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	<updated>2026-04-24T22:37:47Z</updated>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17649</id>
		<title>Super Robot Wars/Z3/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17649"/>
		<updated>2014-04-19T03:13:49Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: /* Innate Skills (Cannot be learned) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. &#039;&#039;&#039;Stacks with the regular recovery, becoming 15 per turn.&#039;&#039;&#039; || Basara, C.C.&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || The final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || The acquired funds on shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shotdown and when the map is cleared. || Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Kamille, Fa, Four, Katz, Amuro, Char, Hathaway, Banagher&lt;br /&gt;
|-&lt;br /&gt;
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gyunei, Marida, Four&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. || Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 戦術指揮 || Enables use of the &amp;quot;Tactics&amp;quot; command. By selecting either &amp;quot;Attack&amp;quot;, &amp;quot;Defense&amp;quot; or &amp;quot;Special, allied pilots under its influence will have their stats modified for 1 turn. || Zero&lt;br /&gt;
|-&lt;br /&gt;
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.1 and the pilots gains the effects of Prevail Lv9. || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by criticals becomes 1.5. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || &#039;&#039;&#039;When at 10% or less HP, all base stats raise by 20.&#039;&#039;&#039; || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Element Ability&#039;&#039;&#039; || &#039;&#039;&#039;エレメント能力&#039;&#039;&#039; || At 130 Will or more:&amp;lt;br&amp;gt;Gravitational Interference (Amata): Sky movement acquired, Move +1, Sky A rank for all weapons.&amp;lt;br&amp;gt;Impact Power (Zessica): Damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): All weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): Double Image (50% rate) acquired.&amp;lt;br&amp;gt;Binding Power (Mikono): Own team&#039;s main pilot recovers 5 SP at the start of the Player Phase. &amp;lt;br&amp;gt;Power To Isolate (Jin) : Barrier(Reduces damage by ????, consumes ?? EN per use.) acquired. &amp;lt;br&amp;gt;Power of Reversal (Kagura) : Counter skill become 100% rate.&amp;lt;br&amp;gt;Teleportation (Crea) : Team movement ignored terrain cost.|| Amata&amp;lt;br&amp;gt; Zessica&amp;lt;br&amp;gt;  Cayenne&amp;lt;br&amp;gt;  Andy&amp;lt;br&amp;gt;  Shrade&amp;lt;br&amp;gt; Moroi&amp;lt;br&amp;gt;  Mix&amp;lt;br&amp;gt;  Sazanka&amp;lt;br&amp;gt;  Yunoha&amp;lt;br&amp;gt; Mikono&amp;lt;br&amp;gt; Jin&amp;lt;br&amp;gt; Kagura&amp;lt;br&amp;gt; Crea&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Takeru, Rose&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Simon, Yoko, Gimmy, Darry, Dayakka&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiral Power∞&#039;&#039;&#039; || &#039;&#039;&#039;螺旋力∞&#039;&#039;&#039; || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエイター || Opponent&#039;s Will is reduced by 3. If the pilot is present at the end of the stage, repair costs are nullified. || Roger&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&amp;lt;br&amp;gt; Also increases Sub-units attack damage dealt per trigger number of times by +5%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Support Attack, the attack will always critical.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for &#039;&#039;&#039;an adjacent unit or team&#039;&#039;&#039;. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first. &lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;&#039;&#039;&#039;When in a Tag, the sub-unit&#039;s skill will not take effect.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded down).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Penalty || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Half Cut&#039;&#039;&#039; || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z2 Part 2]]&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17648</id>
		<title>Super Robot Wars/Z3/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17648"/>
		<updated>2014-04-19T03:11:13Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: /* Innate Skills (Cannot be learned) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. &#039;&#039;&#039;Stacks with the regular recovery, becoming 15 per turn.&#039;&#039;&#039; || Basara, C.C.&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || The final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || The acquired funds on shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shotdown and when the map is cleared. || Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Kamille, Fa, Four, Katz, Amuro, Char, Hathaway, Banagher&lt;br /&gt;
|-&lt;br /&gt;
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gyunei, Marida, Four&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. || Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 戦術指揮 || Enables use of the &amp;quot;Tactics&amp;quot; command. By selecting either &amp;quot;Attack&amp;quot;, &amp;quot;Defense&amp;quot; or &amp;quot;Special, allied pilots under its influence will have their stats modified for 1 turn. || Zero&lt;br /&gt;
|-&lt;br /&gt;
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.1 and the pilots gains the effects of Prevail Lv9. || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by criticals becomes 1.5. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || &#039;&#039;&#039;When at 10% or less HP, all base stats raise by 20.&#039;&#039;&#039; || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Element Ability&#039;&#039;&#039; || &#039;&#039;&#039;エレメント能力&#039;&#039;&#039; || At 130 Will or more:&amp;lt;br&amp;gt;Gravitational Interference (Amata): Sky movement acquired, Move +1, Sky A rank for all weapons.&amp;lt;br&amp;gt;Impact Power (Zessica): Damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): All weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): Double Image (50% rate) acquired.&amp;lt;br&amp;gt;Binding Power (Mikono): Own team&#039;s main pilot recovers 5 SP at the start of the Player Phase. &amp;lt;br&amp;gt;Power To Isolate (Jin) : Barrier(Reduce ???? Consume ?? EN per used) acquired. &amp;lt;br&amp;gt;Power of Reversal (Kagura) : Counter skill become 100% rate.&amp;lt;br&amp;gt;Teleportation (Crea) : Team movement ignored terrain cost.|| Amata&amp;lt;br&amp;gt; Zessica&amp;lt;br&amp;gt;  Cayenne&amp;lt;br&amp;gt;  Andy&amp;lt;br&amp;gt;  Shrade&amp;lt;br&amp;gt; Moroi&amp;lt;br&amp;gt;  Mix&amp;lt;br&amp;gt;  Sazanka&amp;lt;br&amp;gt;  Yunoha&amp;lt;br&amp;gt; Mikono&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Takeru, Rose&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Simon, Yoko, Gimmy, Darry, Dayakka&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiral Power∞&#039;&#039;&#039; || &#039;&#039;&#039;螺旋力∞&#039;&#039;&#039; || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエイター || Opponent&#039;s Will is reduced by 3. If the pilot is present at the end of the stage, repair costs are nullified. || Roger&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&amp;lt;br&amp;gt; Also increases Sub-units attack damage dealt per trigger number of times by +5%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Support Attack, the attack will always critical.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for &#039;&#039;&#039;an adjacent unit or team&#039;&#039;&#039;. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first. &lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;&#039;&#039;&#039;When in a Tag, the sub-unit&#039;s skill will not take effect.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded down).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Penalty || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Half Cut&#039;&#039;&#039; || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z2 Part 2]]&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Relationship_Bonus&amp;diff=10650</id>
		<title>Super Robot Wars/Z2.2/Relationship Bonus</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Relationship_Bonus&amp;diff=10650"/>
		<updated>2012-04-15T14:53:21Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: /* Relationship Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Relationship Bonuses==&lt;br /&gt;
&lt;br /&gt;
There are three types of Relationship Bonuses in this game, activated when two characters who have a special relationship in the original works are adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friendship Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus +5% to Hit Rate and Dodge Rate for every level.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Hit/Dodge&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Love Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus +4% to final damage dealt for every level.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +12%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rivalry Bonus (unconfirmed)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus +5% to critical rate dealt for every level.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Critical Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is no penalty or cost to this bonus, and it stacks. For example, if Athrun is next to Kira and Shinn, he gets a +25% bonus to hit and dodge rates (level 3 Friendship from Kira and level 2 Friendship from Shinn).&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Relationship_Bonus&amp;diff=10649</id>
		<title>Super Robot Wars/Z2.2/Relationship Bonus</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Relationship_Bonus&amp;diff=10649"/>
		<updated>2012-04-15T14:52:07Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: /* Relationship Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Relationship Bonuses==&lt;br /&gt;
&lt;br /&gt;
There are three types of Relationship Bonuses in this game, activated when two characters who have a special relationship in the original works are adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friendship Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus +5% to Hit Rate and Dodge Rate for every level.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Hit/Dodge&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Love Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus +4% to final damage dealt for every level.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +12%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rivalry Bonus (unconfirmed)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus +5% to critical rate dealt for every level.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Critical Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is no penalty or cost to this bonus, and it stacks. For example, if Athrun is next to Kira and Shinn, he gets a +25% bonus to hit and dodge rates (level 3 Friendship from Kira and level 2 Friendship from Shinn).&lt;br /&gt;
&lt;br /&gt;
==Relationship Table==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Series !! Affects !!  !! Provides !! Effect !! Remarks&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Invincible Super Man Zambot 3 || rowspan=&amp;quot;2&amp;quot; | Kappei || rowspan=&amp;quot;2&amp;quot; | ← || Banjou || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Watta || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Invincible Steel Man Daitarn 3 || rowspan=&amp;quot;2&amp;quot; | Banjou || rowspan=&amp;quot;2&amp;quot; | ← || Kappei || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Watta || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Invincible Robo Trider G7 || rowspan=&amp;quot;3&amp;quot; | Watta || rowspan=&amp;quot;3&amp;quot; | ← || Kakikouji || Friendship lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kappei || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Banjou || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kakikouji || ← || Watta || Friendship lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Six God Combination Godmars || Takeru || ← || Kenji || Friendship lv 2 || Verified Friendship lv 3 at stage 50&lt;br /&gt;
|-&lt;br /&gt;
