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	<updated>2026-04-24T23:21:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Pilot_Database&amp;diff=33945</id>
		<title>Super Robot Wars/X/Pilot Database</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Pilot_Database&amp;diff=33945"/>
		<updated>2018-06-26T03:20:41Z</updated>

		<summary type="html">&lt;p&gt;Crimmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Banpresto Originals ==&lt;br /&gt;
===Iori Iolite===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Iori Iolite&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Xelguard&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Iori Iolite&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
!Default Unit&lt;br /&gt;
||&lt;br /&gt;
*Xelguard&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || Default || 60&lt;br /&gt;
|-&lt;br /&gt;
| Resupply || Default || 60&lt;br /&gt;
|-&lt;br /&gt;
| Bravery || 45-47 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amari Aquamarine===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Amari Aquamarine&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Xelguard&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Gains +1 movement and adds 10% to damage dealt when Morale is 130 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Amari Aquamarine&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Xelguard&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || Default || 60&lt;br /&gt;
|-&lt;br /&gt;
| Resupply || Default || 60&lt;br /&gt;
|-&lt;br /&gt;
| Love || 46 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spero===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Spero&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Xelguard&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Attune || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bless || ?? || 45 (33)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* On stage 39, Spero&#039;s stats and spirit commands change as follows.  He is only playable as the main pilot if Amari is the protagonist.  Spero retains his altered command list after the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Spero&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot, Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Xelguard, Xelguard Mirror&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Attune || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bless || ?? || 45 (33)&lt;br /&gt;
|-&lt;br /&gt;
| Trust || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Prospect || 40-41 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Wish || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK)&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Masaki Andoh===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Masaki Andoh&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Cybaster&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Gains +10 Morale and +25 SP when sortie.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || ?? || 40 (30)&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || ?? || 10&lt;br /&gt;
|-&lt;br /&gt;
| Drive || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 39-40 || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Invincible Iron Man Daitarn 3 ==&lt;br /&gt;
===Banjo Haran===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Banjo Haran&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Gains 30,000 funds after clearing each scenario.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
| Wall || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Valor || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 44 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Strong Luck&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || x || 1 ||  ||&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aura Battler Dunbine ==&lt;br /&gt;
===Show Zama===&lt;br /&gt;
===Marvel Frozen===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Marvel Frozen&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Trust || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || 24-26 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Prospect || 35-38 || 60&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 45 || 45&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Battler&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Aura Power&lt;br /&gt;
|| x || x || x || 1 ||27-29||31-34||39-41||48&lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (DEF)&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tod Guines===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Tod Guines&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Vierres&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Morale from Skill Set Battler increase by 5. Triggers the Spirit Command Persist when sortie.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Gain || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Drive || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 43 || 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Battler&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Aura Power&lt;br /&gt;
|| x || x || x || x || x || 1 || ? || 45-46&lt;br /&gt;
|-&lt;br /&gt;
|Lucky Star&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Break Morale Limit&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chum Huau===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Chum Huau&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type &lt;br /&gt;
| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Dunbine&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Trust || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Attune || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Daunt || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Silkie Mau===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Silkie Mau&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type &lt;br /&gt;
| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Sirbine&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Trust || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Bless || ?? || 45 (33)&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 42 || 60&lt;br /&gt;
|-&lt;br /&gt;
| Zeal || 45-46 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mobile Suit Zeta Gundam ==&lt;br /&gt;
===Kamille Bidan===&lt;br /&gt;
===Fa Yuiry===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Fa Yuiry&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Methuss&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Gains 15 SP on sortie.  Spirit Command Wish now costs 35 SP.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gain || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Trust || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Prospect || Default || 40&lt;br /&gt;
|-&lt;br /&gt;
| Wish || Default || ??, 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Newtype&lt;br /&gt;
|| 1 || ?? || 47 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Support Defend&lt;br /&gt;
|| x || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Maintenance Skill&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yazan===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Yazan&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Hambrabi&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*???????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Drive || Default || 50&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Valor || Default || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK)&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Break Morale Limit&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Yazan is only playable on the DLC stage &amp;quot;Living on the Land&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Mobile Suit Gundam ZZ ==&lt;br /&gt;
===Judau Ashta===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Judau Ashta&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*ZZ Gundam&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Increase funds and TacP gained by 20%.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || ?? || 30 (22)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Valor || ?? || 35 (29)&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 44 || 50 (42)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Newtype&lt;br /&gt;
|| 1 || ?? || ?? || ?? || ?? || ?? || ?? || 44 || ??&lt;br /&gt;
|-&lt;br /&gt;
|Strong Luck&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Roux Louka===&lt;br /&gt;
===Beecha Oleg===&lt;br /&gt;
===Elle Vianno===&lt;br /&gt;
===Elpeo Ple===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Ple&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Qubeley Mk-II&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Attune || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Bless || Default || 45 (33)&lt;br /&gt;
|-&lt;br /&gt;
| Daunt || 35-37 || 45&lt;br /&gt;
|-&lt;br /&gt;
| Love || 46 || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Newtype&lt;br /&gt;
|| x || x || x || x || x || 35-37 || 46 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x | 1&lt;br /&gt;
|-&lt;br /&gt;
|Support Defend&lt;br /&gt;
|| x || 1 ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ple Two===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Ple Two&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Qubeley Mk-II&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Attune || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Faith || Default || 45&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Artificial Newtype&lt;br /&gt;
|| x || x || x || x || x || 45 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x | 1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| x || 1 ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mashymre Cello===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Mashymre Cello&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Flash || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Drive || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
| Love || 44 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Artificial Newtype&lt;br /&gt;
|| x || x || x || x || x || 1 || 42 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Break Morale Limit&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (DEF)&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Glemy Toto===&lt;br /&gt;
===Rakan===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Rakan Dahkaran&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Dooben Wolf&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*???????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Wall || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Drive || Default || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| x || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (DEF)&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Rakan is only playable on the DLC stage &amp;quot;Living on the Land&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Mobile Suit Gundam: Char&#039;s Counterattack ==&lt;br /&gt;
===Amuro Ray===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Amuro Ray&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
* Nu Gundam&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Increase Newtype weapons range by 1 and +20 SKL.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 38 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Zeal || 42 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Newtype&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Second Attack&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Char Aznable===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Char Aznable&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Sazabi&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Increase Skill Set Newtype level by 1 and +20 SKL.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Accel || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
| Soul || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Newtype&lt;br /&gt;
|| x || x || x || x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mobile Suit Gundam F91 ==&lt;br /&gt;
===Seabook Arno===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Seabook Arno&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Newtype&lt;br /&gt;
|| x || x || x || x || x || x || 35-37&lt;br /&gt;
|-&lt;br /&gt;
|Break Morale Limit&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Hit &amp;amp; Run&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cecily Fairchild===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Cecily Fairchild&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Trust || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Bless || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Prospect || Lv.34-35 || 50&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Newtype&lt;br /&gt;
|| x || x || x || x || x || 30 || 38-39&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || 1 ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mobile Suit Crossbone Gundam: Steel 7 ==&lt;br /&gt;
===Tobia Arronax===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Tobia Arronax&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Crossbone Gundam X-1 Kai Kai, Crossbone Gundam X-1 Full Cloth&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Spirit Command Valor now costs 25 SP.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Wall || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 39 || ??, 25 (??, 21)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Newtype&lt;br /&gt;
|| x || x || x || x || x || 31 || 38 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || x || x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Break Morale Limit&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mobile Report Gundam Wing: Endless Waltz ==&lt;br /&gt;
===Heero Yuy===&lt;br /&gt;
===Duo Maxwell===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Duo Maxwell&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gundam Deathscythe Hell&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Increase Movement range by 1; 20% final evasion and critical.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || ?? || 10&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Accel || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Valor || Lv.40 || 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (DEF)&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trowa Barton===&lt;br /&gt;
===Quatre Raberba Winner===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Quatre Raberba Winner&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gundam Sandrock Custom&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*All adjacent ally pilots gains 5 Morale at the start of player phase.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Wall || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Bless || ?? || 45 (33)&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || 32 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 44 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Support Defend&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Supply Parts&lt;br /&gt;
|| x &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chang Wufei===&lt;br /&gt;
===Zechs Marquise===&lt;br /&gt;
===Lucrezia Noin===&lt;br /&gt;
&lt;br /&gt;
== Gundam Reconguista in G ==&lt;br /&gt;
===Bellri Zenam===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Bellri Zenam&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*G-Self&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Gains 3 Morale and 5 SP at the start of the player phase.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || ?? || 35 (26)&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || ?? || 10&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 44 || 50 (42)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Newtype&lt;br /&gt;
|| x || x || x || x || 40 || 46 || 51 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Lucky Star&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || 1 ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aida Surugan===&lt;br /&gt;
===Raraiya Akuparl===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Raraiya Akuparl&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*G-Lucifer&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Spirit command Bless becomes Wish.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Faith || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Bless || ?? || 45 (33)&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Support Defend&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Supply Parts&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Noredo===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Noredo&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*G-Lucifer&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Daunt || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Prospect || 35-37 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 45 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Klimton Nicchini===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Klim Nick&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Dahack&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || ?? || 40 (30)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 40 || 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Genius&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK)&lt;br /&gt;
|| x &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Mask===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Mask&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Kabakali&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Gain || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Drive || Default || 40&lt;br /&gt;
|-&lt;br /&gt;
| Valor || Default || 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || x || x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Break Morale Limit&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
*Acquire at least 6 Mask Points before the end of Scenario 45A/45B.&lt;br /&gt;
&lt;br /&gt;
===Manny Ambassada===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Manny Ambassada&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*G-Rach&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Trust || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Wall || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || Default || 40&lt;br /&gt;
|-&lt;br /&gt;
| Prospect || Default || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| x || 1 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (DEF)&lt;br /&gt;
|| x &lt;br /&gt;
|-&lt;br /&gt;
|Supply Parts&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
*Acquire at least 6 Mask Points before the end of Scenario 45A/45B.&lt;br /&gt;
&lt;br /&gt;
===Barara Peor===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Barara Peor&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Yggdrasil&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Valor || Default || 40&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK)&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
*Acquire at least 6 Mask Points before the end of Scenario 45A/45B.&lt;br /&gt;
&lt;br /&gt;
===Rockpie Getty===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Rockpie Getty&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gaitrash&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 26&lt;br /&gt;
|-&lt;br /&gt;
| Love || Default || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || x || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK)&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
*On Scenario 27, Raraiya and Ringo must have an encounter with Rockpie before the end of the stage and either one of them must shoot him down.&lt;br /&gt;
&lt;br /&gt;
===Kia Mbeki===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Kia Mbeki&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gaeon&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Charge || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Valor || Default || 40&lt;br /&gt;
|-&lt;br /&gt;
| Wish || Default || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Save E&lt;br /&gt;
|| x || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
*Acquire at least 1 Kia Point before the end of Scenario 45A/45B.&lt;br /&gt;
&lt;br /&gt;
===Donyell Tos===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Donyell Tos&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Megafauna&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*All units within the radius of Commander gain 5 SP at the start of the player phase.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Trust || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || 29 || 45&lt;br /&gt;
|-&lt;br /&gt;
| Disrupt || 37 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|| ? || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || 1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Support Defend&lt;br /&gt;
|| x || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Supply Parts&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Executive Officer===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Executive Officer&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Megafauna&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Wall || 24 || ??&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || 31-32 || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demon Hero Wataru ==&lt;br /&gt;
===Wataru Isukabe===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Wataru Isukabe&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Ryujinmaru&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Improves the effects of the Skill Set Savior.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 10&lt;br /&gt;
|-&lt;br /&gt;
| Faith || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Bravery || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Savior&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|| 1 || ?? || ?? || ?? || ?? || ?? || ?? || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ryujinmaru===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Ryujinmaru&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Ryujinmaru&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
| Drive || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || ?? || 60&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Genryusai Shinobibe===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Genryusai Shinobibe&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Flash || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 41 || 40&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Save E&lt;br /&gt;
|| x || 1 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Himiko Shinobibe===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Himiko Shinobibe&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Daunt || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Disrupt || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Accel || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
| Bless || ?? || 50 (37)&lt;br /&gt;
|-&lt;br /&gt;
| Resupply || 39 || 60&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shibaraku Tsurugibe===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shibaraku Tsurugibe&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Gain || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Drive || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 40-41 || 35&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || x || 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kurama Wataribe===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Kurama Wataribe&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Faith || Default || 40&lt;br /&gt;
|-&lt;br /&gt;
| Disrupt || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 46-48 || 40&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (DEF)&lt;br /&gt;
|| x &lt;br /&gt;
|-&lt;br /&gt;
|Dash&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Toraoh===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Toraoh&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Jakomaru&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Faith || Default || 40&lt;br /&gt;
|-&lt;br /&gt;
| Bravery || Default || 55&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || x || 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (DEF)&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brave Express Might Gaine ==&lt;br /&gt;
===Maito Senpuji===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Maito Senpuji&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Doubles TacP gained from Skill set CEO.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || Default || 30 (22)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Wall || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bravery || 41 || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|CEO&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|| 1 || ?? || ?? || ?? || ?? || ?? || 40 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gaine===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Gaine&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Faith || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 41 || 40 (34)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guard Diver===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Guard Diver&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Guard Diver&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Trust || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || 26-31 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 45-46 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|| x || x || 1 ||26-31||40-43&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Support Defend&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Bomber===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Battle Bomber&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Battle Bomber&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 27-29 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 46 || 40&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|| x || x || 1 ||30-32||40||49-50&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Black Mightgaine===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Black Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Black Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Faith || Default || 40&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 41-42 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|| x || 1 || 24-25 ||30-32||34-35||39-40&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Joe Ryvalle===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Joe Ryvalle&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Goryu&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Charge || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 42-47 || 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Save E&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK)&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hamada===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Mitsuhiko Hamada&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot, Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Might Kaiser, Great Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*???????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Gain || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| ???? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Hero &lt;br /&gt;
|| 1 ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || 1 ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit &lt;br /&gt;
|| 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kochoh===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Kochoh&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Ninjar&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*???????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Trust || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || Default || 45&lt;br /&gt;
|-&lt;br /&gt;
| Charge || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Love || Default || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || 1 ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| 1 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mifune===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Mifune Shogun&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Shogun Robo&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*???????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Charge || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wall || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Drive || Default || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Supreme&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Break Morale Limit&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Endurance&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK)&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hoi Kow Lou===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Hoi Kow Lou&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Shaomai&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*???????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Disrupt || Default || 60&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Wall || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || 1 ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| x || 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Enhance Attack&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK)&lt;br /&gt;
|| 1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wolfgang===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Wolfgang&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Stark 4126&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*???????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Gain || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Trust || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || Default || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || 1 ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK)&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (DEF)&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Save B&lt;br /&gt;
