<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Droplet</id>
	<title>Akurasu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Droplet"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/wiki/Special:Contributions/Droplet"/>
	<updated>2026-04-24T17:53:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Unit_Upgrades&amp;diff=58972</id>
		<title>Super Robot Wars/W/Unit Upgrades</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Unit_Upgrades&amp;diff=58972"/>
		<updated>2023-12-08T03:33:20Z</updated>

		<summary type="html">&lt;p&gt;Droplet: Hyperion inherits from X Astray if it has different upgrades from Red.Also removed duplicate Ryoko.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Root Unit&lt;br /&gt;
!Upgrade Inheritance&lt;br /&gt;
!At What Stage(s)&lt;br /&gt;
!Keep Old Unit?&lt;br /&gt;
|-&lt;br /&gt;
|Blue Earth&lt;br /&gt;
|Sol Tekkaman Unit-2&lt;br /&gt;
|11 North America&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Aphrodite A&lt;br /&gt;
|Venus A&lt;br /&gt;
|14&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mazinkaiser&lt;br /&gt;
|Mazinkaiser (Kaiser Scrander)&lt;br /&gt;
|19&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Mazinkaiser (KS)&lt;br /&gt;
|Mazinger Z*&lt;br /&gt;
|NG+&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mazinger Z**&lt;br /&gt;
|38B&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Wing Zero Custom&lt;br /&gt;
|Gundam Altron&lt;br /&gt;
|44B&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4”|Astray Red Frame&lt;br /&gt;
|Dreadnought Gundam (GuAIZ Head)&lt;br /&gt;
|44B&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Astray Blue Frame&lt;br /&gt;
|45B&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Elijah Custom GINN Kai&lt;br /&gt;
|45B&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Gai Custom GINN&lt;br /&gt;
|45B&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Dreadnought Gundam (GuAIZ Head)&lt;br /&gt;
|Dreadnought Gundam&lt;br /&gt;
|45B&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Dreadnought Gundam&lt;br /&gt;
|Dreadnought Gundam (X-Astray)&lt;br /&gt;
|46&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Dreadnought Gundam (X-Astray)&lt;br /&gt;
|Hyperion Gundam&lt;br /&gt;
|52&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Archangel&lt;br /&gt;
|Eternal&lt;br /&gt;
|50B&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Strike Gundam&lt;br /&gt;
|Freedom Gundam&lt;br /&gt;
|41&lt;br /&gt;
|Yes***&lt;br /&gt;
|-&lt;br /&gt;
|Strike Rouge&lt;br /&gt;
|42&lt;br /&gt;
|Yes***&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Freedom Gundam&lt;br /&gt;
|Justice Gundam&lt;br /&gt;
|42&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Buster Gundam&lt;br /&gt;
|42&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Blitz Gundam&lt;br /&gt;
|42&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Duel Gundam AS&lt;br /&gt;
|51B&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Tekkaman Blade&lt;br /&gt;
|Tekkaman Aki&lt;br /&gt;
|Leaves on stage 27.  Arrives on stage 34B.&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Tekkaman Dead&lt;br /&gt;
|42&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Tekkaman Rapier&lt;br /&gt;
|52&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Tekkaman Evil (guest ally for one stage)&lt;br /&gt;
|16&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|GaoGaiGar&lt;br /&gt;
|Star GaoGaigar&lt;br /&gt;
|Leaves on stage 18. Arrives on stage 20.&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Star GaoGaiGar&lt;br /&gt;
|J-Ark&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|GaoFighGar&lt;br /&gt;
|Leaves on stage 27.  Arrives on stage 31.&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|GaoFighGar&lt;br /&gt;
|Genesic GaoGaiGar&lt;br /&gt;
|Leaves on stage 48.  Arrives on stage 49.&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Aestivalis Akito&lt;br /&gt;
|Aestivalis Gai&lt;br /&gt;
|24&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Alstroemeria&lt;br /&gt;
|Leaves on stage 27.  Arrives on stage 46.&lt;br /&gt;
|-&lt;br /&gt;
|Black Sarana/High Mobility Black Sarana&lt;br /&gt;
|Leaves on stage 27.  Arrives on stage 53.&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Aestivalis Gai&lt;br /&gt;
|Aestivalis Custom Gai&lt;br /&gt;
|Leaves on stage 27.  Arrives on stage 31&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Aestivalis Ryoko&lt;br /&gt;
|Aestivalis Custom Ryoko&lt;br /&gt;
|Leaves on stage 27.  Arrives on stage 31&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Aestivalis Hikaru&lt;br /&gt;
|Aestivalis Custom Hikaru&lt;br /&gt;
|Leaves on stage 27.  Arrives on stage 46&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Aestivalis Izumi&lt;br /&gt;
|Aestivalis Custom Izumi&lt;br /&gt;
|Leaves on stage 27.  Arrives on stage 46&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nadesico&lt;br /&gt;
|Nadesico Y-Unit&lt;br /&gt;
|Stage 22B&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nadesico Y-Unit&lt;br /&gt;
|Nadesico B&lt;br /&gt;
|Leaves on stage 27. Arrives on stage 31.&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nadesico B&lt;br /&gt;
|Nadesico C&lt;br /&gt;
|Stage 46&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|HOME&lt;br /&gt;
|ReHOME&lt;br /&gt;
|Leaves on stage 34a.  Arrives on stage 43.&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|ChouRyuJin/GekiRyuJin&lt;br /&gt;
|TenRyuJin****&lt;br /&gt;
|Leaves on stage 27.  Arrives on stage 34.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|ARX-7 Arbalest&lt;br /&gt;
|M9D Falke&lt;br /&gt;
