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	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-25T04:38:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Full_Upgrade_Bonuses&amp;diff=65403</id>
		<title>Super Robot Wars/Y/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Full_Upgrade_Bonuses&amp;diff=65403"/>
		<updated>2025-09-02T02:28:36Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Full Custom Bonuses=&lt;br /&gt;
Full Custom Bonuses are available at 10 bars and every 5 bars thereafter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Base Stats Up || +500 max HP, +50 EN, +50 Armor, +5 Mobility, +5 Sight&lt;br /&gt;
|-&lt;br /&gt;
| Operational Time Up || All weapons consume 10% less EN and gain +1 Ammo&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Range Up || +1 Range to non-MAP, non-Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Movement Up || +1 Move&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Adaptability Up || Improve all weapons&#039; terrain adaptivities by one rank&lt;br /&gt;
|-&lt;br /&gt;
| Effect Immunity || Nullifies all enemy weapon effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Custom Bonuses=&lt;br /&gt;
&lt;br /&gt;
==Main Roster==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Reideen the Brave&lt;br /&gt;
|-&lt;br /&gt;
| Reideen || ライディーン || God Bird Attack gains +2 Range, +20% critical rate, and Ignore Size.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Super Electromagnetic Robo Combattler V&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || All weapons gain Barrier Buster.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine || ダンバイン || All weapons gain +200 Attack Power. +1 Move and +20 Sight if the pilot has at least Aura Power level 6&lt;br /&gt;
|-&lt;br /&gt;
| Billbine || ビルバイン || +1 Move and +20 Sight if the pilot has at least Aura Power level 7. All weapons gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Vieress || || All weapons gain +200 Attack Power. +1 Move and +20 Sight if the pilot has at least Aura Power level 5.&lt;br /&gt;
|-&lt;br /&gt;
| Galava || || If the pilot has at least Aura Power level 6, +1 move, +20 Sight, and all weapons gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Gran Garan || グラン・ガラン || +1 Move and +400 Armor. Aura Vulcan can be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aura Battler Dunbine: Tales of Neo Byston Well&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine || サーバイン || All Weapons gain +300 Attack Power. +1 Move and +20 Sight if the pilot has at least Aura Power level 7.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Heavy Metal L-Gaim &lt;br /&gt;
|-&lt;br /&gt;
| L-Gaim || エルガイム || All weapons gain +200 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| L-Gaim Mk-II || エルガイムMk-II || All weapons gain +200 Attack Power. At 130+ Morale,  +25 Sight and Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Novel D-Sserd || ヌーベルディザード || All weapons gain +200 attack power. Movement +1, Mobility +20.&lt;br /&gt;
|-&lt;br /&gt;
| Ashura Temple || アシュラテンプル || All weapons gain +200 Attack Power. +50 EN and +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Auge ||&lt;br /&gt;
|-&lt;br /&gt;
| Cavalry Temple || || All weapons gain +200 Attack Power. +50 EN and +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ζガンダム || When Biosensor is active, pilot gains +10 CQB, RNG, SKL, DEF, EVD and ACC.&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || || +300 armor. Gains &amp;quot;Resupply Device&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam MkII || || +10 Mobility. &amp;quot;Long Rifle&amp;quot; gains Range +1, attack power +500.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || Newtype weapons gain +50 morale Attack Power per level of Newtype.&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Movement +1. Range of all weapons +1. &lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラー・カイラム || EN +60. &amp;quot;Mega Particle Cannon&amp;quot; gains Range +1, Attack Power +300.&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || Newtype weapons gain +50 morale Attack Power per level of Newtype.&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Gyunei Custom) || ヤクト・ドーガ || Funnel ammo count +4. &amp;quot;Mega Particle Cannon&amp;quot; attack power +300.&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Quess Custom) || ヤクト・ドーガ || Funnel ammo count +4. &amp;quot;Mega Particle Cannon&amp;quot; attack power +300.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | M-MSV&lt;br /&gt;
|-&lt;br /&gt;
| MP Nu Gundam (Fin Funnel) || 量産型νガンダム (フィン・ファンネル) || Fin Funnels gain +300 Attack Power. +10 Mobility&lt;br /&gt;
|-&lt;br /&gt;
| MP Nu Gundam (Incom) || 量産型νガンダム (インコム) || Incoms gain +300 Attack Power. +10 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Fighter G Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Burning Gundam || ゴッドガンダム || +50 EN. Activates the Spirit command Spirit when the Hyper Mode ability is triggered.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Adds the weapon trait &amp;quot;Counter&amp;quot; to all melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All weapons gain +1 Range and +30% critical rate.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || Mobility +20. EN consumption of MAP &amp;quot;Roses Screamer&amp;quot; -20.&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || +1 Move. +300 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Ultimate Bullseye Rising Arrow gains +2 Range and +300 Attack Power, and it always hits.&lt;br /&gt;
|-&lt;br /&gt;
| Noble Gundam || ノーベルガンダム || Attack power of all weapons +200. When &amp;quot;Berserker Mode&amp;quot; activates, cast &amp;quot;Guts&amp;quot; and &amp;quot;Spirit&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || || All weapons gain +200 Attack Power. +100 EN&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam Wing: Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || Improves the effect of Zero System Ability. Non-MAP weapons gain +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || Will requirement for &amp;quot;Hyper Jammer&amp;quot; removed. All weapons gain +30% critical hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heavyarms Custom || ガンダムヘビーアームズ改 || +15 Mobility. All Weapons gain +2 Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Sandrock Custom || ガンダムサンドロック改 || Armor +300. Gains &amp;quot;Resupply Device&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || +20 Sight. All weapons gain Barrier Buster.&lt;br /&gt;
|-&lt;br /&gt;
| Tallgeese III || トールギスIII || +2 Move. Mega Cannon (Max Output Mode) gains +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam SEED Destiny&lt;br /&gt;
|-&lt;br /&gt;
| Destiny Gundam || デスティニーガンダム || +40 EN. The Double Image Ability no longer requires Morale to activate.&lt;br /&gt;
|-&lt;br /&gt;
| Force Impulse Gundam || フォースインパルスガンダム || Excalibur gains +300 Attack Power and +1 Range&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom Gundam || ストライクフリーダムガンダム || Super DRAGOON (MAP) gains +1 ammo and requires 10 less Morale.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite Justice Gundam || ∞ジャスティスガンダム || All CQB weapons gain +1 Range. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Eternal || エターナル || +1 move. -20% damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam: The Witch from Mercury Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Aerial&amp;lt;br&amp;gt;Gundam Aerial Rebuild || ガンダム・エアリアル&amp;lt;br&amp;gt;ガンダム・エアリアル（改修型） || +1,000 HP, +200 Armor, +60 EN&lt;br /&gt;
|-&lt;br /&gt;
| Chuchu&#039;s Demi Trainer || デミトレーナー チュチュ専用機 || All weapons gain +1 Range. Beam Rifle (Snipe) gains +500 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Darilbalde || || Combination Attack gains +400 Attack Power. +1 Move and +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mazinkaiser VS The Great General of Darkness&lt;br /&gt;
|-&lt;br /&gt;
| Mazinkaiser || マジンカイザー || +200 Armor. Gains the EN Regen (20%) Ability.&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || +200 Armor. Gains the EN Regen (20%) Ability.&lt;br /&gt;
|-&lt;br /&gt;
| Mazin Emperor G || マジンエンペラーG || +200 Armor. Gains the EN Regen (20%) Ability.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Getter Robo Arc &lt;br /&gt;
|-&lt;br /&gt;
| Getter Arc || ゲッターアーク || Max EN +50. Attack power of all &amp;quot;Bomber&amp;quot; weapons +200.&lt;br /&gt;
|-&lt;br /&gt;
| Getter Kirik || ゲッターキリク || Max EN +50. &amp;quot;Double Drill Storm&amp;quot; Attack power +200.&lt;br /&gt;
|-&lt;br /&gt;
| Getter Khan || ゲッターカーン || Max EN +50. &amp;quot;Spine Crusher&amp;quot; Attack power +200.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Majestic Prince &lt;br /&gt;
|-&lt;br /&gt;
| Blue 1 || ブルーワン || All weapons attack power +200. Movement +1, Mobility +15.&lt;br /&gt;
|-&lt;br /&gt;
| Purple 2 || パープルツー || Allies within 5 spaces gain +20% final hit/dodge rates&lt;br /&gt;
|-&lt;br /&gt;
| Rose 3 || ローズスリー || +2 Move, +200 Armor, and +20 Mobility&lt;br /&gt;
|-&lt;br /&gt;
| Gold 4 || ゴールドフォー || When the pilot&#039;s morale is 130 or higher, all weapons&#039; range is increased by +1 and their aiming value is increased by +10.&lt;br /&gt;
|-&lt;br /&gt;
| Red 5 || レッドファイブ || Increases maximum effect of Juria System to 35% critical rate and +600 Defensive Shield effect, and adds +10% damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| Black 6 || ブラックシックス || Full Assault gains +300 Attack Power and +2 ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Rhinos || || &amp;quot;Doberman Formation&amp;quot; attack power +300, range +2.&lt;br /&gt;
|-&lt;br /&gt;
| Godinion || ゴディニオン || &amp;quot;Bow Concealed Cannon&amp;quot; attack power +200, EN consumption -20, required morale -10.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Macross Delta&lt;br /&gt;
|-&lt;br /&gt;
| VF-31J Custom Super Siegfried Hayate || VF-31J改 スーパージークフリード ハヤテ機 || Assault Maneuver, Variable Combat, and Overburst Maneuver gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Macross Delta The Movie: Passionate Walküre&lt;br /&gt;
|-&lt;br /&gt;
| VF-31J Siegfried || VF-31J ジークフリード || Assault Maneuver and Variable Combat gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| VF-31S Siegfried || VF-31S ジークフリード || Assault Maneuver gain +300 attack power. Gains &amp;quot;Repair Device&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| VF-31F Siegfried || VF-31F ジークフリード || Assault Maneuver and Variable Combat gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| VF-31F Siegfried Lil&#039; Draken || VF-31F ジークフリード リル・ドラケン装備型 ||&lt;br /&gt;
|-&lt;br /&gt;
| VF-31E Siegfried || VF-31E ジークフリード || Assault Maneuver gain +300 attack power. Gains &amp;quot;Repair Device&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| VF-31C Siegfried || VF-31C ジークフリード || Assault Maneuver and Variable Combat gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Macross Elysion || マクロスエリシオン || +1 Move. Macross Cannon (including its MAP version) and Aether Attack gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Code Geass: Lelouch of the Rebellion III: Glorification&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Albion Zero || ランスロット・アルビオンゼロ || MVS Dual Swords gain +300 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Code Geass: Lelouch of the Re;surrection&lt;br /&gt;
|-&lt;br /&gt;
| Gekkoei Sui || 月虹影帥 || Absolute Zero Beam (non-MAP version) gains +1 Range and +300 Attack Power&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type Special || 紅蓮特式 || Wave Surger gains +300 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type Special Flaming Halo || 紅蓮特式 火焔光背 || Right-Armor Radiation-Amplifying Wae Annihilator gains +300 Attack Power. +40 EN.&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot siN || ランスロットsiN || Combination Attack gains +300 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot siN White Fang || ランスロットsiN || Plasma Needle Cannon gains +300 Attack Power. +40 EN.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Godzilla Singular Point&lt;br /&gt;
|-&lt;br /&gt;
| Jet Jaguar || ジェットジャガー || All weapons gain +200 Attack Power. +1,000 HP, +40 EN, + 15 Mobility, +15 Sight, +200 Armor, and +1 MOve.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | SSSS.Dynazenon&lt;br /&gt;
|-&lt;br /&gt;
| Dynazenon || ダイナゼノン || Attack power for all weapons +200. Max EN +60.&lt;br /&gt;
|-&lt;br /&gt;
| Gridknight || グリッドナイト || +60 EN. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Kaiser Gridknight || カイゼルグリッドナイト || All weapons gain +200 Attack Power. +60 EN and +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Dynazenon Relive || || Chaosbringer Daybreak gains +400 Attack Power. +60 EN.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
| A. Advent || エーアデント || +500 MxP when clearing an Area Mission.&lt;br /&gt;
|-&lt;br /&gt;
| Lunedrache &amp;lt;br&amp;gt; Lunedrache II || ルーンドラッヘ &amp;lt;br&amp;gt; ルーンドラッヘⅡ || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| Cybaster || サイバスター || &amp;quot;Akashic Buster&amp;quot; attack power +300, EN consumption -20.&lt;br /&gt;
|-&lt;br /&gt;
| VangNex || ヴァングネクス || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| GranVang || グランヴァング || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| Xelguard || || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| Tyranado || || +1 Parts Slot&lt;br /&gt;
|- &lt;br /&gt;
| Tyranado Rex || || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| Stella Velos || || Proton Phoenix gains +400 Attack Power and costs 20 less EN &lt;br /&gt;
|-&lt;br /&gt;
| Gravalin || || +100 EN and +1 Move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DLC 1==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Galaxy Cyclone Braiger&lt;br /&gt;
|-&lt;br /&gt;
| Braiger || ブライガー || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | The Big O&lt;br /&gt;
|-&lt;br /&gt;
| Big O || ビッグオー || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Fuuto PI: The Portrait of Kamen Rider Skull&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Skull || 仮面ライダースカル || &lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Double || 仮面ライダーW || &lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Accel || 仮面ライダーアクセル || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DLC 2==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Kotetsu Jeeg&lt;br /&gt;
|-&lt;br /&gt;
| Kotetsu Jeeg || 鋼鉄ジーグ ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Getter Robo: The Jet-Black Drifters&lt;br /&gt;
|-&lt;br /&gt;
| Getter Noir Unit-1 || ゲッターノワール1号機 || &lt;br /&gt;
|-&lt;br /&gt;
| Getter Noir G || ゲッターノワールG || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | The Brave Fighter of Legend Da-Garn&lt;br /&gt;
|-&lt;br /&gt;
| Da-Garn X || ダ・ガーンX ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Da-Garn GX || グレートダ・ガーンGX ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Full_Upgrade_Bonuses&amp;diff=65400</id>
		<title>Super Robot Wars/Y/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Full_Upgrade_Bonuses&amp;diff=65400"/>
		<updated>2025-09-02T02:11:22Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Full Custom Bonuses=&lt;br /&gt;
Full Custom Bonuses are available at 10 bars and every 5 bars thereafter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Base Stats Up || +500 max HP, +50 EN, +50 Armor, +5 Mobility, +5 Sight&lt;br /&gt;
|-&lt;br /&gt;
| Operational Time Up || All weapons consume 10% less EN and gain +1 Ammo&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Range Up || +1 Range to non-MAP, non-Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Movement Up || +1 Move&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Adaptability Up || Improve all weapons&#039; terrain adaptivities by one rank&lt;br /&gt;
|-&lt;br /&gt;
| Effect Immunity || Nullifies all enemy weapon effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Custom Bonuses=&lt;br /&gt;
&lt;br /&gt;
==Main Roster==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Reideen the Brave&lt;br /&gt;
|-&lt;br /&gt;
| Reideen || ライディーン || God Bird Attack gains +2 Range, +20% critical rate, and Ignore Size.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Super Electromagnetic Robo Combattler V&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || All weapons gain Barrier Buster.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine || ダンバイン || All weapons gain +200 Attack Power. +1 Move and +20 Sight if the pilot has at least Aura Power level 6&lt;br /&gt;
|-&lt;br /&gt;
| Billbine || ビルバイン || +1 Move and +20 Sight if the pilot has at least Aura Power level 7. All weapons gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Vieress || || All weapons gain +200 Attack Power. +1 Move and +20 Sight if the pilot has at least Aura Power level 5.&lt;br /&gt;