|| 1 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vuitton===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Catherine Vuitton&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Snooby&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*???????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || Default || 30 (22)&lt;br /&gt;
|-&lt;br /&gt;
| Daunt || Default || 40&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Love || Default || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Strong Luck&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Morale + Bonus&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Break Morale Limit&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Kochoh and Hamada are only playable on the DLC stage &amp;quot;Phantom Butterfly&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Mifune, Hoi Kow Lou, Wolfgang, and Vuitton are only playable on the DLC stage &amp;quot;Living on the Land&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Code Geass: Lelouch of the Rebellion R2 ==&lt;br /&gt;
===Lelouch Lamperouge===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Lelouch Lamperouge&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Shinkiro&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Tactical Command is now usable post-movement.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Disrupt || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 43 || 55&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Command&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|| 1 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || x || 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Break Morale Limit&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Suzaku===&lt;br /&gt;
===Kallen Kozuki===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Kallen Kozuki&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Guren S.E.I.T.E.N.&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Gains +20 starting Morale.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Wall || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Drive || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 41 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| x | 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===C.C.===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | C.C.&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Lancelot Frontier&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Attune || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Bless || ?? || 45 (33)&lt;br /&gt;
|-&lt;br /&gt;
| Daunt || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Prospect || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
| Love || 40 || 60&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|SP Recovery&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Jeramiah Gottwald===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Jeramiah Gottwald&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Sutherland Sieg&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Nullifies special effects on ally units within 4 spaces.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
| Love || 46 || 60&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anya===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Anya&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Mordred&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Inflicts Spirit Command Analyze on who she fights until the next start of player phase when Morale is 120 or highter.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Wall || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 42 || 40&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || 1 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buddy Complex ==&lt;br /&gt;
===Aoba Watase===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Aoba Watase&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Luxon, Luxon NEXT&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Gains +1 movement. Adds +20% to final accuracy percentage.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Focus || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Lv.32 || 20&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Coupler&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK)&lt;br /&gt;
|| 1 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dio Weinburg===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Dio Junyoh Weinburg&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Bradyon, Bradyon NEXT&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Gains +1 movement.  Adds +20% to final evasion %.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Soul || Lv.44 || 50 (42)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Coupler&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gengo Kuramitsu===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Gengo Kuramitsu&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Wall || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Disrupt || 26 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 30-32 || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|| x || 1 || || 40&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Renée===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Renée&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Cygnus&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Trust || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || 30-32 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Resupply || 45 || 55&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hina Ryazan===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Hina Ryazan&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Karura&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Gains +1 movement.  Takes 20% less damage.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Flash || ?? || 10&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || Lv.35-37 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Love || Lv.44-45 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Coupler&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Enhance Attack&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bizon Gerafil===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Bizon Gerafil&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Nergal&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Charge || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Soul || Default || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| 1 ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (DEF)&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
*Acquire at least 5 Bizon Points before the end of Scenario 45A/45B.&lt;br /&gt;
&lt;br /&gt;
== Cross Ange: Rondo of Angel and Dragon ==&lt;br /&gt;
===Ange===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Ange&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Villkiss&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Adds 15% to final accuracy and final evasion %. Gains an extra 25% of max SP when sortie.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || ?? || 35 (26)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 37-38 || 50 (42)&lt;br /&gt;
|-&lt;br /&gt;
| Love || 45-46 || 55&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Mail Rider&lt;br /&gt;
|| 1 &lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || x || x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
*Spirit Command Love will be unlock on Stage 44A.&lt;br /&gt;
&lt;br /&gt;
===Salia===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Salia&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Gain || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Focus || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 44-45 || 40 (34)&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Mail Rider&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|| x || 1 || 40-42 ||&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hilda===&lt;br /&gt;
===Vivian===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Vivian&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Razor&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || ?? || 10&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || ?? || 40 (30)&lt;br /&gt;
|-&lt;br /&gt;
| Daunt || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 43 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Disrupt || 45 || 60&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Mail Rider&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK)&lt;br /&gt;
|| x &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ersha===&lt;br /&gt;
===Rosalie===&lt;br /&gt;
===Chris===&lt;br /&gt;
===Tusk===&lt;br /&gt;
===Jill===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Jill&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Raziya&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK)&lt;br /&gt;
|| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salamandine===&lt;br /&gt;
&lt;br /&gt;
== Shin Mazinger Z ==&lt;br /&gt;
===Koji Kabuto===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Koji Kabuto&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??????, Mazinkaiser&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Adds 20% to damage dealt when Morale is 130 or higher.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Wall || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 38 || 35&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (DEF)&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sayaka Yumi===&lt;br /&gt;
===Boss===&lt;br /&gt;
===Tetsuya Tsurugi===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Tetsuya Tsurugi&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Great Mazinger, Mazin Emperor G&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Spirit Command Valor is now Soul.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Gain || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Wall || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Valor (Soul) || ?? || 35 (29)&lt;br /&gt;
|-&lt;br /&gt;
| Drive || 41 || 50&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || 1 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tengen Toppa Gurren Lagann ==&lt;br /&gt;
===Simon===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Simon&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gurren Lagann&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Skill Set Spiral Power is now Spiral Power ∞.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Gain || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Bravery || 40 || 60&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Power&lt;br /&gt;
|| x ||  ||  ||  ||  ||  ||  ||  ||  || ∞&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || x || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Viral&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gurren Lagann&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Wall || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 38 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Drive || 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoko===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Yoko&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Space Toko W-Tank&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Charge || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Power&lt;br /&gt;
|| x || x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|Hit &amp;amp; Run&lt;br /&gt;
|| x &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmy Adai===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Gimmy Adai&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Space Gunmarl&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Charge || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 43 || 40&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Power&lt;br /&gt;
|| x || x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || 1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| x || 1 &lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Darry Adai===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Darry Adai&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Space Gunmarl&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Flash || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Power&lt;br /&gt;
|| x || x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Instinct&lt;br /&gt;
|| x || 1 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Support Attack&lt;br /&gt;
|| x || 1 &lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Sprit&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kittan Bachika===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Kittan Bachika&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Space King Kittan&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Drive || Default || 40&lt;br /&gt;
|-&lt;br /&gt;
| Valor || Default || 35&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Power&lt;br /&gt;
|| x || x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || x || 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Support Defend&lt;br /&gt;
|| x || 1 &lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Sprit&lt;br /&gt;
|| x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| x || 1 ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nadia: The Secret of Blue Water ==&lt;br /&gt;
===Nemo===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Nemo&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*N-Nautilus&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*Increase radius effect by 2 for Skill Set Blue Water&#039;s Blessing.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Electra===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Electra&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*N-Nautilus&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Trust || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Accel || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Wall || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Love || 42 || 60&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grandis Granva===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Grandis Granva&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gratan&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| &lt;br /&gt;
*??????&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Prospect || 34-36 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Love || 41-45 || ??&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Potential&lt;br /&gt;
|| x || x || x || x || x || x || x || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|| x || x || 1&lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (DEF)&lt;br /&gt;
|| x&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size&lt;br /&gt;
|| 1 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit&lt;br /&gt;
|| x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sanson===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Sanson&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gratan&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 34-36 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 41-45 || ??&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hanson===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Hanson&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gratan&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (with Magic Customization)&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Wall || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Disrupt || 34-36 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Resupply || 41-45 || ??&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Crimmy</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Complete_Chart&amp;diff=33896</id>
		<title>Super Robot Wars/X/Complete Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Complete_Chart&amp;diff=33896"/>
		<updated>2018-06-19T11:39:23Z</updated>

		<summary type="html">&lt;p&gt;Crimmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Those in Black join your team. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt; Yellow &amp;lt;/span&amp;gt; are available for that stage, then leave. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Blue &amp;lt;/span&amp;gt; have special requirements. Check the [[../Secrets|Secrets]] page for more details. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt; Red &amp;lt;/span&amp;gt; previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Green &amp;lt;/span&amp;gt; are upgrades for units already in your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see which units are available on route splits, check the [[../Flow_Chart|Flow Chart]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
The game will also show you which units will be available when it is time for you to select your route. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prologue - 13==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; | &#039;&#039;&#039;第0話： 誓いの旅立ち&amp;lt;br&amp;gt;Scenario 0: Vow of the Journey&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Xelguard (OG Character)&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;イオリルート &amp;lt;br&amp;gt; Iori Route&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;アマリルート &amp;lt;br&amp;gt; Amari Route&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第1話： 旅の序章&amp;lt;br&amp;gt;Scenario 1: Prologue to a Journey&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第1話： 出会い、そして始まり&amp;lt;br&amp;gt;Scenario 1: An Encounter and a Beginning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Xelguard is defeated; any Allied unit is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of Xelguard&#039;s attacks during the stage &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of Xelguard&#039;s attacks during the stage &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第2話： 立ち上がれ、救世主！&amp;lt;br&amp;gt;Scenario 2: Arise, Savior!&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第2話： 救世主ワタル!&amp;lt;br&amp;gt;Scenario 2:  Wataru the Savior!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied unit is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Shoot down at least one enemy unit with a Support Attack &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Senjinmaru (Shibaraku)&lt;br /&gt;
*Ryujinmaru (Wataru)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied unit is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Shoot down at least one enemy unit with a Support Attack &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Senjinmaru (Shibaraku)&lt;br /&gt;
*Ryujinmaru (Wataru)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;スペシャルシナリオ：魔装機神 &amp;lt;br&amp;gt;Special Scenario: Elemental Lord&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;This scenario is available early if you purchased the appropriate downloadable content. Otherwise it is available to play between scenarios 34 and 35.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Masaki is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Cybuster (Masaki) &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第3話： ブルーウォーターの少女&amp;lt;br&amp;gt;Scenario 3: Blue Water Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies, or make them retreat; Defeat Cruising Tom &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied unit is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy Geppern MP (Schwarvenegger). Schwarvenegger flees below 6000 HP &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Gratan attacks Schwarvenegger (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gratan (Grandis)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第4話： 流浪の聖戦士&amp;lt;br&amp;gt;Scenario 4: Battler Errant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Vierres &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Tod is defeated; Any Allied unit defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within three turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Show shoots down 1 more enemy than ally Tod (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Secret Scenario &amp;quot;The Aura Called Love&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
**Show defeats Tod &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Vierres (Tod)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Tod Points: &amp;lt;br&amp;gt;&lt;br /&gt;
***As an ally unit, Tod defeats one enemy (+1)&lt;br /&gt;
***Show convinces Tod (+1)&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Dunbine (Show)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Vierres (Tod)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第5話： 海賊部隊のG&amp;lt;br&amp;gt;Scenario 5: The Pirate Corps&#039; G&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Catsith (Mask) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied unit is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 4 or more enemies in three turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Aida shoots down 2 enemies (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Mask, Manny and Barara&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Mask Points: &amp;lt;br&amp;gt;&lt;br /&gt;
***Bellri defeats Mask (+1)&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* G-Self (Bellri)&lt;br /&gt;
* G-Arcane (Full Dress) (Aida)&lt;br /&gt;
* Megafauna (Donyell)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第6話： 異界から来るもの&amp;lt;br&amp;gt;Scenario 6: From Another World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Megafauna is defeated; Ange or Vivian is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, shoot down at least 1 Dragon Galleon-class &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Wataru defeats one enemy after ??? arrives (100 rewarded on Stage 7) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Villkiss (Ange)&lt;br /&gt;
* Razor (Vivian)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第7話： あの空の出会い&amp;lt;br&amp;gt;Scenario 7: Encounter in the Sky&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Nebiros &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied unit is defeated; Any Allied battleship is defeated, Aoba or Dio is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: By the end of the stage, any allied pilot must shoot down at least 3 enemies in one turn. MAP kills do not count &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Bradyon (Dio)&lt;br /&gt;
*Cygnus (Kuramitsu)&lt;br /&gt;
*Luxon (Aoba)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第8話： 異境の戦い&amp;lt;br&amp;gt;Scenario 8: Battle in a Strange Land&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied battleship is defeated, Dio is defeated; Aoba or Dio is defeated&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Shoot down Bizon and Hina within 6 turns (100)&amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;イオリルート &amp;lt;br&amp;gt; Iori Route&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;アマリルート &amp;lt;br&amp;gt; Amari Route&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第9話： 進むべき道を&amp;lt;br&amp;gt;Scenario 9: The Right Path&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第9話： 暗闇の灯火&amp;lt;br&amp;gt;Scenario 9: Light in the Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat the Deenbell; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied unit is defeated; Any Allied battleship is defeated, Bellri, Seebook, or Cecily is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Shoot down 5 enemies within 3 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat the Deenbell within 4 turns (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Mask, Manny and Barara&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Mask Points: &amp;lt;br&amp;gt;&lt;br /&gt;
***Bellri defeats Mask (+1)&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam F91 (Seabook)&lt;br /&gt;
*Vigna Ghina (Cecily)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Xelguard&#039;s stats and attacks improved [[../Mech_Upgrades#Xelguard|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Xelguard gains &amp;quot;Flash 1: Evil-Cleaving Light&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated, Bellri, Seabook, or Cecily is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Shoot down 5 enemies within 4 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat the Deenbell within 4 turns (100)&amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Mask, Manny and Barara&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Mask Points: &amp;lt;br&amp;gt;&lt;br /&gt;
***Bellri defeats Mask (+1)&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam F91 (Seabook)&lt;br /&gt;
*Vigna Ghina (Cecily)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Xelguard&#039;s stats and attacks improved [[../Mech_Upgrades#Xelguard|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Xelguard gains &amp;quot;Flash 1: Evil-Cleaving Light&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第10話： めぐり合う螺旋&amp;lt;br&amp;gt;Scenario 10: Spiral Encounter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Simon is defeated; Any Allied battleship is defeated, Simon is defeated, An enemy enters the town &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Do not let enemy units pass into the highlighted area &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Have Show and the main character (Iori/Amari) each have a battle encounter with Tod (100)&amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Vierres (Tod)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Tod Points: &amp;lt;br&amp;gt;&lt;br /&gt;
***Show attacks Tod (+1)&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gurren Lagann (Simon)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第11話： 宿命の二人&amp;lt;br&amp;gt;Scenario 11: Destined Combination&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Enkidudu; Defeat the Secondgun &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied battle ship is defeated, Simon or Wataru is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all other enemies in three turns, saving Enkidudu for last &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Use Unisolize Combat (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gurren Lagann - Subpilot added : Viral&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gurren Lagann gains &amp;quot;Double Boomerang Spiral&amp;quot; attack &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Ryujinmaru gains &amp;quot;Ryuraiken&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第12話：  オーラバトラー飛翔&amp;lt;br&amp;gt;Scenario 12: The Aura Battler Takes Off&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Vierres &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied battleship is defeated, Show is defeated; Show or Marvel is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied pilot must have at least 5 ExC before the end of the stage &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Simon and Tod attack each other (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Secret Scenario &amp;quot;The Aura Called Love&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
**Show defeats Tod and has at least 4 Tod Points &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Vierres (Tod)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Tod Points: &amp;lt;br&amp;gt;&lt;br /&gt;
***Show attacks Tod in the Dunbine (+1)&lt;br /&gt;
***Show attacks Tod in the Billbine (+1)&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Billbine (Show)&lt;br /&gt;
*Dunbine (Marvel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ：想いというオーラ &amp;lt;br&amp;gt;Secret Scenario: The Aura Called Love&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied unit is defeated; Any Allied battleship is defeated, Show or Marvel is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Unlock this stage (300) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Choose between Night Camo and Original colors for Billbine and unlocks &amp;quot;Aura Shoot&amp;quot; attack in Stage 34&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第13話： ナディアの家出&amp;lt;br&amp;gt;Scenario 13: Nadia the Runaway&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Reach Turn 3; Defeat the Airship or reach Turn 7 &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied unit is defeated; Any Allied battleship is defeated, Grandis is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 6 turns, defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all Calappa 3 in two turns (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*N-Nautilus (Nemo)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mt. Sokai or Land of Mana Routesplit==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;ドアクダー打倒組を選択する&amp;lt;br&amp;gt; Doakdar Assault Route &amp;lt;br&amp;gt; Aura Battler Dunbine &amp;lt;br&amp;gt; Mashin Hero Wataru &amp;lt;br&amp;gt; Cross Ange: Rondo of Angels and Dragons &amp;lt;br&amp;gt; Gurren Lagann &amp;lt;br&amp;gt; Nadia: Secret of Blue Water&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;マナの国調査組を選択する&amp;lt;br&amp;gt; Survey the Country of Mana Route &amp;lt;br&amp;gt; Gundam F91 &amp;lt;br&amp;gt; Reconquista in G &amp;lt;br&amp;gt; Buddy Complex &amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第14話： 再会のアルゼナル&amp;lt;br&amp;gt;Scenario 14: Arzenal Reunited&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第14話： ターゲット確認&amp;lt;br&amp;gt;Scenario 14: Target Confirmed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; N-Nautilus is defeated, Ange is defeated, Salia is defeated&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Ange and Wataru attack Salamandinay (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Arquebus Salia Custom (Salia)&lt;br /&gt;
*Glaive Hilda Custom (Hilda)&lt;br /&gt;
*Glaive Rosalie Custom (Rosalie)&lt;br /&gt;
*Hauser Ersha Custom (Ersha)&lt;br /&gt;
*Hauser Chris Custom (Chris)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied unit is defeated; Any Allied battleship is defeated, Aoba, Dio, or Bellri is defeated(becomes Heero is defeated) &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Zechs attacks Alfried (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tallgeese III (Zechs)&lt;br /&gt;
*Taurus (Noin)&lt;br /&gt;
*Wing Gundam Zero (Heero)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Cygnus&#039;s &amp;quot;Valiancer Combination&amp;quot; Dmg +200&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第15話： 勇者特急、到着&amp;lt;br&amp;gt;Scenario 15: The Brave Express, Right on Schedule&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第15話： 片翼の二人&amp;lt;br&amp;gt;Scenario 15: Two Individual Wings&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any allied unit is defeated; N-Nautilus or Maito is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy 5 enemies within 3 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: OG Character defeats 2 enemies (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Battle Bomber&lt;br /&gt;
