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	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-25T00:00:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Events_Chart&amp;diff=55885</id>
		<title>Super Robot Wars/V/Events Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Events_Chart&amp;diff=55885"/>
		<updated>2022-08-01T11:46:48Z</updated>

		<summary type="html">&lt;p&gt;Gnaleinad: /* Stages 28 - 32 UC Dimension or AD Dimension Route Split */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Stages 01 - 14==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第1話： 遥かなる旅路&amp;lt;br&amp;gt;Scenario 1: A Long Journey&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第1話： 絶望からの出航&amp;lt;br&amp;gt;Scenario 1: Flight from Despair&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Vangray is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Vangray is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：集結する希望&amp;lt;br&amp;gt;Special Scenario: Galvanizing Hope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第2話： 火星の海賊&amp;lt;br&amp;gt;Scenario 2: The Pirates of Mars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x8&lt;br /&gt;
**Pez Batalla x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 Enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第3話： 流星の記憶&amp;lt;br&amp;gt;Scenario 3: Memories of a Fallen Star&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Amakusa&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Amakusa x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Amakusa&#039;s HP drops below 10,000&lt;br /&gt;
*2 turns after Amakusa appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Amakusa&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Yamato gains the &amp;quot;Cosmo Falcon Squadron&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains &amp;quot;Beam Zamba&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
**Pez Batalla x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第4話： 木星戦線、異常あり&amp;lt;br&amp;gt;Scenario 4: Anomaly on the Jovian Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, VangRay is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Destoria-class x1&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
**Melanca x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, VangRay is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Polmeria-class x1&lt;br /&gt;
**Melanca x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第5話： 再会の氷原&amp;lt;br&amp;gt;Scenario 5: A Chilling Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ryoma is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Metal Beast x3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Ryoma is defeated, Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**3 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Metal Beast x7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第6話： 冥王の落日&amp;lt;br&amp;gt;Scenario 6: Dusk on Pluto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cosmo Zero (Kodai)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
**Pez Batalla x2&lt;br /&gt;
**Gangrijo x1&lt;br /&gt;
**Melanca x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Shultz is defeated. Destoria-class (Jarletora) is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Le Chevalier (Shultz)&lt;br /&gt;
**Destoria-class (Jarletora)&lt;br /&gt;
**Destoria-class x2&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第7話： 交差する宇宙&amp;lt;br&amp;gt;Scenario 7: Cosmic Crossroads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Yamato reached objective point. Shultz is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**5 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Le Chevalier (Shultz)&lt;br /&gt;
**Destoria-class x2&lt;br /&gt;
**Polmeria-class x3&lt;br /&gt;
**Melanca x9&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
*Yamato moves within 14 squares of goal&lt;br /&gt;
*Le Chevalier&#039;s HP falls below 17,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Yamato reached objective point. Shultz is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Setsuna is defeated, Tieria is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**Raphael Gundam (Tieria)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
||&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第8話： 大宇宙の墓場&amp;lt;br&amp;gt;Scenario 8: The Cosmic Graveyard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第8話： ガミラスの使者&amp;lt;br&amp;gt;Scenario 8: The Gamillan Messenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
**6 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Melda is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Czvarke (Melda)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**6 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Melda is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Czvarke (Melda)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第9話： 凪の海&amp;lt;br&amp;gt;Scenario 9: Calm Seas&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第9話： 新しい日々&amp;lt;br&amp;gt;Scenario 9: A Fresh Start&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated, Soji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;VangRay loses &amp;quot;Tactical Charge Maneuver Rekka&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Chitose is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;VangRay loses &amp;quot;Tactical Charge Maneuver Rekka&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batta x8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第10話： 嵐の勇者（ヒーロー）&amp;lt;br&amp;gt;Scenario 10: The Storm Caller&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第10話： 忍び寄る巨悪&amp;lt;br&amp;gt;Scenario 10: The Creeping Evil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 (Wolfgang)&lt;br /&gt;
**Teigel 5656 x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Gaine (Gaine) retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Muzura x1&lt;br /&gt;
**Batta x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 x7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*1 turn after Teigel 5656s appear&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第11話： 黒衣の復讐者&amp;lt;br&amp;gt;Scenario 11: The Black-Cloaked Avenger&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第11話： 勇者、到着！&amp;lt;br&amp;gt;Scenario 11: A Hero Arrives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Muzura x2&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Akito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*3 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 6,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Gaine is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 (Wolfgang)&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated since Nadesico B appeared&lt;br /&gt;
*2 turns after Nadesico B appeared&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 6,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Gaine retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第12話： 混沌を破壊する&amp;lt;br&amp;gt;Scenario 12: The Dispeller of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**6 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Fromage (Vuitton)&lt;br /&gt;
**Fromage x5&lt;br /&gt;
**Paozu (Hoi Kow Lou)&lt;br /&gt;
**Paozu x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**Raphael Gundam (Tieria)&lt;br /&gt;
**Gundam Zabanya (Lockon)&lt;br /&gt;
**Gundam Harute (Allelujah)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第13話： 禁断の海&amp;lt;br&amp;gt;Scenario 13: The Forbidden Sea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**7 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
**GN-XIV x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**ARX-7 Arbalest (Sousuke)&lt;br /&gt;
**M9 Gernsback (Mao)&lt;br /&gt;
**M9 Gernsback (Kurz)&lt;br /&gt;
**M9D Falke (Clouseau)&lt;br /&gt;
**Ξ Gundam (Hathaway)&lt;br /&gt;
|&lt;br /&gt;
*Initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x1&lt;br /&gt;
**Dragon Schooner-class x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 Dragons defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Salia, Vivian or Ersha is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arquebus Salia Custom (Salia)&lt;br /&gt;
**Razor (Vivian)&lt;br /&gt;
**Hauser Ersha Custom (Ersha)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第14話： 血塗られた白き翼&amp;lt;br&amp;gt;Scenario 14: Blood-Splattered Wings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Prologue starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arquebus Salia Custom (Salia)&lt;br /&gt;
**Glaive Hilda Custom (Hilda)&lt;br /&gt;
**Razor (Vivian)&lt;br /&gt;
**Glaive Rosalie Custom (Rosalie)&lt;br /&gt;
**Hauser Ersha Custom (Ersha)&lt;br /&gt;
**Hauser Chris Custom (Chris)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Glaive (Ange)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Judau is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**10 Allies&lt;br /&gt;
**Zeta Gundam (Roux)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Hyaku Shiki (Beecha)&lt;br /&gt;
**Gundam Mk-II (Elle)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x3&lt;br /&gt;
**Dragon Schooner-class x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Scenario is completed&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Villkiss gains the &amp;quot;Charge&amp;quot; and &amp;quot;High Mobility Attack&amp;quot; attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 15 - 22 Arzenal or Japan Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ヴァングレイはアルゼナルに残す&amp;lt;br&amp;gt;&amp;quot;Stay with Arzenal&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Gundam 00&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ヴァングレイは日本に向かわせる&amp;lt;br&amp;gt;&amp;quot;Go to Japan&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Crossbone Gundam&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第15話： 孤島の出会い&amp;lt;br&amp;gt;Scenario 15: Island Encounter&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第15話： 納豆に手を出すな&amp;lt;br&amp;gt;Scenario 15: Not Your Natto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**∞ Justice Gundam (Athrun)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies are defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Ange is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated; Main Protagonist, Ryoko or Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**9 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Fromage (Vuitton)&lt;br /&gt;
**Fromage x5&lt;br /&gt;
**Paozu x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Aestivalis Custom gains &amp;quot;Formation Attack&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第16話： 絆、再び&amp;lt;br&amp;gt;Scenario 16: Bonds Renewed&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第16話： 消えない傷跡&amp;lt;br&amp;gt;Scenario 16: Wounds That Won&#039;t Heal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Galleon-class Dragon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**∞ Justice Gundam (Athrun)&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Glaive Hilda Custom (Hilda)&lt;br /&gt;
**Glaive Rosalie Custom (Rosalie)&lt;br /&gt;
**Hauser Chris Custom (Chris)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x1&lt;br /&gt;
**Dragon Schooner-class x8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Galleon-class Dragon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Destiny Gundam (Shinn)&lt;br /&gt;
**Force Impulse Gundam (Lunamaria)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Galleon-class Dragon is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**9 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x8&lt;br /&gt;
**GN-XIV x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yatenko (Hokushin)&lt;br /&gt;
**Muzura x2&lt;br /&gt;
**Shishiki x5&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Akito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Zanbot 3 (Kappei)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第17話： 舞い降りる翼&amp;lt;br&amp;gt;Scenario 17: Swooping Wings&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第17話： 登場！