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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ghost</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-25T02:33:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG/Enemy_Unit_Database&amp;diff=52677</id>
		<title>Super Robot Wars/OG/Enemy Unit Database</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG/Enemy_Unit_Database&amp;diff=52677"/>
		<updated>2021-11-05T02:21:45Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed some minor errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Unit Example&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Here is an example of how a unit will be set up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unit Name&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
HP / EN / Movement / Mobility / Armor / Movement Type / Unit Abilities / Size / Cost / Terrain Ratings / Pilot Points&lt;br /&gt;
&lt;br /&gt;
  Name ((P) and/or MAP):&lt;br /&gt;
  Will Requirement / EN Consumption / Pilot Point Skill (and Level) Requirement / Terrain Ratings / Attack Power / Range / Accuracy / Critical Hit Rate / Ammo / Category / Type&lt;br /&gt;
&lt;br /&gt;
* The Cost stat represents the amount of money which an enemy gives you when they are shot down.&lt;br /&gt;
* Weapon Space is not listed for any enemy units because they do not equip extra weapons and their weapon list remains the same every time you encounter them.&lt;br /&gt;
* &#039;&#039;&#039;(P)&#039;&#039;&#039;: Post-Movement; indicates that the weapon can be used after moving.&lt;br /&gt;
* &#039;&#039;&#039;MAP&#039;&#039;&#039;: indicates that the weapon can target all enemy units, and sometimes ally units as well, in a given area (generally around the unit using the attack).&lt;br /&gt;
* A pilot/commander&#039;s Pilot Point Skill bonuses are not applied to the unit&#039;s stats and weapons&#039; stats unless they are the only person to use that particular unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Earth Federation Army&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;F-28 Messer&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
2000 / 90 / 7 / 110 / 700 / Air / N/A / S / 1000 / SBCD / 1&lt;br /&gt;
* 5 Upgrades: 2500 / ?? / 7 / ??? / ??? / Air / N/A / S / 1000 / SBCD / 1&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABB / 800 / 1 / +10 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
  • 5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Homing Missile (P):&lt;br /&gt;
  N/A / N/A / N/A / SABB / 1900 / 1-5 / +35 / +0 / 15 / Missile / Ranged&lt;br /&gt;
  • 5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 3: Training.&lt;br /&gt;
* 5 Upgrades: Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Huckebein Mk.II&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
9000 / 160 / 6 / 115 / 1400 / Gnd / G Wall / M / 4000 / AAAA / 7&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 1000 / 1 / +30 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Beam Sword (P):&lt;br /&gt;
  N/A / 5 / N/A / AABA / 2500 / 1 / +45 / +5 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Photon Rifle:&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2800 / 1-6 / +35 / +20 / 8 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Chakram Caster (P):&lt;br /&gt;
  N/A / 15 / N/A / AAAA / 2700 / 2-4 / +35 / +20 / N/A / Remote / Melee&lt;br /&gt;
&lt;br /&gt;
  G-Impact Cannon:&lt;br /&gt;
  120 / 40 / N/A / ADAA / 4500 / 2-8 / +25 / +10 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 22: R-1 vs Alteisen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Weissritter&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
7500 / 100 / 7 / 115 / 1300 / AirGnd / Beam Coat / M / 4600 / AACS / 5&lt;br /&gt;
&lt;br /&gt;
  Beam Cannon (P):&lt;br /&gt;
  N/A / N/A / N/A / ABDS / 1800 / 1-4 / +40 / +20 / 10 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Split Missile:&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 1900 / 1-5 / +45 / +30 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Plasma Cutter (P):&lt;br /&gt;
  N/A / 5 / N/A / AABA / 2300 / 1 / +50 / +30 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Oxtongue Rifle, Mode E:&lt;br /&gt;
  N/A / 15 / N/A / ABDS / 3100 / 4-7 / +35 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Oxtongue Rifle, Mode B:&lt;br /&gt;
  N/A / N/A / N/A / AAAS / 3500 / 2-5 / +30 / +20 / 7 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Oxtongue Rifle, Mode D:&lt;br /&gt;
  110 / N/A / N/A / SBBS / 4200 / 3-6 / +40 / +30 / 3 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 22: R-1 vs Alteisen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Alteisen&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
8000 / 120 / 6 / 90 / 1800 / GndWtr / Beam Coat / M / 4400 / ASBA / 5&lt;br /&gt;
&lt;br /&gt;
  Split Missile:&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 1900 / 1-5 / +45 / +30 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Heat Horn (P):&lt;br /&gt;
  N/A / N/A / N/A / DABA / 2200 / 1 / +40 / +40 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 2400 / 1-4 / +30 / +10 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Revolver Stake (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3200 / 1-3 / +10 / +35 / 6 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  Heavy Claymore:&lt;br /&gt;
  110 / N/A / N/A / AABA / 3900 / 1-2 / +50 / +50 / 4 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  &amp;quot;Trump Card&amp;quot;:&lt;br /&gt;
  130 / N/A / N/A / DAAA / 4200 / 1 / +0 / +45 / 1 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 22: R-1 vs Alteisen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Divine Crusaders/United Colony Corps&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Missile&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
5000 / ??? / 2000 / ??? / 1&lt;br /&gt;
&lt;br /&gt;
  ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 11: Elemental Lord, Episode 14: Cross the Line, Episode 36: Marionettes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Type 71 Waldung&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
2900 / 100 / 5 / 65 / 1200 / Gnd / N/A / S / 1400 / CSCD / 1&lt;br /&gt;
* 4 Upgrades: 3480 / 140 / 78 / 1440&lt;br /&gt;
* 5 Upgrades: 3625 / 150 / ??? / 1500&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / ASBD / 500 / 1 / +0 / -10 / 30 / Bullet / Ranged&lt;br /&gt;
  • 4 Upgrades: 1100&lt;br /&gt;
  • 5 Upgrades: 1250&lt;br /&gt;
&lt;br /&gt;
  Main Gun:&lt;br /&gt;
  N/A / N/A / N/A / BSBD / 2000 / 2-7 / +5 / +20 / 15 / Bullet / Ranged&lt;br /&gt;
  • 4 Upgrades: 2600&lt;br /&gt;
  • 5 Upgrades: 2750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 3: Training, Episode 11: Elemental Lord and Episode 26: His Resolve (Cartridge).&lt;br /&gt;
* 4 Upgrades: Episode 27: GEIM System.&lt;br /&gt;
* 5 Upgrades: Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mobile Turret&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
4000 / 170 / 4 / 50 / 1000 / Gnd / N/A / L / 2500 / AACA / 3&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SBBD / 2000 / 2-8 / +40 / +0 / 40 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Long Range Cannon:&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2800 / 3-10 / +30 / +0 / 35 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 11: Elemental Lord, Episode 18: Isle of Hades, and Episode 19: The Dawning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;F-32 Schwert&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
2600 / 100 / 8 / 85 / 600 / Air / N/A / S / 1200 / SBCD / 2&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABD / 1200 / 1 / +20 / +30 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABD / 1800 / 1-5 / +40 / +0 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 4: Fear Game (Repair Kit), Episode 6: Divine Crusaders (Servo Motor, Cartridge), Episode 7: Kanmon Strait (Fuel Tank), Episode 8: The Hagane (Fuel Tank), Episode 10: Vengeance, and Episode 12: Grungust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;F-32 Schwert X&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3000 / 100 / 8 / 95 / 600 / Air / N/A / S / 1400 / SBCD / 2&lt;br /&gt;
* 4 Upgrades: 3600 / 140 / 114 / 720&lt;br /&gt;
* 5 Upgrades: 3750 / 150 / ??? / 750&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABD / 1400 / 1 / +20 / +30 / 20 / Bullet / Ranged&lt;br /&gt;
  • 4 Upgrades: 2000&lt;br /&gt;
  • 5 Upgrades: 2500&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABD / 2000 / 1-6 / +40 / +0 / 15 / Missile / Ranged&lt;br /&gt;
  • 4 Upgrades: 2150&lt;br /&gt;
  • 5 Upgrades: 2625&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 21: Little Princess, Episode 26: His Resolve, Episode 40: Insect Cage.&lt;br /&gt;
* 4 Upgrades: Episode 27: GEIM System.&lt;br /&gt;
* 5 Upgrades: Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SF-29 Rangzen X&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3400 / 100 / 5 / 95 / 800 / Air / N/A / S / 1400 / BBDS / 2&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / BBCS / 1300 / 1-2 / +25 / +50 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Beam Cannon:&lt;br /&gt;
  N/A / 5 / N/A / BBCS / 2000 / 1-6 / +40 / +30 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 24: Lune &amp;amp; Valsione (Fuel Tank).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lion Test Type&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
4500 / 130 / 5 / 80 / 1000 / AirGnd / N/A / M / 3800 / SACA / 3&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1350 / 1-2 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / ABBA / 1850 / 2-6 / +60 / +0 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1950 / 2-6 / +35 / +10 / 15 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 4: Fear Game (Chobham Armor).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lion&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3900 / 130 / 5 / 80 / 1000 / AirGnd / N/A / M / 1800 / ABCA / 2&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1300 / 1-2 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1800 / 2-6 / +35 / +10 / 15 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / ABBA / 1800 / 2-6 / +60 / +0 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 7: Kanmon Strait (Apogee Motor), Episode 8: The Hagane (Servo Motor), Episode 10: Vengeance (Repair Kit), Episode 11: Elemental Lord (Cartridge, Fuel Tank), Episode 12: Grungust (Apogee Motor, Cartridge), Episode 13: Bian Zoldark (Homing Missile), and Episode 15: Thomas&#039;s Trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lion F&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
4500 / 140 / 6 / 85 / 1100 / AirGnd / N/A / M / 2000 / AACA / 3&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1600 / 1-2 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / ABBA / 1800 / 2-6 / +60 / +0 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2100 / 2-6 / +35 / +10 / 15 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 13: Bian Zoldark (Booster), Episode 15: Thomas&#039;s Trap (Booster), Episode 16: Starbuck Island (Fuel Tank), and Episode 21: Little Princess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lion V&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
5200 / 150 / 7 / 95 / 1400 / AirGnd / N/A / M / 2200 / AACA / 4&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / ABBA / 1800 / 2-6 / +60 / +0 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1900 / 1-2 / +50 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / 2200 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2400 / 2-6 / +65 / +10 / 15 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 13: Bian Zoldark (Cartridge), Episode 18: Isle of Hades, Episode 24: Lune &amp;amp; Valsione, Episode 25: Viper Fangs, Episode 26: His Resolve, Episode 28: Crusaders&#039; End, Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Barrelion&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
7800 / 150 / 4 / 60 / 1700 / AirGnd / N/A / M / 2500 / AABA / 2&lt;br /&gt;
&lt;br /&gt;
  Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1700 / 2-6 / +40 / +20 / 20 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Beam Cannon (P):&lt;br /&gt;
  N/A / 10 / N/A / SADS / 2000 / 2-4 / +35 / +5 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Big Head Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2500 / 2-8 / +30 / +0 / 9 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 14: Cross the Line (Repair Kit), Episode 15: Thomas&#039;s Trap (Spider Net), and Episode 16: Starbuck Island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Barrelion V&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
8700 / 170 / 6 / 75 / 1900 / AirGnd / N/A / M / 3500 / AABA / 2&lt;br /&gt;
&lt;br /&gt;
  Spider Net (P):&lt;br /&gt;
  N/A / N/A / N/A / SADS / 0 / 1-6 / +70 / +0 / 2 / Net / Special&lt;br /&gt;
&lt;br /&gt;
  Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2000 / 2-6 / +50 / +20 / 20 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Beam Cannon (P):&lt;br /&gt;
  N/A / 10 / N/A / AAAA / 2300 / 1-4 / +45 / +5 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Big Head Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2800 / 1-8 / +40 / +0 / 9 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 14: Cross the Line (Hybrid Armor), Episode 16: Starbuck Island (Chobham Armor), Episode 21: Little Princess, Episode 25: Viper Fangs, Episode 26: His Resolve, Episode 27: GEIM System, Episode 28: Crusaders&#039; End, and Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Barrelion X&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
20000 / 160 / 5 / 80 / 2000 / AirGnd / Net Block, Break Block / M / 4500 / AABA / 10&lt;br /&gt;
* ??? Upgrades: 25000 / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2100 / 1-6 / +55 / +20 / 10 / Missile / Ranged&lt;br /&gt;
  • ??? Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Beam Cannon (P):&lt;br /&gt;
  N/A / 10 / N/A / SADS / 2400 / 2-4 / +50 / +15 / N/A / Energy Beam / Ranged&lt;br /&gt;
  • ??? Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Big Head Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2900 / 1-9 / +45 / +10 / 14 / Bullet / Ranged&lt;br /&gt;
  • ??? Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 18: Isle of Hades (Chobham Armor) and Episode 21: Little Princess (Hybrid Armor).&lt;br /&gt;
* 5 Upgrades: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Guarlion&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
7000 / 140 / 7 / 105 / 1500 / AirGnd / N/A / M / 3200 / AABA / 4&lt;br /&gt;
* 2 Upgrades: 7700 / 168 / 115 / 1650&lt;br /&gt;
* 3 Upgrades: 8050 / 182 / 120 / 1725&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABA / 1500 / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
  • 2 Upgrades: 1700&lt;br /&gt;
  • 3 Upgrades: 1900&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / 2200 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
  • 2 Upgrades: 2400&lt;br /&gt;
  • 3 Upgrades: 2600&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / 2800 / 2-6 / +35 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
  • 2 Upgrades: 3000&lt;br /&gt;
  • 3 Upgrades: 3200&lt;br /&gt;
&lt;br /&gt;
  Sonic Breaker (P):&lt;br /&gt;
  110 / 25 / N/A / SABA / 2900 / 1 / +45 / +0 / N/A / Supreme / Melee&lt;br /&gt;
  • 2 Upgrades: 3100&lt;br /&gt;
  • 3 Upgrades: 3200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 24: Lune &amp;amp; Valsione (Multi Sensor), Episode 25: Viper Fangs (Apogee Motor), Episode 26: His Resolve, and Episode 28: Crusaders&#039; End (Repair Kit).&lt;br /&gt;
* 2 Upgrades: Episode 13: Bian Zoldark (Chobham Armor).&lt;br /&gt;
* 3 Upgrades: Episode 27: GEIM System.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Guarlion LB (Last Battalion)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
7500 / 150 / 7 / 105 / 1600 / AirGnd / N/A / M / 3200 / AAAA / 6&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1500 / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / 2200 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / 2800 / 2-6 / +35 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Sonic Breaker (P):&lt;br /&gt;
  110 / 25 / N/A / SABS / 2900 / 1-2 / +45 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 17: Last Battalion (x2 Burst Railgun), Episode 18: Isle of Hades, and Episode 19: The Dawning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Guarlion Custom&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
18000 / 160 / 7 / 110 / 1700 / AirGnd / Net Break, Break Block / M / 6500 / AAAS / 12&lt;br /&gt;
&lt;br /&gt;
  Spirit Taker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Will Drain / Special&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1600 / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / 2200 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / 2800 / 2-6 / +35 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Sonic Breaker (P):&lt;br /&gt;
  110 / 25 / N/A / SABS / 3000 / 1-5 / +45 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 10: Vengeance, Episode 15: Thomas&#039;s Trap, Episode 16: Starbuck Island (Solar Panel), Episode 18: Isle of Hades (Dual Sensor), Episode 25: Viper Fangs, Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Guarlion Custom (Tempest Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
19800 / 192 / 7 / 121 / 1870 / AirGnd / Net Block, Break Block / M / 6500 / SAAS / 10&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1800 / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / 2400 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / 3000 / 2-6 / +35 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Sonic Breaker (P):&lt;br /&gt;
  110 / 25 / N/A / SABS / 3200 / 1-5 / +45 / +0 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 17: Last Battalion (Bio Sensor).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Guarlion Custom (Aerogater Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
22500 / ??? / 7 / ??? / ??? / AirGnd / Net Break, Break Block / M / 6500 / AAAS / 10&lt;br /&gt;
&lt;br /&gt;
  Spirit Taker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Will Drain / Special&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / ??? / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / ??? / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / ??? / 2-6 / +35 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Sonic Breaker (P):&lt;br /&gt;
  110 / 25 / N/A / SABS / ??? / 1-5 / +45 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Guarlion Trombe&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
18000 / 160 / 7 / 110 / 1700 / AirGnd / Net Block, Break Block / M / 6500 / AAAS / 12&lt;br /&gt;
* 2 Upgrades: 19800 / 192 / 121 / 1870&lt;br /&gt;
&lt;br /&gt;
  Spider Net (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-4 / +70 / +0 / 2 / Net / Special&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1600 / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
  • 2 Upgrades: 1800&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / 2800 / 2-6 / +35 / +20 /10 / Bullet / Ranged&lt;br /&gt;
  • 2 Upgrades: 3000&lt;br /&gt;
&lt;br /&gt;
  Divine Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 2900 / 1 / +40 / +45 / N/A / Physical Blade / Melee&lt;br /&gt;
  • 2 Upgrades: 3100&lt;br /&gt;
&lt;br /&gt;
  Sturmangriff (P):&lt;br /&gt;
  110 / 25 / N/A / SABS / 3000 / 1-5 / +45 / +0 / N/A / Supreme / Melee&lt;br /&gt;
  • 2 Upgrades: 3200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 8: The Hagane.&lt;br /&gt;
* 2 Upgrades: Episode 12: Grungust and Episode 17: Last Battalion (Multi Sensor).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Killer Whale&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
16000 / 190 / 5 / 55 / 1300 / Wtr / N/A / LL / 8500 / BCAD / 10&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SBBD / 1900 / 3-6 / +40 / +0 / 20 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Torpedo (P):&lt;br /&gt;
  N/A / N/A / N/A / DDSD / 2000 / 2-5 / +35 / +10 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Long Range Missile:&lt;br /&gt;
  N/A / N/A / N/A / AAAD / 2300 / 2-8 / +20 / -5 / 4 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 7: Kanmon Strait, Episode 11: Elemental Lord, Episode 12: Grungust, Episode 14: Cross the Line, Episode 18: Isle of Hades, Episode 25: Viper Fangs (SP Drink), and Episode 27: GEIM System.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Killer Whale (Hans Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
24000 / 190 / 6 / 55 / 1400 / Wtr / N/A / LL / 9500 / BCAD / 12&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SBBD / 1900 / 1-6 / +40 / +0 / 20 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Torpedo (P):&lt;br /&gt;
  N/A / N/A / N/A / DDSD / 2000 / 2-5 / +35 / +10 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Long Range Missile:&lt;br /&gt;
  N/A / N/A / N/A / AAAD / 2100 / 2-8 / +20 / -5 / 4 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 27: GEIM System (Generator).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Killer Whale DS (Deep Sea)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
7500 / 190 / 5 / 55 / 1300 / Wtr / N/A / LL / 4000 / BCAD / 6&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SBBD / 1700 / 3-6 / +40 / +0 / 10 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Torpedo (P):&lt;br /&gt;
  N/A / N/A / N/A / DDSD / 2000 / 2-5 / +35 / +10 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Long Range Missile:&lt;br /&gt;
  N/A / N/A / N/A / AAAD / 2100 / 2-8 / +20 / -5 / 4 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 9: Silent Service (Repair Kit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rhinoceros&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
25000 / 220 / 4 / 55 / 1700 / Gnd / N/A / LL / 9000 / BSAB / 6&lt;br /&gt;
&lt;br /&gt;
  AA Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SBCA / 2000 / 1-2 / +50 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABA / 2400 / 1-7 / +45 / +10 / 10 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Main Gun:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 2900 / 3-9 / +25 / +0 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 16: Starbuck Island, Episode 18: Isle of Hades (Chaff Grenade), Episode 21: Little Princess (Radar Module), and Episode 28: Crusaders&#039; End (Armor Breaker).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rhinoceros (Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
30000 / 280 / 4 / 60 / 1800 / Gnd / N/A / LL / 10000 / BSAB / 10&lt;br /&gt;
&lt;br /&gt;
  AA Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SBDA / 2200 / 1-2 / +50 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABA / 2600 / 1-7 / +45 / +10 / 30 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Main Gun:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3100 / 3-9 / +25 / +0 / 25 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 26: His Resolve (Radar Module) and Episode 28: Crusaders&#039; End.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rhinoceros (Commander Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
35000 / 340 / 5 / 65 / 1900 / Gnd / N/A / LL / 11000 / BSAB / 14&lt;br /&gt;
&lt;br /&gt;
  AA Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SBDA / 2400 / 1-2 / +50 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABA / 2800 / 1-7 / +45 / +10 / 30 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Main Gun:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3300 / 2-9 / +30 / +0 / 25 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 28: Crusaders&#039; End (Adler: Orichalconium), Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Peregrine&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
29000 / 200 / 5 / 50 / 1600 / Air / N/A / LL / 9500 / CCCS / 9&lt;br /&gt;
&lt;br /&gt;
  AA Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / ABCS / 2000 / 1-2 / +35 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / ABCS / 2200 / 1-7 / +45 / +10 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Dual Beam Cannon:&lt;br /&gt;
  N/A / 30 / N/A / ABCS / 2700 / 2-8 / +40 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 24: Lune &amp;amp; Valsione.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Peregrine (Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
34000 / 200 / 5 / 55 / 1700 / Air / N/A / LL / 10000 / CCCS / 10&lt;br /&gt;
&lt;br /&gt;
  AA Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / ABCS / 2100 / 1-2 / +35 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / ABCS / 2300 / 1-6 / +45 / +10 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Dual Beam Cannon:&lt;br /&gt;
  N/A / 30 / N/A / ABCS / 2800 / 2-8 / +40 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 24: Lune &amp;amp; Valsione (Bio Sensor).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Kurogane&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
39000 / 310 / 8 / 65 / 1800 / AirWtrSub / E Field / LL / 15000 / AAAA / 17&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  AA Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SBCS / 2000 / 1-2 / +20 / +20 / 40 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2400 / 1-5 / +40 / +0 / 20 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Sub Gun:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 2700 / 2-7 / +5 / +0 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Torpedo (P):&lt;br /&gt;
  N/A / N/A / N/A / CCSC / 2800 / 2-8 / +35 / +50 / 20 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Impact Cannon:&lt;br /&gt;
  N/A / 30 / N/A / AAAA / 3000 / 3-8 / +0 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
  Titanic Drill (P):&lt;br /&gt;
  120 / 60 / N/A / SSSS / 3700 / 1-4 / +40 / +10 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 18: Isle of Hades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Grungust Type 0&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
27000 / 280 / 5 / 90 / 2000 / Gnd / Break Block / L / 7300 / AABS / 11&lt;br /&gt;
&lt;br /&gt;
  Armor Breaker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Armor Impair / Special&lt;br /&gt;
&lt;br /&gt;
  Boost Knuckle (P):&lt;br /&gt;
  N/A / 5 / N/A / ASAS / 2200 / 3-7 / +50 / +25 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Hyper Blaster (P):&lt;br /&gt;
  N/A / 30 / N/A / ASBS / 2500 / 1-3 / +40 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  Colossal Blade (P):&lt;br /&gt;
  130 / 40 / N/A / ASAS / 2800 / 1-6 / +45 / +20 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 26: His Resolve (Mega Booster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Granzon&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
25000 / 300 / 5 / 75 / 2000 / AirGnd / Warp Field, EN Regeneration (S), Spirit Block / M / 10000 / SSSS / 10&lt;br /&gt;
&lt;br /&gt;
  Enery Drain:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Graviton Gun (P) MAP:&lt;br /&gt;
  110 / N/A / N/A / SABS / 2600 / 1-5 / +30 / +10 / 2 / Map / Ranged&lt;br /&gt;
&lt;br /&gt;
  Gran Sword (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 3000 / 1 / +45 / +0 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Wormhole Attack:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 4500 / 2-7 / +40 / +10 / 10 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
  Black Hole Cluster:&lt;br /&gt;
  130 / 90 / N/A / SABS / 5400 / 1-8 / +35 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 5: Atrocity and Episode 16: Starbuck Island (Generator).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Granzon (Upgraded)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
44000 / 440 / 5 / 80 / 2300 / AirGnd / Warp Field, EN Regeneration (L), Spirit Block / M / 15000 / SSSS / 18&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Graviton Gun (P) MAP:&lt;br /&gt;
  110 / N/A / N/A / SABS / 2200 / 1-5 / +30 / +10 / 2 / Map / Ranged&lt;br /&gt;
&lt;br /&gt;
  Gran Sword (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2400 / 1 / +45 / +0 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Wormhole Attack:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 3000 / 4-10 / +40 / +10 / 20 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
  Black Hole Cluster:&lt;br /&gt;
  110 / 40 / N/A / SABS / 3500 / 1-7 / +35 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 19: The Dawning (Enhancer), Episode 33: Delusions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Valsion&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
45000 / 450 / 8 / 85 / 2200 / AirGnd / Warp Field, EN Regeneration (L) / L / 14000 / SSSS / 20&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Armor Breaker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Armor Impair / Special&lt;br /&gt;
&lt;br /&gt;
  Jam Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Damage Impair / Special&lt;br /&gt;
&lt;br /&gt;
  Divine Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ASBS / 2400 / 1 / +50 / +35 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Cross Smasher:&lt;br /&gt;
  N/A / N/A / N/A / ASBS / 2900 / 3-7 / +45 / +0 / 20 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
  Graviton Wave:&lt;br /&gt;
  N/A / 30 / N/A / ASBS / 3500 / 1-10 / +40 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 13: Bian Zoldark, Episode 19: The Dawning (A-Adapter), and Episode 33: Delusions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Valsion Custom&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
30000 / 350 / 7 / 75 / 2100 / AirGnd / AB Field, EN Regeneration (S) / L / 8000 / AAAA / 12&lt;br /&gt;
* ??? Upgrades: 36000 / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / AAAS / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAS / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  Divine Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ASBS / 2300 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
  • ??? Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Cross Smasher:&lt;br /&gt;
  N/A / 20 / N/A / ASBS / 2800 / 2-8 / +35 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
  • ??? Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 27: GEIM System (Thruster), Episode 28: Crusaders&#039; End (Solar Panel)&lt;br /&gt;
* ??? Upgrades: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Valsione&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
5000 / 140 / 7 / 115 / 1300 / AirGnd / Double Image / M / 4900 / AABA / 0&lt;br /&gt;
&lt;br /&gt;
  Psy-Blaster (P) MAP:&lt;br /&gt;
  120 / 80 / N/A / AABA / 2400 / 1-4 / +0 / -5 / N/A / Map / Ranged&lt;br /&gt;
&lt;br /&gt;
  Divine Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 2900 / 1 / +40 / +45 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Mega Beam Cannon:&lt;br /&gt;
  N/A / 10 / N/A / SADS / 3100 / 1-6 / +20 / +40 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Cross Smasher:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 3900 / 1-7 / +40 / +20 / 8 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 24: Lune &amp;amp; Valsione (Medal).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;: Episode 24: Lune &amp;amp; Valsione (Medal).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Aerogaters/Balmarians&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Megillot (AGX-01 &amp;quot;Bug&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3000 / 80 / 5 / 75 / 800 / AirGnd / N/A / S / 1500 / ABCA / 1 PP&lt;br /&gt;
&lt;br /&gt;
  Ring Laser:&lt;br /&gt;
  N/A / 5 / N/A / AABA / 1300 / 2-5 / +20 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Charge (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 1800 / 1 / +30 / +5 / N/A / Physical / Melee	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 1: Second Contact, Episode 2: Personal Trooper, Episode 5: Atrocity (Repair Kit), Episode 20: Invaders, Episode 33: Delusions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Megillot Ach&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3600 / 90 / 6 / 85 / 900 / AirGnd / N/A / S / 2200 / ABCA / 2&lt;br /&gt;
* 4 Upgrades: 4320 / ??? / ??? / ???&lt;br /&gt;
* 6 Upgrades: 4680 / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Ring Laser:&lt;br /&gt;
  N/A / 5 / N/A / AABA / 1500 / 2-6 / +25 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
  • 4 Upgrades: ???&lt;br /&gt;
  • 6 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Charge (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2000 / 1 / +45 / +5 / N/A / Physical / Melee&lt;br /&gt;
  • 4 Upgrades: ???&lt;br /&gt;
  • 6 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 23: Neviim Emerges, Episode 29: Geneva Scourged, Episode 30: Betrayal (Energy Drain), Episode 31: Under the Mask, Episode 34: Steel Colossus, Episode 35: Ark at the Pole, Episode 38: Operation SRW.&lt;br /&gt;
* 4 Upgrades: Episode 32: Strings Uncut.&lt;br /&gt;
* 6 Upgrades: Episode 37: Black Phantom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Yirmeyah (AGX-02 &amp;quot;Spider&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3800 / 100 / 5 / 70 / 1000 / GndWtr / N/A / S / 2100 / AAAA / 2&lt;br /&gt;
&lt;br /&gt;
  Spider Net (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-4 / +70 / +0 / 2 / Net / Special Weapon&lt;br /&gt;
&lt;br /&gt;
  Gatling Photon:&lt;br /&gt;
  N/A / N/A / N/A / AASA / 2000 / 1-6 / +30 / +0 / 15 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 20: Invaders and Episode 23: Neviim Emerges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Yirmeyah Ach&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
4200 / 110 / 6 / 80 / 1200 / GndWtr / N/A / S / 2500 / ASSA / 3&lt;br /&gt;
* 3 Upgrades: 4830 / 143 / 92 / 1380&lt;br /&gt;
* 4 Upgrades: 5040 / 154 / 96 / 1440&lt;br /&gt;
* 5 Upgrades: 5250 / 165 / 100 / 1500&lt;br /&gt;
* 6 Upgrades: 5460 / 176 / 104 / 1560&lt;br /&gt;
&lt;br /&gt;
  Spider Net (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-4 / +70 / +0 / 2 / Net / Special Weapon&lt;br /&gt;
&lt;br /&gt;
  Gatling Photon:&lt;br /&gt;
  N/A / N/A / N/A / AASA / 2000 / 1-7 / +40 / +10 / 15 / Energy Beam / Ranged&lt;br /&gt;
  • 3 Upgrades: 2375&lt;br /&gt;
  • 4 Upgrades: 2500&lt;br /&gt;
  • 5 Upgrades: 2625&lt;br /&gt;
  • 6 Upgrades: 2750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 29: Geneva Scourged (Multi Sensor), Episode 30: Betrayal, Episode 33: Delusions, Episode 34: Steel Colossus.&lt;br /&gt;
* 3 Upgrades: Episode 36: Marionettes, and Episode 38: Operation SRW.&lt;br /&gt;
* 4 Upgrades: Episode 32: Strings Uncut.&lt;br /&gt;
* 5 Upgrades: Episode 31: Under the Mask, Episode 36: Marionettes.&lt;br /&gt;
* 6 Upgrades: Episode 37: Black Phantom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mishlei (AGX-03 &amp;quot;Bird&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
4500 / 120 / 6 / 90 / 1200 / Air / N/A / S / 2300 / AABA&lt;br /&gt;
&lt;br /&gt;
  Twin Nails (P):&lt;br /&gt;
  N/A / N/A / N/A / SAAS / 2200 / 1-2 / +45 / +10 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Optical Cannon:&lt;br /&gt;
  N/A / N/A / N/A / SAAS / 2300 / 1-5 / +35 / +0 / 20 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 23: Neviim Emerges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mishlei Ach&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
5000 / 120 / 7 / 100 / 1300 / Air / N/A / S / 2600 / SABS / 3&lt;br /&gt;
* 3 Upgrades: 5750 / ??? / ??? / ???&lt;br /&gt;
* 5 Upgrades: 6500 / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Spirit Taker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Will Drain / Special&lt;br /&gt;
&lt;br /&gt;
  Twin Nails (P):&lt;br /&gt;
  N/A / N/A / N/A / SAAS / 2200 / 1-3 / +50 / +20 / N/A / Physical / Melee&lt;br /&gt;
  • 3 Upgrades: ???&lt;br /&gt;
  • 5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Optical Cannon:&lt;br /&gt;
  N/A / N/A / N/A / SAAS / 2300 / 1-6 / +40 / +10 / 20 / Energy Beam / Ranged&lt;br /&gt;
  • 3 Upgrades: ???&lt;br /&gt;
  • 5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 29: Geneva Scourged (Spirit Taker), Episode 30: Betrayal, Episode 31: Under the Mask, Episode 34: Steel Colossus, Episode 35: Ark at the Pole, and Episode 39: Shoot the Star.&lt;br /&gt;
* 3 Upgrades: Episode 38: Operation SRW.&lt;br /&gt;
* 5 Upgrades: Episode 37: Black Phantom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Huleh (AGX-04 &amp;quot;Flower&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
50000 / 300 / 6 / 70 / 1800 / Air / E Field, EN Regeneration (S) / LL / 10000 / AABA / 15&lt;br /&gt;
* 3 Upgrades: 57500 HP / ??? / ??? / ??? &lt;br /&gt;
* 4 Upgrades: 60000 HP / ??? / ??? / ???&lt;br /&gt;
* 5 Upgrades: 62500 HP / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Spider Net:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Net / Special&lt;br /&gt;
&lt;br /&gt;
  Vulcan Phalanx (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2400 / 1-2 / +65 / +40 / 30 / Bullet / Ranged&lt;br /&gt;
  3 Upgrades: ???&lt;br /&gt;
  4 Upgrades: ???&lt;br /&gt;
  5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Cluster Missile:&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2800 / 1-7 / +60 / +35 / 25 / Missile / Ranged&lt;br /&gt;
  3 Upgrades: ???&lt;br /&gt;
  4 Upgrades: ???&lt;br /&gt;
  5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Legion Eraser:&lt;br /&gt;
  N/A / 20 / N/A / AABA / 3200 / 3-9 / +50 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
  3 Upgrades: ???&lt;br /&gt;
  4 Upgrades: ???&lt;br /&gt;
  5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 5: Atrocity , Episode 30: Betrayal (Custom HUD), Episode 35: Ark at the Pole, Episode 38: Operation SRW.&lt;br /&gt;
* 3 Upgrades: Episode 39: Shoot the Star.&lt;br /&gt;
* 4 Upgrades: Episode 38: Operation SRW, Episode 42: The Adjudicator.&lt;br /&gt;
* 5 Upgrades: Episode 38: Operation SRW, Episode 39: Shoot the Star. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Zechariah (AGX-07 &amp;quot;Soldier&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
8300 / 200 / 6 / 90 / 1600 / Gnd / N/A / M / 2900 / AABA / 3&lt;br /&gt;
* 4 Upgrades: 9960 / ??? / ??? / ???&lt;br /&gt;
* 5 Upgrades: 10375 / ??? / ??? / ???&lt;br /&gt;
* 6 Upgrades: 10790 / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Laser Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2400 / 1 / +50 / +10 / N/A / Energy Blade / Melee&lt;br /&gt;
* 4 Upgrades: ???&lt;br /&gt;
* 5 Upgrades: ???&lt;br /&gt;
* 6 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Optical Rifle:&lt;br /&gt;
  N/A / 10 / N/A / AABA / 2600 / 1-6 / +45 / +10 / N/A / Energy Beam / Ranged&lt;br /&gt;
* 4 Upgrades: ???&lt;br /&gt;
* 5 Upgrades: ???&lt;br /&gt;
* 6 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 30: Betrayal (Fuel Tank), Episode 31: Under the Mask, Episode 32: Strings Uncut, Episode 33: Delusions (Spirit Drain), Episode 35: Ark at the Pole.&lt;br /&gt;
* 4 Upgrades: Episode 34: Steel Colossus (Fuel Tank).&lt;br /&gt;
* 5 Upgrades: Episode 36: Marionettes, Episode 37: Black Phantom.&lt;br /&gt;
* 6 Upgrades: Episode 39: Shoot the Star, Episode 41: Double-Edged Sword, Part 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Habakkuk (AGX-08 &amp;quot;Fat Man&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
10000 / 240 / 5 / 70 / 1900 / Gnd / N/A / M / 3500 / AACA / 3&lt;br /&gt;
* 4 Upgrades: 12000 / ??? / ??? / ???&lt;br /&gt;
* 5 Upgrades: 12500 / ??? / ??? / ???&lt;br /&gt;
* 6 Upgrades: 13000 / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Spider Net (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-4 / +70 / +0 / 2 / Net / Special&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  Cluster Missile:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 2600 / 1-5 / +50 / +40 / 8 / Missile / Ranged&lt;br /&gt;
* 4 Upgrades: ???&lt;br /&gt;
* 5 Upgrades: ???&lt;br /&gt;
* 6 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Metarium Cannon:&lt;br /&gt;
  N/A / 20 / N/A / AADA / 2900 / 3-9 / +45 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
* 4 Upgrades: ???&lt;br /&gt;
* 5 Upgrades: ???&lt;br /&gt;
* 6 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 30: Betrayal, Episode 31: Under the Mask (Radar Module, Cartridge), Episode 32: Strings Uncut, Episode 35: Ark at the Pole (Cartridge).&lt;br /&gt;
* 4 Upgrades: Episode 34: Steel Colossus, Episode 42: The Adjudicator.&lt;br /&gt;
* 5 Upgrades: Episode 36: Marionettes, Episode 37: Black Phantom, Episode 39: Shoot the Star.&lt;br /&gt;
* 6 Upgrades: Episode 39: Shoot the Star, Episode 41: Double-Edged Sword, Part 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Vayyikra (AGX-09)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
65000 / 300 / 8 / 85 / 1900 / AirGnd / TK Field S, EN Regeneration (S), Double Image / L / 12000 / SSAS / 15&lt;br /&gt;
* 5 Upgrades: 81250 / 450 / 106 / 2375&lt;br /&gt;
* 7 Upgrades: 87750 / 510 / ??? / 2565&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Spirit Taker:&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 0 / 1-6 / +70 / +0 / 2 / Will Drain / Special&lt;br /&gt;
&lt;br /&gt;
  Optical Cannon:&lt;br /&gt;
  N/A / 10 / N/A / SSAS / 2500 / 2-7 / +50 / +10 / N/A / Energy Beam / Ranged&lt;br /&gt;
  • 5 Upgrades: 3100&lt;br /&gt;
  • 7 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Kanaf Slasher (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2700 / 1 / +65 / +50 / N/A / Physical / Melee&lt;br /&gt;
  • 5 Upgrades: 3400&lt;br /&gt;
  • 7 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Kanaf Slave:&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2900 / 3-10 / +55 / +25 / 25 / Remote / Ranged&lt;br /&gt;
  • 5 Upgrades: 3500&lt;br /&gt;
  • 7 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 29: Geneva Scourged.&lt;br /&gt;
* 5 Upgrades: Episode 40: Insect Cage (High Generator).&lt;br /&gt;
* 7 Upgrades: Episode 40: Insect Cage (S-Adapter, SP Drink).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Vayyikra Ben&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
29000 / ??? / 7000 / ??? / 12&lt;br /&gt;
&lt;br /&gt;
  ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 41: Double-Edged Sword, Part 2, Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ezekiel (AGX-12 &amp;quot;Knight&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
14000 / ??? / 4000 / ??? / 5&lt;br /&gt;
* ?? Upgrades: 16800&lt;br /&gt;
* ??? Upgrades: 18200&lt;br /&gt;
&lt;br /&gt;
  ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 35: Ark at the Pole.&lt;br /&gt;
* ?? Upgrades: Episode 36: Marionettes, Episode 42: The Adjudicator.&lt;br /&gt;
* ??? Upgrades: Episode 39: Shoot the Star, Episode 41: Double-Edged Sword, Part 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ezekiel (Galuin Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
32000 / 300 / 8 / 110 / 1700 / AirGnd / EN Regeneration (S) / M / 6000 / AAAA / 7&lt;br /&gt;
&lt;br /&gt;
  Laser Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2750 / 1 / +50 / +20 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Spark Torpedo:&lt;br /&gt;
  N/A / N/A / N/A / AASA / 2800 / 1-6 / +30 / +0 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Oruga Cannon:&lt;br /&gt;
  N/A / 25 / N/A / SSDS / 3200 / 1-8 / +45 / +30 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 31: Under the Mask (AB Field).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ezekiel Adom&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
43000 / 330 / 7 / 110 / 2000 / AirGnd / G Territory, EN Regeneration (M), Spirit Block, Break Block, Jam Block / M / 9000 / SSAS / 10&lt;br /&gt;
* 4 Upgrades: 51600 / 462 / 132 / 2400&lt;br /&gt;
* 8 Upgrades: 60200 / 594 / 154 / 2800&lt;br /&gt;
&lt;br /&gt;
  Spirit Taker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Will Drain / Special&lt;br /&gt;
&lt;br /&gt;
  Laser Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2600 / 1 / +50 / +20 / N/A / Energy Blade / Melee&lt;br /&gt;
  • 4 Upgrades: 3100&lt;br /&gt;
  • 8 Upgrades: 3900&lt;br /&gt;
&lt;br /&gt;
  Spark Torpedo:&lt;br /&gt;
  N/A / N/A / N/A / AASA / 2800 / 1-6 / +30 / +0 / 12 / Missile / Ranged&lt;br /&gt;
  • 4 Upgrades: 3300&lt;br /&gt;
  • 8 Upgrades: 4100&lt;br /&gt;
&lt;br /&gt;
  Oruga Cannon:&lt;br /&gt;
  N/A / 25 / N/A / SSDS / 3200 / 1-8 / +45 / +30 / N/A / Energy Beam / Ranged&lt;br /&gt;
  • 4 Upgrades: 3700&lt;br /&gt;
  • 8 Upgrades: 4500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 32: Strings Uncut (Large Generator).&lt;br /&gt;
* 4 Upgrades: Episode 36: Marionettes (T-Link Sensor).&lt;br /&gt;
* 8 Upgrades: Episode 39: Shoot the Star.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ezekiel Lavan&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
54000 / 462 / 8 / 120 / 2400 / AirGnd / G Territory, EN Regeneration (M), Spirit Block, Break Block, Jam Block / M / 9000 / SSAS / 10&lt;br /&gt;
* 2 Upgrades: 58500 / 528 / 130 / 2600&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Laser Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 3200 / 1 / +50 / +20 / N/A / Energy Blade / Melee&lt;br /&gt;
  • 2 Upgrades: 3400&lt;br /&gt;
&lt;br /&gt;
  Spark Torpedo:&lt;br /&gt;
  N/A / N/A / N/A / AASA / 3300 / 1-6 / +30 / +0 / 12 / Missile / Ranged&lt;br /&gt;
  • 2 Upgrades: 3500&lt;br /&gt;
&lt;br /&gt;
  Oruga Cannon:&lt;br /&gt;
  N/A / 17 / N/A / SSDS / 3600 / 1-8 / +45 / +30 / N/A / Energy Beam / Ranged&lt;br /&gt;
  • 2 Upgrades: 3800&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 36: Marionettes (Mega Booster).&lt;br /&gt;
* 2 Upgrades: Episode 39: Shoot the Star.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ezekiel Sagol&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
40000 / 330 / 7 / 110 / 2000 / AirGnd / TK Field S, EN Regeneration (M), Double Image, Spirit Block, Break Block, Jam Block / M / 9000 / SSAS / 10&lt;br /&gt;
&lt;br /&gt;
  Armor Breaker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Armor Impair / Special&lt;br /&gt;
&lt;br /&gt;
  Laser Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2500 / 1 / +50 / +20 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Spark Torpedo:&lt;br /&gt;
  N/A / N/A / N/A / AASA / 2800 / 1-6 / +30 / +0 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Oruga Cannon:&lt;br /&gt;
  N/A / 25 / N/A / SSDS / 3200 / 1-8 / +45 / +30 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 33: Delusions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;R-GUN Rivale (AGX-13)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
160000 / 500 / 7 / 95 / 2200 / AirGnd / Warp Field, HP Regeneration (S), EN Regeneration (M), Spirit Block, Chaff Block, Jam Block / L / 15000 / SSSS / 25&lt;br /&gt;
* ??? Upgrades: 200000 / 750 / 118 / 2750 / Warp Field, HP Regeneration (S), EN Regeneration (S), Spirit Block, Chaff Block, Break Block&lt;br /&gt;
&lt;br /&gt;
  Roche Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2850 / 1 / +65 / +50 / N/A / Energy Blade / Ranged&lt;br /&gt;
  • ??? Upgrades: 3550&lt;br /&gt;
&lt;br /&gt;
  Gun Slave:&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 3050 / 2-12 / +55 / +40 / 55 / Remote / Ranged&lt;br /&gt;
  • ??? Upgrades: 3750&lt;br /&gt;
&lt;br /&gt;
  Axion Buster:&lt;br /&gt;
  N/A / 40 / N/A / SSAS / 3650 / 2-9 / +50 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
  • ??? Upgrades: 4350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 34: Steel Colossus.&lt;br /&gt;
* ??? Upgrades: Episode 41: Double-Edged Sword, Part 1 (G Territory).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Judecca (AGX-14 &amp;quot;White Death Cross&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
240000 / 630 / 7 / 75 / 2300 / AirGnd / TK Field S, HP Regeneration (S), EN Regeneration (M), Spirit Block, Chaff Block, Jam Block / LL / 30000 / SSSS / 35&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / SSSS / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Jam Grenade:&lt;br /&gt;
  N/A / N/A / N/A / SSSS / 0 / 1-6 / +70 / +0 / 2 / Damage Impair / Special&lt;br /&gt;
&lt;br /&gt;
  Caina:&lt;br /&gt;
  N/A / N/A / Telekinesis Level 5 / SSSS / 2700 / 1 / +70 / +60 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Antenora MAP:&lt;br /&gt;
  N/A / N/A / Telekinesis Level 5 / SSSS / 2800 / 1-5 / +65 / +0 / 1 / Map / Ranged&lt;br /&gt;
&lt;br /&gt;
  Ptolomea:&lt;br /&gt;
  N/A / N/A / Telekinesis Level 5 / SSSS / 3200 / 4-13 / +45 / +25 / 20 / Remote / Ranged&lt;br /&gt;
&lt;br /&gt;
  Judecca:&lt;br /&gt;
  N/A / 20 / Telekinesis Level 5 / SSSS / 3800 / 2-10 / +50 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 41: Double-Edged Sword, Part 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Septuagint (&amp;quot;Meteor 3&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Note / 660 / 6 / 70 / 2200 / AirGnd / Warp Field, HP Regeneration (M), EN Regeneration (M), Spirit Block, Chaff Block, Jam Block / LL / 45000 / SSSS / 45&lt;br /&gt;
* Easy difficulty: 200000&lt;br /&gt;
* Normal difficulty: 240000&lt;br /&gt;
* Hard difficulty: 280000&lt;br /&gt;
&lt;br /&gt;
  Energy Drain&lt;br /&gt;
  N/A / N/A / N/A / SSSS / 0 / 1-6 / +70 / +0 / 4 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Crystal Masmer:&lt;br /&gt;
  N/A / N/A / N/A / SSSS / 3200 / 1-14 / +60 / +50 / 99 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Omega Wave:&lt;br /&gt;
  N/A / 15 / N/A / SSSS / 4000 / 2-11 / +65 / +20 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;: Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;R-GUN&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
35000 / 370 / 6 / 105 / 1800 / Gnd / TK Field, EN Regeneration (S) / M / 7000 / SSAS / 15&lt;br /&gt;
* 3 Upgrades: 40250 / 481 / 120 / 2070&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 1150 / 1 / +30 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
  • 3 Upgrades: 1550&lt;br /&gt;
&lt;br /&gt;
  Beam Gladius (P):&lt;br /&gt;
  N/A / 10 / N/A / AABA / 2700 / 1 / +40 / +10 / N/A / Energy Blade / Melee&lt;br /&gt;
  • 3 Upgrades: 3000&lt;br /&gt;
&lt;br /&gt;
  Double Magna Rifle (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3150 / 2-4 / +25 / +15 / 6 / Bullet / Ranged&lt;br /&gt;
  • 3 Upgrades: 3450&lt;br /&gt;
&lt;br /&gt;
  Metal Destroyer:&lt;br /&gt;
  N/A / 35 / N/A / AAAA / 3450 / 1-9 / +45 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
  • 3 Upgrades: 3750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 30: Betrayal (Custom CPU).&lt;br /&gt;
* 3 Upgrades: Episode 34: Steel Colossus (Z.O. Armor).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Grungust Type 2&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
13000 / 220 / 5 / 85 / 1800 / Gnd / TK Field / L / 6900 / AAAA / 5&lt;br /&gt;
* ??? Upgrades: 16250 / 330 / 106 / 2250&lt;br /&gt;
&lt;br /&gt;
  Eye Laser (P):&lt;br /&gt;
  N/A / 5 / N/A / AACA / 2200 / 1 / +40 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
  • ??? Upgrades: 3000&lt;br /&gt;
&lt;br /&gt;
  Boost Knuckle (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2800 / 2-4 / +45 / +10 / N/A / Physical / Melee&lt;br /&gt;
  • ??? Upgrades: 3500&lt;br /&gt;
&lt;br /&gt;
  Maxiblaster:&lt;br /&gt;
  N/A / 25 / N/A / AACA / 3400 / 1-6 / +40 / +5 / N/A / Supreme / Melee&lt;br /&gt;
  • ??? Upgrades: 4000&lt;br /&gt;
&lt;br /&gt;
  Doomblade (P):&lt;br /&gt;
  120 / 50 / N/A / AABA / 4800 / 1-2 / +30 / +25 / N/A / Supreme / Melee&lt;br /&gt;
  • ??? Upgrades: 5500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 32: Strings Uncut.&lt;br /&gt;
* ??? Upgrades: Episode 34: Steel Colossus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gespenst-S&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
46000 / 300 / 8 / 105 / 2100 / AirGndWtr / G Wall, HP Regeneration (S), EN Regeneration (S), Spirit Block, Chaff Block, Jam Block / M / 9000 / SSAS / 20&lt;br /&gt;
&lt;br /&gt;
  Split Missile:&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 1900 / 1-5 / +45 / +30 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Plasma Cutter (P):&lt;br /&gt;
  N/A / 3 / N/A / AABA / 2500 / 1 / +50 / +30 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Attack (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2700 / 1 / +45 / +50 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Blaster Cannon (P):&lt;br /&gt;
  N/A / 14 / N/A / SSAS / 3600 / 1-6 / +40 / +20 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 37: Black Phantom (S-Adapter).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;SRX&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
13500 / 408 / 6 / 108 / 1890 / AirGnd / TK Field / L / 8000 / ABBA / 5&lt;br /&gt;
&lt;br /&gt;
  Finger Launcher:&lt;br /&gt;
  N/A / N/A / N/A / AADA / 3450 / 2-5 / +35 / +0 / 10 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Blade Kick (P):&lt;br /&gt;
  N/A / 15 / N/A / AAAA / 3550 / 1 / +30 / +5 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Dominion Ball:&lt;br /&gt;
  120 / N/A / Telekinesis Level 3 / AABA / 3950 / 3-6 / +40 / +15 / 2 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Supreme Sword (P):&lt;br /&gt;
  130 / 70 / Telekinesis Level 4 / AABA / 4550 / 1 / +10 / +30 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Alteisen&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
10800 / 204 / 6 / 121 / 2430 / GndWtr / Beam Coat / M / 4400 / ASBA / 5&lt;br /&gt;
&lt;br /&gt;
  Heat Horn (P):&lt;br /&gt;
  N/A / N/A / N/A / DABA / 3300 / 1 / +40 / +40 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Split Missile:&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 3300 / 1-5 / +45 / +30 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3500 / 1-4 / +30 / +10 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Revolver Stake (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 4300 / 1-3 / +10 / +35 / 6 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  Heavy Claymore:&lt;br /&gt;
  110 / N/A / N/A / AABA / 5000 / 1-2 / +50 / +50 / 4 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  &amp;quot;Trump Card&amp;quot;:&lt;br /&gt;
  130 / N/A / N/A / DAAA / 5150 / 1 / +0 / +45 / 1 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Weissritter&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
10125 / 170 / 7 / 155 / 1755 / AirGnd / Beam Coat / M / 4600 / AACS / 5&lt;br /&gt;
&lt;br /&gt;
  Beam Cannon (P):&lt;br /&gt;
  N/A / N/A / N/A / ABDS / 3000 / 1-4 / +40 / +20 / 10 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Split Missile:&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 3300 / 1-5 / +45 / +30 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Plasma Cutter (P):&lt;br /&gt;
  N/A / 5 / N/A / AABA / 3400 / 1 / +50 / +30 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Oxtongue Rifle, Mode E:&lt;br /&gt;
  N/A / 15 / N/A / ABDS / 4300 / 4-7 / +35 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Oxtongue Rifle, Mode B:&lt;br /&gt;
  N/A / N/A / N/A / AAAS / 4600 / 2-5 / +30 / +20 / 7 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Oxtongue Rifle, Mode D:&lt;br /&gt;
  110 / N/A / N/A / SBBS / 5150 / 3-6 / +40 / +30 / 3 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Cybuster&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
13230 / 221 / 8 / 148 / 1620 / AirGnd / N/A / M / 5000 / ABBA / 5&lt;br /&gt;
&lt;br /&gt;
  Cy-Flash (P) MAP:&lt;br /&gt;
  110 / 80 / N/A / AABA / 2700 / 1-5 / +15 / +0 / N/A / Map / Ranged&lt;br /&gt;
&lt;br /&gt;
  Caloric Missile:&lt;br /&gt;
  N/A / N/A / N/A / AABA / 3100 / 1-4 / +0 / +15 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Zephyr Sword (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 3650 / 1 / +30 / +20 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  High Familiar (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 3700 / 1-6 / +20 / +5 / 8 / Remote / Ranged&lt;br /&gt;
&lt;br /&gt;
  Cosmo Nova:&lt;br /&gt;
  140 / N/A / N/A / AADA / 4350 / 1-5 / +10 / +20 / 1 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
  Akashic Buster (P):&lt;br /&gt;
  120 / 60 / N/A / AABA / 4800 / 1 / +10 / +20 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Valsione&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
12150 / 238 / 7 / 141 / 1755 / AirGnd / Double Image / M / 7000 / AAAA / 5&lt;br /&gt;
&lt;br /&gt;
  Psycho-Blaster (P) MAP:&lt;br /&gt;
  110 / 80 / N/A / AABA / 2750 / 1-5 / +30 / +0 / N/A / Map / Ranged&lt;br /&gt;
&lt;br /&gt;
  Divine Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 4000 / 1 / +40 / +45 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Mega Beam Cannon:&lt;br /&gt;
  N/A / 10 / N/A / SADS / 4350 / 1-7 / +20 / +40 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Cross Smasher:&lt;br /&gt;
  N/A / N/A / N/A / AABA / 5000 / 1-8 / +35 / +20 / 8 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Wildschwein&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
8775 / 255 / 7 / 141 / 1755 / GndWtr / Beam Coat / M / 4500 / AAAA / 5&lt;br /&gt;
&lt;br /&gt;
  M95 Machine Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3500 / 1-3 / +40 / +45 / 15 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  M13 Shotgun (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3700 / 2-3 / +50 / +50 / 7 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Beam Sword (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 3800 / 1 / +45 / +5 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Disk Slicer (P):&lt;br /&gt;
  110 / 15 / N/A / SAAS / 4200 / 1-2 / +40 / +45 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Gespenst Mk.II-R&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
5130 / 221 / 6 / 148 / 1890 / Gnd / Beam Coat / M / 3500 / BABA / 5&lt;br /&gt;
&lt;br /&gt;
  Split Missile:&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 3300 / 1-5 / +45 / +30 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Attack (P):&lt;br /&gt;
  N/A / N/A / N/A / DABA / 3400 / 1 / +15 / +10 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Plasma Slicer (P):&lt;br /&gt;
  N/A / 10 / N/A / AABA / 3700 / 1-2 / +45 / +10 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Mega Beam Rifle (P):&lt;br /&gt;
  N/A / N/A / N/A / AADA / 3700 / 2-4 / +25 / +0 / 10 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Slash Ripper (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 4200 / 1-3 / +20 / +55 / 6 / Remote / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Guarlion Custom&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
18000 / 160 / 7 / 110 / 1700 / AirGnd / Net Block, Break Block / M / 6500 / SAAS / 10&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 3000 / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / 3600 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / 3900 / 2-6 / +35 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Sonic Breaker (P):&lt;br /&gt;
  110 / 25 / N/A / SABS / 4100 / 1-5 / +45 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Grungust&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
9450 / 289 / 6 / 101 / 2430 / Gnd / N/A / L / 7500 / AABA / 5&lt;br /&gt;
&lt;br /&gt;
  Burst Rush-I (P):&lt;br /&gt;
  N/A / N/A / N/A / DABA / 3750 / 1 / +10 / +20 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Boost Knuckle (P):&lt;br /&gt;
  N/A / 5 / N/A / AABA / 3750 / 1-3 / -5 / +10 / N/A / Bullet / Melee&lt;br /&gt;
&lt;br /&gt;
  Final Beam (P):&lt;br /&gt;
  N/A / 40 / N/A / AADA / 4200 / 1 / +25 / +10 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  Calamity Sword (P):&lt;br /&gt;
  120 / 60 / N/A / AAAA / 5000 / 1 / +10 / +10 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Grungust Type 2&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
17550 / 374 / 5 / 108 / 2430 / Gnd / TK Field / L / 6900 / AAAA / 5&lt;br /&gt;
&lt;br /&gt;
  Eye Laser (P):&lt;br /&gt;
  N/A / 5 / N/A / AACA / 3600 / 1 / +40 / +0 / N/A / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Boost Knuckle (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 3600 / 2-4 / +45 / +15 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Maxiblaster:&lt;br /&gt;
  N/A / 20 / N/A / AACA / 4350 / 1-6 / +40 / +5 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  Doomblade (P):&lt;br /&gt;
  120 / 60 / N/A / AABA / 5300 / 1 / +30 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Giganscudo&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
16200 / 374 / 5 / 94 / 2565 / AirGnd / AB Field / L / 8200 / AACS / 5&lt;br /&gt;
&lt;br /&gt;
  Giga Burst (P) MAP:&lt;br /&gt;
  120 / N/A / N/A / AACA / 2700 / 1-4 / -10 / -5 / 1 / Map / Melee&lt;br /&gt;
&lt;br /&gt;
  Giga Knuckle (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3400 / 1 / +30 / +10 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Sheath Thunder (P):&lt;br /&gt;
  110 / 20 / N/A / AASA / 3900 / 1-3 / +10 / +15 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Giga Blaster:&lt;br /&gt;
  120 / 45 / N/A / AACA / 4150 / 4-9 / +20 / +5 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  Giga Uragano (P):&lt;br /&gt;
  130 / 70 / N/A / AAAA / 4450 / 1-2 / +15 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG/Enemy_Unit_Database&amp;diff=52675</id>
		<title>Super Robot Wars/OG/Enemy Unit Database</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG/Enemy_Unit_Database&amp;diff=52675"/>
		<updated>2021-11-05T00:59:51Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Created the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Unit Example&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Here is an example of how a unit will be set up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unit Name&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
HP / EN / Movement / Mobility / Armor / Movement Type / Unit Abilities / Size / Cost / Terrain Ratings / Pilot Points&lt;br /&gt;
&lt;br /&gt;
  Name ((P) and/or MAP):&lt;br /&gt;
  Will Requirement / EN Consumption / Pilot Point Skill (and Level) Requirement / Terrain Ratings / Attack Power / Range / Accuracy / Critical Hit Rate / Ammo / Category / Type&lt;br /&gt;
&lt;br /&gt;
* The Cost stat represents the amount of money which an enemy gives you when they are shot down.&lt;br /&gt;
* Weapon Space is not listed for any enemy units because they do not equip extra weapons and their weapon list remains the same every time you encounter them.&lt;br /&gt;
* &#039;&#039;&#039;(P)&#039;&#039;&#039;: Post-Movement; indicates that the weapon can be used after moving.&lt;br /&gt;
* &#039;&#039;&#039;MAP&#039;&#039;&#039;: indicates that the weapon can target all enemy units, and sometimes ally units as well, in a given area (generally around the unit using the attack).&lt;br /&gt;
* A pilot/commander&#039;s Pilot Point Skill bonuses are not applied to the unit&#039;s stats and weapons&#039; stats unless they are the only person to use that particular unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Earth Federation Army&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;F-28 Messer&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
2000 / 90 / 7 / 110 / 700 / Air / N/A / S / 1000 / SBCD / 1&lt;br /&gt;
* 5 Upgrades: 2500 / ?? / 7 / ??? / ??? / Air / N/A / S / 1000 / SBCD / 1&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABB / 800 / 1 / +10 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
  • 5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Homing Missile (P):&lt;br /&gt;
  N/A / N/A / N/A / SABB / 1900 / 1-5 / +35 / +0 / 15 / Missile / Ranged&lt;br /&gt;
  • 5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 3: Training.&lt;br /&gt;
* 5 Upgrades: Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Huckebein Mk.II&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
9000 / 160 / 6 / 115 / 1400 / Gnd / G Wall / M / 4000 / AAAA / 7&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 1000 / 1 / +30 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Beam Sword (P):&lt;br /&gt;
  N/A / 5 / N/A / AABA / 2500 / 1 / +45 / +5 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Photon Rifle:&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2800 / 1-6 / +35 / +20 / 8 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Chakram Caster (P):&lt;br /&gt;
  N/A / 15 / N/A / AAAA / 2700 / 2-4 / +35 / +20 / N/A / Remote / Melee&lt;br /&gt;
&lt;br /&gt;
  G-Impact Cannon:&lt;br /&gt;
  120 / 40 / N/A / ADAA / 4500 / 2-8 / +25 / +10 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 22: R-1 vs Alteisen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Weissritter&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
7500 / 100 / 7 / 115 / 1300 / AirGnd / Beam Coat / M / 4600 / AACS / 5&lt;br /&gt;
&lt;br /&gt;
  Beam Cannon (P):&lt;br /&gt;
  N/A / N/A / N/A / ABDS / 1800 / 1-4 / +40 / +20 / 10 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Split Missile:&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 1900 / 1-5 / +45 / +30 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Plasma Cutter (P):&lt;br /&gt;
  N/A / 5 / N/A / AABA / 2300 / 1 / +50 / +30 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Oxtongue Rifle, Mode E:&lt;br /&gt;
  N/A / 15 / N/A / ABDS / 3100 / 4-7 / +35 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Oxtongue Rifle, Mode B:&lt;br /&gt;
  N/A / N/A / N/A / AAAS / 3500 / 2-5 / +30 / +20 / 7 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Oxtongue Rifle, Mode D:&lt;br /&gt;
  110 / N/A / N/A / SBBS / 4200 / 3-6 / +40 / +30 / 3 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 22: R-1 vs Alteisen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Alteisen&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
8000 / 120 / 6 / 90 / 1800 / GndWtr / Beam Coat / M / 4400 / ASBA / 5&lt;br /&gt;
&lt;br /&gt;
  Split Missile:&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 1900 / 1-5 / +45 / +30 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Heat Horn (P):&lt;br /&gt;
  N/A / N/A / N/A / DABA / 2200 / 1 / +40 / +40 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 2400 / 1-4 / +30 / +10 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Revolver Stake (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3200 / 1-3 / +10 / +35 / 6 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  Heavy Claymore:&lt;br /&gt;
  110 / N/A / N/A / AABA / 3900 / 1-2 / +50 / +50 / 4 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  &amp;quot;Trump Card&amp;quot;:&lt;br /&gt;
  130 / N/A / N/A / DAAA / 4200 / 1 / +0 / +45 / 1 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 22: R-1 vs Alteisen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Divine Crusaders/United Colony Corps&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Missile&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
5000 / ??? / 2000 / ??? / 1&lt;br /&gt;
&lt;br /&gt;
  ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 11: Elemental Lord, Episode 14: Cross the Line, Episode 36: Marionettes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Type 71 Waldung&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
2900 / 100 / 5 / 65 / 1200 / Gnd / N/A / S / 1400 / CSCD / 1&lt;br /&gt;
* 4 Upgrades: 3480 / 140 / 78 / 1440&lt;br /&gt;
* 5 Upgrades: 3625 / 150 / ??? / 1500&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / ASBD / 500 / 1 / +0 / -10 / 30 / Bullet / Ranged&lt;br /&gt;
  • 4 Upgrades: 1100&lt;br /&gt;
  • 5 Upgrades: 1250&lt;br /&gt;
&lt;br /&gt;
  Main Gun:&lt;br /&gt;
  N/A / N/A / N/A / BSBD / 2000 / 2-7 / +5 / +20 / 15 / Bullet / Ranged&lt;br /&gt;
  • 4 Upgrades: 2600&lt;br /&gt;
  • 5 Upgrades: 2750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 3: Training, Episode 11: Elemental Lord and Episode 26: His Resolve (Cartridge).&lt;br /&gt;
* 4 Upgrades: Episode 27: GEIM System.&lt;br /&gt;
* 5 Upgrades: Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mobile Turret&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
4000 / 170 / 4 / 50 / 1000 / Gnd / N/A / L / 2500 / AACA / 3&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SBBD / 2000 / 2-8 / +40 / +0 / 40 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Long Range Cannon:&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2800 / 3-10 / +30 / +0 / 35 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 11: Elemental Lord, Episode 18: Isle of Hades, and Episode 19: The Dawning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;F-32 Schwert&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
2600 / 100 / 8 / 85 / 600 / Air / N/A / S / 1200 / SBCD / 2&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABD / 1200 / 1 / +20 / +30 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABD / 1800 / 1-5 / +40 / +0 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 4: Fear Game (Repair Kit), Episode 6: Divine Crusaders (Servo Motor, Cartridge), Episode 7: Kanmon Strait (Fuel Tank), Episode 8: The Hagane (Fuel Tank), Episode 10: Vengeance, and Episode 12: Grungust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;F-32 Schwert X&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3000 / 100 / 8 / 95 / 600 / Air / N/A / S / 1400 / SBCD / 2&lt;br /&gt;
* 4 Upgrades: 3600 / 140 / 114 / 720&lt;br /&gt;
* 5 Upgrades: 3750 / 150 / ??? / 750&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABD / 1400 / 1 / +20 / +30 / 20 / Bullet / Ranged&lt;br /&gt;
  • 4 Upgrades: 2000&lt;br /&gt;
  • 5 Upgrades: 2500&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABD / 2000 / 1-6 / +40 / +0 / 15 / Missile / Ranged&lt;br /&gt;
  • 4 Upgrades: 2150&lt;br /&gt;
  • 5 Upgrades: 2625&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 21: Little Princess, Episode 26: His Resolve, Episode 40: Insect Cage.&lt;br /&gt;
* 4 Upgrades: Episode 27: GEIM System.&lt;br /&gt;
* 5 Upgrades: Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SF-29 Rangzen X&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3400 / 100 / 5 / 95 / 800 / Air / N/A / S / 1400 / BBDS / 2&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / BBCS / 1300 / 1-2 / +25 / +50 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Beam Cannon:&lt;br /&gt;
  N/A / 5 / N/A / BBCS / 2000 / 1-6 / +40 / +30 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 24: Lune &amp;amp; Valsione (Fuel Tank).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lion Test Type&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
4500 / 130 / 5 / 80 / 1000 / AirGnd / N/A / M / 3800 / SACA / 3&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1350 / 1-2 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / ABBA / 1850 / 2-6 / +60 / +0 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1950 / 2-6 / +35 / +10 / 15 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 4: Fear Game (Chobham Armor).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lion&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3900 / 130 / 5 / 80 / 1000 / AirGnd / N/A / M / 1800 / ABCA / 2&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1300 / 1-2 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1800 / 2-6 / +35 / +10 / 15 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / ABBA / 1800 / 2-6 / +60 / +0 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 7: Kanmon Strait (Apogee Motor), Episode 8: The Hagane (Servo Motor), Episode 10: Vengeance (Repair Kit), Episode 11: Elemental Lord (Cartridge, Fuel Tank), Episode 12: Grungust (Apogee Motor, Cartridge), Episode 13: Bian Zoldark (Homing Missile), and Episode 15: Thomas&#039;s Trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lion F&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
4500 / 140 / 6 / 85 / 1100 / AirGnd / N/A / M / 2000 / AACA / 3&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1600 / 1-2 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / ABBA / 1800 / 2-6 / +60 / +0 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2100 / 2-6 / +35 / +10 / 15 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 13: Bian Zoldark (Booster), Episode 15: Thomas&#039;s Trap (Booster), Episode 16: Starbuck Island (Fuel Tank), and Episode 21: Little Princess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lion V&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
5200 / 150 / 7 / 95 / 1400 / AirGnd / N/A / M / 2200 / AACA / 4&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / ABBA / 1800 / 2-6 / +60 / +0 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1900 / 1-2 / +50 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / 2200 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2400 / 2-6 / +65 / +10 / 15 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 13: Bian Zoldark (Cartridge), Episode 18: Isle of Hades, Episode 24: Lune &amp;amp; Valsione, Episode 25: Viper Fangs, Episode 26: His Resolve, Episode 28: Crusaders&#039; End, Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Barrelion&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
7800 / 150 / 4 / 60 / 1700 / AirGnd / N/A / M / 2500 / AABA / 2&lt;br /&gt;
&lt;br /&gt;
  Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1700 / 2-6 / +40 / +20 / 20 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Beam Cannon (P):&lt;br /&gt;
  N/A / 10 / N/A / SADS / 2000 / 2-4 / +35 / +5 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Big Head Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2500 / 2-8 / +30 / +0 / 9 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 14: Cross the Line (Repair Kit), Episode 15: Thomas&#039;s Trap (Spider Net), and Episode 16: Starbuck Island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Barrelion V&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
8700 / 170 / 6 / 75 / 1900 / AirGnd / N/A / M / 3500 / AABA / 2&lt;br /&gt;
&lt;br /&gt;
  Spider Net (P):&lt;br /&gt;
  N/A / N/A / N/A / SADS / 0 / 1-6 / +70 / +0 / 2 / Net / Special&lt;br /&gt;
&lt;br /&gt;
  Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2000 / 2-6 / +50 / +20 / 20 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Beam Cannon (P):&lt;br /&gt;
  N/A / 10 / N/A / AAAA / 2300 / 1-4 / +45 / +5 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Big Head Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2800 / 1-8 / +40 / +0 / 9 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 14: Cross the Line (Hybrid Armor), Episode 16: Starbuck Island (Chobham Armor), Episode 21: Little Princess, Episode 25: Viper Fangs, Episode 26: His Resolve, Episode 27: GEIM System, Episode 28: Crusaders&#039; End, and Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Barrelion X&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
20000 / 160 / 5 / 80 / 2000 / AirGnd / Net Block, Break Block / M / 4500 / AABA / 10&lt;br /&gt;
* ??? Upgrades: 25000 / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2100 / 1-6 / +55 / +20 / 10 / Missile / Ranged&lt;br /&gt;
  • ??? Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Beam Cannon (P):&lt;br /&gt;
  N/A / 10 / N/A / SADS / 2400 / 2-4 / +50 / +15 / N/A / Energy Beam / Ranged&lt;br /&gt;
  • ??? Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Big Head Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2900 / 1-9 / +45 / +10 / 14 / Bullet / Ranged&lt;br /&gt;
  • ??? Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 18: Isle of Hades (Chobham Armor) and Episode 21: Little Princess (Hybrid Armor).&lt;br /&gt;
* 5 Upgrades: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Guarlion&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
7000 / 140 / 7 / 105 / 1500 / AirGnd / N/A / M / 3200 / AABA / 4&lt;br /&gt;
* 2 Upgrades: 7700 / 168 / 115 / 1650&lt;br /&gt;
* 3 Upgrades: 8050 / 182 / 120 / 1725&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABA / 1500 / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
  • 2 Upgrades: 1700&lt;br /&gt;
  • 3 Upgrades: 1900&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / 2200 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
  • 2 Upgrades: 2400&lt;br /&gt;
  • 3 Upgrades: 2600&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / 2800 / 2-6 / +35 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
  • 2 Upgrades: 3000&lt;br /&gt;
  • 3 Upgrades: 3200&lt;br /&gt;
&lt;br /&gt;
  Sonic Breaker (P):&lt;br /&gt;
  110 / 25 / N/A / SABA / 2900 / 1 / +45 / +0 / N/A / Supreme / Melee&lt;br /&gt;
  • 2 Upgrades: 3100&lt;br /&gt;
  • 3 Upgrades: 3200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 24: Lune &amp;amp; Valsione (Multi Sensor), Episode 25: Viper Fangs (Apogee Motor), Episode 26: His Resolve, and Episode 28: Crusaders&#039; End (Repair Kit).&lt;br /&gt;
* 2 Upgrades: Episode 13: Bian Zoldark (Chobham Armor).&lt;br /&gt;
* 3 Upgrades: Episode 27: GEIM System.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Guarlion LB (Last Battalion)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
7500 / 150 / 7 / 105 / 1600 / AirGnd / N/A / M / 3200 / AAAA / 6&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1500 / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / 2200 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / 2800 / 2-6 / +35 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Sonic Breaker (P):&lt;br /&gt;
  110 / 25 / N/A / SABS / 2900 / 1-2 / +45 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 17: Last Battalion (x2 Burst Railgun), Episode 18: Isle of Hades, and Episode 19: The Dawning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Guarlion Custom&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
18000 / 160 / 7 / 110 / 1700 / AirGnd / Net Break, Break Block / M / 6500 / AAAS / 12&lt;br /&gt;
&lt;br /&gt;
  Spirit Taker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Will Drain / Special&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1600 / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / 2200 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / 2800 / 2-6 / +35 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Sonic Breaker (P):&lt;br /&gt;
  110 / 25 / N/A / SABS / 3000 / 1-5 / +45 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 10: Vengeance, Episode 15: Thomas&#039;s Trap, Episode 16: Starbuck Island (Solar Panel), Episode 18: Isle of Hades (Dual Sensor), Episode 25: Viper Fangs, Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Guarlion Custom (Tempest Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
19800 / 192 / 7 / 121 / 1870 / AirGnd / Net Block, Break Block / M / 6500 / SAAS / 10&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1800 / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / 2400 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / 3000 / 2-6 / +35 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Sonic Breaker (P):&lt;br /&gt;
  110 / 25 / N/A / SABS / 3200 / 1-5 / +45 / +0 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 17: Last Battalion (Bio Sensor).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Guarlion Custom (Aerogater Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
22500 / ??? / 7 / ??? / ??? / AirGnd / Net Break, Break Block / M / 6500 / AAAS / 10&lt;br /&gt;
&lt;br /&gt;
  Spirit Taker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Will Drain / Special&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / ??? / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / ??? / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / ??? / 2-6 / +35 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Sonic Breaker (P):&lt;br /&gt;
  110 / 25 / N/A / SABS / ??? / 1-5 / +45 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Guarlion Trombe&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
18000 / 160 / 7 / 110 / 1700 / AirGnd / Net Block, Break Block / M / 6500 / AAAS / 12&lt;br /&gt;
* 2 Upgrades: 19800 / 192 / 121 / 1870&lt;br /&gt;
&lt;br /&gt;
  Spider Net (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-4 / +70 / +0 / 2 / Net / Special&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 1600 / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
  • 2 Upgrades: 1800&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / 2800 / 2-6 / +35 / +20 /10 / Bullet / Ranged&lt;br /&gt;
  • 2 Upgrades: 3000&lt;br /&gt;
&lt;br /&gt;
  Divine Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 2900 / 1 / +40 / +45 / N/A / Physical Blade / Melee&lt;br /&gt;
  • 2 Upgrades: 3100&lt;br /&gt;
&lt;br /&gt;
  Sturmangriff (P):&lt;br /&gt;
  110 / 25 / N/A / SABS / 3000 / 1-5 / +45 / +0 / N/A / Supreme / Melee&lt;br /&gt;
  • 2 Upgrades: 3200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 8: The Hagane.&lt;br /&gt;
* 2 Upgrades: Episode 12: Grungust and Episode 17: Last Battalion (Multi Sensor).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Killer Whale&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
16000 / 190 / 5 / 55 / 1300 / Wtr / N/A / LL / 8500 / BCAD / 10&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SBBD / 1900 / 3-6 / +40 / +0 / 20 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Torpedo (P):&lt;br /&gt;
  N/A / N/A / N/A / DDSD / 2000 / 2-5 / +35 / +10 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Long Range Missile:&lt;br /&gt;
  N/A / N/A / N/A / AAAD / 2300 / 2-8 / +20 / -5 / 4 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 7: Kanmon Strait, Episode 11: Elemental Lord, Episode 12: Grungust, Episode 14: Cross the Line, Episode 18: Isle of Hades, Episode 25: Viper Fangs (SP Drink), and Episode 27: GEIM System.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Killer Whale (Hans Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
24000 / 190 / 6 / 55 / 1400 / Wtr / N/A / LL / 9500 / BCAD / 12&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SBBD / 1900 / 1-6 / +40 / +0 / 20 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Torpedo (P):&lt;br /&gt;
  N/A / N/A / N/A / DDSD / 2000 / 2-5 / +35 / +10 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Long Range Missile:&lt;br /&gt;
  N/A / N/A / N/A / AAAD / 2100 / 2-8 / +20 / -5 / 4 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 27: GEIM System (Generator).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Killer Whale DS (Deep Sea)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
7500 / 190 / 5 / 55 / 1300 / Wtr / N/A / LL / 4000 / BCAD / 6&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SBBD / 1700 / 3-6 / +40 / +0 / 10 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Torpedo (P):&lt;br /&gt;
  N/A / N/A / N/A / DDSD / 2000 / 2-5 / +35 / +10 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Long Range Missile:&lt;br /&gt;
  N/A / N/A / N/A / AAAD / 2100 / 2-8 / +20 / -5 / 4 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 9: Silent Service (Repair Kit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rhinoceros&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
25000 / 220 / 4 / 55 / 1700 / Gnd / N/A / LL / 9000 / BSAB / 6&lt;br /&gt;
&lt;br /&gt;
  AA Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SBCA / 2000 / 1-2 / +50 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABA / 2400 / 1-7 / +45 / +10 / 10 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Main Gun:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 2900 / 3-9 / +25 / +0 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 16: Starbuck Island, Episode 18: Isle of Hades (Chaff Grenade), Episode 21: Little Princess (Radar Module), and Episode 28: Crusaders&#039; End (Armor Breaker).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rhinoceros (Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
30000 / 280 / 4 / 60 / 1800 / Gnd / N/A / LL / 10000 / BSAB / 10&lt;br /&gt;
&lt;br /&gt;
  AA Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SBDA / 2200 / 1-2 / +50 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABA / 2600 / 1-7 / +45 / +10 / 30 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Main Gun:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3100 / 3-9 / +25 / +0 / 25 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 26: His Resolve (Radar Module) and Episode 28: Crusaders&#039; End.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rhinoceros (Commander Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
35000 / 340 / 5 / 65 / 1900 / Gnd / N/A / LL / 11000 / BSAB / 14&lt;br /&gt;
&lt;br /&gt;
  AA Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SBDA / 2400 / 1-2 / +50 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  AA Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABA / 2800 / 1-7 / +45 / +10 / 30 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Main Gun:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3300 / 2-9 / +30 / +0 / 25 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 28: Crusaders&#039; End (Adler: Orichalconium), Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Peregrine&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
29000 / 200 / 5 / 50 / 1600 / Air / N/A / LL / 9500 / CCCS / 9&lt;br /&gt;
&lt;br /&gt;
  AA Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / ABCS / 2000 / 1-2 / +35 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / ABCS / 2200 / 1-7 / +45 / +10 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Dual Beam Cannon:&lt;br /&gt;
  N/A / 30 / N/A / ABCS / 2700 / 2-8 / +40 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 24: Lune &amp;amp; Valsione.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Peregrine (Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
34000 / 200 / 5 / 55 / 1700 / Air / N/A / LL / 10000 / CCCS / 10&lt;br /&gt;
&lt;br /&gt;
  AA Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / ABCS / 2100 / 1-2 / +35 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / ABCS / 2300 / 1-6 / +45 / +10 / 15 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Dual Beam Cannon:&lt;br /&gt;
  N/A / 30 / N/A / ABCS / 2800 / 2-8 / +40 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 24: Lune &amp;amp; Valsione (Bio Sensor).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Kurogane&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
39000 / 310 / 8 / 65 / 1800 / AirWtrSub / E Field / LL / 15000 / AAAA / 17&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  AA Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SBCS / 2000 / 1-2 / +20 / +20 / 40 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Homing Missile:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2400 / 1-5 / +40 / +0 / 20 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Sub Gun:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 2700 / 2-7 / +5 / +0 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Torpedo (P):&lt;br /&gt;
  N/A / N/A / N/A / CCSC / 2800 / 2-8 / +35 / +50 / 20 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Impact Cannon:&lt;br /&gt;
  N/A / 30 / N/A / AAAA / 3000 / 3-8 / +0 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
  Titanic Drill (P):&lt;br /&gt;
  120 / 60 / N/A / SSSS / 3700 / 1-4 / +40 / +10 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 18: Isle of Hades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Grungust Type 0&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
27000 / 280 / 5 / 90 / 2000 / Gnd / Break Block / L / 7300 / AABS / 11&lt;br /&gt;
&lt;br /&gt;
  Armor Breaker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Armor Impair / Special&lt;br /&gt;
&lt;br /&gt;
  Boost Knuckle (P):&lt;br /&gt;
  N/A / 5 / N/A / ASAS / 2200 / 3-7 / +50 / +25 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Hyper Blaster (P):&lt;br /&gt;
  N/A / 30 / N/A / ASBS / 2500 / 1-3 / +40 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  Colossal Blade (P):&lt;br /&gt;
  130 / 40 / N/A / ASAS / 2800 / 1-6 / +45 / +20 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 26: His Resolve (Mega Booster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Granzon&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
25000 / 300 / 5 / 75 / 2000 / AirGnd / Warp Field, EN Regeneration (S), Spirit Block / M / 10000 / SSSS / 10&lt;br /&gt;
&lt;br /&gt;
  Enery Drain:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Graviton Gun (P) MAP:&lt;br /&gt;
  110 / N/A / N/A / SABS / 2600 / 1-5 / +30 / +10 / 2 / Map / Ranged&lt;br /&gt;
&lt;br /&gt;
  Gran Sword (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 3000 / 1 / +45 / +0 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Wormhole Attack:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 4500 / 2-7 / +40 / +10 / 10 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
  Black Hole Cluster:&lt;br /&gt;
  130 / 90 / N/A / SABS / 5400 / 1-8 / +35 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 5: Atrocity and Episode 16: Starbuck Island (Generator).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Granzon (Modified)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
44000 / 440 / 5 / 80 / 2300 / AirGnd / Warp Field, EN Regeneration (L), Spirit Block / M / 15000 / SSSS / 18&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Graviton Gun (P) MAP:&lt;br /&gt;
  110 / N/A / N/A / SABS / 2200 / 1-5 / +30 / +10 / 2 / Map / Ranged&lt;br /&gt;
&lt;br /&gt;
  Gran Sword (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 2400 / 1 / +45 / +0 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Wormhole Attack:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 3000 / 4-10 / +40 / +10 / 20 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
  Black Hole Cluster:&lt;br /&gt;
  110 / 40 / N/A / SABS / 3500 / 1-7 / +35 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 19: The Dawning (Enhancer), Episode 33: Delusions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Valsion&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
45000 / 450 / 8 / 85 / 2200 / AirGnd / Warp Field, EN Regeneration (L) / L / 14000 / SSSS / 20&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Armor Breaker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Armor Impair / Special&lt;br /&gt;
&lt;br /&gt;
  Jam Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Damage Impair / Special&lt;br /&gt;
&lt;br /&gt;
  Divine Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ASBS / 2400 / 1 / +50 / +35 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Cross Smasher:&lt;br /&gt;
  N/A / N/A / N/A / ASBS / 2900 / 3-7 / +45 / +0 / 20 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
  Graviton Wave:&lt;br /&gt;
  N/A / 30 / N/A / ASBS / 3500 / 1-10 / +40 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 13: Bian Zoldark, Episode 19: The Dawning (A-Adapter), and Episode 33: Delusions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Valsion Custom&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
30000 / 350 / 7 / 75 / 2100 / AirGnd / AB Field, EN Regeneration (S) / L / 8000 / AAAA / 12&lt;br /&gt;
* ??? Upgrades: 36000 / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / AAAS / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAS / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  Divine Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ASBS / 2300 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
  • ??? Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Cross Smasher:&lt;br /&gt;
  N/A / 20 / N/A / ASBS / 2800 / 2-8 / +35 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
  • ??? Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 27: GEIM System (Thruster), Episode 28: Crusaders&#039; End (Solar Panel)&lt;br /&gt;
* ??? Upgrades: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Valsione&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
5000 / 140 / 7 / 115 / 1300 / AirGnd / Double Image / M / 4900 / AABA / 0&lt;br /&gt;
&lt;br /&gt;
  Psy-Blaster (P) MAP:&lt;br /&gt;
  120 / 80 / N/A / AABA / 2400 / 1-4 / +0 / -5 / N/A / Map / Ranged&lt;br /&gt;
&lt;br /&gt;
  Divine Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 2900 / 1 / +40 / +45 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Mega Beam Cannon:&lt;br /&gt;
  N/A / 10 / N/A / SADS / 3100 / 1-6 / +20 / +40 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Cross Smasher:&lt;br /&gt;
  N/A / N/A / N/A / SABS / 3900 / 1-7 / +40 / +20 / 8 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 24: Lune &amp;amp; Valsione (Medal).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;: Episode 24: Lune &amp;amp; Valsione (Medal).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Aerogaters/Balmarians&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Megillot (AGX-01 &amp;quot;Bug&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3000 / 80 / 5 / 75 / 800 / AirGnd / N/A / S / 1500 / ABCA / 1 PP&lt;br /&gt;
&lt;br /&gt;
  Ring Laser:&lt;br /&gt;
  N/A / 5 / N/A / AABA / 1300 / 2-5 / +20 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Charge (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 1800 / 1 / +30 / +5 / N/A / Physical / Melee	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 1: Second Contact, Episode 2: Personal Trooper, Episode 5: Atrocity (Repair Kit), Episode 20: Invaders, Episode 33: Delusions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Megillot Ach&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3600 / 90 / 6 / 85 / 900 / AirGnd / N/A / S / 2200 / ABCA / 2&lt;br /&gt;
* 4 Upgrades: 4320 / ??? / ??? / ???&lt;br /&gt;
* 6 Upgrades: 4680 / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Ring Laser:&lt;br /&gt;
  N/A / 5 / N/A / AABA / 1500 / 2-6 / +25 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
  • 4 Upgrades: ???&lt;br /&gt;
  • 6 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Charge (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2000 / 1 / +45 / +5 / N/A / Physical / Melee&lt;br /&gt;
  • 4 Upgrades: ???&lt;br /&gt;
  • 6 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 23: Neviim Emerges, Episode 29: Geneva Scourged, Episode 30: Betrayal (Energy Drain), Episode 31: Under the Mask, Episode 34: Steel Colossus, Episode 35: Ark at the Pole, Episode 38: Operation SRW.&lt;br /&gt;
* 4 Upgrades: Episode 32: Strings Uncut.&lt;br /&gt;
* 6 Upgrades: Episode 37: Black Phantom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Yirmeyah (AGX-02 &amp;quot;Spider&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
3800 / 100 / 5 / 70 / 1000 / GndWtr / N/A / S / 2100 / AAAA / 2&lt;br /&gt;
&lt;br /&gt;
  Spider Net (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-4 / +70 / +0 / 2 / Net / Special Weapon&lt;br /&gt;
&lt;br /&gt;
  Gatling Photon:&lt;br /&gt;
  N/A / N/A / N/A / AASA / 2000 / 1-6 / +30 / +0 / 15 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 20: Invaders and Episode 23: Neviim Emerges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Yirmeyah Ach&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
4200 / 110 / 6 / 80 / 1200 / GndWtr / N/A / S / 2500 / ASSA / 3&lt;br /&gt;
* 3 Upgrades: 4830 / 143 / 92 / 1380&lt;br /&gt;
* 4 Upgrades: 5040 / 154 / 96 / 1440&lt;br /&gt;
* 5 Upgrades: 5250 / 165 / 100 / 1500&lt;br /&gt;
* 6 Upgrades: 5460 / 176 / 104 / 1560&lt;br /&gt;
&lt;br /&gt;
  Spider Net (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-4 / +70 / +0 / 2 / Net / Special Weapon&lt;br /&gt;
&lt;br /&gt;
  Gatling Photon:&lt;br /&gt;
  N/A / N/A / N/A / AASA / 2000 / 1-7 / +40 / +10 / 15 / Energy Beam / Ranged&lt;br /&gt;
  • 3 Upgrades: 2375&lt;br /&gt;
  • 4 Upgrades: 2500&lt;br /&gt;
  • 5 Upgrades: 2625&lt;br /&gt;
  • 6 Upgrades: 2750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 29: Geneva Scourged (Multi Sensor), Episode 30: Betrayal, Episode 33: Delusions, Episode 34: Steel Colossus.&lt;br /&gt;
* 3 Upgrades: Episode 36: Marionettes, and Episode 38: Operation SRW.&lt;br /&gt;
* 4 Upgrades: Episode 32: Strings Uncut.&lt;br /&gt;
* 5 Upgrades: Episode 31: Under the Mask, Episode 36: Marionettes.&lt;br /&gt;
* 6 Upgrades: Episode 37: Black Phantom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mishlei (AGX-03 &amp;quot;Bird&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
4500 / 120 / 6 / 90 / 1200 / Air / N/A / S / 2300 / AABA&lt;br /&gt;
&lt;br /&gt;
  Twin Nails (P):&lt;br /&gt;
  N/A / N/A / N/A / SAAS / 2200 / 1-2 / +45 / +10 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Optical Cannon:&lt;br /&gt;
  N/A / N/A / N/A / SAAS / 2300 / 1-5 / +35 / +0 / 20 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 23: Neviim Emerges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mishlei Ach&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
5000 / 120 / 7 / 100 / 1300 / Air / N/A / S / 2600 / SABS / 3&lt;br /&gt;
* 3 Upgrades: 5750 / ??? / ??? / ???&lt;br /&gt;
* 5 Upgrades: 6500 / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Spirit Taker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Will Drain / Special&lt;br /&gt;
&lt;br /&gt;
  Twin Nails (P):&lt;br /&gt;
  N/A / N/A / N/A / SAAS / 2200 / 1-3 / +50 / +20 / N/A / Physical / Melee&lt;br /&gt;
  • 3 Upgrades: ???&lt;br /&gt;
  • 5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Optical Cannon:&lt;br /&gt;
  N/A / N/A / N/A / SAAS / 2300 / 1-6 / +40 / +10 / 20 / Energy Beam / Ranged&lt;br /&gt;
  • 3 Upgrades: ???&lt;br /&gt;
  • 5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 29: Geneva Scourged (Spirit Taker), Episode 30: Betrayal, Episode 31: Under the Mask, Episode 34: Steel Colossus, Episode 35: Ark at the Pole, and Episode 39: Shoot the Star.&lt;br /&gt;
* 3 Upgrades: Episode 38: Operation SRW.&lt;br /&gt;
* 5 Upgrades: Episode 37: Black Phantom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Huleh (AGX-04 &amp;quot;Flower&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
50000 / 300 / 6 / 70 / 1800 / Air / E Field, EN Regeneration (S) / LL / 10000 / AABA / 15&lt;br /&gt;
* 3 Upgrades: 57500 HP / ??? / ??? / ??? &lt;br /&gt;
* 4 Upgrades: 60000 HP / ??? / ??? / ???&lt;br /&gt;
* 5 Upgrades: 62500 HP / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Spider Net:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Net / Special&lt;br /&gt;
&lt;br /&gt;
  Vulcan Phalanx (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2400 / 1-2 / +65 / +40 / 30 / Bullet / Ranged&lt;br /&gt;
  3 Upgrades: ???&lt;br /&gt;
  4 Upgrades: ???&lt;br /&gt;
  5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Cluster Missile:&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2800 / 1-7 / +60 / +35 / 25 / Missile / Ranged&lt;br /&gt;
  3 Upgrades: ???&lt;br /&gt;
  4 Upgrades: ???&lt;br /&gt;
  5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Legion Eraser:&lt;br /&gt;
  N/A / 20 / N/A / AABA / 3200 / 3-9 / +50 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
  3 Upgrades: ???&lt;br /&gt;
  4 Upgrades: ???&lt;br /&gt;
  5 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 5: Atrocity , Episode 30: Betrayal (Custom HUD), Episode 35: Ark at the Pole, Episode 38: Operation SRW.&lt;br /&gt;
* 3 Upgrades: Episode 39: Shoot the Star.&lt;br /&gt;
* 4 Upgrades: Episode 38: Operation SRW, Episode 42: The Adjudicator.&lt;br /&gt;
* 5 Upgrades: Episode 38: Operation SRW, Episode 39: Shoot the Star. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Zechariah (AGX-07 &amp;quot;Soldier&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
8300 / 200 / 6 / 90 / 1600 / Gnd / N/A / M / 2900 / AABA / 3&lt;br /&gt;
* 4 Upgrades: 9960 / ??? / ??? / ???&lt;br /&gt;
* 5 Upgrades: 10375 / ??? / ??? / ???&lt;br /&gt;
* 6 Upgrades: 10790 / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Laser Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2400 / 1 / +50 / +10 / N/A / Energy Blade / Melee&lt;br /&gt;
* 4 Upgrades: ???&lt;br /&gt;
* 5 Upgrades: ???&lt;br /&gt;
* 6 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Optical Rifle:&lt;br /&gt;
  N/A / 10 / N/A / AABA / 2600 / 1-6 / +45 / +10 / N/A / Energy Beam / Ranged&lt;br /&gt;
* 4 Upgrades: ???&lt;br /&gt;
* 5 Upgrades: ???&lt;br /&gt;
* 6 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 30: Betrayal (Fuel Tank), Episode 31: Under the Mask, Episode 32: Strings Uncut, Episode 33: Delusions (Spirit Drain), Episode 35: Ark at the Pole.&lt;br /&gt;
* 4 Upgrades: Episode 34: Steel Colossus (Fuel Tank).&lt;br /&gt;
* 5 Upgrades: Episode 36: Marionettes, Episode 37: Black Phantom.&lt;br /&gt;
* 6 Upgrades: Episode 39: Shoot the Star, Episode 41: Double-Edged Sword, Part 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Habakkuk (AGX-08 &amp;quot;Fat Man&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
10000 / 240 / 5 / 70 / 1900 / Gnd / N/A / M / 3500 / AACA / 3&lt;br /&gt;
* 4 Upgrades: 12000 / ??? / ??? / ???&lt;br /&gt;
* 5 Upgrades: 12500 / ??? / ??? / ???&lt;br /&gt;
* 6 Upgrades: 13000 / ??? / ??? / ???&lt;br /&gt;
&lt;br /&gt;
  Spider Net (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-4 / +70 / +0 / 2 / Net / Special&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  Cluster Missile:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 2600 / 1-5 / +50 / +40 / 8 / Missile / Ranged&lt;br /&gt;
* 4 Upgrades: ???&lt;br /&gt;
* 5 Upgrades: ???&lt;br /&gt;
* 6 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Metarium Cannon:&lt;br /&gt;
  N/A / 20 / N/A / AADA / 2900 / 3-9 / +45 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
* 4 Upgrades: ???&lt;br /&gt;
* 5 Upgrades: ???&lt;br /&gt;
* 6 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 30: Betrayal, Episode 31: Under the Mask (Radar Module, Cartridge), Episode 32: Strings Uncut, Episode 35: Ark at the Pole (Cartridge).&lt;br /&gt;
* 4 Upgrades: Episode 34: Steel Colossus, Episode 42: The Adjudicator.&lt;br /&gt;
* 5 Upgrades: Episode 36: Marionettes, Episode 37: Black Phantom, Episode 39: Shoot the Star.&lt;br /&gt;
* 6 Upgrades: Episode 39: Shoot the Star, Episode 41: Double-Edged Sword, Part 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Vayyikra (AGX-09)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
65000 / 300 / 8 / 85 / 1900 / AirGnd / TK Field S, EN Regeneration (S), Double Image / L / 12000 / SSAS / 15&lt;br /&gt;
* 5 Upgrades: 81250 / 450 / 106 / 2375&lt;br /&gt;
* 7 Upgrades: 87750 / 510 / ??? / 2565&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Spirit Taker:&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 0 / 1-6 / +70 / +0 / 2 / Will Drain / Special&lt;br /&gt;
&lt;br /&gt;
  Optical Cannon:&lt;br /&gt;
  N/A / 10 / N/A / SSAS / 2500 / 2-7 / +50 / +10 / N/A / Energy Beam / Ranged&lt;br /&gt;
  • 5 Upgrades: 3100&lt;br /&gt;
  • 7 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Kanaf Slasher (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2700 / 1 / +65 / +50 / N/A / Physical / Melee&lt;br /&gt;
  • 5 Upgrades: 3400&lt;br /&gt;
  • 7 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
  Kanaf Slave:&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2900 / 3-10 / +55 / +25 / 25 / Remote / Ranged&lt;br /&gt;
  • 5 Upgrades: 3500&lt;br /&gt;
  • 7 Upgrades: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 29: Geneva Scourged.&lt;br /&gt;
* 5 Upgrades: Episode 40: Insect Cage (High Generator).&lt;br /&gt;
* 7 Upgrades: Episode 40: Insect Cage (S-Adapter, SP Drink).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Vayyikra Ben&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
29000 / ??? / 7000 / ??? / 12&lt;br /&gt;
&lt;br /&gt;
  ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 41: Double-Edged Sword, Part 2, Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ezekiel (AGX-12 &amp;quot;Knight&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
14000 / ??? / 4000 / ??? / 5&lt;br /&gt;
* ?? Upgrades: 16800&lt;br /&gt;
* ??? Upgrades: 18200&lt;br /&gt;
&lt;br /&gt;
  ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 35: Ark at the Pole.&lt;br /&gt;
* ?? Upgrades: Episode 36: Marionettes, Episode 42: The Adjudicator.&lt;br /&gt;
* ??? Upgrades: Episode 39: Shoot the Star, Episode 41: Double-Edged Sword, Part 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ezekiel (Galuin Custom)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
32000 / 300 / 8 / 110 / 1700 / AirGnd / EN Regeneration (S) / M / 6000 / AAAA / 7&lt;br /&gt;
&lt;br /&gt;
  Laser Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2750 / 1 / +50 / +20 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Spark Torpedo:&lt;br /&gt;
  N/A / N/A / N/A / AASA / 2800 / 1-6 / +30 / +0 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Oruga Cannon:&lt;br /&gt;
  N/A / 25 / N/A / SSDS / 3200 / 1-8 / +45 / +30 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 31: Under the Mask (AB Field).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ezekiel Adom&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
43000 / 330 / 7 / 110 / 2000 / AirGnd / G Territory, EN Regeneration (M), Spirit Block, Break Block, Jam Block / M / 9000 / SSAS / 10&lt;br /&gt;
* 4 Upgrades: 51600 / 462 / 132 / 2400&lt;br /&gt;
* 8 Upgrades: 60200 / 594 / 154 / 2800&lt;br /&gt;
&lt;br /&gt;
  Spirit Taker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Will Drain / Special&lt;br /&gt;
&lt;br /&gt;
  Laser Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2600 / 1 / +50 / +20 / N/A / Energy Blade / Melee&lt;br /&gt;
  • 4 Upgrades: 3100&lt;br /&gt;
  • 8 Upgrades: 3900&lt;br /&gt;
&lt;br /&gt;
  Spark Torpedo:&lt;br /&gt;
  N/A / N/A / N/A / AASA / 2800 / 1-6 / +30 / +0 / 12 / Missile / Ranged&lt;br /&gt;
  • 4 Upgrades: 3300&lt;br /&gt;
  • 8 Upgrades: 4100&lt;br /&gt;
&lt;br /&gt;
  Oruga Cannon:&lt;br /&gt;
  N/A / 25 / N/A / SSDS / 3200 / 1-8 / +45 / +30 / N/A / Energy Beam / Ranged&lt;br /&gt;
  • 4 Upgrades: 3700&lt;br /&gt;
  • 8 Upgrades: 4500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 32: Strings Uncut (Large Generator).&lt;br /&gt;
* 4 Upgrades: Episode 36: Marionettes (T-Link Sensor).&lt;br /&gt;
* 8 Upgrades: Episode 39: Shoot the Star.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ezekiel Lavan&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
54000 / 462 / 8 / 120 / 2400 / AirGnd / G Territory, EN Regeneration (M), Spirit Block, Break Block, Jam Block / M / 9000 / SSAS / 10&lt;br /&gt;
* 2 Upgrades: 58500 / 528 / 130 / 2600&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Laser Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 3200 / 1 / +50 / +20 / N/A / Energy Blade / Melee&lt;br /&gt;
  • 2 Upgrades: 3400&lt;br /&gt;
&lt;br /&gt;
  Spark Torpedo:&lt;br /&gt;
  N/A / N/A / N/A / AASA / 3300 / 1-6 / +30 / +0 / 12 / Missile / Ranged&lt;br /&gt;
  • 2 Upgrades: 3500&lt;br /&gt;
&lt;br /&gt;
  Oruga Cannon:&lt;br /&gt;
  N/A / 17 / N/A / SSDS / 3600 / 1-8 / +45 / +30 / N/A / Energy Beam / Ranged&lt;br /&gt;
  • 2 Upgrades: 3800&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 36: Marionettes (Mega Booster).&lt;br /&gt;
* 2 Upgrades: Episode 39: Shoot the Star.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ezekiel Sagol&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
40000 / 330 / 7 / 110 / 2000 / AirGnd / TK Field S, EN Regeneration (M), Double Image, Spirit Block, Break Block, Jam Block / M / 9000 / SSAS / 10&lt;br /&gt;
&lt;br /&gt;
  Armor Breaker:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Armor Impair / Special&lt;br /&gt;
&lt;br /&gt;
  Laser Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2500 / 1 / +50 / +20 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Spark Torpedo:&lt;br /&gt;
  N/A / N/A / N/A / AASA / 2800 / 1-6 / +30 / +0 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Oruga Cannon:&lt;br /&gt;
  N/A / 25 / N/A / SSDS / 3200 / 1-8 / +45 / +30 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 33: Delusions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;R-GUN Rivale (AGX-13)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
160000 / 500 / 7 / 95 / 2200 / AirGnd / Warp Field, HP Regeneration (S), EN Regeneration (M), Spirit Block, Chaff Block, Jam Block / L / 15000 / SSSS / 25&lt;br /&gt;
* ??? Upgrades: 200000 / 750 / 118 / 2750 / Warp Field, HP Regeneration (S), EN Regeneration (S), Spirit Block, Chaff Block, Break Block&lt;br /&gt;
&lt;br /&gt;
  Roche Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2850 / 1 / +65 / +50 / N/A / Energy Blade / Ranged&lt;br /&gt;
  • ??? Upgrades: 3550&lt;br /&gt;
&lt;br /&gt;
  Gun Slave:&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 3050 / 2-12 / +55 / +40 / 55 / Remote / Ranged&lt;br /&gt;
  • ??? Upgrades: 3750&lt;br /&gt;
&lt;br /&gt;
  Axion Buster:&lt;br /&gt;
  N/A / 40 / N/A / SSAS / 3650 / 2-9 / +50 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
  • ??? Upgrades: 4350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 34: Steel Colossus.&lt;br /&gt;
* ??? Upgrades: Episode 41: Double-Edged Sword, Part 1 (G Territory).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Judecca (AGX-14 &amp;quot;White Death Cross&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
240000 / 630 / 7 / 75 / 2300 / AirGnd / TK Field S, HP Regeneration (S), EN Regeneration (M), Spirit Block, Chaff Block, Jam Block / LL / 30000 / SSSS / 35&lt;br /&gt;
&lt;br /&gt;
  Energy Drain:&lt;br /&gt;
  N/A / N/A / N/A / SSSS / 0 / 1-6 / +70 / +0 / 2 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Jam Grenade:&lt;br /&gt;
  N/A / N/A / N/A / SSSS / 0 / 1-6 / +70 / +0 / 2 / Damage Impair / Special&lt;br /&gt;
&lt;br /&gt;
  Caina:&lt;br /&gt;
  N/A / N/A / Telekinesis Level 5 / SSSS / 2700 / 1 / +70 / +60 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Antenora MAP:&lt;br /&gt;
  N/A / N/A / Telekinesis Level 5 / SSSS / 2800 / 1-5 / +65 / +0 / 1 / Map / Ranged&lt;br /&gt;
&lt;br /&gt;
  Ptolomea:&lt;br /&gt;
  N/A / N/A / Telekinesis Level 5 / SSSS / 3200 / 4-13 / +45 / +25 / 20 / Remote / Ranged&lt;br /&gt;
&lt;br /&gt;
  Judecca:&lt;br /&gt;
  N/A / 20 / Telekinesis Level 5 / SSSS / 3800 / 2-10 / +50 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 41: Double-Edged Sword, Part 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Septuagint (&amp;quot;Meteor 3&amp;quot;)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Note / 660 / 6 / 70 / 2200 / AirGnd / Warp Field, HP Regeneration (M), EN Regeneration (M), Spirit Block, Chaff Block, Jam Block / LL / 45000 / SSSS / 45&lt;br /&gt;
* Easy difficulty: 200000&lt;br /&gt;
* Normal difficulty: 240000&lt;br /&gt;
* Hard difficulty: 280000&lt;br /&gt;
&lt;br /&gt;
  Energy Drain&lt;br /&gt;
  N/A / N/A / N/A / SSSS / 0 / 1-6 / +70 / +0 / 4 / EN Absorb / Special&lt;br /&gt;
&lt;br /&gt;
  Crystal Masmer:&lt;br /&gt;
  N/A / N/A / N/A / SSSS / 3200 / 1-14 / +60 / +50 / 99 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Omega Wave:&lt;br /&gt;
  N/A / 15 / N/A / SSSS / 4000 / 2-11 / +65 / +20 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;: Episode 42: The Adjudicator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;R-GUN&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
35000 / 370 / 6 / 105 / 1800 / Gnd / TK Field, EN Regeneration (S) / M / 7000 / SSAS / 15&lt;br /&gt;
* 3 Upgrades: 40250 / 481 / 120 / 2070&lt;br /&gt;
&lt;br /&gt;
  Gatling Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 1150 / 1 / +30 / +20 / 20 / Bullet / Ranged&lt;br /&gt;
  • 3 Upgrades: 1550&lt;br /&gt;
&lt;br /&gt;
  Beam Gladius (P):&lt;br /&gt;
  N/A / 10 / N/A / AABA / 2700 / 1 / +40 / +10 / N/A / Energy Blade / Melee&lt;br /&gt;
  • 3 Upgrades: 3000&lt;br /&gt;
&lt;br /&gt;
  Double Magna Rifle (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3150 / 2-4 / +25 / +15 / 6 / Bullet / Ranged&lt;br /&gt;
  • 3 Upgrades: 3450&lt;br /&gt;
&lt;br /&gt;
  Metal Destroyer:&lt;br /&gt;
  N/A / 35 / N/A / AAAA / 3450 / 1-9 / +45 / +0 / N/A / Supreme / Ranged&lt;br /&gt;
  • 3 Upgrades: 3750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 30: Betrayal (Custom CPU).&lt;br /&gt;
* 3 Upgrades: Episode 34: Steel Colossus (Z.O. Armor).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Grungust Type 2 (Kusuha)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
13000 / 220 / 5 / 85 / 1800 / Gnd / TK Field / L / 6900 / AAAA / 5&lt;br /&gt;
* ??? Upgrades: 16250 / 330 / 106 / 2250&lt;br /&gt;
&lt;br /&gt;
  Eye Laser (P):&lt;br /&gt;
  N/A / 5 / N/A / AACA / 2200 / 1 / +40 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
  • ??? Upgrades: 3000&lt;br /&gt;
&lt;br /&gt;
  Boost Knuckle (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 2800 / 2-4 / +45 / +10 / N/A / Physical / Melee&lt;br /&gt;
  • ??? Upgrades: 3500&lt;br /&gt;
&lt;br /&gt;
  Maxiblaster:&lt;br /&gt;
  N/A / 25 / N/A / AACA / 3400 / 1-6 / +40 / +5 / N/A / Supreme / Melee&lt;br /&gt;
  • ??? Upgrades: 4000&lt;br /&gt;
&lt;br /&gt;
  Doomblade (P):&lt;br /&gt;
  120 / 50 / N/A / AABA / 4800 / 1-2 / +30 / +25 / N/A / Supreme / Melee&lt;br /&gt;
  • ??? Upgrades: 5500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 32: Strings Uncut.&lt;br /&gt;
* ??? Upgrades: Episode 34: Steel Colossus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gespenst-S (Galuin)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
46000 / 300 / 8 / 105 / 2100 / AirGndWtr / G Wall, HP Regeneration (S), EN Regeneration (S), Spirit Block, Chaff Block, Jam Block / M / 9000 / SSAS / 20&lt;br /&gt;
&lt;br /&gt;
  Split Missile:&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 1900 / 1-5 / +45 / +30 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Plasma Cutter (P):&lt;br /&gt;
  N/A / 3 / N/A / AABA / 2500 / 1 / +50 / +30 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Attack (P):&lt;br /&gt;
  N/A / N/A / N/A / SSAS / 2700 / 1 / +45 / +50 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Blaster Cannon (P):&lt;br /&gt;
  N/A / 14 / N/A / SSAS / 3600 / 1-6 / +40 / +20 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 37: Black Phantom (S-Adapter).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;SRX&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
13500 / 408 / 6 / 108 / 1890 / AirGnd / TK Field / L / 8000 / ABBA / 5&lt;br /&gt;
&lt;br /&gt;
  Finger Launcher:&lt;br /&gt;
  N/A / N/A / N/A / AADA / 3450 / 2-5 / +35 / +0 / 10 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Blade Kick (P):&lt;br /&gt;
  N/A / 15 / N/A / AAAA / 3550 / 1 / +30 / +5 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Dominion Ball:&lt;br /&gt;
  120 / N/A / Telekinesis Level 3 / AABA / 3950 / 3-6 / +40 / +15 / 2 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Supreme Sword (P):&lt;br /&gt;
  130 / 70 / Telekinesis Level 4 / AABA / 4550 / 1 / +10 / +30 / N/A / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Alteisen&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
10800 / 204 / 6 / 121 / 2430 / GndWtr / Beam Coat / M / 4400 / ASBA / 5&lt;br /&gt;
&lt;br /&gt;
  Heat Horn (P):&lt;br /&gt;
  N/A / N/A / N/A / DABA / 3300 / 1 / +40 / +40 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Split Missile:&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 3300 / 1-5 / +45 / +30 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3500 / 1-4 / +30 / +10 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Revolver Stake (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 4300 / 1-3 / +10 / +35 / 6 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  Heavy Claymore:&lt;br /&gt;
  110 / N/A / N/A / AABA / 5000 / 1-2 / +50 / +50 / 4 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  &amp;quot;Trump Card&amp;quot;:&lt;br /&gt;
  130 / N/A / N/A / DAAA / 5150 / 1 / +0 / +45 / 1 / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Weissritter&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
10125 / 170 / 7 / 155 / 1755 / AirGnd / Beam Coat / M / 4600 / AACS / 5&lt;br /&gt;
&lt;br /&gt;
  Beam Cannon (P):&lt;br /&gt;
  N/A / N/A / N/A / ABDS / 3000 / 1-4 / +40 / +20 / 10 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Split Missile:&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 3300 / 1-5 / +45 / +30 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Plasma Cutter (P):&lt;br /&gt;
  N/A / 5 / N/A / AABA / 3400 / 1 / +50 / +30 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Oxtongue Rifle, Mode E:&lt;br /&gt;
  N/A / 15 / N/A / ABDS / 4300 / 4-7 / +35 / +0 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Oxtongue Rifle, Mode B:&lt;br /&gt;
  N/A / N/A / N/A / AAAS / 4600 / 2-5 / +30 / +20 / 7 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Oxtongue Rifle, Mode D:&lt;br /&gt;
  110 / N/A / N/A / SBBS / 5150 / 3-6 / +40 / +30 / 3 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Cybuster&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
13230 / 221 / 8 / 148 / 1620 / AirGnd / N/A / M / 5000 / ABBA / 5&lt;br /&gt;
&lt;br /&gt;
  Cy-Flash (P) MAP:&lt;br /&gt;
  110 / 80 / N/A / AABA / 2700 / 1-5 / +15 / +0 / N/A / Map / Ranged&lt;br /&gt;
&lt;br /&gt;
  Caloric Missile:&lt;br /&gt;
  N/A / N/A / N/A / AABA / 3100 / 1-4 / +0 / +15 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Zephyr Sword (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 3650 / 1 / +30 / +20 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  High Familiar (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 3700 / 1-6 / +20 / +5 / 8 / Remote / Ranged&lt;br /&gt;
&lt;br /&gt;
  Cosmo Nova:&lt;br /&gt;
  140 / N/A / N/A / AADA / 4350 / 1-5 / +10 / +20 / 1 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
  Akashic Buster (P):&lt;br /&gt;
  120 / 60 / N/A / AABA / 4800 / 1 / +10 / +20 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Valsione&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
12150 / 238 / 7 / 141 / 1755 / AirGnd / Double Image / M / 7000 / AAAA / 5&lt;br /&gt;
&lt;br /&gt;
  Psycho-Blaster (P) MAP:&lt;br /&gt;
  110 / 80 / N/A / AABA / 2750 / 1-5 / +30 / +0 / N/A / Map / Ranged&lt;br /&gt;
&lt;br /&gt;
  Divine Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 4000 / 1 / +40 / +45 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Mega Beam Cannon:&lt;br /&gt;
  N/A / 10 / N/A / SADS / 4350 / 1-7 / +20 / +40 / N/A / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Cross Smasher:&lt;br /&gt;
  N/A / N/A / N/A / AABA / 5000 / 1-8 / +35 / +20 / 8 / Supreme / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Wildschwein&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
8775 / 255 / 7 / 141 / 1755 / GndWtr / Beam Coat / M / 4500 / AAAA / 5&lt;br /&gt;
&lt;br /&gt;
  M95 Machine Gun (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3500 / 1-3 / +40 / +45 / 15 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  M13 Shotgun (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3700 / 2-3 / +50 / +50 / 7 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Beam Sword (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 3800 / 1 / +45 / +5 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Disk Slicer (P):&lt;br /&gt;
  110 / 15 / N/A / SAAS / 4200 / 1-2 / +40 / +45 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Gespenst Mk.II-R&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
5130 / 221 / 6 / 148 / 1890 / Gnd / Beam Coat / M / 3500 / BABA / 5&lt;br /&gt;
&lt;br /&gt;
  Split Missile:&lt;br /&gt;
  N/A / N/A / N/A / BAAA / 3300 / 1-5 / +45 / +30 / 12 / Missile / Ranged&lt;br /&gt;
&lt;br /&gt;
  Attack (P):&lt;br /&gt;
  N/A / N/A / N/A / DABA / 3400 / 1 / +15 / +10 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Plasma Slicer (P):&lt;br /&gt;
  N/A / 10 / N/A / AABA / 3700 / 1-2 / +45 / +10 / N/A / Energy Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Mega Beam Rifle (P):&lt;br /&gt;
  N/A / N/A / N/A / AADA / 3700 / 2-4 / +25 / +0 / 10 / Energy Beam / Ranged&lt;br /&gt;
&lt;br /&gt;
  Slash Ripper (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 4200 / 1-3 / +20 / +55 / 6 / Remote / Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Guarlion Custom&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
18000 / 160 / 7 / 110 / 1700 / AirGnd / Net Block, Break Block / M / 6500 / SAAS / 10&lt;br /&gt;
&lt;br /&gt;
  Chaff Grenade:&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 0 / 1-6 / +70 / +0 / 2 / Chaff / Special&lt;br /&gt;
&lt;br /&gt;
  Autocannon (P):&lt;br /&gt;
  N/A / N/A / N/A / SABS / 3000 / 1-3 / +40 / +40 / 20 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Assault Blade (P):&lt;br /&gt;
  N/A / N/A / N/A / ABAA / 3600 / 1 / +45 / +30 / N/A / Physical Blade / Melee&lt;br /&gt;
&lt;br /&gt;
  Burst Railgun:&lt;br /&gt;
  N/A / N/A / N/A / SBAA / 3900 / 2-6 / +35 / +20 / 10 / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Sonic Breaker (P):&lt;br /&gt;
  110 / 25 / N/A / SABS / 4100 / 1-5 / +45 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Grungust&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
9450 / 289 / 6 / 101 / 2430 / Gnd / N/A / L / 7500 / AABA / 5&lt;br /&gt;
&lt;br /&gt;
  Burst Rush-I (P):&lt;br /&gt;
  N/A / N/A / N/A / DABA / 3750 / 1 / +10 / +20 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Boost Knuckle (P):&lt;br /&gt;
  N/A / 5 / N/A / AABA / 3750 / 1-3 / -5 / +10 / N/A / Bullet / Melee&lt;br /&gt;
&lt;br /&gt;
  Final Beam (P):&lt;br /&gt;
  N/A / 40 / N/A / AADA / 4200 / 1 / +25 / +10 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  Calamity Sword (P):&lt;br /&gt;
  120 / 60 / N/A / AAAA / 5000 / 1 / +10 / +10 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Grungust Type 2&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
17550 / 374 / 5 / 108 / 2430 / Gnd / TK Field / L / 6900 / AAAA / 5&lt;br /&gt;
&lt;br /&gt;
  Eye Laser (P):&lt;br /&gt;
  N/A / 5 / N/A / AACA / 3600 / 1 / +40 / +0 / N/A / Bullet / Ranged&lt;br /&gt;