|-&lt;br /&gt;
| Galava || || If the pilot has at least Aura Power level 6, +1 move, +20 Sight, and all weapons gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Gran Garan || グラン・ガラン || +1 Move and +400 Armor. Aura Vulcan can be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aura Battler Dunbine: Tales of Neo Byston Well&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine || サーバイン || All Weapons gain +300 Attack Power. +1 Move and +20 Sight if the pilot has at least Aura Power level 7.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Heavy Metal L-Gaim &lt;br /&gt;
|-&lt;br /&gt;
| L-Gaim || エルガイム || All weapons gain +200 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| L-Gaim Mk-II || エルガイムMk-II || All weapons gain +200 Attack Power. At 130+ Morale,  +25 Sight and Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Novel D-Sserd || ヌーベルディザード || All weapons gain +200 attack power. Movement +1, Mobility +20.&lt;br /&gt;
|-&lt;br /&gt;
| Ashura Temple || アシュラテンプル || All weapons gain +200 Attack Power. +50 EN and +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Auge ||&lt;br /&gt;
|-&lt;br /&gt;
| Cavalry Temple || || All weapons gain +200 Attack Power. +50 EN and +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ζガンダム || When Biosensor is active, pilot gains +10 CQB, RNG, SKL, DEF, EVD and ACC.&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || || +300 armor. Gains &amp;quot;Resupply Device&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam MkII || || +10 Mobility. &amp;quot;Long Rifle&amp;quot; gains Range +1, attack power +500.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || Newtype weapons gain +50 morale Attack Power per level of Newtype.&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Movement +1. Range of all weapons +1. &lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラー・カイラム || EN +60. &amp;quot;Mega Particle Cannon&amp;quot; gains Range +1, Attack Power +300.&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || Newtype weapons gain +50 morale Attack Power per level of Newtype.&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Gyunei Custom) || ヤクト・ドーガ || Funnel ammo count +4. &amp;quot;Mega Particle Cannon&amp;quot; attack power +300.&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Quess Custom) || ヤクト・ドーガ || Funnel ammo count +4. &amp;quot;Mega Particle Cannon&amp;quot; attack power +300.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | M-MSV&lt;br /&gt;
|-&lt;br /&gt;
| MP Nu Gundam (Fin Funnel) || 量産型νガンダム (フィン・ファンネル) || Fin Funnels gain +300 Attack Power. +10 Mobility&lt;br /&gt;
|-&lt;br /&gt;
| MP Nu Gundam (Incom) || 量産型νガンダム (インコム) || Incoms gain +300 Attack Power. +10 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Fighter G Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Burning Gundam || ゴッドガンダム || +50 EN. Activates the Spirit command Spirit when the Hyper Mode ability is triggered.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Adds the weapon trait &amp;quot;Counter&amp;quot; to all melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All weapons gain +1 Range and +30% critical rate.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || Mobility +20. EN consumption of MAP &amp;quot;Roses Screamer&amp;quot; -20.&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || +1 Move. +300 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Ultimate Bullseye Rising Arrow gains +2 Range and +300 Attack Power, and it always hits.&lt;br /&gt;
|-&lt;br /&gt;
| Noble Gundam || ノーベルガンダム || Attack power of all weapons +200. When &amp;quot;Berserker Mode&amp;quot; activates, cast &amp;quot;Guts&amp;quot; and &amp;quot;Spirit&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || || All weapons gain +200 Attack Power. +100 EN&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam Wing: Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || Improves the effect of Zero System Ability. Non-MAP weapons gain +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || Will requirement for &amp;quot;Hyper Jammer&amp;quot; removed. All weapons gain +30% critical hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heavyarms Custom || ガンダムヘビーアームズ改 || +15 Mobility. All Weapons gain +2 Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Sandrock Custom || ガンダムサンドロック改 || Armor +300. Gains &amp;quot;Resupply Device&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || +20 Sight. All weapons gain Barrier Buster.&lt;br /&gt;
|-&lt;br /&gt;
| Tallgeese III || トールギスIII || +2 Move. Mega Cannon (Max Output Mode) gains +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam SEED Destiny&lt;br /&gt;
|-&lt;br /&gt;
| Destiny Gundam || デスティニーガンダム || +40 EN. The Double Image Ability no longer requires Morale to activate.&lt;br /&gt;
|-&lt;br /&gt;
| Force Impulse Gundam || フォースインパルスガンダム || Excalibur gains +300 Attack Power and +1 Range&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom Gundam || ストライクフリーダムガンダム || Super DRAGOON (MAP) gains +1 ammo and requires 10 less Morale.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite Justice Gundam || ∞ジャスティスガンダム || All CQB weapons gain +1 Range. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Eternal || エターナル || +1 move. -20% damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam: The Witch from Mercury Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Aerial&amp;lt;br&amp;gt;Gundam Aerial Rebuild || ガンダム・エアリアル&amp;lt;br&amp;gt;ガンダム・エアリアル（改修型） || +1,000 HP, +200 Armor, +60 EN&lt;br /&gt;
|-&lt;br /&gt;
| Chuchu&#039;s Demi Trainer || デミトレーナー チュチュ専用機 || All weapons gain +1 Range. Beam Rifle (Snipe) gains +500 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Darilbalde || || Combination Attack gains +400 Attack Power. +1 Move and +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mazinkaiser VS The Great General of Darkness&lt;br /&gt;
|-&lt;br /&gt;
| Mazinkaiser || マジンカイザー || +200 Armor. Gains the EN Regen (20%) Ability.&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || +200 Armor. Gains the EN Regen (20%) Ability.&lt;br /&gt;
|-&lt;br /&gt;
| Mazin Emperor G || マジンエンペラーG || +200 Armor. Gains the EN Regen (20%) Ability.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Getter Robo Arc &lt;br /&gt;
|-&lt;br /&gt;
| Getter Arc || ゲッターアーク || Max EN +50. Attack power of all &amp;quot;Bomber&amp;quot; weapons +200.&lt;br /&gt;
|-&lt;br /&gt;
| Getter Kirik || ゲッターキリク || Max EN +50. &amp;quot;Double Drill Storm&amp;quot; Attack power +200.&lt;br /&gt;
|-&lt;br /&gt;
| Getter Khan || ゲッターカーン || Max EN +50. &amp;quot;Spine Crusher&amp;quot; Attack power +200.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Majestic Prince &lt;br /&gt;
|-&lt;br /&gt;
| Blue 1 || ブルーワン || All weapons attack power +200. Movement +1, Mobility +15.&lt;br /&gt;
|-&lt;br /&gt;
| Purple 2 || パープルツー || Allies within 5 spaces gain +20% final hit/dodge rates&lt;br /&gt;
|-&lt;br /&gt;
| Rose 3 || ローズスリー || +2 Move, +200 Armor, and +20 Mobility&lt;br /&gt;
|-&lt;br /&gt;
| Gold 4 || ゴールドフォー || When the pilot&#039;s morale is 130 or higher, all weapons&#039; range is increased by +1 and their aiming value is increased by +10.&lt;br /&gt;
|-&lt;br /&gt;
| Red 5 || レッドファイブ || Increases maximum effect of Juria System to 35% critical rate and +600 Defensive Shield effect, and adds +10% damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| Black 6 || ブラックシックス || Full Assault gains +300 Attack Power and +2 ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Rhinos || || &amp;quot;Doberman Formation&amp;quot; attack power +300, range +2.&lt;br /&gt;
|-&lt;br /&gt;
| Godinion || ゴディニオン || &amp;quot;Bow Concealed Cannon&amp;quot; attack power +200, EN consumption -20, required morale -10.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Macross Delta&lt;br /&gt;
|-&lt;br /&gt;
| VF-31J Custom Super Siegfried Hayate || VF-31J改 スーパージークフリード ハヤテ機 || Assault Maneuver, Variable Combat, and Overburst Maneuver gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Macross Delta The Movie: Passionate Walküre&lt;br /&gt;
|-&lt;br /&gt;
| VF-31J Siegfried || VF-31J ジークフリード || Assault Maneuver and Variable Combat gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| VF-31S Siegfried || VF-31S ジークフリード || Assault Maneuver gain +300 attack power. Gains &amp;quot;Repair Device&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| VF-31F Siegfried || VF-31F ジークフリード || Assault Maneuver and Variable Combat gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| VF-31F Siegfried Lil&#039; Draken || VF-31F ジークフリード リル・ドラケン装備型 ||&lt;br /&gt;
|-&lt;br /&gt;
| VF-31E Siegfried || VF-31E ジークフリード || Assault Maneuver gain +300 attack power. Gains &amp;quot;Repair Device&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| VF-31C Siegfried || VF-31C ジークフリード || Assault Maneuver and Variable Combat gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Macross Elysion || マクロスエリシオン || +1 Move. Macross Cannon (including its MAP version) and Aether Attack gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Code Geass: Lelouch of the Rebellion III: Glorification&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Albion Zero || ランスロット・アルビオンゼロ || MVS Dual Swords gain +300 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Code Geass: Lelouch of the Re;surrection&lt;br /&gt;
|-&lt;br /&gt;
| Gekkoei Sui || 月虹影帥 || Absolute Zero Beam (non-MAP version) gains +1 Range and +300 Attack Power&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type Special || 紅蓮特式 || Wave Surger gains +300 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type Special Flaming Halo || 紅蓮特式 火焔光背 || Right-Armor Radiation-Amplifying Wae Annihilator gains +300 Attack Power. +40 EN.&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot siN || ランスロットsiN || Combination Attack gains +300 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot siN White Fang || ランスロットsiN || Plasma Needle Cannon gains +300 Attack Power. +40 EN.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Godzilla Singular Point&lt;br /&gt;
|-&lt;br /&gt;
| Jet Jaguar || ジェットジャガー || All weapons gain +200 Attack Power. +1,000 HP, +40 EN, + 15 Mobility, +15 Sight, +200 Armor, and +1 MOve.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | SSSS.Dynazenon&lt;br /&gt;
|-&lt;br /&gt;
| Dynazenon || ダイナゼノン || Attack power for all weapons +200. Max EN +60.&lt;br /&gt;
|-&lt;br /&gt;
| Gridknight || グリッドナイト || +60 EN. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Kaiser Gridknight || カイゼルグリッドナイト || All weapons gain +200 Attack Power. +60 EN and +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Dynazenon Relive || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
| A. Advent || エーアデント || +500 MxP when clearing an Area Mission.&lt;br /&gt;
|-&lt;br /&gt;
| Lunedrache &amp;lt;br&amp;gt; Lunedrache II || ルーンドラッヘ &amp;lt;br&amp;gt; ルーンドラッヘⅡ || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| Cybaster || サイバスター || &amp;quot;Akashic Buster&amp;quot; attack power +300, EN consumption -20.&lt;br /&gt;
|-&lt;br /&gt;
| VangNex || ヴァングネクス || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| GranVang || グランヴァング || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| Xelguard || || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| Tyranado || || +1 Parts Slot&lt;br /&gt;
|- &lt;br /&gt;
| Tyranado Rex || || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| Stella Velos || || Proton Phoenix gains +400 Attack Power and costs 20 less EN &lt;br /&gt;
|-&lt;br /&gt;
| Gravalin || || +100 EN and +1 Move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DLC 1==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Galaxy Cyclone Braiger&lt;br /&gt;
|-&lt;br /&gt;
| Braiger || ブライガー || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | The Big O&lt;br /&gt;
|-&lt;br /&gt;
| Big O || ビッグオー || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Fuuto PI: The Portrait of Kamen Rider Skull&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Skull || 仮面ライダースカル || &lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Double || 仮面ライダーW || &lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Accel || 仮面ライダーアクセル || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DLC 2==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Kotetsu Jeeg&lt;br /&gt;
|-&lt;br /&gt;
| Kotetsu Jeeg || 鋼鉄ジーグ ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Getter Robo: The Jet-Black Drifters&lt;br /&gt;
|-&lt;br /&gt;
| Getter Noir Unit-1 || ゲッターノワール1号機 || &lt;br /&gt;
|-&lt;br /&gt;
| Getter Noir G || ゲッターノワールG || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | The Brave Fighter of Legend Da-Garn&lt;br /&gt;
|-&lt;br /&gt;
| Da-Garn X || ダ・ガーンX ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Da-Garn GX || グレートダ・ガーンGX ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Full_Upgrade_Bonuses&amp;diff=65399</id>
		<title>Super Robot Wars/Y/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Full_Upgrade_Bonuses&amp;diff=65399"/>
		<updated>2025-09-02T02:10:14Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Full Custom Bonuses=&lt;br /&gt;
Full Custom Bonuses are available at 10 bars and every 5 bars thereafter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Base Stats Up || +500 max HP, +50 EN, +50 Armor, +5 Mobility, +5 Sight&lt;br /&gt;
|-&lt;br /&gt;
| Operational Time Up || All weapons consume 10% less EN and gain +1 Ammo&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Range Up || +1 Range to non-MAP, non-Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Movement Up || +1 Move&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Adaptability Up || Improve all weapons&#039; terrain adaptivities by one rank&lt;br /&gt;
|-&lt;br /&gt;
| Effect Immunity || Nullifies all enemy weapon effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Custom Bonuses=&lt;br /&gt;
&lt;br /&gt;
==Main Roster==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Reideen the Brave&lt;br /&gt;
|-&lt;br /&gt;
| Reideen || ライディーン || God Bird Attack gains +2 Range, +20% critical rate, and Ignore Size.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Super Electromagnetic Robo Combattler V&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || All weapons gain Barrier Buster.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine || ダンバイン || All weapons gain +200 Attack Power. +1 Move and +20 Sight if the pilot has at least Aura Power level 6&lt;br /&gt;
|-&lt;br /&gt;
| Billbine || ビルバイン || +1 Move and +20 Sight if the pilot has at least Aura Power level 7. All weapons gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Vieress || || All weapons gain +200 Attack Power. +1 Move and +20 Sight if the pilot has at least Aura Power level 5.&lt;br /&gt;
|-&lt;br /&gt;
| Galava || || If the pilot has at least Aura Power level 6, +1 move, +20 Sight, and all weapons gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Gran Garan || グラン・ガラン || +1 Move and +400 Armor. Aura Vulcan can be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aura Battler Dunbine: Tales of Neo Byston Well&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine || サーバイン || All Weapons gain +300 Attack Power. +1 Move and +20 Sight if the pilot has at least Aura Power level 7.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Heavy Metal L-Gaim &lt;br /&gt;
|-&lt;br /&gt;
| L-Gaim || エルガイム || All weapons gain +200 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| L-Gaim Mk-II || エルガイムMk-II || All weapons gain +200 Attack Power. At 130+ Morale,  +25 Sight and Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Novel D-Sserd || ヌーベルディザード || All weapons gain +200 attack power. Movement +1, Mobility +20.&lt;br /&gt;
|-&lt;br /&gt;
| Ashura Temple || アシュラテンプル || All weapons gain +200 Attack Power. +50 EN and +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Auge ||&lt;br /&gt;
|-&lt;br /&gt;
| Cavalry Temple || || All weapons gain +200 Attack Power. +50 EN and +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ζガンダム || When Biosensor is active, pilot gains +10 CQB, RNG, SKL, DEF, EVD and ACC.&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || || +300 armor. Gains &amp;quot;Resupply Device&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam MkII || || +10 Mobility. &amp;quot;Long Rifle&amp;quot; gains Range +1, attack power +500.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || Newtype weapons gain +50 morale Attack Power per level of Newtype.&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Movement +1. Range of all weapons +1. &lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラー・カイラム || EN +60. &amp;quot;Mega Particle Cannon&amp;quot; gains Range +1, Attack Power +300.&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || Newtype weapons gain +50 morale Attack Power per level of Newtype.&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Gyunei Custom) || ヤクト・ドーガ || Funnel ammo count +4. &amp;quot;Mega Particle Cannon&amp;quot; attack power +300.&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Quess Custom) || ヤクト・ドーガ || Funnel ammo count +4. &amp;quot;Mega Particle Cannon&amp;quot; attack power +300.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | M-MSV&lt;br /&gt;
