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	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-24T17:50:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5712</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
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		<updated>2008-09-09T21:25:35Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the highest rating/level the skill can become, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nicol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jean (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesna (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nicol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jean (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nicol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jean (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Waltfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || [&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (9), HyoRyuu (9), EnRyuu (9), FuuRyuu (9), RaiRyuu (9), ChouRyuuJin (9), GekiRyuuJin (9), GenRyuuJin (9), KyouRyuuJin (9), Volfogg (9), Big Volfogg (9), Mic C (9), Mic B (9), J (9), KouRyuu (9), AnRyuu (9), TenRyuuJin (9).&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (6 - when acting as subpilot, skill becomes a Spirit Command), Bless (8), Aria (7), Mihiro (Part 2) (5), Applicant (9);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (8), Wu Fei (8);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (7), Cagalli (6), Murrue (5), Yzak (6);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (8), Mina (8), Ed (8), Morgan (8), Prayer (7), Canard (6);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (Can learn to Lv 5 in Part 1 (Scenarios 1-27), and to Lv 8 in Part 2 (Scenarios 28-End)), Gai (7), Ryoko (5), Saburouta (5), Genichirou (8), Tsukumo (8);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (8), Orgun (Earth-made) (8), Youko (6);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (9), Noir (6), Aki (5), Rapier (7), Aki (Tekkaman) (8), Hiver (6), Sommer (6), Vesna (6), Dead (8), Balzac (6), Evil (9);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (8), Bonta-kun (8), Mao (6), Kurz (5), Tessa (4), Clouseau (7), Seina (7), McCarran (7), Mass-Production Bonta-kun (8);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (8), Hayato (6), Benkei (7); [&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (8), Tetsuya (7), Sayaka (4), Jun (4), Boss (5), Lori (4);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (8), HyoRyuu (7), EnRyuu (7), FuuRyuu(7), RaiRyuu (7), ChouRyuujin (7), GekiRyuuJin (7), GenRyuuJin (7), KyouRyuuJin (7), J (8), KouRyuu (7), AnRyuu (7), TenRyuuJin (7);[&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (8).&lt;br /&gt;
|-&lt;br /&gt;
| Infight|| [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Applicant (9).&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Applicant (9).&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (2), Bless (3), Applicant (4);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo (2), Trowa (2), Wu Fei (2), Zechs (2), Noin (3);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (2), Cagalli (3), Murrue (3), Lacus (3), Athrun (2), Dearka (3), Yzak (3), Miguel (3), Nicol (3);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Elijah (2), Mina (2), Jean (2), Shiho (2), Ed (2), Morgan (2), Mihail (2), Prayer (2), Canard (2);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Gai (2), Ryoko (3), Izumi (2), Akatsuki (2), Saburouta (3), Genichirou (2), Tsukumo (2);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (1), Youko (3);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (3), Aki (2), Rapier (2), Aki (Tekkaman) (2), Sommer (2), Vesna (2), Dead (2), Balzac (3);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Kurz (2), Clouseau (2), Seina (2), McCarran (2), Mass-Production Bonta-kun (1);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (3), Jun (2), Boss (3), Lori (3);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (3), RaiRyuu (3), ChouRyuuJin (2), GekiRyuuJin (2), GenRyuuJin (2), KyouRyuuJin (2), Volfogg (2), Big Volfogg (2), KouRyuu (3), TenRyuuJin (2).&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (2), Shihomi (3), Applicant (4);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa (2), Quattre (2), Zechs (2), Noin (3);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Miguel (3), Nicol (3);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Professor (3), Elijah (2), Jean (2), Shiho (2);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Gai (2), Hikaru (3), Akatsuki (2), Yurika (3), Ruri (3), Saburouta (3), Genichirou (2), Tsukumo (2), Lapis (3);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (1);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (3), Aki (2), Rapier (2), Aki (Tekkaman) (2), Hiver (2), Sommer (2), Balzac (Only learned in Part 2 (Scenarios 28-End) up to Lv 3);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Seina (2), McCarran (2), Mass-Production Bonta-kun (1);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Benkei (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (3), Jun (2), Boss (3), Lori (3);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (3), FuuRyuu (3), ChouRyuuJin (2), GekiRyuuJin (2), GenRyuuJin (2), KyouRyuuJin (2), Mic C (3), Mic B (3), AnRyuu (3), TenRyuuJin (2).&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Noin (2);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (1), Cagalli (2), Miguel (1);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Elijah (2), Jean (1), Shiho (1);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akatsuki (2), Saburouta (2);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (2);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (2), Balzac (2);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Kurz (2), Seina (2), McCarran (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (2), Jun (2), Boss (2), Lori (2);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (1), EnRyuu (1), FuuRyuu (1), RaiRyuu (1), Volfogg (1), Mic C (1), Mic B (1), KouRyuu (1), AnRyuu (1).&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5711</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5711"/>
		<updated>2008-09-09T21:02:39Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the highest rating/level the skill can become, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nicol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesna (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nicol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nicol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Waltfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || [&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (9), HyoRyuu (9), EnRyuu (9), FuuRyuu (9), RaiRyuu (9), ChouRyuuJin (9), GekiRyuuJin (9), GenRyuuJin (9), KyouRyuuJin (9), Volfogg (9), Big Volfogg (9), Mic C (9), Mic B (9), J (9), KouRyuu (9), AnRyuu (9), TenRyuuJin (9).&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (6 - when acting as subpilot, skill becomes a Spirit Command), Bless (8), Aria (7), Mihiro (Part 2) (5), Applicant (9);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (8), Wu Fei (8);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (7), Cagalli (6), Murrue (5), Yzak (6);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (8), Mina (8), Ed (8), Morgan (8), Prayer (7), Canard (6);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (Can learn to Lv 5 in Part 1 (Scenarios 1-27), and to Lv 8 in Part 2 (Scenarios 28-End)), Gai (7), Ryoko (5), Saburouta (5), Genichirou (8), Tsukumo (8);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (8), Orgun (Earth-made) (8), Youko (6);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (9), Noir (6), Aki (5), Rapier (7), Aki (Tekkaman) (8), Hiver (6), Sommer (6), Vesna (6), Dead (8), Balzac (6), Evil (9);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (8), Bonta-kun (8), Mao (6), Kurz (5), Tessa (4), Clouseau (7), Seina (7), McCarran (7), Mass-Production Bonta-kun (8);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (8), Hayato (6), Benkei (7); [&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (8), Tetsuya (7), Sayaka (4), Jun (4), Boss (5), Lori (4);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (8), HyoRyuu (7), EnRyuu (7), FuuRyuu(7), RaiRyuu (7), ChouRyuujin (7), GekiRyuuJin (7), GenRyuuJin (7), KyouRyuuJin (7), J (8), KouRyuu (7), AnRyuu (7), TenRyuuJin (7);[&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (8).&lt;br /&gt;
|-&lt;br /&gt;
