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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dougtron</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-25T02:43:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Pilot_Abilities&amp;diff=14314</id>
		<title>Super Robot Wars/D/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Pilot_Abilities&amp;diff=14314"/>
		<updated>2012-12-11T01:24:33Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ability Modifiers=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Combat Ability +10 || 格闘能力＋１０ || Pilot&#039;s Melee-Combat +10.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Combat Ability +15 || 格闘能力＋１５ || Pilot&#039;s Melee-Combat +15.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Combat Ability +20 || 格闘能力＋２０ || Pilot&#039;s Melee-Combat +20.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat Ability +10 || 射撃能力＋１０ || Pilot&#039;s Ranged-Combat +10.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat Ability +15 || 射撃能力＋１５ || Pilot&#039;s Ranged-Combat +15.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat Ability +20 || 射撃能力＋２０ || Pilot&#039;s Ranged-Combat +20.&lt;br /&gt;
|-&lt;br /&gt;
| Defense Ability +10 || 防御能力＋１０ || Pilot&#039;s Defense +10.&lt;br /&gt;
|-&lt;br /&gt;
| Defense Ability +15 || 防御能力＋１５ || Pilot&#039;s Defense +15.&lt;br /&gt;
|-&lt;br /&gt;
| Defense Ability +20 || 防御能力＋２０ || Pilot&#039;s Defense +20.&lt;br /&gt;
|-&lt;br /&gt;
| Competency Ability +10 || 技量能力＋１０ || Pilot&#039;s Competency (Skill) +10.&lt;br /&gt;
|-&lt;br /&gt;
| Competency Ability +15 || 技量能力＋１５ || Pilot&#039;s Competency (Skill) +15.&lt;br /&gt;
|-&lt;br /&gt;
| Competency Ability +20 || 技量能力＋２０ || Pilot&#039;s Competency (Skill) +20.&lt;br /&gt;
|-&lt;br /&gt;
| Aiming Ability +5 || 命中能力＋５ || Pilot&#039;s Accuracy +5.&lt;br /&gt;
|-&lt;br /&gt;
| Aiming Ability +10 || 命中能力＋１０ || Pilot&#039;s Accuracy +10.&lt;br /&gt;
|-&lt;br /&gt;
| Aiming Ability +15 || 命中能力＋１５ || Pilot&#039;s Accuracy +15.&lt;br /&gt;
|-&lt;br /&gt;
| Dodging Ability +5 || 回避能力＋５ || Pilot&#039;s Evasion +5.&lt;br /&gt;
|-&lt;br /&gt;
| Dodging Ability +10 || 回避能力＋１０ || Pilot&#039;s Evasion +10.&lt;br /&gt;
|-&lt;br /&gt;
| Dodging Ability +15 || 回避能力＋１５ || Pilot&#039;s Evasion +15.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Power +10 || 精神力＋１０ || Maximum SP increases by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Power +15 || 精神力＋１５ || Maximum SP increases by 15.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Power +20 || 精神力＋２０ || Maximum SP increases by 20.&lt;br /&gt;
|-&lt;br /&gt;
| Early Morale +5 || 初期気力＋５ || Starting morale increases by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Early Morale +8 || 初期気力＋８ || Starting morale increases by 8.&lt;br /&gt;
|-&lt;br /&gt;
| Early Morale +10 || 初期気力＋１０ || Starting morale increases by 10.&lt;br /&gt;
|-&lt;br /&gt;
| SP-10% || ＳＰ－１０％ || Reduces SP costs (from Seishin) by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| SP-20% || ＳＰ－２０％ || Reduces SP costs (from Seishin) by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| SP-30% || ＳＰ－３０％ || Reduces SP costs (from Seishin) by 30%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skill Modifiers=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| Support Attack +1 || 援護攻撃＋１ || Pilot gains 1 Level of Support Attack.&lt;br /&gt;
|-　&lt;br /&gt;
| Support Attack +2 || 援護攻撃＋２ || Pilot gains 2 Levels of Support Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack +3 || 援護攻撃＋３ || Pilot gains 3 Levels of Support Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Support Guard +1 || 援護防御＋１ || Pilot gains 1 Level of Support Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Support Guard +2 || 援護防御＋２ || Pilot gains 2 Levels of Support Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Support Guard +3 || 援護防御＋３ || Pilot gains 3 Levels of Support Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Potential +1 || 底力＋１ || Pilot gains 1 Level of Potential.&lt;br /&gt;
|-&lt;br /&gt;
| Potential +2 || 底力＋２ || Pilot gains 2 Levels of Potential.&lt;br /&gt;
|-&lt;br /&gt;
| Potential +3 || 底力＋３ || Pilot gains 3 Levels of Potential.&lt;br /&gt;
|-&lt;br /&gt;
| Combo +1 || コンボ＋１ || Pilot gains 1 Level of Combo.&lt;br /&gt;
|-&lt;br /&gt;
| Combo +2 || コンボ＋２ || Pilot gains 2 Levels of Combo.&lt;br /&gt;
|-&lt;br /&gt;
| Combo +3 || コンボ＋３ || Pilot gains 3 Levels of Combo.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || Pilot gains Counter.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || Pilot gains Hit &amp;amp; Away.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Pilot_Abilities&amp;diff=14313</id>
		<title>Super Robot Wars/D/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Pilot_Abilities&amp;diff=14313"/>
		<updated>2012-12-11T01:24:14Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ability Modifiers==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Combat Ability +10 || 格闘能力＋１０ || Pilot&#039;s Melee-Combat +10.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Combat Ability +15 || 格闘能力＋１５ || Pilot&#039;s Melee-Combat +15.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Combat Ability +20 || 格闘能力＋２０ || Pilot&#039;s Melee-Combat +20.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat Ability +10 || 射撃能力＋１０ || Pilot&#039;s Ranged-Combat +10.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat Ability +15 || 射撃能力＋１５ || Pilot&#039;s Ranged-Combat +15.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat Ability +20 || 射撃能力＋２０ || Pilot&#039;s Ranged-Combat +20.&lt;br /&gt;
|-&lt;br /&gt;
| Defense Ability +10 || 防御能力＋１０ || Pilot&#039;s Defense +10.&lt;br /&gt;
|-&lt;br /&gt;
| Defense Ability +15 || 防御能力＋１５ || Pilot&#039;s Defense +15.&lt;br /&gt;
|-&lt;br /&gt;
| Defense Ability +20 || 防御能力＋２０ || Pilot&#039;s Defense +20.&lt;br /&gt;
|-&lt;br /&gt;
| Competency Ability +10 || 技量能力＋１０ || Pilot&#039;s Competency (Skill) +10.&lt;br /&gt;
|-&lt;br /&gt;
| Competency Ability +15 || 技量能力＋１５ || Pilot&#039;s Competency (Skill) +15.&lt;br /&gt;
|-&lt;br /&gt;
| Competency Ability +20 || 技量能力＋２０ || Pilot&#039;s Competency (Skill) +20.&lt;br /&gt;
|-&lt;br /&gt;
| Aiming Ability +5 || 命中能力＋５ || Pilot&#039;s Accuracy +5.&lt;br /&gt;
|-&lt;br /&gt;
| Aiming Ability +10 || 命中能力＋１０ || Pilot&#039;s Accuracy +10.&lt;br /&gt;
|-&lt;br /&gt;
| Aiming Ability +15 || 命中能力＋１５ || Pilot&#039;s Accuracy +15.&lt;br /&gt;
|-&lt;br /&gt;
| Dodging Ability +5 || 回避能力＋５ || Pilot&#039;s Evasion +5.&lt;br /&gt;
|-&lt;br /&gt;
| Dodging Ability +10 || 回避能力＋１０ || Pilot&#039;s Evasion +10.&lt;br /&gt;
|-&lt;br /&gt;
| Dodging Ability +15 || 回避能力＋１５ || Pilot&#039;s Evasion +15.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Power +10 || 精神力＋１０ || Maximum SP increases by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Power +15 || 精神力＋１５ || Maximum SP increases by 15.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Power +20 || 精神力＋２０ || Maximum SP increases by 20.&lt;br /&gt;
|-&lt;br /&gt;
| Early Morale +5 || 初期気力＋５ || Starting morale increases by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Early Morale +8 || 初期気力＋８ || Starting morale increases by 8.&lt;br /&gt;
|-&lt;br /&gt;
| Early Morale +10 || 初期気力＋１０ || Starting morale increases by 10.&lt;br /&gt;
|-&lt;br /&gt;
| SP-10% || ＳＰ－１０％ || Reduces SP costs (from Seishin) by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| SP-20% || ＳＰ－２０％ || Reduces SP costs (from Seishin) by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| SP-30% || ＳＰ－３０％ || Reduces SP costs (from Seishin) by 30%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Modifiers==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| Support Attack +1 || 援護攻撃＋１ || Pilot gains 1 Level of Support Attack.&lt;br /&gt;
|-　&lt;br /&gt;
| Support Attack +2 || 援護攻撃＋２ || Pilot gains 2 Levels of Support Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack +3 || 援護攻撃＋３ || Pilot gains 3 Levels of Support Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Support Guard +1 || 援護防御＋１ || Pilot gains 1 Level of Support Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Support Guard +2 || 援護防御＋２ || Pilot gains 2 Levels of Support Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Support Guard +3 || 援護防御＋３ || Pilot gains 3 Levels of Support Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Potential +1 || 底力＋１ || Pilot gains 1 Level of Potential.&lt;br /&gt;
|-&lt;br /&gt;
| Potential +2 || 底力＋２ || Pilot gains 2 Levels of Potential.&lt;br /&gt;
|-&lt;br /&gt;
| Potential +3 || 底力＋３ || Pilot gains 3 Levels of Potential.&lt;br /&gt;
|-&lt;br /&gt;
| Combo +1 || コンボ＋１ || Pilot gains 1 Level of Combo.&lt;br /&gt;
|-&lt;br /&gt;
| Combo +2 || コンボ＋２ || Pilot gains 2 Levels of Combo.&lt;br /&gt;
|-&lt;br /&gt;
| Combo +3 || コンボ＋３ || Pilot gains 3 Levels of Combo.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || Pilot gains Counter.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || Pilot gains Hit &amp;amp; Away.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D&amp;diff=14312</id>
		<title>Super Robot Wars/D</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D&amp;diff=14312"/>
		<updated>2012-12-11T01:23:28Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; スーパーロボット大戦D&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; Super Robot Wars D, with the D standing for Destiny&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; GBA August 8th, 2003 JP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; D is the 4th Super Robot Wars game released on the Gameboy Advance system and is another standalone title. D&#039;s original characters were added to the cast of the Original Generation games in 2ndOG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/Story|Story]]&lt;br /&gt;
*[[/Series|Series List]]&lt;br /&gt;
*[[/Flow Chart|Flow Chart]]&lt;br /&gt;
*[[/Parts|Parts List]]&lt;br /&gt;
*[[/Spirit Commands|Spirit Commands]]&lt;br /&gt;
*[[/Pilot Abilities|Pilot Abilities]]&lt;br /&gt;
*[[/Mech Abilities|Mech Abilities]]&lt;br /&gt;
*[[/Team Attacks|Team Attacks]]&lt;br /&gt;
*[[/Secrets|Secrets]]&lt;br /&gt;
*[[/Menu Translation|Menu Translation]]&lt;br /&gt;