| Kenji || ← || Takeru || Friendship lv 2 || Verified Friendship lv 3 at stage 50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Combat Mecha Xabungle || Jiron || ← || Elchi || Love lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elchi || ← || Jiron || Love lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; | Armored Trooper Votoms || rowspan=&amp;quot;6&amp;quot; | Chirico || rowspan=&amp;quot;6&amp;quot; | ← || Phantom Lady || Love lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Barcoff || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Godan || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kochak || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zaki || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gregore || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Lady || ← || Chirico || Love lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Barcoff || rowspan=&amp;quot;4&amp;quot; | ← || Chirico || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Godan || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kochak || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zaki || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Godan || rowspan=&amp;quot;4&amp;quot; | ← || Chirico || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Barcoff || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kochak || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zaki || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Kochak || rowspan=&amp;quot;4&amp;quot; | ← || Chirico || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Barcoff || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Godan || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zaki || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Zaki || rowspan=&amp;quot;4&amp;quot; | ← || Chirico || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Barcoff || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Godan || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kochak || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gregore || ← || Chirico || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Super Dimension Century Orguss || Kei || ← || Athena || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Athena || ← || Kei || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | Mobile Suit Z Gundam || rowspan=&amp;quot;3&amp;quot; | Kamille || rowspan=&amp;quot;3&amp;quot; | ← || Quattro || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Amuro || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Fa || Love lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Quattro || rowspan=&amp;quot;3&amp;quot; | ← || Kamille || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Amuro || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Fa || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Amuro || rowspan=&amp;quot;2&amp;quot; | ← || Kamille || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Quattro || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fa || rowspan=&amp;quot;3&amp;quot; | ← || Kamille || Love lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Quattro || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Amuro || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; | New Mobile Report Gundam Wing || rowspan=&amp;quot;4&amp;quot; | Heero || rowspan=&amp;quot;4&amp;quot; | ← || Duo || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Trowa || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Quatre || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Wufei || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Duo || rowspan=&amp;quot;4&amp;quot; | ← || Heero || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Trowa || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Quatre || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Wufei || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Trowa || rowspan=&amp;quot;4&amp;quot; | ← || Heero || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Duo || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Quatre || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Wufei || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Quatre || rowspan=&amp;quot;4&amp;quot; | ← || Heero || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Duo || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Trowa || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Wufei || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Wufei || rowspan=&amp;quot;4&amp;quot; | ← || Heero || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Duo || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Trowa || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Quatre || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | After War Gundam X || rowspan=&amp;quot;2&amp;quot; | Garrod || rowspan=&amp;quot;2&amp;quot; | ← || Witz || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Roybea || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Witz || rowspan=&amp;quot;2&amp;quot; | ← || Garrod || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Roybea || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Roybea || rowspan=&amp;quot;2&amp;quot; | ← || Garrod || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Witz || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Turn A Gundam || Loran || ← || Harry || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Harry || ← || Loran || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Mobile Suit Gundam SEED Destiny || rowspan=&amp;quot;3&amp;quot; | Shinn || rowspan=&amp;quot;3&amp;quot; | ← || Lunamaria || Love lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Athrun || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Kira || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Lunamaria || rowspan=&amp;quot;3&amp;quot; | ← || Shinn || Love lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Athrun || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kira || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Athrun || rowspan=&amp;quot;3&amp;quot; | ← || Shinn || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lunamaria || Friendship lv 2||&lt;br /&gt;
|-&lt;br /&gt;
| Kira || Friendship lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kira || rowspan=&amp;quot;3&amp;quot; | ← || Shinn || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lunamaria || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Athrun || Friendship lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; | Mobile Suit Gundam 00 || rowspan=&amp;quot;4&amp;quot; | Setsuna || rowspan=&amp;quot;4&amp;quot; | ← || Lockon || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Tieria || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Sumeragi || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Lockon || rowspan=&amp;quot;4&amp;quot; | ← || Setsuna || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Tieria || Friendship lv 2 || Level 1 verified on stage 11&lt;br /&gt;
|-&lt;br /&gt;
| Sumeragi || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Allelujah || rowspan=&amp;quot;4&amp;quot; | ← || Setsuna || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lockon || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Tieria || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Sumeragi || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Tieria || rowspan=&amp;quot;4&amp;quot; | ← || Setsuna || Friendship lv 2 || Beginning stage 17&lt;br /&gt;
|-&lt;br /&gt;
| Lockon || Friendship lv 2 || Beginning stage 17&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah || Friendship lv 2 || Beginning stage 17&lt;br /&gt;
|-&lt;br /&gt;
| Sumeragi || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| Sumeragi || rowspan=&amp;quot;4&amp;quot; | ← || Setsuna || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lockon || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Tieria || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Dancouga Nova || Aoi || ← || Eida || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Eida || ← || Aoi || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Shin Mazinger Shougeki! Z hen || Kouji || ← || Sayaka || Love lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka || ← || Kouji || Love lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Dai-Guard || Akagi || ← || Iizuka || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Iizuka || ← || Akagi || Friendship lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Overman King Gainer || rowspan=&amp;quot;3&amp;quot; | Gainer || rowspan=&amp;quot;3&amp;quot; | ← || Gain || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Sara || Love lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cynthia || Friendship lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Gain || rowspan=&amp;quot;3&amp;quot; | ← || Gainer || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Sara || Friendship lv 2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Cynthia || Friendship lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sara || rowspan=&amp;quot;3&amp;quot; | ← || Gainer || Love lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gain || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cynthia || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Cynthia || rowspan=&amp;quot;3&amp;quot; | ← || Gainer || Friendship lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gain || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Sara || Friendship lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Gravion Zwei || Touga || ← || Fei || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Fei || ← || Touga || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;21&amp;quot; | Code Geass: Lelouch of the Rebellion || rowspan=&amp;quot;5&amp;quot; | Zero || ← || Suzaku || Friendship lv ? || (Verified no friendship at stage 29)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ← || Kallen || rowspan=&amp;quot;4&amp;quot; | Nil ||&lt;br /&gt;
|-&lt;br /&gt;
| Ougi ||&lt;br /&gt;
|-&lt;br /&gt;
| Tamaki ||&lt;br /&gt;
|-&lt;br /&gt;
| Toudou ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Kallen || rowspan=&amp;quot;4&amp;quot; | ← || Zero || Friendship lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ougi || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Tamaki || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Toudou || Friendship lv2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Ougi || rowspan=&amp;quot;4&amp;quot; | ← || Zero || Friendship lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kallen || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Tamaki || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Toudou || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Tamaki || rowspan=&amp;quot;4&amp;quot; | ← || Zero || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kallen || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ougi || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Toudou || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Toudou || rowspan=&amp;quot;4&amp;quot; | ← || Zero || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kallen || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ougi || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Tamaki || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;24&amp;quot; | Tengen Toppa Gurren Lagann || rowspan=&amp;quot;4&amp;quot; | Simon || rowspan=&amp;quot;4&amp;quot; | ← || Kamina || Friendship lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Yoko || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kittan || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dayakka || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kamina || rowspan=&amp;quot;3&amp;quot; | ← || Simon || Friendship lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kittan || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dayakka || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Yoko || rowspan=&amp;quot;4&amp;quot; | ← || Simon || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Rossiu || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kittan || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dayakka || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Rossiu || rowspan=&amp;quot;3&amp;quot; | ← || Yoko || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kittan || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dayakka || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Kittan || rowspan=&amp;quot;5&amp;quot; | ← || Simon || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kamina || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Yoko || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Rossiu || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dayakka || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Dayakka || rowspan=&amp;quot;5&amp;quot; | ← || Simon || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kamina || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Yoko || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Rossiu || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kittan || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;42&amp;quot; | Macross F || rowspan=&amp;quot;6&amp;quot; | Alto || rowspan=&amp;quot;6&amp;quot; | ← || Michel || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Luca || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ozma || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Klan || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Canaria || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Jeffery || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Michel || rowspan=&amp;quot;6&amp;quot; | ← || Alto || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Luca || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ozma || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Klan || Love lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Canaria || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Jeffery || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Luca || rowspan=&amp;quot;6&amp;quot; | ← || Alto || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Michel || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ozma || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Klan || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Canaria || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Jeffrey || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Ozma || rowspan=&amp;quot;6&amp;quot; | ← || Alto || Friendship lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Michel || Friendship lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Luca || Friendship lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Klan || Friendship lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Canaria || Friendship lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Jeffery || Friendship lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Klan || rowspan=&amp;quot;6&amp;quot; | ← || Alto || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Michel || Love lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ozma || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Luca|| Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Canaria || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Jeffrey || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Canaria || rowspan=&amp;quot;6&amp;quot; | ← || Alto || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Michel || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ozma || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Luca || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Klan || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Jeffrey || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Jeffrey || rowspan=&amp;quot;6&amp;quot; | ← || Alto || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Michel || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ozma || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Luca || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Klan || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Canaria || Friendship lv 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Eureka Seven: Pocket Full of Rainbows || rowspan=&amp;quot;2&amp;quot; | Renton || rowspan=&amp;quot;2&amp;quot; | ← || Holland || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Talho || Friendship lv 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Holland || ← || Talho || Love lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Talho || ← || Holland || Love lv 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Banpresto Originals || Crowe || ← || Marguerite || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Marguerite || ← || Crowe || Rivalry lv ? ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source: [http://www44.atwiki.jp/srwz2nd/pages/321.html 第２次スーパーロボット大戦Z　破界編　攻略＆まとめwiki]&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Relationship_Bonus&amp;diff=10648</id>
		<title>Super Robot Wars/Z2.2/Relationship Bonus</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Relationship_Bonus&amp;diff=10648"/>
		<updated>2012-04-15T14:50:37Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: Created page with &amp;quot;==Relationship Bonuses==  There are three types of Relationship Bonuses in this game, activated when two characters who have a special relationship in the original works are a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Relationship Bonuses==&lt;br /&gt;
&lt;br /&gt;
There are three types of Relationship Bonuses in this game, activated when two characters who have a special relationship in the original works are adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friendship Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus +5% to Hit Rate and Dodge Rate for every level.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Hit/Dodge&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Love Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus +4% to final damage dealt for every level.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +12%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rivalry Bonus (unconfirmed)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus +5% to critical rate dealt for every level.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Critical Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is no penalty or cost to this bonus, and it stacks. For example, if Athrun is next to Kira and Shinn, he gets a +25% bonus to hit and dodge rates (level 3 Friendship from Kira and level 2 Friendship from Shinn).&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Upgrade_Carryover&amp;diff=10647</id>
		<title>Super Robot Wars/Z2.2/Upgrade Carryover</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Upgrade_Carryover&amp;diff=10647"/>
		<updated>2012-04-15T14:48:53Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: /* Units whose upgrades carry over */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Units whose upgrades carry over==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Original Unit !! Upgraded Unit !! Stage&lt;br /&gt;
|-&lt;br /&gt;
|　Brasta ES || Brasta || 15&lt;br /&gt;
|-&lt;br /&gt;
|　Brasta || Li-Brasta || 31&lt;br /&gt;
|-&lt;br /&gt;
|　Burai || Pink Akatsuki || 12&lt;br /&gt;
|-&lt;br /&gt;
|　Pink Akatsuki || Lancelot Frontier || After stage 57, Normal route; ** ZEXIS route&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type-02 Arm A1 || Guren Flight-Enabled Version || 12&lt;br /&gt;
|-&lt;br /&gt;
| Guren Flight-Enabled Version  || Guren S.E.I.T.E.N. || 40&lt;br /&gt;
|-&lt;br /&gt;
|　Wing Gundam || Wing Gundam Zero || 29&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam Deathscythe || Gundam Deathscythe Hell || 24, Space route&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam Heavyarms || Gundam Heavyarms Kai || 29&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam Sandrock || Gundam Sandrock Kai || 24, Space route&lt;br /&gt;
|-&lt;br /&gt;
|　Shenlong Gundam || Altron Gundam || 24, Space route&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam DX || Gundam DX + G-Falcon || 36&lt;br /&gt;
|-&lt;br /&gt;
|　00 Gundam || 00 Raiser || 29&lt;br /&gt;
|-&lt;br /&gt;
|　Shuttle || Shuttle (New) || 42&lt;br /&gt;
|-&lt;br /&gt;
|　Dancouga Nova || Dancouga Nova MAXGOD || 34&lt;br /&gt;
|-&lt;br /&gt;
|　VF-25 Messiah || YF-29 Durandal || 55, Normal route; 57, ZEXIS Route&lt;br /&gt;
|-&lt;br /&gt;
|　Mazinger Z || Mazinger Z (God Scrander) || 41, Japan Route&lt;br /&gt;
|-&lt;br /&gt;
| Queadluun-Rhea || Armored Klan || 41, Frontier route&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Rabidly Dog || 43, Frontier route&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Scopedog TC ISS || 43, Frontier route&lt;br /&gt;
|-&lt;br /&gt;
| Nirvash spec2 || Nirvash specV || 46&lt;br /&gt;
|-&lt;br /&gt;
| Tower || Shin Getter Dragon || 54 Both Route&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Units who share upgrades==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Shared With&lt;br /&gt;
|-&lt;br /&gt;
| Gaia || Godmars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Units whose upgrade costs are refunded==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Original Unit !! Stage&lt;br /&gt;
|-&lt;br /&gt;
| Diving Beetle (Kan Yu) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Diving Beetle (Potaria) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Diving Beetle (Kiderra) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Berserga (Shako) || 7&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Upgrade_Carryover&amp;diff=10646</id>
		<title>Super Robot Wars/Z2.2/Upgrade Carryover</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Upgrade_Carryover&amp;diff=10646"/>
		<updated>2012-04-15T14:47:10Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: /* Units whose upgrades carry over */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Units whose upgrades carry over==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Original Unit !! Upgraded Unit !! Stage&lt;br /&gt;
|-&lt;br /&gt;
|　Brasta ES || Brasta || 15&lt;br /&gt;
|-&lt;br /&gt;
|　Brasta || Li-Brasta || 31&lt;br /&gt;
|-&lt;br /&gt;
|　Burai || Pink Akatsuki || 12&lt;br /&gt;
|-&lt;br /&gt;
|　Pink Akatsuki || Lancelot Frontier || After stage 57, Normal route; ** ZEXIS route&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type-02 Arm A1 || Guren Flight-Enabled Version || 12&lt;br /&gt;
|-&lt;br /&gt;
| Guren Flight-Enabled Version  || Guren S.E.I.T.E.N. || 40&lt;br /&gt;
|-&lt;br /&gt;
|　Wing Gundam || Wing Gundam Zero || 29&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam Deathscythe || Gundam Deathscythe Hell || 24, Space route&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam Heavyarms || Gundam Heavyarms Kai || 29&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam Sandrock || Gundam Sandrock Kai || 24, Space route&lt;br /&gt;
|-&lt;br /&gt;
|　Shenlong Gundam || Altron Gundam || 24, Space route&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam DX || Gundam DX + G-Falcon || 36&lt;br /&gt;
|-&lt;br /&gt;
|　00 Gundam || 00 Raiser || 29&lt;br /&gt;
|-&lt;br /&gt;
|　Shuttle || Shuttle (New) || 42&lt;br /&gt;
|-&lt;br /&gt;
|　Dancouga Nova || Dancouga Nova MAXGOD || 34&lt;br /&gt;
|-&lt;br /&gt;
|　VF-25 Messiah || YF-29 Durandal || 55, Normal route; 57, ZEXIS Routr&lt;br /&gt;
|-&lt;br /&gt;
|　Mazinger Z || Mazinger Z (God Scrander) || 41, Japan Route&lt;br /&gt;
|-&lt;br /&gt;
| Queadluun-Rhea || Armored Klan || 41, Frontier route&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Rabidly Dog || 43, Frontier route&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Scopedog TC ISS || 43, Frontier route&lt;br /&gt;
|-&lt;br /&gt;
| Nirvash spec2 || Nirvash specV || 46&lt;br /&gt;
|-&lt;br /&gt;
| VF-25F Messiah || YF-29 Durandal F || 55, Normal route; 58, ZEXIS route&lt;br /&gt;
|-&lt;br /&gt;
| Tower || Shin Getter Dragon || 54 Both Route&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Units who share upgrades==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Shared With&lt;br /&gt;
|-&lt;br /&gt;
| Gaia || Godmars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Units whose upgrade costs are refunded==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Original Unit !! Stage&lt;br /&gt;
|-&lt;br /&gt;
| Diving Beetle (Kan Yu) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Diving Beetle (Potaria) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Diving Beetle (Kiderra) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Berserga (Shako) || 7&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Upgrade_Carryover&amp;diff=10645</id>
		<title>Super Robot Wars/Z2.2/Upgrade Carryover</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Upgrade_Carryover&amp;diff=10645"/>
		<updated>2012-04-15T14:46:43Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: /* Units whose upgrades carry over */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Units whose upgrades carry over==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Original Unit !! Upgraded Unit !! Stage&lt;br /&gt;
