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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ADIDA+SRW</id>
	<title>Akurasu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ADIDA+SRW"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/wiki/Special:Contributions/ADIDA_SRW"/>
	<updated>2026-04-24T22:47:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Weapon_List&amp;diff=14629</id>
		<title>Super Robot Wars/OG2nd/Weapon List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Weapon_List&amp;diff=14629"/>
		<updated>2012-12-31T07:45:45Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | W Gauge&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ACC&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CRT&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! 0 X!! 10 X !! 15 X !! Air !! Land !! Water !! Space&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cold Metal Knife || コールドメタルナイフ || 15 || - || - || - || P || - || 2100 || 4600 || 5600 || 1 || +35 || +30 || - || - || - || A || A || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Sword || ビームソード || 20 || - || C || - || P || - || 2200 || 4700 || 5700 || 1 || +30 || +25 || - || - || - || A || A || B || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Neo Plasma Cutter || ネオ・プラズマカッター || 25 || - || - || - || P || - || 2300 || 4500 || 5500 || 1~2 || +25 || +15 || - || 5 || - || A || A || B || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Assault Blade || アサルトブレード || 25 || - || - || - || P || - || 2400 || 4300 || 5300 || 1~2 || +20 || +25 || - || - || - || S || B || B || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Scissors Knife || シザーズナイフ || 20 || - || - || - || P || - || 2500 || 4700 || 5700 || 1 || +10 || +10 || - || - || - || A || S || A || S ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Divine Arm || ディバイン・アーム || 30 || - || - || - || P || - || 2600 || 4500 || 5500 || 1 || +10 || +30 || - || - || - || S || B || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rochesaber || ロシュセイバー || 30 || - || - || - || P || - || 2600 || 4500 || 5500 || 1~2 || +0 || -5 || - || 10 || - || A || S || A || S ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Laser Blade || レーザーブレード || 30 || - || C || - || P || - || 2700 || 4600 || 5600 || 1 || +20 || +30 || - || 5 || - || A || A || C || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Neo Chakram Shooter || ネオ・チャクラムシューター || 50 || - || - || - || - || - || 3200 || 4800 || 5800 || 1~7 || +30 || +15 || - || 15 || - || A || A || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Boost Hammer || ブーストハンマー || 55 || - || - || - || P || - || 3600 || 5500 || 6500 || 1~4 || +40 || +50 || - || 10 || - || A || A || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shishiou Blade || シシオウブレード || 65 || - || - || S || P || - || 4000 || 5600 || 6600 || 1 || +50 || +40 || - || - || - || A || A || A || A || Barrier Piercing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Impact Stake || Ｇ・インパクトステーク || 65 || - || - || - || P || - || 3600 || 5200 || 6200 || 1~3 || +20 || +55 || 6 || - || - || A || A || A || A ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | W Gauge&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ACC&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CRT&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! 0 X!! 10 X !! 15 X !! Air !! Land !! Water !! Space&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|M950 Machinegun || M950マシンガン || 15 || - || - || - || P || - || 2000 || 4200 || 5200 || 1~3 || +25 || +15 || 20 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|G. Revolver || G・リボルヴァー || 15 || - || F || - || P || - || 2200 || 4700 || 5700 || 1~3 || +30 || +30 || 6 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|M13 Shotgun || M13ショットガン || 25 || ALL || W || - || P || - || 2300 || 4200 || 5200 || 2~3 || +35 || +30 || 7 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Mega Beam Rifle || メガ・ビームライフル || 25 || - || F || - || P || B || 2300 || 4500 || 5500 || 2~4 || +20 || +10 || 12 || - || - || A || A || D || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Photon Rifle S || フォトン・ライフルS || 25 || - || F || - || P || - || 2600 || 4500 || 5500 || 1~4 || +30 || +20 || 12 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Photon Rifle || フォトン・ライフル || 30 || - || F || - || - || - || 2700 || 4900 || 5900 || 1~6 || +25 || +10 || 12 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Burst Railgun || バースト・レールガン || 30 || - || - || - || - || - || 2600 || 4500 || 5500 || 2~7 || +20 || +10 || 10 || - || - || A || B || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|G. Railgun || G・レールガン || 30 || - || - || - || - || - || 2700 || 4600 || 5600 || 1~7 || +15 || +10 || 10 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Slash Ripper || スラッシュ・リッパー || 30 || - || - || - || P || - || 2700 || 4600 || 5600 || 1~3 || +10 || +15 || 6 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Hyper Beam Cannon || ハイパー・ビームキャノン || 35 || - || F || - || P || B || 2900 || 4800 || 5800 || 1~4 || +10 || +25 || - || 5 || - || A || A || D || S ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Boosted Rifle || ブーステッド・ライフル || 35 || - || F || - || - || - || 2900 || 4800 || 5800 || 3~7 || +20 || +20 || 7 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Magna Beam Rifle || マグナ・ビームライフル || 35 || - || F || - || - || B || 3000 || 4900 || 5900 || 2~7 || +10 || +30 || 8 || - || - || A || A || D || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|M90 Assault Machinegun || M90アサルトマシンガン || 35 || - || - || - || P || - || 3100 || 5000 || 6000 || 1~4 || +20 || +20 || 15 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Twin Magna Rifle || ツイン・マグナライフル || 35 || - || F || - || P || - || 3100 || 5000 || 6000 || 2~4 || +15 || +10 || 6 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Rectangle Launcher || レクタングル・ランチャー || 40 || - || - || - || - || - || 3100 || 5000 || 6000 || 2~7 || +10 || +5 || 6 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Gun Rapier || ガンレイピア || 45 || ALL || - || - || P || B || 3200 || 5100 || 6100 || 1~3 || +5 || +5 || 8 || - || - || A || A || C || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Reap Slasher || リープ・スラッシャー || 40 || - || - || - || - || - || 3200 || 5100 || 6100 || 3~6 || +5 || -5 || 10 || - || 110 || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Linear Missile Launcher || リニアミサイルランチャー || 45 || ALL || - || - || - || M || 3300 || 5200 || 6200 || 1~6 || +30 || +10 || 10 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Hyper Beam Rifle S || ハイパー・ビームライフルS || 40 || ALL || - || - || - || B || 3400 || 5300 || 6300 || 1~6 || +25 || +25 || 6 || - || - || A || A || D || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Stealth Boomerang || ステルス・ブーメラン || 40 || - || - || - || P || - || 3300 || 5200 || 6200 || 3~5 || +35 || +15 || - || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|MTDM Shooter || MTDMシューター || 30 || - || - || - || - || M || 4100 || 5700 || 6700 || 2~8 || +60 || +20 || 4 || - || 105 || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Graviton Launcher || グラビトン・ランチャー || 65 || ALL || W || - || - || - || 4200 || 5800 || 6800 || 2~8 || +20 || +0 || - || 50 || 120 || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Free Electron Cannon || フリー・エレクトロン・キャノン || 15 || ALL || W || S || - || - || 5000 || 6600 || 7600 || 5~10 || +10 || -15 || - || 90 || 140 || S || S || B || S ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | W Gauge&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | Attribute&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ACC&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CRT&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Air !! Land !! Water !! Space&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Energy Taker || エナジーテイカー || 15 || Ranged || S || - || - || 2100 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || EN Down L2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Energy Drain || エナジードレイン || 15 || Ranged || S || - || - || 2100 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || EN Absorb L2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Spirit Taker || スピリットテイカー || 15 || Ranged || S || - || - || 2100 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || Will Down L1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Mind Blast || マインドブラスト || 35 || Ranged || S || P || - || 2200 || 1~4 || +50 || +0 || 2 || - || - || A || A || A || A || Cannot Use Spirit Commands&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Energy Taker + || エナジーテイカー+ || 15 || Ranged || S || - || - || 2400 || 1~5 || +40 || +10 || 2 || - || - || A || A || A || A || EN Down L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Weapon Breaker || ウェポンブレイカー || 20 || Ranged || S || - || - || 2400 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || Attack Down L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Spider Net || スパイダーネット || 30 || Ranged || S || P || - || 2400 || 1~4 || +50 || +0 || 2 || - || - || A || A || A || A || Movement Down&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Chaff Grenade || スパイダーネット || 30 || Ranged || S || - || - || 2500 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || Accuracy Down L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Repair Device || 修理装置 || 5 || Repair || - || P || - || - || 1 || - || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Resupply Device || 補給装置 || 5 || Resupply || - || - || - || - || 1 || - || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrade Costs==&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Spirit_Commands&amp;diff=14628</id>
		<title>Super Robot Wars/OG2nd/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Spirit_Commands&amp;diff=14628"/>
		<updated>2012-12-31T06:31:20Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SP Commands&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Note: Some pilots may have the following as a Twin Command.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Valor (Hotblood) || 熱血 || Self || Next attack deals double damage.&lt;br /&gt;
|-&lt;br /&gt;
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Focus (Concentrate)  || 集中 || Self || For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Strike (Surehit) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.&lt;br /&gt;
|-&lt;br /&gt;
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.&lt;br /&gt;
|-&lt;br /&gt;
| Accel (Accelerate) || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Guts (Guts(L)) || ド根性 || Self || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || 1 Ally || Recovers 2000 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Faith (Friendship) || 友情 || 1 Ally/ Twin Unit || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Renew (Resupply) || 補給 || 1 Unit || Recover all EN and Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit (Yell) || 気合 || Self || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse (Encourage)|| 激励 || 1 Ally || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target&#039;s HP is reduced to 10 instead. Only works when the enemy&#039;s Skill stat is lower than the attacker&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Fury (Direct Hit)|| 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)&lt;br /&gt;
|-&lt;br /&gt;
| Scan || 偵察 || 1 Enemy/ Twin || View an enemy&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Use Accelerate, Valor, Flash, Strike, Yell, Luck and Effort at once.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || 1 Ally/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Gain (Effort) || 努力 || Self/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || 1 Ally/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Sense (Instinct) || 直感 || Self || Use Strike &amp;amp; Flash at once.&lt;br /&gt;
|-&lt;br /&gt;
| Enable (Move Again) || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Assail (Assault) || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || Self || Increase attack power of next attack by 150%.&lt;br /&gt;
|-&lt;br /&gt;
| Exhaust || 脱力 || 1 Enemy || -10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Hope || 期待 || 1 Ally || Recover 50 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal (Awaken) || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| Drive (Vigor) || 気迫 || Self || +30 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer || 祈り || 1 Ally || Remove bad status effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twin Only Commands&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Note: For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s).  It takes full cost of the command SP on BOTH members.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || ALL Ally units || Recover 50% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse(L) || 大激励 || ALL Ally units || +5 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Training || 修行 || Self Twin || Receive double PP after the unit&#039;s next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Confusion || かく乱 || All enemy units || For one turn, accuracy of all enemies is halved.&lt;br /&gt;
|-&lt;br /&gt;
| Violent Assault || 強襲 || Self Twin || Grants the effects of Accel, Assault, and Direct Hit.&lt;br /&gt;
|-&lt;br /&gt;
| Continuous Attack || 連撃 || Self Twin || If the next attack destroys its target, this unit will be able to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Alignment || 同調 || Self Twin || For the duration of the map, each stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sympathy will set both stats to 200 for both pilots)&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Spirit || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance.&lt;br /&gt;