&lt;br /&gt;
  Boost Knuckle (P):&lt;br /&gt;
  N/A / N/A / N/A / AABA / 3600 / 2-4 / +45 / +15 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Maxiblaster:&lt;br /&gt;
  N/A / 20 / N/A / AACA / 4350 / 1-6 / +40 / +5 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  Doomblade (P):&lt;br /&gt;
  120 / 60 / N/A / AABA / 5300 / 1 / +30 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;Giganscudo&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
16200 / 374 / 5 / 94 / 2565 / AirGnd / AB Field / L / 8200 / AACS / 5&lt;br /&gt;
&lt;br /&gt;
  Giga Burst (P) MAP:&lt;br /&gt;
  120 / N/A / N/A / AACA / 2700 / 1-4 / -10 / -5 / 1 / Map / Melee&lt;br /&gt;
&lt;br /&gt;
  Giga Knuckle (P):&lt;br /&gt;
  N/A / N/A / N/A / AAAA / 3400 / 1 / +30 / +10 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Sheath Thunder (P):&lt;br /&gt;
  110 / 20 / N/A / AASA / 3900 / 1-3 / +10 / +15 / N/A / Physical / Melee&lt;br /&gt;
&lt;br /&gt;
  Giga Blaster:&lt;br /&gt;
  120 / 45 / N/A / AACA / 4150 / 4-9 / +20 / +5 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
  Giga Uragano (P):&lt;br /&gt;
  130 / 70 / N/A / AAAA / 4450 / 1-2 / +15 / +0 / N/A / Supreme / Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryusei Route&#039;&#039;&#039;: Episode 40: Insect Cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kyosuke Route&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG&amp;diff=52653</id>
		<title>Super Robot Wars/OG</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG&amp;diff=52653"/>
		<updated>2021-11-04T15:40:40Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed the formatting, added the Enemy Unit Database page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title&#039;&#039;&#039;: スーパーロポット大戦ORIGINAL GENERATION&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;English Title&#039;&#039;&#039;: Super Robot Taisen: Original Generation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date&#039;&#039;&#039;: 2002/11/22 JP, 2006/08/08 US, 2007/12/31 PAL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related Games&#039;&#039;&#039;:&lt;br /&gt;
* [[Super_Robot_Wars/OG2|Super Robot Taisen: Original Generation 2]]&lt;br /&gt;
* [[Super_Robot_Wars/OGs|Super Robot Wars: Original Generations]]&lt;br /&gt;
* [[../OGG|Super Robot Wars Original Generation Gaiden]]&lt;br /&gt;
* [[Super_Robot_Wars/OG_Saga|Super Robot Taisen OG Saga: Endless Frontier]]&lt;br /&gt;
* [[Super_Robot_Wars/OG_Saga_Exceed|Super Robot Taisen OG Saga: Endless Frontier Exceed]]&lt;br /&gt;
* [[Super_Robot_Wars/OG2nd|2nd Super Robot Wars Original Generation]]&lt;br /&gt;
* [[Super_Robot_Wars/Dark_Prison|Super Robot Wars Original Generation: Dark Prison]]&lt;br /&gt;
* [[index.php?title=Super_Robot_Wars/Infinite_Battle|Super Robot Wars Original Generation: Infinite Battle]]&lt;br /&gt;
* [[Super_Robot_Wars/OGMD|Super Robot Wars OG: The Moon Dwellers]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;: A Super Robot Wars game with only Banpresto&#039;s originals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Number of Scenarios&#039;&#039;&#039;: 74 playable scenarios&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Scenario Info&#039;&#039;&#039; =&lt;br /&gt;
*[[/Story|Story]]&lt;br /&gt;
*[[/Flow Chart|Flow Chart]] - List of all stages and Battle Mastery conditions&lt;br /&gt;
*[[/Timeline|Character Aquisition Timeline]] - Information about which units are available for each stage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Pilot Info&#039;&#039;&#039; =&lt;br /&gt;
*[[/Character List|Character List]] - List of pilots available in the game&lt;br /&gt;
*[[/Spirit Commands|Spirit Commands]] - Information for each spirit that can be used by pilots &lt;br /&gt;
**[[/Pilot Spirits|Pilot Spirit Commands]] - List of spirits for each pilot&lt;br /&gt;
*[[/Pilot Skills|Skills]] - Information for each skill that certain pilots can have&lt;br /&gt;
**[[/Skills|Pilot Skills]] - List of default skills for each pilot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Mech Info&#039;&#039;&#039; =&lt;br /&gt;
*[[/Mech List|Mech List]] - List of mechs available in the game&lt;br /&gt;
*[[/Enemy Unit Database|Enemy Unit Database]] - List of enemy units that you encounter in the game&lt;br /&gt;
*[[/Parts|Parts List]] - Information for each part that can be equipped on mechs&lt;br /&gt;
*[[/Mech Skills|Mech Skills]] - Information for each ability that certain mechs can have&lt;br /&gt;
*[[/Weapon List|Weapon List]] - Information for each weapon that can be equipped on mech (not including built-in weapons)&lt;br /&gt;
*[[/Team Attacks|Team Attacks]] - Information about team attacks in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Misc&#039;&#039;&#039; =&lt;br /&gt;
*[[/Secrets|Secrets]] - Information for each secret mech/part/weapon in the game.&lt;br /&gt;
*[[/BGM List|BGM List]]&lt;br /&gt;
*[[/Clear Bonus|Game Clear Bonus]] &lt;br /&gt;
&lt;br /&gt;
[[Category: Video_Games]] [[Category: Games on GBA]] [[Category:OG Series]]&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Weapon_List&amp;diff=51950</id>
		<title>Super Robot Wars/OGs/Weapon List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Weapon_List&amp;diff=51950"/>
		<updated>2021-10-23T08:14:56Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Finished re-organizing the ranged weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Weapons&#039;&#039;&#039; =&lt;br /&gt;
* For the purposes of the &#039;&#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Damage|Basic Attack Power]]&#039;&#039;&#039; formula, a weapon always uses the Terrain Rating of the terrain that the enemy unit is on.&lt;br /&gt;
* x15 upgrades are only available when playing on &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus#Special_Mode|Special Mode]]&#039;&#039;. Each upgrade beyond the 10th gives 200 Attack Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Legend&#039;&#039;&#039; =&lt;br /&gt;
{|&lt;br /&gt;
! Acronym !! Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! S&lt;br /&gt;
| [[Super_Robot_Wars/OGs/Status_Effects|Status Effect]]: inflicts a negative effect on the unit or pilot.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! P&lt;br /&gt;
| Post-Movement: can be used after moving.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! B&lt;br /&gt;
| Beam: beam-based weapon that can be blocked by a beam-based &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier]]&#039;&#039; Mech Ability.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ALL&lt;br /&gt;
| Can target both units in a &#039;&#039;[[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]]&#039;&#039;.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! W&lt;br /&gt;
| Can target two adjacent units.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Missile&lt;br /&gt;
| Missile-based weapon: can be blocked by the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Jammer]]&#039;&#039; Mech Ability.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Status Effect (R-Type)&lt;br /&gt;
| &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List#R-Type_(Robot)|Robot-Type]]&#039;&#039; Status Effect which inflicts the specified status effect on the unit.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Status Effect (P-Type)&lt;br /&gt;
| &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List#P-Type_(Pilot)|Pilot-Type]]&#039;&#039; Status Effect which inflicts the specified status effect on the pilot(s).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Repair&lt;br /&gt;
| Restore HP to a unit based on the user&#039;s level.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Resupply&lt;br /&gt;
| Restore all EN and ammo to a unit but reduces their Will by 10.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ★&lt;br /&gt;
| Only available when playing on &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus#Special_Mode|Special Mode]]&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power / Upgrades&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | OGs1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | OGs2/2.5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x0 - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cold Metal Knife&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | コールドメタルナイフ&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2200 - 4700| 2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 3900 - 4300 - 4700}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5700&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +60&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +65&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 110000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot; |  —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2400 - 4900| 2500 - 2600 - 2800 - 3000 - 3200 - 3500 - 3800 - 4100 - 4500 - 4900}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5900&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Beam Sword&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ビームソード&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2700 - 4600| 2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 4300 - 4600}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5600&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +45&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 165000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2500 - 5000| 2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600 - 5000}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 110000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Neo Plasma Cutter&lt;br /&gt;
| ネオ・プラズマカッター || — || P || — || — || — || {{caption|2600 - 4800| 2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800}} || 5800 || 1 - 2 || +40 || +30 || — || 5 || — || 25 || A || A || B || A || — || 165000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scissor Knife&lt;br /&gt;
| シザースナイフ || — || P || — || — || — || {{caption|2800 - 4700| 2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700}} || 5700 || 1 || +20 || +20 || — || — || — || 20 || A || S || A || S || [[Super_Robot_Wars/OGs/Secrets#OGs2_Secrets|Secret Weapon (Ravens)]] || 275000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Assault Blade&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | アサルトブレード&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2400 - 4900| 2500 - 2600 - 2800 - 3000 - 3200 - 3500 - 3800 - 4100 - 4500 - 4900}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5900&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +45&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 110000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2800 - 4700| 2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5700&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1 - 2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | OGs2.5 only&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Divine Arm&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ディバイン・アーム&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3100 - 5000| 3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +45&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 165000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2900 - 4800| 3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5800&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Laser Blade&lt;br /&gt;
| レーザーブレード || — || P || — || — || — || {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}} || 5900 || 1 || +35 || +45 || — || 5 || — || 30 || A || A || C || A  || [[Super_Robot_Wars/OGs/Secrets#OGs2_Secrets|Secret Weapon (Ravens)]] || 275000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Roche Saber&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ロシュセイバー&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3100 - 5000| 3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 - 2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 165000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5900&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Boost Hammer&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ブーストハンマー&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|4100 - 6000| 4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5700 - 6000}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 7000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 3 - 5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ★&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|4300 - 6200| 4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5900 - 6200}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 7200&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1 - 4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +70&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Super_Robot_Wars/OGs/Secrets#Weapons_2|Secret Weapon]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Neo Chakram Shooter&lt;br /&gt;
| ネオ・チャクラムシュータ || — || — || — || — || — || {{caption|4300 - 5900| 4400 - 4500 - 4600 - 4750 - 4900 - 5050 - 5250 - 5450 - 5650 - 5900}} || 6900 || 1 - 7 || +45 || +25 || — || 15 || — || 50 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#Weapons_2|Secret Weapon]] || 357500 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Shishioh Blade&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | シシオウブレード&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|4400 - 6300| 4500 - 4600 - 4700 - 4900 - 5100 - 5300 - 5500 - 5700 - 6000 - 6300}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 7300&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 60&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Super_Robot_Wars/OGs/Status_Effects#Other|Barrier Pierce]], [[Super_Robot_Wars/OGs/Secrets#Weapons|Secret Weapon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 357500&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|4600 - 6200| 4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 5950 - 6200}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 7200&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +60&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Super_Robot_Wars/OGs/Status_Effects#Other|Barrier Pierce]], [[Super_Robot_Wars/OGs/Secrets#Weapons_2|Secret Weapon]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! G-Impact Stake&lt;br /&gt;
| G・インパクトステーク || — || P || — || — || — || {{caption|4900 - 6500| 5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 6250 - 6500}} || 7500 || 1 - 3 || +35 || +70 || 6 || — || — || 60 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#Weapons_2|Secret Weapon]] || 357500 || ★ || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power / Upgrades&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | OGs1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | OGs2/2.5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x0 - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | M950 Machine Gun&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | M950マシンガン&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2300 - 4800| 2400 - 2500 - 2700 - 2900 - 3100 - 3400 - 3700 - 4000 - 4400 - 4800}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 5800&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 - 3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +45&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 25&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Can use [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 110000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +45&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | G-Revolver&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | G・リボルヴァー&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2500 - 5000| 2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600 - 5000}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 6000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 - 3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +50&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Can use [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 110000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +45&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | M13 Shotgun&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | M13ショットガン&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2700 - 4900| 2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 4900}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5900&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 2 - 3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Can use [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 165000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2600 - 4800| 2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5800&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +60&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +55&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Mega Beam Rifle&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | メガ・ビームライフル&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2700 - 4900| 2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 4900}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5900&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 2 - 4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +25&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | D&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 165000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2600 - 4800| 2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5800&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +35&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 110000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Photon Rifle&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | フォトン・ライフル&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5900&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 - 6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +35&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +20&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2800 - 5000| 2900 - 3000 - 3100 - 330 - 3500 - 3700 - 4000 - 4300 - 4600 - 5000}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 165000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Burst Railgun&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | バースト・レールガン&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5900&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 2 - 6&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +35&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Can use [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2900 - 4800| 3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5800&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 2 - 7&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 165000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Slash Ripper&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | スラッシュ・リッパー&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3300 - 5500| 3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800 - 5100 - 5500}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6500&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 - 3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +20&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +55&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 165000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5900&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +25&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! G-Railgun&lt;br /&gt;
| G・レールガン || — || — || — || — || — || {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}} || 5900 || 1 - 7 || +30 || +20 || 10 || — || — || 30 || A || A || B || A || Can use [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]] || 165000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hyper Beam Cannon&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ハイパー・ビームキャノン&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6300&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1 - 6&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | D&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3200 - 5100| 3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6100&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1 - 4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Boosted Rifle&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ブーステッド・ライフル&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6300&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 3 - 7&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +35&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Can use [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3200 - 5100| 3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6100&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Magna Beam Rifle&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | マグナ・ビームライフル&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3100 - 5000| 3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 2 - 7&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +45&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | D&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3300 - 5200| 3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6200&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +25&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! M90 Assault Machine Gun&lt;br /&gt;
| M90アサルトマシンガン || — || P || — || — || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6300 || 1 - 4 || +35 || +35 || 15 || — || — || 35 || A || A || B || A || Can use [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]] || 275000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Twin Magna Rifle&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ツイン・マグナライフル&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3300 - 5200| 3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6200&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 2 - 4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +25&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Can use [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6300&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rectangular Launcher&lt;br /&gt;
| レクタングル・ランチャー || — || — || — || — || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6300 || 2 - 7 || +20 || +10 || 6 || — || — || 40 || A || A || B || A || Can use [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]] || 275000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gun Rapier&lt;br /&gt;
| ガンレイピア || — || P || B || ALL || W || {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}} || 6400 || 1 - 3 || +10 || +10 || 10 || — || — || 40 || A || A || B || A || [[Super_Robot_Wars/OGs/Secrets#OGs2_Secrets|Secret Weapon (Ashsaber)]] || 275000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Leap Slasher&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | リープ・スラッシャー&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3700 - 5900| 3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200 - 5500 - 5900}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6900&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 3 - 6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 110&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6400&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Linear Missile Launcher&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | リニアミサイルランチャー&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3600 - 5500| 3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 6500&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 - 6&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 35&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Missile&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ★&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Missile, can use [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]], [[Super_Robot_Wars/OGs/Secrets#OGs2_Secrets|Secret Weapon (Ravens)]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Stealth Boomerang&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ステルス・ブーメラン&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3700 - 5600| 3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6600&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 3 - 5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +35&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ★&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3900 - 5800| 4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5500 - 5800}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6800&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +55&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Super_Robot_Wars/OGs/Secrets#OGs2_Secrets|Secret Weapon (Ravens)]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Graviton Launcher&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | グラビトン・ランチャー&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|4800 - 6400| 4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 6150 - 6400}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 7400&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 2 - 8&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +45&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 35&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 120&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 60&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 357500&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|5000 - 6600| 5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 6350 - 6600}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 7600&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Super_Robot_Wars/OGs/Secrets#OGs2_Secrets|Secret Weapon (Ravens)]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; =&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power / Upgrades&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | OGs1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | OGs2/2.5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x0 - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Taker&lt;br /&gt;
| エナジーテイカー || S || — || — || — || — || 2400 || — || 1 - 6 || +70 || +0 || 2 || — || — || 15 || A || A || A || A || EN Down Lv2 (R-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Drain&lt;br /&gt;
| エナジードレイン || S || — || — || — || — || 2400 || — || 1 - 6 || +70 || +0 || 2 || — || — || 15 || A || A || A || A || EN Absorb Lv2 (R-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Taker&lt;br /&gt;
| スピリットテイカー || S || — || — || — || — || 2400 || — || 1 - 6 || +70 || +0 || 2 || — || — || 15 || A || A || A || A || Will Down Lv1 (P-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mind Blast&lt;br /&gt;
| マインドブラスト || S || P || — || — || — || 2500 || — || 1 - 4 || +70 || +0 || 2 || — || — || 35 || A || A || A || A || Spirit Block (P-Type) || — || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Drain&lt;br /&gt;
| スピリットドレイン || S || — || — || — || — || 2600 || — || 1 - 6 || +70 || +0 || 2 || — || — || 30 || A || A || A || A || SP Absorb Lv3 (P-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Taker+&lt;br /&gt;
| エナジーテイカー+ || S || — || — || — || — || 2700 || — || 1 - 5 || +50 || +10 || 2 || — || — || 15 || A || A || A || A || EN Down Lv3 (R-Type) || — || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Drain+&lt;br /&gt;
| エナジードレイン+ || S || — || — || — || — || 2700 || — || 1 - 5 || +50 || +10 || 2 || — || — || 15 || A || A || A || A || EN Absorb Lv3 (R-Type) || — || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Taker+&lt;br /&gt;
| スピリットテイカー+ || S || — || — || — || — || 2700 || — || 1 - 5 || +50 || +10 || 2 || — || — || 15 || A || A || A || A || Will Down Lv2 (P-Type) || — || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon Breaker&lt;br /&gt;
| ウェポンブレイカー || S || — || — || — || — || 2700 || — || 1 - 6 || +70 || +0 || 2 || — || — || 20 || A || A || A || A || Attack Down Lv3 (R-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spider Net&lt;br /&gt;
| スパイダーネット || S || P || — || — || — || 2700 || — || 1 - 4 || +70 || +0 || 2 || — || — || 30 || A || A || A || A || Movement Down (R-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Armor Breaker&lt;br /&gt;
| アーマーブレイカー || S || — || — || — || — || 2700 || — || 1 - 6 || +70 || +0 || 2 || — || — || 40 || A || A || A || A || Armor Down Lv3 (R-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chaff Grenade&lt;br /&gt;
| チャフグレネード || S || — || — || —|| — || 2800 || — || 1 - 6 || +70 || +0 || 2 || — || — || 30 || A || A || A || A || Accuracy Down Lv3 (R-Type) || — || ✔ || ✔&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Repair Module&lt;br /&gt;
| 修理装置 || — || P || — || — || — || — || — || 1 || — || — || — || — || — || 5 || — || — || — || — || Repair || — || ✔ || ✔&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Resupply Module&lt;br /&gt;
| 補給装置 || — || — || — || — || — || — || — || 1 || — || — || — || — || — || 5 || — || — || — || — || Resupply || — || ✔ || ✔&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Weapon_List&amp;diff=51947</id>
		<title>Super Robot Wars/OGs/Weapon List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Weapon_List&amp;diff=51947"/>
		<updated>2021-10-22T08:53:31Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Moved Upgrade Costs and Status Effects to their own page, combined each game&amp;#039;s tables for easier cross-comparison. Will finish the Ranged Weapons tomorrow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Weapons&#039;&#039;&#039; =&lt;br /&gt;
* For the purposes of the &#039;&#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Damage|Basic Attack Power]]&#039;&#039;&#039; formula, a weapon always uses the Terrain Rating of the terrain that the enemy unit is on.&lt;br /&gt;
* x15 upgrades are only available when playing on &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus#Special_Mode|Special Mode]]&#039;&#039;. Each upgrade beyond the 10th gives 200 Attack Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Legend&#039;&#039;&#039; =&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Acronym !! Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! S&lt;br /&gt;
| [[Super_Robot_Wars/OGs/Status_Effects|Status Effect]]: inflicts a negative effect on the unit or pilot.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! P&lt;br /&gt;
| Post-Movement: can be used after moving.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! B&lt;br /&gt;
| Beam: beam-based weapon that can be blocked by a beam-based &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier]]&#039;&#039; Mech Ability.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ALL&lt;br /&gt;
| Can target both units in a &#039;&#039;[[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]]&#039;&#039;.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! W&lt;br /&gt;
| Can target two adjacent units.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Missile&lt;br /&gt;
| Missile-based weapon: can be blocked by the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Jammer]]&#039;&#039; Mech Ability.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Status Effect (R-Type)&lt;br /&gt;
| &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List#R-Type_(Robot)|Robot-Type]]&#039;&#039; Status Effect which inflicts the specified status effect on the unit.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Status Effect (P-Type)&lt;br /&gt;
| &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List#P-Type_(Pilot)|Pilot-Type]]&#039;&#039; Status Effect which inflicts the specified status effect on the pilot(s).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ★&lt;br /&gt;
| Only available when playing on &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus#Special_Mode|Special Mode]]&#039;&#039;.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Repair&lt;br /&gt;
| Restore HP to a unit based on the user&#039;s level.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Resupply&lt;br /&gt;
| Restore all EN and ammo to a unit but reduces their Will by 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power / Upgrades&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | OGs1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | OGs2/2.5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x0 - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cold Metal Knife&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | コールドメタルナイフ&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2200 - 4700| 2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 3900 - 4300 - 4700}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5700&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +60&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +65&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 110000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot; |  —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2400 - 4900| 2500 - 2600 - 2800 - 3000 - 3200 - 3500 - 3800 - 4100 - 4500 - 4900}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5900&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Beam Sword&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ビームソード&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2700 - 4600| 2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 4300 - 4600}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5600&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +45&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 165000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2500 - 5000| 2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600 - 5000}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 110000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Neo Plasma Cutter&lt;br /&gt;
| ネオ・プラズマカッター || — || P || — || — || — || {{caption|2600 - 4800| 2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800}} || 5800 || 1 - 2 || +40 || +30 || — || 5 || — || 25 || A || A || B || A || — || 165000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scissor Knife&lt;br /&gt;
| シザースナイフ || — || P || — || — || — || {{caption|2800 - 4700| 2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700}} || 5700 || 1 || +20 || +20 || — || — || — || 20 || A || S || A || S || [[Super_Robot_Wars/OGs/Secrets#OGs2_Secrets|Secret Weapon (Ravens)]] || 275000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Assault Blade&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | アサルトブレード&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2400 - 4900| 2500 - 2600 - 2800 - 3000 - 3200 - 3500 - 3800 - 4100 - 4500 - 4900}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5900&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +45&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 110000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2800 - 4700| 2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5700&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1 - 2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | OGs2.5 only&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Divine Arm&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ディバイン・アーム&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3100 - 5000| 3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +45&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 165000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|2900 - 4800| 3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5800&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Laser Blade&lt;br /&gt;
| レーザーブレード || — || P || — || — || — || {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}} || 5900 || 1 || +35 || +45 || — || 5 || — || 30 || A || A || C || A  || [[Super_Robot_Wars/OGs/Secrets#OGs2_Secrets|Secret Weapon (Ravens)]] || 275000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Roche Saber&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ロシュセイバー&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3100 - 5000| 3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 - 2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 165000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5900&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Boost Hammer&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ブーストハンマー&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|4100 - 6000| 4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5700 - 6000}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 7000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 3 - 5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ★&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|4300 - 6200| 4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5900 - 6200}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 7200&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1 - 4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +70&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Super_Robot_Wars/OGs/Secrets#Weapons_2|Secret Weapon]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Neo Chakram Shooter&lt;br /&gt;
| ネオ・チャクラムシュータ || — || — || — || — || — || {{caption|4300 - 5900| 4400 - 4500 - 4600 - 4750 - 4900 - 5050 - 5250 - 5450 - 5650 - 5900}} || 6900 || 1 - 7 || +45 || +25 || — || 15 || — || 50 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#Weapons_2|Secret Weapon]] || 357500 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Shishioh Blade&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | シシオウブレード&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|4400 - 6300| 4500 - 4600 - 4700 - 4900 - 5100 - 5300 - 5500 - 5700 - 6000 - 6300}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 7300&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | +40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 60&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Super_Robot_Wars/OGs/Status_Effects#Other|Barrier Pierce]], [[Super_Robot_Wars/OGs/Secrets#Weapons|Secret Weapon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 357500&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{caption|4600 - 6200| 4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 5950 - 6200}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 7200&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +60&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Super_Robot_Wars/OGs/Status_Effects#Other|Barrier Pierce]], [[Super_Robot_Wars/OGs/Secrets#Weapons_2|Secret Weapon]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! G-Impact Stake&lt;br /&gt;
| G・インパクトステーク || — || P || — || — || — || {{caption|4900 - 6500| 5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 6250 - 6500}} || 7500 || 1 - 3 || +35 || +70 || 6 || — || — || 60 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#Weapons_2|Secret Weapon]] || 357500 || ★ || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power / Upgrades&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | OGs1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | OGs2/2.5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x0 - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! M950 Machine Gun&lt;br /&gt;
| M950マシンガン || — || P || — || — || — || {{caption|2300 - 4800| 2400 - 2500 - 2700 - 2900 - 3100 - 3400 - 3700 - 4000 - 4400 - 4800}} || 5800 || 1 - 3 || +40 || +45 || 15 || — || — || 25 || A || A || A || A || — || 110000 || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! M950 Machine Gun&lt;br /&gt;
| M950マシンガン || — || P || — || — || — || {{caption|2300 - 4800| 2400 - 2500 - 2700 - 2900 - 3100 - 3400 - 3700 - 4000 - 4400 - 4800}} || 5800 || 1 - 3 || +45 || +30 || 20 || — || — || 15 || A || A || A || A || — || 110000 || — || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! G-Revolver&lt;br /&gt;
| G・リボルヴァー || — || P || — || — || — || {{caption|2500 - 5000| 2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600 - 5000}} || 6000 || 1 - 3 || +50 || +40 || 6 || — || — || 20 || A || A || A || A || — || 110000 || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! G-Revolver&lt;br /&gt;
| G・リボルヴァー || — || P || — || — || — || {{caption|2500 - 5000| 2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600 - 5000}} || 6000 || 1 - 3 || +50 || +45 || 6 || — || — || 15 || A || S || A || A || — || 110000 || — || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! M13 Shotgun&lt;br /&gt;
| M13ショットガン || — || P || — || ALL || W || {{caption|2700 - 4900| 2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 4900}} || 5900 || 2 - 3 || +50 || +50 || 7 || — || — || 20 || A || A || A || A || — || 165000 || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! M13 Shotgun&lt;br /&gt;
| M13ショットガン || — || P || — || ALL || W || {{caption|2600 - 4800| 2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800}} || 5800 || 2 - 3 || +60 || +55 || 7 || — || — || 25 || A || A || A || A || — || 165000 || — || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mega Beam Rifle&lt;br /&gt;
| メガ・ビームライフル || — || P || B || — || — || {{caption|2700 - 4900| 2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 4900}} || 5900 || 2 - 4 || +25 || +0 || 10 || — || — || 30 || A || A || D || A || — || 165000 || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mega Beam Rifle&lt;br /&gt;
| メガ・ビームライフル || — || P || B || — || — || {{caption|2600 - 4800| 2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800}} || 5800 || 2 - 4 || +35 || +20 || 12 || — || — || 25 || A || A || D || A || — || 110000 || — || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Photon Rifle&lt;br /&gt;
| フォトン・ライフル || — || — || — || — || — || {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}} || 5900 || 1 - 6 || +35 || +20 || 8 || — || — || 40 || A || A || B || A || — || 275000 || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Photon Rifle&lt;br /&gt;
| フォトン・ライフル || — || — || — || — || — || {{caption|2800 - 5000| 2900 - 3000 - 3100 - 330 - 3500 - 3700 - 4000 - 4300 - 4600 - 5000}} || 6000 || 1 - 6 || +40 || +20 || 12 || — || — || 30 || A || A || B || A || — || 165000 || — || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Burst Railgun&lt;br /&gt;
| バースト・レールガン || — || — || — || — || — || {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}} || 5900 || 2 - 6 || +35 || +20 || 10 || — || — || 40 || S || B || A || A || — || 275000 || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Burst Railgun&lt;br /&gt;
| バースト・レールガン || — || — || — || — || — || {{caption|2900 - 4800| 3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800}} || 5800 || 2 - 7 || +35 || +20 || 10 || — || — || 30 || S || B || A || A || — || 165000 || — || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Slash Ripper&lt;br /&gt;
| スラッシュ・リッパー || — || P || — || — || — || {{caption|3300 - 5500| 3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800 - 5100 - 5500}} || 6500 || 1 - 3 || +20 || +55 || 6 || — || — || 40 || A || A || A || A || — || 165000 || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Slash Ripper&lt;br /&gt;
| スラッシュ・リッパー || — || P || — || — || — || {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}} || 5900 || 1 - 3 || +20 || +25 || 6 || — || — || 30 || A || A || B || A || — || 165000 || — || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! G-Railgun&lt;br /&gt;
| G・レールガン || — || — || — || — || — || {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}} || 5900 || 1 - 7 || +30 || +20 || 10 || — || — || 30 || A || A || B || A || — ||  165000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hyper Beam Cannon&lt;br /&gt;
| ハイパー・ビームキャノン || — || — || B || — || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6300 || 1 - 6 || +20 || +40 || — || 10 || — || 50 || S || A || D || S || — || 275000 || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hyper Beam Cannon&lt;br /&gt;
| ハイパー・ビームキャノン || — || P || B || — || — || {{caption|3200 - 5100| 3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100}} || 6100 || 1 - 4 || +20 || +40 || — || 5 || — || 35 || A || A || D || S || — || 275000 || — || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Boosted Rifle&lt;br /&gt;
| ブーステッド・ライフル || — || — || — || — || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6300 || 3 - 7 || +15 || +35 || 7 || — || — || 50 || S || A || A || A || — || 275000 || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Boosted Rifle&lt;br /&gt;
| ブーステッド・ライフル || — || — || — || — || — || {{caption|3200 - 5100| 3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100}} || 6100 || 3 - 7 || +30 || +35 || 7 || — || — || 35 || A || A || B || A || — || 275000 || — || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Magna Beam Rifle&lt;br /&gt;
| マグナ・ビームライフル || — || — || B || — || — || {{caption|3100 - 5000| 3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000}} || 6000 || 2 - 7 || +30 || +45 || 8 || — || — || 40 || A || A || D || A || — || 275000 || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Magna Beam Rifle&lt;br /&gt;
| マグナ・ビームライフル || — || — || B || — || — || {{caption|3300 - 5200| 3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200}} || 6200 || 2 - 7 || +25 || +45 || 8 || — || — || 35 || A || A || D || A || — || 275000 || — || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! M90 Assault Machine Gun&lt;br /&gt;
| M90アサルトマシンガン || — || P || — || — || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6300 || 1 - 4 || +35 || +35 || 15 || — || — || 35 || A || A || B || A || — || 275000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Twin Magna Rifle&lt;br /&gt;
| ツイン・マグナライフル || — || P || — || — || — || {{caption|3300 - 5200| 3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200}} || 6200 || 2 - 4 || +25 || +15 || 6 || — || — || 40 || A || A || A || A || — || 275000 || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Twin Magna Rifle&lt;br /&gt;
| ツイン・マグナライフル || — || P || — || — || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6300 || 2 - 4 || +30 || +15 || 6 || — || — || 35 || A || A || A || A || — || 275000 || — || ✔&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rectangular Launcher&lt;br /&gt;
| レクタングル・ランチャー || — || — || — || — || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6300 || 2 - 7 || +20 || +10 || 6 || — || — || 40 || A || A || B || A || — || 275000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gun Rapier&lt;br /&gt;
| ガンレイピア || — || P || B || ALL || W || {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}} || 6400 || 1 - 3 || +10 || +10 || 10 || — || — || 40 || A || A || B || A || [[Super_Robot_Wars/OGs/Secrets#OG2 Secrets|Secret Weapon (Ashsaber)]] || 275000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leap Slasher&lt;br /&gt;
| リープ・スラッシャー || — || — || — || — || — || {{caption|3700 - 5900| 3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200 - 5500 - 5900}} || 6900 || 3 - 6 || +40 || +0 || 8 || — || 110 || 50 || A || A || A || A || — || 275000 || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leap Slasher&lt;br /&gt;
| リープ・スラッシャー || — || — || — || — || — || {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}} || 6400 || 3 - 6 || +10 || +0 || 8 || — || 110 || 40 || A || A || B || A || — || 275000 || — || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Linear Missile Launcher&lt;br /&gt;
| リニアミサイルランチャー || — || — || — || ALL || W || {{caption|3600 - 5500| 3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500}} || 6500 || 1 - 6 || +50 || +20 || 15 || — || — || 35 || A || A || B || A || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2 Secrets|Secret Weapon (Ravens)]] || 275000 || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Stealth Boomerang&lt;br /&gt;
| ステルス・ブーメラン || — || P || — || — || — || {{caption|3700 - 5600| 3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600}} || 6600 || 3 - 5 || +35 || +5 || — || — || — || 50 || S || S || B || S || &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus|Special Mode]]&#039;&#039; only|| 275000 || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Stealth Boomerang&lt;br /&gt;
| ステルス・ブーメラン || — || P || — || — || — || {{caption|3900 - 5800| 4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5500 - 5800}} || 6800 || 3 - 5 || +55 || +30 || — || — || — || 40 || S || S || S || S || — || 275000 || — || ✔&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Graviton Launcher&lt;br /&gt;
| グラビトン・ランチャー || — || — || — || ALL || — || {{caption|4800 - 6400| 4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 6150 - 6400}} || 7400 || 2 - 8 || +45 || +10 || — || 35 || 120 || 60 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#OG1 Secrets|Secret Weapon]] || 357500 || ✔ || —&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Graviton Launcher&lt;br /&gt;
| グラビトン・ランチャー || — || — || — || ALL || — || {{caption|5000 - 6600| 5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 6350 - 6600}} || 7600 || 2 - 8 || +20 || +10 || — || 40 || 120 || 60 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#OG2 Secrets|Secret Weapon]] || 357500 || — || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; =&lt;br /&gt;
{||-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power / Upgrades&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | OGs1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | OGs2/2.5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x0 - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Taker&lt;br /&gt;
| エナジーテイカー || S || — || — || — || — || 2400 || — || 1 - 6 || +70 || +0 || 2 || — || — || 15 || A || A || A || A || EN Down Lv2 (R-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Drain&lt;br /&gt;
| エナジードレイン || S || — || — || — || — || 2400 || — || 1 - 6 || +70 || +0 || 2 || — || — || 15 || A || A || A || A || EN Absorb Lv2 (R-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Taker&lt;br /&gt;
| スピリットテイカー || S || — || — || — || — || 2400 || — || 1 - 6 || +70 || +0 || 2 || — || — || 15 || A || A || A || A || Will Down Lv1 (P-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mind Blast&lt;br /&gt;
| マインドブラスト || S || P || — || — || — || 2500 || — || 1 - 4 || +70 || +0 || 2 || — || — || 35 || A || A || A || A || Spirit Block (P-Type) || — || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Drain&lt;br /&gt;
| スピリットドレイン || S || — || — || — || — || 2600 || — || 1 - 6 || +70 || +0 || 2 || — || — || 30 || A || A || A || A || SP Absorb Lv3 (P-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Taker+&lt;br /&gt;
| エナジーテイカー+ || S || — || — || — || — || 2700 || — || 1 - 5 || +50 || +10 || 2 || — || — || 15 || A || A || A || A || EN Down Lv3 (R-Type) || — || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Drain+&lt;br /&gt;
| エナジードレイン+ || S || — || — || — || — || 2700 || — || 1 - 5 || +50 || +10 || 2 || — || — || 15 || A || A || A || A || EN Absorb Lv3 (R-Type) || — || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Taker+&lt;br /&gt;
| スピリットテイカー+ || S || — || — || — || — || 2700 || — || 1 - 5 || +50 || +10 || 2 || — || — || 15 || A || A || A || A || Will Down Lv2 (P-Type) || — || ★ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon Breaker&lt;br /&gt;
| ウェポンブレイカー || S || — || — || — || — || 2700 || — || 1 - 6 || +70 || +0 || 2 || — || — || 20 || A || A || A || A || Attack Down Lv3 (R-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spider Net&lt;br /&gt;
| スパイダーネット || S || P || — || — || — || 2700 || — || 1 - 4 || +70 || +0 || 2 || — || — || 30 || A || A || A || A || Movement Down (R-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Armor Breaker&lt;br /&gt;
| アーマーブレイカー || S || — || — || — || — || 2700 || — || 1 - 6 || +70 || +0 || 2 || — || — || 40 || A || A || A || A || Armor Down Lv3 (R-Type) || — || ✔ || ✔&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chaff Grenade&lt;br /&gt;
| チャフグレネード || S || — || — || —|| — || 2800 || — || 1 - 6 || +70 || +0 || 2 || — || — || 30 || A || A || A || A || Accuracy Down Lv3 (R-Type) || — || ✔ || ✔&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Repair Module&lt;br /&gt;
| 修理装置 || — || P || — || — || — || — || — || 1 || — || — || — || — || — || 5 || — || — || — || — || Repair || — || ✔ || ✔&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Resupply Module&lt;br /&gt;
| 補給装置 || — || — || — || — || — || — || — || 1 || — || — || — || — || — || 5 || — || — || — || — || Resupply || — || ✔ || ✔&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Unit,_Attack,_and_Weapon_Upgrades&amp;diff=51939</id>
		<title>Super Robot Wars/OGs/Unit, Attack, and Weapon Upgrades</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Unit,_Attack,_and_Weapon_Upgrades&amp;diff=51939"/>
		<updated>2021-10-22T06:50:48Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Created the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Unit Upgrades&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Whenever you upgrade a unit, it gains a set amount of HP, EN, Mobility, and Armor per upgrade:&lt;br /&gt;
{|&lt;br /&gt;
! 1-10 Upgrades !! HP !! EN !! Mobility !! Armor !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Per Level&lt;br /&gt;
| 5% || 10% || 5% || 5% || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Total&lt;br /&gt;
| 50% || 100% || 50% || 50% || 536000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This amount changes when you upgrade the unit beyond its 10th upgrade which is only available when playing on &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus#Special_Mode|Special Mode]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! 11-15 Upgrades !! HP !! EN !! Mobility !! Armor !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Per Level&lt;br /&gt;
| 2% || 4% || 2% || 2% || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Total&lt;br /&gt;
| 60% || 120% || 60% || 60% || 1252000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Upgrade Costs&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!  !! Cost !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th !! 10th !! rowspan=&amp;quot;11&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Special&amp;lt;br&amp;gt;Mode !! 11th !! 12th !! 13th !! 14th !! 15th&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | HP&lt;br /&gt;
| Total || 2000 || 6000 || 12000 || 20000 || 30000 || 42000 || 56000 || 72000 || 90000 || 110000 || 132000 || 156000 || 182000 || 210000 || 240000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || 2000 || 4000 || 6000 || 8000 || 10000 || 12000 || 14000 || 16000 || 18000 || 20000 || 22000 || 24000 || 26000 || 28000 || 30000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
| Total || 1000 || 3000 || 5000 || 8000 || 11000 || 15000 || 19000 || 24000 || 29000 || 35000 || 41000 || 48000 || 55000 || 63000 || 71000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || 1000 || 2000 || 2000 || 3000 || 3000 || 4000 || 4000 || 5000 || 5000 || 6000 || 6000 || 7000 || 7000 || 8000 || 8000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Mobility&lt;br /&gt;
| Total || 5000 || 13000 || 23000 || 35000 || 50000 || 70000 || 95000 || 125000 || 160000 || 200000 || 245000 || 295000 || 350000 || 410000 || 475000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || 5000 || 8000 || 10000 || 12000 || 15000 || 20000 || 25000 || 30000 || 35000 || 40000 || 45000 || 50000 || 55000 || 60000 || 65000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Armor&lt;br /&gt;
| Total || 3000 || 8000 || 16000 || 26000 || 41000 || 61000 || 86000 || 116000 || 151000 || 191000 || 236000 || 286000 || 341000 || 401000 || 466000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || 3000 || 5000 || 8000 || 10000 || 15000 || 20000 || 25000 || 30000 || 35000 || 40000 || 45000 || 50000 || 55000 || 60000 || 65000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Attack and Weapon Upgrades&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!  !! Attack Power !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th !! 10th !! rowspan=&amp;quot;11&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Special&amp;lt;br&amp;gt;Mode !! 11th !! 12th !! 13th !! 14th !! 15th&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| Total || 100 || 200 || 400 || 600 || 800 || 1100 || 1400 || 1700 || 2100 || 2500 || 2700 || 2900 || 3100 || 3300 || 3500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || +100 || +100 || +200 || +200 || +200 || +300 || +300 || +300 || +400 || +400 || +200 || +200 || +200 || +200 || +200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| Total || 100 || 200 || 300 || 500 || 700 || 900 || 1200 || 1500 || 1800 || 2200 || 2400 || 2600 || 2800 || 3000 || 3200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || +100 || +100 || +100 || +200 || +200 || +200 || +300 || +300 || +300 || +400 || +200 || +200 || +200 || +200 || +200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | C&lt;br /&gt;
| Total || 100 || 200 || 300 || 500 || 700 || 900 || 1100 || 1300 || 1600 || 1900 || 2100 || 2300 || 2500 || 2700 || 2900&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || +100 || +100 || +100 || +200 || +200 || +200 || +200 || +200 || +300 || +300 || +200 || +200 || +200 || +200 || +200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | D&lt;br /&gt;
| Total || 100 || 200 || 300 || 450 || 600 || 750 || 950 || 1150 || 1350 || 1600 || 1800 || 2000 || 2200 || 2400 || 2600&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || +100 || +100 || +100 || +150 || +150 || +150 || +200 || +200 || +200 || +250 || +200 || +200 || +200 || +200 || +200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | E&lt;br /&gt;
| Total || 50 || 100 || 150 || 200 || 300 || 400 || 500 || 600 || 700 || 800 || 1000 || 1200 || 1400 || 1600 || 1800&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || +50 || +50 || +50 || +50 || +100 || +100 || +100 || +100 || +100 || +100 || +200 || +200 || +200 || +200 || +200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Upgrade Costs&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!  !! Cost !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th !! 10th !! rowspan=&amp;quot;11&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Special&amp;lt;br&amp;gt;Mode !! 11th !! 12th !! 13th !! 14th !! 15th&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | A&lt;br /&gt;
| Total || 2000 || 6000 || 12000 || 20000 || 30000 || 42000 || 56000 || 72000 || 90000 || 110000 || 132000 || 156000 || 182000 || 210000 || 240000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || 2000 || 4000 || 6000 || 8000 || 10000 || 12000 || 14000 || 16000 || 18000 || 20000 || 22000 || 24000 || 26000 || 28000 || 30000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
| Total || 3000 || 9000 || 18000 || 30000 || 45000 || 63000 || 84000 || 108000 || 135000 || 165000 || 198000 || 234000 || 273000 || 315000 || 360000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || 3000 || 6000 || 9000 || 12000 || 15000 || 18000 || 21000 || 24000 || 27000 || 30000 || 33000 || 36000 || 39000 || 42000 || 45000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | C&lt;br /&gt;
| Total || 5000 || 15000 || 30000 || 50000 || 75000 || 105000 || 140000 || 180000 || 225000 || 275000 || 330000 || 390000 || 455000 || 525000 || 600000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || 5000 || 10000 || 15000 || 20000 || 25000 || 30000 || 35000 || 40000 || 45000 || 50000 || 55000 || 60000 || 65000 || 70000 || 75000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | D&lt;br /&gt;
| Total || 6500 || 19500 || 39000 || 65000 || 97500 || 136500 || 182000 || 234000 || 292500 || 357500 || 429000 || 507000 || 591500 || 682500 || 780000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || 6500 || 13000 || 19500 || 26000 || 32500 || 39000 || 45500 || 52000 || 58500 || 65000 || 71500 || 78000 || 84500 || 91000 || 97500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | E&lt;br /&gt;
| Total || 7500 || 22500 || 45000 || 75000 || 112500 || 157500 || 210000 || 270000 || 337500 || 412500 || 495000 || 585000 || 682500 || 787500 || 900000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Individual || 7500 || 15000 || 22500 || 30000 || 37500 || 45000 || 52500 || 60000 || 67500 || 75000 || 82500 || 90000 || 97500 || 105000 || 112500&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs&amp;diff=51938</id>
		<title>Super Robot Wars/OGs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs&amp;diff=51938"/>
		<updated>2021-10-22T06:25:13Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed a hyperlink.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title&#039;&#039;&#039;: スーパーロボット大戦OG ORIGINAL GENERATIONS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;English Title&#039;&#039;&#039;: Super Robot Wars OG: Original Generations&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date&#039;&#039;&#039;: 2007/06/28 JP (PS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Memory Card&#039;&#039;&#039;: 324kb&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related Games&#039;&#039;&#039;:&lt;br /&gt;
* [[../OG|Super Robot Taisen: Original Generation]]&lt;br /&gt;
* [[../OG2|Super Robot Taisen: Original Generation 2]]&lt;br /&gt;
* [[../OGG|Super Robot Wars Original Generation Gaiden]]&lt;br /&gt;
* [[Super_Robot_Wars/OG_Saga|Super Robot Taisen OG Saga: Endless Frontier]]&lt;br /&gt;
* [[Super_Robot_Wars/OG_Saga_Exceed|Super Robot Taisen OG Saga: Endless Frontier Exceed]]&lt;br /&gt;
* [[Super_Robot_Wars/OG2nd|2nd Super Robot Wars Original Generation]]&lt;br /&gt;
* [[Super_Robot_Wars/Dark_Prison|Super Robot Wars Original Generation: Dark Prison]]&lt;br /&gt;
* [[index.php?title=Super_Robot_Wars/Infinite_Battle|Super Robot Wars Original Generation: Infinite Battle]]&lt;br /&gt;
* [[Super_Robot_Wars/OGMD|Super Robot Wars OG: The Moon Dwellers]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;: A SRW that is not only a compilation of SRW OG and OG2 for GBA with PS2 graphics but indeed much more. Featuring the best of the SRW MX team graphical development with the Alpha series team systems in an amazing Banpresto Original-only show full of surprises!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Number of Scenarios&#039;&#039;&#039;: 147 playable scenarios (74 in OGs1, 61 in OGs2, and 12 in OGs2.5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Translations&#039;&#039;&#039; ==&lt;br /&gt;
* [[/English Patch|English Patch]] - Translation patch for the game which translates everything except the credits.&lt;br /&gt;
* [[/Menu Translations|Menu Translations]] - Translations for each menu in the game.&lt;br /&gt;
* [https://zoneofheroics.com/srwogs-english-script/ OGs1 Story Translation] - Mostly complete, courtesy of &#039;&#039;[[User:GespenstType-0|Gespenst Type-0 &amp;quot;Inferno&amp;quot;]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scenario Info&#039;&#039;&#039; ==&lt;br /&gt;
* [[/Story|Story]] - Synopsis of each game by [https://twitter.com/dramataSRW/ @dramataSRW].&lt;br /&gt;
* [[/Flow Chart|Flow Chart]] - List of all scenarios and route splits.&lt;br /&gt;
* [[/Skill Point|Skill Points/Battle Mastery]] - List of all Skill Points for each scenario.&lt;br /&gt;
* [[/Timetable|Timetable]] - Table of deployable pilots and units for each scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Pilot Info&#039;&#039;&#039; ==&lt;br /&gt;
* [[/Pilot Database|Pilot Database]] - General information for each pilot.&lt;br /&gt;
** [[/Enemy Pilot Database|Enemy Pilot Database]] - General information for each enemy pilot.&lt;br /&gt;
* [[/Personality Types|Personality Types]] - List of all Personality Types, their Will modifiers, and which pilots have which ones.&lt;br /&gt;
* [[/Ace Bonuses|Ace Bonuses]] - List of Aces Bonuses for each pilot.&lt;br /&gt;
* [[/Stat Growth Styles|Stat Growth Styles]] - List of all Stat Growth Styles and which pilots have which ones.&lt;br /&gt;
* [[/Relationship Bonuses|Relationship Bonuses]] - List of all Relationship Bonuses for each pilot.&lt;br /&gt;
* [[/Pilot Skills|Pilot Skills]] - List of each Pilot Skill.&lt;br /&gt;
* [[/Spirit Commands|Spirit Commands]] - List of each Spirit Command.&lt;br /&gt;
* [[/Pilot Spirit Database|Pilot Spirit Database]] - List of Pilot Skills and Spirit Commands for each pilot for easy cross-comparison.&lt;br /&gt;
* [[/Series|Series/Character Origin List]] - List of where all characters made their first appearance.&lt;br /&gt;
* [[/Battle Quotes|Battle Quotes]] - List of battle quotes for each character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mech Info&#039;&#039;&#039; ==&lt;br /&gt;
* [[/Mech List|Mech List]] - List of all units.&lt;br /&gt;
* [[/Mech Database|Mech Database]] - List of all units.&lt;br /&gt;
* [[/Weapon List|Weapon List]] - List of all equipable weapons.&lt;br /&gt;
** [[/Barrier Piercing Weapon List|Barrier Piercing Weapon List]] - List of all attacks and weapons that have the &#039;&#039;Barrier Pierce&#039;&#039; Property.&lt;br /&gt;
** [[/ALL Weapon List|ALL Weapon List]] - List of all ALL weapons.&lt;br /&gt;
** [[/Map Weapon List|Map Weapon List]] - List of all MAP weapons.&lt;br /&gt;
* [[/Unit, Attack, and Weapon Upgrades|Unit, Attack, and Weapon Upgrades]] - List of each type of Upgrade Cost that units, attacks, and weapons use.&lt;br /&gt;
* [[/Full Upgrade Bonuses|Full Upgrade Bonuses]] - List of all Full Upgrade Bonuses for each unit.&lt;br /&gt;
* [[/Mech Abilities|Mech Abilities List]] - List of all Mech Abilities.&lt;br /&gt;
* [[/Parts|Parts List]] - List of all Parts.&lt;br /&gt;
* [[/Bullet List|Bullet List]] - List of all bullets and custom bullet combinations.&lt;br /&gt;
* [[/Mech Replacements|Mech Replacements]] - List of all units which are replaced by another.&lt;br /&gt;
* [[/Combination Attacks|Combination Attacks]] - List of all Combination Attacks.&lt;br /&gt;
* [[/Status Effects|Status Effects]] - List of all Status Effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039; ==&lt;br /&gt;
* [[/Twin Battle System|Twin Battle System]] - Explanation of the Twin Battle System.&lt;br /&gt;
* [[/Game Mechanics|Game Mechanics]] - Explanation of various Game Mechanics.&lt;br /&gt;
* [[/Secrets|Secrets]] - List of all secrets.&lt;br /&gt;
* [[/Clear Bonus|Clear Bonus]] - Explanation of New Game+.&lt;br /&gt;
* [[/Formulas|Formulas]] - List of all formulas.&lt;br /&gt;
* [[/Bugs|Bugs]] - List of bugs.&lt;br /&gt;
* [[/BGM|BGM List]] - List of all BGMs.&lt;br /&gt;
* [https://web.archive.org/web/20190425181546/http://srwog.velv.net/ The Gate of Magus (Wayback Machine)] - General information for Banpresto original characters and units from the SRW franchise.&lt;br /&gt;
* [http://www35.atwiki.jp/srwogskouryaku/ スーパーロボット対戦OGs攻略まとめ @ ウィキ] - Japanese wiki.&lt;br /&gt;
* [https://srw.wiki.cre.jp/wiki/スーパーロボット大戦OG_ORIGINAL_GENERATIONS スーパーロボット大戦Wiki] - Japanese wiki.&lt;br /&gt;
* [https://cyfis.nomaki.jp/base/scenario_ogs/index_ogs.html Cyfis World - 極東支部基地] - Japanese script of all scenarios and triggers in each scenario.&lt;br /&gt;
&lt;br /&gt;
[[Category:OG Series]] [[Category:PlayStation 2]]&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Status_Effects&amp;diff=51937</id>
		<title>Super Robot Wars/OGs/Status Effects</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Status_Effects&amp;diff=51937"/>
		<updated>2021-10-22T05:39:07Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Created the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Status Effects are negative effects which can be inflicted on any unit or pilot unless they have a way of preventing the effect. Some Status Effects are theoretical and cannot be found anywhere in the game by normal means. These Status Effects are listed with a &#039;&#039;&#039;—&#039;&#039;&#039; in the &#039;&#039;&#039;Source&#039;&#039;&#039; column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike [[Super_Robot_Wars/OG|OG1]] and [[Super_Robot_Wars/OG2|OG2]] on GBA, the &#039;&#039;Jam Grenade&#039;&#039; weapon no longer exists in OGs which means that the &#039;&#039;Mobility Down&#039;&#039; Status Effect is only available through the use of [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;R-Type (Robot)&#039;&#039;&#039; =&lt;br /&gt;
R-Type, or Robot Type, Status Effects affect the unit unless it has the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities#Abilities|Weapon Block, Energy Block, Robot Block, or Full Block]]&#039;&#039; Mech Ability.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Effect !! Source !! Block&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN Down&lt;br /&gt;
| 1 || Reduce EN by 25. || — || rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Energy Block, Robot Block, Full Block&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Reduce EN by 50. || Energy Taker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Reduce EN by 100. || Energy Taker+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN Absorb&lt;br /&gt;
| 1 || Reduce and absorb EN by 25. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Reduce and absorb EN by 50. || Energy Drain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Reduce and absorb EN by 100. || Energy Drain+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Armor Down&lt;br /&gt;
| 1 || Reduce Armor by 250 for one turn. || — || rowspan=&amp;quot;7&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Robot Block, Full Block&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Reduce Armor by 500 for one turn. || [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Reduce Armor by 750 for one turn. || Armor Breaker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Mobility Down&lt;br /&gt;
| 1 || Reduce Mobility by 10 for one turn. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Reduce Mobility by 20 for one turn. || [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Reduce Mobility by 30 for one turn. || [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Movement Down&lt;br /&gt;
| - || Reduce Movement by 4 for one turn. || Spider Net&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Down&lt;br /&gt;
| 1 || Reduce Final Damage by 10% for one turn. || — || rowspan=&amp;quot;7&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Block, Robot Block, Full Block&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Reduce Final Damage by 20% for one turn. || [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Reduce Final Damage by 30% for one turn. || Weapon Breaker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Accuracy Down&lt;br /&gt;
| 1 || Reduce all weapons&#039; Hit by 10 for one turn. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Reduce all weapons&#039; Hit by 20 for one turn. || [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Reduce all weapons&#039; Hit by 30 for one turn. || Chaff Grenade&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Range Down&lt;br /&gt;
| — || Reduce all weapons&#039; range by 2 for one turn. || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;P-Type (Pilot)&#039;&#039;&#039; =&lt;br /&gt;
P-Type, or Pilot Type, Status Effects affect the pilot unless they have the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities#Abilities|Cockpit Block, Mind Block, Pilot Block, or Full Block]]&#039;&#039; Mech Ability.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Effect !! Source !! Block&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will Down&lt;br /&gt;
| 1 || Reduce all pilots&#039; Will by 5. || Spirit Taker || rowspan=&amp;quot;7&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Mind Block, Pilot Block, Full Block&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Reduce all pilots&#039; Will by 10. || Spirit Taker+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Reduce all pilots&#039; Will by 20. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | SP Absorb&lt;br /&gt;
| 1 || Reduce all pilots&#039; SP by 5. All pilots on the attacking unit gain 5 SP. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Reduce all pilots&#039; SP by 10. All pilots on the attacking unit gain 10 SP. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Reduce all pilots&#039; SP by 20. All pilots on the attacking unit gain 20 SP. || Spirit Drain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Block&lt;br /&gt;
| — || Disable all pilots&#039; ability to use [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Commands]] for one turn. Any current [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Commands]] are nullified. || Mind Blast&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ability Down&lt;br /&gt;
| 1 || Reduce Melee, Range, Accuracy, Evade, Defense, and Skill stats of all pilots by 10 for one turn. || — || rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cockpit Block, Pilot Block, Full Block&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Reduce Melee, Range, Accuracy, Evade, Defense, and Skill stats of all pilots by 20 for one turn. || [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Reduce Melee, Range, Accuracy, Evade, Defense, and Skill stats of all pilots by 30 for one turn. || [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stunned&lt;br /&gt;
| — || Disable the ability for the unit to use any commands except for the &#039;&#039;Status&#039;&#039; command for one turn. Commands also cannot be selected when counterattacking. || [[Super_Robot_Wars/OGs/Secrets#Units_2|Secret Unit]] (Wildwürger L&#039;s Stun Shock)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Other&#039;&#039;&#039; =&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect !! Source&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Barrier Bypass&lt;br /&gt;
| Prevent the unit&#039;s &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier]]&#039;&#039; Mech Ability from activating. || [[Super_Robot_Wars/OGs/Combination_Attacks|Combination Attacks]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Barrier Pierce&lt;br /&gt;
| Ignore the unit&#039;s &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier]]&#039;&#039; Mech Ability when it activates. The unit still consumes EN for activating the &#039;&#039;Barrier&#039;&#039;. || [[index.php?title=Super_Robot_Wars/OGs/Barrier_Piercing_Weapon_List|Barrier Piercing attacks and weapons]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Barrier Weaken&lt;br /&gt;
| Reduce the effectiveness of the unit&#039;s &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier]]&#039;&#039; Mech Ability by half. || [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs&amp;diff=51936</id>
		<title>Super Robot Wars/OGs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs&amp;diff=51936"/>
		<updated>2021-10-22T04:41:40Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added three new pages for future use.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title&#039;&#039;&#039;: スーパーロボット大戦OG ORIGINAL GENERATIONS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;English Title&#039;&#039;&#039;: Super Robot Wars OG: Original Generations&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date&#039;&#039;&#039;: 2007/06/28 JP (PS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Memory Card&#039;&#039;&#039;: 324kb&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related Games&#039;&#039;&#039;:&lt;br /&gt;
* [[../OG|Super Robot Taisen: Original Generation]]&lt;br /&gt;
* [[../OG2|Super Robot Taisen: Original Generation 2]]&lt;br /&gt;
* [[../OGG|Super Robot Wars Original Generation Gaiden]]&lt;br /&gt;
* [[Super_Robot_Wars/OG_Saga|Super Robot Taisen OG Saga: Endless Frontier]]&lt;br /&gt;
* [[Super_Robot_Wars/OG_Saga_Exceed|Super Robot Taisen OG Saga: Endless Frontier Exceed]]&lt;br /&gt;
* [[Super_Robot_Wars/OG2nd|2nd Super Robot Wars Original Generation]]&lt;br /&gt;
* [[Super_Robot_Wars/Dark_Prison|Super Robot Wars Original Generation: Dark Prison]]&lt;br /&gt;
* [[index.php?title=Super_Robot_Wars/Infinite_Battle|Super Robot Wars Original Generation: Infinite Battle]]&lt;br /&gt;
* [[Super_Robot_Wars/OGMD|Super Robot Wars OG: The Moon Dwellers]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;: A SRW that is not only a compilation of SRW OG and OG2 for GBA with PS2 graphics but indeed much more. Featuring the best of the SRW MX team graphical development with the Alpha series team systems in an amazing Banpresto Original-only show full of surprises!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Number of Scenarios&#039;&#039;&#039;: 147 playable scenarios (74 in OGs1, 61 in OGs2, and 12 in OGs2.5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Translations&#039;&#039;&#039; ==&lt;br /&gt;
* [[/English Patch|English Patch]] - Translation patch for the game which translates everything except the credits.&lt;br /&gt;
* [[/Menu Translations|Menu Translations]] - Translations for each menu in the game.&lt;br /&gt;
* [https://zoneofheroics.com/srwogs-english-script/ OGs1 Story Translation] - Mostly complete, courtesy of &#039;&#039;[[User:GespenstType-0|Gespenst Type-0 &amp;quot;Inferno&amp;quot;]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scenario Info&#039;&#039;&#039; ==&lt;br /&gt;
* [[/Story|Story]] - Synopsis of each game by [https://twitter.com/dramataSRW/ @dramataSRW].&lt;br /&gt;
* [[/Flow Chart|Flow Chart]] - List of all scenarios and route splits.&lt;br /&gt;
* [[/Skill Point|Skill Points/Battle Mastery]] - List of all Skill Points for each scenario.&lt;br /&gt;
* [[/Timetable|Timetable]] - Table of deployable pilots and units for each scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Pilot Info&#039;&#039;&#039; ==&lt;br /&gt;
* [[/Pilot Database|Pilot Database]] - General information for each pilot.&lt;br /&gt;
** [[/Enemy Pilot Database|Enemy Pilot Database]] - General information for each enemy pilot.&lt;br /&gt;
* [[/Personality Types|Personality Types]] - List of all Personality Types, their Will modifiers, and which pilots have which ones.&lt;br /&gt;
* [[/Ace Bonuses|Ace Bonuses]] - List of Aces Bonuses for each pilot.&lt;br /&gt;
* [[/Stat Growth Styles|Stat Growth Styles]] - List of all Stat Growth Styles and which pilots have which ones.&lt;br /&gt;
* [[/Relationship Bonuses|Relationship Bonuses]] - List of all Relationship Bonuses for each pilot.&lt;br /&gt;
* [[/Pilot Skills|Pilot Skills]] - List of each Pilot Skill.&lt;br /&gt;
* [[/Spirit Commands|Spirit Commands]] - List of each Spirit Command.&lt;br /&gt;
* [[/Pilot Spirit Database|Pilot Spirit Database]] - List of Pilot Skills and Spirit Commands for each pilot for easy cross-comparison.&lt;br /&gt;
* [[/Series|Series/Character Origin List]] - List of where all characters made their first appearance.&lt;br /&gt;
* [[/Battle Quotes|Battle Quotes]] - List of battle quotes for each character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mech Info&#039;&#039;&#039; ==&lt;br /&gt;
* [[/Mech List|Mech List]] - List of all units.&lt;br /&gt;
* [[/Mech Database|Mech Database]] - List of all units.&lt;br /&gt;
* [[/Weapon List|Weapon List]] - List of all equipable weapons.&lt;br /&gt;
** [[/Barrier Piercing Weapon List|Barrier Piercing Weapon List]] - List of all attacks and weapons that have the &#039;&#039;Barrier Pierce&#039;&#039; Property.&lt;br /&gt;
** [[/ALL Weapon List|ALL Weapon List]] - List of all ALL weapons.&lt;br /&gt;
** [[/Map Weapon List|Map Weapon List]] - List of all MAP weapons.&lt;br /&gt;
* [[/Upgrade Costs|Upgrade Costs]] - List of each type of Upgrade Cost that units, attacks, and weapons use.&lt;br /&gt;
* [[/Full Upgrade Bonuses|Full Upgrade Bonuses]] - List of all Full Upgrade Bonuses for each unit.&lt;br /&gt;
* [[/Mech Abilities|Mech Abilities List]] - List of all Mech Abilities.&lt;br /&gt;
* [[/Parts|Parts List]] - List of all Parts.&lt;br /&gt;
* [[/Bullet List|Bullet List]] - List of all bullets and custom bullet combinations.&lt;br /&gt;
* [[/Mech Replacements|Mech Replacements]] - List of all units which are replaced by another.&lt;br /&gt;
* [[/Combination Attacks|Combination Attacks]] - List of all Combination Attacks.&lt;br /&gt;
* [[/Status Effects|Status Effects]] - List of all Status Effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039; ==&lt;br /&gt;
* [[/Twin Battle System|Twin Battle System]] - Explanation of the Twin Battle System.&lt;br /&gt;
* [[/Game Mechanics|Game Mechanics]] - Explanation of various Game Mechanics.&lt;br /&gt;
* [[/Secrets|Secrets]] - List of all secrets.&lt;br /&gt;
* [[/Clear Bonus|Clear Bonus]] - Explanation of New Game+.&lt;br /&gt;
* [[/Formulas|Formulas]] - List of all formulas.&lt;br /&gt;
* [[/Bugs|Bugs]] - List of bugs.&lt;br /&gt;
* [[/BGM|BGM List]] - List of all BGMs.&lt;br /&gt;
* [https://web.archive.org/web/20190425181546/http://srwog.velv.net/ The Gate of Magus (Wayback Machine)] - General information for Banpresto original characters and units from the SRW franchise.&lt;br /&gt;
* [http://www35.atwiki.jp/srwogskouryaku/ スーパーロボット対戦OGs攻略まとめ @ ウィキ] - Japanese wiki.&lt;br /&gt;
* [https://srw.wiki.cre.jp/wiki/スーパーロボット大戦OG_ORIGINAL_GENERATIONS スーパーロボット大戦Wiki] - Japanese wiki.&lt;br /&gt;
* [https://cyfis.nomaki.jp/base/scenario_ogs/index_ogs.html Cyfis World - 極東支部基地] - Japanese script of all scenarios and triggers in each scenario.&lt;br /&gt;
&lt;br /&gt;
[[Category:OG Series]] [[Category:PlayStation 2]]&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Full_Upgrade_Bonuses&amp;diff=51933</id>
		<title>Super Robot Wars/OGs/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Full_Upgrade_Bonuses&amp;diff=51933"/>
		<updated>2021-10-21T16:23:50Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
After you fully upgrade a unit&#039;s HP, EN, Mobility, and Armor, a box will pop up and allow you to choose one of six &#039;&#039;Full Upgrade Bonuses&#039;&#039; (FUB) but you can cancel out of this box and come back to it at any time by returning to the upgrade menu for the unit. The first five &#039;&#039;FUB&#039;&#039;s are generic options which are available to all units while the sixth option is unique to each unit. Once you choose a &#039;&#039;FUB&#039;&#039;, you will not be able to change it so choose carefully or save beforehand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Throughout the games, units are sometimes upgraded or replaced by a different unit. If you had already fully upgraded the unit and chosen a &#039;&#039;FUB&#039;&#039; before it is upgraded or replaced, their &#039;&#039;FUB&#039;&#039; will be reset when it is upgraded or replaced and you will have to choose one again. The &#039;&#039;&#039;Upgrade/Replacement Notes&#039;&#039;&#039; column lists when a unit is upgraded or replaced and which unit it is upgraded to or replaced by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Generic FUB Options&#039;&#039;&#039; =&lt;br /&gt;
* HP +10%&lt;br /&gt;
* EN +10%&lt;br /&gt;
* Mobility +10%&lt;br /&gt;
* Armor +10%&lt;br /&gt;
* Movement +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs1 FUBs&#039;&#039;&#039; =&lt;br /&gt;
{|&lt;br /&gt;
! &lt;br /&gt;
! English !! Japanese !! FUB !! Upgrade/Replacement Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Battleships&lt;br /&gt;
| Hagane || ハガネ || Armor +20%&lt;br /&gt;
|| {{blue|Ryusei}} route: upgraded after [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 1|Scenario 19: The Dawning]] (gains the &#039;&#039;Tronium Buster Cannon&#039;&#039; weapon).&lt;br /&gt;
&lt;br /&gt;
{{blue|Ryusei}} route: replaced by the Kurogane after [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 1|Scenario 39: Shooting the Star]] (the Kurogane inherits all of its upgrades).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kurogane || クロガネ || Armor +20% || See the Hagane.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hiryu Custom || ヒリュウ改 || Weapons&#039; Hit +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | R-Series&lt;br /&gt;
| SRX || ＳＲＸ || Parts Slot +1 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-1 || R-1 || TK Weapon Power +200 || Upgraded during the pre-deployment menu of [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 1|Scenario 30: Traitorous Gun]] (gains the &#039;&#039;T-Link Sword&#039;&#039; attack).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-2 || R-2 || Ranged Weapon Power +200 || Upgraded to the R-2 Powered during the pre-deployment menu of [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 1|Scenario 30: Traitorous Gun]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-2 Powered || R-2パワード || Ranged Weapon Power +200 || See the R-2.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 || R-3 || &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities#Barriers|TK Field]]&#039;&#039; Mech Ability threshold +300 || Upgraded to the R-3 Powered during the pre-deployment menu of [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 1|Scenario 30: Traitorous Gun]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 Powered || R-3パワード || &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities#Barriers|TK Field]]&#039;&#039; Mech Ability threshold +300 || See the R-3.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-GUN || R-GUN || EN +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;13&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Trooper X&lt;br /&gt;
| Alteisen || アルトアイゼン || Built-in Weapons gain S Terrain Rating in all terrains || Upgraded during the pre-deployment menu of [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 1|Scenario 22]] (gains the &#039;&#039;Trump Card&#039;&#039; attack).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weissritter || ライン・ヴァイスリッター || Built-in Weapon Ammo +2 || Upgraded during the pre-deployment menu of [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 1|Scenario 22]] (gains the &#039;&#039;Oxtongue Rifle W&#039;&#039; attack).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Schutzwald || シュッツバルト || Gain AB Field ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildschwein || ビルトシュバイン || Armor +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildraubtier || ビルトラプター || Mobility +20% || See the Gespenst Mk.II-TT.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gespenst Type R || ゲシュペンスト・タイプR || Built-in Weapon Ammo +4 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gespenst Mk-II Type R || ゲシュペンストMk-II・タイプR || Mobility +15%, HP +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gespenst Mk-II Type S || ゲシュペンストMk-II・タイプS || HP +20%, EN +15% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MP Gespenst Mk-II (SRX/ATX Team) || 量産型ゲシュペンストMk-II || Armor +15% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MP Gespenst Mk-II (Katina) || 量産型ゲシュペンストMk-II || Armor +15%, HP +15% || {{red|Kyosuke}} route: Kyosuke&#039;s unit is upgraded during the pre-deployment menu of [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 1|Scenario 6: Platinum Lucifer]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MP Gespenst Mk-II (Russel) || 量産型ゲシュペンストMk-II || Armor +20% || {{red|Kyosuke}} route: Excellen&#039;s unit is upgraded during the pre-deployment menu of  [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 1|Scenario 7: In Flames]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MP Gespenst Mk-II (Kai) || 量産型ゲシュペンストMk-II || Gain S Terrain Rating on all terrains except Air ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gespenst Mk-II Type TT || 量産型ゲシュペンストMk-II・TT || Armor +15% || {{blue|Ryusei}} route: Ryusei&#039;s unit is replaced by the Wildraubtier after [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 1|Scenario 8: The Hagane Takes Flight]]. The Wildraubtier inherits all of its upgrades.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Real Trooper X&lt;br /&gt;
| Huckebein 008 L || ヒュッケバイン008L || Weapon Gauge +40, EN +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein 009 || ヒュッケバイン009 || Weapon Gauge +50 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Mk-II || ヒュッケバインMk-II || Weapon Gauge +50 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Mk-II Trombe || ヒュッケバインMk-II･トロンベ || Weapon Gauge +50 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Grungust&lt;br /&gt;
| Grungust Type 0 || グルンガスト零式 || Melee Weapon Power +200 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust || グルンガスト || Weapon Damage +200 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Unit 2 || グルンガスト2号機 || Weapon Damage +200 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type 2 || グルンガスト弐式 || &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities#Barriers|TK Field]]&#039;&#039; Mech Ability threshold +300 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Armored Modules&lt;br /&gt;
| Lion F || リオン･タイプF || Mobility +15% ||&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Guarlion || ガーリオン || Weapon Gauge +30 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Armorlion || アーマリオン || Armor +10%, HP +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valsion Custom || ヴァルシオン改 || Armor +10%, EN +15% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Other&lt;br /&gt;
| Cybuster || サイバスター || Mobility +10%, EN +15% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valsione || ヴァルシオーネ || &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities#Abilities|Afterimage]]&#039;&#039; Mech Ability activation rate +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giganscudo || ジガンスクード・ || Armor +10%, EN +15% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| F-28 Messer || F-28メッサー || Mobility +15% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SF-29 Rangzen || SF-29ランゼン || Mobility +15% ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs2 FUBs&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: units returning from OGs1 will have the same &#039;&#039;FUB&#039;&#039; in OGs2 except for the Guarlion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! &lt;br /&gt;
! English !! Japanese !! FUB !! Upgrade/Replacement Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Battleships&lt;br /&gt;
| Shirogane || シロガネ || Armor +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane || ハガネ || Armor +20%&lt;br /&gt;
|| Upgraded after scenario ??? (gains the &#039;&#039;Tronium Buster Cannon&#039;&#039; weapon).&lt;br /&gt;
&lt;br /&gt;
Replaced by the Kurogane after scenario ???.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | R-Series&lt;br /&gt;
| R-GUN Powered || Ｒ－ＧＵＮパワード || EN +20% || Upgraded after [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 2|Scenario 34: Scarlet Illusion]] (gains the &#039;&#039;Hyper Tronium Buster Cannon&#039;&#039; combination attack with the SRX).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-Blade || アルブレード || Weapon Gauge +30 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Personal Trooper X&lt;br /&gt;
| Alteisen Nacht || アルトアイゼン･ナハト || Built-in Weapons gain S Terrain Rating in all terrains || Replaced by the Alteisen after [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 2|Scenario 5: The Dustbin of History (Pt.2)]]. The Alteisen inherits all of its upgrades.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alteisen Riese || アルトアイゼン・リーゼ || Built-in Weapons gain S Terrain Rating in all terrains || Replaces the Alteisen after [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 2|Scenario 41: Ship Out of Time]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rein Weissritter || ライン・ヴァイスリッター || Mobility +10%, EN +10% || Replaces the Weissritter after [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 2|Scenario 45: A Knight&#039;s Heart]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildwürger || ビルトビルガー || Mobility +15%, Armor +15% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildwürger L || ビルトビルガー・タイプＬ|| Mobility +15%, Armor +15% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildfalken || ビルトファルケン || Built-in Weapon Ammo +2 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gespenst Type-RV || ゲシュペンスト・タイプRV || Built-in Weapon Ammo +4 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;9&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Real Trooper X&lt;br /&gt;
| AM Gunner || AMガンナー || EN +15% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MP Hückebein Mk-II || 量産型ヒュッケバインMk-II || Weapon Gauge +30 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Mk-III Type L || ヒュッケバインMk-III || Armor +10%, EN +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Mk-III Trombe || ヒュッケバインMk-III･トロンベ || Armor +10%, EN +10% || Replaced by the Huckebein Mk-III Type R during the Route Split Intermission after [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 2|Scenario 41: Ship out of Time]] or during the Route Split Merge after [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 2|Scenario 44]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Mk-III Type R || ヒュッケバインMk-III || Mobility +10%, EN +10% || See the Huckebein Mk-III Trombe.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Mk-III Type L Gunner || ヒュッケバイン・ガンナー || EN +15% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Mk-III Type R Gunner || ヒュッケバイン・ガンナー || EN +15% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Mk-III Type L Boxer || ヒュッケバイン・ボクサー || Armor +10%, EN +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Mk-III Type R Boxer || ヒュッケバイン・ボクサー || Mobility +10%, EN +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Grungust&lt;br /&gt;
| Grungust Type 3 || グルンガスト参式 || Melee Weapon Power +200 || Sanger&#039;s unit is replaced by the DyGenGuar during [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 2|Scenario 37: DyGenGuar]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Raptor || Gラプター || Weapon Power +100 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Bison || Gバイソン || Weapon Power +100 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Armored Modules&lt;br /&gt;
| Guarlion Custom || ガーリオン･カスタム || Mobility +15%, EN +10% || Replaced by the Sieguarlion after [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 2|Scenario 41: Ship Out of Time]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sieguarlion || ズィーガーリオン || Mobility +15%, EN +10% || See the Guarlion Custom.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fairlion Type-S || フェアリオン・タイプＳ || Mobility +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fairlion Type-G || フェアリオン・タイプＧ || Mobility +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Project TD&lt;br /&gt;
| Calion || カリオン || Mobility +20% || Replaced by the Astelion after [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 2|Scenario 25: Cut Through the Night]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Astelion || アステリオン || Mobility +20% || See the Calion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Shadow Mirror&lt;br /&gt;
| Razangriff || ラーズアングリフ || Weapon Gauge +50 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Razangriff Raven || ラーズアングリフ・レイブン || Weapon Gauge +50 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Randgriz || ランドグリーズ || Weapon Gauge +30 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Randgriz Raven || ランドグリーズ・レイブン || Weapon Gauge +30 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Angelg || アンジュルグ || Gain &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities#Abilities|EN Regen (Small)]]&#039;&#039; Mech Ability || Upgraded during [[Super_Robot_Wars/OGs/Flow_Chart#Original Generations 2|Scenario 35: Exiled from Paradise]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ashsaviour || アシュセイヴァー || Ranged Weapon Power +200 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Vaisaga || ヴァイサーガ || &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities#Abilities|Afterimage]]&#039;&#039; Mech Ability activation rate +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Excellence Project&lt;br /&gt;
| Argent Fighter || アージェント・ファイター || Mobility +10%, HP +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Argent Head || アージェント・ヘッド || Mobility +10%, HP +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Excellence Striker || エクサランス・ストライカー || Mobility +10%, HP +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Excellence Flyer || エクサランス・フライヤー || Mobility +10%, HP +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Excellence Cosmo-Driver || エクサランス・コスモドライバー || Mobility +10%, HP +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Dynamic General Guardian&lt;br /&gt;
| DyGenGuar || ダイゼンガー || Melee Weapon Power +200 || See the Grungust Type 3.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Auβenseiter || アウセンザイター || Ranged Weapon Power +200 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Other&lt;br /&gt;
| RyuKoOh || 龍虚王 || Gain &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities#Abilities|EN Regen (Small)]]&#039;&#039; Mech Ability. ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| KoRyuOh || 虚龍王 || Gain &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities#Abilities|EN Regen (Small)]]&#039;&#039; Mech Ability. ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giganscudo Duro || ジガンスクード・ドゥロ || Armor +10%, EN +15% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| F-32V Schwert Kai || F-32Vシュヴェールト改 || Mobility +15% ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs2.5 FUBs&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: units returning from OGs2 will have the same &#039;&#039;FUB&#039;&#039; in OGs2.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! FUB&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ART-1 || ＡＲＴ-1 || TK Weapon Power +200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type-3 || グルンガスト参式 || Weapon Power +100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Astelion AX || アステリオンＡＸ || Movement +1, Mobility +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Compatible Kaiser || コンパチブルカイザー || Weapon Power +100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mironga || ミロンガ || Mobility +15%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Ace_Bonuses&amp;diff=51932</id>
		<title>Super Robot Wars/OGs/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Ace_Bonuses&amp;diff=51932"/>
		<updated>2021-10-21T15:51:30Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added info about general soldiers, fixed formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Ace Bonuses&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Once a pilot has 50 Kills, they will become an &#039;&#039;Ace&#039;&#039; pilot and the &amp;quot;A&amp;quot; beside their Kill count will be colored in [https://i.imgur.com/ZqQMJW3.png gold] instead of being [https://i.imgur.com/lYz9cmg.png faded]. Ace pilots gain the following benefits:&lt;br /&gt;
* They start each scenario with +5 Will.&lt;br /&gt;
* They will receive 20% more money whenever they shoot down an enemy unit.&lt;br /&gt;
* They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: general soldiers under your command such as the captain of the Kurogane in OGs1 and Marco in OGs2 have the default &#039;&#039;Accuracy Rate +5%&#039;&#039; Ace Bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Top Ace&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Among all of your pilots, the one with the most Kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster. This only includes pilots who are listed on the intermission screen and does not include pilots on a different route split or who are temporarily unavailable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs1 Ace Bonuses&#039;&#039;&#039; ==&lt;br /&gt;
{|&lt;br /&gt;
! &lt;br /&gt;
! English !! Japanese !! Ace Bonus !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Battleship Crew&lt;br /&gt;
| Daitetsu || ダイテツ || Final Damage Taken -10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tetsuya || テツヤ || SP +20 || Cannot become an Ace through normal gameplay.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lefina || レフィーナ || Command Effect +5% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sean || ショーン || SP +20 || Cannot become an Ace through normal gameplay.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | SRX Team&lt;br /&gt;
| Ryusei || リュウセイ || Final TK Weapons Damage + 10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rai || ライ || Final Accuracy Rate +10%, Final Evade Rate +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Aya || アヤ || Accuracy Rate +10%, SP +20 || Accuracy Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ingram || イングラム || Critical Hit Rate +20%, SP +10 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Viletta || ヴィレッタ || Critical Hit Rate +20%, SP +10 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ATX Team&lt;br /&gt;
| Kyosuke || キョウスケ || &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Counter]]&#039;&#039; Activation Rate  +10%, Final Melee Damage +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Excellen || エクセレン || Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]&#039;&#039; Damage +10%, Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]&#039;&#039; Damage Taken -10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bullet || ブリット || Accuracy Rate +10%, Critical Hit Rate +10% || Accuracy Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kusuha || クスハ || Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]&#039;&#039; Damage Taken -10%, EXP +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Fighter Pilots&lt;br /&gt;
| Giada || ジャーダ || Evade Rate +10%, Final Damage Taken -10% || Evade Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Garnet || ガーネット || EXP +10%, &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Bless]]&#039;&#039; cost reduced to 20 SP ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Latune || ラトゥーニ || EXP +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Octo Squad&lt;br /&gt;
| Katina || カチーナ || Accuracy Rate +10%, Final Damage Taken -10% || Accuracy Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Russel || ラッセル || Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]&#039;&#039; Damage Taken -20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tasuku || タスク || &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Lucky]]&#039;&#039; Activation Rate +10%, &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Luck]]&#039;&#039; cost reduced to 15 SP ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Leona || レオナ || Accuracy Rate +10%, Evade Rate +10% || Accuracy Rate and Evade Rate affect the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Mao Industries&lt;br /&gt;
| Irm || イルム || &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]&#039;&#039; cost reduced to 45 SP ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ling || リン || Accuracy Rate +10%, Evade Rate +10%, Critical Hit Rate +10% || Accuracy Rate and Evade Rate affect the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radha || ラーダ || Evade Rate +10%, SP +20 || Evade Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ryoto ||リョウト || Final Damage +5%, Final Damage Taken -5% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rio || リオ || Money +10%, EXP +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ex-Aggressors&lt;br /&gt;
| Sanger || ゼンガー || Final Melee Damage +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Elzam || エルザム || Final Ranged Damage +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kai || カイ || Command Effect +5%, Critical Hit Rate +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gilliam || ギリアム || Final Evade Rate +15% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Other&lt;br /&gt;
| Masaki || マサキ || Final Damage +5%, Final Accuracy Rate +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lune || リューネ || Final Damage +10% ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2 Ace Bonuses&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: pilots returning from OGs1 will have the same Ace Bonus in OGs2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! &lt;br /&gt;
! English !! Japanese !! Ace Bonus !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Battleship Crew&lt;br /&gt;
| Lee || リー || Final Counterattack Damage +10%, Final Damage Taken -10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tetsuya (Main) || テツヤ || Final Damage Taken from attacks that are not MAP or have a range of 1 -10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | SRX Team&lt;br /&gt;
| Mai || マイ || Final Accuracy Rate +10%, SP +20 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ATX Team&lt;br /&gt;
| Lamia || ラミア || Final Ranged Damage +5%, Final Ranged Accuracy Rate +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | School Members&lt;br /&gt;
| Arado || アラド || Final Melee Damage +5%, Money +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Seolla || ゼオラ || Final Ranged Damage +5%, EXP +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ouka || オウカ || Final Counterattack Damage +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Project TD&lt;br /&gt;
| Ibis || アイビス || Movement +1 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tsugumi || ツグミ || Final Accuracy Rate +10%, SP +20 || Cannot become an Ace through normal gameplay.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sleigh || スレイ || Final Counterattack Damage +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Excellence Project&lt;br /&gt;
| Raul || ラウル || Evade Rate +10%, Critical Hit Rate +10% || Evade Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fiona || フィオナ || &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Enable]]&#039;&#039; cost reduced to 50 SP ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Neo DC&lt;br /&gt;
| Yuuki || ユウキ || Evade Rate +10%, Critical Hit Rate  +10% || Evade Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Carla || リルカーラ || Accuracy Rate +10%, Money +10% || Accuracy Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Shadow Mirror&lt;br /&gt;
| Axel || アクセル || Final Accuracy Rate +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wodan || ウォーダン || Final Melee Damage +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Other&lt;br /&gt;
| Rätsel || レーツェル || Final Ranged Damage +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shine || シャイン || Money +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alchemie || アルフィミィ || Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]&#039;&#039; Damage +10%, &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]&#039;&#039; Final Damage Taken -10% ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2.5 Ace Bonuses&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Ace Bonus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kota || コウタ || Final Counterattack Damage +15%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Folka || フォルカ || Critical Hit Rate +30%, Final Melee Damage +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fernando || フェルナンド || Final Melee Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rishu || リシュウ || Critical Hit Rate +40%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shu || シュウ || Final Damage Taken from attacks that are not MAP or have a range of 1 -20%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Parts&amp;diff=51931</id>
		<title>Super Robot Wars/OGs/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Parts&amp;diff=51931"/>
		<updated>2021-10-21T15:29:46Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed a small error regarding the Radar Module, fixed the formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parts can be acquired by shooting down specific enemy units during a scenario or are automatically acquired after certain scenarios. Although the total number of each Part that you can acquire is listed in the table below, a number of these can be missed because they are equipped on a unit which retreats when reduced to below a certain percent of their maximum HP. If you do not shoot them down and they retreat then you do not receive the Part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Sell Cost&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | # in OGs1&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | # in OGs2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | # in OGs2.5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Common&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ryusei&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Kyosuke&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Common&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ethiopia&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Moon&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Aviano&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Izu&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Earth Cradle&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Space&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 1&lt;br /&gt;
| Booster || ブースター || 10000 || Movement +1 || 0 || 2 || 4 || 3 || 1 || 1 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Megabooster || メガブースター || 25000 || Movement +2 || 1 || 1 || 1 || 1 || 0 || 0 || 1 || 1 || 0 || 0 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Apogee Motor || アポジモーター || 15000 || Movement +1, Mobility +5 || 1 || 3 || 3 || 2 || 2 || 1 || 1 || 1 || 0 || 0 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Servomotor || サーボモーター || 5000 || Mobility +5 || 0 || 3 || 4 || 2 || 2 || 1 || 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Biosensor || バイオセンサー || 10000 || Mobility +20 || 2 || 2 || 2 || 2 || 0 || 0 || 2 || 2 || 1 || 1 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 2&lt;br /&gt;
| HG Thrusters || 高性能スラスター || 15000 || Mobility +25 || 2 || 0 || 0 || 4 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Custom CPU || 高性能電子頭脳 || 20000 || Movement +2, Mobility +25, Hit +20, Range +1 || 1 || 0 || 0 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tesla Drive || テスラ・ドライブ || 30000 || Gain Movement (Air), unit and weapon Terrain Ratings in Air become A || 0 || 1 || 1 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tesla Drive S || テスラ・ドライブS || 35000 || Movement +1, gain Movement (Air), unit and weapon Terrain Ratings in Air become S || 1 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thruster Module || スラスターモジュール || 10000 || Unit and weapon Terrain Ratings in Space become S || 3 || 0 || 2 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dustproofer || 防塵装置 || 10000 || Gain Movement (Land), unit and weapon Terrain Ratings in Land become S || 1 || 1 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 3&lt;br /&gt;
| Water Jet || スクリューモジュール || 10000 || Gain Movement (Water), unit and weapon Terrain Ratings in Water become S || 0 || 2 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A-Adapter || A-アダプター || 25000 || Unit and weapon Terrain Ratings become A || 0 || 1 || 1 || 1 || 0 || 0 || 1 || 0 || 0 || 0 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S-Adapter || S-アダプター || 30000 || Unit and weapon Terrain Ratings become S || 0 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chobham Armor || チョバムアーマー || 10000 || HP +500, Armor +100 || 0 || 5 || 5 || 2 || 2 || 1 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hybrid Armor || ハイブリッドアーマー || 15000 || HP +1000, Armor +150 || 0 || 2 || 2 || 3 || 0 || 0 || 0 || 0 || 1 || 2 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Orichalconium || オリハルコニウム || 20000 || HP +1000, Armor +200 || 1 || 0 || 0 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 4&lt;br /&gt;
| Z.O. Armor || Z.O.アーマー || 25000 || HP +1500, Armor +250 || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Large Generator || 大型ジェネレーター || 10000 || EN +50 || 0 || 1 || 1 || 2 || 0 || 0 || 1 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mega Generator || メガジェネレーター || 15000 || EN +100 || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 1 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giga Generator || ギガジェネレーター || 20000 || EN +200 || 0 || 0 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Solar Panel || ソーラーパネル || 15000 || Recover 10% of max EN each player phase || 1 || 2 || 2 || 1 || 0 || 0 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Coat || ビームコート || 10000 || Gain the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Beam Coat]]&#039;&#039; Mech Ability || 1 || 3 || 3 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 5&lt;br /&gt;
| AB Field || ABフィールド || 12000 || Gain the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|AB Field]]&#039;&#039; Mech Ability || 1 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Wall || G・ウォール || 15000 || Gain the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|G-Wall]]&#039;&#039; Mech Ability || 1 || 1 || 2 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Territory || G・テリトリー || 18000 || Gain the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|G-Territory]]&#039;&#039; Mech Ability || 0 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hyper Jammer || ハイパージャマー || 20000 || Gain the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Afterimage]]&#039;&#039; Mech Ability || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hero&#039;s Mark || 勇者の印 || 30000 || Armor +200, Mobility +25, Hit +30 || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spirit of Steel || 鋼の魂 || 35000 || Armor +250, Mobility +30, Hit +35 || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 6&lt;br /&gt;
| Dual Sensor || デュアルセンサー || 10000 || Hit +10 || 0 || 3 || 3 || 3 || 1 || 1 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Multi-Sensor || マルチセンサー || 15000 || Hit +20 || 2 || 1 || 1 || 3 || 0 || 0 || 1 || 1 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Custom HUD || 高性能照準器 || 20000 || Hit +30 || 0 || 0 || 0 || 3 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| T-LINK Sensor || T-LINKセンサー || 25000 || Hit +40 || 0 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enhancer || 一撃必殺の心得 || 15000 || Critical +20 || 0 || 1 || 1 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radar Module || 高性能レーダー || 20000 || Range +1 for all weapons (Range 1 weapons) || 2 || 1 || 1 || 1 || 0 || 0 || 1 || 1 || 0 || 0 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 7&lt;br /&gt;
| Repair Kit || リペアキット || 5000 || Recover all HP (consumable) || 3 || 7 || 7 || 11 || 1 || 1 || 1 || 1 || 0 || 2 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fuel Tank || プロペラントタンク || 5000 || Recover all EN (consumable) || 4 || 6 || 5 || 10 || 3 || 2 || 0 || 1 || 2 || 2 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cartridge || カートリッジ || 5000 || Recover all ammo (consumable) || 4 || 5 || 7 || 7 || 1 || 1 || 1 || 1 || 2 || 3 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Kit DX || スーパーリペアキット || 10000 || Recover all HP, EN, and ammo (consumable) || 0 || 0 || 0 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SP Drink || SPドリンク || 8000 || Recover 50 SP (consumable) || 1 || 2 || 2 || 8 || 0 || 0 || 1 || 1 || 1 || 2 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SP Drink DX || SSPドリンク || 15000 || Recover all SP (consumable) || 0 || 0 || 0 || 2 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 8&lt;br /&gt;
| Headband || ハチマキ || 15000 || Will +5 at the start of the scenario || 0 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Twisty Headband || ねじりハチマキ || 20000 || Will +10 at the start of the scenario || 1 || 0 || 0 || 2 || 0 || 0 || 1 || 1 || 0 || 0 || 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Mech_Abilities&amp;diff=51930</id>
		<title>Super Robot Wars/OGs/Mech Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Mech_Abilities&amp;diff=51930"/>
		<updated>2021-10-21T15:17:54Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Abilities&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! EN !! Will !! Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HP Regen (S) || HP回復(大) || - || - || Recover 10% of max HP at the beginning of the unit&#039;s phase.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HP Regen (M) || HP回復(中) || - || - || Recover 20% of max HP at the beginning of the unit&#039;s phase. Enemy-only.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HP Regen (L) || HP回復(小) || - || - || Recover 30% of max HP at the beginning of the unit&#039;s phase. Enemy-only.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| EN Regen (S) || EN回復(大) || - || - || Recover 10% of max EN at the beginning of the unit&#039;s phase.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| EN Regen (M) || EN回復(中) || - || - || Recover 20% of max EN at the beginning of the unit&#039;s phase. Enemy-only.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| EN Regen (L) || EN回復(小) || - || - || Recover 30% of max EN at the beginning of the unit&#039;s phase.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Afterimage || 分身 || - || 130 || 50% chance to evade any attack.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Jammer || ジャマー || - || - || 50% chance to evade any missile-based attack.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cockpit Block || コクピットブロック || - || - || Prevent &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List#Status_Effects|Ability Down and Stunned]]&#039;&#039; Status Effects.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Energy Block || エナジーブロック || - || - || Prevent &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List#Status_Effects|EN Down and EN Absorb]]&#039;&#039; Status Effects.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Full Block || フルブロック || - || - || Prevent all [[Super_Robot_Wars/OGs/Weapon_List#Status_Effects|Status Effects]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mind Block || マインドブロック || - || - || Prevent &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List#Status_Effects|Will Down, SP Absorb, and Spirit Block]]&#039;&#039; Status Effects.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pilot Block || パイロットブロック || - || - || Prevent all &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List#P-Type_(Pilot)|P-Type]]&#039;&#039; Status Effects.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Robot Block || ロボットブロック || - || - || Prevent all &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List#R-Type_(Robot)|R-Type]]&#039;&#039; Status Effects&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weapon Block || ウェポンブロック || - || - || Prevent &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List#Status_Effects|Attack Down, Range Down, and Accuracy Down]]&#039;&#039; Status Effects.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Transform || 変形 || - || - || Unit can transform into another form.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combine || 合体 || - || - || Unit can combine with one or more other units to form a new combined unit.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Separate || 分離 || - || - || Combined unit can separate into its individual units.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Separate (Permanent) || (単)分離 || - || - || Combined unit can separate into its individual units but cannot be combined again.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Replace || 換装 || - || - || Unit can exchange parts or equipment to transform into another form.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ODE System || ODEシステム || - || - || At the start of your turn, you will have the same amount of EN as the one with the highest EN among all units equipped with this Mech Ability. Your Final Accuracy and Evade Rate increases by the number of friendly units equipped with this Mech Ability + the number of turns that you have been in the scenario * 2. Enemy-only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Barriers&#039;&#039;&#039; =&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! EN !! Will !! Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Coat || ビームコート || 5 || - || Reduce beam-based damage by 900.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AB Field || ABフィールド || 10 || - || Reduce beam-based damage by 1200.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| E. Field || Eフィールド || 15 || 120 || Reduce damage by 1500.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Wall || G.ウォール || 5 || 120 || Nullify damage below 800.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Territory || G.テリトリー || 15 || 120 || Nullify damage below 1800.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TK Field || 念動フィールド || 5 || 110 || Nullify damage below (&#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis]]&#039;&#039; skill level x 200).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TK Field S || 念動フィールド S || 5 || 110 || Nullify damage below (&#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis]]&#039;&#039; skill level x 250). Enemy-only.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Distortion Field || 歪曲フィールド || 10 || - || Reduce damage taken by 50% (except for attacks with [[Super_Robot_Wars/OGs/Weapon_List|Barrier Pierce]]).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Absorption || ビーム吸収 || - || - || Nullify beam-based damage and gain HP equal to the damage. Enemy-only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Other&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