|-&lt;br /&gt;
|　Brasta ES || Brasta || 15&lt;br /&gt;
|-&lt;br /&gt;
|　Brasta || Li-Brasta || 31&lt;br /&gt;
|-&lt;br /&gt;
|　Burai || Pink Akatsuki || 12&lt;br /&gt;
|-&lt;br /&gt;
|　Pink Akatsuki || Lancelot Frontier || After stage 57, Normal route; ** ZEXIS route&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type-02 Arm A1 || Guren Flight-Enabled Version || 12&lt;br /&gt;
|-&lt;br /&gt;
| Guren Flight-Enabled Version  || Guren S.E.I.T.E.N. || 40&lt;br /&gt;
|-&lt;br /&gt;
|　Wing Gundam || Wing Gundam Zero || 29&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam Deathscythe || Gundam Deathscythe Hell || 24, Space route&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam Heavyarms || Gundam Heavyarms Kai || 29&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam Sandrock || Gundam Sandrock Kai || 24, Space route&lt;br /&gt;
|-&lt;br /&gt;
|　Shenlong Gundam || Altron Gundam || 24, Space route&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam DX || Gundam DX + G-Falcon || 36&lt;br /&gt;
|-&lt;br /&gt;
|　00 Gundam || 00 Raiser || 29&lt;br /&gt;
|-&lt;br /&gt;
|　Shuttle || Shuttle (New) || 42&lt;br /&gt;
|-&lt;br /&gt;
|　Dancouga Nova || Dancouga Nova MAXGOD || 34&lt;br /&gt;
|-&lt;br /&gt;
|　VF-25 Messiah || YF-29 Durandal || 55, Normal route; 57, ZEXIS Routr&lt;br /&gt;
|-&lt;br /&gt;
|　Mazinger Z || Mazinger Z (God Scrander) || 41, Japan Route&lt;br /&gt;
|-&lt;br /&gt;
| Queadluun-Rhea || Armored Klan || 41, Frontier route&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Rabidly Dog || 43, Frontier route&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Scopedog TC ISS || 43, Frontier route&lt;br /&gt;
|-&lt;br /&gt;
| Nirvash spec2 || Nirvash specV || 46&lt;br /&gt;
|-&lt;br /&gt;
| VF-25F Messiah || YF-29 Durandal F || 55, Normal route; 58, ZEXIS route&lt;br /&gt;
|-&lt;br /&gt;
| Tower || Shin Dragon || 54 Both Route&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Units who share upgrades==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Shared With&lt;br /&gt;
|-&lt;br /&gt;
| Gaia || Godmars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Units whose upgrade costs are refunded==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Original Unit !! Stage&lt;br /&gt;
|-&lt;br /&gt;
| Diving Beetle (Kan Yu) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Diving Beetle (Potaria) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Diving Beetle (Kiderra) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Berserga (Shako) || 7&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Mech_Abilities&amp;diff=10644</id>
		<title>Super Robot Wars/Z2.2/Mech Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Mech_Abilities&amp;diff=10644"/>
		<updated>2012-04-15T14:41:31Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: /* Mech Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mech Abilities ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| V-Con System ||  Vコンシステム || Unit is unaffected by pilot affecting status effects, placement penalty and continuous targeting penalty.&lt;br /&gt;
|-&lt;br /&gt;
| GN Shield Bit || GNシールドビット || Received damage is reduced by 2500. Activates at 110 Will. Costs 20 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| Pin Point Barrier || ピンポイントバリア || Received damage is reduced by 1000. Costs 5 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| Satellite System || サテライトシステム || The Satellite Cannon can only be fired when the moon is out and after charging for 3 turns. The charge counter resets after the Satellite Cannon is fired.&lt;br /&gt;
|-&lt;br /&gt;
| Zero System || ゼロシステム || Raises all of the pilot&#039;s stats. Improves as the pilot&#039;s will increases. Activates at 130 Will. &lt;br /&gt;
|-&lt;br /&gt;
| Trans-am || トランザム || When activated, unit&#039;s performance is raised. (Movement+3, Mobility and Accuracy+10) Lasts 2 turns. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Absolute Defense System || 絶対守護領域 || Cancels damage below 4000. Activates at 110 Will. Costs 30 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Luminous  || ブレイズ・ルミナス || Cancels non-beam damage below 2000. Activates at 105 Will. Costs 10 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| I Field || Iフィールド || Beam attacks do 1000 less damage. Costs 10 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| I Field Δ|| IフィールドΔ || Beam attacks do 1500 less damage. Activates at 110 Will. Costs 10 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| Psycho-Field|| サイコフィールド || Cancels damage below 2000. Activates at 130 Will. Costs 5 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| Photon Mat || フォトンマット || Received damage is reduced by 1000 plus 100 times pilot&#039;s Oversense level. Activates at 110 Will, consumes 5 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| GN Field || GNフィールド || Cancels Damage below 2000. Consumes 10 EN on use.&lt;br /&gt;
|-&lt;br /&gt;
| Radiation Wave Surger || 輻射波動 || Reduces damage by 1500. Activates at 110 Will, consumes 10 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| VPS Armor || VPS装甲 || Non-beam attacks do 2000 less damage. Consumes 10 EN per use.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Equipment || 修理装置 || Can repair some HP to self and adjacent units. (Available after movement)&lt;br /&gt;
|-&lt;br /&gt;
| Supply Equipment ||補給装置 || Can fully restore EN to self and adjacent units. (Not available after movement)&lt;br /&gt;
|-&lt;br /&gt;
| Sword Equipped || 剣装備 || Chance to negate melee and missile attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Shield Equipped || 盾装備 || Chance to halve damage from attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Transform || 変形 || Transform into alternate form.&lt;br /&gt;
|-&lt;br /&gt;
| Six God Combination || 六神合体 || At 130 Will, permits transformation into Godmars.&lt;br /&gt;
|-&lt;br /&gt;
| Afterimage || 分身　|| At 130 Will, unit may spontaneously avoid enemy attack. (50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter Vision || 真・ゲッタービジョン || At 130 Will, unit may spontaneously avoid enemy attack. (50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Jammer || ハイパージャマー || At 130 Will, unit may spontaneously avoid enemy attack. (30% chance)&lt;br /&gt;
|- &lt;br /&gt;
| Jamming Function || ジャミング機能 || Allied units within 2 squares range will gain Accuracy +10 and Evasion +10.&lt;br /&gt;
|-&lt;br /&gt;
| Subspace Rush || 亜空間突入 || At 130 Will, unit disregards terrain when moving and may spontaneously avoid enemy attack. (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
| Overskill || オーバースキル || Different for each unit. See Special Systems for a full explanation.&lt;br /&gt;
|-&lt;br /&gt;
| Psychoframe || サイコフレーム || +10 Mobility and Accuracy, [Fin Funnel] attack power +300, +1 Range, +10 Hit and +20 Critical. Activates at 130 Will and requires Newtype Lv5 and above.&lt;br /&gt;
|-&lt;br /&gt;
| Biosensor || バイオセンサー || +10 Mobility and Accuracy, gains [Psycho Field] ability, [Beam Saber (Hyper)] attack power +200. Activates at 130 Will and requires Newtype Lv5 and above.&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power Activation || 螺旋力発動 || At 130 Will, unit gains HP Regen (Small) and higher Will increases damage done.&lt;br /&gt;
|-&lt;br /&gt;
| Element System || エレメントシステム || At 130 Will, if any of the sub-pilots&#039; stats are higher than the main pilot&#039;s, the main pilot will use the sub-pilot&#039;s value instead of his or her own.&lt;br /&gt;
|-&lt;br /&gt;
| KLF || KLF || Air movement does not consume EN.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Defense || 対精神攻撃 || P-type (pilot-affecting) status effects are nullified.&lt;br /&gt;
|-&lt;br /&gt;
| HP Regen (small, medium, large) || HP回復(小,中,大) || Unit regains 10%, 20%, or 30% of its max HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
| EN Regen (small, medium, large) || EN回復(小,中,大) || Unit regains 10%, 20%, or 30% of its max EN every turn.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Secrets&amp;diff=10582</id>
		<title>Super Robot Wars/Z2.2/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Secrets&amp;diff=10582"/>
		<updated>2012-04-13T11:01:32Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: /* Scopedog (Missile Pods) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Secret Units ==&lt;br /&gt;
&lt;br /&gt;
=== YF-29 Durandal ===&lt;br /&gt;
*Alto must have 70 kills.&lt;br /&gt;
*Alto must have the highest killcount of all S.M.S. members&lt;br /&gt;
*On stage 55, normal route, shoot down both Ranka and Brera with Alto.&lt;br /&gt;
*On stage 57, ZEXIS route, shoot down both Ranka and Brera with Alto.&lt;br /&gt;
&lt;br /&gt;
=== Scopedog (Missile Pods) ===&lt;br /&gt;
*Chirico must have 70 kills (?).&lt;br /&gt;
*Complete stage 43, space route.&lt;br /&gt;
&#039;&#039;&#039;Note: I had a 100 kill Chirico, and took the space route for Stage 43, with no Missiles type. There has to be another requirement.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret Units (+Pilots) == &lt;br /&gt;
&lt;br /&gt;
=== Rolo (Vincent) ===&lt;br /&gt;
&lt;br /&gt;
Joins on stage 50 (ZEXIS route).&lt;br /&gt;
&lt;br /&gt;
=== Lorelei (Danube α1) ===&lt;br /&gt;
&lt;br /&gt;
*On stage 7, Japan route, move Tetsujin 28 over to Danube α1 and use the convince command on her. Finish the stage as normal, &#039;&#039;&#039;obtaining the skill point may be a requirement&#039;&#039;&#039;, and she will escape instead of die after the battle with Mazinger Z. On Stage 32, she will return and join you as a permanent member of your team. &lt;br /&gt;
**&#039;&#039;&#039;NOTE&#039;&#039;&#039;: This secret may be tied to Skill Points. Missing some may result in Danube dying, even if you had Tetsujin use the convince command on her.&lt;br /&gt;
***I had full skill points, obtained the point on that stage, finished her as soon as possible during the duel, and she still died. Attacking her during the first half of the stage triggers a convo, maybe it also deathflags her?&lt;br /&gt;
****I didn&#039;t get the skill point on this stage, but I never attacked her and she never attacked me (Tetsujin 28 was right next to her due to the convince and she went after a Groizer X10 instead). After the duel with Mazinger-Z, she escaped instead of dying. I&#039;m fairly sure that in order to keep her from dying you have to make sure that your units never attack her during the first half of the stage.&lt;br /&gt;
&lt;br /&gt;
=== Holland (Terminus type B303) ===&lt;br /&gt;
&lt;br /&gt;
Joins on stage 54 (ZEXIS route).&lt;br /&gt;
&lt;br /&gt;
=== Anew (Ptolemaios II) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Space route, stage 34, after Quatro returns, attack (BUT NOT KILL) Anew or Zechs once, and Mr. Bushido will come out. &lt;br /&gt;
* Shoot down Mr. Bushido.&lt;br /&gt;
* Shoot down Ali Al-Saachez.&lt;br /&gt;
* Shoot down Anew using Lockon. You will know Anew is saved when Setsuna doesn&#039;t go to finish her off.&lt;br /&gt;
* Video source/proof: http://www.youtube.com/watch?v=KP4_INDw1fA&lt;br /&gt;
&lt;br /&gt;
== Secret Items ==&lt;br /&gt;
&lt;br /&gt;
=== Nyan Nyan&#039;s Famous Tuna Buns ===&lt;br /&gt;
&lt;br /&gt;
*On stage 15, move Ester to the position 3 squares right and 9 up from the bottom left corner, or 1 square to the left and up from where the Macross Quarter deploys.&lt;br /&gt;
&lt;br /&gt;
=== Kamina&#039;s Glasses ===&lt;br /&gt;
&lt;br /&gt;
*On stage 23, Dark Continent route, move Simon over to the Statue Of Kamina to receive Kamina&#039;s Glasses.&lt;br /&gt;
**&#039;&#039;&#039;NOTE&#039;&#039;&#039;: This may be performed after obtaining the skill point, as there is a second half to the stage on the same map.&lt;br /&gt;
&lt;br /&gt;
=== Super Repair Kit ===&lt;br /&gt;
&lt;br /&gt;
*On stage 31, move Crowe (Li-Brasta) to the square where Zenitori was (from bottom left corner, 13 squares right and 6 up.) &lt;br /&gt;
&lt;br /&gt;
=== Hyper Jammer ===&lt;br /&gt;
&lt;br /&gt;
*On stage 41, Japan route, move Kouji over to the Kabuto House to receive Hyper Jammer.&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Pilot_Abilities&amp;diff=10520</id>
		<title>Super Robot Wars/Z2.2/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Pilot_Abilities&amp;diff=10520"/>
