on enemies with &amp;quot;Special Resistance&amp;quot; ability.&lt;br /&gt;
|-&lt;br /&gt;
| Hell String || ヘルストリング || 1 / 31 / 50 || Range of &amp;quot;Spider&#039;s Thread&amp;quot; unit ability +1/2/3. &lt;br /&gt;
|-&lt;br /&gt;
| Mood of Creeping Terror || 忍び寄る恐怖の気 || 65 || &amp;quot;Kandata&#039;s Rope&amp;quot; attack +400, range +1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parsee Mizuhashi===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jealousy of the Kind || 仁者への嫉妬 || 1 || Damage increases according to the the enemy&#039;s number of Special Skills.&lt;br /&gt;
|-&lt;br /&gt;
| Venge Returning || 積念返し || 1 || Damage +15% while counterattacking. &lt;br /&gt;
|-&lt;br /&gt;
| Jealousy Princess || 執心の嫉妬姫 || 37 || Casts &amp;quot;Accel&amp;quot; and &amp;quot;Spirit&amp;quot; on the unit&#039;s pair. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Green-Eyed Jealousy || 緑眼のジェラシー || 56 || Spirit Command &amp;quot;Pressure&amp;quot; costs 30 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yuugi Hoshiguma===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bring on a Brawl || 喧嘩上等 || 48 || At 130 Power, casts &amp;quot;Fury&amp;quot; at the beginning of each turn. &lt;br /&gt;
|-&lt;br /&gt;
| Strong as a Thousand || 一騎当千 || 1 || Melee weapon power +200, Critical rate +10%. &lt;br /&gt;
|-&lt;br /&gt;
| In-Fight || インファイト || 1 || When battling with enemies within 3 squares, damage dealt +10%, damage received -10%. &lt;br /&gt;
|-&lt;br /&gt;
| Oni Armor || 鬼神装甲 || 29 || Max HP +1200, Armor +200. &lt;br /&gt;
|-&lt;br /&gt;
| Unexplainable Phenomenon || 怪力乱神 || 60 || Power of the &amp;quot;Knock Out In Three Steps&amp;quot; weapon +600, range +1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Satori Komeiji===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Terrifying Hypnotism || 恐怖催眠術 || 1 || The &amp;quot;Recollection&amp;quot; weapon deals 20% more damage. &lt;br /&gt;
|-&lt;br /&gt;
| Revived Trauma || 心読めずとも || 1 || For the next attack, the &amp;quot;Recollection&amp;quot; weapon deals 50% more damage. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Unreadable Companion || 心読めずとも || &#039;&#039;Stage 64&#039;&#039; || Increases the &amp;quot;Komeiji Heart Breaker&amp;quot; weapon&#039;s power by 300 (Satori only), and friendship bonus with Koishi by +3. &lt;br /&gt;
|-&lt;br /&gt;
| Telepathic Wave || 精神感応波 || 35 || Spirit Command &amp;quot;Attune&amp;quot; affects both units in a pair.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rin Kaenbyou===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Helpful || 世話上手 || 35 || Spirit Command &amp;quot;Devote&amp;quot; applies to both units in a pair. &lt;br /&gt;
|-&lt;br /&gt;
| Underground Pets || 地底の属獣 || 1 / ? / ? || Increases friendship bonus with Utsuho by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| Reckless Cat Charge || 猫まっしぐら || 1 || When in the Cat form, increases Mobility by 15, and range of the &amp;quot;Cat&#039;s Walk&amp;quot; weapon by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Rekindling of Dead Ashes || 死灰復燃 || 41 || Replaces Spirit Command &amp;quot;Devote&amp;quot; with &amp;quot;Revive&amp;quot; (costs 90 SP); additionally increases the resurrected unit&#039;s Power to the maximum. &lt;br /&gt;
|-&lt;br /&gt;
| Hell&#039;s Traffic Accident || 地獄の輪禍 || 65 || At 130 Power, casts &amp;quot;Chain&amp;quot; at the start of turn if the unit is in Cat form. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utsuho Reiuji===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Yatagarasu Guide || ヤタガラス・ガイド || 20 || At 130 Power, accuracy rate +40%. &lt;br /&gt;
|-&lt;br /&gt;
| Sun Reactor || 太陽の炉 || 5 || With the limiter unlocked, increases damage dealt by +20% and grants the effect of HP Regen (S). &lt;br /&gt;
|-&lt;br /&gt;