|38A&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|M9 Gernsback (Sousuke)*&lt;br /&gt;
|NG+&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Detonator Orgun&lt;br /&gt;
|Orgun (Archetype)*&lt;br /&gt;
|NG+&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Birdman (Spitfire Mk.II)&lt;br /&gt;
|E.D.F. Leave-Type Solid Armor&lt;br /&gt;
|46&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Valhawk/Valstork/Valguard&lt;br /&gt;
|Valzacard&lt;br /&gt;
|49&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Valzacard&lt;br /&gt;
|Valarm (guest ally for one stage)&lt;br /&gt;
|-&lt;br /&gt;
|CGUE DEEP Arms (guest ally for one stage)&lt;br /&gt;
|-&lt;br /&gt;
|Miguel Custom GINN (guest ally for one stage)&lt;br /&gt;
|-&lt;br /&gt;
|GINN High Maneuver (guest ally for one stage)&lt;br /&gt;
|-&lt;br /&gt;
|Gunbarrel Dagger (guest ally for one stage)&lt;br /&gt;
|-&lt;br /&gt;
|Sword Calamity (guest ally for two stages)&lt;br /&gt;
|-&lt;br /&gt;
|Jean Custom M1 Astray (guest ally for one stage)&lt;br /&gt;
|-&lt;br /&gt;
|Astray Gold Frame (guest ally for one stage)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;* For Mazinkaiser, upgrades will carry over in NG+ to the temporary Mazinger Z unit, and will also be on it when you get it on stage 32 and 37B.  The same goes for Orgun, who will retain whatever upgrades you make to Detonator Orgun in a NG+, and also for Sousuke&#039;s M9 Gernsback&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;** This refers to the secret Mazinger Z you can get (though the game refers to the two Mazinger Zs as the same unit, they are not the same statwise).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;*** The Strike Gundam is temporarily obtained on several stages and can be upgraded on those stages.  When you get Freedom, the upgrades carry over to it.  You get Strike Gundam as its own unit one stage after you obtain Freedom and on the stage where you obtain Strike Rouge.&lt;br /&gt;
&amp;lt;p&amp;gt;***** If Gaogaigar is favorited in Part 1 but not in Part 2, Tenryujin will only inherit as a unit from a non-favorited series. However, if GGG Final is chosen as a favorite series on the next playthrough, or when 20 upgrades are unlocked on NG+3, Tenryujin&#039;s upgrades will become that of a favorited series. You can&#039;t actually &amp;quot;lose&amp;quot; upgrades.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;All upgrades inherit retroactively. For example, if you upgrade Tekkaman Blade in part 2 after Dead joins, Dead&#039;s upgrades will change accordingly in the next playthrough.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Units who share upgrades at all times ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Unit 1&lt;br /&gt;
&amp;lt;th&amp;gt;Unit 2&lt;br /&gt;
&amp;lt;th&amp;gt;Unit 3&lt;br /&gt;
&amp;lt;th&amp;gt;Unit 4&lt;br /&gt;
&amp;lt;th&amp;gt;Unit 5&lt;br /&gt;
&amp;lt;th&amp;gt;Unit 6&lt;br /&gt;
&amp;lt;th&amp;gt;Unit 7&lt;br /&gt;
&amp;lt;th&amp;gt;Unit 8&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Valhawk&lt;br /&gt;
&amp;lt;td&amp;gt;Valstork&lt;br /&gt;
&amp;lt;td&amp;gt;Valguard&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hyoryu&lt;br /&gt;
&amp;lt;td&amp;gt;Enryu&lt;br /&gt;
&amp;lt;td&amp;gt;Fuuryu&lt;br /&gt;
&amp;lt;td&amp;gt;Rairyu&lt;br /&gt;
&amp;lt;td&amp;gt;Choryujin&lt;br /&gt;
&amp;lt;td&amp;gt;Gekiryujin&lt;br /&gt;
&amp;lt;td&amp;gt;Gouryujin&lt;br /&gt;
&amp;lt;td&amp;gt;Genryujin&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kouryu&lt;br /&gt;
&amp;lt;td&amp;gt;Anryu&lt;br /&gt;
&amp;lt;td&amp;gt;Tenryujin&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;ARX-07 Arbalest&lt;br /&gt;
&amp;lt;td&amp;gt;Bonta-Kun (Secret unit)&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;/div&gt;</summary>
		<author><name>Droplet</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Pilot_Skills&amp;diff=52296</id>
		<title>Super Robot Wars/30/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Pilot_Skills&amp;diff=52296"/>
		<updated>2021-10-30T22:55:16Z</updated>

		<summary type="html">&lt;p&gt;Droplet: /* Unique Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Buyable Skills==&lt;br /&gt;
(WORK IN PROGRESS)&lt;br /&gt;
===Normal Skills===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! PP !! Max Lv !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 援護攻撃 || Support Attack || 250 || 4 || Makes an extra attack after an adjacent ally (for half of normal damage). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu.&lt;br /&gt;
|-&lt;br /&gt;
| 再攻撃 || Second Attack || 350 || 1 || If the pilot&#039;s SKL is at least 30 higher than the target&#039;s, they can perform another attack after the opponent&#039;s counterattack. Second Attack deals 50% of the normal damage.&lt;br /&gt;
|-&lt;br /&gt;
| サポートアタック || Enhance Attack || 300 || 1 || Support attack will be critical hit. Does not apply to second attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 援護防御 || Support Defend || 250 || 4 || Takes an attack instead of an adjacent ally (as if defending in combat). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu.&lt;br /&gt;
|-&lt;br /&gt;
| 闘爭心 || Fighter&#039;s Spirit || 100 || 3 || Increases Morale on sortie. L1: +2 / L2: +5 / L3: +10 &#039;&#039;/ EX: +20&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 気力+ATK || Morale+ (ATK) || 250 || 1 || When attacking, counterattacking or using Support Attack, +1 Morale on top of base Morale Gain.&lt;br /&gt;
|-&lt;br /&gt;
| 気力+DEF || Morale+ (DEF) || 250 || 1 || When taking damage, evading, or avoiding damage with a barrier ability, +1 Morale on top of base Morale Gain.&lt;br /&gt;