宿命のライバル&amp;lt;br&amp;gt;Scenario 17: The Fated Rival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*6 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Bighorn Dragon x1&lt;br /&gt;
**Dragon Galleon-class x3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Bighorn Dragon is attacked&lt;br /&gt;
*1 turn after Bighorn Dragon appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Strike Freedom Gundam (Kira)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;∞ Justice Gundam and Strike Freedom Gundam gain the &amp;quot;Combination Assault&amp;quot; combination attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Hyriu&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; None&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hyriu (Joe)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Hiryu is defeated&lt;br /&gt;
*Tri Bomber is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Maito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Tri Bomber retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Daitarn 3 (Banjo)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Megasonic 8823 (Wolfgang)&lt;br /&gt;
**Megasonic 8823 x3&lt;br /&gt;
**Nibelung x3&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ： 黒い勇者特急 &amp;lt;br&amp;gt;Secret Scenario: Black Brave Express&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Black Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**8 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Mightgaine (Black Mightgaine)&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
**Paozu x8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第18話： 迫るデンジャラスゴールド&amp;lt;br&amp;gt;Scenario 18: Dangerous Gold Approaches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Hiryu&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hyriu (Joe)&lt;br /&gt;
**Teigel 5656 x4&lt;br /&gt;
**Megasonic 8823 x2&lt;br /&gt;
**Fromage x4&lt;br /&gt;
**Ninjar x4&lt;br /&gt;
**Kneeoh x2&lt;br /&gt;
**Paozu x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Hiryu is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Shaomai&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Joe is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Hiryu (Joe)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Battle Bomber (Battle Bomber)&lt;br /&gt;
**Brave (Graham)&lt;br /&gt;
**GN-XIV (Colasour)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shaomai (Hoi Kow Lou)&lt;br /&gt;
**Nibelung x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
||&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第19話： 宇宙を切り裂くもの&amp;lt;br&amp;gt;Scenario 19: Tearing into Space&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第19話： 嘘と想い&amp;lt;br&amp;gt;Scenario 19: Lies and Feelings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Majin x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated after Ghuli appeared&lt;br /&gt;
*2 turns after Ghuli appeared&lt;br /&gt;
*Ghuli&#039;s HP drops below 13,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Kodai is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Cosmo Zero (Kodai)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Tetsuya is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**13 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Majin x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated after Ghuli appeared&lt;br /&gt;
*2 turns after Ghuli appeared&lt;br /&gt;
*Ghuli&#039;s HP drops below 13,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji, Tetsuya or Kodai is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Cosmo Zero (Kodai)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第20話： アマテラス攻防戦&amp;lt;br&amp;gt;Scenario 20: Battle of Amaterasu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Kodai reaches objective within 4 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Kodai is defeated, turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cosmo Zero (Kodai)&amp;lt;/span&amp;gt;&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Cosmo Zero moves within 11 squares of objective (even if boarded in a battleship)&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Kodai reaches objective within 4 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Kodai or Akito is defeated, turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Selena (Akito)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Kodai reaches objective&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Cosmo Zero retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Daitarn 3 (Banjo)&lt;br /&gt;
**ν Gundam (Amuro)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Megasonic 8823 x4&lt;br /&gt;
**Shishiki x6&lt;br /&gt;
**Majin x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第21話： 決戦！火星極冠遺跡！&amp;lt;br&amp;gt;Scenario 21: The Martian Polar Cap Ruins!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**Black Selena (Akito)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yatenko (Hokushin)&lt;br /&gt;
**Muzura x6&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*18 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第22話： 赤い地球&amp;lt;br&amp;gt;Scenario 22: Red Earth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Goergametsch retreats or is defeated (retreats once HP is below 10,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**16 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Goergametsch (Goer)&lt;br /&gt;
**Crossbone Gundam X-2 Kai (Zabine)&lt;br /&gt;
**Batalla x6&lt;br /&gt;
**Pez Batalla x3&lt;br /&gt;
**Gangrijo x3&lt;br /&gt;
**Destoria-class x4&lt;br /&gt;
**Czvarke x8&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 23 - 27 Contact Londo Bell or Independent Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ロンド・ベルに接触する&amp;lt;br&amp;gt;&amp;quot;Call Londo Bell&amp;quot; Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;独自に行動する&amp;lt;br&amp;gt;&amp;quot;We don&#039;t need help&amp;quot; Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第23話： 開かれた扉&amp;lt;br&amp;gt;Scenario 23: An Opened Door&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第23話： 赤い海と戦いの大地&amp;lt;br&amp;gt;Scenario 23: Red Seas and War-Torn Lands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Nahel Argama reaches objective within 4 turns. Dooben Wolf, Kshatriya or Garancieres is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated; Turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dooben Wolf (Rakan)&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**Garancieres (Zinnerman)&lt;br /&gt;
**Geara Doga x2&lt;br /&gt;
**Dra-C x4&lt;br /&gt;
**Dreissen x3&lt;br /&gt;
**Gaza-D x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Nahel Argama reaches objective&lt;br /&gt;
*Dooben Wolf, Kshatriya or Garancieres is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Banagher is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Geara Zulu x3&lt;br /&gt;
**Zssa x4&lt;br /&gt;
**Mussaka x2&lt;br /&gt;
**Destoria-class x1&lt;br /&gt;
**Czvarke x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Yazan, Jerid or Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
**Jegan [with shield] (Daguza)&lt;br /&gt;
**Jegan [without shield] (Conroy)&lt;br /&gt;
**Jesta (Nigel)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Hambrabi (Yazan)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Byarlant Custom (Jerid)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dooben Wolf (Rakan)&lt;br /&gt;
**Geara Zulu (Angelo)&lt;br /&gt;
**Dwadge (Rommel)&lt;br /&gt;
**Geara Doga x3&lt;br /&gt;
**Geara Zulu x2&lt;br /&gt;
**Gaza-D x3&lt;br /&gt;
**Galluss-K x4&lt;br /&gt;
**Z&#039;Gok x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Rakan, Angelo or Rommel is defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Yazan, Jerid or Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**Garancieres (Zinnerman)&lt;br /&gt;
**Geara Zulu x2&lt;br /&gt;
**Zssa x2&lt;br /&gt;
**Melanca x4&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第24話： 若さという力&amp;lt;br&amp;gt;Scenario 24: The Power of Youth&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第24話： 岐路&amp;lt;br&amp;gt;Scenario 24: A Crossroads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Geara Zulu (Angelo)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau, Hathaway or Setsuna is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Ξ Gundam (Hathaway)&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Geara Zulu (Angelo)&lt;br /&gt;
**Geara Zulu x10&lt;br /&gt;
**Zssa x4&lt;br /&gt;
**Gaza-D x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Angelo is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau, Hathaway or Setsuna is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Geara Zulu x4&lt;br /&gt;
**Musaka x2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights Sinanju&lt;br /&gt;
*1 turn after Sinanju appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Unicorn Gundam within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Judau, Hathaway or Setsuna is defeated; reach 3rd turn ally phase after Unicorn Gundam rampages.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
|&lt;br /&gt;
*Sinanju retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Unicorn Gundam is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**Qubeley Mk-II (Ple)&lt;br /&gt;