*Guard Diver&lt;br /&gt;
*Mightgaine (Maito)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied battleship or Aoba is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Nebiros and Fortuna in the same turn within 3 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Heero attacks Bizon (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Nergal (Bizon)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Bizon Points &amp;lt;br&amp;gt;&lt;br /&gt;
***Aoba attacks Hina (+1)&lt;br /&gt;
***Aoba attacks Bizon (+1)&lt;br /&gt;
***Heero attacks Bizon (+1) &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Altron Gundam (Wufei)&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第16話： 闇を照らす太陽&amp;lt;br&amp;gt;Scenario 16: The Sun that Shines Darkness&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第16話： 戦場の再会&amp;lt;br&amp;gt;Scenario 16: Reunion on the Battlefield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; N-Nautilus is defeated, Black Mightgaine is defeated&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;:  Destroy Black Mightgaine within 4 turns with ExC Command &amp;quot;Smash Hit&amp;quot; in effect. Support Attack does not count. &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;(Ingame EN ver. is mistranslated)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Mightgaine, Battle Bomber and Guard Diver attack Black Mightgaine (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Daitarn 3 (Banjo)&lt;br /&gt;
*Black Mightgaine&lt;br /&gt;
*Suborders are available after this mission&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Allied unit is defeated, A Pyrethoid enters the town; Any Allied battleship is defeated, A Pyrethoid enters the town, Bellri or Judau is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all Pyrethoids within three turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Bellri attacks Ple (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam Sandrock Custom (Quatre)&lt;br /&gt;
*Gundam Deathscythe Hell (Duo)&lt;br /&gt;
*Gundam Heavyarms Custom (Trowa)&lt;br /&gt;
*Zeta Gundam (Judau)&lt;br /&gt;
*Hyaku Shiki (Beecha)&lt;br /&gt;
*Re-GZ (Roux)&lt;br /&gt;
*Gundam Mk-II (Elle)&lt;br /&gt;
*Quebeley Mk-II (Ple)&lt;br /&gt;
*Suborders are available after this mission&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 17 - 20==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第17話： 眠る魔王&amp;lt;br&amp;gt;Scenario 17: Dark Lord Dormant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Skelebat, or cause it to retreat. Skelebat will retreat after receiving any amount of damage. (After that, becomes: Defeat all enemies)&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; 1) Ally Battleship is defeated. 2) All ally units other than the battleshiop are defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy Skelebat in a single attack. Skelebat flees after receiving any other amount of damage.  &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Duo defeats one enemy before Skelebat is defeated (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Guren S.E.I.T.E.N. (Kallen)&lt;br /&gt;
*Lancelot Albion (Suzaku) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第18話： 目覚める決意 &amp;lt;br&amp;gt;Scenario 18: Awakened Oath&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Sutherland Sieg and Mordred. (After that is fullfilled becomes: Defeat Skelebat) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; 1) Ally battlehsip is defeated. 2) All ally units other than the battleship are defeated. (once Victory condition 1 is fullfilled becomes: 2) Lelouch is defeated)&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Mordred and Sutherland Sieg with the same pilot within 4 turns. It does not have to be done on the same turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Lelouch, C.C., Anya and Jeremiah attack Skelebat (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Shinkiro (Lelouch)&lt;br /&gt;
*Lancelot Frontier (C.C.)&lt;br /&gt;
*Mordred (Anya)&lt;br /&gt;
*Sutherland Sieg (Jeremiah)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第19話： 決別&amp;lt;br&amp;gt;Scenario 19: Parting&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies (After that is fulfilled: Cygnus and Neo nautilus reach the end of the map by the end of the 7th turn.) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Cygnus is defeated. (After Victory condition 1 is fulfilled: 1) Ally battleship is defeated. 2) Ange is defeated. 3) The battle exceeds 8 turns) &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies by Player Phase 3 &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies before battleships leave area (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Arquebus Vanessa Custom (Tusk)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第20話： 宇宙と大地と &amp;lt;br&amp;gt;Scenario 20: Space and the Earth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Mack Knife (Mask) is defeated - (After that condition is fullfilled: Defeat all enemies; After Char appears: Reduce Sazabi&#039;s HP below 10,000) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; 1) Ally battleship is defeated. 2) Bellri or Judau is defeated. (After Victory Condition 1 is fullfilled: 2) Mask or Bellri is defeated) &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Mack Knife (Barara) first, then Mack Knife (Mask) with the same pilot within 3 turns and on the same turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Shoot down Char (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Mask, Manny and Barara&amp;lt;/span&amp;gt;&lt;br /&gt;
**Mask Points &amp;lt;br&amp;gt;&lt;br /&gt;
***Mask as an ally defeats one enemy (+1)&lt;br /&gt;
***Mask as an ally defeats two enemies (+1)&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam ZZ (Judau)&lt;br /&gt;
*Jegan (Kerbes)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Mack Knife (Mask)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Earth or Space Routesplit==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;地上部隊を選択する &amp;lt;br&amp;gt; Earth Forces &amp;lt;br&amp;gt; Daitarn 3 &amp;lt;br&amp;gt; Aura Battler   Dunbine &amp;lt;br&amp;gt; Mashin Hero Wataru &amp;lt;br&amp;gt; Brave Express Might Gaine &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Cross Ange: Rondo of Angels and Dragons &amp;lt;br&amp;gt; Gurren Lagann &amp;lt;br&amp;gt;Nadia: Secret of Blue Water&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙部隊を選択する &amp;lt;br&amp;gt; Space Forces &amp;lt;br&amp;gt; Mobile Suit Z Gundam &amp;lt;br&amp;gt; Mobile Suit ZZ Gundam &amp;lt;br&amp;gt; Gundam F91 &amp;lt;br&amp;gt; Gundam Wing: Endless Waltz &amp;lt;br&amp;gt; Reconquista in G &amp;lt;br&amp;gt; Buddy Complex&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第21話： 灼熱の激闘 &amp;lt;br&amp;gt;Scenario 21: Burning Bash&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第21話： 未知の宇宙 &amp;lt;br&amp;gt;Scenario 21: Unknown Space&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies (After King Heracles appears, it becames: Defeat King Heracles) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. (After King Heracles appears, it becames: 1) N-Nautilus is defeated. 2) Ange or Vivian is defeated.&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Get any ally unit&#039;s ExC to reach 10 points by the end of the stage &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Ange and Sayaka attack Brocken (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Mazinger Z (Koji)&lt;br /&gt;
*Venus A (Sayaka)&lt;br /&gt;
*Boss Borot (Boss)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; 1) Any Allied battleship is defeated, 2) Bellri, Klim, or Mick is defeated&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Get any ally unit&#039;s ExC to reach 10 points by the end of the stage &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Bellri defeats 2 enemies (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga - Gyunei Custom&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Klim defeats at least 2 enemies&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga - Quess Custom&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Klim and Mick each defeat two enemies&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Cygnus gains &#039;A&#039; rank in Space&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga - Gyunei Custom (Klim)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga - Quess Custom (Mick)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;G-Self gains the Optional Part &amp;quot;Space Pack&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;G-Self Space Pack gains &amp;quot;Assault Pack Attack&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第22話： 極寒の死闘&amp;lt;br&amp;gt;Scenario 22: Frigid Fight&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第22話： レイハントンの血&amp;lt;br&amp;gt;Scenario 22: Blood of the Rayhunton&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. (After event, it becomes: Defeat King Heracles; Once King Heracles is defeated, it becomes: Defeat Gattaider) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any all unit is defeated. (After event, it becomes: 1) N-Nautilus is defeated. 2) Wataru is defeated.) &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat at least 8 enemies within 3 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Have Salamandinay Support Attack Ange (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Enryugo (Salamandinay)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Villkiss gains &amp;quot;Ability Unlock&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Ryujinmaru (Wataru)&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat at least 12 enemies within 3 turns, defeating the Gaitrash last &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Bellri attacks Char (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nu Gundam (Amuro)&lt;br /&gt;
*XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
*G-Lucifer (Raraiya)&lt;br /&gt;
*Moran (Ringo)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 23 - 29==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第23話： 龍王咆哮 &amp;lt;br&amp;gt;Scenario 23: Ryuoh Roars&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat any of 3 of the following: Second Gun, Skelebat, King Heracles, Gigan, and Ghoul (After 3rd turn: Defeat Gattaider) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated (After 3rd turn: 1) Ally battleship is defeated. 2) Wataru or Genryusai is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat at least 3 of the following enemies on the same turn within 4 turns: セカンドガン (Second Gun)、スケルバット (Skelebat)、キングヘラクロス (King Heracles)、ギーガン (Gigan)、グール (Flying Fortress Ghoul).&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Shibaraku defeats one of the bosses, except the Ghoul (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ryujinmaru (Wataru)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Ryujinmaru gains &amp;quot;Metamorphosize&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*Genjinmaru (Genryuusai)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第24話： 偉大な勇者&amp;lt;br&amp;gt;Scenario 24: The Great Hero&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies (after 2nd turn: Defeat Ghostfire V9; after cutscene: Defeat all enemies) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated (after cutscene: Koji is defeated; after event: 1) Ally battleship is defeated. 2) Koji, Tetsuya, or the protagonist is defeated.) &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Ghostfire V9 during its first appearance (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Ending &amp;amp; Secret Scenario &amp;quot;The Worst Vs. the Best&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Koji or Tetsuya defeat Garadoublas&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;イオリルート &amp;lt;br&amp;gt; Iori Route&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;アマリルート &amp;lt;br&amp;gt; Amari Route&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第25話： 魔従教団&amp;lt;br&amp;gt;Scenario 25: The Keepers of Order&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第25話： エンデの名の下に&amp;lt;br&amp;gt;Scenario 25: In the Name of Ende&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Iori must defeat 3 enemies in a single turn before end of stage &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Cybuster&#039;s stats and attacks improved [[../Mech_Upgrades#Cybuster|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Cybuster gains &amp;quot;Cosmo Nova&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Amari is defeated. (after event: 1) Cygnus is defeated. 2) Amari is defeated.) &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Amari must defeat 3 enemies in a single turn before end of stage &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Cybuster&#039;s stats and attacks improved [[../Mech_Upgrades#Cybuster|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Cybuster gains &amp;quot;Cosmo Nova&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第26話： 希望の翼&amp;lt;br&amp;gt;Scenario 26: Wings of Hope&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第26話： 自由という翼&amp;lt;br&amp;gt;Scenario 26: The Wings Called Freedom&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Warth Deenbell. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 4 Deenbells within 3 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Celric with Xelguard&#039;s &amp;quot;Flight 1: Soaring Twin Wings&amp;quot; (100) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Xelguard&#039;s stats and attacks improved [[../Mech_Upgrades#Xelguard|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Xelguard gains &amp;quot;Flight 1: Soaring Twin Wings&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Deenbell (Amari) (after fulfilling it: Defeat Warth Deenbell) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. (After fulfilling Victory condition 1: 1) Ally battleship is defeated. 2) Amari is defeated.) &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all Deenbells then defeat Amari within 3 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Celric with Xelguard&#039;s &amp;quot;Flight 1: Soaring Twin Wings&amp;quot; (100) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Xelguard&#039;s stats and attacks improved [[../Mech_Upgrades#Xelguard|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Xelguard gains &amp;quot;Flight 1: Soaring Twin Wings&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第27話： 宿命のライバル &amp;lt;br&amp;gt;Scenario 27: Fated Rivalry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map by Player Phase 6 &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Might defeats Joe by Turn 3 (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Mask, Manny and Barara&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Mask Points&lt;br /&gt;
***Bellri defeats Mask (+1)&lt;br /&gt;
***Bellri or Raraiya defeats Manny (+1)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gaitrash (Rockpie)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Raraiya and Ringo must have an encounter with Rockpie before the end of the stage and either of them must shoot him down.&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Might Kaiser (Maito)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第28話： 闇と光&amp;lt;br&amp;gt;Scenario 28: Darkness and Light&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within one turn &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Lower Mazinger ZERO&#039;s HP below 30,000 by Turn 4 (200) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario &amp;quot;The Worst Vs. the Best&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Lower Mazinger ZERO&#039;s HP below 30,000 HP by within 3 turns of its appearance or have Koji or Tetsuya defeat Great General of Darkness. Koji and Tetsuya must have a combined killcount of 80 by the end of the stage.&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Ending&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Lower Mazinger ZERO&#039;s HP below 30,000 HP by within 3 turns of its appearance AND have Koji or Tetsuya defeat Great General of Darkness. Koji and Tetsuya must have a combined killcount of 80 by the end of the stage.&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Mazinkaiser (Koji)&lt;br /&gt;
*Mazin Emperor G (Tetsuya)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : 最凶VS最強 &amp;lt;br&amp;gt;Secret Scenario: The Worst Vs. the Best&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage (300) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinkaiser and Mazin Emperor G gain &amp;quot;Twin Mazin Emperor Strike&amp;quot; combination attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第29話： 薔薇のバーサーカー&amp;lt;br&amp;gt;Scenario 29: Rose Berserker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 4 enemies with a single MAP attack before the end of the stage &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock Mashymre (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Zaku III Custom (Mashymre)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**(Before Scenario): Defeat Mashymre within 3 turns &lt;br /&gt;
**(During Scenario): Persuade Mashymre with Judau, then have Judau shoot down Mashymre&lt;br /&gt;
**(During Scenario): As an ally unit, Mashymre must shoot down at least 2 enemies&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Zeta Gundam (Kamille)&lt;br /&gt;
*Methuss (Fa)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Zeta Gundam gains &amp;quot;Waverider Charge&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ZZ Gundam gains &amp;quot;High Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt; Zaku III Custom (Mashymre)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Doakdar or Misurugi Routesplit==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;ドアクダー打倒部隊を選択する &amp;lt;br&amp;gt;Doakdar Assault Group &amp;lt;br&amp;gt; Daitarn 3 &amp;lt;br&amp;gt; Aura Battler   Dunbine &amp;lt;br&amp;gt; Mashin Hero Wataru &amp;lt;br&amp;gt; Brave Express Mightgaine &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Cross Ange: Rondo of Angels and Dragons &amp;lt;br&amp;gt; Shin Mazinger &amp;lt;br&amp;gt; Gurren Lagann &amp;lt;br&amp;gt;Nadia: Secret of Blue Water&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;対ミスルギルート &amp;lt;br&amp;gt;Misurugi Empire Assault Group &amp;lt;br&amp;gt; Mobile Suit Z Gundam &amp;lt;br&amp;gt; Mobile Suit ZZ Gundam &amp;lt;br&amp;gt; Gundam F91 &amp;lt;br&amp;gt; Gundam Wing: Endless Waltz &amp;lt;br&amp;gt; Reconquista in G &amp;lt;br&amp;gt; Buddy Complex&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第30話： 正義と友情と&amp;lt;br&amp;gt;Scenario 30: Justice and Friendship &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第30話： 胸の中の嵐&amp;lt;br&amp;gt;Scenario 30: The Storm Within &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 6 turns, leaving Goryu for last &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Toraoh with Wataru (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Might Kaiser (Maito)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Great Mightgaine (Maito)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Senjinmaru (Shibaraku)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Senohmaru (Shibaraku)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Genjinmaru (Genryusai)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Genohmaru (Genryusai)&lt;br /&gt;
*Kuohmaru (Kurama)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated, Heero or Dio is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in within 4 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Bizon with Heero and Zechs (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Nergal (Bizon)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Bizon Points&lt;br /&gt;
***Heero attacks Bizon (+1)&lt;br /&gt;
***Zechs attacks Bizon (+1)&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Luxon (Aoba)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第31話： ネモの秘密&amp;lt;br&amp;gt;Scenario 31: Nemo&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第31話： ふたりの絆&amp;lt;br&amp;gt;Scenario 31: Their Bonds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; N-Nautilus is defeated&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Nemo defeats Airship (100) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gratan&#039;s stats and attacks improved [[../Mech_Upgrades#Gratan|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;N-Nautilus&#039; stats and attacks improved [[../Mech_Upgrades#N-Nautilus|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated, Dio or Aoba is defeated, Turn 7 starts &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat at least 4 enemies in a MAP attack before the end of the stage &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat an enemy using Unisolize Combat (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Bradyon (Dio)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Luxion NEXT (Aoba)&lt;br /&gt;
*Bradyon NEXT (Dio)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第32話： 過去からの亡霊&amp;lt;br&amp;gt;Scenario 32: Ghost from the Past&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第32話： 金星から来た災い&amp;lt;br&amp;gt;Scenario 32: The Menace from Venus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Airship (Gargoyle), Hysterica, Cleopatra, Theodra, Raziya, Victoria and Eirene &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; N-Nautilus is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Achieve victory condition within 5 turns&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;All Para-Mails stats and attacks improved [[../Mech_Upgrades#Razor|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Arquebus Salia Custom (Salia)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Hauser Ersha Custom (Ersha)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Hauser Chris Custom (Chris)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Glaive Hilda Custom (Hilda)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Arquebus Hilda Custom (Hilda)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of the stage, one ally pilot defeats 4 enemies during a player phase. MAP weapons do not count &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Yazan with Kamille and Rakan with Judau (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Dahack (Klim)&lt;br /&gt;
*Trinity (Mick)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第33話： 白き翼&amp;lt;br&amp;gt;Scenario 33: White Wings&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第33話： シャアの迷い&amp;lt;br&amp;gt;Scenario 33: Char&#039;s Hesitation&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Deal at least 10,000 DMG (13,000 DMG on Hard) with a single attack (Support Attack does not count)&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Shibaraku and Genryusai attack Shogun Mifune (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Sirbine (Show)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Great Mightgaine gains &amp;quot;Mightgaine Self Cannon&amp;quot;, &amp;quot;Perfect Cannon&amp;quot; and &amp;quot;Perfect Cannon (MAP)&amp;quot; attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Great Mightgaine gains &amp;quot;Joint Dragon Fire&amp;quot; combination attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Billbine&#039;s stats improved [[../Mech_Upgrades#Billbine_.2F_Wing_Calibur|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy α Azieru in 2 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Ple convinces Ple Two (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Quin Mantha (Glemy)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Convince Ple Two with Judau and Elpeo Ple, then shoot down Ple Two with Judau or Ple.&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gaeon (Kia)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Kia Points&lt;br /&gt;
***Kia is shot down (+1)&lt;br /&gt;
***Kia is shot down by Bellri, Char or Klim (+2)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**α Azieru Points&lt;br /&gt;
***Shoot down the α Azieru (+1)&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam F91 gains &amp;quot;Remove Limiter&amp;quot; ability and &amp;quot;Limiter Override&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第34話： ビヨン・ザ・トッド&amp;lt;br&amp;gt;Scenario 34: Beyond the Todd&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第34話： 完全な世界&amp;lt;br&amp;gt;Scenario 34: A Perfect World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies or more in 1 turn &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Recruit Tod (200) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Vierres (Tod)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Tod Points&lt;br /&gt;
***Within 3 turns, Show defeats Tod (+2)&lt;br /&gt;
***You must have at least 5 Tod Points&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Vierres (Tod)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Billbine acquires &amp;quot;Aura Shoot&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Vierres (Tod)&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies or more in 1 turn &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Aida defeats 3 enemies (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Mask, Manny and Barara&amp;lt;/span&amp;gt;&lt;br /&gt;
**Mask Points&lt;br /&gt;
***Bellri attacks Manny (+1)&lt;br /&gt;
***Raraiya attacks Manny (+1)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Vierres (Tod)&amp;lt;/span&amp;gt;&lt;br /&gt;
**You must have at least 5 Tod Points&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai (Tobia)&amp;lt;/span&amp;gt;&lt;br /&gt;
*XB Gundam X-1 Full Cloth (Tobia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;G-Arcane (Full Dress)&#039;s stats and attacks improved [[../Mech_Upgrades#G-Arcane_.28Full_Dress.29|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;G-Arcane (Full Dress) gains &amp;quot;Laser Beam Cannon&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;G-Self gains the Optional Part &amp;quot;Perfect Pack&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Bellri unlocks &amp;quot;Newtype&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Vierres (Tod)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Billbine acquires &amp;quot;Aura Shoot&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 35 - 42==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第35話： さらなる高みへ&amp;lt;br&amp;gt;Scenario 35: To Greater Heights&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated, Amuro is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: The same pilot must shoot down two of the following enemies within 3 turns IN THE SAME TURN (Gaeon, Gaitrash, Hambrabi, Dooben Wolf, Mack Knife (Mask), Yggdrasil) &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Char defeats one of the bosses (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;The Red Comet&#039;s Dignity Special Scenario &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
**Char and Amuro must have a combined killcount of 5 during the stage, and Char in the Sazabi needs to have taken out Kia, Yazan, Mask, Rockpie, Rakan, or Barara. &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gaeon (Kia) &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
**Kia Points: &amp;lt;br&amp;gt;&lt;br /&gt;
***Char defeats Kia (+1)&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ZZ Gundam gains the Optional Part &amp;quot;Full Armor&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ:赤い彗星の矜持 &amp;lt;br&amp;gt;Secret Scenario: The Red Comet&#039;s Dignity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleship is defeated, Char or Judau is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage (300) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Nightingale &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第36話： 決戦、ミスルギ皇国&amp;lt;br&amp;gt;Scenario 36: The Battle Against Misurugi&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Raxiya (After that is fulfilled: Defeat Jakomaru; After Jakomaru has been defeated: Defeat Cleopatra; Once Cleopatra has been defeated: Defeat Hysterica.) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; 1) Ally Battleship is defeated. 2) Ange or Wataru is defeated. 3) The battle exceeds 8 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Raziya by the second player phase &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Villkiss gains &amp;quot;Convergence Cannon &#039;Seiran&#039; &amp;quot; attack, Sight +5&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Villkiss fains &amp;quot;Discord Phaser&amp;quot; and &amp;quot;Discord Phaser (MAP)&amp;quot; attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
*Goryu (Joe)&lt;br /&gt;
*Raziya (Jill)&lt;br /&gt;
*Cleopatra (Salia)&lt;br /&gt;
*Theodora (Hilda)&lt;br /&gt;
*Hauser Ersha Custom (Ersha)&lt;br /&gt;
*Hauser Chris Custom (Chris)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第37話： 誰も知らない明日へ&amp;lt;br&amp;gt;Scenario 37: To a Tomorrow No One Knows&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; 1) Defeat Nergal. 2) Defeat Karura. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; 1) Ally Battleship is defeated. 2) Aoba, Dio, or Heero is defeated. (After one of the winning conditions has been fulfilled, it becomes: 2) Aoba, Dio, Hina or Heero is defeated.) 3) The battle exceeds 7 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Shoot down Celric (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Nergal (Bizon) &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
