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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cataclysmical</id>
	<title>Akurasu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cataclysmical"/>
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	<updated>2026-04-24T22:57:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65606</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65606"/>
		<updated>2025-09-04T21:59:12Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ニー＆キーン || RED || House Given&#039;s Reinforcements || ギブン屋の加勢 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || メカニックの意地 || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || 暖かい眼差し || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ジャンク屋の差し入れ || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || 戦場のジャーナリスト || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || 自分で選ぶ道 || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || 整備はおまかせ || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || 敷島 || RED || Direct Injection || ラブちゅうにゅう！ || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +300 Attack Power for one turn.  Also activates the &amp;quot;Pierce&amp;quot; Spirit on them.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || 頼れるおやっさん || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ボス&amp;amp;ヌケ&amp;amp;ムチャ || RED || Manly Shout || 男達の気合 || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Bullseye&amp;quot; Spirits on the caller. || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| 歌は神秘 || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| 歌は生命 || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || 歌は希望 || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || 歌は愛 || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || 残念でした〜 || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Pierce&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.&amp;lt;hr&amp;gt;+400 to damage reduction and nullification of barriers. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ゼロの作戦 || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;All allies deal +20% damage with Support Attacks for one turn. || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || フィクサービーム || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ストーカー || RED || Ready...Go!! ||| レディ・ゴー！！ || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale.&amp;lt;hr&amp;gt; Main pilots and subpilots of all units, ally and enemy, gain 20 Morale. Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.|| Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from taking damage.|| Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || テオーリア || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of the Gain and Cheer Spirits is reduced by 10. Spirit cost cannot be reduced below 1.|| Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Mei || ??? || GREEN || Seeking the Unknown || ??? || Activates the &amp;quot;Zeal&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Zeal&amp;quot; and &amp;quot;Intuition&amp;quot; Spirits on the caller. || Instant || 5 || N/A&amp;lt;hr&amp;gt;Enemy MAP weapons suffer -15% final hit rate and deal -20% damage. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Remul || ??? || GREEN || Princess of Baran-Baran || ??? || Activates the &amp;quot;Mercy&amp;quot; Spirit on all allies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on all allies.|| Instant || 1 || For every 10 Total Score gained by allies, gain 1 Assist Charge.&amp;lt;hr&amp;gt;For every 5 Total Score gained by allies, gain 1 Assist Charge.|| Guard&lt;br /&gt;
|-&lt;br /&gt;
| Reiko || ??? || BLUE || Princess&#039;s Prayers || ??? || Fully restores SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Fully restores SP to the calling unit&#039;s main pilot. Also activates the Love Spirit on the unit.|| Instant || 8 || The cost of all spirits is reduced by 10% (rounded down). Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of all spirits is reduced by 20% (rounded down). Spirit cost cannot be reduced below 1.|| Spirit Endurance&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65605</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65605"/>
		<updated>2025-09-04T21:56:46Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ニー＆キーン || RED || House Given&#039;s Reinforcements || ギブン屋の加勢 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || メカニックの意地 || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || 暖かい眼差し || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ジャンク屋の差し入れ || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || 戦場のジャーナリスト || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || 自分で選ぶ道 || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || 整備はおまかせ || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || 敷島 || RED || Direct Injection || ラブちゅうにゅう！ || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +300 Attack Power for one turn.  Also activates the &amp;quot;Pierce&amp;quot; Spirit on them.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || 頼れるおやっさん || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ボス&amp;amp;ヌケ&amp;amp;ムチャ || RED || Manly Shout || 男達の気合 || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Bullseye&amp;quot; Spirits on the caller. || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| 歌は神秘 || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| 歌は生命 || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || 歌は希望 || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || 歌は愛 || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || 残念でした〜 || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Pierce&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.&amp;lt;hr&amp;gt;+400 to damage reduction and nullification of barriers. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ゼロの作戦 || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;All allies deal +20% damage with Support Attacks for one turn. || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || フィクサービーム || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ストーカー || RED || Ready...Go!! ||| レディ・ゴー！！ || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale.&amp;lt;hr&amp;gt; Main pilots and subpilots of all units, ally and enemy, gain 20 Morale. Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.|| Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from taking damage.|| Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || テオーリア || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of the Gain and Cheer Spirits is reduced by 10. Spirit cost cannot be reduced below 1.|| Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Mei || ??? || GREEN || Seeking the Unknown || ??? || Activates the &amp;quot;Zeal&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Zeal&amp;quot; and &amp;quot;Intuition&amp;quot; Spirits on the caller. || Instant || 5 || N/A&amp;lt;hr&amp;gt;Enemy MAP weapons suffer -15% final hit rate and deal -20% damage. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Remul || ??? || GREEN || Princess of Baran-Baran || ??? || Activates the &amp;quot;Mercy&amp;quot; Spirit on all allies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on all allies.|| Instant || 1 || For every 10 Total Score gained by allies, gain 1 Assist Charge.&amp;lt;hr&amp;gt;For every 5 Total Score gained by allies, gain 1 Assist Charge.|| Guard&lt;br /&gt;
|-&lt;br /&gt;
| Reiko || ??? || BLUE || Princess&#039;s Prayers || ??? || Fully restores SP to the calling unit&#039;s main pilot. || Instant || 8 || The cost of all spirits is reduced by 10% (rounded down). Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of all spirits is reduced by 20% (rounded down). Spirit cost cannot be reduced below 1.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65604</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65604"/>
		<updated>2025-09-04T21:21:12Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ニー＆キーン || RED || House Given&#039;s Reinforcements || ギブン屋の加勢 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || メカニックの意地 || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || 暖かい眼差し || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ジャンク屋の差し入れ || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || 戦場のジャーナリスト || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || 自分で選ぶ道 || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || 整備はおまかせ || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || 敷島 || RED || Direct Injection || ラブちゅうにゅう！ || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +300 Attack Power for one turn.  Also activates the &amp;quot;Pierce&amp;quot; Spirit on them.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || 頼れるおやっさん || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ボス&amp;amp;ヌケ&amp;amp;ムチャ || RED || Manly Shout || 男達の気合 || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Bullseye&amp;quot; Spirits on the caller. || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| 歌は神秘 || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| 歌は生命 || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || 歌は希望 || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || 歌は愛 || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || 残念でした〜 || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Pierce&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.&amp;lt;hr&amp;gt;+400 to damage reduction and nullification of barriers. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ゼロの作戦 || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;All allies deal +20% damage with Support Attacks for one turn. || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || フィクサービーム || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ストーカー || RED || Ready...Go!! ||| レディ・ゴー！！ || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale.&amp;lt;hr&amp;gt; Main pilots and subpilots of all units, ally and enemy, gain 20 Morale. Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.|| Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from taking damage.|| Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || テオーリア || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of the Gain and Cheer Spirits is reduced by 10. Spirit cost cannot be reduced below 1.|| Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Mei || ??? || GREEN || Seeking the Unknown || ??? || Activates the &amp;quot;Zeal&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Zeal&amp;quot; and &amp;quot;Intuition&amp;quot; Spirits on the caller. || Instant || 5 || N/A&amp;lt;hr&amp;gt;Enemy MAP weapons suffer -15% final hit rate and deal -20% damage. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Remul || ??? || GREEN || Princess of Baran-Baran || ??? || Activates the &amp;quot;Mercy&amp;quot; Spirit on all allies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on all allies.|| Instant || 1 || For every 10 Total Score gained by allies, gain 1 Assist Charge.&amp;lt;hr&amp;gt;For every 5 Total Score gained by allies, gain 1 Assist Charge.|| Guard&lt;br /&gt;
|-&lt;br /&gt;
| Reiko || ??? || BLUE || Princess&#039;s Prayers || ??? || Fully restores SP to the calling unit&#039;s main pilot. || Instant || 8 || The cost of all spirits is reduced by 10% (rounded down). Spirit cost cannot be reduced below 1. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65603</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65603"/>
		<updated>2025-09-04T21:20:46Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ニー＆キーン || RED || House Given&#039;s Reinforcements || ギブン屋の加勢 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || メカニックの意地 || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || 暖かい眼差し || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ジャンク屋の差し入れ || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || 戦場のジャーナリスト || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || 自分で選ぶ道 || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || 整備はおまかせ || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || 敷島 || RED || Direct Injection || ラブちゅうにゅう！ || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +300 Attack Power for one turn.  Also activates the &amp;quot;Pierce&amp;quot; Spirit on them.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || 頼れるおやっさん || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ボス&amp;amp;ヌケ&amp;amp;ムチャ || RED || Manly Shout || 男達の気合 || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Bullseye&amp;quot; Spirits on the caller. || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| 歌は神秘 || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| 歌は生命 || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || 歌は希望 || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || 歌は愛 || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || 残念でした〜 || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Pierce&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.&amp;lt;hr&amp;gt;+400 to damage reduction and nullification of barriers. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ゼロの作戦 || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;All allies deal +20% damage with Support Attacks for one turn. || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || フィクサービーム || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ストーカー || RED || Ready...Go!! ||| レディ・ゴー！！ || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale.&amp;lt;hr&amp;gt; Main pilots and subpilots of all units, ally and enemy, gain 20 Morale. Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.|| Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from taking damage.|| Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || テオーリア || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of the Gain and Cheer Spirits is reduced by 10. Spirit cost cannot be reduced below 1.|| Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Mei || ??? || GREEN || Seeking the Unknown || ??? || Activates the &amp;quot;Zeal&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Zeal&amp;quot; and &amp;quot;Intuition&amp;quot; Spirits on the caller. || Instant || 5 || N/A&amp;lt;hr&amp;gt;Enemy MAP weapons suffer -15% final hit rate and deal -20% damage. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Remul || ??? || GREEN || Princess of Baran-Baran || ??? || Activates the &amp;quot;Mercy&amp;quot; Spirit on all allies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on all allies.|| Instant || 1 || For every 10 Total Score gained by allies, gain 1 Assist Charge.&amp;lt;hr&amp;gt;For every 5 Total Score gained by allies, gain 1 Assist Charge.|| Guard&lt;br /&gt;
|-&lt;br /&gt;
| Reiko || ??? || BLUE || Princess&#039;s Prayers || ??? | Fully restores SP to the calling unit&#039;s main pilot. || Instant || 8 || The cost of all spirits is reduced by 10% (rounded down). Spirit cost cannot be reduced below 1. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=65578</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=65578"/>