*[[/Bugs|Bugs]]&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Pilot_Abilities&amp;diff=14311</id>
		<title>Super Robot Wars/D/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Pilot_Abilities&amp;diff=14311"/>
		<updated>2012-12-11T01:22:26Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: Created page with &amp;quot;Ability Modifiers  {| |- | Melee Combat Ability +10 || 格闘能力＋１０ || Pilot&amp;#039;s Melee-Combat +10. |- | Melee Combat Ability +15 || 格闘能力＋１５ || Pilot&amp;#039;s Mel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ability Modifiers&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Combat Ability +10 || 格闘能力＋１０ || Pilot&#039;s Melee-Combat +10.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Combat Ability +15 || 格闘能力＋１５ || Pilot&#039;s Melee-Combat +15.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Combat Ability +20 || 格闘能力＋２０ || Pilot&#039;s Melee-Combat +20.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat Ability +10 || 射撃能力＋１０ || Pilot&#039;s Ranged-Combat +10.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat Ability +15 || 射撃能力＋１５ || Pilot&#039;s Ranged-Combat +15.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat Ability +20 || 射撃能力＋２０ || Pilot&#039;s Ranged-Combat +20.&lt;br /&gt;
|-&lt;br /&gt;
| Defense Ability +10 || 防御能力＋１０ || Pilot&#039;s Defense +10.&lt;br /&gt;
|-&lt;br /&gt;
| Defense Ability +15 || 防御能力＋１５ || Pilot&#039;s Defense +15.&lt;br /&gt;
|-&lt;br /&gt;
| Defense Ability +20 || 防御能力＋２０ || Pilot&#039;s Defense +20.&lt;br /&gt;
|-&lt;br /&gt;
| Competency Ability +10 || 技量能力＋１０ || Pilot&#039;s Competency (Skill) +10.&lt;br /&gt;
|-&lt;br /&gt;
| Competency Ability +15 || 技量能力＋１５ || Pilot&#039;s Competency (Skill) +15.&lt;br /&gt;
|-&lt;br /&gt;
| Competency Ability +20 || 技量能力＋２０ || Pilot&#039;s Competency (Skill) +20.&lt;br /&gt;
|-&lt;br /&gt;
| Aiming Ability +5 || 命中能力＋５ || Pilot&#039;s Accuracy +5.&lt;br /&gt;
|-&lt;br /&gt;
| Aiming Ability +10 || 命中能力＋１０ || Pilot&#039;s Accuracy +10.&lt;br /&gt;
|-&lt;br /&gt;
| Aiming Ability +15 || 命中能力＋１５ || Pilot&#039;s Accuracy +15.&lt;br /&gt;
|-&lt;br /&gt;
| Dodging Ability +5 || 回避能力＋５ || Pilot&#039;s Evasion +5.&lt;br /&gt;
|-&lt;br /&gt;
| Dodging Ability +10 || 回避能力＋１０ || Pilot&#039;s Evasion +10.&lt;br /&gt;
|-&lt;br /&gt;
| Dodging Ability +15 || 回避能力＋１５ || Pilot&#039;s Evasion +15.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Power +10 || 精神力＋１０ || Maximum SP increases by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Power +15 || 精神力＋１５ || Maximum SP increases by 15.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Power +20 || 精神力＋２０ || Maximum SP increases by 20.&lt;br /&gt;
|-&lt;br /&gt;
| Early Morale +5 || 初期気力＋５ || Starting morale increases by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Early Morale +8 || 初期気力＋８ || Starting morale increases by 8.&lt;br /&gt;
|-&lt;br /&gt;
| Early Morale +10 || 初期気力＋１０ || Starting morale increases by 10.&lt;br /&gt;
|-&lt;br /&gt;
| SP-10% || ＳＰ－１０％ || Reduces SP costs (from Seishin) by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| SP-20% || ＳＰ－２０％ || Reduces SP costs (from Seishin) by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| SP-30% || ＳＰ－３０％ || Reduces SP costs (from Seishin) by 30%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Skill Modifiers&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| Support Attack +1 || 援護攻撃＋１ || Pilot gains 1 Level of Support Attack.&lt;br /&gt;
|-　&lt;br /&gt;
| Support Attack +2 || 援護攻撃＋２ || Pilot gains 2 Levels of Support Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack +3 || 援護攻撃＋３ || Pilot gains 3 Levels of Support Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Support Guard +1 || 援護防御＋１ || Pilot gains 1 Level of Support Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Support Guard +2 || 援護防御＋２ || Pilot gains 2 Levels of Support Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Support Guard +3 || 援護防御＋３ || Pilot gains 3 Levels of Support Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Potential +1 || 底力＋１ || Pilot gains 1 Level of Potential.&lt;br /&gt;
|-&lt;br /&gt;
| Potential +2 || 底力＋２ || Pilot gains 2 Levels of Potential.&lt;br /&gt;
|-&lt;br /&gt;
| Potential +3 || 底力＋３ || Pilot gains 3 Levels of Potential.&lt;br /&gt;
|-&lt;br /&gt;
| Combo +1 || コンボ＋１ || Pilot gains 1 Level of Combo.&lt;br /&gt;
|-&lt;br /&gt;
| Combo +2 || コンボ＋２ || Pilot gains 2 Levels of Combo.&lt;br /&gt;
|-&lt;br /&gt;
| Combo +3 || コンボ＋３ || Pilot gains 3 Levels of Combo.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || Pilot gains Counter.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || Pilot gains Hit &amp;amp; Away.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Parts&amp;diff=14310</id>
		<title>Super Robot Wars/Z2.2/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Parts&amp;diff=14310"/>
		<updated>2012-12-11T01:06:48Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Upgrade Parts=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English !! Description&lt;br /&gt;
|-&lt;br /&gt;
| バーニアユニット || Vernier Unit || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| ハイバーニアユニット || Hi-Vernier Unit || Movement +2&lt;br /&gt;
|-&lt;br /&gt;
| 補助ISC || Assisting ISC || Movement +1; Mobility +10&lt;br /&gt;
|-&lt;br /&gt;
| マッスルシリンダー  || Muscle Cylinder || Mobility +10&lt;br /&gt;
|-&lt;br /&gt;
| ヂヂリウムチップ || Jijirium Chip || Mobility +20&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| 精密照準レンズ || Precision Targetting Lens || Weapon Hit Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| クエント製センサー || Quent-built Sensor || Weapon Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| スナイパーキット || Sniper Kit || Critical Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| 高性能レーダー || High-Spec Radar || Weapon Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 脊髄反応コネクタ  || Spinal Cord Response Connector || Weapon Hit Rate +20; Weapon Range +1&lt;br /&gt;
|-&lt;br /&gt;
| ハロ || Haro || Movement +2; Mobility +25; Weapon Hit Rate +25; Weapon Range +1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Eカーボンアーマー || E Carbon Armor || Max HP +500; Armor +100&lt;br /&gt;
|-&lt;br /&gt;
| ガンダニュウムアーマー || Gundanium Armor || Max HP +1000; Armor +150&lt;br /&gt;
|-&lt;br /&gt;
| 超合金Z || Super Alloy Z || Max HP +1200; Armor +250; The unit regenerates 10% of its maximum EN total at the beginning of each Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| GNドライブ || GN Drive || Max EN +100; The unit regenerates 10% of its maximum EN total at the beginning of each Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| ユグドラシルドライブ || Yggdrasil Drive || Max EN +150&lt;br /&gt;
|-&lt;br /&gt;
| 電力受信アンテナ || Energy Reception Antenna || The unit regenerates 10% of its maximum EN total at the beginning of each Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| オートリペアマシン || Auto-Repair Machine || The unit regenerates 10% of its maximum HP total at the beginning of each Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| ビームコート|| Beam Coating || Reduces damage from Beam weapons by 1000. Costs 5 EN per activation.&lt;br /&gt;
|-&lt;br /&gt;
| バリア・フィールド || Barrier Field || Reduces damage from all weapons by 1000. Costs 5 EN per activation.&lt;br /&gt;
|-&lt;br /&gt;
| ハイパージャマー || Hyper Jammer || Adds special ability: Double Image. 30% chance, when Will is 130 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 勇者の印 || Mark of the Brave || Mobility +25; Weapon Hit Rate +25; Weapon Crit Rate +25; Armor +200&lt;br /&gt;
|-&lt;br /&gt;
| 鋼の魂 || Soul of Steel || Mobility +30; Weapon Hit Rate +30; Weapon Crit Rate +30; Armor +250&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| 破界の紋章 || Crest of Hakai || Movement +1; Weapon Damage +200; Weapon Range +1 (gained as a save import bonus).&lt;br /&gt;
|-&lt;br /&gt;
| DMユニット || DM Unit || Accuracy +10; Mobility +10.&lt;br /&gt;
|-&lt;br /&gt;
| DMアーマー || DM Armour || +100 Armor; The unit regenerates 10% of its maximum HP total at the beginning of each Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| DMレーダー || DM Radar || Critical Rate +20; Weapon Range +1.&lt;br /&gt;
|-&lt;br /&gt;
| DMアダプター || DM Adapter || Movement +1; all weapon terrain rankings set to rank &amp;quot;A&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| DMアダプターS || DM Adapter S || Movement +2; all weapon terrain rankings set to rank &amp;quot;S&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Dエクストラクター || D Extractor || While the unit&#039;s pilot&#039;s Will is 130+, Weapon Damage +200 and Armor +150.&lt;br /&gt;
|-&lt;br /&gt;
| Dエクストラクター+ || D Extractor + || While the unit&#039;s pilot&#039;s Will is 130+, Weapon Damage +300 and Armor +200.&lt;br /&gt;
|-&lt;br /&gt;
| フライトモジュール || Flight Module || Enables flight. Changes unit/weapons&#039; Air performance to S &lt;br /&gt;
|-&lt;br /&gt;
| スラスターモジュール || Thruster Module || Changes unit/weapons&#039; Space performance to S&lt;br /&gt;
|-&lt;br /&gt;
| ランドモジュール || Land Module || Enhances ground movement, Changes unit/weapons&#039; Ground performance to S&lt;br /&gt;
|-&lt;br /&gt;
| スクリューモジュール || Screw Module || Enhances underwater movement, changes unit/weapons&#039; Water performance to S&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| A-アダブター || A-Adapter || Changes unit/weapons&#039; performance to A for all terrains &lt;br /&gt;
|-&lt;br /&gt;
| S-アダブター || S-Adapter || Changes unit/weapons&#039; performance to S for all terrains&lt;br /&gt;
|-&lt;br /&gt;
| プロペラントタンク || Propellant Tank　|| Replenishes all EN; one use per stage&lt;br /&gt;
|-&lt;br /&gt;
| カートリッジ || Cartridge || Replenishes all Ammo; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| リペアキット || Repair Kit || Replenishes all HP; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| スーパーリペアキット || Super Repair Kit || Replenishes all HP, EN, ammo; one user per stage.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| 郁絵のおやつ  || Ikue&#039;s Snack || Replenishes 20 Spirit Points; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| ブタモグラのステーキ  || Pigmole Steak || Replenishes 40 Spirit Points; one user per stage.&lt;br /&gt;
|-&lt;br /&gt;