**Qubeley Mk-II (Ple Two)&lt;br /&gt;
**Jesta (Nigel)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam ZZ gains the &amp;quot;Bio-Sensor&amp;quot; ability and the &amp;quot;High Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Unicorn Gundam gains the &amp;quot;NT-D System&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Geara Zulu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hambrabi (Yazan)&lt;br /&gt;
**Byarlant Custom (Jerid)&lt;br /&gt;
**Anksha (Buran)&lt;br /&gt;
**Garuda x1&lt;br /&gt;
**ReZEL (MA) x6&lt;br /&gt;
**Jegan x8&lt;br /&gt;
**Anksha x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights Yazan, Jerid, Buran or the Garuda&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Kamille or Fa is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Re-GZ (Kamille)&lt;br /&gt;
**Metuss (Fa)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**Qubeley Mk-II (Ple)&lt;br /&gt;
**Qubeley Mk-II (Ple Two)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Peneloppe (Lane)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第25話： 孤立&amp;lt;br&amp;gt;Scenario 25: Isolation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第25話： メリダ島の危機&amp;lt;br&amp;gt;Scenario 25: Crisis on Melida Island&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Riddhe is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment (1st Faction):&lt;br /&gt;
**Hambrabi (Yazan)&lt;br /&gt;
**Byarlant Custom (Jerid)&lt;br /&gt;
**Anksha (Buran)&lt;br /&gt;
**Garuda x1&lt;br /&gt;
**ReZEL (MA) x6&lt;br /&gt;
**Jegan x7&lt;br /&gt;
**Anksha x2&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**PLAN-1056 Chodar I (Gauron)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Fan)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Lan)&lt;br /&gt;
**Dreissen x2&lt;br /&gt;
**Galluss-K x2&lt;br /&gt;
**Rk-92 Savage x4&lt;br /&gt;
**Zy-98 Shadow x2&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
**Melanca x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Riddhe fights an enemy&lt;br /&gt;
*Any unit fights Garuda&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Delta Plus retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Jegan [with shield] (Daguza)&lt;br /&gt;
**Jegan [without shield] (Conroy)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau or Sousuke is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**ARX-7 Arbalest (Sousuke)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**13 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**PLAN-1056 Chodar I (Gauron)&lt;br /&gt;
**PLAN-1056 Chodar I (Gates)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Fan)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Lan)&lt;br /&gt;
**C3-5 Mistral II x4&lt;br /&gt;
**Rk-92 Savage x4&lt;br /&gt;
**Zy-98 Shadow x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Gauron or Gates is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Unicorn Gundam within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Judau or Sousuke is defeated; reach 3rd turn ally phase after Unicorn Gundam rampages.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Delta Plus (Riddhe) leaves team&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Geara Zulu x4&lt;br /&gt;
**Zssa x3&lt;br /&gt;
**Gaza-D x3&lt;br /&gt;
**Melanca x2&lt;br /&gt;
**Polmeria-class x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Unicorn Gundam is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam ZZ gains the &amp;quot;Bio-Sensor&amp;quot; ability and the &amp;quot;High Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Unicorn Gundam gains the &amp;quot;NT-D System&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第26話： 降臨するもの&amp;lt;br&amp;gt;Scenario 26: Descent from the Heavens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mazinger Z (Koji)&lt;br /&gt;
**Venus A (Sayaka)&lt;br /&gt;
**Boss Borot (Boss)&lt;br /&gt;
|&lt;br /&gt;
*Deployment (1st Faction):&lt;br /&gt;
**Jegan x8&lt;br /&gt;
**Anksha x6&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Eva Unit-01&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Eva Unit-01&#039;s HP falls below 80% (20,800)&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**2 Battleships&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
*Turn 6 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Eva Unit-01 retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
**Dragon Schooner-class x13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*6 enemies defeated since Eva Unit-01 retreated&lt;br /&gt;
*1 turn after Eva Unit-01 retreated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Fifth Angel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Tetsuya or Shinji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Evangelion Unit-01 (Shinji)&lt;br /&gt;
**Evangelion Unit-00 (Rei)&lt;br /&gt;
|&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Fifth Angel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Scenario is completed&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Great Mazinger (Tetsuya) leaves the team&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第27話： 鉄の刃、鋼の絆&amp;lt;br&amp;gt;Scenario 27: An Iron Blade and a Steel Bond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Baron Ashura Mechanical Beast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**2 Battleships&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Mazinger Z (Koji)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Baron Ashura Mechanical Beast (Ashura)&lt;br /&gt;
**Ghostfire V9&lt;br /&gt;
**Belgas V5&lt;br /&gt;
**Talos Statue x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Baron Ashura Mechanical Beast is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Great Mazinger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains &amp;quot;Iron Cutter&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**Talos Statue x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Great Mazinger&#039;s HP falls below 80% (28,000)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Great Mazinger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Black Getter (Ryoma) retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shin Getter Robo (Ryoma, Hayato, Benkei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Getter&#039;s weapons dmg increased&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Enryugo (Salamandinay)&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：想いの形 &amp;lt;br&amp;gt;Secret Scenario: Thought Patterns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat PLAN-1056 Chodar I&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Bonta-kun (Sousuke)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**PLAN-1056 Chodar I (Gates)&lt;br /&gt;
**M6 Bushnell x5&lt;br /&gt;
**C3-5 Mistral II x5&lt;br /&gt;
**Rk-92 Savage x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights PLAN-1056 Chodar I&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat PLAN-1056 Chodar I&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Bonta-kun is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 28 - 32 UC Dimension or AD Dimension Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;宇宙世紀世界に残留する&amp;lt;br&amp;gt;&amp;quot;Stay in UC Dimension&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Yamato&amp;lt;br&amp;gt;Crossbone Gundam&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;Shin Mazinger Z&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Full Metal Panic &lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;西暦世界に行く&amp;lt;br&amp;gt;&amp;quot;Go to AD Dimension&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Cross Ange&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第28話： 未来への招待&amp;lt;br&amp;gt;Scenario 28: An Invitation to the Future&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第28話： 激突する正邪&amp;lt;br&amp;gt;Scenario 28: The Clash of Right and Wrong &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第29話： 進化の行き先&amp;lt;br&amp;gt;Scenario 29: Where Progress Leads &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第29話： 復讐の果てに&amp;lt;br&amp;gt;Scenario 29: The Result of Revenge &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第30話： 変わりゆく世界&amp;lt;br&amp;gt;Scenario 30: A Changing World &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第30話： 裏切りの故郷&amp;lt;br&amp;gt;Scenario 30: Hometown of Betrayal &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第31話： 灼熱のダカール&amp;lt;br&amp;gt;Scenario 31: Dakar Burning&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第31話： 永遠の自由&amp;lt;br&amp;gt;Scenario 31: Eternal Freedom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Shamnblo&#039;s HP falls below 10000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher or Hathaway is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Ξ Gundam (Hathaway)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shamnblo (Loni) &lt;br /&gt;
**Zaku I Sniper Type (Kirks) &lt;br /&gt;
**Galluss-K x5 &lt;br /&gt;
**Dwadge x5 &lt;br /&gt;
**Dwadge (Rommel) &lt;br /&gt;
**Z&#039;Gok x 3 &lt;br /&gt;
**Juaggu x 2 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第32話： 戦場のクロスハート&amp;lt;br&amp;gt;Scenario 32: The Battlefield of Conflicted Hearts&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第32話： 黒き神の歌&amp;lt;br&amp;gt;Scenario 32: Song of the Dark God&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 33 - 36==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第33話： 飛び立て、偉大な勇者！&amp;lt;br&amp;gt;Scenario 33: Take Flight, Brave Heroes!&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第34話： 解き放たれる希望&amp;lt;br&amp;gt;Scenario 34: Hope Set Free&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第34話： 希望の行き先&amp;lt;br&amp;gt;Scenario 34: Where Hope Leads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第35話： 滅びの光&amp;lt;br&amp;gt;Scenario 35: Light of Ruin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第36話： 星を継ぐ者&amp;lt;br&amp;gt;Scenario 36: Who Inherits the Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：新しい力&amp;lt;br&amp;gt;Special Scenario: New Strength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 37 - 38 Ground Troops/Space/AD Dimension Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&#039;&#039;&#039;地上部隊に編成する&amp;lt;br&amp;gt;Go With Ground Troops&#039;&#039;&#039;&amp;lt;br&amp;gt;Yamato&amp;lt;br&amp;gt;Shin Mazinger&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Evangelion&lt;br /&gt;
| width=&amp;quot;34%&amp;quot; |&#039;&#039;&#039;宇宙舞台に編成する&amp;lt;br&amp;gt;Go to Space&#039;&#039;&#039;&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Z Gundam&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Crossbone Gundam&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&#039;&#039;&#039;西暦世界舞台に編成する&amp;lt;br&amp;gt;Go to AD Universe&#039;&#039;&#039;&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Gundam 00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第37話： Dr.