		<updated>2025-09-04T12:41:13Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: &amp;quot;each unit has it&amp;#039;s own Custom Bonus&amp;quot; is grammatically incorrect; its indicates possession rather than it&amp;#039;s.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has its own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Unit Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bunshin] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || 416,000&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage received -30% || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Weapon Sky Stats become [A] || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || 423,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || 450,000&lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Received -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bunshin] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment || 372,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers || 794,000&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% || 519,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 519,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 564,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 378,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 || 399,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability || 720,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% || 584,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% || 603,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65537</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65537"/>
		<updated>2025-09-03T19:44:13Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ニー＆キーン || RED || House Given&#039;s Reinforcements || ギブン屋の加勢 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || メカニックの意地 || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || 暖かい眼差し || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ジャンク屋の差し入れ || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || 戦場のジャーナリスト || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || 自分で選ぶ道 || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || 整備はおまかせ || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || 敷島 || RED || Direct Injection || ラブちゅうにゅう！ || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +300 Attack Power for one turn.  Also activates the &amp;quot;Pierce&amp;quot; Spirit on them.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || 頼れるおやっさん || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ボス&amp;amp;ヌケ&amp;amp;ムチャ || RED || Manly Shout || 男達の気合 || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Bullseye&amp;quot; Spirits on the caller. || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| 歌は神秘 || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| 歌は生命 || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || 歌は希望 || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || 歌は愛 || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || 残念でした〜 || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Pierce&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.&amp;lt;hr&amp;gt;+400 to damage reduction and nullification of barriers. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ゼロの作戦 || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;All allies deal +20% damage with Support Attacks for one turn. || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || フィクサービーム || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ストーカー || RED || Ready...Go!! ||| レディ・ゴー！！ || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale.&amp;lt;hr&amp;gt; Main pilots and subpilots of all units, ally and enemy, gain 20 Morale. Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.|| Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from taking damage.|| Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || テオーリア || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of the Gain and Cheer Spirits is reduced by 10. Spirit cost cannot be reduced below 1.|| Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Mei || ??? || GREEN || Seeking the Unknown || ??? || Activates the &amp;quot;Zeal&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Zeal&amp;quot; and &amp;quot;Intuition&amp;quot; Spirits on the caller. || Instant || 5 || N/A&amp;lt;hr&amp;gt;Enemy MAP weapons suffer -15% final hit rate and deal -20% damage. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Remul || ??? || GREEN || Princess of Baran-Baran || ??? || Activates the &amp;quot;Mercy&amp;quot; Spirit on all allies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on all allies.|| Instant || 1 || For every 10 Total Score gained by allies, gain 1 Assist Charge.&amp;lt;hr&amp;gt;For every 5 Total Score gained by allies, gain 1 Assist Charge.|| Guard&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65536</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65536"/>
		<updated>2025-09-03T19:38:03Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ニー＆キーン || RED || House Given&#039;s Reinforcements || ギブン屋の加勢 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || メカニックの意地 || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || 暖かい眼差し || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ジャンク屋の差し入れ || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || 戦場のジャーナリスト || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || 自分で選ぶ道 || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || 整備はおまかせ || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || 敷島 || RED || Direct Injection || ラブちゅうにゅう！ || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +300 Attack Power for one turn.  Also activates the &amp;quot;Pierce&amp;quot; Spirit on them.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || 頼れるおやっさん || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ボス&amp;amp;ヌケ&amp;amp;ムチャ || RED || Manly Shout || 男達の気合 || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Bullseye&amp;quot; Spirits on the caller. || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| 歌は神秘 || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| 歌は生命 || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || 歌は希望 || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || 歌は愛 || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || 残念でした〜 || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Pierce&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.&amp;lt;hr&amp;gt;+400 to damage reduction and nullification of barriers. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ゼロの作戦 || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;All allies deal +20% damage with Support Attacks for one turn. || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || フィクサービーム || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ストーカー || RED || Ready...Go!! ||| レディ・ゴー！！ || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale.&amp;lt;hr&amp;gt; Main pilots and subpilots of all units, ally and enemy, gain 20 Morale. Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.|| Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from taking damage.|| Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || テオーリア || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of the Gain and Cheer Spirits is reduced by 10. Spirit cost cannot be reduced below 1.|| Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Mei || ??? || GREEN || Seeking the Unknown || ??? || Activates the &amp;quot;Zeal&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Zeal&amp;quot; and &amp;quot;Intuition&amp;quot; Spirits on the caller. || Instant || 5 || N/A&amp;lt;hr&amp;gt;Enemy MAP weapons suffer -15% final hit rate and deal -20% damage. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Remul || ??? || GREEN || Princess of Baran-Baran || ??? || Activates the &amp;quot;Mercy&amp;quot; Spirit on all allies.&amp;lt;hr&amp;gt;|| Instant || 1 || For every 10 Total Score gained by allies, gain 1 Assist Charge.&amp;lt;hr&amp;gt;|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65534</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65534"/>
		<updated>2025-09-03T19:05:43Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ニー＆キーン || RED || House Given&#039;s Reinforcements || ギブン屋の加勢 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || メカニックの意地 || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || 暖かい眼差し || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ジャンク屋の差し入れ || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || 戦場のジャーナリスト || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || 自分で選ぶ道 || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || 整備はおまかせ || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || 敷島 || RED || Direct Injection || ラブちゅうにゅう！ || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +300 Attack Power for one turn.  Also activates the &amp;quot;Pierce&amp;quot; Spirit on them.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || 頼れるおやっさん || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ボス&amp;amp;ヌケ&amp;amp;ムチャ || RED || Manly Shout || 男達の気合 || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Bullseye&amp;quot; Spirits on the caller. || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| 歌は神秘 || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| 歌は生命 || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || 歌は希望 || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || 歌は愛 || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || 残念でした〜 || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Pierce&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.&amp;lt;hr&amp;gt;+400 to damage reduction and nullification of barriers. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ゼロの作戦 || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;All allies deal +20% damage with Support Attacks for one turn. || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || フィクサービーム || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ストーカー || RED || Ready...Go!! ||| レディ・ゴー！！ || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale.&amp;lt;hr&amp;gt; Main pilots and subpilots of all units, ally and enemy, gain 20 Morale. Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.|| Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from taking damage.|| Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || テオーリア || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of the Gain and Cheer Spirits is reduced by 10. Spirit cost cannot be reduced below 1.|| Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Mei || ??? || GREEN || Seeking the Unknown || ??? || Activates the &amp;quot;Zeal&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; || Instant || 5 || N/A&amp;lt;hr&amp;gt;Enemy MAP weapons suffer -15% final hit rate and deal -20% damage. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Remul || ??? || GREEN || Princess of Baran-Baran || ??? || Activates the &amp;quot;Mercy&amp;quot; Spirit on all allies.&amp;lt;hr&amp;gt;|| Instant || 1 || For every 10 Total Score gained by allies, gain 1 Assist Charge.&amp;lt;hr&amp;gt;|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65533</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65533"/>
		<updated>2025-09-03T19:04:19Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ニー＆キーン || RED || House Given&#039;s Reinforcements || ギブン屋の加勢 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || メカニックの意地 || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || 暖かい眼差し || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ジャンク屋の差し入れ || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || 戦場のジャーナリスト || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || 自分で選ぶ道 || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || 整備はおまかせ || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || 敷島 || RED || Direct Injection || ラブちゅうにゅう！ || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +300 Attack Power for one turn.  Also activates the &amp;quot;Pierce&amp;quot; Spirit on them.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || 頼れるおやっさん || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ボス&amp;amp;ヌケ&amp;amp;ムチャ || RED || Manly Shout || 男達の気合 || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Bullseye&amp;quot; Spirits on the caller. || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| 歌は神秘 || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| 歌は生命 || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || 歌は希望 || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || 歌は愛 || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || 残念でした〜 || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Pierce&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.&amp;lt;hr&amp;gt;+400 to damage reduction and nullification of barriers. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ゼロの作戦 || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;All allies deal +20% damage with Support Attacks for one turn. || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || フィクサービーム || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ストーカー || RED || Ready...Go!! ||| レディ・ゴー！！ || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale.&amp;lt;hr&amp;gt; Main pilots and subpilots of all units, ally and enemy, gain 20 Morale. Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.|| Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from taking damage.|| Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || テオーリア || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of the Gain and Cheer Spirits is reduced by 10. Spirit cost cannot be reduced below 1.|| Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Mei || ??? || GREEN || Seeking the Unknown || ??? || Activates the &amp;quot;Zeal&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; || Instant || 5 || N/A&amp;lt;hr&amp;gt;Enemy MAP weapons suffer -15% final hit rate and deal -20% damage. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Remul || ??? || Green || Princess of Baran-Baran || ??? || Activates the &amp;quot;Mercy&amp;quot; Spirit on all allies.&amp;lt;hr&amp;gt;|| Instant || 1 || For every 10 Total Score gained by allies, gain 1 Assist Charge.&amp;lt;hr&amp;gt;|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65532</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65532"/>