|-&lt;br /&gt;
| Belief || 信念 || Self Twin || For 1 turn the user&#039;s squad takes 1/4th damage and is immune to status effects.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Spirit_Commands&amp;diff=14627</id>
		<title>Super Robot Wars/OG2nd/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Spirit_Commands&amp;diff=14627"/>
		<updated>2012-12-31T06:26:10Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SP Commands&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Note: Some pilots may have the following as a Twin Command.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Valor (Hotblood) || 熱血 || Self || Next attack deals double damage.&lt;br /&gt;
|-&lt;br /&gt;
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Focus (Concentrate)  || 集中 || Self || For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Strike (Surehit) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.&lt;br /&gt;
|-&lt;br /&gt;
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.&lt;br /&gt;
|-&lt;br /&gt;
| Accel (Accelerate) || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Guts (Guts(L)) || ド根性 || Self || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || 1 Ally || Recovers 2000 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Faith (Friendship) || 友情 || 1 Ally/ Twin Unit || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Renew (Resupply) || 補給 || 1 Unit || Recover all EN and Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit (Yell) || 気合 || Self || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse (Encourage)|| 激励 || 1 Ally || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target&#039;s HP is reduced to 10 instead. Only works when the enemy&#039;s Skill stat is lower than the attacker&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Fury (Direct Hit)|| 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)&lt;br /&gt;
|-&lt;br /&gt;
| Scan || 偵察 || 1 Enemy/ Twin || View an enemy&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Use Accelerate, Valor, Flash, Strike, Yell, Luck and Effort at once.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || 1 Ally/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Gain (Effort) || 努力 || Self/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || 1 Ally/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Sense (Instinct) || 直感 || Self || Use Strike &amp;amp; Flash at once.&lt;br /&gt;
|-&lt;br /&gt;
| Enable (Move Again) || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Assail (Assault) || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || Self || Increase attack power of next attack by 150%.&lt;br /&gt;
|-&lt;br /&gt;
| Exhaust || 脱力 || 1 Enemy || -10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Hope || 期待 || 1 Ally || Recover 50 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal (Awaken) || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| Drive (Vigor) || 気迫 || Self || +30 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer || 祈り || 1 Ally || Remove bad status effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twin Only Commands&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Note: For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s).  It takes full cost of the command SP on BOTH members.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || ALL Ally units || Recover 50% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse(L) || 大激励 || ALL Ally units || +5 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Training || 修行 || Self Twin || Receive double PP after the unit&#039;s next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Confusion || かく乱 || All enemy units || Decrease to-hit chances.&lt;br /&gt;
|-&lt;br /&gt;
| Violent Assault || 強襲 || Self Twin || Grants the effects of Accel, Assault, and Direct Hit.&lt;br /&gt;
|-&lt;br /&gt;
| Continuous Attack || 連撃 || Self Twin || If the next attack destroys its target, this unit will be able to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Alignment || 同調 || Self Twin || For the duration of the map, each stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sympathy will set both stats to 200 for both pilots)&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Spirit || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance.&lt;br /&gt;
|-&lt;br /&gt;
| Belief || 信念 || Self Twin || For 1 turn the user&#039;s squad takes 1/4th damage and is immune to status effects.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Pilot_Skills&amp;diff=14611</id>
		<title>Super Robot Wars/OG2nd/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Pilot_Skills&amp;diff=14611"/>
		<updated>2012-12-30T06:48:22Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: /* Purchasable Pilot Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Unique Pilot Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Leadership || 統率 || Skill needed to use Maximum Break&lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || Increases offensive power by 20% when the pilot&#039;s Will is more then 130 &lt;br /&gt;
|-&lt;br /&gt;
| In Fight || インファイト || Increases unit movement range and damage dealt by melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Gun Fight || ガンファイト || Increases the range and damage dealt by ranged weapons.&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recover 10 Spirit Points every turn. &lt;br /&gt;
|-&lt;br /&gt;
| Commander || 指揮官 || Increases nearby ally&#039;s Hit/Evade stats &lt;br /&gt;
|-&lt;br /&gt;
| Lucky || ラッキー || On activation Hit/Evade/Critical Rate become 100%.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || Receives 20% more credit when destroying enemy units.&lt;br /&gt;
|-&lt;br /&gt;
| Genius  || 天才 || +20 to Hit/Evade/Critical Hit Rates stats.&lt;br /&gt;
|-&lt;br /&gt;
| Foresight || 予知 || When pilot&#039;s morale is 130 or more, +30 final evade during enemy phase.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Power || 念動力 || Increased hit and dodge rates. Improves with each level up to level 9. &lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Increased hit, dodge, and critical hit rates. Improves with each level up to level 9. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Purchasable Pilot Skills&#039;&#039;&#039;==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Initial PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 100 || Allows the pilot to provide offensive support to an adjacent ally. Each level allows an additional support attack in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 200 || Allows the pilot to provide offensive support for themselves if SKL (技量) stat is 20 more than enemies&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 100 || Allows the pilot to provide defensive support to an adjacent ally. Each level allows an additional support defense in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| Revenge || リベンジ || 300 || Increases damage dealt by counterattacks by 20%&lt;br /&gt;