| Underground Pets || 地底の属獣 || 5 / 25 / 45 || Increases friendship bonus with Rin by +1 / +2 / +3. &lt;br /&gt;
|-&lt;br /&gt;
| High Giga Cannon || ハイギガキャノン || 60 || Changes &amp;quot;Giga Flare&amp;quot; MAP weapon&#039;s shape. &lt;br /&gt;
|-&lt;br /&gt;
| Large Radiator || 大型ラジエーター || 50 || Lowers the Heat costs of Utsuho&#039;s attacks. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Koishi Komeiji===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hyperreactive Sense || 超反応センス || 35 || If Koishi is at the rear of a pair, she will return to the front of the pair when Player Phase ends. &amp;quot;Counter&amp;quot; activation rate +50%.&lt;br /&gt;
|-&lt;br /&gt;
| Sense of Zero || センスオブゼロ || 1 || Casts any random spirit command whose target is self at the start of every turn. Can only use spirits of deployed units.&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Friend || 瞳見えずとも || &#039;&#039;Stage 64&#039;&#039; || Increases the &amp;quot;Komeiji Heart Breaker&amp;quot; weapon&#039;s range by 1 (Koishi only), and friendship bonus with Satori by +3. &lt;br /&gt;
|-&lt;br /&gt;
| Unconsciousness || 無意識 || 21 / 36 / 46 || Casts &amp;quot;Cloak&amp;quot; at the start of turn for the first 2 / 3 / 4 turns. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unidentified Fantastic Object ==&lt;br /&gt;
&lt;br /&gt;
===Nazrin===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Rat Bite || 齧りネズミ || 1 || The &amp;quot;Nazrin Pendulum&amp;quot; weapon causes the target to receive 10% more damage for one turn. &lt;br /&gt;
|-&lt;br /&gt;
| Clever Commander || 賢将 || 1 || Spirit Command &amp;quot;Focus&amp;quot; costs 10 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Pendulum Guard || ペンデュラムガード || 1 || Reduces all damage taken by 2000. 4 uses per stage &lt;br /&gt;
|-&lt;br /&gt;
| American Dream || アメリカンドリーム || 30 || Increases the &amp;quot;Gold Rush&amp;quot; weapon&#039;s power by 300 and range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Little Dowser General || ダウザーの小さな大将 || 65 || Casts &amp;quot;Scan&amp;quot; on all enemies. 1 use per stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kogasa Tatara===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sadism!? || さでずむ！？ || 1 || The &amp;quot;Booo! (MAP)&amp;quot; weapon casts &amp;quot;Provoke&amp;quot; on hit enemies. 2 uses per stage. Does not work on enemies with &amp;quot;Special Resistance&amp;quot; ability.&lt;br /&gt;
|-&lt;br /&gt;
| Bullying!? || いぢめる！？ || 1 || The &amp;quot;Booo! (MAP)&amp;quot; weapon casts &amp;quot;Mercy&amp;quot; on hit enemies. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Tatara Step || たたら踏み || 35 || For both units in the pair, damage dealt +10%, damage received -10%. &lt;br /&gt;
|-&lt;br /&gt;
| Synergic Umbrella || 相合傘 || 50 || Grants the effects of active spirit commands of either unit in the team to both units. 1 use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ichirin Kumoi &amp;amp; Unzan===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Nyuudou Block || 入道ブロック || 1 || Adds the &amp;quot;Nyuudou Block&amp;quot; ability: reduces all damage by 700 (costs 10 MP). &lt;br /&gt;
|-&lt;br /&gt;
| Nyuudou Rush || 入道のラッシュ || 1 || Increases the &amp;quot;Consecutive Hooks Throughout Heaven and Earth&amp;quot; weapon&#039;s power by 200 and range by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Old Man Hustle || ハッスル親父 || 1 / ? / ? || Unzan&#039;s max SP +20 / +35 / +50. &lt;br /&gt;
|-&lt;br /&gt;
| Girl Hustle || ハツラツ娘 || 1 || Changes Spirit Command &amp;quot;Focus&amp;quot; to &amp;quot;Spirit+&amp;quot; (costs 30 SP). &lt;br /&gt;
|-&lt;br /&gt;
| Youkai Trio || 妖怪三人組 || &#039;&#039;Stage 61&#039;&#039; || Increases friendship bonus with Murasa and Nue by +3. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minamitsu Murasa===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Venus on the Boat || 船上のヴィーナス || 1 || As captain, doubles HP and MP restoration for aboard units. &lt;br /&gt;