ヘル、最後の賭け&amp;lt;br&amp;gt;Scenario 37: Dr Hell&#039;s Final Wager &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; |&#039;&#039;&#039;第37話： 宇宙を駆ける想い&amp;lt;br&amp;gt;Scenario 37: Hope Across the Universe &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第37話： Necessary&amp;lt;br&amp;gt;Scenario 37: Necessary &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第38話：地獄の門&amp;lt;br&amp;gt;Scenario 38: The Gates of Hell&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; |&#039;&#039;&#039;第38話：託された未来&amp;lt;br&amp;gt;Scenario 38: Future in the Balance&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第38話：歪む世界&amp;lt;br&amp;gt;Scenario 38: This Warped World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 39 - 42==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第39話： 終焉への目覚め&amp;lt;br&amp;gt;Scenario 39: Wake Up, Time to Die&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：シ者、来訪 &amp;lt;br&amp;gt;Secret Scenario: Come the Messenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：集結する希望&amp;lt;br&amp;gt;Special Scenario: A New Hope Grows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第40話： 星々の海原へ&amp;lt;br&amp;gt;Scenario 40: Into the Sea of Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第41話： 記憶の海の底&amp;lt;br&amp;gt;Scenario 41: At the Bottom of the Sea of Memories&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第42話： 昏き光を越えて&amp;lt;br&amp;gt;Scenario 42: Beyond the Gloomy Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：長き旅路を支えるもの &amp;lt;br&amp;gt;Secret Scenario: Supporting a Long Journey&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 43 - 45 Go with Yamato or Nadesico Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「ヤマト部隊に配属する」&amp;lt;br&amp;gt;Go with the Yamato&#039;&#039;&#039;&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Crossbone Gundam&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Z Gundam&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「ナデシコ部隊に配属する」&amp;lt;br&amp;gt;Go with the Nadesico&#039;&#039;&#039;&amp;lt;br&amp;gt;Shin Mazinger Z&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;Full Metal Panic&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第43話： 接触&amp;lt;br&amp;gt;Scenario 43: Contact &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第43話： 紫色の悪意&amp;lt;br&amp;gt;Scenario 43: Purple Malice &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第44話： 挟撃、ドメル幕僚団&amp;lt;br&amp;gt;Scenario 44: A Pincer Attack and the Domel Advisory Council &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第44話： チドリカナメの罪&amp;lt;br&amp;gt;Scenario 44: The Sins of Kaname Chidori &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第45話： 人の生きる意味&amp;lt;br&amp;gt;Scenario 45: The Reason We Live &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第45話： 暗黒の使徒&amp;lt;br&amp;gt;Scenario 45: The Dark Disciples &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 46 - 49==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第46話： 宇宙の狼&amp;lt;br&amp;gt;Scenario 46: Space Wolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第47話： 守るべき未来&amp;lt;br&amp;gt;Scenario 47: The Future&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第48話： 繋がる想い、届かぬ想い&amp;lt;br&amp;gt;Scenario 48: Lost and Bound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第49話： 落日の星&amp;lt;br&amp;gt;Scenario 49: Closing the Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 50 - 52 Fierce Battles Ahead or Battle is Over Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「これからも困難が待ち受けている」&amp;lt;br&amp;gt;Fierce Battles are Ahead&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「もう、戦いは終わった」&amp;lt;br&amp;gt;The Battle is Over&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第50話： 決戦の青き星々&amp;lt;br&amp;gt;Scenario 50: Battle for the Three Earths &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第50話： 終わりなき戦い&amp;lt;br&amp;gt;Scenario 50: Battle Never Ending &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第51話： 闇より暗きもの&amp;lt;br&amp;gt;Scenario 51: Darker than the Darkest Black &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第51話： 因果の果てに&amp;lt;br&amp;gt;Scenario 51: Cause and Effect &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;最終話： 過去と未来の狭間で&amp;lt;br&amp;gt;Final Scenario: The Gulf Between Past and Future &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;最終話： 遙かなる故郷&amp;lt;br&amp;gt;Final Scenario: A Distant Home &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gnaleinad</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Events_Chart&amp;diff=55884</id>
		<title>Super Robot Wars/V/Events Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Events_Chart&amp;diff=55884"/>
		<updated>2022-08-01T11:43:59Z</updated>

		<summary type="html">&lt;p&gt;Gnaleinad: /* Stages 28 - 32 UC Dimension or AD Dimension Route Split */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Stages 01 - 14==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第1話： 遥かなる旅路&amp;lt;br&amp;gt;Scenario 1: A Long Journey&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第1話： 絶望からの出航&amp;lt;br&amp;gt;Scenario 1: Flight from Despair&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Vangray is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Vangray is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：集結する希望&amp;lt;br&amp;gt;Special Scenario: Galvanizing Hope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第2話： 火星の海賊&amp;lt;br&amp;gt;Scenario 2: The Pirates of Mars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x8&lt;br /&gt;
**Pez Batalla x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 Enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第3話： 流星の記憶&amp;lt;br&amp;gt;Scenario 3: Memories of a Fallen Star&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Amakusa&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Amakusa x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Amakusa&#039;s HP drops below 10,000&lt;br /&gt;
*2 turns after Amakusa appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Amakusa&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Yamato gains the &amp;quot;Cosmo Falcon Squadron&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains &amp;quot;Beam Zamba&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
**Pez Batalla x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第4話： 木星戦線、異常あり&amp;lt;br&amp;gt;Scenario 4: Anomaly on the Jovian Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, VangRay is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Destoria-class x1&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
**Melanca x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, VangRay is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Polmeria-class x1&lt;br /&gt;
**Melanca x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第5話： 再会の氷原&amp;lt;br&amp;gt;Scenario 5: A Chilling Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ryoma is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Metal Beast x3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Ryoma is defeated, Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**3 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Metal Beast x7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第6話： 冥王の落日&amp;lt;br&amp;gt;Scenario 6: Dusk on Pluto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cosmo Zero (Kodai)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
**Pez Batalla x2&lt;br /&gt;
**Gangrijo x1&lt;br /&gt;
**Melanca x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Shultz is defeated. Destoria-class (Jarletora) is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Le Chevalier (Shultz)&lt;br /&gt;
**Destoria-class (Jarletora)&lt;br /&gt;
**Destoria-class x2&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第7話： 交差する宇宙&amp;lt;br&amp;gt;Scenario 7: Cosmic Crossroads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Yamato reached objective point. Shultz is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**5 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Le Chevalier (Shultz)&lt;br /&gt;
**Destoria-class x2&lt;br /&gt;
**Polmeria-class x3&lt;br /&gt;
**Melanca x9&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
*Yamato moves within 14 squares of goal&lt;br /&gt;
*Le Chevalier&#039;s HP falls below 17,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Yamato reached objective point. Shultz is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Setsuna is defeated, Tieria is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**Raphael Gundam (Tieria)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
||&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第8話： 大宇宙の墓場&amp;lt;br&amp;gt;Scenario 8: The Cosmic Graveyard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第8話： ガミラスの使者&amp;lt;br&amp;gt;Scenario 8: The Gamillan Messenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
**6 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Melda is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Czvarke (Melda)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**6 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Melda is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Czvarke (Melda)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第9話： 凪の海&amp;lt;br&amp;gt;Scenario 9: Calm Seas&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第9話： 新しい日々&amp;lt;br&amp;gt;Scenario 9: A Fresh Start&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated, Soji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;VangRay loses &amp;quot;Tactical Charge Maneuver Rekka&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Chitose is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;VangRay loses &amp;quot;Tactical Charge Maneuver Rekka&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batta x8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第10話： 嵐の勇者（ヒーロー）&amp;lt;br&amp;gt;Scenario 10: The Storm Caller&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第10話： 忍び寄る巨悪&amp;lt;br&amp;gt;Scenario 10: The Creeping Evil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 (Wolfgang)&lt;br /&gt;
**Teigel 5656 x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Gaine (Gaine) retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Muzura x1&lt;br /&gt;
**Batta x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 x7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*1 turn after Teigel 5656s appear&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第11話： 黒衣の復讐者&amp;lt;br&amp;gt;Scenario 11: The Black-Cloaked Avenger&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第11話： 勇者、到着！&amp;lt;br&amp;gt;Scenario 11: A Hero Arrives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Muzura x2&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Akito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*3 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 6,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Gaine is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 (Wolfgang)&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated since Nadesico B appeared&lt;br /&gt;
*2 turns after Nadesico B appeared&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 6,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Gaine retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第12話： 混沌を破壊する&amp;lt;br&amp;gt;Scenario 12: The Dispeller of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**6 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Fromage (Vuitton)&lt;br /&gt;
**Fromage x5&lt;br /&gt;
**Paozu (Hoi Kow Lou)&lt;br /&gt;
**Paozu x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**Raphael Gundam (Tieria)&lt;br /&gt;
**Gundam Zabanya (Lockon)&lt;br /&gt;
**Gundam Harute (Allelujah)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第13話： 禁断の海&amp;lt;br&amp;gt;Scenario 13: The Forbidden Sea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**7 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
**GN-XIV x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**ARX-7 Arbalest (Sousuke)&lt;br /&gt;
**M9 Gernsback (Mao)&lt;br /&gt;
**M9 Gernsback (Kurz)&lt;br /&gt;
**M9D Falke (Clouseau)&lt;br /&gt;
**Ξ Gundam (Hathaway)&lt;br /&gt;
|&lt;br /&gt;
*Initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x1&lt;br /&gt;
**Dragon Schooner-class x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 Dragons defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Salia, Vivian or Ersha is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arquebus Salia Custom (Salia)&lt;br /&gt;
**Razor (Vivian)&lt;br /&gt;
**Hauser Ersha Custom (Ersha)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第14話： 血塗られた白き翼&amp;lt;br&amp;gt;Scenario 14: Blood-Splattered Wings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Prologue starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arquebus Salia Custom (Salia)&lt;br /&gt;
**Glaive Hilda Custom (Hilda)&lt;br /&gt;
**Razor (Vivian)&lt;br /&gt;
**Glaive Rosalie Custom (Rosalie)&lt;br /&gt;
**Hauser Ersha Custom (Ersha)&lt;br /&gt;
**Hauser Chris Custom (Chris)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Glaive (Ange)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Judau is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**10 Allies&lt;br /&gt;
**Zeta Gundam (Roux)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Hyaku Shiki (Beecha)&lt;br /&gt;
**Gundam Mk-II (Elle)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x3&lt;br /&gt;
**Dragon Schooner-class x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Scenario is completed&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Villkiss gains the &amp;quot;Charge&amp;quot; and &amp;quot;High Mobility Attack&amp;quot; attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 15 - 22 Arzenal or Japan Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ヴァングレイはアルゼナルに残す&amp;lt;br&amp;gt;&amp;quot;Stay with Arzenal&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Gundam 00&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ヴァングレイは日本に向かわせる&amp;lt;br&amp;gt;&amp;quot;Go to Japan&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Crossbone Gundam&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第15話： 孤島の出会い&amp;lt;br&amp;gt;Scenario 15: Island Encounter&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第15話： 納豆に手を出すな&amp;lt;br&amp;gt;Scenario 15: Not Your Natto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**∞ Justice Gundam (Athrun)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies are defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Ange is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated; Main Protagonist, Ryoko or Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**9 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Fromage (Vuitton)&lt;br /&gt;
**Fromage x5&lt;br /&gt;
**Paozu x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Aestivalis Custom gains &amp;quot;Formation Attack&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第16話： 絆、再び&amp;lt;br&amp;gt;Scenario 16: Bonds Renewed&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第16話： 消えない傷跡&amp;lt;br&amp;gt;Scenario 16: Wounds That Won&#039;t Heal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Galleon-class Dragon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**∞ Justice Gundam (Athrun)&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Glaive Hilda Custom (Hilda)&lt;br /&gt;
**Glaive Rosalie Custom (Rosalie)&lt;br /&gt;
**Hauser Chris Custom (Chris)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x1&lt;br /&gt;
**Dragon Schooner-class x8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Galleon-class Dragon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Destiny Gundam (Shinn)&lt;br /&gt;
**Force Impulse Gundam (Lunamaria)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Galleon-class Dragon is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**9 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x8&lt;br /&gt;
**GN-XIV x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yatenko (Hokushin)&lt;br /&gt;
**Muzura x2&lt;br /&gt;
**Shishiki x5&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Akito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Zanbot 3 (Kappei)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第17話： 舞い降りる翼&amp;lt;br&amp;gt;Scenario 17: Swooping Wings&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第17話： 登場！宿命のライバル&amp;lt;br&amp;gt;Scenario 17: The Fated Rival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*6 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Bighorn Dragon x1&lt;br /&gt;
**Dragon Galleon-class x3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Bighorn Dragon is attacked&lt;br /&gt;
*1 turn after Bighorn Dragon appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Strike Freedom Gundam (Kira)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;∞ Justice Gundam and Strike Freedom Gundam gain the &amp;quot;Combination Assault&amp;quot; combination attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Hyriu&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; None&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hyriu (Joe)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Hiryu is defeated&lt;br /&gt;
*Tri Bomber is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Maito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Tri Bomber retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Daitarn 3 (Banjo)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Megasonic 8823 (Wolfgang)&lt;br /&gt;
**Megasonic 8823 x3&lt;br /&gt;
**Nibelung x3&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ： 黒い勇者特急 &amp;lt;br&amp;gt;Secret Scenario: Black Brave Express&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Black Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**8 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Mightgaine (Black Mightgaine)&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
**Paozu x8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第18話： 迫るデンジャラスゴールド&amp;lt;br&amp;gt;Scenario 18: Dangerous Gold Approaches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Hiryu&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hyriu (Joe)&lt;br /&gt;
**Teigel 5656 x4&lt;br /&gt;
**Megasonic 8823 x2&lt;br /&gt;
**Fromage x4&lt;br /&gt;
**Ninjar x4&lt;br /&gt;
**Kneeoh x2&lt;br /&gt;
**Paozu x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Hiryu is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Shaomai&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Joe is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Hiryu (Joe)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Battle Bomber (Battle Bomber)&lt;br /&gt;
**Brave (Graham)&lt;br /&gt;
**GN-XIV (Colasour)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shaomai (Hoi Kow Lou)&lt;br /&gt;
**Nibelung x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
||&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第19話： 宇宙を切り裂くもの&amp;lt;br&amp;gt;Scenario 19: Tearing into Space&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第19話： 嘘と想い&amp;lt;br&amp;gt;Scenario 19: Lies and Feelings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Majin x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated after Ghuli appeared&lt;br /&gt;
*2 turns after Ghuli appeared&lt;br /&gt;
*Ghuli&#039;s HP drops below 13,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Kodai is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Cosmo Zero (Kodai)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Tetsuya is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**13 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Majin x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated after Ghuli appeared&lt;br /&gt;
*2 turns after Ghuli appeared&lt;br /&gt;
*Ghuli&#039;s HP drops below 13,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji, Tetsuya or Kodai is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Cosmo Zero (Kodai)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第20話： アマテラス攻防戦&amp;lt;br&amp;gt;Scenario 20: Battle of Amaterasu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Kodai reaches objective within 4 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Kodai is defeated, turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cosmo Zero (Kodai)&amp;lt;/span&amp;gt;&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Cosmo Zero moves within 11 squares of objective (even if boarded in a battleship)&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Kodai reaches objective within 4 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Kodai or Akito is defeated, turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Selena (Akito)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Kodai reaches objective&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Cosmo Zero retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Daitarn 3 (Banjo)&lt;br /&gt;
**ν Gundam (Amuro)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Megasonic 8823 x4&lt;br /&gt;
**Shishiki x6&lt;br /&gt;
**Majin x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第21話： 決戦！火星極冠遺跡！&amp;lt;br&amp;gt;Scenario 21: The Martian Polar Cap Ruins!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**Black Selena (Akito)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yatenko (Hokushin)&lt;br /&gt;
**Muzura x6&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*18 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第22話： 赤い地球&amp;lt;br&amp;gt;Scenario 22: Red Earth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Goergametsch retreats or is defeated (retreats once HP is below 10,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**16 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Goergametsch (Goer)&lt;br /&gt;
**Crossbone Gundam X-2 Kai (Zabine)&lt;br /&gt;
**Batalla x6&lt;br /&gt;
**Pez Batalla x3&lt;br /&gt;
**Gangrijo x3&lt;br /&gt;
**Destoria-class x4&lt;br /&gt;
**Czvarke x8&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 23 - 27 Contact Londo Bell or Independent Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ロンド・ベルに接触する&amp;lt;br&amp;gt;&amp;quot;Call Londo Bell&amp;quot; Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;独自に行動する&amp;lt;br&amp;gt;&amp;quot;We don&#039;t need help&amp;quot; Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第23話： 開かれた扉&amp;lt;br&amp;gt;Scenario 23: An Opened Door&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第23話： 赤い海と戦いの大地&amp;lt;br&amp;gt;Scenario 23: Red Seas and War-Torn Lands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Nahel Argama reaches objective within 4 turns. Dooben Wolf, Kshatriya or Garancieres is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated; Turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dooben Wolf (Rakan)&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**Garancieres (Zinnerman)&lt;br /&gt;
**Geara Doga x2&lt;br /&gt;
**Dra-C x4&lt;br /&gt;
**Dreissen x3&lt;br /&gt;
**Gaza-D x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Nahel Argama reaches objective&lt;br /&gt;
*Dooben Wolf, Kshatriya or Garancieres is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Banagher is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Geara Zulu x3&lt;br /&gt;
