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	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-25T02:46:30Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://neo-akurasu.duckdns.org/index.php?title=Makai_Senki_Disgaea_2/Dark_Sun_World&amp;diff=2171</id>
		<title>Makai Senki Disgaea 2/Dark Sun World</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Makai_Senki_Disgaea_2/Dark_Sun_World&amp;diff=2171"/>
		<updated>2006-11-21T06:28:02Z</updated>

		<summary type="html">&lt;p&gt;Chewymouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dark Sun World&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initial Opening Requirement&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First you must find and activate 5 switches hidden around the town. After this, a black Archer will appear in the corner closest to what appears to be the town entrance. After speaking with her 3 times she will challenge you to a fight. She is level 100, so she shouldn&#039;t be too hard for a group of level 40 or so characters.&lt;br /&gt;
&lt;br /&gt;
Once she is defeated, she will act like a normal gatekeeper transporting you to stages. You&#039;ll only have access to 1-1 at first; other stages are not unlocked before you open up the Dark Sun World, even if you have completed the necessary condition prior to that.&lt;br /&gt;
&lt;br /&gt;
Some Dark Sun World stages will automatically draw you in once you fufill the requirement. However, &#039;&#039;most&#039;&#039; of these stages will not do this if you are playing through the stage for the first time (though most stages can be opened). This is because story cutscenes take precedence over Dark Sun teleports -- if there is a cutscene following the completetion of a stage, you will not be automatically drawn in (or asked to enter upon completion of the stage) if you have opened it during the battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-1&#039;&#039;&#039; Given from the start.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2&#039;&#039;&#039; Clear map a second time without taking any damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-3&#039;&#039;&#039; Take damage from an enemy. (You will not get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-4&#039;&#039;&#039; Kill a Green Skull -- there&#039;s one on the panel where Axel used to be at, but killing one of your own counts too. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-1&#039;&#039;&#039; Clear within 2 turns. Make sure you destroy the geo panel as well. (Can&#039;t be done the first time you play the stage.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2&#039;&#039;&#039; Clear within 1 turn. Free Stage Only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-3&#039;&#039;&#039; Clear stage while having moved 9 or less panels. (Can&#039;t be done the first time you play the stage.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-4&#039;&#039;&#039; Pick up an enemy or one of your own characters. (You will not get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-1&#039;&#039;&#039; Let 11 turns pass. (You will not get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-2&#039;&#039;&#039; Destroy a geo symbol. (You will not get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-3&#039;&#039;&#039; Make a 5 person tower. (You will not get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-4&#039;&#039;&#039; Clear without throwing anything. Free Stage Only.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-1&#039;&#039;&#039; Destroy the red geo panels using the transparent symbol. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-2&#039;&#039;&#039; Merge 4 enemies into another one.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-3&#039;&#039;&#039; Merge all the enemies together. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-4&#039;&#039;&#039; Let 30 turns pass. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-1&#039;&#039;&#039; Let one of your party members die. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-2&#039;&#039;&#039; Clear the stage using less than 5 characters. Free Stage Only.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;5-3&#039;&#039;&#039; Make an 8 person tower. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-4&#039;&#039;&#039; Clear without using regular, counter, or special attacks. Only tower attacks and throwing onto the base panel allowed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First half of the colliseum&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-1&#039;&#039;&#039; Make a 10 person tower. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-2&#039;&#039;&#039; Clear map with less than 7 allies. Free Stage Only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-3&#039;&#039;&#039; Merge 5 enemies into another one.