		<updated>2012-04-10T09:34:17Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: /* Pilot Innate Skills (Cannot be purchased) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pilot Innate Skills (Cannot be purchased)==&lt;br /&gt;
Blod text is skill that can replace with Purchasable Skill.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Lucky&#039;&#039;&#039; || &#039;&#039;&#039;強運&#039;&#039;&#039; || +20% Money earned. Does not stack with Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Genius || 天才 || Increases Hit, Evade and Critical rates by +20%&lt;br /&gt;
|-&lt;br /&gt;
| Commander || 指揮官 || Projects a command field. Units within the field recieve a bonus to Hit and Evade rates depending on distance from commander. Size and effect of field improves with each level up to level 4.&lt;br /&gt;
|-&lt;br /&gt;
| Tactical Command || 戦術指揮 || Able to use special command &amp;quot;Tactical Command&amp;quot;. The commands &amp;quot;Offense&amp;quot;, &amp;quot;Defense&amp;quot;, and &amp;quot;All-Out Attack&amp;quot; affect allied units in the designated area for 1 turn. Does not affect the user.&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || After clearing a map, all sortied pilots gain PP +5.&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Each level up, every 10 enemy units killed or completion of a map, the pilot gains PP +3.&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Newtype (X) || ニュータイプ(X) || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130+ Will, multiplies damage dealt by 1.1x, and +20% to final Hit/Dodge/Critical Rates.&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || Activates at 140+ Will. Grants +20 to Hit, Evade and Skill and recovers 10 SP every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Fusion || 融合 || At 130+ Will, &amp;quot;Fusion&amp;quot; command appears. Brings out the power of the true Super Soldier. &lt;br /&gt;
|- &lt;br /&gt;
| Curse of Geass || ギアスの呪縛  || Activates at 130+ Will. Grants the effects of Prevail level 9 and multiplies damage dealt by x1.1.&lt;br /&gt;
|-&lt;br /&gt;
| ESPer || 超能力 || Increased Hit and Evade rates. Improves with each level up to level 9. &lt;br /&gt;
|-&lt;br /&gt;
| Super A-class ESPer || 超A級超能力 || Grants the effects of ESPer level 9 and recovers 10 SP every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Increases Hit rate and reduces damage taken. Improves with each level up to level 5.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 ||  Activates at 130+ Will. Multiplies damage dealt by x1.1.&lt;br /&gt;
|-&lt;br /&gt;
| Gamer || ゲーマー || Activates at 130+ Will. Grants +10 to Skill.&lt;br /&gt;
|-&lt;br /&gt;
| Game Champ || ゲームチャンプ || Activates at 130+ Will. Grants +30 to Skill.&lt;br /&gt;
|-&lt;br /&gt;
| Oversense || オーバーセンス || Increases Hit and Evade rates, the strength of Photon Mat and attack power of certain weapons. Improves with each level up to level 9. &lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエーター || -3 Will from any opponent you get into battle with. If a Negotiator is on the map at the end of a stage, mech repair costs are reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Precision Attack&#039;&#039;&#039; || &#039;&#039;&#039;精密攻撃&#039;&#039;&#039; || Critical hits deal 1.5x damage.&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || When HP is below 10%, grants +30 to Hit and Evade and +20 to Melee, Ranged, Defense and Skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tactical Command ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Offense || 攻撃 || Melee and Ranged Attack +15, Hit +20.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || 防御 || Defense and Evasion +30.&lt;br /&gt;
|-&lt;br /&gt;
| All-Out Attack || 特攻 || Melee and Ranged Attack +30, Defense and Evasion -40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemy-only Skills ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Double Action || 2回行動 || Able to act twice in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| The Extreme || 極 || Activates at 130+ Will. Increases final Hit, Evade and Critical rates by +30%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 100 (+20) PP || Allows the pilot to provide offensive support to an adjacent ally. Maximum level 4.&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 200 PP || Allows the pilot to provide offensive support for themselves, if their Skill stat is 20 or greater than the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| Cooperative Attack || 連携攻撃 || 200 PP || When doing a support attack, a critical hit is guaranteed. Does not apply to Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || 援護防御 || 100 (+20) PP || Allows the pilot to provide defensive support to an adjacent ally. Maximum level 4.&lt;br /&gt;
|-&lt;br /&gt;
| SP Recovery || SP回復 || 320 PP || Recover 10 Spirit Points every turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 60 (+10) PP || Increases the pilot&#039;s maximum Spirit Points by 5 per level. Maximum Level 9.&lt;br /&gt;
|-&lt;br /&gt;
| SP Get || SPグット || 250 PP || Recover 10 SP every time you shoot down an enemy. Can activate multiple times per turn but only once per combat action (e.g., MAP attacks).&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘爭心 || 100 PP || Increases starting Will by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 PP || From the second turn onwards, the pilot gains 3 Will every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ Bonus  || 気力+ボーナス || 200 PP || The pilot gains 1 Will when their when unit is damaged, evades, hits or kills an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 150 PP || Will limit is raised from 150 to 170.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20 (+10) PP || Depending on how low the unit&#039;s HP is and the skill level, Hit, Evasion, and Critical rates are increased. The unit will receive a bonus to Armor as well.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20 (+10) PP || Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 180 PP || EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 180 PP || All weapon ammo is increased by 1.5x (rounded down). Cannot be learned if pilot cannot use a unit that has ammo-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切リ || 150 PP || Starting at 130 Will, Hit, Evade and Critical rates are increased by 10%. &lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 150 PP || Starting at 130 Will, damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Penalty || サイズ差無視 || 200 PP || When attacking a larger enemy, penalties to damage dealt are ignored.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 100 PP || Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified (as long as Will is above 100). Does not work when the skill is on a sub-pilot.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット&amp;amp;アウエイ || 200 PP || If unit attacks first without moving, it can move after attacking.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 220 PP || A pilot with this skill will have +1 movement to any unit that they use. When said pilot reaches 130 morale, the bonus will be further enhanced to +2.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Continuous Action || 連続行動 || 330 PP || At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a kill. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot&#039;s Will to 120, Continuous Action will activate.)&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル  || 100 PP || When Repair command is used, the HP regenerated will be 1.5 times the normal amount, and increases the command&#039;s range by 1. Cannot be learned if pilot cannot use a unit that can repair.&lt;br /&gt;
|-&lt;br /&gt;
| Refuel Skill || 補給スキル  || 180 PP || Allows the pilot to resupply other units after moving. Cannot be learned if pilot cannot use a unit that can resupply.&lt;br /&gt;
|-&lt;br /&gt;
| Parts Supply || パーツ供給 || 120 PP || Allows the unit to use consumable parts on range 1~2.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Info_Dump&amp;diff=8866</id>
		<title>Super Robot Wars/Z2/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Info_Dump&amp;diff=8866"/>
		<updated>2011-05-12T07:47:11Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: /* Secret stuff? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic info dump to be sorted.&lt;br /&gt;
&lt;br /&gt;
== Site issues ==&lt;br /&gt;
&lt;br /&gt;
== Secret stuff? ==&lt;br /&gt;
&lt;br /&gt;
Its possible to get a Haro from the last Gundam 00 Stage. I didn&#039;t get one last time. Could be related to Gundam Dynames&#039; total upgrade or Lockon&#039;s kill count.&lt;br /&gt;
&lt;br /&gt;
- I get Haro on first run and Lock on has 71 kill.&lt;br /&gt;
&lt;br /&gt;
According to one of the Japanese wikis, you get the Haro on stage 48 if Lockon has 70 or more kills.&lt;br /&gt;
&lt;br /&gt;
You can also apparently get a Landmover/Roundmover pack for Chirico&#039;s basic Scopedog on stage 44 if you fulfill the right conditions (something about his ace bonus? could possibly have to ace Chirico before stage 44)&lt;br /&gt;
&lt;br /&gt;
== Japanese Wikia: == &lt;br /&gt;
&lt;br /&gt;
http://www44.atwiki.jp/srwz2nd/&lt;br /&gt;
&lt;br /&gt;
http://suparoboz2.wiki.fc2.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guide to Z2 Tool]]&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Ace_Bonuses&amp;diff=8625</id>
		<title>Super Robot Wars/Z2/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Ace_Bonuses&amp;diff=8625"/>
		<updated>2011-04-20T02:53:39Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ace Bonuses===&lt;br /&gt;
Ace Status in this game is gained at 70 kills.&lt;br /&gt;
&lt;br /&gt;
==Invincible Superman Zambot 3==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Jin Kappei || Counter-attacking does x1.2 damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Invincible Steel Man Daitarn 3==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Haran Banjou || Gain 30,000 funds after clearing a stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Invincible Robo Trider G7==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Watta || The effect of the CEO skill is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikouji || Obtain the item 郁絵のおやつ (single use, recovers 20SP) after every stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Emperor God Sigma==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Dan Toshiya || Damage modified to x0.8 when blocking with a shield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Warrior Baldios==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Marin Raygun || Special ability &amp;quot;Enter Subspace&amp;quot; activation rate +15%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Six God Combination Godmars==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Takeru || Special ability &amp;quot;ESP&amp;quot; is changed to &amp;quot;Super A Class ESP&amp;quot;, that gives the effects of ESP plus SP Regen (10)&lt;br /&gt;
|-&lt;br /&gt;
| Asuka Kenji || Hit rate, dodge rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Emperor Zuul(Enemy only) || When HP is lower than ??% Auto-cast &amp;quot;Disturbance&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Mecha Xabungle==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Jiron Amos || Auto-casts &amp;quot;Guts&amp;quot; at the beginning of each turn when HP is lower than 30%&lt;br /&gt;
|-&lt;br /&gt;
| Elche Cargo || Money +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Weapon power +300 when Morale is over 130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Super Dimension Century Orguss==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kei Katsuragi || When adjacent to a female pilot (enemy or allied), damage dealt x1.2&lt;br /&gt;
|-&lt;br /&gt;
| Athena Henderson || Accuracy, Evasion and Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kamille Bidan || Counter-attacking damage x1.2, critical rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || When he&#039;s in a unit with Gundam in its name, +10 mobility, accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Quattro Bajeena || No damage penalty when using continually attacking&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuri || Rouse/Encourage now costs 30SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Mobile Report Gundam Wing ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Heero Yuy || Evasion +20%, +1 movement&lt;br /&gt;
|-&lt;br /&gt;
| Duo Maxwell || Critical Rate +30%&lt;br /&gt;