**Zssa x4&lt;br /&gt;
**Mussaka x2&lt;br /&gt;
**Destoria-class x1&lt;br /&gt;
**Czvarke x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Yazan, Jerid or Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
**Jegan [with shield] (Daguza)&lt;br /&gt;
**Jegan [without shield] (Conroy)&lt;br /&gt;
**Jesta (Nigel)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Hambrabi (Yazan)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Byarlant Custom (Jerid)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dooben Wolf (Rakan)&lt;br /&gt;
**Geara Zulu (Angelo)&lt;br /&gt;
**Dwadge (Rommel)&lt;br /&gt;
**Geara Doga x3&lt;br /&gt;
**Geara Zulu x2&lt;br /&gt;
**Gaza-D x3&lt;br /&gt;
**Galluss-K x4&lt;br /&gt;
**Z&#039;Gok x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Rakan, Angelo or Rommel is defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Yazan, Jerid or Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**Garancieres (Zinnerman)&lt;br /&gt;
**Geara Zulu x2&lt;br /&gt;
**Zssa x2&lt;br /&gt;
**Melanca x4&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第24話： 若さという力&amp;lt;br&amp;gt;Scenario 24: The Power of Youth&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第24話： 岐路&amp;lt;br&amp;gt;Scenario 24: A Crossroads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Geara Zulu (Angelo)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau, Hathaway or Setsuna is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Ξ Gundam (Hathaway)&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Geara Zulu (Angelo)&lt;br /&gt;
**Geara Zulu x10&lt;br /&gt;
**Zssa x4&lt;br /&gt;
**Gaza-D x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Angelo is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau, Hathaway or Setsuna is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Geara Zulu x4&lt;br /&gt;
**Musaka x2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights Sinanju&lt;br /&gt;
*1 turn after Sinanju appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Unicorn Gundam within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Judau, Hathaway or Setsuna is defeated; reach 3rd turn ally phase after Unicorn Gundam rampages.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
|&lt;br /&gt;
*Sinanju retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Unicorn Gundam is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**Qubeley Mk-II (Ple)&lt;br /&gt;
**Qubeley Mk-II (Ple Two)&lt;br /&gt;
**Jesta (Nigel)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam ZZ gains the &amp;quot;Bio-Sensor&amp;quot; ability and the &amp;quot;High Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Unicorn Gundam gains the &amp;quot;NT-D System&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Geara Zulu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hambrabi (Yazan)&lt;br /&gt;
**Byarlant Custom (Jerid)&lt;br /&gt;
**Anksha (Buran)&lt;br /&gt;
**Garuda x1&lt;br /&gt;
**ReZEL (MA) x6&lt;br /&gt;
**Jegan x8&lt;br /&gt;
**Anksha x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights Yazan, Jerid, Buran or the Garuda&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Kamille or Fa is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Re-GZ (Kamille)&lt;br /&gt;
**Metuss (Fa)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**Qubeley Mk-II (Ple)&lt;br /&gt;
**Qubeley Mk-II (Ple Two)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Peneloppe (Lane)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第25話： 孤立&amp;lt;br&amp;gt;Scenario 25: Isolation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第25話： メリダ島の危機&amp;lt;br&amp;gt;Scenario 25: Crisis on Melida Island&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Riddhe is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment (1st Faction):&lt;br /&gt;
**Hambrabi (Yazan)&lt;br /&gt;
**Byarlant Custom (Jerid)&lt;br /&gt;
**Anksha (Buran)&lt;br /&gt;
**Garuda x1&lt;br /&gt;
**ReZEL (MA) x6&lt;br /&gt;
**Jegan x7&lt;br /&gt;
**Anksha x2&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**PLAN-1056 Chodar I (Gauron)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Fan)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Lan)&lt;br /&gt;
**Dreissen x2&lt;br /&gt;
**Galluss-K x2&lt;br /&gt;
**Rk-92 Savage x4&lt;br /&gt;
**Zy-98 Shadow x2&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
**Melanca x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Riddhe fights an enemy&lt;br /&gt;
*Any unit fights Garuda&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Delta Plus retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Jegan [with shield] (Daguza)&lt;br /&gt;
**Jegan [without shield] (Conroy)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau or Sousuke is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**ARX-7 Arbalest (Sousuke)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**13 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**PLAN-1056 Chodar I (Gauron)&lt;br /&gt;
**PLAN-1056 Chodar I (Gates)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Fan)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Lan)&lt;br /&gt;
**C3-5 Mistral II x4&lt;br /&gt;
**Rk-92 Savage x4&lt;br /&gt;
**Zy-98 Shadow x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Gauron or Gates is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Unicorn Gundam within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Judau or Sousuke is defeated; reach 3rd turn ally phase after Unicorn Gundam rampages.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Delta Plus (Riddhe) leaves team&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Geara Zulu x4&lt;br /&gt;
**Zssa x3&lt;br /&gt;
**Gaza-D x3&lt;br /&gt;
**Melanca x2&lt;br /&gt;
**Polmeria-class x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Unicorn Gundam is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam ZZ gains the &amp;quot;Bio-Sensor&amp;quot; ability and the &amp;quot;High Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Unicorn Gundam gains the &amp;quot;NT-D System&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第26話： 降臨するもの&amp;lt;br&amp;gt;Scenario 26: Descent from the Heavens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mazinger Z (Koji)&lt;br /&gt;
**Venus A (Sayaka)&lt;br /&gt;
**Boss Borot (Boss)&lt;br /&gt;
|&lt;br /&gt;
*Deployment (1st Faction):&lt;br /&gt;
**Jegan x8&lt;br /&gt;
**Anksha x6&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Eva Unit-01&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Eva Unit-01&#039;s HP falls below 80% (20,800)&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**2 Battleships&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
*Turn 6 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Eva Unit-01 retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
**Dragon Schooner-class x13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*6 enemies defeated since Eva Unit-01 retreated&lt;br /&gt;
*1 turn after Eva Unit-01 retreated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Fifth Angel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Tetsuya or Shinji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Evangelion Unit-01 (Shinji)&lt;br /&gt;
**Evangelion Unit-00 (Rei)&lt;br /&gt;
|&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Fifth Angel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Scenario is completed&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Great Mazinger (Tetsuya) leaves the team&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第27話： 鉄の刃、鋼の絆&amp;lt;br&amp;gt;Scenario 27: An Iron Blade and a Steel Bond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Baron Ashura Mechanical Beast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**2 Battleships&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Mazinger Z (Koji)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Baron Ashura Mechanical Beast (Ashura)&lt;br /&gt;
**Ghostfire V9&lt;br /&gt;
**Belgas V5&lt;br /&gt;
**Talos Statue x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Baron Ashura Mechanical Beast is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Great Mazinger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains &amp;quot;Iron Cutter&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**Talos Statue x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Great Mazinger&#039;s HP falls below 80% (28,000)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Great Mazinger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Black Getter (Ryoma) retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shin Getter Robo (Ryoma, Hayato, Benkei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Getter&#039;s weapons dmg increased&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Enryugo (Salamandinay)&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：想いの形 &amp;lt;br&amp;gt;Secret Scenario: Thought Patterns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat PLAN-1056 Chodar I&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Bonta-kun (Sousuke)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**PLAN-1056 Chodar I (Gates)&lt;br /&gt;
**M6 Bushnell x5&lt;br /&gt;
**C3-5 Mistral II x5&lt;br /&gt;
**Rk-92 Savage x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights PLAN-1056 Chodar I&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat PLAN-1056 Chodar I&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Bonta-kun is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 28 - 32 UC Dimension or AD Dimension Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;宇宙世紀世界に残留する&amp;lt;br&amp;gt;&amp;quot;Stay in UC Dimension&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Yamato&amp;lt;br&amp;gt;Crossbone Gundam&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;Shin Mazinger Z&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Full Metal Panic &lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;西暦世界に行く&amp;lt;br&amp;gt;&amp;quot;Go to AD Dimension&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Cross Ange&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第28話： 未来への招待&amp;lt;br&amp;gt;Scenario 28: An Invitation to the Future&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第28話： 激突する正邪&amp;lt;br&amp;gt;Scenario 28: The Clash of Right and Wrong &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第29話： 進化の行き先&amp;lt;br&amp;gt;Scenario 29: Where Progress Leads &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第29話： 復讐の果てに&amp;lt;br&amp;gt;Scenario 29: The Result of Revenge &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第30話： 変わりゆく世界&amp;lt;br&amp;gt;Scenario 30: A Changing World &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第30話： 裏切りの故郷&amp;lt;br&amp;gt;Scenario 30: Hometown of Betrayal &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第31話： 灼熱のダカール&amp;lt;br&amp;gt;Scenario 31: Dakar Burning&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第31話： 永遠の自由&amp;lt;br&amp;gt;Scenario 31: Eternal Freedom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Ξ Gundam (Hathaway)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shamnblo (Loni) &lt;br /&gt;
**Zaku I Sniper Type (Kirks) &lt;br /&gt;
**Galluss-K x5 &lt;br /&gt;
**Dwadge x5 &lt;br /&gt;
**Dwadge (Rommel) &lt;br /&gt;
**Z&#039;Gok x 3 &lt;br /&gt;
**Juaggu x 2 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第32話： 戦場のクロスハート&amp;lt;br&amp;gt;Scenario 32: The Battlefield of Conflicted Hearts&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第32話： 黒き神の歌&amp;lt;br&amp;gt;Scenario 32: Song of the Dark God&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 33 - 36==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第33話： 飛び立て、偉大な勇者！