* Reduces Final damage taken by 10% when you have the unit &amp;quot;Defend&amp;quot; against an incoming attack (for a total of a 60% reduction to Final damage taken).&lt;br /&gt;
* This ability is not listed on the &#039;&#039;Abilities&#039;&#039; section of the &#039;&#039;Unit Status&#039;&#039; menu but is instead located directly above. The shield symbol will be lit up if a unit is equipped with a shield (similar to [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]). Image for reference: https://i.imgur.com/DnByEXL.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Notes&#039;&#039;&#039; =&lt;br /&gt;
* &#039;&#039;Afterimage&#039;&#039; and &#039;&#039;Jammer&#039;&#039; can activate during the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Support Defend]]&#039;&#039; Pilot Skill which allows the defender to evade the attack  that they were meant to take.&lt;br /&gt;
* &#039;&#039;Afterimage&#039;&#039; and &#039;&#039;Jammer&#039;&#039; are ignored by the &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Bullseye]]&#039;&#039; Spirit Command.&lt;br /&gt;
* &#039;&#039;G-Wall&#039;&#039; and &#039;&#039;G-Territory&#039;&#039; will activate on every attack regardless of whether the damage can be ignored or not.&lt;br /&gt;
* The damage nullification values of &#039;&#039;TK Field&#039;&#039; and &#039;&#039;TK Field S&#039;&#039; are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! TK Level !! TK Field || TK Field S&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 200 || 250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 400 || 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 600 || 750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 800 || 1000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 1000 || 1250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 1200 || 1500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 1400 || 1750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 1600 || 2000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 1800 || 2250&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/BGM&amp;diff=51928</id>
		<title>Super Robot Wars/OGs/BGM</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/BGM&amp;diff=51928"/>
		<updated>2021-10-21T14:39:57Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed the formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
!  !! Japanese !! Romaji !! English !! Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 1&lt;br /&gt;
| 鋼の救世主 (Ver. OG) || Hagane no Messiah (Ver. OG) || Messiah of Steel (Ver. OG) || Scenario BGM&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| GO!! (Ver. OG) || GO!! (Ver. OG) || GO!! (Ver. OG) || OGs2 Final Scenario BGM&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ラ・ギアスの風 || La Gias no Kaze || The Wind of La Gias || Cybuster Introduction Music&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 熱風！疾風！サイバスター || Neppu! Shippu! Cybuster || Cybuster, God of Wind || Cybuster Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| フラッパーガール || Flapper Gal || Tomcat || Valsione Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ダークプリズン || Dark Prison || Man in the Dark || Granzon Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ARMAGEDDON || Armageddon || The Armageddon || Decisive Battle Scenario BGM&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| EVERYWHERE YOU GO || Everywhere You Go || Everywhere You Go || Ryusei&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 2&lt;br /&gt;
| ICE MAN || Ice Man || Cool as Ice || Rai&#039;s theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| PSYCHIC ENERGY || Psychic Energy || Psychic Energy || Aya&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TIME TO COME || Time to Come || Time to Come || Ring/Irm/Gilliam Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MARIONETTE MESSIAH || Marionette Messiah || Marionette Saviour || Levi/Mai&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 鋼の魂 || Hagane no Tamashii || Soul of Steel || SRX Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 鋼の方舟 || Hagane no Hakobune || Ships Full of Hope || Space Noah Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| WOMAN THE COOL SPY || Woman the Cool Spy || Femme Fatale || Viletta&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 悪を断つ剣 || Aku o Tatsu Tsurugi || A Sword to Smite Evil || Sanger&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 3&lt;br /&gt;
| Trombe! || Trombe! || Trombe! || Elzam/Ratsel&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ヴァルシオン || Valsion || The Valsion || Valsion Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TIME DIVER || Time Diver || Time Diver || Ingram&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 虚空からの使者 || Kokuu Kara no Shisha || Messenger from the Void || R-Gun Rivale Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 全能なる調停者 || Zennounaru Chouteisha || The Omnipotent Arbitrator || Aerogator Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| VIOLENT BATTLE || Violent Battle || The Violent Four || Inspector&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| THE ARROW OF DESTINY || The Arrow of Destiny || The Arrow of Destiny || Aerogator Boss BGM&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| THE GATE OF MAGUS || The Gate of Magus || The Gate of Magus || Wodan&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 4&lt;br /&gt;
| ACE ATTACKER || Ace Attacker || Ace Pilot || Huckebein Mk.III Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ACE ATTACKER (Ver. W) || Ace Attacker (Ver. W) || Ace Pilot (Ver. W) || Arado and Seolla Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| WILD FLUG || Wild Flug || Wild Flug || Wild Wurger and Wild Falken Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 我ニ敵ナシ || Ware ni Teki Nashi || I Am Invincible! || Choukijin Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 剣・魂・一・擲 || Ken Kon Itteki || Samurai Sword || DyGenGuar Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 流星、夜を切り裂いて || Ryuusei, Yoru wo Kirisaite || Shooting Stars || Ibis&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 極めて近く、限りなく遠い世界に || Kiwamete Chikaku, Kagiri Naku Tooi Sekai Ni || So Close, Yet So Far || SRW A Title Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| DARK KNIGHT || Dark Knight || The Dark Knight || Axel&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 5&lt;br /&gt;
| ASH TO ASH || Ash to Ash || Code: ATA || Lamia&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| CHAOS || Chaos || Chaos || Vindel&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 鋼鉄の孤狼 || Koutetsu Beowulf || Beowulf || Kyosuke&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 白銀の堕天使 || Platinum Lucifer || Fallen White Knight || Excellen&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 揺れる心の錬金術師 || Yureru Kokoru no Renkinjutsushi || Alchemist&#039;s Query || Alfimi&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| いつか来るべき日のために || Itsuka kurubeki hi no Tame ni || Fight for Tomorrow || SRW Compact Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| THE SUPER ROBOT WARS || The Super Robot Wars || The Super Robot Wars || OGs1 Final Scenario Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fairy Dang-Sing || Fairy Dang-Sing || Dancing Fairies || Fairlion Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 6&lt;br /&gt;
| 桜花幻影 || Ouka Gen&#039;ei || Ouka Genei || Ouka&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| RAIL TO THE DANGERZONE || Rail to the Dangerzone || Into the Danger Zone || OGs2 Generic BGM&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 凶星の監察官 || Kyousei no Kansatsukan || Inspectors from a Distant Star || Stern Neue Regisseur Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BORN TO FIGHT || Born to Fight || Born to Fight || OGs1 Generic BGM&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 始まりの地 || Hajimari no Chi || The Land of the Beginning || OGs2 Title Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 英雄戦記 || Eiyuu Senki || Hero Chronicle || Gespenst RV Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BURN NOW! || Burn Now! || Burn Now! || Fighter Roar&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 吼えろ！　コンパチカイザー || Hoeru! Compatikaiser || Roar! Compatikaiser || Compatible Kaiser Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 7&lt;br /&gt;
| 天翔る龍 || Amakakeru Ryuu || Soaring Dragon || Hiryu Kai Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 真鍮の真心 || Shinchuu no Magokoro || Sincerity of Brass || Latooni&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BEAT AND BEAT || Beat and Beat || Beat and Beat || Giado and Garnet&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TACO NA GU RI || Taco Naguri || Octo H-I-T! || Katina&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 鋼鉄のコックピット || Koutetsu no Cockpit || Cockpit of Steel || Grungust Type-2 Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| VANISHING TROOPER || Vanishing Trooper || Vanishing Trooper || Huckebein Mk.II Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BLUE BLUE SKY || Blue Blue Sky || Blue Blue Sky || Kusuha&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TREUE || Treue || Treue || Leona&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 8&lt;br /&gt;
| RIGHT AND KIND || Right and Kind || Right and Kind || Ryoto and Rio&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 絆を信じて || Kizuna wo Shinjite || Believe in Our Bonds || Yuuki and Carla&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 破念のアサナ || Hanen no ASANA || Asana of Destruction || Radha&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 裁く者、裁かれる者 || Sabaku mono, Sabakareru mono || The Judge and the Judged || Wendolo&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 呪われし闘士 || Norowareshi Toushi || Cursed Fighters || Einst Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MACHINE SOUL (Ver.OG) || Machine Soul (Ver. OG) || Machine Soul (Ver.OG) || OGs2 BGM&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| OVER THE TIME FLOW || Over the Time Flow || Over the Time Flow || Raul&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| OVER THE WORLD WALL || Over the World Wall || Over the World Wall || Fiona&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 9&lt;br /&gt;
| 求めていた「答え」 || Motometeita &amp;quot;Kotae&amp;quot; || The Sought-after &amp;quot;Answer&amp;quot; || Duminass Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BE A PERFECT || Be a Perfect || Be a Perfect || Duminass Children&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 最後の審判者 || Saigo no Shinpansha || The Final Judge || Septuagint Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 紅の修羅神 || Kurenai no Shurashin || Crimson Shura God || Folka&#039;s Theme&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 機神乱舞 || Kishin Ranbu || Wild Dance of the Machine God || Shura Battle BGM&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 抗うべき宿命 || Aragaubeki Shukumei || Resisting Against Fate || Fernando&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 修羅の掟 || Shura no Okite || The Law of Chaos || Shura BGM&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 修羅の饗宴 || Shura no Kyouen || The Feast of Chaos || Shura BGM&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 10&lt;br /&gt;
| VARIABLE FORMATION || Variable Formation || Variable Formation || SRX Combination Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| RUSHING DANDY || Rushing Dandy || Rushing Dandy || Kai&#039;s Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 迷宮のプリズナー (Ver. OG) || Meikyuu no Prisoner (Ver. OG) || Prisoner of the Labyrinth (Ver. OG)|| OGs2.5 Final Scenario BGM&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| いつか来るべき日のために || Itsuka Kitarubaki Hi Notameni || Fight for Tomorrow (Ver. OG) || OGs2 Final Scenario BGM&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 極めて近く、限りなく遠い世界に (Ver. OG) || Kiwamete Chikaku, Kagiri Naku Tooi Sekai Ni || So Close, Yet So Far (Ver. OG) || OGs2 Penultimate Scenario Theme&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 鋼の方舟(Ver. M) || Hagane no Hakobune (Ver. M) || Steel Ark (Ver. M) || Hagane Theme&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Music]]&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Combination_Attacks&amp;diff=51926</id>
		<title>Super Robot Wars/OGs/Combination Attacks</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Combination_Attacks&amp;diff=51926"/>
		<updated>2021-10-21T14:13:48Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Updated the formatting, fixed some typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Combination Attacks&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Combination Attacks are powerful attacks that have the following properties:&lt;br /&gt;
* They can only be used when certain pilots are using certain units (typically their canon units).&lt;br /&gt;
* Each of these specified units must be within one square of each other (or at least one of the two units in the case of Formation R).&lt;br /&gt;
* The terrain that the units are occupying does not matter for the purposes of entering the initiating unit&#039;s terrain. For example, the R-3 Powered normally cannot land on the Ground terrain but will still enter it if the Combination Attack is initiated by the R-1 or R-2 Powered when they are on the Ground terrain.&lt;br /&gt;
* They require each pilot to have the minimum amount of Will and consume EN from each unit.&lt;br /&gt;
* They have the &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List#Other|Barrier Bypass]]&#039;&#039; property and ignore the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Defend|Support Defend]]&#039;&#039; Pilot Skill.&lt;br /&gt;
&lt;br /&gt;
The Attack Power of the Combination Attack is the average &#039;&#039;Attack Power&#039;&#039; of all &#039;&#039;Source Attacks&#039;&#039; multiplied by the &#039;&#039;Factor&#039;&#039; value. The &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#In-fighter|In-fighter]]&#039;&#039; and &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Gunfighter|Gunfighter]]&#039;&#039; Pilot Skills are applied both to the &#039;&#039;Source Attack&#039;&#039; and the &#039;&#039;Attack Power&#039;&#039; of &#039;&#039;Combination Attack&#039;&#039; itself.&lt;br /&gt;
* For example: if Kyosuke (without In-Fighter) and Excellen (with Gunfighter Lv3) each perform Rampage Ghost in OGs1, they will have these Attack Power values:&lt;br /&gt;
** Kyosuke: (3700 + 4500 + 150) / 2 * 1.5 = 6262&lt;br /&gt;
** Excellen: ((3700 + 4500 + 150) / 2 * 1.5) + 150 = 6412&lt;br /&gt;
&lt;br /&gt;
The Attack Power values listed below do not include any modifiers such as [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skills]], [[Super_Robot_Wars/OGs/Full_Upgrade_Bonuses|Full Upgrade Bonuses]], [[Super_Robot_Wars/OGs/Relationship_Bonuses|Relationship Bonuses]], etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Notes&#039;&#039;&#039; =====&lt;br /&gt;
* x15 upgrades are only available when playing on &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus#Special_Mode|Special Mode]]&#039;&#039;. Each upgrade beyond the 10th gives 200 Attack Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs1 Combination Attacks&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Combination Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Source Units / Attacks&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Factor&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Base - x10 !! x15 !! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rampage Ghost || ランページ・ゴースト || Alteisen: Revolving Stake&lt;br /&gt;
&lt;br /&gt;
Weissritter: Oxtongue Launcher W&lt;br /&gt;
&lt;br /&gt;
|| Melee: Kyosuke&lt;br /&gt;
&lt;br /&gt;
Ranged: Excellen&lt;br /&gt;
&lt;br /&gt;
|| P || 6150 - 8775 || 10275 || 1 - 4 || +50 || +50 || 60 || 120 || A || A || A || A || - || x1.5&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Formation R || フォーメーションR || R-1: T-LINK Knuckle&lt;br /&gt;
&lt;br /&gt;
R-2 Powered: Hi-Zol Launcher (Barrage)&lt;br /&gt;
&lt;br /&gt;
R-3 Powered: Strike Shield&lt;br /&gt;
&lt;br /&gt;
|| Melee: Ryusei&lt;br /&gt;
&lt;br /&gt;
Ranged: Rai, Aya&lt;br /&gt;
&lt;br /&gt;
|| - || 5693 - 8213 || 9613 || 1 - 3 || +40 || +35 || 60 || 120 || A || A || A || A || - || x1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rampage Ghost&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Revolving Stake&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 3700 - 5600 - 6600&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 275000 for x10 upgrades, 600000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oxtongue Launcher W&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 4500 - 6100 - 7100&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 357500 for x10 upgrades, 780000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Becomes available during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Scenario 24]].&lt;br /&gt;
* If Kyosuke has &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#In-fighter|In-fighter]]&#039;&#039; Lv9 and Excellen has &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Gunfighter|Gunfighter]]&#039;&#039; Lv9, the Attack Power at x10 upgrades is 9650 and x15 upgrades is 11150.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Formation R&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T-LINK Knuckle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 3800 - 5700 - 6700&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 275000 for x10 upgrades, 600000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hi-Zol Launcher (Barrage)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 4500 - 6100 - 7100&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 357500 for x10 upgrades, 780000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike Shield&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 3900 - 5800 - 6800&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 275000 for x10 upgrades, 600000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Formation R no longer has the &#039;&#039;Post-Movement&#039;&#039; property, unlike [[Super_Robot_Wars/OG|OG1]] and [[Super_Robot_Wars/OG2|OG2]] on GBA.&lt;br /&gt;
* If Ryusei has &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#In-fighter|In-fighter]]&#039;&#039; Lv9, and Rai and Aya have &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Gunfighter|Gunfighter]]&#039;&#039; Lv9, the Attack Power at x10 upgrades is 9053 and x15 upgrades is 10453.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs2 and OGs2.5 Combination Attacks&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Combination Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Source Units / Attacks&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Factor&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Base - x10 !! x15 !! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rampage Ghost || ランページ・ゴースト || Alteisen / Alteisen Nacht: Revolving Stake&lt;br /&gt;
&lt;br /&gt;
Weissritter: Oxtongue Launcher W&lt;br /&gt;
&lt;br /&gt;
|| Melee: Kyosuke&lt;br /&gt;
&lt;br /&gt;
Ranged: Excellen&lt;br /&gt;
&lt;br /&gt;
|| P || 5330 - 7605 || 8905 || 1 - 4 || +50 || +40 || 35 || 120 || A || A || A || A || - || x1.3&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rampage Ghost (Upgraded) || ランページ・ゴースト || Alteisen Riese: Revolving Bunker&lt;br /&gt;
&lt;br /&gt;
Weissritter: Howling Launcher X&lt;br /&gt;
&lt;br /&gt;
|| Melee: Kyosuke&lt;br /&gt;
&lt;br /&gt;
Ranged: Excellen&lt;br /&gt;
&lt;br /&gt;
|| P || 5915 - 8580 || 9880 || 1 - 5 || +50 || +50 || 35 || 120 || A || A || A || A || - || x1.3&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Formation R || フォーメーションR || R-1: T-LINK Knuckle&lt;br /&gt;
&lt;br /&gt;
R-2 Powered: Hi-Zol Launcher (Barrage)&lt;br /&gt;
&lt;br /&gt;
R-3 Powered: Strike Shield&lt;br /&gt;
&lt;br /&gt;
|| Melee: Ryusei&lt;br /&gt;
&lt;br /&gt;
Ranged: Rai, Aya&lt;br /&gt;
&lt;br /&gt;
|| P || 5693 - 8213 || 9613 || 1 - 3 || +40 || +35 || 30 || 110 || A || A || A || A || - || x1.4&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HTB Cannon (Viletta) || 天上天下一撃必殺砲 || SRX: TK Burst Slash&lt;br /&gt;
&lt;br /&gt;
R-GUN Powered: Hi-Twin Launcher&lt;br /&gt;
&lt;br /&gt;
|| Ranged&lt;br /&gt;
&lt;br /&gt;
|| - || 8400 - 10800 || 12300 || 1 - 7 || +35 || +40 || 70 || 130 || S || S || A || S || - || x1.5&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HTB Cannon (Mai) || 天上天下一撃必殺砲 || SRX: TK Burst Slash&lt;br /&gt;
&lt;br /&gt;
R-GUN Powered: Hi-Twin Launcher&lt;br /&gt;
&lt;br /&gt;
|| Ranged&lt;br /&gt;
&lt;br /&gt;
|| - || 8960 - 11520 || 13120 || 3 - 9 || +40 || +30 || 100 || 140 || S || S || A || S || - || x1.6&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Royal Heart Breaker || ロイヤルハートブレイカー || Fairlion S: Sonic Driver&lt;br /&gt;
&lt;br /&gt;
Fairlion G: Sonic Driver&lt;br /&gt;
&lt;br /&gt;
|| Melee&lt;br /&gt;
&lt;br /&gt;
|| P || 5600 - 8260 || 9660 || 1 - 4 || +40 || +35 || 25 || 110 || S || S || A || S || - || x1.4&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tornado Blade || 竜巻斬艦刀 || DaiGenGuar: Colossal Storm&lt;br /&gt;
&lt;br /&gt;
Aussenseiter: Sturm Angriff&lt;br /&gt;
&lt;br /&gt;
|| Melee: Sanger&lt;br /&gt;
&lt;br /&gt;
Ranged: Ratsel&lt;br /&gt;
&lt;br /&gt;
|| P || 8120 - 9800 || 11200 || 1 - 3 || +10 || +10 || 65 || 130 || S || S || A || S || - || x1.4&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Twin Bird Strike || ツインバードストライク || Wildwurger: Stag Beetle Crusher&lt;br /&gt;
&lt;br /&gt;
Wildfalken: Oxtongue Rifle W&lt;br /&gt;
&lt;br /&gt;
|| Melee: Arado&lt;br /&gt;
&lt;br /&gt;
Ranged: Seolla&lt;br /&gt;
&lt;br /&gt;
|| P || 6090 - 8540 || 9940 || 1 - 5 || +35 || +50 || 30 || 115 || A || A || B || A || - || x1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rampage Ghost&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Revolving Stake&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 3700 - 5600 - 6600&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 275000 for 10x upgrades, 600000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oxtongue Launcher W&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 4500 - 6100 - 7100&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 357500 for x10 upgrades, 780000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* If Kyosuke has &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#In-fighter|In-fighter]]&#039;&#039; Lv9 and Excellen has &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Gunfighter|Gunfighter]]&#039;&#039; Lv9, the Attack Power at x10 upgrades is 8410 and x15 upgrades is 9710.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rampage Ghost (Upgraded)&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Revolving Bunker&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 4000 - 5900 - 6900&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 275000 for x10 upgrades, 600000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Howling Launcher X&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 5100 - 7300 - 8300&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 275000 for x10 upgrades, 600000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* It is cheaper to upgrade the Oxtongue Launcher W on the Rein Weissritter.&lt;br /&gt;
* If Kyosuke has &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#In-fighter|In-fighter]]&#039;&#039; Lv9 and Excellen has &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Gunfighter|Gunfighter]]&#039;&#039; Lv9, the Attack Power at x10 upgrades is 9385 and x15 upgrades is 10685.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Formation R&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;T-LINK Knuckle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 3700 - 5600 - 6600&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 275000 for x10 upgrades, 600000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hi-Zol Launcher (Barrage)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 4500 - 6100 - 7100&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 357500 for x10 upgrades, 780000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike Shield&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 4000 - 5900 - 6900&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 275000 for x10 upgrades, 600000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* If Ryusei has &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#In-fighter|In-fighter]]&#039;&#039; Lv9, and Rai and Aya have &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Gunfighter|Gunfighter]]&#039;&#039; Lv9, the Attack Power at x10 upgrades is 9053 and x15 upgrades is 10453.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;HTB Cannon (Viletta)&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;TK Burst Slash&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 6500 - 8100 - 9100&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 357500 for x10 upgrades, 780000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hi-Twin Launcher&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 4700 - 6300 - 7300&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 357500 for x10 upgrades, 780000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* HTB Cannon is Ranged for Ryusei despite TK Burst Slash being Melee.&lt;br /&gt;
* If Ryusei and Viletta have &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Gunfighter|Gunfighter]]&#039;&#039; Lv9, the Attack Power at x10 upgrades is 11675 and x15 upgrades is 13175.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;HTB Cannon (Mai)&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;TK Burst Slash&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 6500 - 8100 - 9100&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 357500 for x10 upgrades, 780000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hi-Twin Launcher&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 4700 - 6300 - 7300&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 357500 for x10 upgrades, 780000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* HTB Cannon is Ranged for Ryusei despite TK Burst Slash being Melee.&lt;br /&gt;
* If Ryusei and Mai have &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Gunfighter|Gunfighter]]&#039;&#039; Lv9, the Attack Power at x10 upgrades is 12430 and x15 upgrades is 14030.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Royal Heartbreaker&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Sonic Driver (Fairlion S)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 4000 - 5900 - 6900&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 275000 for x10 upgrades, 600000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Driver (Fairlion G)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 4000 - 5900 - 6900&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 275000 for x10 upgrades, 600000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* If Lat and Shine have &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#In-fighter|In-fighter]]&#039;&#039; Lv9, the Attack Power at x10 upgrades is 9100 and x15 upgrades is 10500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tornado Blade&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Colossal Storm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 6100 - 6900 - 7900&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 412500 for x10 upgrades, 900000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sturm Angriff&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 5500 - 7100 - 8100&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 357500 for x10 upgrades, 780000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* It is cheaper to upgrade the Sanshiki Zankantou on Sanger&#039;s Grungust Type 3 for 357500.&lt;br /&gt;
* If Sanger has &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#In-fighter|In-fighter]]&#039;&#039; Lv9 and Ratsel has &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Gunfighter|Gunfighter]]&#039;&#039; Lv9, the Attack Power at x10 upgrades is 10640 and x15 upgrades is 12040.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Twin Bird Strike&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Stag Beetle Crusher&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 4000 - 5900 - 6900&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 165000 for x10 upgrades, 360000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oxtongue Rifle W&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039;: 4700 - 6300 - 7300&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 357500 for x10 upgrades, 780000 for x15 upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Cannot be used if Arado is in the Wildwurger L.&lt;br /&gt;
* If Arado has &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#In-fighter|In-fighter]]&#039;&#039; Lv9 and Seolla has &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Gunfighter|Gunfighter]]&#039;&#039; Lv9, the Attack Power at x10 upgrades is 9380 and x15 upgrades is 10780.&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Parts&amp;diff=51919</id>
		<title>Super Robot Wars/OGs/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Parts&amp;diff=51919"/>
		<updated>2021-10-21T13:32:51Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added the number of each Part that you can get.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parts can be acquired by shooting down specific enemy units during a scenario or are automatically acquired after certain scenarios. Although the total number of each Part that you can acquire is listed in the table below, a number of these can be missed because they are equipped on a unit which retreats when reduced to below a certain percent of their maximum HP. If you do not shoot them down and they retreat then you do not receive the Part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Sell Cost&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | # in OGs1&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | # in OGs2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | # in OGs2.5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Common&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ryusei&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Kyosuke&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Common&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ethiopia&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Moon&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Aviano&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Izu&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Earth Cradle&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Space&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 1&lt;br /&gt;
| Booster || ブースター || 10000 || Movement +1. || 0 || 2 || 4 || 3 || 1 || 1 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Megabooster || メガブースター || 25000 || Movement +2. || 1 || 1 || 1 || 1 || 0 || 0 || 1 || 1 || 0 || 0 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Apogee Motor || アポジモーター || 15000 || Movement +1, Mobility +5. || 1 || 3 || 3 || 2 || 2 || 1 || 1 || 1 || 0 || 0 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Servomotor || サーボモーター || 5000 || Mobility +5. || 0 || 3 || 4 || 2 || 2 || 1 || 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Biosensor || バイオセンサー || 10000 || Mobility +20. || 2 || 2 || 2 || 2 || 0 || 0 || 2 || 2 || 1 || 1 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 2&lt;br /&gt;
| HG Thrusters || 高性能スラスター || 15000 || Mobility +25. || 2 || 0 || 0 || 4 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Custom CPU || 高性能電子頭脳 || 20000 || Movement +2, Mobility +25, Hit +20, Range +1. || 1 || 0 || 0 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tesla Drive || テスラ・ドライブ || 30000 || Gain Movement (Air), unit and weapon Terrain Ratings in Air become A. || 0 || 1 || 1 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tesla Drive S || テスラ・ドライブS || 35000 || Movement +1, gain Movement (Air), unit and weapon Terrain Ratings in Air become S. || 1 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thruster Module || スラスターモジュール || 10000 || Unit and weapon Terrain Ratings in Space become S. || 3 || 0 || 2 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dustproofer || 防塵装置 || 10000 || Gain Movement (Land), unit and weapon Terrain Ratings in Land become S. || 1 || 1 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 3&lt;br /&gt;
| Water Jet || スクリューモジュール || 10000 || Gain Movement (Water), unit and weapon Terrain Ratings in Water become S. || 0 || 2 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A-Adapter || A-アダプター || 25000 || Unit and weapon Terrain Ratings become A. || 0 || 1 || 1 || 1 || 0 || 0 || 1 || 0 || 0 || 0 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S-Adapter || S-アダプター || 30000 || Unit and weapon Terrain Ratings become S. || 0 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chobham Armor || チョバムアーマー || 10000 || HP +500, Armor +100. || 0 || 5 || 5 || 2 || 2 || 1 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hybrid Armor || ハイブリッドアーマー || 15000 || HP +1000, Armor +150. || 0 || 2 || 2 || 3 || 0 || 0 || 0 || 0 || 1 || 2 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Orichalconium || オリハルコニウム || 20000 || HP +1000, Armor +200. || 1 || 0 || 0 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 4&lt;br /&gt;
| Z.O. Armor || Z.O.アーマー || 25000 || HP +1500, Armor +250. || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Large Generator || 大型ジェネレーター || 10000 || EN +50. || 0 || 1 || 1 || 2 || 0 || 0 || 1 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mega Generator || メガジェネレーター || 15000 || EN +100. || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 1 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giga Generator || ギガジェネレーター || 20000 || EN +200. || 0 || 0 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Solar Panel || ソーラーパネル || 15000 || Recover 10% of max EN each player phase. || 1 || 2 || 2 || 1 || 0 || 0 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Coat || ビームコート || 10000 || Gain the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Beam Coat]]&#039;&#039; Mech Ability. || 1 || 3 || 3 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 5&lt;br /&gt;
| AB Field || ABフィールド || 12000 || Gain the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|AB Field]]&#039;&#039; Mech Ability. || 1 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Wall || G・ウォール || 15000 || Gain the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|G-Wall]]&#039;&#039; Mech Ability. || 1 || 1 || 2 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Territory || G・テリトリー || 18000 || Gain the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|G-Territory]]&#039;&#039; Mech Ability. || 0 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hyper Jammer || ハイパージャマー || 20000 || Gain the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Afterimage]]&#039;&#039; Mech Ability. || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hero&#039;s Mark || 勇者の印 || 30000 || Armor +200, Mobility +25, Hit +30. || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spirit of Steel || 鋼の魂 || 35000 || Armor +250, Mobility +30, Hit +35. || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 6&lt;br /&gt;
| Dual Sensor || デュアルセンサー || 10000 || Hit +10. || 0 || 3 || 3 || 3 || 1 || 1 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Multi-Sensor || マルチセンサー || 15000 || Hit +20. || 2 || 1 || 1 || 3 || 0 || 0 || 1 || 1 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Custom HUD || 高性能照準器 || 20000 || Hit +30. || 0 || 0 || 0 || 3 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| T-Link Sensor || T-LINKセンサー || 25000 || Hit +40. || 0 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enhancer || 一撃必殺の心得 || 15000 || Critical +20. || 0 || 1 || 1 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radar Module || 高性能レーダー || 20000 || Range +1 for all weapons (except MAP and Range 1 weapons). || 2 || 1 || 1 || 1 || 0 || 0 || 1 || 1 || 0 || 0 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 7&lt;br /&gt;
| Repair Kit || リペアキット || 5000 || Recover all HP. Consumable. || 3 || 7 || 7 || 11 || 1 || 1 || 1 || 1 || 0 || 2 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fuel Tank || プロペラントタンク || 5000 || Recover all EN. Consumable. || 4 || 6 || 5 || 10 || 3 || 2 || 0 || 1 || 2 || 2 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cartridge || カートリッジ || 5000 || Recover all ammo. Consumable. || 4 || 5 || 7 || 7 || 1 || 1 || 1 || 1 || 2 || 3 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Kit DX || スーパーリペアキット || 10000 || Recover all HP, EN, and ammo. Consumable. || 0 || 0 || 0 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SP Drink || SPドリンク || 8000 || Recover 50 SP. Consumable. || 1 || 2 || 2 || 8 || 0 || 0 || 1 || 1 || 1 || 2 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SP Drink DX || SSPドリンク || 15000 || Recover all SP. Consumable. || 0 || 0 || 0 || 2 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Page 8&lt;br /&gt;
| Headband || ハチマキ || 15000 || Will +5 at the start of the scenario. || 0 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Twisty Headband || ねじりハチマキ || 20000 || Will +10 at the start of the scenario. || 1 || 0 || 0 || 2 || 0 || 0 || 1 || 1 || 0 || 0 || 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Map_Weapon_List&amp;diff=51817</id>
		<title>Super Robot Wars/OGs/Map Weapon List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Map_Weapon_List&amp;diff=51817"/>
		<updated>2021-10-14T12:50:16Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Updated hyperlinks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;MAP Weapons&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAP Weapons are weapons that deal damage to all units or only enemy units in a designated area. They have the following properties:&lt;br /&gt;
* Whether a MAP Weapon hits all units or only enemy units in a designated area depends on whether they have IFF. IFF stands for &amp;quot;Identification, Friend or Foe&amp;quot; and determines whether or not a MAP Weapon will be able to hit allied units:&lt;br /&gt;
** ✔ denotes that the MAP Weapon has IFF and will not hit allied units in the designated area, only hitting enemy units.&lt;br /&gt;
** ✘ denotes that the MAP Weapon does not have IFF and will hit all units in the designated area, including allied units.&lt;br /&gt;
* Their Attack Power is not modified by the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#In-fighter|In-fighter]]&#039;&#039; and &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Gunfighter|Gunfighter]]&#039;&#039; Pilot Skills.&lt;br /&gt;
* Shooting down an enemy unit with a MAP Weapon reduces the amount of experience that the pilot gains to 66%, and the amount of PP that they gain to 50%, of the normal amount that they would gain. See the [[Super_Robot_Wars/OGs/Pilot_Skills#Pilot_Point_Modifiers|Pilot Point Modifiers]] section for more information.&lt;br /&gt;
* Fully upgrading all MAP Weapons to x10 upgrades costs 412500 and only grants 800 Attack Power. This makes them the most inefficient Cost-per-Attack Power weapons in the game. Upgrading them to x15 upgrades costs 900000 (487500 more than x10 upgrades) and only grants 1000 additional Attack Power.&lt;br /&gt;
* Beware of enemy units who possess MAP Weapons. If they can hit a few of your units then they will use their MAP Weapon. You can use this knowledge to purposefully have them waste their EN or ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Notes&#039;&#039;&#039; =====&lt;br /&gt;
* If a weapon is not listed again in the OGs2 or OGs2.5 tables then it is unchanged from the previous game.&lt;br /&gt;
* x15 upgrades are only available when playing on &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus#Special_Mode|Special Mode]]&#039;&#039;. Each upgrade beyond the 10th gives 200 Attack Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Areas of Effect&#039;&#039;&#039; ==&lt;br /&gt;
* 0 is the location of the initiating unit and the point of origin for an Area of Effect of &#039;&#039;Self&#039;&#039;.&lt;br /&gt;
* x is an affected square of the Area of the Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Self (Circle)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in a radius originating from the initiating unit. The size of the radius is equal to the MAP Weapon&#039;s Range.&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Self (Circle)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   ||   || x ||   ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x || x || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x || x || 0 || x || x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x || x || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   ||   || x ||   ||   ||   ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Self (Cone)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in a cone originating from the initiating unit. The length of the cone is equal to the MAP Weapon&#039;s Range and its width increases by two squares for each square that its length covers.&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Self (Cone)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x || x || x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || 0 ||   ||   ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Self (Hyperbola)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in a cone originating from the initiating unit which is then mirrored (flipped). The length of the cone and the mirror of the cone are each equal to half of the MAP Weapon&#039;s maximum Range, the width of the cone increases as normal (see &#039;&#039;Self (Cone)&#039;&#039; above for details), and the width of the mirror decreases by two squares for each square that its length covers (following the cone).&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Self (Cone Mirror)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Self (Split Line)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in two parallel one-square-width lines originating from the initiating unit. The length of both lines are equal to the MAP Weapon&#039;s Range.&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Self (Split Line)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x ||   || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x ||   || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x ||   || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x ||   || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Target x (Circle)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in a radius originating from a chosen square within the MAP Weapon&#039;s Range. The size of the radius is equal to x.&lt;br /&gt;
* Target MAP Weapons do not damage the initiating unit.&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Target 3 (Circle)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x || 1 || x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || 0 ||   ||   ||&lt;br /&gt;
|}&lt;br /&gt;
* 1 is the point of origin of the radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs1 MAP Weapons&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Area of Effect&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | IFF&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 Powered || Telekinesis Missile || テレキネシス･ミサイル || Ranged || — || P || — || MAP || {{caption|2200 - 3000| 2250 - 2300 - 2350 - 2400 - 2500 - 2600 - 2700 - 2800 - 2900 - 3000}} || 4000 || 1 - 4 || Self (Circle) || +30 || +0 || 2 || — || 110 || S || S || S || S || ✔ || Requires &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Telekinesis|Telekinesis]]&#039;&#039; Lv4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cybuster / Cybird || Cyflash || サイフラッシュ || Ranged || — || P || — || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 4 || Self (Circle) || +0 || -5 || — || 80 || 120 || A || A || B || A || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valsione || Psycho Blaster || サイコブラスター || Ranged || — || P || — || MAP || {{caption|2700 - 3500| 2750 - 2800 - 2850 - 2900 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500}} || 4500 || 1 - 4 || Self (Circle) || +0 || -5 || — || 80 || 120 || A || A || B || A || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giganscudo || G-Circle Blaster || G･サークルブラスター || Melee || — || P || — || MAP || {{caption|2600 - 3400| 2650 - 2700 - 2750 - 2800 - 2900 - 3000 - 3100 - 3200 - 3300 - 3400}} || 4400 || 1 - 4 || Self (Circle) || -10 || -5 || 1 || — || 130 || A || A || C || A || ✘ || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2 MAP Weapons&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Area of Effect&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | IFF&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 Powered || Telekinesis Missile || テレキネシス･ミサイル || Ranged || — || P || — || MAP || {{caption|2900 - 3700| 2950 - 3000 - 3050 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600 - 3700}} || 4700 || 1 - 4 || Target 3 (Circle) || +25 || +0 || 2 || — || 110 || S || S || A || S || ✔ || Requires &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Telekinesis|Telekinesis]]&#039;&#039; Lv1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cybuster / Cybird || Cyflash || サイフラッシュ || Ranged || — || P || — || MAP || {{caption|3300 - 4100| 350 - 3400 - 3450 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100}} || 5100 || 1 - 5 || Self (Circle) || +10 || -5 || — || 70 || 120 || A || A || B || A || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valsione || Psycho Blaster || サイコブラスター || Ranged || — || P || — || MAP || {{caption|3200 - 4000| 3250 - 3300 - 3350 - 3400 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000}} || 5000 || 1 - 5 || Self (Circle) || +0 || -5 || — || 80 || 120 || A || A || B || A || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giganscudo Duro || G-Circle Blaster || G･サークルブラスター || Melee || — || P || — || MAP || {{caption|3200 - 4000| 3250 - 3300 - 3350 - 3400 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000}} || 5000 || 1 - 4 || Self (Circle) || +10 || -5 || 2 || — || 120 || A || A || C || A || ✘ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| RyuKoOh || Thunderbolt Charm || 爆雷符 || Ranged || — || — || — || MAP || {{caption|2900 - 3700| 2950 - 3000 - 3050 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600 - 3700}} || 4700 || 1 - 4 || Target 3 (Circle) || +10 || +0 || 1 || — || 105 || A || A || A || A || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AM Gunner || Leap Missiles || リープ･ミサイル || Ranged || — || — || — || MAP || {{caption|3300 - 4100| 3350 - 3400 - 3450 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100}} || 5100 || 1 - 4 || Self (Hyperbola) || +35 || +0 || 1 || — || 110 || A || A || B || A || ✘ || Missile, shares upgrades with the Leap Missiles on the Hückebein Gunner Type L/R&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Mk-III Type L || Multi-Trace Missiles || マルチトレースミサイル || Ranged || — || — || — || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 5 || Target 3 (Circle) || +25 || +0 || 2 || — || 110 || A || A || B || A || ✘ || Missile, shares upgrades with the Multi-Trace Missiles on the Hückebein Gunner Type L&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Gunner Type L || Multi-Trace Missiles || マルチトレースミサイル || Ranged || — || — || — || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 7 || Target 4 (Circle) || +25 || -10 || 2 || — || 110 || A || A || B || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Gunner Type L || Leap Missiles || リープ･ミサイル || Ranged || — || — || — || MAP || {{caption|3500 - 4300| 3550 - 3600 - 3650 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200 - 4300}} || 5300 || 1 - 4 || Self (Hyperbola) || +35 || +0 || 1 || — || 120 || A || A || B || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Mk-III Type R || Multi-Trace Missiles || マルチトレースミサイル || Ranged || — || — || — || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 5 || Target 3 (Circle) || +25 || +0 || 2 || — || 110 || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#Units_2|Secret Unit]], shares upgrades with the Multi-Trace Missiles on the Hückebein Gunner Type R&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Gunner Type R || Multi-Trace Missiles || マルチトレースミサイル || Ranged || — || — || — || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 7 || Target 4 (Circle) || +25 || -10 || 2 || — || 110 || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#Units_2|Secret Unit]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Gunner Type R || Leap Missiles || リープ･ミサイル || Ranged || — || — || — || MAP || {{caption|3500 - 4300| 3550 - 3600 - 3650 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200 - 4300}} || 5300 || 1 - 4 || Self (Hyperbola) || +35 || +0 || 1 || — || 120 || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#Units_2|Secret Unit]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildfalken || Split Missile H || スプリットミサイルH || Ranged || — || — || — || MAP || {{caption|2000 - 3800| 2050 - 2100 - 2150 - 2200 - 2300 - 2400 - 2500 - 2600 - 2700 - 2800}} || 3800 || 2 - 6 || Target 3 (Circle) || +20 || +0 || 2 || — || — || B || A || A || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildfalken Type L || Split Missile H || スプリットミサイルH || Ranged || — || — || — || MAP || 2700 || — || 2 - 4 || Target 3 (Circle) || +20 || +0 || 2 || — || — || B || A || A || A || ✘ || Missile, only usable on [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Scenario 18 (Moon)]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Razangriff || Phalanx Missile || ファランクス･ミサイル || Ranged || — || — || — || MAP || {{caption|3400 - 4200| 3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200}} || 5200 || 1 - 4 || Self (Cone) || +40 || +10 || 2 || — || 105 || A || A || B || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Razangriff Raven || Phalanx Missile || ファランクス･ミサイル || Ranged || — || — || — || MAP || {{caption|3400 - 4200| 3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200}} || 5200 || 1 - 4 || Self (Cone) || +40 || +10 || 2 || — || 105 || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#Units_2|Secret Unit]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Randgriz || Phalanx Missile || ファランクス･ミサイル || Ranged || — || — || — || MAP || {{caption|3000 - 3800| 3050 - 3100 - 3150 - 3200 - 3300 - 3400 - 3500 - 3600 - 3700 - 3800}} || 4800 || 1 - 4 || Self (Cone) || +10 || +10 || 3 || — || — || A || A || B || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Randgriz Raven || Phalanx Missile || ファランクス･ミサイル || Ranged || — || — || — || MAP || {{caption|3400 - 4200| 3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200}} || 5200 || 1 - 4 || Self (Cone) || +40 || +10 || 4 || — || — || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#Units_2|Secret Unit]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Calion || Multi-Trace Missiles || マルチトレースミサイル || Ranged || — || — || — || MAP || 3800 || — || 1 - 5 || Target 3 (Circle) || +30 || +0 || 2 || — || — || A || A || A || A || ✘ || Missile, only usable during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Scenario 36]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Persoenlichkeit || Yomiji || ヨミジ || Ranged || — || — || — || MAP || 3200 || — || 2 - 8 || Self (Split Line) || +30 || +20 || 2 || — || 120 || A || A || D || A || ✘ || Only usable during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Final Scenario]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2.5 MAP Weapons&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Area of Effect&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | IFF&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Granzon || Gravitron Cannon || グラビトロンカノン || Ranged || — || P || — || MAP || {{caption|3000 - 3800| 3050 - 3100 - 3150 - 3200 - 3300 - 3400 - 3500 - 3600 - 3700 - 3800}} || 4800 || 1 - 5 || Self (Circle) || +30 || +10 || 2 || — || 110 || S || A || B || S || ✘ || —&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/ALL_Weapon_List&amp;diff=51816</id>
		<title>Super Robot Wars/OGs/ALL Weapon List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/ALL_Weapon_List&amp;diff=51816"/>
		<updated>2021-10-14T11:39:48Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Updated hyperlinks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;ALL Weapons&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;General Mechanics&#039;&#039;&#039; =====&lt;br /&gt;
* When attacking with a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]], both units must use an ALL or ALLW weapon. You are not able to attack with an ALL or ALLW weapon with one unit and a non-ALL or non-ALLW weapon.&lt;br /&gt;
* ALL and ALLW weapons ignore the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Defend|Support Defend]]&#039;&#039; Pilot Skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;ALL Mechanics&#039;&#039;&#039; =====&lt;br /&gt;
* ALL weapons can simultaneously damage a main and sub unit in a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]] at the cost of one attack&#039;s worth of EN or ammo. The sub unit will only take 65% of the damage dealt.&lt;br /&gt;
* A unit who uses an ALL weapon can only benefit from the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Attack|Support Attack]]&#039;&#039; Pilot Skill if the supporting unit is also attacking with an ALL weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;ALLW Mechanics&#039;&#039;&#039; =====&lt;br /&gt;
* ALLW weapons can be used as an ALL weapon and can also be used to perform a &amp;quot;double attack&amp;quot;.&lt;br /&gt;
** A double attack allows you to damage two adjacent units on the map, up to a maximum of four units (two per [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]]).&lt;br /&gt;
** The amount of EN or ammo consumed is equal to the number of attacks that are made.&lt;br /&gt;
** If the unit performing the double attack is part of a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]], they will perform the double attack alone and the sub unit will not be able to attack.&lt;br /&gt;
** A double attack cannot be used if the two adjacent units are from different enemy factions.&lt;br /&gt;
** Unlike [[Super_Robot_Wars/OGs/Map_Weapon_List|MAPWs]], double attacks do not reduce the amount of experience or PP that a pilot gets for shooting down units.&lt;br /&gt;
* A unit who uses an ALLW attack or weapon and is NOT performing a double attack can only benefit from the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Attack|Support Attack]]&#039;&#039; Pilot Skill if the supporting unit is also attacking with an ALLW attack or weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Notes&#039;&#039;&#039; =====&lt;br /&gt;
* If a weapon is not listed again in the OGs2 or OGs2.5 tables then it is unchanged from the previous game.&lt;br /&gt;
* x15 upgrades are only available when playing on &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus#Special_Mode|Special Mode]]&#039;&#039;. Each upgrade beyond the 10th gives 200 Attack Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs1 ALL/ALLW Weapons&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| — || Graviton Launcher || グラビトン・ランチャー || Ranged || — || — || — || ALL || — || {{caption|4800 - 6400| 4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 6150 - 6400}} || 7400 || 2 - 8 || +45 || +10 || — || 35 || 120 || 60 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#Weapons|Secret Weapon]] || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SRX || Hi-Finger Launcher || ハイフィンガーランチャー || Ranged || — || — || B || ALL || — || {{caption|3500 - 5100| 3600 - 3700 - 3800 - 3950 - 4100 - 4250 - 4450 - 4650 - 4850 - 5100}} || 6100 || 1 - 9 || +30 || +10 || 10 || — || — || — || A || A || D || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 || TK Laser Cannon || 念動収束式Lキャノン || Ranged || — || — || — || ALL || — || {{caption|3300 - 5200| 3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200}} || 6200 || 1 - 6 || +40 || +5 || — || 10 || — || — || A || A || C || A || Requires &#039;&#039;[[Super_Robot_Wars/OGs/Pilot Skills|Telekinesis]]&#039;&#039; Lv1 || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 Powered || TK Laser Cannon || 念動収束式Lキャノン || Ranged || — || — || — || ALL || — || {{caption|3300 - 5200| 3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200}} || 6200 || 1 - 6 || +40 || +5 || — || 10 || — || — || S || A || C || A || Requires &#039;&#039;[[Super_Robot_Wars/OGs/Pilot Skills|Telekinesis]]&#039;&#039; Lv1 || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-GUN || Metal Genocider || メタルジェノサイダー || Ranged || — || — || — || ALL || — || {{caption|4800 - 6400| 4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 6150 - 6400}} || 7400 || 3 - 9 || +40 || +15 || — || 50 || 130 || — || A || A || B || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alteisen || Square Claymore || メタルジェノサイダー || Melee || — || — || — || ALL || — || {{caption|4200 - 6100| 4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100}} || 7100 || 1 - 2 || +50 || +50 || 4 || — || 110 || — || A || A || B || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildraubtier || Hyper Beam Rifle || ハイパー･ビームライフル || Ranged || — || — || B || ALL || — || {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}} || 6400 || 1 - 7 || +25 || +20 || — || 15 || — || — || S || A || D || S || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type 0 || Hyper Blaster || ハイパーブラスター || Melee || — || P || — || ALL || — || {{caption|4200 - 5800| 4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 5350 - 5550 - 5800}} || 6800 || 1 || +30 || +10 || — || 30 || — || — || A || A || C || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust || Final Beam || ファイナルビーム || Melee || — || P || — || ALL || — || {{caption|4300 - 5900| 4400 - 4500 - 4600 - 4750 - 4900 - 5050 - 5250 - 5450 - 5650 - 5900}} || 6900 || 1 || +5 || +10 || — || 35 || — || — || A || A || D || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Unit 2 || Final Beam || ファイナルビーム || Melee || — || P || — || ALL || — || {{caption|4300 - 5900| 4400 - 4500 - 4600 - 4750 - 4900 - 5050 - 5250 - 5450 - 5650 - 5900}} || 6900 || 1 || +5 || +10 || — || 35 || — || — || A || A || D || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type 2 || Maxi Blaster || マキシ･ブラスター || Melee || — || — || — || ALL || — || {{caption|4100 - 5700| 4200 - 4300 - 4400 - 4550 - 4700 - 4850 - 5050 - 5250 - 5450 - 5700}} || 6700 || 1 - 7 || +40 || +5 || — || 25 || — || — || A || A || C || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Armorlion || Square Cluster || スクエア･クラスター || Ranged || — || — || — || ALL || — || {{caption|3700 - 5900| 3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200 - 5500 - 5900}} || 6900 || 2 - 6 || +30 || +15 || 15 || — || — || — || A || A || B || A || Missile || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giganscudo || Giga Wide Blaster || ギガ･ワイドブラスター || Ranged || — || — || — || ALL || — || {{caption|4200 - 5800| 4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 5350 - 5550 - 5800}} || 6800 || 4 - 9 || +20 || +5 || — || 40 || 120 || — || A || A || C || S || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| — || M13 Shotgun || M13ショットガン || Ranged || — || P || — || ALL || W || {{caption|2700 - 4900| 2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 4900}} || 5900 || 2 - 3 || +50 || +50 || 7 || — || — || 20 || A || A || A || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane || Twin Impact Cannon || 連装衝撃砲 || Ranged || — || — || — || ALL || W || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 3 - 8 || +5 || +0 || — || 40 || — || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kurogane || Twin Impact Cannon || 連装衝撃砲 || Ranged || — || — || — || ALL || W || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 3 - 8 || +5 || +0 || — || 30 || — || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hiryu Custom || Twin Beam Cannon || 連装ビーム砲 || Ranged || — || — || B || ALL || W || {{caption|3600 - 5500| 3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500}} || 6500 || 2 - 8 || +15 || +0 || — || 25 || — || — || A || A || C || S || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-2 Powered || Hi-Zol Launcher (Barrage) || ハイゾルランチャー(散弾) || Ranged || — || — || B || ALL || W || {{caption|4500 - 6100| 4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 5650 - 5850 - 6100}} || 7100 || 1 - 6 || +40 || +5 || — || 40 || 110 || — || A || A || C || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weissritter || Oxtongue Launcher E || オクスタン･ランチャーE || Ranged || — || — || B || ALL || W || {{caption|3400 - 5600| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900 - 5200 - 5600}} || 6600 || 4 - 7 || +35 || +0 || — || 15 || — || — || A || B || D || S || — || 275000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs2 ALL/ALLW Weapons&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| — || Graviton Launcher || グラビトン・ランチャー || Ranged || — || — || — || ALL || — || {{caption|5000 - 6600| 5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 6350 - 6600}} || 7600 || 2 - 8 || +20 || +10 || — || 40 || 120 || 60 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#Weapons_2|Secret Weapon]] || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SRX || Hi-Finger Launcher || ハイフィンガーランチャー || Ranged || — || — || B || ALL || — || {{caption|3900 - 5500| 4000 - 4100 - 4200 - 4350 - 4500 - 4650 - 4850 - 5050 - 5250 - 5500}} || 6500 || 1 - 9 || +30 || +0 || 10 || — || — || — || A || A || C || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 Powered || TK Laser Cannon || 念動収束式Lキャノン || Ranged || — || — || — || ALL || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6600 || 1 - 6 || +45 || +5 || — || 10 || — || — || S || A || C || A || Requires &#039;&#039;[[Super_Robot_Wars/OGs/Pilot Skills|Telekinesis]]&#039;&#039; Lv1 || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alteisen Nacht || Square Claymore || メタルジェノサイダー || Melee || — || — || — || ALL || — || {{caption|4200 - 6100| 4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100}} || 7100 || 1 - 2 || +50 || +50 || 4 || — || 110 || — || A || A || B || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alteisen || Square Claymore || メタルジェノサイダー || Melee || — || — || — || ALL || — || {{caption|4200 - 6100| 4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100}} || 7100 || 1 - 2 || +50 || +50 || 4 || — || 110 || — || A || A || B || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alteisen Riese || Claymore Avalanche || メタルジェノサイダー || Melee || — || — || — || ALL || — || {{caption|4800 - 6700| 4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 6400 - 6700}} || 7700 || 1 - 4 || +50 || +50 || 8 || — || 110 || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildraubtier || Hyper Beam Rifle || ハイパー･ビームライフル || Ranged || — || — || B || ALL || — || {{caption|3800 - 5700| 3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700}} || 6700 || 1 - 7 || +25 || +20 || — || 15 || — || — || S || A || D || S || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gespenst Type RV || Mega Buster Cannon || メガ･バスターキャノン || Ranged || — || — || — || ALL || — || {{caption|4900 - 6500| 5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 6250 - 6500}} || 7500 || 1 - 8 || +25 || +35 || 8 || — || — || — || S || S || A || S || [[Super_Robot_Wars/OGs/Weapon_List#Other|Barrier Pierce]] || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Gunner Type L || Graviton Rifle || グラビトン･ライフル || Ranged || — || — || — || ALL || — || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 1 - 8 || +20 || +30 || 10 || — || — || — || S || A || B || S || Shares upgrades with the Graviton Rifle on the Hückebein Mk-III Type L || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hückebein Gunner Type R || Graviton Rifle || グラビトン･ライフル || Ranged || — || — || — || ALL || — || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 1 - 8 || +20 || +30 || 10 || — || — || — || S || A || B || S || [[Super_Robot_Wars/OGs/Secrets#Units_2|Secret Unit]], shares upgrades with the Graviton Rifle on the Hückebein Mk-III Type R || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type 0 || Hyper Blaster || ハイパーブラスター || Melee || — || P || — || ALL || — || {{caption|4500 - 6100| 4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 5650 - 5850 - 6100}} || 7100 || 1 || +30 || +10 || — || 30 || — || — || A || A || C || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust || Final Beam || ファイナルビーム || Melee || — || P || — || ALL || — || {{caption|4500 - 6400| 4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6100 - 6400}} || 7400 || 1 || +5 || +10 || — || 25 || — || — || A || A || D || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Unit 2 || Final Beam || ファイナルビーム || Melee || — || P || — || ALL || — || {{caption|4500 - 6400| 4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6100 - 6400}} || 7400 || 1 || +5 || +10 || — || 25 || — || — || A || A || D || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type 2 || Maxi Blaster || マキシ･ブラスター || Melee || — || — || — || ALL || — || {{caption|4300 - 6200| 4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5900 - 6200}} || 7200 || 1 - 7 || +40 || +5 || — || 20 || — || — || A || A || C || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type 3 || Omega Blaster || オメガ･ブラスター || Melee || — || P || — || ALL || — || {{caption|4600 - 6200| 4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 5950 - 6200}} || 7200 || 1 - 3 || +30 || +35 || — || 30 || — || — || A || A || C || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| RyuKoOh || Mountain Pressure || マウンテン･プレッシャー || Melee || — || — || — || ALL || — || {{caption|4600 - 6500| 4700 - 4800 - 4900 - 5100 - 5300 - 5500 - 5700 - 5900 - 6200 - 6500}} || 7500 || 2 - 7 || +15 || +0 || 6 || — || — || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Armorlion || Square Cluster || スクエア･クラスター || Ranged || — || — || — || ALL || — || {{caption|3800 - 6000| 3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300 - 5600 - 6000}} || 7000 || 2 - 6 || +30 || +15 || 15 || — || — || — || A || A || B || A || Missile || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giganscudo Duro || Giga Wide Blaster || ギガ･ワイドブラスター || Ranged || — || — || — || ALL || — || {{caption|4700 - 6300| 4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 6050 - 6300}} || 7300 || 3 - 9 || +20 || +5 || — || 30 || — || — || A || A || C || S || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Razangriff || Matrix Missile || マトリクス･ミサイル || Ranged || — || — || — || ALL || — || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 1 - 8 || +45 || +45 || 2 || — || — || — || A || S || B || A || Missile || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Razangriff Raven || Matrix Missile || マトリクス･ミサイル || Ranged || — || — || — || ALL || — || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 1 - 8 || +45 || +45 || 4 || — || — || — || S || S || B || A || Missile, [[Super_Robot_Wars/OGs/Secrets#Units_2|Secret Unit]] || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Randgriz || Matrix Missile || マトリクス･ミサイル || Ranged || — || — || — || ALL || — || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 1 - 8 || +45 || +45 || 2 || — || — || — || A || S || B || A || Missile || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Randgriz Raven || Matrix Missile || マトリクス･ミサイル || Ranged || — || — || — || ALL || — || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 1 - 8 || +45 || +45 || 2 || — || — || — || A || S || B || A || Missile, [[Super_Robot_Wars/OGs/Secrets#Units_2|Secret Unit]] || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ashsaviour || Halberd Launcher || ランチャー || Ranged || — || — || — || ALL || — || {{caption|4100 - 6000| 4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5700 - 6000}} || 7000 || 3 - 9 || +30 || +25 || — || 20 || — || — || S || S || B || S || [[Super_Robot_Wars/OGs/Secrets#Units_2|Secret Unit]] || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Soulgain || Seiryurin || 青龍鱗 || Melee || — || — || — || ALL || — || {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}} || 6400 || 2 - 5 || +35 || +20 || — || 5 || — || — || S || S || A || S || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Vaisaga || Rekkajin || 烈火刃 || Melee || — || P || — || ALL || — || {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}} || 6400 || 2 - 5 || +45 || +5 || 8 || — || — || — || S || S || A || S || [[Super_Robot_Wars/OGs/Secrets#Units_2|Secret Unit]] || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Excellence Striker || Plasma Beam || プラズマビーム || Ranged || — || — || B || ALL || — || {{caption|2900 - 5400| 3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 4600 - 5000 - 5400}} || 6400 || 1 - 5 || +40 || +0 || — || 5 || — || — || A || S || C || A || — || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Excellence Flyer || D Rifle MAX Mode || DライフルMAXモード || Ranged || — || — || — || ALL || — || {{caption|4800 - 6700| 4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 6400 - 6700}} || 7700 || 1 - 8 || +40 || +35 || — || 30 || 110 || — || S || A || C || B || [[Super_Robot_Wars/OGs/Weapon_List#Other|Barrier Pierce]] || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| — || M13 Shotgun || M13ショットガン || Ranged || — || P || — || ALL || W || {{caption|2600 - 4800| 2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800}} || 5800 || 2 - 3 || +60 || +55 || 7 || — || — || 25 || A || A || A || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| — || Gun Rapier || ガンレイピア || Ranged || — || P || B || ALL || W || {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}} || 6400 || 1 - 3 || +10 || +10 || 10 || — || — || 40 || A || A || B || A || [[Super_Robot_Wars/OGs/Secrets#Units_2|Secret Weapon (Ashsaviour)]] || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| — || Linear Missile Launcher || リニアミサイルランチャー || Ranged || — || — || — || ALL || W || {{caption|3600 - 5500| 3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500}} || 6500 || 1 - 6 || +50 || +20 || 15 || — || — || 35 || A || A || B || A || Missile, [[Super_Robot_Wars/OGs/Secrets#Units_2|Secret Unit (Randgriz Raven/Razangriff Raven]] || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shirogane || Twin Impact Cannon || 連装衝撃砲 || Ranged || — || — || — || ALL || W || {{caption|3800 - 5700| 3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700}} || 6700 || 3 - 8 || +5 || +0 || — || 30 || — || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane || Twin Impact Cannon || 連装衝撃砲 || Ranged || — || — || — || ALL || W || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 3 - 8 || +5 || +0 || — || 25 || — || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kurogane || Twin Impact Cannon || 連装衝撃砲 || Ranged || — || — || — || ALL || W || {{caption|4200 - 6000| 4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100}} || 7200 || 2 - 8 || +0 || +0 || — || 25 || — || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weissritter || Oxtongue Launcher E || オクスタン･ランチャーE || Ranged || — || — || B || ALL || W || {{caption|3500 - 5700| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000 - 5300 - 5700}} || 6700 || 4 - 8 || +35 || +0 || — || 15 || — || — || A || B || D || S || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rein Weissritter || Howling Launcher E || ハウリング･ランチャーE || Ranged || — || — || B || ALL || W || {{caption|4100 - 6000| 4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5700 - 6000}} || 7000 || 3 - 8 || +35 || +0 || — || 20 || — || — || A || B || D || S || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildfalken || Oxtongue Rifle E || オクスタン･ライフルE || Ranged || — || — || B || ALL || W || {{caption|3800 - 5700| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000 - 5300 - 5700}} || 6700 || 3 - 7 || +35 || +45 || — || 10 || — || — || A || B || D || S || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildfalken Type L || Oxtongue Rifle E || オクスタン･ライフルE || Ranged || — || — || B || ALL || W || 3600 || — || 2 - 4 || +35 || +45 || — || 10 || — || — || A || B || D || S || Only usable during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Scenario 18 (Moon)]] || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Aussenseiter || Lanze Canone W || ランツェ･カノーネW || Ranged || — || — || B || ALL || W || {{caption|4800 - 6400| 4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 6150 - 6400}} || 7400 || 3 - 8 || +25 || +20 || 5 || — || 120 || — || A || A || B || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Angelg || Shadow Lancer || シャドウランサー || Melee || — || P || — || ALL || W || {{caption|2900 - 5400| 3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 4600 - 5000 - 5400}} || 6400 || 2 - 4 || +30 || +35 || - || 12 || — || — || A || A || B || A || — || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Angelg || Shadow Lancer || シャドウランサー || Melee || — || P || — || ALL || W || {{caption|3200 - 5400| 3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700 - 5000 - 5400}} || 6400 || 2 - 4 || +30 || +35 || — || 10 || — || — || A || A || B || A || Upgraded during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Scenario 35]] || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rapiecage || O.O. Launcher || O.O.ランチャー || Ranged || — || — || — || ALL || W || 4200 || — || 4 - 10 || +45 || +35 || 10 || — || — || — || S || S || B || S || Only usable during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Scenario 44 (Earth Cradle)]] || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Persoenlichkeit || Raigoue || ライゴウエ || Ranged || — || — || — || ALL || W || 4200 || — || 3 - 9 || +40 || +0 || 15 || — || — || — || A || A || D || A || Only usable during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Final Scenario]] || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs2.5 ALL/ALLW Weapons&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type 3 || Omega Blaster || オメガ･ブラスター || Melee || — || P || — || ALL || — || {{caption|4600 - 6200| 4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 5950 - 6200}} || 7200 || 3 - 6 || +30 || +35 || — || 30 || — || — || A || A || C || A || Only usable while Kusuha is gone || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Granzon || Black Hole Cluster || ブラックホールクラスター || Ranged || — || — || — || ALL || — || 6000 || — || 1 - 8 || +35 || +0 || — || 90 || 130 || — || S || A || B || S || [[Super_Robot_Wars/OGs/Weapon_List#Other|Barrier Pierce]] || —&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bugs&amp;diff=51814</id>
		<title>Super Robot Wars/OGs/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bugs&amp;diff=51814"/>
		<updated>2021-10-14T05:42:52Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Created the page, added the bugs which I could figure out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Bugs&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;bug&amp;quot; is an error in a computer program or system which causes it to function in unintended ways. The bugs listed below are the more commonly-occurring bugs that have occurred to others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;General Bugs&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Predetermined Will&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Whenever a pilot is force-deployed or sorties mid-scenario, their Will is sometimes fixed at a certain value and their Ace Bonus, Top Ace status, and any parts equipped to their unit will not have an effect on their Will.&lt;br /&gt;
* OGs2, Scenario 32: the SRX team sorties with 110 Will.&lt;br /&gt;
* OGs2, Scenario 37: the allied reinforcements will sortie with 130 Will.&lt;br /&gt;
* OGs2, Scenario 41: Lamia and Gilliam will sortie with 100 Will.&lt;br /&gt;
&lt;br /&gt;
Note: this might not be a bug and might have to do with the events instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;HBR Undercannon Animation Freeze&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The game will occasionally freeze whenever you watch the combat animation while using Wildraubtier (FM)&#039;s HBR Undercannon. It seems to occur more frequently when the Wildraubtier (FM) is the sub unit of a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Unobtainable SR Point&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
If you max out the Kill count (at 999) during a scenario, you will be unable to acquire any SR Point that requires you to shoot down a specific number of enemies as the Kill counter stops counting once it has reached 999.&lt;br /&gt;
* OGs2, Scenario 12&lt;br /&gt;
* OGs2, Scenario 43 (Earth Cradle)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BGMs Automatically Registering&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
During scenarios where enemies have unique music, that music will be registered in your BGM list when the map starts regardless of whether or not you actually hear that BGM. The song played in the battle demo after idling on the title screen for long enough will also be registered even if you have never heard it in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs1 Bugs&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Unobtainable SR Point&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Scenario 12 (Ryusei)&lt;br /&gt;
&lt;br /&gt;
If you shoot down Elzam and meet the requirement for the SR Point prior to advancing the story (by moving Irm beside the Taussendfussler), you will not fulfill the SR Point. Once the Hagane arrives with reinforcements, the SR Point requirements will not update properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapon and Parts Duplication&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Scenario 26&lt;br /&gt;
&lt;br /&gt;
If you equip the R-3 with weapons and parts during the deploy menu on the fourth turn and it is shot down during the scenario, the following bugs will occur:&lt;br /&gt;
* On the weapon menu, you can equip another unit with a weapon from the R-3 and it will not remove it from the R-3; however, the number of weapons that is displayed will not change.&lt;br /&gt;
* If any [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]] are equipped to these weapons, they will also increase in number.&lt;br /&gt;
* If you press &#039;&#039;Square&#039;&#039; to remove all parts from all units, the parts on the R-3 will increase in number.&lt;br /&gt;
&lt;br /&gt;
You can repeat any of these processes to multiply the weapons and parts that are equipped on the R-3; however, if you press &#039;&#039;Square&#039;&#039; to remove all weapons from all units then the total number of weapons will return to the same as the displayed number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs2 Bugs&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;128 Weapon Limit&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
If you have 128 equipable weapons, you will not be able to equip any weapons which you obtain after that. Normally you can only acquire a total of 86 equipable weapons (88 if you acquire the [[Super_Robot_Wars/OGs/Secrets#Units_2|Ashsaviour]]) so this can only occur if you play [[Super_Robot_Wars/OGs/Clear_Bonus#Special_Mode|Special Mode]] which gives you 43 extra weapons. The only way to avoid it is to purposely miss one or three weapons which are dropped by enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MAP Weapon Freeze&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
If you are aiming the Hückebein Gunner Type L&#039;s Multi-Trace Missiles and confirm the area to attack while moving the cursor then the sound effect will play but the game will freeze and you will be unable to perform a soft-reset. It is unconfirmed whether this occurs with other MAP Weapons as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Leona Game Over&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Scenario 15&lt;br /&gt;
&lt;br /&gt;
If you form a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]] with Leona as the main unit and she is shot down while the enemy&#039;s unit retreats, Leona&#039;s HP will remain at 0 HP and the game will not recognize that she was shot down. When the forced battle between Leona and Murata is initiated, Tasuku will not perform Support Defend as normal and Leona will be hit by Murata but without any damage being displayed. Afterwards, the Twin unit will be disbanded and if Leona is attacked then she will be shot down and you will get a Game Over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Archibald on the Hagane&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Scenario 27 (Aviano)&lt;br /&gt;
&lt;br /&gt;
Whenever you engage in combat with Archibald and a pre-battle conversation occurs, the cursor will occasionally move to the Hagane instead of the Rhinoceros and make it look like he&#039;s on the Hagane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Incorrect Grid Coordinates&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Scenario 30 (Aviano)&lt;br /&gt;
&lt;br /&gt;
During the scenario, an unnamed Neo DC commander and others are talking from a square in the northern area of the map. When Thurisuz arrives and shoots his allies, he destroys the command center in the middle of the map which is either unrelated to the Neo DC members who spoke earlier or they were talking on the wrong square.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rai Disappears&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Scenario 43 (Earth Cradle)&lt;br /&gt;
&lt;br /&gt;
If the SRX is shot down and you finish the scenario, Rai will disappear from the pilot list during the next intermission and Aya will be assigned to the R-2 Powered. Rai will not appear if Aya is placed in another unit. If you start Scenario 44 with no one on board the R-2 Powered and someone acts, the game will freeze. It is unconfirmed what happens if you keep Aya in the R-2 Powered for Scenario 44.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Enemies Won&#039;t be Placed&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Scenario 47&lt;br /&gt;
&lt;br /&gt;
If you perform a quick save during the scenario, choose to quit, watch the conversation, return to the title screen, reload your save file and restart the scenario (not your quick save), the Einst that are defeated by Axel and Aguija in the event might not show up. In some cases, all initial enemies might not be on the map which will result in a soft-lock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs2.5 Bugs&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Never-Ending Mock Combat&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Scenario 5&lt;br /&gt;
&lt;br /&gt;
If you use Seolla&#039;s M13 Shotgun to shoot down a third and fourth Mironga at the same time, the event for shooting down a third Mironga will not occur. You will not get the SR Point and you will enter a soft-lock where the story will not advance even if you shoot down all remaining Mirongas.&lt;br /&gt;
&lt;br /&gt;
If you shoot down a third Mironga and advance the story, the situation above will also occur if you shoot down a fourth and fifth Mironga at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Twin + Granzon ALL Weapon&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Scenario 9&lt;br /&gt;
&lt;br /&gt;
If you form a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]] with Shu as the main unit and have both units use their ALL weapon, the game will freeze.&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Secrets&amp;diff=51798</id>
		<title>Super Robot Wars/OGs/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Secrets&amp;diff=51798"/>
		<updated>2021-10-11T17:20:07Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed the formatting, clarified some secrets and added more details to them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;OGs1 Secrets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Units&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Route !! Scenario !! Requirement(s) !! Acquired&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gespenst Mk-II Type S || ゲシュペンストMk-Ⅱ・タイプS || {{Blue|Ryusei}} || 30 || Shoot down the R-GUN (it retreats when reduced to below 50% HP). || During Scenario 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gespenst Type R || ゲシュペンスト・タイプR || {{Red|Kyosuke}} || 20 || Gilliam must be Level 23 or higher before the end of the scenario. || During Scenario 31&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Huckebein 008L&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ヒュッケバイン008L || {{Blue|Ryusei}} || 29 || Ingram must be Level 32 or higher and have 20 or more Kills before the end of the scenario. || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | During Scenario 37&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Red|Kyosuke}} || 20 || Viletta must be Level 23 or higher before the end of the scenario.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Unit 2 || グルンガスト2号機 || {{Red|Kyosuke}} || 20 || Do not fulfill the requirement for the Huckebein 008L.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Guarlion || ガーリオン || Common || 24 || Rai or Tasuku must shoot down Leona. || After Scenario 24&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Valsion Custom || style=&amp;quot;vertical-align:middle;&amp;quot; | ヴァルシオン改 || style=&amp;quot;vertical-align:middle;&amp;quot; | Common || style=&amp;quot;vertical-align:middle;&amp;quot; | 28 || Reduce Shine&#039;s Valsion Custom to 10% HP or less within 5 turns.&amp;lt;br&amp;gt;Note: this requirement is the same as the SR Point&#039;s requirement but the Valsion Custom can still be obtained even if you have gotten a game over. || style=&amp;quot;vertical-align:middle;&amp;quot; | After Scenario 28&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-GUN || R-GUN || Common || 30 || Shoot down the R-GUN (it retreats when reduced to below 50% HP).&amp;lt;br&amp;gt;{{Red|Kyosuke route}}: if you do not shoot down the R-GUN, it will be permanently lost. || After Scenario 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Route !! Scenario !! Requirements !! Acquired&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shishioh Blade || シシオウブレード || Common || 26 || You must have 23 or more SR Points.&amp;lt;br&amp;gt;Ryusei ({{Blue|Ryusei route}}) must have 50 or more Kills, or Kyosuke ({{Red|Kyosuke route}}) must have 70 or more Kills, before the end of the scenario. || After Scenario 26&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Graviton Launcher || グラビトン・ランチャー || Common || 31 || You must have 29 or more SR Points.&amp;lt;br&amp;gt;Kyosuke ({{Blue|Ryusei route}}) or Ryusei ({{Red|Kyosuke route}}) must have 55 or more Kills before the end of the scenario. || After Scenario 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Parts&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Route !! Scenario !! Requirements !! Acquired&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hero&#039;s Mark || 勇者の印 || Both || 34 || You must have 27 or more SR Points.&amp;lt;br&amp;gt;Daitetsu ({{Blue|Ryusei route}}) or Lefina ({{Red|Kyosuke route}}) must be Level 35 or higher before the end of the scenario. || After Scenario 34&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Soul of Steel || 鋼の魂 || Both || 37 || You must have 30 or more SR Points.&amp;lt;br&amp;gt;Lefina ({{Blue|Ryusei route}}) or Daitetsu ({{Red|Kyosuke route}}) must be Level 38 or higher before the end of the scenario. || After Scenario 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs2 Secrets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Units&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Scenario !! Requirements !! Acquired&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ashsaviour&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;Vaisaga&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | アシュセイバー&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;ヴァイサーガ || Ethiopia 17 or Moon 20 || Move Lamia to the square where Echidna retreated from within the same turn. There will be no dialogue or event for this. || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | During Scenario 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 26 || Ashsaviour: Lamia must have exactly two battle encounters with Axel.&amp;lt;br&amp;gt;Vaisaga: Lamia must have exactly one battle encounter with Axel.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 31 || Lamia must have 55 or more Kills before the end of the scenario.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Huckebein Mk-III Type R&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ヒュッケバインmk-Ⅲ・タイプＲ&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 25 || Rätsel must have 35 or more Kills by the end of the scenario. || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Before Earth Cradle 42 or after Moon 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 37 || You must get the SR Point.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || Bullet, Kusuha, Ryoto, Rio, Tasuku, and Leona must have a combined level total of 185 or more before the end of the scenario.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gespenst Mk-II Type S || ゲシュペンストmk-Ⅱ・タイプＳ || style=&amp;quot;vertical-align:middle;&amp;quot; | 40 || Kai must have 55 or more Kills and be Level 33 or higher before the end of the scenario. || Before Earth Cradle 42 or after Moon 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Wildwurger Type L &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ビルトビルガー・タイプＬ&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 26 || Arado must destroy four or more Gespensts before moving next to Seolla (or before Seolla moves next to him). || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | After Scenario 34&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 33 || Arado must have 50 or more Kills before the end of the scenario.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 34 || Mai will sortie in the Wildwurger Type L and must defeat five Guarlions before the first wave of player reinforcements arrives. This automatically occurs on Turn 5, if the Wildwurger Type L&#039;s HP is reduced to below 40%, or if the Killer Whale&#039;s HP is reduced to below 90%.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Randgriz Raven&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Razangriff Raven &lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | ランドグリーズ・レイブン&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;ラーズアングリフ・レイブン&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 8 || Bullet must have one battle encounter with Yuuki to trigger the dialogue. Both Yuuki and Carla must be shot down or forced to retreat (they retreat when their HP is reduced to below 70%). || rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | During Scenario 39&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || Bullet must have one battle encounters with Yuuki to trigger the dialogue.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13 || Bullet must have one battle encounter Yuuki to trigger the dialogue. Shoot down Yuuki or Carla.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Aviano 27 || Shoot down Yuuki or Carla.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Izu 28 || Acquire the SR Point and don&#039;t shoot down any Neo DC units. The Einst are allowed to shoot them down.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: the Vaisaga is available during a New Game unlike [[Super_Robot_Wars/OG2|OG2]] on GBA where it is only available on the second lap of a Clear Data file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Scenario !! Requirement(s) !! Acquired&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Graviton Launcher || グラビトン・ランチャー || 11 || Viletta must shoot down all enemy units except Seolla, Yuuki, and Carla. || During Scenario 22, equipped on her Gespenst Mk-II Type R&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shishioh Blade #1 || シシオウブレード || 21 || Bullet must have 45 or more Kills and be Level 18 or higher before the end of the scenario. || After Scenario 24&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shishioh Blade #2 || シシオウブレード || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 22 || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Shoot down all three Inspectors (Mekibos must be shot down last). || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | After Scenario 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Impact Stake || G・インパクトステーク&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Boost Hammer || ブーストハンマー || 23 || Arado must shoot down all Gunsects within 4 turns (Radha can damage them). || After Scenario 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Stealth Boomerang #1 || ステルスブーメラン || 8, 9, 11, 13, Ethiopia 19, or Aviano 27 || Shoot down Carla at least once in any of the listed scenarios. || During Scenario 39, equipped on her unit&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Stealth Boomerang #2 || ステルスブーメラン || 35 || Be on &#039;&#039;[[Super_Robot_Wars/OGs/Game_Mechanics#Easy|Easy]]&#039;&#039; difficulty. || During Scenario 35, equipped on Gilliam&#039;s Gespenst RV&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Impact Stake #2 || G・インパクトステーク || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Sanger must not shoot down any enemies. || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | After Scenario 41&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Neo Chakram Shooter || ネオ・チャクラムシューター&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Parts&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Scenario !! Requirement !! Acquired&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Soul of Steel #1 || 鋼の魂 || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 22 || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Shoot down all three Inspectors (Mekibos must be shot down last). || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | After Scenario 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hero&#039;s Mark #1 || 勇者の印&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Custom CPU || 高性能電子頭脳&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Soul of Steel #2 || 鋼の魂 || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | — || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Must be on a New Game+ using a Clear Data file that has previously completed &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus#Extra_Hard_Mode|EX-Hard Mode]]&#039;&#039;. || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | After Scenario 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hero&#039;s Mark #2 || 勇者の印&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs2.5 Secrets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Scenario !! Requirement !! Acquired&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hero&#039;s Mark || 勇者の印 || 1 || Move the Compatible Kaiser to the uniquely-shaped building nine squares west and one square north of the southeastern-most square of the map. || After Scenario 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mironga || ミロンガ || 9 || Acquire the SR Point and shoot down Kyle with Lune. || After Scenario 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Carry-Over Data&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The following units and weapons can only be acquired in OGs2.5 if you had obtained them in OGs2 and use its Clear Data file to start a new game of OGs2.5. These will not carry over from a Clear Data file of OGs1 or OGs2.5.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Scenario Acquired&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gespenst Mk-II Type S || ゲシュペンストMk-Ⅱ・タイプS || During Scenario 2, 6, and onward.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Randgriz Raven || ランドグリーズ・レイブン || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; |During Scenario 3, 8, and onward.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Razangriff Raven || ラーズアングリフ・レイブン&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Graviton Launcher || グラビトン・ランチャー || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | After Scenario 6. The Stealth Boomerang will be equipped on the Randgriz or Randgriz Raven.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shishioh Blade || シシオウブレード&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Stealth Boomerang || ステルスブーメラン&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Stat_Growth_Styles&amp;diff=51781</id>
		<title>Super Robot Wars/OGs/Stat Growth Styles</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Stat_Growth_Styles&amp;diff=51781"/>
		<updated>2021-10-10T22:22:16Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Stat Growths&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Whenever a character levels up, their &#039;&#039;Stat Growth Style&#039;&#039; will determine which stats increase at each level-up and by how much. These stat growths are not random but are instead predetermined for each level and will never change.&lt;br /&gt;
&lt;br /&gt;
* In OGs1, characters will typically end up around level 45-50.&lt;br /&gt;
* In OGs2, characters will typically end up around level 50-55.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Stat Growth Styles&#039;&#039;&#039; =&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!  !! Level Range !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Standard&lt;br /&gt;
| 1 - 50 || 33 || 32 || 32 || 33 || 98 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Melee / Standard&lt;br /&gt;
| 1 - 50 || 37 || 24 || 33 || 36 || 82 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 37 || 25 || 32 || 37 || 81 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 74 || 49 || 65 || 73 || 163 || 196 || 164&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Melee / All-Purpose&lt;br /&gt;
| 1 - 50 || 43 || 29 || 41 || 41 || 82 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 43 || 30 || 41 || 41 || 82 || 98 || 81&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 86 || 59 || 82 || 82 || 164 || 196 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Melee / Defense&lt;br /&gt;
| 1 - 50 || 42 || 24 || 33 || 49 || 82 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 42 || 25 || 32 || 49 || 81 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 84 || 49 || 65 || 98 || 163 || 196 || 164&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Melee / Ranged&lt;br /&gt;
| 1 - 50 || 40 || 37 || 37 || 40 || 82 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 39 || 37 || 37 || 41 || 81 || 98 || 81&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 79 || 74 || 74 || 81 || 163 || 196 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Melee / Late Bloomer&lt;br /&gt;
| 1 - 50 || 41 || 27 || 34 || 41 || 82 || 92 || 88&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 48 || 33 || 40 || 43 || 100 || 103 || 84&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 89 || 60 || 74 || 84 || 182 || 195 || 172&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ranged / Standard&lt;br /&gt;
| 1 - 50 || 29 || 36 || 32 || 29 || 98 || 82 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 30 || 37 || 32 || 30 || 98 || 82 || 81&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 59 || 73 || 64 || 59 || 196 || 164 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ranged / All-Purpose&lt;br /&gt;
| 1 - 50 || 33 || 43 || 41 || 29 || 107 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 33 || 42 || 41 || 30 || 108 || 98 || 81&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 66 || 85 || 82 || 59 || 215 || 196 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ranged / Defense&lt;br /&gt;
| 1 - 50 || 40 || 41 || 37 || 31 || 98 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 25 || 41 || 37 || 42 || 98 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 65 || 82 || 74 || 73 || 196 || 196 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ranged / Melee&lt;br /&gt;
| 1 - 50 || 32 || 41 || 37 || 37 || 98 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 47 || 40 || 36 || 25 || 98 || 98 || 81&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 79 || 81 || 73 || 62 || 196 || 196 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ranged / Late Bloomer&lt;br /&gt;
| 1 - 50 || 30 || 42 || 33 || 29 || 100 || 95 || 88&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 41 || 46 || 40 || 33 || 108 || 103 || 84&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 71 || 88 || 73 || 62 || 208 || 198 || 172&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ranged / Limited&lt;br /&gt;
| 1 - 50 || 32 || 41 || 39 || 29 || 101 || 95 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 27 || 32 || 39 || 29 || 86 || 86 || 98&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 59 || 73 || 78 || 58 || 187 || 181 || 180&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All-Purpose / Standard&lt;br /&gt;
| 1 - 50 || 39 || 37 || 36 || 37 || 98 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 40 || 37 || 37 || 36 || 98 || 98 || 81&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 79 || 74 || 73 || 73 || 196 || 196 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All-Purpose / Late Bloomer&lt;br /&gt;
| 1 - 50 || 37 || 37 || 35 || 37 || 94 || 97 || 93&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 39 || 39 || 37 || 36 || 98 || 98 || 114&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 76 || 76 || 72 || 73 || 192 || 195 || 207&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | SP-oriented&lt;br /&gt;
| 1 - 50 || 24 || 25 || 28 || 29 || 81 || 83 || 98&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 25 || 24 || 27 || 30 || 81 || 83 || 98&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 49 || 49 || 55 || 59 || 162 || 166 || 196&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Stat Growth Ratings&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: these ratings are based on the stat growths from level 1 - 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 : highest&lt;br /&gt;
&lt;br /&gt;
4 : high&lt;br /&gt;
&lt;br /&gt;
3 : average&lt;br /&gt;
&lt;br /&gt;
2 : low&lt;br /&gt;
&lt;br /&gt;
1 : lowest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP! !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Standard&lt;br /&gt;
| 3 || 3 || 2 || 2 || 4 || 4 || 1 || Low growth rate. Used by general soldiers and sub-pilots.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Standard&lt;br /&gt;
| 4 || 1 || 2 || 3 || 1 || 4 || 1 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / All-Purpose&lt;br /&gt;
| 5 || 2 || 5 || 4 || 1 || 4 || 1 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Defense&lt;br /&gt;
| 5 || 1 || 2 || 5 || 1 || 4 || 1 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Ranged&lt;br /&gt;
| 5 || 4 || 3 || 4 || 1 || 4 || 1 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Late Bloomer&lt;br /&gt;
| 5 || 2 || 2 || 4 || 1 || 2 || 2 || Low growth rate up to level 50, high growth rate after level 50. Has the highest Melee growth among all styles.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Standard&lt;br /&gt;
| 2 || 4 || 2 || 1 || 4 || 1 || 1 || Low growth rate, very low Accuracy.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / All-Purpose&lt;br /&gt;
| 3 || 5 || 5 || 1 || 5 || 4 || 1 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Defense&lt;br /&gt;
| 5 || 5 || 3 || 2 || 4 || 4 || 1 || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Melee&lt;br /&gt;
| 2 || 5 || 3 || 3 || 4 || 4 || 1 || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Late Bloomer&lt;br /&gt;
| 2 || 5 || 2 || 1 || 4 || 2 || 2 || Low growth rate up to level 50, high growth rate after level 50. Has the highest Range growth among all styles.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Limited&lt;br /&gt;
| 2 || 5 || 4 || 1 || 4 || 2 || 1 || Low growth rate, only used by enemies.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! All-Purpose / Standard&lt;br /&gt;
| 4 || 4 || 3 || 3 || 4 || 4 || 1 || Higher growth rates than the &#039;&#039;Standard&#039;&#039; style. Used by elite soldiers.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! All-Purpose / Late Bloomer&lt;br /&gt;
| 4 || 4 || 3 || 3 || 3 || 4 || 4 || Low growth rate up to level 50, high growth rate after level 50. Has the highest SP growth after level 50.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP-oriented&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 5 || Extremely low growth rates for all stats, extremely high growth rate for SP up to level 50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Character Stat Growths&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: characters returning from OGs1 will have the same &#039;&#039;Stat Growth Style&#039;&#039; in OGs2 and OGs2.5 unless &#039;&#039;&#039;bolded&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! OGs1 !! OGs2 !! OGs2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Standard&lt;br /&gt;
| Eita || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Standard&lt;br /&gt;
| &#039;&#039;&#039;Kai&#039;&#039;&#039; || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / All-Purpose&lt;br /&gt;
| Irm, Kyosuke, &#039;&#039;&#039;Ryusei&#039;&#039;&#039;, Sanger || Wodan || Fernando, Folka, Kota, Rishu&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Defense&lt;br /&gt;
| Giada, Russel, Tasuku || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Ranged&lt;br /&gt;
| &#039;&#039;&#039;Bullet&#039;&#039;&#039;, &#039;&#039;&#039;Rio&#039;&#039;&#039; || &#039;&#039;&#039;Kai&#039;&#039;&#039; || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Late Bloomer&lt;br /&gt;
| &#039;&#039;&#039;Kusuha&#039;&#039;&#039; || Arado || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Standard&lt;br /&gt;
| Aya, Daitetsu, Sean, Tetsuya || Seolla, Tsugumi || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / All-Purpose&lt;br /&gt;
| Excellen, &#039;&#039;&#039;Katina&#039;&#039;&#039;, Leona, Lune, Rai || Lee, Sleigh, &#039;&#039;&#039;Viletta&#039;&#039;&#039; || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Defense&lt;br /&gt;
| Ingram || Carla || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Melee&lt;br /&gt;
| Masaki || &#039;&#039;&#039;Katina&#039;&#039;&#039;, &#039;&#039;&#039;Rio&#039;&#039;&#039;, Yuuki || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Late Bloomer&lt;br /&gt;
| Lefina, &#039;&#039;&#039;Viletta&#039;&#039;&#039; || Ibis || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Limited&lt;br /&gt;
| — || Alchemie || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! All-Purpose / Standard&lt;br /&gt;
| Elzam, Gilliam, &#039;&#039;&#039;Latune&#039;&#039;&#039;, Ling || Axel, &#039;&#039;&#039;Bullet&#039;&#039;&#039;, &#039;&#039;&#039;Kusuha&#039;&#039;&#039;, Lamia, Mai, Ouka, Ratsel, &#039;&#039;&#039;Ryoto&#039;&#039;&#039;, &#039;&#039;&#039;Ryusei&#039;&#039;&#039; || Shu&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! All-Purpose / Late Bloomer&lt;br /&gt;
| &#039;&#039;&#039;Ryoto&#039;&#039;&#039; || Fiona, &#039;&#039;&#039;Latune&#039;&#039;&#039;, Raul, Shine || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP-oriented&lt;br /&gt;
| Garnet, Radha || — || —&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Stat_Growth_Styles&amp;diff=51780</id>
		<title>Super Robot Wars/OGs/Stat Growth Styles</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Stat_Growth_Styles&amp;diff=51780"/>
		<updated>2021-10-10T22:21:33Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added stat growth values for 50-99 for easier viewing, fixed the formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Stat Growths&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Whenever a character levels up, their &#039;&#039;Stat Growth Style&#039;&#039; will determine which stats increase at each level-up and by how much. These stat growths are not random but are instead predetermined for each level and will never change.&lt;br /&gt;
&lt;br /&gt;
* In OGs1, characters will typically end up around level 45-50.&lt;br /&gt;
* In OGs2, characters will typically end up around level 50-55.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Stat Growth Styles&#039;&#039;&#039; =&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!  !! Level Range !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Standard&lt;br /&gt;
| 1 - 50 || 33 || 32 || 32 || 33 || 98 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Melee / Standard&lt;br /&gt;
| 1 - 50 || 37 || 24 || 33 || 36 || 82 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 37 || 25 || 32 || 37 || 81 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 74 || 49 || 65 || 73 || 163 || 196 || 164&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Melee / All-Purpose&lt;br /&gt;
| 1 - 50 || 43 || 29 || 41 || 41 || 82 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 43 || 30 || 41 || 41 || 82 || 98 || 81&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 86 || 59 || 82 || 82 || 164 || 196 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Melee / Defense&lt;br /&gt;
| 1 - 50 || 42 || 24 || 33 || 49 || 82 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 42 || 25 || 32 || 49 || 81 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 84 || 49 || 65 || 98 || 163 || 196 || 164&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Melee / Ranged&lt;br /&gt;
| 1 - 50 || 40 || 37 || 37 || 40 || 82 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 39 || 37 || 37 || 41 || 81 || 98 || 81&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 79 || 74 || 74 || 81 || 163 || 196 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Melee / Late Bloomer&lt;br /&gt;
| 1 - 50 || 41 || 27 || 34 || 41 || 82 || 92 || 88&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 48 || 33 || 40 || 43 || 100 || 103 || 84&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 89 || 60 || 74 || 84 || 182 || 195 || 172&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ranged / Standard&lt;br /&gt;
| 1 - 50 || 29 || 36 || 32 || 29 || 98 || 82 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 30 || 37 || 32 || 30 || 98 || 82 || 81&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 59 || 73 || 64 || 59 || 196 || 164 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ranged / All-Purpose&lt;br /&gt;
| 1 - 50 || 33 || 43 || 41 || 29 || 107 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 33 || 42 || 41 || 30 || 108 || 98 || 81&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 66 || 85 || 82 || 59 || 215 || 196 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ranged / Defense&lt;br /&gt;
| 1 - 50 || 40 || 41 || 37 || 31 || 98 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 25 || 41 || 37 || 42 || 98 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 65 || 82 || 74 || 73 || 196 || 196 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ranged / Melee&lt;br /&gt;
| 1 - 50 || 32 || 41 || 37 || 37 || 98 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 47 || 40 || 36 || 25 || 98 || 98 || 81&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 79 || 81 || 73 || 62 || 196 || 196 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ranged / Late Bloomer&lt;br /&gt;
| 1 - 50 || 30 || 42 || 33 || 29 || 100 || 95 || 88&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 41 || 46 || 40 || 33 || 108 || 103 || 84&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 71 || 88 || 73 || 62 || 208 || 198 || 172&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ranged / Limited&lt;br /&gt;
| 1 - 50 || 32 || 41 || 39 || 29 || 101 || 95 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 27 || 32 || 39 || 29 || 86 || 86 || 98&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 59 || 73 || 78 || 58 || 187 || 181 || 180&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All-Purpose / Standard&lt;br /&gt;
| 1 - 50 || 39 || 37 || 36 || 37 || 98 || 98 || 82&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 40 || 37 || 37 || 36 || 98 || 98 || 81&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 79 || 74 || 73 || 73 || 196 || 196 || 163&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All-Purpose / Late Bloomer&lt;br /&gt;
| 1 - 50 || 37 || 37 || 35 || 37 || 94 || 97 || 93&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 39 || 39 || 37 || 36 || 98 || 98 || 114&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 76 || 76 || 72 || 73 || 192 || 195 || 207&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | SP-oriented&lt;br /&gt;
| 1 - 50 || 24 || 25 || 28 || 29 || 81 || 83 || 98&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 - 99 || 25 || 24 || 27 || 30 || 81 || 83 || 98&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 - 99 || 49 || 49 || 55 || 59 || 162 || 166 || 196&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stat Growth Ratings&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: these ratings are based on the stat growths from level 1 - 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 : highest&lt;br /&gt;
&lt;br /&gt;
4 : high&lt;br /&gt;
&lt;br /&gt;
3 : average&lt;br /&gt;
&lt;br /&gt;
2 : low&lt;br /&gt;
&lt;br /&gt;
1 : lowest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP! !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Standard&lt;br /&gt;
| 3 || 3 || 2 || 2 || 4 || 4 || 1 || Low growth rate. Used by general soldiers and sub-pilots.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Standard&lt;br /&gt;
| 4 || 1 || 2 || 3 || 1 || 4 || 1 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / All-Purpose&lt;br /&gt;
| 5 || 2 || 5 || 4 || 1 || 4 || 1 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Defense&lt;br /&gt;
| 5 || 1 || 2 || 5 || 1 || 4 || 1 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Ranged&lt;br /&gt;
| 5 || 4 || 3 || 4 || 1 || 4 || 1 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Late Bloomer&lt;br /&gt;
| 5 || 2 || 2 || 4 || 1 || 2 || 2 || Low growth rate up to level 50, high growth rate after level 50. Has the highest Melee growth among all styles.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Standard&lt;br /&gt;
| 2 || 4 || 2 || 1 || 4 || 1 || 1 || Low growth rate, very low Accuracy.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / All-Purpose&lt;br /&gt;
| 3 || 5 || 5 || 1 || 5 || 4 || 1 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Defense&lt;br /&gt;
| 5 || 5 || 3 || 2 || 4 || 4 || 1 || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Melee&lt;br /&gt;
| 2 || 5 || 3 || 3 || 4 || 4 || 1 || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Late Bloomer&lt;br /&gt;
| 2 || 5 || 2 || 1 || 4 || 2 || 2 || Low growth rate up to level 50, high growth rate after level 50. Has the highest Range growth among all styles.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Limited&lt;br /&gt;
| 2 || 5 || 4 || 1 || 4 || 2 || 1 || Low growth rate, only used by enemies.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! All-Purpose / Standard&lt;br /&gt;
| 4 || 4 || 3 || 3 || 4 || 4 || 1 || Higher growth rates than the &#039;&#039;Standard&#039;&#039; style. Used by elite soldiers.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! All-Purpose / Late Bloomer&lt;br /&gt;
| 4 || 4 || 3 || 3 || 3 || 4 || 4 || Low growth rate up to level 50, high growth rate after level 50. Has the highest SP growth after level 50.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP-oriented&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 5 || Extremely low growth rates for all stats, extremely high growth rate for SP up to level 50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Character Stat Growths&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: characters returning from OGs1 will have the same &#039;&#039;Stat Growth Style&#039;&#039; in OGs2 and OGs2.5 unless &#039;&#039;&#039;bolded&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! OGs1 !! OGs2 !! OGs2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Standard&lt;br /&gt;
| Eita || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Standard&lt;br /&gt;
| &#039;&#039;&#039;Kai&#039;&#039;&#039; || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / All-Purpose&lt;br /&gt;
| Irm, Kyosuke, &#039;&#039;&#039;Ryusei&#039;&#039;&#039;, Sanger || Wodan || Fernando, Folka, Kota, Rishu&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Defense&lt;br /&gt;
| Giada, Russel, Tasuku || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Ranged&lt;br /&gt;
| &#039;&#039;&#039;Bullet&#039;&#039;&#039;, &#039;&#039;&#039;Rio&#039;&#039;&#039; || &#039;&#039;&#039;Kai&#039;&#039;&#039; || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Melee / Late Bloomer&lt;br /&gt;
| &#039;&#039;&#039;Kusuha&#039;&#039;&#039; || Arado || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Standard&lt;br /&gt;
| Aya, Daitetsu, Sean, Tetsuya || Seolla, Tsugumi || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / All-Purpose&lt;br /&gt;
| Excellen, &#039;&#039;&#039;Katina&#039;&#039;&#039;, Leona, Lune, Rai || Lee, Sleigh, &#039;&#039;&#039;Viletta&#039;&#039;&#039; || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Defense&lt;br /&gt;
| Ingram || Carla || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Melee&lt;br /&gt;
| Masaki || &#039;&#039;&#039;Katina&#039;&#039;&#039;, &#039;&#039;&#039;Rio&#039;&#039;&#039;, Yuuki || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Late Bloomer&lt;br /&gt;
| Lefina, &#039;&#039;&#039;Viletta&#039;&#039;&#039; || Ibis || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ranged / Limited&lt;br /&gt;
| — || Alchemie || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! All-Purpose / Standard&lt;br /&gt;
| Elzam, Gilliam, &#039;&#039;&#039;Latune&#039;&#039;&#039;, Ling || Axel, &#039;&#039;&#039;Bullet&#039;&#039;&#039;, &#039;&#039;&#039;Kusuha&#039;&#039;&#039;, Lamia, Mai, Ouka, Ratsel, &#039;&#039;&#039;Ryoto&#039;&#039;&#039;, &#039;&#039;&#039;Ryusei&#039;&#039;&#039; || Shu&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! All-Purpose / Late Bloomer&lt;br /&gt;
| &#039;&#039;&#039;Ryoto&#039;&#039;&#039; || Fiona, &#039;&#039;&#039;Latune&#039;&#039;&#039;, Raul, Shine || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP-oriented&lt;br /&gt;
| Garnet, Radha || — || —&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Formulas&amp;diff=51779</id>
		<title>Super Robot Wars/OGs/Formulas</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Formulas&amp;diff=51779"/>
		<updated>2021-10-10T21:09:03Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added hyperlinks, clarified that weapons have their own Terrain Ratings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Terrain Ratings&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Each pilot and unit has a Terrain Rating for each terrain. These Terrain Ratings are denoted by the letters S, A, B, C, and D which have their own &#039;&#039;Value&#039;&#039; and, whenever a pilot is assigned to a unit, both the pilot and unit&#039;s Terrain Rating values are added together to give their &#039;&#039;Total Value&#039;&#039;. This &#039;&#039;Total Value&#039;&#039; is compared to the each Terrain Rating&#039;s &#039;&#039;Range&#039;&#039; which, in turn, determines the &#039;&#039;Modifier&#039;&#039; which is used in the [[Super_Robot_Wars/OGs/Formulas#Accuracy_Rate_and_Evade_Rate|Accuracy Rate and Evade Rate]] formulas. Weapons have their own Terrain Rating and use that modifier for the [[Super_Robot_Wars/OGs/Formulas#Damage|Damage]] Formulas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rating !! Value !! Range !! Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || 4 || 7-8 || x1.1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || 3 || 6 || x1.0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || 2 || 4-5 || x0.9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| C || 1 || 2-3 || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| D || 0 || 0-1 || x0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &amp;lt;small&amp;gt;Total Value&amp;lt;/small&amp;gt; !! S !! A !! B !! C !! D&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | S&lt;br /&gt;
|| 8 || 7 || 6 || 5 || 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | A&lt;br /&gt;
|| 7 || 6 || 5 || 4 || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | B&lt;br /&gt;
|| 6 || 5 || 4 || 3 || 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | C&lt;br /&gt;
|| 5 || 4 || 3 || 2 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | D&lt;br /&gt;
|| 4 || 3 || 2 || 1|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &amp;lt;small&amp;gt;Modifier&amp;lt;/small&amp;gt; !! S !! A !! B !! C !! D&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | S&lt;br /&gt;
