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	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-25T05:23:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Makai_Senki_Disgaea_2/Formulas&amp;diff=2527</id>
		<title>Makai Senki Disgaea 2/Formulas</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Makai_Senki_Disgaea_2/Formulas&amp;diff=2527"/>
		<updated>2006-12-07T20:57:35Z</updated>

		<summary type="html">&lt;p&gt;Gilgamesh777: /* Stat Stealing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stealing=&lt;br /&gt;
&lt;br /&gt;
c = (p*t + h +25) - (e + 3*r + a)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;where:&lt;br /&gt;
&amp;lt;br&amp;gt;c = stealing chance (%)&lt;br /&gt;
&amp;lt;br&amp;gt;p = position parameter, 1.0 if stealing from in front, 1.1 from side, 1.2 from behind&lt;br /&gt;
&amp;lt;br&amp;gt;t = thief level&lt;br /&gt;
&amp;lt;br&amp;gt;h = hit of stealing hand&lt;br /&gt;
&amp;lt;br&amp;gt;e = enemy level&lt;br /&gt;
&amp;lt;br&amp;gt;r = item rank&lt;br /&gt;
&amp;lt;br&amp;gt;a = rarity parameter, 0 if normal, 10 if rare, 30 if legendary, 100 if rarity 0&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Alternatively:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;t = (c + e + 3*r + a - h - 25)/p&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stat Stealing=&lt;br /&gt;
c = t*2 + h - e&lt;br /&gt;
&lt;br /&gt;
all variables are the same as above.&lt;br /&gt;
You can not steal more than the thief base stat.&lt;br /&gt;
&lt;br /&gt;
=Item Stat=&lt;br /&gt;
[(base stat * (rarity mod + item boss bonus) + innocent bonus) * DA bonus] * Level bonus 1 + Level Bonus 2&lt;br /&gt;
&lt;br /&gt;
Base stat: self explanatory.&lt;br /&gt;
&lt;br /&gt;
Rarity bonus: 1 for normal, 1.25 for rare, 1.5 for legendary&lt;br /&gt;
&lt;br /&gt;
Item boss bonus: each time you defeat a boss it adds:&lt;br /&gt;
Item General: 0.1 + ((# of times you&#039;ve passed the high stat up bill in DA) x 0.02)&lt;br /&gt;
Item King: 0.2 + ((# of times you&#039;ve passed the high stat up bill in DA) x 0.04)&lt;br /&gt;
Item God: 0.3 + ((# of times you&#039;ve passed the high stat up bill in DA) x 0.06)&lt;br /&gt;
&lt;br /&gt;
Innocent Bonus: given each time you defeat an item boss&lt;br /&gt;
Item General: 3&lt;br /&gt;
Item King: 6&lt;br /&gt;
Item God: 9&lt;br /&gt;
Innocents level is irrelevant. Doesn&#039;t give the bonus if you&#039;re using a hybrid innocent with the relationship innocent.&lt;br /&gt;
&lt;br /&gt;
DA Bonus:&lt;br /&gt;
1 + ((# of times you&#039;ve passed the high start up bill) x 0.1)&lt;br /&gt;
&lt;br /&gt;
Level Bonus 1:&lt;br /&gt;
Starts at 1, increases 0.05 for each level on the item - i.e., it is 6 at level 100 and 11 and level 200, the max.&lt;br /&gt;
&lt;br /&gt;
Level Bonus 2:&lt;br /&gt;
Equals the item&#039;s level. However if the item has 0 in a stat then it&#039;s equal to 0. If it has a negative in a stat then it&#039;s equal to -1*level.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Adding that all up then (there may be errors):&lt;br /&gt;
If an item has a base stat of 1000 and you do everying possible to up it you&#039;d have: &lt;br /&gt;
&lt;br /&gt;
(BASE * (LEG + (Bossbonus + #billpassed*bonus*#bossbeaten) + ??????????????) * (DABonusx3) * LvLBonus1 + LvLBonus2&lt;br /&gt;
&lt;br /&gt;
[(1000 * (1.5 + 0.1+3*0.02*6 + 0.2+3*0.04*3 + 0.3+3*0.06*1) + 6*90 + 66 + 42) * (1 + 3*0.1) * 11 + 200&lt;/div&gt;</summary>