| Infight|| [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Applicant (9).&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Applicant (9).&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (2), Bless (3), Applicant (4);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo (2), Trowa (2), Wu Fei (2), Zechs (2), Noin (3);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (2), Cagalli (3), Murrue (3), Lacus (3), Athrun (2), Dearka (3), Yzak (3), Miguel (3), Nicol (3);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Elijah (2), Mina (2), Jan (2), Shiho (2), Ed (2), Morgan (2), Mihail (2), Prayer (2), Canard (2);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Gai (2), Ryoko (3), Izumi (2), Akatsuki (2), Saburouta (3), Genichirou (2), Tsukumo (2);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (1), Youko (3);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (3), Aki (2), Rapier (2), Aki (Tekkaman) (2), Sommer (2), Vesna (2), Dead (2), Balzac (3);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Kurz (2), Clouseau (2), Seina (2), McCarran (2), Mass-Production Bonta-kun (1);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (3), Jun (2), Boss (3), Lori (3);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (3), RaiRyuu (3), ChouRyuuJin (2), GekiRyuuJin (2), GenRyuuJin (2), KyouRyuuJin (2), Volfogg (2), Big Volfogg (2), KouRyuu (3), TenRyuuJin (2).&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (2), Shihomi (3), Applicant (4);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa (2), Quattre (2), Zechs (2), Noin (3);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Miguel (3), Nicol (3);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Professor (3), Elijah (2), Jan (2), Shiho (2);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Gai (2), Hikaru (3), Akatsuki (2), Yurika (3), Ruri (3), Saburouta (3), Genichirou (2), Tsukumo (2), Lapis (3);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (1);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (3), Aki (2), Rapier (2), Aki (Tekkaman) (2), Hiver (2), Sommer (2), Balzac (Only learned in Part 2 (Scenarios 28-End) up to Lv 3);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Seina (2), McCarran (2), Mass-Production Bonta-kun (1);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Benkei (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (3), Jun (2), Boss (3), Lori (3);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (3), FuuRyuu (3), ChouRyuuJin (2), GekiRyuuJin (2), GenRyuuJin (2), KyouRyuuJin (2), Mic C (3), Mic B (3), AnRyuu (3), TenRyuuJin (2).&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Noin (2);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (1), Cagalli (2), Miguel (1);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Elijah (2), Jan (1), Shiho (1);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akatsuki (2), Saburouta (2);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (2);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (2), Balzac (2);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Kurz (2), Seina (2), McCarran (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (2), Jun (2), Boss (2), Lori (2);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (1), EnRyuu (1), FuuRyuu (1), RaiRyuu (1), Volfogg (1), Mic C (1), Mic B (1), KouRyuu (1), AnRyuu (1).&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5710</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5710"/>
		<updated>2008-09-09T20:36:21Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the highest rating/level the skill can become, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nicol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesna (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nicol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nicol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || [&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (9), HyoRyuu (9), EnRyuu (9), FuuRyuu (9), RaiRyuu (9), ChouRyuuJin (9), GekiRyuuJin (9), GenRyuuJin (9), KyouRyuuJin (9), Volfogg (9), Big Volfogg (9), Mic C (9), Mic B (9), J (9), KouRyuu (9), AnRyuu (9), TenRyuuJin (9).&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (6 - when acting as subpilot, skill becomes a Spirit Command), Bless (8), Aria (7), Mihiro (Part 2) (5), Applicant (9);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (8), Wu Fei (8);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (7), Cagalli (6), Murrue (5), Yzak (6);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (8), Mina (8), Ed (8), Morgan (8), Prayer (7), Canard (6);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (Can learn to Lv 5 in Part 1 (Scenarios 1-27), and to Lv 8 in Part 2 (Scenarios 28-End)), Gai (7), Ryoko (5), Saburouta (5), Genichirou (8), Tsukumo (8);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (8), Orgun (Earth-made) (8), Youko (6);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (9), Noir (6), Aki (5), Rapier (7), Aki (Tekkaman) (8), Hiver (6), Sommer (6), Vesna (6), Dead (8), Balzac (6), Evil (9);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (8), Bonta-kun (8), Mao (6), Kurz (5), Tessa (4), Clouseau (7), Seina (7), McCarran (7), Mass-Production Bonta-kun (8);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (8), Hayato (6), Benkei (7); [&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (8), Tetsuya (7), Sayaka (4), Jun (4), Boss (5), Lori (4);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (8), HyoRyuu (7), EnRyuu (7), FuuRyuu(7), RaiRyuu (7), ChouRyuujin (7), GekiRyuuJin (7), GenRyuuJin (7), KyouRyuuJin (7), J (8), KouRyuu (7), AnRyuu (7), TenRyuuJin (7);[&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (8).&lt;br /&gt;
|-&lt;br /&gt;
| Infight|| [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Applicant (9).&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Applicant (9).&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (2), Bless (3), Applicant (4);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo (2), Trowa (2), Wu Fei (2), Zechs (2), Noin (3);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (2), Cagalli (3), Murrue (3), Lacus (3), Athrun (2), Dearka (3), Yzak (3), Miguel (3), Nicol (3);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Elijah (2), Mina (2), Jan (2), Shiho (2), Ed (2), Morgan (2), Mihail (2), Prayer (2), Canard (2);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Gai (2), Ryoko (3), Izumi (2), Akatsuki (2), Saburouta (3), Genichirou (2), Tsukumo (2);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (1), Youko (3);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (3), Aki (2), Rapier (2), Aki (Tekkaman) (2), Sommer (2), Vesna (2), Dead (2), Balzac (3);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Kurz (2), Clouseau (2), Seina (2), McCarran (2), Mass-Production Bonta-kun (1);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (3), Jun (2), Boss (3), Lori (3);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (3), RaiRyuu (3), ChouRyuuJin (2), GekiRyuuJin (2), GenRyuuJin (2), KyouRyuuJin (2), Volfogg (2), Big Volfogg (2), KouRyuu (3), TenRyuuJin (2).&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (2), Shihomi (3), Applicant (4);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa (2), Quattre (2), Zechs (2), Noin (3);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Miguel (3), Nicol (3);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Professor (3), Elijah (2), Jan (2), Shiho (2);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Gai (2), Hikaru (3), Akatsuki (2), Yurika (3), Ruri (3), Saburouta (3), Genichirou (2), Tsukumo (2), Lapis (3);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (1);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (3), Aki (2), Rapier (2), Aki (Tekkaman) (2), Hiver (2), Sommer (2), Balzac (Only learned in Part 2 (Scenarios 28-End) up to Lv 3);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Seina (2), McCarran (2), Mass-Production Bonta-kun (1);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Benkei (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (3), Jun (2), Boss (3), Lori (3);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (3), FuuRyuu (3), ChouRyuuJin (2), GekiRyuuJin (2), GenRyuuJin (2), KyouRyuuJin (2), Mic C (3), Mic B (3), AnRyuu (3), TenRyuuJin (2).&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Noin (2);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (1), Cagalli (2), Miguel (1);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Elijah (2), Jan (1), Shiho (1);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akatsuki (2), Saburouta (2);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (2);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (2), Balzac (2);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Kurz (2), Seina (2), McCarran (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (2), Jun (2), Boss (2), Lori (2);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (1), EnRyuu (1), FuuRyuu (1), RaiRyuu (1), Volfogg (1), Mic C (1), Mic B (1), KouRyuu (1), AnRyuu (1).&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5709</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5709"/>