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-4&#039;&#039;&#039; Clear the map within one turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second half of the colliseum&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7-1&#039;&#039;&#039; Destroy all Geo Panels. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7-2&#039;&#039;&#039; Clear stage without taking any damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7-3&#039;&#039;&#039; Throw an enemy into one that is being held by one of your characters. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8-1&#039;&#039;&#039; Destroy the geo symbol so that it forms a chain. (You will get drawn into the Dark Sun World once this is completed, even on your first time through.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;8-2&#039;&#039;&#039; Destroy the moving &amp;quot;No Entry&amp;quot; geo symbol. (You will get drawn into the Dark Sun World once this is completed, even on your first time through.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;8-3&#039;&#039;&#039; Defeat all enemies without using special attacks/skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;8-4&#039;&#039;&#039; Clear stage without taking any damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;8-5&#039;&#039;&#039; Get your bonus gauge above 4.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;8-6&#039;&#039;&#039; Throw an enemy into one that is being held by one of your characters. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9-1&#039;&#039;&#039; Move to the highest spot on the map. It&#039;s towards the back, 64dm. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;9-2&#039;&#039;&#039; Clear while moving through fewer than 9 panels. Free Stage Only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;9-3&#039;&#039;&#039; Get your bonus gauge above 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;9-4&#039;&#039;&#039; Move onto the head of the center serpent (84dm). (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10-1&#039;&#039;&#039; Merge 4 enemies into another one.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;10-2&#039;&#039;&#039; Destroy the geo panels. (You will get drawn into the Dark Sun World once this is completed.) Free Stage Only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;10-3&#039;&#039;&#039; Get the &#039;&#039;&#039;TOTAL DAMAGE&#039;&#039;&#039; value over 500. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;10-4&#039;&#039;&#039; Get your bonus gauge above 3. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11-1&#039;&#039;&#039; Clear without taking any damage. Free Stage Only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;11-2&#039;&#039;&#039; Destroy the geo panels except for the yellow one. (Guide says do not destroy any of the geopanels, but destroying all the non-yellow ones works too -- wtf?)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;11-3&#039;&#039;&#039; Get the &#039;&#039;&#039;TOTAL DAMAGE&#039;&#039;&#039; value over 1000. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;11-4&#039;&#039;&#039; Clear stage using fewer than 4 characters.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;11-5&#039;&#039;&#039; Clear using without using special attacks or skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;11-6&#039;&#039;&#039; Clear without taking damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;11-7&#039;&#039;&#039; Clear without using regular, counter, or special attacks. Only tower attacks and throwing onto the base panel allowed. Free Stage Only.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12-1&#039;&#039;&#039; Merge all the enemies together. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;12-2&#039;&#039;&#039; Clear within 2 turns. Free Stage Only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;12-3&#039;&#039;&#039; Make a 9 person tower. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;12-4&#039;&#039;&#039; Make a 3 person tower. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;12-5&#039;&#039;&#039; Clear with one character. Free Stage Only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;12-6&#039;&#039;&#039; Get the &#039;&#039;&#039;TOTAL DAMAGE&#039;&#039;&#039; value over 2000. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13-1&#039;&#039;&#039; Clear without taking damage. Free Stage Only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;13-2&#039;&#039;&#039; Get the &#039;&#039;&#039;TOTAL DAMAGE&#039;&#039;&#039; value over 2500. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;13-3&#039;&#039;&#039; Destroy all geo panels. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;13-4&#039;&#039;&#039; Get the &#039;&#039;&#039;TOTAL DAMAGE&#039;&#039;&#039; value over 3000. (You will get drawn into the Dark Sun World once this is completed.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Total Damage Value refers to the damage a Combo creates. One hit however is also acceptable..&amp;lt;br&amp;gt;&lt;br /&gt;