| 娘娘名物まぐろマン  || Nyan Nyan&#039;s Famous Tuna Buns || Replenishes all Spirit Points; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| インサラウムの祕寶  || Insalaum&#039;s Secret Treasure || Casts Spirit Command [Love]; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| アドレナリンアンプル  || Adrenaline Ampoule || Starting morale +5.&lt;br /&gt;
|-&lt;br /&gt;
| サイキックリアクター  || Psychic Reactor || Starting morale +10.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| カミナのサングラス   || Kamina&#039;s Glasses || Starting morale +20.&lt;br /&gt;
|-&lt;br /&gt;
| Fボンバーのディスク   || Fire Bomber CD || From the second turn, morale increases by +3 per Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| シェリルのディスク    || Sheryl Nome CD || SP Regen, 10 per Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| ランカのディスク  || Ranka Lee CD || Main pilot&#039;s PP Gain doubles.&lt;br /&gt;
|-&lt;br /&gt;
| アイアンエンブレム || Iron Emblem || Receive double EXP. (Stacks with Gain, Have at least 20 Ace pilots.)&lt;br /&gt;
|-&lt;br /&gt;
| ブロンズエンブレム || Bronze Emblem || Main pilot recovers 20 SP per turn. (Gained by reaching 150 kills on a single pilot.)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| シルバーエンブレム || Silver Emblem  || Main pilot&#039;s PP Gain Triples. (Gained by acquring 1500 PP on a pilot).&lt;br /&gt;
|-&lt;br /&gt;
| ゴールドエンブレム || Gold Emblem  || Double Money Gain. (Stacks with Luck, Gained by acquring 20,000,000 G)&lt;br /&gt;
|-&lt;br /&gt;
| プラチナエンブレム || Platinum Emblem  || +1 Turn per player phase (Gained by acquiring 55 SR).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14309</id>
		<title>Super Robot Wars/D/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14309"/>
		<updated>2012-12-10T19:47:22Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unit Modificiations=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Booster || ブースター || Movement Range +1.&lt;br /&gt;
|-&lt;br /&gt;
| Mega Booster || メガブースター || Movement Range +2.&lt;br /&gt;
|-&lt;br /&gt;
| Apogee Motor || アポジモーター || Movement Range +1. Mobility +5.&lt;br /&gt;
|-&lt;br /&gt;
| Magnet Coating || マグネットコーティング || Mobility +5.&lt;br /&gt;
|-&lt;br /&gt;
| Bio Sensor || バイオセンサー || Mobility +10.&lt;br /&gt;
|-&lt;br /&gt;
| Psycho Frame || サイコフレーム || Mobility +15.&lt;br /&gt;
|-　　　　　　　　&lt;br /&gt;
| Haro || ハロ || Mobility +20, Weapons Range +2, Accuracy +25.&lt;br /&gt;
|-&lt;br /&gt;
| Chobham Armor || チョバムアーマー || HP +500. Armor +100.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Armor || ハイブリッドアーマー || HP +800. Armor +150.&lt;br /&gt;
|-&lt;br /&gt;
| Super Alloy Z || 超合金Ｚ || HP +1000. Armor +200.&lt;br /&gt;
|-&lt;br /&gt;
| Super Alloy New Z || 超合金ニューＺ || HP +1500. Armor +250.&lt;br /&gt;
|-&lt;br /&gt;
| Big Generator || 大型ジェネレーター || Maximum EN +50.&lt;br /&gt;
|-&lt;br /&gt;
| Mega Generator || メガジェネレーター || Maximum EN +100.&lt;br /&gt;
|-&lt;br /&gt;
| Solar Panel || ソーラーパネル || At the start of your turn, 10% EN recovers.&lt;br /&gt;
|-&lt;br /&gt;
| Hovercraft || ホバークラフト || Adds &amp;quot;Hover&amp;quot; attribute to unit.&lt;br /&gt;
|-&lt;br /&gt;
| Minovsky Craft || ミノフスキークラフト || Allows unit to fly and grants S rank in Air.&lt;br /&gt;
|-&lt;br /&gt;
| Minovsky Drive || ミノフスキードライブ || Allows unit to fly and grants S rank in Air. Range +2.&lt;br /&gt;
|-&lt;br /&gt;
| Thruster Module || スラスターモジュール || Grants unit S rank in Space.&lt;br /&gt;
|-&lt;br /&gt;
| S-Adapter || Ｓ－アダプター || Changes all terrain ranks of unit to S.&lt;br /&gt;
|-&lt;br /&gt;
| Beam Coating || ビームコーティング || Gives unit a Beam Coat.&lt;br /&gt;
|-&lt;br /&gt;
| I-Field Barrier || Ｉフィールドバリア || Gives unit an I-Field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons Modifications=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Highpowered Radar || 高性能レーダー || Ranged weapons: +1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Linear Seat || リニアシート || Weapons range +1. Weapons accuracy +10.&lt;br /&gt;
|-&lt;br /&gt;
| Dual Sensor || ヂュアルセンサー || All weapons gain 10 accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Multisensor || マルチセンサー || All weapons gain 20 accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Highpower Alignment Vessel || 高性能照準器 || All weapons gain 30 accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Learning Type CP || 学習型ＣＰ || Weapons gain 10% CT (Critical) chance.&lt;br /&gt;
|-&lt;br /&gt;
| Learning Type CP+ || 学習型ＣＰ＋ || Weapons gain 20% CT (Critical) chance.&lt;br /&gt;
|-&lt;br /&gt;
| Learning Type CP++ || 学習型ＣＰ＋＋ || Weapons gain 30% CT (Critical) chance.&lt;br /&gt;
|-&lt;br /&gt;
| Large Magazine || 大型マガジン || Ammunition x1.5 for equipped unit&#039;s weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Extralarge Magazine || 超大型マガジン || Ammunition x2 for equipped unit&#039;s weapons.&lt;br /&gt;
|-&lt;br /&gt;
| EN Chip || ＥＮチップ || EN costs for unit&#039;s weapons reduced by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| EN Megachip || ＥＮメガチップ || EN costs for unit&#039;s weapons reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| EN Gigachip || ＥＮギガチップ || EN costs for unit&#039;s weapons reduced by 30%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Expendables=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Propellant Tank || プロペラントタンク || Restores unit&#039;s EN fully.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Kit || リペアキット || Restores unit&#039;s HP fully.&lt;br /&gt;
|-&lt;br /&gt;
| Cartridge || カートリッジ || Restores unit&#039;s Ammunition fully.&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Rations || 非常食 || Restores 50 SP to unit&#039;s pilot(s).&lt;br /&gt;
|-&lt;br /&gt;
| Super Repair Kit || スーパーリペアキット || Restores unit&#039;s HP, EN, and Ammunition fully.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Modular Weaponry=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Energy Taker || エネジテイカー || Drains 30 EN from target.&lt;br /&gt;
|-&lt;br /&gt;
| Energy Drain || エネジドレイン || Drains 10 EN from target and gives it to you.&lt;br /&gt;
|-　&lt;br /&gt;
| Mind Taker || マインドテイカー || Drains 5 Morale from target.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Drain || マインドドレイン || Drains 5 Morale from target and gives it to you.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Drain || スピリットドレイン || Drains 10 SP from target and gives it to you.&lt;br /&gt;
|-&lt;br /&gt;
| Spider Net || スパイダーネット || Reduces target&#039;s Movement Range for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Breaker || アーマーブレイカー || For 1 Turn, target&#039;s armor is reduced by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| ECM Jammer || ジャマー || For 1 Turn, target unit&#039;s Accuracy is cut by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Breaker || センサーブレイカー || For 1 Turn, target unit&#039;s Mobility is cut by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Breaker || ウエポンブレイカー || For 1 Turn, target unit&#039;s Attack Power is cut by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| HP VirusＨＰ || ウイルス || For 3 Turns, target unit loses 100 HP for each square it moves.&lt;br /&gt;
|-&lt;br /&gt;
| EN Virus || ＥＮウイルス || For 3 Turns, target unit loses 10 EN for each square it moves.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Virus || マインドウイルス || For 3 Turns, target unit loses 1 Morale for each square it moves.&lt;br /&gt;
|-&lt;br /&gt;
| Short Circuit || ショートサーキット || For 3 Turns, target unit cannot move.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14308</id>
		<title>Super Robot Wars/D/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14308"/>
		<updated>2012-12-10T19:45:41Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Section 1 - Unit Modificiations&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Booster || ブースター || Movement Range +1.&lt;br /&gt;
|-&lt;br /&gt;
| Mega Booster || メガブースター || Movement Range +2.&lt;br /&gt;
|-&lt;br /&gt;
| Apogee Motor || アポジモーター || Movement Range +1. Mobility +5.&lt;br /&gt;
|-&lt;br /&gt;
| Magnet Coating || マグネットコーティング || Mobility +5.&lt;br /&gt;
|-&lt;br /&gt;
| Bio Sensor || バイオセンサー || Mobility +10.&lt;br /&gt;
|-&lt;br /&gt;
| Psycho Frame || サイコフレーム || Mobility +15.&lt;br /&gt;
|-　　　　　　　　&lt;br /&gt;
| Haro || ハロ || Mobility +20, Weapons Range +2, Accuracy +25.&lt;br /&gt;
|-&lt;br /&gt;
| Chobham Armor || チョバムアーマー || HP +500. Armor +100.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Armor || ハイブリッドアーマー || HP +800. Armor +150.&lt;br /&gt;
|-&lt;br /&gt;
| Super Alloy Z || 超合金Ｚ || HP +1000. Armor +200.&lt;br /&gt;
|-&lt;br /&gt;
| Super Alloy New Z || 超合金ニューＺ || HP +1500. Armor +250.&lt;br /&gt;
|-&lt;br /&gt;
| Big Generator || 大型ジェネレーター || Maximum EN +50.&lt;br /&gt;
|-&lt;br /&gt;
| Mega Generator || メガジェネレーター || Maximum EN +100.&lt;br /&gt;
|-&lt;br /&gt;
| Solar Panel || ソーラーパネル || At the start of your turn, 10% EN recovers.&lt;br /&gt;
|-&lt;br /&gt;
| Hovercraft || ホバークラフト || Adds &amp;quot;Hover&amp;quot; attribute to unit.&lt;br /&gt;
|-&lt;br /&gt;
| Minovsky Craft || ミノフスキークラフト || Allows unit to fly and grants S rank in Air.&lt;br /&gt;
|-&lt;br /&gt;
| Minovsky Drive || ミノフスキードライブ || Allows unit to fly and grants S rank in Air. Range +2.&lt;br /&gt;
|-&lt;br /&gt;
| Thruster Module || スラスターモジュール || Grants unit S rank in Space.&lt;br /&gt;
|-&lt;br /&gt;
| S-Adapter || Ｓ－アダプター || Changes all terrain ranks of unit to S.&lt;br /&gt;
|-&lt;br /&gt;
| Beam Coating || ビームコーティング || Gives unit a Beam Coat.&lt;br /&gt;
|-&lt;br /&gt;
| I-Field Barrier || Ｉフィールドバリア || Gives unit an I-Field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Section 2 - Weapons Modifications&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Highpowered Radar || 高性能レーダー || Ranged weapons: +1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Linear Seat || リニアシート || Weapons range +1. Weapons accuracy +10.&lt;br /&gt;
|-&lt;br /&gt;
| Dual Sensor || ヂュアルセンサー || All weapons gain 10 accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Multisensor || マルチセンサー || All weapons gain 20 accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Highpower Alignment Vessel || 高性能照準器 || All weapons gain 30 accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Learning Type CP || 学習型ＣＰ || Weapons gain 10% CT (Critical) chance.&lt;br /&gt;
|-&lt;br /&gt;