|-&lt;br /&gt;
| Mental (Focus) || 集中力 || 350 || Reduces the SP cost for Spirit Commands to 80%&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || ＳＰアップ || 60 || Increases a pilot&#039;s maximum Spirit Points (+6 to MAX SP)&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 100 || Will+5 at beginning of stage&lt;br /&gt;
|-&lt;br /&gt;
| Morale || 戦意高揚 || 100 || Will+2 every turn &lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Evade) || 気力+&amp;lt;ruby&amp;gt;(回避)&amp;lt;/ruby&amp;gt; || 80 || Will+1 when unit evades attack &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Hit) || 気力+&amp;lt;ruby&amp;gt;(命中)&amp;lt;/ruby&amp;gt; || 80 || Will+1 when unit hits enemy &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Damaged) || 気力+&amp;lt;ruby&amp;gt;(ダメージ)&amp;lt;/ruby&amp;gt; || 80 || Will+2 when unit is damaged by enemy &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Destroyed) || 気力+&amp;lt;ruby&amp;gt;(撃破)&amp;lt;/ruby&amp;gt; || 100 || Will+1 when enemy is destroyed &lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 250 || Break Will Limit (MAX = 170) &lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20 || Allows the pilot to attack first when targeted by the enemy. When Counter activates, the unit will not receive a damage bonus from Revenge. &lt;br /&gt;
|-&lt;br /&gt;
| Continuous Attack || 連続攻撃 || 140 || Increases number of enemies targeted with a combo attack by 1 &lt;br /&gt;
|-&lt;br /&gt;
| Cooperative Attack || 連携攻撃 || 250 || When doing a support attack, the attack will deal 100% damage. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Focused Attack || 集束攻撃 || 250 || When attacking an enemy in a different Twin position from you (attacking a Main unit as a Sub, or attacking a Sub unit as a Main), the damage penalty is reduced by 20%. &lt;br /&gt;
|-&lt;br /&gt;
| EN Save || Eセーブ || 200 || Reduces EN costs by 30%. &lt;br /&gt;
|-&lt;br /&gt;
| Ammo Save || Bセーブ || 200 || Increases weapon ammo by 50%. &lt;br /&gt;
|-&lt;br /&gt;
| EXP UP ||  EXPアップ || 180 || 1.2 times EXP gain.&lt;br /&gt;
|-&lt;br /&gt;
| Learning || ラーニング || 150 || when in team as sub, same exp and PP gain as main. &lt;br /&gt;
|-&lt;br /&gt;
| Hit&amp;amp;Away || ヒット＆&amp;lt;ruby&amp;gt;アウェイ&amp;lt;/ruby&amp;gt; || 200 || Enables movement after attacking &lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || 修理技能 || 100 || When Repair command is used, the HP regenerated will be 1.2 times the normal amount. &lt;br /&gt;
|-&lt;br /&gt;
| Resupply || 補給技能 || 180 || Allows the pilot to replenish other units after moving. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切リ || 150 || +10 to Dodge &amp;amp; Hit when Will is 130 or above&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 150 || Take 80% Damage when Will is more then 130 &lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20 || When HP is low, Hit/Evade/Crit/Armor stats will be raised &lt;br /&gt;
|-&lt;br /&gt;
| Continuous Action || 連続行動 || 380 || At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a kill. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot&#039;s Will to 120, Continuous Action will activate.) &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Menu_Translations&amp;diff=14427</id>
		<title>Super Robot Wars/OG2nd/Menu Translations</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Menu_Translations&amp;diff=14427"/>
		<updated>2012-12-17T07:19:12Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: /* System Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;System Menu&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Page 1===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;1. BGM After Battle:&amp;lt;/b&amp;gt; [Continue playing BGM from battle] [Return to map BGM]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;2. BGM During Battle:&amp;lt;/b&amp;gt; [Pilot] [Unit] [General]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;3. Pilot/Unit BGM selection:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Go into sub menu&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A) Page 1 = Pilots&amp;lt;/b&amp;gt;&lt;br /&gt;
*Set all pilots to their default BGM&lt;br /&gt;
*(Choose pilot) --&amp;gt; Select the song for that pilot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;B) Page 2 = Units&amp;lt;/b&amp;gt;&lt;br /&gt;
*Set all units to their default BGM&lt;br /&gt;
*(Choose unit) --&amp;gt; Select the song for that unit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4. General BGM selection:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Go into sub menu&lt;br /&gt;
*Select the song that plays for general play&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;5. Quick Command Assignment &amp;lt;tt&amp;gt;(Assign /\ = Triangle and [ ] = Square to be shortcuts to open windows or to execute actions)&amp;lt;/tt&amp;gt;:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When cursor is on the map&amp;lt;br&amp;gt;&lt;br /&gt;
/\ [End phase] [Search] [Unit list] [Save] [Increase cursor speed &amp;lt;tt&amp;gt;(When held down)&amp;lt;/tt&amp;gt;] [Toggle ally/foe color display] [Toggle morale display] [Toggle twin unit display] [None]&amp;lt;br&amp;gt;&lt;br /&gt;
[ ] (Same as above)&lt;br /&gt;
&lt;br /&gt;
*When cursor is on a unit&amp;lt;br&amp;gt;&lt;br /&gt;
/\ [Transform unit] [Show status window] [Show spirit menu] [Show attribute menu] [Toggle main unit when twinned] [None]&amp;lt;br&amp;gt;&lt;br /&gt;
[ ] (Same as above)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;6. Auto Attack Selection:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Go into sub menu&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;From left to right&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Aggressively (Will only dodge/block when there&#039;s a chance unit will be destroyed)&lt;br /&gt;
*Efficiently (If the unit has a chance of destroying the enemy, if the enemy is lower level, then dodge/block)&lt;br /&gt;
*Balanced (Counterattack in a balanced way)&lt;br /&gt;
*Don&#039;t Counterattack (Always dodge/block)&lt;br /&gt;
*Cautiously (Counterattack without taking damage as best the unit can)&lt;br /&gt;
*Preserve EN/Ammo (Counterattack in a balanced way while preserving EN/Ammo)&lt;br /&gt;