|-&lt;br /&gt;
| MP Nu Gundam (Fin Funnel) || 量産型νガンダム (フィン・ファンネル) || Fin Funnels gain +300 Attack Power. +10 Mobility&lt;br /&gt;
|-&lt;br /&gt;
| MP Nu Gundam (Incom) || 量産型νガンダム (インコム) || Incoms gain +300 Attack Power. +10 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Fighter G Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Burning Gundam || ゴッドガンダム || +50 EN. Activates the Spirit command Spirit when the Hyper Mode ability is triggered.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Adds the weapon trait &amp;quot;Counter&amp;quot; to all melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All weapons gain +1 Range and +30% critical rate.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || Mobility +20. EN consumption of MAP &amp;quot;Roses Screamer&amp;quot; -20.&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || +1 Move. +300 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Ultimate Bullseye Rising Arrow gains +2 Range and +300 Attack Power, and it always hits.&lt;br /&gt;
|-&lt;br /&gt;
| Noble Gundam || ノーベルガンダム || Attack power of all weapons +200. When &amp;quot;Berserker Mode&amp;quot; activates, cast &amp;quot;Guts&amp;quot; and &amp;quot;Spirit&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || || All weapons gain +200 Attack Power. +100 EN&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam Wing: Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || Improves the effect of Zero System Ability. Non-MAP weapons gain +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || Will requirement for &amp;quot;Hyper Jammer&amp;quot; removed. All weapons gain +30% critical hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heavyarms Custom || ガンダムヘビーアームズ改 || +15 Mobility. All Weapons gain +2 Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Sandrock Custom || ガンダムサンドロック改 || Armor +300. Gains &amp;quot;Resupply Device&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || +20 Sight. All weapons gain Barrier Buster.&lt;br /&gt;
|-&lt;br /&gt;
| Tallgeese III || トールギスIII || +2 Move. Mega Cannon (Max Output Mode) gains +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam SEED Destiny&lt;br /&gt;
|-&lt;br /&gt;
| Destiny Gundam || デスティニーガンダム || +40 EN. The Double Image Ability no longer requires Morale to activate.&lt;br /&gt;
|-&lt;br /&gt;
| Force Impulse Gundam || フォースインパルスガンダム || Excalibur gains +300 Attack Power and +1 Range&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom Gundam || ストライクフリーダムガンダム || Super DRAGOON (MAP) gains +1 ammo and requires 10 less Morale.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite Justice Gundam || ∞ジャスティスガンダム || All CQB weapons gain +1 Range. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Eternal || エターナル || +1 move. -20% damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam: The Witch from Mercury Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Aerial&amp;lt;br&amp;gt;Gundam Aerial Rebuild || ガンダム・エアリアル&amp;lt;br&amp;gt;ガンダム・エアリアル（改修型） || +1,000 HP, +200 Armor, +60 EN&lt;br /&gt;
|-&lt;br /&gt;
| Chuchu&#039;s Demi Trainer || デミトレーナー チュチュ専用機 || All weapons gain +1 Range. Beam Rifle (Snipe) gains +500 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Darilbalde || || Combination Attack gains +400 Attack Power. +1 Move and +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mazinkaiser VS The Great General of Darkness&lt;br /&gt;
|-&lt;br /&gt;
| Mazinkaiser || マジンカイザー || +200 Armor. Gains the EN Regen (20%) Ability.&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || +200 Armor. Gains the EN Regen (20%) Ability.&lt;br /&gt;
|-&lt;br /&gt;
| Mazin Emperor G || マジンエンペラーG || +200 Armor. Gains the EN Regen (20%) Ability.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Getter Robo Arc &lt;br /&gt;
|-&lt;br /&gt;
| Getter Arc || ゲッターアーク || Max EN +50. Attack power of all &amp;quot;Bomber&amp;quot; weapons +200.&lt;br /&gt;
|-&lt;br /&gt;
| Getter Kirik || ゲッターキリク || Max EN +50. &amp;quot;Double Drill Storm&amp;quot; Attack power +200.&lt;br /&gt;
|-&lt;br /&gt;
| Getter Khan || ゲッターカーン || Max EN +50. &amp;quot;Spine Crusher&amp;quot; Attack power +200.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Majestic Prince &lt;br /&gt;
|-&lt;br /&gt;
| Blue 1 || ブルーワン || All weapons attack power +200. Movement +1, Mobility +15.&lt;br /&gt;
|-&lt;br /&gt;
| Purple 2 || パープルツー || Allies within 5 spaces gain +20% final hit/dodge rates&lt;br /&gt;
|-&lt;br /&gt;
| Rose 3 || ローズスリー || +2 Move, +200 Armor, and +20 Mobility&lt;br /&gt;
|-&lt;br /&gt;
| Gold 4 || ゴールドフォー || When the pilot&#039;s morale is 130 or higher, all weapons&#039; range is increased by +1 and their aiming value is increased by +10.&lt;br /&gt;
|-&lt;br /&gt;
| Red 5 || レッドファイブ || Increases maximum effect of Juria System to 35% critical rate and +600 Defensive Shield effect, and adds +10% damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| Black 6 || ブラックシックス || Full Assault gains +300 Attack Power and +2 ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Rhinos || || &amp;quot;Doberman Formation&amp;quot; attack power +300, range +2.&lt;br /&gt;
|-&lt;br /&gt;
| Godinion || ゴディニオン || &amp;quot;Bow Concealed Cannon&amp;quot; attack power +200, EN consumption -20, required morale -10.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Macross Delta&lt;br /&gt;
|-&lt;br /&gt;
| VF-31J Custom Super Siegfried Hayate || VF-31J改 スーパージークフリード ハヤテ機 || Assault Maneuver, Variable Combat, and Overburst Maneuver gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Macross Delta The Movie: Passionate Walküre&lt;br /&gt;
|-&lt;br /&gt;
| VF-31J Siegfried || VF-31J ジークフリード || Assault Maneuver and Variable Combat gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| VF-31S Siegfried || VF-31S ジークフリード || Assault Maneuver gain +300 attack power. Gains &amp;quot;Repair Device&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| VF-31F Siegfried || VF-31F ジークフリード || Assault Maneuver and Variable Combat gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| VF-31F Siegfried Lil&#039; Draken || VF-31F ジークフリード リル・ドラケン装備型 ||&lt;br /&gt;
|-&lt;br /&gt;
| VF-31E Siegfried || VF-31E ジークフリード || Assault Maneuver gain +300 attack power. Gains &amp;quot;Repair Device&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| VF-31C Siegfried || VF-31C ジークフリード || Assault Maneuver and Variable Combat gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Macross Elysion || マクロスエリシオン || +1 Move. Macross Cannon (including its MAP version) and Aether Attack gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Code Geass: Lelouch of the Rebellion III: Glorification&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Albion Zero || ランスロット・アルビオンゼロ || MVS Dual Swords gain +300 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Code Geass: Lelouch of the Re;surrection&lt;br /&gt;
|-&lt;br /&gt;
| Gekkoei Sui || 月虹影帥 || Absolute Zero Beam (non-MAP version) gains +1 Range and +300 Attack Power&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type Special || 紅蓮特式 || Wave Surger gains +300 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type Special Flaming Halo || 紅蓮特式 火焔光背 || Right-Armor Radiation-Amplifying Wae Annihilator gains +300 Attack Power. +40 EN.&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot siN || ランスロットsiN || Combination Attack gains +300 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot siN White Fang || ランスロットsiN || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Godzilla Singular Point&lt;br /&gt;
|-&lt;br /&gt;
| Jet Jaguar || ジェットジャガー || All weapons gain +200 Attack Power. +1,000 HP, +40 EN, + 15 Mobility, +15 Sight, +200 Armor, and +1 MOve.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | SSSS.Dynazenon&lt;br /&gt;
|-&lt;br /&gt;
| Dynazenon || ダイナゼノン || Attack power for all weapons +200. Max EN +60.&lt;br /&gt;
|-&lt;br /&gt;
| Gridknight || グリッドナイト || +60 EN. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Kaiser Gridknight || カイゼルグリッドナイト || All weapons gain +200 Attack Power. +60 EN and +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Dynazenon Relive || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
| A. Advent || エーアデント || +500 MxP when clearing an Area Mission.&lt;br /&gt;
|-&lt;br /&gt;
| Lunedrache &amp;lt;br&amp;gt; Lunedrache II || ルーンドラッヘ &amp;lt;br&amp;gt; ルーンドラッヘⅡ || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| Cybaster || サイバスター || &amp;quot;Akashic Buster&amp;quot; attack power +300, EN consumption -20.&lt;br /&gt;
|-&lt;br /&gt;
| VangNex || ヴァングネクス || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| GranVang || グランヴァング || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| Xelguard || || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| Tyranado || || +1 Parts Slot&lt;br /&gt;
|- &lt;br /&gt;
| Tyranado Rex || || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| Stella Velos || || Proton Phoenix gains +400 Attack Power and costs 20 less EN &lt;br /&gt;
|-&lt;br /&gt;
| Gravalin || || +100 EN and +1 Move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DLC 1==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Galaxy Cyclone Braiger&lt;br /&gt;
|-&lt;br /&gt;
| Braiger || ブライガー || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | The Big O&lt;br /&gt;
|-&lt;br /&gt;
| Big O || ビッグオー || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Fuuto PI: The Portrait of Kamen Rider Skull&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Skull || 仮面ライダースカル || &lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Double || 仮面ライダーW || &lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Accel || 仮面ライダーアクセル || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DLC 2==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Kotetsu Jeeg&lt;br /&gt;
|-&lt;br /&gt;
| Kotetsu Jeeg || 鋼鉄ジーグ ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Getter Robo: The Jet-Black Drifters&lt;br /&gt;
|-&lt;br /&gt;
| Getter Noir Unit-1 || ゲッターノワール1号機 || &lt;br /&gt;
|-&lt;br /&gt;
| Getter Noir G || ゲッターノワールG || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | The Brave Fighter of Legend Da-Garn&lt;br /&gt;
|-&lt;br /&gt;
| Da-Garn X || ダ・ガーンX ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Da-Garn GX || グレートダ・ガーンGX ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Full_Upgrade_Bonuses&amp;diff=64926</id>
		<title>Super Robot Wars/Y/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Full_Upgrade_Bonuses&amp;diff=64926"/>
		<updated>2025-08-27T22:48:13Z</updated>

		<summary type="html">&lt;p&gt;Atom: /* Main Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Full Custom Bonuses=&lt;br /&gt;
&lt;br /&gt;
=Custom Bonuses=&lt;br /&gt;
&lt;br /&gt;
==Main Roster==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Reideen the Brave&lt;br /&gt;
|-&lt;br /&gt;
| Reideen || ライディーン || God Bird Attack gains +2 Range, +20% critical rate, and Ignore Size.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Super Electromagnetic Robo Combattler V&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || All weapons gain Barrier Buster.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine || ダンバイン || All weapons gain +200 Attack Power. +1 Move and +20 Sight if the pilot has at least Aura Power level 6&lt;br /&gt;
|-&lt;br /&gt;
| Billbine || ビルバイン || +1 Move and +20 Sight if the pilot has at least Aura Power level 7. All weapons gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Gran Garan || グラン・ガラン || +1 Move and +400 Armor. Aura Vulcan can be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aura Battler Dunbine: Tales of Neo Byston Well&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine || サーバイン || All Weapons gain +300 Attack Power. +1 Move and +20 Sight if the pilot has at least Aura Power level 7.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Heavy Metal L-Gaim &lt;br /&gt;
|-&lt;br /&gt;
| L-Gaim || エルガイム || All weapons gain +200 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| L-Gaim Mk-II || エルガイムMk-II || All weapons gain +200 Attack Power. At 130+ Morale,  +25 Sight and Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Novel D-Sserd || ヌーベルディザード || &lt;br /&gt;
|-&lt;br /&gt;
| Ashura Temple || アシュラテンプル ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ζガンダム || When Biosensor is active, pilot gains +10 CQB, RNG, SKL, DEF, EVD and ACC.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || Newtype weapons gain +50 morale Attack Power per level of Newtype.&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ ||&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラー・カイラム ||&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || Newtype weapons gain +50 morale Attack Power per level of Newtype.&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Gyunei Custom) || ヤクト・ドーガ ||&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Quess Custom) || ヤクト・ドーガ ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | M-MSV&lt;br /&gt;
|-&lt;br /&gt;
| MP Nu Gundam (Fin Funnel) || 量産型νガンダム (フィン・ファンネル) || Fin Funnels gain +300 Attack Power. +10 Mobility&lt;br /&gt;
|-&lt;br /&gt;
| MP Nu Gundam (Incom) || 量産型νガンダム (インコム) || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Fighter G Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Burning Gundam || ゴッドガンダム || Max EN +50. When &amp;quot;Hyper Mode&amp;quot; activates, automatically activates the &amp;quot;Spirit&amp;quot; Spirit.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター ||&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ ||&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム ||&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || &lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || &amp;quot;Ultimate Bullseye Rising Arrow&amp;quot; gains +2 Range, +300 Weapon Power, and always hits.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam Wing: Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || Improves the effect of Zero System Ability. Non-MAP weapons gain +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || &lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heavyarms Custom || ガンダムヘビーアームズ改 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Sandrock Custom || ガンダムサンドロック改 ||&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || +20 Sight. All weapons gain Barrier Buster.&lt;br /&gt;
|-&lt;br /&gt;
| Tallgeese III || トールギスIII || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam SEED Destiny&lt;br /&gt;
|-&lt;br /&gt;
| Destiny Gundam || デスティニーガンダム || +40 EN. The Double Image Ability no longer requires Morale to activate.&lt;br /&gt;
|-&lt;br /&gt;
| Force Impulse Gundam || フォースインパルスガンダム || Excalibur gains +300 Attack Power and +1 Range&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom Gundam || ストライクフリーダムガンダム || Super DRAGOON (MAP) gains +1 ammo and requires 10 less Morale.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite Justice Gundam || ∞ジャスティスガンダム || All CQB weapons gain +1 Range. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Eternal || エターナル || +1 move. -20% damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam: The Witch from Mercury Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Aerial&amp;lt;br&amp;gt;Gundam Aerial Rebuild || ガンダム・エアリアル&amp;lt;br&amp;gt;ガンダム・エアリアル（改修型） || +1,000 HP, +200 Armor, +60 EN&lt;br /&gt;
|-&lt;br /&gt;
| Chuchu&#039;s Demi Trainer || デミトレーナー チュチュ専用機 || All weapons gain +1 Range. Beam Rifle (Snipe) gains +500 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mazinkaiser VS The Great General of Darkness&lt;br /&gt;
|-&lt;br /&gt;
| Mazinkaiser || マジンカイザー || +200 Armor. Gains the EN Regen (20%) Ability.&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || +200 Armor. Gains the EN Regen (20%) Ability.&lt;br /&gt;
|-&lt;br /&gt;
| Mazin Emperor G || マジンエンペラーG || +200 Armor. Gains the EN Regen (20%) Ability.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Getter Robo Arc &lt;br /&gt;
|-&lt;br /&gt;
| Getter Arc || ゲッターアーク || Max EN +50. Attack power of all &amp;quot;Bomber&amp;quot; weapons +200.&lt;br /&gt;
|-&lt;br /&gt;
| Getter Kirik || ゲッターキリク || Max EN +50. &amp;quot;Double Drill Storm&amp;quot; Attack power +200.&lt;br /&gt;
|-&lt;br /&gt;