|-&lt;br /&gt;
| Full Speed Ahead || 全速前進 || 40 || Normal and focused movement +1. &lt;br /&gt;
|-&lt;br /&gt;
| Naval Tactics || 艦隊戦用意 || 1 || Ranged stat +20. &lt;br /&gt;
|-&lt;br /&gt;
| Reserve Anchor || 予備アンカー || 1 || Increases the &amp;quot;Sinking Anchor&amp;quot; weapon&#039;s power by 150, range by 1, and ammo by 3. &lt;br /&gt;
|-&lt;br /&gt;
| Underwater Venus || 水底のヴィーナス || 1 / 55 || Damage dealt +30% /+40% on underwater enemies; evasion rate +30% / +40% when unit is underwater. &lt;br /&gt;
|-&lt;br /&gt;
| Youkai Trio || 妖怪三人組 || &#039;&#039;Stage 61&#039;&#039; || Increases friendship bonus with Ichirin and Nue by +3. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shou Toramaru===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Dazzling Gold || 黄金の震眩 || 1 || Unit obtains 15% more Points. Stacks with Luck and other skills.&lt;br /&gt;
|-&lt;br /&gt;
| Bishamonten&#039;s Protection || 毘沙門天の加護 || 1 || At 120 Power, damage dealt +10%. &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Spear (Continuous) || 槍（連続）強化 || 1 || Increases the &amp;quot;Spear (Continuous)&amp;quot; weapon&#039;s power by 250 and range by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Justice || 正義 || &#039;&#039;Stage 68&#039;&#039; || For one turn, MP costs are halved. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Golden Brave || ゴールデンブレイバー || &#039;&#039;Stage 68&#039;&#039; || Spirit Command &amp;quot;Courage&amp;quot; costs 65 SP. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Byakuren Hijiri===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Emotional Skyscraper || 感情の摩天楼 || 1 || Max Power +30. &lt;br /&gt;
|-&lt;br /&gt;
| Teachings of Buddha || 御仏の教え || 1 || Other units with the &amp;quot;Buddhist Power&amp;quot; skill sortie with 20 extra Power. &lt;br /&gt;
|-&lt;br /&gt;
| Garuda&#039;s Wings || ガルーダの翼 || 1 || Increases Byakuren (Superhuman Form)&#039;s Movement by +1 and attack ranges by +2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nue Houjuu===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Youksi of Heian || 平安の大妖怪 || 45 || Spirit Command &amp;quot;Confuse&amp;quot; costs 50 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Dark Clouds || ダーククラウド || 20 / 40 || At 120 Power, changes the unit&#039;s terrain to Night and restores 10% / 20% MP every turn. &lt;br /&gt;
|-&lt;br /&gt;
| Unidentified Flying Girl || 未確認飛行少女 || 1 / ? || Accuracy and evasion rates +15% / +30% until 4 turns pass. &lt;br /&gt;
|-&lt;br /&gt;
| Youkai Trio || 妖怪三人組 || 1 || Increases friendship bonus with Ichirin and Murasa by +3.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc. Games and Print Works ==&lt;br /&gt;
&lt;br /&gt;
===Rinnosuke Morichika===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Captain || 艦長代理 || 1 || As captain, doubles HP and MP restoration for aboard units. &lt;br /&gt;
|-&lt;br /&gt;
| Careful Steering || 安全運転 || 1 / 40 || Accuracy rate +15% / +20%, damage received -5% / -10%. &lt;br /&gt;
|-&lt;br /&gt;
| Booming Business || 千客万来 || 1 / 35 / 50 || Unit can use items on teams / all allies within a 1- / 2- / 3-square radius. &lt;br /&gt;
|-&lt;br /&gt;
| Inventory Usage: || 在庫利用 || 45 || Unit can use items not equipped by any party member, up to one item per kind. 2 uses per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suika Ibuki===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Missing Power || ミッシングパワー || 1 || Sets Suika&#039;s size to LL, and increases Armor, Attack, and Range for 1 turn. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Sake Bug || 酒虫 || 1 || Increases the number of times command &amp;quot;Ibuki Gourd&amp;quot; can be used +1. &lt;br /&gt;