		<updated>2025-09-03T19:04:00Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ニー＆キーン || RED || House Given&#039;s Reinforcements || ギブン屋の加勢 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || メカニックの意地 || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || 暖かい眼差し || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ジャンク屋の差し入れ || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || 戦場のジャーナリスト || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || 自分で選ぶ道 || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || 整備はおまかせ || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || 敷島 || RED || Direct Injection || ラブちゅうにゅう！ || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +300 Attack Power for one turn.  Also activates the &amp;quot;Pierce&amp;quot; Spirit on them.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || 頼れるおやっさん || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ボス&amp;amp;ヌケ&amp;amp;ムチャ || RED || Manly Shout || 男達の気合 || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Bullseye&amp;quot; Spirits on the caller. || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| 歌は神秘 || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| 歌は生命 || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || 歌は希望 || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || 歌は愛 || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || 残念でした〜 || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Pierce&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.&amp;lt;hr&amp;gt;+400 to damage reduction and nullification of barriers. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ゼロの作戦 || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;All allies deal +20% damage with Support Attacks for one turn. || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || フィクサービーム || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ストーカー || RED || Ready...Go!! ||| レディ・ゴー！！ || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale.&amp;lt;hr&amp;gt; Main pilots and subpilots of all units, ally and enemy, gain 20 Morale. Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.|| Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from taking damage.|| Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || テオーリア || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of the Gain and Cheer Spirits is reduced by 10. Spirit cost cannot be reduced below 1.|| Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Mei || ??? || GREEN || Seeking the Unknown || ??? || Activates the &amp;quot;Zeal&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; || Instant || 5 || N/A&amp;lt;hr&amp;gt;Enemy MAP weapons suffer -15% final hit rate and deal -20% damage. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Remul || ??? || Green || Princess of Baran-Baran || ??? || Activates the &amp;quot;Mercy&amp;quot; Spirit on all allies.&amp;lt;hr&amp;gt;|| Instant || 1 || For every 10 Total Score gained by allies, gain 1 Assist Charge.&amp;lt;hr|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65527</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65527"/>
		<updated>2025-09-03T18:00:16Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ニー＆キーン || RED || House Given&#039;s Reinforcements || ギブン屋の加勢 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || メカニックの意地 || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || 暖かい眼差し || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ジャンク屋の差し入れ || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || 戦場のジャーナリスト || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || 自分で選ぶ道 || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || 整備はおまかせ || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || 敷島 || RED || Direct Injection || ラブちゅうにゅう！ || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +300 Attack Power for one turn.  Also activates the &amp;quot;Pierce&amp;quot; Spirit on them.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || 頼れるおやっさん || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ボス&amp;amp;ヌケ&amp;amp;ムチャ || RED || Manly Shout || 男達の気合 || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Bullseye&amp;quot; Spirits on the caller. || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| 歌は神秘 || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| 歌は生命 || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || 歌は希望 || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || 歌は愛 || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || 残念でした〜 || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Pierce&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.&amp;lt;hr&amp;gt;+400 to damage reduction and nullification of barriers. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ゼロの作戦 || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;All allies deal +20% damage with Support Attacks for one turn. || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || フィクサービーム || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ストーカー || RED || Ready...Go!! ||| レディ・ゴー！！ || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale.&amp;lt;hr&amp;gt; Main pilots and subpilots of all units, ally and enemy, gain 20 Morale. Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.|| Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from taking damage.|| Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || テオーリア || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of the Gain and Cheer Spirits is reduced by 10. Spirit cost cannot be reduced below 1.|| Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Mei || ??? || GREEN || Seeking the Unknown || ??? || Activates the &amp;quot;Zeal&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; || Instant || 5 || N/A&amp;lt;hr&amp;gt;Enemy MAP weapons suffer -15% final hit rate and deal -20% damage. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65472</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65472"/>
		<updated>2025-09-02T20:03:48Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ニー＆キーン || RED || House Given&#039;s Reinforcements || ギブン屋の加勢 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || メカニックの意地 || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || 暖かい眼差し || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ジャンク屋の差し入れ || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || 戦場のジャーナリスト || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || 自分で選ぶ道 || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || 整備はおまかせ || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || 敷島 || RED || Direct Injection || ラブちゅうにゅう！ || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +400 Attack Power for one turn.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || 頼れるおやっさん || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ボス&amp;amp;ヌケ&amp;amp;ムチャ || RED || Manly Shout || 男達の気合 || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Bullseye&amp;quot; Spirits on the caller. || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| 歌は神秘 || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| 歌は生命 || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || 歌は希望 || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || 歌は愛 || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || 残念でした〜 || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Pierce&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.&amp;lt;hr&amp;gt;+400 to damage reduction and nullification of barriers. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ゼロの作戦 || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;All allies deal +20% damage with Support Attacks for one turn. || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || フィクサービーム || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ストーカー || RED || Ready...Go!! ||| レディ・ゴー！！ || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale.&amp;lt;hr&amp;gt; Main pilots and subpilots of all units, ally and enemy, gain 20 Morale. Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.|| Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from taking damage.|| Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || テオーリア || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of the Gain and Cheer Spirits is reduced by 10. Spirit cost cannot be reduced below 1.|| Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65459</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65459"/>
		<updated>2025-09-02T15:46:11Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ニー＆キーン || RED || House Given&#039;s Reinforcements || ギブン屋の加勢 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || メカニックの意地 || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || 暖かい眼差し || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ジャンク屋の差し入れ || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || 戦場のジャーナリスト || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || 自分で選ぶ道 || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || 整備はおまかせ || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || 敷島 || RED || Direct Injection || ラブちゅうにゅう！ || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +400 Attack Power for one turn.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || 頼れるおやっさん || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ボス&amp;amp;ヌケ&amp;amp;ムチャ || RED || Manly Shout || 男達の気合 || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Bullseye&amp;quot; Spirits on the caller. || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| 歌は神秘 || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| 歌は生命 || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || 歌は希望 || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || 歌は愛 || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || 残念でした〜 || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Pierce&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.&amp;lt;hr&amp;gt;+400 to damage reduction and nullification of barriers. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ゼロの作戦 || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;All allies deal +20% damage with Support Attacks for one turn. || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || フィクサービーム || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ストーカー || RED || Ready...Go!! ||| レディ・ゴー！！ || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale. || Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || テオーリア || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of the Gain and Cheer Spirits is reduced by 10. Spirit cost cannot be reduced below 1.|| Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65379</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65379"/>
		<updated>2025-09-01T19:28:43Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +400 Attack Power for one turn.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ??? || RED || Ready...Go!! ||| ??? || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale. || Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || ??? || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.||???|| &lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65378</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65378"/>
		<updated>2025-09-01T19:27:45Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +400 Attack Power for one turn.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ??? || RED || Ready...Go!! ||| ??? || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale. || Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || ??? || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale. || Instant || 3 || ??? || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.|| &lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65377</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65377"/>
		<updated>2025-09-01T19:27:21Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +400 Attack Power for one turn.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ??? || RED || Ready...Go!! ||| ??? || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale. || Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || ??? || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale. || Instant || 3 || ??? || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65375</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65375"/>
		<updated>2025-09-01T19:09:02Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +400 Attack Power for one turn.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ??? || RED || Ready...Go!! ||| ??? || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale. || Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || ??? || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale. || Instant || 3 || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65354</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65354"/>
		<updated>2025-09-01T10:19:29Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +400 Attack Power for one turn.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;??? || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.&amp;lt;hr&amp;gt;??? || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the caller unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;??? || Instant || 6 || Deploy with 1 extra initial Assist Charge.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ??? || RED || Ready...Go!! ||| ??? || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale. || Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65326</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65326"/>
		<updated>2025-09-01T02:14:06Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;??? || Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;??? || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.&amp;lt;hr&amp;gt;??? || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the caller unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;??? || Instant || 6 || Deploy with 1 extra initial Assist Charge.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ??? || RED || Ready...Go!! ||| ??? || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale. || Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Ace_Bonuses&amp;diff=65324</id>
		<title>Super Robot Wars/Y/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Ace_Bonuses&amp;diff=65324"/>
		<updated>2025-08-31T23:46:04Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Banpresto Originals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ace bonus is gained at 70 kills.&amp;lt;br&amp;gt;&lt;br /&gt;
Super Ace bonus is gained at 100 kills, granting +10% credits from enemies and +50 max SP.&amp;lt;br&amp;gt;&lt;br /&gt;
The Proud Ace skill lowers Ace and Great Ace kill requirements to 60 and 90, respectively.&lt;br /&gt;
&lt;br /&gt;
=Main Roster=&lt;br /&gt;
&lt;br /&gt;
==Reideen the Brave==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Akira Hibiki || Improves the effect of Psychic Power || CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Super Electromagnetic Robo Combattler V==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Hyoma Aoi || When HP is below 50%, damage taken 0.8x, critical rate +30% || CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Show Zama || 	The +3 max Morale from Battler increases to +5. Damage is increased by 1.2x when morale is 150. || &lt;br /&gt;
|-&lt;br /&gt;
| Marvel Frozen || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ciela Lapana || ||&lt;br /&gt;
|-&lt;br /&gt;
