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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ashsaber</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-24T22:02:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Parts&amp;diff=36167</id>
		<title>Super Robot Wars/T/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Parts&amp;diff=36167"/>
		<updated>2019-04-26T03:37:13Z</updated>

		<summary type="html">&lt;p&gt;Ashsaber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Buy !! Sell !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Booster ||  || 100 || 20 || Movement +1&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Megabooster ||  ||  || 100 || Movement +2&lt;br /&gt;
|-&lt;br /&gt;
| Supercond. Motor ||  ||  || 50 || Movement +1 and Mobility +10&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Magnetic Coating ||  || 100 || 20 || Mobility +10&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced Aura Mars ||  ||  || 50 || Mobility +20&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Precision Scope ||  ||  || 20 || Sight +10&lt;br /&gt;
|-&lt;br /&gt;
| Quentian Sensor ||  ||  || 50 || Sight +20&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sniper Kit ||  || 100 || 50 || Critical +20&lt;br /&gt;
|-&lt;br /&gt;
| High-Fidelity Radar ||  ||  || 50 || Range +1 for all non-MAP, non-Range 1 weapons&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| High Precision Sensors ||  ||  || 100 || Sight +20; Range +1 for all non-MAP, non-Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Haro ||  ||  || 200 || Movement +2, Mobility and Sight +20; Range +1 for all non-MAP, non-Range 1 weapons&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Fairy&#039;s Amulet ||  ||  || 200 || Max SP +20, Max Morale +10; Morale +10 when sortied. Max Morale effecct does not stack with other parts&lt;br /&gt;
|-&lt;br /&gt;
| Chobham Armor ||  || 100 || 20 || Max HP +500 and Armor +100&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Hybrid Armor ||  ||  || 50 || Max HP +1000 and Armor +150&lt;br /&gt;
|-&lt;br /&gt;
| G-ER Fluid ||  ||  || 100 || Max HP +1500, Armor +200, and Movement +1&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Chogokin Z ||  ||  || 100 || Max HP +1200, Armor +250; recovers 10% Max EN at the start of Player Phase&lt;br /&gt;
|-&lt;br /&gt;
| Chogokin New Z ||  ||  || 100 || Max HP +1700, Armor +350; recovers 10% Max EN at the start of Player Phase&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Support GS-Ride ||  ||  || 50 || Max EN +150; recovers 20% Max EN at the start of Player Phase&lt;br /&gt;
|-&lt;br /&gt;
| Small Aster Panel ||  ||  || 50 || Recovers 20% Max EN at the start of Player Phase&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Barrier Field ||  ||  || 100 || Equips a barrier that reduces damage from all attacks by 1000. Barrier consumes 5 EN when in use&lt;br /&gt;
|-&lt;br /&gt;
| Autozam Goggles ||  ||  || 200 || Automatically triggers Spirit Command Bullseye at the start of Player Phase when Morale is above 130&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Hero&#039;s Mark ||  ||  || 200 || Mobility +25, Armor +250. Spirit Command Bravery can be used once per map&lt;br /&gt;
|-&lt;br /&gt;
| Soul of Steel ||  ||  || 200 || Mobility +25, Armor +250. Spirit Command Soul can be used once per map&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Miracle Mark ||  ||  || 200 || Wpn damage +200 and Movement +2. Range +1 for all non-MAP, non-Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Prairie Oyster ||  ||  || 200 || Morale +5 when sortied. Removes all main pilot&#039;s statuses once per map&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| T-Riser ||  ||  || 200 || Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A&lt;br /&gt;
|-&lt;br /&gt;
| V Crystal ||  ||  || 200 || Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Quark Boost ||  || 1000 || 200 || Movement +1, weapon damage +200; Range +1 for all non-MAP, non-Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Unit ||  || 1000 || 200 || Equips Repair Device and Resupply Device&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Full Armor Coating ||  || 500 || 200 || Max HP +1500, Armor +300, and renders effects from all special attack weapons (such as Armor Down) ineffective&lt;br /&gt;
|-&lt;br /&gt;
| CQB Supporter ||  || 1200 || 200 || CQB weapon damage +300 and Movement +2&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gunfight Sipporter ||  || 1200 || 200 || RNG weapon damage +300. Range +2 for all non-MAP, non-Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Omnidefensor ||  || 800 || 200 || Renders repeated target correction and placement ineffective. Grants Barrier Field and Spirit Endurance&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Spiral Effector ||  || 1000 || 200 || Damage of all weapons +300. Grants effcts Ignore Size and Barrier Piercing&lt;br /&gt;