|-&lt;br /&gt;
| Power of Density || 密の力 || 1 || Increases all weapons&#039; accuracy and critical rate +30%. &lt;br /&gt;
|-&lt;br /&gt;
| Power of Sparsity || 疎の力 || 1 || Increases weapon range by 1 and weapon power by 150.  &lt;br /&gt;
|-&lt;br /&gt;
| Missing Purple Power || ミッシングパープルパワー ||60 || Sets Suika&#039;s size to 3L, and increases Armor, Attack, and Range for 1 turn. 2 uses per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Iku Nagae===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Danger Sense || 危険察知 || 1 / 31 || Unit can perform Support Attacks / Defenses for units at most 2 / 3 squares away. &lt;br /&gt;
|-&lt;br /&gt;
| Personal Generator || 自家発電 || 20 || Changes the &amp;quot;Light Dragon&#039;s Sigh&amp;quot; weapon&#039;s MP cost to 30 and increases its range by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Veils Like Water || 羽衣は水の如く || 1 || For one turn, unit always evades attacks and receives grazing damage, except when defending. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Dragon God&#039;s Strike || 龍神の一撃 || 65 || &amp;quot;Dragonfish Drill&amp;quot; attack +400, range +1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tenshi Hinanawi===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Iron-Wall Maiden || 鉄壁少女 || 1 || Spirit Command &amp;quot;Guard&amp;quot; costs 15 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Sword of Ebullience || 気炎万丈の剣 || 20 || Always performs critical hits if the weapon&#039;s rating for the opponent&#039;s terrain is S or above. &lt;br /&gt;
|-&lt;br /&gt;
| Heavenly Daughter, Earthly God, Human Heart || 天の娘、地の神、人の心 || &#039;&#039;Stage 71&#039;&#039; || Increases the &amp;quot;Sky of Scarlet Perception of All Humankind and Youkai&amp;quot; weapon&#039;s power by 400 and range by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Foolhardy Hermit ||  猪突猛進の仙桃 || 1 || Casts &amp;quot;Assail&amp;quot; on self. 2 uses per stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hatate Himekaidou===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hermit Purple || 隠者の紫 || 1 || A selected enemy will take 10% more damage for a turn. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Thought Explosion || 念流爆破 || 1 || A targeted enemy takes 3000 damage. Cannot be used to shoot down enemies and does not work on enemies with &amp;quot;Special Resistance&amp;quot; ability. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Hatate&#039;s Thoughtography Guide || はたての念写ガイド || 40 || At 120 Power, the unit&#039;s pair&#039;s Evasion is increased by 10%, and Focused movement is increased by 1. &lt;br /&gt;
|-&lt;br /&gt;
| Slow Shutter || スローシャッター || 50 || When in Focused Mode, increase Damage by 7% and Evasion by 13% &lt;br /&gt;
|-&lt;br /&gt;
| Modern-Day Thoughtography Reporter|| 今どきの念写記者 || 65 || Reduces MP costs by 40%. Stacks with MP Save. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunny Milk===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| Reflection || リフレクション || 1 || For 1 turn, allies adjacent to unit are unable to be targeted by enemy units. Also works on units in the pair. Enemies can still counterattack. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Sunny Barrier || サニーバリアー強化 || 14 / 24 / 37 || Ability &amp;quot;Sunny barrier&amp;quot;&#039;s strength is enhanced +500/+1000/+1500. &lt;br /&gt;
|-&lt;br /&gt;
| Sun Fairy || 日の妖精 || 1 || HP regen is boosted by 30% on Day stages. &lt;br /&gt;
|-&lt;br /&gt;
| Three Fairies of Light || 光の三妖精 || 1 / 21 / 38 / 50 || Increases Friendship levels with Star and Luna by +1 / +2 / +3 / +4. &lt;br /&gt;
|-&lt;br /&gt;