**Bizon Points &amp;lt;br&amp;gt;&lt;br /&gt;
***Alfried is defeated (+1)&lt;br /&gt;
***Heero attacks Bizon (+1)&lt;br /&gt;
***Aoba defeats Bizon before the stage event (+1)&lt;br /&gt;
***Aoba defeats Bizon after the stage event (+2)&lt;br /&gt;
***Aoba defeats Bizon as the final enemy on the map (+1)&lt;br /&gt;
***Hina defeats Bizon as the final enemy on the map (+2)&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Karura (Hina)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Luxon NEXT and Karura gain &amp;quot;Unisolize Combat(LK)&amp;quot; Combination attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;イオリルート &amp;lt;br&amp;gt; Iori Route&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;アマリルート &amp;lt;br&amp;gt; Amari Route&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第38話：見知らぬ故郷&amp;lt;br&amp;gt;Scenario 38: An Unfamiliar Hometown&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第38話：私の大切な場所&amp;lt;br&amp;gt;Scenario 38: My Important Place&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before end of stage, have any one pilot have 7 active Spirit Commands active on themselves &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Amari with &amp;quot;Flight 1: Soaring Twin Wings&amp;quot; attack (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; 1) Defeat Deenbell (Iori) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; 1) Amari is defeated. (After event: 1) Ally Battleship is defeated. 2) Amari is defeated.) &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before end of stage, have any one pilot have 7 active Spirit Commands active on themselves &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Iori with &amp;quot;Flight 1: Soaring Twin Wings&amp;quot; attack (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第39話： ドグマの意味&amp;lt;br&amp;gt;Scenario 39: The Meaning of Dogma&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第39話： 帰るべき世界&amp;lt;br&amp;gt;Scenario 39: A World to Call Home&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat Xelguard Mirror &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Celric with &amp;quot;Creation 0: Universe Command&amp;quot; attack (100)&amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Xelguard&#039;s stats and attacks improved [[../Mech_Upgrades#Xelguard|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Xelguard gains Amari as sub-pilot and &amp;quot;Creation 0: Universe Command&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Spero&#039;s spirit command list changes&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; 1) Defeat all enemies. (After event: Defeat Warth Deenbell) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; 1) Ally Battleship is defeated. (After event: 2) Spero or Iori is defeated.; After Victory Condition 1 has been fulfilled: 2) Amari is defeated.) &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat Warth Deenbell &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Celric with &amp;quot;Creation 0: Universe Command&amp;quot; attack (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Xelguard&#039;s stats and attacks improved [[../Mech_Upgrades#Xelguard|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Xelguard gains Iori as sub-pilot and &amp;quot;Creation 0: Universe Command&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Spero&#039;s spirit command list changes&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第40話： 楽園の終わり&amp;lt;br&amp;gt;Scenario 40: Paradise&#039;s End&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; 1) Reduce Garadabla&#039;s HP below 15,000 (After condition is fulfilled: Defeat all enemies) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; 1) Ally Battleship is defeated. 2) Simon is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Garadabla within 3 turns. Garadabla flees below 15,000 HP &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Gimmy, Darry, Kittan and Yoko defeat one enemy each (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Schwarvenegger&#039;s Secret Special Scenario &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
**Before stage 41 starts, have at least 10 aced characters and a Magic Customize level of at least 5. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Space Gunmarl (Gimmy)&lt;br /&gt;
*Space Gunmarl (Darry)&lt;br /&gt;
*Space King Kittan (Kittan)&lt;br /&gt;
*Space Yoko W-Tank (Yoko)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第41話： 天を貫く螺旋 &amp;lt;br&amp;gt;Scenario 41: The Spiral That Pierces the Heavens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies (After event: Defeat Cathedral Lazengann.) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; 1) Ally Battleship is defeated. 2) Simon is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 20 enemies in 2 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gurren Lagann gains &amp;quot;Burst Spinning Punch&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ:シュワルビネガーの秘密 &amp;lt;br&amp;gt;Secret Scenario: Schwarvenegger&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage (300) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*All enemies drop large amounts of funds &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第42話： 正義の名の下に &amp;lt;br&amp;gt;Scenario 42: In the Name of Justice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies (After defeating Toraoh: Defeat Airborne Battleship Blanca.) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; 2) Maito or Wataru is defeated. (After defeating Toraoh: 2) Maito, Wataru, or Toraoh is defeated.) &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns, defeat Wolfgang, Hoi Kow Lou, Vuitton and Mifune and Toraoh on the same turn. Must defeat Toraoh last.&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Purple with Joe and Toraoh, defeat all enemies (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Jakomaru (Toraoh)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Great Mightgaine gains &amp;quot;Double Drive Wheel Sword&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mt. Sokai or Reconguista Fleet Routesplit==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039; 対ドアクダー部隊を選択する&amp;lt;br&amp;gt;Doakdar Assault Group &amp;lt;br&amp;gt; Daitarn 3 &amp;lt;br&amp;gt; Aura Battler   Dunbine &amp;lt;br&amp;gt; Mashin Hero Wataru &amp;lt;br&amp;gt; Brave Express Might Gaine &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Cross Ange: Rondo of Angels and Dragons &amp;lt;br&amp;gt; Shin Mazinger &amp;lt;br&amp;gt; Gurren Lagann &amp;lt;br&amp;gt;Nadia: Secret of Blue Water&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039; 対レコンギスタ軍部隊を選択する&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reconguista Fleet Assault Group&amp;lt;br&amp;gt; Mobile Suit Z Gundam &amp;lt;br&amp;gt; Mobile Suit ZZ Gundam &amp;lt;br&amp;gt; Gundam F91 &amp;lt;br&amp;gt; Gundam Wing: Endless Waltz &amp;lt;br&amp;gt; Reconquista in G &amp;lt;br&amp;gt; Buddy Complex&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第43話： 崩れ始める理&amp;lt;br&amp;gt;Scenario 43: A Crumbling World &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第43話： それぞれの決着&amp;lt;br&amp;gt;Scenario 43: Each and Every Resolve &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all Rune Golems within 3 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Joe attack Exev (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Villkiss (Ange)&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Yggdrasil, Kabakali, G-Rach on the same turn within 3 turns, using &amp;quot;Smash Hit to defeat Kabakali &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock Glemy (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Glemy)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Defeat Glemy as the final enemy on the map. If Scenario 33&#039;s requirement has not been met, shoot down Glemy with Roux&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gaitrash (Rockpie)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Clear the map. If Scenario 27&#039;s point has not been completed, shoot down Rockpie with either Raraiya or Ringo&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Mask, Manny and Barara&amp;lt;/span&amp;gt;&lt;br /&gt;
**Mask Points&lt;br /&gt;
***Bellri defeats Mask (+1)&lt;br /&gt;
***Manny is defeated (+1)&lt;br /&gt;
***Barara is defeated (+1)&lt;br /&gt;
***You must have at least 6 Mask Points&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Quebeley Mk-II (Ple Two)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Glemy)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gaitrash (Rockpie)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Yggdrasil (Barara)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;G-Rach (Manny)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第44話： 真実の黙示録&amp;lt;br&amp;gt;Scenario 44: Revelation of Truth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第44話： あの空に還る未来で&amp;lt;br&amp;gt;Scenario 44: Into the Skies of Tomorrow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all Galleon-class Dragons and Pyrethoids within 3 turns, before defeating Embryo &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Gratan defeats a MP Hysterica (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Villkiss (Ange)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Villkiss gains &amp;quot;True Ability Unlock&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Villkiss&#039; &amp;quot;Discord Phaser (MAP)&amp;quot; attack dmg +200&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Ange unlocks her 6th Spirit command&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat at least 22 enemies within 3 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock Bizon (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Nergal (Bizon)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Must have at least 5 Bizon Points&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Luxon NEXT, Bradyon NEXT and Karura gain &amp;quot;Unisolize combat&amp;quot; combination attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Nergal (Bizon)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第45話： 王者の資格&amp;lt;br&amp;gt;Scenario 45: Right to Rule&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第45話： 光る風の中&amp;lt;br&amp;gt;Scenario 45: In the Shining Wind &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns, defeat all bosses with ExC &amp;quot;Smash Hit&amp;quot; &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: (1) Attack Second Gun with Wataru, Toraoh and Simon&amp;lt;br&amp;gt; (2) Attack Skelebat with Wataru, Toraoh and Lelouch&amp;lt;br&amp;gt; (3) Attack Gigan with Wataru, Toraoh and Ange &amp;lt;br&amp;gt; (4) Attack King Heraclos with Wataru, Toraoh and Koji &amp;lt;br&amp;gt; (5) Attack Comboss with Wataru, Toraoh and Genryusai &amp;lt;br&amp;gt; (6) Attack Hell Liger 2 with Wataru, Toraoh and Tod (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Glemy)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Clear the map as long as Scenario 33B&#039;s requirement has been met&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gaitrash (Rockpie)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Clear the map as long as Scenario 27&#039;s requirement has been met&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gaeon (Kia)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Acquire at least 1 Kia Point&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Mask, Manny and Barara&amp;lt;/span&amp;gt;&lt;br /&gt;
**Acquire at least 6 Mask Points&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Nergal (Bizon)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Must have at least 5 Bizon Points&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru&amp;lt;/span&amp;gt;&lt;br /&gt;
**Acquire at least 1 α Azieru Point&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Glemy)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gaitrash (Rockpie)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gaeon (Kia)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Kabakali (Mask)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;G-Rach (Manny)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Yggdrasil (Barara)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Nergal (Bizon)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns, defeat all bosses with ExC &amp;quot;Smash Hit&amp;quot; &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock α Azieru (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirements&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru&amp;lt;/span&amp;gt;&lt;br /&gt;
**α Azieru Points&lt;br /&gt;
***Ple Two, Amuro or Bellri defeat α Azieru (+1)&lt;br /&gt;
***Ple Two, Amuro or Bellri defeat α Azieru while Kia is still on the map (+1)&lt;br /&gt;
***Must have at least 2 α Azieru Points by end of stage&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gaeon (Kia)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Kia Points&lt;br /&gt;
***Kia is shot down by Bellri, Char or Klim (+1)&lt;br /&gt;
***Must have at least 3 Kia Points by end of stage&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gaeon (Kia)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Kabakali (Mask)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 46 - 48==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第46話： 新たなる皇帝&amp;lt;br&amp;gt;Scenario 46: A New Emperor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 4 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Marianne with Lelouch, Suzaku, Kallen, C.C, Anya and Jeremiah and defeat her with Lelouch (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第47話： 星を継ぐ者&amp;lt;br&amp;gt;Scenario 47: Successors to the Stars&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns before destroying Red Noah &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Gratan defeats 1 enemy (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;N-Nautilus gains &amp;quot;Electromagnetic Barrier Charge&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gratan&#039;s stats and attacks improved [[../Mech_Upgrades#Gratan|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第48話： 暗黒の王、光の勇者 &amp;lt;br&amp;gt;Scenario 48: Lord of Darkness, Hero of Light&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Don Goro; Defeat Dark Dragon and Emperor of Darkness within the same turn&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated, Wataru, Toraoh, Koji or Tetsuya is defeated, 1st player phase after either Dark Dragon or Emperor of Darkness is defeated starts&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within three turns, defeat Gattaider, Garadabla and Dongoro, defeating Dongoro last. Toraoh must have at least one encounter with Dongoro&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Toraoh attacks Doakdar once (100)&amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Secret Ending&amp;lt;/span&amp;gt;&lt;br /&gt;
**Defeat the Emperor of Darkness with &amp;quot;Twin Mazin Emperor Strike&amp;quot; attack&lt;br /&gt;
**Have at least 25 aces before the end of the stage&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Ryuohmaru gains &amp;quot;Ryuoh Sword&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Ryuohmaru&#039;s stats improved [[../Mech_Upgrades#Ryuohmaru_.2F_Hooh|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;All of Mazinkaiser&#039;s and Mazin Emperor G&#039;s attacks +200 dmg&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinkaiser gains &amp;quot;Kaiser Nova&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazin Emperor G gains &amp;quot;Aureole Booster G&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I Will Win or New Enemies? Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039; マスター達ならば、きっと勝てると思う&amp;lt;br&amp;gt;I Will Probably Win&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;今後、想像を絶する敵が来ると思う。&amp;lt;br&amp;gt;I Might Face a Foe I Can&#039;t Imagine&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第49話： アル・ワースの真実&amp;lt;br&amp;gt;Scenario 49: The Truth Behind Al-Warth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第49話： 果てしなき群れ&amp;lt;br&amp;gt;Scenario 49: Overwhelming Odds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 7 turns, must defeat over 50 enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy all enemies (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Super Galaxy Dai-Gurren (Dayakka)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gurren Lagann and Super Galaxy Dai-Gurren gain &amp;quot;Combine&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*Super Galaxy Gurren Lagann (Simon)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated, Simon or Protagonist is defeated, Turn 8 starts&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear map within 4 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Simon defeats 2 enemies (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Super Galaxy Dai-Gurren (Dayakka)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gurren Lagann and Super Galaxy Dai-Gurren gain &amp;quot;Combine&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*Super Galaxy Gurren Lagann (Simon)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第50話： 闇の中で&amp;lt;br&amp;gt;Scenario 50: Within Darkness &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第50話： 起死回生&amp;lt;br&amp;gt;Scenario 50: The Tides Have Turned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 6 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Kittan must be an Ace Pilot before end of stage (500) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Space King Kittan (Kittan)&amp;lt;/span&amp;gt; (Full refund of Tac Pts on skills and credits on upgrades.)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Reach the victory condition within 3 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Kittan must be an Ace Pilot before end of stage (500) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Space King Kittan (Kittan)&amp;lt;/span&amp;gt; (Full refund of Tac Pts on skills and credits on upgrades.)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第51話：天の光はすべて未来&amp;lt;br&amp;gt;Scenario 51: The Lights in the Sky Are the Future &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第51話： 可能性の宇宙&amp;lt;br&amp;gt;Scenario 51: Universe&#039;s Infinite Possibilities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Lower Granzeboma under 99,999 HP within 3 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy all enemies (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Super Galaxy Gurren Lagann gains &amp;quot;Tengen Toppa&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*Tengen Toppa Gurren Lagann (Simon)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Lower Granzeboma under 99,999 HP within 3 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Clear the stage (500) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Mazinger ZERO&amp;lt;/span&amp;gt;&lt;br /&gt;
**Kouji must be on the map when Mazinger ZERO is destroyed&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Super Galaxy Gurren Lagann gains &amp;quot;Tengen Toppa&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*Tengen Toppa Gurren Lagann (Simon)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Mazinger ZERO&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;最終話： ここにある世界&amp;lt;br&amp;gt;Final Scenario: The World Around Us&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;最終話： 永遠のアル・ワース&amp;lt;br&amp;gt;Final Scenario: Eternal Al-Warth &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Xelguard&#039;s stats and attacks improved [[../Mech_Upgrades#Xelguard|(Details)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Crimmy</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Relationship_Bonuses&amp;diff=31640</id>
		<title>Super Robot Wars/OG2nd/Relationship Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Relationship_Bonuses&amp;diff=31640"/>
		<updated>2018-01-18T13:21:48Z</updated>

		<summary type="html">&lt;p&gt;Crimmy: /* Bonus Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Relationship Bonuses=&lt;br /&gt;
&lt;br /&gt;
*There are three types of Relationship Bonuses in this game, activated when two characters a place side by side on the map.&lt;br /&gt;
*If said characters are twinned, the bonus will go up one level. &lt;br /&gt;
*Bonuses stack with one another.&lt;br /&gt;
*Subpilots provide bonuses to the main pilot as if they were adjacent to one another.  The bonus does not rise if the combined unit is placed in a twin with another unit.&lt;br /&gt;
*Not all relationships are mutual.&lt;br /&gt;
&lt;br /&gt;
Example: Kusuha in the RyuKoOh with Bullet as the subpilot (Love Lv2) is placed in a twin with Excellen (Friendship Lv2).  Kusuha receives the benefits of Love Lv2 (+8% final damage dealt) and Friendship Lv3 (+15% final hit/dodge).  The Love bonus is not raised to Lv3.&lt;br /&gt;
&lt;br /&gt;
==Bonus Types==&lt;br /&gt;
&#039;&#039;&#039;Friendship Bonus &#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Hit/Dodge&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Love Bonus &#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +16%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rivalry Bonus &#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Critical Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relationship Chart==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Receiving Bonus !! Relationship Type !! Pilot Giving Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Masoukishin&lt;br /&gt;
|-&lt;br /&gt;
| Masaki || Love Lv.2&lt;br /&gt;
&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
&lt;br /&gt;
Rivalry Lv.3 &lt;br /&gt;
|| Ryuune&lt;br /&gt;
Yang Long, Tytti, Mio, Precia&lt;br /&gt;
&lt;br /&gt;
Shuu&lt;br /&gt;
|-&lt;br /&gt;
| Ryuune || Love Lv.3&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Masaki&lt;br /&gt;
Zash&lt;br /&gt;
|-&lt;br /&gt;
| Yang Long || Love Lv.1&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Monica&lt;br /&gt;
Masaki, Tytti, Mio&lt;br /&gt;
&lt;br /&gt;
Zash&lt;br /&gt;
|-&lt;br /&gt;
| Tytti || Friendship Lv.2 || Masaki, Yang Long, Mio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mio || Friendship Lv.2 || Masaki, Yang Long, Tytti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Precia || Friendship Lv.2 || Masaki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Zash || Love Lv.3&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Ryuune&lt;br /&gt;
Yang Long&lt;br /&gt;
|-&lt;br /&gt;
| Monica || Love Lv.3&lt;br /&gt;
Rivalry Lv.2&lt;br /&gt;
|| Shuu&lt;br /&gt;
Saphine&lt;br /&gt;
|-&lt;br /&gt;
| Shuu || Friendship Lv.1&lt;br /&gt;
Rivalry Lv.1&lt;br /&gt;
|| Saphine&lt;br /&gt;
Masaki&lt;br /&gt;
|-&lt;br /&gt;
| Saphine || Love Lv.3&lt;br /&gt;
Rivalry Lv.2&lt;br /&gt;
|| Shuu&lt;br /&gt;
Monica&lt;br /&gt;
|-&lt;br /&gt;
| Torres || Friendship Lv.1 || Soldier A, Soldier B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Xenia || Friendship Lv.2 || Feil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Feil || Friendship Lv.2 || Xenia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rodney || Friendship Lv.2 || Eris&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eris || Love Lv.2 || Rodney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Battleship Captains&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya || Friendship Lv.1 || Lefina&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lefina || Friendship Lv.2&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Tasuku, Leona, Katina, Russel&lt;br /&gt;
Tetsuya&lt;br /&gt;
|-&lt;br /&gt;
| Kurt || Friendship Lv.1 || Ratsel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! SRX Team&lt;br /&gt;
|-&lt;br /&gt;
| Ryuusei || Friendship Lv.2&lt;br /&gt;
Rivalry Lv.1&lt;br /&gt;
|| Rai, Aya, Mai, Viletta&lt;br /&gt;
Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| Rai || Friendship Lv.2&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Ryuusei, Aya, Mai, Viletta&lt;br /&gt;
Leona, Ratsel&lt;br /&gt;
|-&lt;br /&gt;
| Aya || Friendship Lv.3&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Mai&lt;br /&gt;
Ryuusei, Rai, Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Mai || Friendship Lv.3&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Aya&lt;br /&gt;
Ryuusei, Rai, Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Viletta || Friendship Lv.2 || Ryuusei, Rai, Aya, Mai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! ATX Team&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke || Love Lv.3&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
&lt;br /&gt;
Rivalry Lv.1&lt;br /&gt;
|| Excellen&lt;br /&gt;
Bullet, Kusuha&lt;br /&gt;
&lt;br /&gt;
Ryuusei, Axel&lt;br /&gt;
|-&lt;br /&gt;
| Excellen || Love Lv.3&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Kyosuke&lt;br /&gt;
Bullet, Kusuha&lt;br /&gt;
&lt;br /&gt;
Alfimi&lt;br /&gt;
|-&lt;br /&gt;
| Bullet || Love Lv.2&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Kusuha&lt;br /&gt;
Kyosuke, Excellen, Rishuu&lt;br /&gt;
|-&lt;br /&gt;
| Kusuha || Love Lv.2&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Bullet&lt;br /&gt;
Kyosuke, Excellen&lt;br /&gt;
|-&lt;br /&gt;
! Octo Squad&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku || Love Lv.2&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Leona&lt;br /&gt;
Lefina, Katina, Russel&lt;br /&gt;
|-&lt;br /&gt;
| Leona || Love Lv.2&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Tasuku&lt;br /&gt;
Lefina, Katina, Russel&lt;br /&gt;
|-&lt;br /&gt;
| Katina || Friendship Lv.2 || Lefina, Tasuku, Leona, Russel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Russel || Friendship Lv.2 || Lefina, Tasuku, Leona, Katina&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Kurogane Crew&lt;br /&gt;
|-&lt;br /&gt;
| Ratsel || Friendship Lv.3&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Sanger, Gilliam, Kai&lt;br /&gt;
Kurt, Rai, Leona, Raul&lt;br /&gt;
|-&lt;br /&gt;
| Sanger || Friendship Lv.3&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Ratsel, Gilliam, Kai&lt;br /&gt;
Rishuu&lt;br /&gt;
&lt;br /&gt;
Raul, Kukuru&lt;br /&gt;
|-&lt;br /&gt;
| Gilliam || Friendship Lv.3&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Ratsel, Sanger, Kai&lt;br /&gt;
Raul&lt;br /&gt;
|-&lt;br /&gt;
| Yuuki || Love Lv.2&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Carla&lt;br /&gt;
Raul&lt;br /&gt;
|-&lt;br /&gt;
| Carla || Love Lv.2&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Yuuki&lt;br /&gt;
Raul&lt;br /&gt;
|-&lt;br /&gt;
| Kouta || Friendship Lv.2&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
&lt;br /&gt;
Rivalry Lv.1&lt;br /&gt;
|| Shouko&lt;br /&gt;
Axel, Alfimi&lt;br /&gt;
&lt;br /&gt;
Michiru&lt;br /&gt;
|-&lt;br /&gt;
| Shouko || Friendship Lv.2&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Kouta&lt;br /&gt;
Michiru&lt;br /&gt;
|-&lt;br /&gt;
! New Instructors&lt;br /&gt;
|-&lt;br /&gt;
| Kai || Friendship Lv.3&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Ratsel, Sanger, Gilliam&lt;br /&gt;
Lamia, Arado, Seolla, Latooni&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || Friendship Lv.2&lt;br /&gt;
Rivalry Lv.1&lt;br /&gt;
|| Kai, Arado, Seolla, Latooni&lt;br /&gt;
Axel&lt;br /&gt;
|-&lt;br /&gt;
| Arado || Love Lv.3&lt;br /&gt;
Friendship Lv.3&lt;br /&gt;
&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Seolla&lt;br /&gt;
Latooni&lt;br /&gt;
&lt;br /&gt;
Kai, Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Seolla || Love Lv.3&lt;br /&gt;
Friendship Lv.3&lt;br /&gt;
&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Arado&lt;br /&gt;
Latooni&lt;br /&gt;
&lt;br /&gt;
Kai, Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Latooni || Love Lv.1&lt;br /&gt;
Friendship Lv.3&lt;br /&gt;
&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Ryuusei&lt;br /&gt;
Arado, Seolla&lt;br /&gt;
&lt;br /&gt;
Kai, Lamia, Shine&lt;br /&gt;
|-&lt;br /&gt;
| Shine || Love Lv.3&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Rai&lt;br /&gt;
Latooni&lt;br /&gt;
|-&lt;br /&gt;
! Mao Industries&lt;br /&gt;
|-&lt;br /&gt;
| Irm || Friendship Lv.1&lt;br /&gt;
Rivalry Lv.2&lt;br /&gt;
|| Ryuusei, Kyosuke&lt;br /&gt;
Mekibos&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto || Love Lv.2&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Rio&lt;br /&gt;
Radha&lt;br /&gt;
|-&lt;br /&gt;
| Rio || Love Lv.2&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
|| Ryoto&lt;br /&gt;
Radha&lt;br /&gt;
|-&lt;br /&gt;
| Radha || Friendship Lv.2 || Ryoto, Rio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Project TD&lt;br /&gt;
|-&lt;br /&gt;
| Ibis || Friendship Lv.2 || Sleigh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sleigh || Friendship Lv.1 || Ibis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Excellence Team&lt;br /&gt;
|-&lt;br /&gt;
| Raul || Friendship Lv.1 || Ratsel, Sanger, Gilliam, Yuuki, Carla&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Center Project&lt;br /&gt;
|-&lt;br /&gt;
| Hugo || Friendship Lv.2&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Aqua&lt;br /&gt;
Joshua, Rim&lt;br /&gt;
|-&lt;br /&gt;
| Aqua || Friendship Lv.2&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Hugo&lt;br /&gt;
Joshua, Rim&lt;br /&gt;
|-&lt;br /&gt;
! Re-Technologist&lt;br /&gt;
|-&lt;br /&gt;
| Joshua || Friendship Lv.3&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Rim&lt;br /&gt;
Glacies&lt;br /&gt;
&lt;br /&gt;
Hugo, Aqua&lt;br /&gt;
|-&lt;br /&gt;
| Rim || Friendship Lv.3&lt;br /&gt;
Friendship Lv.2&lt;br /&gt;
&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Joshua&lt;br /&gt;
Ventus&lt;br /&gt;
&lt;br /&gt;
Hugo, Aqua&lt;br /&gt;
|-&lt;br /&gt;
| Glacies || Friendship Lv.2 || Joshua&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ventus || Friendship Lv.2 || Rim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
|-&lt;br /&gt;
| Ing || Friendship Lv.1 || Ariel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ariel || Friendship Lv.1 || Ing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Michiru || Love Lv.2&lt;br /&gt;
Rivalry Lv.2&lt;br /&gt;
|| Shouko&lt;br /&gt;
Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Axel || Friendship Lv.1&lt;br /&gt;
Rivalry Lv.1&lt;br /&gt;
|| Kouta, Alfimi&lt;br /&gt;
Kyosuke, Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Rishuu || Friendship Lv.2&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Bullet, Sanger&lt;br /&gt;
Kukuru&lt;br /&gt;
|-&lt;br /&gt;
| Touma || Friendship Lv.2 || Sanger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mekibos || Friendship Lv.2&lt;br /&gt;
Rivalry Lv.2&lt;br /&gt;
|| Zeb, Sety, Rof&lt;br /&gt;
Irm&lt;br /&gt;
|-&lt;br /&gt;
| Kukuru || Friendship Lv.1 || Sanger, Rishuu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Alfimi || Love Lv.3&lt;br /&gt;
Friendship Lv.1&lt;br /&gt;
|| Kyosuke&lt;br /&gt;
Kouta, Axel&lt;br /&gt;
|-&lt;br /&gt;
| Zeb || Friendship Lv.2 || Mekibos, Sety, Rof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sety || Friendship Lv.2 || Mekibos, Zeb, Rof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rof || Friendship Lv.2 || Mekibos, Zeb, Sety&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW OGS 2nd]]&lt;/div&gt;</summary>
		<author><name>Crimmy</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGMD/Complete_Chart&amp;diff=31427</id>