| Getter Khan || ゲッターカーン || Max EN +50. &amp;quot;Spine Crusher&amp;quot; Attack power +200.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Majestic Prince &lt;br /&gt;
|-&lt;br /&gt;
| Blue 1 || ブルーワン ||&lt;br /&gt;
|-&lt;br /&gt;
| Purple 2 || パープルツー || Allies within 5 spaces gain +20% final hit/dodge rates&lt;br /&gt;
|-&lt;br /&gt;
| Rose 3 || ローズスリー || +2 Move, +200 Armor, and +20 Mobility&lt;br /&gt;
|-&lt;br /&gt;
| Gold 4 || ゴールドフォー ||&lt;br /&gt;
|-&lt;br /&gt;
| Red 5 || レッドファイブ || Increases maximum effect of Juria System to 35% critical rate and +600 Defensive Shield effect, and adds +10% damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| Black 6 || ブラックシックス || Full Assault gains +300 Attack Power and +2 ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Godinion || ゴディニオン || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Macross Delta&lt;br /&gt;
|-&lt;br /&gt;
| VF-31J Custom Super Siegfried Hayate || VF-31J改 スーパージークフリード ハヤテ機 || Assault Maneuver, Variable Combat, and Overburst Maneuver gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Macross Delta The Movie: Passionate Walküre&lt;br /&gt;
|-&lt;br /&gt;
| VF-31J Siegfried || VF-31J ジークフリード || &lt;br /&gt;
|-&lt;br /&gt;
| VF-31S Siegfried || VF-31S ジークフリード || &lt;br /&gt;
|-&lt;br /&gt;
| VF-31F Siegfried || VF-31F ジークフリード || &lt;br /&gt;
|-&lt;br /&gt;
| VF-31F Siegfried Lil&#039; Draken || VF-31F ジークフリード リル・ドラケン装備型 ||&lt;br /&gt;
|-&lt;br /&gt;
| VF-31E Siegfried || VF-31E ジークフリード || &lt;br /&gt;
|-&lt;br /&gt;
| VF-31C Siegfried || VF-31C ジークフリード || Assault Maneuver and Variable Combat gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| Macross Elysion || マクロスエリシオン || +1 Move. Macross Cannon (including its MAP version) and Aether Attack gain +300 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Code Geass: Lelouch of the Rebellion III: Glorification&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Albion Zero || ランスロット・アルビオンゼロ || MVS Dual Swords gain +300 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Code Geass: Lelouch of the Re;surrection&lt;br /&gt;
|-&lt;br /&gt;
| Gekkoei Sui || 月虹影帥 || Absolute Zero Beam (non-MAP version) gains +1 Range and +300 Attack Power&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type Special || 紅蓮特式 || Wave Surger gains +300 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type Special Flaming Halo || 紅蓮特式 火焔光背 || Right-Armor Radiation-Amplifying Wae Annihilator gains +300 Attack Power. +40 EN.&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot siN || ランスロットsiN || Combination Attack gains +300 Attack Power. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Godzilla Singular Point&lt;br /&gt;
|-&lt;br /&gt;
| Jet Jaguar || ジェットジャガー || All weapons gain +200 Attack Power. +1,000 HP, +40 EN, + 15 Mobility, +15 Sight, +200 Armor, and +1 MOve.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | SSSS.Dynazenon&lt;br /&gt;
|-&lt;br /&gt;
| Dynazenon || ダイナゼノン || Attack power for all weapons +200. Max EN +60.&lt;br /&gt;
|-&lt;br /&gt;
| Gridknight || グリッドナイト || +60 EN. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Kaiser Gridknight || カイゼルグリッドナイト || All weapons gain +200 Attack Power. +60 EN and +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
| A. Advent || エーアデント || +500 MxP when clearing an Area Mission.&lt;br /&gt;
|-&lt;br /&gt;
| Lunedrache &amp;lt;br&amp;gt; Lunedrache II || ルーンドラッヘ &amp;lt;br&amp;gt; ルーンドラッヘⅡ || +1 Parts Slot&lt;br /&gt;
|-&lt;br /&gt;
| Cybaster || サイバスター || &lt;br /&gt;
|-&lt;br /&gt;
| VangNex || ヴァングネクス || &lt;br /&gt;
|-&lt;br /&gt;
| Granvang || グランヴァング || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DLC 1==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Galaxy Cyclone Braiger&lt;br /&gt;
|-&lt;br /&gt;
| Braiger || ブライガー || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | The Big O&lt;br /&gt;
|-&lt;br /&gt;
| Big O || ビッグオー || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Fuuto PI: The Portrait of Kamen Rider Skull&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Skull || 仮面ライダースカル || &lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Double || 仮面ライダーW || &lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Accel || 仮面ライダーアクセル || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DLC 2==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Kotetsu Jeeg&lt;br /&gt;
|-&lt;br /&gt;
| Kotetsu Jeeg || 鋼鉄ジーグ ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Getter Robo: The Jet-Black Drifters&lt;br /&gt;
|-&lt;br /&gt;
| Getter Noir Unit-1 || ゲッターノワール1号機 || &lt;br /&gt;
|-&lt;br /&gt;
| Getter Noir G || ゲッターノワールG || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | The Brave Fighter of Legend Da-Garn&lt;br /&gt;
|-&lt;br /&gt;
| Da-Garn X || ダ・ガーンX ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Da-Garn GX || グレートダ・ガーンGX ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Ace_Bonuses&amp;diff=64925</id>
		<title>Super Robot Wars/Y/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Ace_Bonuses&amp;diff=64925"/>
		<updated>2025-08-27T22:31:26Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ace bonus is gained at 70 kills.&amp;lt;br&amp;gt;&lt;br /&gt;
Great Ace bonus is gained at 100 kills.&amp;lt;br&amp;gt;&lt;br /&gt;
The Proud Ace skill lowers Ace and Great Ace kill requirements to 60 and 90, respectively.&lt;br /&gt;
&lt;br /&gt;
=Main Roster=&lt;br /&gt;
&lt;br /&gt;
==Reideen the Brave==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Akira Hibiki || Improves the effect of Psychic Power || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Super Electromagnetic Robo Combattler V==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Hyoma Aoi || || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Show Zama || || &lt;br /&gt;
|-&lt;br /&gt;
| Marvel Frozen || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ciela Lapana || ||&lt;br /&gt;
|-&lt;br /&gt;
| Bern Bunnings || +1 unit Move. While below 30% HP, activates the Guts Spirit at start of own phase. ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tod Guines || The +3 max Morale from Battler increases to +5. Activates the Flash Spirit on sortie. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine: Tales of Neo Byston Well==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Shion Zaba || || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Metal L-Gaim==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Daba Myroad || || &lt;br /&gt;
|-&lt;br /&gt;
| Fannaria Amm || If Daba is on the map, at 150+ Morale, activates the Love Spirit once per map. ||&lt;br /&gt;
|-&lt;br /&gt;
| Gaw Ha Leccee || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gavlet Gablae || During enemy phase, +20% damage dealt and -30% damage taken ||&lt;br /&gt;
|-&lt;br /&gt;
| Quwasan Olibee || At 150+ Morale, restores 100 SP once per map. ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Kamille Bidan || || &lt;br /&gt;
|-&lt;br /&gt;
| Emma Sheen || || &lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuiry || || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: Char&#039;s Counterattack==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || +20 SKL. Newtype Weapons gain +1 Range || &lt;br /&gt;
|-&lt;br /&gt;
| Bright Noa || || &lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || || &lt;br /&gt;
|-&lt;br /&gt;
| Quess Paraya || || &lt;br /&gt;
|-&lt;br /&gt;
| Gyunei Guss || || &lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || +1 Newtype Level. +20 SKL. ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Fighter G Gundam==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Domon Kasshu || +10 Starting Morale. When Meikyou-Shisui is active, +10# damage with CQB weapons|| &lt;br /&gt;
|-&lt;br /&gt;
| Chibodee Crocket || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saici || ||&lt;br /&gt;
|-&lt;br /&gt;
| George de Sand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Argo Gulskii || ||&lt;br /&gt;
|-&lt;br /&gt;
| Allenby Beardsley || || &lt;br /&gt;
|-&lt;br /&gt;
| Rain Mikamura || || &lt;br /&gt;
|-&lt;br /&gt;
| Master Asia || Starting Morale is maxed. Gains 5 SP at the start of own phase. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam Wing: Endless Waltz==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Heero Yuy || +1 Move. The Zero System activates at 110 Morale || &lt;br /&gt;
|-&lt;br /&gt;
| Duo Maxwell || || &lt;br /&gt;
|-&lt;br /&gt;
| Trowa Barton || ||&lt;br /&gt;
|-&lt;br /&gt;
| Quatre Raberba Winner || ||&lt;br /&gt;
|-&lt;br /&gt;
| Chang Wufei || At 150+ Morale, activates the Soul Spirit once per map. || &lt;br /&gt;
|-&lt;br /&gt;
| Zechs Merquise || ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam SEED Destiny==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Shinn Asuka || +1 Unit Move and +30 Max SP. SEED activates at 110 Morale. || &lt;br /&gt;
|-&lt;br /&gt;
| Lunamaria Hawke || ||&lt;br /&gt;
|- &lt;br /&gt;
| Kira Yamato || +20# final dodge rate and +20 max SP. SEED activates at 110 Morale. ||&lt;br /&gt;
|- &lt;br /&gt;
| Athrun Zala || +20% final hit rate and +20 max SP. SEED activates at 110 Morale. ||&lt;br /&gt;
|- &lt;br /&gt;
| Lacus Clyne || Adjacent allies deal +10% damage ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: The Witch From Mercury Season 1==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Suletta Mercury || Once per map: at 120+ Morale, activate the Drive spirit, and at 40% HP or below, gain 50 SP|| &lt;br /&gt;
|-&lt;br /&gt;
| Chuatury &amp;quot;Chuchu&amp;quot; Panlunch || At 120+ Morale during enemy phase, +30% damage dealt and +20% critical rate || &lt;br /&gt;
|-&lt;br /&gt;
| Bob || +10 Starting Morale. At 150+ Mroale, activate the Valor spirit at the start of own phase, once per map. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mazinkaiser vs. The Great General of Darkness==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Koji Kabuto || At 130+ Morale, -20% damage taken. Gain 3 Morale per combat || &lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya Tsurugi || At 130+ Morale, -10% damage taken. Gain 3 Morale per combat. +30% final hit rate. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getter Robo Arc==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Takuma Nagare || Takuma, Kamui and Baku gain 10 Morale and 20 SP when Chosen Child of Getter activates || &lt;br /&gt;
|-&lt;br /&gt;
| Show Kamui || At 140+ Morale, 30% final dodge rate || &lt;br /&gt;
|-&lt;br /&gt;
| Baku Yamagishi || || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Majestic Prince==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Izuru Hitachi || || &lt;br /&gt;
|-&lt;br /&gt;
| Toshikazu Asagi || || &lt;br /&gt;
|-&lt;br /&gt;
| Kei Kugimiya || || &lt;br /&gt;
|-&lt;br /&gt;
| Tamaki Irie || || &lt;br /&gt;
|-&lt;br /&gt;
| Ataru Suruga || || &lt;br /&gt;
|-&lt;br /&gt;
| Ange Kuroki || || &lt;br /&gt;
|-&lt;br /&gt;
| Rin Suzukaze || || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Macross Delta The Movie: Passionate Walküre==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Hayate Immelman || || &lt;br /&gt;
|-&lt;br /&gt;
| Arad Mölders || || &lt;br /&gt;
|-&lt;br /&gt;
| Messer Ihlefeld || || &lt;br /&gt;
|-&lt;br /&gt;
| Chuck Mustang || || &lt;br /&gt;
|-&lt;br /&gt;
| Mirage Farina Jenius || || &lt;br /&gt;
|-&lt;br /&gt;
| Ernest Johnson || || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code Geass: Lelouch of the Re;surrection==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Lelouch || C.C. gains +20 Max SP. Units affected by Tactical Command gain 3 Morale. || &lt;br /&gt;
|-&lt;br /&gt;
| Kallen Kozuki || +15 starting Morale. -10% En costs of unit&#039;s weapons. || &lt;br /&gt;
|-&lt;br /&gt;
| Suzaku Kururugi || +10 starting Morale. +15% final dodge rate.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Godzilla Singular Point==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Jet Jaguar || At 170+ Morale, activates the Zeal, Accel, Fortune, Gain, Bullseye, Flash and Soul Spirits once per map. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SSSS.Dynazenon==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Gauma || +10 starting Morale. +30% damage dealt to kaiju controlled by kaiju users. || &lt;br /&gt;
|-&lt;br /&gt;
| Gridknight || +10 starting Morale. +1 Move. || &lt;br /&gt;
|-&lt;br /&gt;
| Sizumu || +3 Morale at the start of own phase. +2 Move. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Cross Tsukinowa &amp;lt;br&amp;gt; Forte Tsukinowa || The NINJA Skill becomes NINJA Master. || &lt;br /&gt;
|-&lt;br /&gt;
| Echika Y. Franburnett || Gain 2 Assist Charges on sortie || &lt;br /&gt;
|-&lt;br /&gt;
| Masaki Andoh || || &lt;br /&gt;
|-&lt;br /&gt;
| Soji Murakumo || || &lt;br /&gt;
|-&lt;br /&gt;
| Chitose Kisaragi || || &lt;br /&gt;
|-&lt;br /&gt;
| Iori Iolite || || &lt;br /&gt;
|-&lt;br /&gt;
| Amari Aquamarine || || &lt;br /&gt;
|-&lt;br /&gt;
| Saizo Tokito || || &lt;br /&gt;
|-&lt;br /&gt;
| Sagiri Sakurai || || &lt;br /&gt;
|-&lt;br /&gt;
| Re Seivas || +20% damage dealt and -20% damage taken || &lt;br /&gt;
|-&lt;br /&gt;
| Caruleum Vaull || +30% final hit/dodge rates. Gain 10 SP and 5 Morale at the start of own phase.|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=DLC 1 &amp;quot;Contract from the Darkness&amp;quot;=&lt;br /&gt;
&lt;br /&gt;
==Galaxy Cyclone Braiger==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Jotaro &amp;quot;Blaster Kid&amp;quot; Kido || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Big O==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Roger Smith || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fuuto PI: The Portrait of Kamen Rider Skull==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Skull || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Double || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Accel || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=DLC 2 &amp;quot;Awakening of a Soul&amp;quot;=&lt;br /&gt;
&lt;br /&gt;
==Kotetsu Jeeg==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Kotetsu Jeeg || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Getter Robo: The Jet-Black Drifters==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Ryoma || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Brave Fighter of Legend Da-Garn==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Da-Garn X/Great Da-Garn GX || ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Emblems&amp;diff=10368</id>
		<title>Super Robot Wars/Z2.2/Emblems</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Emblems&amp;diff=10368"/>
		<updated>2012-04-07T01:14:37Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
!Name || Effect || Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Iron Emblem || Receive double EXP. (Stacks with Gain) || Have at least 20 Ace pilots.&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Emblem || Main pilot recovers 20 SP per turn. || Reach 150 kills on a single pilot.&lt;br /&gt;
|-&lt;br /&gt;
|Silver Emblem || Triple earned PP || Earn 1,500 PP with a single pilot&lt;br /&gt;
|-&lt;br /&gt;
|Gold Emblem || Recieve double money (stacks with Luck) || Earn 20,000,000 gold&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Emblem ||Pilot gains a second action || 55 SR Points&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Emblems&amp;diff=10365</id>
		<title>Super Robot Wars/Z2.2/Emblems</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Emblems&amp;diff=10365"/>
		<updated>2012-04-06T23:45:33Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
!Name || Effect || Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Iron Emblem || Receive double EXP. (Stacks with Gain) || Have at least 20 Ace pilots.&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Emblem || Main pilot recovers 20 SP per turn. || Reach 150 kills on a single pilot.&lt;br /&gt;
|-&lt;br /&gt;
|Silver Emblem |||| &lt;br /&gt;
|-&lt;br /&gt;
|Gold Emblem || Pilot gains a second action || 55 SR Points&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Emblem ||||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Emblems&amp;diff=10364</id>
		<title>Super Robot Wars/Z2.2/Emblems</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Emblems&amp;diff=10364"/>
		<updated>2012-04-06T23:45:20Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
!Name || Effect || Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Iron Emblem || Receive double EXP. (Stacks with Gain) || Have at least 20 Ace pilots.&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Emblem || Main pilot recovers 20 SP per turn. || Reach 150 kills on a single pilot.&lt;br /&gt;
|-&lt;br /&gt;
|Silver Emblem |||| &lt;br /&gt;
|-&lt;br /&gt;