|  Shining Sunlight || 輝ける日の光 || 65 || Changes spirit command &amp;quot;Valor&amp;quot; to &amp;quot;Courage&amp;quot; (costs 70 SP). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Luna Child===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| Silence || サイレンス || 1 / 23 / 41 || +15%/+20%/+25% accuracy for Luna and allied units in the 8 squares surrounding Luna. Also affects other unit in the pair.&lt;br /&gt;
|-&lt;br /&gt;
| Moon Fairy || 月の妖精 || 1 || HP Regen is boosted +30% on Night stages. &lt;br /&gt;
|-&lt;br /&gt;
| Three Fairies of Light || 光の三妖精 || 1 / 21 / 38 / 50 || Increases Friendship levels with Star and Sunny by +1 / +2 / +3 / +4. &lt;br /&gt;
|-&lt;br /&gt;
| Silent Moonlight || 静かなる月の光 || 65 || Changes spirit command &amp;quot;Spirit&amp;quot; to &amp;quot;Drive&amp;quot; (costs 45 SP). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Star Sapphire===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| Radar || レーダー || 1 / 24 / 40 || +8%/+12%/+16% accuracy for Star and allied units in the 8 squares surrounding Star. Also affects other unit in the pair.&lt;br /&gt;
|-&lt;br /&gt;
| Star Fairy || 星の妖精 || 1 || HP Regen is boosted by 20%. &lt;br /&gt;
|-&lt;br /&gt;
| Three Fairies of Light || 光の三妖精 || 1 / 21 / 38 / 50 || Increases Friendship levels with Luna and Sunny by +1 / +2 / +3 / +4.  &lt;br /&gt;
|-&lt;br /&gt;
| Pouring Starlight || 降り注ぐ星の光 || 65 || Changes spirit command &amp;quot;Scan&amp;quot; to &amp;quot;Assault&amp;quot; (costs 50 SP). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hieda no Akyuu===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| The Ninth Generation Savant || 九代目のサヴァン || 1 || Spirit Command &amp;quot;Alert&amp;quot; affects both units in the pair.&lt;br /&gt;
|-&lt;br /&gt;
| Youkai Doctor || 妖怪博士 || 1 / ? || In combat against Youkai, increases damage dealt and accuracy/evasion rates by 30% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Gumonji || 求聞持 || 1 || Doubles the effect of Spirit Command &amp;quot;Scan&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| The Pen is Mightier than The Sword || 筆は剣よりも強し || 1 || Grants weapon power +1000 and range +5 to &amp;quot;Brush&amp;quot; weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Watatsuki no Yorihime===&lt;br /&gt;
{|&lt;br /&gt;
! Skill !! Japanese !! Description !! Levels&lt;br /&gt;
|-&lt;br /&gt;
| Ookuninushi || オオクニヌシ || 37 || For 3 turns, restores 25% HP and MP at the start of turn. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Uzume || アメノウズメ || 25 || For 3 turns, doubles the effect of the &amp;quot;Shrine Maiden&amp;quot; skill, and increases weapon range by 2. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Takemikazuchi || タケミカヅチ || 5 || The next attack allows the accuracy rate to exceed 100%, and increases damage depending on extra accuracy. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Amaterasu-oomikami || 天照大神 || 50 || Adds the &amp;quot;Amaterasu-oomikami (MAP)&amp;quot; weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Watatsuki no Toyohime===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wave-Guiding Fan || 波導扇 || 5 || Changes the &amp;quot;Wave-Guiding Fan (MAP)&amp;quot; weapon&#039;s range to infinite. Also changes weapon&#039;s shape. &lt;br /&gt;
|-&lt;br /&gt;
| Power that Connects Seas and Mountains || 海と山を繋ぐ力 || 5 || Within 7 squares, moves any unit (player or enemy) to any spot. Does not work on units with the &amp;quot;Special Resistance&amp;quot; ability. 1 use per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Lunar Peach || 月仙桃 || 35 || Restores 50 SP to both units in the pair. 1 use per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rei&#039;sen===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| All-out Barrage || 全弾発射 || 1 || Next attack consumes all remaining ammunition and increases damage depending on weapon and ammunition count. 2 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Armor-Piercing Rounds || 徹甲弾 || 26 || All weapons penetrate barriers. &lt;br /&gt;