| x1.1 || x1.1 || x1.0 || x0.9 || x0.9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | A&lt;br /&gt;
| x1.1 || x1.0 || x0.9 || x0.9 || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | B&lt;br /&gt;
| x1.0 || x0.9 || x0.9 || x0.8 || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | C&lt;br /&gt;
| x0.9 || x0.9 || x0.8 || x0.8 || x0.4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | D&lt;br /&gt;
| x0.9 || x0.8 || x0.8 || x0.4 || x0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unit Size Modifiers&#039;&#039;&#039; ==&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Size !! Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| LL || x1.4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L || x1.2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| M || x1.0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SS || x0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Accuracy Rate and Evade Rate&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Accuracy Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Accuracy stat / 2 + 140) * Terrain Rating + weapon&#039;s Accuracy + basic modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Evade Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Evade stat / 2 + unit&#039;s Mobility) * Terrain Rating + basic modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Basic Accuracy Rate - Basic Evade Rate) * defender&#039;s unit size + distance modifier + Command modifier + other modifiers - defender&#039;s terrain bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Accuracy Rate / Final Evade Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = Accuracy Rate + final modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Only the &#039;&#039;&#039;Final Accuracy Rate&#039;&#039;&#039; formula truncates leftover decimal values. All previous formulas keep decimals as part of their equations.&lt;br /&gt;
* &amp;quot;Basic modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis, Genius, and Potential]]&#039;&#039; Pilot Skills.&lt;br /&gt;
* &amp;quot;Other modifiers&amp;quot; include &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039; which aren&#039;t marked as &amp;quot;Final&amp;quot;.&lt;br /&gt;
* &amp;quot;Final modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Predict and Precognition]]&#039;&#039; Pilot Skills, the &#039;&#039;[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Friendship]]&#039;&#039; Relationship Bonus, the &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Focus]]&#039;&#039; Spirit Command, and &amp;quot;Final&amp;quot; &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039;.&lt;br /&gt;
* The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.&lt;br /&gt;
* For the purposes of the &#039;&#039;&#039;Basic Accuracy Rate&#039;&#039;&#039; formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Critical Hit Rate&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 = Attacking pilot&#039;s Skill stat - defending pilot&#039;s Skill stat + weapon&#039;s Critical Rate + other modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Other modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis and Genius]]&#039;&#039; Pilot Skills, the &#039;&#039;[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Rival]]&#039;&#039; Relationship Bonus, and certain &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039;.&lt;br /&gt;
* Critical hits deal 1.25x damage.&lt;br /&gt;
* Critical hits cannot occur if a pilot has &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Valor or Soul]]&#039;&#039; active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Damage&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Melee or Ranged stat + Will) / 200 * weapon&#039;s Attack Power * weapon&#039;s Terrain Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Defense stat + Will) / 200 * unit&#039;s Armor * unit&#039;s Terrain Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Basic Attack Power - Basic Defense) * defender&#039;s terrain bonus * final modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Final modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Attacker, Revenge, Assist Attacker, and Focused Attacker]]&#039;&#039; Pilot Skills, the &#039;&#039;[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Love]]&#039;&#039; Relationship Bonus, and &amp;quot;Final&amp;quot; &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039;.&lt;br /&gt;
* For the purposes of the &#039;&#039;&#039;Basic Attack Power&#039;&#039;&#039; formula, a weapon or attack always uses the Terrain Rating of the terrain that the enemy unit is on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Experience&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kill Experience&#039;&#039;&#039;&lt;br /&gt;
 = (Pilot EXP + Unit EXP) * Level Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Experience&#039;&#039;&#039;&lt;br /&gt;
 = Kill Experience / 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Repair Module]] Experience&#039;&#039;&#039;&lt;br /&gt;
 = (Amount of HP recovered / 20) * Level Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Resupply Module]] Experience&#039;&#039;&#039;&lt;br /&gt;
 = 200 * Level Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Modifier !! &amp;gt;= -10 !! -9 !! -8 !! -7 !! -6 !! -5 !! -4 !! -3 !! -2 !! -1 !! 0 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! &amp;gt;= +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| Modifier&lt;br /&gt;
|| x4.0 || x3.7 || x3.4 || x3.1 || x2.8 || x2.5 || x2.2 || x1.9 || x1.6 || x1.3 || x1.0 || x0.7 || x0.5 || x0.35 || x0.2 || x0.1 || x0.05 || x0.02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* All pilots and units have their own EXP value (Pilot EXP and Unit EXP). Examples:&lt;br /&gt;
** Elite Soldier: 5&lt;br /&gt;
** Last Battalion Soldier: 10&lt;br /&gt;
** Atad: 200&lt;br /&gt;
** Last Battalion Guarlion: 172&lt;br /&gt;
** Guarlion Trombe: 190&lt;br /&gt;
** Most Guarlions: 175 (some have 170)&lt;br /&gt;
* [[Super_Robot_Wars/OGs/Map_Weapon_List|MAPWs]] reduce the experience gained to 33% (x0.33)&lt;br /&gt;
* Sub units in a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]] get 75% EXP (x0.75).&lt;br /&gt;
* Battleship supporters get 50% EXP (x0.5).&lt;br /&gt;
* The minimum guaranteed experience when killing an enemy unit is 10 and when attacking an enemy unit is 1.&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Formulas&amp;diff=51778</id>
		<title>Super Robot Wars/OGs/Formulas</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Formulas&amp;diff=51778"/>
		<updated>2021-10-10T21:05:45Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added more information to how Terrain Ratings are calculated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Terrain Ratings&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Each pilot and unit has a Terrain Rating for each terrain. These Terrain Ratings are denoted by the letters S, A, B, C, and D which have their own &#039;&#039;Value&#039;&#039; and, whenever a pilot is assigned to a unit, both the pilot and unit&#039;s Terrain Rating values are added together to give their &#039;&#039;Total Value&#039;&#039;. This &#039;&#039;Total Value&#039;&#039; is compared to the each Terrain Rating&#039;s &#039;&#039;Range&#039;&#039; which, in turn, determines the &#039;&#039;Modifier&#039;&#039; which is used in a number of formulas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rating !! Value !! Range !! Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || 4 || 7-8 || x1.1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || 3 || 6 || x1.0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || 2 || 4-5 || x0.9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| C || 1 || 2-3 || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| D || 0 || 0-1 || x0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &amp;lt;small&amp;gt;Total Value&amp;lt;/small&amp;gt; !! S !! A !! B !! C !! D&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | S&lt;br /&gt;
|| 8 || 7 || 6 || 5 || 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | A&lt;br /&gt;
|| 7 || 6 || 5 || 4 || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | B&lt;br /&gt;
|| 6 || 5 || 4 || 3 || 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | C&lt;br /&gt;
|| 5 || 4 || 3 || 2 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | D&lt;br /&gt;
|| 4 || 3 || 2 || 1|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &amp;lt;small&amp;gt;Modifier&amp;lt;/small&amp;gt; !! S !! A !! B !! C !! D&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | S&lt;br /&gt;
| x1.1 || x1.1 || x1.0 || x0.9 || x0.9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | A&lt;br /&gt;
| x1.1 || x1.0 || x0.9 || x0.9 || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | B&lt;br /&gt;
| x1.0 || x0.9 || x0.9 || x0.8 || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | C&lt;br /&gt;
| x0.9 || x0.9 || x0.8 || x0.8 || x0.4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | D&lt;br /&gt;
| x0.9 || x0.8 || x0.8 || x0.4 || x0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unit Size Modifiers&#039;&#039;&#039; ==&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Size !! Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| LL || x1.4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L || x1.2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| M || x1.0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SS || x0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Accuracy Rate and Evade Rate&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Accuracy Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Accuracy stat / 2 + 140) * Terrain Rating + weapon&#039;s Accuracy + basic modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Evade Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Evade stat / 2 + unit&#039;s Mobility) * Terrain Rating + basic modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Basic Accuracy Rate - Basic Evade Rate) * defender&#039;s unit size + distance modifier + Command modifier + other modifiers - defender&#039;s terrain bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Accuracy Rate / Final Evade Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = Accuracy Rate + final modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Only the &#039;&#039;&#039;Final Accuracy Rate&#039;&#039;&#039; formula truncates leftover decimal values. All previous formulas keep decimals as part of their equations.&lt;br /&gt;
* &amp;quot;Basic modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis, Genius, and Potential]]&#039;&#039; Pilot Skills.&lt;br /&gt;
* &amp;quot;Other modifiers&amp;quot; include &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039; which aren&#039;t marked as &amp;quot;Final&amp;quot;.&lt;br /&gt;
* &amp;quot;Final modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Predict and Precognition]]&#039;&#039; Pilot Skills, the &#039;&#039;[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Friendship]]&#039;&#039; Relationship Bonus, the &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Focus]]&#039;&#039; Spirit Command, and &amp;quot;Final&amp;quot; &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039;.&lt;br /&gt;
* The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.&lt;br /&gt;
* For the purposes of the &#039;&#039;&#039;Basic Accuracy Rate&#039;&#039;&#039; formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Critical Hit Rate&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 = Attacking pilot&#039;s Skill stat - defending pilot&#039;s Skill stat + weapon&#039;s Critical Rate + other modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Other modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis and Genius]]&#039;&#039; Pilot Skills, the &#039;&#039;[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Rival]]&#039;&#039; Relationship Bonus, and certain &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039;.&lt;br /&gt;
* Critical hits deal 1.25x damage.&lt;br /&gt;
* Critical hits cannot occur if a pilot has &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Valor or Soul]]&#039;&#039; active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Damage&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Melee or Ranged stat + Will) / 200 * weapon&#039;s Attack Power * weapon&#039;s Terrain Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Defense stat + Will) / 200 * unit&#039;s Armor * unit&#039;s Terrain Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Basic Attack Power - Basic Defense) * defender&#039;s terrain bonus * final modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Final modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Attacker, Revenge, Assist Attacker, and Focused Attacker]]&#039;&#039; Pilot Skills, the &#039;&#039;[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Love]]&#039;&#039; Relationship Bonus, and &amp;quot;Final&amp;quot; &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039;.&lt;br /&gt;
* For the purposes of the &#039;&#039;&#039;Basic Attack Power&#039;&#039;&#039; formula, a weapon or attack always uses the Terrain Rating of the terrain that the enemy unit is on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Experience&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kill Experience&#039;&#039;&#039;&lt;br /&gt;
 = (Pilot EXP + Unit EXP) * Level Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Experience&#039;&#039;&#039;&lt;br /&gt;
 = Kill Experience / 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Repair Module]] Experience&#039;&#039;&#039;&lt;br /&gt;
 = (Amount of HP recovered / 20) * Level Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Resupply Module]] Experience&#039;&#039;&#039;&lt;br /&gt;
 = 200 * Level Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Modifier !! &amp;gt;= -10 !! -9 !! -8 !! -7 !! -6 !! -5 !! -4 !! -3 !! -2 !! -1 !! 0 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! &amp;gt;= +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| Modifier&lt;br /&gt;
|| x4.0 || x3.7 || x3.4 || x3.1 || x2.8 || x2.5 || x2.2 || x1.9 || x1.6 || x1.3 || x1.0 || x0.7 || x0.5 || x0.35 || x0.2 || x0.1 || x0.05 || x0.02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* All pilots and units have their own EXP value (Pilot EXP and Unit EXP). Examples:&lt;br /&gt;
** Elite Soldier: 5&lt;br /&gt;
** Last Battalion Soldier: 10&lt;br /&gt;
** Atad: 200&lt;br /&gt;
** Last Battalion Guarlion: 172&lt;br /&gt;
** Guarlion Trombe: 190&lt;br /&gt;
** Most Guarlions: 175 (some have 170)&lt;br /&gt;
* [[Super_Robot_Wars/OGs/Map_Weapon_List|MAPWs]] reduce the experience gained to 33% (x0.33)&lt;br /&gt;
* Sub units in a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]] get 75% EXP (x0.75).&lt;br /&gt;
* Battleship supporters get 50% EXP (x0.5).&lt;br /&gt;
* The minimum guaranteed experience when killing an enemy unit is 10 and when attacking an enemy unit is 1.&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Personality_Types&amp;diff=51777</id>
		<title>Super Robot Wars/OGs/Personality Types</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Personality_Types&amp;diff=51777"/>
		<updated>2021-10-10T20:48:20Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed some minor errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Personality Types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Each character has a &#039;&#039;Personality Type&#039;&#039; which affects when and how they gain Will during a battle.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! English !! Japanese !! Hit !! Miss !! Damaged !! Evade !! Shoot Down (M) !! Shoot Down (S) !! Enemy Shot Down !! Ally Shot Down&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || 普通 || +0 || +0 || +1 || +0 || +3 || +2 || +1 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || 強気 || +1 || +1 || +1 || +1 || +3 || +2 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || 超強気 || +2 || -1 || +2 || +0 || +3 || +2 || +1 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || 冷静 || +2 || +0 || +1 || +2 || +1 || +0 || +1 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || 慎重 || +0 || +0 || +1 || +1 || +3 || +2 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || 楽天家 || +0 || +3 || +2 || +1 || +3 || +2 || +1 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || 努力家 || +1 || -2 || +1 || +1 || +3 || +2 || +1 || -1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || 短気 || +0 || +2 || +2 || +0 || +4 || +3 || +1 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || 大物 || +2 || +3 || +3 || +2 || +4 || +3 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || 超大物 || +3 || +4 || +4 || +3 || +4 || +3 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || 狡猾 || +1 || +1 || +2 || +3 || +3 || +2 || +1 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || 残虐 || +1 || +2 || +3 || +1 || +3 || +2 || +1 || +2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Hit&#039;&#039;&#039;: the pilot deals at least 1 damage.&lt;br /&gt;
* &#039;&#039;&#039;Miss&#039;&#039;&#039;: the pilot&#039;s attack misses or deals no damage if it hits.&lt;br /&gt;
* &#039;&#039;&#039;Damaged&#039;&#039;&#039;: the pilot takes at least 1 damage.&lt;br /&gt;
* &#039;&#039;&#039;Evade&#039;&#039;&#039;: the pilot dodges an attack or takes no damage if it hits.&lt;br /&gt;
* &#039;&#039;&#039;Shoot Down (M)&#039;&#039;&#039;: the pilot shoots down an enemy as the main unit of a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]].&lt;br /&gt;
* &#039;&#039;&#039;Shoot Down (S)&#039;&#039;&#039;: the pilot shoots down an enemy as the sub unit of a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]].&lt;br /&gt;
* &#039;&#039;&#039;Enemy Shot Down&#039;&#039;&#039;: an enemy is shot down.&lt;br /&gt;
* &#039;&#039;&#039;Ally Shot Down&#039;&#039;&#039;: an ally is shot down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs1 Personality Types&#039;&#039;&#039; ==&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type !! Ally !! Enemy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || Eita, Sean, Ling || Hans, Shine (GEIM System), A.I., General Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || Elzam, Gilliam, &#039;&#039;&#039;Kai&#039;&#039;&#039;, Tetsuya || Galuin, Tempest, Tempest (GEIM System), Captains, Elite Soldiers, Controlled Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || Bullet, Daitetsu, Kyosuke, Lune, Masaki, Rio, Ryusei, Sanger || Atad, Troyes, LB Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || Ingram, Latune, Leona, Rai, Viletta || Julia&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || Aya, Radha, Russel, Ryoto || Lily&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || Excellen, Garnet, Irm, Tasuku || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || &#039;&#039;&#039;Kusuha&#039;&#039;&#039;, Lefina || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || Giada, Katina || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || — || Shu&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || — || Bian, Levi, Maier, Septuagint&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || — || Adler, Siebel, Tenzan, Tenzan (GEIM System), Thomas&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || — || Gaza&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2 Personality Types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: pilots returning from OGs1 will have the same &#039;&#039;Personality Type&#039;&#039; in OGs2 unless they are bolded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type !! Ally !! Enemy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || Shine, Tsugumi || Aguilla, Cuervo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || &#039;&#039;&#039;Kusuha&#039;&#039;&#039;, Lee, Mai, Rätsel, Sleigh || Archibald, Alchemie, Shadow Mirror Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || Fiona, Ibis, &#039;&#039;&#039;Kai&#039;&#039;&#039;, Raul, Seolla || Aguija, Alchemie, Axel, Mekibos, Murata, Wodan, Bioroids, Einst, Einst Regisseur, Stern Neu Regisseur&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || Lamia, Yuuki || Echidna, Lemon, Ouka, Ouka (GEIM System), Mass-Production W-Series&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || — || Sikalog&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || Arado, Carla || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || — || Vigagi&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || — || Lorenzo, Vindel, Van, Wendolo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || — || Ansuz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || — || Thurisuz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2.5 Personality Types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: pilots returning from OGs1 and OGs2 will have the same &#039;&#039;Personality Type&#039;&#039; in OGs2.5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type !! Ally !! Enemy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || — || Jurgen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || — || Kusuha (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || Folka, Fernando, Kota || Kyle, Kyle (ODE), Seolla (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || — || Lalia, Lamia (ODE), Latune (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || — || Despinis&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || — || Alion, Arado (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || — || Tis&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || Rishu || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || — || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mechanics&#039;&#039;&#039; ==&lt;br /&gt;
* Characters have the same &#039;&#039;Personality Type&#039;&#039; whether they are a playable character or an enemy for one or more scenarios.&lt;br /&gt;
* Whenever an enemy is shot down, the pilot who shot them down receives the Will from &#039;&#039;Shoot Down&#039;&#039;(M or S) as well as &#039;&#039;Enemy Shot Down&#039;&#039;.&lt;br /&gt;
* If a unit takes no damage due to a &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier, Afterimage, or the Jammer]]&#039;&#039; Mech Abilities nullifying the damage completely, the &#039;&#039;Evade&#039;&#039; modifier is used instead of the &#039;&#039;Damaged&#039;&#039; modifier to determine the amount of Will that is gained or lost.&lt;br /&gt;
* If the main unit of a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]] shoots down an enemy and the sub unit attacks the enemy with 0 HP afterwards, they will still receive the benefits of the &#039;&#039;Hit&#039;&#039; modifier.&lt;br /&gt;
* If both units of a Twin formation use an ALL attack, the &#039;&#039;Hit&#039;&#039; modifier is rounded down to the nearest whole number based on the average number of attacks made.&lt;br /&gt;
** The &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Will+ (Hit)]]&#039;&#039; Pilot Skill is applied before the Will is averaged.&lt;br /&gt;
** If a unit shoots down multiple enemies with one ALL attack, they only gain +1 Will for any kills after the first enemy.&lt;br /&gt;
** For example: two &#039;&#039;Super Strong&#039;&#039; pilots in a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]] both use ALL attacks against an enemy Twin unit. The main unit hits one and misses the other while the sub unit hits both and destroys both. The main unit gains +2 Will for hitting and -1 Will for missing, resulting in no change: (2 + (-1)) / 2 = 0.5 rounded down which is 0. The sub unit gains +2 Will for hitting both, resulting in +2 Will total: (2 + 2) / 2 = 2. Finally, the main gains +2 Will for both enemies being shot down while the sub gains +4 Will for shooting down the first enemy and +1 Will for shooting down the second enemy.&lt;br /&gt;
* If a pilot uses a MAPW attack, they will receive +1 Will for each unit that is shot down regardless of their &#039;&#039;Personality Type&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Other Will Modifiers&#039;&#039;&#039; ==&lt;br /&gt;
* -10 Will whenever a unit&#039;s EN and Ammo are replenished by a &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Resupply Module]]&#039;&#039;. The &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Resupply]]&#039;&#039; Spirit Command will not decrease Will.&lt;br /&gt;
* -5 Will whenever a unit boards a battleship (but will not go below 100).&lt;br /&gt;
* +5 Will at the start of each scenario for all pilots (Easy difficulty only).&lt;br /&gt;
* +x Will from various [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skills]].&lt;br /&gt;
* +/-x Will from various [[Super_Robot_Wars/OGG/Spirit_Commands|Spirit Commands]].&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Personality_Types&amp;diff=51776</id>
		<title>Super Robot Wars/OGs/Personality Types</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Personality_Types&amp;diff=51776"/>
		<updated>2021-10-10T20:30:38Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed some minor errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Personality Types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Each character has a &#039;&#039;Personality Type&#039;&#039; which affects when and how they gain Will during a battle.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! English !! Japanese !! Hit !! Miss !! Damaged !! Evade !! Shoot Down (M) !! Shoot Down (S) !! Enemy Shot Down !! Ally Shot Down&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || 普通 || +0 || +0 || +1 || +0 || +3 || +2 || +1 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || 強気 || +1 || +1 || +1 || +1 || +3 || +2 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || 超強気 || +2 || -1 || +2 || +0 || +3 || +2 || +1 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || 冷静 || +2 || +0 || +1 || +2 || +1 || +0 || +1 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || 慎重 || +0 || +0 || +1 || +1 || +3 || +2 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || 楽天家 || +0 || +3 || +2 || +1 || +3 || +2 || +1 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || 努力家 || +1 || -2 || +1 || +1 || +3 || +2 || +1 || -1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || 短気 || +0 || +2 || +2 || +0 || +4 || +3 || +1 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || 大物 || +2 || +3 || +3 || +2 || +4 || +3 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || 超大物 || +3 || +4 || +4 || +3 || +4 || +3 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || 狡猾 || +1 || +1 || +2 || +3 || +3 || +2 || +1 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || 残虐 || +1 || +2 || +3 || +1 || +3 || +2 || +1 || +2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Hit&#039;&#039;&#039;: the pilot deals at least 1 damage.&lt;br /&gt;
* &#039;&#039;&#039;Miss&#039;&#039;&#039;: the pilot&#039;s attack misses or is nullified.&lt;br /&gt;
* &#039;&#039;&#039;Damaged&#039;&#039;&#039;: the pilot takes at least 1 damage.&lt;br /&gt;
* &#039;&#039;&#039;Evade&#039;&#039;&#039;: the pilot dodges an attack, or nullifies an attack.&lt;br /&gt;
* &#039;&#039;&#039;Shoot Down (M)&#039;&#039;&#039;: the pilot shoots down an enemy as the main unit of a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]].&lt;br /&gt;
* &#039;&#039;&#039;Shoot Down (S)&#039;&#039;&#039;: the pilot shoots down an enemy as the sub unit of a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]].&lt;br /&gt;
* &#039;&#039;&#039;Enemy Shot Down&#039;&#039;&#039;: an enemy is shot down.&lt;br /&gt;
* &#039;&#039;&#039;Ally Shot Down&#039;&#039;&#039;: an ally is shot down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs1 Personality Types&#039;&#039;&#039; ==&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type !! Ally !! Enemy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || Eita, Sean, Ling || Hans, Shine (GEIM System), A.I., General Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || Elzam, Gilliam, &#039;&#039;&#039;Kai&#039;&#039;&#039;, Tetsuya || Galuin, Tempest, Tempest (GEIM System), Captains, Elite Soldiers, Controlled Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || Bullet, Daitetsu, Kyosuke, Lune, Masaki, Rio, Ryusei, Sanger || Atad, Troyes, LB Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || Ingram, Latune, Leona, Rai, Viletta || Julia&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || Aya, Radha, Russel, Ryoto || Lily&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || Excellen, Garnet, Irm, Tasuku || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || &#039;&#039;&#039;Kusuha&#039;&#039;&#039;, Lefina || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || Giada, Katina || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || — || Shu&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || — || Bian, Levi, Maier, Septuagint&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || — || Adler, Siebel, Tenzan, Tenzan (GEIM System), Thomas&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || — || Gaza&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2 Personality Types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: pilots returning from OGs1 will have the same &#039;&#039;Personality Type&#039;&#039; in OGs2 unless they are bolded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type !! Ally !! Enemy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || Shine, Tsugumi || Aguilla, Cuervo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || &#039;&#039;&#039;Kusuha&#039;&#039;&#039;, Lee, Mai, Rätsel, Sleigh || Archibald, Alchemie, Shadow Mirror Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || Fiona, Ibis, &#039;&#039;&#039;Kai&#039;&#039;&#039;, Raul, Seolla || Aguija, Alchemie, Axel, Mekibos, Murata, Wodan, Bioroids, Einst, Einst Regisseur, Stern Neu Regisseur&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || Lamia, Yuuki || Echidna, Lemon, Ouka, Ouka (GEIM System), Mass-Production W-Series&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || — || Sikalog&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || Arado, Carla || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || — || Vigagi&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || — || Lorenzo, Vindel, Van, Wendolo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || — || Ansuz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || — || Thurisuz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2.5 Personality Types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: pilots returning from OGs1 and OGs2 will have the same &#039;&#039;Personality Type&#039;&#039; in OGs2.5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type !! Ally !! Enemy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || — || Jurgen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || — || Kusuha (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || Folka, Fernando, Kota || Kyle, Kyle (ODE), Seolla (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || — || Lalia, Lamia (ODE), Latune (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || — || Despinis&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || — || Alion, Arado (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || — || Tis&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || Rishu || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || — || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Notes&#039;&#039;&#039; ==&lt;br /&gt;
* Characters have the same &#039;&#039;Personality Type&#039;&#039; whether they are a playable character or an enemy for one or more scenarios.&lt;br /&gt;
* Whenever an enemy is shot down, the pilot who shot them down receives the Will from &#039;&#039;Defeat&#039;&#039; as well as &#039;&#039;Enemy Defeat&#039;&#039;.&lt;br /&gt;
* If a unit is not damaged due to a &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier]]&#039;&#039; Mech Ability, the &#039;&#039;Evade&#039;&#039; modifier is used to determine the Will modifier.&lt;br /&gt;
* If the main unit of a Twin formation shoots down an enemy and the sub unit attacks the enemy with 0 HP afterwards, they will still receive the benefits of the &#039;&#039;Hit&#039;&#039; and &#039;&#039;Defeat (S)&#039;&#039; modifiers.&lt;br /&gt;
* If both units of a Twin formation use an ALL attack, the &#039;&#039;Hit&#039;&#039; modifier is rounded down to the nearest whole number based on the average number of attacks made.&lt;br /&gt;
** The &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Will+ (Hit)]]&#039;&#039; Pilot Skill is applied before the Will is averaged.&lt;br /&gt;
** If a unit shoots down multiple enemies with one ALL attack, they only gain +1 Will for any kills after the first enemy.&lt;br /&gt;
** For example: two &#039;&#039;Super Strong&#039;&#039; pilots in a Twin formation both use ALL attacks against an enemy Twin formation. The main hits one and misses the other. The sub hits both and destroys both. The main gains +2 Will for hitting and -1 Will for missing, resulting in no change: (2 + (-1)) / 2 = 0.5 rounded down which is 0. The sub gains +2 Will for hitting both, resulting in +2 Will total: (2 + 2) / 2 = 2. Finally, the main gains +2 Will for both enemies being shot down while the sub gains +4 Will for shooting down the first enemy and +1 Will for shooting down the second enemy.&lt;br /&gt;
* If a pilot uses a MAPW attack, they will receive +1 Will for each unit that is shot down regardless of their &#039;&#039;Personality Type&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Other Will Modifiers&#039;&#039;&#039; ==&lt;br /&gt;
* -10 Will whenever a unit&#039;s EN and Ammo are replenished by a &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Resupply Module]]&#039;&#039;. The &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Resupply]]&#039;&#039; Spirit Command will not decrease Will.&lt;br /&gt;
* -5 Will whenever a unit boards a battleship (but will not go below 100).&lt;br /&gt;
* +5 Will at the start of each scenario for all pilots (Easy difficulty only).&lt;br /&gt;
* +x Will from various [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skills]].&lt;br /&gt;
* +/-x Will from various [[Super_Robot_Wars/OGG/Spirit_Commands|Spirit Commands]].&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Relationship_Bonuses&amp;diff=51775</id>
		<title>Super Robot Wars/OGs/Relationship Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Relationship_Bonuses&amp;diff=51775"/>
		<updated>2021-10-10T19:39:22Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed some minor errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Relationship Bonuses&#039;&#039;&#039; ==&lt;br /&gt;
Relationship Bonuses are a hidden mechanic in which characters receive a passive bonus to their [[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Final Accuracy Rate and Final Evasion Rate]], [[Super_Robot_Wars/OGs/Formulas#Critical Hit|Critical Hit Rate]], or [[Super_Robot_Wars/OGs/Formulas#Damage|Final Damage]] depending on their relationship with another character as long as at least one of the following requirements is met:&lt;br /&gt;
* The character must occupy a square that is adjacent to their relationship interest.&lt;br /&gt;
* The character must be in a Twin unit with their relationship interest.&lt;br /&gt;
* The character must be part of a combined unit with their relationship interest (as either the main pilot or co-pilot).&lt;br /&gt;
&lt;br /&gt;
A character does not receive a Relationship Bonus from a sub-pilot who is their relationship interest such as Ibis and Tsugumi in the Astelion AX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Relationship Types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are three types of relationships that a character can have with someone else:&lt;br /&gt;
* &#039;&#039;&#039;Friendship&#039;&#039;&#039;: increases [[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Final Accuracy Rate and Final Evade Rate]] if the character is in a friendship with someone else.&lt;br /&gt;
* &#039;&#039;&#039;Rival&#039;&#039;&#039;: increases [[Super_Robot_Wars/OGs/Formulas#Critical Hit|Critical Hit Rate]] if the character is a rival with someone else.&lt;br /&gt;
* &#039;&#039;&#039;Love&#039;&#039;&#039;: increases [[Super_Robot_Wars/OGs/Formulas#Damage|Final Damage]] if the character is in a romantic relationship with someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Friendship Bonus&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Final Accuracy and Evade Bonus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || +15%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rival Bonus&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Critical Hit Bonus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || +15%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Love Bonus&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Final Damage Bonus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || +4%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || +8%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || +12%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || +16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mechanics&#039;&#039;&#039; ==&lt;br /&gt;
* Not all relationships are mutual. While some characters may have a relationship with another character, the feelings might not be reciprocated.&lt;br /&gt;
** For example, in OGs2, Shine will benefit from Love Lv3 if she is adjacent to Rai but he will not benefit from this.&lt;br /&gt;
* Relationship Bonuses stack with one another.&lt;br /&gt;
** For example, in OGs1, if Ryusei is adjacent to Kyosuke and Ingram, he will benefit from Rival Lv2 and Friendship Lv1.&lt;br /&gt;
* Multiple Relationship Bonuses of the same type can stack.&lt;br /&gt;
** For example, in OGs1, if Sanger is adjacent to Kyosuke, Gilliam, Elzam, and Kai, he will benefit from Friendship Lv1 once and Friendship Lv3 three times for a total of +50% Final Accuracy and Final Evade.&lt;br /&gt;
* As long as a character is in a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]], the level of all of their Relationship Bonuses increase by one.&lt;br /&gt;
** For example, in OGs1, if Viletta is in a Twin unit with Lune:&lt;br /&gt;
*** Viletta will have Friendship Lv2 with Gilliam and Radha instead of Friendship Lv1 whenever she is adjacent to them or is in a combined unit with them.&lt;br /&gt;
*** Lune will have Love Lv3 with Masaki instead of Love Lv2 whenever she is adjacent to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Relationship Table&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Relationship Bonuses from OGs1 are replaced by those in OGs2. Relationship Bonuses from OGs2 are carried over to OGs2.5 and any that are listed in the OGs2.5 columns are either added to their existing Relationship Bonuses or replace an existing one if it is of a lower level.&lt;br /&gt;
* In OGs1, a {{blue|blue font}} denotes Ryusei&#039;s route while a {{red|red font}} denotes Kyosuke&#039;s route.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Original Generations 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Original Generations 2&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Original Generations 2.5&lt;br /&gt;
|-&lt;br /&gt;
! Relationship Type !! Relation !! Relationship Type !! Relation !! Relationship Type !! Relation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Battleship Captains&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Daitetsu || Friendship Lv1 || Lefina || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tetsuya (Sub) || — || — || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tetsuya (Main) || — || — || Friendship Lv1 || Lefina || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eita || — || — || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lefina&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Katina, Russel, Tasuku, Daitetsu&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 || Katina, Russel, Tasuku &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Daitetsu, Tetsuya&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sean || — || — || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | SRX Team&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ryusei&lt;br /&gt;
| Rival Lv1 (S1-9) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 (S10-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 (S1-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2 (S32+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2&lt;br /&gt;
| Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Aya, Ingram &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rai, Aya &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Rai, Aya, Viletta, Mai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Rai&lt;br /&gt;
| Friendship Lv1 (S1-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv1 (S1-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2 (S32+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv1&lt;br /&gt;
| Aya &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei, Aya &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ingram, Leona &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Elzam&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ryusei, Aya, Viletta, Mai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rätsel, Leona&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Aya&lt;br /&gt;
| Friendship Lv1 (S1-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2 (S32+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Ryusei, Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei, Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ingram&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Mai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei, Rai, Viletta&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ingram || — || — || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Viletta || Friendship Lv1 || Radha, Gilliam || Friendship Lv2 || Ryusei, Rai, Aya, Mai || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Mai&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2&lt;br /&gt;
| Aya &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei, Rai, Viletta&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ATX Team&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Kyosuke&lt;br /&gt;
| Friendship Lv2 (S1-22) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2 (S23+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2&lt;br /&gt;
| Excellen &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Excellen &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Bullet, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Bullet, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Excellen&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lamia&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Excellen&lt;br /&gt;
| Love Lv1 (S1-22) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2 (S23+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Kyosuke &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Bullet, Sanger&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Bullet, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lamia &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Bullet&lt;br /&gt;
| Rival Lv1 (S1-{{blue|33}}/{{red|32}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1 (S1-{{blue|33}}/{{red|32}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 (S{{blue|34+}}/{{red|33+}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2 (S{{blue|34+}}/{{red|33+}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kusuha &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kusuha &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke, Excellen, Sanger&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Kyosuke, Excellen, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Yuuki &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kusuha&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Kusuha&lt;br /&gt;
| Friendship Lv1 (S1-{{blue|33}}/{{red|32}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2 (S1-{{blue|33}}/{{red|32}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 (S{{blue|34+}}/{{red|33+}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1 (S{{blue|34+}}/{{red|33+}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Bullet &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Bullet &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rio&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Bullet&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lamia&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Rival Lv1 (S1-35)&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2 (S36+)&lt;br /&gt;
| Kyosuke &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Excellen&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Kyosuke, Kai, Latune, Arado, Seolla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Fighter Pilots&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Giada&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Garnet&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Garnet&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Giada&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Latune&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1&lt;br /&gt;
| Giada, Garnet &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1&lt;br /&gt;
| Ouka, Arado, Seolla &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kai, Shine &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lamia&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Octo Squad&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Katina&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv1&lt;br /&gt;
| Russel &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lefina, Tasuku &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Russel, Lefina, Tasuku, Leona&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Russel&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Katina &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lefina, Tasuku&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Katina, Lefina, Tasuku, Leona&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Tasuku&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Lefina, Katina, Russel &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Leona&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Lefina, Katina, Russel &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Leona&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Leona&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Elzam, Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Tasuku&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1&lt;br /&gt;
| Lefina, Katina, Russel &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rätsel, Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Tasuku&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Mao Industries&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Irm&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Ingram, Kyosuke, Radha &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ling&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Ryusei, Kyosuke &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ling&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ling&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Radha, Rio &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Irm&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Radha, Ryoto, Rio &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Irm&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Radha&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Ling &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Gilliam, Viletta&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ryoto, Rio, Ling&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ryoto&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Love Lv1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Rio&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Radha, Ling &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rio&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Rio&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1&lt;br /&gt;
| Kusuha, Ling &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryoto&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Radha, Ling &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryoto&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Ex-Aggressors&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Sanger&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Elzam, Kai, Gilliam &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke, Excellen, Bullet&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2&lt;br /&gt;
| Rätsel, Kai, Gilliam &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke, Excellen, Bullet&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Elzam / Rätsel&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Sanger, Kai, Gilliam &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rai, Leona&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Sanger, Kai, Gilliam &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rai, Leona&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Gilliam&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Kai, Elzam, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Radha, Viletta&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv1&lt;br /&gt;
| Kai, Rätsel, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lamia&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Kai&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Gilliam, Elzam, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Giada, Garnet, Latune&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2&lt;br /&gt;
| Gilliam, Rätsel, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Latune&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lamia, Arado, Seolla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | School Members&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Arado&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Ouka, Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Seolla&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lamia, Kai&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Seolla&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Ouka, Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Arado&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lamia, Kai&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ouka || — || — || Friendship Lv2 || Latune, Seolla, Arado || — || —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Project TD&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ibis || — || — || Friendship Lv2 || Tsugumi, Sleigh || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tsugumi || — || — || Friendship Lv2 || Ibis, Sleigh || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sleigh || — || — || Friendship Lv1 || Ibis, Tsugumi || — || —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Excellence Project&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Raul || — || — || Friendship Lv3 || Fiona || Friendship Lv2 || Yuuki, Carla&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fiona || — || — || Friendship Lv3 || Raul || — || — &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Neo DC&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Yuuki&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Raul &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Bullet &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Carla&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Raul&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Carla&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Raul &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Yuuki&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Raul&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Axel || — || — || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wodan || — || — || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Other&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Masaki&lt;br /&gt;
| Rival Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1&lt;br /&gt;
| Shu &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lune&lt;br /&gt;
| Rival Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Shu &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lune&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lune || Love Lv2 || Masaki || Love Lv3 || Masaki || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Shine&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rai&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alchemie || — || — || Love Lv3 || Kyosuke || — || —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | OGs2.5-only Characters&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kota || — || — || — || — || Rival Lv3 || Folka&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Folka&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Rival Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2&lt;br /&gt;
| Fernando &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kota&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fernando || — || — || — || — || Rival Lv3 || Folka&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shu || — || — || — || — || Rival Lv1 || Masaki&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=51774</id>
		<title>Super Robot Wars/OGs/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=51774"/>
		<updated>2021-10-10T19:23:44Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added general information and lookup tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Spirit Commands&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Spirit Commands are special abilities which can be used during a scenario to enhance the combat ability of a pilot for a limited time or grant some sort of benefit to the pilot. All Spirit Commands cost a certain amount of Spirit Points (SP) each time one is used and the cost is different for each pilot. SP is replenished after each scenario and some events during scenarios also replenish SP. Certain [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skills]] and [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]] regenerate SP, increase a pilot&#039;s SP, or reduce each Spirit Command&#039;s SP consumption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valor || Bullseye || Guts || Drive || Scan || Gain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Flash || Attune || Trust || Rouse || Daunt || Cheer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Persist || Accel || Faith || Mercy || Love || Sense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wall || Zeal || Resupply || Snipe || Luck || Enable&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Focus || Vigor || Spirit || Pierce || Bless || Charge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | SP (Average)&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Target&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Duration&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valor || 熱血 || 40 || Self || The next attack deals double damage. Cannot critical hit. || Until the target attacks &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Flash || ひらめき || 10 || Self || 100% chance to evade the next attack. The order of priority is [[Super_Robot_Wars/OGs/Pilot_Skills#Lucky|Lucky]], &#039;&#039;Flash&#039;&#039;, and then &#039;&#039;Bullseye&#039;&#039;. || Until the target is attacked &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Persist || 不屈 || 10 || Self || The next attack that hits this unit will deal 10 damage. It takes priority over &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities#Barriers|Barrier]]&#039;&#039; Mech Abilities and causes you to take 10 damage even if the &#039;&#039;Barrier&#039;&#039; activates. || Until the target is hit by an attack &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wall || 鉄壁 || 25 || Self || Reduce Damage Taken to 25% for one turn. || Until the next player phase &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Focus || 集中 || 15 || Self || Final Hit Rate and Final Evade Rate +30% for one turn. || Until the next player phase &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bullseye || 必中 || 20 || Self || Final Hit Rate becomes 100% for one turn. Overrides the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Afterimage and Jammer]]&#039;&#039; Mech Abilities but does not override &#039;&#039;Flash&#039;&#039;. || Until the next player phase &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Attune || 感応 || 30 || One Ally || Grants &#039;&#039;Bullseye&#039;&#039; to an ally. || Until the next player phase &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Accelerate || 加速 || 5 || Self/Twin || Movement +3. || Until the target moves &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zeal || 覚醒 || 60 || Self/Twin || Can act again after moving or attacking. Does not stack. || Until the target moves or acts &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Vigor || 根性 || 20 || Self || Recovers 30% of max HP. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Guts || ド根性 || 40 || Self || Fully recovers HP. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Trust || 信頼 || 30 || One Ally || Recovers 2000 HP. Can be used on NPCs. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faith || 友情 || 40 || One Ally/Twin || Fully recovers HP. If used on a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]], both will be fully healed. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Resupply || 補給 || 60 || One Ally || Recovers all EN and Ammo. Does not reduce Will. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spirit || 気合 || 40 || Self || +10 Will. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Drive || 気迫 || 60 || Self || +30 Will. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rouse || 激励 || 60 (OGs1)&lt;br /&gt;
&lt;br /&gt;
40 (OGs2)&lt;br /&gt;
|| One Ally || +10 Will. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mercy || てかげん || 10 || Self || If the next attack from this unit would destroy the target, their HP is reduced to 10 instead. The target&#039;s Skill stat must be lower than the attacker&#039;s. || Until the target attacks &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Snipe || 狙撃 || 20 || Self || Weapon range +2 (except for MAP and weapons with range 1). This effect will be not used if the unit performs a Support Attack while this is Spirit Command active. || Until the target attacks &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pierce || 直撃 || 20 || Self || The next attack ignores all &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Mech Abilities]]&#039;&#039;. Does not override the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Lucky|Lucky]]&#039;&#039; Pilot Skill or &#039;&#039;Flash&#039;&#039;. || Until the target attacks &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Scan || 偵察 || 1 || One Enemy/Twin || View an enemy&#039;s stats. If used on a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]], both will be scanned. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Daunt || 脱力 || 45 || One Enemy || -10 Will. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Love || 愛 || 70 || Self || Grants &#039;&#039;Accelerate&#039;&#039;, &#039;&#039;Valor&#039;&#039;, &#039;&#039;Flash&#039;&#039;, Bullseye&#039;&#039;, &#039;&#039;Spirit&#039;&#039;, &#039;&#039;Luck&#039;&#039;, and &#039;&#039;Gain&#039;&#039;. || Special &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Luck || 幸運 || 30 || Self/Twin || 2x money for the next battle. If the attack does not shoot down the enemy unit, the skill is wasted. || Until the next battle &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bless || 祝福 || 40 || One Ally/Twin || Grants &#039;&#039;Luck&#039;&#039;. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gain || 努力 || 20 || Self/Twin || 2x EXP for the next battle. || Until the next battle &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cheer || 応援 || 30 || One Ally/Twin || Grants &#039;&#039;Gain&#039;&#039;. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sense || 直感 || 30 || Self || Grants &#039;&#039;Flash&#039;&#039; and &#039;&#039;Bullseye&#039;&#039;. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enable || 再動 || 70 || One Ally/Twin || Allows an ally that has already acted this turn to act again. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Charge || 突撃 || 20 || Self || All weapons except MAP weapons gain Post-Movement for one turn. || Until the next player phase &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Twin Spirit Commands&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
All main pilots have a Twin Spirit Command starting at Level 1. These unique Spirit Commands can only be used when you form a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]] between two units and they consume SP from both pilots. In the case of a unit which has co-pilots or sub-pilots, only the SP of the main pilot is consumed. Twin Spirit Commands which affect the Twin unit are lost if you disband the Twin unit and a warning window will open if you attempt to disband a Twin unit while one of these Twin Spirit Commands is active. All Twin Spirit Commands cost the same amount of SP regardless of which pilot has them except for Hope which has a different cost for various pilots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bond || Earn || Disrupt || Blitz || Mettle || Prayer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rally || Clarity || Soul || Sync || Hope || Dread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | SP&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Target&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Duration&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bond || 絆 || 40 || All allies || Recover 50% of max HP. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rally || 大激励 || 75 || All allies || +5 Will. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Earn || 修行 || 50 || Twin || Receive x2 PP for the unit&#039;s next battle. || Until the next battle &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clarity || 予測 || 40 || All enemies || Decrease Evade Rate by 50%. || Until the next player phase &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Disrupt || かく乱 || 40 || All enemies || Decrease Accuracy Rate by 50%. || Until the next player phase &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Soul || 魂 || 70 || Twin || The target&#039;s next attack deals x2.5 damage. Cannot critical hit. || Until the next battle &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Blitz || 連撃 || 35 || Twin || If the next attack shoots down an enemy unit, the target will be able to act again. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sync || 同調 || 10 || Twin || The stats of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evade and 200 Defense, and the other has 200 Evade and 150 Defense, Sync will set both stats to 200 for both pilots). || Until the next player phase &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mettle || 闘志 || 20 || Twin || All of the target&#039;s attacks have a 100% Critical Hit Rate. || Until the next player phase &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hope || 期待 || 35-50 || One Ally || Recover 50 SP. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Prayer || 祈り || 20 || One Ally || Remove all status effects. || Instantaneous &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dread || 戦慄 || 35 || All enemies || -5 Will. The enemy&#039;s Skill stat must be lower than the pilot who used Dread. || Instantaneous &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Important Spirit Command Lookup&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot !! OGs1 !! OGs2 !! OGs2.5 !! SP !! Level&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Zeal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ryusei || ✓ || ✓ || ✓ || 70 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kusuha || ✓ ||  ||  || 70 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kusuha ||  || ✓ || ✓ || 60 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ryoto || ✓ ||  ||  || 40 || 34&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ryoto ||  || ✓ || ✓ || 55 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gilliam || ✓ || ✓ || ✓ || 55 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lamia ||  || ✓ || ✓ || 55 || 31&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mai ||  || ✓ || ✓ || 55 || 32&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Enable&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Latune || ✓ || ✓ || ✓ || 70 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radha || ✓ || ✓ || ✓ || 80 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lefina || ✓ || ✓ || ✓ || 70 || 34&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ling || ✓ || ✓ ||  || 70 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alchemie ||  || ✓ ||  || 40 || 29&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Resupply&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Aya || ✓ ||  ||  || 60 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Aya || ✓ ||  ||  || 60 || 33&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giada || ✓ ||  ||  || 50 || 34&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Daunt&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Excellen || ✓ || ✓ || ✓ || 45 || 1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Rouse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Russell || ✓ ||  ||  || 65 || 34&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Russell ||  || ✓ || ✓ || 30 || 34&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radha || ✓ || ✓ || ✓ || 60 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lefina || ✓ ||  ||  || 70 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lefina ||  || ✓ || ✓ || 50 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Carla ||  || ✓ || ✓ || 40 || 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ling || ✓ || ✓ ||  || 50 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ouka ||  || ✓ ||  || 20 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alchemie ||  || ✓ ||  || 40 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tsugumi ||  ||  || ✓ || 50 || 24&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Charge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Katina || ✓ ||  ||  || 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Katina ||  || ✓ || ✓ || 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kyosuke || ✓ || ✓ || ✓ || 15 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Latune || ✓ ||  ||  || 20 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Carla ||  || ✓ || ✓ || 25 || 1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pierce&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Excellen || ✓ || ✓ || ✓ || 35 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Elzam || ✓ ||  ||  || 20 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rätsel ||  || ✓ || ✓ || 20 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kai || ✓ || ✓ || ✓ || 25 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rai || ✓ || ✓ || ✓ || 20 || 31&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Raul ||  || ✓ || ✓ || 30 || 33&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Leona || ✓ || ✓ || ✓ || 20 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Important Twin Spirit Command Lookup&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot !! OGs1 !! OGs2 !! OGs2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Soul&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ryoto || ✓ || ✓ || ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Katina || ✓ || ✓ || ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kai || ✓ || ✓ || ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sleigh ||  || ✓ || ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kota ||  ||  || ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Folka ||  || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Earn&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tasuku || ✓ || ✓ || ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rio || ✓ || ✓ || ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giada || ✓ ||  || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ibis ||  || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Rally&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Elzam || ✓ ||  || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rätsel ||  || ✓ || ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Garnet || ✓ || ✓ ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rishu ||  ||  || ✓&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Blitz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kyosuke || ✓ || ✓ || ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Leona || ✓ || ✓ || ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Arado ||  || ✓ || ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuuki ||  || ✓ || ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fernando ||  ||  || ✓&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Hope&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radha (50 SP) || ✓ || ✓ || ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ling (40 SP) || ✓ || ✓ || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tsugumi (35 SP) ||  || ✓ ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alchemie (35 SP) ||  || ✓ || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=51772</id>
		<title>Super Robot Wars/OGs/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=51772"/>
		<updated>2021-10-09T14:52:33Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added more information about each Spirit Command.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Spirit Commands&#039;&#039;&#039; =&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valor || Bullseye || Guts || Drive || Scan || Gain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Flash || Attune || Trust || Rouse || Daunt || Cheer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Persist || Accel || Faith || Mercy || Love || Sense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wall || Zeal || Resupply || Snipe || Luck || Enable&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Focus || Vigor || Spirit || Pierce || Bless || Charge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! English !! Japanese !! SP (Average) !! Target !! Duration !! Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valor || 熱血 || 40 || Self || Until the target attacks || The next attack deals double damage. Cannot critical hit.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Flash || ひらめき || 10 || Self || Until the target is attacked || 100% chance to evade the next attack. The order of priority is [[Super_Robot_Wars/OGs/Pilot_Skills#Lucky|Lucky]], &#039;&#039;Flash&#039;&#039;, and then &#039;&#039;Bullseye&#039;&#039;.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Persist || 不屈 || 10 || Self || Until the target is hit by an attack || The next attack that hits this unit will deal 10 damage. It takes priority over &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities#Barriers|Barrier]]&#039;&#039; Mech Abilities and causes you to take 10 damage even if the &#039;&#039;Barrier&#039;&#039; activates.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wall || 鉄壁 || 25 || Self || Until the next player phase || Reduce Damage Taken to 25% for one turn.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Focus || 集中 || 15 || Self || Until the next player phase || Final Hit Rate and Final Evade Rate +30% for one turn.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bullseye || 必中 || 20 || Self || Until the next player phase || Final Hit Rate becomes 100% for one turn. Overrides the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Afterimage and Jammer]]&#039;&#039; Mech Abilities but does not override &#039;&#039;Flash&#039;&#039;.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Attune || 感応 || 30 || One Ally || Until the next player phase || Grants &#039;&#039;Bullseye&#039;&#039; to an ally.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Accelerate || 加速 || 5 || Self/Twin || Until the target moves || Movement +3.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zeal || 覚醒 || 60 || Self/Twin || Until the target moves or acts || Can act again after moving or attacking. Does not stack.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Vigor || 根性 || 20 || Self || Instantaneous || Recovers 30% of max HP.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Guts || ド根性 || 40 || Self || Instantaneous || Fully recovers HP.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Trust || 信頼 || 30 || One Ally || Instantaneous || Recovers 2000 HP. Can be used on NPCs.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faith || 友情 || 40 || One Ally/Twin || Instantaneous || Fully recovers HP. If used on a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]], both will be fully healed.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Resupply || 補給 || 60 || One Ally || Instantaneous || Recovers all EN and Ammo. Does not reduce Will.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spirit || 気合 || 40 || Self || Instantaneous || +10 Will.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Drive || 気迫 || 60 || Self || Instantaneous || +30 Will.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rouse || 激励 || 60 (OGs1)&lt;br /&gt;
&lt;br /&gt;
40 (OGs2)&lt;br /&gt;
|| One Ally || Instantaneous || +10 Will.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mercy || てかげん || 10 || Self || Until the target attacks || If the next attack from this unit would destroy the target, their HP is reduced to 10 instead. The target&#039;s Skill stat must be lower than the attacker&#039;s.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Snipe || 狙撃 || 20 || Self || Until the target attacks || Weapon range +2 (except for MAP and weapons with range 1). This effect will be not used if the unit performs a Support Attack while this is Spirit Command active.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pierce || 直撃 || 20 || Self || Until the target attacks || The next attack ignores all &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Mech Abilities]]&#039;&#039;. Does not override the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Lucky|Lucky]]&#039;&#039; Pilot Skill or &#039;&#039;Flash&#039;&#039;.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Scan || 偵察 || 1 || One Enemy/Twin || Instantaneous || View an enemy&#039;s stats. If used on a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]], both will be scanned.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Daunt || 脱力 || 45 || One Enemy || Instantaneous || -10 Will.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Love || 愛 || 70 || Self || Special || Grants &#039;&#039;Accelerate&#039;&#039;, &#039;&#039;Valor&#039;&#039;, &#039;&#039;Flash&#039;&#039;, Bullseye&#039;&#039;, &#039;&#039;Spirit&#039;&#039;, &#039;&#039;Luck&#039;&#039;, and &#039;&#039;Gain&#039;&#039;.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Luck || 幸運 || 30 || Self/Twin || Until the next battle || 2x money for the next battle. If the attack does not shoot down the enemy unit, the skill is wasted.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bless || 祝福 || 40 || One Ally/Twin || Instantaneous || Grants &#039;&#039;Luck&#039;&#039;.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gain || 努力 || 20 || Self/Twin || Until the next battle || 2x EXP for the next battle.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cheer || 応援 || 30 || One Ally/Twin || Instantaneous || Grants &#039;&#039;Gain&#039;&#039;.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sense || 直感 || 30 || Self || Instantaneous || Grants &#039;&#039;Flash&#039;&#039; and &#039;&#039;Bullseye&#039;&#039;.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enable || 再動 || 70 || One Ally/Twin || Instantaneous || Allows an ally that has already acted this turn to act again.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Charge || 突撃 || 20 || Self || Until the next player phase || All weapons except MAP weapons gain Post-Movement for one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Twin Spirit Commands&#039;&#039;&#039; =&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bond || Earn || Disrupt || Blitz || Mettle || Prayer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rally || Clarity || Soul || Sync || Hope || Dread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! English !! Japanese !! SP (Average) !! Target !! Duration !! Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bond || 絆 || 40 || All ally units || Instantaneous || Recover 50% of max HP.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rally || 大激励 || 75 || All ally units || Instantaneous || +5 Will.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Earn || 修行 || 50 || Twin || Until the next battle || Receive x2 PP for the unit&#039;s next battle.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clarity || 予測 || 40 || All enemy units || Until the next player phase || Decrease Evade Rate by 50%.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Disrupt || かく乱 || 40 || All enemy units || Until the next player phase || Decrease Accuracy Rate by 50%.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Soul || 魂 || 70 || Twin || Until the next battle || The target&#039;s next attack deals x2.5 damage. Cannot critical hit.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Blitz || 連撃 || 35 || Twin || Instantaneous || If the next attack shoots down an enemy unit, the target will be able to act again.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sync || 同調 || 10 || Twin || Until the next player phase || The stats of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evade and 200 Defense, and the other has 200 Evade and 150 Defense, Sync will set both stats to 200 for both pilots).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mettle || 闘志 || 20 || Self/Twin || Until the next player phase || All of the target&#039;s attacks have a 100% Critical Hit Rate.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hope || 期待 || 50 || 1 Ally || Instantaneous || Recover 50 SP.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Prayer || 祈り || 20 || 1 Ally || Instantaneous || Remove all status effects.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dread || 戦慄 || 35 || All enemy units || Instantaneous || -5 Will. The enemy&#039;s Skill stat must be lower than the pilot who used Dread.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=51771</id>
		<title>Super Robot Wars/OGs/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=51771"/>
		<updated>2021-10-09T12:51:04Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added more info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Pilot Points&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Whenever one of your pilots shoots down an enemy unit, they are awarded a specific amount of Pilot Points (PP). The amount of PP is determined by the type of unit that is shot down and can also modified depending on whether your pilot is the sub unit of a Twin, a co-pilot of the main or sub unit, a sub-pilot of the main or sub unit, a non-deployed pilot who is providing Support Attack to your battleships, or using a MAP Weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Co-Pilots and Sub-Pilots&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
A co-pilot is a pilot who can swap positions with the current main pilot (in the case of a unit which transforms) or can act as an independent pilot in their own unit (in the case of multiple units which can combine into one unit and separate back into multiple units):&lt;br /&gt;
* Rai (SRX)&lt;br /&gt;
* Aya (SRX)&lt;br /&gt;
* Grungust Type 3&lt;br /&gt;
* Bullet (RyuKoOh)&lt;br /&gt;
* Kusuha (KoRyuOh)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub-pilots are considered to be a crew member of a unit rather than an actual pilot. They cannot be a main pilot, they don&#039;t have a &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands#Twin Spirit Commands|Twin Spirit Command]]&#039;&#039;, and they have a very shortened [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skill]] list that they can learn from:&lt;br /&gt;
* Tetsuya (Hagane)&lt;br /&gt;
* Eita (Hagane)&lt;br /&gt;
* Sean (Hiryu Custom)&lt;br /&gt;
* Tsugumi (Astelion AX)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pilot Point Modifiers&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
When calculating PP, the game truncates any decimals instead of rounding them up or down to the nearest whole number. As a result of this, the minimum number of PP that an enemy unit will award is 1 PP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main unit&#039;&#039;&#039;&lt;br /&gt;
* Main unit (solo or in a Twin unit): 100% PP&lt;br /&gt;
* Co-pilot of the main unit: 100% PP&lt;br /&gt;
* Sub-pilot of the main unit: 50% PP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twin unit&#039;&#039;&#039;&lt;br /&gt;
* Same values as above for the main unit&lt;br /&gt;
* Sub unit: 75% PP (100% with the &#039;&#039;Learner&#039;&#039; Pilot Skill)&lt;br /&gt;
* Co-pilot of the sub unit: 75% PP (100% with &#039;&#039;Learner&#039;&#039;)&lt;br /&gt;
* Sub-pilot of the sub unit: 37.5% PP (50% with &#039;&#039;Leaner&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Deployed Support Attack&#039;&#039;&#039;&lt;br /&gt;
* Main unit: 50% PP&lt;br /&gt;
* Co-pilot: 50% PP&lt;br /&gt;
* Sub-pilot: 25% PP&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: see the &#039;&#039;[[Super_Robot_Wars/OGs/Game_Mechanics#Non-Deployed_Support_Attack|Non-Deployed Support Attack]]&#039;&#039; section on the Game Mechanics page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAP Weapons&#039;&#039;&#039;&lt;br /&gt;
* Main unit: 50% PP&lt;br /&gt;
* Co-pilot of the main unit: 50% PP&lt;br /&gt;
* Sub-pilot of the main unit: 25% PP&lt;br /&gt;
* Sub unit: 37.5% PP (50% with the &#039;&#039;Learner&#039;&#039;)&lt;br /&gt;
* Co-pilot of the sub unit: 37.5% PP (50% with &#039;&#039;Learner&#039;&#039;)&lt;br /&gt;
* Sub-pilot of the sub unit: 18.75% PP (37.5% with &#039;&#039;Leaner&#039;&#039;)&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: MAP Weapons further reduce the amount of PP that your pilot is awarded by 50%. See the &#039;&#039;[[Super_Robot_Wars/OGs/Map_Weapon_List|MAP Weapons]]&#039;&#039; page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Pilot Training&#039;&#039;&#039; =&lt;br /&gt;
You can spend your pilots&#039; PP to either increase their stats, improve their terrain ratings, or learn Pilot Skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Stats&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Increase !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| +1 || 10 PP&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: all stats have a cap of 400.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Terrain Ratings&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Improvement !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| C → B || 40 PP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B → A || 50 PP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A → S || 60 PP&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: see the [[Super_Robot_Wars/OGs/Formulas#Terrain_Rating_Modifiers|Terrain Rating Modifiers table]] for more information on how a pilot&#039;s final terrain rating is calculated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Purchasable Skills&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the PP cost to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Potential || 底力 || {{caption|20 (+5)| 25 - 30 - 35 - 40 - 45 - 50 - 55 - 60}} || When HP is below certain thresholds, gain a bonus to Accuracy Rate, Evade Rate, Critical Hit Rate, and Armor.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Support Attack || 援護攻撃 || {{caption|50 (+10)| 60 - 70 - 80}} || Provide offensive support to an adjacent ally.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Support Defend || 援護防御 || {{caption|50 (+10)| 60 - 70 - 80}} || Provide defensive support to an adjacent ally.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Counter || カウンター || {{caption|20 (+5)| 25 - 30 - 35 - 40 - 45 - 50 - 55 - 60}} || Attack first when targeted by the enemy.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| In-Fighter || インファイト || {{caption|20 (+5)| 25 - 30 - 35 - 40 - 45 - 50 - 55 - 60}} || Increase movement and damage dealt by melee weapons.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gunfighter || ガンファイト || {{caption|20 (+5)| 25 - 30 - 35 - 40 - 45 - 50 - 55 - 60}} || Increase range of and damage dealt by ranged weapons.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SP Up || SPアップ || {{caption|30 (+5)| 35 - 40 - 45 - 50 - 55 - 60 - 65 - 70}} || Increase maximum SP.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Commander || 指揮官 || {{caption|30 (+10)| 40 - 50 - 60}} || Accuracy and Evade Rate bonus to nearby allies.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SP Regen || SP回復 || 80 || Regain 10 Spirit Points at the start of each player phase.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Concentrate || 集中力 || 80 || SP cost of [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Commands]] reduced to 80%.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hit &amp;amp; Run || ヒット&amp;amp;アウェイ || 70 || Enable movement after attacking.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Attacker || アタッカー || 80 || Final Damage Dealt +20% at 130+ Will.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Revenge || リベンジ || 40 || Counterattack Damage Dealt +20%.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Predict || 見切り || 90 || Final Accuracy Rate and Final Evade Rate +10 at 130+ Will. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| E. Save || Eセーブ || 80 || EN cost of weapons and attacks reduced to 70% (rounded down).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B. Save || Bセーブ || 80 || Ammo of weapons increased by x1.5 (rounded down).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Learner || ラーニング || 100 || Grants the same amount of EXP and PP as the pilot of the main unit of a Twin unit when the pilot is part of the sub unit.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Resolve || 闘争心 || 50 || +5 Will at the start of each scenario.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Morale || 戦意高揚 || 60 || +2 Will at the start of every player phase starting on Turn 2.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Will+ (Evade) || 気力+(回避) || 60 || +1 Will when unit evades attack.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Will+ (Accuracy) || 気力+(命中) || 65 || +1 Will when unit hits enemy.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Will+ (Damaged) || 気力+(ダメージ) || 60 || +2 Will when unit is damaged by enemy.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Will+ (Kill) || 気力+(撃破) || 65 || +1 Will when enemy is destroyed.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Assist Attacker || 連携攻撃 || 75 || &#039;&#039;Support Attack&#039;&#039; deals 100% damage. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Focused Attacker || 集束攻撃 || 75 || Deal 85% damage when attacking the sub-unit of a Twin unit as a main unit or vice-versa.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Guard || ガード || 85 || Damage Taken reduced to 80% at 130+ Will. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Break Will Limit || 気力限界突破 || 100 || Maximum Will increased to 170.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mechanic || 修理技能 || 65 || Restore x1.2 HP when the [[Super_Robot_Wars/OGs/Weapon_List|Repair]] command is used.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Resupply || 補給技能 || 70 || Enable the [[Super_Robot_Wars/OGs/Weapon_List|Resupply]] command after moving. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| EXP Up ||  EXPアップ || 100 || Gain x1.2 EXP from battles.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: the bold lines denote a page break.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Potential&#039;&#039;&#039; ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 20 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 25 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 30 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 35 || 110&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 40 || 150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 45 || 195&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 50 || 245&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 55 || 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 60 || 360&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Accuracy and Evade Rates affect the [[Super_Robot_Wars/OGs/Formulas#Accuracy_and_Evade|Basic Accuracy and Basic Evade Rate]] formulas. The Armor and Critical Hit Rate  will be displayed on the unit&#039;s status screen and weapon screen.&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Bonus to Accuracy and Evade Rates, and Armor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level !! 10% HP !! 20% HP !! 30% HP !! 40% HP !! 50% HP !! 60% HP !! 70% HP !! 80% HP !! 90% HP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 5% || — || — || — || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 10% || 5% || — || — || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 15% || 10% || 5% || — || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 20% || 15% || 10% || 5% || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 25% || 20% || 15% || 10% || 5% || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 30% || 25% || 20% || 15% || 10% || 5% || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 35% || 30% || 25% || 20% || 15% || 10% || 5% || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 40% || 35% || 30% || 25% || 20% || 15% || 10% || 5% || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 45% || 40% || 35% || 30% || 25% || 20% || 15% || 10% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Bonus to Critical Hit Rate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level !! 10% HP !! 20% HP !! 30% HP !! 40% HP !! 50% HP !! 60% HP !! 70% HP !! 80% HP !! 90% HP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 8% || — || — || — || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 16% || 8% || — || — || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 24% || 16% || 8% || — || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 32% || 24% || 16% || 8% || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 40% || 32% || 24% || 16% || 8% || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 48% || 40% || 32% || 15% || 16% || 8% || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 56% || 48% || 40% || 32% || 24% || 16% || 8% || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 64% || 56% || 48% || 40% || 32% || 24% || 16% || 8% || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 72% || 64% || 56% || 48% || 40% || 32% || 24% || 16% || 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Support Attack&#039;&#039;&#039; ====&lt;br /&gt;
Support Attack grants one use per turn for each level. These uses recharge each turn. In order to use Support Attack, the pilot providing it must meet the following requirements:&lt;br /&gt;
* They must be next to the attacking unit.&lt;br /&gt;
* They must not have ended their turn.&lt;br /&gt;
* They must have one or more uses left of Support Attack.&lt;br /&gt;
* They must be able to enter the terrain of the attacking unit.&lt;br /&gt;
* They must have a weapon that is within range of the targeted enemy (including terrain restrictions).&lt;br /&gt;
&lt;br /&gt;
Support Attack cannot be used if the attacking unit uses an ALL or W attack. A pilot who provides Support Attack will receive a +20% bonus to their &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy_and_Evade|Final Accuracy]]&#039;&#039; but will only deal 75% of their normal damage. They will not provide Support Attack if the enemy unit has already been reduced to 0 HP by the main attack.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 50 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 60 || 110&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 70 || 180&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 80 || 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Support Defend&#039;&#039;&#039; ====&lt;br /&gt;
Support Defend grants one use per turn for each level. These uses recharge each turn. In order to use Support Defend, the original target of the attack must fail to the evade the attack and the pilot providing Support Defend must meet the following requirements:&lt;br /&gt;
* They must be next to the unit who is being attacked.&lt;br /&gt;
* They must not have ended their turn.&lt;br /&gt;
* They must have one or more uses left of Support Defend.&lt;br /&gt;
* They must be able to enter the terrain of the unit who is being attacked.&lt;br /&gt;
&lt;br /&gt;
Support Defend cannot be used if the attacking unit uses an ALL or W attack. A pilot who provides Support Defend will take 50% of the normal damage. The &#039;&#039;Afterimage&#039;&#039; and &#039;&#039;Jammer&#039;&#039; [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Abilities]] can still activate on the unit who is providing Support Defend which allows it to dodge the attack that it is intended to absorb. If a normal attack is avoided and it is followed up by a Support Attack, Support Defend can be performed against the Support Attack.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 50 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 60 || 110&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 70 || 180&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 80 || 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Counter&#039;&#039;&#039; ====&lt;br /&gt;
Counter works with &#039;&#039;Revenge&#039;&#039;, unlike [[Super_Robot_Wars/OG|OG1]] and [[Super_Robot_Wars/OG2|OG2]] on GBA. If you have a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]] and choose to Counterattack with the pilot who has Counter, the other unit in the Twin can also take part in the preemptive counterattack if Counter activates; however, Counter will not activate if you choose to Defend or Evade the attack with the pilot who has Counter, if the enemy is outside of the attack range of the pilot who has Counter, or if the other unit in the Twin counterattacks with an attack that the pilot who has Counter can&#039;t participate in. The formula for its activation rate is as follows:&lt;br /&gt;
 = [(Pilot Skill - Enemy Skill) / 10 + Counter Level] / 16&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 20 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 25 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 30 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 35 || 110&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 40 || 150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 45 || 195&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 50 || 245&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 55 || 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 60 || 360&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;In-Fighter&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
In-Fighter increases the Attack Power (AP) of melee weapons by +50 per level. At level 4 and 7, In-Fighter increases the movement of the unit by +1 instead of increasing the damage of melee weapons.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Movement Bonus !! AP Bonus !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || — || +50 || 20 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || — || +100 || 25 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || — || +150 || 30 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || +1 || +150 || 35 || 110&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || — || +200 || 40 || 150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || — || +250 || 45 || 195&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || +2 || +250 || 50 || 245&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || — || +300 || 55 || 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || — || +350 || 60 || 360&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gunfighter&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Gunfighter increases the Attack Power (AP) of ranged weapons by +50 per level. At level 4 and 7, Gunfighter increases the range of ranged weapons by +1 instead of increasing the damage. The range bonus applies to ranged weapons with a range of 1 and &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Special]]&#039;&#039; Weapons but not [[Super_Robot_Wars/OGs/Map_Weapon_List|MAP Weapons]].&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Range Bonus !! AP Bonus !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || — || +50 || 20 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || — || +100 || 25 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || — || +150 || 30 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || +1 ||+150 || 35 || 110&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || — || +200 || 40 || 150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || — || +250 || 45 || 195&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || +2 ||+250 || 50 || 245&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || — || +300 || 55 || 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || — || +350 || 60 || 360&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;SP Up&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
SP Up grants +6 Spirit Points per level.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! SP !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || +6 || 30 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || +12 || 35 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || +18 || 40 || 105&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || +24 || 45 || 150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || +36 || 50 || 200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || +42 || 55 || 255&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || +48 || 60 || 315&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || +54 || 65 || 380&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || +60 || 70 || 450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Commander&#039;&#039;&#039; ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 30 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 40 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 50 || 120&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 60 || 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commander&#039;&#039; does not affect the pilot who has the skill. They can only benefit from &#039;&#039;Commander&#039;&#039; if another pilot has it and they are within their aura. If there are multiple pilots with &#039;&#039;Commander&#039;&#039; whose auras overlap, only the highest level is applied to each square. Co-pilots can still provide their &#039;&#039;Commander&#039;&#039; aura while sub-pilots cannot. The Accuracy and Evade Rates affect the [[Super_Robot_Wars/OGs/Formulas#Accuracy_and_Evade|Accuracy Rate]] formula.&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Bonus to Accuracy and Evade Rates&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level !! Twin !! Range 1 !! Range 2 !! Range 3 !! Range 4 !! Range 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 12% || 10% || 8% || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 18% || 15% || 12% || 9% || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 24% || 20% || 16% || 12% || 8% || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 30% || 25% || 20% || 15% || 10% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Concentrate&#039;&#039;&#039; ====&lt;br /&gt;
Concentrate does not stack with [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]] that also reduce SP costs. It is efficient when using [[Super_Robot_Wars/OGs/Spirit_Commands#Twin_Spirit_Commands|Twin Spirit Commands]] as the other pilot in the [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]] will also benefit from the reduced SP cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Revenge&#039;&#039;&#039; ====&lt;br /&gt;
Revenge works with &#039;&#039;Counter&#039;&#039;, unlike [[Super_Robot_Wars/OG|OG1]] and [[Super_Robot_Wars/OG2|OG2]] on GBA. It does not work if an enemy uses &#039;&#039;Counter&#039;&#039; against you during a player phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E. Save&#039;&#039;&#039; ====&lt;br /&gt;
E. Save rounds down any leftover decimal values. A co-pilot or sub-pilot who has it will not affect the unit that they belong to. For [[Super_Robot_Wars/OGs/Combination_Attacks|Combination Attacks]], only the pilot with &#039;&#039;E. Save&#039;&#039; will benefit from the reduced EN consumption. Other pilots participating in the combination attack will consume the normal amount of EN unless they also have E. Save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;B. Save&#039;&#039;&#039; ====&lt;br /&gt;
B. Save rounds down any leftover decimal values meaning that it will not increase the amount of ammo for weapons which have one ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Unique Skills&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Unique Skills are only available to certain pilots and cannot be learned by other pilots.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Telekinesis || 念動力 || Level-dependent bonus to Accuracy Rate and Evade Rate || Ryusei, Aya, Bullet, Kusuha, Ryoto, Rio, Leona, Tasuku, Mai, Yuuki, Carla&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Genius || 天才 || Accuracy Rate, Evade Rate, and Critical Hit Rate +20% || Rai, Latune, Elzam, Rätsel, Ouka&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lucky || ラッキー || Upon activation, Accuracy Rate, Evade Rate, and Critical Hit Rate become 100% || Garnet, Tasuku, Arado&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fortunate || 強運 || Receive +20% money when shooting down enemy units || Kyosuke, Viletta (OGs1), Ling (OGs1), Arado, Shine, Mai, Carla&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Precognition || 予知 || Final Evade Rate +30 during enemy phase at 130+ Will || Gilliam, Radha, Shine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
A number of weapons and attacks require a pilot to have a minimum Telekinesis level in order to use it. For instance, the SRX&#039;s TK Burst Slash requires Ryusei to have Telekinesis Lv 8 which he doesn&#039;t acquire until Level 39. When you form a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]] with two Telekinesis-type units whose pilots have Telekinesis Lv 9, their Telekinesis level will not become Lv 10.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! Maximum Telekinesis Level&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ryusei (OGs2), Kusuha, Ryoto, Mai || 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ryusei (OGs1), Bullet, Rio, Leona, Tasuku, Yuuki, Carla || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Aya || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Accuracy and Evade Rates affect the [[Super_Robot_Wars/OGs/Formulas#Accuracy_and_Evade|Basic Accuracy and Basic Evade Rate]] formulas.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Accuracy and Evade Rate Bonus !! &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Telekinesis Field]]&#039;&#039; Damage Block&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 0% || 200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 3% || 400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 6% || 600&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 9% || 800&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 12% || 1000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 15% || 1200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 18% || 1400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 21% || 1600&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 24% || 1800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lucky&#039;&#039;&#039; ====&lt;br /&gt;
Lucky does not stack with the &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Valor and Soul]]&#039;&#039; Spirit Commands, unlike [[Super_Robot_Wars/OG|OG1]] and [[Super_Robot_Wars/OG2|OG2]] on GBA, but can activate even if they are active and will override them. It also overrides the &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Strike and Flash]]&#039;&#039; Spirit Commands. Due to the level of the skill never increasing for any pilot in OGs2, the activation rate will remain at 1.5%. The formula for its activation rate is as follows:&lt;br /&gt;
 = (Lucky level/64)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fortunate&#039;&#039;&#039; ====&lt;br /&gt;
Fortunate stacks with &amp;quot;Ace Pilot&amp;quot; status (50+ kills) and [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]] that provide extra money but does not stack with the &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Luck or Bless]]&#039;&#039; Spirit Commands. See the [[Super_Robot_Wars/OGs/Game_Mechanics#Money_Modifiers|Money Modifiers]] section on the Game Mechanics page for more information.&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Mech_Abilities&amp;diff=51770</id>
		<title>Super Robot Wars/OGs/Mech Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Mech_Abilities&amp;diff=51770"/>
		<updated>2021-10-09T07:08:23Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added the ODE System, specified which Mech Abilities were enemy-only, fixed some typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Abilities&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! EN !! Will !! Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HP Regen (S) || HP回復(大) || - || - || Recover 10% of max HP each player phase.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HP Regen (M) || HP回復(中) || - || - || Recover 20% of max HP each player phase. Enemy-only.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HP Regen (L) || HP回復(小) || - || - || Recover 30% of max HP each player phase. Enemy-only.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| EN Regen (S) || EN回復(大) || - || - || Recover 10% of max EN each player phase.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| EN Regen (M) || EN回復(中) || - || - || Recover 20% of max EN each player phase. Enemy-only.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| EN Regen (L) || EN回復(小) || - || - || Recover 30% of max EN each player phase.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Afterimage || 分身 || - || 130 || 50% chance to evade any attack.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Jammer || ジャマー || - || - || 50% chance to evade any missile-based attack.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cockpit Block || コクピットブロック || - || - || Prevent &#039;&#039;Ability Down&#039;&#039;, and &#039;&#039;Stun&#039;&#039; [[Super_Robot_Wars/OGs/Weapon_List#Status_Effects|Status Effects]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Energy Block || エナジーブロック || - || - || Prevent &#039;&#039;EN Down&#039;&#039; and &#039;&#039;EN Absorb&#039;&#039; [[Super_Robot_Wars/OGs/Weapon_List#Status_Effects|Status Effects]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Full Block || フルブロック || - || - || Prevent all [[Super_Robot_Wars/OGs/Weapon_List#Status_Effects|Status Effects]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mind Block || マインドブロック || - || - || Prevent &#039;&#039;Will Down&#039;&#039;, &#039;&#039;SP Absorb&#039;&#039; and &#039;&#039;Spirit Block&#039;&#039; [[Super_Robot_Wars/OGs/Weapon_List#Status_Effects|Status Effects]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pilot Block || パイロットブロック || - || - || Prevent all &#039;&#039;P-type&#039;&#039; [[Super_Robot_Wars/OGs/Weapon_List#Status_Effects|Status Effects]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Robot Block || ロボットブロック || - || - || Prevent all &#039;&#039;R-Type&#039;&#039; [[Super_Robot_Wars/OGs/Weapon_List#Status_Effects|Status Effects]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weapon Block || ウェポンブロック || - || - || Prevent &#039;&#039;Attack Down&#039;&#039;, &#039;&#039;Range Down&#039;&#039;, and &#039;&#039;Accuracy Down&#039;&#039; [[Super_Robot_Wars/OGs/Weapon_List#Status_Effects|Status Effects]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Transform || 変形 || - || - || Unit can transform into another form.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combine || 合体 || - || - || Unit can combine with one or more other units to form a new combined unit.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Separate || 分離 || - || - || Combined unit can separate into its individual units.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Separate (Permanent) || (単)分離 || - || - || Combined unit can separate into its individual units but cannot be combined again.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Replace || 換装 || - || - || Unit can exchange parts or equipment to transform into another form.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ODE System || ODEシステム || - || - || At the start of your turn, you will have the same amount of EN as the one with the highest EN among all units equipped with this Mech Ability. Your Final Accuracy and Evade Rate increases by the number of friendly units equipped with this Mech Ability + the number of turns that you have been in the scenario * 2. Enemy-only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Barriers&#039;&#039;&#039; =&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! EN !! Will !! Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Coat || ビームコート || 5 || - || Reduce beam-based damage by 900.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AB Field || ABフィールド || 10 || - || Reduce beam-based damage by 1200.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| E. Field || Eフィールド || 15 || 120 || Reduce damage by 1500.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Wall || G.ウォール || 5 || 120 || Nullify damage below 800.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Territory || G.テリトリー || 15 || 120 || Nullify damage below 1800.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TK Field || 念動フィールド || 5 || 110 || Nullify damage below (&#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis]]&#039;&#039; skill level x 200).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TK Field S || 念動フィールド S || 5 || 110 || Nullify damage below (&#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis]]&#039;&#039; skill level x 250). Enemy-only.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Distortion Field || 歪曲フィールド || 10 || - || Reduce damage taken by 50% (except for attacks with [[Super_Robot_Wars/OGs/Weapon_List|Barrier Pierce]]).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Absorption || ビーム吸収 || - || - || Nullify beam-based damage and gain HP equal to the damage. Enemy-only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Other&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
* Reduces Final damage taken by 10% when you have the unit &amp;quot;Defend&amp;quot; against an incoming attack (for a total of a 60% reduction to Final damage taken).&lt;br /&gt;
* This ability is not listed on the &#039;&#039;Abilities&#039;&#039; section of the &#039;&#039;Unit Status&#039;&#039; menu but is instead located directly above. The shield symbol will be lit up if a unit is equipped with a shield (similar to [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]). Image for reference: https://i.imgur.com/DnByEXL.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Notes&#039;&#039;&#039; =&lt;br /&gt;
* &#039;&#039;Afterimage&#039;&#039; and &#039;&#039;Jammer&#039;&#039; can activate during the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Support Defend]]&#039;&#039; Pilot Skill which allows the defender to evade the attack  that they were meant to take.&lt;br /&gt;
* &#039;&#039;Afterimage&#039;&#039; and &#039;&#039;Jammer&#039;&#039; are ignored by the &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Bullseye]]&#039;&#039; Spirit Command.&lt;br /&gt;
* &#039;&#039;G-Wall&#039;&#039; and &#039;&#039;G-Territory&#039;&#039; will activate on every attack regardless of whether the damage can be ignored or not.&lt;br /&gt;
* &#039;&#039;TK Field&#039;&#039; damage nullify: 200 - 400 - 600 - 800 - 1000 - 1200 - 1400 - 1600 - 1800&lt;br /&gt;
* &#039;&#039;TK Field S&#039;&#039; damage nullify: 250 - 500 - 750 - 1000 - 1250 - 1500 - 1750 - 2000 - 2250&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=51769</id>
		<title>Super Robot Wars/OGs/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=51769"/>
		<updated>2021-10-09T06:57:51Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Clarified which formulas Potential, Commander, and Telekinesis were plugged into.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Pilot Points&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Whenever one of your pilots shoots down an enemy unit, they are awarded a specific amount of Pilot Points (PP). The amount of PP is determined by the type of unit that is shot down and can also modified depending on whether your pilot is the sub unit of a Twin, a co-pilot of the main or sub unit, a sub-pilot of the main or sub unit, a non-deployed pilot who is providing Support Attack to your battleships, or using a MAP Weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Co-Pilots and Sub-Pilots&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
A co-pilot is a pilot who can swap positions with the current main pilot (in the case of a unit which transforms) or can act as an independent pilot in their own unit (in the case of multiple units which can combine into one unit and separate back into multiple units):&lt;br /&gt;
* Rai (SRX)&lt;br /&gt;
* Aya (SRX)&lt;br /&gt;
* Grungust Type 3&lt;br /&gt;
* Bullet (RyuKoOh)&lt;br /&gt;
* Kusuha (KoRyuOh)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub-pilots are considered to be a crew member of a unit rather than an actual pilot. They cannot be a main pilot, they don&#039;t have a &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands#Twin Spirit Commands|Twin Spirit Command]]&#039;&#039;, and they have a very shortened [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skill]] list that they can learn from:&lt;br /&gt;
* Tetsuya (Hagane)&lt;br /&gt;
* Eita (Hagane)&lt;br /&gt;
* Sean (Hiryu Custom)&lt;br /&gt;
* Tsugumi (Astelion AX)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pilot Point Modifiers&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
When calculating PP, the game truncates any decimals instead of rounding them up or down to the nearest whole number. As a result of this, the minimum number of PP that an enemy unit will award is 1 PP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main unit&#039;&#039;&#039;&lt;br /&gt;
* Main unit (solo or in a Twin unit): 100% PP&lt;br /&gt;
* Co-pilot of the main unit: 100% PP&lt;br /&gt;
* Sub-pilot of the main unit: 50% PP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twin unit&#039;&#039;&#039;&lt;br /&gt;
* Same values as above for the main unit&lt;br /&gt;
* Sub unit: 75% PP (100% with the &#039;&#039;Learner&#039;&#039; Pilot Skill)&lt;br /&gt;
* Co-pilot of the sub unit: 75% PP (100% with &#039;&#039;Learner&#039;&#039;)&lt;br /&gt;
* Sub-pilot of the sub unit: 37.5% PP (50% with &#039;&#039;Leaner&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Deployed Support Attack&#039;&#039;&#039;&lt;br /&gt;
* Main unit: 50% PP&lt;br /&gt;
* Co-pilot: 50% PP&lt;br /&gt;
* Sub-pilot: 25% PP&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: see the &#039;&#039;[[Super_Robot_Wars/OGs/Game_Mechanics#Non-Deployed_Support_Attack|Non-Deployed Support Attack]]&#039;&#039; section on the Game Mechanics page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAP Weapons&#039;&#039;&#039;&lt;br /&gt;
* Main unit: 50% PP&lt;br /&gt;
* Co-pilot of the main unit: 50% PP&lt;br /&gt;
* Sub-pilot of the main unit: 25% PP&lt;br /&gt;
* Sub unit: 37.5% PP (50% with the &#039;&#039;Learner&#039;&#039;)&lt;br /&gt;
* Co-pilot of the sub unit: 37.5% PP (50% with &#039;&#039;Learner&#039;&#039;)&lt;br /&gt;
* Sub-pilot of the sub unit: 18.75% PP (37.5% with &#039;&#039;Leaner&#039;&#039;)&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: MAP Weapons further reduce the amount of PP that your pilot is awarded by 50%. See the &#039;&#039;[[Super_Robot_Wars/OGs/Map_Weapon_List|MAP Weapons]]&#039;&#039; page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Pilot Training&#039;&#039;&#039; =&lt;br /&gt;
You can spend your pilots&#039; PP to either increase their stats, improve their terrain ratings, or learn Pilot Skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Stats&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Increase !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| +1 || 10 PP&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: all stats have a cap of 400.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Terrain Ratings&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Improvement !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| C → B || 40 PP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B → A || 50 PP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A → S || 60 PP&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: see the [[Super_Robot_Wars/OGs/Formulas#Terrain_Rating_Modifiers|Terrain Rating Modifiers table]] for more information on how a pilot&#039;s final terrain rating is calculated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Purchasable Skills&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the PP cost to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Potential || 底力 || {{caption|20 (+5)| 25 - 30 - 35 - 40 - 45 - 50 - 55 - 60}} || When HP is below certain thresholds, gain a bonus to Accuracy, Evade, and Critical Hit Rates, and Armor.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Support Attack || 援護攻撃 || {{caption|50 (+10)| 60 - 70 - 80}} || Provide offensive support to an adjacent ally.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Support Defend || 援護防御 || {{caption|50 (+10)| 60 - 70 - 80}} || Provide defensive support to an adjacent ally.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Counter || カウンター || {{caption|20 (+5)| 25 - 30 - 35 - 40 - 45 - 50 - 55 - 60}} || Attack first when targeted by the enemy.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| In-Fighter || インファイト || {{caption|20 (+5)| 25 - 30 - 35 - 40 - 45 - 50 - 55 - 60}} || Increase the movement and damage dealt by melee weapons.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gunfighter || ガンファイト || {{caption|20 (+5)| 25 - 30 - 35 - 40 - 45 - 50 - 55 - 60}} || Increase the range of and damage dealt by ranged weapons.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SP Up || SPアップ || {{caption|30 (+5)| 35 - 40 - 45 - 50 - 55 - 60 - 65 - 70}} || Gain +6 Spirit Points per level.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Commander || 指揮官 || {{caption|30 (+10)| 40 - 50 - 60}} || Provide a bonus to nearby allies&#039; Accuracy and Evade Rate.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SP Regen || SP回復 || 80 || Regain 10 Spirit Points at the start of every player phase.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Concentrate || 集中力 || 80 || Reduce the SP cost of [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Commands]] to 80%.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hit &amp;amp; Run || ヒット&amp;amp;アウェイ || 70 || Enable movement after attacking.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Attacker || アタッカー || 80 || Gain +20% Final Damage Dealt at 130+ Will.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Revenge || リベンジ || 40 || Gain +20% Counterattack Damage Dealt.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Predict || 見切り || 90 || Gain +10 to Final Accuracy and Evade Rates, and Skill at 130+ Will. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| E-Save || Eセーブ || 80 || Reduce EN cost of weapons and attacks to 70%.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B-Save || Bセーブ || 80 || Increase ammo of weapons by x1.5.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Learner || ラーニング || 100 || Grants the same amount of EXP and PP as the pilot of the main unit of a Twin unit when the pilot is part of the sub unit.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Resolve || 闘争心 || 50 || Gain +5 Will at the start of each scenario.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Morale || 戦意高揚 || 60 || Gain +2 Will at the start of every player phase starting on Turn 2.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Will+ (Evade) || 気力+(回避) || 60 || Gain +1 Will when unit evades attack.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Will+ (Accuracy) || 気力+(命中) || 65 || Gain +1 Will when unit hits enemy.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Will+ (Damaged) || 気力+(ダメージ) || 60 || Gain +2 Will when unit is damaged by enemy.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Will+ (Kill) || 気力+(撃破) || 65 || Gain +1 Will when enemy is destroyed.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Assist Attacker || 連携攻撃 || 75 || &#039;&#039;Support Attack&#039;&#039; deals 100% damage. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Focused Attacker || 集束攻撃 || 75 || Deal 85% damage when attacking the sub-unit of a Twin unit as a main unit or vice-versa.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Guard || ガード || 85 || Reduce Damage Taken to 80% at 130+ Will. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Break Will Limit || 気力限界突破 || 100 || Increase maximum Will to 170.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mechanic || 修理技能 || 65 || Restore x1.2 HP when the [[Super_Robot_Wars/OGs/Weapon_List|Repair]] command is used.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Resupply || 補給技能 || 70 || Enable the [[Super_Robot_Wars/OGs/Weapon_List|Resupply]] command after moving. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| EXP Up ||  EXPアップ || 100 || Gain x1.2 EXP from battles.&lt;br /&gt;