|-&lt;br /&gt;
| Quatre Raberba Winner || Morale +10 during Support Attack/Support Defence&lt;br /&gt;
|-&lt;br /&gt;
| Trowa Barton || Evasion +15%, Weapon Range +1 (exc. MAP)&lt;br /&gt;
|-&lt;br /&gt;
| Wufei Chang || When Morale is 130 or higher, auto-cast Fury/Direct Hit every Player Phase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==After War Gundam X==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Garrod Ran || Auto-casts &amp;quot;Luck&amp;quot; at the beginning of every turn above 120 morale&lt;br /&gt;
|-&lt;br /&gt;
| Witz Sou || Money +20%, +1 movement&lt;br /&gt;
|-&lt;br /&gt;
| Roybea Ro || Money +20%, +1 range to all non-MAPW/weapons above 1 range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turn A Gundam==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Loran Cehack || SP Regen Increased by +5&lt;br /&gt;
|-&lt;br /&gt;
| Harry Ord || Accuracy, Critical +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam Seed Destiny==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Shinn Asuka || Counter-attacking damage x1.1, evasion +15%&lt;br /&gt;
|-&lt;br /&gt;
| Kira Yamato || All ranged weapons do x1.1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Athrun Zala || All melee weapons do x1.1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Lunamaria Hawke || Strike/Lock On now costs 15SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam 00 1st Season==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Setsuna F. Seiei || Deal 1.5x damage to units with Solar Furnaces, and Gundam-type units&lt;br /&gt;
|-&lt;br /&gt;
| Lockon Stratos || Critical Rate +40%&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah Haptism || Evade Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah + Hallelujah Haptism || Evade and Accuracy Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Tieria Erde || When Morale is 130 or higher, auto-cast Fury every Player Phase&lt;br /&gt;
|-&lt;br /&gt;
| Sumeragi Lee Noriega || The effect of special skill &amp;quot;Commander&amp;quot; 『指揮官』 is doubled&lt;br /&gt;
|-&lt;br /&gt;
| Graham Aker(Enemy only) || When HP is lower than 30% Auto-cast &amp;quot;Love&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Beast Machine God Dancougar==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Fujiwara Shinobu || When the special skill &amp;quot;Instinct&amp;quot; 「野生化」 is activated, Critical +30%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beast Machine Attack Dancougar Nova==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Aoi || When the special skill &amp;quot;Instinct&amp;quot; 「野生化」 is activated, the Awaken Spirit Command is cast once automatically.&lt;br /&gt;
|-&lt;br /&gt;
| Moon WILL(Enemy only) || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Change!! (Shin) Getter Robo: The Final Day of the World==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Ryouma Nagare || Damage 130% when Morale is over 150&lt;br /&gt;
|-&lt;br /&gt;
| Hayato Jin || &amp;quot;Getter Vision&amp;quot; ability activation rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Musashi Tomoe || Spirit Command &amp;quot;Spirit&amp;quot; (気合)  changes to &amp;quot;Drive&amp;quot; (気迫). Costs 40 SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shin Mazinger Shogeki! Z Hen==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kabuto Kouji || Damage 120% when Morale is over 130&lt;br /&gt;
|-&lt;br /&gt;
| Yumi Sayaka || Repair amount doubled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Terrestrial Defence Corp Dai-Guard==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Akagi || Hot Blood Spirit Command is replaced with Soul (SP cost is still 40)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Big O==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Roger Smith || The special skill &amp;quot;Negotiator&amp;quot; lowers morale by 5 when attacking an enemy (instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overman King Gainer==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Gainer Sanga || Special skill &amp;quot;Gamer&amp;quot; turns into &amp;quot;Game Champ&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gain Bijou || Accuracy +15%, +1 range to all non-MAPW weapons above 1 range&lt;br /&gt;
|-&lt;br /&gt;
| Cynthia Lane || Evasion, critical +15%&lt;br /&gt;
|-&lt;br /&gt;
| Sara Kodama || &amp;quot;Gauli Squad Attack&amp;quot; 「ガウリ隊総攻撃」+400 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Heavy God Gravion Zwei==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Tenkuuji Touga || +10 SP to Touga, Eiji, Luna, Mizuki, Eina and Leele&lt;br /&gt;
|-&lt;br /&gt;
| Faye Shinru || Auto-casts &amp;quot;Gain/Effort&amp;quot; at the beginning of every turn above 120 morale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Genesis of Aquarion==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Apollo || +20 morale on sortie&lt;br /&gt;
|-&lt;br /&gt;
| Sirius de Alicia || +25 melee&lt;br /&gt;
|-&lt;br /&gt;
| Silvia de Alicia || +25 shooting&lt;br /&gt;
|-&lt;br /&gt;
| Kou Lihua || +25 skill&lt;br /&gt;
|-&lt;br /&gt;
| Pierre Vierra || +25 defense&lt;br /&gt;
|-&lt;br /&gt;
| Jun Lee || +25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi Rozenmeier || +25 evasion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Code Geass: Lelouch of the Rebellion ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Lelouch Lamperouge || Tactics Command Area +2&lt;br /&gt;
|-&lt;br /&gt;
| Kallen Stadtfeld/Kouzuki || Melee damage multiplied by 1.1x.&lt;br /&gt;
|-&lt;br /&gt;
| Kyoshiro Todoh || Once per level, survive an attack that would reduce to 0 HP with 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Ougi Kaname || Takes x0.5 damage when support defending&lt;br /&gt;
|-&lt;br /&gt;
| Tamaki Shinichirou || &amp;quot;Lucky&amp;quot; now costs 20SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tengen Toppa Gurren Lagann==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Simon || Starting Morale +30&lt;br /&gt;
|-&lt;br /&gt;
| Kamina || Maximum morale limit +30&lt;br /&gt;
|-&lt;br /&gt;
| Kittan || Casts &amp;quot;Guts&amp;quot; at the beginning of every player phase above 130 morale&lt;br /&gt;
|-&lt;br /&gt;
| Yoko || Super Electrically Guided Rifle 『超電導ライフル』 gains +1000 attack, +1 range, +30 accuracy and +3 ammo&lt;br /&gt;
|-&lt;br /&gt;
| Dayakka || Casts &amp;quot;Assault&amp;quot; at the beginning of every player phase above 130 morale&lt;br /&gt;
|-&lt;br /&gt;
| Rossiu || Casts &amp;quot;Invincible&amp;quot; at the beginning of every player phase above 130 morale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Macross F==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Alto Saotome || Can change forms after moving&lt;br /&gt;
|-&lt;br /&gt;
| Michel Bran || When adjacent to a female pilot (enemy or allied), +15% accuracy, evasion&lt;br /&gt;
|-&lt;br /&gt;
| Luca Angelloni || Disturbance/Confuse now costs 40SP&lt;br /&gt;
|-&lt;br /&gt;
| Klan Clang || Gains +3 morale at the beginning of every turn as long as Michel is on the map&lt;br /&gt;
|-&lt;br /&gt;
| Ozma Lee || Effect of part &amp;quot;Fire Bomber Disc&amp;quot; 『Fボンバーのディスク』 is doubled&lt;br /&gt;
|-&lt;br /&gt;
| Canaria Berstein || +1 range to all non-MAPW greater than 1 range&lt;br /&gt;
|-&lt;br /&gt;
| Jeffery Wilder || Adjacent SMS members gain +20% to Accuracy and Evasion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eureka Seven The Movie: Pocketful of Rainbows==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Renton Thurston || Renton, Eureka, Nirvash +30SP&lt;br /&gt;
|-&lt;br /&gt;
| Holland Novak || Damage multiplied x1.3 when HP is under 20%&lt;br /&gt;
|-&lt;br /&gt;
| Talho || Spirit Command &amp;quot;Hotblood&amp;quot; (熱血) changes to &amp;quot;Love&amp;quot; (愛).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Banpresto Original==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Crow || +25% Money, Damage 110% when Morale is over 130&lt;br /&gt;
|-&lt;br /&gt;
| Gaiou(Enemy only) || Auto-casts &amp;quot;Strike (Lock-On)&amp;quot; at the beginning of every turn when above 130 morale&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Pilot_Abilities&amp;diff=8585</id>
		<title>Super Robot Wars/Z2/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Pilot_Abilities&amp;diff=8585"/>
		<updated>2011-04-19T07:24:26Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: /* Zero&amp;#039;s Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zero&#039;s Tactics ==&lt;br /&gt;
*These can be used once per turn over a wide area of units, like a MAP attack. &lt;br /&gt;
*Once used Zero&#039;s turn will end, but can use after move.&lt;br /&gt;
*The buff&#039;s will disappear after a turn.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|Melee and Ranged Attack +15, Hit +20&lt;br /&gt;
|-&lt;br /&gt;
|Defense and Evasion +30&lt;br /&gt;
|-&lt;br /&gt;
|Melee and Ranged Attack +30, Defense and Evasion -40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilot Exclusive Skills==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Newtype(X) || ニュータイプ(X) || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Human || 強化人間 || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Category F || カテゴリーF || Increased Hit, Evade and critical rates. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Commander || 指揮官 || Projects a command field. Units within the field recieve a bonus to Hit and Evade rates. Size and effect of field improves with each level up to 9.&lt;br /&gt;
|- &lt;br /&gt;
| Artificial Newtype || 人工ニュータイプ || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Extended || エクステンデッド || Increased Hit, Evade and critical rates. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Oversense || オーバーセンス || Increases hit and evasion chances by 10 + Oversense level when Will reaches 130. Oversense is required to activate the mech ability Overskill.&lt;br /&gt;
|-&lt;br /&gt;
| Reef Technique || リフテクニック || Increased Hit and critical rates with a chance to completely avoid attacks. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Increased Hit and Evade rates. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Gamer || ゲーマー || +10 to Skill when Will reaches 130.&lt;br /&gt;
|-&lt;br /&gt;
| Game Champ || ゲームチャンプ || +30 to Skill when Will reaches 130.&lt;br /&gt;
|-&lt;br /&gt;
| Very Lucky || 強運 || +20% Money earned.&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130+ Will, multiplies damage dealt by 1.1, and +20% to final Hit/Dodge/Critical Rates.&lt;br /&gt;
|-&lt;br /&gt;
| Precision Attack || 精密攻撃 || Critical have a multiplies value of 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 ||  At 130+ Will, multiplies damage dealt by 1.1&lt;br /&gt;
|-&lt;br /&gt;
| Genius || 天才 || +20% to Hit, Evade, and Critical Hit Rates.&lt;br /&gt;
|-&lt;br /&gt;
| SP Recovery || SP回復 || Recover 10 Spirit Points every turn.&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When clearing the map, all sortied pilots gain PP +5&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Each level up, killed 10 enemy units or clearing the map, gains PP +3&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエーター || -2 Will from the opponent you are attacking. If a Negotiator is on the map at the end of a stage, mech repair costs are reduced to zero.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Blocking || ブロッキング || 60 (+10) PP || Needed to activate abilities such as Shield Defense and Sword Cut.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20 (+10) PP || When HP is low, Hit/Evade/Crit/Armor stats will be raised. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 100 (+20) PP || Allows the pilot to provide offensive support to an adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 200 PP || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy.    The attack counts as a support attack and works with Cooperative Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || 援護防御 || 100 (+20) PP || Allows the pilot to provide defensive support to an adjacent ally &lt;br /&gt;
|-&lt;br /&gt;