| Learning Type CP+ || 学習型ＣＰ＋ || Weapons gain 20% CT (Critical) chance.&lt;br /&gt;
|-&lt;br /&gt;
| Learning Type CP++ || 学習型ＣＰ＋＋ || Weapons gain 30% CT (Critical) chance.&lt;br /&gt;
|-&lt;br /&gt;
| Large Magazine || 大型マガジン || Ammunition x1.5 for equipped unit&#039;s weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Extralarge Magazine || 超大型マガジン || Ammunition x2 for equipped unit&#039;s weapons.&lt;br /&gt;
|-&lt;br /&gt;
| EN Chip || ＥＮチップ || EN costs for unit&#039;s weapons reduced by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| EN Megachip || ＥＮメガチップ || EN costs for unit&#039;s weapons reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| EN Gigachip || ＥＮギガチップ || EN costs for unit&#039;s weapons reduced by 30%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Section 3 - Expendables&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Propellant Tank || プロペラントタンク || Restores unit&#039;s EN fully.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Kit || リペアキット || Restores unit&#039;s HP fully.&lt;br /&gt;
|-&lt;br /&gt;
| Cartridge || カートリッジ || Restores unit&#039;s Ammunition fully.&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Rations || 非常食 || Restores 50 SP to unit&#039;s pilot(s).&lt;br /&gt;
|-&lt;br /&gt;
| Super Repair Kit || スーパーリペアキット || Restores unit&#039;s HP, EN, and Ammunition fully.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Section 4 - Modular Weaponry&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Energy Taker || エネジテイカー || Drains 30 EN from target.&lt;br /&gt;
|-&lt;br /&gt;
| Energy Drain || エネジドレイン || Drains 10 EN from target and gives it to you.&lt;br /&gt;
|-　&lt;br /&gt;
| Mind Taker || マインドテイカー || Drains 5 Morale from target.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Drain || マインドドレイン || Drains 5 Morale from target and gives it to you.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Drain || スピリットドレイン || Drains 10 SP from target and gives it to you.&lt;br /&gt;
|-&lt;br /&gt;
| Spider Net || スパイダーネット || Reduces target&#039;s Movement Range for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Breaker || アーマーブレイカー || For 1 Turn, target&#039;s armor is reduced by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| ECM Jammer || ジャマー || For 1 Turn, target unit&#039;s Accuracy is cut by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Breaker || センサーブレイカー || For 1 Turn, target unit&#039;s Mobility is cut by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Breaker || ウエポンブレイカー || For 1 Turn, target unit&#039;s Attack Power is cut by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| HP VirusＨＰ || ウイルス || For 3 Turns, target unit loses 100 HP for each square it moves.&lt;br /&gt;
|-&lt;br /&gt;
| EN Virus || ＥＮウイルス || For 3 Turns, target unit loses 10 EN for each square it moves.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Virus || マインドウイルス || For 3 Turns, target unit loses 1 Morale for each square it moves.&lt;br /&gt;
|-&lt;br /&gt;
| Short Circuit || ショートサーキット || For 3 Turns, target unit cannot move.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14307</id>
		<title>Super Robot Wars/D/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14307"/>
		<updated>2012-12-10T19:44:25Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===============&lt;br /&gt;
 Section 1 - Unit Modificiations&lt;br /&gt;
===============&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Booster || ブースター || Movement Range +1.&lt;br /&gt;
|-&lt;br /&gt;
| Mega Booster || メガブースター || Movement Range +2.&lt;br /&gt;
|-&lt;br /&gt;
| Apogee Motor || アポジモーター || Movement Range +1. Mobility +5.&lt;br /&gt;
|-&lt;br /&gt;
| Magnet Coating || マグネットコーティング || Mobility +5.&lt;br /&gt;
|-&lt;br /&gt;
| Bio Sensor || バイオセンサー || Mobility +10.&lt;br /&gt;
|-&lt;br /&gt;
| Psycho Frame || サイコフレーム || Mobility +15.&lt;br /&gt;
|-　　　　　　　　&lt;br /&gt;
| Haro || ハロ || Mobility +20, Weapons Range +2, Accuracy +25.&lt;br /&gt;
_&lt;br /&gt;
| Chobham Armor || チョバムアーマー || HP +500. Armor +100.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Armor || ハイブリッドアーマー || HP +800. Armor +150.&lt;br /&gt;
|-&lt;br /&gt;
| Super Alloy Z || 超合金Ｚ || HP +1000. Armor +200.&lt;br /&gt;
|-&lt;br /&gt;
| Super Alloy New Z || 超合金ニューＺ || HP +1500. Armor +250.&lt;br /&gt;
|-&lt;br /&gt;
| Big Generator || 大型ジェネレーター || Maximum EN +50.&lt;br /&gt;
|-&lt;br /&gt;
| Mega Generator || メガジェネレーター || Maximum EN +100.&lt;br /&gt;
|-&lt;br /&gt;
| Solar Panel || ソーラーパネル || At the start of your turn, 10% EN recovers.&lt;br /&gt;
|-&lt;br /&gt;
| Hovercraft || ホバークラフト || Adds &amp;quot;Hover&amp;quot; attribute to unit.&lt;br /&gt;
|-&lt;br /&gt;
| Minovsky Craft || ミノフスキークラフト || Allows unit to fly and grants S rank in Air.&lt;br /&gt;
|-&lt;br /&gt;
| Minovsky Drive || ミノフスキードライブ || Allows unit to fly and grants S rank in Air. Range +2.&lt;br /&gt;
|-&lt;br /&gt;
| Thruster Module || スラスターモジュール || Grants unit S rank in Space.&lt;br /&gt;
|-&lt;br /&gt;
| S-Adapter || Ｓ－アダプター || Changes all terrain ranks of unit to S.&lt;br /&gt;
|-&lt;br /&gt;
| Beam Coating || ビームコーティング || Gives unit a Beam Coat.&lt;br /&gt;
|-&lt;br /&gt;
| I-Field Barrier || Ｉフィールドバリア || Gives unit an I-Field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===============&lt;br /&gt;
 Section 2 - Weapons Modifications&lt;br /&gt;
===============&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Highpowered Radar || 高性能レーダー || Ranged weapons: +1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Linear Seat || リニアシート || Weapons range +1. Weapons accuracy +10.&lt;br /&gt;
|-&lt;br /&gt;
| Dual Sensor || ヂュアルセンサー || All weapons gain 10 accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Multisensor || マルチセンサー || All weapons gain 20 accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Highpower Alignment Vessel || 高性能照準器 || All weapons gain 30 accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Learning Type CP || 学習型ＣＰ || Weapons gain 10% CT (Critical) chance.&lt;br /&gt;
|-&lt;br /&gt;
| Learning Type CP+ || 学習型ＣＰ＋ || Weapons gain 20% CT (Critical) chance.&lt;br /&gt;
|-&lt;br /&gt;
| Learning Type CP++ || 学習型ＣＰ＋＋ || Weapons gain 30% CT (Critical) chance.&lt;br /&gt;
|-&lt;br /&gt;
| Large Magazine || 大型マガジン || Ammunition x1.5 for equipped unit&#039;s weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Extralarge Magazine || 超大型マガジン || Ammunition x2 for equipped unit&#039;s weapons.&lt;br /&gt;
|-&lt;br /&gt;
| EN Chip || ＥＮチップ || EN costs for unit&#039;s weapons reduced by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| EN Megachip || ＥＮメガチップ || EN costs for unit&#039;s weapons reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| EN Gigachip || ＥＮギガチップ || EN costs for unit&#039;s weapons reduced by 30%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===============&lt;br /&gt;
 Section 3 - Expendables&lt;br /&gt;
===============&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Propellant Tank || プロペラントタンク || Restores unit&#039;s EN fully.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Kit || リペアキット || Restores unit&#039;s HP fully.&lt;br /&gt;
|-&lt;br /&gt;
| Cartridge || カートリッジ || Restores unit&#039;s Ammunition fully.&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Rations || 非常食 || Restores 50 SP to unit&#039;s pilot(s).&lt;br /&gt;
|-&lt;br /&gt;
| Super Repair Kit || スーパーリペアキット || Restores unit&#039;s HP, EN, and Ammunition fully.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===============&lt;br /&gt;
 Section 4 - Modular Weaponry&lt;br /&gt;
===============&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Energy Taker || エネジテイカー || Drains 30 EN from target.&lt;br /&gt;
|-&lt;br /&gt;
| Energy Drain || エネジドレイン || Drains 10 EN from target and gives it to you.&lt;br /&gt;
|-　&lt;br /&gt;
| Mind Taker || マインドテイカー || Drains 5 Morale from target.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Drain || マインドドレイン || Drains 5 Morale from target and gives it to you.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Drain || スピリットドレイン || Drains 10 SP from target and gives it to you.&lt;br /&gt;
|-&lt;br /&gt;
| Spider Net || スパイダーネット || Reduces target&#039;s Movement Range for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Breaker || アーマーブレイカー || For 1 Turn, target&#039;s armor is reduced by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| ECM Jammer || ジャマー || For 1 Turn, target unit&#039;s Accuracy is cut by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Breaker || センサーブレイカー || For 1 Turn, target unit&#039;s Mobility is cut by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Breaker || ウエポンブレイカー || For 1 Turn, target unit&#039;s Attack Power is cut by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| HP VirusＨＰ || ウイルス || For 3 Turns, target unit loses 100 HP for each square it moves.&lt;br /&gt;
|-&lt;br /&gt;
| EN Virus || ＥＮウイルス || For 3 Turns, target unit loses 10 EN for each square it moves.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Virus || マインドウイルス || For 3 Turns, target unit loses 1 Morale for each square it moves.&lt;br /&gt;
|-&lt;br /&gt;
| Short Circuit || ショートサーキット || For 3 Turns, target unit cannot move.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14306</id>
		<title>Super Robot Wars/D/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14306"/>
		<updated>2012-12-10T19:40:27Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===============&lt;br /&gt;
 Section 1 - Unit Modificiations&lt;br /&gt;
===============&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Booster || ブースター || Movement Range +1.&lt;br /&gt;
|-&lt;br /&gt;
| Mega Booster || メガブースター || Movement Range +2.&lt;br /&gt;
|-&lt;br /&gt;
| Apogee Motor || アポジモーター || Movement Range +1. Mobility +5.&lt;br /&gt;
|-&lt;br /&gt;
| Magnet Coating || マグネットコーティング || Mobility +5.&lt;br /&gt;
|-&lt;br /&gt;
| Bio Sensor || バイオセンサー || Mobility +10.&lt;br /&gt;
|-&lt;br /&gt;
| Psycho Frame || サイコフレーム || Mobility +15.&lt;br /&gt;
|-　　　　　　　　&lt;br /&gt;
| Haro || ハロ || Mobility +20, Weapons Range +2, Accuracy +25.&lt;br /&gt;
_&lt;br /&gt;
| Chobham Armor || チョバムアーマー || HP +500. Armor +100.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Armor || ハイブリッドアーマー || HP +800. Armor +150.&lt;br /&gt;