|-&lt;br /&gt;
| 気力限界突破 || Break Morale Limit || 100 || 3 || Increases maximum Morale from the normal 150. L1: +5 / L2: +10 / L3: +20 &#039;&#039;/ EX: +30&#039;&#039;. Stacks with parts and effects that raise maximum Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 底力 || Potential || 100 || 9 || Lost HP increases Accuracy, Evasion, Critical Rate, and Defense. The higher the level, the greater the effect. At L9 and below 10% HP, +45% final Accuracy and Evasion, +72% Critical Rate, and -90% damage taken.&lt;br /&gt;
|-&lt;br /&gt;
| Eセーブ || Save E || 150 || 2 || Reduces the EN cost of weapons. L1: -10% / L2: -20% &#039;&#039;/ EX: -30%&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bセーブ || Save B || 150 || 2 || Increases Ammo capacity of weapons (rounds up). L1: +20% / L2: +50% &#039;&#039;/ EX: +100%&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 見切り || Instinct || 100 || 3 || At 130+ Morale, increase final Accuracy and Evasion. If an enemy hits with a 30% or less chance, the unit takes half damage. L1: +5% / L2: +10% / L3: +15% &#039;&#039;/ EX: +25%&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| ガード || Guard || 100 || 3 || Reduces damage taken at 130+ Morale. L1: 10% / L2: 15% / L3: 20% &#039;&#039;/ EX: 30%&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 先制攻撃 || Preemptive Strike || 300 || 1 || Casts the Persist and Accel Spirits on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| サイズ差補正無視 || Ignore Size || 100 || 4 || When attacking larger enemies, units usually deal -10% damage per difference in size category. This skill aloows the unit to ignore one size category per level.&lt;br /&gt;
|-&lt;br /&gt;
| 精神耐性 || Spirit Endurance || 200 || 1 || Negates the weapon effects Immobilize, Stats Halved, Morale Down, and SP Down, and the Daunt Spirit while under 100 Morale.&lt;br /&gt;
|-&lt;br /&gt;
| ヒット＆アウェイ || Hit &amp;amp; Run || 300 || 1 || If you attack without moving, you can move after attacking.&lt;br /&gt;
|-&lt;br /&gt;
| レスキュー技能 || Maintenance Skill || 300 || 1 || +1 Range to the Repaid command, and restores an additional 50% HP. The Individual Command Resupply becomes usable after moving.&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Lucky Star || 350 || 2 || Activates the Fortune Spirit on sortie. At L2, activates this Spirit if starting own phase with 130+ Morale.&lt;br /&gt;
|-&lt;br /&gt;
| パーツ供給 || Supply Parts || 150 || 1 || Use of consumable Power Parts on adjacent allies. Excludes Power parts which can affect multiple units.&lt;br /&gt;
|-&lt;br /&gt;
| SPアップ || SP Up || 100 || 9 || +5 max SP per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| エースプラウド || Proud Ace || 200 || 1 || Lowers the kill requirements for Ace and Great Ace by 10, to 50 and 70 respectively.&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ??? || Dash || 1500 || 1 || +1 Movement.&lt;br /&gt;
|-&lt;br /&gt;
| ??? || SP Recovery || 2500 || 1 || +10 SP at the start of the own phase, in addition to the base 5 SP regen.&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ??? || Tactical Standby || 2500 || 1 || If this pilot has not taken an action at the end of own phase, activates the &amp;quot;Zeal&amp;quot; and &amp;quot;Accel&amp;quot; Spirits, and +5 SP to the main pilot over the base 5 SP regen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Parameter Skills===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! PP !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| 格闘アップ || CQB Up || 250 || Increases CQB by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 射撃アップ || RNG Up || 250 || Increases RNG by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 技量アップ || SKL Up || 250 || Increases SKL by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 防御アップ || DEF Up || 250 || Increases DEF by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 回避アップ || EVD Up || 250 || Increases EVD by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 命中アップ || HIT Up || 250 || Increases HIT by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-Buyable Skills==&lt;br /&gt;
===Unique Skills===&lt;br /&gt;
These skills are exclusive to certain pilots, and some will level up in accordance to the pilots&#039; level.&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! Max Lv !! Effect !! Pilots&lt;br /&gt;
|-&lt;br /&gt;
| 指揮官 || Commander || 4 || Increases Final Accuracy and Evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves. || Mitsuba, Bright&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Defiance || 1 || Against an enemy with a higher SKL, +10% damage dealt, -10% damage taken, +10% final Accuracy and Evasion || Hyoma&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ニュータイプ || Newtype || 9 || Skill level increases Accuracy, Evasion, and Range of weapons that require the Newtype skill.  || Kammile, Quattro, Fa, Amuro, Üso&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ??? || Supreme || 1 || At 130+ Morale, +30% final Accuracy, final Evasion and Critical Rate || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