		<updated>2008-09-09T17:05:26Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the highest rating/level the skill can become, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nicol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesna (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nicol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nicol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || [&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (9), HyoRyuu (9), EnRyuu (9), FuuRyuu (9), RaiRyuu (9), ChouRyuuJin (9), GekiRyuuJin (9), GenRyuuJin (9), KyouRyuuJin (9), Volfogg (9), Big Volfogg (9), Mic C (9), Mic B (9), J (9), KouRyuu (9), AnRyuu (9), TenRyuuJin (9).&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (6 - when acting as subpilot, skill becomes a Spirit Command), Bless (8), Aria (7), Mihiro (Part 2) (5), Applicant (9);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (8), Wu Fei (8);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (7), Cagalli (6), Murrue (5), Yzak (6);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (8), Mina (8), Ed (8), Morgan (8), Prayer (7), Canard (6);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (Can learn to Lv 5 in Part 1 (Scenarios 1-27), and to Lv 8 in Part 2 (Scenarios 28-End)), Gai (7), Ryoko (5), Saburouta (5), Genichirou (8), Tsukumo (8);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (8), Orgun (Earth-made) (8), Youko (6);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (9), Noir (6), Aki (5), Rapier (7), Aki (Tekkaman) (8), Hiver (6), Sommer (6), Vesna (6), Dead (8), Balzac (6), Evil (9);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (8), Bonta-kun (8), Mao (6), Kurz (5), Tessa (4), Clouseau (7), Seina (7), McCarran (7), Mass-Production Bonta-kun (8);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (8), Hayato (6), Benkei (7); [&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (8), Tetsuya (7), Sayaka (4), Jun (4), Boss (5), Lori (4);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (8), HyoRyuu (7), EnRyuu (7), FuuRyuu(7), RaiRyuu (7), ChouRyuujin (7), GekiRyuuJin (7), GenRyuuJin (7), KyouRyuuJin (7), J (8), KouRyuu (7), AnRyuu (7), TenRyuuJin (7);[&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (8).&lt;br /&gt;
|-&lt;br /&gt;
| Infight|| [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Applicant (9).&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Applicant (9).&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (2), Bless (3), Applicant (4);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo (2), Trowa (2), Wu Fei (2), Zechs (2), Noin (3);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (2), Cagalli (3), Murrue (3), Lacus (3), Athrun (2), Dearka (3), Yzak (3), Miguel (3), Nicol (3);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Elijah (2), Mina (2), Jan (2), Shiho (2), Ed (2), Morgan (2), Mihail (2), Prayer (2), Canard (2);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Gai (2), Ryoko (3), Izumi (2), Akatsuki (2), Saburouta (3), Genichirou (2), Tsukumo (2);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (1), Youko (3);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (3), Aki (2), Rapier (2), Aki (Tekkaman) (2), Sommer (2), Vesna (2), Dead (2), Balzac (3);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Kurz (2), Clouseau (2), Seina (2), McCarran (2), Mass-Production Bonta-kun (1);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (3), Jun (2), Boss (3), Lori (3);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (3), RaiRyuu (3), ChouRyuuJin (2), GekiRyuuJin (2), GenRyuuJin (2), KyouRyuuJin (2), Volfogg (2), Big Volfogg (2), KouRyuu (3), TenRyuuJin (2).&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (2), Shihomi (3), Applicant (4);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa (2), Quattre (2), Zechs (2), Noin (3);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Miguel (3), Nicol (3);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Professor (3), Elijah (2), Jan (2), Shiho (2);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Gai (2), Hikaru (3), Akatsuki (2), Yurika (3), Ruri (3), Saburouta (3), Genichirou (2), Tsukumo (2), Lapis (3);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (1);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (3), Aki (2), Rapier (2), Aki (Tekkaman) (2), Hiver (2), Sommer (2), Balzac (Only learned in Part 2 (Scenarios 28-End up to Lv 3);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Seina (2), McCarran (2), Mass-Production Bonta-kun (1);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Benkei (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (3), Jun (2), Boss (3), Lori (3);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (3), FuuRyuu (3), ChouRyuuJin (2), GekiRyuuJin (2), GenRyuuJin (2), KyouRyuuJin (2), Mic C (3), Mic B (3), AnRyuu (3), TenRyuuJin (2).&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Noin (2);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (1), Cagalli (2), Miguel (1);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Elijah (2), Jan (1), Shiho (1);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akatsuki (2), Saburouta (2);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (2);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (2), Balzac (2);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Kurz (2), Seina (2), McCarran (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (2), Jun (2), Boss (2), Lori (2);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (1), EnRyuu (1), FuuRyuu (1), RaiRyuu (1), Volfogg (1), Mic C (1), Mic B (1), KouRyuu (1), AnRyuu (1).&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5708</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5708"/>
		<updated>2008-09-09T16:57:43Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the highest rating/level the skill can become, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nicol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesna (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nicol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nicol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || [&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (9), HyoRyuu (9), EnRyuu (9), FuuRyuu (9), RaiRyuu (9), ChouRyuuJin (9), GekiRyuuJin (9), GenRyuuJin (9), KyouRyuuJin (9), Volfogg (9), Big Volfogg (9), Mic C (9), Mic B (9), J (9), KouRyuu (9), AnRyuu (9), TenRyuuJin (9).&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (6 - when acting as subpilot, skill becomes a Spirit Command), Bless (8), Aria (7), Mihiro (Part 2) (5), Applicant (9);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (8), Wu Fei (8);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (7), Cagalli (6), Murrue (5), Yzak (6);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (8), Mina (8), Ed (8), Morgan (8), Prayer (7), Canard (6);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (Can learn to Lv 5 in Part 1 (Scenarios 1-27), and to Lv 8 in Part 2 (Scenarios 28-End)), Gai (7), Ryoko (5), Saburouta (5), Genichirou (8), Tsukumo (8);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (8), Orgun (Earth-made) (8), Youko (6);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (9), Noir (6), Aki (5), Rapier (7), Aki (Tekkaman) (8), Hiver (6), Sommer (6), Vesna (6), Dead (8), Balzac (6), Evil (9);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (8), Bonta-kun (8), Mao (6), Kurz (5), Tessa (4), Clouseau (7), Seina (7), McCarran (7), Mass-Production Bonta-kun (8);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (8), Hayato (6), Benkei (7); [&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (8), Tetsuya (7), Sayaka (4), Jun (4), Boss (5), Lori (4);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (8), HyoRyuu (7), EnRyuu (7), FuuRyuu(7), RaiRyuu (7), ChouRyuujin (7), GekiRyuuJin (7), GenRyuuJin (7), KyouRyuuJin (7), J (8), KouRyuu (7), AnRyuu (7), TenRyuuJin (7);[&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (8).&lt;br /&gt;
|-&lt;br /&gt;