|-&lt;br /&gt;
| Range Extender ||  || 1200 || 200 || Range +2 for all non-MAP, including weapons with a Range of 1&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Turbo Overclock ||  || 800 || 200 || Movement +3. Ignore EN consumption and terrain effects when moving&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Generator ||  || 1000 || 200 || Restores EN to Max at the start of Player Phase&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Hyper Reloader ||  || 1000 || 200 || Restores ammo to Max at the start of Player Phase&lt;br /&gt;
|-&lt;br /&gt;
| Wizard Operator ||  ||  || 200 || Mobility and Sight +25; EXP, funds and TacP +25%. Funds and TacP effects do not stack with other parts&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Flight Module ||  ||  || 100 || Changes terrain handling for units / weapons to Air-S. All non-exclusive units move as if in Air.&lt;br /&gt;
|-&lt;br /&gt;
| Thurster Module ||  ||  || 100 || Changes terrain handling for units / weapons to Spc-S.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Land Module ||  ||  || 100 || Changes terrain handling for units / weapons to Grd-S. All non-exclusive units move as if in Grd.&lt;br /&gt;
|-&lt;br /&gt;
| Aqua Module ||  ||  || 50 || Changes terrain handling for units / weapons to Wtr-S. All non-exclusive units move as if in Wtr.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Minovsky Drive ||  ||  || 200 || Changes terrain handling for units / weapons to Air-S; Movement +2. All non-exclusive units move as if in Air.&lt;br /&gt;
|-&lt;br /&gt;
| A-Adapter ||  ||  || 100 || Changes terrain handling for all types of terrain for units / weapons to A.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| S-Adapter ||  ||  || 200 || Changes terrain handling for all types of terrain for units / weapons to S.&lt;br /&gt;
|-&lt;br /&gt;
| Propellant Tank ||  || 250 || 100 || Recovers 250 EN to unit. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Cartridge ||  || 250 || 100 || Recovers all ammo to unit. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Repairkit ||  || 250 || 100 || Recovers 6000 HP to unit. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Super Repairkit ||  ||  || 100 || Fully recovers unit&#039;s HP, EN, and ammo. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Ikue&#039;s Snack ||  ||  || 100 || Recovers 20 SP one of the unit&#039;s pilots. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Mars Bowl ||  ||  || 150 || Recovers 60 SP one of the unit&#039;s pilots. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Boss Ramen ||  ||  || 200 || Recovers 100 SP one of the unit&#039;s pilots. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| St. Valkyrie&#039;s Fire ||  ||  || 200 || All ally units recover 50% of Max EN. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Zone Recover ||  || 800 || 200 || Recovers 5000 HP and 100 EN to unit and all adjacent allies. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Vitality Down ||  || 800 || 200 || Grants the use of Spirit Command Daunt on all enemies. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Golden Legacy ||  || 1200 || 200 || Grants the use of Spirit Command Wish. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Victory Turn ||  || 1200 || 200 || Damage dealt +30%, damage taken -30% for one turn. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| ExC Boost ||  || 1500 || 200 || ExC +5 in the map. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Adrenaline Ampoule ||  || 100 || 50 || Morale +5 when sortied.&lt;br /&gt;
|-&lt;br /&gt;
| Force Reactor ||  ||  || 100 || Morale +10 when sortied.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Soul of Gekiganger ||  ||  || 200 || Max Morale +10; Morale +10 when sortied. Max Morale effects do not stack with other parts&lt;br /&gt;
|-&lt;br /&gt;
| Shuffle Union Soul ||  ||  || 200 || Max Morale +20; Morale +5 when sortied. Max Morale effects do not stack with other parts&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gravity Wave Antenna ||  ||  || 100 || Allows you to receive a Gravity Wave Beam. Units equipped with the special ability Gravity Wave Beam are not affected&lt;br /&gt;
|-&lt;br /&gt;