		<author><name>Gilgamesh777</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Makai_Senki_Disgaea_2/Formulas&amp;diff=2526</id>
		<title>Makai Senki Disgaea 2/Formulas</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Makai_Senki_Disgaea_2/Formulas&amp;diff=2526"/>
		<updated>2006-12-07T20:56:31Z</updated>

		<summary type="html">&lt;p&gt;Gilgamesh777: /* Stat Stealing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stealing=&lt;br /&gt;
&lt;br /&gt;
c = (p*t + h +25) - (e + 3*r + a)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;where:&lt;br /&gt;
&amp;lt;br&amp;gt;c = stealing chance (%)&lt;br /&gt;
&amp;lt;br&amp;gt;p = position parameter, 1.0 if stealing from in front, 1.1 from side, 1.2 from behind&lt;br /&gt;
&amp;lt;br&amp;gt;t = thief level&lt;br /&gt;
&amp;lt;br&amp;gt;h = hit of stealing hand&lt;br /&gt;
&amp;lt;br&amp;gt;e = enemy level&lt;br /&gt;
&amp;lt;br&amp;gt;r = item rank&lt;br /&gt;
&amp;lt;br&amp;gt;a = rarity parameter, 0 if normal, 10 if rare, 30 if legendary, 100 if rarity 0&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Alternatively:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;t = (c + e + 3*r + a - h - 25)/p&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stat Stealing=&lt;br /&gt;
c = t*2 + h - e&lt;br /&gt;
&lt;br /&gt;
all variables are the same as above.&lt;br /&gt;
You can not steal more than the theif base stat.&lt;br /&gt;
&lt;br /&gt;
=Item Stat=&lt;br /&gt;
[(base stat * (rarity mod + item boss bonus) + innocent bonus) * DA bonus] * Level bonus 1 + Level Bonus 2&lt;br /&gt;
&lt;br /&gt;
Base stat: self explanatory.&lt;br /&gt;
&lt;br /&gt;
Rarity bonus: 1 for normal, 1.25 for rare, 1.5 for legendary&lt;br /&gt;
&lt;br /&gt;
Item boss bonus: each time you defeat a boss it adds:&lt;br /&gt;
Item General: 0.1 + ((# of times you&#039;ve passed the high stat up bill in DA) x 0.02)&lt;br /&gt;
Item King: 0.2 + ((# of times you&#039;ve passed the high stat up bill in DA) x 0.04)&lt;br /&gt;
Item God: 0.3 + ((# of times you&#039;ve passed the high stat up bill in DA) x 0.06)&lt;br /&gt;
&lt;br /&gt;
Innocent Bonus: given each time you defeat an item boss&lt;br /&gt;
Item General: 3&lt;br /&gt;
Item King: 6&lt;br /&gt;
Item God: 9&lt;br /&gt;
Innocents level is irrelevant. Doesn&#039;t give the bonus if you&#039;re using a hybrid innocent with the relationship innocent.&lt;br /&gt;
&lt;br /&gt;
DA Bonus:&lt;br /&gt;
1 + ((# of times you&#039;ve passed the high start up bill) x 0.1)&lt;br /&gt;
&lt;br /&gt;
Level Bonus 1:&lt;br /&gt;
Starts at 1, increases 0.05 for each level on the item - i.e., it is 6 at level 100 and 11 and level 200, the max.&lt;br /&gt;
&lt;br /&gt;
Level Bonus 2:&lt;br /&gt;
Equals the item&#039;s level. However if the item has 0 in a stat then it&#039;s equal to 0. If it has a negative in a stat then it&#039;s equal to -1*level.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Adding that all up then (there may be errors):&lt;br /&gt;
If an item has a base stat of 1000 and you do everying possible to up it you&#039;d have: &lt;br /&gt;
&lt;br /&gt;
(BASE * (LEG + (Bossbonus + #billpassed*bonus*#bossbeaten) + ??????????????) * (DABonusx3) * LvLBonus1 + LvLBonus2&lt;br /&gt;
&lt;br /&gt;
[(1000 * (1.5 + 0.1+3*0.02*6 + 0.2+3*0.04*3 + 0.3+3*0.06*1) + 6*90 + 66 + 42) * (1 + 3*0.1) * 11 + 200&lt;/div&gt;</summary>
		<author><name>Gilgamesh777</name></author>
	</entry>
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