		<title>Super Robot Wars/OGMD/Complete Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGMD/Complete_Chart&amp;diff=31427"/>
		<updated>2017-12-28T17:55:29Z</updated>

		<summary type="html">&lt;p&gt;Crimmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Those in Black join your team. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Yellow &amp;lt;/span&amp;gt; are available for that stage, then leave. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Blue &amp;lt;/span&amp;gt; have special requirements. Check the [[http://akurasu.net/wiki/Super_Robot_Wars/OGMD/Secrets Secrets]] page for more details. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Red &amp;lt;/span&amp;gt; previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see which units are available on route splits, check the [[http://akurasu.net/wiki/Super_Robot_Wars/OGMD/Flow_Chart Flow Chart]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
The game will also show you which units will be available when it is time for you to select your route. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#AFDCEC&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; | &#039;&#039;&#039;第0話： プロローグ&amp;lt;br&amp;gt;Prologue Scenario 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all Enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; E-Selda is shot down. &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;SR Point:&#039;&#039;&#039; None.&amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Granteed (E-Selda) &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;地上ルート&amp;lt;br&amp;gt;Earth Route&amp;lt;br&amp;gt;Touya Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙ルート&amp;lt;br&amp;gt;Space Route&amp;lt;br&amp;gt;Calvina Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot;| &#039;&#039;&#039;第１話：ソウルセイバー対コンバチカイサー&amp;lt;br&amp;gt;Scenario 1: Soul Saber vs Compatible Kaiser&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot;| &#039;&#039;&#039;第１話：ホワイト・リンクス&amp;lt;br&amp;gt;Scenario 1: White Lynx&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce Compatible Kaiser to below 3000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; SoulSaber shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Fulfill the victory condition without Soul Saber FF taking a hit. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* SoulSaber FF (Akimi/Akemi) &lt;br /&gt;
* G Compatible Kaiser (Kouta/Shouko)&lt;br /&gt;
* G Thundergate (Shouko) &lt;br /&gt;
* Compatible Kaiser (Kouta)  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. Stage ends when Ja-Mu retreats below 2000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Ally unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat four enemies with Calvina by turn 4 Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Bellzelute (Calvina/Tenia) &lt;br /&gt;
* Grungust (Irm)&lt;br /&gt;
* Exbein Boxer Type G (Rio) &lt;br /&gt;
* Exbein Boxer Type L (Ryoto) &lt;br /&gt;
* Exexbein (Ing)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第2話：父と子、そして運命&amp;lt;br&amp;gt;Scenario 2: Father, Son and Fate&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第2話：厭客再来&amp;lt;br&amp;gt;Scenario 2: Unwanted Guests Return&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Ganjal defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat four Restreil by the end of the second Enemy Phase.  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Granteed (E-Selda)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Ally unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 4 turns.  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* R-1 (Ryusei)&lt;br /&gt;
* R-2 Powered (Rai)&lt;br /&gt;
* R-3 Powered (Aya) &lt;br /&gt;
* R-Gun Powered (Viletta) &lt;br /&gt;
* ART-1 (Mai)&lt;br /&gt;
* R-Blade Custom&lt;br /&gt;
* Armorlion&lt;br /&gt;
* F-32V Schuert Kai&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第3話：泥人形の罠&amp;lt;br&amp;gt;Scenario 3: Puppet Trap&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第3話：災い, 彼の地より&amp;lt;br&amp;gt;Scenario 3: Calamity, From His World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce all of the enemy units to under 2000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit shot down. Any enemy unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Lure all enemies outside the city (specified line) and satisfy the victory condition (reduce all enemies below 2000 HP without destroying them).   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. After Fu-Lu arrives, survive 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Ally unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat four enemies within 2 turns.   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第4話：それぞれの理由&amp;lt;br&amp;gt;Scenario 4: Everyone&#039;s Reasons&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第4話：甦る亡霊&amp;lt;br&amp;gt;Scenario 4: Resurrected Ghosts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; |  &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Fulfill victory condition within 5 turns.  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Cerebus Ignite (Hugo/Aqua)&lt;br /&gt;
* Wildwurger (Arado)&lt;br /&gt;
* Wildfalken (Seolla) &lt;br /&gt;
* Wildraptor Schnabel (Latooni) &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce the Endlitch Geist&#039;s HP below 35000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Fulfill victory condition within 4 turns.   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第5話：水晶の竜&amp;lt;br&amp;gt;Scenario 5: Crystal Dragoon&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第5話：眠れる敵&amp;lt;br&amp;gt;Scenario 5: Sleeping Enemies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Survive until turn 8. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Reduce Crystal Dragoon&#039;s HP to 40000 before 8 turns have passed  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Gespenst Mk-II Kai Type N (Kai)&lt;br /&gt;
* Angelg (Lamia)&lt;br /&gt;
* Vysaga &lt;br /&gt;
* Garmraid Blaze&lt;br /&gt;
* F-32V Schuert Kai&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Granteed (Touya) &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce all enemies&#039; HP below 2000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane is shot down. Any enemy is shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Fulfill victory condition within 5 turns.   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第6話：ガンナー・ガード&amp;lt;br&amp;gt;Scenario 6: Gunner Guard&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第6話：ギントの目算&amp;lt;br&amp;gt;Scenario 6: Ginto&#039;s Hunch&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of turn 5 Akemi must have shot down 4 enemy units.   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* SoulSaber GG&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of turn 2, Player Phase, shoot down 3 enemies.   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第7話：極上の獲物&amp;lt;br&amp;gt;Scenario 7: Greatest of Prey&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第7話：護剣の欠片&amp;lt;br&amp;gt;Scenario 7: Fragments of the Gaia Sabers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce all enemies except Jua-Mu to under 1500 HP or reduce Jua-Mu to under 2000 HP &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane shot down. Any enemy unit shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Reduce Jua-Mu&#039;s HP to 2000 within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Flickerei Geist (Arriere)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; For five turns, the Hiryu Kai does not take damage nor do enemies reach its adjacent spaces. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai takes damage, any unit is shot down, &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Shoot down 14 enemies. (Enemies retreat on turn 5) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Bellzelute (Calvina/Tenia) leaves, and rejoins after stage 9.&lt;br /&gt;
*Alteisen Riese (Kyosuke)&lt;br /&gt;
*Rein Weissritter (Excellen)&lt;br /&gt;
*Grungust Sanshiki (Bullet / Kusuha)&lt;br /&gt;
*Gespenst Mk-II Kai Type G (Katina)&lt;br /&gt;
*Gespenst Mk-II Kai Type C (Russel)&lt;br /&gt;
*Giganscudo Duro (Tasuku)&lt;br /&gt;
*Sieguarlion (Leona)&lt;br /&gt;
*Hyperion (Ibis)&lt;br /&gt;
*Pfeil III (Yon)&lt;br /&gt;
*Mass Produced Huckebein Mk-II&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第8話：光るグランティード&amp;lt;br&amp;gt;Scenario 8: Shining Granteed&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第8話：転移航路&amp;lt;br&amp;gt;Scenario 8: Transition Route&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Shoot down at least 6 Dona Rynpee and then reduce Raftclans Aurun&#039;s HP to 37000 or less. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit except for the Huckebeins shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Do not let any ally Huckebein get shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gespenst Type RV (Gilliam)&lt;br /&gt;
*Bellzelute (Calvina)&lt;br /&gt;
*Granteed (Touya)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Survive 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai is shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, lower the Zeranio battleship&#039;s HP to 14500 HP or less. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第9話：共鳴&amp;lt;br&amp;gt;Scenario 9: Resonance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第9話：ガディンード&amp;lt;br&amp;gt;Scenario 9: Guardisword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Shoot down all enemies (Zeranio retreats at 20000 HP) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit except for the Huckebeins shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy all enemies, except the target battleship, within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Geant Chevalier (Joshua)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies but the Leige Leios, or lower the Leige Leios&#039;s HP below 35000&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai is shot down &amp;lt;br&amp;gt;   &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map without letting the Leonisis Harga (Sieg), Leonisis Varga (Sally), or the Cupids (AI controlled NPCs) be destroyed. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Pfeil III and Yon are unavailable during this stage.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Leonisis Harga (Sieg) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Leonisis Varga (Sally) &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第10話：ラースエイレム&amp;lt;br&amp;gt;Scenario 10: Larseilam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Survive 5 turns, or destroy all enemies except the Raftclans Faunea &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai or Touya are shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy all enemies except the Raftclans Faunea within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*The units from both routes converge in this stage. &lt;br /&gt;
*Vysaga&lt;br /&gt;
*Excellence Rescue (Raul/Fiona/Despinis)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Lazangrith Raven (Yuuki)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Landgrith Raven (Carla)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第11話：惨劇の夜(前篇)&amp;lt;br&amp;gt;Scenario 11: Night of Tragedy (Part 1)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns, destroy 13 enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Personlichkeit (Alfimi)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第12話：惨劇の夜(後篇)&amp;lt;br&amp;gt;Scenario 12: Night of Tragedy (Part 2)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy all enemies on the same turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ashsaber&lt;br /&gt;
*Forte Gigas&lt;br /&gt;
*Gespenst Mk-II Kai Type C (Radha)&lt;br /&gt;
*Raioh (Touma)&lt;br /&gt;
*Soulgain (Axel)&lt;br /&gt;
*Lazangrith Raven (Yuuki)&lt;br /&gt;
*Landgrith Raven (Carla)&lt;br /&gt;
*Fabularis (Glacies)&lt;br /&gt;
*Dea Blanche Neige (Rim)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Liege Geios (Yon must have 70 kills)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Cylion (Ibis/Sleigh must have 70 kills)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Kerbelion (Latooni/Arado/Seolla must have 70 kills)&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第13話：鋼龍戦隊,西へ&amp;lt;br&amp;gt;Scenario 13: Steel Dragons, To The West&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies shot down. Hagane does not reach its destination in 5 turns. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Hagane reaches its destination, or all enemies are destroyed, without the Hagane taking any damage. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*G Thundergate is unavailable in this stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第14話：奸悪なる道化&amp;lt;br&amp;gt;Scenario 14: The Wicked Clown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the three fused enemies on the same turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*G Thundergate (Shouko)&lt;br /&gt;
*G Burnkwaran (Michiru)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第15話：台北突入&amp;lt;br&amp;gt;Scenario 15: Taipei Rush&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai shot down. Touya or Calvina shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Reduce the Vorlent below 24,000 HP within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第16話：忘れたはずの呼び名&amp;lt;br&amp;gt;Scenario 16: Name That Should Be Forgotten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai shot down. Calvina shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Have Calvina move adjacent to Al-Van, or destroy 25 enemies, within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第17話：鉤と剣&amp;lt;br&amp;gt;Scenario 17: Hook and Blade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reach the target location with the Kurogane in 6 turns. Afterwards, Lower Debudedabide&#039;s HP below 56000, or suvive 11 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any unit shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Kurogane reaches the objective point within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Dygenguard (Sanger)&lt;br /&gt;
*Aussenseiter (Ratsel)&lt;br /&gt;
*Gespenst Haken (Haken)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第18話：髑髏の騎土&amp;lt;br&amp;gt;Scenario 18: Knight of Skulls&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies except Crystal Dragoon. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai, Kouta, or Shouko shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Deal 19,000 damage to Crystal Dragoon during a single battle encounter.  Crystal Dragoon will retreat if you defeat every enemy other than itself and Skull Knight. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Grungust Kai (Rishu)&lt;br /&gt;
*Fairlion Type G (Shine)&lt;br /&gt;
*RyuKoOh/KoRyuOh (Kusuha/Bullet)&lt;br /&gt;
*Fairlion Type S&lt;br /&gt;
*Grungust Nishiki (Blue)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Grungust Nishiki (Red) &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第19話：ランナウェイ・ゴースト&amp;lt;br&amp;gt;Scenario 19: Runaway Ghost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hagane, Ariel, or Alfimi shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy 15 enemies within 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第20話：セレンディピティ&amp;lt;br&amp;gt;Scenario 20: Serendipity &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower the Reig Geios HP below 28000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane is shot down. &amp;lt;br&amp;gt;  Destroy the Geios Guld.  It retreats at 23,000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第21話：ギリアムのー手&amp;lt;br&amp;gt;Scenario 21: Gilliam&#039;s Ploy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower the Raftklans Auron HP below 40000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies shot down. Touya shot down &amp;lt;br&amp;gt;  Destroy the Vorlent (Jua-Mu).  It retreats at 18,000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第22話：パフォーマーズ&amp;lt;br&amp;gt;Scenario 22: Performers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai, Leonisis Harga, or Leonisis Varga shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Complete the objective without Sieg or Sally being reduced below 3,500 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「パリルート」&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;Head to Paris Route&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;&amp;lt;br&amp;gt;Hagane (Gint, Tetsuya, Eita)&amp;lt;br&amp;gt;R-1 (Ryusei) &amp;lt;br&amp;gt;R2-Powered (Rai) &amp;lt;br&amp;gt; R3-Powered (Aya) &amp;lt;br&amp;gt;ART-1 (Mai) &amp;lt;br&amp;gt; R-Gun Powered (Viletta) &amp;lt;br&amp;gt; Gespenst MK-II Kai Type N (Kai)  &amp;lt;br&amp;gt; Angelg (Lamia) &amp;lt;br&amp;gt; Garmraid Blaze G (Hugo / Aqua) &amp;lt;br&amp;gt; Wildwurger (Arado) &amp;lt;br&amp;gt; Wildfalken (Seolla) &amp;lt;br&amp;gt; Wildraubtier (Latooni) &amp;lt;br&amp;gt; Grungust(Irm) &amp;lt;br&amp;gt; Exbein Boxer L (Ryoto) &amp;lt;br&amp;gt;Exbeing Boxer G (Rio) &amp;lt;br&amp;gt; Exexbein (Ing) &amp;lt;br&amp;gt; Gespenst Type RV (Gilliam) &amp;lt;br&amp;gt; Pfeil III (Yon) &amp;lt;br&amp;gt; Gespenst MK II Kai Type C (Radha) &amp;lt;br&amp;gt; Soulsaber FF (Akimi) &amp;lt;br&amp;gt;Altairlion DF (Ibis) &amp;lt;br&amp;gt; Calion (Sleigh) &amp;lt;br&amp;gt; Gespenst Haken (Haken) &amp;lt;br&amp;gt; Raioh (Touya) &amp;lt;br&amp;gt; Fairlion Type G (Shine) &amp;lt;br&amp;gt; Fairlion Type S &amp;lt;br&amp;gt; Armorlion &amp;lt;br&amp;gt; Cerberus Ignite &amp;lt;br&amp;gt; Vysaga &amp;lt;br&amp;gt; F-32V Schuert Kai &amp;lt;br&amp;gt; R-Blade Custom &amp;lt;br&amp;gt; Grungust Nishiki &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Grungust Nishiki (Red) &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Grungust Sanshiki &amp;lt;br&amp;gt; Ashsaber &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Cylion &amp;lt;/span&amp;gt;  &amp;lt;br&amp;gt; Mass Produced Huckebein Mk-II&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「カラチルート」&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Head to Karachi Route&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;&amp;lt;br&amp;gt; Hiryu Kai (Lefina, Sean &amp;amp; Eun)&amp;lt;br&amp;gt; Alteisen Riese (Kyosuke) &amp;lt;br&amp;gt; Rein Weissritter (Excellen) &amp;lt;br&amp;gt; RyuKoOh / KoRyuOh (Bullet/Kusuha) &amp;lt;br&amp;gt; Flickerei Geist (Ariel) &amp;lt;br&amp;gt; Gespenst MK-II Kai Type G (Katina) &amp;lt;br&amp;gt; Gespenst MK-II Kai Type C (Russel) &amp;lt;br&amp;gt; Giganscudo Duro (Tasuku) &amp;lt;br&amp;gt; Sieguarlion (Leona) &amp;lt;br&amp;gt; Dygenguard (Sanger) &amp;lt;br&amp;gt; Aussenseiter (Ratsel) &amp;lt;br&amp;gt; Soulgain (Axel) &amp;lt;br&amp;gt; Personlichkeit (Alfimi) &amp;lt;br&amp;gt; Lazangriff Raven (Yuuki) &amp;lt;br&amp;gt; Landgrith Raven (Carla) &amp;lt;br&amp;gt; Geant Chevalier (Joshua) &amp;lt;br&amp;gt; Dea Blanche Neige (Rim)  &amp;lt;br&amp;gt; Fabularis (Glacies) &amp;lt;br&amp;gt; Granteed (Touya) &amp;lt;br&amp;gt; Bellzelute (Calvina) &amp;lt;br&amp;gt; G Compatible Kaiser (Kouta/Shouko) &amp;lt;br&amp;gt; G Burnkwaran (Michiru) &amp;lt;br&amp;gt; Excellence Rescue (Raul) &amp;lt;br&amp;gt; Grungust Kai (Rishu) &amp;lt;br&amp;gt;  Vysaga &amp;lt;br&amp;gt; Forte Gigas &amp;lt;br&amp;gt; F-32V Schuert Kai &amp;lt;br&amp;gt; R-Blade Custom &amp;lt;br&amp;gt; Armorlion &amp;lt;br&amp;gt; Grungust Nishiki &amp;lt;br&amp;gt;  &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Grungust Nishiki (Red) &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Grungust Sanshiki &amp;lt;br&amp;gt; Ashsaber &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Cylion &amp;lt;/span&amp;gt;  &amp;lt;br&amp;gt; Mass Produced Huckebein Mk-II &amp;lt;br&amp;gt;  &lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第23話：仮面の潜伏者 &amp;lt;br&amp;gt;Scenario 23: Masks of Shadows&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第23話：トゥー・デコイズ&amp;lt;br&amp;gt;Scenario 23: Two Decoys&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Survive 6 turns, or shoot down 24 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane, Ing or Viletta are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;:Have Viletta and Ing fight the Varuch Ben within 3 turns   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemy forces. Skull Knight retreats when it&#039;s HP is 42,000 or lower. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hiryu Kai is defeated. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 2 turns destroy all initial enemies except Skull Knight. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第24話：共同戦線 &amp;lt;br&amp;gt;Scenario 24: United Front&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第24話：カラチ解放&amp;lt;br&amp;gt;Scenario 24: Liberation of Karachi&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Shoot down all grunts and lower Crystal Dragoon&#039;s HP below 12000 &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Sally or Sieg are shot down. Hagane shot down.&amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map before the ReLions and Barrelions are destroyed or shoot enemies down. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Leonisis Harga (Sieg) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Leonisis Varga (Sally) &amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies except Debudedabide. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hiryu Kai is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Do not let any ally Mass Production Huckebein Mk-II get shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第25話：オペレーション・トリオンフ&amp;lt;br&amp;gt;Scenario 25: Operation Triumph&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第25話：アル=ヴァンの真意&amp;lt;br&amp;gt;Scenario 25: Soul of Al-Van&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Shoot down all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane shot down.&amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy all Ramalis Carna &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce Raftclans Aurun&#039;s HP to 39,000 or below. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; 1. The Hiryu Kai is defeated &amp;lt;br&amp;gt; 2. Either Touya or Calvina are defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Touya defeats 5 enemies within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第26話：ジュア=ム激進&amp;lt;br&amp;gt;Scenario 26: Jua-Mu&#039;s Fierce Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower the Raftclans&#039; HP below 30000 &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. Calvina is shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the ghosts within 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Soulsaber FF/GG (Akimi/Akemi)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Bellzelute (Calvina + subpilot)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第27話： バイト・ザ・トラップ&amp;lt;br&amp;gt;Scenario 27: Bait The Trap&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. Or, after the event, the Hagane reaches its destination. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns of the victory condition changing, have Hagane reach the marked point or destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第28話：魂の剣、超越せし者 &amp;lt;br&amp;gt;Scenario 28: Soul of the Sword, Transcendent&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce the Gyanonia Ogre&#039;s HP below 36000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane shot down. Akimi shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Do not let any ally NPC get shot down.  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Super Soulsaber FF/GG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第29話：希望の行方&amp;lt;br&amp;gt;Scenario 29: Place of Hope &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce the Raftclans&#039;s HP below 19000. Or Defeat 20 of the Fury&#039;s units.&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the ghosts within 3 turns.  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Granteed (Touya + subpilot)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Excellence Rescue (Raul)&lt;br /&gt;
*Excellence Rescue (Despinis)&lt;br /&gt;
*Bellzelute Brigandi (Calvina)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Coustwell Brachium (Part 1: Take the Moon Route)&amp;lt;/span&amp;gt;  &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「バラルルート」&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;Head to the Baral Garden Ruins Route&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;&amp;lt;br&amp;gt;Hagane (Gint, Tetsuya, Eita)&amp;lt;br&amp;gt; Hiryu Kai (Lefina, Sean &amp;amp; Eun) &amp;lt;br&amp;gt; R-1 (Ryusei) &amp;lt;br&amp;gt;R2-Powered (Rai) &amp;lt;br&amp;gt; R3-Powered (Aya) &amp;lt;br&amp;gt;ART-1 (Mai) &amp;lt;br&amp;gt; R-Gun Powered (Viletta) &amp;lt;br&amp;gt; Gespenst MK-II Kai Type N (Kai)  &amp;lt;br&amp;gt; Angelg (Lamia) &amp;lt;br&amp;gt; Garmraid Blaze G (Hugo / Aqua) &amp;lt;br&amp;gt; Wildwurger (Arado) &amp;lt;br&amp;gt; Wildfalken (Seolla) &amp;lt;br&amp;gt; Wildraubtier (Latooni) &amp;lt;br&amp;gt; Grungust(Irm) &amp;lt;br&amp;gt; Exbein Boxer L (Ryoto) &amp;lt;br&amp;gt;Exbeing Boxer G (Rio) &amp;lt;br&amp;gt; Exexbein (Ing)&amp;lt;br&amp;gt; Alteisen Riese (Kyosuke) &amp;lt;br&amp;gt; Rein Weissritter (Excellen) &amp;lt;br&amp;gt; RyuKoOh / KoRyuOh (Bullet/Kusuha) &amp;lt;br&amp;gt; Flickerei Geist (Ariel)  &amp;lt;br&amp;gt; Pfeil III (Yon) &amp;lt;br&amp;gt; Gespenst MK II Kai Type C (Radha) &amp;lt;br&amp;gt; Gespenst MK-II Kai Type G (Katina) &amp;lt;br&amp;gt; Gespenst MK-II Kai Type C (Russel) &amp;lt;br&amp;gt; Giganscudo Duro (Tasuku) &amp;lt;br&amp;gt; Sieguarlion (Leona) &amp;lt;br&amp;gt; G Burnkwaran (Michiru) &amp;lt;br&amp;gt; G Compatible Kaiser (Kouta/Shouko) &amp;lt;br&amp;gt; Fairlion Type G (Shine) &amp;lt;br&amp;gt; Fairlion Type S &amp;lt;br&amp;gt; Armorlion &amp;lt;br&amp;gt; Cerberus Ignite &amp;lt;br&amp;gt; Vysaga &amp;lt;br&amp;gt; F-32V Schuert Kai &amp;lt;br&amp;gt; R-Blade Custom &amp;lt;br&amp;gt; Grungust Nishiki &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Grungust Nishiki (Red) &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Grungust Sanshiki &amp;lt;br&amp;gt; Ashsaber &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Cylion &amp;lt;/span&amp;gt;  &amp;lt;br&amp;gt; Mass Produced Huckebein Mk-II&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「月ルート」&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Head to the Moon Route&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;&amp;lt;br&amp;gt; Kurogane (Kurt) &amp;lt;br&amp;gt; Dygenguard (Sanger) &amp;lt;br&amp;gt; Aussenseiter (Ratsel) &amp;lt;br&amp;gt; Soulgain (Axel) &amp;lt;br&amp;gt; Personlichkeit (Alfimi) &amp;lt;br&amp;gt; Lazangriff Raven (Yuuki) &amp;lt;br&amp;gt; Landgrith Raven (Carla) &amp;lt;br&amp;gt; Hyperion (Ibis / Tsugumi / Sleigh) &amp;lt;br&amp;gt; Geant Chevalier (Joshua) &amp;lt;br&amp;gt; Dea Blanche Neige (Rim)  &amp;lt;br&amp;gt; Fabularis (Glacies) &amp;lt;br&amp;gt; Granteed (Touya) &amp;lt;br&amp;gt; Bellzelute Brigandi(Calvina) &amp;lt;br&amp;gt; Raioh (Touma) &amp;lt;br&amp;gt; Excellence Rescue (Despinis) &amp;lt;br&amp;gt; Gespenst Type RV (Gilliam) &amp;lt;br&amp;gt; Soulsaber FF (Akimi) &amp;lt;br&amp;gt; Gespenst Haken (Haken) &amp;lt;br&amp;gt; Grungust Kai (Rishu) &amp;lt;br&amp;gt;  Vysaga &amp;lt;br&amp;gt; Forte Gigas &amp;lt;br&amp;gt; F-32V Schuert Kai &amp;lt;br&amp;gt; R-Blade Custom &amp;lt;br&amp;gt; Armorlion &amp;lt;br&amp;gt; Grungust Nishiki &amp;lt;br&amp;gt;  &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Grungust Nishiki (Red) &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Grungust Sanshiki &amp;lt;br&amp;gt; Ashsaber &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Cylion &amp;lt;/span&amp;gt;  &amp;lt;br&amp;gt; Mass Produced Huckebein Mk-II &amp;lt;br&amp;gt;  &lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第30話：砂上の結界&amp;lt;br&amp;gt;Scenario 30: Barrier of Sand&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第30話：空間の支配者&amp;lt;br&amp;gt;Scenario 30: Ruler of Space&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Survive 8 turns, or shoot down all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. &amp;lt;br&amp;gt;   &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Don&#039;t let the Hagane be attacked &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce the Coustwell Brachium&#039;s HP to 39000 or below. Or, defeat all other enemy units. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Kurogane is shot down. Or, Raul and Fiona are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 20 enemies within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Kurogane (Kurt)&lt;br /&gt;
*Excellence Gunstriker (Raul)&lt;br /&gt;
*Excellence Gunstriker (Fiona)&lt;br /&gt;
*Leonisis Harga (Sieg) &lt;br /&gt;
*Leonisis Varga (Sally)&lt;br /&gt;