|-&lt;br /&gt;
| Rifle Rounds || ライフル弾 || 10 / 50 || All weapons range +1/+2. &lt;br /&gt;
|-&lt;br /&gt;
| Ammo Refill || 弾薬補給 || 1 || Fully restores MP and ammunition. 2 uses per stage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hisoutensoku===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Machine Power || マシンパワー || 1 || At 130 Power and higher, damage dealt +15%. &lt;br /&gt;
|-&lt;br /&gt;
| Super Alloy Great || 超合金グレート || 1 || Max HP +2000, Armor +250. &lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Fusion Energy || 核融合エネルギー || 1 || Max MP +100. Grants the effect of MP Regen (S). &lt;br /&gt;
|-&lt;br /&gt;
| Mach Scrander || マッハスクランダー || 1 || Changes the unit&#039;s Sky rating to S, and increases movement by 1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classic Games ==&lt;br /&gt;
&lt;br /&gt;
===Mima===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Magic Charge || マジックチャージ || 1 || Grants the effect of MP Regen (S). Unit restores 10% MP at the start of each turn. &lt;br /&gt;
|-&lt;br /&gt;
| Chaotic Venom || カオティックヴェノム || 1 || MP cost of Absolute Magic Barrier set to 0. &lt;br /&gt;
|-&lt;br /&gt;
| Taboo Release || 禁呪解放 || 60 || Doubles the effectiveness of Magician. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elly===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Partition || パーディション || 1 || When adjacent to the target, all attacks are guaranteed to be critical hits &lt;br /&gt;
|-&lt;br /&gt;
| Tile Danmaku || 床弾幕 || 1 || Next attack inflicts &amp;quot;cannot move&amp;quot; status for one turn. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Gatekeeper || 門番 || 1 / 21 / 42 || -15% / -20% / -25% damage taken when support defending. &lt;br /&gt;
|-&lt;br /&gt;
| Unbreakable Heart || 挫けぬ心 || 38 || Cost of Vigor reduced to 15 SP. &lt;br /&gt;
|-&lt;br /&gt;
| Unbreakable Elly || 不屈のエリーちゃん || 50 || At 130 Power, casts Grit at the beginning of each turn. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kurumi===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Vampire || 吸血 || 1 / 15 / 28 / 41 || Recovers health equal to 10% / 20% / 25% / 30% of damage dealt. &lt;br /&gt;
|-&lt;br /&gt;
| Break the Sabbath || ブレイクザサバス || 20 || Next attack inflicts &amp;quot;cannot evade or defend&amp;quot; status for one turn. 3 uses per stage. &lt;br /&gt;
|-&lt;br /&gt;
| Night Owl || 夜の眷属 || 1 || Accuracy and evasion +20% while in night terrain. &lt;br /&gt;
|-&lt;br /&gt;
| Safe Spot || 安地安定 || 31 || 100% accuracy if enemy cannot counterattack, or if making an assist or support attack. &lt;br /&gt;
|-&lt;br /&gt;
| Devil&#039;s Contract || あくまの契約 || 50 || Consumes 50MP of the recipient and gives them Strike and Alert. &lt;br /&gt;
|-&lt;br /&gt;
| Salvation by Faith || 他力本願 || 65 || Reduces the cost of Kurumi&#039;s &amp;quot;Hope&amp;quot; by 15 (to 65). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yuuka Kazami===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bloom || 狂咲 || 5 || At 150 Power, damage dealt +20% &lt;br /&gt;
|-&lt;br /&gt;
| A Flower in Return || 返花 || 5 || Counterattack damage +15% &lt;br /&gt;
|-&lt;br /&gt;
| Aloof Flower || 孤高 || 24 || Doubles the effect of Diligence &lt;br /&gt;
|-&lt;br /&gt;
| Shiver || 戦慄 || 37 || Casts Pressure on all enemies. 1 use per stage &lt;br /&gt;
|-&lt;br /&gt;
| Blossoming Flower || 開花 || &#039;&#039;Stage 76&#039;&#039; || Restores 50% SP upon activating Flowering Declaration &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yumeko===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Tandem Assault || タンデムアサルト || 36 || For the unit&#039;s team, damage dealt +10%, damage received -10%. &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || リジェネレイション || 5 || Casts Vigor up to 2 times per turn when the unit shoots down an enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Demon Slayer || デモンスレイヤー || 36 || For the unit&#039;s team, critical damage +1000. &lt;br /&gt;