|Gold Emblem |||| Pilot gains a second action || 55 SR Points&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Emblem ||||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Ace_Bonuses&amp;diff=10363</id>
		<title>Super Robot Wars/Z2.2/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Ace_Bonuses&amp;diff=10363"/>
		<updated>2012-04-06T23:33:26Z</updated>

		<summary type="html">&lt;p&gt;Atom: /* Code Geass: Lelouch of the Rebellion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Series ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Character Name || Ace Bonus Description.&lt;br /&gt;
|}&lt;br /&gt;
== Tetsujin 28 ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kaneda Shotaro || Movement +2, Accuracy Rate +20%, and Evasion Rate +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Black Ox || All spirit commands cost is lowered by 5.&lt;br /&gt;
|}&lt;br /&gt;
== Invincible Robo Trider G7 ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Watta Takeo || Special Skill &amp;quot;President&amp;quot; yields 2.0x PP gain.&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikouji || Obtain the item &amp;quot;Ikue&#039;s Snack&amp;quot;after every stage.&lt;br /&gt;
|}&lt;br /&gt;
== Invincible Superman Zambot 3 ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kappei || Deals 1.2x damage when Counterattacking.&lt;br /&gt;
|}&lt;br /&gt;
== Invincible Steel Man Daitarn 3 ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Banjou || Gains 30000 G when you clear a stage.&lt;br /&gt;
|}&lt;br /&gt;
==Space Emperor God Sigma==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Dan Toshiya || &amp;quot;Sword Cut&amp;quot; ablility activates whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
== Space Warrior Baldios ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Marin || Ability &amp;quot;Enter Warp Space&amp;quot; occurance +25%.&lt;br /&gt;
|}&lt;br /&gt;
== Six God Combination Godmars ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Takeru Myojin || Special Skill &amp;quot;Esper&amp;quot; becomes &amp;quot;Super A Class Esper&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Kenji Asuka || All Cosmo Crasher pilots gain Maximum SP +10.&lt;br /&gt;
|}&lt;br /&gt;
==Combat Mecha Xabungle==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Jiron Amos || Damage x1.2 when HP is lower than 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Elche Cargo || Money +50%.&lt;br /&gt;
|}&lt;br /&gt;
== Armored Trooper VOTOMS ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || All Weapon&#039;s attack power +300 when his Will is 130+.&lt;br /&gt;
|-&lt;br /&gt;
| Fyana || When support attacking Chirico, damage x1.5.&lt;br /&gt;
|-&lt;br /&gt;
| Gregor Galosh || Weapon Ammo x 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Pol Potaria || Gains 10 Will after Support Defending or Attacking.&lt;br /&gt;
|-&lt;br /&gt;
| Bully Kiderra || +50% money&lt;br /&gt;
|-&lt;br /&gt;
| Ru Shako || Pile Bunker&#039;s attack power +500, Range +1, and Accuracy +10.&lt;br /&gt;
|-&lt;br /&gt;
| Kan Yu || When attacking an opponent of a level lower than own, damage x1.5.&lt;br /&gt;
|}&lt;br /&gt;
==The Super Dimension Century Orguss==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kei Katsuragi || When adjacent to a female pilot (enemy or allied), damage x1.2.&lt;br /&gt;
|}&lt;br /&gt;
== Mobile Suit Zeta Gundam==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kamille Bidan || Deals 1.2x when Counterattacking , Critical Rate +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Quattro Bajeena || Ignores dodge rate penalty when continually targeted.&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuri || Trust, Rouse and Hope now cost 10 SP less.&lt;br /&gt;
|}&lt;br /&gt;
== Mobile Suit Gundam: Char&#039;s Counterattack ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || Newtype weapons Range +1, Skill +20.&lt;br /&gt;
|}&lt;br /&gt;
== New Mobile Report Gundam Wing  ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Heero Yui || Movement +1 and Zero System activates at 110 Will.&lt;br /&gt;
|-&lt;br /&gt;
| Duo Maxwell || Critical Rate +30%.&lt;br /&gt;
|-&lt;br /&gt;
| Trowa Barton || Evasion Rate +15% and all Non-MAP and Range 1 Weapons get +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
| Quatre Raberba Winner || Gain 10 Will after Support Defending or Attacking.&lt;br /&gt;
|-&lt;br /&gt;
| Wufei Chang || Auto-casts &amp;quot;Fury&amp;quot; at start of turns when above 130 morale.&lt;br /&gt;
|-&lt;br /&gt;
| Hilda || Auto-casts &amp;quot;Luck&amp;quot; at start of turns when above 130 morale.&lt;br /&gt;
|-&lt;br /&gt;
| Lucrezia Noin || &amp;quot;Love&amp;quot; now costs 50 SP.&lt;br /&gt;
|}&lt;br /&gt;
== After War Gundam X ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Garrod Ran || Auto-casts &amp;quot;Luck&amp;quot; at start of turns when above 120 morale.&lt;br /&gt;
|-&lt;br /&gt;
| Witz Sou || Money +20%, +1 movement.&lt;br /&gt;
|-&lt;br /&gt;
| Roybea Rou || Money +20%, +1 range to all non-MAP weapons above 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Jamil || &amp;quot;Newtype (X)&amp;quot; skill becomes level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Ennil || &amp;quot;Resupply&amp;quot; now costs 40 SP. &lt;br /&gt;
|}&lt;br /&gt;
== Turn A Gundam ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Loran Cehack || SP Regen increased by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Harry Ord || Hit Rate +25%, Critical Rate +25%.&lt;br /&gt;
|}&lt;br /&gt;
== Mobile Suit Gundam Seed Destiny ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Shinn Asuka || Counter-attacking damage x1.1, dodge rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Lunamaria Hawke || Auto-casts &amp;quot;Strike&amp;quot; at start of turns when above 130 morale. &lt;br /&gt;
|-&lt;br /&gt;
| Lacus Clyne || Adjacent allies deal x1.1 damage.&lt;br /&gt;
|}&lt;br /&gt;
== Mobile Suit Gundam 00 ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Setsuna F. Seiei || Deal 1.5x damage to units with Solar Furnaces, and Gundam-type units.&lt;br /&gt;
|-&lt;br /&gt;
| Lockon Stratos (Neil Dylandy) || Hit Rate and Critical Rate +30%.&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah Haptism  || Movement +1 and Dodge Rate +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Tieria Erde || Deals 1.2x damage to and takes 0.8x damage from VEDA controlled units.&lt;br /&gt;
|-&lt;br /&gt;
| Sumeragi Li Noriega || Doubles the effectiveness of Leadership Skill.&lt;br /&gt;
|}&lt;br /&gt;
== Super Beast Machine God Dancougar ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Shinobu Fujiwara || Auto-casts &amp;quot;Assault&amp;quot; at start of turns when above 130 morale.&lt;br /&gt;
|}&lt;br /&gt;
== Beast Machine Attack Dancougar Nova ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Aoi Hidaka || When the Special Skill &amp;quot;Instinct&amp;quot; is activated, &amp;quot;Awaken&amp;quot; is cast once automatically.&lt;br /&gt;
|-&lt;br /&gt;
| Eida || Spirit command &amp;quot;Bless&amp;quot; now costs 20 SP.&lt;br /&gt;
|-&lt;br /&gt;
| F.S. || Starting Will +25.&lt;br /&gt;
|}&lt;br /&gt;
== Change!! (Shin) Getter Robo: The Final Day of the World ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Gou || Recovers 10 SP at the beginning of your turn when his Will is 130+.&lt;br /&gt;
|-&lt;br /&gt;
| Kei || Gou, Kei, and Gai&#039;s Will +5 at the beginning of your Turn.&lt;br /&gt;
|-&lt;br /&gt;
| Gai || &amp;quot;Resupply&amp;quot; now costs 40 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Ryouma || 1.3x damage when his Will is 170+.&lt;br /&gt;
|-&lt;br /&gt;
| Hayato || Movement +2, Mobility +20 when his Will is 150+.&lt;br /&gt;
|-&lt;br /&gt;
| Benkei || Spirit Command &amp;quot;Spirit&amp;quot; changes to &amp;quot;Drive&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Schwartz || Movement +1, Hit rate +20%.&lt;br /&gt;
|}&lt;br /&gt;
== Shin Mazinger Shogeki! Z Hen ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kabuto Kouji || Deals x1.2 damage when at when his Will is 130+.&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka Yumi || Repair amount doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Boss || Spirit Command &amp;quot;Guts&amp;quot; changes to &amp;quot;Bravery&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
==Terrestrial Defence Corp Dai-Guard==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Akagi || Spirit Command &amp;quot;Hot Bloos&amp;quot; changes to &amp;quot;Soul&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Iizuka || Weapon ammo x 1.5 (Stacks with B-Save)&lt;br /&gt;
|}&lt;br /&gt;
==The Big O==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Roger Smith || The special skill &amp;quot;Negotiator&amp;quot; lowers morale by 5 when attacking an enemy (instead of 3).&lt;br /&gt;
|}&lt;br /&gt;
==Overman King Gainer==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Gainer Sanga || Special skill &amp;quot;Gamer&amp;quot; turns into &amp;quot;Game Champ&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Gain Bijou || [Black Southern Cross] attack gains +500 power, +1 range, +10% hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| Cynthia Lane || [Overskill Rolling] attack rains +300 power, +2 range, +20% critical rate.&lt;br /&gt;
|-&lt;br /&gt;
| Sara Kodama || [Gauli Squad Attack] gains +400 damage, +2 ammo, morale requirement removed.&lt;br /&gt;
|}&lt;br /&gt;
==Super Heavy God Gravion Zwei==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Tenkuuji Touga || Touga, Eiji, Luna, Mizuki, Eina and Leele gain Maximum SP +10.&lt;br /&gt;
|-&lt;br /&gt;
| Faye Shinru || When support attacking Gravion, damage x1.5.&lt;br /&gt;
|}&lt;br /&gt;
== Genesis of Aquarion ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Apollo || +20 Starting morale.&lt;br /&gt;
|-&lt;br /&gt;
| Reika Kou/Lihua Hong || +25 skill.&lt;br /&gt;
|-&lt;br /&gt;
| Pierre Vierra || +25 defense.&lt;br /&gt;
|-&lt;br /&gt;
| Jun Lee || +25 accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi Rozenmeier || +25 evasion.&lt;br /&gt;
|}&lt;br /&gt;
== Code Geass: Lelouch of the Rebellion ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Zero/Lelouch Lamperouge || Tactics Command Area +2/&amp;quot;At 150 will, a miracle will occur&amp;quot; (Casts random seishins on Zero at the start of each turn, including those he does not have. Applies after acquiring the Shinkirou)&lt;br /&gt;
|-&lt;br /&gt;
| Kallen Stadtfeld/Kouzuki || Deals 1.1x melee damage.&lt;br /&gt;
|-&lt;br /&gt;
| C.C. || Once per stage, survive a fatal attack with 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Kyoshiro Todoh || All allies except Todoh gain +2 morale at the beginning of player phase.&lt;br /&gt;
|-&lt;br /&gt;
| Shogo Asahina || When adjacent to Todoh, deals 1.5x damage.&lt;br /&gt;
|-&lt;br /&gt;
| Nagisa Chiba || When adjacent to Todoh, takes 0.5x damage.&lt;br /&gt;
|-&lt;br /&gt;
| Suzaku Kururugi || &amp;quot;The Curse of Geass&amp;quot; activates at start of mission&lt;br /&gt;
|-&lt;br /&gt;
| Gino || Movement +3.&lt;br /&gt;
|-&lt;br /&gt;
| Anya || Auto-casts &amp;quot;Scan&amp;quot; on all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Li Xingke || &amp;quot;Counter&amp;quot; ablility always activates.&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah || When Lelouch is on the map, all allies gain +10 morale at the beginning of player phase.&lt;br /&gt;
|-&lt;br /&gt;
| Rolo || [Ward of Absolute Suspension] attack gains +300 power and +2 range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tengen Toppa Gurren Lagann ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Simon || Starting Will +20, +10 Morale Limit.&lt;br /&gt;
|-&lt;br /&gt;
| Viral || Deals 1.5x Counterattack damage.&lt;br /&gt;
|-&lt;br /&gt;
| Kittan || Auto-casts &amp;quot;Invincible&amp;quot; and &amp;quot;Accel&amp;quot; at start of turns when above 130 morale.&lt;br /&gt;
|-&lt;br /&gt;
| Yoko || All weapons attack power +300.&lt;br /&gt;
|-&lt;br /&gt;
| Yomako || All weapons attack power +300.&lt;br /&gt;
|-&lt;br /&gt;
| Gimmy || When support attacking Darry, damage x1.5. When support defending Darry, damage recieved x0.9.&lt;br /&gt;
|-&lt;br /&gt;
| Darry || When support attacking Gimmy, damage x1.1. When support defending Gimmy, damage recieved x0.5.&lt;br /&gt;
|}&lt;br /&gt;
== Macross Frontier ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Alto Saotome || May Transform after moving, Unit gains After Image.&lt;br /&gt;
|-&lt;br /&gt;
| Luca Angeloni || [Ghost] attack gains +1 range, +20 hit rate, +20 critical.&lt;br /&gt;
|-&lt;br /&gt;
| Michael Branc || When adjacent to any female (including enemies), deals 1.1x damage and Accuracy Rate +40%.&lt;br /&gt;
|-&lt;br /&gt;
| Klan Klang || When adjacent to Michael, Critical Rate +100%.&lt;br /&gt;
|-&lt;br /&gt;
| Canaria Bernstein || All Non-MAP and Range 1 Weapons get +1 Range. &lt;br /&gt;
|-&lt;br /&gt;
| Jeffery Wilder  || Adjacent SMS members gain 20% to Accuracy and Evasion. &lt;br /&gt;
|-&lt;br /&gt;
| Brera || Movement +3.&lt;br /&gt;
|}&lt;br /&gt;
== Macross 7 ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Nekki Basara || Starting Sound Energy +20,000.&lt;br /&gt;
|-&lt;br /&gt;
| Gamlin Kizaki || Spirit command &amp;quot;Hot Blood&amp;quot; changes to &amp;quot;Love&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
==Eureka Seven The Movie: Pocketful of Rainbows==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Renton Thurston || Renton, Eureka, Nirvash gain Maximum SP +30.&lt;br /&gt;
|}&lt;br /&gt;
== Banpresto Originals ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Crowe Brust || +25% money, deals 1.1x Damage when his Will is 130+.&lt;br /&gt;
|-&lt;br /&gt;
| Esther Elhas || Spirit command &amp;quot;Hot Blood&amp;quot; changes to &amp;quot;Love&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Marguerite || Deals 1.2x damage when Counterattacking.&lt;br /&gt;
|-&lt;br /&gt;
| Setsuko || Adjacent allies deal x1.1 damage and recieve x0.9 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Asakim || Auto-casts &amp;quot;Focus&amp;quot; at start of turns when above 130 morale.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Ace_Bonuses&amp;diff=10291</id>
		<title>Super Robot Wars/Z2.2/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Ace_Bonuses&amp;diff=10291"/>
		<updated>2012-04-06T00:18:42Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Series ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Character Name || Ace Bonus Description.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shin Mazinger Shogeki! Z Hen ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kabuto Kouji || Damage 120% when will is over 130 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tetsujin 28==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kaneda Shotaro || Movement +2, Accuracy +20%, and Evasion Rate +20%.&lt;br /&gt;
|}&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Weapon power +300 when Will is over 130.&lt;br /&gt;
|}&lt;br /&gt;
==Super Beast Machine God Dancougar==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Shinobu Fujiwara || Auto-cast Assault every turn at 150 Will&lt;br /&gt;
|}&lt;br /&gt;
==Beast Machine Attack Dancougar Nova==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Aoi Hidaka || When the special skill &amp;quot;Instinct&amp;quot; is activated, &amp;quot;Awaken&amp;quot; is cast once automatically&lt;br /&gt;
|}&lt;br /&gt;
==Getter Robo Armageddon==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Gou || Recovers 10 SP at the beginning of your turn when his will is 130+.&lt;br /&gt;
|-&lt;br /&gt;
| Kei || Gou, Kei, and Gai&#039;s will +5 at the beginning of your turn.&lt;br /&gt;
|-&lt;br /&gt;
| Gai || Resupply costs 40 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Ryouma || 1.3x damage when will is 170 or more.&lt;br /&gt;
|-&lt;br /&gt;
| Hayato || Movement +2, Mobility +20 when Morale is 150 or more.&lt;br /&gt;
|}&lt;br /&gt;
==Genesis of Aquarion==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Apollo || +20 Starting Will.&lt;br /&gt;
|}&lt;br /&gt;
==Code Geass: Lelouch of the Rebellion ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Zero/Lelouch Lamperouge || Tactics Command Area +2/&amp;quot;At 150 will, a miracle will occur&amp;quot; (Casts random seishins on Zero at the start of each turn, including those he does not have. Applies after acquiring the Shinkirou)&lt;br /&gt;
|-&lt;br /&gt;
| Kallen Stadtfeld/Kouzuki || Melee damage multiplied by 1.1x.&lt;br /&gt;
|-&lt;br /&gt;
| C.C. || Once per stage, survive a fatal attack with 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Kyoshiro Todoh || Once per stage, survive a fatal attack with 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Shogo Asahina || When adjacent to Todoh, deals 1.5x damage.&lt;br /&gt;