| Bern Bunnings || +1 unit Move. While below 30% HP, activates the Guts Spirit at start of own phase. ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tod Guines || The +3 max Morale from Battler increases to +5. Activates the Flash Spirit on sortie. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine: Tales of Neo Byston Well==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Shion Zaba || The +3 max Morale from Battler increases to +5. Damage is increased by 1.2x when morale is 150. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Metal L-Gaim==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Daba Myroad || Lilis gains +20 max SP, +3 Assist Gauge on sortie. At 130+ Morale, activates the Press Spirit at the start of own phase, once per map || RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Fannaria Amm || If Daba is on the map, at 150+ Morale, activates the Love Spirit once per map. ||&lt;br /&gt;
|-&lt;br /&gt;
| Gaw Ha Leccee || +3 Assist Gauge on sortie. The Valor spirit becomes Love. ||&lt;br /&gt;
|-&lt;br /&gt;
| Gavlet Gablae || During enemy phase, +20% damage dealt and -30% damage taken ||&lt;br /&gt;
|-&lt;br /&gt;
| Quwasan Olibee || At 150+ Morale, restores 100 SP once per map. ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Kamille Bidan || Counterattack damage x1.2, recovers 50 SP when morale is 150 || ACC Up&lt;br /&gt;
|-&lt;br /&gt;
| Emma Sheen || +20% damage dealt using support attacks. -20% damage taken from support attacks. || &lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuiry || +3 Assist Gauge on sortie. The base cost of the Wish spirit becomes 35. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: Char&#039;s Counterattack==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || +20 SKL. Newtype Weapons gain +1 Range || &lt;br /&gt;
|-&lt;br /&gt;
| Bright Noa || || &lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || +1 Newtype Level. +20 SKL || &lt;br /&gt;
|-&lt;br /&gt;
| Quess Paraya ||Newtype level +1, at morale 130 or more, &amp;quot;Focus&amp;quot; is used at the start of your phase  || &lt;br /&gt;
|-&lt;br /&gt;
| Gyunei Guss || || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Fighter G Gundam==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Domon Kasshu || +10 Starting Morale. When Meikyou-Shisui is active, +10% damage with CQB weapons|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee Crocket ||+10 Starting Morale. When a counter occurs, a critical hit is guaranteed. ||&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saici ||+10 Starting Morale. Final evasion rate +20%, critical rate +20% ||&lt;br /&gt;
|-&lt;br /&gt;
| George de Sand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Argo Gulskii || +10 Starting Morale, and the SP consumed by the spirit command &amp;quot;Persist&amp;quot; is reduced to 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Allenby Beardsley || +10 Starting Morale. When morale is 150, cast &amp;quot;Courage&amp;quot;. || &lt;br /&gt;
|-&lt;br /&gt;
| Rain Mikamura || When morale is 150, cast &amp;quot;Love&amp;quot;. || &lt;br /&gt;
|-&lt;br /&gt;
| Master Asia || Starting Morale is maxed. Gains 5 SP at the start of own phase. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam Wing: Endless Waltz==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Heero Yuy || +1 Move. The Zero System activates at 110 Morale || RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Duo Maxwell || Movement +1, Final Evasion +20% || &lt;br /&gt;
|-&lt;br /&gt;
| Trowa Barton || Damage dealt by support attacks is multiplied by 1.2, and morale is increased by 5 for each support attack. ||&lt;br /&gt;
|-&lt;br /&gt;
| Quatre Raberba Winner || Every turn, all adjacent friendly units gain SP+5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Chang Wufei || At 150+ Morale, activates the Soul Spirit once per map. || &lt;br /&gt;
|-&lt;br /&gt;
| Zechs Merquise || When deployed, cast &amp;quot;Focus&amp;quot; and &amp;quot;Accel&amp;quot;. ||&lt;br /&gt;
|-&lt;br /&gt;
|Lucrezia Noin || Increase the Assist Gauge by 3 on sortie. The base cost of the Wish Spirit becomes 30. ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam SEED Destiny==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Shinn Asuka || +1 Unit Move and +30 Max SP. SEED activates at 110 Morale. || CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Lunamaria Hawke || +10 Starting Morale, damage received 0.9x, final hit rate +15% ||&lt;br /&gt;
|- &lt;br /&gt;
| Kira Yamato || +20% final dodge rate and +20 max SP. SEED activates at 110 Morale. ||&lt;br /&gt;
|- &lt;br /&gt;
| Athrun Zala || +20% final hit rate and +20 max SP. SEED activates at 110 Morale. ||&lt;br /&gt;
|- &lt;br /&gt;
| Lacus Clyne || Adjacent allies deal +10% damage ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: The Witch From Mercury Season 1==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Suletta Mercury || Once per map: at 120+ Morale, activate the Drive spirit, and at 40% HP or below, gain 50 SP|| &lt;br /&gt;
|-&lt;br /&gt;
| Chuatury &amp;quot;Chuchu&amp;quot; Panlunch || At 120+ Morale during enemy phase, +30% damage dealt and +20% critical rate || &lt;br /&gt;
|-&lt;br /&gt;
| Bob || +10 Starting Morale. At 150+ Morale, activate the Valor spirit at the start of own phase, once per map. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mazinkaiser vs. The Great General of Darkness==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Koji Kabuto || At 130+ Morale, -20% damage taken. Gain 3 Morale per combat || CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya Tsurugi || At 130+ Morale, -10% damage taken. Gain 3 Morale per combat. +30% final hit rate. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getter Robo Arc==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Takuma Nagare || Takuma, Kamui and Baku gain 10 Morale and 20 SP when Chosen Child of Getter activates || CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Show Kamui || At 140+ Morale, +30% final dodge rate. || EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Baku Yamagishi || At 140+ Morale, -30% damage taken. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Majestic Prince==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Izuru Hitachi || Upon deployment, your own harmonic level +20, and other members&#039; harmonic levels +10 || &lt;br /&gt;
|-&lt;br /&gt;
| Toshikazu Asagi ||Harmonic level at deployment +10, final hit/evasion +20% || &lt;br /&gt;
|-&lt;br /&gt;
| Kei Kugimiya || When the special command &amp;quot;Wide-area Tactical Alert&amp;quot; is activated, the mental commands &amp;quot;Accel&amp;quot; and &amp;quot;Iron Wall&amp;quot; are applied. || &lt;br /&gt;
|-&lt;br /&gt;
| Tamaki Irie ||Attacking reduces the opponent&#039;s morale by 5. Damage taken is reduced by 0.9x || &lt;br /&gt;
|-&lt;br /&gt;
| Ataru Suruga || The SP cost of the spirit command &amp;quot;Sniper&amp;quot; is 15. Damage dealt to enemies 8 spaces or more away is increased by 1.1 times.|| &lt;br /&gt;
|-&lt;br /&gt;
| Ange Kuroki || When morale is 120 or more, movement +1, range +1 for all weapons except MAP weapons || &lt;br /&gt;
|-&lt;br /&gt;
| Rin Suzukaze || Start with an extra 20% of max SP. The base cost of the Trust Spirit becomes 20.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Macross Delta The Movie: Passionate Walküre==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Hayate Immelman ||+10 CQB, RNG, and SKL. Additional +5 if Freyja is an Assist. || &lt;br /&gt;
|-&lt;br /&gt;
| Arad Mölders || || &lt;br /&gt;
|-&lt;br /&gt;
| Messer Ihlefeld || Evasion rate +15% when morale is 130 or higher || &lt;br /&gt;
|-&lt;br /&gt;
| Chuck Mustang || || &lt;br /&gt;
|-&lt;br /&gt;
| Mirage Farina Jenius ||Damage during support attacks is increased by 1.2x, Spirit Command &amp;quot;Focus&amp;quot; costs 10.  || &lt;br /&gt;
|-&lt;br /&gt;
| Ernest Johnson || || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code Geass: Lelouch of the Re;surrection==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Lelouch || C.C. gains +20 Max SP. Units affected by Tactical Command gain 3 Morale. || &lt;br /&gt;
|-&lt;br /&gt;
| Kallen Kozuki || +15 starting Morale. -10% En costs of unit&#039;s weapons. || &lt;br /&gt;
|-&lt;br /&gt;
| Suzaku Kururugi || +10 starting Morale. +15% final dodge rate.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Godzilla Singular Point==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Jet Jaguar || At 170+ Morale, activates the Zeal, Accel, Fortune, Gain, Bullseye, Flash and Soul Spirits once per map. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SSSS.Dynazenon==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Gauma || +10 starting Morale. +30% damage dealt to kaiju controlled by kaiju users. || ACC Up&lt;br /&gt;
|-&lt;br /&gt;
| Gridknight || +10 starting Morale. +1 Move. || ACC Up&lt;br /&gt;
|-&lt;br /&gt;
| Sizumu || +3 Morale at the start of own phase. +2 Move. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Cross Tsukinowa &amp;lt;br&amp;gt; Forte Tsukinowa || The NINJA Skill becomes NINJA Master. || &lt;br /&gt;
|-&lt;br /&gt;
| Echika Y. Franburnett || Gain 2 Assist Charges on sortie || SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Masaki Andoh || || &lt;br /&gt;
|-&lt;br /&gt;
| Soji Murakumo || +10% damage. Mech gains +1 Move. || &lt;br /&gt;
|-&lt;br /&gt;
| Chitose Kisaragi || +10% damage.  Mech gains +1 Move. || &lt;br /&gt;
|-&lt;br /&gt;
| Iori Iolite || || &lt;br /&gt;
|-&lt;br /&gt;
| Amari Aquamarine || +10% damage. Mech gains +1 Move. || &lt;br /&gt;
|-&lt;br /&gt;
| Saizo Tokito || || &lt;br /&gt;
|-&lt;br /&gt;
| Sagiri Sakurai || +10% damage. Mech gains +1 move. || &lt;br /&gt;
|-&lt;br /&gt;
| Re Seivas || +20% damage dealt and -20% damage taken || &lt;br /&gt;
|-&lt;br /&gt;
| Caruleum Vaull || +30% final hit/dodge rates. Gain 10 SP and 5 Morale at the start of own phase.|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=DLC 1 &amp;quot;Contract from the Darkness&amp;quot;=&lt;br /&gt;
&lt;br /&gt;
==Galaxy Cyclone Braiger==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Jotaro &amp;quot;Blaster Kid&amp;quot; Kido || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Big O==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Roger Smith || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fuuto PI: The Portrait of Kamen Rider Skull==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Skull || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Double || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Accel || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=DLC 2 &amp;quot;Awakening of a Soul&amp;quot;=&lt;br /&gt;
&lt;br /&gt;
==Kotetsu Jeeg==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Kotetsu Jeeg || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Getter Robo: The Jet-Black Drifters==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Ryoma || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Brave Fighter of Legend Da-Garn==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Da-Garn X/Great Da-Garn GX || ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Ace_Bonuses&amp;diff=65323</id>
		<title>Super Robot Wars/Y/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Ace_Bonuses&amp;diff=65323"/>
		<updated>2025-08-31T23:43:37Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Majestic Prince */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ace bonus is gained at 70 kills.&amp;lt;br&amp;gt;&lt;br /&gt;
Super Ace bonus is gained at 100 kills, granting +10% credits from enemies and +50 max SP.&amp;lt;br&amp;gt;&lt;br /&gt;
The Proud Ace skill lowers Ace and Great Ace kill requirements to 60 and 90, respectively.&lt;br /&gt;
&lt;br /&gt;
=Main Roster=&lt;br /&gt;
&lt;br /&gt;
==Reideen the Brave==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Akira Hibiki || Improves the effect of Psychic Power || CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Super Electromagnetic Robo Combattler V==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Hyoma Aoi || When HP is below 50%, damage taken 0.8x, critical rate +30% || CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Show Zama || 	The +3 max Morale from Battler increases to +5. Damage is increased by 1.2x when morale is 150. || &lt;br /&gt;
|-&lt;br /&gt;
| Marvel Frozen || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ciela Lapana || ||&lt;br /&gt;
|-&lt;br /&gt;
| Bern Bunnings || +1 unit Move. While below 30% HP, activates the Guts Spirit at start of own phase. ||  &lt;br /&gt;
|-&lt;br /&gt;
| Tod Guines || The +3 max Morale from Battler increases to +5. Activates the Flash Spirit on sortie. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine: Tales of Neo Byston Well==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Shion Zaba || The +3 max Morale from Battler increases to +5. Damage is increased by 1.2x when morale is 150. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Metal L-Gaim==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Daba Myroad || Lilis gains +20 max SP, +3 Assist Gauge on sortie. At 130+ Morale, activates the Press Spirit at the start of own phase, once per map || RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Fannaria Amm || If Daba is on the map, at 150+ Morale, activates the Love Spirit once per map. ||&lt;br /&gt;
|-&lt;br /&gt;
| Gaw Ha Leccee || +3 Assist Gauge on sortie. The Valor spirit becomes Love. ||&lt;br /&gt;
|-&lt;br /&gt;
| Gavlet Gablae || During enemy phase, +20% damage dealt and -30% damage taken ||&lt;br /&gt;
|-&lt;br /&gt;
| Quwasan Olibee || At 150+ Morale, restores 100 SP once per map. ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Kamille Bidan || Counterattack damage x1.2, recovers 50 SP when morale is 150 || ACC Up&lt;br /&gt;
|-&lt;br /&gt;
| Emma Sheen || +20% damage dealt using support attacks. -20% damage taken from support attacks. || &lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuiry || +3 Assist Gauge on sortie. The base cost of the Wish spirit becomes 35. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: Char&#039;s Counterattack==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || +20 SKL. Newtype Weapons gain +1 Range || &lt;br /&gt;
|-&lt;br /&gt;
| Bright Noa || || &lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || +1 Newtype Level. +20 SKL || &lt;br /&gt;
|-&lt;br /&gt;
| Quess Paraya ||Newtype level +1, at morale 130 or more, &amp;quot;Focus&amp;quot; is used at the start of your phase  || &lt;br /&gt;
|-&lt;br /&gt;
| Gyunei Guss || || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Fighter G Gundam==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Domon Kasshu || +10 Starting Morale. When Meikyou-Shisui is active, +10% damage with CQB weapons|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee Crocket ||+10 Starting Morale. When a counter occurs, a critical hit is guaranteed. ||&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saici ||+10 Starting Morale. Final evasion rate +20%, critical rate +20% ||&lt;br /&gt;