- Free Stage means you can only open a D.S. Stage after clearing the stage as a story stage (such as, go to stage 2-2 again after clearing it the first time and do the requirements listed to open 2-2 of the dark sun world)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Confirmed that 2-1 Requires the Geo Symbol to be destroyed as well.&lt;br /&gt;
&lt;br /&gt;
Thanks go out to Futantshadow for posting the rest of the D.S.W. requirements.&lt;br /&gt;
[[User:Akuma Hokoru|Akuma Hokoru]]&lt;/div&gt;</summary>
		<author><name>Chewymouse</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Makai_Senki_Disgaea_2/Lovers&amp;diff=2170</id>
		<title>Makai Senki Disgaea 2/Lovers</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Makai_Senki_Disgaea_2/Lovers&amp;diff=2170"/>
		<updated>2006-11-21T06:19:36Z</updated>

		<summary type="html">&lt;p&gt;Chewymouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lovers are a type of specialist specific to each class and story character. They usually boost that class&#039;s innate ability (Shown in the class description), and always give at least a 1% boost to all stats per level of the lover. The lover&#039;s level and effects cap at 25, whether or not you have them on multiple pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Conditions&#039;&#039;&#039;==&lt;br /&gt;
----&lt;br /&gt;
To get a lover, you must wear the SAME piece of equipment for at least 35 battles, without unequipping it. After that point, the equipment will eventually spawn a lover corresponding to the character wearing it. You must actually complete the battle for it to count towards spawning a lover- skipping stages in the item world does not count. The character must be on the field at the end of battle, not in your base panel. If you reincarnate a character into a different class without unequipping them, the battle count does not reset.&lt;br /&gt;
&lt;br /&gt;
Normal equipment spawns a level 1 Lover, rare (green) equipment spawns a level 2 Lover, and legendary (yellow) equipment spawns a level 3 Lover. A piece of equipment can only spawn a lover ONCE. To spawn a lover, an item must be of rank 5 or higher (rank, not rarity), so early-game garbage items like Common Orbs and Glasses will not produce lovers. MasterVG782&#039;s FAQ and the Item List FAQ on Gamefaqs list item ranks.&lt;br /&gt;
&lt;br /&gt;
You can subdue a lover like any other specialist, by entering the item world and killing it when it shows up. Lovers for the special characters will essentially be clones of that character, so be careful! They will be wearing whatever equipment their corresponding character is wearing (and no, you can&#039;t steal from them). Also note that lovers can spawn on items that have been fully leveled up. If that happens, there is no way to subdue the lover or remove it from the item, so it will use up a specialist slot forever.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted, the effect listed is PER LEVEL of the lover.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lover Effects&#039;&#039;&#039;==&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HUMANOIDS:&#039;&#039;&#039;&lt;br /&gt;
*Male Warrior: +2% damage bonus to critical hits when in critical status.&lt;br /&gt;
*Female Warrior: +1% chance of critical hit when in critical status.&lt;br /&gt;
*Skull: +1 spell experience per 10 lover levels (I think this is wrong. Can somebody correct?)&lt;br /&gt;
*Mage: 1% less SP cost for spells.&lt;br /&gt;
*Ninja: +1% dodge rate per 2 lover levels when in critical.&lt;br /&gt;
*Kunoichi: +1% chance for a double attack per 2 lover levels when in critical.&lt;br /&gt;
*Majin: No lover boost besides standard stat boost.&lt;br /&gt;
*Heavy Knight: +1% DEF when in critical.&lt;br /&gt;
*Sinner: +1% critical damage when in critical status.&lt;br /&gt;
*Druid: +1 Geo Warp distance per 5 lover levels.&lt;br /&gt;
*Samurai: +1% chance per 2 lover levels to instantly kill with a normal attack when in critical.&lt;br /&gt;
*Gunner: +1% damage per 2 lover levels for attacking in a combo.&lt;br /&gt;
*Thieves: Improves steal %.&lt;br /&gt;
*Cleric: 1% less damage from elemental attacks.&lt;br /&gt;
*Archer: +1 bow range per 10 lover levels.&lt;br /&gt;
*Beast Tamer: +1% to stats of adjacent ally monsters.&lt;br /&gt;
*Magic Knight: +1% damage to elemental skills (or is it just spells?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MONSTERS:&#039;&#039;&#039;&lt;br /&gt;
*Spirit: +1% of max SP recharged per turn.&lt;br /&gt;
*Zombie: No boost to special skill; +1.25% stat boost instead of usual 1%.&lt;br /&gt;
*Succubus: +1% damage to humanoid males.&lt;br /&gt;