|-&lt;br /&gt;
| Super Alloy Z || 超合金Ｚ || HP +1000. Armor +200.&lt;br /&gt;
|-&lt;br /&gt;
| Super Alloy New Z || 超合金ニューＺ || HP +1500. Armor +250.&lt;br /&gt;
|-&lt;br /&gt;
| Big Generator || 大型ジェネレーター || Maximum EN +50.&lt;br /&gt;
|-&lt;br /&gt;
| Mega Generator || メガジェネレーター || Maximum EN +100.&lt;br /&gt;
|-&lt;br /&gt;
| Solar Panel || ソーラーパネル || At the start of your turn, 10% EN recovers.&lt;br /&gt;
|-&lt;br /&gt;
| Hovercraft || ホバークラフト || Adds &amp;quot;Hover&amp;quot; attribute to unit.&lt;br /&gt;
|-&lt;br /&gt;
| Minovsky Craft || ミノフスキークラフト || Allows unit to fly and grants S rank in Air.&lt;br /&gt;
|-&lt;br /&gt;
| Minovsky Drive || ミノフスキードライブ || Allows unit to fly and grants S rank in Air. Range +2.&lt;br /&gt;
|-&lt;br /&gt;
| Thruster Module || スラスターモジュール || Grants unit S rank in Space.&lt;br /&gt;
|-&lt;br /&gt;
| S-Adapter || Ｓ－アダプター || Changes all terrain ranks of unit to S.&lt;br /&gt;
|-&lt;br /&gt;
| Beam Coating || ビームコーティング || Gives unit a Beam Coat.&lt;br /&gt;
|-&lt;br /&gt;
| I-Field Barrier || Ｉフィールドバリア || Gives unit an I-Field.&lt;br /&gt;
　&lt;br /&gt;
===============&lt;br /&gt;
 Section 2 - Weapons Modifications&lt;br /&gt;
===============&lt;br /&gt;
&lt;br /&gt;
| Highpowered Radar || 高性能レーダー || Ranged weapons: +1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Linear Seat || リニアシート || Weapons range +1. Weapons accuracy +10.&lt;br /&gt;
|-&lt;br /&gt;
| Dual Sensor || ヂュアルセンサー || All weapons gain 10 accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Multisensor || マルチセンサー || All weapons gain 20 accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Highpower Alignment Vessel || 高性能照準器 || All weapons gain 30 accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Learning Type CP || 学習型ＣＰ || Weapons gain 10% CT (Critical) chance.&lt;br /&gt;
|-&lt;br /&gt;
| Learning Type CP+ || 学習型ＣＰ＋ || Weapons gain 20% CT (Critical) chance.&lt;br /&gt;
|-&lt;br /&gt;
| Learning Type CP++ || 学習型ＣＰ＋＋ || Weapons gain 30% CT (Critical) chance.&lt;br /&gt;
|-&lt;br /&gt;
| Large Magazine || 大型マガジン || Ammunition x1.5 for equipped unit&#039;s weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Extralarge Magazine || 超大型マガジン || Ammunition x2 for equipped unit&#039;s weapons.&lt;br /&gt;
|-&lt;br /&gt;
| EN Chip || ＥＮチップ || EN costs for unit&#039;s weapons reduced by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| EN Megachip || ＥＮメガチップ || EN costs for unit&#039;s weapons reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| EN Gigachip || ＥＮギガチップ || EN costs for unit&#039;s weapons reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
===============&lt;br /&gt;
 Section 3 - Expendables&lt;br /&gt;
===============&lt;br /&gt;
&lt;br /&gt;
| Propellant Tank || プロペラントタンク || Restores unit&#039;s EN fully.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Kit || リペアキット || Restores unit&#039;s HP fully.&lt;br /&gt;
|-&lt;br /&gt;
| Cartridge || カートリッジ || Restores unit&#039;s Ammunition fully.&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Rations || 非常食 || Restores 50 SP to unit&#039;s pilot(s).&lt;br /&gt;
|-&lt;br /&gt;
| Super Repair Kit || スーパーリペアキット || Restores unit&#039;s HP, EN, and Ammunition fully.&lt;br /&gt;
&lt;br /&gt;
===============&lt;br /&gt;
 Section 4 - Modular Weaponry&lt;br /&gt;
===============&lt;br /&gt;
| Energy Taker || エネジテイカー || Drains 30 EN from target.&lt;br /&gt;
|-&lt;br /&gt;
| Energy Drain || エネジドレイン || Drains 10 EN from target and gives it to you.&lt;br /&gt;
|-　&lt;br /&gt;
| Mind Taker || マインドテイカー || Drains 5 Morale from target.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Drain || マインドドレイン || Drains 5 Morale from target and gives it to you.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Drain || スピリットドレイン || Drains 10 SP from target and gives it to you.&lt;br /&gt;
|-&lt;br /&gt;
| Spider Net || スパイダーネット || Reduces target&#039;s Movement Range for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Breaker || アーマーブレイカー || For 1 Turn, target&#039;s armor is reduced by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| ECM Jammer || ジャマー || For 1 Turn, target unit&#039;s Accuracy is cut by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Breaker || センサーブレイカー || For 1 Turn, target unit&#039;s Mobility is cut by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Breaker || ウエポンブレイカー || For 1 Turn, target unit&#039;s Attack Power is cut by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| HP VirusＨＰ || ウイルス || For 3 Turns, target unit loses 100 HP for each square it moves.&lt;br /&gt;
|-&lt;br /&gt;
| EN Virus || ＥＮウイルス || For 3 Turns, target unit loses 10 EN for each square it moves.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Virus || マインドウイルス || For 3 Turns, target unit loses 1 Morale for each square it moves.&lt;br /&gt;
|-&lt;br /&gt;
| Short Circuit || ショートサーキット || For 3 Turns, target unit cannot move.&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14305</id>
		<title>Super Robot Wars/D/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14305"/>
		<updated>2012-12-10T19:17:50Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===============&lt;br /&gt;
 Section 1 - Unit Modificiations&lt;br /&gt;
===============&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Booster || ブースター || Movement Range +1.&lt;br /&gt;
|-&lt;br /&gt;
| Mega Booster || メガブースター ||            Movement Range +2.&lt;br /&gt;
　Mega Booster&lt;br /&gt;
アポジモーター               Movement Range +1. Mobility +5.&lt;br /&gt;
　Apogee Motor&lt;br /&gt;
マグネットコーティング       Mobility +5.&lt;br /&gt;
　Magnet Coating&lt;br /&gt;
バイオセンサー               Mobility +10.&lt;br /&gt;
　Bio Sensor&lt;br /&gt;
サイコフレーム               Mobility +15.&lt;br /&gt;
　Psycho Frame　　　　　　　　&lt;br /&gt;
ハロ                         Mobility +20, Weapons Range +2, Accuracy +25.&lt;br /&gt;
  Haro&lt;br /&gt;
チョバムアーマー             HP +500. Armor +100.&lt;br /&gt;
　Chobham Armor&lt;br /&gt;
ハイブリッドアーマー         HP +800. Armor +150.&lt;br /&gt;
　Hybrid Armor&lt;br /&gt;
超合金Ｚ                     HP +1000. Armor +200.&lt;br /&gt;
　Super Alloy Z&lt;br /&gt;
超合金ニューＺ               HP +1500. Armor +250.&lt;br /&gt;
　Super Alloy New Z&lt;br /&gt;
大型ジェネレーター           Maximum EN +50.&lt;br /&gt;
　Big Generator&lt;br /&gt;
メガジェネレーター           Maximum EN +100.&lt;br /&gt;
　Mega Generator&lt;br /&gt;
ソーラーパネル               At the start of your turn, 10% EN recovers.&lt;br /&gt;
　Solar Panel&lt;br /&gt;
ホバークラフト               Adds &amp;quot;Hover&amp;quot; attribute to unit.&lt;br /&gt;
　Hovercraft&lt;br /&gt;
ミノフスキークラフト         Allows unit to fly and grants S rank in Air.&lt;br /&gt;
　Minovsky Craft&lt;br /&gt;
ミノフスキードライブ         Allows unit to fly and grants S rank in Air.&lt;br /&gt;
　Minovsky Drive             　Range +2.&lt;br /&gt;
スラスターモジュール         Grants unit S rank in Space.&lt;br /&gt;
　Thruster Module&lt;br /&gt;
Ｓ－アダプター               Changes all terrain ranks of unit to S.&lt;br /&gt;
　S-Adapter&lt;br /&gt;
ビームコーティング           Gives unit a Beam Coat.&lt;br /&gt;
　Beam Coating&lt;br /&gt;
Ｉフィールドバリア           Gives unit an I-Field.&lt;br /&gt;
　I-Field Barrier&lt;br /&gt;
&lt;br /&gt;
===============&lt;br /&gt;
 Section 2 - Weapons Modifications&lt;br /&gt;
===============&lt;br /&gt;
高性能レーダー               Ranged weapons: +1 range.&lt;br /&gt;
　Highpowered Radar&lt;br /&gt;
リニアシート                 Weapons range +1. Weapons accuracy +10.&lt;br /&gt;
　Linear Seat&lt;br /&gt;
ヂュアルセンサー             All weapons gain 10 accuracy.&lt;br /&gt;
　Dual Sensor&lt;br /&gt;
マルチセンサー               All weapons gain 20 accuracy.&lt;br /&gt;
　Multisensor&lt;br /&gt;
高性能照準器                 All weapons gain 30 accuracy.&lt;br /&gt;
　Highpower Alignment Vessel&lt;br /&gt;
学習型ＣＰ                   Weapons gain 10% CT (Critical) chance.&lt;br /&gt;
　Learning Type CP&lt;br /&gt;
学習型ＣＰ＋                 Weapons gain 20% CT (Critical) chance.&lt;br /&gt;
　Learning Type CP+&lt;br /&gt;
学習型ＣＰ＋＋               Weapons gain 30% CT (Critical) chance.&lt;br /&gt;
　Learning Type CP++&lt;br /&gt;
大型マガジン                 Ammunition x1.5 for equipped unit&#039;s weapons.&lt;br /&gt;
　Large Magazine&lt;br /&gt;
超大型マガジン               Ammunition x2 for equipped unit&#039;s weapons.&lt;br /&gt;
　Extralarge Magazine&lt;br /&gt;
ＥＮチップ                   EN costs for unit&#039;s weapons reduced by 10%.&lt;br /&gt;
　EN Chip&lt;br /&gt;
ＥＮメガチップ               EN costs for unit&#039;s weapons reduced by 20%.&lt;br /&gt;
　EN Megachip&lt;br /&gt;
ＥＮギガチップ               EN costs for unit&#039;s weapons reduced by 30%.&lt;br /&gt;
　EN Gigachip&lt;br /&gt;
&lt;br /&gt;
===============&lt;br /&gt;
 Section 3 - Expendables&lt;br /&gt;
===============&lt;br /&gt;
プロペラントタンク           Restores unit&#039;s EN fully.&lt;br /&gt;
　Propellant Tank&lt;br /&gt;
リペアキット                 Restores unit&#039;s HP fully.&lt;br /&gt;
　Repair Kit&lt;br /&gt;
カートリッジ                 Restores unit&#039;s Ammunition fully.&lt;br /&gt;
　Cartridge&lt;br /&gt;
非常食                       Restores 50 SP to unit&#039;s pilot(s).&lt;br /&gt;
　Emergency Rations&lt;br /&gt;
スーパーリペアキット         Restores unit&#039;s HP, EN, and Ammunition fully.&lt;br /&gt;
　Super Repair Kit&lt;br /&gt;
&lt;br /&gt;
===============&lt;br /&gt;
 Section 3 - Modular Weaponry&lt;br /&gt;
===============&lt;br /&gt;
エネジテイカー               Drains 30 EN from target.&lt;br /&gt;
　Energy Taker&lt;br /&gt;
エネジドレイン               Drains 10 EN from target and gives it to you.&lt;br /&gt;
　Energy Drain&lt;br /&gt;
マインドテイカー             Drains 5 Morale from target.&lt;br /&gt;
　Mind Taker&lt;br /&gt;
マインドドレイン             Drains 5 Morale from target and gives it to you.&lt;br /&gt;
　Mind Drain&lt;br /&gt;
スピリットドレイン           Drains 10 SP from target and gives it to you.&lt;br /&gt;
  Spirit Drain&lt;br /&gt;
スパイダーネット             Reduces target&#039;s Movement Range for 1 turn.&lt;br /&gt;
　Spider Net&lt;br /&gt;
アーマーブレイカー           For 1 Turn, target&#039;s armor is reduced by 30%.&lt;br /&gt;
　Armor Breaker&lt;br /&gt;
ＥＣＭジャマー               For 1 Turn, target unit&#039;s Accuracy is cut by 50%.&lt;br /&gt;
  ECM Jammer&lt;br /&gt;
センサーブレイカー           For 1 Turn, target unit&#039;s Mobility is cut by 50%.&lt;br /&gt;