| SP Up || ＳＰアップ || 60 (+10) PP || Increases a pilots maximum Spirit Points (+5 to MAX SP)&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20 (+10) PP || Allows the pilot to attack first when targeted by the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘爭心 || 100 PP || Will+10 at beginning of stage &lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 PP || From turn 2 onwards, Will+3 every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Evade) || 気力+(回避) || 80 PP || Will+1 when unit evades attack.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Hit) || 気力+(命中) || 80 PP || Will+1 when unit hits enemy.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Damaged) || 気力+(ダメージ) || 80 PP || Will+2 when unit is damaged by enemy.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Destroyed) || 気力+(撃破) || 80 PP || Will+1 when enemy is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 180 PP || EN usage for weapons decreased to 80%. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 180 PP || All weapon ammo multiplied 1.5x. &lt;br /&gt;
|-&lt;br /&gt;
| Cooperative Attack || 連携攻撃 || 200 PP || When doing a support attack, a critical hit is guaranteed. &lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切リ || 150 PP || +10% to Evade, Critical &amp;amp; Hit on 130 Will &lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 150 PP || Will limit is raised from 150 to 170.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore&amp;amp;nbsp;Size&amp;amp;nbsp;Penalty || サイズ差無視 || 200 PP || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 150 PP || Takes 80% Damage when Will is more then 130 &lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 100 PP || Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified. Does not work when the skill is on a sub-pilot.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || 修理技能 || 100 PP || When Repair command is used, the HP regenerated will be 1.5 times the normal amount. &lt;br /&gt;
|-&lt;br /&gt;
| Refueler || 補給技能 || 100 PP || Allows the pilot to resupply other units after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Parts Supply || パーツ供給 || 120 PP || Able to use consumable parts on adjacent units&lt;br /&gt;
|-&lt;br /&gt;
| Continuous Movement || 連続移動 || 300 PP || If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase.&lt;br /&gt;
|-&lt;br /&gt;
|Dash || ダッシュ || 220 PP || A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2.&lt;br /&gt;
|- &lt;br /&gt;
|Hit &amp;amp; Away || ヒット＆アウエイ || 200 PP || If unit attacks first without moving, it can move after attacking.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Ace_Bonuses&amp;diff=8583</id>
		<title>Super Robot Wars/Z2/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Ace_Bonuses&amp;diff=8583"/>
		<updated>2011-04-19T07:11:33Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ace Bonuses===&lt;br /&gt;
Ace Status in this game is gained at 70 kills.&lt;br /&gt;
&lt;br /&gt;
==Invincible Superman Zambot 3==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Jin Kappei || Counter-attacking does x1.2 damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Invincible Steel Man Daitarn 3==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Haran Banjou || Gain 30,000 funds after clearing a stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Invincible Robo Trider G7==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Watta || The effect of the CEO skill is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikouji || Obtain the item 郁絵のおやつ (single use, recovers 20SP) after every stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Emperor God Sigma==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Dan Toshiya || Damage modified to x0.8 when blocking with a shield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Warrior Baldios==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Marin Raygun || Special ability &amp;quot;Enter Subspace&amp;quot; activation rate +15%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Six God Combination Godmars==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Takeru || Special ability &amp;quot;ESP&amp;quot; is changed to &amp;quot;Super A Class ESP&amp;quot;, that gives the effects of ESP plus SP Regen (10)&lt;br /&gt;
|-&lt;br /&gt;
| Asuka Kenji || Hit rate, dodge rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Emperor Zuul(Enemy only) || When HP is lower than ??% Auto-cast &amp;quot;Disturbance&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Mecha Xabungle==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Jiron Amos || Auto-casts &amp;quot;Guts&amp;quot; at the beginning of each turn when HP is lower than 30%&lt;br /&gt;
|-&lt;br /&gt;
| Elche Cargo || Money +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Weapon power +300 when Morale is over 130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Super Dimension Century Orguss==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kei Katsuragi || When adjacent to a female pilot (enemy or allied), damage dealt x1.2&lt;br /&gt;
|-&lt;br /&gt;
| Athena Henderson || Accuracy, Evasion and Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kamille Bidan || Counter-attacking damage x1.2, critical rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || When he&#039;s in a unit with Gundam in its name, +10 mobility, accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Quattro Bajeena || No damage penalty when using continually attacking&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuri || Rouse/Encourage now costs 30SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Mobile Report Gundam Wing ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Heero Yuy || Evasion +20%, +1 movement&lt;br /&gt;
|-&lt;br /&gt;
| Duo Maxwell || Critical Rate +30%&lt;br /&gt;
|-&lt;br /&gt;
| Quatre Raberba Winner || Morale +10 during Support Attack/Support Defence&lt;br /&gt;
|-&lt;br /&gt;
| Trowa Barton || Evasion +15%, Weapon Range +1 (exc. MAP)&lt;br /&gt;
|-&lt;br /&gt;
| Wufei Chang || When Morale is 130 or higher, auto-cast Fury/Direct Hit every Player Phase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==After War Gundam X==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Garrod Ran || Auto-casts &amp;quot;Luck&amp;quot; at the beginning of every turn above 120 morale&lt;br /&gt;
|-&lt;br /&gt;
| Witz Sou || Money +20%, +1 movement&lt;br /&gt;
|-&lt;br /&gt;
| Roybea Ro || Money +20%, +1 range to all non-MAPW/weapons above 1 range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turn A Gundam==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Loran Cehack || SP Regen Increased by +5&lt;br /&gt;
|-&lt;br /&gt;
| Harry Ord || Accuracy, Critical +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam Seed Destiny==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Shinn Asuka || Counter-attacking damage x1.1, evasion +15%&lt;br /&gt;
|-&lt;br /&gt;
| Kira Yamato || All ranged weapons do x1.1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Athrun Zala || All melee weapons do x1.1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Lunamaria Hawke || Strike/Lock On now costs 15SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam 00 1st Season==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Setsuna F. Seiei || Deal 1.5x damage to units with Solar Furnaces, and Gundam-type units&lt;br /&gt;
|-&lt;br /&gt;
| Lockon Stratos || Critical Rate +40%&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah Haptism || Evade Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah + Hallelujah Haptism || Evade and Accuracy Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Tieria Erde || When Morale is 130 or higher, auto-cast Fury every Player Phase&lt;br /&gt;
|-&lt;br /&gt;
| Sumeragi Lee Noriega || The effect of special skill &amp;quot;Commander&amp;quot; 『指揮官』 is doubled&lt;br /&gt;
|-&lt;br /&gt;
| Graham Aker(Enemy only) || When HP is lower than 30% Auto-cast &amp;quot;Love&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Beast Machine God Dancougar==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Fujiwara Shinobu || When the special skill &amp;quot;Instinct&amp;quot; 「野生化」 is activated, Critical +30%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beast Machine Attack Dancougar Nova==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Aoi || When the special skill &amp;quot;Instinct&amp;quot; 「野生化」 is activated, the Awaken Spirit Command is cast once automatically.&lt;br /&gt;
|-&lt;br /&gt;
| Moon WILL(Enemy only) || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Change!! (Shin) Getter Robo: The Final Day of the World==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Ryouma Nagare || Damage 130% when Morale is over 150&lt;br /&gt;
|-&lt;br /&gt;
| Hayato Jin || &amp;quot;Getter Vision&amp;quot; ability activation rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Musashi Tomoe || Spirit Command &amp;quot;Spirit&amp;quot; (気合)  changes to &amp;quot;Drive&amp;quot; (気迫). Costs 40 SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shin Mazinger Shogeki! Z Hen==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kabuto Kouji || Damage 120% when Morale is over 130&lt;br /&gt;
|-&lt;br /&gt;
| Yumi Sayaka || Repair amount doubled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Terrestrial Defence Corp Dai-Guard==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Akagi || Hot Blood Spirit Command is replaced with Soul (SP cost is still 40)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Big O==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Roger Smith || The special skill &amp;quot;Negotiator&amp;quot; lowers morale by 5 when attacking an enemy (instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
| Athena Henderson || Accuracy, Evasion and Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overman King Gainer==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Gainer Sanga || Special skill &amp;quot;Gamer&amp;quot; turns into &amp;quot;Game Champ&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gain Bijou || Accuracy +15%, +1 range to all non-MAPW weapons above 1 range&lt;br /&gt;
|-&lt;br /&gt;
| Cynthia Lane || Evasion, critical +15%&lt;br /&gt;
|-&lt;br /&gt;
| Sara Kodama || &amp;quot;Gauli Squad Attack&amp;quot; 「ガウリ隊総攻撃」+400 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Heavy God Gravion Zwei==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Tenkuuji Touga || +10 SP to Touga, Eiji, Luna, Mizuki, Eina and Leele&lt;br /&gt;
|-&lt;br /&gt;
| Faye Shinru || Auto-casts &amp;quot;Gain/Effort&amp;quot; at the beginning of every turn above 120 morale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Genesis of Aquarion==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Apollo || +20 morale on sortie&lt;br /&gt;
|-&lt;br /&gt;
| Sirius de Alicia || +25 melee&lt;br /&gt;
|-&lt;br /&gt;
| Silvia de Alicia || +25 shooting&lt;br /&gt;
|-&lt;br /&gt;
| Kou Lihua || +25 skill&lt;br /&gt;
|-&lt;br /&gt;
| Pierre Vierra || +25 defense&lt;br /&gt;
|-&lt;br /&gt;
| Jun Lee || +25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi Rozenmeier || +25 evasion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Code Geass: Lelouch of the Rebellion ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Lelouch Lamperouge || Tactics Command Area +2&lt;br /&gt;
|-&lt;br /&gt;
| Kallen Stadtfeld/Kouzuki || Melee damage multiplied by 1.1x.&lt;br /&gt;
|-&lt;br /&gt;
| Kyoshiro Todoh || Once per level, survive an attack that would reduce to 0 HP with 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Ougi Kaname || Takes x0.5 damage when support defending&lt;br /&gt;
|-&lt;br /&gt;
| Tamaki Shinichirou || &amp;quot;Lucky&amp;quot; now costs 20SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tengen Toppa Gurren Lagann==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Simon || Starting Morale +30&lt;br /&gt;
|-&lt;br /&gt;
| Kamina || Maximum morale limit +30&lt;br /&gt;
|-&lt;br /&gt;
| Kittan || Casts &amp;quot;Guts&amp;quot; at the beginning of every player phase above 130 morale&lt;br /&gt;
|-&lt;br /&gt;
| Yoko || Super Electrically Guided Rifle 『超電導ライフル』 gains +1000 attack, +1 range, +30 accuracy and +3 ammo&lt;br /&gt;
|-&lt;br /&gt;
| Dayakka || Casts &amp;quot;Assault&amp;quot; at the beginning of every player phase above 130 morale&lt;br /&gt;
|-&lt;br /&gt;
| Rossiu || Casts &amp;quot;Invincible&amp;quot; at the beginning of every player phase above 130 morale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Macross F==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Alto Saotome || Can change forms after moving&lt;br /&gt;
|-&lt;br /&gt;
| Michel Bran || When adjacent to a female pilot (enemy or allied), +15% accuracy, evasion&lt;br /&gt;
|-&lt;br /&gt;
| Luca Angelloni || Disturbance/Confuse now costs 40SP&lt;br /&gt;