&amp;lt;br&amp;gt;Scenario 33: Take Flight, Brave Heroes!&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第34話： 解き放たれる希望&amp;lt;br&amp;gt;Scenario 34: Hope Set Free&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第34話： 希望の行き先&amp;lt;br&amp;gt;Scenario 34: Where Hope Leads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第35話： 滅びの光&amp;lt;br&amp;gt;Scenario 35: Light of Ruin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第36話： 星を継ぐ者&amp;lt;br&amp;gt;Scenario 36: Who Inherits the Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：新しい力&amp;lt;br&amp;gt;Special Scenario: New Strength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 37 - 38 Ground Troops/Space/AD Dimension Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&#039;&#039;&#039;地上部隊に編成する&amp;lt;br&amp;gt;Go With Ground Troops&#039;&#039;&#039;&amp;lt;br&amp;gt;Yamato&amp;lt;br&amp;gt;Shin Mazinger&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Evangelion&lt;br /&gt;
| width=&amp;quot;34%&amp;quot; |&#039;&#039;&#039;宇宙舞台に編成する&amp;lt;br&amp;gt;Go to Space&#039;&#039;&#039;&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Z Gundam&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Crossbone Gundam&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&#039;&#039;&#039;西暦世界舞台に編成する&amp;lt;br&amp;gt;Go to AD Universe&#039;&#039;&#039;&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Gundam 00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第37話： Dr.ヘル、最後の賭け&amp;lt;br&amp;gt;Scenario 37: Dr Hell&#039;s Final Wager &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; |&#039;&#039;&#039;第37話： 宇宙を駆ける想い&amp;lt;br&amp;gt;Scenario 37: Hope Across the Universe &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第37話： Necessary&amp;lt;br&amp;gt;Scenario 37: Necessary &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第38話：地獄の門&amp;lt;br&amp;gt;Scenario 38: The Gates of Hell&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; |&#039;&#039;&#039;第38話：託された未来&amp;lt;br&amp;gt;Scenario 38: Future in the Balance&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第38話：歪む世界&amp;lt;br&amp;gt;Scenario 38: This Warped World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 39 - 42==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第39話： 終焉への目覚め&amp;lt;br&amp;gt;Scenario 39: Wake Up, Time to Die&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：シ者、来訪 &amp;lt;br&amp;gt;Secret Scenario: Come the Messenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：集結する希望&amp;lt;br&amp;gt;Special Scenario: A New Hope Grows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第40話： 星々の海原へ&amp;lt;br&amp;gt;Scenario 40: Into the Sea of Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第41話： 記憶の海の底&amp;lt;br&amp;gt;Scenario 41: At the Bottom of the Sea of Memories&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第42話： 昏き光を越えて&amp;lt;br&amp;gt;Scenario 42: Beyond the Gloomy Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：長き旅路を支えるもの &amp;lt;br&amp;gt;Secret Scenario: Supporting a Long Journey&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 43 - 45 Go with Yamato or Nadesico Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「ヤマト部隊に配属する」&amp;lt;br&amp;gt;Go with the Yamato&#039;&#039;&#039;&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Crossbone Gundam&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Z Gundam&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「ナデシコ部隊に配属する」&amp;lt;br&amp;gt;Go with the Nadesico&#039;&#039;&#039;&amp;lt;br&amp;gt;Shin Mazinger Z&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;Full Metal Panic&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第43話： 接触&amp;lt;br&amp;gt;Scenario 43: Contact &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第43話： 紫色の悪意&amp;lt;br&amp;gt;Scenario 43: Purple Malice &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第44話： 挟撃、ドメル幕僚団&amp;lt;br&amp;gt;Scenario 44: A Pincer Attack and the Domel Advisory Council &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第44話： チドリカナメの罪&amp;lt;br&amp;gt;Scenario 44: The Sins of Kaname Chidori &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第45話： 人の生きる意味&amp;lt;br&amp;gt;Scenario 45: The Reason We Live &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第45話： 暗黒の使徒&amp;lt;br&amp;gt;Scenario 45: The Dark Disciples &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 46 - 49==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第46話： 宇宙の狼&amp;lt;br&amp;gt;Scenario 46: Space Wolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第47話： 守るべき未来&amp;lt;br&amp;gt;Scenario 47: The Future&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第48話： 繋がる想い、届かぬ想い&amp;lt;br&amp;gt;Scenario 48: Lost and Bound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第49話： 落日の星&amp;lt;br&amp;gt;Scenario 49: Closing the Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 50 - 52 Fierce Battles Ahead or Battle is Over Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「これからも困難が待ち受けている」&amp;lt;br&amp;gt;Fierce Battles are Ahead&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「もう、戦いは終わった」&amp;lt;br&amp;gt;The Battle is Over&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第50話： 決戦の青き星々&amp;lt;br&amp;gt;Scenario 50: Battle for the Three Earths &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第50話： 終わりなき戦い&amp;lt;br&amp;gt;Scenario 50: Battle Never Ending &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第51話： 闇より暗きもの&amp;lt;br&amp;gt;Scenario 51: Darker than the Darkest Black &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第51話： 因果の果てに&amp;lt;br&amp;gt;Scenario 51: Cause and Effect &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;最終話： 過去と未来の狭間で&amp;lt;br&amp;gt;Final Scenario: The Gulf Between Past and Future &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;最終話： 遙かなる故郷&amp;lt;br&amp;gt;Final Scenario: A Distant Home &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gnaleinad</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Events_Chart&amp;diff=55883</id>
		<title>Super Robot Wars/V/Events Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Events_Chart&amp;diff=55883"/>
		<updated>2022-08-01T11:35:11Z</updated>

		<summary type="html">&lt;p&gt;Gnaleinad: /* Stages 28 - 32 UC Dimension or AD Dimension Route Split */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Stages 01 - 14==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第1話： 遥かなる旅路&amp;lt;br&amp;gt;Scenario 1: A Long Journey&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第1話： 絶望からの出航&amp;lt;br&amp;gt;Scenario 1: Flight from Despair&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Vangray is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Vangray is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：集結する希望&amp;lt;br&amp;gt;Special Scenario: Galvanizing Hope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第2話： 火星の海賊&amp;lt;br&amp;gt;Scenario 2: The Pirates of Mars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x8&lt;br /&gt;
**Pez Batalla x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 Enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第3話： 流星の記憶&amp;lt;br&amp;gt;Scenario 3: Memories of a Fallen Star&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Amakusa&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Amakusa x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Amakusa&#039;s HP drops below 10,000&lt;br /&gt;
*2 turns after Amakusa appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Amakusa&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Yamato gains the &amp;quot;Cosmo Falcon Squadron&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains &amp;quot;Beam Zamba&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
**Pez Batalla x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第4話： 木星戦線、異常あり&amp;lt;br&amp;gt;Scenario 4: Anomaly on the Jovian Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, VangRay is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Destoria-class x1&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
**Melanca x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, VangRay is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Polmeria-class x1&lt;br /&gt;
**Melanca x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第5話： 再会の氷原&amp;lt;br&amp;gt;Scenario 5: A Chilling Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ryoma is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Metal Beast x3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Ryoma is defeated, Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**3 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Metal Beast x7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第6話： 冥王の落日&amp;lt;br&amp;gt;Scenario 6: Dusk on Pluto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cosmo Zero (Kodai)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
**Pez Batalla x2&lt;br /&gt;
**Gangrijo x1&lt;br /&gt;
**Melanca x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Shultz is defeated. Destoria-class (Jarletora) is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Le Chevalier (Shultz)&lt;br /&gt;
**Destoria-class (Jarletora)&lt;br /&gt;
**Destoria-class x2&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第7話： 交差する宇宙&amp;lt;br&amp;gt;Scenario 7: Cosmic Crossroads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Yamato reached objective point. Shultz is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**5 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Le Chevalier (Shultz)&lt;br /&gt;
**Destoria-class x2&lt;br /&gt;
**Polmeria-class x3&lt;br /&gt;
**Melanca x9&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
*Yamato moves within 14 squares of goal&lt;br /&gt;
*Le Chevalier&#039;s HP falls below 17,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Yamato reached objective point. Shultz is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Setsuna is defeated, Tieria is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**Raphael Gundam (Tieria)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
||&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第8話： 大宇宙の墓場&amp;lt;br&amp;gt;Scenario 8: The Cosmic Graveyard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第8話： ガミラスの使者&amp;lt;br&amp;gt;Scenario 8: The Gamillan Messenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