*Fairey added as subpilot for Super Soulsaber &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Coustwell Brachium (Part 2: Calvina encounter Jua-Mu)&amp;lt;/span&amp;gt;  &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第31話：負念の金字塔(前篇)&amp;lt;br&amp;gt;Scenario 31: Monument to Evil (Part 1)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第31話：ヴォートとフェアリ&amp;lt;br&amp;gt;Scenario 31: Vought and Fairey&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Shoot down Debudedabide &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down.&amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Shoot down Debudedabide within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce the Gyanonia Ogre&#039;s HP to 36,000 or below. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Kurogane is shot down, an enemy unit moves adjacent to the Kurogane, or Akemi is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the Leonisis before completing the victory condition. It retreats at 14,000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第32話：負念の金字塔(後篇)&amp;lt;br&amp;gt;Scenario 32: Monument of Evil (Part 2)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第32話：皇家の真剣&amp;lt;br&amp;gt;Scenario 32: Blade of the Imperial Family&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Kouta reaches the point. After, Lamaris Irda&#039;s HP is lowered below 42000, or Crystal Dragoon&#039;s HP is lowered below 22000 &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai or Kouta is shot down.&amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: After reducing Crystal Dragoon under 88k HP, clear the victory condition in 2 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce Raftclans Karokuara&#039;s HP to 60000 or below, or defeat all enemies besides Raftclans Karokuara. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Kurogane or Touya is shot down.&amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy 25 enemies within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Granteed Dracodeus (Touya) &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第33話：草燃ゆる&amp;lt;br&amp;gt;Scenario 33: Burning Grass&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第33話：コンフューズ・ジ・エネミー&amp;lt;br&amp;gt;Scenario 33: Confuse the Enemy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Selena reaches the point. After, Survive three turns. After, destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Selena is shot down. All other units shot down.&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the victory condition within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Gesterben Kai (Selena)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Gespenst Mk II Kai Type G (Albharda)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeated all units except the Liege Geios. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Kurogane defeated or the enemy reaches the designated line on the bottom-right of the map. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 5 turns, lower the Org-Valu&#039;s HP below 26000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第34話：虚ろな魂&amp;lt;br&amp;gt;Scenario 34: Hollow Soul&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Ariel and Endlich Geist battle three times. Or 4th turn is reached. After, Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship, Ariel or the Endlich Geist is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the ghosts within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Endlicht Geist (Part 1): Battle the Endlitch Geist with Ariel 3 times before the 4th player phase. &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第35話：シャナ=ミアの言葉&amp;lt;br&amp;gt;Scenario 35: Shana-Mia&#039;s Message&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies aside from the Raftclans Faunea. Becomes lower the Raftclans Faune&#039;s HP below 36000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship,  Raul or Fiona are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Fulfill the victory condition in the same turn the Coustwell Brachium&#039;s HP is lowered below 39000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Coustwell Brachium (Part 3: Destroy Coustwell with Touya while Excellence Rescue is on the map)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第36話：引き付け合う者達&amp;lt;br&amp;gt;Scenario 36: People Drawn Together&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reach turn 4. After, defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 12 Varuch-Ben by the end of the third Enemy Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第37話：静死からの帰還&amp;lt;br&amp;gt;Scenario 37: Return from Orbit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. Becomes lower the Zeidram below 34000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship,  Ing, Viletta, or Ryoto are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the Zeidram. It retreats at 34000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Granzon (Shu)&lt;br /&gt;
*Cybuster (Masaki)&lt;br /&gt;
*Valsione R (Lune)&lt;br /&gt;
*Galilnagant (Amara)&lt;br /&gt;
*Shana-Mia added as subpilot for Granteed Dracodeus &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第38話：7分間の撤退戦&amp;lt;br&amp;gt;Scenario 38: 7 Minutes to Evacuation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; 4 Turns pass. Becomes Hagane reaches the point before 7 turns pass. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship or Akimi is shot down. Flagships don&#039;t reach the point in 7 turns. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: The Gyanonia Ogre and Super Soulsaber battle, both surviving the encounter. The Super Soulsaber must not be the Twin Unit Sub. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第39話：捧げられた負念体&amp;lt;br&amp;gt;Scenario 39: Vessel of Evil&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower the Crystal Dragoon&#039;s HP below 106000. Becomes destroy all ghosts.&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. Flagships don&#039;t reach the point in 7 turns. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 2 turns, lower the Crystal Dragoon&#039;s HP below 106000 &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第40話：死線上のハガネ&amp;lt;br&amp;gt;Scenario 40: The Hagane&#039;s Deadline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; In 6 turns, the Hagane reaches the point.&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hagane is shot down. The Hagane doesn&#039;t reach the point in 6 turns. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy all enemies, except the Gyanonia Ogre &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Super Soulsaber GG acquires Ultimate Blaster&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第41話：血の旋風&amp;lt;br&amp;gt;Scenario 41:  Whirlwind of Blood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hagane is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 Player Phases, destroy Virgo&#039;s Gyanonia &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第42話：日光のゲートキーパー&amp;lt;br&amp;gt;Scenario 42: Gatekeeper of Sunlight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy the Araunzer Frolaga &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane is shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 15 turns, destroy all enemy units except for the Araunzer Frolaga. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第43話：剣,交わる時&amp;lt;br&amp;gt;Scenario 43: Clashing of Blades&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy the Raftclans Faunea &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hagane or Touya are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 7 turns, destroy the Raftclans Faunea &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第44話：冷たい世界(前篇)&amp;lt;br&amp;gt;Scenario 44: Coldhearted World (Part 1)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy Ja-Mu&#039;s mech. It will be Coustwell Brachium if the secret was not unlocked. A Raftclans otherwise. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hagane is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy 40 enemies within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Raftclans Aurum (Al-Van)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第45話：冷たい世界(後篇)&amp;lt;br&amp;gt;Scenario 45: Coldhearted World (Part 2)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy the Raftclans Kalokuara. Becomes Destroy the Zui Gadin.&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hagane or Touya are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 6 turns, destroy the Raftclans Kalokuara &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Granteed Dracodeus acquires Infinity Caliber &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第46話：魔城,現る&amp;lt;br&amp;gt;Scenario 46: The Demon City Appears&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Shoot down Crystal Dragoon.&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 5 turns, destroy all ghosts. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第終話：ニ柱の闘神&amp;lt;br&amp;gt;Final Scenario: Twin Pillars of God&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies except the Endlitch Geist, Skull Knight and Debudedabide. Becomes destroy the XN-L.&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship, Touya, or Kouta are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Skull Knight &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Endlitch Geist(Part 2)&amp;lt;/span&amp;gt;: Battle the Endlitch Geist twice with Ariel. When XN-L appears, the Endlitch Geist will be an ally.&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW OGS MD]]&lt;/div&gt;</summary>
		<author><name>Crimmy</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGMD/Complete_Chart&amp;diff=31426</id>
		<title>Super Robot Wars/OGMD/Complete Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGMD/Complete_Chart&amp;diff=31426"/>
		<updated>2017-12-28T13:21:42Z</updated>

		<summary type="html">&lt;p&gt;Crimmy: Added victory conditions to Episode 32.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Those in Black join your team. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Yellow &amp;lt;/span&amp;gt; are available for that stage, then leave. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Blue &amp;lt;/span&amp;gt; have special requirements. Check the [[http://akurasu.net/wiki/Super_Robot_Wars/OGMD/Secrets Secrets]] page for more details. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Red &amp;lt;/span&amp;gt; previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see which units are available on route splits, check the [[http://akurasu.net/wiki/Super_Robot_Wars/OGMD/Flow_Chart Flow Chart]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
The game will also show you which units will be available when it is time for you to select your route. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#AFDCEC&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; | &#039;&#039;&#039;第0話： プロローグ&amp;lt;br&amp;gt;Prologue Scenario 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all Enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; E-Selda is shot down. &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;SR Point:&#039;&#039;&#039; None.&amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Granteed (E-Selda) &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;地上ルート&amp;lt;br&amp;gt;Earth Route&amp;lt;br&amp;gt;Touya Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙ルート&amp;lt;br&amp;gt;Space Route&amp;lt;br&amp;gt;Calvina Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot;| &#039;&#039;&#039;第１話：ソウルセイバー対コンバチカイサー&amp;lt;br&amp;gt;Scenario 1: Soul Saber vs Compatible Kaiser&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot;| &#039;&#039;&#039;第１話：ホワイト・リンクス&amp;lt;br&amp;gt;Scenario 1: White Lynx&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce Compatible Kaiser to below 3000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; SoulSaber shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Fulfill the victory condition without Soul Saber FF taking a hit. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* SoulSaber FF (Akimi/Akemi) &lt;br /&gt;
* G Compatible Kaiser (Kouta/Shouko)&lt;br /&gt;
* G Thundergate (Shouko) &lt;br /&gt;
* Compatible Kaiser (Kouta)  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. Stage ends when Ja-Mu retreats below 2000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Ally unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat four enemies with Calvina by turn 4 Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Bellzelute (Calvina/Tenia) &lt;br /&gt;
* Grungust (Irm)&lt;br /&gt;
* Exbein Boxer Type G (Rio) &lt;br /&gt;
* Exbein Boxer Type L (Ryoto) &lt;br /&gt;
* Exexbein (Ing)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第2話：父と子、そして運命&amp;lt;br&amp;gt;Scenario 2: Father, Son and Fate&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第2話：厭客再来&amp;lt;br&amp;gt;Scenario 2: Unwanted Guests Return&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Ganjal defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat four Restreil by the end of the second Enemy Phase.  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Granteed (E-Selda)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Ally unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 4 turns.  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* R-1 (Ryusei)&lt;br /&gt;
* R-2 Powered (Rai)&lt;br /&gt;
* R-3 Powered (Aya) &lt;br /&gt;
* R-Gun Powered (Viletta) &lt;br /&gt;
* ART-1 (Mai)&lt;br /&gt;
* R-Blade Custom&lt;br /&gt;
* Armorlion&lt;br /&gt;
* F-32V Schuert Kai&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第3話：泥人形の罠&amp;lt;br&amp;gt;Scenario 3: Puppet Trap&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第3話：災い, 彼の地より&amp;lt;br&amp;gt;Scenario 3: Calamity, From His World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce all of the enemy units to under 2000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit shot down. Any enemy unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Lure all enemies outside the city (specified line) and satisfy the victory condition (reduce all enemies below 2000 HP without destroying them).   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. After Fu-Lu arrives, survive 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Ally unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat four enemies within 2 turns.   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第4話：それぞれの理由&amp;lt;br&amp;gt;Scenario 4: Everyone&#039;s Reasons&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第4話：甦る亡霊&amp;lt;br&amp;gt;Scenario 4: Resurrected Ghosts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; |  &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Fulfill victory condition within 5 turns.  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Cerebus Ignite (Hugo/Aqua)&lt;br /&gt;
* Wildwurger (Arado)&lt;br /&gt;
* Wildfalken (Seolla) &lt;br /&gt;
* Wildraptor Schnabel (Latooni) &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce the Endlitch Geist&#039;s HP below 35000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Fulfill victory condition within 4 turns.   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第5話：水晶の竜&amp;lt;br&amp;gt;Scenario 5: Crystal Dragoon&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第5話：眠れる敵&amp;lt;br&amp;gt;Scenario 5: Sleeping Enemies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Survive until turn 8. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Reduce Crystal Dragoon&#039;s HP to 40000 before 8 turns have passed  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Gespenst Mk-II Kai Type N (Kai)&lt;br /&gt;
* Angelg (Lamia)&lt;br /&gt;
* Vysaga &lt;br /&gt;
* Garmraid Blaze&lt;br /&gt;
* F-32V Schuert Kai&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Granteed (Touya) &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce all enemies&#039; HP below 2000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane is shot down. Any enemy is shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Fulfill victory condition within 5 turns.   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第6話：ガンナー・ガード&amp;lt;br&amp;gt;Scenario 6: Gunner Guard&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第6話：ギントの目算&amp;lt;br&amp;gt;Scenario 6: Ginto&#039;s Hunch&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of turn 5 Akemi must have shot down 4 enemy units.   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* SoulSaber GG&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of turn 2, Player Phase, shoot down 3 enemies.   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第7話：極上の獲物&amp;lt;br&amp;gt;Scenario 7: Greatest of Prey&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第7話：護剣の欠片&amp;lt;br&amp;gt;Scenario 7: Fragments of the Gaia Sabers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce all enemies except Jua-Mu to under 1500 HP or reduce Jua-Mu to under 2000 HP &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane shot down. Any enemy unit shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Reduce Jua-Mu&#039;s HP to 2000 within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Flickerei Geist (Arriere)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; For five turns, the Hiryu Kai does not take damage nor do enemies reach its adjacent spaces. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai takes damage, any unit is shot down, &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Shoot down 14 enemies. (Enemies retreat on turn 5) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Bellzelute (Calvina/Tenia) leaves, and rejoins after stage 9.&lt;br /&gt;
*Alteisen Riese (Kyosuke)&lt;br /&gt;
*Rein Weissritter (Excellen)&lt;br /&gt;
*Grungust Sanshiki (Bullet / Kusuha)&lt;br /&gt;
*Gespenst Mk-II Kai Type G (Katina)&lt;br /&gt;
*Gespenst Mk-II Kai Type C (Russel)&lt;br /&gt;
*Giganscudo Duro (Tasuku)&lt;br /&gt;
*Sieguarlion (Leona)&lt;br /&gt;
*Hyperion (Ibis)&lt;br /&gt;
*Pfeil III (Yon)&lt;br /&gt;
*Mass Produced Huckebein Mk-II&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第8話：光るグランティード&amp;lt;br&amp;gt;Scenario 8: Shining Granteed&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第8話：転移航路&amp;lt;br&amp;gt;Scenario 8: Transition Route&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Shoot down at least 6 Dona Rynpee and then reduce Raftclans Aurun&#039;s HP to 37000 or less. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit except for the Huckebeins shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Do not let any ally Huckebein get shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gespenst Type RV (Gilliam)&lt;br /&gt;
*Bellzelute (Calvina)&lt;br /&gt;
*Granteed (Touya)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Survive 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai is shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, lower the Zeranio battleship&#039;s HP to 14500 HP or less. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第9話：共鳴&amp;lt;br&amp;gt;Scenario 9: Resonance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第9話：ガディンード&amp;lt;br&amp;gt;Scenario 9: Guardisword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Shoot down all enemies (Zeranio retreats at 20000 HP) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit except for the Huckebeins shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy all enemies, except the target battleship, within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Geant Chevalier (Joshua)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies but the Leige Leios, or lower the Leige Leios&#039;s HP below 35000&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai is shot down &amp;lt;br&amp;gt;   &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map without letting the Leonisis Harga (Sieg), Leonisis Varga (Sally), or the Cupids (AI controlled NPCs) be destroyed. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Pfeil III and Yon are unavailable during this stage.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Leonisis Harga (Sieg) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Leonisis Varga (Sally) &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第10話：ラースエイレム&amp;lt;br&amp;gt;Scenario 10: Larseilam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Survive 5 turns, or destroy all enemies except the Raftclans Faunea &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai or Touya are shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy all enemies except the Raftclans Faunea within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*The units from both routes converge in this stage. &lt;br /&gt;
*Vysaga&lt;br /&gt;
*Excellence Rescue (Raul/Fiona/Despinis)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Lazangrith Raven (Yuuki)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Landgrith Raven (Carla)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第11話：惨劇の夜(前篇)&amp;lt;br&amp;gt;Scenario 11: Night of Tragedy (Part 1)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns, destroy 13 enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Personlichkeit (Alfimi)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第12話：惨劇の夜(後篇)&amp;lt;br&amp;gt;Scenario 12: Night of Tragedy (Part 2)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy all enemies on the same turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ashsaber&lt;br /&gt;
*Forte Gigas&lt;br /&gt;
*Gespenst Mk-II Kai Type C (Radha)&lt;br /&gt;
*Raioh (Touma)&lt;br /&gt;
*Soulgain (Axel)&lt;br /&gt;
*Lazangrith Raven (Yuuki)&lt;br /&gt;
*Landgrith Raven (Carla)&lt;br /&gt;
*Fabularis (Glacies)&lt;br /&gt;
*Dea Blanche Neige (Rim)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Liege Geios (Yon must have 70 kills)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Cylion (Ibis/Sleigh must have 70 kills)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Kerbelion (Latooni/Arado/Seolla must have 70 kills)&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第13話：鋼龍戦隊,西へ&amp;lt;br&amp;gt;Scenario 13: Steel Dragons, To The West&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies shot down. Hagane does not reach its destination in 5 turns. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Hagane reaches its destination, or all enemies are destroyed, without the Hagane taking any damage. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*G Thundergate is unavailable in this stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第14話：奸悪なる道化&amp;lt;br&amp;gt;Scenario 14: The Wicked Clown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the three fused enemies on the same turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*G Thundergate (Shouko)&lt;br /&gt;
*G Burnkwaran (Michiru)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第15話：台北突入&amp;lt;br&amp;gt;Scenario 15: Taipei Rush&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai shot down. Touya or Calvina shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Reduce the Vorlent below 24,000 HP within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第16話：忘れたはずの呼び名&amp;lt;br&amp;gt;Scenario 16: Name That Should Be Forgotten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai shot down. Calvina shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Have Calvina move adjacent to Al-Van, or destroy 25 enemies, within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第17話：鉤と剣&amp;lt;br&amp;gt;Scenario 17: Hook and Blade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reach the target location with the Kurogane in 6 turns. Afterwards, Lower Debudedabide&#039;s HP below 56000, or suvive 11 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any unit shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Kurogane reaches the objective point within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Dygenguard (Sanger)&lt;br /&gt;
*Aussenseiter (Ratsel)&lt;br /&gt;
*Gespenst Haken (Haken)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第18話：髑髏の騎土&amp;lt;br&amp;gt;Scenario 18: Knight of Skulls&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies except Crystal Dragoon. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai, Kouta, or Shouko shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Deal 19,000 damage to Crystal Dragoon during a single battle encounter.  Crystal Dragoon will retreat if you defeat every enemy other than itself and Skull Knight. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Grungust Kai (Rishu)&lt;br /&gt;
*Fairlion Type G (Shine)&lt;br /&gt;
*RyuKoOh/KoRyuOh (Kusuha/Bullet)&lt;br /&gt;
*Fairlion Type S&lt;br /&gt;
*Grungust Nishiki (Blue)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Grungust Nishiki (Red) &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第19話：ランナウェイ・ゴースト&amp;lt;br&amp;gt;Scenario 19: Runaway Ghost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hagane, Ariel, or Alfimi shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy 15 enemies within 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第20話：セレンディピティ&amp;lt;br&amp;gt;Scenario 20: Serendipity &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower the Reig Geios HP below 28000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane is shot down. &amp;lt;br&amp;gt;  Destroy the Geios Guld.  It retreats at 23,000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第21話：ギリアムのー手&amp;lt;br&amp;gt;Scenario 21: Gilliam&#039;s Ploy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower the Raftklans Auron HP below 40000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; All allies shot down. Touya shot down &amp;lt;br&amp;gt;  Destroy the Vorlent (Jua-Mu).  It retreats at 18,000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; |  &#039;&#039;&#039;第22話：パフォーマーズ&amp;lt;br&amp;gt;Scenario 22: Performers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai, Leonisis Harga, or Leonisis Varga shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Complete the objective without Sieg or Sally being reduced below 3,500 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「パリルート」&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;Head to Paris Route&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;&amp;lt;br&amp;gt;Hagane (Gint, Tetsuya, Eita)&amp;lt;br&amp;gt;R-1 (Ryusei) &amp;lt;br&amp;gt;R2-Powered (Rai) &amp;lt;br&amp;gt; R3-Powered (Aya) &amp;lt;br&amp;gt;ART-1 (Mai) &amp;lt;br&amp;gt; R-Gun Powered (Viletta) &amp;lt;br&amp;gt; Gespenst MK-II Kai Type N (Kai)  &amp;lt;br&amp;gt; Angelg (Lamia) &amp;lt;br&amp;gt; Garmraid Blaze G (Hugo / Aqua) &amp;lt;br&amp;gt; Wildwurger (Arado) &amp;lt;br&amp;gt; Wildfalken (Seolla) &amp;lt;br&amp;gt; Wildraubtier (Latooni) &amp;lt;br&amp;gt; Grungust(Irm) &amp;lt;br&amp;gt; Exbein Boxer L (Ryoto) &amp;lt;br&amp;gt;Exbeing Boxer G (Rio) &amp;lt;br&amp;gt; Exexbein (Ing) &amp;lt;br&amp;gt; Gespenst Type RV (Gilliam) &amp;lt;br&amp;gt; Pfeil III (Yon) &amp;lt;br&amp;gt; Gespenst MK II Kai Type C (Radha) &amp;lt;br&amp;gt; Soulsaber FF (Akimi) &amp;lt;br&amp;gt;Altairlion DF (Ibis) &amp;lt;br&amp;gt; Calion (Sleigh) &amp;lt;br&amp;gt; Gespenst Haken (Haken) &amp;lt;br&amp;gt; Raioh (Touya) &amp;lt;br&amp;gt; Fairlion Type G (Shine) &amp;lt;br&amp;gt; Fairlion Type S &amp;lt;br&amp;gt; Armorlion &amp;lt;br&amp;gt; Cerberus Ignite &amp;lt;br&amp;gt; Vysaga &amp;lt;br&amp;gt; F-32V Schuert Kai &amp;lt;br&amp;gt; R-Blade Custom &amp;lt;br&amp;gt; Grungust Nishiki &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Grungust Nishiki (Red) &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Grungust Sanshiki &amp;lt;br&amp;gt; Ashsaber &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Cylion &amp;lt;/span&amp;gt;  &amp;lt;br&amp;gt; Mass Produced Huckebein Mk-II&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「カラチルート」&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Head to Karachi Route&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;&amp;lt;br&amp;gt; Hiryu Kai (Lefina, Sean &amp;amp; Eun)&amp;lt;br&amp;gt; Alteisen Riese (Kyosuke) &amp;lt;br&amp;gt; Rein Weissritter (Excellen) &amp;lt;br&amp;gt; RyuKoOh / KoRyuOh (Bullet/Kusuha) &amp;lt;br&amp;gt; Flickerei Geist (Ariel) &amp;lt;br&amp;gt; Gespenst MK-II Kai Type G (Katina) &amp;lt;br&amp;gt; Gespenst MK-II Kai Type C (Russel) &amp;lt;br&amp;gt; Giganscudo Duro (Tasuku) &amp;lt;br&amp;gt; Sieguarlion (Leona) &amp;lt;br&amp;gt; Dygenguard (Sanger) &amp;lt;br&amp;gt; Aussenseiter (Ratsel) &amp;lt;br&amp;gt; Soulgain (Axel) &amp;lt;br&amp;gt; Personlichkeit (Alfimi) &amp;lt;br&amp;gt; Lazangriff Raven (Yuuki) &amp;lt;br&amp;gt; Landgrith Raven (Carla) &amp;lt;br&amp;gt; Geant Chevalier (Joshua) &amp;lt;br&amp;gt; Dea Blanche Neige (Rim)  &amp;lt;br&amp;gt; Fabularis (Glacies) &amp;lt;br&amp;gt; Granteed (Touya) &amp;lt;br&amp;gt; Bellzelute (Calvina) &amp;lt;br&amp;gt; G Compatible Kaiser (Kouta/Shouko) &amp;lt;br&amp;gt; G Burnkwaran (Michiru) &amp;lt;br&amp;gt; Excellence Rescue (Raul) &amp;lt;br&amp;gt; Grungust Kai (Rishu) &amp;lt;br&amp;gt;  Vysaga &amp;lt;br&amp;gt; Forte Gigas &amp;lt;br&amp;gt; F-32V Schuert Kai &amp;lt;br&amp;gt; R-Blade Custom &amp;lt;br&amp;gt; Armorlion &amp;lt;br&amp;gt; Grungust Nishiki &amp;lt;br&amp;gt;  &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Grungust Nishiki (Red) &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Grungust Sanshiki &amp;lt;br&amp;gt; Ashsaber &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Cylion &amp;lt;/span&amp;gt;  &amp;lt;br&amp;gt; Mass Produced Huckebein Mk-II &amp;lt;br&amp;gt;  &lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第23話：仮面の潜伏者 &amp;lt;br&amp;gt;Scenario 23: Masks of Shadows&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第23話：トゥー・デコイズ&amp;lt;br&amp;gt;Scenario 23: Two Decoys&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Survive 6 turns, or shoot down 24 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane, Ing or Viletta are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;:Have Viletta and Ing fight the Varuch Ben within 3 turns   &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemy forces. Skull Knight retreats when it&#039;s HP is 42,000 or lower. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hiryu Kai is defeated. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 2 turns destroy all initial enemies except Skull Knight. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第24話：共同戦線 &amp;lt;br&amp;gt;Scenario 24: United Front&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第24話：カラチ解放&amp;lt;br&amp;gt;Scenario 24: Liberation of Karachi&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Shoot down all grunts and lower Crystal Dragoon&#039;s HP below 12000 &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Sally or Sieg are shot down. Hagane shot down.&amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map before the ReLions and Barrelions are destroyed or shoot enemies down. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Leonisis Harga (Sieg) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Leonisis Varga (Sally) &amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies except Debudedabide. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hiryu Kai is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Do not let any ally Mass Production Huckebein Mk-II get shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第25話：オペレーション・トリオンフ&amp;lt;br&amp;gt;Scenario 25: Operation Triumph&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第25話：アル=ヴァンの真意&amp;lt;br&amp;gt;Scenario 25: Soul of Al-Van&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Shoot down all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane shot down.&amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy all Ramalis Carna &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce Raftclans Aurun&#039;s HP to 39,000 or below. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; 1. The Hiryu Kai is defeated &amp;lt;br&amp;gt; 2. Either Touya or Calvina are defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Touya defeats 5 enemies within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第26話：ジュア=ム激進&amp;lt;br&amp;gt;Scenario 26: Jua-Mu&#039;s Fierce Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower the Raftclans&#039; HP below 30000 &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. Calvina is shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the ghosts within 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Soulsaber FF/GG (Akimi/Akemi)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Bellzelute (Calvina + subpilot)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第27話： バイト・ザ・トラップ&amp;lt;br&amp;gt;Scenario 27: Bait The Trap&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. Or, after the event, the Hagane reaches its destination. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns of the victory condition changing, have Hagane reach the marked point or destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第28話：魂の剣、超越せし者 &amp;lt;br&amp;gt;Scenario 28: Soul of the Sword, Transcendent&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce the Gyanonia Ogre&#039;s HP below 36000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane shot down. Akimi shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Do not let any ally NPC get shot down.  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Super Soulsaber FF/GG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第29話：希望の行方&amp;lt;br&amp;gt;Scenario 29: Place of Hope &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce the Raftclans&#039;s HP below 19000. Or Defeat 20 of the Fury&#039;s units.&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the ghosts within 3 turns.  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Granteed (Touya + subpilot)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Excellence Rescue (Raul)&lt;br /&gt;