|-&lt;br /&gt;
| George de Sand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Argo Gulskii || +10 Starting Morale, and the SP consumed by the spirit command &amp;quot;Persist&amp;quot; is reduced to 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Allenby Beardsley || +10 Starting Morale. When morale is 150, cast &amp;quot;Courage&amp;quot;. || &lt;br /&gt;
|-&lt;br /&gt;
| Rain Mikamura || When morale is 150, cast &amp;quot;Love&amp;quot;. || &lt;br /&gt;
|-&lt;br /&gt;
| Master Asia || Starting Morale is maxed. Gains 5 SP at the start of own phase. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam Wing: Endless Waltz==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Heero Yuy || +1 Move. The Zero System activates at 110 Morale || RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Duo Maxwell || Movement +1, Final Evasion +20% || &lt;br /&gt;
|-&lt;br /&gt;
| Trowa Barton || Damage dealt by support attacks is multiplied by 1.2, and morale is increased by 5 for each support attack. ||&lt;br /&gt;
|-&lt;br /&gt;
| Quatre Raberba Winner || Every turn, all adjacent friendly units gain SP+5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Chang Wufei || At 150+ Morale, activates the Soul Spirit once per map. || &lt;br /&gt;
|-&lt;br /&gt;
| Zechs Merquise || When deployed, cast &amp;quot;Focus&amp;quot; and &amp;quot;Accel&amp;quot;. ||&lt;br /&gt;
|-&lt;br /&gt;
|Lucrezia Noin || Increase the Assist Gauge by 3 on sortie. The base cost of the Wish Spirit becomes 30. ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam SEED Destiny==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Shinn Asuka || +1 Unit Move and +30 Max SP. SEED activates at 110 Morale. || CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Lunamaria Hawke || +10 Starting Morale, damage received 0.9x, final hit rate +15% ||&lt;br /&gt;
|- &lt;br /&gt;
| Kira Yamato || +20% final dodge rate and +20 max SP. SEED activates at 110 Morale. ||&lt;br /&gt;
|- &lt;br /&gt;
| Athrun Zala || +20% final hit rate and +20 max SP. SEED activates at 110 Morale. ||&lt;br /&gt;
|- &lt;br /&gt;
| Lacus Clyne || Adjacent allies deal +10% damage ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: The Witch From Mercury Season 1==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Suletta Mercury || Once per map: at 120+ Morale, activate the Drive spirit, and at 40% HP or below, gain 50 SP|| &lt;br /&gt;
|-&lt;br /&gt;
| Chuatury &amp;quot;Chuchu&amp;quot; Panlunch || At 120+ Morale during enemy phase, +30% damage dealt and +20% critical rate || &lt;br /&gt;
|-&lt;br /&gt;
| Bob || +10 Starting Morale. At 150+ Morale, activate the Valor spirit at the start of own phase, once per map. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mazinkaiser vs. The Great General of Darkness==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Koji Kabuto || At 130+ Morale, -20% damage taken. Gain 3 Morale per combat || CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya Tsurugi || At 130+ Morale, -10% damage taken. Gain 3 Morale per combat. +30% final hit rate. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getter Robo Arc==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Takuma Nagare || Takuma, Kamui and Baku gain 10 Morale and 20 SP when Chosen Child of Getter activates || CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Show Kamui || At 140+ Morale, +30% final dodge rate. || EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Baku Yamagishi || At 140+ Morale, -30% damage taken. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Majestic Prince==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Izuru Hitachi || Upon deployment, your own harmonic level +20, and other members&#039; harmonic levels +10 || &lt;br /&gt;
|-&lt;br /&gt;
| Toshikazu Asagi ||Harmonic level at deployment +10, final hit/evasion +20% || &lt;br /&gt;
|-&lt;br /&gt;
| Kei Kugimiya || When the special command &amp;quot;Wide-area Tactical Alert&amp;quot; is activated, the mental commands &amp;quot;Accel&amp;quot; and &amp;quot;Iron Wall&amp;quot; are applied. || &lt;br /&gt;
|-&lt;br /&gt;
| Tamaki Irie ||Attacking reduces the opponent&#039;s morale by 5. Damage taken is reduced by 0.9x || &lt;br /&gt;
|-&lt;br /&gt;
| Ataru Suruga || The SP cost of the spirit command &amp;quot;Sniper&amp;quot; is 15. Damage dealt to enemies 8 spaces or more away is increased by 1.1 times.|| &lt;br /&gt;
|-&lt;br /&gt;
| Ange Kuroki || When morale is 120 or more, movement +1, range +1 for all weapons except MAP weapons || &lt;br /&gt;
|-&lt;br /&gt;
| Rin Suzukaze || Start with an extra 20% of max SP. The base cost of the Trust Spirit becomes 20.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Macross Delta The Movie: Passionate Walküre==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Hayate Immelman ||+10 CQB, RNG, and SKL. Additional +5 if Freyja is an Assist. || &lt;br /&gt;
|-&lt;br /&gt;
| Arad Mölders || || &lt;br /&gt;
|-&lt;br /&gt;
| Messer Ihlefeld || Evasion rate +15% when morale is 130 or higher || &lt;br /&gt;
|-&lt;br /&gt;
| Chuck Mustang || || &lt;br /&gt;
|-&lt;br /&gt;
| Mirage Farina Jenius ||Damage during support attacks is increased by 1.2x, Spirit Command &amp;quot;Focus&amp;quot; costs 10.  || &lt;br /&gt;
|-&lt;br /&gt;
| Ernest Johnson || || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Code Geass: Lelouch of the Re;surrection==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Lelouch || C.C. gains +20 Max SP. Units affected by Tactical Command gain 3 Morale. || &lt;br /&gt;
|-&lt;br /&gt;
| Kallen Kozuki || +15 starting Morale. -10% En costs of unit&#039;s weapons. || &lt;br /&gt;
|-&lt;br /&gt;
| Suzaku Kururugi || +10 starting Morale. +15% final dodge rate.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Godzilla Singular Point==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Jet Jaguar || At 170+ Morale, activates the Zeal, Accel, Fortune, Gain, Bullseye, Flash and Soul Spirits once per map. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SSSS.Dynazenon==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Gauma || +10 starting Morale. +30% damage dealt to kaiju controlled by kaiju users. || ACC Up&lt;br /&gt;
|-&lt;br /&gt;
| Gridknight || +10 starting Morale. +1 Move. || ACC Up&lt;br /&gt;
|-&lt;br /&gt;
| Sizumu || +3 Morale at the start of own phase. +2 Move. || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Cross Tsukinowa &amp;lt;br&amp;gt; Forte Tsukinowa || The NINJA Skill becomes NINJA Master. || &lt;br /&gt;
|-&lt;br /&gt;
| Echika Y. Franburnett || Gain 2 Assist Charges on sortie || SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Masaki Andoh || || &lt;br /&gt;
|-&lt;br /&gt;
| Soji Murakumo || +10% damage. Mech gains +1 Move. || &lt;br /&gt;
|-&lt;br /&gt;
| Chitose Kisaragi || +10% damage.  Mech gains +1 Move. || &lt;br /&gt;
|-&lt;br /&gt;
| Iori Iolite || || &lt;br /&gt;
|-&lt;br /&gt;
| Amari Aquamarine || +10% damage. Mech gains +1 Move. || &lt;br /&gt;
|-&lt;br /&gt;
| Saizo Tokito || || &lt;br /&gt;
|-&lt;br /&gt;
| Sagiri Sakurai || || &lt;br /&gt;
|-&lt;br /&gt;
| Re Seivas || +20% damage dealt and -20% damage taken || &lt;br /&gt;
|-&lt;br /&gt;
| Caruleum Vaull || +30% final hit/dodge rates. Gain 10 SP and 5 Morale at the start of own phase.|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=DLC 1 &amp;quot;Contract from the Darkness&amp;quot;=&lt;br /&gt;
&lt;br /&gt;
==Galaxy Cyclone Braiger==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Jotaro &amp;quot;Blaster Kid&amp;quot; Kido || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Big O==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Roger Smith || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fuuto PI: The Portrait of Kamen Rider Skull==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Skull || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Double || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider Accel || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=DLC 2 &amp;quot;Awakening of a Soul&amp;quot;=&lt;br /&gt;
&lt;br /&gt;
==Kotetsu Jeeg==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Kotetsu Jeeg || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Getter Robo: The Jet-Black Drifters==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Ryoma || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Brave Fighter of Legend Da-Garn==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stat Program&lt;br /&gt;
|-&lt;br /&gt;
| Da-Garn X/Great Da-Garn GX || ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65322</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65322"/>
		<updated>2025-08-31T23:02:19Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;??? || Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;??? || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.&amp;lt;hr&amp;gt;??? || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt;??? || Attack || 1 || Restores 5 EN to all allies at the start of own phase.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the caller unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;??? || Instant || 6 || Deploy with 1 extra initial Assist Charge.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ??? || RED || Ready...Go!! ||| ??? || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale. || Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65316</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65316"/>
		<updated>2025-08-31T21:49:36Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;??? || Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;??? || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.&amp;lt;hr&amp;gt;??? || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt;??? || Attack || 1 || Restores 5 EN to all allies at the start of own phase.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the caller unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;??? || Instant || 6 || Deploy with 1 extra initial Assist Charge.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65308</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65308"/>
		<updated>2025-08-31T20:48:31Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;??? || Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;??? || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.&amp;lt;hr&amp;gt;??? || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt;??? || Attack || 1 || Restores 5 EN to all allies at the start of own phase.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the caller unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;??? || Instant || 6 || Deploy with 1 extra initial Assist Charge.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65305</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65305"/>
		<updated>2025-08-31T20:12:33Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;??? || Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;??? || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.&amp;lt;hr&amp;gt;??? || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt;??? || Attack || 1 || Restores 5 EN to all allies at the start of own phase.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the caller unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;??? || Instant || 6 || Deploy with 1 extra initial Assist Charge.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65304</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65304"/>
		<updated>2025-08-31T20:11:55Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;??? || Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;??? || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.&amp;lt;hr&amp;gt;??? || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt;??? || Attack || 1 || Restores 5 EN to all allies at the start of own phase.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the caller unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;??? || Instant || 6 || Deploy with 1 extra initial Assist Charge.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65287</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65287"/>
		<updated>2025-08-31T17:53:29Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;??? || Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;??? || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.&amp;lt;hr&amp;gt;??? || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt;??? || Attack || 1 || Restores 5 EN to all allies at the start of own phase.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the caller unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;??? || Instant || 6 || Deploy with 1 extra initial Assist Charge.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65286</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65286"/>
		<updated>2025-08-31T17:29:15Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;??? || Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;??? || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.&amp;lt;hr&amp;gt;??? || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt;??? || Attack || 1 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the caller unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;??? || Instant || 6 || Deploy with 1 extra initial Assist Charge.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65285</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65285"/>
		<updated>2025-08-31T17:28:37Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;??? || Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;??? || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.&amp;lt;hr&amp;gt;??? || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || ????? || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt;??? || Attack || 1 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ????? || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the caller unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;??? || Instant || 6 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65260</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65260"/>
		<updated>2025-08-31T14:51:05Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;??? || Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;??? || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.&amp;lt;hr&amp;gt;??? || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the caller unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;??? || Instant || 6 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65258</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65258"/>