| Life-Size Chum Doll ||  ||  || 100 || Main pilot recovers 1 SP for each space moved&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Causality Manipulator ||  ||  || 200 || Will hit all enemies if HIT is above 70%, and evade all attacks if HIT is below 30%&lt;br /&gt;
|-&lt;br /&gt;
| Skull and Crossbones Flag ||  ||  || 100 || Main pilot recovers 10 SP each turn&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Backup Calculator ||  ||  || 100 || All actions success rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Striker-T ||  ||  || 100 || Weapon damage +100, HIT +20, and Critical +20&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Defender-T ||  ||  || 100 || Max HP +500, Max EN +50, Armor +100, and Mobility +15&lt;br /&gt;
|-&lt;br /&gt;
| VTX Business Manual ||  ||  || 200 || TacP from defeated enemies +50%; Sight and Mobility +15. TacP effct does not stack with other parts.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| VTX Strategy Manual ||  ||  || 200 || Weapon damage +200, Mobility +20, and weapon EN consumption -10%&lt;br /&gt;
|-&lt;br /&gt;
| Extra Arms ||  ||  || 200 || Weapon with highest damage will deal 5500. No effect if equipped to a unit with weapon damage above 5500.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Extra Arms+ ||  ||  || 200 || Weapon with highest damage will deal 6000. No effect if equipped to a unit with weapon damage above 6000.&lt;br /&gt;
|-&lt;br /&gt;
| Escudo Shard ||  ||  || 200 || Damage +100 for every ExC, up to a maximum of damage +500&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| VTX Employee Guidlines ||  ||  || 200 || Max SP +20. Main pilot recovers 10 SP each turn&lt;br /&gt;
|-&lt;br /&gt;
| Iron Emblem ||  || - || 300 || Doubles EXP from battle. Stacks with Spirit Command Gain&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Bronze Emblem ||  || - || 300 || Main pilot recovers 15 SP each turn. Stacks with special skills.&lt;br /&gt;
|-&lt;br /&gt;
| Silver Emblem ||  || - || 300 || Doubles TacP gained from defeating enemies. TacP effect does not stack with other parts&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gold Emblem ||  || - || 300 || Doubles funds gained from defeating enemies. Stacks with Spirit Command Fortune but not with other parts&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Emblem ||  || - || 500 || Number of actions +1&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Voyage Amulet ||  ||  || 200 || Max SP +20. Main pilot recovers 10 SP each turn&lt;br /&gt;
|-&lt;br /&gt;
| X-Treasured Sword ||  || - || 100 || Weapon damage +100, HIT +20, and Critical +20&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| X-Treasured Shield ||  || - || 100 || Max HP +500, Max EN +50, Armor +100, and Mobility +15&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&#039;s Medallion ||  || 800 || 200 || Max Morale +30. Effect does not stack with other parts&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Commander&#039;s Terminal ||  || 1000 || 200 || Grants level 4 effect of the Skill Set Commander&lt;br /&gt;
|-&lt;br /&gt;
| Gain Meter ||  || 800 || 200 || Gains 500 funds for each space moved on the map&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Prana Converter ||  || 1000 || 200 || Doubles funds and TacP gained from defeating enemies when Morale is above 150. Effect does not stack with other parts&lt;br /&gt;
|-&lt;br /&gt;
| SP Collector ||  || 1200 || 200 || Main pilot recovers 10 SP when defeating and enemy. Effect does not stack with multiple defeats.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Mind Regain ||  || 1000 || 200 || Main pilot fully recovers SP when sortied.&lt;br /&gt;
|-&lt;br /&gt;
| Long-Range Impact ||  || 1200 || 100 || Damage dealt +10% on units 7 or more spaces away. Does not apply for MAP weapons.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Dynamic Armor ||  ||  || 200 || Damage +555, Max Hp+555, Armor +555, Max EN +55, Morale +5 when sortied.&lt;br /&gt;
|-&lt;br /&gt;
| Photon Power 3D Printer ||  ||  || 200 || Recovers all ammo if EN is above 60% at the start of Player Phase&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| T-Ignition ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Topological Scope ||  ||  ||  || &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Cyclone Booster ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bionic Armor ||  ||  ||  || &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Maxwell Motor ||  ||  ||  || Mobility +20; Range +1 for all non-MAP, non-Range 1 weapons. Changes terrain handling for all types of terrain for units / weapons to A.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ashsaber</name></author>
	</entry>
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