*Cat Girl: +1% damage boost when counter attacking.&lt;br /&gt;
*Dragon: Absorbs 1% fire damage.&lt;br /&gt;
*Prinny: +1% damage when thrown (over usual 50%).&lt;br /&gt;
*Orc: +1% ATK when in critical.&lt;br /&gt;
*Mothman: +1 Move per 10 lover levels.&lt;br /&gt;
*WarSlug: Absorbs 1% ice damage.&lt;br /&gt;
*Flora Beast: 1% less damage from magical attacks.&lt;br /&gt;
*Mystic Beast: Absorbs 1% wind damage.&lt;br /&gt;
*Marionette: No boost to special skill; +1.25% stat boost instead of usual 1%.&lt;br /&gt;
*Holy Dragon: Absorbs 1% non-elemental special attack damage.&lt;br /&gt;
*Wood Golem: +1% Max HP regenerated per turn.&lt;br /&gt;
*Rifle Demon: No boost to special skill; +1.25% stat boost instead of usual 1%.&lt;br /&gt;
*Dragon Zombie: 1% less damage from physical attacks.&lt;br /&gt;
*Roc (Chicken): Lowers stats of adjacent enemies by 1%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIALS:&#039;&#039;&#039;&lt;br /&gt;
*Adell: +1% damage to enemies of a higher level.&lt;br /&gt;
*Rozalin: +1% stat boost to adjacent ally males.&lt;br /&gt;
*Tink: Effect depends on Tink&#039;s current form:&lt;br /&gt;
 Blue Tink: Move +1 per 10 lover levels.&lt;br /&gt;
 Red Tink: +1% stat boost from any adjacent ally females.&lt;br /&gt;
*Hanako: 1% less damage from monsters.&lt;br /&gt;
*Taro: 1% boost to DEF and RES when in critical.&lt;br /&gt;
*Yukimaru: +1% chance to inflict Forget status with normal attack.&lt;br /&gt;
*Etna: +1% stat boost to adjacent ally Prinnies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*SECRET CHARACTER SPOILERS*&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Flonne: +1% boost to healing skills.&lt;br /&gt;
*Laharl: +1% damage to monsters.&lt;br /&gt;
*Kurtis: 1% less damage from enemies of a higher level.&lt;br /&gt;
*Axel: 1% less damage from humanoid characters.&lt;br /&gt;
*Fubuki: +1% of damage inflicted will also be removed from enemy SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*SPOILERS END*&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additional Information:&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
*Popular stages for lover farming include CoO4, which most people spend a lot of time on anyways, and stage 1-2. Stage 1-2 simply requires you to walk forward and throw one prinny to win, and is recommended for early-game lover harvesting.&lt;br /&gt;
&lt;br /&gt;
*Not all 4 items on the character have to remain for 35+ battles; there is a separate counter for each item.&lt;br /&gt;
&lt;br /&gt;
*A lover will not spawn for the previous wearer of an item, only for the person currently wearing it. For example, if you fight 35 battles as a Sinner, then transmigrate to a Prinny and get a lover the very next battle, it&#039;ll be a Prinny Lover. If you switch equipment between two different characters before the lover spawns, the counter is reset and it doesn&#039;t matter who wore it at any time in the past.&lt;/div&gt;</summary>
		<author><name>Chewymouse</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Makai_Senki_Disgaea_2/Lovers&amp;diff=2169</id>
		<title>Makai Senki Disgaea 2/Lovers</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Makai_Senki_Disgaea_2/Lovers&amp;diff=2169"/>
		<updated>2006-11-21T06:15:02Z</updated>

		<summary type="html">&lt;p&gt;Chewymouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lovers are a type of specialist specific to each class and story character. They usually boost that class&#039;s innate ability (Shown in the class description), and always give at least a 1% boost to all stats per level of the lover. The lover&#039;s level and effects cap at 25, whether or not you have them on multiple pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
Conditions:&lt;br /&gt;
To get a lover, you must wear the SAME piece of equipment for at least 35 battles, without unequipping it. After that point, the equipment will eventually spawn a lover corresponding to the character wearing it. You must actually complete the battle for it to count towards spawning a lover- skipping stages in the item world does not count. The character must be on the field at the end of battle, not in your base panel. If you reincarnate a character into a different class without unequipping them, the battle count does not reset.&lt;br /&gt;
&lt;br /&gt;
Normal equipment spawns a level 1 Lover, rare (green) equipment spawns a level 2 Lover, and legendary (yellow) equipment spawns a level 3 Lover. A piece of equipment can only spawn a lover ONCE. To spawn a lover, an item must be of rank 5 or higher (rank, not rarity), so early-game garbage items like Common Orbs and Glasses will not produce lovers. MasterVG782&#039;s FAQ and the Item List FAQ on Gamefaqs list item ranks.&lt;br /&gt;
&lt;br /&gt;