		<updated>2025-08-31T14:30:20Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;??? || Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;??? || Destroy || 3 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.&amp;lt;hr&amp;gt;??? || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the caller unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;??? || Instant || 6 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65256</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65256"/>
		<updated>2025-08-31T12:54:16Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: /* Assist List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ??? || RED || House Given&#039;s Reinforcements || ??? || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || ??? || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || ??? || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || ??? || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || ??? || RED || Direct Injection || ??? || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;??? || Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;??? || Destroy || 3 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ??? || RED || Manly Shout || ??? || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.&amp;lt;hr&amp;gt;??? || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;??? || 1 Turn || 2 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || ??? || Restores 50% of the caller unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;??? || Instant || 6 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65068</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65068"/>
		<updated>2025-08-29T18:20:25Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Rank !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 20 SP to the calling unit&#039;s main pilot. || Instant || 2 || ????????&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Enemy Robot Analysis || 敵ロボット分析 || Activates the Analyze Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the Analyze Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the Analyze Spirit on all enemies. || Start of Turn || 4 || ????????&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || 1 || Mechanic Supply || メカニック・サプライ || Activates the Accel Spirit on the caller. || Move || 2 || ????????&amp;lt;hr&amp;gt;+1 Morale on top of base Morale gain from evading attacks|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || ??? || BLUE || 1&amp;lt;hr&amp;gt;2 || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 2,000 HP to all allies. || Instant || 3 || ????????&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 50%. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ??? || BLUE || 1 || Junkers&#039; Delivery || ??? || Activates the Trust Spirit on the caller. || Instant || 1 || ????????&amp;lt;hr&amp;gt;Restores 1,000 HP to units with less than 20% HP at the start of own phase|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || ??? || BLUE || 1&amp;lt;hr&amp;gt;2 || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo. || Instant || 3 || ????????&amp;lt;hr&amp;gt;Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ??? || BLUE || 1 || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots. || Instant || 3 || ???&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 5 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || 1 || Duo Cheer || 二人の応援 || Activates the Gain Spirit on the caller and allies within 2 spaces. || Destroy || 3 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || 1&amp;lt;hr&amp;gt;2 || Music Is Energy || 歌は元気 || Activates the Spirit Spirit on the caller. || Instant || 2 || ????????&amp;lt;hr&amp;gt;Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || 1 || Music Is Mystery|| ????? || Activates the Charge Spirit on the caller. || Instant || 2 || ????????&amp;lt;hr&amp;gt;+5 Max Morale || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || 1 || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || ????????&amp;lt;hr&amp;gt;-2 Morale to all enemies every turn || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || 1 || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.|| Instant || 3 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || 1 || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies. || Instant || 5 || ????????&amp;lt;hr&amp;gt;Gain 500 credits for each enemy unit destroyed at the end of each Area Mission. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || 1 || Orange Harvest || オレンジの収穫 || Activates the Pierce Spirit on the caller. || 1 Turn || 2 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 40 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Best Friends Ever! || 最高の友だち！ || Activates the Faith Spirit on the caller. || Instant || 3 || ????????&amp;lt;hr&amp;gt;All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Maintenance Division All Hands || 整備班総動員 || Activates the Crush Spirit on the caller. || Attack || 2 || ????????&amp;lt;hr&amp;gt;Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || 1&amp;lt;hr&amp;gt;2 || Information Division All Hands || 情報班総動員 || Activates the Trick Spirit on the caller. || Attack || 2 || ????????&amp;lt;hr&amp;gt;Enemy attacks suffer -5% critical rate. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3&amp;lt;hr&amp;gt;4 || General Support Division All Hands || 生活班総動員 || Activates the Press Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Press Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Press Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Press and Persist Spirits on the caller. || Attack ||  3 || ????????&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65067</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65067"/>
		<updated>2025-08-29T18:19:14Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Rank !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 20 SP to the calling unit&#039;s main pilot. || Instant || 2 || ????????&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Enemy Robot Analysis || 敵ロボット分析 || Activates the Analyze Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the Analyze Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the Analyze Spirit on all enemies. || Start of Turn || 4 || ????????&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || 1 || Mechanic Supply || メカニック・サプライ || Activates the Accel Spirit on the caller. || Move || 2 || ????????&amp;lt;hr&amp;gt;+1 Morale on top of base Morale gain from evading attacks|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || ??? || BLUE || 1&amp;lt;hr&amp;gt;2 || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 2,000 HP to all allies. || Instant || 3 || ????????&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 50%. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ??? || BLUE || 1 || Junkers&#039; Delivery || ??? || Activates the Trust Spirit on the caller. || Instant || 1 || ????????&amp;lt;hr&amp;gt;Restores 1,000 HP to units with less than 20% HP at the start of own phase|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || ??? || BLUE || 1&amp;lt;hr&amp;gt;2 || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo. || Instant || 3 || ????????&amp;lt;hr&amp;gt;Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || 1 || Duo Cheer || 二人の応援 || Activates the Gain Spirit on the caller and allies within 2 spaces. || Destroy || 3 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || 1&amp;lt;hr&amp;gt;2 || Music Is Energy || 歌は元気 || Activates the Spirit Spirit on the caller. || Instant || 2 || ????????&amp;lt;hr&amp;gt;Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || 1 || Music Is Mystery|| ????? || Activates the Charge Spirit on the caller. || Instant || 2 || ????????&amp;lt;hr&amp;gt;+5 Max Morale || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || 1 || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || ????????&amp;lt;hr&amp;gt;-2 Morale to all enemies every turn || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || 1 || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.|| Instant || 3 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || 1 || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies. || Instant || 5 || ????????&amp;lt;hr&amp;gt;Gain 500 credits for each enemy unit destroyed at the end of each Area Mission. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ??? || BLUE || 1 || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots. || Instant || 3 || ???&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 5 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || 1 || Orange Harvest || オレンジの収穫 || Activates the Pierce Spirit on the caller. || 1 Turn || 2 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 40 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Best Friends Ever! || 最高の友だち！ || Activates the Faith Spirit on the caller. || Instant || 3 || ????????&amp;lt;hr&amp;gt;All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Maintenance Division All Hands || 整備班総動員 || Activates the Crush Spirit on the caller. || Attack || 2 || ????????&amp;lt;hr&amp;gt;Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || 1&amp;lt;hr&amp;gt;2 || Information Division All Hands || 情報班総動員 || Activates the Trick Spirit on the caller. || Attack || 2 || ????????&amp;lt;hr&amp;gt;Enemy attacks suffer -5% critical rate. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3&amp;lt;hr&amp;gt;4 || General Support Division All Hands || 生活班総動員 || Activates the Press Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Press Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Press Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Press and Persist Spirits on the caller. || Attack ||  3 || ????????&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65066</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65066"/>
		<updated>2025-08-29T18:17:59Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Rank !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 20 SP to the calling unit&#039;s main pilot. || Instant || 2 || ????????&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Enemy Robot Analysis || 敵ロボット分析 || Activates the Analyze Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies. || Start of Turn || 4 || ????????&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || 1 || Mechanic Supply || メカニック・サプライ || Activates the Accel Spirit on the caller. || Move || 2 || ????????&amp;lt;hr&amp;gt;+1 Morale on top of base Morale gain from evading attacks|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || ??? || BLUE || 1&amp;lt;hr&amp;gt;2 || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 2,000 HP to all allies. || Instant || 3 || ????????&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 50%. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ??? || BLUE || 1 || Junkers&#039; Delivery || ??? || Activates the Trust Spirit on the caller. || Instant || 1 || ????????&amp;lt;hr&amp;gt;Restores 1,000 HP to units with less than 20% HP at the start of own phase|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || ??? || BLUE || 1&amp;lt;hr&amp;gt;2 || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo. || Instant || 3 || ????????&amp;lt;hr&amp;gt;Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || 1 || Duo Cheer || 二人の応援 || Activates the Gain Spirit on the caller and allies within 2 spaces. || Destroy || 3 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || 1&amp;lt;hr&amp;gt;2 || Music Is Energy || 歌は元気 || Activates the Spirit Spirit on the caller. || Instant || 2 || ????????&amp;lt;hr&amp;gt;Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || 1 || Music Is Mystery|| ????? || Activates the Charge Spirit on the caller. || Instant || 2 || ????????&amp;lt;hr&amp;gt;+5 Max Morale || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || 1 || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || ????????&amp;lt;hr&amp;gt;-2 Morale to all enemies every turn || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || 1 || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.|| Instant || 3 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || 1 || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies. || Instant || 5 || ????????&amp;lt;hr&amp;gt;Gain 500 credits for each enemy unit destroyed at the end of each Area Mission. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ??? || BLUE || 1 || Frontline Journalist || ??? || Restores 10 SP to all allied main pilots. || Instant || 3 || ???&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 5 SP. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || 1 || Orange Harvest || オレンジの収穫 || Activates the Pierce Spirit on the caller. || 1 Turn || 2 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 40 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Best Friends Ever! || 最高の友だち！ || Activates the Faith Spirit on the caller. || Instant || 3 || ????????&amp;lt;hr&amp;gt;All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Maintenance Division All Hands || 整備班総動員 || Activates the Crush Spirit on the caller. || Attack || 2 || ????????&amp;lt;hr&amp;gt;Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || 1&amp;lt;hr&amp;gt;2 || Information Division All Hands || 情報班総動員 || Activates the Trick Spirit on the caller. || Attack || 2 || ????????&amp;lt;hr&amp;gt;Enemy attacks suffer -5% critical rate. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3&amp;lt;hr&amp;gt;4 || General Support Division All Hands || 生活班総動員 || Activates the Press Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || ????????&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65064</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65064"/>