*Manual (Allow the player to counterattack)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;7. Initial Setting For Battle Animation:&amp;lt;/b&amp;gt; [On] [Off]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;8. Initial Setting For Support Defense:&amp;lt;/b&amp;gt; [Always support defend] [Never support defend]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;9. Grid Display:&amp;lt;/b&amp;gt; [On] [Off]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;10. Screen Rotation:&amp;lt;/b&amp;gt; [Rotate camera only in 90 degree angles] [Free camera rotation]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Page 2===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;11. Cursor Movement:&amp;lt;/b&amp;gt; [Move along the map grid] [Move up/down/left/right based on the screen orientation]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;12. Ally/Foe Color Display:&amp;lt;/b&amp;gt; [Off] [On and off in intervals] [On]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;13. Morale Display:&amp;lt;/b&amp;gt; [On] [Off]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;14. Unit Movement Speed &amp;lt;tt&amp;gt;(On map)&amp;lt;/tt&amp;gt;:&amp;lt;/b&amp;gt; [Slow] [Fast]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;15. Cursor Jump &amp;lt;tt&amp;gt;(When toggling between units with L/R buttons)&amp;lt;/tt&amp;gt;:&amp;lt;/b&amp;gt; [Cursor slides across map] [Cursor jumps directly to unit]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;16. BGM Volume:&amp;lt;/b&amp;gt; [Min to Max]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;17. Sort Save &amp;lt;tt&amp;gt;(At the menu where you sort your pilots/mechs, do you want it to save the way you sorted it (On) or reset every time (Off)?)&amp;lt;/tt&amp;gt;:&amp;lt;/b&amp;gt; [On] [Off]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&amp;lt;b&amp;gt;Twin Grouping Menu&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Press Start to open sub menu&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Auto Grouping&lt;br /&gt;
* Basic Ordering (default groups based on the game)&lt;br /&gt;
* Balance Ordering (groups created &amp;amp; balanced based on level / movement / movement type)&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Group Sort&lt;br /&gt;
* Move the upward pointing green arrow to the group you want to move, press O (circle) to select a group, then move cursor to location you want to insert then O again&lt;br /&gt;
* Press [ ] (square) to toggle the selection mode, move the split arrow pointing down to the group you want to swap with, press O to select the group, then move cursor to the group you want to swap locations with and press O again&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Push Forward&lt;br /&gt;
(used when you have gaps in your group list to push all units to the front of the list)&lt;br /&gt;
* Select units with [ ] (or R2 + [ ] to select all your units) that you do NOT want to have re-ordered, then press O, then press O again (Yes / No) to push all units to the earliest possible numbering&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Group Breakup&lt;br /&gt;
(used when you want to break up your groups)&lt;br /&gt;
* Select units with [ ] (or R2 + [ ] to select all your units) that you want to break up, then press O, then press O again (Yes / No) to break up the selected units&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Back to Original State&lt;br /&gt;
(used when you want all your groups back to the state they were in before you went into the Group Menu)&lt;br /&gt;
* Press O (Yes) or X (No)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&amp;lt;b&amp;gt;Quick Reload&amp;lt;/b&amp;gt;==&lt;br /&gt;
Press Start + Select + L1 + R1 + L2 + R2 to do a soft reset of the game.&lt;br /&gt;
If you hold onto Select after the above button presses, you&#039;ll automatically load your last &amp;quot;continue&amp;quot; save file.&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Menu_Translations&amp;diff=14426</id>
		<title>Super Robot Wars/OG2nd/Menu Translations</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Menu_Translations&amp;diff=14426"/>
		<updated>2012-12-17T07:03:49Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: Created page with &amp;quot;==&amp;lt;b&amp;gt;System Menu&amp;lt;/b&amp;gt;==  ===Page 1=== &amp;lt;br&amp;gt;  &amp;lt;b&amp;gt;1. BGM After Battle:&amp;lt;/b&amp;gt; [Continue playing BGM from battle] [Return to map BGM]  &amp;lt;b&amp;gt;2. BGM During Battle:&amp;lt;/b&amp;gt; [Pilot] [Unit] [Gen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;System Menu&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Page 1===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;1. BGM After Battle:&amp;lt;/b&amp;gt; [Continue playing BGM from battle] [Return to map BGM]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;2. BGM During Battle:&amp;lt;/b&amp;gt; [Pilot] [Unit] [General]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;3. Pilot/Unit BGM selection:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Go into sub menu&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A) Page 1 = Pilots&amp;lt;/b&amp;gt;&lt;br /&gt;
*Set all pilots to their default BGM&lt;br /&gt;
*(Choose pilot) --&amp;gt; Select the song for that pilot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;B) Page 2 = Units&amp;lt;/b&amp;gt;&lt;br /&gt;
*Set all units to their default BGM&lt;br /&gt;
*(Choose unit) --&amp;gt; Select the song for that unit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4. General BGM selection:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Go into sub menu&lt;br /&gt;
*Select the song that plays for general play&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;5. Quick Command Assignment &amp;lt;tt&amp;gt;(Assign /\ = Triangle and [ ] = Square to be shortcuts to open windows or to execute actions)&amp;lt;/tt&amp;gt;:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When cursor is on the map&amp;lt;br&amp;gt;&lt;br /&gt;
/\ [End phase] [Search] [Unit list] [Save] [Increase cursor speed &amp;lt;tt&amp;gt;(When held down)&amp;lt;/tt&amp;gt;] [Toggle ally/foe color display] [Toggle morale display] [Toggle twin unit display] [None]&amp;lt;br&amp;gt;&lt;br /&gt;
[ ] (Same as above)&lt;br /&gt;
&lt;br /&gt;
*When cursor is on a unit&amp;lt;br&amp;gt;&lt;br /&gt;
/\ [Transform unit] [Show status window] [Show spirit menu] [Show attribute menu] [Toggle main unit when twinned] [None]&amp;lt;br&amp;gt;&lt;br /&gt;
[ ] (Same as above)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;6. Auto Attack Selection:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Go into sub menu&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;From left to right&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Aggressively (Will only dodge/block when there&#039;s a chance unit will be destroyed)&lt;br /&gt;
*Efficiently (If the unit has a chance of destroying the enemy, if the enemy is lower level, then dodge/block)&lt;br /&gt;
*Balanced (Counterattack in a balanced way)&lt;br /&gt;
*Don&#039;t Counterattack (Always dodge/block)&lt;br /&gt;
*Cautiously (Counterattack without taking damage as best the unit can)&lt;br /&gt;