|-&lt;br /&gt;
| Klan Clang || Gains +3 morale at the beginning of every turn as long as Michel is on the map&lt;br /&gt;
|-&lt;br /&gt;
| Ozma Lee || Effect of part &amp;quot;Fire Bomber Disc&amp;quot; 『Fボンバーのディスク』 is doubled&lt;br /&gt;
|-&lt;br /&gt;
| Canaria Berstein || +1 range to all non-MAPW greater than 1 range&lt;br /&gt;
|-&lt;br /&gt;
| Jeffery Wilder || Adjacent SMS members gain +20% to Accuracy and Evasion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eureka Seven The Movie: Pocketful of Rainbows==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Renton Thurston || Renton, Eureka, Nirvash +30SP&lt;br /&gt;
|-&lt;br /&gt;
| Holland Novak || Damage multiplied x1.3 when HP is under 20%&lt;br /&gt;
|-&lt;br /&gt;
| Talho || Spirit Command &amp;quot;Hotblood&amp;quot; (熱血) changes to &amp;quot;Love&amp;quot; (愛).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Banpresto Original==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Crow || +25% Money, Damage 110% when Morale is over 130&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Ace_Bonuses&amp;diff=8582</id>
		<title>Super Robot Wars/Z2/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Ace_Bonuses&amp;diff=8582"/>
		<updated>2011-04-19T07:08:18Z</updated>

		<summary type="html">&lt;p&gt;GameMaster0000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ace Bonuses===&lt;br /&gt;
Ace Status in this game is gained at 70 kills.&lt;br /&gt;
&lt;br /&gt;
==Invincible Superman Zambot 3==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Jin Kappei || Counter-attacking does x1.2 damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Invincible Steel Man Daitarn 3==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Haran Banjou || Gain 30,000 funds after clearing a stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Invincible Robo Trider G7==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Watta || The effect of the CEO skill is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikouji || Obtain the item 郁絵のおやつ (single use, recovers 20SP) after every stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Emperor God Sigma==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Dan Toshiya || Damage modified to x0.8 when blocking with a shield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Warrior Baldios==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Marin Raygun || Special ability &amp;quot;Enter Subspace&amp;quot; activation rate +15%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Six God Combination Godmars==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Takeru || Special ability &amp;quot;ESP&amp;quot; is changed to &amp;quot;Super A Class ESP&amp;quot;, that gives the effects of ESP plus SP Regen (10)&lt;br /&gt;
|-&lt;br /&gt;
| Asuka Kenji || Hit rate, dodge rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Emperor Zuul(Enemy only) || When HP is lower tha ??% Auto-cast &amp;quot;Disturbance&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Mecha Xabungle==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Jiron Amos || Auto-casts &amp;quot;Guts&amp;quot; at the beginning of each turn when HP is lower than 30%&lt;br /&gt;
|-&lt;br /&gt;
| Elche Cargo || Money +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Weapon power +300 when Morale is over 130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Super Dimension Century Orguss==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kei Katsuragi || When adjacent to a female pilot (enemy or allied), damage dealt x1.2&lt;br /&gt;
|-&lt;br /&gt;
| Athena Henderson || Accuracy, Evasion and Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kamille Bidan || Counter-attacking damage x1.2, critical rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || When he&#039;s in a unit with Gundam in its name, +10 mobility, accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Quattro Bajeena || No damage penalty when using continually attacking&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuri || Rouse/Encourage now costs 30SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Mobile Report Gundam Wing ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Heero Yuy || Evasion +20%, +1 movement&lt;br /&gt;
|-&lt;br /&gt;
| Duo Maxwell || Critical Rate +30%&lt;br /&gt;
|-&lt;br /&gt;
| Quatre Raberba Winner || Morale +10 during Support Attack/Support Defence&lt;br /&gt;
|-&lt;br /&gt;
| Trowa Barton || Evasion +15%, Weapon Range +1 (exc. MAP)&lt;br /&gt;
|-&lt;br /&gt;
| Wufei Chang || When Morale is 130 or higher, auto-cast Fury/Direct Hit every Player Phase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==After War Gundam X==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Garrod Ran || Auto-casts &amp;quot;Luck&amp;quot; at the beginning of every turn above 120 morale&lt;br /&gt;
|-&lt;br /&gt;
| Witz Sou || Money +20%, +1 movement&lt;br /&gt;
|-&lt;br /&gt;
| Roybea Ro || Money +20%, +1 range to all non-MAPW/weapons above 1 range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turn A Gundam==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Loran Cehack || SP Regen Increased by +5&lt;br /&gt;
|-&lt;br /&gt;
| Harry Ord || Accuracy, Critical +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam Seed Destiny==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Shinn Asuka || Counter-attacking damage x1.1, evasion +15%&lt;br /&gt;
|-&lt;br /&gt;
| Kira Yamato || All ranged weapons do x1.1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Athrun Zala || All melee weapons do x1.1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Lunamaria Hawke || Strike/Lock On now costs 15SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam 00 1st Season==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Setsuna F. Seiei || Deal 1.5x damage to units with Solar Furnaces, and Gundam-type units&lt;br /&gt;
|-&lt;br /&gt;
| Lockon Stratos || Critical Rate +40%&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah Haptism || Evade Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah + Hallelujah Haptism || Evade and Accuracy Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Tieria Erde || When Morale is 130 or higher, auto-cast Fury every Player Phase&lt;br /&gt;
|-&lt;br /&gt;
| Sumeragi Lee Noriega || The effect of special skill &amp;quot;Commander&amp;quot; 『指揮官』 is doubled&lt;br /&gt;
|-&lt;br /&gt;
| Graham Aker(Enemy only) || When HP is lower than 30% Auto-cast &amp;quot;Love&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Beast Machine God Dancougar==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Fujiwara Shinobu || When the special skill &amp;quot;Instinct&amp;quot; 「野生化」 is activated, Critical +30%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beast Machine Attack Dancougar Nova==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Aoi || When the special skill &amp;quot;Instinct&amp;quot; 「野生化」 is activated, the Awaken Spirit Command is cast once automatically.&lt;br /&gt;
|-&lt;br /&gt;
| Moon WILL(Enemy only) || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Change!! (Shin) Getter Robo: The Final Day of the World==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Ryouma Nagare || Damage 130% when Morale is over 150&lt;br /&gt;
|-&lt;br /&gt;
| Hayato Jin || &amp;quot;Getter Vision&amp;quot; ability activation rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Musashi Tomoe || Spirit Command &amp;quot;Spirit&amp;quot; (気合)  changes to &amp;quot;Drive&amp;quot; (気迫). Costs 40 SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shin Mazinger Shogeki! Z Hen==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kabuto Kouji || Damage 120% when Morale is over 130&lt;br /&gt;
|-&lt;br /&gt;
| Yumi Sayaka || Repair amount doubled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Terrestrial Defence Corp Dai-Guard==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Akagi || Hot Blood Spirit Command is replaced with Soul (SP cost is still 40)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Big O==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Roger Smith || The special skill &amp;quot;Negotiator&amp;quot; lowers morale by 5 when attacking an enemy (instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
| Athena Henderson || Accuracy, Evasion and Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overman King Gainer==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Gainer Sanga || Special skill &amp;quot;Gamer&amp;quot; turns into &amp;quot;Game Champ&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gain Bijou || Accuracy +15%, +1 range to all non-MAPW weapons above 1 range&lt;br /&gt;
|-&lt;br /&gt;
| Cynthia Lane || Evasion, critical +15%&lt;br /&gt;
|-&lt;br /&gt;
| Sara Kodama || &amp;quot;Gauli Squad Attack&amp;quot; 「ガウリ隊総攻撃」+400 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Heavy God Gravion Zwei==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Tenkuuji Touga || +10 SP to Touga, Eiji, Luna, Mizuki, Eina and Leele&lt;br /&gt;
|-&lt;br /&gt;
| Faye Shinru || Auto-casts &amp;quot;Gain/Effort&amp;quot; at the beginning of every turn above 120 morale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Genesis of Aquarion==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Apollo || +20 morale on sortie&lt;br /&gt;
|-&lt;br /&gt;
| Sirius de Alicia || +25 melee&lt;br /&gt;
|-&lt;br /&gt;
| Silvia de Alicia || +25 shooting&lt;br /&gt;
|-&lt;br /&gt;
| Kou Lihua || +25 skill&lt;br /&gt;
|-&lt;br /&gt;
| Pierre Vierra || +25 defense&lt;br /&gt;
|-&lt;br /&gt;
| Jun Lee || +25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi Rozenmeier || +25 evasion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Code Geass: Lelouch of the Rebellion ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Lelouch Lamperouge || Tactics Command Area +2&lt;br /&gt;
|-&lt;br /&gt;
| Kallen Stadtfeld/Kouzuki || Melee damage multiplied by 1.1x.&lt;br /&gt;
|-&lt;br /&gt;
| Kyoshiro Todoh || Once per level, survive an attack that would reduce to 0 HP with 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Ougi Kaname || Takes x0.5 damage when support defending&lt;br /&gt;
|-&lt;br /&gt;
| Tamaki Shinichirou || &amp;quot;Lucky&amp;quot; now costs 20SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tengen Toppa Gurren Lagann==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Simon || Starting Morale +30&lt;br /&gt;
|-&lt;br /&gt;
| Kamina || Maximum morale limit +30&lt;br /&gt;
|-&lt;br /&gt;
| Kittan || Casts &amp;quot;Guts&amp;quot; at the beginning of every player phase above 130 morale&lt;br /&gt;
|-&lt;br /&gt;
| Yoko || Super Electrically Guided Rifle 『超電導ライフル』 gains +1000 attack, +1 range, +30 accuracy and +3 ammo&lt;br /&gt;
|-&lt;br /&gt;
| Dayakka || Casts &amp;quot;Assault&amp;quot; at the beginning of every player phase above 130 morale&lt;br /&gt;
|-&lt;br /&gt;
| Rossiu || Casts &amp;quot;Invincible&amp;quot; at the beginning of every player phase above 130 morale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Macross F==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Alto Saotome || Can change forms after moving&lt;br /&gt;
|-&lt;br /&gt;
| Michel Bran || When adjacent to a female pilot (enemy or allied), +15% accuracy, evasion&lt;br /&gt;
|-&lt;br /&gt;
| Luca Angelloni || Disturbance/Confuse now costs 40SP&lt;br /&gt;
|-&lt;br /&gt;
| Klan Clang || Gains +3 morale at the beginning of every turn as long as Michel is on the map&lt;br /&gt;
|-&lt;br /&gt;
| Ozma Lee || Effect of part &amp;quot;Fire Bomber Disc&amp;quot; 『Fボンバーのディスク』 is doubled&lt;br /&gt;
|-&lt;br /&gt;
| Canaria Berstein || +1 range to all non-MAPW greater than 1 range&lt;br /&gt;
|-&lt;br /&gt;
| Jeffery Wilder || Adjacent SMS members gain +20% to Accuracy and Evasion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eureka Seven The Movie: Pocketful of Rainbows==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Renton Thurston || Renton, Eureka, Nirvash +30SP&lt;br /&gt;
|-&lt;br /&gt;
| Holland Novak || Damage multiplied x1.3 when HP is under 20%&lt;br /&gt;
|-&lt;br /&gt;
| Talho || Spirit Command &amp;quot;Hotblood&amp;quot; (熱血) changes to &amp;quot;Love&amp;quot; (愛).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Banpresto Original==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Crow || +25% Money, Damage 110% when Morale is over 130&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GameMaster0000</name></author>
	</entry>
</feed>