|-勇者警察 || Brave Police || 9 || Skill level increases Accuracy, Evasion, pilot SKL, and SP recovery. || J Decker, Build Tiger, Super Build Tiger, Shadow-Maru&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Brave || 9 || Skill rank increases Accuracy, Evasion, Critical Rate, and unit Armor. || Mamoru, Kaidoh&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Dual Kind || 9 || When piloting a unit with the Dual Kind System avility, skill level increases unit Sight, Mobility, Weapon Attack, and max EN. || Mamoru, Kaidoh&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ??? || Curse of Geass || 1 || At 120+ Morale, +10% final damage dealt, and receive the effects of Potenial L9. (Maxes at under 10% HP, up to +45 Accuracy and Evasion, 72% Critical Rate, -90% damage taken) || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Magic Knight || 1 || Morale increases final Accuracy, damage dealt and reduces damage taken. At Morale 151+, +15% final Accuracy, +15% damage dealt, and -15% damage taken. Enables Magic Command (Fuu only)|| Hikaru, Umi, Fuu&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| YII || YII || 1 || Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC. At 170+ Morale, +15 to all stats. || Van&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ??? || Knight Runner || 9 || Skill rank increase Accuracy, Evasion, Critical Rate, and damage dealt. || Ernie, Kid, Addy&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Computer Genius || 1 || Against an enemy with a lower SKL, deal +10% damage and +15% final Accuracy and Evasion. || Ernie&lt;br /&gt;
|-&lt;br /&gt;
| ??? || OSP Commander || 1 || +3 Morale at the start of own phase. Receive +20% PP from destroying enemies. || Ernie&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ヒーロー || Hero || 9 || Skill level increase Armor and Critical Rate, reduces weapon EN costs. || Gridman&lt;br /&gt;
|-&lt;br /&gt;
| 電光超人 || Hyper Agent || 1 || After defeating 5 units on map, +10% damage dealt and +10% Accuracy || Gridman&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || 1 || At 140+ Morale, +5 CQB, RNG, SKL, DEF, EVD, and ACC, +10% damage dealt || Edge, Az&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Telekinesis || 9 || Skill level increases Accuracy, Evasion, and damage blocked by the TK Field&#039;s barrier. || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Captain&#039;s Order || 1 || Effect of special skill Commander +10%. Units with the effective range gain maximum effect. || Bright&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Commander===&lt;br /&gt;
===Newtype===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Accuracy and Evasion !! Range&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5% || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10% || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15% || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || +20% || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || +25% || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || +25% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +30% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +35% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +35% || +2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Brave Police===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Accuracy and Evasion !! SKL !! SP recovery&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% ||  || +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || +4 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || +6 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || +8 || +3&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +12% || +10 || +3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +14% || +12 || +4&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +16% || +14 || +4&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +18% || +16 || +5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Brave===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Accuracy and Evasion !! Critical Rate !! Armor&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% ||  || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || +1% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || +3% || +100&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || +5% || +100&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || +7% || +100&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +12% || +9% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +14% || +11% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +16% || +13% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +18% || +15% || +300&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Dual Kind===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Sight and Mobility !! Weapon Attack !! max EN&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +6 || +50 || +10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +9 || +100 || +15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +12 || +150 || +20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +15 || +200 || +25&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +18 || +250 || +30&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +21 || +300 || +35&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +24 || +350 || +40&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +27 || +400 || +45&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +30 || +450 || +50&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Knight Runner===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Accuracy and Evasion !! Critical Rate !! Damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| 1 || ? ||  || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ? || +1% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +4% || +3% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +6% || +5% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +8% || +7% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +10% || +9% || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ? || +11% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ? || +13% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +19% || +15% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hero===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Armor !! Critical Rate !! EN Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +50 || +3% ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +50 || +4% || -5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +100 || +5% || -5%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 || +6% || -7%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +150 || +8% || -7%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +150 || +10% || -10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +200 || +13% || -10%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +200 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +250 || +20% || -20%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Telekinesis===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Accuracy and Evasion !! TK Field block value&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || +24% || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || +36% || 1800&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Droplet</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Pilot_Skills&amp;diff=52295</id>
		<title>Super Robot Wars/30/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Pilot_Skills&amp;diff=52295"/>
		<updated>2021-10-30T22:54:49Z</updated>

		<summary type="html">&lt;p&gt;Droplet: /* Unique Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Buyable Skills==&lt;br /&gt;
(WORK IN PROGRESS)&lt;br /&gt;
===Normal Skills===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! PP !! Max Lv !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 援護攻撃 || Support Attack || 250 || 4 || Makes an extra attack after an adjacent ally (for half of normal damage). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu.&lt;br /&gt;
|-&lt;br /&gt;
| 再攻撃 || Second Attack || 350 || 1 || If the pilot&#039;s SKL is at least 30 higher than the target&#039;s, they can perform another attack after the opponent&#039;s counterattack. Second Attack deals 50% of the normal damage.&lt;br /&gt;
|-&lt;br /&gt;
| サポートアタック || Enhance Attack || 300 || 1 || Support attack will be critical hit. Does not apply to second attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 援護防御 || Support Defend || 250 || 4 || Takes an attack instead of an adjacent ally (as if defending in combat). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu.&lt;br /&gt;
|-&lt;br /&gt;
| 闘爭心 || Fighter&#039;s Spirit || 100 || 3 || Increases Morale on sortie. L1: +2 / L2: +5 / L3: +10 &#039;&#039;/ EX: +20&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 気力+ATK || Morale+ (ATK) || 250 || 1 || When attacking, counterattacking or using Support Attack, +1 Morale on top of base Morale Gain.&lt;br /&gt;
|-&lt;br /&gt;
| 気力+DEF || Morale+ (DEF) || 250 || 1 || When taking damage, evading, or avoiding damage with a barrier ability, +1 Morale on top of base Morale Gain.&lt;br /&gt;
|-&lt;br /&gt;
| 気力限界突破 || Break Morale Limit || 100 || 3 || Increases maximum Morale from the normal 150. L1: +5 / L2: +10 / L3: +20 &#039;&#039;/ EX: +30&#039;&#039;. Stacks with parts and effects that raise maximum Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 底力 || Potential || 100 || 9 || Lost HP increases Accuracy, Evasion, Critical Rate, and Defense. The higher the level, the greater the effect. At L9 and below 10% HP, +45% final Accuracy and Evasion, +72% Critical Rate, and -90% damage taken.&lt;br /&gt;
|-&lt;br /&gt;
| Eセーブ || Save E || 150 || 2 || Reduces the EN cost of weapons. L1: -10% / L2: -20% &#039;&#039;/ EX: -30%&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bセーブ || Save B || 150 || 2 || Increases Ammo capacity of weapons (rounds up). L1: +20% / L2: +50% &#039;&#039;/ EX: +100%&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 見切り || Instinct || 100 || 3 || At 130+ Morale, increase final Accuracy and Evasion. If an enemy hits with a 30% or less chance, the unit takes half damage. L1: +5% / L2: +10% / L3: +15% &#039;&#039;/ EX: +25%&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| ガード || Guard || 100 || 3 || Reduces damage taken at 130+ Morale. L1: 10% / L2: 15% / L3: 20% &#039;&#039;/ EX: 30%&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 先制攻撃 || Preemptive Strike || 300 || 1 || Casts the Persist and Accel Spirits on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| サイズ差補正無視 || Ignore Size || 100 || 4 || When attacking larger enemies, units usually deal -10% damage per difference in size category. This skill aloows the unit to ignore one size category per level.&lt;br /&gt;
|-&lt;br /&gt;
| 精神耐性 || Spirit Endurance || 200 || 1 || Negates the weapon effects Immobilize, Stats Halved, Morale Down, and SP Down, and the Daunt Spirit while under 100 Morale.&lt;br /&gt;
|-&lt;br /&gt;
| ヒット＆アウェイ || Hit &amp;amp; Run || 300 || 1 || If you attack without moving, you can move after attacking.&lt;br /&gt;
|-&lt;br /&gt;
| レスキュー技能 || Maintenance Skill || 300 || 1 || +1 Range to the Repaid command, and restores an additional 50% HP. The Individual Command Resupply becomes usable after moving.&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Lucky Star || 350 || 2 || Activates the Fortune Spirit on sortie. At L2, activates this Spirit if starting own phase with 130+ Morale.&lt;br /&gt;
|-&lt;br /&gt;
| パーツ供給 || Supply Parts || 150 || 1 || Use of consumable Power Parts on adjacent allies. Excludes Power parts which can affect multiple units.&lt;br /&gt;
|-&lt;br /&gt;