  Sensor Breaker&lt;br /&gt;
ウエポンブレイカー           For 1 Turn, target unit&#039;s Attack Power is cut by&lt;br /&gt;
  Weapon Breaker               50%.&lt;br /&gt;
ＨＰウイルス                 For 3 Turns, target unit loses 100 HP for each&lt;br /&gt;
　HP Virus                     square it moves.&lt;br /&gt;
ＥＮウイルス                 For 3 Turns, target unit loses 10 EN for each&lt;br /&gt;
　EN Virus                     square it moves.&lt;br /&gt;
マインドウイルス             For 3 Turns, target unit loses 1 Morale for each&lt;br /&gt;
　Mind Virus                   square it moves.&lt;br /&gt;
ショートサーキット           For 3 Turns, target unit cannot move.&lt;br /&gt;
  Short Circuit&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14303</id>
		<title>Super Robot Wars/D/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14303"/>
		<updated>2012-12-10T05:53:03Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Spirit_Commands&amp;diff=14302</id>
		<title>Super Robot Wars/D/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Spirit_Commands&amp;diff=14302"/>
		<updated>2012-12-10T05:52:54Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: Created page with &amp;quot;===Seishin List=== {| |- ! English !! Japanese !! Description  |- | Scan (Inspect) || 偵察 || View enemies stats. |- | Self-Destruct || 自爆 || Destroys unit, but causes d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Seishin List===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Scan (Inspect) || 偵察 || View enemies stats.&lt;br /&gt;
|-&lt;br /&gt;
| Self-Destruct || 自爆 || Destroys unit, but causes damage equivalent to destroyed unit&#039;s HP to all adjacent units.&lt;br /&gt;
|-&lt;br /&gt;
| Accel (Accelerate) || 加速 || +3 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Alert (Flash) || ひらめき || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Invincible || 不屈 || The next attack that hits this unit will deal 10 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Focus (Concentrate)  || 集|| For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || +2 to weapons range except for MAP and weapons with 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Gain (Effort) || 努力 || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor (Guts) || 根性 || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Strike (Lock-On) || 必中 || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.&lt;br /&gt;
|-&lt;br /&gt;
| Fury (Direct Attack)|| 直撃 || The next attack ignores enemy barriers, defensive skills and size modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| Assail || 突撃 || Enables all weapons except Map after moving for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Guard (Iron Wall) || 鉄壁 || For 1 turn, decrease damage received from enemy to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || Recovers 2500 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Devotion || 献身 || A chosen ally pilot on the map recives 10 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Guts (Great Guts) || ド根性 || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Daunt (Exhaust) || 脱力 || -10 to target&#039;s Will.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit (Yell) || 気合 || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Valor (Hot Blood) || 熱血 || Next attack deals double damage.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Faith (Friendship) || 友情 || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance (Confuse) || かく乱 || All enemy pilot&#039;s Hit rates halved for 1 full turn.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal (Awaken) || 覚醒 || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| (Soul) || 魂 || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).&lt;br /&gt;
|-&lt;br /&gt;
| Renew (Resupply) || 補給 || Recovers all Ammo/EN.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse (Encourage) || 激励 || +10 to Will to adjacent allies.&lt;br /&gt;
|-&lt;br /&gt;
| Enable || 再動 || Allows targeted unit to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14301</id>
		<title>Super Robot Wars/D/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14301"/>
		<updated>2012-12-10T05:51:53Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Seishin List===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Scan (Inspect) || 偵察 || View enemies stats.&lt;br /&gt;
|-&lt;br /&gt;
| Self-Destruct || 自爆 || Destroys unit, but causes damage equivalent to destroyed unit&#039;s HP to all adjacent units.&lt;br /&gt;
|-&lt;br /&gt;
| Accel (Accelerate) || 加速 || +3 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Alert (Flash) || ひらめき || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Invincible || 不屈 || The next attack that hits this unit will deal 10 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Focus (Concentrate)  || 集|| For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || +2 to weapons range except for MAP and weapons with 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Gain (Effort) || 努力 || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor (Guts) || 根性 || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Strike (Lock-On) || 必中 || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.&lt;br /&gt;
|-&lt;br /&gt;
| Fury (Direct Attack)|| 直撃 || The next attack ignores enemy barriers, defensive skills and size modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| Assail || 突撃 || Enables all weapons except Map after moving for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Guard (Iron Wall) || 鉄壁 || For 1 turn, decrease damage received from enemy to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || Recovers 2500 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Devotion || 献身 || A chosen ally pilot on the map recives 10 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Guts (Great Guts) || ド根性 || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Daunt (Exhaust) || 脱力 || -10 to target&#039;s Will.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit (Yell) || 気合 || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Valor (Hot Blood) || 熱血 || Next attack deals double damage.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Faith (Friendship) || 友情 || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance (Confuse) || かく乱 || All enemy pilot&#039;s Hit rates halved for 1 full turn.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal (Awaken) || 覚醒 || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| (Soul) || 魂 || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).&lt;br /&gt;
|-&lt;br /&gt;
| Renew (Resupply) || 補給 || Recovers all Ammo/EN.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse (Encourage) || 激励 || +10 to Will to adjacent allies.&lt;br /&gt;
|-&lt;br /&gt;
| Enable || 再動 || Allows targeted unit to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14300</id>
		<title>Super Robot Wars/D/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14300"/>
		<updated>2012-12-10T05:51:34Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Seishin List===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Scan (Inspect) || 偵察 || View enemies stats.&lt;br /&gt;
|-&lt;br /&gt;
| Self-Destruct || 自爆 || Destroys unit, but causes damage equivalent to destroyed unit&#039;s HP to all adjacent units.&lt;br /&gt;
|-&lt;br /&gt;
| Accel (Accelerate) || 加速 || +3 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Alert (Flash) || ひらめき || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Invincible || 不屈 || The next attack that hits this unit will deal 10 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Focus (Concentrate)  || 集|| For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || +2 to weapons range except for MAP and weapons with 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Gain (Effort) || 努力 || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor (Guts) || 根性 || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Strike (Lock-On) || 必中 || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.&lt;br /&gt;
|-&lt;br /&gt;
| Fury (Direct Attack)|| 直撃 || The next attack ignores enemy barriers, defensive skills and size modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| Assail || 突撃 || Enables all weapons except Map after moving for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Guard (Iron Wall) || 鉄壁 || For 1 turn, decrease damage received from enemy to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || Recovers 2500 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Devotion || 献身 || A chosen ally pilot on the map recives 10 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Guts (Great Guts) || ド根性 || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Daunt (Exhaust) || 脱力 || -10 to target&#039;s Will.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit (Yell) || 気合 || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Valor (Hot Blood) || 熱血 || Next attack deals double damage.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Faith (Friendship) || 友情 || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance (Confuse) || かく乱 || All enemy pilot&#039;s Hit rates halved for 1 full turn.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal (Awaken) || 覚醒 || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| (Soul) || 魂 || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).&lt;br /&gt;
|-&lt;br /&gt;
| Renew (Resupply) || 補給 || Recovers all Ammo/EN.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse (Encourage) || 激励 || +10 to Will to adjacent allies.&lt;br /&gt;
|-&lt;br /&gt;
| Enable || 再動 || Allows targeted unit to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14299</id>
		<title>Super Robot Wars/D/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/D/Parts&amp;diff=14299"/>
		<updated>2012-12-10T05:51:00Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: Created page with &amp;quot;===Seishin List=== {| |- ! English !! Japanese !! Target !! Description  |- | Scan (Inspect) || 偵察 || View enemies stats. |- | Self-Destruct || 自爆 || Destroys unit, bu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Seishin List===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Scan (Inspect) || 偵察 || View enemies stats.&lt;br /&gt;