|}&lt;br /&gt;
* The bold lines denote a page break.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Potential&#039;&#039;&#039; ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 20 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 25 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 30 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 35 || 110&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 40 || 150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 45 || 195&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 50 || 245&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 55 || 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 60 || 360&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Bonus to Accuracy and Evade Rates, and Armor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level !! 10% HP !! 20% HP !! 30% HP !! 40% HP !! 50% HP !! 60% HP !! 70% HP !! 80% HP !! 90% HP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 5% || — || — || — || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 10% || 5% || — || — || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 15% || 10% || 5% || — || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 20% || 15% || 10% || 5% || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 25% || 20% || 15% || 10% || 5% || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 30% || 25% || 20% || 15% || 10% || 5% || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 35% || 30% || 25% || 20% || 15% || 10% || 5% || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 40% || 35% || 30% || 25% || 20% || 15% || 10% || 5% || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 45% || 40% || 35% || 30% || 25% || 20% || 15% || 10% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: the Accuracy and Evade Rates affect the [[Super_Robot_Wars/OGs/Formulas#Accuracy_and_Evade|Basic Accuracy and Basic Evade Rate]] formulas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Bonus to Critical Hit Rate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level !! 10% HP !! 20% HP !! 30% HP !! 40% HP !! 50% HP !! 60% HP !! 70% HP !! 80% HP !! 90% HP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 8% || — || — || — || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 16% || 8% || — || — || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 24% || 16% || 8% || — || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 32% || 24% || 16% || 8% || — || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 40% || 32% || 24% || 16% || 8% || — || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 48% || 40% || 32% || 15% || 16% || 8% || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 56% || 48% || 40% || 32% || 24% || 16% || 8% || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 64% || 56% || 48% || 40% || 32% || 24% || 16% || 8% || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 72% || 64% || 56% || 48% || 40% || 32% || 24% || 16% || 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Support Attack&#039;&#039;&#039; ====&lt;br /&gt;
Support Attack grants one use per turn for each level. These uses recharge each turn. In order to use Support Attack, the pilot providing it must meet the following requirements:&lt;br /&gt;
* They must be next to the attacking unit.&lt;br /&gt;
* They must not have ended their turn.&lt;br /&gt;
* They must have one or more uses left of Support Attack.&lt;br /&gt;
* They must be able to enter the terrain of the attacking unit.&lt;br /&gt;
* They must have a weapon that is within range of the targeted enemy (including terrain restrictions).&lt;br /&gt;
&lt;br /&gt;
Support Attack cannot be used if the attacking unit uses an ALL or W attack. A pilot who provides Support Attack will receive a +20% bonus to their &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy_and_Evade|Final Accuracy]]&#039;&#039; but will only deal 75% of their normal damage. They will not provide Support Attack if the enemy unit has already been reduced to 0 HP by the main attack.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 50 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 60 || 110&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 70 || 180&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 80 || 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Support Defend&#039;&#039;&#039; ====&lt;br /&gt;
Support Defend grants one use per turn for each level. These uses recharge each turn. In order to use Support Defend, the original target of the attack must fail to the evade the attack and the pilot providing Support Defend must meet the following requirements:&lt;br /&gt;
* They must be next to the unit who is being attacked.&lt;br /&gt;
* They must not have ended their turn.&lt;br /&gt;
* They must have one or more uses left of Support Defend.&lt;br /&gt;
* They must be able to enter the terrain of the unit who is being attacked.&lt;br /&gt;
&lt;br /&gt;
Support Defend cannot be used if the attacking unit uses an ALL or W attack. A pilot who provides Support Defend will take 50% of the normal damage. The &#039;&#039;Afterimage&#039;&#039; and &#039;&#039;Jammer&#039;&#039; [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Abilities]] can still activate on the unit who is providing Support Defend which allows it to dodge the attack that it is intended to absorb.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 50 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 60 || 110&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 70 || 180&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 80 || 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Counter&#039;&#039;&#039; ====&lt;br /&gt;
Counter works with &#039;&#039;Revenge&#039;&#039;, unlike [[Super_Robot_Wars/OG|OG1]] and [[Super_Robot_Wars/OG2|OG2]] on GBA. The formula for its activation rate is as follows:&lt;br /&gt;
 = [(Pilot Skill - Enemy Skill)/10 + Counter Level]/16&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 20 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 25 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 30 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 35 || 110&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 40 || 150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 45 || 195&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 50 || 245&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 55 || 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 60 || 360&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;In-Fighter&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
In-Fighter increases the Attack Power (AP) of melee weapons by +50 per level. At level 4 and 7, In-Fighter increases the movement of the unit by +1 instead of increasing the damage of melee weapons.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Movement Bonus !! AP Bonus !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || — || +50 || 20 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || — || +100 || 25 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || — || +150 || 30 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || +1 || +150 || 35 || 110&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || — || +200 || 40 || 150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || — || +250 || 45 || 195&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || +2 || +250 || 50 || 245&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || — || +300 || 55 || 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || — || +350 || 60 || 360&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gunfighter&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Gunfighter increases the Attack Power (AP) of ranged weapons by +50 per level. At level 4 and 7, Gunfighter increases the range of ranged weapons by +1 instead of increasing the damage. The range bonus also applies to &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Special]]&#039;&#039; Weapons but not [[Super_Robot_Wars/OGs/Map_Weapon_List|MAP Weapons]].&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Range Bonus !! AP Bonus !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || — || +50 || 20 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || — || +100 || 25 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || — || +150 || 30 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || +1 ||+150 || 35 || 110&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || — || +200 || 40 || 150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || — || +250 || 45 || 195&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || +2 ||+250 || 50 || 245&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || — || +300 || 55 || 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || — || +350 || 60 || 360&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;SP Up&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
SP Up grants +6 Spirit Points per level.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! SP !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || +6 || 30 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || +12 || 35 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || +18 || 40 || 105&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || +24 || 45 || 150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || +36 || 50 || 200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || +42 || 55 || 255&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || +48 || 60 || 315&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || +54 || 65 || 380&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || +60 || 70 || 450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Commander&#039;&#039;&#039; ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Cumulative Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 30 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 40 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 50 || 120&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 60 || 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Commander&#039;s aura does not affect the pilot who is providing the bonus to others unless another pilot also has &#039;&#039;Commander&#039;&#039; and provides the aura to another pilot with it. If there are multiple pilots with &#039;&#039;Commander&#039;&#039; whose auras overlap, only the highest level is applied to each square.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Bonus to Accuracy and Evade Rates&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level !! Twin !! Range 1 !! Range 2 !! Range 3 !! Range 4 !! Range 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 12% || 10% || 8% || — || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 18% || 15% || 12% || 9% || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 24% || 20% || 16% || 12% || 8% || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 30% || 25% || 20% || 15% || 10% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: the Accuracy and Evade Rates affect the [[Super_Robot_Wars/OGs/Formulas#Accuracy_and_Evade|Accuracy Rate]] formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Concentrate&#039;&#039;&#039; ====&lt;br /&gt;
Concentrate does not stack with [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]] that also reduce SP costs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Revenge&#039;&#039;&#039; ====&lt;br /&gt;
Revenge works with &#039;&#039;Counter&#039;&#039; unlike [[Super_Robot_Wars/OG|OG1]] and [[Super_Robot_Wars/OG2|OG2]] on GBA. It does not work if an enemy uses &#039;&#039;Counter&#039;&#039; against you during a player phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E-Save&#039;&#039;&#039; ====&lt;br /&gt;
E-Save truncates any leftover decimal values. For [[Super_Robot_Wars/OGs/Combination_Attacks|Combination Attacks]], only the pilot with &#039;&#039;E-Save&#039;&#039; will benefit from reduced EN consumption. Other pilots participating in the combination attack will consume the normal amount of EN unless they also have E-Save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;B-Save&#039;&#039;&#039; ====&lt;br /&gt;
B-Save truncates any leftover decimal values meaning that it will not increase the amount of ammo for weapons which have one ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Unique Skills&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Unique Skills are only available to certain pilots and cannot be learned by other pilots.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Telekinesis || 念動力 || Level-dependent bonus to Accuracy and Evade Rate.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Genius || 天才 || +20% to Accuracy, Evade, and Critical Hit Rate.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lucky || ラッキー || On activation, Accuracy, Evade, and Critical Hit Rate become 100%.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fortunate || 強運 || Receive 20% more money when destroying enemy units.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Precognition || 予知 || At 130+ Will, +30 to Final Evade during enemy phase.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Accuracy and Evade Rate Bonus !! &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Telekinesis Field]]&#039;&#039; Damage Block&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 0% || 200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 3% || 400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 6% || 600&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 9% || 800&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 12% || 1000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 15% || 1200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 18% || 1400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 21% || 1600&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 24% || 1800&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: the Accuracy and Evade Rates affect the [[Super_Robot_Wars/OGs/Formulas#Accuracy_and_Evade|Basic Accuracy and Basic Evade Rate]] formulas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lucky&#039;&#039;&#039; ====&lt;br /&gt;
Lucky does not stack with the &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Valor and Soul]]&#039;&#039; Spirit Commands but can activate even if they are active (in which case it will override them) and it overrides the &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Flash]]&#039;&#039; Spirit Command. The formula for its activation rate is as follows:&lt;br /&gt;
 = (Lucky level/64)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fortunate&#039;&#039;&#039; ====&lt;br /&gt;
Fortunate stacks with &amp;quot;Ace Pilot&amp;quot; status (50+ kills) and [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]] that provide extra money but does not stack with the &#039;&#039;Luck&#039;&#039; or &#039;&#039;Bless&#039;&#039; [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Commands]]. See the [[Super_Robot_Wars/OGs/Game_Mechanics#Money_Modifiers|Money Modifiers]] section on the Game Mechanics page for more information.&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Relationship_Bonuses&amp;diff=51768</id>
		<title>Super Robot Wars/OGs/Relationship Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Relationship_Bonuses&amp;diff=51768"/>
		<updated>2021-10-09T06:49:28Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added information about a character not receiving a Relationship Bonus from their sub-pilots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Relationship Bonuses&#039;&#039;&#039; ==&lt;br /&gt;
Relationship Bonuses are a hidden mechanic in which characters receive a passive bonus to their [[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Final Accuracy and Evasion]], [[Super_Robot_Wars/OGs/Formulas#Critical Hit|Critical Hit]], or [[Super_Robot_Wars/OGs/Formulas#Damage|Final Damage]] depending on their relationship with another character as long as at least one of the following requirements is met:&lt;br /&gt;
* The character must occupy a square that is adjacent to their relationship interest.&lt;br /&gt;
* The character must be in a Twin unit with their relationship interest.&lt;br /&gt;
* The character must be part of a combined unit with their relationship interest (as either the main pilot or co-pilot).&lt;br /&gt;
&lt;br /&gt;
A character does not receive a Relationship Bonus from another character who is their sub-pilot (such as Ibis and Tsugumi in the Astelion AX).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Relationship Types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are three types of relationships that a character can have with someone else:&lt;br /&gt;
* &#039;&#039;&#039;Friendship&#039;&#039;&#039;: increases [[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Final Accuracy and Evade]] if the character is in a friendship with someone else.&lt;br /&gt;
* &#039;&#039;&#039;Rival&#039;&#039;&#039;: increases [[Super_Robot_Wars/OGs/Formulas#Critical Hit|Critical Hit]] if the character is a rival with someone else.&lt;br /&gt;
* &#039;&#039;&#039;Love&#039;&#039;&#039;: increases [[Super_Robot_Wars/OGs/Formulas#Damage|Final Damage]] if the character is in a romantic relationship with someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Friendship Bonus&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Final Accuracy and Evade Bonus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || +15%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rival Bonus&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Critical Hit Bonus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || +15%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Love Bonus&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Final Damage Bonus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || +4%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || +8%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || +12%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || +16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mechanics&#039;&#039;&#039; ==&lt;br /&gt;
* Not all relationships are mutual. While some characters may have a relationship with another character, the feelings might not be reciprocated.&lt;br /&gt;
** For example, in OGs2, Shine will benefit from Love Lv3 if she is adjacent to Rai but he will receive no effect from this.&lt;br /&gt;
* Relationship Bonuses stack with one another.&lt;br /&gt;
** For example, in OGs1, if Ryusei is adjacent to Kyosuke and Ingram, he will benefit from Rival Lv2 and Friendship Lv1.&lt;br /&gt;
* Multiple Relationship Bonuses of the same type can stack.&lt;br /&gt;
** For example, in OGs1, if Sanger is adjacent to Kyosuke, Gilliam, Elzam, and Kai, he will benefit from Friendship Lv1 once and Friendship Lv3 three times for a total of +50% final hit and evade.&lt;br /&gt;
* As long as a character is in a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]], the level of all of their Relationship Bonuses increase by one.&lt;br /&gt;
** For example, in OGs1, if Viletta is in a Twin unit with Lefina:&lt;br /&gt;
*** Viletta will have Friendship Lv2 with Gilliam and Radha instead of Friendship Lv1 whenever she is adjacent to them or is in a combined unit with them.&lt;br /&gt;
*** Lefina will have Friendship Lv2 with Daitetsu, Katina, Russel, and Tasuku instead of Friendship Lv1 whenever she is adjacent to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Relationship Table&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Relationship Bonuses from OGs1 are replaced by those in OGs2. Relationship Bonuses from OGs2 are carried over to OGs2.5 and any that are listed in the OGs2.5 columns are either added to their existing Relationship Bonuses or replace an existing one if it is of a lower level.&lt;br /&gt;
* In OGs1, a {{blue|blue font}} denotes Ryusei&#039;s route while a {{red|red font}} denotes Kyosuke&#039;s route.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Original Generations 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Original Generations 2&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Original Generations 2.5&lt;br /&gt;
|-&lt;br /&gt;
! Relationship Type !! Relation !! Relationship Type !! Relation !! Relationship Type !! Relation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Battleship Captains&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Daitetsu || Friendship Lv1 || Lefina || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tetsuya (Sub) || — || — || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tetsuya (Main) || — || — || Friendship Lv1 || Lefina || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eita || — || — || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lefina&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Katina, Russel, Tasuku, Daitetsu&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 || Katina, Russel, Tasuku &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Daitetsu, Tetsuya&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sean || — || — || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | SRX Team&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ryusei&lt;br /&gt;
| Rival Lv1 (S1-9) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 (S10-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 (S1-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2 (S32+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2&lt;br /&gt;
| Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Aya, Ingram &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rai, Aya &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Rai, Aya, Viletta, Mai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Rai&lt;br /&gt;
| Friendship Lv1 (S1-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv1 (S1-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2 (S32+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv1&lt;br /&gt;
| Aya &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei, Aya &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ingram, Leona &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Elzam&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ryusei, Aya, Viletta, Mai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rätsel, Leona&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Aya&lt;br /&gt;
| Friendship Lv1 (S1-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2 (S32+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Ryusei, Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei, Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ingram&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Mai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei, Rai, Viletta&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ingram || — || — || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Viletta || Friendship Lv1 || Radha, Gilliam || Friendship Lv2 || Ryusei, Rai, Aya, Mai || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Mai&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2&lt;br /&gt;
| Aya &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei, Rai, Viletta&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ATX Team&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Kyosuke&lt;br /&gt;
| Friendship Lv2 (S1-22) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2 (S23+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2&lt;br /&gt;
| Excellen &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Excellen &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Bullet, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Bullet, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Excellen&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lamia&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Excellen&lt;br /&gt;
| Love Lv1 (S1-22) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2 (S23+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Kyosuke &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Bullet, Sanger&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Bullet, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lamia &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Bullet&lt;br /&gt;
| Rival Lv1 (S1-{{blue|33}}/{{red|32}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1 (S1-{{blue|33}}/{{red|32}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 (S{{blue|34+}}/{{red|33+}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2 (S{{blue|34+}}/{{red|33+}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kusuha &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kusuha &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke, Excellen, Sanger&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Kyosuke, Excellen, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Yuuki &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kusuha&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Kusuha&lt;br /&gt;
| Friendship Lv1 (S1-{{blue|33}}/{{red|32}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2 (S1-{{blue|33}}/{{red|32}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 (S{{blue|34+}}/{{red|33+}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1 (S{{blue|34+}}/{{red|33+}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Bullet &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Bullet &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rio&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Bullet&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lamia&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Rival Lv1 (S1-35)&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2 (S36+)&lt;br /&gt;
| Kyosuke &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Excellen&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Kyosuke, Kai, Latune, Arado, Seolla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Fighter Pilots&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Giada&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Garnet&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Garnet&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Giada&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Latune&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1&lt;br /&gt;
| Giada, Garnet &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1&lt;br /&gt;
| Ouka, Arado, Seolla &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kai, Shine &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryusei&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lamia&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Octo Squad&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Katina&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv1&lt;br /&gt;
| Russel &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lefina, Tasuku &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Russel, Lefina, Tasuku, Leona&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Russel&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Katina &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lefina, Tasuku&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Katina, Lefina, Tasuku, Leona&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Tasuku&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Lefina, Katina, Russel &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Leona&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Lefina, Katina, Russel &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Leona&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Leona&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Elzam, Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Tasuku&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1&lt;br /&gt;
| Lefina, Katina, Russel &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rätsel, Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Tasuku&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Mao Industries&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Irm&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Ingram, Kyosuke, Radha &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ling&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Ryusei, Kyosuke &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ling&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ling&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Radha, Rio &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Irm&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Radha, Ryoto, Rio &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Irm&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Radha&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Ling &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Gilliam, Viletta&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ryoto, Rio, Ling&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Ryoto&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Love Lv1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Rio&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Radha, Ling &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rio&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Rio&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1&lt;br /&gt;
| Kusuha, Ling &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryoto&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Radha, Ling &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Ryoto&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Ex-Aggressors&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Sanger&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Elzam, Kai, Gilliam &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke, Excellen, Bullet&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2&lt;br /&gt;
| Rätsel, Kai, Gilliam &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kyosuke, Excellen, Bullet&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Elzam / Rätsel&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Sanger, Kai, Gilliam &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rai, Leona&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Sanger, Kai, Gilliam &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rai, Leona&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Gilliam&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Kai, Elzam, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Radha, Viletta&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv1&lt;br /&gt;
| Kai, Rätsel, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lamia&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Kai&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1&lt;br /&gt;
| Gilliam, Elzam, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Giada, Garnet, Latune&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2&lt;br /&gt;
| Gilliam, Rätsel, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Latune&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lamia, Arado, Seolla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | School Members&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Arado&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Ouka, Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Seolla&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lamia, Kai&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Seolla&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Friendship Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Ouka, Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Arado&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lamia, Kai&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ouka || — || — || Friendship Lv2 || Latune, Seolla, Arado || — || —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Project TD&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ibis || — || — || Friendship Lv2 || Tsugumi, Sleigh || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tsugumi || — || — || Friendship Lv2 || Ibis, Sleigh || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sleigh || — || — || Friendship Lv1 || Ibis, Tsugumi || — || —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Excellence Project&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Raul || — || — || Friendship Lv3 || Fiona || Friendship Lv2 || Yuuki, Carla&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fiona || — || — || Friendship Lv3 || Raul || — || — &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Neo DC&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Yuuki&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Raul &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Bullet &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Carla&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Raul&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Carla&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Friendship Lv1 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Raul &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Yuuki&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Raul&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Axel || — || — || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wodan || — || — || — || — || — || —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Other&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Masaki&lt;br /&gt;
| Rival Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1&lt;br /&gt;
| Shu &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lune&lt;br /&gt;
| Rival Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2&lt;br /&gt;
| Shu &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lune&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lune || Love Lv2 || Masaki || Love Lv3 || Masaki || — || —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Shine&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Friendship Lv2 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3&lt;br /&gt;
| Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rai&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alchemie || — || — || Love Lv3 || Kyosuke || — || —&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | OGs2.5-only Characters&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kota || — || — || — || — || Rival Lv3 || Folka&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Folka&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
| Rival Lv3 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2&lt;br /&gt;
| Fernando &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kota&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fernando || — || — || — || — || Rival Lv3 || Folka&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shu || — || — || — || — || Rival Lv1 || Masaki&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Formulas&amp;diff=51767</id>
		<title>Super Robot Wars/OGs/Formulas</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Formulas&amp;diff=51767"/>
		<updated>2021-10-09T06:47:43Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added more information about how the Accuracy and Evade Rate formulas deal with decimal values.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Terrain Rating Modifiers&#039;&#039;&#039; ==&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot →&lt;br /&gt;
&lt;br /&gt;
Unit ↓&lt;br /&gt;
&lt;br /&gt;
! S&lt;br /&gt;
&lt;br /&gt;
(4)&lt;br /&gt;
&lt;br /&gt;
! A&lt;br /&gt;
&lt;br /&gt;
(3)&lt;br /&gt;
&lt;br /&gt;
! B&lt;br /&gt;
&lt;br /&gt;
(2)&lt;br /&gt;
&lt;br /&gt;
! C&lt;br /&gt;
&lt;br /&gt;
(1)&lt;br /&gt;
&lt;br /&gt;
! D&lt;br /&gt;
&lt;br /&gt;
(0)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| S (4)&lt;br /&gt;
|| x1.1 || x1.1 || x1.0 || x0.9 || x0.9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| A (3)&lt;br /&gt;
|| x1.1 || x1.0 || x0.9 || x0.9 || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| B (2)&lt;br /&gt;
|| x1.0 || x0.9 || x0.9 || x0.8 || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| C (1)&lt;br /&gt;
|| x0.9 || x0.9 || x0.8 || x0.8 || x0.4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| D (0)&lt;br /&gt;
|| x0.9 || x0.8 || x0.8 || x0.4 || x0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unit Size Modifiers&#039;&#039;&#039; ==&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Size !! Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| LL || x1.4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L || x1.2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| M || x1.0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SS || x0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Accuracy and Evade Rate&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Accuracy Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Accuracy stat / 2 + 140) * Terrain Rating + weapon&#039;s Accuracy + basic modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Evade Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Evade stat / 2 + unit&#039;s Mobility) * Terrain Rating + basic modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Basic Accuracy Rate - Basic Evade Rate) * defender&#039;s unit size + distance modifier + Command modifier + other modifiers - defender&#039;s terrain bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Accuracy Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = Accuracy Rate + final modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Only the &#039;&#039;&#039;Final Accuracy Rate&#039;&#039;&#039; formula truncates leftover decimal values. All previous formulas keep decimals as part of their equations.&lt;br /&gt;
* &amp;quot;Basic modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis, Genius, and Potential]]&#039;&#039; Pilot Skills.&lt;br /&gt;
* &amp;quot;Other modifiers&amp;quot; include &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039; which aren&#039;t marked as &amp;quot;Final&amp;quot;.&lt;br /&gt;
* &amp;quot;Final modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Predict and Precognition]]&#039;&#039; Pilot Skills, the &#039;&#039;[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Friendship]]&#039;&#039; Relationship Bonus, the &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Focus]]&#039;&#039; Spirit Command, and &amp;quot;Final&amp;quot; &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039;.&lt;br /&gt;
* The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.&lt;br /&gt;
* For the purposes of the &#039;&#039;&#039;Basic Accuracy Rate&#039;&#039;&#039; formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Critical Hit Rate&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 = Attacking pilot&#039;s Skill stat - defending pilot&#039;s Skill stat + weapon&#039;s Critical Rate + other modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Other modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis and Genius]]&#039;&#039; Pilot Skills, the &#039;&#039;[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Rival]]&#039;&#039; Relationship Bonus, and certain &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039;.&lt;br /&gt;
* Critical hits deal 1.25x damage.&lt;br /&gt;
* Critical hits cannot occur if a pilot has &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Valor or Soul]]&#039;&#039; active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Damage&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Melee or Ranged stat + Will) / 200 * weapon&#039;s Attack Power * weapon&#039;s Terrain Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Defense stat + Will) / 200 * unit&#039;s Armor * unit&#039;s Terrain Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Basic Attack Power - Basic Defense) * defender&#039;s terrain bonus * final modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Final modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Attacker, Revenge, Assist Attacker, and Focused Attacker]]&#039;&#039; Pilot Skills, the &#039;&#039;[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Love]]&#039;&#039; Relationship Bonus, and &amp;quot;Final&amp;quot; &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039;.&lt;br /&gt;
* For the purposes of the &#039;&#039;&#039;Basic Attack Power&#039;&#039;&#039; formula, a weapon or attack always uses the Terrain Rating of the terrain that the enemy unit is on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Experience&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kill Experience&#039;&#039;&#039;&lt;br /&gt;
 = (Pilot EXP + Unit EXP) * Level Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Experience&#039;&#039;&#039;&lt;br /&gt;
 = Kill Experience / 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Repair Module]] Experience&#039;&#039;&#039;&lt;br /&gt;
 = (Amount of HP recovered / 20) * Level Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Resupply Module]] Experience&#039;&#039;&#039;&lt;br /&gt;
 = 200 * Level Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Modifier !! &amp;gt;= -10 !! -9 !! -8 !! -7 !! -6 !! -5 !! -4 !! -3 !! -2 !! -1 !! 0 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! &amp;gt;= +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| Modifier&lt;br /&gt;
|| x4.0 || x3.7 || x3.4 || x3.1 || x2.8 || x2.5 || x2.2 || x1.9 || x1.6 || x1.3 || x1.0 || x0.7 || x0.5 || x0.35 || x0.2 || x0.1 || x0.05 || x0.02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* All pilots and units have their own EXP value (Pilot EXP and Unit EXP). Examples:&lt;br /&gt;
** Elite Soldier: 5&lt;br /&gt;
** Last Battalion Soldier: 10&lt;br /&gt;
** Atad: 200&lt;br /&gt;
** Last Battalion Guarlion: 172&lt;br /&gt;
** Guarlion Trombe: 190&lt;br /&gt;
** Most Guarlions: 175 (some have 170)&lt;br /&gt;
* [[Super_Robot_Wars/OGs/Map_Weapon_List|MAPWs]] reduce the experience gained to 33% (x0.33)&lt;br /&gt;
* Sub-units in a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin]] get 75% EXP (x0.75).&lt;br /&gt;
* Battleship supporters get 50% EXP (x0.5).&lt;br /&gt;
* The minimum guaranteed experience when killing an enemy unit is 10 and when attacking an enemy unit is 1.&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Formulas&amp;diff=51766</id>
		<title>Super Robot Wars/OGs/Formulas</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Formulas&amp;diff=51766"/>
		<updated>2021-10-09T06:33:23Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed some incorrect information concerning which formula the Accuracy and Evade Ace Bonuses are plugged into, fixed wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Terrain Rating Modifiers&#039;&#039;&#039; ==&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot →&lt;br /&gt;
&lt;br /&gt;
Unit ↓&lt;br /&gt;
&lt;br /&gt;
! S&lt;br /&gt;
&lt;br /&gt;
(4)&lt;br /&gt;
&lt;br /&gt;
! A&lt;br /&gt;
&lt;br /&gt;
(3)&lt;br /&gt;
&lt;br /&gt;
! B&lt;br /&gt;
&lt;br /&gt;
(2)&lt;br /&gt;
&lt;br /&gt;
! C&lt;br /&gt;
&lt;br /&gt;
(1)&lt;br /&gt;
&lt;br /&gt;
! D&lt;br /&gt;
&lt;br /&gt;
(0)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| S (4)&lt;br /&gt;
|| x1.1 || x1.1 || x1.0 || x0.9 || x0.9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| A (3)&lt;br /&gt;
|| x1.1 || x1.0 || x0.9 || x0.9 || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| B (2)&lt;br /&gt;
|| x1.0 || x0.9 || x0.9 || x0.8 || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| C (1)&lt;br /&gt;
|| x0.9 || x0.9 || x0.8 || x0.8 || x0.4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| D (0)&lt;br /&gt;
|| x0.9 || x0.8 || x0.8 || x0.4 || x0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unit Size Modifiers&#039;&#039;&#039; ==&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Size !! Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| LL || x1.4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L || x1.2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| M || x1.0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || x0.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SS || x0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Accuracy and Evade Rate&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Accuracy Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Accuracy stat / 2 + 140) * Terrain Rating + weapon&#039;s Accuracy + basic modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Evade Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Evade stat / 2 + unit&#039;s Mobility) * Terrain Rating + basic modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Basic Accuracy Rate - Basic Evade Rate) * defender&#039;s unit size + distance modifier + Command modifier + other modifiers - defender&#039;s terrain bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Accuracy Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = Accuracy Rate + final modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Basic modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis, Genius, and Potential]]&#039;&#039; Pilot Skills.&lt;br /&gt;
* &amp;quot;Other modifiers&amp;quot; include &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039; which aren&#039;t marked as &amp;quot;Final&amp;quot;.&lt;br /&gt;
* &amp;quot;Final modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Predict and Precognition]]&#039;&#039; Pilot Skills, the &#039;&#039;[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Friendship]]&#039;&#039; Relationship Bonus, the &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Focus]]&#039;&#039; Spirit Command, and &amp;quot;Final&amp;quot; &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039;.&lt;br /&gt;
* The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.&lt;br /&gt;
* For the purposes of the &#039;&#039;&#039;Basic Accuracy Rate&#039;&#039;&#039; formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Critical Hit Rate&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 = Attacking pilot&#039;s Skill stat - defending pilot&#039;s Skill stat + weapon&#039;s Critical Rate + other modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Other modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis and Genius]]&#039;&#039; Pilot Skills, the &#039;&#039;[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Rival]]&#039;&#039; Relationship Bonus, and certain &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039;.&lt;br /&gt;
* Critical hits deal 1.25x damage.&lt;br /&gt;
* Critical hits cannot occur if a pilot has &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Valor or Soul]]&#039;&#039; active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Damage&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Melee or Ranged stat + Will) / 200 * weapon&#039;s Attack Power * weapon&#039;s Terrain Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Defense stat + Will) / 200 * unit&#039;s Armor * unit&#039;s Terrain Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 = (Basic Attack Power - Basic Defense) * defender&#039;s terrain bonus * final modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Final modifiers&amp;quot; includes the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Attacker, Revenge, Assist Attacker, and Focused Attacker]]&#039;&#039; Pilot Skills, the &#039;&#039;[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Love]]&#039;&#039; Relationship Bonus, and &amp;quot;Final&amp;quot; &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]&#039;&#039;.&lt;br /&gt;
* For the purposes of the &#039;&#039;&#039;Basic Attack Power&#039;&#039;&#039; formula, a weapon or attack always uses the Terrain Rating of the terrain that the enemy unit is on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Experience&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kill Experience&#039;&#039;&#039;&lt;br /&gt;
 = (Pilot EXP + Unit EXP) * Level Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Experience&#039;&#039;&#039;&lt;br /&gt;
 = Kill Experience / 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Repair Module]] Experience&#039;&#039;&#039;&lt;br /&gt;
 = (Amount of HP recovered / 20) * Level Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Resupply Module]] Experience&#039;&#039;&#039;&lt;br /&gt;
 = 200 * Level Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Modifier !! &amp;gt;= -10 !! -9 !! -8 !! -7 !! -6 !! -5 !! -4 !! -3 !! -2 !! -1 !! 0 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! &amp;gt;= +7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:light purple&amp;quot;| Modifier&lt;br /&gt;
|| x4.0 || x3.7 || x3.4 || x3.1 || x2.8 || x2.5 || x2.2 || x1.9 || x1.6 || x1.3 || x1.0 || x0.7 || x0.5 || x0.35 || x0.2 || x0.1 || x0.05 || x0.02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* All pilots and units have their own EXP value (Pilot EXP and Unit EXP). Examples:&lt;br /&gt;
** Elite Soldier: 5&lt;br /&gt;
** Last Battalion Soldier: 10&lt;br /&gt;
** Atad: 200&lt;br /&gt;
** Last Battalion Guarlion: 172&lt;br /&gt;
** Guarlion Trombe: 190&lt;br /&gt;
** Most Guarlions: 175 (some have 170)&lt;br /&gt;
* [[Super_Robot_Wars/OGs/Map_Weapon_List|MAPWs]] reduce the experience gained to 33% (x0.33)&lt;br /&gt;
* Sub-units in a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin]] get 75% EXP (x0.75).&lt;br /&gt;
* Battleship supporters get 50% EXP (x0.5).&lt;br /&gt;
* The minimum guaranteed experience when killing an enemy unit is 10 and when attacking an enemy unit is 1.&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Database&amp;diff=51765</id>
		<title>Super Robot Wars/OGs/Pilot Database</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Database&amp;diff=51765"/>
		<updated>2021-10-09T06:20:13Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Original Generations 1&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Battleship Crew&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Daitetsu Minase&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Daitetsu Minase&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Hagane, Kurogane&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Friendship Lv1: Lefina&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 6 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 26 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 32 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! —&lt;br /&gt;
| Twin || —&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 6 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 26 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 32 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! —&lt;br /&gt;
| Twin || —&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 19 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 12 || 21 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 12 || 21 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 19 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 131 || 132 || 137 || 100 || 101 || 159 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 160 || 168 || 169 || 129 || 199 || 241 || 132&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 190 || 205 || 201 || 159 || 297 || 323 || 213&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 131 || 132 || 147 || 105 || 101 || 159 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 160 || 168 || 179 || 134 || 199 || 241 || 132&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 190 || 205 || 211 || 164 || 297 || 323 || 213&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tetsuya Onodera&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Tetsuya Onodera&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Sub Pilot&lt;br /&gt;
| Sub Pilot (OGs2), Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ace Bonus&lt;br /&gt;
| SP +20 - Cannot become an Ace pilot through normal gameplay.&lt;br /&gt;
| Final Damage Taken from attacks that are not MAP or do not have a range of 1 -10% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Hagane, Kurogane&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| —&lt;br /&gt;
| Friendship Lv1: Lefina&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| D || D || D || D&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 3 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 10 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 18 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 27 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 32 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! —&lt;br /&gt;
| Twin || —&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 3 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 6 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 18 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 26 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 32 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! —&lt;br /&gt;
| Twin || —&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | — ||&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 19 || 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 19 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 95 || 115 || 120 || 95 || 96 || 148 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 124 || 151 || 152 || 124 || 194 || 230 || 122&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 154 || 188 || 184 || 154 || 292 || 312 || 203&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1 (Sub)&lt;br /&gt;
| 130 || 129 || 130 || 101 || 100 || 157 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1 (Main)&lt;br /&gt;
| 133 || 133 || 137 || 111 || 101 || 164 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50 (M)&lt;br /&gt;
| 162 || 169 || 169 || 140 || 199 || 246 || 132&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99 (M)&lt;br /&gt;
| 192 || 206 || 201 || 170 || 297 || 328 || 213&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lefina Enfield&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lefina Enfield&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Hard Worker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Command Effect +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Hiryu Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv1: Daitetsu, Katina, Russel, Tasuku&lt;br /&gt;
| Friendship Lv2: Katina, Russel, Tasuku &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Daitetsu, Tetsuya&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 9 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 18 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 32 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 34 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! —&lt;br /&gt;
| Twin || —&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 9 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 18 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 32 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 34 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! —&lt;br /&gt;
| Twin || —&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 18 || 28&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 18 || 28&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Up&lt;br /&gt;
| 1 || 19 || 29 || 38 || 46&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 14 || 25 || 36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 14 || 25 || 36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 18 || 28&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 18 || 28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 105 || 130 || 121 || 111 || 111 || 165 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 135 || 172 || 154 || 140 || 211 || 260 || 137&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 176 || 218 || 194 || 173 || 319 || 363 || 221&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sean Webley&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sean Webley&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Sub Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SP +20 - Cannot become an Ace pilot through normal gameplay.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Hiryu Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 8 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 14 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 24 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 30 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! —&lt;br /&gt;
| Twin || —&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 8 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 14 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 24 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! —&lt;br /&gt;
| Twin || —&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 96 || 125 || 140 || 110 || 99 || 155 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 125 || 161 || 172 || 139 || 197 || 237 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 155 || 198 || 204 || 169 || 295 || 319 || 212&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SRX Team&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ryusei Date&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ryusei Date&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shin Super Robot Wars&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final TK Weapons Damage + 10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Gespenst Mk-II Type TT, Wildraubtier, R-1, SRX&lt;br /&gt;
| R-Blade, R-1, SRX&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / All-Purpose&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Rival Lv1: Rai (S1-9) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Rai (S10-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Aya, Ingram (S1-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Aya, Rai (S32+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2: Kyosuke&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2: Rai, Aya, Viletta, Mai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2: Kyosuke&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 4 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 8 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 15 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 35 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mettle&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 6 || 12 || 18 || 25 || 31 || 35 || 39&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 15 || 32 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 6 || 12 || 18 || 25 || 31 || 35 || 38 || 41&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 6 || 10 || 17 || 25 || 34 || 40 || 45 || 49&lt;br /&gt;
|- &lt;br /&gt;
! Focused Attacker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 139 || 137 || 133 || 110 || 179 || 177 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 182 || 166 || 174 || 151 || 261 || 275 || 127&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 225 || 196 || 215 || 192 || 343 || 373 || 208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 139 || 140 || 138 || 110 || 178 || 179 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 178 || 177 || 174 || 147 || 276 || 277 || 127&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 218 || 214 || 211 || 183 || 374 || 375 || 208&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raidiese F. Branstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Raidiese F. Branstein&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shin Super Robot Wars&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot, Co-Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Accuracy Rate +10%, Final Evade Rate +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Schutzwald, R-2, R-2 Powered, SRX&lt;br /&gt;
| MP Hückebein Mk-II, R-2 Powered, SRX&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv1: Aya (S1-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv1: Ryusei (S1-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Ryusei, Aya (S32+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Ingram, Leona &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv1: Elzam&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2: Ryusei, Aya, Viletta, Mai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Rätsel, Leona&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 18 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 27 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Clarity&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 133 || 140 || 140 || 114 || 180 || 179 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 166 || 183 || 181 || 143 || 287 || 277 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 199 || 225 || 222 || 173 || 395 || 375 || 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 132 || 142 || 140 || 114 || 180 || 182 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 165 || 185 || 181 || 143 || 287 || 180 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 198 || 227 || 222 || 173 || 395 || 378 || 210&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aya Kobayashi&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Aya Kobayashi&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shin Super Robot Wars&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot, Co-Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Accuracy Rate +10%, SP +20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Gespenst Mk-II Type TT, R-3, R-3 Powered, SRX&lt;br /&gt;
| R-3 Powered, SRX&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv1: Ryusei, Rai (S1-31) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Ryusei, Rai (S32+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Ingram&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv3: Mai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Ryusei, Rai, Viletta&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 5 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| 14 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 24 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Resupply&lt;br /&gt;
| 33 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 5 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| 14 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 24 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Resupply&lt;br /&gt;
| 33 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 7 || 13 || 22 || 26 || 33 || 36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 7 || 13 || 22 || 26 || 33 || 36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 22 || 28&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 22 || 28&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 126 || 138 || 117 || 122 || 177 || 176 || 67&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 155 || 174 || 149 || 151 || 275 || 258 || 149&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 185 || 211 || 181 || 181 || 373 || 340 || 230&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 126 || 138 || 134 || 127 || 178 || 179 || 67&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 155 || 174 || 166 || 156 || 276 || 261 || 149&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 185 || 211 || 198 || 186 || 374 || 343 || 230&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ingram Prisken&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ingram Prisken&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +20%, SP +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Wildschwein&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 16 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 24 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 30 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Clarity&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 12 || 22 || 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 15 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 15 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 22 || 29&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 141 || 144 || 106 || 183 || 180 || 52&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 176 || 182 || 181 || 137 || 281 || 278 || 134&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 201 || 223 || 218 || 179 || 379 || 376 || 215&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Viletta Badam&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Viletta Badam&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Hero Operations &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Critical Hit +20%, SP +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Gespenst Mk-II Type R&lt;br /&gt;
| Gespenst Mk-II Type R, R-GUN Powered&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Late Bloomer&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| Friendship Lv1: Radha, Gilliam&lt;br /&gt;
| Friendship Lv2: Ryusei, Rai, Aya, Mai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 8 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 14 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 30 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 8 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 14 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 28 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 25 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 25 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 17 || 28 || 40 || 56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 17 || 28 || 40 || 56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 1 || 12 || 23 || 28 || 35 || 42 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 22&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 138 || 143 || 102 || 181 || 178 || 68&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 166 || 180 || 176 || 131 || 281 || 273 || 156&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 207 || 226 || 216 || 164 || 389 || 376 || 240&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 141 || 143 || 102 || 184 || 183 || 52&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 168 || 184 || 184 || 131 || 291 || 281 || 134&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 201 || 226 || 225 || 161 || 399 || 379 || 215&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ATX Team&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kyosuke Nanbu&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Kyosuke Nanbu&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars Compact 2 Episode 1: Earth Crisis&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Counter]]&#039;&#039; Activation Rate +10%, Final Melee Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| MP Gespenst Mk-II (ATX), Alteisen&lt;br /&gt;
| Alteisen Nacht, Alteisen, Alteisen Riese&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv2: Excellen (S1-22) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Excellen (S23+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Bullet, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2: Ryusei&lt;br /&gt;
| Friendship Lv2: Bullet, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2: Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3: Excellen &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Lamia (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 5 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 11 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 22 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 25 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 7 || 16 || 25 || 34 || 42 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 37 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 7 || 16 || 25 || 34 || 42 || 45 || 47&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 143 || 126 || 141 || 125 || 166 || 178 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 186 || 155 || 182 || 166 || 248 || 276 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 229 || 185 || 223 || 207 || 330 || 374 || 212&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 143 || 130 || 141 || 125 || 166 || 181 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 186 || 159 || 182 || 166 || 248 || 279 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 229 || 189 || 223 || 207 || 330 || 377 || 212&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Excellen Browning&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Excellen Browning&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars Compact 2 Episode 2: Cosmoquake&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]&#039;&#039; Damage +10%, Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]&#039;&#039; Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| MP Gespenst Mk-II (ATX), Weissritter&lt;br /&gt;
| Weissritter, Rein Weissritter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv1: Bullet, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1: Kyosuke (S1-22) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Kyosuke (S23+)&lt;br /&gt;
| Friendship Lv2: Bullet, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Lamia &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3: Kyosuke&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 1 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 5 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 14 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 35 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 20 || 33&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 20 || 33&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 20 || 33&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 124 || 140 || 137 || 102 || 179 || 182 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 157 || 183 || 178 || 131 || 286 || 280 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 190 || 225 || 219 || 161 || 394 || 378 || 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 127 || 141 || 137 || 102 || 181 || 182 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 160 || 184 || 178 || 131 || 288 || 280 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 193 || 226 || 219 || 161 || 396 || 378 || 210&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Brooklyn &amp;quot;Bullet&amp;quot; Luckfield&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Brooklyn &amp;quot;Bullet&amp;quot; Luckfield&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
| Main Pilot, Co-Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Accuracy Rate +10%, Critical Hit Rate +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Default Unit&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Gespenst Mk-II TypeTT, Hückebein Mk-II&lt;br /&gt;
| Hückebein Mk-II, KoRyuOh, Grungust Type 3 / G-Raptor (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / Ranged&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Rival Lv1: Ryusei (S1-{{blue|33}}/{{red|32}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1: Kusuha (S1-{{blue|33}}/{{red|32}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Ryusei ({{blue|S34+}}/{{red|S33+}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Kusuha ({{blue|S34+}}/{{red|S33+}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Kyosuke, Excellen, Sanger&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2: Kyosuke, Excellen, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2: Yuuki &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Kusuha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 12 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 18 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 23 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mettle&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 7 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 12 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 21 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 27 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mettle&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 7 || 13 || 19 || 24 || 30 || 35 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 11 || 22 || 31 || 39 || 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 7 || 13 || 19 || 24 || 30 || 35 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 11 || 22 || 31 || 39 || 45 || 49 || 53&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 138 || 132 || 123 || 178 || 177 || 67&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 177 || 175 || 169 || 163 || 260 || 275 || 149&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 216 || 212 || 206 || 204 || 341 || 373 || 230&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 139 || 137 || 136 || 109 || 177 || 177 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 178 || 174 || 172 || 146 || 275 || 275 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 218 || 211 || 209 || 182 || 373 || 373 || 210&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kusuha Mizuha&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Kusuha Mizuha&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
| Main Pilot, Co-Pilot, Sub-Pilot (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Hard Worker&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]&#039;&#039; Damage Taken -10%, EXP +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Default Unit&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Grungust Type 2&lt;br /&gt;
| Grungust Type 2, RyuKoOh, Grungust Type 3 / G-Bison (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / Late Bloomer&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv1: Bullet (S1-{{blue|33}}/{{red|32}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Ryusei (S1-{{blue|33}}/{{red|32}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Ryusei ({{blue|S34+}}/{{red|S33+}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1: Bullet ({{blue|S34+}}/{{red|S33+}}) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Rio&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2: Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Bullet&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 17 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 32 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 36 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 3 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 17 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 30 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 32 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 6 || 20 || 26 || 30 || 35 || 38 || 40 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 6 || 20 || 26 || 30 || 35 || 38 || 40 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 127 || 116 || 135 || 166 || 176 || 66&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 178 || 154 || 150 || 176 || 248 || 268 || 154&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 226 || 187 || 190 || 219 || 348 || 371 || 238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 138 || 133 || 115 || 165 || 179 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 176 || 175 || 169 || 152 || 263 || 277 || 137&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 216 || 212 || 206 || 188 || 361 || 375 || 218&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Fighter Pilots&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Giada Venerdi&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Giada Venerdi&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Short-Tempered&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade Rate +10%, Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| F-28 Messer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv2: Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Kai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Garnet&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 9 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 15 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 23 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Resupply&lt;br /&gt;
| 34 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Earn&lt;br /&gt;
| Twin || 50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 11 || 20 || 29 || 32 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 134 || 125 || 138 || 127 || 163 || 169 || 69&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 176 || 149 || 171 || 176 || 245 || 267 || 151&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 218 || 174 || 203 || 225 || 326 || 365 || 233&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Garnet Sunday&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Garnet Sunday&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| EXP +10%, &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Bless]]&#039;&#039; cost reduced to 20 SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| F-28 Messer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| SP-oriented&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv2: Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Kai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Giada&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 10 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 13 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 30 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 37 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rally&lt;br /&gt;
| Twin || 75&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| 1 || 9 || 19 || 31 || 39 || 49 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 21 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 21 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Up&lt;br /&gt;
| 1 || 16 || 31 || 40 || 44 || 57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 113 || 133 || 118 || 118 || 175 || 165 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 137 || 158 || 146 || 147 || 256 || 248 || 178&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 162 || 182 || 173 || 177 || 337 || 331 || 276&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Latune Subota&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Latune Subota&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | EXP +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| F-28 Messer, MP Gespenst Mk-II (SRX), Wildraubtier&lt;br /&gt;
| MP Hückebein Mk-II, Wildraubtier, Fairlion Type S&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
| All-Purpose / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2: Giada, Garnet &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Kai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1: Ryusei&lt;br /&gt;
| Friendship Lv3: Arado, Seolla, Ouka &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Kai, Shine &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1: Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Lamia (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 8 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 32 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bond&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 8 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 15 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 32 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bond&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19 || 28*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 19 || 28*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 5 || 12 || 22 || 34 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: when she is wearing opague glasses, Support Attack/Defend maxes out at Lv3. When she is wearing clear glasses, Support Attack/Defend maxes out at Lv2 and decreases if Lv3 was previously acquired.&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 137 || 140 || 97 || 181 || 181 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 176 || 174 || 176 || 134 || 279 || 279 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 216 || 211 || 213 || 170 || 377 || 377 || 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 140 || 140 || 97 || 183 || 183 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 177 || 177 || 175 || 134 || 277 || 280 || 137&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 216 || 216 || 212 || 170 || 375 || 378 || 251&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Octo Squad&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Katina Tarask&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Katina Tarask&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars Scramble Gather&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Short-Tempered&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Accuracy Rate +10%, Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| F-28 Messer, MP Gespenst Mk-II (ATX)&lt;br /&gt;
| MP Gespenst Mk-II&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
| Ranged / Melee&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv2: Russel &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Lefina, Tasuku &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv1: Kyosuke&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2: Russel, Lefina, Tasuku, Leona&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 10 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 14 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 22 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 30 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 10 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 14 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 22 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 30 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 16 || 22 || 34 || 41&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 12 || 22 || 30 || 37 || 48 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focused Attacker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 135 || 139 || 120 || 176 || 175 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 178 || 180 || 149 || 283 || 273 || 142&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 202 || 220 || 221 || 179 || 391 || 371 || 223&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 135 || 141 || 131 || 176 || 178 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 176 || 178 || 168 || 274 || 276 || 142&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 216 || 216 || 214 || 193 || 372 || 374 || 223&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Russel Bergman&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Russel Bergman&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]&#039;&#039; Damage Taken -20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| F-28 Messer, MP Gespenst Mk-II (ATX)&lt;br /&gt;
| MP Gespenst Mk-II&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Melee / Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv2: Katina &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Lefina, Tasuku&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2: Katina, Lefina, Tasuku, Leona&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 6 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 14 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 23 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 34 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 6 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 14 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 23 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 34 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 12 || 23 || 35 ||| 40 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 21 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 21 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Up&lt;br /&gt;
| 1 || 14 | 29 || 39 || 45 || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 8 || 17 || 25 ||| 31 || 38 || 45 || 48 || 53&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 129 || 134 || 125 || 138 || 174 || 169 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 171 || 158 || 158 || 187 || 256 || 167 || 157&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 213 || 183 || 190 || 236 || 337 || 365 || 239&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 129 || 133 || 125 || 148 || 172 || 169 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 171 || 157 || 158 || 197 || 254 || 267 || 157&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 213 || 182 || 190 || 246 || 335 || 365 || 239&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tasuku Shinguji&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Tasuku Shinguji&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Lucky]]&#039;&#039; Activation Rate +10%, &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Luck]]&#039;&#039; cost reduced to 15 SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Giganscudo&lt;br /&gt;
| Giganscudo, Giganscudo Duro&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Melee / Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv1: Lefina, Katina, Tasuku &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Leona&lt;br /&gt;
| Friendship Lv2: Lefina, Katina, Russel &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Leona&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 6 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 15 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 33 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Earn&lt;br /&gt;
| Twin || 50&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 6 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 15 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 22 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 33 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Earn&lt;br /&gt;
| Twin || 50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 8 || 16 || 23 ||| 36 || 38 || 40 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| 1 || 8 || 20 || 29 || 38 || 42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 8 || 16 || 23 ||| 36 || 38 || 40 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 15 || 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 129 || 128 || 140 || 160 || 178 || 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 177 || 153 || 161 || 189 || 242 || 276 || 146&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 219 || 178 || 193 || 238 || 323 || 374 || 228&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 130 || 128 || 139 || 160 || 177 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 179 || 154 || 161 || 188 || 242 || 275 || 130&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 221 || 179 || 193 || 237 || 323 || 373 || 212&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Leona Garstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Leona Garstein&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Accuracy Rate +10%, Evade Rate +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom&lt;br /&gt;
| Guarlion Custom, Siegerlion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv1: Elzam, Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1: Tasuku&lt;br /&gt;
| Friendship Lv2: Lefina, Katina, Russel &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Rätsel, Rai &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Tasuku&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 10 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 14 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 28 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 7 || 15 || 22 || 27 || 34 || 38 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 7 || 15 || 22 || 27 || 34 || 38 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 139 || 139 || 126 || 178 || 179 || 66&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 163 || 182 || 180 || 155 || 285 || 277 || 148&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 196 || 224 || 221 || 185 || 393 || 375 || 229&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 139 || 139 || 104 || 179 || 181 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 168 || 182 || 180 || 133 || 286 || 279 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 201 || 224 || 221 || 163 || 394 || 377 || 210&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mao Industries&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ryoto Hikawa&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ryoto Hikawa&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Damage +5%, Final Damage Taken -5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type F&lt;br /&gt;
| MP Hückebein Mk-II, Hückebein Mk-III Type L&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Late Bloomer || All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Love Lv1: Rio&lt;br /&gt;
| Friendship Lv2: Radha, Ling &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Rio&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 14 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 34 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 14 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 18 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 30 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 5 || 12 || 21 || 26 || 35 || 39 || 42 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 22 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 22 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 10 || 21 || 30 || 35 || 42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 5 || 12 || 21 || 26 || 35 || 39 || 42 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 22 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 133 || 138 || 138 || 110 || 184 || 178 || 67&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 170 || 175 || 173 || 147 || 278 || 275 || 160&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 209 || 214 || 210 || 183 || 376 || 373 || 274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 138 || 135 || 138 || 101 || 180 || 180 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 177 || 172 || 174 || 138 || 278 || 278 || 127&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 217 || 209 || 211 || 174 || 376 || 376 || 208&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rio Mei Long&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rio Mei Long&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Money +10%, EXP +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Gespenst Mk-II Type TT&lt;br /&gt;
| MP Hückebein Mk-II, AM Gunner&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / Ranged || Ranged / Melee&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv1: Kusuha, Ling &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1: Ryoto&lt;br /&gt;
| Friendship Lv2: Radha, Ling &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Ryoto&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 12 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 15 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 18 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 28 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Earn&lt;br /&gt;
| Twin || 50&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 12 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 17 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 22 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 24 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Earn&lt;br /&gt;
| Twin || 50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 8 || 15 || 22 || 27 || 33 || 37 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 16 || 34 || 47 || 52&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 8 || 15 || 22 || 27 || 33 || 37 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 8 || 12 || 18 || 25 || 36 || 42 || 46 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Morale&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 129 || 138 || 115 || 125 || 176 || 175 || 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 175 || 152 || 165 || 258 || 273 || 146&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 208 || 212 || 189 || 206 || 339 || 371 || 227&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 134 || 137 || 135 || 125 || 176 || 179 || 52&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 166 || 178 || 172 || 162 || 274 || 277 || 134&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 213 || 218 || 208 || 187 || 372 || 375 || 215&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Radha Bairaban&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Radha Bairaban&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Evade Rate +10%, SP +20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Schutzwald&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SP-oriented&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv2: Ling &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Gilliam, Viletta&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv2: Ryoto, Rio, Ling&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 10 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| 15 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 25 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 32 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 21 || 31&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 21 || 31&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 19 || 27&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 118 || 137 || 130 || 130 || 179 || 175 || 68&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 142 || 162 || 158 || 159 || 260 || 258 || 166&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 167 || 186 || 185 || 189 || 341 || 341 || 264&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 118 || 135 || 130 || 145 || 179 || 175 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 142 || 160 || 158 || 174 || 260 || 258 || 168&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 167 || 184 || 185 || 204 || 341 || 341 || 266&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Irmgard Kazahara&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Irmgard Kazahara&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]&#039;&#039; cost reduced to 45 SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| MP Gespenst Mk-II, Hückebein 009, Grungust&lt;br /&gt;
| Grungust&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv1: Ingram, Kyosuke, Radha &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3: Ling&lt;br /&gt;
| Friendship Lv1: Kyosuke, Ryusei &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3: Ling&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 11 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 15 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 20 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 32 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mettle&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 8 || 16 || 26 || 35 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 12 || 22 || 33 || 44&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 7 || 11 || 18 || 24 || 33 || 39 || 44 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 12 || 22 || 33 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 135 || 143 || 128 || 174 || 181 || 53&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 183 || 164 || 184 || 169 || 256 || 279 || 135&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 226 || 194 || 225 || 210 || 338 || 377 || 216&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 142 || 138 || 143 || 128 || 174 || 180 || 53&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 185 || 167 || 184 || 169 || 256 || 278 || 135&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 228 || 197 || 225 || 210 || 338 || 376 || 216&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ling Mao&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ling Mao&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Accuracy Rate +10%, Evade Rate +10%, Critical Hit Rate +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| —&lt;br /&gt;
| MP Hückebein Mk-II, Hückebein (008 Type L)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv1: Radha, Rio &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3: Irm&lt;br /&gt;
| Friendship Lv2: Ryoto, Rio, Radha &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3: Irm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 19 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 30 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 32 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 15 || 24 || 33 || 38 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 15 || 24 || 33 || 38 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 138 || 138 || 137 || 120 || 177 || 180 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 177 || 175 || 173 || 157 || 275 || 278 || 162&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 217 || 212 || 210 || 193 || 373 || 376 || 243&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 138 || 140 || 140 || 120 || 179 || 180 || 69&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 177 || 177 || 176 || 157 || 277 || 278 || 151&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 217 || 214 || 213 || 193 || 375 || 376 || 232&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ex-Aggressors&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sanger Sombold&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sanger Sombold&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars Alpha Gaiden&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Melee Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Grungust Type 0&lt;br /&gt;
| Grungust Type 3, DyGenGuar&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv3: Elzam, Kai, Gilliam &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Kyosuke, Excellen, Bullet&lt;br /&gt;
| Friendship Lv3: Rätsel, Kai, Gilliam &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Kyosuke, Excellen, Bullet&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 13 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 35 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 13 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 30 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 14 || 42 || 44 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 6 || 14 || 22 || 30 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 10 || 20 || 32 || 41 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 21 || 37&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 1 || 1 || 14 || 20 || 29 || 34 || 39 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 1 || 1 || 10 || 17 || 25 || 32 || 36 || 39&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 1 || 1 || 13 || 18 || 28 || 35 || 40 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 145 || 131 || 147 || 140 || 166 || 179 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 188 || 160 || 188 || 181 || 248 || 277 || 137&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 231 || 190 || 229 || 222 || 330 || 375 || 218&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 147 || 131 || 155 || 130 || 166 || 181 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 190 || 160 || 196 || 171 || 248 || 279 || 132&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 233 || 190 || 237 || 212 || 330 || 377 || 213&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Elzam V. Branstein / Rätsel Feinschmecker&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Elzam V. Branstein || Rätsel Feinschmecker&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation || Super Robot Wars Alpha 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Ranged Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Kurogane, Hückebein Mk-II Trombe&lt;br /&gt;
| Hückebein Mk-III Trombe, Aussenseiter, Kurogane (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Friendship Lv3: Sanger, Kai, Gilliam &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Rai, Leona&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 9 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 13 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 32 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rally&lt;br /&gt;
| Twin || 75&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Up&lt;br /&gt;
| 1 || 12 || 24 || 35 || 40 || 46&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 20 || 36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 1 || 1 || 14 || 19 || 30 || 37 || 41 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 143 || 146 || 138 || 176 || 189 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 174 || 180 || 182 || 175 || 274 || 277 || 130&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 214 || 217 || 219 || 211 || 372 || 385 || 211&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 144 || 146 || 125 || 181 || 188 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 174 || 181 || 182 || 162 || 279 || 276 || 130&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 214 || 218 || 219 || 198 || 377 || 384 || 211&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gilliam Jaeger&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gilliam Jaeger&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Hero Senki&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Evade Rate +15%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Gespenst Mk-II Type R&lt;br /&gt;
| Gespenst Type R, Gespenst Type RV&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv3: Kai, Elzam, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Radha, Viletta&lt;br /&gt;
| Friendship Lv3: Kai, Rätsel, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv1: Lamia&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 10 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 32 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 35 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 10 || 20 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 143 || 145 || 100 || 182 || 180 || 46&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 175 || 180 || 181 || 137 || 280 || 278 || 128&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 215 || 217 || 218 || 173 || 378 || 376 || 209&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level1&lt;br /&gt;
| 139 || 142 || 145 || 104 || 185 || 184 || 46&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level50&lt;br /&gt;
| 178 || 179 || 181 || 141 || 283 || 282 || 128&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level99&lt;br /&gt;
| 218 || 216 || 218 || 177 || 381 || 380 || 209&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kai Kitamura&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Kai Kitamura&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong || Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Command Effect +5%, Critical Hit +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | MP Gespenst Mk-II&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / Standard || Melee / Ranged&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Friendship Lv3: Gilliam, Elzam, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv1: Giada, Garnet, Latune&lt;br /&gt;
| Friendship Lv3: Gilliam, Rätsel, Sanger &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Lamia, Arado, Seolla (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 18 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 23 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 31 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 22 || 38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 22 || 38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focused Attacker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 139 || 136 || 148 || 128 || 170 || 172 || 66&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 176 || 160 || 181 || 164 || 252 || 270 || 148&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 213 || 185 || 213 || 201 || 333 || 368 || 230&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 141 || 136 || 144 || 138 || 180 || 181 || 56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 181 || 173 || 181 || 178 || 262 || 279 || 138&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 220 || 210 || 218 || 219 || 343 || 377 || 219&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Other&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Masaki Ando&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Masaki Ando&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Damage +5%, Final Accuracy Rate +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cybuster&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged / Melee&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Rival Lv3: Shu &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv1: Lune&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Love Lv2: Lune&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 15 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 30 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 35 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Clarity&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 15 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 25 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 27 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Clarity&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 10 || 20 || 31 || 44 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 9 || 18 || 30 || 39 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 5 || 9 || 15 || 23 || 33 || 38 || 44 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 10 || 20 || 26 || 35 || 40 || 49 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focused Attacker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 139 || 142 || 108 || 181 || 180 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 172 || 180 || 179 || 145 || 279 || 278 || 127&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 219 || 220 || 215 || 170 || 377 || 376 || 208&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 138 || 139 || 108 || 181 || 180 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 172 || 179 || 176 || 145 || 279 || 278 || 127&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 219 || 219 || 212 || 170 || 377 || 376 || 208&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lune Zoldark&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lune Zoldark&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 1&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Valsione&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| Love Lv2: Masaki&lt;br /&gt;
| Love Lv3: Masaki&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 10 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 14 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 31 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mettle&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 10 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 14 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 22 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 28 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 11 || 22 || 30 || 46 || 53&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 11 || 19 || 25 || 33 || 39 || 48 || 52&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 20 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 139 || 141 || 111 || 188 || 178 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 182 || 182 || 140 || 295 || 276 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 202 || 224 || 223 || 170 || 400 || 374 || 212&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 139 || 141 || 111 || 185 || 178 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 170 || 182 || 182 || 140 || 292 || 276 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 203 || 224 || 223 || 170 || 400 || 374 || 212&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 2&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Battleship Crew&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Eita Nadaka&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Eita Nadaka&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Sub Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ace Bonus&lt;br /&gt;
| SP +20 - Cannot become an Ace pilot through normal gameplay.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Hagane, Kurogane&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 5 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 12 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 20 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 27 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 32 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! —&lt;br /&gt;
| Twin || —&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Skill Acquisition&lt;br /&gt;
| —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 112 || 120 || 119 || 133 || 96 || 150 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 145 || 152 || 151 || 166 || 194 || 248 || 122&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 178 || 185 || 184 || 198 || 292 || 346 || 204&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lee Linjun&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Lee Linjun&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ace Bonus&lt;br /&gt;
| Final Counterattack Damage +10%, Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Shirogane&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 7 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 13 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 29 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 32 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! —&lt;br /&gt;
| Twin || —&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 16 || 28 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 22 || 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 122 || 137 || 138 || 114 || 99 || 165 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 155 || 180 || 179 || 143 || 206 || 263 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 188 || 222 || 220 || 173 || 314 || 361 || 212&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SRX Team&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mai Kobayashi&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Mai Kobayashi&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Spirits&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Accuracy Rate +10%, SP +20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| MP Hückebein Mk-II&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv3: Aya &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Ryusei, Rai, Viletta&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 7 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| 13 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 32 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bond&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 1 || 10 || 16 || 23 || 29 || 33 || 36 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 125 || 140 || 132 || 115 || 181 || 181 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 164 || 177 || 168 || 152 || 279 || 279 || 142&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 204 || 214 || 205 || 188 || 377 || 377 || 223&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ATX Team&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lamia Loveless&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Lamia Loveless&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Advance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ace Bonus&lt;br /&gt;
| Final Ranged Damage +5%, Final Ranged Accuracy Rate +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Angelg&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Rival Lv1: Kyosuke (S1-35) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Excellen (S36+) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Kyosuke, Kai, Latune, Arado, Seolla (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 13 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 22 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 24 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 31 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 7 || 15 || 22 || 30 || 36 || 43 || 49 || 51&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 10 || 19 || 28 || 36 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 138 || 140 || 140 || 123 || 175 || 184 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 177 || 177 || 176 || 160 || 273 || 282 || 142&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 217 || 214 || 213 || 196 || 371 || 380 || 223&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;School Members&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Arado Balanga&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Arado Balanga&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Melee Damage +5%, Money +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| MP Hückebein Mk-II, R-Blade, Wildwurger&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv3: Ouka, Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3: Seolla &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Lamia, Kai (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 7 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 12 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 24 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 32 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 11 || 20 || 26&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 139 || 124 || 119 || 144 || 175 || 178 || 69&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 180 || 151 || 153 || 185 || 257 || 270 || 157&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 228 || 184 || 193 || 228 || 357 || 373 || 241&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Seolla Schweizer&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Seolla Schweizer&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Ranged Damage +5%, EXP +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Wildfalken&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv3: Ouka, Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3: Arado &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Lamia, Kai (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 12 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 35 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 16 || 27 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 16 || 27 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 12 || 24 || 33 || 42 || 46 || 50 || 53&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 126 || 140 || 141 || 114 || 182 || 181 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 155 || 176 || 173 || 143 || 280 || 263 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 185 || 213 || 205 || 173 || 378 || 345 || 212&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ouka Nagisa&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Ouka Nagisa&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Counterattack Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Rapiecage&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| Friendship Lv2: Latune, Seolla, Arado&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 20 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 29 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bond&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 7 || 11 || 17 || 23 || 28 || 38 || 43 || 46&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 1 || 1 || 13 || 24 || 35 || 39 || 43 || 46&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 1 || 1 || 13 || 24 || 35 || 39 || 43 || 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 143 || 143 || 144 || 146 || 198 || 203 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 182 || 180 || 180 || 183 || 296 || 301 || 157&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 222 || 217 || 217 || 219 || 394 || 399 || 238&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Project TD&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ibis Douglas&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ibis Douglas&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars Alpha 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Movement +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Calion, Astelion, Astelion AX (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Friendship Lv2: Sleigh, Tsugumi&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| &#039;&#039;&#039;Scenario 1-25 (Calion)&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 13 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 27 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 32 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Earn&lt;br /&gt;
| Twin || 50&lt;br /&gt;
|}&lt;br /&gt;
| &#039;&#039;&#039;Scenario 26+ (Astelion)&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 7 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 12 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 33 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Earn&lt;br /&gt;
| Twin || 50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 15 || 33&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Assist Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 10 || 16 || 29 || 39 || 49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
| &#039;&#039;&#039;Scenario 1-25 (Calion)&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 133 || 138 || 130 || 99 || 179 || 177 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 163 || 180 || 163 || 138 || 279 || 272 || 130&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 204 || 226 || 203 || 161 || 387 || 375 || 214&lt;br /&gt;
|}&lt;br /&gt;
| &#039;&#039;&#039;Scenario 26+ (Astelion)&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 133 || 140 || 140 || 114 || 180 || 179 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 163 || 182 || 173 || 143 || 280 || 274 || 135&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 204 || 228 || 213 || 176 || 388 || 377 || 219&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tsugumi Takakura&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Tsugumi Takakura&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars Alpha 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot || Sub-Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Accuracy Rate +10%, SP +20 - Cannot become an Ace pilot through normal gameplay.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom || Astelion AX&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Friendship Lv2: Ibis, Sleigh&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 10 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 16 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 24 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 40 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 10 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 16 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 24 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 40 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! —&lt;br /&gt;