| Infight|| [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Applicant (9).&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Applicant (9).&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (2), Bless (3), Applicant (4);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo (2), Trowa (2), Wu Fei (2), Zechs (2), Noin (3);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (2), Cagalli (3), Murrue (3), Lacus (3), Athrun (2), Dearka (3), Yzak (3), Miguel (3), Nicol (3);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Elijah (2), Mina (2), Jan (2), Shiho (2), Ed (2), Morgan (2), Mihail (2), Prayer (2), Canard (2);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Gai (2), Ryoko (3), Izumi (2), Akatsuki (2), Saburouta (3), Genichirou (2), Tsukumo (2);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (1), Youko (3);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (3), Aki (2), Rapier (2), Aki (Tekkaman) (2), Sommer (2), Vesna (2), Dead (2), Balzac (3);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Kurz (2), Clouseau (2), Seina (2), McCarran (2), Mass-Production Bonta-kun (1);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (3), Jun (2), Boss (3), Lori (3);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (3), RaiRyuu (3), ChouRyuuJin (2), GekiRyuuJin (2), GenRyuuJin (2), KyouRyuuJin (2), Volfogg (2), Big Volfogg (2), KouRyuu (3), TenRyuuJin (2).&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (2), Shihomi (3), Applicant (4);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa (2), Quattre (2), Zechs (2), Noin (3);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Miguel (3), Nicol (3);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Professor (3), Elijah (2), Jan (2), Shiho (2);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Gai (2), Hikaru (3), Akatsuki (2), Yurika (3), Ruri (3), Saburouta (3), Genichirou (2), Tsukumo (2), Lapis (3);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (1);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (3), Aki (2), Rapier (2), Aki (Tekkaman) (2), Hiver (2), Sommer (2), Balzac (Only learned in Part 2 (Scenarios 28-End up to Lv 3);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Seina (2), McCarran (2), Mass-Production Bonta-kun (1);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Benkei (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (3), Jun (2), Boss (3), Lori (3);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (3), FuuRyuu (3), ChouRyuuJin (2), GekiRyuuJin (2), GenRyuuJin (2), KyouRyuuJin (2), Mic C (3), Mic B (3), AnRyuu (3), TenRyuuJin (2).&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5707</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5707"/>
		<updated>2008-09-09T16:35:23Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the highest rating/level the skill can become, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nicol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesna (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nicol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nicol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || [&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (9), HyoRyuu (9), EnRyuu (9), FuuRyuu (9), RaiRyuu (9), ChouRyuuJin (9), GekiRyuuJin (9), GenRyuuJin (9), KyouRyuuJin (9), Volfogg (9), Big Volfogg (9), Mic C (9), Mic B (9), J (9), KouRyuu (9), AnRyuu (9), TenRyuuJin (9).&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (6 - when acting as subpilot, skill becomes a Spirit Command), Bless (8), Aria (7), Mihiro (Part 2) (5), Applicant (9);[&amp;lt;i&amp;gt; Gundam W&amp;lt;/i&amp;gt;] Heero (8), Wu Fei (8);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (7), Cagalli (6), Murrue (5), Yzak (6);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (8), Mina (8), Ed (8), Morgan (8), Prayer (7), Canard (6);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (Can learn to Lv 5 in Part 1 (Scenarios 1-27), and to Lv 8 in Part 2 (Scenarios 28-End)), Gai (7), Ryoko (5), Sabrouta (5), Genichirou (8), Tsukumo (8);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (8), Orgun (Earth-made) (8), Youko (6);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (9), Noir (6), Aki (5), Rapier (7), Aki (Tekkaman) (8), Hiver (6), Sommer (6), Vesna (6), Dead (8), Balzac (6), Evil (9);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (8), Bonta-kun (8), Mao (6), Kurz (5), Tessa (4), Clouseau (7), Seina (7), McCarran (7), Mass-Production Bonta-kun (8);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (8), Hayato (6), Benkei (7); [&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (8), Tetsuya (7), Sayaka (4), Jun (4), Boss (5), Lori (4);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (8), HyoRyuu (7), EnRyuu (7), FuuRyuu(7), RaiRyuu (7), ChouRyuujin (7), GekiRyuuJin (7), GenRyuuJin (7), KyouRyuuJin (7), J (8), KouRyuu (7), AnRyuu (7), TenRyuuJin (7);[&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (8).&lt;br /&gt;
|-&lt;br /&gt;
| Infight|| [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Applicant (9).&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Applicant (9).&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (2), Bless (3), Applicant (4);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo (2), Trowa (2), Wu Fei (2), Zechs (2), Noin (3);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (2), Cagalli (3), Murrue (3), Lacus (3), Athrun (2), Dearka (3), Yzak (3), Miguel (3), Nicol (3);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Elijah (2), Mina (2), Jan (2), Shiho (2), Ed (2), Morgan (2), Mihail (2), Prayer (2), Canard (2);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Gai (2), Ryoko (3), Izumi (2), Akatsuki (2), Sabrouta (3), Genichirou (2), Tsukumo (2);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (1), Youko (3);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (3), Aki (2), Rapier (2), Aki (Tekkaman) (2), Sommer (2), Vesna (2), Dead (2), Balzac (3);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Kurz (2), Clouseau (2), Seina (2), McCarran (2), Mass-Production Bonta-kun (1);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (3), Jun (2), Boss (3), Lori (3);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (3), RaiRyuu (3), ChouRyuuJin (2), GekiRyuuJin (2), GenRyuuJin (2), KyouRyuuJin (2), Volfogg (2), Big Volfogg (2), KouRyuu (3), TenRyuuJin (2).&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5706</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5706"/>
		<updated>2008-09-09T16:32:29Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the highest rating/level the skill can become, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nicol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesna (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nicol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nicol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nicol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || [&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (9), HyoRyuu (9), EnRyuu (9), FuuRyuu (9), RaiRyuu (9), ChouRyuuJin (9), GekiRyuuJin (9), GenRyuuJin (9), KyouRyuuJin (9), Volfogg (9), Big Volfogg (9), Mic C (9), Mic B (9), J (9), KouRyuu (9), AnRyuu (9), TenRyuuJin (9).&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (6 - when acting as subpilot, skill becomes a Spirit Command), Bless (8), Aria (7), Mihiro (Part 2) (5), Applicant (9);[&amp;lt;i&amp;gt; Gundam W&amp;lt;/i&amp;gt;] Heero (8), Wu Fei (8);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (7), Cagalli (6), Murrue (5), Yzak (6);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (8), Mina (8), Ed (8), Morgan (8), Prayer (7), Canard (6);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (Can learn to Lv 5 in Part 1 (Scenarios 1-27), and to Lv 8 in Part 2 (Scenarios 28-End)), Gai (7), Ryoko (5), Sabrouta (5), Genichirou (8), Tsukumo (8);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (8), Orgun (Earth-made) (8), Youko (6);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (9), Noir (6), Aki (5), Rapier (7), Aki (Tekkaman) (8), Hiver (6), Sommer (6), Vesna (6), Dead (8), Balzac (6), Evil (9);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (8), Bonta-kun (8), Mao (6), Kurz (5), Tessa (4), Clouseau (7), Seina (7), McCarran (7), Mass-Production Bonta-kun (8);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (8), Hayato (6), Benkei (7); [&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (8), Tetsuya (7), Sayaka (4), Jun (4), Boss (5), Lori (4);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (8), HyoRyuu (7), EnRyuu (7), FuuRyuu(7), RaiRyuu (7), ChouRyuujin (7), GekiRyuuJin (7), GenRyuuJin (7), KyouRyuuJin (7), J (8), KouRyuu (7), AnRyuu (7), TenRyuuJin (7);[&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (8).&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (2), Bless (3), Applicant (4);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo (2), Trowa (2), Wu Fei (2), Zechs (2), Noin (3);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (2), Cagalli (3), Murrue (3), Lacus (3), Athrun (2), Dearka (3), Yzak (3), Miguel (3), Nicol (3);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Elijah (2), Mina (2), Jan (2), Shiho (2), Ed (2), Morgan (2), Mihail (2), Prayer (2), Canard (2);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Gai (2), Ryoko (3), Izumi (2), Akatsuki (2), Sabrouta (3), Genichirou (2), Tsukumo (2);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (1), Youko (3);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (3), Aki (2), Rapier (2), Aki (Tekkaman) (2), Sommer (2), Vesna (2), Dead (2), Balzac (3);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao (2), Kurz (2), Clouseau (2), Seina (2), McCarran (2), Mass-Production Bonta-kun (1);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato (2);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Sayaka (3), Jun (2), Boss (3), Lori (3);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (3), RaiRyuu (3), ChouRyuuJin (2), GekiRyuuJin (2), GenRyuuJin (2), KyouRyuuJin (2), Volfogg (2), Big Volfogg (2), KouRyuu (3), TenRyuuJin (2).&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5705</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5705"/>