|-&lt;br /&gt;
| Kamikaze Maid || カミカゼメイド || 50 || Casts Accel, Triumph, Spirit, Assail, and Snipe for the unit&#039;s team on sortie. &lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 5 || At 130 Power, allows user to Support Attack themself. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shinki===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || 安らぎの心 || 21 || Effect of SP Regen +15. &lt;br /&gt;
|-&lt;br /&gt;
| Prayer Curtain || 祈りのカーテン || 1 || Reduces all damage by 500 for all allies within a 5-square radius. &lt;br /&gt;
|-&lt;br /&gt;
| God&#039;s Embrace || 神の抱擁 || 45 || After battling with generic enemies (except bombs / MAPs), causes the opponent to retreat if it has less than 20% HP, while still obtaining EXP / PP / Points. &lt;br /&gt;
|-&lt;br /&gt;
| Together with Mom || おかあさんと一緒 || 35 || Shinki&#039;s team partner regenerates 25% of their max HP and MP at the beginning of their turn. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Characters ==&lt;br /&gt;
&lt;br /&gt;
===Meeko===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hard Worker || 努力家 || 1 (Meeko Route) || Increases experience gained by +20%. Effect stacks with Gain.&lt;br /&gt;
|-&lt;br /&gt;
| Shepherd ||  羊飼い  || 1/10/25/35/50/65 (NG+) || +1/2/3/4/5/10 to the Sheep Count at the start of the stage.&lt;br /&gt;
|-&lt;br /&gt;
| Meeko Hustle || はりきりメーコ  || 1/30/60 (NG+) || Increased sheep count when destroying enemy units by +0.5/1/1.5.&lt;br /&gt;
|-&lt;br /&gt;
| Comfy Wool || もこもこ ウール  || 1/15/30 (NG+) || Increases &amp;quot;Wool Guard&amp;quot;&#039;s strength by +300/450/600.&lt;br /&gt;
|-&lt;br /&gt;
| Electrifying Universe~ || 電撃宇宙一 || 20 (NG+) || &amp;quot;Thunder Ram&amp;quot;&#039;s power +400 and the range +1.&lt;br /&gt;
|-&lt;br /&gt;
| One Step Beyond the End || 果てより一歩 || 1/25/35 (NG+) || When next to or paired with Makura, increases accuracy, evasion, etc. Effect increases with Level. Also, when paired with Makura, Makura recovers an additional 5SP per turn.&lt;br /&gt;
|-&lt;br /&gt;
| Dreaming Youkai Sheep || 夢見る妖怪羊 || &#039;&#039;After Stage 74b&#039;&#039; || Reduces cost of using Spirit Commands with &amp;quot;Dream&amp;quot; by 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Makura Muwatari===&lt;br /&gt;
{|&lt;br /&gt;
!Skill !! JP !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stray Dreamer || ストレイドリーマー  || 1/30/50 (NG+) || +1/2/3 for the number of times the unique command &amp;quot;Dreamwalk&amp;quot; can been used.&lt;br /&gt;
|-&lt;br /&gt;
| One Step Beyond the End || 果てより一歩  || 1/25/35 (NG+) || When next to or paired with Meeko, increases accuracy, evasion, etc. Effect increases with Level. Also, when paired with Meeko, the amount of increase in the sheep count of Meeko is +0.5.&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || ガーディアン|| 1/15/45 (NG+) || +25%/30%/40% damage dealt when Support Attacking.&lt;br /&gt;
|-&lt;br /&gt;
| Sleep || 眠る || 10 (NG+) || Full recovery of HP, MP, and SP, but incapacitated for 2 turns. After the time has passed, casts Zeal on unit. (1 use per stage)&lt;br /&gt;
|-&lt;br /&gt;
| Dream Eater|| 夢喰い || 20/40 (NG+) || Adds the effect of &amp;quot;SP Get&amp;quot; to the next attack of the pair. Shooting down an enemy restores 10 SP of the pair. (1/2 use per stage)&lt;br /&gt;
|-&lt;br /&gt;
| Dream Again || ドリーム・アゲイン || 60 (NG+) || Restores the number of times Full Power Mode (FPM) has been used on all allies (1 use per stage)&lt;br /&gt;
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[[Category: GSW]]&lt;/div&gt;</summary>
		<author><name>AAAAAAAAA</name></author>
	</entry>
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