<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doomgiver3</id>
	<title>Akurasu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doomgiver3"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/wiki/Special:Contributions/Doomgiver3"/>
	<updated>2026-04-25T03:15:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Menu_Translation&amp;diff=12157</id>
		<title>Super Robot Wars/Z2/Menu Translation</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Menu_Translation&amp;diff=12157"/>
		<updated>2012-07-07T03:55:52Z</updated>

		<summary type="html">&lt;p&gt;Doomgiver3: /* Unit Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pilot statistics ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Statistic !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee || 格闘 || Increases melee damage.&lt;br /&gt;
|-&lt;br /&gt;
| Range || 射撃 || Increases ranged damage.&lt;br /&gt;
|-&lt;br /&gt;
| Maneuvering/Skill || 技量 || Affects special abilities&#039; effectiveness and activation, critical rates.&lt;br /&gt;
|-&lt;br /&gt;
| Defence || 防御 || Reduces damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Evade || 回避 || Reduces chances of being hit.&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || 命中 || Increases chances of successful hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Edited screenshots ==&lt;br /&gt;
&lt;br /&gt;
Pilot Statistics&lt;br /&gt;
http://i.imgur.com/4GPj8.jpg&lt;br /&gt;
&lt;br /&gt;
Unit Upgrade Menu&lt;br /&gt;
http://i.imgur.com/HkgUo.jpg&lt;br /&gt;
&lt;br /&gt;
Combined Overview&lt;br /&gt;
http://i1225.photobucket.com/albums/ee398/MrSP_au/FullStats.jpg&lt;br /&gt;
&lt;br /&gt;
In-battle Turn Menu&lt;br /&gt;
http://i1225.photobucket.com/albums/ee398/MrSP_au/Battlemenu.jpg&lt;br /&gt;
&lt;br /&gt;
== Intermission Menu ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Pilot List || Mecha List || Search&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Training || Mecha Upgrades || Options&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Switching || Unit Parts || Save&lt;br /&gt;
|-&lt;br /&gt;
| Sub Orders || Equipment Part Swapping || Load&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battle Menu ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Option Translation !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| End Turn || Ends turn, regardless of remaining unused units. Confirmation required.&lt;br /&gt;
|-&lt;br /&gt;
| Search || Provides a list of all Spirits, Pilot Abilities, and Mech Abilties possessed by those deployed in battle. Selecting provides a list of those with that ability. Selecting again selects the unit on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Ally Status/Enemy Status || Press left and select for a list of all ally units on the map. Press right and select for a list of all enemy units on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Objectives || Shows Win condition, Fail conditions, and SR Point conditions.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Situation || Shows a brief list of acquired parts, acquired money, deployed units (enemy and ally) and turns used.&lt;br /&gt;
|-&lt;br /&gt;
| System || See &amp;quot;System Menu&amp;quot; below.&lt;br /&gt;
|-&lt;br /&gt;
|Quick save || Blue option quick-saves the game, which can be reloaded from the main menu. Red option cancels. After saving, the blue option continues play, whereas the red option quits the game, and plays a random voiced skit starring characters from the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unit Menu ==&lt;br /&gt;
&lt;br /&gt;
This is the potential menu commands from selecting a unit. It may possess any number of these, based on the abilities of the unit, if there are any enemies in range,  or whether or not the unit is in space.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! Option Translation !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 移動 || Move || Travel across the map. Can only be used before Attack, unless pilot has Hit And Away.&lt;br /&gt;
|-&lt;br /&gt;
| 攻撃 || Attack || Use a weapon attack.&lt;br /&gt;
|-&lt;br /&gt;
| 説得 || Convince/Persuasion || Used for certain secrets, has the ally pilot attempt to talk to the enemy pilot. Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| 修理 || Repair || Repair enabled unit may select a unit to restore health to, for free. Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| 補給 || Resupply || Resupply enabled unit may select a unit to restore EN to, at a cost of 10 morale. Range 1, pre-movement. Post-Movement with the Refueler ability.&lt;br /&gt;
|-&lt;br /&gt;
| パーツ || Parts || Use a restorative part equipped to the unit.&lt;br /&gt;
|-&lt;br /&gt;