		<updated>2008-09-09T16:16:39Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the highest level the skill can become, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesna (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || [&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (9), HyoRyuu (9), EnRyuu (9), FuuRyuu (9), RaiRyuu (9), ChouRyuuJin (9), GekiRyuuJin (9), GenRyuuJin (9), KyouRyuuJin (9), Volfogg (9), Big Volfogg (9), Mic C (9), Mic B (9), J (9), KouRyuu (9), AnRyuu (9), TenRyuuJin (9).&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (6 - when acting as subpilot, skill becomes a Spirit Command), Bless (8), Aria (7), Mihiro (Part 2) (5), Applicant (9);[&amp;lt;i&amp;gt; Gundam W&amp;lt;/i&amp;gt;] Heero (8), Wu Fei (8);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (7), Cagalli (6), Murrue (5), Yzak (6);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (8), Mina (8), Ed (8), Morgan (8), Prayer (7), Canard (6);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (Can learn to Lv 5 in Part 1 (Scenarios 1-27), and to Lv 8 in Part 2 (Scenarios 28-End)), Gai (7), Ryoko (5), Sabrouta (5), Genichirou (8), Tsukumo (8);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (8), Orgun (Earth-made) (8), Youko (6);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (9), Noir (6), Aki (5), Rapier (7), Aki (Tekkaman) (8), Hiver (6), Sommer (6), Vesna (6), Dead (8), Balzac (6), Evil (9);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (8), Bonta-kun (8), Mao (6), Kurz (5), Tessa (4), Clouseau (7), Seina (7), McCarran (7), Mass-Production Bonta-kun (8);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (8), Hayato (6), Benkei (7); [&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (8), Tetsuya (7), Sayaka (4), Jun (4), Boss (5), Lori (4);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (8), HyoRyuu (7), EnRyuu (7), FuuRyuu(7), RaiRyuu (7), ChouRyuujin (7), GekiRyuuJin (7), GenRyuuJin (7), KyouRyuuJin (7), J (8), KouRyuu (7), AnRyuu (7), TenRyuuJin (7);[&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (8).&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5704</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5704"/>
		<updated>2008-09-09T16:14:57Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the highest level the skill can become, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesna (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || [&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (9), HyoRyuu (9), EnRyuu (9), FuuRyuu (9), RaiRyuu (9), ChouRyuuJin (9), GekiRyuuJin (9), GenRyuuJin (9), KyouRyuuJin (9), Volfogg (9), Big Volfogg (9), Mic C (9), Mic B (9), J (9), KouRyuu (9), AnRyuu (9), TenRyuuJin (9).&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (1 - when acting as subpilot, skill becomes a Spirit Command), Bless (8), Aria (7), Mihiro (Part 2) (5), Applicant (9);[&amp;lt;i&amp;gt; Gundam W&amp;lt;/i&amp;gt;] Heero (8), Wu Fei (8);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (7), Cagalli (6), Murrue (5), Yzak (6);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (8), Mina (8), Ed (8), Morgan (8), Prayer (7), Canard (6);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (18, can learn to Lv 5 in Part 1 (Scenarios 1-27), and to Lv 8 in Part 2 (Scenarios 28-End)), Gai (7), Ryoko (5), Sabrouta (5), Genichirou (8), Tsukumo (8);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (8), Orgun (Earth-made) (8), Youko (6);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (9), Noir (6), Aki (5), Rapier (7), Aki (Tekkaman) (8), Hiver (6), Sommer (6), Vesna (6), Dead (8), Balzac (6), Evil (9);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (8), Bonta-kun (8), Mao (6), Kurz (5), Tessa (4), Clouseau (7), Seina (7), McCarran (7), Mass-Production Bonta-kun (8);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (8), Hayato (6), Benkei (7); [&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (8), Tetsuya (7), Sayaka (4), Jun (4), Boss (5), Lori (4);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (8), HyoRyuu (7), EnRyuu (7), FuuRyuu(7), RaiRyuu (7), ChouRyuujin (7), GekiRyuuJin (7), GenRyuuJin (7), KyouRyuuJin (7), J (8), KouRyuu (7), AnRyuu (7), TenRyuuJin (7);[&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (8).&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5703</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5703"/>
		<updated>2008-09-09T16:13:14Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesna (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || [&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (9), HyoRyuu (9), EnRyuu (9), FuuRyuu (9), RaiRyuu (9), ChouRyuuJin (9), GekiRyuuJin (9), GenRyuuJin (9), KyouRyuuJin (9), Volfogg (9), Big Volfogg (9), Mic C (9), Mic B (9), J (9), KouRyuu (9), AnRyuu (9), TenRyuuJin (9).&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (1 - when acting as subpilot, skill becomes a Spirit Command), Bless (8), Aria (7), Mihiro (Part 2) (5), Applicant (9);[&amp;lt;i&amp;gt; Gundam W&amp;lt;/i&amp;gt;] Heero (8), Wu Fei (8);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (7), Cagalli (6), Murrue (5), Yzak (6);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (8), Mina (8), Ed (8), Morgan (8), Prayer (7), Canard (6);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (18, can learn to Lv 5 in Part 1 (Scenarios 1-27), and to Lv 8 in Part 2 (Scenarios 28-End)), Gai (7), Ryoko (5), Sabrouta (5), Genichirou (8), Tsukumo (8);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (8), Orgun (Earth-made) (8), Youko (6);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (9), Noir (6), Aki (5), Rapier (7), Aki (Tekkaman) (8), Hiver (6), Sommer (6), Vesna (6), Dead (8), Balzac (6), Evil (9);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (8), Bonta-kun (8), Mao (6), Kurz (5), Tessa (4), Clouseau (7), Seina (7), McCarran (7), Mass-Production Bonta-kun (8);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (8), Hayato (6), Benkei (7); [&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (8), Tetsuya (7), Sayaka (4), Jun (4), Boss (5), Lori (4);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (8), HyoRyuu (7), EnRyuu (7), FuuRyuu(7), RaiRyuu (7), ChouRyuujin (7), GekiRyuuJin (7), GenRyuuJin (7), KyouRyuuJin (7), J (8), KouRyuu (7), AnRyuu (7), TenRyuuJin (7);[&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (8).&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5702</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5702"/>
		<updated>2008-09-09T16:12:24Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesna (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || [&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (9), HyoRyuu (9), EnRyuu (9), FuuRyuu (9), RaiRyuu (9), ChouRyuuJin (9), GekiRyuuJin (9), GenRyuuJin (9), KyouRyuuJin (9), Volfogg (9), Big Volfogg (9), Mic C (9), Mic B (9), J (9), KouRyuu (9), AnRyuu (9), TenRyuuJin (9).&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (1 - when acting as subpilot, skill becomes a Spell), Bless (8), Aria (7), Mihiro (Part 2) (5), Applicant (9);[&amp;lt;i&amp;gt; Gundam W&amp;lt;/i&amp;gt;] Heero (8), Wu Fei (8);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (7), Cagalli (6), Murrue (5), Yzak (6);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (8), Mina (8), Ed (8), Morgan (8), Prayer (7), Canard (6);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (18, can learn to Lv 5 in Part 1 (Scenarios 1-27), and to Lv 8 in Part 2 (Scenarios 28-End)), Gai (7), Ryoko (5), Sabrouta (5), Genichirou (8), Tsukumo (8);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (8), Orgun (Earth-made) (8), Youko (6);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (9), Noir (6), Aki (5), Rapier (7), Aki (Tekkaman) (8), Hiver (6), Sommer (6), Vesna (6), Dead (8), Balzac (6), Evil (9);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (8), Bonta-kun (8), Mao (6), Kurz (5), Tessa (4), Clouseau (7), Seina (7), McCarran (7), Mass-Production Bonta-kun (8);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (8), Hayato (6), Benkei (7); [&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (8), Tetsuya (7), Sayaka (4), Jun (4), Boss (5), Lori (4);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (8), HyoRyuu (7), EnRyuu (7), FuuRyuu(7), RaiRyuu (7), ChouRyuujin (7), GekiRyuuJin (7), GenRyuuJin (7), KyouRyuuJin (7), J (8), KouRyuu (7), AnRyuu (7), TenRyuuJin (7);[&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (8).&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5701</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5701"/>
