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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Derfshaya</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-24T23:21:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2/Pilot_Skills&amp;diff=3288</id>
		<title>Super Robot Wars/OG2/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2/Pilot_Skills&amp;diff=3288"/>
		<updated>2007-04-05T16:35:46Z</updated>

		<summary type="html">&lt;p&gt;Derfshaya: /* Pilot Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pilot Skills=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| colspan=4 | &amp;lt;center&amp;gt;&#039;&#039;&#039;攻擊系&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Chain Attack || 連続攻擊 || 15 (+5) || Allows the pilot to attack adjacent enemies with a weapon marked &#039;C&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20 (+5) || Allows the pilot to attack first when targeted by the enemy&lt;br /&gt;
|- &lt;br /&gt;
| In-fight || インファイト || 20 (+5) || Inceases the range and damage dealt by melee weapons &lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || ガンファイト || 20 (+5) || Inceases the range and damage dealt by firing weapons &lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || 80 || Increases damage 20% when the pilot&#039;s Will is more then 130&lt;br /&gt;
|-&lt;br /&gt;
| Revenge || リベンジ || 40 || Increases damage dealt by counterattacks by 20% &lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| colspan=4 | &amp;lt;center&amp;gt;&#039;&#039;&#039;防御系&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || 30&amp;amp;nbsp;(+10) || Increases nearby ally&#039;s Hit/Evade stats &lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 85 || Reduces damage taken 80% when Will is more then 130&lt;br /&gt;
|- &lt;br /&gt;
| Predict || 見切り || 90 || Hit/Evade+10% when Will is more then 130&lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| colspan=4 | &amp;lt;center&amp;gt;&#039;&#039;&#039;補助系&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Offensive Support || 援護攻擊 || 50&amp;amp;nbsp;(+10) || Allows the pilot to privide offensive support to an adjacent ally&lt;br /&gt;
|-&lt;br /&gt;
| Combo Attack || 連携攻擊 || 75 || 100% damage at offensive attack&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Support || 援護防御 || 50&amp;amp;nbsp;(+10) || Allows the pilot to privide offensive support to an adjacent ally&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || ＳＰアップ || 30 (+5) || Increases a pilot&#039;s maximum Spirit Points by 6 per skill (SP Up) level&lt;br /&gt;
|-&lt;br /&gt;
| SP Regenerate || ＳＰ回復 || 100 || Restores 10 Spirit Points every turn &lt;br /&gt;
|-&lt;br /&gt;
| Mental (Focus) || 集中力 || 80 || Reduces the SP cost for Spirit Commands &lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| colspan=4 | &amp;lt;center&amp;gt;&#039;&#039;&#039;気力系&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘爭心 || 50 || Will+5 at beginning of stage&lt;br /&gt;
|-&lt;br /&gt;
| Morale || 戦意高揚 || 60 || Will+2 every turn&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Evade) || 気力+(回避) || 60 || Will+2 when unit evades attack&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Hit) || 気力+(命中) || 65 || Will+2 when unit hits enemy&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Damaged) || 気力+(ダメージ)|| 60 || Will+2 when unit is damaged by enemy&lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| colspan=4 | &amp;lt;center&amp;gt;&#039;&#039;&#039;特殊系&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Prevail || 底力 || 20 (+5) || Hit/Evade/Crit/Armor stats is raised &lt;br /&gt;
|-&lt;br /&gt;
| Hit&amp;amp;Away || ヒット＆アウェイ || 70 || Enables movement after attacking &lt;br /&gt;
|-&lt;br /&gt;
| Ammo Save || Bセーブ || 80 || Weapon ammo x 1.5&lt;br /&gt;
|-&lt;br /&gt;
| EN Save || Eセーブ || 80 || Reduces the weapon EN usage to 80% &lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || 修理技能 || 65 || When Repair command is used, the HP regenerated will be 1.5 times the normal amount.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply || 補給技能 || 70 || Allows the pilot to replenish other units after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Lucky || ラッキー || - || Good things might happen in battle &lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis || 念動力 || - || Hit/Evade up &lt;br /&gt;
|-&lt;br /&gt;
| Genius || 天才 || - || Hit/Evade/Crit up &lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || - || Gain 1.2 x money when you kill an enemy &lt;br /&gt;