| Twin || —&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 112 || 117 || 112 || 99 || 160 || 148 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 141 || 153 || 144 || 128 || 258 || 230 || 137&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 171 || 190 || 176 || 158 || 356 || 312 || 218&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sleigh Presty&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sleigh Presty&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars Alpha 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Counterattack Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Calion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Friendship Lv1: Ibis, Tsugumi&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
| &#039;&#039;&#039;Scenario 1-25 (OGs2)&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
| &#039;&#039;&#039;Scenario 26+&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 10 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 17 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 26 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &#039;&#039;&#039;Scenario 1-25 (OGs2)&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &#039;&#039;&#039;Scenario 26+&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 8 || 12 || 19 || 27 || 35 || 41 || 44 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 8 || 14 || 22 || 30 || 38 || 46 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 141 || 141 || 110 || 184 || 182 || 52&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 168 || 184 || 182 || 139 || 291 || 280 || 134&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 201 || 226 || 223 || 169 || 399 || 378 || 215&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Excellence Project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Raul Gureden&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Raul Gureden&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars R&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade Rate +10%, Critical Hit Rate +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Excellence Striker/Flyer/Cosmo-Driver&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv3: Fiona &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Yuuki, Carla (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 15 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 21 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 25 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 33 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 20 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 20 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 135 || 135 || 135 || 174 || 178 || 61&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 173 || 172 || 170 || 172 || 268 || 275 || 154&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 212 || 211 || 207 || 208 || 366 || 373 || 268&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fiona Gureden&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Fiona Gureden&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars R&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Enable]]&#039;&#039; cost reduced to 50 SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Excellence Striker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| Friendship Lv3: Raul&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 15 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 21 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 25 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 33 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Clarity&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 20 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 20 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 136 || 137 || 135 || 174 || 178 || 61&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 172 || 173 || 172 || 172 || 268 || 275 || 154&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 211 || 212 || 209 || 208 || 366 || 373 || 268&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Neo DC&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Yuuki Jegunan&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Yuuki Jegunan&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade Rate +10%, Critical Hit Rate +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Razangriff / Razangriff Raven&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Melee&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv1: Raul &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2: Bullet &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Carla &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Raul (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 12 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 30 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 11 || 18 || 25 || 29 || 36 || 39 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 140 || 140 || 135 || 181 || 180 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 181 || 177 || 172 || 279 || 278 || 147&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 216 || 221 || 213 || 197 || 377 || 376 || 228&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ricarla &amp;quot;Carla&amp;quot; Borgnine&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Ricarla &amp;quot;Carla&amp;quot; Borgnine&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2 and 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy Rate +10%, Money +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Randgriz / Randgriz Raven&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv1: Raul &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv2: Yuuki &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Friendship Lv2: Raul (OGs2.5)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 7 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 12 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 24 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 33 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 9 || 17 || 24 || 35 || 37 || 38 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 19 || 29&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 132 || 136 || 149 || 175 || 177 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 176 || 173 || 173 || 180 || 273 || 275 || 142&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 201 || 214 || 210 || 222 || 371 || 373 || 223&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Axel Almer&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Axel Almer&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Advance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Accuracy Rate +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Soulgain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 8 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 20 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 23 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 31 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Clarity&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 5 || 22 || 33&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 1 || 9 || 14 || 22 || 26 || 36 || 40 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 9 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 147 || 140 || 165 || 148 || 197 || 202 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 186 || 177 || 201 || 185 || 295 || 300 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 226 || 214 || 238 || 221 || 393 || 398 || 212&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wodan Ymir&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Wodan Ymir&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Melee Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Sladegelmir&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 1 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 13 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 1 || 1 || 14 || 20 || 29 || 34 || 39 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 1 || 1 || 10 || 17 || 25 || 32 || 36 || 39&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 1 || 1 || 13 || 18 || 28 || 35 || 40 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 147 || 131 || 164 || 150 || 166 || 196 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 190 || 160 || 205 || 191 || 248 || 294 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 233 || 190 || 246 || 232 || 330 || 392 || 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Other&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Shine Hausen&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Shine Hausen&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Money +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Fairlion Type G&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Friendship Lv2: Latune &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Love Lv3: Rai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| 5 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 17 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 30 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 20 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 132 || 130 || 122 || 126 || 182 || 182 || 67&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 167 || 157 || 163 || 276 || 279 || 160&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 208 || 206 || 194 || 199 || 374 || 377 || 274&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Alchemie&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Alchemie&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Impact&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ace Bonus&lt;br /&gt;
| Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]&#039;&#039; Damage +10%, Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]&#039;&#039; Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Persoenlichkeit&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Limited&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| Love Lv3: Kyosuke&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 29 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 30 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 40 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 22 || 33&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 1 || 1 || 15 || 22 || 29 || 37 || 42 || 51&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 20 || 33&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 141 || 137 || 124 || 182 || 194 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 172 || 182 || 176 || 153 || 283 || 289 || 162&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 199 || 214 || 215 || 182 || 369 || 375 || 260&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 2.5&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kota Azuma&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Kota Azuma&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Counterattack Damage +15% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Compatible Kaiser&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| Rival Lv3: Folka&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 10 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 22 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 26 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Luck&lt;br /&gt;
| 32 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 7 || 15 || 22 || 27 || 34 || 37 || 40 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 138 || 136 || 134 || 137 || 170 || 177 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 181 || 165 || 175 || 178 || 252 || 275 || 130&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 224 || 195 || 216 || 219 || 334 || 373 || 211&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Folka Alberk&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Folka Alberk&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +30%, Final Melee Damage +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ialdabaoth&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Relationships&lt;br /&gt;
| Rival Lv3: Fernando &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Rival Lv2: Kota&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 20 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 22 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 25 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 33 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 6 || 9 || 16 || 22 || 30 || 36 || 40 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 1 || 1 || 15 || 20 || 27 || 33 || 36 || 38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 1 || 1 || 1 || 11 || 18 || 26 || 30 || 34&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 148 || 126 || 146 || 100 || 181 || 182 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 191 || 155 || 187 || 141 || 263 || 280 || 152&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 234 || 185 || 228 || 182 || 345 || 378 || 233&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fernando Alduk&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Fernando Alduk&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Melee Damage +10% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valefar&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| Rival Lv3: Folka&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 19 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 21 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 26 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 34 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 6 || 9 || 16 || 22 || 30 || 37 || 41 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 1 || 1 || 16 || 22 || 28 || 34 || 37 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 1 || 1 || 1 || 12 || 19 || 27 || 32 || 36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 147 || 127 || 144 || 111 || 180 || 180 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 190 || 156 || 185 || 152 || 262 || 278 || 152&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 233 || 186 || 226 || 193 || 344 || 376 || 233&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rishu Togo&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Rishu Togo&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +40%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Grungust Type 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 20 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 29 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rally&lt;br /&gt;
| Twin || 75&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 1 || 1 || 14 || 19 || 30 || 37 || 41 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 1 || 1 || 1 || 21 || 28 || 34 || 39 || 41&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 1 || 1 || 16 || 25 || 32 || 37 || 40 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 147 || 101 || 160 || 140 || 166 || 182 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 190 || 130 || 201 || 181 || 248 || 280 || 137&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 233 || 160 || 242 || 222 || 330 || 378 || 218&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Shu Shirakawa&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! Shu Shirakawa&lt;br /&gt;
|-&lt;br /&gt;
! Game(s)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Original Generations 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pilot Type&lt;br /&gt;
| Main Pilot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ace Bonus&lt;br /&gt;
| Final Damage Taken from attacks that are not MAP or do not have a range of 1 -20% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Granzon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Relationships&lt;br /&gt;
| Rival Lv1: Masaki&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 10 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 15 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 20 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 30 || 90&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 1 || 1 || 13 || 20 || 26 || 33 || 39&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 146 || 168 || 137 || 122 || 187 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 179 || 183 || 204 || 174 || 220 || 285 || 162&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 219 || 220 || 241 || 210 || 318 || 383 || 243&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Ace_Bonuses&amp;diff=51764</id>
		<title>Super Robot Wars/OGs/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Ace_Bonuses&amp;diff=51764"/>
		<updated>2021-10-09T06:15:27Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed some incorrect information concerning which formula the Accuracy and Evade Ace Bonuses are plugged into, fixed formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Ace Bonuses&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Once a pilot has 50 kills, they will become an &#039;&#039;Ace&#039;&#039; pilot and the &amp;quot;A&amp;quot; beside their kill count will be colored in [https://i.imgur.com/ZqQMJW3.png gold] instead of being [https://i.imgur.com/lYz9cmg.png faded]. Ace pilots gain the following benefits:&lt;br /&gt;
* They start each scenario with +5 Will.&lt;br /&gt;
* They will receive 20% more money whenever they shoot down an enemy unit.&lt;br /&gt;
* They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Top Ace&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Among all of your pilots, the one with the most kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs1 Ace Bonuses&#039;&#039;&#039; ==&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Ace Bonus !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Battleship Captains&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Daitetsu || ダイテツ || Final Damage Taken -10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tetsuya || テツヤ || SP +20 || Cannot become an Ace through normal gameplay.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lefina || レフィーナ || Command Effect +5% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sean || ショーン || SP +20 || Cannot become an Ace through normal gameplay.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | SRX Team&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ryusei || リュウセイ || Final TK Weapons Damage + 10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rai || ライ || Final Accuracy Rate +10%, Final Evade Rate +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Aya || アヤ || Accuracy Rate +10%, SP +20 || Accuracy Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ingram || イングラム || Critical Hit Rate +20%, SP +10 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Viletta || ヴィレッタ || Critical Hit Rate +20%, SP +10 ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | ATX Team&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kyosuke || キョウスケ || &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Counter]]&#039;&#039; Activation Rate  +10%, Final Melee Damage +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Excellen || エクセレン || Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]&#039;&#039; Damage +10%, Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]&#039;&#039; Damage Taken -10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bullet || ブリット || Accuracy Rate +10%, Critical Hit Rate +10% || Accuracy Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kusuha || クスハ || Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]&#039;&#039; Damage Taken -10%, EXP +10% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Fighter Pilots&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giada || ジャーダ || Evade Rate +10%, Final Damage Taken -10% || Evade Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Garnet || ガーネット || EXP +10%, &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Bless]]&#039;&#039; cost reduced to 20 SP ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Latune || ラトゥーニ || EXP +20% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Octo Squad&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Katina || カチーナ || Accuracy Rate +10%, Final Damage Taken -10% || Accuracy Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Russel || ラッセル || Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]&#039;&#039; Damage Taken -20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tasuku || タスク || &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Lucky]]&#039;&#039; Activation Rate +10%, &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Luck]]&#039;&#039; cost reduced to 15 SP ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Leona || レオナ || Accuracy Rate +10%, Evade Rate +10% || Accuracy Rate and Evade Rate affect the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mao Industries&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Irm || イルム || &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]&#039;&#039; cost reduced to 45 SP ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ling || リン || Accuracy Rate +10%, Evade Rate +10%, Critical Hit Rate +10% || Accuracy Rate and Evade Rate affect the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radha || ラーダ || Evade Rate +10%, SP +20 || Evade Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ryoto ||リョウト || Final Damage +5%, Final Damage Taken -5% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rio || リオ || Money +10%, EXP +10% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ex-Aggressors&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sanger || ゼンガー || Final Melee Damage +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Elzam || エルザム || Final Ranged Damage +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kai || カイ || Command Effect +5%, Critical Hit Rate +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gilliam || ギリアム || Final Evade Rate +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Masaki || マサキ || Final Damage +5%, Final Accuracy Rate +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lune || リューネ || Final Damage +10% ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2 Ace Bonuses&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: pilots returning from OGs1 will have the same Ace Bonus in OGs2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Ace Bonus !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Battleship Captains&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lee || リー || Final Counterattack Damage +10%, Final Damage Taken -10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tetsuya (Main) || テツヤ || Final Damage Taken from attacks that are not MAP or have a range of 1 -10% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | SRX Team&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mai || マイ || Final Accuracy Rate +10%, SP +20 ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | ATX Team&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lamia || ラミア || Final Ranged Damage +5%, Final Ranged Accuracy Rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | School Members&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Arado || アラド || Final Melee Damage +5%, Money +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Seolla || ゼオラ || Final Ranged Damage +5%, EXP +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ouka || オウカ || Final Counterattack Damage +10% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Project TD&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ibis || アイビス || Movement +1 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tsugumi || ツグミ || Final Accuracy Rate +10%, SP +20 || Cannot become an Ace through normal gameplay.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sleigh || スレイ || Final Counterattack Damage +10% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Excellence Project&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Raul || ラウル || Evade Rate +10%, Critical Hit Rate +10% || Evade Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fiona || フィオナ || &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Enable]]&#039;&#039; cost reduced to 50 SP ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Neo DC&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Axel || アクセル || Final Accuracy Rate +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yuuki || ユウキ || Evade Rate +10%, Critical Hit Rate  +10% || Evade Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Carla || リルカーラ || Accuracy Rate +10%, Money +10% || Accuracy Rate affects the &#039;&#039;[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]&#039;&#039; formula.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wodan || ウォーダン || Final Melee Damage +10% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rätsel || レーツェル || Final Ranged Damage +10% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shine || シャイン || Money +20% ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alchemie || アルフィミィ || Final &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]&#039;&#039; Damage +10%, &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]&#039;&#039; Final Damage Taken -10% ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2.5 Ace Bonuses&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Ace Bonus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kota || コウタ || Final Counterattack Damage +15%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Folka || フォルカ || Critical Hit Rate +30%, Final Melee Damage +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fernando || フェルナンド || Final Melee Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rishu || リシュウ || Critical Hit Rate +40%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shu || シュウ || Final Damage Taken from attacks that are not MAP or have a range of 1 -20%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Game_Mechanics&amp;diff=51662</id>
		<title>Super Robot Wars/OGs/Game Mechanics</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Game_Mechanics&amp;diff=51662"/>
		<updated>2021-09-27T06:09:13Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Changed Battleship Support Attack to its actual name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Difficulties&#039;&#039;&#039; =&lt;br /&gt;
OGs has a variable difficulty system where the difficulty changes throughout a playthrough depending on the percentage of Skill Points that you have acquired:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Easy&#039;&#039;&#039; ===&lt;br /&gt;
* You must have 29% or less of the total SR points.&lt;br /&gt;
* Enemy units will have no upgrades on their mechs or weapons (except special cases).&lt;br /&gt;
* Enemy units will give 50% more money when shot down (x1.5 modifier). This does not stack with the bonus from the &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty.&lt;br /&gt;
* Your pilots start each scenario with +5 Will.&lt;br /&gt;
* Whenever a pilot is force-deployed during a scenario (i.e. you can&#039;t deploy them at the start but they aren&#039;t force-deployed prior to the deployment screen), they will deploy with more Will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Normal&#039;&#039;&#039; ===&lt;br /&gt;
* You must have between 30% and 79% of the total SR points.&lt;br /&gt;
* Enemy units will have no upgrades on their mechs or weapons (except special cases).&lt;br /&gt;
* Enemy units will give 20% more money when shot down (x1.2 modifier).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hard&#039;&#039;&#039; ===&lt;br /&gt;
* You must have 80% or more of the total SR points.&lt;br /&gt;
* Enemy units will have three upgrades in all stats on their units and weapons. Some enemy units will have five upgrades.&lt;br /&gt;
* Enemy units will give the standard amount of money when shot down (which is equal to their &#039;&#039;Cost&#039;&#039; stat, some exceptions aside).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
* Difficulties are separate from the [[Super_Robot_Wars/OGs/Clear_Bonus|Game Modes]] that you can access after finishing a playthrough of the game by loading your &amp;quot;clear data&amp;quot; file and starting a new playthrough with it.&lt;br /&gt;
* The difficulty also determines the HP value of the final bosses in OGs1 and OGs2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Unit Spawn Order&#039;&#039;&#039; =&lt;br /&gt;
Whenever an enemy unit appears on the map after the scenario has already started, they will always spawn in set positions or in relation to the position of some of your units (usually story-related). If you occupy a position with your own unit that an enemy unit will spawn in, you can force the enemy unit to spawn in a different position. The spawn order follows this pattern (1 = north):&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  || 25 ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  || 13 || 26 ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  || Etc. || 24 || 9 || 14 || 27 ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  || 38 || 23 || 5 || 1 || 6 || 15 || 28 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 37 || 22 || 12 || 4 || 0 || 2 || 10 || 16 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  || 36 || 21 || 8 || 3 || 7 || 17 || 30 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  || 35 || 20 || 11 || 18 || 31 ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || 34 || 19 || 32 ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  || 33 ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a unit is set to spawn in position 0 but that position is occupied then the game will check if the next available position (or ascending number) is occupied. If it is not occupied, the unit will spawn there. If it is occupied, the game will continue to check subsequent positions (or ascending numbers) until it comes across an unoccupied position where it will spawn the unit.&lt;br /&gt;
&lt;br /&gt;
Note: [[Super_Robot_Wars/OGs/Game_Mechanics#Containers|Containers]] count as occupying a space and can also block spawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Passive EN Regeneration&#039;&#039;&#039; =&lt;br /&gt;
During a scenario, a unit normally regenerates 5 EN per turn. If a unit has the &#039;&#039;EN Regeneration&#039;&#039; [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Ability]], it will stack with the normal EN regeneration rate.&lt;br /&gt;
* For example, a unit that has 200 maximum EN and the &#039;&#039;EN Regeneration (S)&#039;&#039; [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Ability]] would gain 25 EN per turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Money Modifiers&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Whenever you shoot down an enemy unit, you will be awarded a specific amount of money which is equal to the &#039;&#039;Cost&#039;&#039; stat of the unit. You can increase the amount of money that an enemy unit gives you by having one or more of the following modifiers when you shoot down the enemy unit:&lt;br /&gt;
* &#039;&#039;Luck&#039;&#039; [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] (x2.0 or 200%).&lt;br /&gt;
* &#039;&#039;Fortune&#039;&#039; [[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Pilot Skill]] (x1.2 or 120%).&lt;br /&gt;
* The pilot who shot down the enemy unit is an &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Pilot]]&#039;&#039; (x1.2 or 120%).&lt;br /&gt;
* The pilot who shot down the enemy unit has a money-related &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonus]]&#039;&#039; (multiplier is pilot-dependent).&lt;br /&gt;
* Your [[Super_Robot_Wars/OGs/Game_Mechanics#Difficulties|difficulty]] is set to &#039;&#039;Normal&#039;&#039; (x1.2 or 120%) or &#039;&#039;Easy&#039;&#039; (x1.5 or 150%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All modifiers stack with each other except for &#039;&#039;Luck&#039;&#039; which doesn&#039;t stack with any other modifier. When you stack multiple modifiers together, they are multiplied by each other. For example, if you were playing on &#039;&#039;Normal&#039;&#039; difficulty and had Kyosuke (who is an &#039;&#039;Ace Pilot&#039;&#039;) shoot down an enemy unit that would give you 2000, the total amount of money you would gain would be calculated as follows:&lt;br /&gt;
# The normal amount of money from shooting down an enemy: 2000 (100%).&lt;br /&gt;
# Multiplied by &#039;&#039;Normal&#039;&#039; difficulty: 2400 (120%).&lt;br /&gt;
# Multiplied by Kyosuke&#039;s &#039;&#039;Fortune&#039;&#039; [[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Pilot Skill]]: 2880 (144%, or 120% x 1.2).&lt;br /&gt;
# Multiplied by Kyosuke&#039;s &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Pilot]]&#039;&#039; status: 3456 (172.8%, or 144% x 1.2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Repair Costs&#039;&#039;&#039; =&lt;br /&gt;
Whenever one of your units is shot down (reduced to 0 HP), they can no longer be used for the remainder of the scenario. At the end of the scenario, you are automatically deducted an amount of money equal to the &#039;&#039;Cost&#039;&#039; stat of the unit. If you do not have enough money, the unit is repaired at no cost to you.&lt;br /&gt;
&lt;br /&gt;
If any of your units are shot down during the final scenario of a game, the repair cost will not be deducted from your total amount of money.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Containers&#039;&#039;&#039; =&lt;br /&gt;
During a scenario, predetermined enemy units will drop containers which occupy a square on the map. You can send a unit to these squares to claim the containers and receive either [[Super_Robot_Wars/OGs/Parts|Parts]] or [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]; however, enemy units can also move to these squares and claim the containers which will cause them to be lost forever. Even if you shoot these enemies down, they will not drop any collected containers. If you do not claim these containers then they will be collected automatically at the end of the scenario.&lt;br /&gt;
&lt;br /&gt;
If you have encountered an enemy unit in battle or used the &#039;&#039;Scan&#039;&#039; [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] on them, you can check their unit status screen to see if they are equipped with any [[Super_Robot_Wars/OGs/Parts|Parts]]. If they are then they will drop that part in a container after being shot down. There is no way to tell if an enemy unit is carrying a [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullet]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Docking&#039;&#039;&#039; =&lt;br /&gt;
During a scenario, you can have your units dock on a battleship by moving them onto the square that a battleship is occupying and selecting the &amp;quot;Dock&amp;quot; command. This will immediately reduce the pilot&#039;s Will by -5 and end their turn; however, their Will cannot be reduced 100 as a result of docking on a battleship. While a unit is docked they gain the following benefits:&lt;br /&gt;
* Their EN and ammo are fully refilled.&lt;br /&gt;
* They regain 15% of their maximum HP per turn that they remain docked.&lt;br /&gt;
* They cannot be targeted by attacks.&lt;br /&gt;
&lt;br /&gt;
On a subsequent turn, a unit can use all commands as normal except attacking which must be done after deploying from the battleship; however, a docked unit can only join or disband a Twin with another docked unit. You can re-deploy a docked unit by moving them out of the battleship as if they were occupying that square, before or after the battleship has moved and been used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Battleship Support Attack&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
If you do not deploy your pilots during a scenario and they are assigned to a unit, they will be on standby in their respective battleship for the duration of the scenario. If you attack with the battleship and no other pilot can provide &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Attack|Support Attack]]&#039;&#039; to it, you will have the option to have one of your non-deployed pilots provide &#039;&#039;Battleship Support Attack&#039;&#039; for the battleship that they are stationed on. This option will not be available if a deployed pilot can provide &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Attack|Support Attack]]&#039;&#039; to the battleship.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;Battleship Support Attack&#039;&#039; can only be done once per scenario; however, if the pilot has the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Attack|Support Attack]]&#039;&#039; Pilot Skill then it increases the total number of times that they can provide &#039;&#039;Battleship Support Attack&#039;&#039; per scenario to their &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Attack|Support Attack]]&#039;&#039; level plus one. A &#039;&#039;Battleship Support Attack&#039;&#039; uses the same mechanics as a normal &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Attack|Support Attack]]&#039;&#039; except that its uses don&#039;t recharge and the pilot providing it doesn&#039;t have to be adjacent to the attacking unit because they are stationed on the battleship.&lt;br /&gt;
&lt;br /&gt;
Whenever a pilot provides a &#039;&#039;Battleship Support Attack&#039;&#039;, the attack consumes ammo or EN as normal but the unit&#039;s EN doesn&#039;t [[Super_Robot_Wars/OGs/Game_Mechanics#Passive_EN_Regeneration|passively regenerate]]. Additionally, the pilot will only gain or lose Will from hitting, missing, or shooting down an enemy unit with their &#039;&#039;Battleship Support Attack&#039;&#039;. They do not gain or lose Will from evading or being damaged by an attack (because they can&#039;t be hit), enemy units being shot down by others, or their allies being shot down.&lt;br /&gt;
&lt;br /&gt;
If the enemy unit is shot down by the pilot who provided the &#039;&#039;Battleship Support Attack&#039;&#039;, they will receive half of the normal EXP and PP values that they would have received if they were the main unit.&lt;br /&gt;
&lt;br /&gt;
All pilots are assigned to one of the two battleships and will be stationed on it if they are not deployed during a scenario. The pilots that are stationed on each battleship can change under these circumstances:&lt;br /&gt;
* If you can only deploy one of the two battleships available to you during a scenario, all pilots will be stationed on the deployed battleship for the duration of the scenario (OGs1 only).&lt;br /&gt;
* If you are on a route split, pilots will temporarily be assigned to the battleship on the route split (OGs2 only).&lt;br /&gt;
* If either the Hagane or Hiryu Custom are away on a side mission (and you are not on a route split), or both are not present in current scenario, pilots will be divvied up according to whatever is happening in the story at that moment.&lt;br /&gt;
** For example, in Scenario 23 of OGs1, the Hiryu Custom goes on a special mission with the Octo Squad (Katina, Russel, and Tasuku) and Radha to investigate Nevi&#039;im. When the Hagane meets up with them in space during Scenario 24, all pilots except for the Octo Squad and Radha will be assigned to the Hagane even though a number of those pilots (such as the ATX Team) are assigned to the Hiryu Custom).&lt;br /&gt;
** For example, the beginning of OGs2 follows the Shirogane and all available pilots will be temporarily stationed to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs1 Battleship Rosters&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Battleship !! Roster&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane / Kurogane || Ryusei, Rai, Aya, Ingram, Kusuha, Irm, Giada, Garnet, Latune, Ryoto, Rio, Elzam, Kai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hiryu Custom || Kyosuke, Excellen, Bullet, Katina, Russel, Tasuku, Leona, Radha, Gilliam, Viletta, Masaki, Lune, Sanger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs2 Battleship Rosters&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Battleship !! Roster&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane / Kurogane || Under construction.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hiryu Custom || Under construction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs2.5 Battleship Rosters&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Battleship !! Roster&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane || Under construction.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hiryu Custom || Under construction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Game Over Trick&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
If you fulfill the &#039;&#039;Defeat Conditions&#039;&#039; for a scenario and achieve a Game Over, the scenario will automatically restart from the pre-scenario text. You will not have access to the intermission screen (as if you had loaded your game). When you arrive at the pre-deployment menu on the battle map, the following elements will have carried over:&lt;br /&gt;
* Any changes made to a pilot or unit during the previous pre-deployment menu will be reset and they will be returned to the state they were in during the previous intermission screen.&lt;br /&gt;
* Pilots will keep all experience points (and levels gained as a result) and kills that they gained prior to the Game Over.&lt;br /&gt;
* You will keep any money earned prior to the Game Over.&lt;br /&gt;
&lt;br /&gt;
However, any PP, [[Super_Robot_Wars/OGs/Parts|Parts]], or [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]] will not be carried over. More importantly, you will not be able to acquire the Skill Point for that scenario. If you had already acquired the Skill Point prior to the Game Over, you will lose it and will not be able to acquire it again.&lt;br /&gt;
&lt;br /&gt;
You can use this trick to repeat the same scenario multiple times to gain levels and earn kills and money. Prior to doing so, be sure to prepare your units as much as possible during the previous intermission screen in order to reduce the amount of setup you have to do during the pre-deployment menu on the battle map; however, you can use the pre-deployment menu to temporarily upgrade your pilots and pilots knowing that they will be reset once you achieve a Game Over. This makes [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skills]] such as &#039;&#039;Mechanic&#039;&#039;, &#039;&#039;Resupply&#039;&#039;, &#039;&#039;EXP Up&#039;&#039;, or &#039;&#039;SP Up&#039;&#039; very valuable in conjunction with the trick because they can be used to full effect during the scenario but you will be refunded the PP afterwards. The same applies to upgrading a unit&#039;s stats or weapons which you will be using throughout the scenario as part of the trick.&lt;br /&gt;
&lt;br /&gt;
It is recommended to do this on scenarios whose &#039;&#039;Defeat Conditions&#039;&#039; are easy to fulfill:&lt;br /&gt;
* If you must shoot down a specific enemy, shoot them down on purpose.&lt;br /&gt;
* If you must prevent a specific ally from being shot down, let them be shot down on purpose.&lt;br /&gt;
* If the scenario has a time limit, exceed that time limit on purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs1 Recommended Scenarios&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Blue|Ryusei}} route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 18: Islands of Hades&lt;br /&gt;
* Scenario 34: Steel Colossus&lt;br /&gt;
* Scenario 36: Marionettes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Red|Kyosuke}} route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 13: Vanishing Trooper&lt;br /&gt;
* Scenario 17: Raid on Elpis&lt;br /&gt;
* Scenario 35: Rescue&lt;br /&gt;
* Scenario 38: Codename: SRW&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common scenarios&#039;&#039;&#039;&lt;br /&gt;
* Scenario 30: Traitorous Gun&lt;br /&gt;
* Final Scenario: The Final Adjudicator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs2 Recommended Scenarios&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethiopia route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 19: Clever Doll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common scenarios&#039;&#039;&#039;&lt;br /&gt;
* Scenario 21: Princess in Exile&lt;br /&gt;
* Scenario 32: Uninvited Visitors (Pt.2)&lt;br /&gt;
* Scenario 38: Operation Plantagenet (Pt.1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 42: Through the Blazing Sands&lt;br /&gt;
* Scenario 44: Rest in the Cradle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 42: Turmoil in Space&lt;br /&gt;
* Scenario 43: Pure Being&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs2.5 Recommended Scenarios&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Scenario 11: Encroaching Malice&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Game_Mechanics&amp;diff=51661</id>
		<title>Super Robot Wars/OGs/Game Mechanics</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Game_Mechanics&amp;diff=51661"/>
		<updated>2021-09-27T05:59:34Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed some typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Difficulties&#039;&#039;&#039; =&lt;br /&gt;
OGs has a variable difficulty system where the difficulty changes throughout a playthrough depending on the percentage of Skill Points that you have acquired:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Easy&#039;&#039;&#039; ===&lt;br /&gt;
* You must have 29% or less of the total SR points.&lt;br /&gt;
* Enemy units will have no upgrades on their mechs or weapons (except special cases).&lt;br /&gt;
* Enemy units will give 50% more money when shot down (x1.5 modifier). This does not stack with the bonus from the &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty.&lt;br /&gt;
* Your pilots start each scenario with +5 Will.&lt;br /&gt;
* Whenever a pilot is force-deployed during a scenario (i.e. you can&#039;t deploy them at the start but they aren&#039;t force-deployed prior to the deployment screen), they will deploy with more Will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Normal&#039;&#039;&#039; ===&lt;br /&gt;
* You must have between 30% and 79% of the total SR points.&lt;br /&gt;
* Enemy units will have no upgrades on their mechs or weapons (except special cases).&lt;br /&gt;
* Enemy units will give 20% more money when shot down (x1.2 modifier).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hard&#039;&#039;&#039; ===&lt;br /&gt;
* You must have 80% or more of the total SR points.&lt;br /&gt;
* Enemy units will have three upgrades in all stats on their units and weapons. Some enemy units will have five upgrades.&lt;br /&gt;
* Enemy units will give the standard amount of money when shot down (which is equal to their &#039;&#039;Cost&#039;&#039; stat, some exceptions aside).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
* Difficulties are separate from the [[Super_Robot_Wars/OGs/Clear_Bonus|Game Modes]] that you can access after finishing a playthrough of the game by loading your &amp;quot;clear data&amp;quot; file and starting a new playthrough with it.&lt;br /&gt;
* The difficulty also determines the HP value of the final bosses in OGs1 and OGs2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Unit Spawn Order&#039;&#039;&#039; =&lt;br /&gt;
Whenever an enemy unit appears on the map after the scenario has already started, they will always spawn in set positions or in relation to the position of some of your units (usually story-related). If you occupy a position with your own unit that an enemy unit will spawn in, you can force the enemy unit to spawn in a different position. The spawn order follows this pattern (1 = north):&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  || 25 ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  || 13 || 26 ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  || Etc. || 24 || 9 || 14 || 27 ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  || 38 || 23 || 5 || 1 || 6 || 15 || 28 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 37 || 22 || 12 || 4 || 0 || 2 || 10 || 16 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  || 36 || 21 || 8 || 3 || 7 || 17 || 30 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  || 35 || 20 || 11 || 18 || 31 ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || 34 || 19 || 32 ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  || 33 ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a unit is set to spawn in position 0 but that position is occupied then the game will check if the next available position (or ascending number) is occupied. If it is not occupied, the unit will spawn there. If it is occupied, the game will continue to check subsequent positions (or ascending numbers) until it comes across an unoccupied position where it will spawn the unit.&lt;br /&gt;
&lt;br /&gt;
Note: [[Super_Robot_Wars/OGs/Game_Mechanics#Containers|Containers]] count as occupying a space and can also block spawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Passive EN Regeneration&#039;&#039;&#039; =&lt;br /&gt;
During a scenario, a unit normally regenerates 5 EN per turn. If a unit has the &#039;&#039;EN Regeneration&#039;&#039; [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Ability]], it will stack with the normal EN regeneration rate.&lt;br /&gt;
* For example, a unit that has 200 maximum EN and the &#039;&#039;EN Regeneration (S)&#039;&#039; [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Ability]] would gain 25 EN per turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Money Modifiers&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Whenever you shoot down an enemy unit, you will be awarded a specific amount of money which is equal to the &#039;&#039;Cost&#039;&#039; stat of the unit. You can increase the amount of money that an enemy unit gives you by having one or more of the following modifiers when you shoot down the enemy unit:&lt;br /&gt;
* &#039;&#039;Luck&#039;&#039; [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] (x2.0 or 200%).&lt;br /&gt;
* &#039;&#039;Fortune&#039;&#039; [[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Pilot Skill]] (x1.2 or 120%).&lt;br /&gt;
* The pilot who shot down the enemy unit is an &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Pilot]]&#039;&#039; (x1.2 or 120%).&lt;br /&gt;
* The pilot who shot down the enemy unit has a money-related &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonus]]&#039;&#039; (multiplier is pilot-dependent).&lt;br /&gt;
* Your [[Super_Robot_Wars/OGs/Game_Mechanics#Difficulties|difficulty]] is set to &#039;&#039;Normal&#039;&#039; (x1.2 or 120%) or &#039;&#039;Easy&#039;&#039; (x1.5 or 150%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All modifiers stack with each other except for &#039;&#039;Luck&#039;&#039; which doesn&#039;t stack with any other modifier. When you stack multiple modifiers together, they are multiplied by each other. For example, if you were playing on &#039;&#039;Normal&#039;&#039; difficulty and had Kyosuke (who is an &#039;&#039;Ace Pilot&#039;&#039;) shoot down an enemy unit that would give you 2000, the total amount of money you would gain would be calculated as follows:&lt;br /&gt;
# The normal amount of money from shooting down an enemy: 2000 (100%).&lt;br /&gt;
# Multiplied by &#039;&#039;Normal&#039;&#039; difficulty: 2400 (120%).&lt;br /&gt;
# Multiplied by Kyosuke&#039;s &#039;&#039;Fortune&#039;&#039; [[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Pilot Skill]]: 2880 (144%, or 120% x 1.2).&lt;br /&gt;
# Multiplied by Kyosuke&#039;s &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Pilot]]&#039;&#039; status: 3456 (172.8%, or 144% x 1.2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Repair Costs&#039;&#039;&#039; =&lt;br /&gt;
Whenever one of your units is shot down (reduced to 0 HP), they can no longer be used for the remainder of the scenario. At the end of the scenario, you are automatically deducted an amount of money equal to the &#039;&#039;Cost&#039;&#039; stat of the unit. If you do not have enough money, the unit is repaired at no cost to you.&lt;br /&gt;
&lt;br /&gt;
If any of your units are shot down during the final scenario of a game, the repair cost will not be deducted from your total amount of money.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Containers&#039;&#039;&#039; =&lt;br /&gt;
During a scenario, predetermined enemy units will drop containers which occupy a square on the map. You can send a unit to these squares to claim the containers and receive either [[Super_Robot_Wars/OGs/Parts|Parts]] or [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]; however, enemy units can also move to these squares and claim the containers which will cause them to be lost forever. Even if you shoot these enemies down, they will not drop any collected containers. If you do not claim these containers then they will be collected automatically at the end of the scenario.&lt;br /&gt;
&lt;br /&gt;
If you have encountered an enemy unit in battle or used the &#039;&#039;Scan&#039;&#039; [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] on them, you can check their unit status screen to see if they are equipped with any [[Super_Robot_Wars/OGs/Parts|Parts]]. If they are then they will drop that part in a container after being shot down. There is no way to tell if an enemy unit is carrying a [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullet]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Docking&#039;&#039;&#039; =&lt;br /&gt;
During a scenario, you can have your units dock on a battleship by moving them onto the square that a battleship is occupying and selecting the &amp;quot;Dock&amp;quot; command. This will immediately reduce the pilot&#039;s Will by -5 and end their turn; however, their Will cannot be reduced 100 as a result of docking on a battleship. While a unit is docked they gain the following benefits:&lt;br /&gt;
* Their EN and ammo are fully refilled.&lt;br /&gt;
* They regain 15% of their maximum HP per turn that they remain docked.&lt;br /&gt;
* They cannot be targeted by attacks.&lt;br /&gt;
&lt;br /&gt;
On a subsequent turn, a unit can use all commands as normal except attacking which must be done after deploying from the battleship; however, a docked unit can only join or disband a Twin with another docked unit. You can re-deploy a docked unit by moving them out of the battleship as if they were occupying that square, before or after the battleship has moved and been used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Non-Deployed Support Attack&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
If you do not deploy your pilots during a scenario and they are assigned to a unit, they will be on standby in their respective battleship for the duration of the scenario. If you attack with the battleship and no other pilot can provide &#039;&#039;Support Attack&#039;&#039; to it, you will have the option to use one of your non-deployed pilots to provide &#039;&#039;Non-Deployed Support Attack&#039;&#039; for the battleship that they are stationed on. This option will not be available if a deployed pilot can provide &#039;&#039;Support Attack&#039;&#039; to the battleship.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;Non-Deployed Support Attack&#039;&#039; can only be done once per scenario; however, if the pilot has the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Attack|Support Attack]]&#039;&#039; Pilot Skill then it increases the total number of times they can provide &#039;&#039;Non-Deployed Support Attack&#039;&#039; per scenario to their &#039;&#039;Support Attack&#039;&#039; level plus one. a &#039;&#039;Non-Deployed Support Attack&#039;&#039; uses the same mechanics as a normal &#039;&#039;Support Attack&#039;&#039; except that the uses don&#039;t recharge and the pilot providing it doesn&#039;t have to be adjacent to the attacking unit because they are stationed on the battleship.&lt;br /&gt;
&lt;br /&gt;
Whenever a pilot provides a &#039;&#039;Non-Deployed Support Attack&#039;&#039;, the attack consumes ammo or EN as normal but the unit&#039;s EN doesn&#039;t [[Super_Robot_Wars/OGs/Game_Mechanics#Passive_EN_Regeneration|passively regenerate]]. Additionally, the pilot will only gain or lose Will from hitting, missing, or shooting down an enemy unit with their &#039;&#039;Non-Deployed Support Attack&#039;&#039;. They do not gain or lose Will from evading or being damaged by an attack (because they can&#039;t be hit), enemy units being shot down by others, or their allies being shot down.&lt;br /&gt;
&lt;br /&gt;
If the enemy unit is shot down by the pilot who provided the &#039;&#039;Non-Deployed Support Attack&#039;&#039;, they will receive half of the normal EXP and PP values that they would have received if they were the main unit.&lt;br /&gt;
&lt;br /&gt;
All pilots are assigned to one of the two battleships and will be stationed on it if they are not deployed during a scenario. The pilots that are stationed on each battleship can change under these circumstances:&lt;br /&gt;
* If you can only deploy one of the two battleships available to you during a scenario, all pilots will be stationed on the deployed battleship for the duration of the scenario.&lt;br /&gt;
* If you are on a route split, pilots will temporarily be assigned to the battleship on the route split.&lt;br /&gt;
* If the other battleship is away on a side mission (and you are not on a route split), pilots will be divvied up according to whatever is happening in the story at that moment. For example, in Scenario 23 of OGs1, the Hiryu Custom goes on a special mission with the Octo Squad (Katina, Russel, and Tasuku) and Radha to investigate Nevi&#039;im. When the Hagane meets up with them in space during Scenario 24, all pilots except for the Octo Squad and Radha will be assigned to the Hagane even though a number of those pilots (such as the ATX Team) are assigned to the Hiryu Custom).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs1 Battleship Rosters&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Battleship !! Roster&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane / Kurogane || Ryusei, Rai, Aya, Ingram, Kusuha, Irm, Giada, Garnet, Latune, Ryoto, Rio, Elzam, Kai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hiryu Custom || Kyosuke, Excellen, Bullet, Katina, Russel, Tasuku, Leona, Radha, Gilliam, Viletta, Masaki, Lune, Sanger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs2 Battleship Rosters&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Battleship !! Roster&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shirogane || Under construction.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane / Kurogane || Under construction.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hiryu Custom || Under construction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs2.5 Battleship Rosters&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Battleship !! Roster&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kurogane || N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane || Under construction.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hiryu Custom || Under construction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Game Over Trick&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
If you fulfill the &#039;&#039;Defeat Conditions&#039;&#039; for a scenario and achieve a Game Over, the scenario will automatically restart from the pre-scenario text. You will not have access to the intermission screen (as if you had loaded your game). When you arrive at the pre-deployment menu on the battle map, the following elements will have carried over:&lt;br /&gt;
* Any changes made to a pilot or unit during the previous pre-deployment menu will be reset and they will be returned to the state they were in during the previous intermission screen.&lt;br /&gt;
* Pilots will keep all experience points (and levels gained as a result) and kills that they gained prior to the Game Over.&lt;br /&gt;
* You will keep any money earned prior to the Game Over.&lt;br /&gt;
&lt;br /&gt;
However, any PP, [[Super_Robot_Wars/OGs/Parts|Parts]], or [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]] will not be carried over. More importantly, you will not be able to acquire the Skill Point for that scenario. If you had already acquired the Skill Point prior to the Game Over, you will lose it and will not be able to acquire it again.&lt;br /&gt;
&lt;br /&gt;
You can use this trick to repeat the same scenario multiple times to gain levels and earn kills and money. Prior to doing so, be sure to prepare your units as much as possible during the previous intermission screen in order to reduce the amount of setup you have to do during the pre-deployment menu on the battle map; however, you can use the pre-deployment menu to temporarily upgrade your pilots and pilots knowing that they will be reset once you achieve a Game Over. This makes [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skills]] such as &#039;&#039;Mechanic&#039;&#039;, &#039;&#039;Resupply&#039;&#039;, &#039;&#039;EXP Up&#039;&#039;, or &#039;&#039;SP Up&#039;&#039; very valuable in conjunction with the trick because they can be used to full effect during the scenario but you will be refunded the PP afterwards. The same applies to upgrading a unit&#039;s stats or weapons which you will be using throughout the scenario as part of the trick.&lt;br /&gt;
&lt;br /&gt;
It is recommended to do this on scenarios whose &#039;&#039;Defeat Conditions&#039;&#039; are easy to fulfill:&lt;br /&gt;
* If you must shoot down a specific enemy, shoot them down on purpose.&lt;br /&gt;
* If you must prevent a specific ally from being shot down, let them be shot down on purpose.&lt;br /&gt;
* If the scenario has a time limit, exceed that time limit on purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs1 Recommended Scenarios&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Blue|Ryusei}} route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 18: Islands of Hades&lt;br /&gt;
* Scenario 34: Steel Colossus&lt;br /&gt;
* Scenario 36: Marionettes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Red|Kyosuke}} route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 13: Vanishing Trooper&lt;br /&gt;
* Scenario 17: Raid on Elpis&lt;br /&gt;
* Scenario 35: Rescue&lt;br /&gt;
* Scenario 38: Codename: SRW&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common scenarios&#039;&#039;&#039;&lt;br /&gt;
* Scenario 30: Traitorous Gun&lt;br /&gt;
* Final Scenario: The Final Adjudicator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs2 Recommended Scenarios&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethiopia route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 19: Clever Doll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common scenarios&#039;&#039;&#039;&lt;br /&gt;
* Scenario 21: Princess in Exile&lt;br /&gt;
* Scenario 32: Uninvited Visitors (Pt.2)&lt;br /&gt;
* Scenario 38: Operation Plantagenet (Pt.1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 42: Through the Blazing Sands&lt;br /&gt;
* Scenario 44: Rest in the Cradle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 42: Turmoil in Space&lt;br /&gt;
* Scenario 43: Pure Being&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs2.5 Recommended Scenarios&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Scenario 11: Encroaching Malice&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Game_Mechanics&amp;diff=51660</id>
		<title>Super Robot Wars/OGs/Game Mechanics</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Game_Mechanics&amp;diff=51660"/>
		<updated>2021-09-27T05:51:42Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed some typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Difficulties&#039;&#039;&#039; =&lt;br /&gt;
OGs has a variable difficulty system where the difficulty changes throughout a playthrough depending on the percentage of Skill Points that you have acquired:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Easy&#039;&#039;&#039; ===&lt;br /&gt;
* You must currently have 30% or less of the total SR points in your playthrough.&lt;br /&gt;
* Enemy units will give 50% more money when shot down (x1.5 modifier). This does not stack with the bonus from the &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty.&lt;br /&gt;
* Your pilots will gain +5 Will at the start of each scenario.&lt;br /&gt;
* Whenever a pilot is force-deployed during a scenario (i.e. you can&#039;t deploy them at the start), they will sometimes deploy with more Will.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Normal&#039;&#039;&#039; ===&lt;br /&gt;
* You must currently have between 30% and 79% of the total SR points in your playthrough.&lt;br /&gt;
* Enemy units will have no upgrades on their mechs or weapons (except special cases).&lt;br /&gt;
* Enemy units will give 20% more money when shot down (x1.2 modifier).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hard&#039;&#039;&#039; ===&lt;br /&gt;
* You must currently have 80% or more of the total SR points in your playthrough.&lt;br /&gt;
* Enemy units will have three upgrades in all stats on their units and weapons, at a minimum.&lt;br /&gt;
* Enemy units will give the standard amount of money when shot down (which is equal to their &#039;&#039;Cost&#039;&#039; stat, some exceptions aside).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
* Difficulties are separate from the [[Super_Robot_Wars/OGs/Clear_Bonus|Game Modes]] that you can access after finishing a playthrough of the game and loading your &amp;quot;clear data&amp;quot; file to start a new playthrough.&lt;br /&gt;
* The difficulty also determines the stats of a number of the final bosses in each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Unit Spawn Order&#039;&#039;&#039; =&lt;br /&gt;
Whenever an enemy unit appears on the map after the scenario has already started, they will always spawn in set positions or in relation to the position of some of your units (usually story-related). If you occupy a position with your own unit that an enemy unit will spawn in, you can force the enemy unit to spawn in a different position. The spawn order follows this pattern (1 = north):&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  || 25 ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  || 13 || 26 ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  || Etc. || 24 || 9 || 14 || 27 ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  || 38 || 23 || 5 || 1 || 6 || 15 || 28 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 37 || 22 || 12 || 4 || 0 || 2 || 10 || 16 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  || 36 || 21 || 8 || 3 || 7 || 17 || 30 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  || 35 || 20 || 11 || 18 || 31 ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || 34 || 19 || 32 ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  || 33 ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a unit is set to spawn in position 0 but that position is occupied then the game will check if the next available position (or ascending number) is occupied. If it is not occupied, the unit will spawn there. If it is occupied, the game will continue to check subsequent positions (or ascending numbers) until it comes across an unoccupied position where it will spawn the unit.&lt;br /&gt;
&lt;br /&gt;
Note: [[Super_Robot_Wars/OGs/Game_Mechanics#Containers|Containers]] count as occupying a space and can also block spawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Passive EN Regeneration&#039;&#039;&#039; =&lt;br /&gt;
During a scenario, a unit normally regenerates 5 EN per turn. If a unit has the &#039;&#039;EN Regeneration&#039;&#039; [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Ability]], it will stack with the normal EN regeneration rate.&lt;br /&gt;
* For example, a unit that has 200 maximum EN and the &#039;&#039;EN Regeneration (S)&#039;&#039; [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Ability]] would gain 25 EN per turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Money Modifiers&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Whenever you shoot down an enemy unit, you will be awarded a specific amount of money which is equal to the &#039;&#039;Cost&#039;&#039; stat of the unit. You can increase the amount of money that an enemy unit gives you by having one or more of the following modifiers when you shoot down the enemy unit:&lt;br /&gt;
* &#039;&#039;Luck&#039;&#039; [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] (x2.0 or 200%).&lt;br /&gt;
* &#039;&#039;Fortune&#039;&#039; [[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Pilot Skill]] (x1.2 or 120%).&lt;br /&gt;
* The pilot who shot down the enemy unit is an &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Pilot]]&#039;&#039; (x1.2 or 120%).&lt;br /&gt;
* The pilot who shot down the enemy unit has a money-related &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonus]]&#039;&#039; (multiplier is pilot-dependent).&lt;br /&gt;
* Your [[Super_Robot_Wars/OGs/Game_Mechanics#Difficulties|difficulty]] is set to &#039;&#039;Normal&#039;&#039; (x1.2 or 120%) or &#039;&#039;Easy&#039;&#039; (x1.5 or 150%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All modifiers stack with each other except for &#039;&#039;Luck&#039;&#039; which doesn&#039;t stack with any other modifier. When you stack multiple modifiers together, they are multiplied by each other. For example, if you were playing on &#039;&#039;Normal&#039;&#039; difficulty and had Kyosuke (who is an &#039;&#039;Ace Pilot&#039;&#039;) shoot down an enemy unit that would give you 2000, the total amount of money you would gain would be calculated as follows:&lt;br /&gt;
# The normal amount of money from shooting down an enemy: 2000 (100%).&lt;br /&gt;
# Multiplied by &#039;&#039;Normal&#039;&#039; difficulty: 2400 (120%).&lt;br /&gt;
# Multiplied by Kyosuke&#039;s &#039;&#039;Fortune&#039;&#039; [[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Pilot Skill]]: 2880 (144%, or 120% x 1.2).&lt;br /&gt;
# Multiplied by Kyosuke&#039;s &#039;&#039;[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Pilot]]&#039;&#039; status: 3456 (172.8%, or 144% x 1.2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Repair Costs&#039;&#039;&#039; =&lt;br /&gt;
Whenever one of your units is shot down (reduced to 0 HP), they can no longer be used for the remainder of the scenario. At the end of the scenario, you are automatically deducted an amount of money equal to the &#039;&#039;Cost&#039;&#039; stat of the unit. If you do not have enough money, the unit is repaired at no cost to you.&lt;br /&gt;
&lt;br /&gt;
If any of your units are shot down during the final scenario of a game, the repair cost will not be deducted from your total amount of money.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Containers&#039;&#039;&#039; =&lt;br /&gt;
During a scenario, predetermined enemy units will drop containers which occupy a square on the map. You can send a unit to these squares to claim the containers and receive either [[Super_Robot_Wars/OGs/Parts|Parts]] or [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]]; however, enemy units can also move to these squares and claim the containers which will cause them to be lost forever. Even if you shoot these enemies down, they will not drop any collected containers. If you do not claim these containers then they will be collected automatically at the end of the scenario.&lt;br /&gt;
&lt;br /&gt;
If you have encountered an enemy unit in battle or used the &#039;&#039;Scan&#039;&#039; [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] on them, you can check their unit status screen to see if they are equipped with any [[Super_Robot_Wars/OGs/Parts|Parts]]. If they are then they will drop that part in a container after being shot down. There is no way to tell if an enemy unit is carrying a [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullet]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Docking&#039;&#039;&#039; =&lt;br /&gt;
During a scenario, you can have your units dock on a battleship by moving them onto the square that a battleship is occupying and selecting the &amp;quot;Dock&amp;quot; command. This will immediately reduce the pilot&#039;s Will by -5 and end their turn; however, their Will cannot be reduced 100 as a result of docking on a battleship. While a unit is docked they gain the following benefits:&lt;br /&gt;
* Their EN and ammo are fully refilled.&lt;br /&gt;
* They regain 15% of their maximum HP per turn that they remain docked.&lt;br /&gt;
* They cannot be targeted by attacks.&lt;br /&gt;
&lt;br /&gt;
On a subsequent turn, a unit can use all commands as normal except attacking which must be done after deploying from the battleship; however, a docked unit can only join or disband a Twin with another docked unit. You can re-deploy a docked unit by moving them out of the battleship as if they were occupying that square, before or after the battleship has moved and been used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Non-Deployed Support Attack&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
If you do not deploy your pilots during a scenario and they are assigned to a unit, they will be on standby in their respective battleship for the duration of the scenario. If you attack with the battleship and no other pilot can provide &#039;&#039;Support Attack&#039;&#039; to it, you will have the option to use one of your non-deployed pilots to provide &#039;&#039;Non-Deployed Support Attack&#039;&#039; for the battleship that they are stationed on. This option will not be available if a deployed pilot can provide &#039;&#039;Support Attack&#039;&#039; to the battleship.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;Non-Deployed Support Attack&#039;&#039; can only be done once per scenario; however, if the pilot has the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Attack|Support Attack]]&#039;&#039; Pilot Skill then it increases the total number of times they can provide &#039;&#039;Non-Deployed Support Attack&#039;&#039; per scenario to their &#039;&#039;Support Attack&#039;&#039; level plus one. a &#039;&#039;Non-Deployed Support Attack&#039;&#039; uses the same mechanics as a normal &#039;&#039;Support Attack&#039;&#039; except that the uses don&#039;t recharge and the pilot providing it doesn&#039;t have to be adjacent to the attacking unit because they are stationed on the battleship.&lt;br /&gt;
&lt;br /&gt;
Whenever a pilot provides a &#039;&#039;Non-Deployed Support Attack&#039;&#039;, the attack consumes ammo or EN as normal but the unit&#039;s EN doesn&#039;t [[Super_Robot_Wars/OGs/Game_Mechanics#Passive_EN_Regeneration|passively regenerate]]. Additionally, the pilot will only gain or lose Will from hitting, missing, or shooting down an enemy unit with their &#039;&#039;Non-Deployed Support Attack&#039;&#039;. They do not gain or lose Will from evading or being damaged by an attack (because they can&#039;t be hit), enemy units being shot down by others, or their allies being shot down.&lt;br /&gt;
&lt;br /&gt;
If the enemy unit is shot down by the pilot who provided the &#039;&#039;Non-Deployed Support Attack&#039;&#039;, they will receive half of the normal EXP and PP values that they would have received if they were the main unit.&lt;br /&gt;
&lt;br /&gt;
All pilots are assigned to one of the two battleships and will be stationed on it if they are not deployed during a scenario. The pilots that are stationed on each battleship can change under these circumstances:&lt;br /&gt;
* If you can only deploy one of the two battleships available to you during a scenario, all pilots will be stationed on the deployed battleship for the duration of the scenario.&lt;br /&gt;
* If you are on a route split, pilots will temporarily be assigned to the battleship on the route split.&lt;br /&gt;
* If the other battleship is away on a side mission (and you are not on a route split), pilots will be divvied up according to whatever is happening in the story at that moment. For example, in Scenario 23 of OGs1, the Hiryu Custom goes on a special mission with the Octo Squad (Katina, Russel, and Tasuku) and Radha to investigate Nevi&#039;im. When the Hagane meets up with them in space during Scenario 24, all pilots except for the Octo Squad and Radha will be assigned to the Hagane even though a number of those pilots (such as the ATX Team) are assigned to the Hiryu Custom).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs1 Battleship Rosters&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Battleship !! Roster&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane / Kurogane || Ryusei, Rai, Aya, Ingram, Kusuha, Irm, Giada, Garnet, Latune, Ryoto, Rio, Elzam, Kai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hiryu Custom || Kyosuke, Excellen, Bullet, Katina, Russel, Tasuku, Leona, Radha, Gilliam, Viletta, Masaki, Lune, Sanger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs2 Battleship Rosters&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Battleship !! Roster&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shirogane || Under construction.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane / Kurogane || Under construction.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hiryu Custom || Under construction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs2.5 Battleship Rosters&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Battleship !! Roster&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kurogane || N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane || Under construction.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hiryu Custom || Under construction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Game Over Trick&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
If you fulfill the &#039;&#039;Defeat Conditions&#039;&#039; for a scenario and achieve a Game Over, the scenario will automatically restart from the pre-scenario text. You will not have access to the intermission screen (as if you had loaded your game). When you arrive at the pre-deployment menu on the battle map, the following elements will have carried over:&lt;br /&gt;
* Any changes made to a pilot or unit during the previous pre-deployment menu will be reset and they will be returned to the state they were in during the previous intermission screen.&lt;br /&gt;
* Pilots will keep all experience points (and levels gained as a result) and kills that they gained prior to the Game Over.&lt;br /&gt;
* You will keep any money earned prior to the Game Over.&lt;br /&gt;
&lt;br /&gt;
However, any PP, [[Super_Robot_Wars/OGs/Parts|Parts]], or [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]] will not be carried over. More importantly, you will not be able to acquire the Skill Point for that scenario. If you had already acquired the Skill Point prior to the Game Over, you will lose it and will not be able to acquire it again.&lt;br /&gt;
&lt;br /&gt;
You can use this trick to repeat the same scenario multiple times to gain levels and earn kills and money. Prior to doing so, be sure to prepare your units as much as possible during the previous intermission screen in order to reduce the amount of setup you have to do during the pre-deployment menu on the battle map; however, you can use the pre-deployment menu to temporarily upgrade your pilots and pilots knowing that they will be reset once you achieve a Game Over. This makes [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skills]] such as &#039;&#039;Mechanic&#039;&#039;, &#039;&#039;Resupply&#039;&#039;, &#039;&#039;EXP Up&#039;&#039;, or &#039;&#039;SP Up&#039;&#039; very valuable in conjunction with the trick because they can be used to full effect during the scenario but you will be refunded the PP afterwards. The same applies to upgrading a unit&#039;s stats or weapons which you will be using throughout the scenario as part of the trick.&lt;br /&gt;
&lt;br /&gt;
It is recommended to do this on scenarios whose &#039;&#039;Defeat Conditions&#039;&#039; are easy to fulfill:&lt;br /&gt;
* If you must shoot down a specific enemy, shoot them down on purpose.&lt;br /&gt;
* If you must prevent a specific ally from being shot down, let them be shot down on purpose.&lt;br /&gt;
* If the scenario has a time limit, exceed that time limit on purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs1 Recommended Scenarios&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Blue|Ryusei}} route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 18: Islands of Hades&lt;br /&gt;
* Scenario 34: Steel Colossus&lt;br /&gt;
* Scenario 36: Marionettes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Red|Kyosuke}} route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 13: Vanishing Trooper&lt;br /&gt;
* Scenario 17: Raid on Elpis&lt;br /&gt;
* Scenario 35: Rescue&lt;br /&gt;
* Scenario 38: Codename: SRW&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common scenarios&#039;&#039;&#039;&lt;br /&gt;
* Scenario 30: Traitorous Gun&lt;br /&gt;
* Final Scenario: The Final Adjudicator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs2 Recommended Scenarios&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethiopia route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 19: Clever Doll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common scenarios&#039;&#039;&#039;&lt;br /&gt;
* Scenario 21: Princess in Exile&lt;br /&gt;
* Scenario 32: Uninvited Visitors (Pt.2)&lt;br /&gt;
* Scenario 38: Operation Plantagenet (Pt.1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 42: Through the Blazing Sands&lt;br /&gt;
* Scenario 44: Rest in the Cradle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon route&#039;&#039;&#039;&lt;br /&gt;
* Scenario 42: Turmoil in Space&lt;br /&gt;
* Scenario 43: Pure Being&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OGs2.5 Recommended Scenarios&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Scenario 11: Encroaching Malice&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Enemy_Pilot_Database&amp;diff=51640</id>
		<title>Super Robot Wars/OGs/Enemy Pilot Database</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Enemy_Pilot_Database&amp;diff=51640"/>
		<updated>2021-09-24T22:43:32Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added The School pilots, added a list of OGs2.5 pilots but don&amp;#039;t have their information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Notes&#039;&#039;&#039; =&lt;br /&gt;
* Enemy pilots have a number of Kills equal to their Level.&lt;br /&gt;
* In OGs1, a {{blue|blue font}} denotes Ryusei&#039;s route while a {{red|red font}} denotes Kyosuke&#039;s route.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 1&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Divine Crusaders&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bian Zoldark&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Bian Zoldark&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 144 || 175 || 128 || 121 || 188 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 13: Bian Zoldark}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 19: The Dawning}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 33: Shadows of Deceit}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Shu Shirakawa&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Shu Shirakawa&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ace Bonus&lt;br /&gt;
| Final Damage Taken from attacks that are not MAP or do not have a range of 1 -20% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Granzon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 90&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 140 || 168 || 137 || 122 || 187 || 80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 16: Starbuck Island}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 19: The Dawning}}&lt;br /&gt;
&lt;br /&gt;
Scenario 23: Nevi&#039;im Emerges (NPC)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 33: Shadows of Deceit}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 36: Power Within}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adler Koch&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Adler Koch&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -5%, Evasion +5% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Stork (Grey)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Skill Acquisition&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 120 || 135 || 95 || 117 || 99 || 168 || 76&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 18: Island of Hades}}&lt;br /&gt;
&lt;br /&gt;
Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tenzan Nakajima&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tenzan Nakajima&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tenzan Nakajima (GEIM System)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Counterattack Accuracy +10% || Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type T, Lion, Guarlion, Guarlion Custom, Barrelion V, Heavy Barrelion&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Valsion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 132 || 136 || 136 || 155 || 155 || 188 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 144 || 144 || 146 || 165 || 159 || 198 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 4: Fear Game}} (Lion Type T)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 7: Defend the Kanmon Straits}} (Lion)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 14: Over the Line}} (Barrelion V)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 16: Starbuck Island}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 18: Island of Hades}} (Heavy Barrelion)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 21: Little Princess}} (Heavy Barrelion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 4: Steel Beowulf}} (Lion Type T)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 8: Separation}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 9: Emissary from the Moon}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 21: Brave Princess}} (Heavy Barrelion)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Thomas Pratt&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Thomas Pratt&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars EX&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Lucky]]&#039;&#039; activation +10%, Evasion +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion, Guarlion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 129 || 141 || 142 || 150 || 171 || 186 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 15: Thomas&#039; Trap}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 16: Starbuck Island}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 18: Island of Hades}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 7: In Flames}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
Scenario 25: The Viper&#039;s Fangs (Guarlion Custom)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ryoto Hikawa&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Ryoto Hikawa&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Sakusen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +5%, Final Damage Taken -5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type F&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 14 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 34 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 5 || 12 || 21 || 26 || 35 || 39 || 42 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 22 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 22 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 10 || 21 || 30 || 35 || 42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 133 || 138 || 138 || 110 || 184 || 178 || 67&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 170 || 175 || 173 || 147 || 278 || 275 || 160&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 209 || 214 || 210 || 183 || 376 || 373 || 274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| {{blue|Scenario 15: Thomas&#039; Trap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Shine Hausen (GEIM System)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Shine Hausen (GEIM System)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 1 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 120 || 130 || 80 || 122 || 189 || 195 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;United Colony Corps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sanger Sombold&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Sanger Sombold&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Melee Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Grungust Type 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 13 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 35 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 14 || 42 || 44 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 6 || 14 || 23 || 30 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 10 || 20 || 32 || 41 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 21 || 37&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 146 || 168 || 137 || 122 || 187 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 179 || 183 || 204 || 174 || 220 || 285 || 162&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 219 || 220 || 241 || 210 || 318 || 383 || 243&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{red|Scenario 10: Colossal Shield}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 14: Mr. President}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 19: For the Sake of Tomorrow}}&lt;br /&gt;
&lt;br /&gt;
Scenario 26: One Man&#039;s Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Elzam V. Branstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Elzam V. Branstein&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Ranged Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Trombe, Kurogane&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 9 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 13 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 32 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rally&lt;br /&gt;
| Twin || 75&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Up&lt;br /&gt;
| 1 || 12 || 24 || 35 || 40 || 46&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 20 || 36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 143 || 146 || 138 || 176 || 189 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 174 || 180 || 182 || 175 || 274 || 277 || 130&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 214 || 217 || 219 || 211 || 372 || 385 || 211&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 8: The Hagane Takes Flight}} (Guarlion Trombe)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 12: Grungust: The Hyper Fighter}} (Guarlion Trombe)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 17: Last Battalion}} (Guarlion Trombe)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 18: Island of Hades}} (Kurogane)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 8: Separation}} (Guarlion Trombe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tempest Hawker&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tempest Hawker&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tempest Hawker (GEIM System)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Counterattack Accuracy +10% || Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion, Guarlion Custom, Stork || Valsion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 130&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 139 || 149 || 139 || 174 || 187 || 51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 149 || 159 || 149 || 174 || 197 || 51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 10: Overdue Revenge}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 17: Last Battalion}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 21: Little Princess}} (Stork)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 6: Platinum Lucifer}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 8: Separation}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 21: Brave Princess}} (Stork)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maier V. Branstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Maier V. Branstein&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Macht&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rally&lt;br /&gt;
| Twin || 60&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 120 || 142 || 174 || 129 || 117 || 190 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{red|Scenario 19: For the Sake of Tomorrow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Julia Heinkel&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Julia Heinkel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion, Cosmolion Type V, Guarlion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 140 || 143 || 136 || 173 || 188 || 56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 13: Bian Zoldark}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 7: In Flames}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 10: Colossal Shield}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 14: Mr. President}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 15: A Column Piercing Through Space}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 19: For the Sake of Tomorrow}} (Guarlion Custom)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Leona Garstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Leona Garstein&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Sakusen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +10%, Evasion +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type F, Cosmolion Type V, Guarlion Custom, Guarlion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 10 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 14 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 28 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 7 || 15 || 22 || 27 || 34 || 38 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 139 || 139 || 126 || 178 || 179 || 66&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 163 || 182 || 180 || 155 || 285 || 277 || 148&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 196 || 224 || 221 || 185 || 393 || 375 || 229&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 13: Bian Zoldark}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 7: In Flames}} (Lion Type F)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 10: Colossal Shield}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 14: Mr. President}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 15: A Column Piercing Through Space}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 24: Lüne and Valsione (Guarlion)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lily Junkers&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lily Junkers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Stork&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| ? || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 45&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Up&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 110 || 120 || 128 || 112 || 115 || 170 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Siebel Mistel&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Siebel Mistel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +5%, Evasion +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Peregrine, Rhinoceros&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || A || B || B&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 128 || 134 || 112 || 139 || 102 || 180 || 66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{red|Scenario 11: Moonlit Gun}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 15: A Column Piercing Through Space}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 16: Sealed Curse}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 18: Sword and Hope}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
Scenario 24: Lüne and Valsione (Peregrine)&lt;br /&gt;
&lt;br /&gt;
Scenario 26: One Man&#039;s Resolve (Rhinoceros)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hans Weber&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Hans Weber&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evasion +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Stork&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 98 || 141 || 122 || 110 || 95 || 169 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 27: GEIM System&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lüne Zoldark&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lüne Zoldark&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsione&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 10 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 14 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 31 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mettle&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 11 || 22 || 30 || 46 || 53&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 139 || 141 || 111 || 188 || 178 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 182 || 182 || 140 || 295 || 276 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 202 || 224 || 223 || 170 || 400 || 374 || 212&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 24: Lüne and Valsione&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Aerogators&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ingram Prisken&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Ingram Prisken&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +20%, SP +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| R-GUN, R-GUN Rivale&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Clarity&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 148 || 160 || 154 || 139 || 173 || 189 || 62&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 188 || 201 || 191 || 170 || 271 || 287 || 144&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 213 || 242 || 228 || 212 || 369 || 385 || 225&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 30: Traitorous Gun (R-GUN)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 34: Steel Colossus}} (R-GUN, R-GUN Rivale)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 41: Double-Edged Sword, Part 1}} (R-GUN Rivale)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 34: Ghost of the Past}} (R-GUN)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 35: Rescue}} (R-GUN)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 38: Codename: SRW}} (R-GUN Rivale)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 40: Price to Pay}} (R-GUN Rivale)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Viletta Badam&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Viletta Badam&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +20%, SP +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel Lavan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 8 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 14 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 30 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 25 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 25 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 17 || 28 || 40 || 56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 17 || 28 || 40 || 56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 148 || 160 || 154 || 139 || 173 || 189 || 62&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 188 || 201 || 191 || 170 || 271 || 287 || 144&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 213 || 242 || 228 || 212 || 369 || 385 || 225&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| {{blue|Scenario 39: Shooting the Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kusuha Mizuha (Brainwashed)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Kusuha Mizuha (Brainwashed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Hard Worker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Accuracy +5%, Final Evade +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Grungust Type 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 17 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 32 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 36 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 127 || 116 || 135 || 166 || 176 || 66&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 178 || 154 || 150 || 176 || 248 || 268 || 154&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 226 || 187 || 190 || 219 || 348 || 371 || 238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 32: Strings Uncut}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 34: Steel Colossus}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 32: One Knight Stand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Excellen Browning (Brainwashed)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Excellen Browning (Brainwashed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 2 Episode 2: Cosmoquake&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Ranged Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Weissritter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 1 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 5 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 14 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 35 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 124 || 140 || 137 || 102 || 179 || 182 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 157 || 183 || 178 || 131 || 286 || 280 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 190 || 225 || 219 || 161 || 394 || 378 || 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| {{red|Scenario 35: Rescue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Atad Shamran&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Atad Shamran&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +10%, Critical Hit +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel Sagol, Vayyikra&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 121 || 136 || 139 || 114 || 142 || 198 || 66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 33: Shadows of Deceit}} (Ezekiel Sagol)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 40: Insect Cage}} (Vayyikra)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 36: Power Within}} (Ezekiel Sagol)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 38: Codename: SRW}} (Vayyikra)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gaza Haganer&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Gaza Haganer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cruel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Counterattack Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel Adom, Vayyikra&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 144 || 141 || 165 || 157 || 199 || 65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 32: Strings Uncut}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 36: Marionettes}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 39: Shooting the Star}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 40: Insect Cage}} (Vayyikra)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 32: One Knight Stand}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 36: Power Within}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 37: Long Way Home}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 39: Pinpoint Strike}} (Ezekiel Adom)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Galuin Mahabel&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Galuin Mahabel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -15%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel, Gespenst Type S&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 144 || 144 || 159 || 138 || 172 || 205 || 70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 31: Beneath the Mask (Ezekiel)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 36: Marionettes}} (Ezekiel Lavan)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 37: Black Phantom}} (Gespenst Type S)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 34: Ghost of the Past}} (Gespenst Type S)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 37: Long Way Home}} (Ezekiel Lavan)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 40: Price to Pay}} (Gespenst Type S)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Levi Torah&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | ???&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Levi Torah&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Accuracy +10%, SP +20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Vayyikra || Vayyikra, Judecca&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 145 || 145 || 169 || 110 || 138 || 202 || 98&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 29: Geneva Scourged&lt;br /&gt;
| {{blue|Scenario 41: Double-Edged Sword (Judecca)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 33: Red Ravager}} (Vayyikra)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 41: Just Blast Through}} (Judecca)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Septuagint&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Septuagint&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +20%, Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Skill Acquisition&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 140 || 170 || 116 || 100 || 206 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 42: The Final Adjudicator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 2&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Neo DC&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Murata&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Murata&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars OG Chronicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom &amp;quot;Mumyou&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Accuracy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 147 || 135 || 155 || 149 || 178 || 180 || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 5: The Dustbin of History (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 15: For Whom a Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lorenzo di Montenacco&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lorenzo di Montenacco&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars OG Chronicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Command Effect +5%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsion Custom Type CF&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Morale&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 142 || 160 || 150 || 112 || 196 || 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 5: The Dustbin of History (Pt. 2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Archibald Grims&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Archibald Grims (Scenario 1-26?)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Archibald Grims (Scenario 27+?)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Damage Taken -5%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom, Rhinoceros, R-Eins&lt;br /&gt;
| Rhinoceros, R-Eins, Giganspada&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 133 || 140 || 140 || 114 || 180 || 179 || 47&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 134 || 139 || 145 || 139 || 199 || 199 || 50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 7: Wings to the Stars (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 8: Remaining Crusaders (Rhinoceros)&lt;br /&gt;
&lt;br /&gt;
Scenario 12: From Far and Away (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 21: Princess in Exile (R-Eins)&lt;br /&gt;
| Scenario 27 (Aviano): My Fair Lions (Rhinoceros)&lt;br /&gt;
&lt;br /&gt;
Scenario 29 (Aviano): The Shrike and the Falcon (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Earth Cradle): Rest in the Cradle (Rhinoceros, Giganspada)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Yuuki Jegunan&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Yuuki Jegunan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +10%, Critical Hit +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom, Randgriz, R-Eins, Razangriff&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Melee&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 12 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 30 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 11 || 18 || 25 || 29 || 36 || 39 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 140 || 140 || 135 || 181 || 180 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 181 || 177 || 172 || 279 || 278 || 147&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 216 || 221 || 213 || 197 || 377 || 376 || 228&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 8: Remaining Crusaders (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 9: Boosted Children (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 11: Someone to Protect (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 12: From Far and Away (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 13: A Promise in Flames (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 19 (Ethiopia): Clever Doll (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 27 (Aviano): My Fair Lions (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening (Razangriff) (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ricarla &amp;quot;Carla&amp;quot; Borgnine&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Ricarla &amp;quot;Carla&amp;quot; Borgnine&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +10%, Money +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom, Randgriz, R-Eins&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 7 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 12 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 24 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 33 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 9 || 17 || 24 || 35 || 37 || 38 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 19 || 29&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 132 || 136 || 149 || 175 || 177 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 176 || 173 || 173 || 180 || 273 || 275 || 142&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 201 || 214 || 210 || 222 || 371 || 373 || 223&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 8: Remaining Crusaders (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 9: Boosted Children (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 11: Someone to Protect (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 12: From Far and Away (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 13: A Promise in Flames (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 19 (Ethiopia): Clever Doll (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 27 (Aviano): My Fair Lions (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening (Randgriz) (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sleigh Presty&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Sleigh Presty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Calion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 10 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 17 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 26 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 8 || 12 || 19 || 27 || 35 || 41 || 44 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 8 || 14 || 22 || 30 || 38 || 46 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 141 || 141 || 110 || 184 || 182 || 52&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 168 || 184 || 182 || 139 || 291 || 280 || 134&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 201 || 226 || 223 || 169 || 399 || 378 || 215&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 25: Cut Through the Night&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Aviano): The Comet Cometh&lt;br /&gt;
&lt;br /&gt;
Scenario 36: Like a Shooting Star (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Van Vat Tran&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Van Vat Tran&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Rhinoceros&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Morale&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 138 || 138 || 164 || 159 || 101 || 195 || 70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 39: Operation Plantagenet (Pt. 2) (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Shadow Mirror&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lee Linjun&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lee Linjun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%, Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Shirogane&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 7 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 13 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 29 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 32 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! —&lt;br /&gt;
| Twin || —&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 16 || 28 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 22 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 122 || 137 || 138 || 114 || 99 || 165 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 155 || 180 || 179 || 143 || 206 || 263 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 188 || 222 || 220 || 173 || 314 || 361 || 212&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 35: Exiles from Paradise&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 47: First For Your Cause&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Axel Almer&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Axel Almer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Advance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Accuracy +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Razangriff, Soulgain, Ashsaber&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 8 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 20 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 23 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 31 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Clarity&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 5 || 22 || 33&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 1 || 9 || 14 || 22 || 26 || 36 || 40 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 9 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 147 || 140 || 165 || 148 || 197 || 202 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 186 || 177 || 201 || 185 || 295 || 300 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 226 || 214 || 238 || 221 || 393 || 398 || 212&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 26: The Shadow Descends (Razangriff)&lt;br /&gt;
&lt;br /&gt;
Scenario 29 (Izu): Piercing First (Soulgain)&lt;br /&gt;
&lt;br /&gt;
Scenario 35: Exiles from Paradise (Soulgain)&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2) (Soulgain)&lt;br /&gt;
&lt;br /&gt;
Scenario 41: Ship Out of Time (Ashsaber)&lt;br /&gt;
&lt;br /&gt;
Scenario 47: First For Your Cause (Soulgain)&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge or Be Judged (Soulgain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Echidna Iisaki&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Axel Almer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Ranged Damage +5%, Final Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Randgriz, R-Eins, Razangriff&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! B-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 139 || 139 || 155 || 199 || 200 || 59&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 12: From Far and Away (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 17 (Ethiopia): Phantasm in Bloom (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 19 (Ethiopia): Clever Doll (Razangriff)&lt;br /&gt;
&lt;br /&gt;
Scenario 20 (Moon): Crusaders Reborn (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Aviano): The Comet Cometh (Razangriff)&lt;br /&gt;
&lt;br /&gt;
Scenario 29 (Izu): Piercing First (Razangriff)&lt;br /&gt;
&lt;br /&gt;
Scenario 33: Broken Puppet (Razangriff)&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2) (Razangriff)&lt;br /&gt;
&lt;br /&gt;
Scenario 47: Fight For Your Cause (Razangriff)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wodan Ymir&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Wodan Ymir&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Melee Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Sladegelmir&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 1 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 13 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 1 || 1 || 14 || 20 || 29 || 34 || 39 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 1 || 1 || 10 || 17 || 25 || 32 || 36 || 39&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 1 || 1 || 13 || 18 || 28 || 35 || 40 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 147 || 131 || 164 || 150 || 166 || 196 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 190 || 160 || 205 || 191 || 248 || 294 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 233 || 190 || 246 || 232 || 330 || 392 || 210&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 27 (Izu): Roar, Zankanto&lt;br /&gt;
&lt;br /&gt;
Scenario 33: Broken Puppet&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 43 (Earth Cradle): The Gate of Magus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lemon Browning&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lemon Browning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Advance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Ranged Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Weiss Saber&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! B-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 135 || 138 || 142 || 195 || 198 || 47&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 49: Door to the Beyond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vindel Mauser&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lemon Browning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Advance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +20%, Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Zweizergain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 145 || 139 || 161 || 146 || 178 || 201 || 45&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 26: The Shadow Descends&lt;br /&gt;
&lt;br /&gt;
Scenario 49: Door to the Beyond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Earth Cradle&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Egret Uruz&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Egret Uruz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha Gaiden&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 150 || 150 || 149 || 135 || 205 || 207 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Egret Ansuz&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Egret Ansuz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha Gaiden&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Bergelmir&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 148 || 152 || 147 || 132 || 205 || 207 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 40: Nothing Lasts Forever&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Earth Cradle): Rest in the Cradle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Egret Thurisuz&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Egret Thurisuz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha Gaiden&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cruel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Bergelmir&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 150 || 150 || 149 || 135 || 205 || 207 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 30 (Aviano): Under Control&lt;br /&gt;
&lt;br /&gt;