| SPアップ || SP Up || 100 || 9 || +5 max SP per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| エースプラウド || Proud Ace || 200 || 1 || Lowers the kill requirements for Ace and Great Ace by 10, to 50 and 70 respectively.&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ??? || Dash || 1500 || 1 || +1 Movement.&lt;br /&gt;
|-&lt;br /&gt;
| ??? || SP Recovery || 2500 || 1 || +10 SP at the start of the own phase, in addition to the base 5 SP regen.&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ??? || Tactical Standby || 2500 || 1 || If this pilot has not taken an action at the end of own phase, activates the &amp;quot;Zeal&amp;quot; and &amp;quot;Accel&amp;quot; Spirits, and +5 SP to the main pilot over the base 5 SP regen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Parameter Skills===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! PP !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| 格闘アップ || CQB Up || 250 || Increases CQB by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 射撃アップ || RNG Up || 250 || Increases RNG by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 技量アップ || SKL Up || 250 || Increases SKL by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 防御アップ || DEF Up || 250 || Increases DEF by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 回避アップ || EVD Up || 250 || Increases EVD by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 命中アップ || HIT Up || 250 || Increases HIT by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-Buyable Skills==&lt;br /&gt;
===Unique Skills===&lt;br /&gt;
These skills are exclusive to certain pilots, and some will level up in accordance to the pilots&#039; level.&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! Max Lv !! Effect !! Pilots&lt;br /&gt;
|-&lt;br /&gt;
| 指揮官 || Commander || 4 || Increases Final Accuracy and Evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves. || Mitsuba, Bright&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Defiance || 1 || Against an enemy with a higher SKL, +10% damage dealt, -10% damage taken, +10% final Accuracy and Evasion || Hyoma&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ニュータイプ || Newtype || 9 || Skill level increases Accuracy, Evasion, and Range of weapons that require the Newtype skill.  || Kammile, Quattro, Fa, Amuro, Üso&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ??? || Supreme || 1 || At 130+ Morale, +30% final Accuracy, final Evasion and Critical Rate || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
|-勇者警察 || Brave Police || 9 || Skill level increases Accuracy, Evasion, pilot SKL, and SP recovery. || J Decker, Build Tiger, Super Build Tiger, Shadow-Maru&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Brave || 9 || Skill rank increases Accuracy, Evasion, Critical Rate, and unit Armor. || Mamoru, Kaidoh&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Dual Kind || 9 || When piloting a unit with the Dual Kind System avility, skill level increases unit Sight, Mobility, Weapon Attack, and max EN. || Mamoru, Kaidoh&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ??? || Curse of Geass || 1 || At 120+ Morale, +10% final damage dealt, and receive the effects of Potenial L9. (Maxes at under 10% HP, up to +45 Accuracy and Evasion, 72% Critical Rate, -90% damage taken) || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Magic Knight || 1 || Morale increases final Accuracy, damage dealt and reduces damage taken. At Morale 151+, +15% final Accuracy, +15% damage dealt, and -15% damage taken. Enables Magic Command (Fuu only)|| Hikaru, Umi, Fuu&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| YII || YII || 1 || Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC. At 170+ Morale, +15 to all stats. || Van&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ??? || Knight Runner || 9 || Skill rank increase Accuracy, Evasion, Critical Rate, and damage dealt. || Ernie, Kid, Addy&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Computer Genius || 1 || Against an enemy with a lower SKL, deal +10% damage and +15% final Accuracy and Evasion. || Ernie&lt;br /&gt;
|-&lt;br /&gt;
| ??? || OSP Commander || 1 || +3 Morale at the start of own phase. Receive +20% PP from destroying enemies. || Ernie&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ヒーロー || Hero || 9 || Skill level increase Armor and Critical Rate, reduces weapon EN costs. || Gridman&lt;br /&gt;
|-&lt;br /&gt;
| 電光超人 || Hyper Agent || 1 || After defeating 5 units on map, +10% damage dealt and +10% Accuracy || Gridman&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || 1 || At 140+ Morale, +5 CQB, RNG, SKL, DEF, EVD, and ACC, +10% damage dealt || Edge, Az&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Telekinesis || 9 || Skill level increases Accuracy, Evasion, and damage blocked by the TK Field&#039;s barrier. || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Captain&#039;s Order || 1 || Effect of special skill Commander +10%. Units with theeffective rang gain maximum effect. || Bright&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Commander===&lt;br /&gt;