|-&lt;br /&gt;
| Nagisa Chiba || When adjacent to Todoh, takes 0.5x damage.&lt;br /&gt;
|}&lt;br /&gt;
== Gundam Wing ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Heero Yui || Movement+1 and Zero System activates starting at 110 will.&lt;br /&gt;
|-&lt;br /&gt;
| Duo Maxwell || Critical Rate +30%.&lt;br /&gt;
|-&lt;br /&gt;
| Quatre Raberba Winner || Gain 10 will after Support Defending or Attacking &lt;br /&gt;
|}&lt;br /&gt;
== Gundam 00 ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Setsuna F. Seiei || Deal 1.5x damage to units with Solar Furnaces, and Gundam-type units.&lt;br /&gt;
|-&lt;br /&gt;
| Lockon Stratos (Neil Dylandy) || Accuracy and Critical Rate +30%.&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah Haptism  || Movement +1 and Dodge Rate +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Tieria Erde || Deals 1.2x damage to and takes 0.8x damage from VEDA controlled units.&lt;br /&gt;
|-&lt;br /&gt;
| Sumeragi Li Noriega || Doubles the effectiveness of Leadership skill &lt;br /&gt;
|}&lt;br /&gt;
==Macross Frontier==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Alto Saotome || May Transform after moving,  Bunshin.&lt;br /&gt;
|-&lt;br /&gt;
| Michel Bran || When adjacent to any female (not sure if enemies count or not), deals 1.1x damage and Accuracy+40%.&lt;br /&gt;
|-&lt;br /&gt;
| Klan Klang || When adjacent to Michael, Critical+100%.&lt;br /&gt;
|-&lt;br /&gt;
| Jeffery Wilder  || Adjacent SMS members gain +20% to Accuracy and Evasion. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tengen Toppa Gurren Lagann==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Simon || Morale on sortie +20, +10 Morale Limit.&lt;br /&gt;
|-&lt;br /&gt;
| Viral || 1.5x Counterattack damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Macross 7==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Nekki Basara || Starting Sound Energy +20,000.&lt;br /&gt;
|-&lt;br /&gt;
| Gamlin Kizaki || &amp;quot;Hot Blood&amp;quot; spell transformed into &amp;quot;Love.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Crowe Brust || +25% money, 1.1x Damage when above 130 will.&lt;br /&gt;
|-&lt;br /&gt;
| Esther Elhas || Changes the spirit command [Hot Blood] to [Love].&lt;br /&gt;
|-&lt;br /&gt;
| Marguerite || 1.2x damage when counterattacking&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Ace_Bonuses&amp;diff=10290</id>
		<title>Super Robot Wars/Z2.2/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Ace_Bonuses&amp;diff=10290"/>
		<updated>2012-04-06T00:18:17Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Series ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Character Name || Ace Bonus Description.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shin Mazinger Shogeki! Z Hen ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kabuto Kouji || Damage 120% when will is over 130 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tetsujin 28==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kaneda Shotaro || Movement +2, Accuracy +20%, and Evasion Rate +20%.&lt;br /&gt;
|}&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Weapon power +300 when Will is over 130.&lt;br /&gt;
|}&lt;br /&gt;
==Super Beast Machine God Dancougar==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Shinobu Fujiwara || Auto-cast Assault every turn at 150 Will&lt;br /&gt;
|}&lt;br /&gt;
==Beast Machine Attack Dancougar Nova==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Aoi Hidaka || When the special skill &amp;quot;Instinct&amp;quot; is activated, &amp;quot;Awaken&amp;quot; is cast once automatically&lt;br /&gt;
|}&lt;br /&gt;
==Getter Robo Armageddon==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Gou || Recovers 10 SP at the beginning of your turn when his will is 130+.&lt;br /&gt;
|-&lt;br /&gt;
| Kei || Gou, Kei, and Gai&#039;s will +5 at the beginning of your turn.&lt;br /&gt;
|-&lt;br /&gt;
| Gai || Resupply costs 40 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Ryouma || 1.3x damage when will is 170 or more.&lt;br /&gt;
|-&lt;br /&gt;
| Hayato || Movement +2, Mobility +20 when Morale is 150 or more.&lt;br /&gt;
|}&lt;br /&gt;
==Genesis of Aquarion==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Apollo || +20 Starting Will.&lt;br /&gt;
|}&lt;br /&gt;
==Code Geass: Lelouch of the Rebellion ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Zero/Lelouch Lamperouge || Tactics Command Area +2/&amp;quot;At 150 will, a miracle will occur&amp;quot; (Casts random seishins on Zero at the start of each turn, including those he does not have. Applies after acquiring the Shinkirou)&lt;br /&gt;
|-&lt;br /&gt;
| Kallen Stadtfeld/Kouzuki || Melee damage multiplied by 1.1x.&lt;br /&gt;
|-&lt;br /&gt;
| C.C. || Once per stage, survive a fatal attack with 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Kyoshiro Todoh || Once per stage, survive a fatal attack with 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Shogo Asahina || When adjacent to Todoh, deals 1.5x damage.&lt;br /&gt;
|-&lt;br /&gt;
| Nagisa Chiba || When adjacent to Todoh, takes 0.5x damage.&lt;br /&gt;
|}&lt;br /&gt;
== Gundam Wing ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Heero Yui || Movement+1 and Zero System activates starting at 110 will.&lt;br /&gt;
|-&lt;br /&gt;
| Duo Maxwell || Critical Rate +30%.&lt;br /&gt;
|-&lt;br /&gt;
| Quatre Raberba Winner || Gain 10 will after Support Defending or Attacking &lt;br /&gt;
|}&lt;br /&gt;
== Gundam 00 ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Setsuna F. Seiei || Deal 1.5x damage to units with Solar Furnaces, and Gundam-type units.&lt;br /&gt;
|-&lt;br /&gt;
| Lockon Stratos (Neil Dylandy) || Accuracy and Critical Rate +30%.&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah Haptism  || Movement +1 and Dodge Rate +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Tieria Erde || Deals 1.2x damage to and takes 0.8x damage from VEDA controlled units.&lt;br /&gt;
|-&lt;br /&gt;
| Sumeragi Li Noriega || Doubles the effectiveness of Leadership skill &lt;br /&gt;
|}&lt;br /&gt;
==Macross Frontier==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Alto Saotome || May Transform after moving,  Bunshin.&lt;br /&gt;
|-&lt;br /&gt;
| Michel Bran || When adjacent to any female (not sure if enemies count or not), deals 1.1x damage and Accuracy+40%.&lt;br /&gt;
|-&lt;br /&gt;
| Klan Klang || When adjacent to Michael, Critical+100%.&lt;br /&gt;
|-&lt;br /&gt;
| Jeffery Wilder  || Adjacent SMS members gain +20% to Accuracy and Evasion. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tengen Toppa Gurren Lagann==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Simon || Morale on sortie +20, +10 Morale Limit.&lt;br /&gt;
|-&lt;br /&gt;
| Viral || 1.5x Counterattack damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macross Frontier==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Nekki Basara || Starting Sound Energy +20,000.&lt;br /&gt;
|-&lt;br /&gt;
| Gamlin Kizaki || &amp;quot;Hot Blood&amp;quot; spell transformed into &amp;quot;Love.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Crowe Brust || +25% money, 1.1x Damage when above 130 will.&lt;br /&gt;
|-&lt;br /&gt;
| Esther Elhas || Changes the spirit command [Hot Blood] to [Love].&lt;br /&gt;
|-&lt;br /&gt;
| Marguerite || 1.2x damage when counterattacking&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7237</id>
		<title>Super Robot Wars/Neo/Weapon Attributes</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7237"/>
		<updated>2009-11-14T19:57:25Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&lt;br /&gt;
The level of a weapon&#039;s attribute increases with every 3 bars of weapon upgrade. Attribute levels max out at 6 bars of upgrade.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! Effect&lt;br /&gt;
! Level &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Breakthrough  (突破)&lt;br /&gt;
| Attack will reposition unit to player&#039;s location of choice, damaging everything in a straight line between unit and their new position.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arc (曲射)&lt;br /&gt;
| Attack will arc over buildings and walls that would normally stop the attack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Knockback(押出)&lt;br /&gt;
| Attack will knock enemy backwards the equivilent of one movement/attack range. If enemy hits another solid object, enemy will take additional 1,000 HP damage. If enemy is knocked off a cliff or other high place, enemy will take additional 2000 damage. &lt;br /&gt;
|Level 1: Range 1 pushpack. Level 2:  Range 2 pushback. Level 3: Range 3 pushback.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MAP Weapon. (MAP武器)&lt;br /&gt;
| Attack will damage all enemies within a selected area. All MAP attacks are ally friendly. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combination attack. (合体攻撃)&lt;br /&gt;
| Two or more units combine their abilities to use an attack. Attack can not be supported. Attack drains energy from all units participating. If two characters with a combination attack are part of the same unit, attack can be used at any time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away. (ヒット&amp;amp;アウェイ)&lt;br /&gt;
| Unit may move after attacking. Movement is equal to any remaining movement radius left prior to attack&#039;s usage. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lock-On (ロックオン)&lt;br /&gt;
| Ignore enemy special defenses. Critical rate increases depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arm Guard (ガードアーム)&lt;br /&gt;
| Unit&#039;s defense against counterattack/attack is increased depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Escape (エスケープ)&lt;br /&gt;
| Unit&#039;s evasion against counterattack/attack is increased depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Air (対空)&lt;br /&gt;
| When used against an enemy air unit, this attack has extra accuracy, deals additional damage, and can disable an enemy counterattack on hit depending on level. &lt;br /&gt;
|Level 1: Accuracy +30%, 1.5x attack power &amp;lt;br&amp;gt; Level 2: Accuracy +40%, 1.7x attack power &amp;lt;br&amp;gt; Level 3: Accuracy +50%, 2.0x attack power.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Ground (対地)&lt;br /&gt;
| When used against an enemy ground unit, this attack deals additional damage depending on level. &lt;br /&gt;
| Level 1: Accuracy +20%, ?x attack power &amp;lt;br&amp;gt; Level 2: Accuracy +30%, ?x attack power &amp;lt;br&amp;gt; Level 3: Accuracy +40%, 1.5x attack power.) &lt;br /&gt;
|-&lt;br /&gt;
| Fire (ファイア)&lt;br /&gt;
| If attack hits, there is a chance you will deal a fixed amount of additional damage based on level. &lt;br /&gt;
| Level 1: 1,200 damage, 30% activation rate &amp;lt;br&amp;gt; Level 2: 1,600 damage, 50% activation rate &amp;lt;br&amp;gt; Level 3: 2,000 damage, 70% activation rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Freeze (フリーズ)&lt;br /&gt;
| If attack hits, there is a chance you will reduce enemy stats based on level. &lt;br /&gt;
| Level 1: Evasion and Accuracy -10%, activation rate 60% &amp;lt;br&amp;gt; Level 2: Evasion and Accuracy -20, activation rate 70% &amp;lt;br&amp;gt; Level 3: Evasion and Accuracy -30%, success rate 80%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Stun (スタン)&lt;br /&gt;
| If attack hits, there is a chance you will do a fixed amount of additional damage and disable enemy counterattack, based on level. &lt;br /&gt;
| Level 1: 500 damage, 30% activation rate &amp;lt;br&amp;gt; Level 2: 800 damage, 45% activation rate &amp;lt;br&amp;gt; Level 3: 1,200 damage, 60% activation rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Repair(修理)&lt;br /&gt;
| Unit will restore friendly unit&#039;s HP by a fixed amount based on level. &lt;br /&gt;
| Level 1: 1,500 HP &amp;lt;br&amp;gt; Level 2: 2,000 HP &amp;lt;br&amp;gt; Level 3: 2,500 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Resupply(補給)&lt;br /&gt;
| Unit will restore friendly unit&#039;s EN by a fixed amount based on level. &lt;br /&gt;
| Level 1: 50 EN &amp;lt;br&amp;gt; Level 2: 75 EN &amp;lt;br&amp;gt; Level 3: 100 EN.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Defense(防御魔法)&lt;br /&gt;
| Unique to Ryu Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 25%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical DefenseS (防御魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. &lt;br /&gt;
| Level 1: 20% &amp;lt;br&amp;gt; Level 2: 30% &amp;lt;br&amp;gt; Level 3: 40%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing (回復魔法)&lt;br /&gt;
| Unique to Ryu Priest. Unit will restore HP and SP to all units in a radius around Ryu Priest. &lt;br /&gt;
| Level 1: 800 HP, 1 SP &amp;lt;br&amp;gt; Level 2: 1,200,HP 2 SP &amp;lt;br&amp;gt; Level 3: 1,600 HP, 3 SP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing S (回復魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Unit will restore HP, SP and Morale to all units in a radius around Ryu High Priest. &lt;br /&gt;
|Level 1: 1,000 HP, 2 SP, 1 Morale &amp;lt;br&amp;gt; Level 2: 1,400,HP 3 SP, 2 Morale &amp;lt;br&amp;gt; Level 3: 1,800 HP, 4 SP, 3 Morale&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7230</id>
		<title>Super Robot Wars/Neo/Weapon Attributes</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7230"/>
		<updated>2009-11-12T12:49:06Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&lt;br /&gt;
The level of a weapon&#039;s attribute increases with every 3 bars of weapon upgrade. Attribute levels max out at 6 bars of upgrade.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! Effect&lt;br /&gt;
! Level &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Breakthrough  (突破)&lt;br /&gt;
| Attack will reposition unit to player&#039;s location of choice, damaging everything in a straight line between unit and their new position.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arc (曲射)&lt;br /&gt;
| Attack will arc over buildings and walls that would normally stop the attack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Knockback(押出)&lt;br /&gt;
| Attack will knock enemy backwards the equivilent of one movement/attack range. If enemy hits another solid object, enemy will take additional 1,000 HP damage. If enemy is knocked off a cliff or other high place, enemy will take additional 2000 damage. &lt;br /&gt;
|Level 1: Range 1 pushpack. Level 2:  Range 2 pushback. Level 3: Range 3 pushback.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MAP Weapon. (MAP武器)&lt;br /&gt;
| Attack will damage all enemies within a selected area. All MAP attacks are ally friendly. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combination attack. (合体攻撃)&lt;br /&gt;
| Two or more units combine their abilities to use an attack. Attack can not be supported. Attack drains energy from all units participating. If two characters with a combination attack are part of the same unit, attack can be used at any time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away. (ヒット&amp;amp;アウェイ)&lt;br /&gt;
| Unit may move after attacking. Movement is equal to any remaining movement radius left prior to attack&#039;s usage. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lock-On (ロックオン)&lt;br /&gt;
| Ignore enemy special defenses. Critical rate increases depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arm Guard (ガードアーム)&lt;br /&gt;
| Unit&#039;s defense against counterattack/attack is increased depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Escape (エスケープ)&lt;br /&gt;
| Unit&#039;s evasion against counterattack/attack is increased depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Air (対空)&lt;br /&gt;
| When used against an enemy air unit, this attack has extra accuracy, deals additional damage, and can disable an enemy counterattack on hit depending on level. &lt;br /&gt;
|Level 1: Accuracy +30%, 1.5x attack power &amp;lt;br&amp;gt; Level 2: Accuracy +40%, 1.7x attack power &amp;lt;br&amp;gt; Level 3: Accuracy +50%, 2.0x attack power.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Ground (対地)&lt;br /&gt;
| When used against an enemy ground unit, this attack deals additional damage depending on level. &lt;br /&gt;
| Level 1: Accuracy +20%, ?x attack power &amp;lt;br&amp;gt; Level 2: Accuracy +30%, ?x attack power &amp;lt;br&amp;gt; Level 3: Accuracy +40%, 1.5x attack power.) &lt;br /&gt;
|-&lt;br /&gt;
| Fire (ファイア)&lt;br /&gt;
| If attack hits, there is a chance you will deal a fixed amount of additional damage based on level. &lt;br /&gt;
| Level 1: 1,200 damage, 30% activation rate &amp;lt;br&amp;gt; Level 2: 1,600 damage, 50% activation rate &amp;lt;br&amp;gt; Level 3: 2,000 damage, 70% activation rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Freeze (フリーズ)&lt;br /&gt;