|-&lt;br /&gt;
| Self-Destruct || 自爆 || Destroys unit, but causes damage equivalent to destroyed unit&#039;s HP to all adjacent units.&lt;br /&gt;
|-&lt;br /&gt;
| Accel (Accelerate) || 加速 || +3 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Alert (Flash) || ひらめき || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Invincible || 不屈 || The next attack that hits this unit will deal 10 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Focus (Concentrate)  || 集|| For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || +2 to weapons range except for MAP and weapons with 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Gain (Effort) || 努力 || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor (Guts) || 根性 || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Strike (Lock-On) || 必中 || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.&lt;br /&gt;
|-&lt;br /&gt;
| Fury (Direct Attack)|| 直撃 || The next attack ignores enemy barriers, defensive skills and size modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| Assail || 突撃 || Enables all weapons except Map after moving for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Guard (Iron Wall) || 鉄壁 || For 1 turn, decrease damage received from enemy to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || Recovers 2500 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Devotion || 献身 || A chosen ally pilot on the map recives 10 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Guts (Great Guts) || ド根性 || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Daunt (Exhaust) || 脱力 || -10 to target&#039;s Will.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit (Yell) || 気合 || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Valor (Hot Blood) || 熱血 || Next attack deals double damage.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Faith (Friendship) || 友情 || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance (Confuse) || かく乱 || All enemy pilot&#039;s Hit rates halved for 1 full turn.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal (Awaken) || 覚醒 || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| (Soul) || 魂 || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).&lt;br /&gt;
|-&lt;br /&gt;
| Renew (Resupply) || 補給 || Recovers all Ammo/EN.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse (Encourage) || 激励 || +10 to Will to adjacent allies.&lt;br /&gt;
|-&lt;br /&gt;
| Enable || 再動 || Allows targeted unit to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Alpha_Gaiden/Series&amp;diff=13432</id>
		<title>Super Robot Wars/Alpha Gaiden/Series</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Alpha_Gaiden/Series&amp;diff=13432"/>
		<updated>2012-09-01T07:05:09Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;nbsp; !! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 機動戦士ガンダム0083 STARDUST MEMORY || Mobile Suit Gundam 0083 - Stardust Memory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 機動戦士Ｚガンダム, || [[Mobile Suit Zeta Gundam| Mobile Suit Z Gundam]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 機動戦士ガンダムZZ || Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 機動戦士ガンダム 逆襲のシャア || Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 機動戦士Vガンダム || Mobile Suit V Gundam&lt;br /&gt;
|-&lt;br /&gt;
| ★ || ∀ガンダム || Turn A Gundam&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 新機動戦記ガンダムＷ: Endless Waltz || New Mobile Report Gundam Wing -Endless Waltz-&lt;br /&gt;
|-&lt;br /&gt;
| ★ || 機動新世紀ガンダムＸ|| After War Gundam X&lt;br /&gt;
|-&lt;br /&gt;
| ★ || 戦闘メカ ザブングル || Combat Mecha Xabungle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 無敵鋼人ダイターン3 || Invincible Steelman Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || マジンガーＺ || Mazinger Z&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; ||  || Mazinger Movie Series&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || グレートマジンガ || Great Mazinger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || マジンカイザ || Mazinkaiser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || ゲッターロボ || Getter Robo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || ゲッターロボG || Getter Robo G&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 本当ゲッターロボ || Shin Getter Robo (Manga Version)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 超電磁ロボ コン・バトラーV || Super Electromagnetic Robo Combattler V&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 超電磁マシーン ボルテスＶ || Super Electromagnetic Machine Voltes V&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 超獣機神ダンクーガ || Super Bestial God Dancougar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 勇者ライディーン, || Brave Raideen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 超時空要塞マクロス || Super Dimensional Fortress Macross&lt;br /&gt;
|-&lt;br /&gt;
| ★ || 銀河旋風ブライガー || Galaxy Cyclone Braiger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 超時空要塞マクロス 愛・おぼえていますか, || Super Dimensional Fortress Macross: Do You Remember Love?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || マクロスプラス || Macross Plus&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || ジャイアント・ロボ - 地球が静止する日 || Giant Robo THE ANIMATION: The Day The Earth Stood Still&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 超機大戦ＳＲＸ || Super War Machine SRX&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 魔装機神 THE LORD OF ELEMENTAL || Masoukishin: THE LORD OF THE ELEMENTAL&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || バンプレストオリジナル || Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Key&#039;&#039;&#039;&amp;lt;br&amp;gt;★=First Appearance&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Alpha_Gaiden/Series&amp;diff=13431</id>
		<title>Super Robot Wars/Alpha Gaiden/Series</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Alpha_Gaiden/Series&amp;diff=13431"/>
		<updated>2012-09-01T07:03:42Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;nbsp; !! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 機動戦士ガンダム0083 STARDUST MEMORY || Mobile Suit Gundam 0083 - Stardust Memory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 機動戦士Ｚガンダム, || [[Mobile Suit Zeta Gundam| Mobile Suit Z Gundam]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 機動戦士ガンダムZZ || Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 機動戦士ガンダム 逆襲のシャア || Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 機動戦士Vガンダム || Mobile Suit V Gundam&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || ∀ガンダム || Turn A Gundam&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 機動新世紀ガンダムＸ|| After War Gundam X&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 新機動戦記ガンダムＷ: Endless Waltz || New Mobile Report Gundam Wing -Endless Waltz-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 戦闘メカ ザブングル || Combat Mecha Xabungle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 無敵鋼人ダイターン3 || Invincible Steelman Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || マジンガーＺ || Mazinger Z&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; ||  || Mazinger Movie Series&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || グレートマジンガ || Great Mazinger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || マジンカイザ || Mazinkaiser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || ゲッターロボ || Getter Robo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || ゲッターロボG || Getter Robo G&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 本当ゲッターロボ || Shin Getter Robo (Manga Version)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 超電磁ロボ コン・バトラーV || Super Electromagnetic Robo Combattler V&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 超電磁マシーン ボルテスＶ || Super Electromagnetic Machine Voltes V&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 超獣機神ダンクーガ || Super Bestial God Dancougar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 勇者ライディーン, || Brave Raideen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 超時空要塞マクロス || Super Dimensional Fortress Macross&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 銀河旋風ブライガー || Galaxy Cyclone Braiger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 超時空要塞マクロス 愛・おぼえていますか, || Super Dimensional Fortress Macross: Do You Remember Love?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || マクロスプラス || Macross Plus&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || ジャイアント・ロボ - 地球が静止する日 || Giant Robo THE ANIMATION: The Day The Earth Stood Still&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 超機大戦ＳＲＸ || Super War Machine SRX&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || 魔装機神 THE LORD OF ELEMENTAL || Masoukishin: THE LORD OF THE ELEMENTAL&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || バンプレストオリジナル || Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Key&#039;&#039;&#039;&amp;lt;br&amp;gt;★=First Appearance&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Pilot_Abilities&amp;diff=12150</id>
		<title>Super Robot Wars/MX/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Pilot_Abilities&amp;diff=12150"/>
		<updated>2012-07-02T23:45:15Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| In-fight || インファイト || 20 (+5) PP || Inceases the range and damage dealt by melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || ガンファイト || 20 (+5) PP || Inceases the range and damage dealt by firing weapons. &lt;br /&gt;
|-&lt;br /&gt;
| SP Up || ＳＰアップ || 30 (+5) PP || Increases the pilot&#039;s maximum Spirit Points by 5 per level.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20 (+5) PP || When HP is low, Hit/Evade/Crit/Armor stats will be raised.&lt;br /&gt;
|-&lt;br /&gt;
| Sword Cut || 切り払い || 10 (+5) PP || Gives a chance to cut down an incoming attack, reducing damage to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 40 (+5) PP || Allows the pilot to provide offensive support to an adjacent ally. Maximum level is 4.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || 援護防御 || 20 (+5) PP || Allows the pilot to provide defensive support to an adjacent ally. Maximum level is 4.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20 (+5) PP || Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill.&lt;br /&gt;
|-&lt;br /&gt;