===Newtype===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Accuracy and Evasion !! Range&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5% || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10% || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15% || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || +20% || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || +25% || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || +25% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +30% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +35% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +35% || +2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Brave Police===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Accuracy and Evasion !! SKL !! SP recovery&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% ||  || +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || +4 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || +6 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || +8 || +3&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +12% || +10 || +3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +14% || +12 || +4&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +16% || +14 || +4&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +18% || +16 || +5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Brave===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Accuracy and Evasion !! Critical Rate !! Armor&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% ||  || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || +1% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || +3% || +100&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || +5% || +100&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || +7% || +100&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +12% || +9% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +14% || +11% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +16% || +13% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +18% || +15% || +300&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Dual Kind===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Sight and Mobility !! Weapon Attack !! max EN&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +6 || +50 || +10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +9 || +100 || +15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +12 || +150 || +20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +15 || +200 || +25&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +18 || +250 || +30&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +21 || +300 || +35&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +24 || +350 || +40&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +27 || +400 || +45&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +30 || +450 || +50&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Knight Runner===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Accuracy and Evasion !! Critical Rate !! Damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| 1 || ? ||  || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ? || +1% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +4% || +3% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +6% || +5% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +8% || +7% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +10% || +9% || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ? || +11% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ? || +13% || ?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +19% || +15% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hero===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Armor !! Critical Rate !! EN Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +50 || +3% ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +50 || +4% || -5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +100 || +5% || -5%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 || +6% || -7%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +150 || +8% || -7%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +150 || +10% || -10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +200 || +13% || -10%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +200 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +250 || +20% || -20%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Telekinesis===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Accuracy and Evasion !! TK Field block value&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || +24% || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || +36% || 1800&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Droplet</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Full_Upgrade_Bonuses&amp;diff=52290</id>
		<title>Super Robot Wars/30/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Full_Upgrade_Bonuses&amp;diff=52290"/>
		<updated>2021-10-30T22:16:01Z</updated>

		<summary type="html">&lt;p&gt;Droplet: /* Custom Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Full Custom Bonuses==&lt;br /&gt;
When all stats other than Attack Power are upgraded to the 10th level and every 5 after, the mech gains a Full Custom Bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Full Custom Bonuses are chosen from the same list for all mechs.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are:&lt;br /&gt;
* +1500 HP, +100 EN&lt;br /&gt;
* +1 Move&lt;br /&gt;
* +1 Ammo to all weapons&lt;br /&gt;
* -10% EN consumption for all weapons&lt;br /&gt;
* Improve all terrain adaptivities by one rank&lt;br /&gt;
* +1 Range to non-MAP, non-Range-1 weapons&lt;br /&gt;
* Armor/Mobility/Sight/EN Down Immunity&lt;br /&gt;
* Barrier and Armor abilities cost 0 EN&lt;br /&gt;
&lt;br /&gt;
==Custom Bonuses==&lt;br /&gt;
Upgrading each stat, other than Attack Power, by 5 levels unlocks a Custom Bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Custom Bonuses are powerful and unique to each mech.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Super Electromagnetic Robot Combattler V&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コンバトラーV || All weapons gain the Barrier Buster effect.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || +20 Mobility. Beam Rifle and Beam Saber gain Counter.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムMk-II || +10 Mobility. +500 Attack Power to Long Rifle.&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam Mk-II || フルアーマーガンダムMk-II || +300 Armor. +500 Attack Power to 2-Barrel Beam Gun.&lt;br /&gt;