*Preserve EN/Ammo (Counterattack in a balanced way while preserving EN/Ammo)&lt;br /&gt;
*Manual (Allow the player to counterattack)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;7. Initial Setting For Battle Animation:&amp;lt;/b&amp;gt; [On] [Off]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;8. Initial Setting For Support Defense:&amp;lt;/b&amp;gt; [Always support defend] [Never support defend]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;9. Grid Display:&amp;lt;/b&amp;gt; [On] [Off]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;10. Screen Rotation:&amp;lt;/b&amp;gt; [Rotate camera only in 90 degree angles] [Free camera rotation]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Page 2===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;11. Cursor Movement:&amp;lt;/b&amp;gt; [Move along the map grid] [Move up/down/left/right based on the screen orientation]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;12. Ally/Foe Color Display:&amp;lt;/b&amp;gt; [Off] [On and off in intervals] [On]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;13. Morale Display:&amp;lt;/b&amp;gt; [On] [Off]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;14. Unit Movement Speed &amp;lt;tt&amp;gt;(On map)&amp;lt;/tt&amp;gt;:&amp;lt;/b&amp;gt; [Slow] [Fast]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;15. Cursor Jump &amp;lt;tt&amp;gt;(When toggling between units with L/R buttons)&amp;lt;/tt&amp;gt;:&amp;lt;/b&amp;gt; [Cursor slides across map] [Cursor jumps directly to unit]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;16. BGM Volume:&amp;lt;/b&amp;gt; [Min to Max]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;17. Sort Save &amp;lt;tt&amp;gt;(At the menu where you sort your pilots/mechs, do you want it to save the way you sorted it (On) or reset every time (Off)?)&amp;lt;/tt&amp;gt;:&amp;lt;/b&amp;gt; [On] [Off]&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Team_Attacks&amp;diff=8819</id>
		<title>Super Robot Wars/Z2/Team Attacks</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Team_Attacks&amp;diff=8819"/>
		<updated>2011-05-06T12:15:53Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Team Attacks&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Attack Name !! Units Required !! Will required !! Range !! EN&lt;br /&gt;
|-&lt;br /&gt;
| GN Arms|| Ptolemaios + Gundam Exia || 130 || MAP (1-2-2-1) || 50&lt;br /&gt;
|-&lt;br /&gt;
| GN Arms|| Ptolemaios + Gundam Dynames || 130 || MAP (1-2-2-1) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Cannonball Attack || Gurren + Lagann || 120 || 1-6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| W (Double) Brat Attack || Trider G7 + Zambot 3 || 115 || 1-3 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unbeatable Combination || Trider G7 + Daitarn 3 + Zambot 3 || 140 || 1-2 || 80&lt;br /&gt;
|-&lt;br /&gt;
| Combination Assault || Infinite Justice Gundam + Strike Freedom Gundam || 130 || 1-4 || 60&lt;br /&gt;
|-&lt;br /&gt;
| Giga Drill Breaker Dai-Gurren Dan Special || Dai-Gurren + Gurren-Lagann || 140 || 1-3 || 90&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Info_Dump&amp;diff=8776</id>
		<title>Super Robot Wars/Z2/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Info_Dump&amp;diff=8776"/>
		<updated>2011-04-27T22:49:36Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic info dump to be sorted.&lt;br /&gt;
&lt;br /&gt;
== Site issues ==&lt;br /&gt;
&lt;br /&gt;
== Secret stuff? ==&lt;br /&gt;
&lt;br /&gt;
Its possible to get a Haro from the last Gundam 00 Stage. I didn&#039;t get one last time. Could be related to Gundam Dynames&#039; total upgrade or Lockon&#039;s kill count.&lt;br /&gt;
&lt;br /&gt;
== Japanese Wikia: == &lt;br /&gt;
&lt;br /&gt;
http://www44.atwiki.jp/srwz2nd/&lt;br /&gt;
&lt;br /&gt;
http://suparoboz2.wiki.fc2.com/&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Parts&amp;diff=8716</id>
		<title>Super Robot Wars/Z2/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Parts&amp;diff=8716"/>
		<updated>2011-04-25T03:18:51Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in previous games, Upgrade Parts are items you pick up from shooting down enemies, or just from completing certain stages. You can equip them to any unit you like, but any given unit will have between 2 and 4 slots to use for items. Usually, more powerful units will have only 2 parts slots.&lt;br /&gt;
&lt;br /&gt;
=Upgrade Parts=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Part !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| バーニアユニット || Vernier Unit || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| ハイバーニアユニット || Hi-Vernier Unit || Movement +2&lt;br /&gt;
|-&lt;br /&gt;
| 補助ISC || Assisting ISC || Movement +1, Mobility +5&lt;br /&gt;
|-&lt;br /&gt;
| マッスルシリンダー  || Muscle Cylinder || Mobility +10&lt;br /&gt;
|-&lt;br /&gt;
| ヂヂリウムチップ || Jijirium Chip || Mobility +20&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| 精密照準レンズ || Precision Firing Lens || Weapon Hit Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| クエント製センサー || Quent-built Sensor || Weapon Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| スナイパーキット || Sniper Kit || Critical Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| 高性能レーダー || High-Spec Radar || Weapon Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 脊髄反応コネクタ  || Spinal Cord Response Connector || Weapon Hit Rate +20, Weapon Range +1&lt;br /&gt;
|-&lt;br /&gt;
| ハロ || Haro || Movement +2, Mobility +25, Weapon Hit Rate +25, Weapon Range +1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Eカーボンアーマー || E Carbon Armor || HP +500, Armor +100&lt;br /&gt;
|-&lt;br /&gt;
| ガンダニュウムアーマー || Gundanium Armor || HP +1000, Armor +150&lt;br /&gt;
|-&lt;br /&gt;
| 超合金Z || Super Alloy Z || HP +1200, Armor +250, 10% EN Regen&lt;br /&gt;
|-&lt;br /&gt;
| ユグドラシルドライブ || Yggdrasil Drive || Maximum EN +150&lt;br /&gt;
|-&lt;br /&gt;
| 電力受信アンテナ || Energy Reception Antenna || Grants 10% EN Regen.&lt;br /&gt;
|-&lt;br /&gt;
| オートリペアマシン || Auto-Repair Machine || Grants 10% HP Regen.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| バリア・フィールド || Barrier Field || Grants a 1000 damage barrier. Costs 5 EN per activation.&lt;br /&gt;
|-&lt;br /&gt;
| ハイパージャマー || Hyper Jammer || Adds special ability: Double Image. 30% chance, when Will is 130 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 勇者の印 || Mark of the Brave || Mobility +25, Weapon Hit Rate +25, Weapon Crit Rate +25, Armor +200&lt;br /&gt;
|-&lt;br /&gt;
| 鋼の魂 || Soul of Steel || Mobility +30, Weapon Hit Rate +30, Weapon Crit Rate +30, Armor +250&lt;br /&gt;
|-&lt;br /&gt;
| DMユニット || DM Unit || Accuracy +10, Mobility +10&lt;br /&gt;
|-&lt;br /&gt;
| DMアーマー || DM Armour || +100 Armour, 10% HP Regen on Player Phase&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| DMレーダー || DM Radar || Critical Rate +20, Weapons Range +1.&lt;br /&gt;
|-&lt;br /&gt;