		<updated>2008-09-09T16:11:56Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesna (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || [&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (9), HyoRyuu (9), EnRyuu (9), FuuRyuu (9), RaiRyuu (9), ChouRyuuJin (9), GekiRyuuJin (9), GenRyuuJin (9), KyouRyuuJin (9), Volfogg (9), Big Volfogg (9), Mic C (9), Mic B (9), J (9), KouRyuu (9), AnRyuu (9), TenRyuuJin (9).&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || [&amp;lt;i&amp;gt;BP Original] Kazuma (1 - when acting as subpilot, skill becomes a Spell), Bless (8), Aria (7), Mihiro (Part 2) (5), Applicant (9);[&amp;lt;i&amp;gt; Gundam W&amp;lt;/i&amp;gt;] Heero (8), Wu Fei (8);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Mwu (7), Cagalli (6), Murrue (5), Yzak (6);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (8), Mina (8), Ed (8), Morgan (8), Prayer (7), Canard (6);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (18, can learn to Lv 5 in Part 1 (Scenarios 1-27), and to Lv 8 in Part 2 (Scenarios 28-End)), Gai (7), Ryoko (5), Sabrouta (5), Genichirou (8), Tsukumo (8);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (8), Orgun (Earth-made) (8), Youko (6);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (9), Noir (6), Aki (5), Rapier (7), Aki (Tekkaman) (8), Hiver (6), Sommer (6), Vesna (6), Dead (8), Balzac (6), Evil (9);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (8), Bonta-kun (8), Mao (6), Kurz (5), Tessa (4), Clouseau (7), Seina (7), McCarran (7), Mass-Production Bonta-kun (8);[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (8), Hayato (6), Benkei (7); [&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (8), Tetsuya (7), Sayaka (4), Jun (4), Boss (5), Lori (4);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (8), HyoRyuu (7), EnRyuu (7), FuuRyuu(7), RaiRyuu (7), ChouRyuujin (7), GekiRyuuJin (7), GenRyuuJin (7), KyouRyuuJin (7), J (8), KouRyuu (7), AnRyuu (7), TenRyuuJin (7);[&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (8).&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5700</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5700"/>
		<updated>2008-09-09T15:51:44Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesner (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || [&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Gai Shishiou (9), HyoRyuu (9), EnRyuu (9), FuuRyuu (9), RaiRyuu (9), ChouRyuuJin (9), GekiRyuuJin (9), GenRyuuJin (9), KyouRyuuJin (9), Volfogg (9), Big Volfogg (9), Mic C (9), Mic B (9), J (9), KouRyuu (9), AnRyuu (9), TenRyuuJin (9).&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5699</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5699"/>
		<updated>2008-09-09T15:47:03Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesner (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5698</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5698"/>
		<updated>2008-09-09T15:46:24Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesner (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Will Breakthrough || [&amp;lt;i&amp;gt;[BP Original&amp;lt;/i&amp;gt;] Aria, Applicant.&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5697</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5697"/>
		<updated>2008-09-09T15:44:37Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesner (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (Learned after event in Scenario 42).&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5696</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5696"/>
		<updated>2008-09-09T15:43:24Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesner (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || [&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki, Ruri, Saburouta, Hari, Lapis.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5695</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5695"/>
		<updated>2008-09-09T15:35:03Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesner (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Cagalli, Lacus, Athrun&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5694</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5694"/>
		<updated>2008-09-09T15:33:34Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesner (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Saburouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || [&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira, Bartfeld, Lacus, Athrun, Dearka, Yzak, Miguel, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Liam, George, Gai Murakumo, Elijah, Mina, Jan, Shiho, Mihail, Canard.&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athrun, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5693</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5693"/>
		<updated>2008-09-09T15:28:26Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesner (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || [&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Trowa;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Dearka;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Gai Murakumo, Shiho;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Sabuouta, Lapis;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Kurz, Tessa.&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athrun, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athrun, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5692</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5692"/>
		<updated>2008-09-09T00:12:15Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill, if applicable.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesner (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Aria, Applicant;[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Duo, Wu Fei;[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Yzak, Nichol;[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe, Mina, Mihail, Canard;[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (learned at the start of Part 2 (Scenario 28)), Gai, Ryoko, Genichirou;[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun;[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Mao, Clouseau, McCarran;[&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Hayato;[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] Volfogg, Big Volfogg, J.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athrun, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athrun, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5691</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5691"/>
		<updated>2008-09-08T23:17:24Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesner (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (10);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (10), Duo (5), Trowa (10), Quattre (0), Wu Fei (5), Zechs (10), Noin (10);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (10), Mwu (0), Cagalli (0), Athrun (10), Dearka (10), Yzak (10), Miguel (10), Nichol (10);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (0), Gai Murakumo (10), Elijah (5), Mina (10), Jan (10), Shiho (10), Ed (0), Morgan (0), Mihail (10), Prayer (0), Canard (0);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito (10), Gai (10), Ryoko (10), Hikaru (10), Izumi (10), Akatsuki (10), Sabrouta (10);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Youko (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Noir (10), Aki (Tekkaman) (5), Balzac (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (5), Kurz (10), Clouseau (5), Seina (5), McCarran (5), Mass-Production Bonta-Kun (10);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] HyoRyuu (10), EnRyuu (5), FuuRyuu (10), RaiRyuu (5), ChouRyuuJin (10), KouRyuu (10), TenRyuuJin (5).&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athrun, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athrun, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5690</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5690"/>
		<updated>2008-09-08T22:28:12Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End));[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesner (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athrun, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athrun, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athrun, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5689</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5689"/>