Scenario 40: Nothing Lasts Forever&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Earth Cradle): Rest in the Cradle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Arado Balanga&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Arado Balanga&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Melee Damage +5%, Money +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type V, Lion Type F, Wildfalken Type L&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || B || C || B&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 7 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 12 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 24 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 32 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 11 || 20 || 26&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 139 || 124 || 119 || 144 || 175 || 178 || 69&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 180 || 151 || 153 || 185 || 257 || 270 || 157&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 228 || 184 || 193 || 228 || 357 || 373 || 241&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 9: Boosted Children (Lion Type V)&lt;br /&gt;
&lt;br /&gt;
Scenario 11: Someone to Protect (Lion Type F)&lt;br /&gt;
&lt;br /&gt;
Scenario 18 (Moon): Fight or Flight (Wildfalken Type L) (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Seolla Schweizer&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Seolla Schweizer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Ranged Damage +5%, EXP +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type V, Randgriz, Wildfalken&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 12 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 35 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 16 || 27 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 16 || 27 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 126 || 140 || 141 || 114 || 182 || 181 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 155 || 176 || 173 || 143 || 280 || 263 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 185 || 213 || 205 || 173 || 378 || 345 || 212&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 9: Boosted Children (Lion Type V)&lt;br /&gt;
&lt;br /&gt;
Scenario 11: Someone to Protect (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 13: A Promise in Flames (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 26: The Shadow Descends (Wildfalken)&lt;br /&gt;
&lt;br /&gt;
Scenario 29 (Aviano): The Shrike and the Falcon (Wildfalken)&lt;br /&gt;
&lt;br /&gt;
Scenario 34: Scarlet Illusion (Wildfalken)&lt;br /&gt;
&lt;br /&gt;
Scenario 40: Nothing Lasts Forever (Wildfalken)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ouka Nagisa&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Ouka Nagisa&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Rapiecage&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 15 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 20 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 29 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bond&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 7 || 11 || 17 || 23 || 28 || 38 || 43 || 46&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 1 || 1 || 13 || 24 || 35 || 39 || 43 || 46&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 1 || 1 || 13 || 24 || 35 || 39 || 43 || 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 143 || 143 || 144 || 146 || 198 || 203 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 182 || 180 || 180 || 183 || 296 || 301 || 157&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 222 || 217 || 217 || 219 || 394 || 399 || 238&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 17 (Ethiopia): Phantasm in Bloom (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 20 (Moon): Crusaders Reborn (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 30 (Aviano): Under Control (Rapiecage)&lt;br /&gt;
&lt;br /&gt;
Scenario 34: Scarlet Illusion (Rapiecage)&lt;br /&gt;
&lt;br /&gt;
Scenario 40: Nothing Lasts Forever (Rapiecage)&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Earth Cradle): Rest in the Cradle (Rapiecage)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aguila Setome&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Aguila Setome&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -5%, Evade +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Rhinoceros&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || B&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Commands&lt;br /&gt;
| None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 123 || 130 || 130 || 140 || 179 || 182 || 55&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 44: Rest in the Cradle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cuervo Sero&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Cuervo Sero&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +5%, Evade +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Razangriff&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Commands&lt;br /&gt;
| None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| E-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 134 || 137 || 133 || 180 || 179 || 47&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 44 (Earth Cradle): Rest in the Cradle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Inspectors&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vigagi&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Vigagi&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Short Tempered&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Galgau&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mettle&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Morale&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 145 || 139 || 160 || 150 || 180 || 195 || 64&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 18 (Moon): Fight or Flight&lt;br /&gt;
&lt;br /&gt;
Scenario 24: Escape from Tesla&lt;br /&gt;
&lt;br /&gt;
Scenario 37: Dygenguar&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Space): Lunatic Dream (Pt. 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mekibos&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Mekibos&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%, Final Damage taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Graterkin&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Vigor&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 141 || 146 || 166 || 145 || 196 || 203 || 66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 22: From the Stars&lt;br /&gt;
&lt;br /&gt;
Scenario 23: The Third Raven&lt;br /&gt;
&lt;br /&gt;
Scenario 37: Dygenguar&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Space): Lunatic Dream (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 46: The Gathering&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge of Be Judged (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aguija&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Aguija&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +10%, Critical Hit +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Silbelwind&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Resupply&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 144 || 141 || 103 || 204 || 199 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 22: From the Stars&lt;br /&gt;
&lt;br /&gt;
Scenario 30 (Izu): Another Shadow&lt;br /&gt;
&lt;br /&gt;
Scenario 38: Operation Plantagenet (Pt. 1)&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge of Be Judged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sikalog&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Sikalog&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Drukin&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 146 || 132 || 156 || 155 || 120 || 187 || 68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 22: From the Stars&lt;br /&gt;
&lt;br /&gt;
Scenario 38: Operation Plantagenet (Pt. 1)&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge of Be Judged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wendolo&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Wendolo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Dikastis&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 143 || 143 || 165 || 156 || 133 || 205 || 70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 48: Judge of Be Judged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Einst&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Alchemie&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Alchemie&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Impact&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Ranged Final Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Persoenlichkeit&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Limited&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Limit Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 141 || 137 || 124 || 182 || 194 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 172 || 182 || 176 || 153 || 283 || 289 || 162&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 199 || 214 || 215 || 182 || 369 || 375 || 260&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 18 (Ethiopia): Phantasm in Bloom&lt;br /&gt;
&lt;br /&gt;
Scenario 17 (Moon): Their Name is Einst&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening&lt;br /&gt;
&lt;br /&gt;
Scenario 31: Uninvited Visitors (Pt. 1)&lt;br /&gt;
&lt;br /&gt;
Scenario 43 (Space): Pure Being&lt;br /&gt;
&lt;br /&gt;
Scenario 45: A Knight&#039;s Heart&lt;br /&gt;
&lt;br /&gt;
Scenario 47: Fight For Your Cause&lt;br /&gt;
&lt;br /&gt;
Scenario 49: Door to the Beyond&lt;br /&gt;
&lt;br /&gt;
Scenario 50: What Once Was, What Will Be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Excellen Browning (Brainwashed)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Excellen Browning (Brainwashed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 2 Episode 2: Cosmoquake &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Ranged Final Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Rein Weissritter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 152 || 137 || 143 || 191 || 202 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 170 || 195 || 178 || 172 || 298 || 300 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 203 || 237 || 219 || 202 || 400 || 398 || 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 43 (Space): Pure Being&lt;br /&gt;
&lt;br /&gt;
Scenario 45: A Knight&#039;s Heart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Einst Regisseur&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Einst Regisseur&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Vigor&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 149 || 148 || 140 || 128 || 178 || 200 || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 32: Uninvited Visitors (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 49: Door to the Beyond&lt;br /&gt;
&lt;br /&gt;
Scenario 50: What Once Was, What Will Be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Stern Neu Regisseur&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Stern Neu Regisseur&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +20%, Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 169 || 169 || 172 || 128 || 168 || 213 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 50: What Once Was, What Will Be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 2.5&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Neo DC Remnants&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Murata (Guarlion Custom &amp;quot;Mumyou&amp;quot;)&lt;br /&gt;
* Kyle Bean (Mironga)&lt;br /&gt;
* Lamia Loveless (Bartoll)&lt;br /&gt;
* Wilhelm V. Jurgen (Valsion Custom Type CF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Shura&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Folka Alberk (Ialdabaoth)&lt;br /&gt;
* Alion Lucada (Agares)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Duminas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Tis (Hypocrisis)&lt;br /&gt;
* Despinis (Eleos)&lt;br /&gt;
* Lalia (Teugatel)&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Personality_Types&amp;diff=51581</id>
		<title>Super Robot Wars/OGs/Personality Types</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Personality_Types&amp;diff=51581"/>
		<updated>2021-09-24T06:01:10Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Personality Types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Each character has a &#039;&#039;Personality Type&#039;&#039; which affects when and how they gain Will during a battle.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! English !! Japanese !! Hit !! Miss !! Damaged !! Evade !! Defeat (M) !! Defeat (S) !! Enemy Defeat !! Ally Defeat&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || 普通 || +0 || +0 || +1 || +0 || +3 || +2 || +1 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || 強気 || +1 || +1 || +1 || +1 || +3 || +2 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || 超強気 || +2 || -1 || +2 || +0 || +3 || +2 || +1 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || 冷静 || +2 || +0 || +1 || +2 || +1 || +0 || +1 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || 慎重 || +0 || +0 || +1 || +1 || +3 || +2 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || 楽天家 || +0 || +3 || +2 || +1 || +3 || +2 || +1 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || 努力家 || +1 || -2 || +1 || +1 || +3 || +2 || +1 || -1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || 短気 || +0 || +2 || +2 || +0 || +4 || +3 || +1 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || 大物 || +2 || +3 || +3 || +2 || +4 || +3 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || 超大物 || +3 || +4 || +4 || +3 || +4 || +3 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || 狡猾 || +1 || +1 || +2 || +3 || +3 || +2 || +1 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || 残虐 || +1 || +2 || +3 || +1 || +3 || +2 || +1 || +2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Hit&#039;&#039;&#039;: effect whenever the pilot deals at least 1 damage.&lt;br /&gt;
* &#039;&#039;&#039;Miss&#039;&#039;&#039;: effect whenever the pilot&#039;s attack misses or is nullified.&lt;br /&gt;
* &#039;&#039;&#039;Damaged&#039;&#039;&#039;: effect whenever the pilot takes at least 1 damage.&lt;br /&gt;
* &#039;&#039;&#039;Evade&#039;&#039;&#039;: effect whenever the pilot dodges an attack, or nullifies an attack.&lt;br /&gt;
* &#039;&#039;&#039;Defeat (M)&#039;&#039;&#039;: effect whenever the pilot shoots down an enemy as the main unit of a Twin formation.&lt;br /&gt;
* &#039;&#039;&#039;Defeat (S)&#039;&#039;&#039;: effect whenever the pilot shoots down an enemy as the sub unit of a Twin formation.&lt;br /&gt;
* &#039;&#039;&#039;Enemy Defeat&#039;&#039;&#039;: effect whenever an enemy is shot down.&lt;br /&gt;
* &#039;&#039;&#039;Ally Defeat&#039;&#039;&#039;: effect whenever an ally is shot down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs1 Personality Type List&#039;&#039;&#039; ==&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type !! Ally !! Enemy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || Eita, Sean, Ling || Hans, Shine (GEIM System), A.I., General Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || Elzam, Gilliam, &#039;&#039;&#039;Kai&#039;&#039;&#039;, Tetsuya || Galuin, Tempest, Tempest (GEIM System), Captains, Elite Soldiers, Controlled Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || Bullet, Daitetsu, Kyosuke, Lune, Masaki, Rio, Ryusei, Sanger || Atad, Troyes, LB Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || Ingram, Latune, Leona, Rai, Viletta || Julia&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || Aya, Radha, Russel, Ryoto || Lily&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || Excellen, Garnet, Irm, Tasuku || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || &#039;&#039;&#039;Kusuha&#039;&#039;&#039;, Lefina || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || Giada, Katina || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || — || Shu&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || — || Bian, Levi, Maier, Septuagint&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || — || Adler, Siebel, Tenzan, Tenzan (GEIM System), Thomas&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || — || Gaza&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2 Personality Type List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: pilots returning from OGs1 will have the same &#039;&#039;Personality Type&#039;&#039; in OGs2 unless they are bolded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type !! Ally !! Enemy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || Shine, Tsugumi || Aguilla, Cuervo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || &#039;&#039;&#039;Kusuha&#039;&#039;&#039;, Lee, Mai, Ratsel, Sleigh || Archibald, Alchemie, Shadow Mirror Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || Fiona, Ibis, &#039;&#039;&#039;Kai&#039;&#039;&#039;, Raul, Seolla || Aguija, Alchemie, Axel, Mekibos, Murata, Wodan, Bioroids, Einst, Einst Regisseur, Stern Neu Regisseur&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || Lamia, Yuuki || Echidna, Lemon, Ouka, Ouka (GEIM System), Mass-Production W-Series&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || — || Sikalog&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || Arado, Carla || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || — || Vigagi&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || — || Lorenzo, Vindel, Van, Wendolo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || — || Ansuz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || — || Thurisuz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2.5 Personality Type List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: pilots returning from OGs1 and OGs2 will have the same &#039;&#039;Personality Type&#039;&#039; in OGs2.5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type !! Ally !! Enemy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || — || Jurgen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || — || Kusuha (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || Folka, Fernando, Kota || Kyle, Kyle (ODE), Seolla (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || — || Lalia, Lamia (ODE), Latune (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || — || Despinis&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || — || Alion, Arado (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || — || Tis&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || Rishu || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || — || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Notes&#039;&#039;&#039; ==&lt;br /&gt;
* Characters have the same &#039;&#039;Personality Type&#039;&#039; whether they are a playable character or an enemy for one or more scenarios.&lt;br /&gt;
* Whenever an enemy is shot down, the pilot who shot them down receives the Will from &#039;&#039;Defeat&#039;&#039; as well as &#039;&#039;Enemy Defeat&#039;&#039;.&lt;br /&gt;
* If a unit is not damaged due to a &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier]]&#039;&#039; Mech Ability, the &#039;&#039;Evade&#039;&#039; modifier is used to determine the Will modifier.&lt;br /&gt;
* If the main unit of a Twin formation shoots down an enemy and the sub unit attacks the enemy with 0 HP afterwards, they will still receive the benefits of the &#039;&#039;Hit&#039;&#039; and &#039;&#039;Defeat (S)&#039;&#039; modifiers.&lt;br /&gt;
* If both units of a Twin formation use an ALL attack, the &#039;&#039;Hit&#039;&#039; modifier is rounded down to the nearest whole number based on the average number of attacks made.&lt;br /&gt;
** The &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Will+ (Hit)]]&#039;&#039; Pilot Skill is applied before the Will is averaged.&lt;br /&gt;
** If a unit shoots down multiple enemies with one ALL attack, they only gain +1 Will for any kills after the first enemy.&lt;br /&gt;
** For example: two &#039;&#039;Super Strong&#039;&#039; pilots in a Twin formation both use ALL attacks against an enemy Twin formation. The main hits one and misses the other. The sub hits both and destroys both. The main gains +2 Will for hitting and -1 Will for missing, resulting in no change: (2 + (-1)) / 2 = 0.5 rounded down which is 0. The sub gains +2 Will for hitting both, resulting in +2 Will total: (2 + 2) / 2 = 2. Finally, the main gains +2 Will for both enemies being shot down while the sub gains +4 Will for shooting down the first enemy and +1 Will for shooting down the second enemy.&lt;br /&gt;
* If a pilot uses a MAPW attack, they will receive +1 Will for each unit that is shot down regardless of their &#039;&#039;Personality Type&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Other Will Modifiers&#039;&#039;&#039; ==&lt;br /&gt;
* -10 Will whenever a unit&#039;s EN and Ammo are replenished by a &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Resupply Module]]&#039;&#039;. The &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Resupply]]&#039;&#039; Spirit Command will not decrease Will.&lt;br /&gt;
* -5 Will whenever a unit boards a battleship (but will not go below 100).&lt;br /&gt;
* +5 Will at the start of each scenario for all pilots (Easy difficulty only).&lt;br /&gt;
* +x Will from various [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skills]].&lt;br /&gt;
* +/-x Will from various [[Super_Robot_Wars/OGG/Spirit_Commands|Spirit Commands]].&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Enemy_Pilot_Database&amp;diff=51580</id>
		<title>Super Robot Wars/OGs/Enemy Pilot Database</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Enemy_Pilot_Database&amp;diff=51580"/>
		<updated>2021-09-24T06:00:01Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added the Shadow Mirror pilots, fixed some translation errors regarding Drive being listed as Spirit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Notes&#039;&#039;&#039; =&lt;br /&gt;
* Enemy pilots have a number of Kills equal to their Level.&lt;br /&gt;
* In OGs1, a {{blue|blue font}} denotes Ryusei&#039;s route while a {{red|red font}} denotes Kyosuke&#039;s route.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 1&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Divine Crusaders&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bian Zoldark&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Bian Zoldark&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 144 || 175 || 128 || 121 || 188 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 13: Bian Zoldark}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 19: The Dawning}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 33: Shadows of Deceit}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Shu Shirakawa&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Shu Shirakawa&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ace Bonus&lt;br /&gt;
| Final Damage Taken from attacks that are not MAP or do not have a range of 1 -20% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Granzon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 90&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 140 || 168 || 137 || 122 || 187 || 80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 16: Starbuck Island}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 19: The Dawning}}&lt;br /&gt;
&lt;br /&gt;
Scenario 23: Nevi&#039;im Emerges (NPC)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 33: Shadows of Deceit}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 36: Power Within}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adler Koch&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Adler Koch&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -5%, Evasion +5% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Stork (Grey)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Skill Acquisition&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 120 || 135 || 95 || 117 || 99 || 168 || 76&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 18: Island of Hades}}&lt;br /&gt;
&lt;br /&gt;
Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tenzan Nakajima&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tenzan Nakajima&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tenzan Nakajima (GEIM System)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Counterattack Accuracy +10% || Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type T, Lion, Guarlion, Guarlion Custom, Barrelion V, Heavy Barrelion&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Valsion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 132 || 136 || 136 || 155 || 155 || 188 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 144 || 144 || 146 || 165 || 159 || 198 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 4: Fear Game}} (Lion Type T)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 7: Defend the Kanmon Straits}} (Lion)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 14: Over the Line}} (Barrelion V)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 16: Starbuck Island}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 18: Island of Hades}} (Heavy Barrelion)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 21: Little Princess}} (Heavy Barrelion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 4: Steel Beowulf}} (Lion Type T)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 8: Separation}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 9: Emissary from the Moon}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 21: Brave Princess}} (Heavy Barrelion)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Thomas Pratt&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Thomas Pratt&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars EX&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Lucky]]&#039;&#039; activation +10%, Evasion +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion, Guarlion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 129 || 141 || 142 || 150 || 171 || 186 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 15: Thomas&#039; Trap}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 16: Starbuck Island}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 18: Island of Hades}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 7: In Flames}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
Scenario 25: The Viper&#039;s Fangs (Guarlion Custom)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ryoto Hikawa&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Ryoto Hikawa&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Sakusen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +5%, Final Damage Taken -5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type F&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 14 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 34 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 5 || 12 || 21 || 26 || 35 || 39 || 42 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 22 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 22 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 10 || 21 || 30 || 35 || 42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 133 || 138 || 138 || 110 || 184 || 178 || 67&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 170 || 175 || 173 || 147 || 278 || 275 || 160&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 209 || 214 || 210 || 183 || 376 || 373 || 274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| {{blue|Scenario 15: Thomas&#039; Trap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Shine Hausen (GEIM System)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Shine Hausen (GEIM System)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 1 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 120 || 130 || 80 || 122 || 189 || 195 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;United Colony Corps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sanger Sombold&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Sanger Sombold&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Melee Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Grungust Type 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 13 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 35 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 14 || 42 || 44 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 6 || 14 || 23 || 30 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 10 || 20 || 32 || 41 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 21 || 37&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 146 || 168 || 137 || 122 || 187 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 179 || 183 || 204 || 174 || 220 || 285 || 162&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 219 || 220 || 241 || 210 || 318 || 383 || 243&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{red|Scenario 10: Colossal Shield}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 14: Mr. President}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 19: For the Sake of Tomorrow}}&lt;br /&gt;
&lt;br /&gt;
Scenario 26: One Man&#039;s Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Elzam V. Branstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Elzam V. Branstein&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Ranged Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Trombe, Kurogane&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 9 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 13 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 32 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rally&lt;br /&gt;
| Twin || 75&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Up&lt;br /&gt;
| 1 || 12 || 24 || 35 || 40 || 46&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 20 || 36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 143 || 146 || 138 || 176 || 189 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 174 || 180 || 182 || 175 || 274 || 277 || 130&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 214 || 217 || 219 || 211 || 372 || 385 || 211&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 8: The Hagane Takes Flight}} (Guarlion Trombe)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 12: Grungust: The Hyper Fighter}} (Guarlion Trombe)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 17: Last Battalion}} (Guarlion Trombe)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 18: Island of Hades}} (Kurogane)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 8: Separation}} (Guarlion Trombe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tempest Hawker&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tempest Hawker&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tempest Hawker (GEIM System)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Counterattack Accuracy +10% || Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion, Guarlion Custom, Stork || Valsion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 130&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 139 || 149 || 139 || 174 || 187 || 51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 149 || 159 || 149 || 174 || 197 || 51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 10: Overdue Revenge}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 17: Last Battalion}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 21: Little Princess}} (Stork)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 6: Platinum Lucifer}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 8: Separation}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 21: Brave Princess}} (Stork)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maier V. Branstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Maier V. Branstein&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Macht&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rally&lt;br /&gt;
| Twin || 60&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 120 || 142 || 174 || 129 || 117 || 190 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{red|Scenario 19: For the Sake of Tomorrow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Julia Heinkel&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Julia Heinkel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion, Cosmolion Type V, Guarlion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 140 || 143 || 136 || 173 || 188 || 56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 13: Bian Zoldark}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 7: In Flames}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 10: Colossal Shield}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 14: Mr. President}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 15: A Column Piercing Through Space}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 19: For the Sake of Tomorrow}} (Guarlion Custom)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Leona Garstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Leona Garstein&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Sakusen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +10%, Evasion +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type F, Cosmolion Type V, Guarlion Custom, Guarlion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 10 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 14 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 28 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 7 || 15 || 22 || 27 || 34 || 38 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 139 || 139 || 126 || 178 || 179 || 66&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 163 || 182 || 180 || 155 || 285 || 277 || 148&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 196 || 224 || 221 || 185 || 393 || 375 || 229&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 13: Bian Zoldark}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 7: In Flames}} (Lion Type F)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 10: Colossal Shield}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 14: Mr. President}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 15: A Column Piercing Through Space}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 24: Lüne and Valsione (Guarlion)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lily Junkers&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lily Junkers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Stork&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| ? || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 45&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Up&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 110 || 120 || 128 || 112 || 115 || 170 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Siebel Mistel&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Siebel Mistel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +5%, Evasion +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Peregrine, Rhinoceros&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || A || B || B&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 128 || 134 || 112 || 139 || 102 || 180 || 66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{red|Scenario 11: Moonlit Gun}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 15: A Column Piercing Through Space}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 16: Sealed Curse}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 18: Sword and Hope}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
Scenario 24: Lüne and Valsione (Peregrine)&lt;br /&gt;
&lt;br /&gt;
Scenario 26: One Man&#039;s Resolve (Rhinoceros)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hans Weber&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Hans Weber&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evasion +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Stork&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 98 || 141 || 122 || 110 || 95 || 169 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 27: GEIM System&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lüne Zoldark&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lüne Zoldark&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsione&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 10 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 14 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 31 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mettle&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 11 || 22 || 30 || 46 || 53&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 139 || 141 || 111 || 188 || 178 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 182 || 182 || 140 || 295 || 276 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 202 || 224 || 223 || 170 || 400 || 374 || 212&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 24: Lüne and Valsione&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Aerogators&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ingram Prisken&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Ingram Prisken&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +20%, SP +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| R-GUN, R-GUN Rivale&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Clarity&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 148 || 160 || 154 || 139 || 173 || 189 || 62&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 188 || 201 || 191 || 170 || 271 || 287 || 144&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 213 || 242 || 228 || 212 || 369 || 385 || 225&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 30: Traitorous Gun (R-GUN)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 34: Steel Colossus}} (R-GUN, R-GUN Rivale)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 41: Double-Edged Sword, Part 1}} (R-GUN Rivale)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 34: Ghost of the Past}} (R-GUN)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 35: Rescue}} (R-GUN)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 38: Codename: SRW}} (R-GUN Rivale)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 40: Price to Pay}} (R-GUN Rivale)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Viletta Badam&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Viletta Badam&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +20%, SP +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel Lavan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 8 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 14 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 30 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 25 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 25 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 17 || 28 || 40 || 56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 17 || 28 || 40 || 56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 148 || 160 || 154 || 139 || 173 || 189 || 62&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 188 || 201 || 191 || 170 || 271 || 287 || 144&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 213 || 242 || 228 || 212 || 369 || 385 || 225&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| {{blue|Scenario 39: Shooting the Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kusuha Mizuha (Brainwashed)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Kusuha Mizuha (Brainwashed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Hard Worker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Accuracy +5%, Final Evade +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Grungust Type 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 17 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 32 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 36 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 127 || 116 || 135 || 166 || 176 || 66&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 178 || 154 || 150 || 176 || 248 || 268 || 154&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 226 || 187 || 190 || 219 || 348 || 371 || 238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 32: Strings Uncut}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 34: Steel Colossus}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 32: One Knight Stand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Excellen Browning (Brainwashed)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Excellen Browning (Brainwashed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 2 Episode 2: Cosmoquake&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Ranged Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Weissritter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 1 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 5 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 14 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 35 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 124 || 140 || 137 || 102 || 179 || 182 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 157 || 183 || 178 || 131 || 286 || 280 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 190 || 225 || 219 || 161 || 394 || 378 || 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| {{red|Scenario 35: Rescue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Atad Shamran&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Atad Shamran&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +10%, Critical Hit +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel Sagol, Vayyikra&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 121 || 136 || 139 || 114 || 142 || 198 || 66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 33: Shadows of Deceit}} (Ezekiel Sagol)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 40: Insect Cage}} (Vayyikra)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 36: Power Within}} (Ezekiel Sagol)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 38: Codename: SRW}} (Vayyikra)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gaza Haganer&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Gaza Haganer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cruel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Counterattack Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel Adom, Vayyikra&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 144 || 141 || 165 || 157 || 199 || 65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 32: Strings Uncut}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 36: Marionettes}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 39: Shooting the Star}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 40: Insect Cage}} (Vayyikra)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 32: One Knight Stand}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 36: Power Within}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 37: Long Way Home}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 39: Pinpoint Strike}} (Ezekiel Adom)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Galuin Mahabel&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Galuin Mahabel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -15%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel, Gespenst Type S&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 144 || 144 || 159 || 138 || 172 || 205 || 70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 31: Beneath the Mask (Ezekiel)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 36: Marionettes}} (Ezekiel Lavan)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 37: Black Phantom}} (Gespenst Type S)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 34: Ghost of the Past}} (Gespenst Type S)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 37: Long Way Home}} (Ezekiel Lavan)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 40: Price to Pay}} (Gespenst Type S)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Levi Torah&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | ???&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Levi Torah&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Accuracy +10%, SP +20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Vayyikra || Vayyikra, Judecca&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 145 || 145 || 169 || 110 || 138 || 202 || 98&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 29: Geneva Scourged&lt;br /&gt;
| {{blue|Scenario 41: Double-Edged Sword (Judecca)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 33: Red Ravager}} (Vayyikra)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 41: Just Blast Through}} (Judecca)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Septuagint&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Septuagint&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +20%, Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Skill Acquisition&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 140 || 170 || 116 || 100 || 206 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 42: The Final Adjudicator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 2&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Neo DC&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Murata&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Murata&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars OG Chronicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom &amp;quot;Mumyou&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Accuracy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 147 || 135 || 155 || 149 || 178 || 180 || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 5: The Dustbin of History (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 15: For Whom a Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lorenzo di Montenacco&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lorenzo di Montenacco&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars OG Chronicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Command Effect +5%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsion Custom Type CF&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Morale&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 142 || 160 || 150 || 112 || 196 || 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 5: The Dustbin of History (Pt. 2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Archibald Grims&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Archibald Grims (Scenario 1-26?)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Archibald Grims (Scenario 27+?)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Damage Taken -5%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom, Rhinoceros, R-Eins&lt;br /&gt;
| Rhinoceros, R-Eins, Giganspada&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 133 || 140 || 140 || 114 || 180 || 179 || 47&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 134 || 139 || 145 || 139 || 199 || 199 || 50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 7: Wings to the Stars (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 8: Remaining Crusaders (Rhinoceros)&lt;br /&gt;
&lt;br /&gt;
Scenario 12: From Far and Away (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 21: Princess in Exile (R-Eins)&lt;br /&gt;
| Scenario 27 (Aviano): My Fair Lions (Rhinoceros)&lt;br /&gt;
&lt;br /&gt;
Scenario 29 (Aviano): The Shrike and the Falcon (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Earth Cradle): Rest in the Cradle (Rhinoceros, Giganspada)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Yuuki Jegunan&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Yuuki Jegunan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +10%, Critical Hit +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom, Randgriz, R-Eins, Razangriff&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Melee&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 12 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 30 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 11 || 18 || 25 || 29 || 36 || 39 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 140 || 140 || 135 || 181 || 180 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 181 || 177 || 172 || 279 || 278 || 147&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 216 || 221 || 213 || 197 || 377 || 376 || 228&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 8: Remaining Crusaders (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 9: Boosted Children (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 11: Someone to Protect (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 12: From Far and Away (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 13: A Promise in Flames (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 19 (Ethiopia): Clever Doll (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 27 (Aviano): My Fair Lions (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening (Razangriff) (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ricarla &amp;quot;Carla&amp;quot; Borgnine&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Ricarla &amp;quot;Carla&amp;quot; Borgnine&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +10%, Money +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom, Randgriz, R-Eins&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 7 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 12 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 24 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 33 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 9 || 17 || 24 || 35 || 37 || 38 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 19 || 29&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 132 || 136 || 149 || 175 || 177 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 176 || 173 || 173 || 180 || 273 || 275 || 142&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 201 || 214 || 210 || 222 || 371 || 373 || 223&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 8: Remaining Crusaders (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 9: Boosted Children (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 11: Someone to Protect (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 12: From Far and Away (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 13: A Promise in Flames (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 19 (Ethiopia): Clever Doll (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 27 (Aviano): My Fair Lions (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening (Randgriz) (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sleigh Presty&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Sleigh Presty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Calion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 10 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 17 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 26 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 8 || 12 || 19 || 27 || 35 || 41 || 44 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 8 || 14 || 22 || 30 || 38 || 46 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 141 || 141 || 110 || 184 || 182 || 52&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 168 || 184 || 182 || 139 || 291 || 280 || 134&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 201 || 226 || 223 || 169 || 399 || 378 || 215&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 25: Cut Through the Night&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Aviano): The Comet Cometh&lt;br /&gt;
&lt;br /&gt;
Scenario 36: Like a Shooting Star (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Van Vat Tran&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Van Vat Tran&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Rhinoceros&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Morale&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 138 || 138 || 164 || 159 || 101 || 195 || 70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 39: Operation Plantagenet (Pt. 2) (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Shadow Mirror&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lee Linjun&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lee Linjun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%, Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Shirogane&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 7 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 13 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 29 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 32 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! —&lt;br /&gt;
| Twin || —&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 16 || 28 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 22 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 122 || 137 || 138 || 114 || 99 || 165 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 155 || 180 || 179 || 143 || 206 || 263 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 188 || 222 || 220 || 173 || 314 || 361 || 212&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 35: Exiles from Paradise&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 47: First For Your Cause&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Axel Almer&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Axel Almer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Advance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Accuracy +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Razangriff, Soulgain, Ashsaber&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 8 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 20 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 23 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 31 || 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Clarity&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 5 || 22 || 33&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 1 || 9 || 14 || 22 || 26 || 36 || 40 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 9 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 147 || 140 || 165 || 148 || 197 || 202 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 186 || 177 || 201 || 185 || 295 || 300 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 226 || 214 || 238 || 221 || 393 || 398 || 212&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 26: The Shadow Descends (Razangriff)&lt;br /&gt;
&lt;br /&gt;
Scenario 29 (Izu): Piercing First (Soulgain)&lt;br /&gt;
&lt;br /&gt;
Scenario 35: Exiles from Paradise (Soulgain)&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2) (Soulgain)&lt;br /&gt;
&lt;br /&gt;
Scenario 41: Ship Out of Time (Ashsaber)&lt;br /&gt;
&lt;br /&gt;
Scenario 47: First For Your Cause (Soulgain)&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge or Be Judged (Soulgain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Echidna Iisaki&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Axel Almer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Ranged Damage +5%, Final Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Randgriz, R-Eins, Razangriff&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! B-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 139 || 139 || 155 || 199 || 200 || 59&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 12: From Far and Away (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 17 (Ethiopia): Phantasm in Bloom (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 19 (Ethiopia): Clever Doll (Razangriff)&lt;br /&gt;
&lt;br /&gt;
Scenario 20 (Moon): Crusaders Reborn (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Aviano): The Comet Cometh (Razangriff)&lt;br /&gt;
&lt;br /&gt;
Scenario 29 (Izu): Piercing First (Razangriff)&lt;br /&gt;
&lt;br /&gt;
Scenario 33: Broken Puppet (Razangriff)&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2) (Razangriff)&lt;br /&gt;
&lt;br /&gt;
Scenario 47: Fight For Your Cause (Razangriff)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wodan Ymir&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Wodan Ymir&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Melee Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Sladegelmir&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 1 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 13 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 1 || 1 || 14 || 20 || 29 || 34 || 39 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 1 || 1 || 10 || 17 || 25 || 32 || 36 || 39&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 1 || 1 || 13 || 18 || 28 || 35 || 40 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 147 || 131 || 164 || 150 || 166 || 196 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 190 || 160 || 205 || 191 || 248 || 294 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 233 || 190 || 246 || 232 || 330 || 392 || 210&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 27 (Izu): Roar, Zankanto&lt;br /&gt;
&lt;br /&gt;
Scenario 33: Broken Puppet&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 43 (Earth Cradle): The Gate of Magus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lemon Browning&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lemon Browning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Advance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Ranged Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Weiss Saber&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! B-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 135 || 138 || 142 || 195 || 198 || 47&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 49: Door to the Beyond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vindel Mauser&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lemon Browning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Advance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +20%, Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Zweizergain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 145 || 139 || 161 || 146 || 178 || 201 || 45&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 26: The Shadow Descends&lt;br /&gt;
&lt;br /&gt;
Scenario 49: Door to the Beyond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Earth Cradle&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Egret Uruz&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Egret Uruz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha Gaiden&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 150 || 150 || 149 || 135 || 205 || 207 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Egret Ansuz&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Egret Ansuz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha Gaiden&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Bergelmir&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 148 || 152 || 147 || 132 || 205 || 207 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 40: Nothing Lasts Forever&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Earth Cradle): Rest in the Cradle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Egret Thurisuz&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Egret Thurisuz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha Gaiden&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cruel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Bergelmir&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 150 || 150 || 149 || 135 || 205 || 207 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 30 (Aviano): Under Control&lt;br /&gt;
&lt;br /&gt;
Scenario 40: Nothing Lasts Forever&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Earth Cradle): Rest in the Cradle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Inspectors&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vigagi&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Vigagi&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Short Tempered&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Galgau&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mettle&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Morale&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 145 || 139 || 160 || 150 || 180 || 195 || 64&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 18 (Moon): Fight or Flight&lt;br /&gt;
&lt;br /&gt;
Scenario 24: Escape from Tesla&lt;br /&gt;
&lt;br /&gt;
Scenario 37: Dygenguar&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Space): Lunatic Dream (Pt. 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mekibos&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Mekibos&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%, Final Damage taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Graterkin&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Vigor&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 141 || 146 || 166 || 145 || 196 || 203 || 66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 22: From the Stars&lt;br /&gt;
&lt;br /&gt;
Scenario 23: The Third Raven&lt;br /&gt;
&lt;br /&gt;
Scenario 37: Dygenguar&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Space): Lunatic Dream (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 46: The Gathering&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge of Be Judged (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aguija&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Aguija&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +10%, Critical Hit +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Silbelwind&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Resupply&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 144 || 141 || 103 || 204 || 199 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 22: From the Stars&lt;br /&gt;
&lt;br /&gt;
Scenario 30 (Izu): Another Shadow&lt;br /&gt;
&lt;br /&gt;
Scenario 38: Operation Plantagenet (Pt. 1)&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge of Be Judged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sikalog&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Sikalog&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Drukin&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 146 || 132 || 156 || 155 || 120 || 187 || 68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 22: From the Stars&lt;br /&gt;
&lt;br /&gt;
Scenario 38: Operation Plantagenet (Pt. 1)&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge of Be Judged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wendolo&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Wendolo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Dikastis&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 143 || 143 || 165 || 156 || 133 || 205 || 70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 48: Judge of Be Judged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Einst&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Alchemie&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Alchemie&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Impact&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Ranged Final Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Persoenlichkeit&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Limited&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Limit Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 141 || 137 || 124 || 182 || 194 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 172 || 182 || 176 || 153 || 283 || 289 || 162&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 199 || 214 || 215 || 182 || 369 || 375 || 260&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 18 (Ethiopia): Phantasm in Bloom&lt;br /&gt;
&lt;br /&gt;
Scenario 17 (Moon): Their Name is Einst&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening&lt;br /&gt;
&lt;br /&gt;
Scenario 31: Uninvited Visitors (Pt. 1)&lt;br /&gt;
&lt;br /&gt;
Scenario 43 (Space): Pure Being&lt;br /&gt;
&lt;br /&gt;
Scenario 45: A Knight&#039;s Heart&lt;br /&gt;
&lt;br /&gt;
Scenario 47: Fight For Your Cause&lt;br /&gt;
&lt;br /&gt;
Scenario 49: Door to the Beyond&lt;br /&gt;
&lt;br /&gt;
Scenario 50: What Once Was, What Will Be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Excellen Browning (Brainwashed)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Excellen Browning (Brainwashed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 2 Episode 2: Cosmoquake &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Ranged Final Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Rein Weissritter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 152 || 137 || 143 || 191 || 202 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 170 || 195 || 178 || 172 || 298 || 300 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 203 || 237 || 219 || 202 || 400 || 398 || 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 43 (Space): Pure Being&lt;br /&gt;
&lt;br /&gt;
Scenario 45: A Knight&#039;s Heart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Einst Regisseur&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Einst Regisseur&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Vigor&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 149 || 148 || 140 || 128 || 178 || 200 || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 32: Uninvited Visitors (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 49: Door to the Beyond&lt;br /&gt;
&lt;br /&gt;
Scenario 50: What Once Was, What Will Be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Stern Neu Regisseur&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Stern Neu Regisseur&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +20%, Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 169 || 169 || 172 || 128 || 168 || 213 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 50: What Once Was, What Will Be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 2.5&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Neo DC Remnants&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Shura&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Duminas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Enemy_Pilot_Database&amp;diff=51579</id>
		<title>Super Robot Wars/OGs/Enemy Pilot Database</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Enemy_Pilot_Database&amp;diff=51579"/>
		<updated>2021-09-23T21:06:44Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added the Earth Cradle pilots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Notes&#039;&#039;&#039; =&lt;br /&gt;
* Enemy pilots have a number of Kills equal to their Level.&lt;br /&gt;
* In OGs1, a {{blue|blue font}} denotes Ryusei&#039;s route while a {{red|red font}} denotes Kyosuke&#039;s route.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 1&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Divine Crusaders&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bian Zoldark&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Bian Zoldark&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 144 || 175 || 128 || 121 || 188 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 13: Bian Zoldark}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 19: The Dawning}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 33: Shadows of Deceit}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Shu Shirakawa&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Shu Shirakawa&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ace Bonus&lt;br /&gt;
| Final Damage Taken from attacks that are not MAP or do not have a range of 1 -20% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Granzon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 90&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 140 || 168 || 137 || 122 || 187 || 80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 16: Starbuck Island}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 19: The Dawning}}&lt;br /&gt;
&lt;br /&gt;
Scenario 23: Nevi&#039;im Emerges (NPC)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 33: Shadows of Deceit}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 36: Power Within}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adler Koch&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Adler Koch&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -5%, Evasion +5% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Stork (Grey)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Skill Acquisition&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 120 || 135 || 95 || 117 || 99 || 168 || 76&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 18: Island of Hades}}&lt;br /&gt;
&lt;br /&gt;
Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tenzan Nakajima&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tenzan Nakajima&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tenzan Nakajima (GEIM System)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Counterattack Accuracy +10% || Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type T, Lion, Guarlion, Guarlion Custom, Barrelion V, Heavy Barrelion&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Valsion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 132 || 136 || 136 || 155 || 155 || 188 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 144 || 144 || 146 || 165 || 159 || 198 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 4: Fear Game}} (Lion Type T)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 7: Defend the Kanmon Straits}} (Lion)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 14: Over the Line}} (Barrelion V)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 16: Starbuck Island}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 18: Island of Hades}} (Heavy Barrelion)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 21: Little Princess}} (Heavy Barrelion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 4: Steel Beowulf}} (Lion Type T)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 8: Separation}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 9: Emissary from the Moon}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 21: Brave Princess}} (Heavy Barrelion)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Thomas Pratt&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Thomas Pratt&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars EX&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Lucky]]&#039;&#039; activation +10%, Evasion +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion, Guarlion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 129 || 141 || 142 || 150 || 171 || 186 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 15: Thomas&#039; Trap}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 16: Starbuck Island}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 18: Island of Hades}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 7: In Flames}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
Scenario 25: The Viper&#039;s Fangs (Guarlion Custom)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ryoto Hikawa&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Ryoto Hikawa&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Sakusen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +5%, Final Damage Taken -5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type F&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 14 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 34 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 5 || 12 || 21 || 26 || 35 || 39 || 42 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 22 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 22 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 10 || 21 || 30 || 35 || 42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 133 || 138 || 138 || 110 || 184 || 178 || 67&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 170 || 175 || 173 || 147 || 278 || 275 || 160&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 209 || 214 || 210 || 183 || 376 || 373 || 274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| {{blue|Scenario 15: Thomas&#039; Trap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Shine Hausen (GEIM System)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Shine Hausen (GEIM System)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 1 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 120 || 130 || 80 || 122 || 189 || 195 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;United Colony Corps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sanger Sombold&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Sanger Sombold&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Melee Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Grungust Type 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 13 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 35 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 14 || 42 || 44 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 6 || 14 || 23 || 30 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 10 || 20 || 32 || 41 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 21 || 37&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 146 || 168 || 137 || 122 || 187 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 179 || 183 || 204 || 174 || 220 || 285 || 162&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 219 || 220 || 241 || 210 || 318 || 383 || 243&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{red|Scenario 10: Colossal Shield}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 14: Mr. President}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 19: For the Sake of Tomorrow}}&lt;br /&gt;
&lt;br /&gt;
Scenario 26: One Man&#039;s Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Elzam V. Branstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Elzam V. Branstein&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Ranged Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Trombe, Kurogane&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 9 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 13 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 32 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rally&lt;br /&gt;
| Twin || 75&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Up&lt;br /&gt;
| 1 || 12 || 24 || 35 || 40 || 46&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 20 || 36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 143 || 146 || 138 || 176 || 189 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 174 || 180 || 182 || 175 || 274 || 277 || 130&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 214 || 217 || 219 || 211 || 372 || 385 || 211&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 8: The Hagane Takes Flight}} (Guarlion Trombe)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 12: Grungust: The Hyper Fighter}} (Guarlion Trombe)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 17: Last Battalion}} (Guarlion Trombe)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 18: Island of Hades}} (Kurogane)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 8: Separation}} (Guarlion Trombe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tempest Hawker&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tempest Hawker&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tempest Hawker (GEIM System)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Counterattack Accuracy +10% || Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion, Guarlion Custom, Stork || Valsion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 130&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 139 || 149 || 139 || 174 || 187 || 51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 149 || 159 || 149 || 174 || 197 || 51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 10: Overdue Revenge}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 17: Last Battalion}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 21: Little Princess}} (Stork)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 6: Platinum Lucifer}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 8: Separation}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 21: Brave Princess}} (Stork)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maier V. Branstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Maier V. Branstein&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Macht&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rally&lt;br /&gt;
| Twin || 60&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 120 || 142 || 174 || 129 || 117 || 190 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{red|Scenario 19: For the Sake of Tomorrow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Julia Heinkel&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Julia Heinkel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion, Cosmolion Type V, Guarlion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 140 || 143 || 136 || 173 || 188 || 56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 13: Bian Zoldark}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 7: In Flames}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 10: Colossal Shield}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 14: Mr. President}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 15: A Column Piercing Through Space}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 19: For the Sake of Tomorrow}} (Guarlion Custom)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Leona Garstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Leona Garstein&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Sakusen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +10%, Evasion +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type F, Cosmolion Type V, Guarlion Custom, Guarlion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 10 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 14 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 28 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 7 || 15 || 22 || 27 || 34 || 38 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 139 || 139 || 126 || 178 || 179 || 66&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 163 || 182 || 180 || 155 || 285 || 277 || 148&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 196 || 224 || 221 || 185 || 393 || 375 || 229&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 13: Bian Zoldark}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 7: In Flames}} (Lion Type F)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 10: Colossal Shield}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 14: Mr. President}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 15: A Column Piercing Through Space}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 24: Lüne and Valsione (Guarlion)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lily Junkers&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lily Junkers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Stork&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| ? || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 45&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Up&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 110 || 120 || 128 || 112 || 115 || 170 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Siebel Mistel&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Siebel Mistel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +5%, Evasion +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Peregrine, Rhinoceros&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || A || B || B&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 128 || 134 || 112 || 139 || 102 || 180 || 66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{red|Scenario 11: Moonlit Gun}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 15: A Column Piercing Through Space}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 16: Sealed Curse}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 18: Sword and Hope}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
Scenario 24: Lüne and Valsione (Peregrine)&lt;br /&gt;
&lt;br /&gt;
Scenario 26: One Man&#039;s Resolve (Rhinoceros)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hans Weber&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Hans Weber&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evasion +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Stork&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 98 || 141 || 122 || 110 || 95 || 169 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 27: GEIM System&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lüne Zoldark&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lüne Zoldark&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsione&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 10 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 14 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 31 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mettle&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 11 || 22 || 30 || 46 || 53&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 139 || 141 || 111 || 188 || 178 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 182 || 182 || 140 || 295 || 276 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 202 || 224 || 223 || 170 || 400 || 374 || 212&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 24: Lüne and Valsione&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Aerogators&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ingram Prisken&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Ingram Prisken&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +20%, SP +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| R-GUN, R-GUN Rivale&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Clarity&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 148 || 160 || 154 || 139 || 173 || 189 || 62&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 188 || 201 || 191 || 170 || 271 || 287 || 144&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 213 || 242 || 228 || 212 || 369 || 385 || 225&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 30: Traitorous Gun (R-GUN)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 34: Steel Colossus}} (R-GUN, R-GUN Rivale)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 41: Double-Edged Sword, Part 1}} (R-GUN Rivale)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 34: Ghost of the Past}} (R-GUN)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 35: Rescue}} (R-GUN)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 38: Codename: SRW}} (R-GUN Rivale)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 40: Price to Pay}} (R-GUN Rivale)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Viletta Badam&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Viletta Badam&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +20%, SP +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel Lavan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 8 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 14 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 30 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 25 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 25 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 17 || 28 || 40 || 56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 17 || 28 || 40 || 56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 148 || 160 || 154 || 139 || 173 || 189 || 62&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 188 || 201 || 191 || 170 || 271 || 287 || 144&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 213 || 242 || 228 || 212 || 369 || 385 || 225&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| {{blue|Scenario 39: Shooting the Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kusuha Mizuha (Brainwashed)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Kusuha Mizuha (Brainwashed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Hard Worker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Accuracy +5%, Final Evade +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Grungust Type 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 17 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 32 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 36 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 127 || 116 || 135 || 166 || 176 || 66&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 178 || 154 || 150 || 176 || 248 || 268 || 154&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 226 || 187 || 190 || 219 || 348 || 371 || 238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 32: Strings Uncut}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 34: Steel Colossus}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 32: One Knight Stand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Excellen Browning (Brainwashed)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Excellen Browning (Brainwashed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 2 Episode 2: Cosmoquake&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Ranged Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Weissritter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 1 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 5 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 14 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 35 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 124 || 140 || 137 || 102 || 179 || 182 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 157 || 183 || 178 || 131 || 286 || 280 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 190 || 225 || 219 || 161 || 394 || 378 || 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| {{red|Scenario 35: Rescue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Atad Shamran&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Atad Shamran&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +10%, Critical Hit +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel Sagol, Vayyikra&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 121 || 136 || 139 || 114 || 142 || 198 || 66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 33: Shadows of Deceit}} (Ezekiel Sagol)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 40: Insect Cage}} (Vayyikra)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 36: Power Within}} (Ezekiel Sagol)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 38: Codename: SRW}} (Vayyikra)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gaza Haganer&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Gaza Haganer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cruel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Counterattack Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel Adom, Vayyikra&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 144 || 141 || 165 || 157 || 199 || 65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 32: Strings Uncut}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 36: Marionettes}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 39: Shooting the Star}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 40: Insect Cage}} (Vayyikra)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 32: One Knight Stand}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 36: Power Within}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 37: Long Way Home}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 39: Pinpoint Strike}} (Ezekiel Adom)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Galuin Mahabel&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Galuin Mahabel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -15%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel, Gespenst Type S&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 144 || 144 || 159 || 138 || 172 || 205 || 70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 31: Beneath the Mask (Ezekiel)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 36: Marionettes}} (Ezekiel Lavan)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 37: Black Phantom}} (Gespenst Type S)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 34: Ghost of the Past}} (Gespenst Type S)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 37: Long Way Home}} (Ezekiel Lavan)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 40: Price to Pay}} (Gespenst Type S)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Levi Torah&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | ???&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Levi Torah&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Accuracy +10%, SP +20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Vayyikra || Vayyikra, Judecca&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 145 || 145 || 169 || 110 || 138 || 202 || 98&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 29: Geneva Scourged&lt;br /&gt;
| {{blue|Scenario 41: Double-Edged Sword (Judecca)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 33: Red Ravager}} (Vayyikra)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 41: Just Blast Through}} (Judecca)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Septuagint&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Septuagint&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +20%, Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Skill Acquisition&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 140 || 170 || 116 || 100 || 206 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 42: The Final Adjudicator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 2&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Neo DC&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Murata&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Murata&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars OG Chronicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom &amp;quot;Mumyou&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Accuracy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 147 || 135 || 155 || 149 || 178 || 180 || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 5: The Dustbin of History (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 15: For Whom a Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lorenzo di Montenacco&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lorenzo di Montenacco&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars OG Chronicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Command Effect +5%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsion Custom Type CF&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Morale&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 142 || 160 || 150 || 112 || 196 || 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 5: The Dustbin of History (Pt. 2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Archibald Grims&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Archibald Grims (Scenario 1-26?)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Archibald Grims (Scenario 27+?)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Damage Taken -5%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom, Rhinoceros, R-Eins&lt;br /&gt;
| Rhinoceros, R-Eins, Giganspada&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 133 || 140 || 140 || 114 || 180 || 179 || 47&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 134 || 139 || 145 || 139 || 199 || 199 || 50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 7: Wings to the Stars (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 8: Remaining Crusaders (Rhinoceros)&lt;br /&gt;
&lt;br /&gt;
Scenario 12: From Far and Away (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 21: Princess in Exile (R-Eins)&lt;br /&gt;
| Scenario 27 (Aviano): My Fair Lions (Rhinoceros)&lt;br /&gt;
&lt;br /&gt;
Scenario 29 (Aviano): The Shrike and the Falcon (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Earth Cradle): Rest in the Cradle (Rhinoceros, Giganspada)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Yuuki Jegunan&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Yuuki Jegunan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +10%, Critical Hit +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom, Randgriz, R-Eins, Razangriff&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Melee&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 12 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 30 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 11 || 18 || 25 || 29 || 36 || 39 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 140 || 140 || 135 || 181 || 180 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 181 || 177 || 172 || 279 || 278 || 147&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 216 || 221 || 213 || 197 || 377 || 376 || 228&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 8: Remaining Crusaders (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 9: Boosted Children (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 11: Someone to Protect (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 12: From Far and Away (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 13: A Promise in Flames (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 19 (Ethiopia): Clever Doll (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 27 (Aviano): My Fair Lions (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening (Razangriff) (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ricarla &amp;quot;Carla&amp;quot; Borgnine&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Ricarla &amp;quot;Carla&amp;quot; Borgnine&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +10%, Money +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom, Randgriz, R-Eins&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 7 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 12 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 24 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 33 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 9 || 17 || 24 || 35 || 37 || 38 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 19 || 29&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 132 || 136 || 149 || 175 || 177 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 176 || 173 || 173 || 180 || 273 || 275 || 142&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 201 || 214 || 210 || 222 || 371 || 373 || 223&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 8: Remaining Crusaders (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 9: Boosted Children (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 11: Someone to Protect (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 12: From Far and Away (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 13: A Promise in Flames (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 19 (Ethiopia): Clever Doll (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 27 (Aviano): My Fair Lions (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening (Randgriz) (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sleigh Presty&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Sleigh Presty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Calion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 10 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 17 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 26 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 8 || 12 || 19 || 27 || 35 || 41 || 44 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 8 || 14 || 22 || 30 || 38 || 46 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 141 || 141 || 110 || 184 || 182 || 52&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 168 || 184 || 182 || 139 || 291 || 280 || 134&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 201 || 226 || 223 || 169 || 399 || 378 || 215&lt;br /&gt;
|}&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 25: Cut Through the Night&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Aviano): The Comet Cometh&lt;br /&gt;
&lt;br /&gt;
Scenario 36: Like a Shooting Star (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Van Vat Tran&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Van Vat Tran&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Rhinoceros&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Morale&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 138 || 138 || 164 || 159 || 101 || 195 || 70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 39: Operation Plantagenet (Pt. 2) (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Shadow Mirror&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Earth Cradle&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Egret Uruz&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Egret Uruz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha Gaiden&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 150 || 150 || 149 || 135 || 205 || 207 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Egret Ansuz&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Egret Ansuz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha Gaiden&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Bergelmir&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 148 || 152 || 147 || 132 || 205 || 207 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 40: Nothing Lasts Forever&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Earth Cradle): Rest in the Cradle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Egret Thurisuz&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Egret Thurisuz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha Gaiden&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cruel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Bergelmir&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 150 || 150 || 149 || 135 || 205 || 207 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 30 (Aviano): Under Control&lt;br /&gt;
&lt;br /&gt;
Scenario 40: Nothing Lasts Forever&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Earth Cradle): Rest in the Cradle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Inspectors&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vigagi&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Vigagi&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Short Tempered&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Galgau&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mettle&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Morale&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 145 || 139 || 160 || 150 || 180 || 195 || 64&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 18 (Moon): Fight or Flight&lt;br /&gt;
&lt;br /&gt;
Scenario 24: Escape from Tesla&lt;br /&gt;
&lt;br /&gt;
Scenario 37: Dygenguar&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Space): Lunatic Dream (Pt. 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mekibos&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Mekibos&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%, Final Damage taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Graterkin&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 141 || 146 || 166 || 145 || 196 || 203 || 66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 22: From the Stars&lt;br /&gt;
&lt;br /&gt;
Scenario 23: The Third Raven&lt;br /&gt;
&lt;br /&gt;
Scenario 37: Dygenguar&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Space): Lunatic Dream (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 46: The Gathering&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge of Be Judged (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aguija&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Aguija&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +10%, Critical Hit +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Silbelwind&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Resupply&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 144 || 141 || 103 || 204 || 199 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 22: From the Stars&lt;br /&gt;
&lt;br /&gt;
Scenario 30 (Izu): Another Shadow&lt;br /&gt;
&lt;br /&gt;
Scenario 38: Operation Plantagenet (Pt. 1)&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge of Be Judged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sikalog&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Sikalog&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Drukin&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 146 || 132 || 156 || 155 || 120 || 187 || 68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 22: From the Stars&lt;br /&gt;
&lt;br /&gt;
Scenario 38: Operation Plantagenet (Pt. 1)&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge of Be Judged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wendolo&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Wendolo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Dikastis&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 143 || 143 || 165 || 156 || 133 || 205 || 70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 48: Judge of Be Judged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Einst&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Alchemie&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Alchemie&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Impact&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Ranged Final Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Persoenlichkeit&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Limited&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Limit Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 141 || 137 || 124 || 182 || 194 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 172 || 182 || 176 || 153 || 283 || 289 || 162&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 199 || 214 || 215 || 182 || 369 || 375 || 260&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 18 (Ethiopia): Phantasm in Bloom&lt;br /&gt;
&lt;br /&gt;
Scenario 17 (Moon): Their Name is Einst&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening&lt;br /&gt;
&lt;br /&gt;
Scenario 31: Uninvited Visitors (Pt. 1)&lt;br /&gt;
&lt;br /&gt;
Scenario 43 (Space): Pure Being&lt;br /&gt;
&lt;br /&gt;
Scenario 45: A Knight&#039;s Heart&lt;br /&gt;
&lt;br /&gt;
Scenario 47: Fight For Your Cause&lt;br /&gt;
&lt;br /&gt;
Scenario 49: Door to the Beyond&lt;br /&gt;
&lt;br /&gt;
Scenario 50: What Once Was, What Will Be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Excellen Browning (Brainwashed)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Excellen Browning (Brainwashed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 2 Episode 2: Cosmoquake &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Ranged Final Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Rein Weissritter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 152 || 137 || 143 || 191 || 202 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 170 || 195 || 178 || 172 || 298 || 300 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 203 || 237 || 219 || 202 || 400 || 398 || 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 43 (Space): Pure Being&lt;br /&gt;
&lt;br /&gt;
Scenario 45: A Knight&#039;s Heart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Einst Regisseur&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Einst Regisseur&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Vigor&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 149 || 148 || 140 || 128 || 178 || 200 || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 32: Uninvited Visitors (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 49: Door to the Beyond&lt;br /&gt;
&lt;br /&gt;
Scenario 50: What Once Was, What Will Be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Stern Neu Regisseur&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Stern Neu Regisseur&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +20%, Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 169 || 169 || 172 || 128 || 168 || 213 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 50: What Once Was, What Will Be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 2.5&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Neo DC Remnants&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Shura&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Duminas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Personality_Types&amp;diff=51578</id>
		<title>Super Robot Wars/OGs/Personality Types</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Personality_Types&amp;diff=51578"/>
		<updated>2021-09-23T20:49:20Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added some missing bosses for clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Personality Types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Each character has a &#039;&#039;Personality Type&#039;&#039; which affects when and how they gain Will during a battle.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! English !! Japanese !! Hit !! Miss !! Damaged !! Evade !! Defeat (M) !! Defeat (S) !! Enemy Defeat !! Ally Defeat&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || 普通 || +0 || +0 || +1 || +0 || +3 || +2 || +1 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || 強気 || +1 || +1 || +1 || +1 || +3 || +2 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || 超強気 || +2 || -1 || +2 || +0 || +3 || +2 || +1 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || 冷静 || +2 || +0 || +1 || +2 || +1 || +0 || +1 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || 慎重 || +0 || +0 || +1 || +1 || +3 || +2 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || 楽天家 || +0 || +3 || +2 || +1 || +3 || +2 || +1 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || 努力家 || +1 || -2 || +1 || +1 || +3 || +2 || +1 || -1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || 短気 || +0 || +2 || +2 || +0 || +4 || +3 || +1 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || 大物 || +2 || +3 || +3 || +2 || +4 || +3 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || 超大物 || +3 || +4 || +4 || +3 || +4 || +3 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || 狡猾 || +1 || +1 || +2 || +3 || +3 || +2 || +1 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || 残虐 || +1 || +2 || +3 || +1 || +3 || +2 || +1 || +2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Hit&#039;&#039;&#039;: effect whenever the pilot deals at least 1 damage.&lt;br /&gt;
* &#039;&#039;&#039;Miss&#039;&#039;&#039;: effect whenever the pilot&#039;s attack misses or is nullified.&lt;br /&gt;
* &#039;&#039;&#039;Damaged&#039;&#039;&#039;: effect whenever the pilot takes at least 1 damage.&lt;br /&gt;
* &#039;&#039;&#039;Evade&#039;&#039;&#039;: effect whenever the pilot dodges an attack, or nullifies an attack.&lt;br /&gt;
* &#039;&#039;&#039;Defeat (M)&#039;&#039;&#039;: effect whenever the pilot shoots down an enemy as the main unit of a Twin formation.&lt;br /&gt;
* &#039;&#039;&#039;Defeat (S)&#039;&#039;&#039;: effect whenever the pilot shoots down an enemy as the sub unit of a Twin formation.&lt;br /&gt;
* &#039;&#039;&#039;Enemy Defeat&#039;&#039;&#039;: effect whenever an enemy is shot down.&lt;br /&gt;
* &#039;&#039;&#039;Ally Defeat&#039;&#039;&#039;: effect whenever an ally is shot down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs1 Personality Type List&#039;&#039;&#039; ==&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type !! Ally !! Enemy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || Eita, Sean, Ling || Hans, Shine (GEIM System), A.I., General Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || Elzam, Gilliam, &#039;&#039;&#039;Kai&#039;&#039;&#039;, Tetsuya || Galuin, Tempest, Tempest (GEIM System), Captains, Elite Soldiers, Controlled Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || Bullet, Daitetsu, Kyosuke, Lune, Masaki, Rio, Ryusei, Sanger || Atad, Troyes, LB Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || Ingram, Latune, Leona, Rai, Viletta || Julia&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || Aya, Radha, Russel, Ryoto || Lily&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || Excellen, Garnet, Irm, Tasuku || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || &#039;&#039;&#039;Kusuha&#039;&#039;&#039;, Lefina || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || Giada, Katina || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || — || Shu&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || — || Bian, Levi, Maier, Septuagint&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || — || Adler, Siebel, Tenzan, Tenzan (GEIM System), Thomas&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || — || Gaza&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2 Personality Type List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: pilots returning from OGs1 will have the same &#039;&#039;Personality Type&#039;&#039; in OGs2 unless they are bolded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type !! Ally !! Enemy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || Shine, Tsugumi || Aguilla, Cuervo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || &#039;&#039;&#039;Kusuha&#039;&#039;&#039;, Lee, Mai, Ratsel, Sleigh || Archibald, Alchemie, Shadow Mirror Soldiers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || Fiona, Ibis, &#039;&#039;&#039;Kai&#039;&#039;&#039;, Raul, Seolla || Aguija, Alchemie, Axel, Mekibos, Murata, Wodan, Bioroids, Einst, Einst Regisseur, Stern Neu Regisseur&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || Lamia, Yuuki || Echnida, Lemon, Ouka, Ouka (GEIM System), Mass-Production W-Series&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || — || Sikalog&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || Arado, Carla || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || — || Vigagi&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || — || Lorenzo, Vindel, Van, Wendolo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || — || Ansuz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || — || Thurisuz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2.5 Personality Type List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: pilots returning from OGs1 and OGs2 will have the same &#039;&#039;Personality Type&#039;&#039; in OGs2.5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type !! Ally !! Enemy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Normal || — || Jurgen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Strong || — || Kusuha (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Super Strong || Folka, Fernando, Kota || Kyle, Kyle (ODE), Seolla (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cool || — || Lalia, Lamia (ODE), Latune (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cautious || — || Despinis&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Easygoing || — || Alion, Arado (ODE)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hard Worker || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Short Tempered || — || Tis&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior || Rishu || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Superior+ || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cunning || — || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruel || — || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Notes&#039;&#039;&#039; ==&lt;br /&gt;
* Characters have the same &#039;&#039;Personality Type&#039;&#039; whether they are a playable character or an enemy for one or more scenarios.&lt;br /&gt;
* Whenever an enemy is shot down, the pilot who shot them down receives the Will from &#039;&#039;Defeat&#039;&#039; as well as &#039;&#039;Enemy Defeat&#039;&#039;.&lt;br /&gt;
* If a unit is not damaged due to a &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier]]&#039;&#039; Mech Ability, the &#039;&#039;Evade&#039;&#039; modifier is used to determine the Will modifier.&lt;br /&gt;
* If the main unit of a Twin formation shoots down an enemy and the sub unit attacks the enemy with 0 HP afterwards, they will still receive the benefits of the &#039;&#039;Hit&#039;&#039; and &#039;&#039;Defeat (S)&#039;&#039; modifiers.&lt;br /&gt;
* If both units of a Twin formation use an ALL attack, the &#039;&#039;Hit&#039;&#039; modifier is rounded down to the nearest whole number based on the average number of attacks made.&lt;br /&gt;
** The &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills|Will+ (Hit)]]&#039;&#039; Pilot Skill is applied before the Will is averaged.&lt;br /&gt;
** If a unit shoots down multiple enemies with one ALL attack, they only gain +1 Will for any kills after the first enemy.&lt;br /&gt;
** For example: two &#039;&#039;Super Strong&#039;&#039; pilots in a Twin formation both use ALL attacks against an enemy Twin formation. The main hits one and misses the other. The sub hits both and destroys both. The main gains +2 Will for hitting and -1 Will for missing, resulting in no change: (2 + (-1)) / 2 = 0.5 rounded down which is 0. The sub gains +2 Will for hitting both, resulting in +2 Will total: (2 + 2) / 2 = 2. Finally, the main gains +2 Will for both enemies being shot down while the sub gains +4 Will for shooting down the first enemy and +1 Will for shooting down the second enemy.&lt;br /&gt;
* If a pilot uses a MAPW attack, they will receive +1 Will for each unit that is shot down regardless of their &#039;&#039;Personality Type&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Other Will Modifiers&#039;&#039;&#039; ==&lt;br /&gt;
* -10 Will whenever a unit&#039;s EN and Ammo are replenished by a &#039;&#039;[[Super_Robot_Wars/OGs/Weapon_List|Resupply Module]]&#039;&#039;. The &#039;&#039;[[Super_Robot_Wars/OGs/Spirit_Commands|Resupply]]&#039;&#039; Spirit Command will not decrease Will.&lt;br /&gt;
* -5 Will whenever a unit boards a battleship (but will not go below 100).&lt;br /&gt;
* +5 Will at the start of each scenario for all pilots (Easy difficulty only).&lt;br /&gt;
* +x Will from various [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skills]].&lt;br /&gt;
* +/-x Will from various [[Super_Robot_Wars/OGG/Spirit_Commands|Spirit Commands]].&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Enemy_Pilot_Database&amp;diff=51577</id>
		<title>Super Robot Wars/OGs/Enemy Pilot Database</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Enemy_Pilot_Database&amp;diff=51577"/>
		<updated>2021-09-23T20:47:13Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Added the Neo DC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Notes&#039;&#039;&#039; =&lt;br /&gt;
* Enemy pilots have a number of Kills equal to their Level.&lt;br /&gt;
* In OGs1, a {{blue|blue font}} denotes Ryusei&#039;s route while a {{red|red font}} denotes Kyosuke&#039;s route.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 1&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Divine Crusaders&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bian Zoldark&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Bian Zoldark&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 144 || 175 || 128 || 121 || 188 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 13: Bian Zoldark}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 19: The Dawning}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 33: Shadows of Deceit}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Shu Shirakawa&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Shu Shirakawa&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Ace Bonus&lt;br /&gt;
| Final Damage Taken from attacks that are not MAP or do not have a range of 1 -20% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Granzon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 90&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 140 || 168 || 137 || 122 || 187 || 80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 16: Starbuck Island}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 19: The Dawning}}&lt;br /&gt;
&lt;br /&gt;
Scenario 23: Nevi&#039;im Emerges (NPC)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 33: Shadows of Deceit}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 36: Power Within}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adler Koch&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Adler Koch&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -5%, Evasion +5% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Stork (Grey)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Skill Acquisition&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 120 || 135 || 95 || 117 || 99 || 168 || 76&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 18: Island of Hades}}&lt;br /&gt;
&lt;br /&gt;
Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tenzan Nakajima&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tenzan Nakajima&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tenzan Nakajima (GEIM System)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Counterattack Accuracy +10% || Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type T, Lion, Guarlion, Guarlion Custom, Barrelion V, Heavy Barrelion&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Valsion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 132 || 136 || 136 || 155 || 155 || 188 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 144 || 144 || 146 || 165 || 159 || 198 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 4: Fear Game}} (Lion Type T)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 7: Defend the Kanmon Straits}} (Lion)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 14: Over the Line}} (Barrelion V)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 16: Starbuck Island}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 18: Island of Hades}} (Heavy Barrelion)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 21: Little Princess}} (Heavy Barrelion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 4: Steel Beowulf}} (Lion Type T)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 8: Separation}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 9: Emissary from the Moon}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 21: Brave Princess}} (Heavy Barrelion)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Thomas Pratt&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Thomas Pratt&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars EX&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Lucky]]&#039;&#039; activation +10%, Evasion +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion, Guarlion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 129 || 141 || 142 || 150 || 171 || 186 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 15: Thomas&#039; Trap}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 16: Starbuck Island}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 18: Island of Hades}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 7: In Flames}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
Scenario 25: The Viper&#039;s Fangs (Guarlion Custom)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ryoto Hikawa&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Ryoto Hikawa&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Sakusen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +5%, Final Damage Taken -5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type F&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| 14 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 20 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 34 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 5 || 12 || 21 || 26 || 35 || 39 || 42 || 44&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 22 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 22 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 10 || 21 || 30 || 35 || 42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 133 || 138 || 138 || 110 || 184 || 178 || 67&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 170 || 175 || 173 || 147 || 278 || 275 || 160&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 209 || 214 || 210 || 183 || 376 || 373 || 274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| {{blue|Scenario 15: Thomas&#039; Trap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Shine Hausen (GEIM System)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Shine Hausen (GEIM System)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 1 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 120 || 130 || 80 || 122 || 189 || 195 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;United Colony Corps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sanger Sombold&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Sanger Sombold&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Melee Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Grungust Type 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 13 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 20 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 35 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 14 || 42 || 44 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 6 || 14 || 23 || 30 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 10 || 20 || 32 || 41 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 21 || 37&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 146 || 168 || 137 || 122 || 187 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 179 || 183 || 204 || 174 || 220 || 285 || 162&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 219 || 220 || 241 || 210 || 318 || 383 || 243&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{red|Scenario 10: Colossal Shield}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 14: Mr. President}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 19: For the Sake of Tomorrow}}&lt;br /&gt;