		<updated>2025-08-29T17:34:59Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Rank !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 20 SP to the calling unit&#039;s main pilot. || Instant || 2 || ????????&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies. || Start of Turn || 4 || ????????&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || 1 || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller. || Move || 2 || ????????&amp;lt;hr&amp;gt;+1 Morale on top of base Morale gain from evading attacks|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || ??? || BLUE || 1&amp;lt;hr&amp;gt;2 || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 2,000 HP to all allies. || Instant || 3 || ????????&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 50%. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ??? || BLUE || 1 || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller. || Instant || 1 || ????????&amp;lt;hr&amp;gt;Restores 1,000 HP to units with less than 20% HP at the start of own phase|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || ??? || BLUE || 1&amp;lt;hr&amp;gt;2 || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo. || Instant || 3 || ????????&amp;lt;hr&amp;gt;Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || 1 || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces. || Destroy || 3 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || 1&amp;lt;hr&amp;gt;2 || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller. || Instant || 2 || ????????&amp;lt;hr&amp;gt;Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || 1 || Music Is Mystery|| ????? || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller. || Instant || 2 || ????????&amp;lt;hr&amp;gt;+5 Max Morale || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || 1 || Music Is Life|| ????? || Restores 20 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || ????????&amp;lt;hr&amp;gt;-2 Morale to all enemies every turn || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || 1 || Music Is Hope || ????? || Restores 50% of the caller&#039;s HP, and activates the Smash Spirit on them.|| Instant || 3 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || 1 || Music Is Love || ????? || Activates the Disrupt Spirit on all enemies. || Instant || 5 || ????????&amp;lt;hr&amp;gt;Gain 500 credits for each enemy unit destroyed at the end of each Area Mission. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || 1 || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller. || 1 Turn || 2 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || 1&amp;lt;hr&amp;gt;2 || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 40 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller. || Instant || 3 || ????????&amp;lt;hr&amp;gt;All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller. || Attack || 2 || ????????&amp;lt;hr&amp;gt;Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || 1&amp;lt;hr&amp;gt;2 || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Attack || 2 || ????????&amp;lt;hr&amp;gt;Enemy attacks suffer -5% critical rate. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3&amp;lt;hr&amp;gt;4 || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || ????????&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65063</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65063"/>
		<updated>2025-08-29T17:26:42Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used || +10 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Rank !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program from Assist Chat&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 20 SP to the calling unit&#039;s main pilot. || Instant || 2 || ????????&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies. || Start of Turn || 4 || ????????&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || 1 || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller. || Move || 2 || ????????&amp;lt;hr&amp;gt;+1 Morale on top of base Morale gain from evading attacks|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || ??? || BLUE || 1&amp;lt;hr&amp;gt;2 || Mechanic&#039;s Pride || ??? || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 2,000 HP to all allies. || Instant || 3 || ????????&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 50%. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ??? || BLUE || 1 || Junkers&#039; Delivery || ??? || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller. || Instant || 1 || ????????&amp;lt;hr&amp;gt;Restores 1,000 HP to units with less than 20% HP at the start of own phase|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Reika || ??? || BLUE || 1&amp;lt;hr&amp;gt;2 || Count On the Boss || ??? || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo. || Instant || 3 || ????????&amp;lt;hr&amp;gt;Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || 1 || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces. || Destroy || 3 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || 1&amp;lt;hr&amp;gt;2 || Music is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller. || Instant || 2 || ????????&amp;lt;hr&amp;gt;Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || 1 || ????? || ????? || ???????? || ??? || 2 || ????????&amp;lt;hr&amp;gt;+5 Max Morale || ???&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || 1 || ????? || ????? || ???????? || ??? || 3 || ????????&amp;lt;hr&amp;gt;-2 Morale to all enemies every turn || ???&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || 1 || ????? || ????? || ???????? || ??? || 3 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || 1 || ????? || ????? || ???????? || ??? || 5 || ????????&amp;lt;hr&amp;gt;Gain 500 credits for each enemy unit destroyed at the end of each Area Mission. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || 1 || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller. || 1 Turn || 2 || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || 1&amp;lt;hr&amp;gt;2 || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 40 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller. || Instant || 3 || ????????&amp;lt;hr&amp;gt;All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3 || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller. || Attack || 2 || ????????&amp;lt;hr&amp;gt;Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || 1&amp;lt;hr&amp;gt;2 || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Attack || 2 || ????????&amp;lt;hr&amp;gt;Enemy attacks suffer -5% critical rate. || ???&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || 1&amp;lt;hr&amp;gt;2&amp;lt;hr&amp;gt;3&amp;lt;hr&amp;gt;4 || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || ????????&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || 1 || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/EX/Flow_Chart&amp;diff=58590</id>
		<title>Super Robot Wars/EX/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/EX/Flow_Chart&amp;diff=58590"/>
		<updated>2023-09-20T21:57:03Z</updated>

		<summary type="html">&lt;p&gt;Cataclysmical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Those in Black join your team.&amp;lt;br&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; are available for that stage, then leave.&amp;lt;br&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt; have special requirements. Check the [[../Secrets|secrets]] page for more details.&amp;lt;br&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; previously joined, but from this point, are rendered unusable.&amp;lt;br&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; are new attacks or abilities for units already in your party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Masaki Route ==&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第１話：ラングラン動乱&amp;lt;br&amp;gt;Scenario 1 - The Langran Riots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Cybuster is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Lujanohl Custom (Gold) or 10,000 funds&lt;br /&gt;
**At the beginning of the stage, choose to talk with the bandits.  At the end of the stage, choose to give Gold a thrashing.&lt;br /&gt;
**If you don&#039;t recruit him, you&#039;ll receive 10,000 funds instead.&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Cybuster (Masaki)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Lujanohl Custom (Gold)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第２話：召喚&amp;lt;br&amp;gt;Scenario 2 - The Summoning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Blowell (Thaures)&lt;br /&gt;
*Lujanohl Custom (Soldier A)&lt;br /&gt;
*Lujanohl Custom (Soldier B)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Goshogun (Shingo, Killy, Remy)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第３話：イモータルの迎撃&amp;lt;br&amp;gt;Scenario 3 - Interception at Immortal &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Diablo (Mio)&lt;br /&gt;
*Mazinger Z (Kouji)&lt;br /&gt;
*Diana A (Sayaka)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第４話：オーラバトラー&amp;lt;br&amp;gt;Scenario 4 - Aura Battlers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Thaures or 30,000 funds&lt;br /&gt;
**Choose to allow Thaures to accompany you at the end of the stage to keep him, or let him go for 30,000 funds.&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Billbine (Sho)&lt;br /&gt;
*Dunbine (Marvel)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Thaures leaves or stays, depending on player&#039;s choice&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Soldier A&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Soldier B&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:34%;&amp;quot; |選択「行ってみる」&amp;lt;br&amp;gt;Yeah! Can&#039;t just ignore it.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:66%;&amp;quot; |選択「先を急ぐ」&amp;lt;br&amp;gt;Nah, we&#039;re in a hurry.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第５話：オーラシップ&amp;lt;br&amp;gt;Scenario 5 - Aura Ship&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第５話：聖少女&amp;lt;br&amp;gt;Scenario 6 - Holy Maiden&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;  &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Goraon (Elle)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Vierres (Todd)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Goshogun (Shingo, Killy, Remy)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all of the Demon Golems &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gran-Garan (Ciela)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Botune (Nie)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Bozune (Keen)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33%;&amp;quot; |総ターン数50以上 &amp;lt;br&amp;gt;More than 50 Turns &amp;lt;br&amp;gt; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33%;&amp;quot; |総ターン数50未満」&amp;lt;br&amp;gt;Less than 50 Turns&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第6話：ソラティス神殿&amp;lt;br&amp;gt;Scenario 7 - Solatis Shrine&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第6話：ソラティス神殿&amp;lt;br&amp;gt;Scenario 8 - Solatis Shrine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam Mk-II (Chris)&lt;br /&gt;
*Zaku (Bernie) &lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Gundam Mk-II (Chris)&lt;br /&gt;
*Zaku (Bernie)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第９話：デモン・ハック&amp;lt;br&amp;gt;Scenario 9 - Demon Hack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies within 5 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated or turn 6 reached &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第１０話：コーラルキャニオン&amp;lt;br&amp;gt;Scenario 10 - Coral Canyon (Event)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Watch the event &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; No defeat condition &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Gaddess (Tytti)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第１１話：コーラルキャニオン再び&amp;lt;br&amp;gt;Scenario 11 - Coral Canyon Again&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Rescue Lina (do not defeat ZZ Gundam and Gundam F-91); After turn 3: Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated or destroyed mobile fortress before rescuing Lina &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*ZZ Gundam (Judau)&lt;br /&gt;
*Gundam F91 (Seabook)&lt;br /&gt;
*Wryneck - available in intermission&lt;br /&gt;
*Leprechaun - available in intermission&lt;br /&gt;
*Geara Doga - available in intermission&lt;br /&gt;
*Capule - available in intermission&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第１２話：王都潜入&amp;lt;br&amp;gt;Scenario 12 - Royal Capital Infiltration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Goshogun (Shingo, Killy, Remy)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第１３話：大義のもとに&amp;lt;br&amp;gt;Scenario 13 - All for the Cause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam GP-01Fb (Kou)&lt;br /&gt;
*Gundam GP-02 (Gato)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第１４話：囚われの王女&amp;lt;br&amp;gt;Scenario 14 - Captive Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nols (Xenia)&lt;br /&gt;
*Zamzeed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第１５話：王都への帰還&amp;lt;br&amp;gt;Scenario 15 - Return of the King to the Capital&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Presia&lt;br /&gt;
*Boss Borot (Boss)&lt;br /&gt;
*Jun&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Goshogun (Shingo, Killy, Remy)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第１６話：カークスの野望&amp;lt;br&amp;gt;Scenario 16 - Kirkus&#039; Ambition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Maria)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Doven Wolf (Yazan) (NPC)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Doven Wolf (Rakan) (NPC)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Hikaru&lt;br /&gt;
*Tetsuya&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第１７話：偽りの戴冠式&amp;lt;br&amp;gt;Scenario 17 - False Coronation (Event)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Watch the event &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; No defeat condition&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第１８話：テリウス出奔&amp;lt;br&amp;gt;Scenario 18 - Tellius&#039; Kidnapping&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第１９話：王都の決戦&amp;lt;br&amp;gt;Scenario 19 - Battle at the Imperial City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第２０話：陰謀の影&amp;lt;br&amp;gt;Scenario 20 - Shadow of the Conspiracy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第２１話：地底の死闘&amp;lt;br&amp;gt;Scenario 21 - Underground Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第２２話：邪神復活&amp;lt;br&amp;gt;Scenario 22 - Resurrection of the False God&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第２３話：フェイルの闇&amp;lt;br&amp;gt;Scenario 23 - Feil of Darkness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Duraxyll (Feil)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Masaki is temporarily unavailable this stage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第２４話：訣別&amp;lt;br&amp;gt;Scenario 24 - Partings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:50%;&amp;quot; |構わない&amp;lt;br&amp;gt;I Don&#039;t Care&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:50%;&amp;quot; |様子を見る&amp;lt;br&amp;gt;I Understand&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第２５話：決戦&amp;lt;br&amp;gt;Scenario 25 - Decisive Battle&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第２６話：野望、渦巻く&amp;lt;br&amp;gt;Scenario 26 - Swirling Ambition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Duraxyll (Feil) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Goshogun (Shingo, Killy, Remy)&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Will-Wips (Drake) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Wryneck (Riml)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Goraon (Elle)/Gran-Garan (Ciela)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;All pilots except Masaki, Tytti, Mio, Judau, Gato, Sho and Marvel, along with any unit that they are assigned to.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第２７話：決戦、デュラクシール&amp;lt;br&amp;gt;Scenario 27 - Decisive Battle, Duraxyll&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Mobile Fortress, then defeat Duraxyll (Feil) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Goraon (Elle)/Gran-Garan (Ciela)&lt;br /&gt;