*Excellence Rescue (Despinis)&lt;br /&gt;
*Bellzelute Brigandi (Calvina)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Coustwell Brachium (Part 1: Take the Moon Route)&amp;lt;/span&amp;gt;  &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「バラルルート」&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;Head to the Baral Garden Ruins Route&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;&amp;lt;br&amp;gt;Hagane (Gint, Tetsuya, Eita)&amp;lt;br&amp;gt; Hiryu Kai (Lefina, Sean &amp;amp; Eun) &amp;lt;br&amp;gt; R-1 (Ryusei) &amp;lt;br&amp;gt;R2-Powered (Rai) &amp;lt;br&amp;gt; R3-Powered (Aya) &amp;lt;br&amp;gt;ART-1 (Mai) &amp;lt;br&amp;gt; R-Gun Powered (Viletta) &amp;lt;br&amp;gt; Gespenst MK-II Kai Type N (Kai)  &amp;lt;br&amp;gt; Angelg (Lamia) &amp;lt;br&amp;gt; Garmraid Blaze G (Hugo / Aqua) &amp;lt;br&amp;gt; Wildwurger (Arado) &amp;lt;br&amp;gt; Wildfalken (Seolla) &amp;lt;br&amp;gt; Wildraubtier (Latooni) &amp;lt;br&amp;gt; Grungust(Irm) &amp;lt;br&amp;gt; Exbein Boxer L (Ryoto) &amp;lt;br&amp;gt;Exbeing Boxer G (Rio) &amp;lt;br&amp;gt; Exexbein (Ing)&amp;lt;br&amp;gt; Alteisen Riese (Kyosuke) &amp;lt;br&amp;gt; Rein Weissritter (Excellen) &amp;lt;br&amp;gt; RyuKoOh / KoRyuOh (Bullet/Kusuha) &amp;lt;br&amp;gt; Flickerei Geist (Ariel)  &amp;lt;br&amp;gt; Pfeil III (Yon) &amp;lt;br&amp;gt; Gespenst MK II Kai Type C (Radha) &amp;lt;br&amp;gt; Gespenst MK-II Kai Type G (Katina) &amp;lt;br&amp;gt; Gespenst MK-II Kai Type C (Russel) &amp;lt;br&amp;gt; Giganscudo Duro (Tasuku) &amp;lt;br&amp;gt; Sieguarlion (Leona) &amp;lt;br&amp;gt; G Burnkwaran (Michiru) &amp;lt;br&amp;gt; G Compatible Kaiser (Kouta/Shouko) &amp;lt;br&amp;gt; Fairlion Type G (Shine) &amp;lt;br&amp;gt; Fairlion Type S &amp;lt;br&amp;gt; Armorlion &amp;lt;br&amp;gt; Cerberus Ignite &amp;lt;br&amp;gt; Vysaga &amp;lt;br&amp;gt; F-32V Schuert Kai &amp;lt;br&amp;gt; R-Blade Custom &amp;lt;br&amp;gt; Grungust Nishiki &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Grungust Nishiki (Red) &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Grungust Sanshiki &amp;lt;br&amp;gt; Ashsaber &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Cylion &amp;lt;/span&amp;gt;  &amp;lt;br&amp;gt; Mass Produced Huckebein Mk-II&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「月ルート」&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Head to the Moon Route&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;&amp;lt;br&amp;gt; Kurogane (Kurt) &amp;lt;br&amp;gt; Dygenguard (Sanger) &amp;lt;br&amp;gt; Aussenseiter (Ratsel) &amp;lt;br&amp;gt; Soulgain (Axel) &amp;lt;br&amp;gt; Personlichkeit (Alfimi) &amp;lt;br&amp;gt; Lazangriff Raven (Yuuki) &amp;lt;br&amp;gt; Landgrith Raven (Carla) &amp;lt;br&amp;gt; Hyperion (Ibis / Tsugumi / Sleigh) &amp;lt;br&amp;gt; Geant Chevalier (Joshua) &amp;lt;br&amp;gt; Dea Blanche Neige (Rim)  &amp;lt;br&amp;gt; Fabularis (Glacies) &amp;lt;br&amp;gt; Granteed (Touya) &amp;lt;br&amp;gt; Bellzelute Brigandi(Calvina) &amp;lt;br&amp;gt; Raioh (Touma) &amp;lt;br&amp;gt; Excellence Rescue (Despinis) &amp;lt;br&amp;gt; Gespenst Type RV (Gilliam) &amp;lt;br&amp;gt; Soulsaber FF (Akimi) &amp;lt;br&amp;gt; Gespenst Haken (Haken) &amp;lt;br&amp;gt; Grungust Kai (Rishu) &amp;lt;br&amp;gt;  Vysaga &amp;lt;br&amp;gt; Forte Gigas &amp;lt;br&amp;gt; F-32V Schuert Kai &amp;lt;br&amp;gt; R-Blade Custom &amp;lt;br&amp;gt; Armorlion &amp;lt;br&amp;gt; Grungust Nishiki &amp;lt;br&amp;gt;  &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Grungust Nishiki (Red) &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Grungust Sanshiki &amp;lt;br&amp;gt; Ashsaber &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Cylion &amp;lt;/span&amp;gt;  &amp;lt;br&amp;gt; Mass Produced Huckebein Mk-II &amp;lt;br&amp;gt;  &lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第30話：砂上の結界&amp;lt;br&amp;gt;Scenario 30: Barrier of Sand&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第30話：空間の支配者&amp;lt;br&amp;gt;Scenario 30: Ruler of Space&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Survive 8 turns, or shoot down all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. &amp;lt;br&amp;gt;   &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Don&#039;t let the Hagane be attacked &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce the Coustwell Brachium&#039;s HP to 39000 or below. Or, defeat all other enemy units. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Kurogane is shot down. Or, Raul and Fiona are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 20 enemies within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Kurogane (Kurt)&lt;br /&gt;
*Excellence Gunstriker (Raul)&lt;br /&gt;
*Excellence Gunstriker (Fiona)&lt;br /&gt;
*Leonisis Harga (Sieg) &lt;br /&gt;
*Leonisis Varga (Sally)&lt;br /&gt;
*Fairey added as subpilot for Super Soulsaber &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Coustwell Brachium (Part 2: Calvina encounter Jua-Mu)&amp;lt;/span&amp;gt;  &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第31話：負念の金字塔(前篇)&amp;lt;br&amp;gt;Scenario 31: Monument to Evil (Part 1)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第31話：ヴォートとフェアリ&amp;lt;br&amp;gt;Scenario 31: Vought and Fairey&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Shoot down Debudedabide &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down.&amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Shoot down Debudedabide within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce the Gyanonia Ogre&#039;s HP to 36,000 or below. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Kurogane is shot down, an enemy unit moves adjacent to the Kurogane, or Akemi is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the Leonisis before completing the victory condition. It retreats at 14,000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第32話：負念の金字塔(後篇)&amp;lt;br&amp;gt;Scenario 32: Monument of Evil (Part 2)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第32話：皇家の真剣&amp;lt;br&amp;gt;Scenario 32: Blade of the Imperial Family&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Kouta reaches the point. After, Lamaris Irda&#039;s HP is lowered below 42000, or Crystal Dragoon&#039;s HP is lowered below 22000 &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hiryu Kai or Kouta is shot down.&amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: After reducing Crystal Dragoon under 88k HP, clear the victory condition in 2 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reduce Raftclans Karokuara&#039;s HP to 60000 or below, or defeat all enemies besides Raftclans Karokuara. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Kurogane or Touya is shot down.&amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy 25 enemies within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Granteed Dracodeus (Touya) &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第33話：草燃ゆる&amp;lt;br&amp;gt;Scenario 33: Burning Grass&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第33話：コンフューズ・ジ・エネミー&amp;lt;br&amp;gt;Scenario 33: Confuse the Enemy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Selena reaches the point. After, Survive three turns. After, destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Selena is shot down. All other units shot down.&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the victory condition within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Gesterben Kai (Selena)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Gespenst Mk II Kai Type G (Albharda)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 5 turns, lower the Org-Valu&#039;s HP below 26000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第34話：虚ろな魂&amp;lt;br&amp;gt;Scenario 34: Hollow Soul&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Ariel and Endlich Geist battle three times. Or 4th turn is reached. After, Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship, Ariel or the Endlich Geist is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the ghosts within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Endlicht Geist (Part 1): Battle the Endlitch Geist with Ariel 3 times before the 4th player phase. &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第35話：シャナ=ミアの言葉&amp;lt;br&amp;gt;Scenario 35: Shana-Mia&#039;s Message&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies aside from the Raftclans Faunea. Becomes lower the Raftclans Faune&#039;s HP below 36000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship,  Raul or Fiona are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Fulfill the victory condition in the same turn the Coustwell Brachium&#039;s HP is lowered below 39000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Coustwell Brachium (Part 3: Destroy Coustwell with Touya while Excellence Rescue is on the map)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第36話：引き付け合う者達&amp;lt;br&amp;gt;Scenario 36: People Drawn Together&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reach turn 4. After, defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 12 Varuch-Ben by the end of the third Enemy Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第37話：静死からの帰還&amp;lt;br&amp;gt;Scenario 37: Return from Orbit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. Becomes lower the Zeidram below 34000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship,  Ing, Viletta, or Ryoto are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the Zeidram. It retreats at 34000 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Granzon (Shu)&lt;br /&gt;
*Cybuster (Masaki)&lt;br /&gt;
*Valsione R (Lune)&lt;br /&gt;
*Galilnagant (Amara)&lt;br /&gt;
*Shana-Mia added as subpilot for Granteed Dracodeus &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第38話：7分間の撤退戦&amp;lt;br&amp;gt;Scenario 38: 7 Minutes to Evacuation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; 4 Turns pass. Becomes Hagane reaches the point before 7 turns pass. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship or Akimi is shot down. Flagships don&#039;t reach the point in 7 turns. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: The Gyanonia Ogre and Super Soulsaber battle, both surviving the encounter. The Super Soulsaber must not be the Twin Unit Sub. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第39話：捧げられた負念体&amp;lt;br&amp;gt;Scenario 39: Vessel of Evil&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower the Crystal Dragoon&#039;s HP below 106000. Becomes destroy all ghosts.&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. Flagships don&#039;t reach the point in 7 turns. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 2 turns, lower the Crystal Dragoon&#039;s HP below 106000 &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第40話：死線上のハガネ&amp;lt;br&amp;gt;Scenario 40: The Hagane&#039;s Deadline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; In 6 turns, the Hagane reaches the point.&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hagane is shot down. The Hagane doesn&#039;t reach the point in 6 turns. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy all enemies, except the Gyanonia Ogre &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Super Soulsaber GG acquires Ultimate Blaster&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第41話：血の旋風&amp;lt;br&amp;gt;Scenario 41:  Whirlwind of Blood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hagane is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 Player Phases, destroy Virgo&#039;s Gyanonia &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第42話：日光のゲートキーパー&amp;lt;br&amp;gt;Scenario 42: Gatekeeper of Sunlight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy the Araunzer Frolaga &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Hagane is shot down &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 15 turns, destroy all enemy units except for the Araunzer Frolaga. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第43話：剣,交わる時&amp;lt;br&amp;gt;Scenario 43: Clashing of Blades&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy the Raftclans Faunea &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hagane or Touya are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 7 turns, destroy the Raftclans Faunea &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第44話：冷たい世界(前篇)&amp;lt;br&amp;gt;Scenario 44: Coldhearted World (Part 1)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy Ja-Mu&#039;s mech. It will be Coustwell Brachium if the secret was not unlocked. A Raftclans otherwise. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hagane is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy 40 enemies within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Raftclans Aurum (Al-Van)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第45話：冷たい世界(後篇)&amp;lt;br&amp;gt;Scenario 45: Coldhearted World (Part 2)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy the Raftclans Kalokuara. Becomes Destroy the Zui Gadin.&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Hagane or Touya are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 6 turns, destroy the Raftclans Kalokuara &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Granteed Dracodeus acquires Infinity Caliber &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第46話：魔城,現る&amp;lt;br&amp;gt;Scenario 46: The Demon City Appears&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Shoot down Crystal Dragoon.&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship is shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 5 turns, destroy all ghosts. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第終話：ニ柱の闘神&amp;lt;br&amp;gt;Final Scenario: Twin Pillars of God&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies except the Endlitch Geist, Skull Knight and Debudedabide. Becomes destroy the XN-L.&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; A flagship, Touya, or Kouta are shot down. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Skull Knight &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Endlitch Geist(Part 2)&amp;lt;/span&amp;gt;: Battle the Endlitch Geist twice with Ariel. When XN-L appears, the Endlitch Geist will be an ally.&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW OGS MD]]&lt;/div&gt;</summary>
		<author><name>Crimmy</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Mech/Ship_Database&amp;diff=30983</id>
		<title>Super Robot Wars/V/Mech/Ship Database</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Mech/Ship_Database&amp;diff=30983"/>
		<updated>2017-08-04T11:08:20Z</updated>

		<summary type="html">&lt;p&gt;Crimmy: /* Banshee Norn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mobile Suit Gundam Unicorn =&lt;br /&gt;
==Banshee Norn==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Banshee Norn&lt;br /&gt;
|-&lt;br /&gt;
! Useable By&lt;br /&gt;
|| &lt;br /&gt;
* Riddhe Marcenas (Default)&lt;br /&gt;
*&lt;br /&gt;
|-&lt;br /&gt;
! Abilities&lt;br /&gt;
|| &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
|-&lt;br /&gt;
! Full Upgrade Bonus&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
!Attacks&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Power !! Ammo/Energy !! Will Requirement &lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Crimmy</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Pilot_Database&amp;diff=30947</id>
		<title>Super Robot Wars/V/Pilot Database</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Pilot_Database&amp;diff=30947"/>
		<updated>2017-07-21T15:45:39Z</updated>

		<summary type="html">&lt;p&gt;Crimmy: /* Judau Ashta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Original Generation =&lt;br /&gt;
==Souji Murakumo==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Soji Murakumo　&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
* VangRay (Ch. 1 - Souji Route)&lt;br /&gt;
* GranVang [Power]&lt;br /&gt;
* VangNex [Speed]&lt;br /&gt;
* VangRay II (Chitose Route)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Damage dealt is increased by 10%. Movement increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Strong Luck&lt;br /&gt;
|| Default &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chitose Kisaragi==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Chitose Kisaragi&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*VangRay (Ch. 1 - Chitose Route)&lt;br /&gt;
*GranVang [Power]&lt;br /&gt;
*VangNex [Speed] &lt;br /&gt;
*VangRay II (Souji Route)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Damage dealt is increased by 10%. Movement increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Strong Luck&lt;br /&gt;
|| Default &lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Support Attack&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Enhance Attack&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nine==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Nine&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*GranVang [Power] &lt;br /&gt;
*VangNex [Speed]&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Trust || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Hope || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Awaken || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Courage || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Charlotte Hastings==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Charlotte Hastings&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Grungust (Stage 1.5 - DLC) &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases Max SP by 20% when sortied. Movement is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || Default || 35 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Haze || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Love || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Strong Luck&lt;br /&gt;
|| Default ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Offensive Support&lt;br /&gt;
|| ???||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Support Attack&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veltlav Text==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Velt Text&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Huckbein (Stage 1.5 - DLC) &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases Max SP by 20% when sortied. Movement is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!??&lt;br /&gt;
|| Default ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!??&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!??&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!??&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Invincible Super Man Zambot 3 =&lt;br /&gt;
==Kappei Jin==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Kappei Jin&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Zambot 3 (Ch. 16 - Japan Route/Post-Ch. 17 - Arzenal Route) &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Super Guts || Default || 30 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Yell || ?? || 30 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || ?? || 10 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Friendship || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| Default ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Rebellious Heart&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
!Willpower+ (Defense)&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uchuuta Kamie==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Uchuuta Kamie&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Zambot 3 (Ch. 16 - Japan Route/Post-Ch. 17 - Arzenal Route)&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Sure-Hit || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Flash || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Trust || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Keiko Kamikita==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Keiko Kamikita&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Zambot 3 (Ch. 16 - Japan Route/Post-Ch. 17 - Arzenal Route)&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Guts || Default || 20 &lt;br /&gt;
|-&lt;br /&gt;
| Effort || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Encourage || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Invincible Iron Man Daitarn 3 =&lt;br /&gt;
==Banjou Haran==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Banjou Haran&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Daitarn 3 (Ch. 17 - Japan Route/Post-Ch. 17 - Arzenal Route) &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Gains 30,000 after clearing each scenario.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || Default || 20 &lt;br /&gt;
|-&lt;br /&gt;
| Snipe || ?? || 20 &lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 35 &lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Valor || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
| Soul || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| Default ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Strong Luck&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
!Willpower+ (Attack)&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mobile Suit Zeta Gundam =&lt;br /&gt;
==Kamille Bidan==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Kamille Bidan - カミーユ・ビダン&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Re-GZ [BWS] (Ch. 35) &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Newtype&lt;br /&gt;
||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fa Yuiry==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Fa Yuiry - ファ・ユイリ&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Methuss (Ch. 35) &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Newtype&lt;br /&gt;
||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jerid Messa==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Jerid Messa&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
* ???&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yazan Gable==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Yazan Gable&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*???&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mobile Suit ZZ Gundam =&lt;br /&gt;
==Judau Ashta==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Judau Ashta - &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*ZZ Gundam (Ch. 14)&lt;br /&gt;
*Full Armor ZZ Gundam (Ch.35 - Secret) &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Sure-Hit || Default || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Fortitude || ?? || 10 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Luck || ?? || 30 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Yell || ?? || 30 (??)&lt;br /&gt;
|-&lt;br /&gt;
| Valor || ?? || 35 (??)&lt;br /&gt;
|-&lt;br /&gt;
| Soul || ?? || 50 (??)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skills Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Newtype&lt;br /&gt;
||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Strong Luck&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Fighting Spirit&lt;br /&gt;
||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roux Louka==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Roux Louka - ルー・ルカ&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Z Gundam (Ch. 14) &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Flash || ?? || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Newtype&lt;br /&gt;
||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Offensive Support&lt;br /&gt;
|| Default ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Guard&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beecha Oleg==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Beecha Oleg - ビーチャ・オレグ&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Hyaku Shiki (Ch. 14) &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Super Guts || Default || 25 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Effort || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Fortitude || ?? || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Newtype&lt;br /&gt;
|| Default ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| Default ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Protection&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elle Viano==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Elle Viano&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gundam Mk-II (Ch. 14) &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Guts || Default || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Effort || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Trust || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Newtype&lt;br /&gt;
||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| Default ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Fighting Spirit&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elpeo Ple==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Elpeo Ple - エルピー・プル&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Qubeley Mk-II (Ch. 24)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || ?? || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Newtype&lt;br /&gt;
||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ple Two==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Ple Two - プル&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Qubeley Mk-II (Ch. 24)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || ?? || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Enhanced Human&lt;br /&gt;
||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mobile Suit Gundam: Char&#039;s Counterattack =&lt;br /&gt;
==Amuro Ray==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Amuro Ray - アムロ・レイ&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Nu Gundam (Ch. 20)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increase the range of Newtype weapons by 1. Skill +20.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || ?? || 10 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Instinct || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Assault || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Newtype&lt;br /&gt;
|| - || - || - || - || - || Default ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Attack Again&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
!Ignore Size&lt;br /&gt;
||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mobile Suit Gundam: Hathaway&#039;s Flash =&lt;br /&gt;
==Hathaway Noa==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Hathaway Noa - ハサウェイ・ノア&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Xi Gundam (Ch. 13)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Effort || Default || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Guts || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Instinct || ?? || 25 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Newtype&lt;br /&gt;
||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Offensive Support&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Rebellious Heart&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rein Eim==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Rein Eim&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*???&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mobile Suit Crossbone Gundam =&lt;br /&gt;
==Tobia Arronax==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Tobia Arronax - トビア・&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Crossbone Gundam X-1 Kai Kai (Ch. 2)&lt;br /&gt;
*Crossbone Gundam X-1 Full Cloth (Ch. 38 - Space Route/Post - Ch.18)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Spirit command Hot Blooded now costs 25 SP.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Super Guts || Default || 25 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Instinct || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || ?? || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Newtype&lt;br /&gt;
||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Willpower Limit Break&lt;br /&gt;
|| Default ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kincaid Nau==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Kincaid Nau - キンケイド・ナウ&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gundam F91 Mass Production Type (Ch. 3)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increase the range of all melee weapons by 1. Skill +20.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Fortitude || Default || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || ?? || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Instinct || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Newtype&lt;br /&gt;
||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Hit &amp;amp; Away&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mobile Suit Gundam SEED Destiny =&lt;br /&gt;