| DMアダプター || DM Adapter || Movement +1, all weapon terrain rankings set to A.&lt;br /&gt;
|-&lt;br /&gt;
| DMアダプターS || DM Adapter S || Movement +2, all weapon terrain rankings set to S.&lt;br /&gt;
|-&lt;br /&gt;
| フライトモジュール || Flight Module || Enables flight. Changes unit/weapons&#039; Air performance to S&lt;br /&gt;
|-&lt;br /&gt;
| スラスターモジュール || Thruster Module || Changes unit/weapons&#039; Space performance to S&lt;br /&gt;
|-&lt;br /&gt;
| ランドモジュール || Land Module || Enhances ground movement, Changes unit/weapons&#039; Ground performance to S&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| スクリューモジュール || Screw Module || Enhances underwater movement, changes unit/weapons&#039; Water performance to S&lt;br /&gt;
|-&lt;br /&gt;
| A-アダブター || A-Adapter || Changes unit/weapons&#039; performance to A for all terrains &lt;br /&gt;
|-&lt;br /&gt;
| S-アダブター || S-Adapter || Changes unit/weapons&#039; performance to S for all terrains &lt;br /&gt;
|-&lt;br /&gt;
| プロペラントタンク || Propellant Tank　|| Replenishes all EN; expendable&lt;br /&gt;
|-&lt;br /&gt;
| カートリッジ || Cartridge || Replenishes all Ammo; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| リペアキット || Repair Kit || Replenishes all HP; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| スーパーリペアキット || Super Repair Kit || Replenishes all HP, EN, ammo; one user per stage.&lt;br /&gt;
|-&lt;br /&gt;
| 郁絵のおやつ  || Ikue&#039;s Snack || Replenishes 20 Spirit Points; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| ブタモグラのステーキ  || Pigmole Steak || Replenishes 40 Spirit Points; one user per stage.&lt;br /&gt;
|-&lt;br /&gt;
| 娘娘名物まぐろマン  || Nyan Nyan&#039;s Famous Tuna Buns || Replenishes all Spirit Points; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| アドレナリンアンプル  || Adrenaline Ampoule || Starting morale +5.&lt;br /&gt;
|-&lt;br /&gt;
| サイキックリアクター  || Psychic Reactor || Starting morale +10.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| カミナのサングラス   || Kamina&#039;s Glasses || Starting morale +20.&lt;br /&gt;
|-&lt;br /&gt;
| Fボンバーのディスク   || Fire Bomber CD || From the second turn, morale increases by +3 per Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| シェリルのディスク    || Sheryl Nome CD || SP Regen, 10 per Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| ランカのディスク  || Ranka Lee CD || Main pilot&#039;s PP Gain doubles.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Team_Attacks&amp;diff=8682</id>
		<title>Super Robot Wars/Z2/Team Attacks</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Team_Attacks&amp;diff=8682"/>
		<updated>2011-04-23T06:42:37Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Team Attacks&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Attack Name !! Units Required !! Will required !! Range !! EN&lt;br /&gt;
|-&lt;br /&gt;
| GN Arms|| Ptolemaios + Gundam Exia || 130 || MAP (1-2-2-1) || ???&lt;br /&gt;
|-&lt;br /&gt;
| GN Arms|| Ptolemaios + Gundam Dynames || 130 || MAP (1-2-2-1) || ???&lt;br /&gt;
|-&lt;br /&gt;
| Cannonball Attack || Gurren + Lagann || 120 || 1-6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| W (Double) Brat Attack || Trider G7 + Zambot 3 || 115 || 1-3 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unbeatable Combination || Trider G7 + Daitarn 3 + Zambot 3 || ??? || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Combination Assault || Infinite Justice Gundam + Strike Freedom Gundam || 130 || 1-4 || 60&lt;br /&gt;
|-&lt;br /&gt;
| Giga Drill Breaker Dai-Gurren Dan Special || Dai-Gurren + Gurren-Lagann || 140 || ??? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Team_Attacks&amp;diff=8681</id>
		<title>Super Robot Wars/Z2/Team Attacks</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Team_Attacks&amp;diff=8681"/>
		<updated>2011-04-22T23:43:17Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Team Attacks&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Attack Name !! Units Required !! Will required !! Range !! EN&lt;br /&gt;
|-&lt;br /&gt;
| GN Arms|| Ptolemaios + Gundam Exia || 130 || MAP (1-2-2-1) || ???&lt;br /&gt;
|-&lt;br /&gt;
| GN Arms|| Ptolemaios + Gundam Dynames || 130 || MAP (1-2-2-1) || ???&lt;br /&gt;
|-&lt;br /&gt;
| Cannonball Attack || Gurren + Lagann || 120 || 1-6 || ???&lt;br /&gt;
|-&lt;br /&gt;
| W (Double) Brat Attack || Trider G7 + Zambot 3 || ??? || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Unbeatable Combination || Trider G7 + Daitarn 3 + Zambot 3 || ??? || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Combination Assault || Infinite Justice Gundam + Strike Freedom Gundam || 130 || 1-4 || 60&lt;br /&gt;
|-&lt;br /&gt;
| Giga Drill Breaker Dai-Gurren Dan Special || Dai-Gurren + Gurren-Lagann || 140 || ??? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Mech_Abilities&amp;diff=8663</id>
		<title>Super Robot Wars/Z2/Mech Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Mech_Abilities&amp;diff=8663"/>
		<updated>2011-04-21T20:33:42Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mech Abilities ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| I Field || Iフィールド || Beam attacks do 1000 less damage. Costs 10 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| Photon Mat || フォトンマット || Received damage is reduced by 1000 plus 100 times pilot&#039;s Oversense level. Activates at 110 Will, consumes 5 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| GN Field || GNフィールド || Cancels Damage below 2000. Consumes 10 EN on use. ???&lt;br /&gt;
|-&lt;br /&gt;
| Radiation Wave Surger || 輻射波動 || Reduces damage by 1500. Activates at 110 Will, consumes 10 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| VPS Armor || VPS装甲 || Non-beam attacks do 2000 less damage. Consumes 10 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Equipment || 修理装置 || Can repair some HP to self and adjacent units. (Available after movement)&lt;br /&gt;
|-&lt;br /&gt;
| Supply Equipment ||補給装置 || Can fully restore EN to self and adjacent units. (Not available after movement)&lt;br /&gt;
|-&lt;br /&gt;
| Sword Equipped || 剣装備 || Chance to negate melee and missile attacks. (requires Blocking skill)&lt;br /&gt;
|-&lt;br /&gt;
| Shield Equipped || 盾装備 || Chance to halve damage from attacks. (requires Blocking skill)&lt;br /&gt;
|-&lt;br /&gt;
| Transform || 変形 || Transform into alternate form.&lt;br /&gt;
|-&lt;br /&gt;
| Super Beast God Combination || 超獣合神 || At 130 Will, permits transformation into Dancougar Nova.&lt;br /&gt;
|-&lt;br /&gt;
| Six God Combination || 六神合体 || At 130 Will, permits transformation into Godmars.&lt;br /&gt;
|-&lt;br /&gt;
| Getter Vision || ゲッタービジョン || At 130 Will, unit may spontaneously avoid enemy attack. (50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Jammer || ハイパージャマー || At 130 Will, unit may spontaneously avoid enemy attack. (30% chance)&lt;br /&gt;
|- &lt;br /&gt;