|-&lt;br /&gt;
| Methuss ||  || At the start of own phase, +50 EN to all allies with 4 spaces.&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Hyaku Shiki Kai || フルアーマー百式改 || +400 Attack Power to all weapons. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラー・カイラム || +300 Attack Power to Mega Particle Cannon Volley. +60 Max EN.&lt;br /&gt;
|-&lt;br /&gt;
| MP Nu Gundam (Fin Funnel) ||  || +300 Attack Power to Fin Funnel. +10 Mobility&lt;br /&gt;
|-&lt;br /&gt;
| MP Nu Gundam (Incom) ||  || +300 Attack Power to Incom. +10 Mobility&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Victory Gundam&lt;br /&gt;
|-&lt;br /&gt;
| V-Dash Gundam&amp;lt;br&amp;gt;V-Dash Gundam Hexa || Vダッシュガンダム&amp;lt;br&amp;gt;Vダッシュガンダム ヘキサ || +300 Attack Power to Overhang Cannon. +15 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Gun Blaster || ガンブラスター || +200 Attack Power and +2 Range to Shrike Team Assault. +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam NT (Narrative)&lt;br /&gt;
|-&lt;br /&gt;
| Narrative Gundam A-Packs&amp;lt;br&amp;gt;Narrative Gundam B-Packs || ナラティブガンダム A装備&amp;lt;br&amp;gt;ナラティブガンダム B装備 || +50 EN, +200 Armor, +15 Mobility, +15 Sight.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Heavy Metal L-Gaim&lt;br /&gt;
|-&lt;br /&gt;
| L-Gaim ||  || +200 Attack Power to all weapons. +20 Mobility&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Brave Police J-Decker&lt;br /&gt;
|-&lt;br /&gt;
| J-Decker || ジェイデッカー || +50 EN, +2 Move, +1 Range to all weapons. +30 max SP to J-Decker.&lt;br /&gt;
|-&lt;br /&gt;
| Build Tiger&amp;lt;br&amp;gt;Super Build Tiger || ビルドタイガー || +1 Move, +200 Armor. +30 max SP to Build Tiger / Super Build Tiger.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow-Maru || シャドウ丸 || +20 Mobility. All weapons gain Barrier Buster. +30 max SP to Shadow-Maru.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Gaogaigar vs. Betterman&lt;br /&gt;
|-&lt;br /&gt;
| GaoGaiGo || ガオガイゴ || GS Ride improves to grant a maximum of +20% damage dealt, +35 Sight/Mobility, and +350 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Code Geass: Lelouch of the Re;surrection&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Albion Zero || ランスロット・アルビオンゼロ || +200 attack power to MVS Dual Swords.&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type Special|| 紅蓮特式 || +300 Power to Radiation Wave Surger. Gain a MAP version of Radiation Wave Surger (Long Range).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Shin Getter Change! The Last Day Of The World&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter Dragon || 真ゲッタードラゴン || +50 EN, +100 Armor. EN Regen (S) becomes EN Regen (M).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mazinger Z: Infinity&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z&amp;lt;br&amp;gt;Great Mazinger || ???&amp;lt;br&amp;gt;グレートマジンガー ||  +50 EN, +200 Armor. Gain EN Regen (S).&lt;br /&gt;
|-&lt;br /&gt;
| Ichinana || イチナナ || +200 Attack Power to all weapons. +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Magic Knight Rayearth&lt;br /&gt;
|-&lt;br /&gt;
| Flame God Rayearth || 炎神レイアース || +50 Max EN, +1 Move. Hikaru starts with an extra 25% of max SP.&lt;br /&gt;
|-&lt;br /&gt;
| Sea God Selece || 海神セレス || +50 Max EN, +1 Move. Umi starts with an extra 25% of max SP.&lt;br /&gt;
|-&lt;br /&gt;
| Sky God Windam || 空神ウィンダム || +50 Max EN, +1 Move. Fuu starts with an extra 25% of max SP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Gun X Sword&lt;br /&gt;
|-&lt;br /&gt;
| Dann of Thursday ||  ||  +1,000 HP, +50 EN, +1 Move, +200 Armor, +20 Mobility, +20 Sight&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Majestic Prince&lt;br /&gt;
|-&lt;br /&gt;
| Blue 1 || ブルーワン || +200 Attack Power to all weapons. +1 Move, +15 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Purple 2 || パープルツー || +20% final Accuracy and Evasion to all allies within 5 spaces.&lt;br /&gt;
|-&lt;br /&gt;
| Rose 3 || ローズスリー || +2 Move, +200 Armor, +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Gold 4 || ゴールドフォー || When the pilot is at 130+ Morale, +10 Sight and +1 Range to all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Red 5 || レッドファイブ || Increase maximum effect of &amp;quot;Juria System&amp;quot; to +20% damage dealt, +35% Critical Rate, and +600 to Defensive Shield effect.&lt;br /&gt;
|-&lt;br /&gt;
| Rhinos ||  || .&lt;br /&gt;
|-&lt;br /&gt;
| Godinion ||  || .&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Knight&#039;s &amp;amp; Magic&lt;br /&gt;
|-&lt;br /&gt;
| Ikaruga || イカルガ || +70 EN, +2 Move, +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Tzenbolg || ゼンドルグッ || +300 Attack Power and +1 Range to Charge Tactics. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | SSSS.GRIDMAN&lt;br /&gt;
|-&lt;br /&gt;
| Gridman || グリッドマン || Gridman starts with +10 Morale. +50 EN, +1 Move, +100 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
| Cybaster || サイバスター || +300 Attack Power and -20 EN cost to Akashic Buster.&lt;br /&gt;
|-&lt;br /&gt;
| SRX || ＳＲＸ || +1 Power Parts slot.&lt;br /&gt;
|-&lt;br /&gt;
| Dreisstrager || ドライストレーガー || +1 Power Parts slot.&lt;br /&gt;
|-&lt;br /&gt;
| Huckenbein 30 || ヒュッケバイン30 || +1 Power Parts slot.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Droplet</name></author>
	</entry>
</feed>