		<updated>2008-09-08T22:27:22Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); [&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesner (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athrun, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athrun, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athrun, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5688</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5688"/>
		<updated>2008-09-08T22:26:40Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (5);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Heero (5), Duo (10), Quattre (5), Wu Fei (10), Zechs (5);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (5), Mwu (5), Cagalli (5), Athrun (5), Yzak (5), Miguel (5), Nichol (5);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (10), Gai Murakumo (5), Elijah (10), Mina (5), Jan (5), Shiho (5), Ed (10), Morgan (5), Mihail (5), Prayer (5), Canard (5);[&amp;lt;i&amp;gt;Nadesico&amp;lt;/i&amp;gt;] Akito, Gai, Ryoko, Hikaru, Izumi, Akatsuki (all know in Part 1 of the game (Scenarios 1-27) at Lv 5, but cannot use in Part 2 of the game (Scenarios 28-End);[&amp;lt;i&amp;gt;Orgun&amp;lt;/i&amp;gt;] Orgun (10), Orgun (Earth-made) (10); {&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (10), Rapier (10), Aki (Tekkaman) (10), Hiver (10), Sommer (10), Vesner (10);[&amp;lt;i&amp;gt;FullMetal Panic!&amp;lt;/i&amp;gt;] Sousuke (5), Bonta-kun (10), Mao (10), Clouseau (10), Seina (10), McCarran (10);{&amp;lt;i&amp;gt;Shin Getter&amp;lt;/i&amp;gt;] Ryouma (10);[&amp;lt;i&amp;gt;Majinkaizer&amp;lt;/i&amp;gt;] Kouji (10), Tetsuya (10);Big Volfogg (10), TenRyuuJin (10); [&amp;lt;i&amp;gt;Golion&amp;lt;/i&amp;gt;] Kogane (10).&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athrun, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athrun, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athrun, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5687</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5687"/>
		<updated>2008-09-08T21:54:02Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athrun, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athrun, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [&amp;lt;i&amp;gt;BP Original&amp;lt;/i&amp;gt;] Kazuma (0);[&amp;lt;i&amp;gt;Gundam W&amp;lt;/i&amp;gt;] Quattre (10), Zechs (0);[&amp;lt;i&amp;gt;Gundam SEED&amp;lt;/i&amp;gt;] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[&amp;lt;i&amp;gt;ASTRAY&amp;lt;/i&amp;gt;] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[&amp;lt;i&amp;gt;Tekkaman Blade&amp;lt;/i&amp;gt;] Blade (5), Balzac (5);[&amp;lt;i&amp;gt;GaoGaiGar&amp;lt;/i&amp;gt;] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athrun, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athrun, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5686</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5686"/>
		<updated>2008-09-08T21:51:46Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
(X) is the level at which the character gains the skill.  Characters are grouped by series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athrun, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athrun, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || [BP Original] Kazuma (0);[Gundam W] Quattre (10), Zechs (0);[Gundam SEED] Kira (0), Mwu (10), Cagalli (10), Athrun (0), Yzak (0), Miguel (0), Nichol (0);[Astray] Lowe (5), Professor (10), Gai Murakumo (0), Elijah (0), Mina (0), Jan (0), Shiho (0), Ed (5), Morgan (10), Mihail (0), Prayer (10), Canard (10);[Tekkaman Blade] Blade (5), Balzac (5);[GaoGaiGar] EnRyuu (10), RaiRyuu (10), AnRyuu (10).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athrun, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athrun, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5685</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5685"/>
		<updated>2008-09-08T21:14:10Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athrun, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athrun, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athrun, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athrun, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athrun, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athrun, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athrun, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5684</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5684"/>
		<updated>2008-09-08T21:12:12Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5683</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5683"/>
		<updated>2008-09-08T21:11:22Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  Dodge based skills will not trigger - these include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based special abilities will not trigger for the supporting unit - these abilities include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5682</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5682"/>
		<updated>2008-09-08T21:09:46Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase to 170.  (Normal limit is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  Dodge based skills will not trigger - these include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based skills will not trigger - these include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5681</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5681"/>
		<updated>2008-09-08T21:08:55Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  Dodge based skills will not trigger - these include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based skills will not trigger - these include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5680</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5680"/>
		<updated>2008-09-08T21:08:33Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +3 at 110 Will, then at a patter of +2 then +3 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  Dodge based skills will not trigger - these include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based skills will not trigger - these include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5679</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5679"/>
		<updated>2008-09-08T21:05:18Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s stats raised by their current amount of Will minus 110, when it is over 110 Will.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  Dodge based skills will not trigger - these include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).  Dodge based skills will not trigger - these include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5678</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5678"/>
		<updated>2008-09-08T21:04:49Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s stats raised by their current amount of Will minus 110, when it is over 110 Will.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.  Dodge based skills will not trigger - these include ECS, ES Mine, Aurora Illusion, Hyper Jammer, Mirage Colloid, Holographic Camouflage, and Boson Jump.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5677</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5677"/>
		<updated>2008-09-08T21:02:08Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s stats raised by their current amount of Will minus 110, when it is over 110 Will.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance for Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5676</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5676"/>
		<updated>2008-09-08T20:51:04Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Inherent Skills List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s stats raised by their current amount of Will minus 110, when it is over 110 Will.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Hero || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Reserve Strength || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Multi-combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5675</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5675"/>
		<updated>2008-09-08T20:49:58Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s stats raised by their current amount of Will minus 110, when it is over 110 Will.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;マルチコンボ&amp;lt;/span&amp;gt; || Multi-combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Yuusha || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5674</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5674"/>
		<updated>2008-09-08T20:48:28Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s stats raised by their current amount of Will minus 110, when it is over 110 Will.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Hero || Adds bonuses to Dodge rate, Accuracy rate, Armor, and chance Critical Hit based on the level of the Hero skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;コンボ&amp;lt;/span&amp;gt; || Combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Yuusha || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5673</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5673"/>