| 陸上 || Land || Flying unit lands. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 空中 || Fly || Flight enabled unit begins to fly. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 地中 || Underground || Unit travels underground. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 変形 || Transform || Unit can change into one or more variant forms. Usually pre-movement. Post-movement with some Full Upgrade Bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| 分離 || Separate || Unit dismantles into separate units. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 単分離 || Layer Separation || Unit ejects armour parts to reveal a unit beneath. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 合体 || Combine || Unit combines with specific nearby units to form another unit. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 超獣合神 || Super Beast God Transformation || Nova Eagle combines with Team D (non-deployable) to form Dancougar Nova. Requires 130 Morale. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 六神合体 || Six Gods Transformation || Gaia combines with the Six Gods (non-deployable) to form Godmars. Requires 130 Morale. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 精神 || Seishin/Spirit || Use SP to cast special effects. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Status || View unit status. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 待機 || End action || Do nothing more for this turn. Post-movement.&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Recover unit || Recovers a unit, and stores it within. Battleship only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== System Menu ==&lt;br /&gt;
&lt;br /&gt;
1. BGM: (BGM continues after battle) (BGM goes back to field music after battle)&lt;br /&gt;
&lt;br /&gt;
2. BGM2: (Turn on universal song) (Turn off universal song)&lt;br /&gt;
&lt;br /&gt;
3. BGM Settings:&lt;br /&gt;
(Submenu)&lt;br /&gt;
&lt;br /&gt;
1st option resets to all default BGM&#039;s&lt;br /&gt;
&lt;br /&gt;
2nd option is what sets the universal song for BGM2 when it&#039;s on&lt;br /&gt;
&lt;br /&gt;
4. Quick Command:&lt;br /&gt;
(Submenu) - Basically the top half are shortcuts for when you press the square button on the field and the bottom half are shortcuts for when you press the button on a unit.&lt;br /&gt;
&lt;br /&gt;
Top Half - End Phase, Pilot/Mech Seishin and Skills Menu, General Pilot/Mech Menu, Quicksave, No Command&lt;br /&gt;
&lt;br /&gt;
Bottom Half - Transform Unit, Seishin Menu, Pilot/Mech Data, No Command&lt;br /&gt;
&lt;br /&gt;
5. Unit Speed (How fast a unit on the map moves): (Slow) (Normal) (Fast)&lt;br /&gt;
&lt;br /&gt;
6. Unit Display: (Default colors) (Your team is blue and enemy is red on map)&lt;br /&gt;
&lt;br /&gt;
7. Cursor Jump (When toggling between units with L/R buttons): (Cursor slides across map) (Cursor jumps directly to unit)&lt;br /&gt;
&lt;br /&gt;
8. Map Grid: On or Off&lt;br /&gt;
&lt;br /&gt;
9. Sort Save: Basically when you go to the menu where you sort your Pilots/Mechs, do you want it to save the way you sorted it (On) or have it reset every time (Off)&lt;br /&gt;
&lt;br /&gt;
10. Support Defend: (Automatically assigns support defender) (Off)&lt;br /&gt;
&lt;br /&gt;
11. Use Install Data (Need to install first from main menu): On or Off&lt;/div&gt;</summary>
		<author><name>Doomgiver3</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Menu_Translation&amp;diff=12156</id>
		<title>Super Robot Wars/Z2/Menu Translation</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Menu_Translation&amp;diff=12156"/>
		<updated>2012-07-07T03:28:17Z</updated>

		<summary type="html">&lt;p&gt;Doomgiver3: /* Unit Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pilot statistics ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Statistic !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee || 格闘 || Increases melee damage.&lt;br /&gt;
|-&lt;br /&gt;
| Range || 射撃 || Increases ranged damage.&lt;br /&gt;
|-&lt;br /&gt;
| Maneuvering/Skill || 技量 || Affects special abilities&#039; effectiveness and activation, critical rates.&lt;br /&gt;
|-&lt;br /&gt;
| Defence || 防御 || Reduces damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Evade || 回避 || Reduces chances of being hit.&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || 命中 || Increases chances of successful hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Edited screenshots ==&lt;br /&gt;
&lt;br /&gt;
Pilot Statistics&lt;br /&gt;
http://i.imgur.com/4GPj8.jpg&lt;br /&gt;
&lt;br /&gt;
Unit Upgrade Menu&lt;br /&gt;
http://i.imgur.com/HkgUo.jpg&lt;br /&gt;
&lt;br /&gt;
Combined Overview&lt;br /&gt;
http://i1225.photobucket.com/albums/ee398/MrSP_au/FullStats.jpg&lt;br /&gt;
&lt;br /&gt;
In-battle Turn Menu&lt;br /&gt;
http://i1225.photobucket.com/albums/ee398/MrSP_au/Battlemenu.jpg&lt;br /&gt;
&lt;br /&gt;
== Intermission Menu ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Pilot List || Mecha List || Search&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Training || Mecha Upgrades || Options&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Switching || Unit Parts || Save&lt;br /&gt;
|-&lt;br /&gt;
| Sub Orders || Equipment Part Swapping || Load&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battle Menu ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Option Translation !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| End Turn || Ends turn, regardless of remaining unused units. Confirmation required.&lt;br /&gt;
|-&lt;br /&gt;