*All pilots that did not sortie in the previous scenario, along with their assigned units.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lune Route ==&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第１話：地底世界&amp;lt;br&amp;gt;Scenario 1 - Underground World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Valsione (Lune)&lt;br /&gt;
*Granveil (Yang Long)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第２話：再会&amp;lt;br&amp;gt;Scenario 2 - Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Getter Dragon (Ryouma, Hayato, Benkei)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第３話：ダンク市の攻防&amp;lt;br&amp;gt;Scenario 3 - Battle at Dunks City &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nu Gundam (Amuro)&lt;br /&gt;
*Z Gundam (Kamille)&lt;br /&gt;
*Methuss (Fa)&lt;br /&gt;
*Jaohm (Gennady)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第４話：それぞれの正義&amp;lt;br&amp;gt;Scenario 4 - Individual Justice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Survive for 8 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第５話：胞子の谷&amp;lt;br&amp;gt;Scenario 5 - Valley of Spores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Goraon (Elle)/Gran-Garan (Ciela)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第６話：サプライズド・アタック&amp;lt;br&amp;gt;Scenario 6 - Surprised Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Galguard (Kirkus)&lt;br /&gt;
*Goshogun (Shingo, Remy, Killy)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Bastole (Garalia)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;convince Garalia with Ciela or Elle &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第７話：反撃&amp;lt;br&amp;gt;Scenario 7 - Counterattack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Geara Doga (Kayra)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Zssa (Hathaway)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;convince either Kayra or Hathaway with Amuro or Kamille&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Galguard (Kirkus)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Goshogun (Shingo, Remy, Killy)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第８話：ヴォルクルスの影&amp;lt;br&amp;gt;Scenario 8 - Shadow of Volkruss&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Zaku III Custom (Four)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Doven Wolf&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;if Kayra joined&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第９話：テリウス王子&amp;lt;br&amp;gt;Scenario 9 - Prince Terius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Grendizer (Duke)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Granveil (Yang Long)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Jaohm (Gennady)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第１０話：捕虜救出&amp;lt;br&amp;gt;Scenario 10 - POW Rescue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam MK II (Emma)&lt;br /&gt;
*Qubeley MK II (Ple)&lt;br /&gt;
*Ple2&lt;br /&gt;
*Hambrabi&lt;br /&gt;
*Capule&lt;br /&gt;
*Dreissen&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;width:11%;&amp;quot; |通常ルート&amp;lt;br&amp;gt;Did not use the ISS from Shu Route or did not clear Scenario 5 - Ryune Zoldark.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:89%;&amp;quot; |出会ったISSを使用&amp;lt;br&amp;gt;Use the ISS from Shu Route with Scenario 5 - Ryune Zoldark cleared.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第１１話：シュウ＝シラカワ&amp;lt;br&amp;gt;Scenario 11 - Shu Shirakawa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Granzon &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width:11%;&amp;quot;|シュウと戦わない&amp;lt;br&amp;gt;Did Not Fight With Shu or fought with Shu and choose not to investigate&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:78%;&amp;quot;|シュウと戦う&amp;lt;br&amp;gt;Fought With Shu and choose to investigate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第１２話：黒い三連星&amp;lt;br&amp;gt;Scenario 12 - The Black Tri Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Dreissen (Gaia)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Dreissen (Mash)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Dreissen (Ortega)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot; &lt;br /&gt;
| style=&amp;quot;width:11%;&amp;quot; |黒い三連星を 仲間にしない&amp;lt;br&amp;gt;Do Not Go With Black Tri Stars&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:67%;&amp;quot; |黒い三連星を 仲間にした&amp;lt;br&amp;gt;Go With Black Tri Stars&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第１３話：ルオゾール、暗躍&amp;lt;br&amp;gt;Scenario 13 - Luozorl&#039;s Plot&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第１９話：父と子&amp;lt;br&amp;gt;Scenario 19 - Father and Son&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Granveil (Yang Long)&lt;br /&gt;
*Jaohm (Gennady)&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Granveil (Yang Long)&lt;br /&gt;
*Jaohm (Gennady)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第１４話：カークスの目&amp;lt;br&amp;gt;Scenario 14 - Kirkus&#039; Sight (Event)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第２０話：迫撃のザシュフォード&amp;lt;br&amp;gt;Scenario 20 - Pursuit of Zashford&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Watch the event &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; No defeat condition&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gadifol (Zash)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第１５話：ゼブ神殿を守れ！&amp;lt;br&amp;gt;Scenario 15 - Zeb, Defend the Temple!&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第２１話：めぐりあい&amp;lt;br&amp;gt;Scenario 21 - Chance Meeting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies within 10 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated or 10 turns exceeded &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Goshogun (Shingo, Remy, Killy)&lt;br /&gt;
*Gadifol (Zash)&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Cybuster (Masaki)&lt;br /&gt;
*Gaddess (Tytti)&lt;br /&gt;
*Zamzeed (Mio)&lt;br /&gt;
*Great Mazinger (Koji)&lt;br /&gt;
*ZZ Gundam (Judau)&lt;br /&gt;
*Gundam F-91 (Seabook)&lt;br /&gt;
*Billbine (Sho)&lt;br /&gt;
*Diablo (Presia) - Available in intermission&lt;br /&gt;
*Nols (Xenia) - Available in intermission&lt;br /&gt;
*Boss Borot (Boss) - Available in intermission&lt;br /&gt;
*GP-01Fb (Kou) - Available in intermission&lt;br /&gt;
*GP-02 (Gato) - Available in intermission&lt;br /&gt;
*Dunbine (Marvel) - Available in intermission&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第１６話：シュテドニアス追撃&amp;lt;br&amp;gt;Scenario 16 - Pursue Shutedonias&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:34%;&amp;quot; class=&amp;quot;fc-route-h&amp;quot; |とぼけるつもり！？&amp;lt;br&amp;gt;Choose &amp;quot;Play Dumb&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%;&amp;quot; class=&amp;quot;fc-route-h&amp;quot; |そうだっけ？&amp;lt;br&amp;gt;Choose &amp;quot;He&#039;s Right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第２２話：超魔装機エウリード&amp;lt;br&amp;gt;Scenario 22 - Super Masouki Euclid &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Valsione (Lune)&amp;lt;br&amp;gt;Granveil (Yang Long)&amp;lt;br&amp;gt;Goraon (Elle)/Gran-Garan (Ciela)&amp;lt;br&amp;gt;Getter Dragon (Ryo, Hayato, Benkei)&amp;lt;br&amp;gt;Grendizer (Duke)&amp;lt;br&amp;gt;Gennady&amp;lt;br&amp;gt;Zash&amp;lt;br&amp;gt;Amuro&amp;lt;br&amp;gt;Kamille&amp;lt;br&amp;gt;Seabook&amp;lt;br&amp;gt;Fa&amp;lt;br&amp;gt;Four&amp;lt;br&amp;gt;Hathaway&amp;lt;br&amp;gt;Kayra&amp;lt;br&amp;gt;Emma&amp;lt;br&amp;gt;Gaia&amp;lt;br&amp;gt;Mash&amp;lt;br&amp;gt;Ortega&amp;lt;br&amp;gt;Sho&amp;lt;br&amp;gt;Garalia&amp;lt;br&amp;gt;Any unit that the aformentioned pilots were assigned to&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第２３話：呪われし者&amp;lt;br&amp;gt;Scenario 23 - Cursed Person &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Valsione (Lune)&amp;lt;br&amp;gt;Cybuster (Masaki)&amp;lt;br&amp;gt;Gaddess (Tytti)&amp;lt;br&amp;gt;Zamzeed (Mio) &amp;lt;br&amp;gt;Goraon (Elle)/Gran-Garan (Ciela)&amp;lt;br&amp;gt;Diablo (Presia)&amp;lt;br&amp;gt;Xenia&amp;lt;br&amp;gt;Koji&amp;lt;br&amp;gt;Boss&amp;lt;br&amp;gt;Judau&amp;lt;br&amp;gt;Ple&amp;lt;br&amp;gt;Ple2&amp;lt;br&amp;gt;Seabook&amp;lt;br&amp;gt;Kou&amp;lt;br&amp;gt;Gato&amp;lt;br&amp;gt;Sho&amp;lt;br&amp;gt;Marvel&amp;lt;br&amp;gt;Any unit that the aformentioned pilots were assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies, then defeat Euclid (Kirkus) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第１７話：敗軍の将&amp;lt;br&amp;gt;Scenario 17 - Defeated General&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第２４話：決戦&amp;lt;br&amp;gt;Scenario 24 - Decisive Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Duraxyll (Feil) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Granveil (Yang Long)&lt;br /&gt;
*Gadifol (Zash)&lt;br /&gt;
*Grendizer (Duke)&lt;br /&gt;
*Getter Dragon (Ryo, Hayato, Benkei)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第１８話：超魔装機エウリード&amp;lt;br&amp;gt;Scenario 18 - Super Masouki Euclid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies, then defeat Euclid (Kirkus) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039;All allies defeated&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shu Route==&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第１話：シュウ、目覚める&amp;lt;br&amp;gt;Scenario 1 - Shu&#039;s Awakening&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Shu is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Granzon/&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Neo Granzon&amp;lt;/span&amp;gt; (Shu)&lt;br /&gt;
* Wizol (Saphine)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第２話：戦国魔神ゴーショーグン&amp;lt;br&amp;gt;Scenario 2 - Warring Demon GoShogun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:50%;&amp;quot;|このまま&amp;lt;br&amp;gt;Choose to Stay&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot;|遠回り&amp;lt;br&amp;gt;Take a Detour&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第３話：バゴニアの傭兵&amp;lt;br&amp;gt;Scenario 3 - Mercenary of Bagonia &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Baund Doc (Jerid)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Baund Doc (Lila)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Baund Doc (Karcricon)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;convince them with Shu&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第４話：ヌエット海&amp;lt;br&amp;gt;Scenario 4 - Nouet Sea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Hyaku Shiki (Quattro)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;convince Quattro with Shu&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
|選択「そのまま」&amp;lt;br&amp;gt;Choose to Stay&lt;br /&gt;
|選択「西へ」&amp;lt;br&amp;gt;Choose to Go West&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第５話：リューネ＝ゾルダーク&amp;lt;br&amp;gt;Scenario 5 - Lune Zoldark (Event)&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第６話：復讐の騎士&amp;lt;br&amp;gt;Scenario 6 - Knight of Vengeance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Watch the event &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; No defeat condition&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Zwarth (Bern)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;convince Bern with Shu&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Zwarth gains &amp;quot;Aura Cannon&amp;quot; weapon, +500 Max HP, +220 Armor, and +1 Movement&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第７話：モニカ、その愛&amp;lt;br&amp;gt;Scenario 7 - Monica&#039;s Love&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Move Shu onto the temple, then reach the west end of the map &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Shu is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;All units except the Granzon/Neo Granzon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第８話：遭遇、サイバスター&amp;lt;br&amp;gt;Scenario 8 - Encounter, Cybuster (Event)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Watch the event &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; No defeat condition&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第９話：ノルス奪取&amp;lt;br&amp;gt;Scenario 9 - Nors Conquers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Shu is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Xenia&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Nols&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;destroy the Mobile Fortress&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第１０話：闇のささやき&amp;lt;br&amp;gt;Scenario 10 - Dark Whispers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Survive for 7 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*All units other than the Granzon/Neo Granzon&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gildora&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; if you don&#039;t get Nols, you will get the Gildora&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Doven Wolf&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;convinced Jerid on Scenario 3 - Mercenary of Bagonia &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Sazabi&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;convinced Quattro on Scenario 4 - Nouet Sea &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第１１話：テリウスの決意&amp;lt;br&amp;gt;Scenario 11 - Terius&#039; Determination (Event)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Watch the event &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; No defeat condition &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gadifol (Terius)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第１２話：特訓&amp;lt;br&amp;gt;Scenario 12 - Special Training&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Terius is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;Note:&#039;&#039;&#039; After clearing, this stage will repeat until Terius reaches Level 25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第１３話：ジハード&amp;lt;br&amp;gt;Scenario 13 - Jihad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Solgady (Ahmad)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Choose the second option then convince Ahmed with Shu&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第１４話：封印&amp;lt;br&amp;gt;Scenario 14 - Sealed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第１５話：邪神解放&amp;lt;br&amp;gt;Scenario 15 - Release of the False God&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nagzadd (Luozorl)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第１６話：反逆&amp;lt;br&amp;gt;Scenario 16 - Treason&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy Volkruss &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Nagzadd (Luozorl)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Wizol (Saphine)&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;(Unless Saphine&#039;s level is 31 or higher.)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cataclysmical</name></author>
	</entry>
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