==Kira Yamato==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Kira Yamato - キラ・ヤマト&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Strike Freedom Gundam (Ch. 17 - Arzenal Route/Post - Ch.17 Japan Route)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Evasion rate increased by 20%. Special Skill SEED now activates at 110 Willpower or higher.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Instinct || Default || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || ?? || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || ?? || 10 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Assault || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!SEED&lt;br /&gt;
|| Default &lt;br /&gt;
|-&lt;br /&gt;
!Ignore Size&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Hit &amp;amp; Away&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Athrun Zala==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Athrun Zala - アスラン・ザラ&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Infinite Justice Gundam (Ch. 15 - Arzenal Route/Post - Ch.17)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Hit rate is increased by 20%. Special Skill SEED now activates at 110 Willpower or higher.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Instinct || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Friendship || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!SEED&lt;br /&gt;
|| Default &lt;br /&gt;
|-&lt;br /&gt;
!Offensive Support&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Attack Again&lt;br /&gt;
|| Default &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shinn Asuka==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shinn Asuka - シン・アスカ&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Destiny Gundam (Ch. 16 - Arzenal Route/Post - Ch.17 Japan Route)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Movement is increased by 1. Special Skill SEED now activates at 110 Willpower or higher.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Effort || ?? || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || ?? || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Instinct || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Yell || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!SEED&lt;br /&gt;
|| Ch. 31  &lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| Default ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Willpower+ (Attack)&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lunamaria Hawke==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Lunamaria Hawke - ルナマリア・&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Force Impulse Gundam (Ch. 16 - Arzenal Route/Post - Ch.17 Japan Route)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increase experience gained by 50%. Hit rate is increased by 15%&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 25 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || ?? || 25 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| Default ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Support Attack&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Support Defend&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lacus Clyne==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Lacus Clyne - ラクス・クライン&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Eternal (Ch. 31 - AD Dimension Route/Post - Ch.32)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Allied units standing adjacent to Lacus deal 10% more damage&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ?? (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!??&lt;br /&gt;
|| Default ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!??&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!??&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mobile Suit Gundam 00: A wakening of the Trailblazer =&lt;br /&gt;
==Setsuna F. Seiei==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Setsuna F. Seiei - 刹那・F・&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*00 QAN[T] (Ch. 7)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Activates special skill Innovator when focus is above 120. Recovers 5 more SP every turn.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Zero-in || Default || 20 &lt;br /&gt;
|-&lt;br /&gt;
| Intuition || ?? || 25 &lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Soul || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
| Zeal || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Innovator&lt;br /&gt;
|| Default  &lt;br /&gt;
|-&lt;br /&gt;
!Focus+ (Attack)&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
!Focus Over Limit&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lockon Stratos==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Lockon Stratos - ロックオン・ストラトス&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gundam Zabanya (Ch. 12)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases Final Accuracy % and Critical % by 20%&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || Default || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Valor || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| Default ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Support Attack&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Hit &amp;amp; Run&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Haro==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Haro - ハロ&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gundam Zabanya (Ch. 12)&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Zero-in || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Haro==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Blue Haro - 青ハロ&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gundam Zabanya (Ch. 12)&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Grit || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Agitate || ?? || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Allelujah Haptism==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Allelujah Haptism - アレルヤ・&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gundam Harute (Ch. 12)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases Final Evasion % by 20%. Increases Movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Zero-in || Default || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Grit || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Valor || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Zeal || ?? || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Fighter&#039;s Spirit&lt;br /&gt;
|| Default ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Instinct&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Protection&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soma Peries==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Soma Peries - ソマ・ピリス&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gundam Harute (Ch. 12)&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Trust || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
| Bless || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
| Prospect || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
| Love || ?? || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tieria Erde==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Tieria Erde&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Raphael Gundam (Ch. 7)&lt;br /&gt;
*00 QAN[T] - Sub-Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Casts spirit command Analyze on attacker until the start of next player phase when focus is above 130.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Attune || Default || 25 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || ?? || 25 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Guard&lt;br /&gt;
|| Default ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Instinct&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Support Defend&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sumeragi Lee Noriega==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Sumeragi Lee Noriega - スメラギ・リー・ノリエガ&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Ptolemaios 2 Custom (Ch. 12)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Parts Supply can now reach as far as special skill Commander.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || Default || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Trust || Default || 25 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || Default || 25 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Prospect || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || ?? || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Commander&lt;br /&gt;
|| Default ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Supply Parts&lt;br /&gt;
|| Default &lt;br /&gt;
|-&lt;br /&gt;
!Guard&lt;br /&gt;
|| Default ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lasse Aeon==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Lasse Aeon - ラッセ・アイオン&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Ptolemaios 2 Custom (Ch. 12)&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Grit || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Accel || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feldt Grace==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Feldt Grace - &lt;br /&gt;
|-&lt;br /&gt;
! Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Ptolemaios 2 Custom (Ch. 12)&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || Default || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bless || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
| Resupply || ?? || 60&lt;br /&gt;
|-&lt;br /&gt;
| Wish || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mileina Vashti==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Mileina Vashti - ミレイナ・&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Type&lt;br /&gt;
|| Sub Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Ptolemaios 2 Custom (Ch. 12)&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || Default || 30&lt;br /&gt;
|-&lt;br /&gt;
| Haze || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Agitate || ?? || 60&lt;br /&gt;
|-&lt;br /&gt;
| Love || ?? || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graham Aker==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Graham Aker&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Brave (Ch. 18)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || ?? || 25 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!The Ultimate&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
!Ignore Size&lt;br /&gt;
|| Default ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Spirit Endurance&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Patrick Mannequin/Colasour==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Patrick Mannequin - パトリック・マネキン&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*GN-X IV (Ch. 18)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || Default || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Gain || ?? || 15 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Grit || ?? || 20 (??,??)&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 10&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| Default ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Strong Luck&lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
!Guard&lt;br /&gt;
|| Default ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
!Support Defend&lt;br /&gt;
|| Default ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mobile Suit Gundam Unicorn =&lt;br /&gt;
==Banagher Links==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Banagher Links&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*RX-0 Unicorn Gundam&lt;br /&gt;
*RX-0 Full Armor Unicorn Gundam&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
||???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riddhe Marcenas==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Riddhe Marcenas&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Delta Plus&lt;br /&gt;
*Banshee Norn &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Otto Mitas==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Otto Mitas&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*???&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nigel Garrett==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Nigel Garret&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??? &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bright Noa==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Bright Noa&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*???&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Marida Cruz==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Marida Cruz&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Kshatriya&lt;br /&gt;
*Banshee Norn (Ple Twelve, Enemy Only)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Full Frontal==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Full Frontal&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Shinanju (Enemy Only)&lt;br /&gt;
*Neo Zeong (Secret)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= The Brave Express Might Gaine =&lt;br /&gt;
==Maito Senpuuji==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Maito Senpuuji&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Mightgaine&lt;br /&gt;
*Might Kaiser&lt;br /&gt;
*Great Mightgaine &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases Tac Pts by 100% when special skill President is acquired.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || Default || 30 (28, 27, 24)&lt;br /&gt;
|-&lt;br /&gt;
| Grit || Default || 20 (19, 18, 16)&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || ?? || 25 (23, 22, 20)&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || ?? || 30 (28, 27, 24)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30 (28, 27, 24)&lt;br /&gt;
|-&lt;br /&gt;
| Bravery || ?? || 55 (52, 49, 44)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!President&lt;br /&gt;
|| Default &lt;br /&gt;
|-&lt;br /&gt;
!Hero&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Ignore Size&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gaine==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Gaine&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Gaine&lt;br /&gt;
*Mightgaine (Sub-Pilot)&lt;br /&gt;
*Great Mightgaine (Sub-Pilot)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| *Increases Final Accuracy % and Critical % by 10% and Increases to Final Evasion by 15%.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Faith || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Valor || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Hero&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Fighting Spirit&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Ignore Size&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tri-Bomber==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Tri-Bomber&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Tri-Bomber&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| *???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Bomber==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Battle Bomber&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Battle Bomber&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| *???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guard Diver==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Guard Diver&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Guard Diver &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Gains 5 SP after Support Attack or Support Defend.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Black Mightgaine==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Black Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Black Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| *???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Joe Rival==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Joe Rival&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Kiryu&lt;br /&gt;
*Goryu&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| *???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Martian Successor Nadesico - The Prince of Darkness =&lt;br /&gt;
==Ruri Hoshino==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Ruri Hoshino&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Nadesico B&lt;br /&gt;
*Nadesico C&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| *The Status increase of special skill Electron Fairy is now twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Harry==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Harry&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub-Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Nadesico B&lt;br /&gt;
*Nadesico C&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yurika Misumaru==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Yurika Misumaru&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Nadesico C&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Akito Tenkawa==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Akito Tenkawa&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Black Selena&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| * Increases DMG dealt by 30% and Final Evasion % by 20% during the enemy phase.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Drive || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
| Soul || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
| Love || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ryoko Subaru==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Ryoko Subaru&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
* ??&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Triggers spirit command Dauntless when using Hot Blooded.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saburota Takasugi==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Saburota Takasugi&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Super Aestivalis &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Each nearby unit piloted by a woman gains 5 focus.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Shin Getter Robo Change! The Final Day of the Earth =&lt;br /&gt;
==Ryouma Nagare==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Ryouma Nagare&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Black Getter&lt;br /&gt;
*Shin Getter 1&lt;br /&gt;
*Shin Getter 2 (Sub-Pilot)&lt;br /&gt;
*Shin Getter 3 (Sub-Pilot)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases DMG dealt by 30% when Focus is above 170.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Grit || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Faith || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
| Valor || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Zeal || ?? || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hayato Jin==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Hayato Jin&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Shin Getter 2&lt;br /&gt;
*Shin Getter 1 (Sub-Pilot)&lt;br /&gt;
*Shin Getter 3 (Sub-Pilot)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases Final Evasion % by 40% when Focus is above 150&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Flicker || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Accel || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Benkei Kuruma==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Benkei Kuruma&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Black Getter&lt;br /&gt;
*Shin Getter 3&lt;br /&gt;
*Shin Getter 1 (Sub-Pilot)&lt;br /&gt;
*Shin Getter 2 (Sub-Pilot)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases DMG dealt by 30% when Focus is above 170.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Guts || Default || 35&lt;br /&gt;
|-&lt;br /&gt;
| Gain || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || ?? || 60&lt;br /&gt;
|-&lt;br /&gt;
| Drive || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Shin Mazinger Shougeki! Z Hen/Shin Mazinger ZERO vs Ankoku Daishogun=&lt;br /&gt;
==Kouji Kabuto==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Kouji Kabuto&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Mazinger Z&lt;br /&gt;
*Mazinger ZERO&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases DMG dealt by 20% when Focus is above 130.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tetsuya Tsurugi==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Tetsuya Tsurugi&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Great Mazinger&lt;br /&gt;
*Mazin Emperor G&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Changes Spirit Hot Blooded into spirit command Soul.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sayaka Yumi==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Sayaka Yumi&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*???&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Full Metal Panic! =&lt;br /&gt;
==Sousuke Sagara==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Sousuke Sagara&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*ARX=7 Arbalest&lt;br /&gt;
*Bonta-Kun&lt;br /&gt;
*ARX-8 Laevatein&lt;br /&gt;
*ARX-8 Laevatein Full Armament &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases Focus by 10 and Max SP by 20% when sortied.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Zero-In || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| Accel || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Soul || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Melissa Mao==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Melissa Mao&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*M9 Gernsback&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases Critical % by 20% and Final Accuracy % by 10% for allies within the reach of special skill Commander.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kurz Weber==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Kurz Weber&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Belfangan Clouseau==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belfangan Clouseau&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teletha Testarossa==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Teletha Testarossa&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*??&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Evangelion: 1.0 You Are (Not) Alone =&lt;br /&gt;
==Shinji Ikari==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shinji Ikari&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Evangelion Unit-01&lt;br /&gt;
*Evangelion Unit-13 (Secret)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Flicker || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Accel || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Charge || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Drive || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
| Soul || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rei Ayanami==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Rei Ayanami&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Evangelion Unit-00&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Evangelion: 2.0 You Can (Not) Advance =&lt;br /&gt;
==Asuka Langley Shikinami==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | ASuka Langley Shikinami&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Evangelion Unit-02&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Evangelion: 3.0 You Can (Not) Redo =&lt;br /&gt;
==Mari Illustrious Makinami==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Mari Illustrious Makinami&lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Evangelion Unit-02&lt;br /&gt;
*Evangelion Unit-08α&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Space Battleship Yamato: 2199 =&lt;br /&gt;
==Jūzō Okita==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Jūzō Okita&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Space Battleship Yamato&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Susumu Kodai==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Susumu Kodai&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
||&lt;br /&gt;
*Cosmo Zero&lt;br /&gt;
*Space Battleship Yamato (Sub-Pilot)&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases Movement by 2. Increases Final Evasion % by 30%.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Daisuke Shima==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Daisuke Shima&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub-Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Space Battleship Yamato&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Guts || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Friendship || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
| Yell || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shiro Sanada==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Shiro Sanada&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Sub-Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Space Battleship Yamato&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cross Ange: Rondo of Angel and Dragon =&lt;br /&gt;
==Angelise Ikaruga Misurugi==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Angelise Ikaruga Misurugi&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Glaive&lt;br /&gt;
*Villkiss&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases Max SP by 25% when sortied, increases Final Accuracy and Final Evasion % by 15%.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Default || 15 (14, 13, 12)&lt;br /&gt;
|-&lt;br /&gt;
| Instinct || Default || 25 (23, 22, 20)&lt;br /&gt;
|-&lt;br /&gt;
| Luck || ?? || 35 (33, 31, 28)&lt;br /&gt;
|-&lt;br /&gt;
| Yell || ?? || 30 (28, 27, 24)&lt;br /&gt;
|-&lt;br /&gt;
| Soul || ?? || 50 (47, 45, 40)&lt;br /&gt;
|-&lt;br /&gt;
| Love || Event || 55 (52, 49, 44)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Mail Rider&lt;br /&gt;
|| 1 &lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| x || x || x || x || x || x || x || 1 || &lt;br /&gt;
|-&lt;br /&gt;
!Fighting Spirit&lt;br /&gt;
|| x || 1 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Ignore Size&lt;br /&gt;
|| x || 1 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Salia Tereshkova==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Salia Tereshkova&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Arquebus Salia Custom&lt;br /&gt;
*??&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases ExC by 2 and Final Accuracy % and Final Evasion % by 10% when sortied.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Gain || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Grit || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Zero-in || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || ?? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Valor || ?? || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hildagard Schlievogt==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Hildagard Schlievogt&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Glaive Hilda Custom&lt;br /&gt;
*??&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increase Focus byy 10 and Final Accuracy and Evasion by 10% when sortied.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Persist || Default || 10&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 20&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Faith || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
| Love || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vivian==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Vivian&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Razor&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Obtains 1 Likitee Doll Power Part after clearing each scenario.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rosalie==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Rosalie&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Glaive Rosalie Custom&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases money gained by 20%.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chris==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Chris&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Hauser Chris Custom&lt;br /&gt;
*??&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| Increases DMG dealt by 20% and increases Final Evasion % by 10% during enemy phase.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ersha==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Ersha&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Hauser Ersha Custom&lt;br /&gt;
*??&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| After Support Attacking or Support Defending, both supported and supporter gain 3 SP.&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Default || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Salamandinay==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Salamandinay&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Enryugo&lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ??&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Zero-In || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Persist || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || ?? || 60&lt;br /&gt;
|-&lt;br /&gt;
| Bravery || ?? || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tusk==&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; Tusk&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!Pilot Type&lt;br /&gt;
|| Main Pilot&lt;br /&gt;
|-&lt;br /&gt;
! Default Unit&lt;br /&gt;
|| &lt;br /&gt;
*Arquebus Vanessa Custom &lt;br /&gt;
|-&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
|| ???&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spirit Command !! Level Obtained !! Cost (Concentration Levels)&lt;br /&gt;
|-&lt;br /&gt;
| Guts || Default || 25&lt;br /&gt;
|-&lt;br /&gt;
| Accel || Default || 15&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || ?? || 25&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || ?? || 30&lt;br /&gt;
|-&lt;br /&gt;
| Agitate || ?? || 45&lt;br /&gt;
|-&lt;br /&gt;
| Love || ?? || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Default Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
|| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
!Potential&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Support Attack&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Instinct &lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Ignore Size&lt;br /&gt;
|| ?? ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!Apply Terrain &lt;br /&gt;
|| Default&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Crimmy</name></author>
	</entry>
</feed>