| Search || Provides a list of all Spirits, Pilot Abilities, and Mech Abilties possessed by those deployed in battle. Selecting provides a list of those with that ability. Selecting again selects the unit on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Ally Status/Enemy Status || Press left and select for a list of all ally units on the map. Press right and select for a list of all enemy units on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Objectives || Shows Win condition, Fail conditions, and SR Point conditions.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Situation || Shows a brief list of acquired parts, acquired money, deployed units (enemy and ally) and turns used.&lt;br /&gt;
|-&lt;br /&gt;
| System || See &amp;quot;System Menu&amp;quot; below.&lt;br /&gt;
|-&lt;br /&gt;
|Quick save || Blue option quick-saves the game, which can be reloaded from the main menu. Red option cancels. After saving, the blue option continues play, whereas the red option quits the game, and plays a random voiced skit starring characters from the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unit Menu ==&lt;br /&gt;
&lt;br /&gt;
This is the potential menu commands from selecting a unit. It may possess any number of these, based on the abilities of the unit, if there are any enemies in range,  or whether or not the unit is in space.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! Option Translation !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 移動 || Move || Travel across the map. Can only be used before Attack, unless pilot has Hit And Away.&lt;br /&gt;
|-&lt;br /&gt;
| 攻撃 || Attack || Use a weapon attack.&lt;br /&gt;
|-&lt;br /&gt;
| 説得 || Convince/Persuasion || Used for certain secrets, has the ally pilot attempt to talk to the enemy pilot. Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| 修理 || Repair || Repair enabled unit may select a unit to restore health to, for free. Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| 補給 || Resupply || Resupply enabled unit may select a unit to restore EN to, at a cost of 10 morale. Range 1, pre-movement. Post-Movement with the Refueler ability.&lt;br /&gt;
|-&lt;br /&gt;
| パーツ || Parts || Use a restorative part equipped to the unit.&lt;br /&gt;
|-&lt;br /&gt;
| 陸上 || Land || Flying unit lands. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 空中 || Fly || Flight enabled unit begins to fly. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 地中 || Underground || Unit travels underground. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 変形 || Transform || Unit can change into one or more variant forms. Usually pre-movement. Post-movement with some Full Upgrade Bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| 分離 || Separate || Unit dismantles into separate units. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 単分離 || Layer Separation || Unit ejects armour parts to reveal a unit beneath. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 合体 || Combine || Unit combines with specific nearby units to form another unit. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 超獣合神 || Super Beast God Transformation || Nova Eagle combines with Team D (non-deployable) to form Dancougar Nova. Requires 130 Morale. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 六神合体 || Six Gods Transformation || Gaia combines with the Six Gods (non-deployable) to form Godmars. Requires 130 Morale. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| 精神 || Seishin/Spirit || Use SP to cast special effects. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Status || View unit status. Pre-movement.&lt;br /&gt;
|-&lt;br /&gt;
| ?? || End action || Do nothing more for this turn. Post-movement.&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Recover unit || Recovers a unit, and stores it within. Battleship only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== System Menu ==&lt;br /&gt;
&lt;br /&gt;
1. BGM: (BGM continues after battle) (BGM goes back to field music after battle)&lt;br /&gt;
&lt;br /&gt;
2. BGM2: (Turn on universal song) (Turn off universal song)&lt;br /&gt;
&lt;br /&gt;
3. BGM Settings:&lt;br /&gt;
(Submenu)&lt;br /&gt;
&lt;br /&gt;
1st option resets to all default BGM&#039;s&lt;br /&gt;
&lt;br /&gt;
2nd option is what sets the universal song for BGM2 when it&#039;s on&lt;br /&gt;
&lt;br /&gt;
4. Quick Command:&lt;br /&gt;
(Submenu) - Basically the top half are shortcuts for when you press the square button on the field and the bottom half are shortcuts for when you press the button on a unit.&lt;br /&gt;
&lt;br /&gt;
Top Half - End Phase, Pilot/Mech Seishin and Skills Menu, General Pilot/Mech Menu, Quicksave, No Command&lt;br /&gt;
&lt;br /&gt;
Bottom Half - Transform Unit, Seishin Menu, Pilot/Mech Data, No Command&lt;br /&gt;
&lt;br /&gt;
5. Unit Speed (How fast a unit on the map moves): (Slow) (Normal) (Fast)&lt;br /&gt;
&lt;br /&gt;
6. Unit Display: (Default colors) (Your team is blue and enemy is red on map)&lt;br /&gt;
&lt;br /&gt;
7. Cursor Jump (When toggling between units with L/R buttons): (Cursor slides across map) (Cursor jumps directly to unit)&lt;br /&gt;
&lt;br /&gt;
8. Map Grid: On or Off&lt;br /&gt;
&lt;br /&gt;
9. Sort Save: Basically when you go to the menu where you sort your Pilots/Mechs, do you want it to save the way you sorted it (On) or have it reset every time (Off)&lt;br /&gt;
&lt;br /&gt;
10. Support Defend: (Automatically assigns support defender) (Off)&lt;br /&gt;
&lt;br /&gt;
11. Use Install Data (Need to install first from main menu): On or Off&lt;/div&gt;</summary>
		<author><name>Doomgiver3</name></author>
	</entry>
</feed>