|-&lt;br /&gt;
| Prophesy || 予知 || - || Evade up at 130+ Will; counter only &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-fight melee weapons attack/move  Collection==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Lv !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 &lt;br /&gt;
|-&lt;br /&gt;
| Move || colspan=3 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || colspan=3 | &amp;lt;center&amp;gt;+1&amp;lt;/center&amp;gt; || colspan=3 | &amp;lt;center&amp;gt;+2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Melee WP || +50 || +100 || +150 || +150 || +200 || +250 || +250 || +300 || +350 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gunfight melee weapons attack/Range  Collection==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Lv !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 &lt;br /&gt;
|-&lt;br /&gt;
| Range || colspan=3 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || colspan=3 | &amp;lt;center&amp;gt;+1&amp;lt;/center&amp;gt; || colspan=3 | &amp;lt;center&amp;gt;+2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Firing WP || +50 || +100 || +150 || +150 || +200 || +250 || +250 || +300 || +350 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prevail Hit,Evade,Def.  Collection==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! HP !! colspan=9 | &amp;lt;center&amp;gt;Prevail Lv&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 &lt;br /&gt;
|-&lt;br /&gt;
| 100% || colspan=9 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 90% || colspan=8 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 80% || colspan=7 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +5% || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 70% || colspan=6 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +5% || +10% || +15%&lt;br /&gt;
|-&lt;br /&gt;
| 60% || colspan=5 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +5% || +10% || +15% || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 50% || colspan=4 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +5% || +10% || +15% || +20% || +25%&lt;br /&gt;
|-&lt;br /&gt;
| 40% || colspan=3 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +5% || +10% || +15% || +20% || +25% || +30%&lt;br /&gt;
|-&lt;br /&gt;
| 30% || colspan=2 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +5% || +10% || +15% || +20% || +25% || +30% || +35%&lt;br /&gt;
|-&lt;br /&gt;
| 20% || - || +5% || +10% || +15% || +20% || +25% || +30% || +35% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| 10% || +5% || +10% || +15% || +20% || +25% || +30% || +35% || +40% || +45%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prevail CT.  Collection==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! HP !! colspan=9 | &amp;lt;center&amp;gt;Prevail Lv&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 &lt;br /&gt;
|-&lt;br /&gt;
| 100% || colspan=9 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 90% || colspan=8 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +8%&lt;br /&gt;
|-&lt;br /&gt;
| 80% || colspan=7 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +8% || +16%&lt;br /&gt;
|-&lt;br /&gt;
| 70% || colspan=6 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +8% || +16% || +24%&lt;br /&gt;
|-&lt;br /&gt;
| 60% || colspan=5 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +8% || +16% || +24% || +32%&lt;br /&gt;
|-&lt;br /&gt;
| 50% || colspan=4 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +8% || +16% || +24% || +32% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| 40% || colspan=3 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +8% || +16% || +24% || +32% || +40% || +48%&lt;br /&gt;
|-&lt;br /&gt;
| 30% || colspan=2 | &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt; || +8% || +16% || +24% || +32% || +40% || +48% || +56%&lt;br /&gt;
|-&lt;br /&gt;
| 20% || - || +8% || +16% || +24% || +32% || +40% || +48% || +56% || +64%&lt;br /&gt;
|-&lt;br /&gt;
| 10% || +8% || +16% || +24% || +32% || +40% || +48% || +56% || +64% || +72%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SP UP Collection==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Lv !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 &lt;br /&gt;
|-&lt;br /&gt;
| SP || +6 || +12 || +18 || +24 || +30 || +36 || +42 || +48 || +54 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Derfshaya</name></author>
	</entry>
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