		<updated>2008-09-08T20:46:06Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s stats raised by their current amount of Will minus 110, when it is over 110 Will.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Yuusha || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reserve Strength&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Reserve Strength || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;コンボ&amp;lt;/span&amp;gt; || Combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Yuusha || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5672</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5672"/>
		<updated>2008-09-08T20:44:16Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s stats raised by their current amount of Will minus 110, when it is over 110 Will.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Yuusha || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Prevail&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Prevail || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;コンボ&amp;lt;/span&amp;gt; || Combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Yuusha || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5671</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5671"/>
		<updated>2008-09-08T20:41:56Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s stats raised by their current amount of Will minus 110, when it is over 110 Will.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage penalty when attacking a unit larger than his/her own&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Yuusha || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Prevail&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Prevail || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;コンボ&amp;lt;/span&amp;gt; || Combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Yuusha || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5670</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5670"/>
		<updated>2008-09-08T19:32:24Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s stats raised by their current amount of Will minus 110, when it is over 110 Will.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage penalty when attacking a unit larger than his/her own&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Yuusha || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Prevail&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Prevail || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;コンボ&amp;lt;/span&amp;gt; || Combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Yuusha || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5669</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5669"/>
		<updated>2008-09-08T19:32:02Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter.  Pilot&#039;s Accuracy/Dodge stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s stats raised by their current amount of Will minus 110, when it is over 110 Will.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage penalty when attacking a unit larger than his/her own&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Yuusha || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Prevail&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Prevail || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;コンボ&amp;lt;/span&amp;gt; || Combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Yuusha || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5668</id>
		<title>Super Robot Wars/W/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Pilot_Skills&amp;diff=5668"/>
		<updated>2008-09-08T19:28:52Z</updated>

		<summary type="html">&lt;p&gt;Akiosama: /* Skills list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills list=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot&amp;amp;nbsp;Skill&amp;amp;nbsp;(JP) !! Translation !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 斬り払い || Countercut &amp;lt;small&amp;gt;(Sword Cut)&amp;lt;/small&amp;gt; || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 撃ち落とし || Countershoot &amp;lt;small&amp;gt;(Shoot&amp;amp;nbsp;Down)&amp;lt;/small&amp;gt; || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it&#039;s automatically activated.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || &amp;lt;span id=&amp;quot;Counter&amp;quot;&amp;gt;Counter&amp;lt;/span&amp;gt; || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;HitAndAway&amp;quot;&amp;gt;ヒット＆アウェイ&amp;lt;/span&amp;gt; || Hit &amp;amp; Away || If the pilot attacks before moving, their unit can move after its attack is executed.&lt;br /&gt;
|-&lt;br /&gt;
| コーディネイター || Coordinator || Pilot&#039;s stats raised by +3 at 110 Will, and +2 more for each 10 Will thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＥＥＤ || SEED || +10 to Pilot&#039;s stats, activated at 130 Will.  This bonus remains even if the Pilot&#039;s Will is reduced below 130.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS &amp;lt;small&amp;gt;(Image&amp;amp;nbsp;Feedback&amp;amp;nbsp;System)&amp;lt;/small&amp;gt; || Pilot&#039;s stats raised by their current amount of Will minus 110, when it is over 110 Will.&lt;br /&gt;
|-&lt;br /&gt;
| ブラスター化 || Blaster Form || +10 to Pilot&#039;s stats, activated at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;IgnoreSize&amp;quot;&amp;gt;サイズ差無視&amp;lt;/span&amp;gt; || Ignore Size || Pilot takes no damage penalty when attacking a unit larger than his/her own&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;WillLimitBreak&amp;quot;&amp;gt;気力限界突破&amp;lt;/span&amp;gt; || Will Limit Break || Pilot&#039;s Will can increase all the way up to 170&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Yuusha || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Prevail&amp;quot;&amp;gt;底力&amp;lt;/span&amp;gt; || Prevail || Pilot&#039;s statistics increase as HP decreases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Infight&amp;quot;&amp;gt;インファイト&amp;lt;/span&amp;gt; || In-fight || Unit&#039;s melee attack power and critical rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gunfight&amp;quot;&amp;gt;ガンファイト&amp;lt;/span&amp;gt; || Gunfight || Unit&#039;s ranged attack power and hit rate will increase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportAttack&amp;quot;&amp;gt;援護攻撃&amp;lt;/span&amp;gt; || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as &amp;quot;Hot Blood&amp;quot;(熱血) and &amp;quot;Soul&amp;quot;(魂) will not apply to the supporting unit. Other &amp;quot;Offensive&amp;quot; Spirit skills like &amp;quot;Snipe&amp;quot;(狙撃), &amp;quot;Sure Hit&amp;quot;(必中), and &amp;quot;Focus&amp;quot;(集中) &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportDefense&amp;quot;&amp;gt;援護防御&amp;lt;/span&amp;gt; || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a &amp;quot;Defending Stance&amp;quot; and will take less damage than normal and they may activate &amp;quot;Defensive&amp;quot; Pilot Skills like &amp;quot;Countershoot&amp;quot;(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; apply to the Support Defending unit such as &amp;quot;Invincible&amp;quot;(不屈).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SupportRequest&amp;quot;&amp;gt;支援要請&amp;lt;/span&amp;gt; || Support Request || Unit can request Support Attack or Defense from a unit that hasn&#039;t been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot&#039;s Commander &amp;quot;Aura&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Combo&amp;quot;&amp;gt;コンボ&amp;lt;/span&amp;gt; || Combo &amp;lt;small&amp;gt;[Chain&amp;amp;nbsp;Attack&amp;lt;!--Atlus Translation--&amp;gt;]&amp;lt;/small&amp;gt; || Attacks marked with a &amp;quot;C&amp;quot; can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inherent Skills List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Countercut || Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Countershoot || Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Counter || J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || Gai Murakumo, Kurz, Saburota, Dearkka, Trowa&lt;br /&gt;
|-&lt;br /&gt;
| Coordinator || Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| SEED Mode || Athran, Cagalli, Kira, Lacus&lt;br /&gt;
|-&lt;br /&gt;
| IFS || Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Form || Tekkaman Blade&lt;br /&gt;
|-&lt;br /&gt;
| Yuusha || All GaoGaigar Units&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Support Request || AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri&lt;br /&gt;
|-&lt;br /&gt;
| Combo || Everybody except Battleship captains and Mic Sounders the 13th&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akiosama</name></author>
	</entry>
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