| If attack hits, there is a chance you will reduce enemy stats based on level. &lt;br /&gt;
| Level 1: Evasion and Accuracy -10%, activation rate 60% &amp;lt;br&amp;gt; Level 2: Evasion and Accuracy -20, activation rate 70% &amp;lt;br&amp;gt; Level 3: Evasion and Accuracy -30%, success rate 80%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Stun (スタン)&lt;br /&gt;
| If attack hits, there is a chance you will do a fixed amount of additional damage and disable enemy counterattack, based on level. &lt;br /&gt;
| Level 1: 500 damage, 30% activation rate &amp;lt;br&amp;gt; Level 2: 800 damage, 45% activation rate &amp;lt;br&amp;gt; Level 3: 1,200 damage, 60% activation rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Repair(修理)&lt;br /&gt;
| Unit will restore friendly unit&#039;s HP by a fixed amount based on level. &lt;br /&gt;
| Level 1: 1,500 HP &amp;lt;br&amp;gt; Level 2: 2,000 HP &amp;lt;br&amp;gt; Level 3: 2,500 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Resupply(補給)&lt;br /&gt;
| Unit will restore friendly unit&#039;s EN by a fixed amount based on level. &lt;br /&gt;
| Level 1: 50 EN &amp;lt;br&amp;gt; Level 2: 75 EN &amp;lt;br&amp;gt; Level 3: 100 EN.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Defense(防御魔法)&lt;br /&gt;
| Unique to Ryu Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical DefenseS (防御魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. &lt;br /&gt;
| Level 1: 20% &amp;lt;br&amp;gt; Level 2: 30% &amp;lt;br&amp;gt; Level 3: 40%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing (回復魔法)&lt;br /&gt;
| Unique to Ryu Priest. Unit will restore HP and SP to all units in a radius around Ryu Priest. &lt;br /&gt;
| Level 1: 800 HP, 1 SP &amp;lt;br&amp;gt; Level 2: 1,200,HP 2 SP &amp;lt;br&amp;gt; Level 3: 1,600 HP, 3 SP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing S (回復魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Unit will restore HP, SP and Morale to all units in a radius around Ryu High Priest. &lt;br /&gt;
|Level 1: 1,000 HP, 2 SP, 1 Morale &amp;lt;br&amp;gt; Level 2: 1,400,HP 3 SP, 2 Morale &amp;lt;br&amp;gt; Level 3: 1,800 HP, 4 SP, 3 Morale&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7229</id>
		<title>Super Robot Wars/Neo/Weapon Attributes</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7229"/>
		<updated>2009-11-12T12:48:28Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&lt;br /&gt;
The level of a weapon&#039;s attribute increases with every 3 bars of weapon upgrade. Attribute levels max out at 6 bars of upgrade.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! Effect&lt;br /&gt;
! Level &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Breakthrough  (突破)&lt;br /&gt;
| Attack will reposition unit to player&#039;s location of choice, damaging everything in a straight line between unit and their new position.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arc (曲射)&lt;br /&gt;
| Attack will arc over buildings and walls that would normally stop the attack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Knockback(押出)&lt;br /&gt;
| Attack will knock enemy backwards the equivilent of one movement/attack range. If enemy hits another solid object, enemy will take additional 1,000 HP damage. If enemy is knocked off a cliff or other high place, enemy will take additional 2000 damage. &lt;br /&gt;
|Level 1: Range 1 pushpack. Level 2:  Range 2 pushback. Level 3: Range 3 pushback.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MAP Weapon. (MAP武器)&lt;br /&gt;
| Attack will damage all enemies within a selected area. All MAP attacks are ally friendly. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combination attack. (合体攻撃)&lt;br /&gt;
| Two or more units combine their abilities to use an attack. Attack can not be supported. Attack drains energy from all units participating. If two characters with a combination attack are part of the same unit, attack can be used at any time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away. (ヒット&amp;amp;アウェイ)&lt;br /&gt;
| Unit may move after attacking. Movement is equal to any remaining movement radius left prior to attack&#039;s usage. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lock-On (ロックオン)&lt;br /&gt;
| Ignore enemy special defenses. Critical rate increases depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arm Guard (ガードアーム)&lt;br /&gt;
| Unit&#039;s defense against counterattack/attack is increased depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Escape (エスケープ)&lt;br /&gt;
| Unit&#039;s evasion against counterattack/attack is increased depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Air (対空)&lt;br /&gt;
| When used against an enemy air unit, this attack has extra accuracy, deals additional damage, and can disable an enemy counterattack on hit depending on level. &lt;br /&gt;
|Level 1: Accuracy +30%, 1.5x attack power &amp;lt;br&amp;gt; Level 2: Accuracy +40%, 1.7x attack power &amp;lt;br&amp;gt; Level 3: Accuracy +50%, 2.0x attack power.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Ground (対地)&lt;br /&gt;
| When used against an enemy ground unit, this attack deals additional damage depending on level. &lt;br /&gt;
| Level 1: Accuracy +20%, ?x attack power &amp;lt;br&amp;gt; Level 2: Accuracy +30%, ?x attack power &amp;lt;br&amp;gt; Level 3: Accuracy +40%, 1.5x attack power.) &lt;br /&gt;
|-&lt;br /&gt;
| Fire (ファイア)&lt;br /&gt;
| If attack hits, there is a chance you will deal a fixed amount of additional damage based on level. &lt;br /&gt;
| Level 1: 1,200 damage, 30% activation rate &amp;lt;br&amp;gt; Level 2: 1,600 damage, 50% activation rate &amp;lt;br&amp;gt; Level 3: 2,000 damage, 70% activation rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Freeze (フリーズ)&lt;br /&gt;
| If attack hits, there is a chance you will reduce enemy stats based on level. &lt;br /&gt;
| Level 1: Evasion and Accuracy -10%, activation rate 60% &amp;lt;br&amp;gt; Level 2: Evasion and Accuracy -20, activation rate 70% &amp;lt;br&amp;gt; Level 3: Evasion and Accuracy -30%, success rate 80%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Stun (スタン)&lt;br /&gt;
| If attack hits, there is a chance you will do a fixed amount of additional damage and disable enemy counterattack, based on level. &lt;br /&gt;
| Level 1: 500 damage, 30% activation rate &amp;lt;br&amp;gt; Level 2: 800 damage, 45% activation rate &amp;lt;br&amp;gt; Level 3: 1,200 damage, 60% activation rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Repair(修理)&lt;br /&gt;
| Unit will restore friendly unit&#039;s HP by a fixed amount based on level. &lt;br /&gt;
| Level 1: 1,500 HP &amp;lt;br&amp;gt; Level 2: 2000 HP &amp;lt;br&amp;gt; Level 3: 2,500 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Resupply(補給)&lt;br /&gt;
| Unit will restore friendly unit&#039;s EN by a fixed amount based on level. &lt;br /&gt;
| Level 1: 50 EN &amp;lt;br&amp;gt; Level 2: 75 EN &amp;lt;br&amp;gt; Level 3: 100 EN.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Defense(防御魔法)&lt;br /&gt;
| Unique to Ryu Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical DefenseS (防御魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. &lt;br /&gt;
| Level 1: 20% &amp;lt;br&amp;gt; Level 2: 30% &amp;lt;br&amp;gt; Level 3: 40%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing (回復魔法)&lt;br /&gt;
| Unique to Ryu Priest. Unit will restore HP and SP to all units in a radius around Ryu Priest. &lt;br /&gt;
| Level 1: 800 HP, 1 SP &amp;lt;br&amp;gt; Level 2: 1,200,HP 2 SP &amp;lt;br&amp;gt; Level 3: 1,600 HP, 3 SP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing S (回復魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Unit will restore HP, SP and Morale to all units in a radius around Ryu High Priest. &lt;br /&gt;
|Level 1: 1,000 HP, 2 SP, 1 Morale &amp;lt;br&amp;gt; Level 2: 1,400,HP 3 SP, 2 Morale &amp;lt;br&amp;gt; Level 3: 1,800 HP, 4 SP, 3 Morale&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7228</id>
		<title>Super Robot Wars/Neo/Weapon Attributes</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7228"/>
		<updated>2009-11-12T12:46:49Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&lt;br /&gt;
The level of a weapon&#039;s attribute increases with every 3 bars of weapon upgrade. Attribute levels max out at 6 bars of upgrade.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! Effect&lt;br /&gt;
! Level &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Breakthrough  (突破)&lt;br /&gt;
| Attack will reposition unit to player&#039;s location of choice, damaging everything in a straight line between unit and their new position.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arc (曲射)&lt;br /&gt;
| Attack will arc over buildings and walls that would normally stop the attack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Push (押出)&lt;br /&gt;
| Attack will knock enemy backwards the equivilent of one movement/attack range. If enemy hits another solid object, enemy will take additional 1,000 HP damage. If enemy is knocked off a cliff or other high place, enemy will take additional 2000 damage. &lt;br /&gt;
|Level 1: Range 1 pushpack. Level 2:  Range 2 pushback. Level 3: Range 3 pushback.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MAP Weapon. (MAP武器)&lt;br /&gt;
| Attack will damage all enemies within a selected area. All MAP attacks are ally friendly. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combination attack. (合体攻撃)&lt;br /&gt;
| Two or more units combine their abilities to use an attack. Attack can not be supported. Attack drains energy from all units participating. If two characters with a combination attack are part of the same unit, attack can be used at any time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away. (ヒット&amp;amp;アウェイ)&lt;br /&gt;
| Unit may move after attacking. Movement is equal to any remaining movement radius left prior to attack&#039;s usage. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lock-On (ロックオン)&lt;br /&gt;
| Ignore enemy special defenses. Critical rate increases depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arm Guard (ガードアーム)&lt;br /&gt;
| Unit&#039;s defense against counterattack/attack is increased depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Escape (エスケープ)&lt;br /&gt;
| Unit&#039;s evasion against counterattack/attack is increased depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Air (対空)&lt;br /&gt;
| When used against an enemy air unit, this attack has extra accuracy, deals additional damage, and can disable an enemy counterattack on hit depending on level. &lt;br /&gt;
|Level 1: Accuracy +30%, 1.5x attack power &amp;lt;br&amp;gt; Level 2: Accuracy +40%, 1.7x attack power &amp;lt;br&amp;gt; Level 3: Accuracy +50%, 2.0x attack power.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Ground (対地)&lt;br /&gt;
| When used against an enemy ground unit, this attack deals additional damage depending on level. &lt;br /&gt;
| Level 1: Accuracy +20%, ?x attack power &amp;lt;br&amp;gt; Level 2: Accuracy +30%, ?x attack power &amp;lt;br&amp;gt; Level 3: Accuracy +40%, 1.5x attack power.) &lt;br /&gt;
|-&lt;br /&gt;
| Fire (ファイア)&lt;br /&gt;
| If attack hits, there is a chance you will deal a fixed amount of additional damage based on level. &lt;br /&gt;
| Level 1: 1,200 damage, 30% activation rate &amp;lt;br&amp;gt; Level 2: 1,600 damage, 50% activation rate &amp;lt;br&amp;gt; Level 3: 2,000 damage, 70% activation rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Freeze (フリーズ)&lt;br /&gt;
| If attack hits, there is a chance you will reduce enemy stats based on level. &lt;br /&gt;
| Level 1: Evasion and Accuracy -10%, activation rate 60% &amp;lt;br&amp;gt; Level 2: Evasion and Accuracy -20, activation rate 70% &amp;lt;br&amp;gt; Level 3: Evasion and Accuracy -30%, success rate 80%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Stun (スタン)&lt;br /&gt;
| If attack hits, there is a chance you will do a fixed amount of additional damage and disable enemy counterattack, based on level. &lt;br /&gt;
| Level 1: 500 damage, 30% activation rate &amp;lt;br&amp;gt; Level 2: 800 damage, 45% activation rate &amp;lt;br&amp;gt; Level 3: 1,200 damage, 60% activation rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Repair(修理)&lt;br /&gt;
| Unit will restore friendly unit&#039;s HP by a fixed amount based on level. &lt;br /&gt;
| Level 1: 1,500 HP &amp;lt;br&amp;gt; Level 2: 2000 HP &amp;lt;br&amp;gt; Level 3: 2,500 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Resupply(補給)&lt;br /&gt;
| Unit will restore friendly unit&#039;s EN by a fixed amount based on level. &lt;br /&gt;
| Level 1: 50 EN &amp;lt;br&amp;gt; Level 2: 75 EN &amp;lt;br&amp;gt; Level 3: 100 EN.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Defense(防御魔法)&lt;br /&gt;
| Unique to Ryu Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical DefenseS (防御魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. &lt;br /&gt;
| Level 1: 20% &amp;lt;br&amp;gt; Level 2: 30% &amp;lt;br&amp;gt; Level 3: 40%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing (回復魔法)&lt;br /&gt;
| Unique to Ryu Priest. Unit will restore HP and SP to all units in a radius around Ryu Priest. &lt;br /&gt;
| Level 1: 800 HP, 1 SP &amp;lt;br&amp;gt; Level 2: 1,200,HP 2 SP &amp;lt;br&amp;gt; Level 3: 1,600 HP, 3 SP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing S (回復魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Unit will restore HP, SP and Morale to all units in a radius around Ryu High Priest. &lt;br /&gt;
|Level 1: 1,000 HP, 2 SP, 1 Morale &amp;lt;br&amp;gt; Level 2: 1,400,HP 3 SP, 2 Morale &amp;lt;br&amp;gt; Level 3: 1,800 HP, 4 SP, 3 Morale&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7227</id>
		<title>Super Robot Wars/Neo/Weapon Attributes</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7227"/>
		<updated>2009-11-12T12:40:44Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&lt;br /&gt;
The level of a weapon&#039;s attribute increases with every 3 bars of weapon upgrade. Attribute levels max out at 6 bars of upgrade.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! Effect&lt;br /&gt;
! Level &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Breakthrough  (突破)&lt;br /&gt;
| Attack will reposition unit to player&#039;s location of choice, damaging everything in a straight line between unit and their new position.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arc (曲射)&lt;br /&gt;
| Attack will arc over buildings and walls that would normally stop the attack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Push (押出)&lt;br /&gt;
| Attack will knock enemy backwards the equivilent of one movement/attack range. If enemy hits another solid object, enemy will take additional 1,000 HP damage. If enemy is knocked off a cliff or other high place, enemy will take additional 2000 damage. &lt;br /&gt;
|Level 1: Range 1 pushpack. Level 2:  Range 2 pushback. Level 3: Range 3 pushback.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MAP Weapon. (MAP武器)&lt;br /&gt;
| Attack will damage all enemies within a selected area. All MAP attacks are ally friendly. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combination attack. (合体攻撃)&lt;br /&gt;
| Two or more units combine their abilities to use an attack. Attack can not be supported. Attack drains energy from all units participating. If two characters with a combination attack are part of the same unit, attack can be used at any time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away. (ヒット&amp;amp;アウェイ)&lt;br /&gt;
| Unit may move after attacking. Movement is equal to any remaining movement radius left prior to attack&#039;s usage. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lock-On (ロックオン)&lt;br /&gt;
| Ignore enemy special defenses. Critical rate increases depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arm Guard (ガードアーム)&lt;br /&gt;
| Unit&#039;s defense against counterattack/attack is increased depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Escape (エスケープ)&lt;br /&gt;
| Unit&#039;s evasion against counterattack/attack is increased depending on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Air (対空)&lt;br /&gt;
| When used against an enemy air unit, this attack has extra accuracy, deals additional damage, and can disable an enemy counterattack on hit depending on level. &lt;br /&gt;
|Level 1: Accuracy +30%, 1.5x attack power &amp;lt;br&amp;gt; Level 2: Accuracy +40%, 1.7x attack power &amp;lt;br&amp;gt; Level 3: Accuracy +50%, 2.0x attack power.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Ground (対地)&lt;br /&gt;
| When used against an enemy ground unit, this attack deals additional damage depending on level. &lt;br /&gt;