| Jamming Function || ジャミング機能 || Allied units within 2 squares range will gain Accuracy +10 and Evasion +10.&lt;br /&gt;
|-&lt;br /&gt;
| Overskill || オーバースキル || Different for each unit. See Special Systems for a full explanation.&lt;br /&gt;
|-&lt;br /&gt;
| Psychoframe || サイコフレーム || Increases weapon ranges. Activates at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
| Biosensor || バイオセンサー || Increases weapon ranges. Activates at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
| Unstable Operation || 機関暴走 || After 5 turns, Dancougar Nova will revert to Nova Eagle. Furthermore, transformation to Dancougar Nova will be disabled for the remainder of the scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Proton Bomb || 反陽子爆弾 || Destruction of this unit results in an instant Game Over.&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Management || 操縦者交代 || Using the special command option swaps main and sub pilots.&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power Activation || 螺旋力発動 || Unit gains HP Regen (Small) and higher Will reduces damage taken.&lt;br /&gt;
|-&lt;br /&gt;
| Element System || エレメントシステム || At 130 Will, if any of the sub-pilots&#039; stats are higher than the main pilot&#039;s, the main pilot will use the sub-pilot&#039;s value instead of his or her own.&lt;br /&gt;
|-&lt;br /&gt;
| KLF || KLF || Air movement does not consume EN.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Defense || 対精神攻撃 || P-type (pilot-affecting) status effects are nullified.&lt;br /&gt;
|-&lt;br /&gt;
| HP Regen (small) || HP回復(小) || Unit regains 10% of its max HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
| EN Regen (small) || EN回復(小) || Unit regains 10% of its max EN every turn.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Menu_Translation&amp;diff=8621</id>
		<title>Super Robot Wars/Z2/Menu Translation</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Menu_Translation&amp;diff=8621"/>
		<updated>2011-04-19T23:46:09Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pilot statistics ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Statistic !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee || 格闘 || Increases melee damage.&lt;br /&gt;
|-&lt;br /&gt;
| Range || 射撃 || Increases ranged damage.&lt;br /&gt;
|-&lt;br /&gt;
| Maneuvering/Skill || 技量 || Affects special abilities&#039; effectiveness and activation, critical rates.&lt;br /&gt;
|-&lt;br /&gt;
| Defence || 防御 || Reduces damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Evade || 回避 || Reduces chances of being hit.&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || 命中 || Increases chances of successful hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Intermission Menu ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Pilot List || Mecha List || Search&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Training || Mecha Upgrades || Options&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Switching || Unit Parts || Save&lt;br /&gt;
|-&lt;br /&gt;
| Sub Orders || Equipment Part Swapping || Load&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== System Menu ==&lt;br /&gt;
&lt;br /&gt;
1. BGM: (BGM continues after battle) (BGM goes back to field music after battle)&lt;br /&gt;
&lt;br /&gt;
2. BGM2: (Turn on universal song) (Turn off universal song)&lt;br /&gt;
&lt;br /&gt;
3. BGM Settings:&lt;br /&gt;
(Submenu)&lt;br /&gt;
&lt;br /&gt;
1st option resets to all default BGM&#039;s&lt;br /&gt;
&lt;br /&gt;
2nd option is what sets the universal song for BGM2 when it&#039;s on&lt;br /&gt;
&lt;br /&gt;
4. Quick Command:&lt;br /&gt;
(Submenu) - Basically the top half are shortcuts for when you press the square button on the field and the bottom half are shortcuts for when you press the button on a unit.&lt;br /&gt;
&lt;br /&gt;
Top Half - End Phase, Pilot/Mech Seishin and Skills Menu, General Pilot/Mech Menu, Quicksave, No Command&lt;br /&gt;
&lt;br /&gt;
Bottom Half - Transform Unit, Seishin Menu, Pilot/Mech Data, No Command&lt;br /&gt;
&lt;br /&gt;
5. Unit Speed (How fast a unit on the map moves): (Slow) (Normal) (Fast)&lt;br /&gt;
&lt;br /&gt;
6. Unit Display: (Default colors) (Your team is blue and enemy is red on map)&lt;br /&gt;
&lt;br /&gt;
7. Cursor Jump (When toggling between units with L/R buttons): (Cursor slides across map) (Cursor jumps directly to unit)&lt;br /&gt;
&lt;br /&gt;
8. Map Grid: On or Off&lt;br /&gt;
&lt;br /&gt;
9. Sort Save: Basically when you go to the menu where you sort your Pilots/Mechs, do you want it to save the way you sorted it (On) or have it reset every time (Off)&lt;br /&gt;
&lt;br /&gt;
10. Support Defend: (Automatically assigns support defender) (Off)&lt;br /&gt;
&lt;br /&gt;
11. Use Install Data (Need to install first from main menu): On or Off&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Secrets&amp;diff=8620</id>
		<title>Super Robot Wars/Z2/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Secrets&amp;diff=8620"/>
		<updated>2011-04-19T23:08:33Z</updated>

		<summary type="html">&lt;p&gt;ADIDA SRW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Secret Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Marguerite (Stage 49) ===&lt;br /&gt;
&lt;br /&gt;
Defeat Marguerite with Crow every time Marguerite appears&lt;br /&gt;
&lt;br /&gt;
Defeat Dimensional Beast MD with Crow&lt;br /&gt;
&lt;br /&gt;
Convince with Crow on stage 42. She will join on Stage 49.&lt;br /&gt;
&lt;br /&gt;
== Secret Units ==&lt;br /&gt;
&lt;br /&gt;
=== ISS Scopedog (Stage 39) ===&lt;br /&gt;
&lt;br /&gt;
Chirico must defeat Reman and Ypsilon in Stage 39&lt;br /&gt;
&lt;br /&gt;
Chirico must have 70+ kills by Stage 39&lt;br /&gt;
&lt;br /&gt;
In the first half of Stage 39 &#039;&#039;each&#039;&#039; member of the Barcoff Squad &#039;&#039;must&#039;&#039; get at least 1 kill.&lt;br /&gt;
&lt;br /&gt;
=== Tornado Pack (Stage 45) ===&lt;br /&gt;
&lt;br /&gt;
(unsure)&lt;br /&gt;
&lt;br /&gt;
Alto must have 70+ kills by stage 45&lt;br /&gt;
&lt;br /&gt;
The choice between Ranka or Sheryl doesn&#039;t matter&lt;br /&gt;
&lt;br /&gt;
== Secret Items ==&lt;br /&gt;
&lt;br /&gt;
=== Auto Repair Machine ===&lt;br /&gt;
&lt;br /&gt;
On stage 13, put Crow onto the square at the bottom right of the Radar station in the top right of the map. Mail&#039;s father (From SRW Z1) will give you an Auto-Repair Machine part, granting 10% HP Regen.&lt;br /&gt;
&lt;br /&gt;
=== Super Repair Kit ===&lt;br /&gt;
&lt;br /&gt;
On stage 30, move 6 squares up, 13 squares right from the bottom left corner of the screen, cannot retrieve this item when Crow is in the Axio (アクシオ).&lt;br /&gt;
&lt;br /&gt;
=== Super Alloy Z ===&lt;br /&gt;
&lt;br /&gt;
On stage 41, move Kouji to the Kabuto House (兜家), will receive Super Alloy Z after the conversation at Ankokuji (Black Temple 暗黒寺)&lt;/div&gt;</summary>
		<author><name>ADIDA SRW</name></author>
	</entry>
</feed>