You can subdue a lover like any other specialist, by entering the item world and killing it when it shows up. Lovers for the special characters will essentially be clones of that character, so be careful! They will be wearing whatever equipment their corresponding character is wearing (and no, you can&#039;t steal from them). Also note that lovers can spawn on items that have been fully leveled up. If that happens, there is no way to subdue the lover or remove it from the item, so it will use up a specialist slot forever.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted, the effect listed is PER LEVEL of the lover.&lt;br /&gt;
&lt;br /&gt;
Lover Effects:&lt;br /&gt;
HUMANOIDS:&lt;br /&gt;
Male Warrior: +2% damage bonus to critical hits when in critical status.&lt;br /&gt;
Female Warrior: +1% chance of critical hit when in critical status.&lt;br /&gt;
Skull: +1 spell experience per 10 lover levels (I think this is wrong. Can somebody correct?)&lt;br /&gt;
Mage: 1% less SP cost for spells.&lt;br /&gt;
Ninja: +1% dodge rate per 2 lover levels when in critical.&lt;br /&gt;
Kunoichi: +1% chance for a double attack per 2 lover levels when in critical.&lt;br /&gt;
Majin: No lover boost besides standard stat boost.&lt;br /&gt;
Heavy Knight: +1% DEF when in critical.&lt;br /&gt;
Sinner: +1% critical damage when in critical status.&lt;br /&gt;
Druid: +1 Geo Warp distance per 5 lover levels.&lt;br /&gt;
Samurai: +1% chance per 2 lover levels to instantly kill with a normal attack when in critical.&lt;br /&gt;
Gunner: +1% damage per 2 lover levels for attacking in a combo.&lt;br /&gt;
Thieves: Improves steal %.&lt;br /&gt;
Cleric: 1% less damage from elemental attacks.&lt;br /&gt;
Archer: +1 bow range per 10 lover levels.&lt;br /&gt;
Beast Tamer: +1% to stats of adjacent ally monsters.&lt;br /&gt;
Magic Knight: +1% damage to elemental skills (or is it just spells?)&lt;br /&gt;
&lt;br /&gt;
MONSTERS:&lt;br /&gt;
Spirit: +1% of max SP recharged per turn.&lt;br /&gt;
Zombie: No boost to special skill; +1.25% stat boost instead of usual 1%.&lt;br /&gt;
Succubus: +1% damage to humanoid males.&lt;br /&gt;
Cat Girl: +1% damage boost when counter attacking.&lt;br /&gt;
Dragon: Absorbs 1% fire damage.&lt;br /&gt;
Prinny: +1% damage when thrown (over usual 50%).&lt;br /&gt;
Orc: +1% ATK when in critical.&lt;br /&gt;
Mothman: +1 Move per 10 lover levels.&lt;br /&gt;
WarSlug: Absorbs 1% ice damage.&lt;br /&gt;
Flora Beast: 1% less damage from magical attacks.&lt;br /&gt;
Mystic Beast: Absorbs 1% wind damage.&lt;br /&gt;
Marionette: No boost to special skill; +1.25% stat boost instead of usual 1%.&lt;br /&gt;
Holy Dragon: Absorbs 1% non-elemental special attack damage.&lt;br /&gt;
Wood Golem: +1% Max HP regenerated per turn.&lt;br /&gt;
Rifle Demon: No boost to special skill; +1.25% stat boost instead of usual 1%.&lt;br /&gt;
Dragon Zombie: 1% less damage from physical attacks.&lt;br /&gt;
Roc (Chicken): Lowers stats of adjacent enemies by 1%.&lt;br /&gt;
&lt;br /&gt;
SPECIALS:&lt;br /&gt;
Adell: +1% damage to enemies of a higher level.&lt;br /&gt;
Rozalin: +1% stat boost to adjacent ally males.&lt;br /&gt;
Tink: Effect depends on Tink&#039;s current form:&lt;br /&gt;
- Blue Tink: Move +1 per 10 lover levels.&lt;br /&gt;
- Red Tink: +1% stat boost from any adjacent ally females.&lt;br /&gt;
Hanako: 1% less damage from monsters.&lt;br /&gt;
Taro: 1% boost to DEF and RES when in critical.&lt;br /&gt;
Yukimaru: +1% chance to inflict Forget status with normal attack.&lt;br /&gt;
Etna: +1% stat boost to adjacent ally Prinnies.&lt;br /&gt;
&lt;br /&gt;
*SECRET CHARACTER SPOILERS*&lt;br /&gt;
&lt;br /&gt;
Flonne: +1% boost to healing skills.&lt;br /&gt;
Laharl: +1% damage to monsters.&lt;br /&gt;
Kurtis: 1% less damage from enemies of a higher level.&lt;br /&gt;
Axel: 1% less damage from humanoid characters.&lt;br /&gt;
Fubuki: +1% of damage inflicted will also be removed from enemy SP.&lt;br /&gt;
&lt;br /&gt;
Additional Information:&lt;br /&gt;
Popular stages for lover farming include CoO4, which most people spend a lot of time on anyways, and stage 1-2. Stage 1-2 simply requires you to walk forward and throw one prinny to win, and is recommended for early-game lover harvesting.&lt;br /&gt;
&lt;br /&gt;
Not all 4 items on the character have to remain for 35+ battles; there is a separate counter for each item.&lt;br /&gt;
&lt;br /&gt;
A lover will not spawn for the previous wearer of an item, only for the person currently wearing it. For example, if you fight 35 battles as a Sinner, then transmigrate to a Prinny and get a lover the very next battle, it&#039;ll be a Prinny Lover. If you switch equipment between two different characters before the lover spawns, the counter is reset and it doesn&#039;t matter who wore it at any time in the past.&lt;/div&gt;</summary>
		<author><name>Chewymouse</name></author>
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