| Level 1: Accuracy +20%, ?x attack power &amp;lt;br&amp;gt; Level 2: Accuracy +30%, ?x attack power &amp;lt;br&amp;gt; Level 3: Accuracy +40%, 1.5x attack power.) &lt;br /&gt;
|-&lt;br /&gt;
| Fire (ファイア)&lt;br /&gt;
| If attack hits, there is a chance you will deal a fixed amount of additional damage based on level. &lt;br /&gt;
| Level 1: 1,200 damage, 30% activation rate &amp;lt;br&amp;gt; Level 2: 1,600 damage, 50% activation rate &amp;lt;br&amp;gt; Level 3: 2,000 damage, 70% activation rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Freeze (フリーズ)&lt;br /&gt;
| If attack hits, there is a chance you will reduce enemy stats based on level. &lt;br /&gt;
| Level 1: Evasion and Accuracy -10%, activation rate 60% &amp;lt;br&amp;gt; Level 2: Evasion and Accuracy -20, activation rate 70% &amp;lt;br&amp;gt; Level 3: Evasion and Accuracy -30%, success rate 80%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Stun (スタン)&lt;br /&gt;
| If attack hits, there is a chance you will do a fixed amount of additional damage and disable enemy counterattack, based on level. &lt;br /&gt;
| Level 1: 500 damage, 30% activation rate &amp;lt;br&amp;gt; Level 2: 800 damage, 45% activation rate &amp;lt;br&amp;gt; Level 3: 1,200 damage, 60% activation rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Repair(修理)&lt;br /&gt;
| Unit will restore friendly unit&#039;s HP by a fixed amount based on level. &lt;br /&gt;
| Level 1: 1,500 HP &amp;lt;br&amp;gt; Level 2: 2000 HP &amp;lt;br&amp;gt; Level 3: 2,500 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Resupply(補給)&lt;br /&gt;
| Unit will restore friendly unit&#039;s EN by a fixed amount based on level. &lt;br /&gt;
| Level 1: 50 EN &amp;lt;br&amp;gt; Level 2: 75 EN &amp;lt;br&amp;gt; Level 3: 100 EN.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Defense(防御魔法)&lt;br /&gt;
| Unique to Ryu Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. &lt;br /&gt;
| Level 1: 10% &amp;lt;br&amp;gt; Level 2: 20% &amp;lt;br&amp;gt; Level 3: 30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical DefenseS (防御魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. &lt;br /&gt;
| Level 1: 20% &amp;lt;br&amp;gt; Level 2: 30% &amp;lt;br&amp;gt; Level 3: 40%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing (回復魔法)&lt;br /&gt;
| Unique to Ryu Priest. Unit will restore HP and SP to all units in a radius around Ryu Priest. | Level 1: 800 HP, 1 SP &amp;lt;br&amp;gt; Level 2: 1,200,HP 2 SP &amp;lt;br&amp;gt; Level 3: 1,600 HP, 3 SP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing S (回復魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Unit will restore HP, SP and Morale to all units in a radius around Ryu Priest. &lt;br /&gt;
|Level 1: 1,000 HP, 2 SP, 1 Morale &amp;lt;br&amp;gt; Level 2: 1,400,HP 3 SP, 2 Morale &amp;lt;br&amp;gt; Level 3: 1,800 HP, 4 SP, 3 Morale&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7226</id>
		<title>Super Robot Wars/Neo/Weapon Attributes</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7226"/>
		<updated>2009-11-12T12:23:03Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&lt;br /&gt;
The level of a weapon&#039;s attribute increases with every 3 bars of weapon upgrade. Attribute levels max out at 6 bars of upgrade.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Breakthrough  (突破)&lt;br /&gt;
| Attack will reposition unit to player&#039;s location of choice, damaging everything in a straight line between unit and their new position.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arc (曲射)&lt;br /&gt;
| Attack will arc over buildings and walls that would normally stop the attack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Push (押出)&lt;br /&gt;
| Attack will knock enemy backwards the equivilent of one movement/attack range. If enemy hits another solid object, enemy will take additional 1,000 HP damage. If enemy is knocked off a cliff or other high place, enemy will take additional 2000 damage. [Level 1: Range 1 pushpack. Level 2: Range 2 pushback. Level 3: Range 3 pushback.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MAP Weapon. (MAP武器)&lt;br /&gt;
| Attack will damage all enemies within a selected area. All MAP attacks are ally friendly. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combination attack. (合体攻撃)&lt;br /&gt;
| Two or more units combine their abilities to use an attack. Attack can not be supported. Attack drains energy from all units participating. If two characters with a combination attack are part of the same unit, attack can be used at any time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away. (ヒット&amp;amp;アウェイ)&lt;br /&gt;
| Unit may move after attacking. Movement is equal to any remaining movement radius left prior to attack&#039;s usage. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lock-On (ロックオン)&lt;br /&gt;
| Ignore enemy special defenses. Critical rate increases depending on level. (Level 1: 10%. Level 2: 20%. Level 3: 30%)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arm Guard (ガードアーム)&lt;br /&gt;
| Unit&#039;s defense against counterattack/attack is increased depending on level. (Level 1: 10%. Level 2: 20%. Level 3: 30%)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Escape (エスケープ)&lt;br /&gt;
| Unit&#039;s evasion against counterattack/attack is increased depending on level. (Level 1: 10%. Level 2: 20%. Level 3: 30%)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Air (対空)&lt;br /&gt;
| When used against an enemy air unit, this attack has extra accuracy, deals additional damage, and can disable an enemy counterattack on hit depending on level. (Level 1: Accuracy +30%, 1.5x attack power. Level 2: Accuracy +40%, 1.7x attack power. Level 3: Accuracy +50%, 2.0x attack power.) &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Ground (対地)&lt;br /&gt;
| When used against an enemy ground unit, this attack deals additional damage depending on level. (Level 1: Accuracy +20%, ?x attack power. Level 2: Accuracy +30%, ?x attack power. Level 3: Accuracy +40%, 1.5x attack power.) &lt;br /&gt;
|-&lt;br /&gt;
| Fire (ファイア)&lt;br /&gt;
| If attack hits, there is a chance you will deal a fixed amount of additional damage based on level. (Level 1: 1,200 damage, 30% activation rate. Level 2: 1,600 damage, 50% activation rate. Level 3: 2,000 damage, 70% activation rate)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Freeze (フリーズ)&lt;br /&gt;
| If attack hits, there is a chance you will reduce enemy stats based on level. (Level 1: Evasion and Accuracy -10%, activation rate 60%. Level 2: Evasion and Accuracy -20, activation rate 70%. Level 3: Evasion and Accuracy -30%, success rate 80%)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Stun (スタン)&lt;br /&gt;
| If attack hits, there is a chance you will do a fixed amount of additional damage and disable enemy counterattack, based on level. (Level 1: 500 damage, 30% activation rate. Level 2: 800 damage, 45% activation rate. Level 3: 1,200 damage, 60% activation rate.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Repair(修理)&lt;br /&gt;
| Unit will restore friendly unit&#039;s HP by a fixed amount based on level. (Level 1: 1,500 HP. Level 2: 2000 HP. Level 3: 2,500 HP.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Resupply(補給)&lt;br /&gt;
| Unit will restore friendly unit&#039;s EN by a fixed amount based on level. (Level 1: 50 EN. Level 2: 75 EN. Level 3: 100 EN.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Defense(防御魔法)&lt;br /&gt;
| Unique to Ryu Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. (Level 1: 10%. Level 2: 20%. Level 3: 30%)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical DefenseS (防御魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. (Level 1: 20%. Level 2: 30%. Level 3: 40%)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing (回復魔法)&lt;br /&gt;
| Unique to Ryu Priest. Unit will restore HP and SP to all units in a radius around Ryu Priest. (Level 1: 800 HP, 1 SP. Level 2: 1,200,HP 2 SP. Level 3: 1,600 HP, 3 SP)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing S (回復魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Unit will restore HP, SP and Morale to all units in a radius around Ryu Priest. (Level 1: 1,000 HP, 2 SP, 1 Morale. Level 2: 1,400,HP 3 SP, 2 Morale. Level 3: 1,800 HP, 4 SP, 3 Morale)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7225</id>
		<title>Talk:Super Robot Wars/Neo/Weapon Attributes</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7225"/>
		<updated>2009-11-12T12:21:02Z</updated>

		<summary type="html">&lt;p&gt;Atom: -- ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  -- [[User:Atom|Atom]] 04:21, 12 November 2009 (PST) ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m afraid the only unit I use with Anti-Ground was already maxed by the time I got that attack. If someone could fill in the correct numbers for the first two levels, that would be helpful.&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7224</id>
		<title>Super Robot Wars/Neo/Weapon Attributes</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo/Weapon_Attributes&amp;diff=7224"/>
		<updated>2009-11-12T12:20:21Z</updated>

		<summary type="html">&lt;p&gt;Atom: New page: {|  Attribute weapons increase their level for every 3 bars of weapon upgrade, up to 6 bars/level 3.  |- ! Attribute ! Effect  |- | Breakthrough  (突破) | Attack will reposition unit to ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&lt;br /&gt;
Attribute weapons increase their level for every 3 bars of weapon upgrade, up to 6 bars/level 3.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Breakthrough  (突破)&lt;br /&gt;
| Attack will reposition unit to player&#039;s location of choice, damaging everything in a straight line between unit and their new position.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arc (曲射)&lt;br /&gt;
| Attack will arc over buildings and walls that would normally stop the attack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Push (押出)&lt;br /&gt;
| Attack will knock enemy backwards the equivilent of one movement/attack range. If enemy hits another solid object, enemy will take additional 1,000 HP damage. If enemy is knocked off a cliff or other high place, enemy will take additional 2000 damage. [Level 1: Range 1 pushpack. Level 2: Range 2 pushback. Level 3: Range 3 pushback.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MAP Weapon. (MAP武器)&lt;br /&gt;
| Attack will damage all enemies within a selected area. All MAP attacks are ally friendly. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combination attack. (合体攻撃)&lt;br /&gt;
| Two or more units combine their abilities to use an attack. Attack can not be supported. Attack drains energy from all units participating. If two characters with a combination attack are part of the same unit, attack can be used at any time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away. (ヒット&amp;amp;アウェイ)&lt;br /&gt;
| Unit may move after attacking. Movement is equal to any remaining movement radius left prior to attack&#039;s usage. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lock-On (ロックオン)&lt;br /&gt;
| Ignore enemy special defenses. Critical rate increases depending on level. (Level 1: 10%. Level 2: 20%. Level 3: 30%)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Arm Guard (ガードアーム)&lt;br /&gt;
| Unit&#039;s defense against counterattack/attack is increased depending on level. (Level 1: 10%. Level 2: 20%. Level 3: 30%)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Escape (エスケープ)&lt;br /&gt;
| Unit&#039;s evasion against counterattack/attack is increased depending on level. (Level 1: 10%. Level 2: 20%. Level 3: 30%)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Air (対空)&lt;br /&gt;
| When used against an enemy air unit, this attack has extra accuracy, deals additional damage, and can disable an enemy counterattack on hit depending on level. (Level 1: Accuracy +30%, 1.5x attack power. Level 2: Accuracy +40%, 1.7x attack power. Level 3: Accuracy +50%, 2.0x attack power.) &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Ground (対地)&lt;br /&gt;
| When used against an enemy ground unit, this attack deals additional damage depending on level. (Level 1: Accuracy +20%, ?x attack power. Level 2: Accuracy +30%, ?x attack power. Level 3: Accuracy +40%, 1.5x attack power.) &lt;br /&gt;
|-&lt;br /&gt;
| Fire (ファイア)&lt;br /&gt;
| If attack hits, there is a chance you will deal a fixed amount of additional damage based on level. (Level 1: 1,200 damage, 30% activation rate. Level 2: 1,600 damage, 50% activation rate. Level 3: 2,000 damage, 70% activation rate)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Freeze (フリーズ)&lt;br /&gt;
| If attack hits, there is a chance you will reduce enemy stats based on level. (Level 1: Evasion and Accuracy -10%, activation rate 60%. Level 2: Evasion and Accuracy -20, activation rate 70%. Level 3: Evasion and Accuracy -30%, success rate 80%)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Stun (スタン)&lt;br /&gt;
| If attack hits, there is a chance you will do a fixed amount of additional damage and disable enemy counterattack, based on level. (Level 1: 500 damage, 30% activation rate. Level 2: 800 damage, 45% activation rate. Level 3: 1,200 damage, 60% activation rate.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Repair(修理)&lt;br /&gt;
| Unit will restore friendly unit&#039;s HP by a fixed amount based on level. (Level 1: 1,500 HP. Level 2: 2000 HP. Level 3: 2,500 HP.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Resupply(補給)&lt;br /&gt;
| Unit will restore friendly unit&#039;s EN by a fixed amount based on level. (Level 1: 50 EN. Level 2: 75 EN. Level 3: 100 EN.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Defense(防御魔法)&lt;br /&gt;
| Unique to Ryu Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. (Level 1: 10%. Level 2: 20%. Level 3: 30%)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical DefenseS (防御魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. (Level 1: 20%. Level 2: 30%. Level 3: 40%)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing (回復魔法)&lt;br /&gt;
| Unique to Ryu Priest. Unit will restore HP and SP to all units in a radius around Ryu Priest. (Level 1: 800 HP, 1 SP. Level 2: 1,200,HP 2 SP. Level 3: 1,600 HP, 3 SP)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magical Healing S (回復魔法S)&lt;br /&gt;
| Unique to Ryu High Priest. Unit will restore HP, SP and Morale to all units in a radius around Ryu Priest. (Level 1: 1,000 HP, 2 SP, 1 Morale. Level 2: 1,400,HP 3 SP, 2 Morale. Level 3: 1,800 HP, 4 SP, 3 Morale)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo&amp;diff=7223</id>
		<title>Super Robot Wars/Neo</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo&amp;diff=7223"/>
		<updated>2009-11-12T11:38:23Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; スーパーロポット大戦NEO&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; Super Robot Wars Neo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 2009/10/29&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The first Super Robot Wars game on the Wii, and the first to contain no Real Robot series&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[/Story|Story]]&lt;br /&gt;
*[[/Series|Series List]]&lt;br /&gt;
*[[/Flow Chart|Flow Chart]]&lt;br /&gt;
*[[/Parts|Parts List]]&lt;br /&gt;
*[[/Weapon Attributes|Weapon Attributes]]&lt;br /&gt;
*[[/Spirit Commands|Spirit Commands]]&lt;br /&gt;
*[[/Pilot Skills|Pilot Skills]]&lt;br /&gt;
*[[/Team Attacks|Team Attacks]]&lt;br /&gt;
*[[/Secrets|Secrets]]&lt;br /&gt;
*[[/System|System Information]]&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo&amp;diff=7222</id>
		<title>Super Robot Wars/Neo</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Neo&amp;diff=7222"/>
		<updated>2009-11-12T11:38:08Z</updated>

		<summary type="html">&lt;p&gt;Atom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; スーパーロポット大戦NEO&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; Super Robot Wars Neo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 2009/10/29&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The first Super Robot Wars game on the Wii, and the first to contain no Real Robot series&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[/Story|Story]]&lt;br /&gt;
*[[/Series|Series List]]&lt;br /&gt;
*[[/Flow Chart|Flow Chart]]&lt;br /&gt;
*[[/Parts|Parts List]]&lt;br /&gt;
[[/Weapon Attributes|Weapon Attributes]]&lt;br /&gt;
*[[/Spirit Commands|Spirit Commands]]&lt;br /&gt;
*[[/Pilot Skills|Pilot Skills]]&lt;br /&gt;
*[[/Team Attacks|Team Attacks]]&lt;br /&gt;
*[[/Secrets|Secrets]]&lt;br /&gt;
*[[/System|System Information]]&lt;/div&gt;</summary>
		<author><name>Atom</name></author>
	</entry>
</feed>