&lt;br /&gt;
Scenario 26: One Man&#039;s Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Elzam V. Branstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Elzam V. Branstein&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Taisen: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Ranged Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Trombe, Kurogane&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| All-Purpose / Standard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 9 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| 13 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 32 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rally&lt;br /&gt;
| Twin || 75&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Up&lt;br /&gt;
| 1 || 12 || 24 || 35 || 40 || 46&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || 20 || 36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Genius&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 143 || 146 || 138 || 176 || 189 || 48&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 174 || 180 || 182 || 175 || 274 || 277 || 130&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 214 || 217 || 219 || 211 || 372 || 385 || 211&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 8: The Hagane Takes Flight}} (Guarlion Trombe)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 12: Grungust: The Hyper Fighter}} (Guarlion Trombe)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 17: Last Battalion}} (Guarlion Trombe)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 18: Island of Hades}} (Kurogane)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 8: Separation}} (Guarlion Trombe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tempest Hawker&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tempest Hawker&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Tempest Hawker (GEIM System)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Counterattack Accuracy +10% || Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion, Guarlion Custom, Stork || Valsion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 130&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 139 || 149 || 139 || 174 || 187 || 51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 149 || 159 || 149 || 174 || 197 || 51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 10: Overdue Revenge}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 17: Last Battalion}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 21: Little Princess}} (Stork)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 6: Platinum Lucifer}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 8: Separation}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 21: Brave Princess}} (Stork)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maier V. Branstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Maier V. Branstein&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Macht&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rally&lt;br /&gt;
| Twin || 60&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 120 || 142 || 174 || 129 || 117 || 190 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{red|Scenario 19: For the Sake of Tomorrow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Julia Heinkel&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Julia Heinkel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion, Cosmolion Type V, Guarlion Custom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 140 || 143 || 136 || 173 || 188 || 56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 13: Bian Zoldark}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 7: In Flames}} (Guarlion)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 10: Colossal Shield}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 14: Mr. President}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 15: A Column Piercing Through Space}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 19: For the Sake of Tomorrow}} (Guarlion Custom)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Leona Garstein&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Leona Garstein&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Sakusen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +10%, Evasion +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Lion Type F, Cosmolion Type V, Guarlion Custom, Guarlion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 10 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 14 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 28 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 7 || 15 || 22 || 27 || 34 || 38 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 139 || 139 || 126 || 178 || 179 || 66&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 163 || 182 || 180 || 155 || 285 || 277 || 148&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 196 || 224 || 221 || 185 || 393 || 375 || 229&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 13: Bian Zoldark}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 7: In Flames}} (Lion Type F)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 10: Colossal Shield}} (Cosmolion Type V)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 14: Mr. President}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 15: A Column Piercing Through Space}} (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 24: Lüne and Valsione (Guarlion)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lily Junkers&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lily Junkers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +5%, Evasion +5%, Critical Hit +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Stork&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bless&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cheer&lt;br /&gt;
| ? || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trust&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 45&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Up&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 110 || 120 || 128 || 112 || 115 || 170 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 28: Crusaders&#039; End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Siebel Mistel&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Siebel Mistel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cunning&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +5%, Evasion +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Peregrine, Rhinoceros&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || A || B || B&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 128 || 134 || 112 || 139 || 102 || 180 || 66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{red|Scenario 11: Moonlit Gun}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 15: A Column Piercing Through Space}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 16: Sealed Curse}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 18: Sword and Hope}} (Peregrine)&lt;br /&gt;
&lt;br /&gt;
Scenario 24: Lüne and Valsione (Peregrine)&lt;br /&gt;
&lt;br /&gt;
Scenario 26: One Man&#039;s Resolve (Rhinoceros)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hans Weber&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Hans Weber&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evasion +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Stork&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || C || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 98 || 141 || 122 || 110 || 95 || 169 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 27: GEIM System&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lüne Zoldark&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lüne Zoldark&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsione&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| 10 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 14 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 26 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| 31 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mettle&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 11 || 22 || 30 || 46 || 53&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 139 || 141 || 111 || 188 || 178 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 182 || 182 || 140 || 295 || 276 || 131&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 202 || 224 || 223 || 170 || 400 || 374 || 212&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 24: Lüne and Valsione&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Aerogators&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ingram Prisken&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Ingram Prisken&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +20%, SP +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| R-GUN, R-GUN Rivale&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mercy&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Clarity&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 148 || 160 || 154 || 139 || 173 || 189 || 62&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 188 || 201 || 191 || 170 || 271 || 287 || 144&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 213 || 242 || 228 || 212 || 369 || 385 || 225&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 30: Traitorous Gun (R-GUN)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 34: Steel Colossus}} (R-GUN, R-GUN Rivale)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 41: Double-Edged Sword, Part 1}} (R-GUN Rivale)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 34: Ghost of the Past}} (R-GUN)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 35: Rescue}} (R-GUN)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 38: Codename: SRW}} (R-GUN Rivale)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 40: Price to Pay}} (R-GUN Rivale)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Viletta Badam&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Viletta Badam&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +20%, SP +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel Lavan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 8 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 14 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 30 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 25 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 25 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || 17 || 28 || 40 || 56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || 17 || 28 || 40 || 56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Concentrate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 148 || 160 || 154 || 139 || 173 || 189 || 62&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 188 || 201 || 191 || 170 || 271 || 287 || 144&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 213 || 242 || 228 || 212 || 369 || 385 || 225&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| {{blue|Scenario 39: Shooting the Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kusuha Mizuha (Brainwashed)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Kusuha Mizuha (Brainwashed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Hero Operations&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Hard Worker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Accuracy +5%, Final Evade +5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Grungust Type 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Melee / Late Bloomer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| B || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 17 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| 32 || 70&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 36 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 127 || 116 || 135 || 166 || 176 || 66&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 178 || 154 || 150 || 176 || 248 || 268 || 154&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 226 || 187 || 190 || 219 || 348 || 371 || 238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 32: Strings Uncut}}&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 34: Steel Colossus}}&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 32: One Knight Stand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Excellen Browning (Brainwashed)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Excellen Browning (Brainwashed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 2 Episode 2: Cosmoquake&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Ranged Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Weissritter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || B || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Daunt&lt;br /&gt;
| 1 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| 5 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 14 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 35 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Lucky&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 124 || 140 || 137 || 102 || 179 || 182 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 157 || 183 || 178 || 131 || 286 || 280 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 190 || 225 || 219 || 161 || 394 || 378 || 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| {{red|Scenario 35: Rescue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Atad Shamran&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Atad Shamran&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +10%, Critical Hit +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel Sagol, Vayyikra&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scan&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SP Regen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 121 || 136 || 139 || 114 || 142 || 198 || 66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 33: Shadows of Deceit}} (Ezekiel Sagol)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 40: Insect Cage}} (Vayyikra)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 36: Power Within}} (Ezekiel Sagol)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 38: Codename: SRW}} (Vayyikra)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gaza Haganer&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Gaza Haganer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cruel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Counterattack Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel Adom, Vayyikra&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 144 || 141 || 165 || 157 || 199 || 65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| {{blue|Scenario 32: Strings Uncut}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 36: Marionettes}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 39: Shooting the Star}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 40: Insect Cage}} (Vayyikra)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 32: One Knight Stand}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 36: Power Within}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 37: Long Way Home}} (Ezekiel Adom)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 39: Pinpoint Strike}} (Ezekiel Adom)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Galuin Mahabel&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Galuin Mahabel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -15%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Ezekiel, Gespenst Type S&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || A || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 144 || 144 || 159 || 138 || 172 || 205 || 70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 31: Beneath the Mask (Ezekiel)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 36: Marionettes}} (Ezekiel Lavan)&lt;br /&gt;
&lt;br /&gt;
{{blue|Scenario 37: Black Phantom}} (Gespenst Type S)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 34: Ghost of the Past}} (Gespenst Type S)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 37: Long Way Home}} (Ezekiel Lavan)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 40: Price to Pay}} (Gespenst Type S)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Levi Torah&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | ???&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Levi Torah&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Accuracy +10%, SP +20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Vayyikra || Vayyikra, Judecca&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sense&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 145 || 145 || 169 || 110 || 138 || 202 || 98&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 29: Geneva Scourged&lt;br /&gt;
| {{blue|Scenario 41: Double-Edged Sword (Judecca)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 33: Red Ravager}} (Vayyikra)&lt;br /&gt;
&lt;br /&gt;
{{red|Scenario 41: Just Blast Through}} (Judecca)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Septuagint&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Septuagint&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +20%, Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Skill Acquisition&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 140 || 170 || 116 || 100 || 206 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 42: The Final Adjudicator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 2&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Neo DC&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Murata&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Murata&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars OG Chronicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom &amp;quot;Mumyou&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Accuracy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 147 || 135 || 155 || 149 || 178 || 180 || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 5: The Dustbin of History (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 15: For Whom a Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lorenzo di Montenacco&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Lorenzo di Montenacco&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars OG Chronicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Command Effect +5%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Valsion Custom Type CF&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || B || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persist&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! E-Save&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Morale&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 142 || 160 || 150 || 112 || 196 || 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 5: The Dustbin of History (Pt. 2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Archibald Grims&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Archibald Grims (Scenario 1-26?)&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Archibald Grims (Scenario 27+?)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Final Damage Taken -5%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom, Rhinoceros, R-Eins&lt;br /&gt;
| Rhinoceros, R-Eins, Giganspada&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 133 || 140 || 140 || 114 || 180 || 179 || 47&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 134 || 139 || 145 || 139 || 199 || 199 || 50&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Scenario 7: Wings to the Stars (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 8: Remaining Crusaders (Rhinoceros)&lt;br /&gt;
&lt;br /&gt;
Scenario 12: From Far and Away (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 21: Princess in Exile (R-Eins)&lt;br /&gt;
| Scenario 27 (Aviano): My Fair Lions (Rhinoceros)&lt;br /&gt;
&lt;br /&gt;
Scenario 29 (Aviano): The Shrike and the Falcon (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Earth Cradle): Rest in the Cradle (Rhinoceros, Giganspada)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Yuuki Jegunan&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Yuuki Jegunan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +10%, Critical Hit +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom, Randgriz, R-Eins, Razangriff&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Melee&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 12 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 25 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Drive&lt;br /&gt;
| 30 || 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Blitz&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 11 || 18 || 25 || 29 || 36 || 39 || 42&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 140 || 140 || 135 || 181 || 180 || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 169 || 181 || 177 || 172 || 279 || 278 || 147&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 216 || 221 || 213 || 197 || 377 || 376 || 228&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 8: Remaining Crusaders (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 9: Boosted Children (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 11: Someone to Protect (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 12: From Far and Away (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 13: A Promise in Flames (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 19 (Ethiopia): Clever Doll (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 27 (Aviano): My Fair Lions (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening (Razangriff) (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ricarla &amp;quot;Carla&amp;quot; Borgnine&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Ricarla &amp;quot;Carla&amp;quot; Borgnine&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Accuracy +10%, Money +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Guarlion Custom, Randgriz, R-Eins&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || A || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 7 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Rouse&lt;br /&gt;
| 12 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 24 || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| 33 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Telekinesis&lt;br /&gt;
| 1 || 9 || 17 || 24 || 35 || 37 || 38 || 43&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fortunate&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19 || 29&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || 19 || 29&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 136 || 132 || 136 || 149 || 175 || 177 || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 176 || 173 || 173 || 180 || 273 || 275 || 142&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 201 || 214 || 210 || 222 || 371 || 373 || 223&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 8: Remaining Crusaders (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 9: Boosted Children (Guarlion Custom)&lt;br /&gt;
&lt;br /&gt;
Scenario 11: Someone to Protect (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 12: From Far and Away (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 13: A Promise in Flames (Randgriz)&lt;br /&gt;
&lt;br /&gt;
Scenario 19 (Ethiopia): Clever Doll (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 27 (Aviano): My Fair Lions (R-Eins)&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening (Randgriz) (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sleigh Presty&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Sleigh Presty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Alpha 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Calion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| 10 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| 17 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 23 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 26 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || 8 || 12 || 19 || 27 || 35 || 41 || 44 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || 8 || 14 || 22 || 30 || 38 || 46 || 49&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 135 || 141 || 141 || 110 || 184 || 182 || 52&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 168 || 184 || 182 || 139 || 291 || 280 || 134&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 201 || 226 || 223 || 169 || 399 || 378 || 215&lt;br /&gt;
|}&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 25: Cut Through the Night&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Aviano): The Comet Cometh&lt;br /&gt;
&lt;br /&gt;
Scenario 36: Like a Shooting Star (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Van Vat Tran&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Van Vat Tran&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Rhinoceros&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gain&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Morale&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 138 || 138 || 164 || 159 || 101 || 195 || 70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 39: Operation Plantagenet (Pt. 2) (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Shadow Mirror&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Earth Cradle&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Inspectors&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vigagi&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Vigagi&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Short Tempered&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Galgau&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pierce&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Mettle&lt;br /&gt;
| Twin || 20&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! In-Fighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Morale&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 145 || 139 || 160 || 150 || 180 || 195 || 64&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 18 (Moon): Fight or Flight&lt;br /&gt;
&lt;br /&gt;
Scenario 24: Escape from Tesla&lt;br /&gt;
&lt;br /&gt;
Scenario 37: Dygenguar&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Space): Lunatic Dream (Pt. 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mekibos&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Mekibos&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%, Final Damage taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Graterkin&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Faith&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 141 || 146 || 166 || 145 || 196 || 203 || 66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 22: From the Stars&lt;br /&gt;
&lt;br /&gt;
Scenario 23: The Third Raven&lt;br /&gt;
&lt;br /&gt;
Scenario 37: Dygenguar&lt;br /&gt;
&lt;br /&gt;
Scenario 39: Operation Plantagenet (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 44 (Space): Lunatic Dream (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 46: The Gathering&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge of Be Judged (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aguija&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Aguija&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Evade +10%, Critical Hit +20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Silbelwind&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || A || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Resupply&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Gunfighter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 130 || 144 || 141 || 103 || 204 || 199 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 22: From the Stars&lt;br /&gt;
&lt;br /&gt;
Scenario 30 (Izu): Another Shadow&lt;br /&gt;
&lt;br /&gt;
Scenario 38: Operation Plantagenet (Pt. 1)&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge of Be Judged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sikalog&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Sikalog&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Cautious&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Counterattack Final Damage +10%, Accuracy +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Drukin&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A || S || A || A&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prayer&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 146 || 132 || 156 || 155 || 120 || 187 || 68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 22: From the Stars&lt;br /&gt;
&lt;br /&gt;
Scenario 38: Operation Plantagenet (Pt. 1)&lt;br /&gt;
&lt;br /&gt;
Scenario 48: Judge of Be Judged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wendolo&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Wendolo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Superior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Dikastis&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || B || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guts&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Soul&lt;br /&gt;
| Twin || 70&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Commander&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Counter&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 143 || 143 || 165 || 156 || 133 || 205 || 70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 48: Judge of Be Judged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Einst&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Alchemie&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Alchemie&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Impact&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Ranged Final Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Persoenlichkeit&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / Limited&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| 1 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hope&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Precognition&lt;br /&gt;
| 1 || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predict&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Limit Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 140 || 141 || 137 || 124 || 182 || 194 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 172 || 182 || 176 || 153 || 283 || 289 || 162&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 199 || 214 || 215 || 182 || 369 || 375 || 260&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 18 (Ethiopia): Phantasm in Bloom&lt;br /&gt;
&lt;br /&gt;
Scenario 17 (Moon): Their Name is Einst&lt;br /&gt;
&lt;br /&gt;
Scenario 28 (Izu): Awakening&lt;br /&gt;
&lt;br /&gt;
Scenario 31: Uninvited Visitors (Pt. 1)&lt;br /&gt;
&lt;br /&gt;
Scenario 43 (Space): Pure Being&lt;br /&gt;
&lt;br /&gt;
Scenario 45: A Knight&#039;s Heart&lt;br /&gt;
&lt;br /&gt;
Scenario 47: Fight For Your Cause&lt;br /&gt;
&lt;br /&gt;
Scenario 49: Door to the Beyond&lt;br /&gt;
&lt;br /&gt;
Scenario 50: What Once Was, What Will Be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Excellen Browning (Brainwashed)&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Excellen Browning (Brainwashed)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 2 Episode 2: Cosmoquake &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Easygoing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Ranged Final Damage +10%, Evade +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| Rein Weissritter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| Ranged / All-Purpose&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Focus&lt;br /&gt;
| ? || 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Snipe&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Love&lt;br /&gt;
| ? || 65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sync&lt;br /&gt;
| Twin || 10&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Defend&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit &amp;amp; Run&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Support Attack&lt;br /&gt;
| 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 137 || 152 || 137 || 143 || 191 || 202 || 47&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 50&lt;br /&gt;
| 170 || 195 || 178 || 172 || 298 || 300 || 129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 99&lt;br /&gt;
| 203 || 237 || 219 || 202 || 400 || 398 || 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 43 (Space): Pure Being&lt;br /&gt;
&lt;br /&gt;
Scenario 45: A Knight&#039;s Heart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Einst Regisseur&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Einst Regisseur&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars Compact 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +10%, Final Damage Taken -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Vigor&lt;br /&gt;
| 1 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Accelerate&lt;br /&gt;
| ? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flash&lt;br /&gt;
| ? || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
| ? || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| ? || 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Disrupt&lt;br /&gt;
| Twin || 40&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 149 || 148 || 140 || 128 || 178 || 200 || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Encountered During...&lt;br /&gt;
| Scenario 32: Uninvited Visitors (Pt. 2)&lt;br /&gt;
&lt;br /&gt;
Scenario 49: Door to the Beyond&lt;br /&gt;
&lt;br /&gt;
Scenario 50: What Once Was, What Will Be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Stern Neu Regisseur&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!   &lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | Stern Neu Regisseur&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Debut&lt;br /&gt;
| Super Robot Wars: Original Generation 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Personality Type&lt;br /&gt;
| Super Strong&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ace Bonus&lt;br /&gt;
| Final Damage +20%, Critical Hit +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default Unit&lt;br /&gt;
| N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Growth Style&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Ratings&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ☁️ !! ⛰️ !! 🌊 !! 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S || S || S || S&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Spirit Commands&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! Level !! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Enable&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attune&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wall&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Valor&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Bullseye&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zeal&lt;br /&gt;
| ? || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dread&lt;br /&gt;
| Twin || 35&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Skill Acquisition&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level Obtained !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Potential&lt;br /&gt;
| 1 || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Revenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Guard&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Will+ (Damaged)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Break Will Limit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Stats&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 2px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! MEL !! RNG !! SKL !! DEF !! EVD !! ACC !! SP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Level 1&lt;br /&gt;
| 169 || 169 || 172 || 128 || 168 || 213 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Encountered During...&lt;br /&gt;
| Scenario 50: What Once Was, What Will Be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Original Generations 2.5&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Neo DC Remnants&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Shura&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Duminas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under Construction.&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Map_Weapon_List&amp;diff=51565</id>
		<title>Super Robot Wars/OGs/Map Weapon List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Map_Weapon_List&amp;diff=51565"/>
		<updated>2021-09-23T09:28:20Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed the formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;MAP Weapons&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAP Weapons are weapons that deal damage to all units or only enemy units in a designated area. They have the following properties:&lt;br /&gt;
* Whether a MAP Weapon hits all units or only enemy units in a designated area depends on whether they have IFF. IFF stands for &amp;quot;Identification, Friend or Foe&amp;quot; and determines whether or not a MAP Weapon will be able to hit allied units:&lt;br /&gt;
** ✔ denotes that the MAP Weapon has IFF and will not hit allied units in the designated area, only hitting enemy units.&lt;br /&gt;
** ✘ denotes that the MAP Weapon does not have IFF and will hit all units in the designated area, including allied units.&lt;br /&gt;
* Their Attack Power is not modified by the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#In-fighter|In-fighter]]&#039;&#039; and &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Gunfighter|Gunfighter]]&#039;&#039; Pilot Skills.&lt;br /&gt;
* Shooting down an enemy unit with a MAP Weapon reduces the amount of experience that the pilot gains to 66%, and the amount of PP that they gain to 50%, of the normal amount that they would gain. See the [[Super_Robot_Wars/OGs/Pilot_Skills#Pilot_Point_Modifiers|Pilot Point Modifiers]] section on the Pilot Training page for more information.&lt;br /&gt;
* Fully upgrading all MAP Weapons to x10 upgrades costs 412500 and only grants 800 Attack Power. This makes them the most inefficient Cost-per-Attack Power weapons in the game. Upgrading them to x15 upgrades costs 900000 (487500 more than x10 upgrades) and only grants 1000 additional Attack Power.&lt;br /&gt;
* Beware of enemy units who possess MAP Weapons. If they can hit a few of your units then they will use their MAP Weapon. You can use this knowledge to purposefully have them waste their EN or ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Notes&#039;&#039;&#039; =====&lt;br /&gt;
* If a weapon is not listed again in the OGs2 or OGs2.5 tables then it is unchanged from the previous game.&lt;br /&gt;
* x15 upgrades are only available when playing on &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus#Special_Mode|Special Mode]]&#039;&#039;. Each upgrade beyond the 10th gives 200 Attack Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Areas of Effect&#039;&#039;&#039; ==&lt;br /&gt;
* 0 is the location of the initiating unit and the point of origin for an Area of Effect of &#039;&#039;Self&#039;&#039;.&lt;br /&gt;
* x is an affected square of the Area of the Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Self (Circle)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in a radius originating from the initiating unit. The size of the radius is equal to the MAP Weapon&#039;s Range.&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Self (Circle)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   ||   || x ||   ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x || x || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x || x || 0 || x || x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x || x || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   ||   || x ||   ||   ||   ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Self (Cone)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in a cone originating from the initiating unit. The length of the cone is equal to the MAP Weapon&#039;s Range and its width increases by two squares for each square that its length covers.&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Self (Cone)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x || x || x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || 0 ||   ||   ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Self (Hyperbola)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in a cone originating from the initiating unit which is then mirrored (flipped). The length of the cone and the mirror of the cone are each equal to half of the MAP Weapon&#039;s maximum Range, the width of the cone increases as normal (see &#039;&#039;Self (Cone)&#039;&#039; above for details), and the width of the mirror decreases by two squares for each square that its length covers (following the cone).&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Self (Cone Mirror)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Self (Split Line)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in two parallel one-square-width lines originating from the initiating unit. The length of both lines are equal to the MAP Weapon&#039;s Range.&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Self (Split Line)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x ||   || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x ||   || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x ||   || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x ||   || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Target x (Circle)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in a radius originating from a chosen square within the MAP Weapon&#039;s Range. The size of the radius is equal to x.&lt;br /&gt;
* Target MAP Weapons do not damage the initiating unit.&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Target 3 (Circle)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x || 1 || x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || 0 ||   ||   ||&lt;br /&gt;
|}&lt;br /&gt;
* 1 is the point of origin of the radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs1 MAP Weapons&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Area of Effect&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | IFF&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 Powered || Telekinesis Missile || テレキネシス･ミサイル || Ranged || — || P || — || MAP || {{caption|2200 - 3000| 2250 - 2300 - 2350 - 2400 - 2500 - 2600 - 2700 - 2800 - 2900 - 3000}} || 4000 || 1 - 4 || Self (Circle) || +30 || +0 || 2 || — || 110 || S || S || S || S || ✔ || Requires &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Telekinesis|Telekinesis]]&#039;&#039; Lv4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cybuster / Cybird || Cyflash || サイフラッシュ || Ranged || — || P || — || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 4 || Self (Circle) || +0 || -5 || — || 80 || 120 || A || A || B || A || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valsione || Psycho Blaster || サイコブラスター || Ranged || — || P || — || MAP || {{caption|2700 - 3500| 2750 - 2800 - 2850 - 2900 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500}} || 4500 || 1 - 4 || Self (Circle) || +0 || -5 || — || 80 || 120 || A || A || B || A || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giganscudo || G-Circle Blaster || G･サークルブラスター || Melee || — || P || — || MAP || {{caption|2600 - 3400| 2650 - 2700 - 2750 - 2800 - 2900 - 3000 - 3100 - 3200 - 3300 - 3400}} || 4400 || 1 - 4 || Self (Circle) || -10 || -5 || 1 || — || 130 || A || A || C || A || ✘ || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2 MAP Weapons&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Area of Effect&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | IFF&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 Powered || Telekinesis Missile || テレキネシス･ミサイル || Ranged || — || P || — || MAP || {{caption|2900 - 3700| 2950 - 3000 - 3050 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600 - 3700}} || 4700 || 1 - 4 || Target 3 (Circle) || +25 || +0 || 2 || — || 110 || S || S || A || S || ✔ || Requires &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Telekinesis|Telekinesis]]&#039;&#039; Lv1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cybuster / Cybird || Cyflash || サイフラッシュ || Ranged || — || P || — || MAP || {{caption|3300 - 4100| 350 - 3400 - 3450 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100}} || 5100 || 1 - 5 || Self (Circle) || +10 || -5 || — || 70 || 120 || A || A || B || A || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valsione || Psycho Blaster || サイコブラスター || Ranged || — || P || — || MAP || {{caption|3200 - 4000| 3250 - 3300 - 3350 - 3400 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000}} || 5000 || 1 - 5 || Self (Circle) || +0 || -5 || — || 80 || 120 || A || A || B || A || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giganscudo Duro || G-Circle Blaster || G･サークルブラスター || Melee || — || P || — || MAP || {{caption|3200 - 4000| 3250 - 3300 - 3350 - 3400 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000}} || 5000 || 1 - 4 || Self (Circle) || +10 || -5 || 2 || — || 120 || A || A || C || A || ✘ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| RyuKoOh || Thunderbolt Charm || 爆雷符 || Ranged || — || — || — || MAP || {{caption|2900 - 3700| 2950 - 3000 - 3050 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600 - 3700}} || 4700 || 1 - 4 || Target 3 (Circle) || +10 || +0 || 1 || — || 105 || A || A || A || A || ✔ || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AM Gunner || Leap Missiles || リープ･ミサイル || Ranged || — || — || — || MAP || {{caption|3300 - 4100| 3350 - 3400 - 3450 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100}} || 5100 || 1 - 4 || Self (Hyperbola) || +35 || +0 || 1 || — || 110 || A || A || B || A || ✘ || Missile, shares upgrades with the Leap Missiles on the Huckebein Gunner Type L/R&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Mk.III Type L || Multi-Trace Missiles || マルチトレースミサイル || Ranged || — || — || — || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 5 || Target 3 (Circle) || +25 || +0 || 2 || — || 110 || A || A || B || A || ✘ || Missile, shares upgrades with the Multi-Trace Missiles on the Huckebein Gunner Type L&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Gunner Type L || Multi-Trace Missiles || マルチトレースミサイル || Ranged || — || — || — || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 7 || Target 4 (Circle) || +25 || -10 || 2 || — || 110 || A || A || B || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Gunner Type L || Leap Missiles || リープ･ミサイル || Ranged || — || — || — || MAP || {{caption|3500 - 4300| 3550 - 3600 - 3650 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200 - 4300}} || 5300 || 1 - 4 || Self (Hyperbola) || +35 || +0 || 1 || — || 120 || A || A || B || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Mk.III Type R || Multi-Trace Missiles || マルチトレースミサイル || Ranged || — || — || — || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 5 || Target 3 (Circle) || +25 || +0 || 2 || — || 110 || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]], shares upgrades with the Multi-Trace Missiles on the Huckebein Gunner Type R&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Gunner Type R || Multi-Trace Missiles || マルチトレースミサイル || Ranged || — || — || — || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 7 || Target 4 (Circle) || +25 || -10 || 2 || — || 110 || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Gunner Type R || Leap Missiles || リープ･ミサイル || Ranged || — || — || — || MAP || {{caption|3500 - 4300| 3550 - 3600 - 3650 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200 - 4300}} || 5300 || 1 - 4 || Self (Hyperbola) || +35 || +0 || 1 || — || 120 || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildfalken || Split Missile H || スプリットミサイルH || Ranged || — || — || — || MAP || {{caption|2000 - 3800| 2050 - 2100 - 2150 - 2200 - 2300 - 2400 - 2500 - 2600 - 2700 - 2800}} || 3800 || 2 - 6 || Target 3 (Circle) || +20 || +0 || 2 || — || — || B || A || A || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildfalken Type L || Split Missile H || スプリットミサイルH || Ranged || — || — || — || MAP || 2700 || — || 2 - 4 || Target 3 (Circle) || +20 || +0 || 2 || — || — || B || A || A || A || ✘ || Missile, only usable on [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Scenario 18, Moon Route]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rathgrith || Phalanx Missile || ファランクス･ミサイル || Ranged || — || — || — || MAP || {{caption|3400 - 4200| 3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200}} || 5200 || 1 - 4 || Self (Cone) || +40 || +10 || 2 || — || 105 || A || A || B || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rathgrith Raven || Phalanx Missile || ファランクス･ミサイル || Ranged || — || — || — || MAP || {{caption|3400 - 4200| 3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200}} || 5200 || 1 - 4 || Self (Cone) || +40 || +10 || 2 || — || 105 || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Randgrith || Phalanx Missile || ファランクス･ミサイル || Ranged || — || — || — || MAP || {{caption|3000 - 3800| 3050 - 3100 - 3150 - 3200 - 3300 - 3400 - 3500 - 3600 - 3700 - 3800}} || 4800 || 1 - 4 || Self (Cone) || +10 || +10 || 3 || — || — || A || A || B || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Randgrith Raven || Phalanx Missile || ファランクス･ミサイル || Ranged || — || — || — || MAP || {{caption|3400 - 4200| 3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200}} || 5200 || 1 - 4 || Self (Cone) || +40 || +10 || 4 || — || — || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Calion || Multi-Trace Missiles || マルチトレースミサイル || Ranged || — || — || — || MAP || 3800 || — || 1 - 5 || Target 3 (Circle) || +30 || +0 || 2 || — || — || A || A || A || A || ✘ || Missile, only usable during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Scenario 36]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Persoenlichkeit || Yomiji || ヨミジ || Ranged || — || — || — || MAP || 3200 || — || 2 - 8 || Self (Split Line) || +30 || +20 || 2 || — || 120 || A || A || D || A || ✘ || Only usable during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Final Scenario]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2.5 MAP Weapons&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Area of Effect&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | IFF&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Granzon || Gravitron Cannon || グラビトロンカノン || Ranged || — || P || — || MAP || {{caption|3000 - 3800| 3050 - 3100 - 3150 - 3200 - 3300 - 3400 - 3500 - 3600 - 3700 - 3800}} || 4800 || 1 - 5 || Self (Circle) || +30 || +10 || 2 || — || 110 || S || A || B || S || ✘ || —&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Map_Weapon_List&amp;diff=51564</id>
		<title>Super Robot Wars/OGs/Map Weapon List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Map_Weapon_List&amp;diff=51564"/>
		<updated>2021-09-23T09:19:18Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;MAP Weapons&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAP Weapons are weapons that deal damage to all units or only enemy units in a designated area. They have the following properties:&lt;br /&gt;
* Whether a MAP Weapon hits all units or only enemy units in a designated area depends on whether they have IFF. IFF stands for &amp;quot;Identification, Friend or Foe&amp;quot; and determines whether or not a MAP Weapon will be able to hit allied units:&lt;br /&gt;
** ✔ denotes that the MAP Weapon has IFF and will not hit allied units in the designated area, only hitting enemy units.&lt;br /&gt;
** ✘ denotes that the MAP Weapon does not have IFF and will hit all units in the designated area, including allied units.&lt;br /&gt;
* Their Attack Power is not modified by the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#In-fighter|In-fighter]]&#039;&#039; and &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Gunfighter|Gunfighter]]&#039;&#039; Pilot Skills.&lt;br /&gt;
* Shooting down an enemy unit with a MAP Weapon reduces the amount of experience that the pilot gains by 2/3rds and the amount of PP that they gain by half. See the &#039;&#039;[[Super_Robot_Wars/OGs/Game_Mechanics#Pilot_Point_Distribution|Pilot Point Distribution]]&#039;&#039; section on the Game Mechanics page for more information.&lt;br /&gt;
* Fully upgrading all MAP Weapons to x10 ugprades costs 412500 and only grants 800 Attack Power. This makes them the most inefficient Cost-per-Attack Power weapons in the game. Upgrading them to x15 upgrades costs 900000 (487500 more than x10 upgrades) and only grants 1000 Attack Power.&lt;br /&gt;
* Beware of enemy units who possess MAP Weapons. If they can hit a few of your units then they will use their MAP Weapon. You can use this knowledge to purposefully have them waste their EN or ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Notes&#039;&#039;&#039; =====&lt;br /&gt;
* If a weapon is not listed again in the OGs2 or OGs2.5 tables then it is unchanged from the previous game.&lt;br /&gt;
* x15 upgrades are only available when playing on &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus#Special_Mode|Special Mode]]&#039;&#039;. Each upgrade beyond the 10th gives 200 Attack Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Areas of Effect&#039;&#039;&#039; ==&lt;br /&gt;
* 0 is the location of the initiating unit and the point of origin for an Area of Effect of &#039;&#039;Self&#039;&#039;.&lt;br /&gt;
* x is an affected square of the Area of the Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Self (Circle)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in a radius originating from the initiating unit. The size of the radius is equal to the MAP Weapon&#039;s Range.&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Self (Circle)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   ||   || x ||   ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x || x || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x || x || 0 || x || x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x || x || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   ||   || x ||   ||   ||   ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Self (Cone)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in a cone originating from the initiating unit. The length of the cone is equal to the MAP Weapon&#039;s Range and its width increases by two squares for each square that its length covers.&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Self (Cone)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x || x || x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || 0 ||   ||   ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Self (Hyperbola)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in a cone originating from the initiating unit which is then mirrored (flipped). The length of the cone and the mirror of the cone are each equal to half of the MAP Weapon&#039;s maximum Range, the width of the cone increases as normal (see &#039;&#039;Self (Cone)&#039;&#039; above for details), and the width of the mirror decreases by two squares for each square that its length covers (following the cone).&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Self (Cone Mirror)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Self (Split Line)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in two parallel one-square-width lines originating from the initiating unit. The length of both lines are equal to the MAP Weapon&#039;s Range.&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Self (Split Line)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x ||   || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x ||   || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x ||   || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x ||   || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Target x (Circle)&#039;&#039;&#039; =====&lt;br /&gt;
Hits units in a radius originating from a chosen square within the MAP Weapon&#039;s Range. The size of the radius is equal to x.&lt;br /&gt;
* Target MAP Weapons do not damage the initiating unit.&lt;br /&gt;
* Example of a MAP Weapon that has an Area of Effect of &#039;&#039;Target 3 (Circle)&#039;&#039; and a Range of 1-4:&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| x || x || x || 1 || x || x || x&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   || x || x || x || x || x ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   || x || x || x ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || x ||   ||   ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   ||   ||   || 0 ||   ||   ||&lt;br /&gt;
|}&lt;br /&gt;
* 1 is the point of origin of the radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs1 MAP Weapons&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Area of Effect&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | IFF&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 Powered || Telekinesis Missile || テレキネシス･ミサイル || Ranged || - || P || - || MAP || {{caption|2200 - 3000| 2250 - 2300 - 2350 - 2400 - 2500 - 2600 - 2700 - 2800 - 2900 - 3000}} || 4000 || 1 - 4 || Self (Circle) || +30 || +0 || 2 || - || 110 || S || S || S || S || ✔ || Requires &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Telekinesis|Telekinesis]]&#039;&#039; Lv4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cybuster / Cybird || Cyflash || サイフラッシュ || Ranged || - || P || - || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 4 || Self (Circle) || +0 || -5 || - || 80 || 120 || A || A || B || A || ✔ || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valsione || Psycho Blaster || サイコブラスター || Ranged || - || P || - || MAP || {{caption|2700 - 3500| 2750 - 2800 - 2850 - 2900 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500}} || 4500 || 1 - 4 || Self (Circle) || +0 || -5 || - || 80 || 120 || A || A || B || A || ✔ || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giganscudo || G-Circle Blaster || G･サークルブラスター || Melee || - || P || - || MAP || {{caption|2600 - 3400| 2650 - 2700 - 2750 - 2800 - 2900 - 3000 - 3100 - 3200 - 3300 - 3400}} || 4400 || 1 - 4 || Self (Circle) || -10 || -5 || 1 || - || 130 || A || A || C || A || ✘ || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2 MAP Weapons&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Area of Effect&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | IFF&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 Powered || Telekinesis Missile || テレキネシス･ミサイル || Ranged || - || P || - || MAP || {{caption|2900 - 3700| 2950 - 3000 - 3050 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600 - 3700}} || 4700 || 1 - 4 || Target 3 (Circle) || +25 || +0 || 2 || - || 110 || S || S || A || S || ✔ || Requires &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Telekinesis|Telekinesis]]&#039;&#039; Lv1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cybuster / Cybird || Cyflash || サイフラッシュ || Ranged || - || P || - || MAP || {{caption|3300 - 4100| 350 - 3400 - 3450 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100}} || 5100 || 1 - 5 || Self (Circle) || +10 || -5 || - || 70 || 120 || A || A || B || A || ✔ || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valsione || Psycho Blaster || サイコブラスター || Ranged || - || P || - || MAP || {{caption|3200 - 4000| 3250 - 3300 - 3350 - 3400 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000}} || 5000 || 1 - 5 || Self (Circle) || +0 || -5 || - || 80 || 120 || A || A || B || A || ✔ || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giganscudo Duro || G-Circle Blaster || G･サークルブラスター || Melee || - || P || - || MAP || {{caption|3200 - 4000| 3250 - 3300 - 3350 - 3400 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000}} || 5000 || 1 - 4 || Self (Circle) || +10 || -5 || 2 || - || 120 || A || A || C || A || ✘ || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| RyuKoOh || Thunderbolt Charm || 爆雷符 || Ranged || - || - || - || MAP || {{caption|2900 - 3700| 2950 - 3000 - 3050 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600 - 3700}} || 4700 || 1 - 4 || Target 3 (Circle) || +10 || +0 || 1 || - || 105 || A || A || A || A || ✔ || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AM Gunner || Leap Missiles || リープ･ミサイル || Ranged || - || - || - || MAP || {{caption|3300 - 4100| 3350 - 3400 - 3450 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100}} || 5100 || 1 - 4 || Self (Hyperbola) || +35 || +0 || 1 || - || 110 || A || A || B || A || ✘ || Missile, shares upgrades with the Leap Missiles on the Huckebein Gunner Type L/R&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Mk.III Type L || Multi-Trace Missiles || マルチトレースミサイル || Ranged || - || - || - || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 5 || Target 3 (Circle) || +25 || +0 || 2 || - || 110 || A || A || B || A || ✘ || Missile, shares upgrades with the Multi-Trace Missiles on the Huckebein Gunner Type L&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Gunner Type L || Multi-Trace Missiles || マルチトレースミサイル || Ranged || - || - || - || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 7 || Target 4 (Circle) || +25 || -10 || 2 || - || 110 || A || A || B || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Gunner Type L || Leap Missiles || リープ･ミサイル || Ranged || - || - || - || MAP || {{caption|3500 - 4300| 3550 - 3600 - 3650 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200 - 4300}} || 5300 || 1 - 4 || Self (Hyperbola) || +35 || +0 || 1 || - || 120 || A || A || B || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Mk.III Type R || Multi-Trace Missiles || マルチトレースミサイル || Ranged || - || - || - || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 5 || Target 3 (Circle) || +25 || +0 || 2 || - || 110 || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]], shares upgrades with the Multi-Trace Missiles on the Huckebein Gunner Type R&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Gunner Type R || Multi-Trace Missiles || マルチトレースミサイル || Ranged || - || - || - || MAP || {{caption|2800 - 3600| 2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600}} || 4600 || 1 - 7 || Target 4 (Circle) || +25 || -10 || 2 || - || 110 || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Gunner Type R || Leap Missiles || リープ･ミサイル || Ranged || - || - || - || MAP || {{caption|3500 - 4300| 3550 - 3600 - 3650 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200 - 4300}} || 5300 || 1 - 4 || Self (Hyperbola) || +35 || +0 || 1 || - || 120 || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildfalken || Split Missile H || スプリットミサイルH || Ranged || - || - || - || MAP || {{caption|2000 - 3800| 2050 - 2100 - 2150 - 2200 - 2300 - 2400 - 2500 - 2600 - 2700 - 2800}} || 3800 || 2 - 6 || Target 3 (Circle) || +20 || +0 || 2 || - || - || B || A || A || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildfalken Type L || Split Missile H || スプリットミサイルH || Ranged || - || - || - || MAP || 2700 || - || 2 - 4 || Target 3 (Circle) || +20 || +0 || 2 || - || - || B || A || A || A || ✘ || Missile, only usable on [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Scenario 18, Moon Route]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rathgrith || Phalanx Missile || ファランクス･ミサイル || Ranged || - || - || - || MAP || {{caption|3400 - 4200| 3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200}} || 5200 || 1 - 4 || Self (Cone) || +40 || +10 || 2 || - || 105 || A || A || B || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rathgrith Raven || Phalanx Missile || ファランクス･ミサイル || Ranged || - || - || - || MAP || {{caption|3400 - 4200| 3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200}} || 5200 || 1 - 4 || Self (Cone) || +40 || +10 || 2 || - || 105 || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Randgrith || Phalanx Missile || ファランクス･ミサイル || Ranged || - || - || - || MAP || {{caption|3000 - 3800| 3050 - 3100 - 3150 - 3200 - 3300 - 3400 - 3500 - 3600 - 3700 - 3800}} || 4800 || 1 - 4 || Self (Cone) || +10 || +10 || 3 || - || - || A || A || B || A || ✘ || Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Randgrith Raven || Phalanx Missile || ファランクス･ミサイル || Ranged || - || - || - || MAP || {{caption|3400 - 4200| 3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200}} || 5200 || 1 - 4 || Self (Cone) || +40 || +10 || 4 || - || - || A || A || B || A || ✘ || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Calion || Multi-Trace Missiles || マルチトレースミサイル || Ranged || - || - || - || MAP || 3800 || - || 1 - 5 || Target 3 (Circle) || +30 || +0 || 2 || - || - || A || A || A || A || ✘ || Missile, only usable during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Scenario 36]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Persoenlichkeit || Yomiji || ヨミジ || Ranged || - || - || - || MAP || 3200 || - || 2 - 8 || Self (Split Line) || +30 || +20 || 2 || - || 120 || A || A || D || A || ✘ || Only usable during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Final Scenario]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OGs2.5 MAP Weapons&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Area of Effect&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | IFF&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Granzon || Gravitron Cannon || グラビトロンカノン || Ranged || - || P || - || MAP || {{caption|3000 - 3800| 3050 - 3100 - 3150 - 3200 - 3300 - 3400 - 3500 - 3600 - 3700 - 3800}} || 4800 || 1 - 5 || Self (Circle) || +30 || +10 || 2 || - || 110 || S || A || B || S || ✘ || -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/ALL_Weapon_List&amp;diff=51563</id>
		<title>Super Robot Wars/OGs/ALL Weapon List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/ALL_Weapon_List&amp;diff=51563"/>
		<updated>2021-09-23T09:18:11Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;ALL Weapons&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;General Mechanics&#039;&#039;&#039; =====&lt;br /&gt;
* When attacking with a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin]] unit, both units must use an ALL or ALLW weapon. You are not able to attack with an ALL or ALLW weapon with one unit and a non-ALL or non-ALLW weapon.&lt;br /&gt;
* ALL and ALLW weapons ignore the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Defend|Support Defend]]&#039;&#039; Pilot Skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;ALL Mechanics&#039;&#039;&#039; =====&lt;br /&gt;
* ALL weapons can simultaneously damage a main and sub unit in a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin]] unit at the cost of one attack&#039;s worth of EN or ammo. The sub unit will only take 65% of the damage dealt.&lt;br /&gt;
* A unit who uses an ALL weapon can only benefit from &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Attack|Support Attack]]&#039;&#039; Pilot Skill if the supporting unit is also attacking with an ALL weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;ALLW Mechanics&#039;&#039;&#039; =====&lt;br /&gt;
* ALLW weapons can be used as an ALL weapon and can also be used to perform a &amp;quot;double attack&amp;quot;.&lt;br /&gt;
** A double attack allows you to damage two adjacent units on the map, up to a maximum of four units (two per [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin]] unit).&lt;br /&gt;
** The amount of EN or ammo consumed is equal to the number of attacks that are made.&lt;br /&gt;
** If the unit performing the double attack is part of a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin]] unit, they will perform the double attack alone and the sub unit will not be able to attack.&lt;br /&gt;
** A double attack cannot be used if the two adjacent units are from different enemy factions.&lt;br /&gt;
** Unlike [[Super_Robot_Wars/OGs/Map_Weapon_List|MAPWs]], double attacks do not reduce the amount of experience or PP that a pilot gets for shooting down units.&lt;br /&gt;
* A unit who uses an ALLW attack or weapon and is NOT performing a double attack can only benefit from the &#039;&#039;[[Super_Robot_Wars/OGs/Pilot_Skills#Support_Attack|Support Attack]]&#039;&#039; Pilot Skill if the supporting unit is also attacking with an ALLW attack or weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Notes&#039;&#039;&#039; =====&lt;br /&gt;
* If a weapon is not listed again in the OGs2 or OGs2.5 tables then it is unchanged from the previous game.&lt;br /&gt;
* x15 upgrades are only available when playing on &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus#Special_Mode|Special Mode]]&#039;&#039;. Each upgrade beyond the 10th gives 200 Attack Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs1 ALL/ALLW Weapons&#039;&#039;&#039; =&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| — || Graviton Launcher || グラビトン・ランチャー || Ranged || — || — || — || ALL || — || {{caption|4800 - 6400| 4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 6150 - 6400}} || 7400 || 2 - 8 || +45 || +10 || — || 35 || 120 || 60 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#OG1 Secrets|Secret Weapon]] || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SRX || Hi-Finger Launcher || ハイフィンガーランチャー || Ranged || — || — || B || ALL || — || {{caption|3500 - 5100| 3600 - 3700 - 3800 - 3950 - 4100 - 4250 - 4450 - 4650 - 4850 - 5100}} || 6100 || 1 - 9 || +30 || +10 || 10 || — || — || — || A || A || D || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 || TK Laser Cannon || 念動収束式Lキャノン || Ranged || — || — || — || ALL || — || {{caption|3300 - 5200| 3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200}} || 6200 || 1 - 6 || +40 || +5 || — || 10 || — || — || A || A || C || A || Requires &#039;&#039;[[Super_Robot_Wars/OGs/Pilot Skills|Telekinesis]]&#039;&#039; Lv1 || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 Powered || TK Laser Cannon || 念動収束式Lキャノン || Ranged || — || — || — || ALL || — || {{caption|3300 - 5200| 3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200}} || 6200 || 1 - 6 || +40 || +5 || — || 10 || — || — || S || A || C || A || Requires &#039;&#039;[[Super_Robot_Wars/OGs/Pilot Skills|Telekinesis]]&#039;&#039; Lv1 || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-GUN || Metal Genocider || メタルジェノサイダー || Ranged || — || — || — || ALL || — || {{caption|4800 - 6400| 4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 6150 - 6400}} || 7400 || 3 - 9 || +40 || +15 || — || 50 || 130 || — || A || A || B || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alteisen || Square Claymore || メタルジェノサイダー || Melee || — || — || — || ALL || — || {{caption|4200 - 6100| 4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100}} || 7100 || 1 - 2 || +50 || +50 || 4 || — || 110 || — || A || A || B || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildraubtier || Hyper Beam Rifle || ハイパー･ビームライフル || Ranged || — || — || B || ALL || — || {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}} || 6400 || 1 - 7 || +25 || +20 || — || 15 || — || — || S || A || D || S || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type 0 || Hyper Blaster || ハイパーブラスター || Melee || — || P || — || ALL || — || {{caption|4200 - 5800| 4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 5350 - 5550 - 5800}} || 6800 || 1 || +30 || +10 || — || 30 || — || — || A || A || C || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust || Final Beam || ファイナルビーム || Melee || — || P || — || ALL || — || {{caption|4300 - 5900| 4400 - 4500 - 4600 - 4750 - 4900 - 5050 - 5250 - 5450 - 5650 - 5900}} || 6900 || 1 || +5 || +10 || — || 35 || — || — || A || A || D || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Unit 2 || Final Beam || ファイナルビーム || Melee || — || P || — || ALL || — || {{caption|4300 - 5900| 4400 - 4500 - 4600 - 4750 - 4900 - 5050 - 5250 - 5450 - 5650 - 5900}} || 6900 || 1 || +5 || +10 || — || 35 || — || — || A || A || D || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type 2 || Maxi Blaster || マキシ･ブラスター || Melee || — || — || — || ALL || — || {{caption|4100 - 5700| 4200 - 4300 - 4400 - 4550 - 4700 - 4850 - 5050 - 5250 - 5450 - 5700}} || 6700 || 1 - 7 || +40 || +5 || — || 25 || — || — || A || A || C || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Armorlion || Square Cluster || スクエア･クラスター || Ranged || — || — || — || ALL || — || {{caption|3700 - 5900| 3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200 - 5500 - 5900}} || 6900 || 2 - 6 || +30 || +15 || 15 || — || — || — || A || A || B || A || Missile || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giganscudo || Giga Wide Blaster || ギガ･ワイドブラスター || Ranged || — || — || — || ALL || — || {{caption|4200 - 5800| 4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 5350 - 5550 - 5800}} || 6800 || 4 - 9 || +20 || +5 || — || 40 || 120 || — || A || A || C || S || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| — || M13 Shotgun || M13ショットガン || Ranged || — || P || — || ALL || W || {{caption|2700 - 4900| 2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 4900}} || 5900 || 2 - 3 || +50 || +50 || 7 || — || — || 20 || A || A || A || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane || Twin Impact Cannon || 連装衝撃砲 || Ranged || — || — || — || ALL || W || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 3 - 8 || +5 || +0 || — || 40 || — || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kurogane || Twin Impact Cannon || 連装衝撃砲 || Ranged || — || — || — || ALL || W || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 3 - 8 || +5 || +0 || — || 30 || — || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hiryu Custom || Twin Beam Cannon || 連装ビーム砲 || Ranged || — || — || B || ALL || W || {{caption|3600 - 5500| 3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500}} || 6500 || 2 - 8 || +15 || +0 || — || 25 || — || — || A || A || C || S || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-2 Powered || Hi-Zol Launcher (Barrage) || ハイゾルランチャー(散弾) || Ranged || — || — || B || ALL || W || {{caption|4500 - 6100| 4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 5650 - 5850 - 6100}} || 7100 || 1 - 6 || +40 || +5 || — || 40 || 110 || — || A || A || C || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weissritter || Oxtongue Launcher E || オクスタン･ランチャーE || Ranged || — || — || B || ALL || W || {{caption|3400 - 5600| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900 - 5200 - 5600}} || 6600 || 4 - 7 || +35 || +0 || — || 15 || — || — || A || B || D || S || — || 275000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs2 ALL/ALLW Weapons&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| — || Graviton Launcher || グラビトン・ランチャー || Ranged || — || — || — || ALL || — || {{caption|5000 - 6600| 5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 6350 - 6600}} || 7600 || 2 - 8 || +20 || +10 || — || 40 || 120 || 60 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#OG2 Secrets|Secret Weapon]] || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SRX || Hi-Finger Launcher || ハイフィンガーランチャー || Ranged || — || — || B || ALL || — || {{caption|3900 - 5500| 4000 - 4100 - 4200 - 4350 - 4500 - 4650 - 4850 - 5050 - 5250 - 5500}} || 6500 || 1 - 9 || +30 || +0 || 10 || — || — || — || A || A || C || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R-3 Powered || TK Laser Cannon || 念動収束式Lキャノン || Ranged || — || — || — || ALL || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6600 || 1 - 6 || +45 || +5 || — || 10 || — || — || S || A || C || A || Requires &#039;&#039;[[Super_Robot_Wars/OGs/Pilot Skills|Telekinesis]]&#039;&#039; Lv1 || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alteisen Nacht || Square Claymore || メタルジェノサイダー || Melee || — || — || — || ALL || — || {{caption|4200 - 6100| 4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100}} || 7100 || 1 - 2 || +50 || +50 || 4 || — || 110 || — || A || A || B || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alteisen || Square Claymore || メタルジェノサイダー || Melee || — || — || — || ALL || — || {{caption|4200 - 6100| 4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100}} || 7100 || 1 - 2 || +50 || +50 || 4 || — || 110 || — || A || A || B || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Alteisen Riese || Claymore Avalanche || メタルジェノサイダー || Melee || — || — || — || ALL || — || {{caption|4800 - 6700| 4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 6400 - 6700}} || 7700 || 1 - 4 || +50 || +50 || 8 || — || 110 || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildraubtier || Hyper Beam Rifle || ハイパー･ビームライフル || Ranged || — || — || B || ALL || — || {{caption|3800 - 5700| 3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700}} || 6700 || 1 - 7 || +25 || +20 || — || 15 || — || — || S || A || D || S || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gespenst Type RV || Mega Buster Cannon || メガ･バスターキャノン || Ranged || — || — || — || ALL || — || {{caption|4900 - 6500| 5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 6250 - 6500}} || 7500 || 1 - 8 || +25 || +35 || 8 || — || — || — || S || S || A || S || [[Super_Robot_Wars/OGs/Weapon_List#Other|Barrier Pierce]] || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Gunner Type L || Graviton Rifle || グラビトン･ライフル || Ranged || — || — || — || ALL || — || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 1 - 8 || +20 || +30 || 10 || — || — || — || S || A || B || S || Shares upgrades with the Graviton Rifle on the Huckebein Mk.III Type L || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huckebein Gunner Type R || Graviton Rifle || グラビトン･ライフル || Ranged || — || — || — || ALL || — || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 1 - 8 || +20 || +30 || 10 || — || — || — || S || A || B || S || [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]], shares upgrades with the Graviton Rifle on the Huckebein Mk.III Type R || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type 0 || Hyper Blaster || ハイパーブラスター || Melee || — || P || — || ALL || — || {{caption|4500 - 6100| 4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 5650 - 5850 - 6100}} || 7100 || 1 || +30 || +10 || — || 30 || — || — || A || A || C || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust || Final Beam || ファイナルビーム || Melee || — || P || — || ALL || — || {{caption|4500 - 6400| 4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6100 - 6400}} || 7400 || 1 || +5 || +10 || — || 25 || — || — || A || A || D || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Unit 2 || Final Beam || ファイナルビーム || Melee || — || P || — || ALL || — || {{caption|4500 - 6400| 4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6100 - 6400}} || 7400 || 1 || +5 || +10 || — || 25 || — || — || A || A || D || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type 2 || Maxi Blaster || マキシ･ブラスター || Melee || — || — || — || ALL || — || {{caption|4300 - 6200| 4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5900 - 6200}} || 7200 || 1 - 7 || +40 || +5 || — || 20 || — || — || A || A || C || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type 3 || Omega Blaster || オメガ･ブラスター || Melee || — || P || — || ALL || — || {{caption|4600 - 6200| 4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 5950 - 6200}} || 7200 || 1 - 3 || +30 || +35 || — || 30 || — || — || A || A || C || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| RyuKoOh || Mountain Pressure || マウンテン･プレッシャー || Melee || — || — || — || ALL || — || {{caption|4600 - 6500| 4700 - 4800 - 4900 - 5100 - 5300 - 5500 - 5700 - 5900 - 6200 - 6500}} || 7500 || 2 - 7 || +15 || +0 || 6 || — || — || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Armorlion || Square Cluster || スクエア･クラスター || Ranged || — || — || — || ALL || — || {{caption|3800 - 6000| 3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300 - 5600 - 6000}} || 7000 || 2 - 6 || +30 || +15 || 15 || — || — || — || A || A || B || A || Missile || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Giganscudo Duro || Giga Wide Blaster || ギガ･ワイドブラスター || Ranged || — || — || — || ALL || — || {{caption|4700 - 6300| 4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 6050 - 6300}} || 7300 || 3 - 9 || +20 || +5 || — || 30 || — || — || A || A || C || S || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rathgrith || Matrix Missile || マトリクス･ミサイル || Ranged || — || — || — || ALL || — || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 1 - 8 || +45 || +45 || 2 || — || — || — || A || S || B || A || Missile || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rathgrith Raven || Matrix Missile || マトリクス･ミサイル || Ranged || — || — || — || ALL || — || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 1 - 8 || +45 || +45 || 4 || — || — || — || S || S || B || A || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]] || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Randgrith || Matrix Missile || マトリクス･ミサイル || Ranged || — || — || — || ALL || — || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 1 - 8 || +45 || +45 || 2 || — || — || — || A || S || B || A || Missile || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Randgrith Raven || Matrix Missile || マトリクス･ミサイル || Ranged || — || — || — || ALL || — || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 1 - 8 || +45 || +45 || 2 || — || — || — || A || S || B || A || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]] || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ashsaber || Halberd Launcher || ランチャー || Ranged || — || — || — || ALL || — || {{caption|4100 - 6000| 4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5700 - 6000}} || 7000 || 3 - 9 || +30 || +25 || — || 20 || — || — || S || S || B || S || [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]] || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Soulgain || Seiryurin || 青龍鱗 || Melee || — || — || — || ALL || — || {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}} || 6400 || 2 - 5 || +35 || +20 || — || 5 || — || — || S || S || A || S || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Vaisaga || Rekkajin || 烈火刃 || Melee || — || P || — || ALL || — || {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}} || 6400 || 2 - 5 || +45 || +5 || 8 || — || — || — || S || S || A || S || [[Super_Robot_Wars/OGs/Secrets#OG2_Secrets|Secret Unit]] || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Excellence Striker || Plasma Beam || プラズマビーム || Ranged || — || — || B || ALL || — || {{caption|2900 - 5400| 3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 4600 - 5000 - 5400}} || 6400 || 1 - 5 || +40 || +0 || — || 5 || — || — || A || S || C || A || — || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Excellence Flyer || D Rifle MAX Mode || DライフルMAXモード || Ranged || — || — || — || ALL || — || {{caption|4800 - 6700| 4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 6400 - 6700}} || 7700 || 1 - 8 || +40 || +35 || — || 30 || 110 || — || S || A || C || B || [[Super_Robot_Wars/OGs/Weapon_List#Other|Barrier Pierce]] || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| — || M13 Shotgun || M13ショットガン || Ranged || — || P || — || ALL || W || {{caption|2600 - 4800| 2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800}} || 5800 || 2 - 3 || +60 || +55 || 7 || — || — || 25 || A || A || A || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| — || Gun Rapier || ガンレイピア || Ranged || — || P || B || ALL || W || {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}} || 6400 || 1 - 3 || +10 || +10 || 10 || — || — || 40 || A || A || B || A || [[Super_Robot_Wars/OGs/Secrets#OG2 Secrets|Secret Weapon (Ashsaber)]] || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| — || Linear Missile Launcher || リニアミサイルランチャー || Ranged || — || — || — || ALL || W || {{caption|3600 - 5500| 3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500}} || 6500 || 1 - 6 || +50 || +20 || 15 || — || — || 35 || A || A || B || A || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2 Secrets|Secret Weapon (Randgrith Raven and Rathgrith Raven)]] || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shirogane || Twin Impact Cannon || 連装衝撃砲 || Ranged || — || — || — || ALL || W || {{caption|3800 - 5700| 3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700}} || 6700 || 3 - 8 || +5 || +0 || — || 30 || — || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hagane || Twin Impact Cannon || 連装衝撃砲 || Ranged || — || — || — || ALL || W || {{caption|4000 - 5900| 4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900}} || 6900 || 3 - 8 || +5 || +0 || — || 25 || — || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kurogane || Twin Impact Cannon || 連装衝撃砲 || Ranged || — || — || — || ALL || W || {{caption|4200 - 6000| 4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100}} || 7200 || 2 - 8 || +0 || +0 || — || 25 || — || — || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weissritter || Oxtongue Launcher E || オクスタン･ランチャーE || Ranged || — || — || B || ALL || W || {{caption|3500 - 5700| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000 - 5300 - 5700}} || 6700 || 4 - 8 || +35 || +0 || — || 15 || — || — || A || B || D || S || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rein Weissritter || Howling Launcher E || ハウリング･ランチャーE || Ranged || — || — || B || ALL || W || {{caption|4100 - 6000| 4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5700 - 6000}} || 7000 || 3 - 8 || +35 || +0 || — || 20 || — || — || A || B || D || S || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildfalken || Oxtongue Rifle E || オクスタン･ライフルE || Ranged || — || — || B || ALL || W || {{caption|3800 - 5700| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000 - 5300 - 5700}} || 6700 || 3 - 7 || +35 || +45 || — || 10 || — || — || A || B || D || S || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wildfalken Type L || Oxtongue Rifle E || オクスタン･ライフルE || Ranged || — || — || B || ALL || W || 3600 || — || 2 - 4 || +35 || +45 || — || 10 || — || — || A || B || D || S || Only usable during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Scenario 18, Moon Route]] || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Aussenseiter || Lanze Canone W || ランツェ･カノーネW || Ranged || — || — || B || ALL || W || {{caption|4800 - 6400| 4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 6150 - 6400}} || 7400 || 3 - 8 || +25 || +20 || 5 || — || 120 || — || A || A || B || A || — || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Angelg || Shadow Lancer || シャドウランサー || Melee || — || P || — || ALL || W || {{caption|2900 - 5400| 3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 4600 - 5000 - 5400}} || 6400 || 2 - 4 || +30 || +35 || - || 12 || — || — || A || A || B || A || — || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Angelg || Shadow Lancer || シャドウランサー || Melee || — || P || — || ALL || W || {{caption|3200 - 5400| 3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700 - 5000 - 5400}} || 6400 || 2 - 4 || +30 || +35 || — || 10 || — || — || A || A || B || A || Upgraded during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Scenario 35]] || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rapiecage || O.O. Launcher || O.O.ランチャー || Ranged || — || — || — || ALL || W || 4200 || — || 4 - 10 || +45 || +35 || 10 || — || — || — || S || S || B || S || Only usable during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Scenario 44, Earth Cradle Route]] || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Persoenlichkeit || Raigoue || ライゴウエ || Ranged || — || — || — || ALL || W || 4200 || — || 3 - 9 || +40 || +0 || 15 || — || — || — || A || A || D || A || Only usable during [[Super_Robot_Wars/OGs/Flow_Chart#Original_Generations_2|Final Scenario]] || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs2.5 ALL/ALLW Weapons&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Unit Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Classification&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Grungust Type 3 || Omega Blaster || オメガ･ブラスター || Melee || — || P || — || ALL || — || {{caption|4600 - 6200| 4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 5950 - 6200}} || 7200 || 3 - 6 || +30 || +35 || — || 30 || — || — || A || A || C || A || Only usable while Kusuha is gone || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Granzon || Black Hole Cluster || ブラックホールクラスター || Ranged || — || — || — || ALL || — || 6000 || — || 1 - 8 || +35 || +0 || — || 90 || 130 || — || S || A || B || S || [[Super_Robot_Wars/OGs/Weapon_List#Other|Barrier Pierce]] || —&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Weapon_List&amp;diff=51562</id>
		<title>Super Robot Wars/OGs/Weapon List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Weapon_List&amp;diff=51562"/>
		<updated>2021-09-23T09:17:30Z</updated>

		<summary type="html">&lt;p&gt;Ghost: Fixed formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Weapons&#039;&#039;&#039; =&lt;br /&gt;
* All melee weapons take into account the enemy terrain when calculating damage.&lt;br /&gt;
* x15 upgrades are only available when playing on &#039;&#039;[[Super_Robot_Wars/OGs/Clear_Bonus#Special_Mode|Special Mode]]&#039;&#039;. Each upgrade beyond the 10th gives 200 Attack Power.&lt;br /&gt;
* Equipable weapons found only in OGs2 will also appear in OGs1&#039;s Special Mode. If they are not listed in the OGs1 section, they use their stats from OGs2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Legend&#039;&#039;&#039; =&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Acronym !! Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! S&lt;br /&gt;
| Status Effect, inflicts a status effect on the robot or pilot.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! P&lt;br /&gt;
| Post-Movement, can be used after moving.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! B&lt;br /&gt;
| Beam, beam-based weapon that can be blocked by a beam-based &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier]]&#039;&#039; Mech Ability.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! ALL&lt;br /&gt;
| Can target both units in a &#039;&#039;[[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]]&#039;&#039;.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! W&lt;br /&gt;
| Can target two adjacent units.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Barrier Bypass&lt;br /&gt;
| Prevent any &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier]]&#039;&#039; Mech Ability from activating.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Missile&lt;br /&gt;
| Missile weapon, can be blocked by the &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Jammer]]&#039;&#039; Mech Ability.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! R-Type&lt;br /&gt;
| Robot-Type, affects the robot with the specified status effect.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! P-Type&lt;br /&gt;
| Pilot-Type, affects the pilot with the specified status effect.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Repair&lt;br /&gt;
| Restore HP to a unit based on the user&#039;s level.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Resupply&lt;br /&gt;
| Restore all EN and ammo to a unit but reduces their Will by 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs1 Weapons&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Melee&#039;&#039;&#039; === &lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cold Metal Knife || コールドメタルナイフ || — || P || — || — || — || {{caption|2200 - 4700| 2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 3900 - 4300 - 4700}} || 5700 || 1 || +60 || +65 || — || — || — || 15 || A || A || A || A || — || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Sword || ビームソード || — || P || — || — || — || {{caption|2700 - 4600| 2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 4300 - 4600}} || 5600 || 1 || +45 || +5 || — || 5 || — || 20 || A || A || B || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Assault Blade || アサルトブレード || — || P || — || — || — || {{caption|2400 - 4900| 2500 - 2600 - 2800 - 3000 - 3200 - 3500 - 3800 - 4100 - 4500 - 4900}} || 5900 || 1 || +45 || +30 || — || — || — || 15 || A || B || A || A  || — || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Divine Arm || ディバイン・アーム || — || P || — || — || — || {{caption|3100 - 5000| 3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000}} || 6000 || 1 || +40 || +45 || — || — || — || 25 || A || A || A || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Roche Saber || ロシュセイバー || — || P || — || — || — || {{caption|3100 - 5000| 3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000}} || 6000 || 1 - 2 || +30 || +0 || — || 10 || — || 30 || A || A || A || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Boost Hammer || ブーストハンマー || — || P || — || — || — || {{caption|4100 - 6000| 4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5700 - 6000}} || 7000 || 3 - 5 || +10 || +40 || — || — || — || 50 || S || S || S || S || Only available in [[Super_Robot_Wars/OGs/Clear_Bonus|&#039;&#039;Special Mode&#039;&#039;]] || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shishioh Blade || シシオウブレード || — || P || — || — || — || {{caption|4400 - 6300| 4500 - 4600 - 4700 - 4900 - 5100 - 5300 - 5500 - 5700 - 6000 - 6300}} || 7300 || 1 || +50 || +40 || — || — || — || 60 || S || S || S || S || Barrier Pierce, [[Super_Robot_Wars/OGs/Secrets#OG1 Secrets|Secret Weapon]] || 357500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ranged&#039;&#039;&#039; === &lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| M950 Machine Gun || M950マシンガン || — || P || — || — || — || {{caption|2300 - 4800| 2400 - 2500 - 2700 - 2900 - 3100 - 3400 - 3700 - 4000 - 4400 - 4800}} || 5800 || 1 - 3 || +40 || +45 || 15 || — || — || 25 || A || A || A || A || — || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Revolver || G・リボルヴァー || — || P || — || — || — || {{caption|2500 - 5000| 2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600 - 5000}} || 6000 || 1 - 3 || +50 || +40 || 6 || — || — || 20 || A || A || A || A || — || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| M13 Shotgun || M13ショットガン || — || P || — || ALL || W || {{caption|2700 - 4900| 2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 4900}} || 5900 || 2 - 3 || +50 || +50 || 7 || — || — || 20 || A || A || A || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mega Beam Rifle || メガ・ビームライフル || — || P || B || — || — || {{caption|2700 - 4900| 2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 4900}} || 5900 || 2 - 4 || +25 || +0 || 10 || — || — || 30 || A || A || D || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Photon Rifle || フォトン・ライフル || — || — || — || — || — || {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}} || 5900 || 1 - 6 || +35 || +20 || 8 || — || — || 40 || A || A || B || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Burst Railgun || バースト・レールガン || — || — || — || — || — || {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}} || 5900 || 2 - 6 || +35 || +20 || 10 || — || — || 40 || S || B || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Slash Ripper || スラッシュ・リッパー || — || P || — || — || — || {{caption|3300 - 5500| 3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800 - 5100 - 5500}} || 6500 || 1 - 3 || +20 || +55 || 6 || — || — || 40 || A || A || A || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hyper Beam Cannon || ハイパー・ビームキャノン || — || — || B || — || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6300 || 1 - 6 || +20 || +40 || — || 10 || — || 50 || S || A || D || S || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Boosted Rifle || ブーステッド・ライフル || — || — || — || — || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6300 || 3 - 7 || +15 || +35 || 7 || — || — || 50 || S || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magna Beam Rifle || マグナ・ビームライフル || — || — || B || — || — || {{caption|3100 - 5000| 3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000}} || 6000 || 2 - 7 || +30 || +45 || 8 || — || — || 40 || A || A || D || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Twin Magna Rifle || ツイン・マグナライフル || — || P || — || — || — || {{caption|3300 - 5200| 3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200}} || 6200 || 2 - 4 || +25 || +15 || 6 || — || — || 40 || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Leap Slasher || リープ・スラッシャー || — || — || — || — || — || {{caption|3700 - 5900| 3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200 - 5500 - 5900}} || 6900 || 3 - 6 || +40 || +0 || 8 || — || 110 || 50 || A || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Stealth Boomerang || ステルス・ブーメラン || — || P || — || — || — || {{caption|3700 - 5600| 3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600}} || 6600 || 3 - 5 || +35 || +5 || — || — || — || 50 || S || S || B || S || Only available in [[Super_Robot_Wars/OGs/Clear_Bonus|&#039;&#039;Special Mode&#039;&#039;]] || 275000&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Graviton Launcher || グラビトン・ランチャー || — || — || — || ALL || — || {{caption|4800 - 6400| 4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 6150 - 6400}} || 7400 || 2 - 8 || +45 || +10 || — || 35 || 120 || 60 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#OG1 Secrets|Secret Weapon]] || 357500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Special&#039;&#039;&#039; ===&lt;br /&gt;
{||-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Energy Taker || エナジーテイカー || S || — || — || — || — || 2400 || — || 1 - 6 || +70 || +0 || 2 || — || — || 15 || A || A || A || A || EN Down Lv2 (R-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Energy Drain || エナジードレイン || S || — || — || — || — || 2400 || — || 1 - 6 || +70 || +0 || 2 || — || — || 15 || A || A || A || A || EN Absorb Lv2 (R-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spirit Taker || スピリットテイカー || S || — || — || — || — || 2400 || — || 1 - 6 || +70 || +0 || 2 || — || — || 15 || A || A || A || A || Will Down Lv1 (P-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spirit Drain || スピリットドレイン || S || — || — || — || — || 2600 || — || 1 - 6 || +70 || +0 || 2 || — || — || 30 || A || A || A || A || SP Absorb Lv3 (P-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weapon Breaker || ウェポンブレイカー || S || — || — || — || — || 2700 || — || 1 - 6 || +70 || +0 || 2 || — || — || 20 || A || A || A || A || Attack Down Lv3 (R-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spider Net || スパイダーネット || S || P || — || — || — || 2700 || — || 1 - 4 || +70 || +0 || 2 || — || — || 30 || A || A || A || A || Movement Down (R-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Armor Breaker || アーマーブレイカー || S || — || — || — || — || 2700 || — || 1 - 6 || +70 || +0 || 2 || — || — || 40 || A || A || A || A || Armor Down Lv3 (R-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chaff Grenade || チャフグレネード || S || — || — || —|| — || 2800 || — || 1 - 6 || +70 || +0 || 2 || — || — || 30 || A || A || A || A || Accuracy Down Lv3 (R-type) || —&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Module || 修理装置 || — || P || — || — || — || — || — || 1 || — || — || — || — || — || 5 || — || — || — || — || Repair || —&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Resupply Module || 補給装置 || — || — || — || — || — || — || — || 1 || — || — || — || — || — || 5 || — || — || — || — || Resupply || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OGs2 Weapons&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Melee&#039;&#039;&#039; === &lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cold Metal Knife || コールドメタルナイフ || — || P || — || — || — || {{caption|2400 - 4900| 2500 - 2600 - 2800 - 3000 - 3200 - 3500 - 3800 - 4100 - 4500 - 4900}} || 5900 || 1 || +50 || +50 || — || — || — || 15 || A || S || A || A || — || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Sword || ビームソード || — || P || — || — || — || {{caption|2500 - 5000| 2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600 - 5000}} || 6000 || 1 || +45 || +40 || — || 5 || — || 20 || A || A || B || A || — || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Neo Plasma Cutter || ネオ・プラズマカッター || — || P || — || — || — || {{caption|2600 - 4800| 2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800}} || 5800 || 1 - 2 || +40 || +30 || — || 5 || — || 25 || A || A || B || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Scissor Knife || シザースナイフ || — || P || — || — || — || {{caption|2800 - 4700| 2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700}} || 5700 || 1 || +20 || +20 || — || — || — || 20 || A || S || A || S || [[Super_Robot_Wars/OGs/Secrets#OG2 Secrets|Secret Weapon (Randgrith Raven and Rathgrith Raven)]] || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Assault Blade || アサルトブレード || — || P || — || — || — || {{caption|2800 - 4700| 2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700}} || 5700 || 1 - 2 || +30 || +40 || — || — || — || 25 || S || B || A || A || Only available in OGs2.5. || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Divine Arm || ディバイン・アーム || — || P || — || — || — || {{caption|2900 - 4800| 3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800}} || 5800 || 1 || +20 || +45 || — || — || — || 30 || S || A || A || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Laser Blade || レーザーブレード || — || P || — || — || — || {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}} || 5900 || 1 || +35 || +45 || — || 5 || — || 30 || A || A || C || A  || [[Super_Robot_Wars/OGs/Secrets#OG2 Secrets|Secret Weapon (Ashsaber)]] || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Roche Saber || ロシュセイバー || — || P || — || — || — || {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}} || 5900 || 1 - 2 || +10 || +0 || — || 10 || — || 30 || A || S || A || S || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Boost Hammer || ブーストハンマー || — || P || — || — || — || {{caption|4300 - 6200| 4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5900 - 6200}} || 7200 || 1 - 4 || +40 || +70 || — || 5 || — || 50 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#OG2 Secrets|Secret Weapon]] || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Neo Chakram Shooter || ネオ・チャクラムシュータ || — || — || — || — || — || {{caption|4300 - 5900| 4400 - 4500 - 4600 - 4750 - 4900 - 5050 - 5250 - 5450 - 5650 - 5900}} || 6900 || 1 - 7 || +45 || +25 || — || 15 || — || 50 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#OG 2 Secrets|Secret Weapon]] || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shishioh Blade || シシオウブレード || — || P || — || — || — || {{caption|4600 - 6200| 4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 5950 - 6200}} || 7200 || 1 || +60 || +40 || — || — || — || 60 || S || S || S || S || Barrier Pierce, [[Super_Robot_Wars/OGs/Secrets|Secret Weapon]] || 357500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Impact Stake || G・インパクトステーク || — || P || — || — || — || {{caption|4900 - 6500| 5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 6250 - 6500}} || 7500 || 1 - 3 || +35 || +70 || 6 || — || — || 60 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#OG2 Secrets|Secret Weapon]] || 357500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ranged&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;sup&amp;gt;Hover over the weapon&#039;s Attack Power value to see its scaling.&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| M950 Machine Gun || M950マシンガン || — || P || — || — || — || {{caption|2300 - 4800| 2400 - 2500 - 2700 - 2900 - 3100 - 3400 - 3700 - 4000 - 4400 - 4800}} || 5800 || 1 - 3 || +45 || +30 || 20 || — || — || 15 || A || A || A || A || — || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Revolver || G・リボルヴァー || — || P || — || — || — || {{caption|2500 - 5000| 2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600 - 5000}} || 6000 || 1 - 3 || +50 || +45 || 6 || — || — || 15 || A || S || A || A || — || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| M13 Shotgun || M13ショットガン || — || P || — || ALL || W || {{caption|2600 - 4800| 2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800}} || 5800 || 2 - 3 || +60 || +55 || 7 || — || — || 25 || A || A || A || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mega Beam Rifle || メガ・ビームライフル || — || P || B || — || — || {{caption|2600 - 4800| 2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800}} || 5800 || 2 - 4 || +35 || +20 || 12 || — || — || 25 || A || A || D || A || — || 110000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Photon Rifle || フォトン・ライフル || — || — || — || — || — || {{caption|2800 - 5000| 2900 - 3000 - 3100 - 330 - 3500 - 3700 - 4000 - 4300 - 4600 - 5000}} || 6000 || 1 - 6 || +40 || +20 || 12 || — || — || 30 || A || A || B || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Burst Railgun || バースト・レールガン || — || — || — || — || — || {{caption|2900 - 4800| 3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800}} || 5800 || 2 - 7 || +35 || +20 || 10 || — || — || 30 || S || B || A || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Slash Ripper || スラッシュ・リッパー || — || P || — || — || — || {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}} || 5900 || 1 - 3 || +20 || +25 || 6 || — || — || 30 || A || A || B || A || — || 165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Railgun || G・レールガン || — || — || — || — || — || {{caption|3000 - 4900| 3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900}} || 5900 || 1 - 7 || +30 || +20 || 10 || — || — || 30 || A || A || B || A || — ||  165000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hyper Beam Cannon || ハイパー・ビームキャノン || — || P || B || — || — || {{caption|3200 - 5100| 3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100}} || 6100 || 1 - 4 || +20 || +40 || — || 5 || — || 35 || A || A || D || S || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Boosted Rifle || ブーステッド・ライフル || — || — || — || — || — || {{caption|3200 - 5100| 3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100}} || 6100 || 3 - 7 || +30 || +35 || 7 || — || — || 35 || A || A || B || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magna Beam Rifle || マグナ・ビームライフル || — || — || B || — || — || {{caption|3300 - 5200| 3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200}} || 6200 || 2 - 7 || +25 || +45 || 8 || — || — || 35 || A || A || D || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| M90 Assault Machine Gun || M90アサルトマシンガン || — || P || — || — || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6300 || 1 - 4 || +35 || +35 || 15 || — || — || 35 || A || A || B || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Twin Magna Rifle || ツイン・マグナライフル || — || P || — || — || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6300 || 2 - 4 || +30 || +15 || 6 || — || — || 35 || A || A || A || A || — || 275000&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rectangular Launcher || レクタングル・ランチャー || — || — || — || — || — || {{caption|3400 - 5300| 3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300}} || 6300 || 2 - 7 || +20 || +10 || 6 || — || — || 40 || A || A || B || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gun Rapier || ガンレイピア || — || P || B || ALL || W || {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}} || 6400 || 1 - 3 || +10 || +10 || 10 || — || — || 40 || A || A || B || A || [[Super_Robot_Wars/OGs/Secrets#OG2 Secrets|Secret Weapon (Ashsaber)]] || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Leap Slasher || リープ・スラッシャー || — || — || — || — || — || {{caption|3500 - 5400| 3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400}} || 6400 || 3 - 6 || +10 || +0 || 8 || — || 110 || 40 || A || A || B || A || — || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Linear Missile Launcher || リニアミサイルランチャー || — || — || — || ALL || W || {{caption|3600 - 5500| 3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500}} || 6500 || 1 - 6 || +50 || +20 || 15 || — || — || 35 || A || A || B || A || Missile, [[Super_Robot_Wars/OGs/Secrets#OG2 Secrets|Secret Weapon (Randgrith Raven and Rathgrith Raven)]] || 275000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Stealth Boomerang || ステルス・ブーメラン || — || P || — || — || — || {{caption|3900 - 5800| 4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5500 - 5800}} || 6800 || 3 - 5 || +55 || +30 || — || — || — || 40 || S || S || S || S || — || 275000&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Graviton Launcher || グラビトン・ランチャー || — || — || — || ALL || — || {{caption|5000 - 6600| 5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 6350 - 6600}} || 7600 || 2 - 8 || +20 || +10 || — || 40 || 120 || 60 || S || S || S || S || [[Super_Robot_Wars/OGs/Secrets#OG2 Secrets|Secret Weapon]] || 357500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Special&#039;&#039;&#039; ===&lt;br /&gt;
{||-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Weapon Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Crit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | W Gauge&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Notes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | S&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | P&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | B&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ALL&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | W&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Base - x10&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | x15&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ☁️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | ⛰️&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🌊&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | 🪐&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Energy Taker || エナジーテイカー || S || — || — || — || — || 2400 || — || 1 - 6 || +70 || +0 || 2 || — || — || 15 || A || A || A || A || EN Down Lv2 (R-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Energy Drain || エナジードレイン || S || — || — || — || — || 2400 || — || 1 - 6 || +70 || +0 || 2 || — || — || 15 || A || A || A || A || EN Absorb Lv2 (R-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spirit Taker || スピリットテイカー || S || — || — || — || — || 2400 || — || 1 - 6 || +70 || +0 || 2 || — || — || 15 || A || A || A || A || Will Down Lv1 (P-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mind Blast || マインドブラスト || S || P || — || — || — || 2500 || — || 1 - 4 || +70 || +0 || 2 || — || — || 35 || A || A || A || A || Spirit Block (P-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spirit Drain || スピリットドレイン || S || — || — || — || — || 2600 || — || 1 - 6 || +70 || +0 || 2 || — || — || 30 || A || A || A || A || SP Absorb Lv3 (P-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Energy Taker+ || エナジーテイカー+ || S || — || — || — || — || 2700 || — || 1 - 5 || +50 || +10 || 2 || — || — || 15 || A || A || A || A || EN Down Lv3 (R-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Energy Drain+ || エナジードレイン+ || S || — || — || — || — || 2700 || — || 1 - 5 || +50 || +10 || 2 || — || — || 15 || A || A || A || A || EN Absorb Lv3 (R-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spirit Taker+ || スピリットテイカー+ || S || — || — || — || — || 2700 || — || 1 - 5 || +50 || +10 || 2 || — || — || 15 || A || A || A || A || Will Down Lv2 (P-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weapon Breaker || ウェポンブレイカー || S || — || — || — || — || 2700 || — || 1 - 6 || +70 || +0 || 2 || — || — || 20 || A || A || A || A || Attack Down Lv3 (R-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spider Net || スパイダーネット || S || P || — || — || — || 2700 || — || 1 - 4 || +70 || +0 || 2 || — || — || 30 || A || A || A || A || Movement Down (R-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Armor Breaker || アーマーブレイカー || S || — || — || — || — || 2700 || — || 1 - 6 || +70 || +0 || 2 || — || — || 40 || A || A || A || A || Armor Down Lv3 (R-type) || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Chaff Grenade || チャフグレネード || S || — || — || — || — || 2800 || — || 1 - 6 || +70 || +0 || 2 || — || — || 30 || A || A || A || A || Accuracy Down Lv3 (R-type) || —&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Module || 修理装置 || — || P || — || — || — || — || — || 1 || — || — || — || — || — || 5 || — || — || — || — || Repair || —&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Resupply Module || 補給装置 || — || — || — || — || — || — || — || 1 || — || — || — || — || — || 5 || — || — || — || — || Resupply || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Upgrade Cost Table&#039;&#039;&#039; =&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Type !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th !! 10th !! 11th !! 12th !! 13th !! 14th !! 15th&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 110000&lt;br /&gt;
| Individual || 2000 || 4000 || 6000 || 8000 || 10000 || 12000 || 14000 || 16000 || 18000 || 20000 || 22000 || 24000 || 26000 || 28000 || 30000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Total || 2000 || 6000 || 12000 || 20000 || 30000 || 42000 || 56000 || 72000 || 90000 || 110000 || 132000 || 156000 || 182000 || 210000 || 240000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 165000&lt;br /&gt;
| Individual || 3000 || 6000 || 9000 || 12000 || 15000 || 18000 || 21000 || 24000 || 27000 || 30000 || 33000 || 36000 || 39000 || 42000 || 45000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Total || 3000 || 9000 || 18000 || 30000 || 45000 || 63000 || 84000 || 108000 || 135000 || 165000 || 198000 || 234000 || 273000 || 315000 || 360000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 275000&lt;br /&gt;
| Individual || 5000 || 10000 || 15000 || 20000 || 25000 || 30000 || 35000 || 40000 || 45000 || 50000 || 55000 || 60000 || 65000 || 70000 || 75000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Total || 5000 || 15000 || 30000 || 50000 || 75000 || 105000 || 140000 || 180000 || 225000 || 275000 || 330000 || 390000 || 455000 || 525000 || 600000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 357500&lt;br /&gt;
| Individual || 6500 || 13000 || 19500 || 26000 || 32500 || 39000 || 45500 || 52000 || 58500 || 65000 || 71500 || 78000 || 84500 || 91000 || 97500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Total || 6500 || 19500 || 39000 || 65000 || 97500 || 136500 || 182000 || 234000 || 292500 || 357500 || 429000 || 507000 || 591500 || 682500 || 780000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 412500&lt;br /&gt;
| Individual || 7500 || 15000 || 22500 || 30000 || 37500 || 45000 || 52500 || 60000 || 67500 || 75000 || 82500 || 90000 || 97500 || 105000 || 112500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Total || 7500 || 22500 || 45000 || 75000 || 112500 || 157500 || 210000 || 270000 || 337500 || 412500 || 495000 || 585000 || 682500 || 787500 || 900000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Status Effects&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;R-Type (Robot)&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Effect !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN Down&lt;br /&gt;
| Lv1 || Reduce EN by 25. || Not available.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv2 || Reduce EN by 50. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv3 || Reduce EN by 100. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | EN Absorb&lt;br /&gt;
| Lv1 || Reduce and absorb EN by 25. || Not available.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv2 || Reduce and absorb EN by 50. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv3 || Reduce and absorb EN by 100. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Armor Down&lt;br /&gt;
| Lv1 || Reduce Armor by 250 for one turn. || Not available.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv2 || Reduce Armor by 500 for one turn. || Only available through [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv3 || Reduce Armor by 750 for one turn. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Mobility Down&lt;br /&gt;
| Lv1 || Reduce Mobility by 10 for one turn. || Not available.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv2 || Reduce Mobility by 20 for one turn. || Only available through [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv3 || Reduce Mobility by 30 for one turn. || Only available through [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Movement Down&lt;br /&gt;
| - || Reduce Movement by 4 for one turn. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Attack Down&lt;br /&gt;
| Lv1 || Reduce Final Damage by 10% for one turn. || Not available.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv2 || Reduce Final Damage by 20% for one turn. || Only available through [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv3 || Reduce Final Damage by 30% for one turn. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Accuracy Down&lt;br /&gt;
| Lv1 || Reduce all weapons&#039; Hit rate by 10 for one turn. || Not available.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv2 || Reduce all weapons&#039; Hit rate by 20 for one turn. || Only available through [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv3 || Reduce all weapons&#039; Hit rate by 30 for one turn. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Range Down&lt;br /&gt;
| — || Reduce all weapons&#039; range by 2 for one turn. || Not available.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;P-Type (Pilot)&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Effect !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Will Down&lt;br /&gt;
| Lv1 || Reduce all pilots&#039; Will by 5. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv2 || Reduce all pilots&#039; Will by 10. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv3 || Reduce all pilots&#039; Will by 20. || Not available.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | SP Absorb&lt;br /&gt;
| Lv1 || Reduce all pilots&#039; SP by 5. All pilots on the attacking unit gain 5 SP. || Not available.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv2 || Reduce all pilots&#039; SP by 10. All pilots on the attacking unit gain 10 SP. || Not available.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv3 || Reduce all pilots&#039; SP by 20. All pilots on the attacking unit gain 20 SP. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Ability Down&lt;br /&gt;
| Lv1 || Reduce Melee, Range, Hit, Evade, Defense, and Skill stats of all pilots by 10 for one turn. || Not available.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv2 || Reduce Melee, Range, Hit, Evade, Defense, and Skill stats of all pilots by 20 for one turn. || Only available through [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lv3 || Reduce Melee, Range, Hit, Evade, Defense, and Skill stats of all pilots by 30 for one turn. || Only available through [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spirit Block&lt;br /&gt;
| — || Disable all pilots&#039; ability to use [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Commands]] for one turn. Any current [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Commands]] are nullified. || —&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Stunned&lt;br /&gt;
| — || Disable the ability for the unit to use any commands except for the &#039;&#039;Status&#039;&#039; command for one turn. Commands also cannot be selected when counterattacking. || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Other&#039;&#039;&#039; ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Barrier Bypass || Prevent the unit&#039;s &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier]]&#039;&#039; Mech Ability from activating. || Available on [[Super_Robot_Wars/OGs/Combination_Attacks|Combination Attacks]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Barrier Pierce || Ignore the unit&#039;s &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier]]&#039;&#039; Mech Ability when it activates. The unit still consumes EN for activating the &#039;&#039;Barrier&#039;&#039;. || Available on finishers.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Barrier Weaken || Reduce the effectiveness of the unit&#039;s &#039;&#039;[[Super_Robot_Wars/OGs/Mech_Abilities|Barrier]]&#039;&#039; Mech Ability by half. || Only available through [[Super_Robot_Wars/OGs/Bullet_List|Custom Bullets]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
</feed>