| Assist Attack || 支援攻撃 || 40 (+5) PP || Allows the pilot to perform an Assist Attack. When the pilot with Assist Attack attacks an enemy, it can choose to perform an Assist Attack, where all the units beside it can attack first before the main unit performs it&#039;s attack.&lt;br /&gt;
|-&lt;br /&gt;
| Concentration || 集中力 || 80 PP || SP Cost for spells/seishin is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘爭心 || 20 PP || +5 to starting will.&lt;br /&gt;
|-&lt;br /&gt;
| SP Recover || ＳＰ回復 || 100 PP || Restores 10 Spirit Points every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウエイ || 70 PP || If unit attacks first without moving, it can move after attacking.&lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || 100 PP || At 130 will damage is increased by 1.2x.&lt;br /&gt;
|-&lt;br /&gt;
| Revenge || リベンジ || 60 PP || Damage dealt by counterattacks is increased by 1.2x.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 80 PP || From turn 2 onwards, Will +3 every turn.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 60 PP || EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 50 PP || All weapon ammo multiplied 1.5x (rounded down). Cannot be learnt if pilot cannot use a unit that has ammo-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Exp. Up || || 100 PP || The pilot receives 1.2x experience for each attack it does.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 40 PP || At 130+ Will, damage received is reduced to 80%.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Pilot_Abilities&amp;diff=12149</id>
		<title>Super Robot Wars/MX/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Pilot_Abilities&amp;diff=12149"/>
		<updated>2012-07-02T23:43:05Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| In-fight || インファイト || 20 (+5) PP || Inceases the range and damage dealt by melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || ガンファイト || 20 (+5) PP || Inceases the range and damage dealt by firing weapons. &lt;br /&gt;
|-&lt;br /&gt;
| SP Up || ＳＰアップ || 30 (+5) PP || Increases the pilot&#039;s maximum Spirit Points by 5 per level.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20 (+5) PP || When HP is low, Hit/Evade/Crit/Armor stats will be raised.&lt;br /&gt;
|-&lt;br /&gt;
| Sword Cut || 切り払い || 10 (+5) PP || Gives a chance to cut down an incoming attack, reducing damage to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 40 (+5) PP || Allows the pilot to provide offensive support to an adjacent ally. Maximum level is 4.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || 援護防御 || 20 (+5) PP || Allows the pilot to provide defensive support to an adjacent ally. Maximum level is 4.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20 (+5) PP || Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill.&lt;br /&gt;
|-&lt;br /&gt;
| Assist Attack || 支援攻撃 || 40 (+5) PP || Allows the pilot to perform an Assist Attack. When the pilot with Assist Attack attacks an enemy, it can choose to perform an Assist Attack, where all the units beside it can attack first before the main unit performs it&#039;s attack.&lt;br /&gt;
|-&lt;br /&gt;
| Concentration || 集中力 || 80 PP || SP Cost for spells/seishin is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘爭心 || 20 PP || +5 to starting will.&lt;br /&gt;
|-&lt;br /&gt;
| SP Recover || ＳＰ回復 || 100 PP || Restores 10 Spirit Points every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウエイ || 70 PP || If unit attacks first without moving, it can move after attacking.&lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || 100 PP || At 130 will damage is increased by 1.2x.&lt;br /&gt;
|-&lt;br /&gt;
| Revenge || リベンジ || 60 PP || Damage dealt by counterattacks is increased by 1.2x.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘爭心 || 80 PP || From turn 2 onwards, Will +3 every turn.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 60 PP || EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 50 PP || All weapon ammo multiplied 1.5x (rounded down). Cannot be learnt if pilot cannot use a unit that has ammo-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Exp. Up || || 100 PP || The pilot receives 1.2x experience for each attack it does.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 40 PP || At 130+ Will, damage received is reduced to 80%.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Pilot_Abilities&amp;diff=12148</id>
		<title>Super Robot Wars/MX/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Pilot_Abilities&amp;diff=12148"/>
		<updated>2012-07-02T23:32:26Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| In-fight || インファイト || 20 (+5) PP || Inceases the range and damage dealt by melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || ガンファイト || 20 (+5) PP || Inceases the range and damage dealt by firing weapons. &lt;br /&gt;
|-&lt;br /&gt;
| SP Up || ＳＰアップ || 30 (+5) PP || Increases the pilot&#039;s maximum Spirit Points by 5 per level.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20 (+5) PP || When HP is low, Hit/Evade/Crit/Armor stats will be raised.&lt;br /&gt;
|-&lt;br /&gt;
| Sword Cut || 切り払い || 10 (+5) PP || Gives a chance to cut down an incoming attack, reducing damage to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 40 (+5) PP || Allows the pilot to provide offensive support to an adjacent ally. Maximum level is 4.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || 援護防御 || 20 (+5) PP || Allows the pilot to provide defensive support to an adjacent ally. Maximum level is 4.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20 (+5) PP || Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill.&lt;br /&gt;
|-&lt;br /&gt;
| Assist Attack|| || 40 (+5) PP ||&lt;br /&gt;
|-&lt;br /&gt;
| Concentration || 集中力 || 80 PP || SP Cost for spells/seishin is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Command Attack|| || 120 PP || A pilot with Command Attack can perform a joint attack at the same time with someone with Assist Attack.  They will both hit for critical as well.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 20 PP || +5 to starting will.&lt;br /&gt;
|-&lt;br /&gt;
| SP Recover || ＳＰ回復 || 100 PP || Restores 10 Spirit Points every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウエイ || 70 PP || If unit attacks first without moving, it can move after attacking.&lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || 100 PP || At 130 will damage is increased by 1.2x.&lt;br /&gt;
|-&lt;br /&gt;
| Revenge || リベンジ || 60 PP || Damage dealt by counterattacks is increased by 1.2x.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘爭心 || 80 PP || From turn 2 onwards, Will +3 every turn.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 60 PP || EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 50 PP || All weapon ammo multiplied 1.5x (rounded down). Cannot be learnt if pilot cannot use a unit that has ammo-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Exp. Up || || 100 PP || The pilot receives 1.2x experience for each attack it does.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 40 PP || At 130+ Will, damage received is reduced to 80%.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Pilot_Abilities&amp;diff=12147</id>
		<title>Super Robot Wars/MX/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Pilot_Abilities&amp;diff=12147"/>
		<updated>2012-07-02T23:16:23Z</updated>

		<summary type="html">&lt;p&gt;Dougtron: Created page with &amp;quot;==Purchasable Skills==  {| |- ! Skill !! &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! PP Cost !! Description  |- | In-fight || インファイト || 20 (+5) PP |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| In-fight || インファイト || 20 (+5) PP || Inceases the range and damage dealt by melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || ガンファイト || 20 (+5) PP || Inceases the range and damage dealt by firing weapons. &lt;br /&gt;
|-&lt;br /&gt;
| SP Up || ＳＰアップ || 30 (+5) PP || Increases the pilot&#039;s maximum Spirit Points by 5 per level.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20 (+5) PP || When HP is low, Hit/Evade/Crit/Armor stats will be raised.&lt;br /&gt;
|-&lt;br /&gt;
| Sword Cut || 切り払い || 10 (+5) PP || Gives a chance to cut down an incoming attack, reducing damage to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 40 (+5) PP || Allows the pilot to provide offensive support to an adjacent ally. Maximum level is 4.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || 援護防御 || 20 (+5) PP || Allows the pilot to provide defensive support to an adjacent ally. Maximum level is 4.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20 (+5) PP || Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill.&lt;br /&gt;
|-&lt;br /&gt;
| Assist Attack|| || 40 (+5) PP ||&lt;br /&gt;
|-&lt;br /&gt;
| Command Attack|| || 120 PP || A pilot with Command Attack can perform a joint attack at the same time with someone with Assist Attack.  They will both hit for critical as well.&lt;br /&gt;
|-&lt;br /&gt;
| Concentration || 集中力 || 80 PP || SP Cost for spells/seishin is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 20 PP || +5 to starting will.&lt;br /&gt;
|-&lt;br /&gt;
| SP Recover || ＳＰ回復 || 100 PP || Restores 10 Spirit Points every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウエイ || 70 PP || If unit attacks first without moving, it can move after attacking.&lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || 100 PP || At 130 will damage is increased by 1.2x.&lt;br /&gt;
|-&lt;br /&gt;
| Revenge || リベンジ || 60 PP || Damage dealt by counterattacks is increased by 1.2x.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘爭心 || 80 PP || From turn 2 onwards, Will +3 every turn.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 60 PP || EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 50 PP || All weapon ammo multiplied 1.5x (rounded down). Cannot be learnt if pilot cannot use a unit that has ammo-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Exp. Up || || 100 PP || The pilot receives 1.2x experience for each attack it does.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 40 PP || At 130+ Will, damage received is reduced to 80%.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Dougtron</name></author>
	</entry>
</feed>