**6 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Melda is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Czvarke (Melda)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**6 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Melda is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Czvarke (Melda)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第9話： 凪の海&amp;lt;br&amp;gt;Scenario 9: Calm Seas&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第9話： 新しい日々&amp;lt;br&amp;gt;Scenario 9: A Fresh Start&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated, Soji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;VangRay loses &amp;quot;Tactical Charge Maneuver Rekka&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Chitose is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;VangRay loses &amp;quot;Tactical Charge Maneuver Rekka&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batta x8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第10話： 嵐の勇者（ヒーロー）&amp;lt;br&amp;gt;Scenario 10: The Storm Caller&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第10話： 忍び寄る巨悪&amp;lt;br&amp;gt;Scenario 10: The Creeping Evil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 (Wolfgang)&lt;br /&gt;
**Teigel 5656 x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Gaine (Gaine) retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Muzura x1&lt;br /&gt;
**Batta x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 x7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*1 turn after Teigel 5656s appear&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第11話： 黒衣の復讐者&amp;lt;br&amp;gt;Scenario 11: The Black-Cloaked Avenger&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第11話： 勇者、到着！&amp;lt;br&amp;gt;Scenario 11: A Hero Arrives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Muzura x2&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Akito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*3 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 6,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Gaine is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 (Wolfgang)&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated since Nadesico B appeared&lt;br /&gt;
*2 turns after Nadesico B appeared&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 6,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Gaine retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第12話： 混沌を破壊する&amp;lt;br&amp;gt;Scenario 12: The Dispeller of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**6 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Fromage (Vuitton)&lt;br /&gt;
**Fromage x5&lt;br /&gt;
**Paozu (Hoi Kow Lou)&lt;br /&gt;
**Paozu x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**Raphael Gundam (Tieria)&lt;br /&gt;
**Gundam Zabanya (Lockon)&lt;br /&gt;
**Gundam Harute (Allelujah)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第13話： 禁断の海&amp;lt;br&amp;gt;Scenario 13: The Forbidden Sea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**7 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
**GN-XIV x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**ARX-7 Arbalest (Sousuke)&lt;br /&gt;
**M9 Gernsback (Mao)&lt;br /&gt;
**M9 Gernsback (Kurz)&lt;br /&gt;
**M9D Falke (Clouseau)&lt;br /&gt;
**Ξ Gundam (Hathaway)&lt;br /&gt;
|&lt;br /&gt;
*Initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x1&lt;br /&gt;
**Dragon Schooner-class x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 Dragons defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Salia, Vivian or Ersha is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arquebus Salia Custom (Salia)&lt;br /&gt;
**Razor (Vivian)&lt;br /&gt;
**Hauser Ersha Custom (Ersha)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第14話： 血塗られた白き翼&amp;lt;br&amp;gt;Scenario 14: Blood-Splattered Wings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Prologue starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arquebus Salia Custom (Salia)&lt;br /&gt;
**Glaive Hilda Custom (Hilda)&lt;br /&gt;
**Razor (Vivian)&lt;br /&gt;
**Glaive Rosalie Custom (Rosalie)&lt;br /&gt;
**Hauser Ersha Custom (Ersha)&lt;br /&gt;
**Hauser Chris Custom (Chris)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Glaive (Ange)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Judau is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**10 Allies&lt;br /&gt;
**Zeta Gundam (Roux)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Hyaku Shiki (Beecha)&lt;br /&gt;
**Gundam Mk-II (Elle)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x3&lt;br /&gt;
**Dragon Schooner-class x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Scenario is completed&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Villkiss gains the &amp;quot;Charge&amp;quot; and &amp;quot;High Mobility Attack&amp;quot; attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 15 - 22 Arzenal or Japan Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ヴァングレイはアルゼナルに残す&amp;lt;br&amp;gt;&amp;quot;Stay with Arzenal&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Gundam 00&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ヴァングレイは日本に向かわせる&amp;lt;br&amp;gt;&amp;quot;Go to Japan&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Crossbone Gundam&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第15話： 孤島の出会い&amp;lt;br&amp;gt;Scenario 15: Island Encounter&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第15話： 納豆に手を出すな&amp;lt;br&amp;gt;Scenario 15: Not Your Natto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**∞ Justice Gundam (Athrun)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies are defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Ange is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated; Main Protagonist, Ryoko or Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**9 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Fromage (Vuitton)&lt;br /&gt;
**Fromage x5&lt;br /&gt;
**Paozu x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Aestivalis Custom gains &amp;quot;Formation Attack&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第16話： 絆、再び&amp;lt;br&amp;gt;Scenario 16: Bonds Renewed&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第16話： 消えない傷跡&amp;lt;br&amp;gt;Scenario 16: Wounds That Won&#039;t Heal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Galleon-class Dragon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**∞ Justice Gundam (Athrun)&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Glaive Hilda Custom (Hilda)&lt;br /&gt;
**Glaive Rosalie Custom (Rosalie)&lt;br /&gt;
**Hauser Chris Custom (Chris)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x1&lt;br /&gt;
**Dragon Schooner-class x8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Galleon-class Dragon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Destiny Gundam (Shinn)&lt;br /&gt;
**Force Impulse Gundam (Lunamaria)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Galleon-class Dragon is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**9 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x8&lt;br /&gt;
**GN-XIV x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yatenko (Hokushin)&lt;br /&gt;
**Muzura x2&lt;br /&gt;
**Shishiki x5&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Akito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Zanbot 3 (Kappei)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第17話： 舞い降りる翼&amp;lt;br&amp;gt;Scenario 17: Swooping Wings&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第17話： 登場！宿命のライバル&amp;lt;br&amp;gt;Scenario 17: The Fated Rival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*6 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Bighorn Dragon x1&lt;br /&gt;
**Dragon Galleon-class x3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Bighorn Dragon is attacked&lt;br /&gt;
*1 turn after Bighorn Dragon appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Strike Freedom Gundam (Kira)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;∞ Justice Gundam and Strike Freedom Gundam gain the &amp;quot;Combination Assault&amp;quot; combination attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Hyriu&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; None&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hyriu (Joe)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Hiryu is defeated&lt;br /&gt;
*Tri Bomber is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Maito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Tri Bomber retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Daitarn 3 (Banjo)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Megasonic 8823 (Wolfgang)&lt;br /&gt;
**Megasonic 8823 x3&lt;br /&gt;
**Nibelung x3&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ： 黒い勇者特急 &amp;lt;br&amp;gt;Secret Scenario: Black Brave Express&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Black Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**8 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Mightgaine (Black Mightgaine)&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
**Paozu x8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第18話： 迫るデンジャラスゴールド&amp;lt;br&amp;gt;Scenario 18: Dangerous Gold Approaches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Hiryu&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hyriu (Joe)&lt;br /&gt;
**Teigel 5656 x4&lt;br /&gt;
**Megasonic 8823 x2&lt;br /&gt;
**Fromage x4&lt;br /&gt;
**Ninjar x4&lt;br /&gt;
**Kneeoh x2&lt;br /&gt;
**Paozu x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Hiryu is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Shaomai&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Joe is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Hiryu (Joe)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Battle Bomber (Battle Bomber)&lt;br /&gt;
**Brave (Graham)&lt;br /&gt;
**GN-XIV (Colasour)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shaomai (Hoi Kow Lou)&lt;br /&gt;
**Nibelung x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
||&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第19話： 宇宙を切り裂くもの&amp;lt;br&amp;gt;Scenario 19: Tearing into Space&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第19話： 嘘と想い&amp;lt;br&amp;gt;Scenario 19: Lies and Feelings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Majin x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated after Ghuli appeared&lt;br /&gt;
*2 turns after Ghuli appeared&lt;br /&gt;
*Ghuli&#039;s HP drops below 13,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Kodai is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Cosmo Zero (Kodai)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Tetsuya is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**13 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Majin x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated after Ghuli appeared&lt;br /&gt;
*2 turns after Ghuli appeared&lt;br /&gt;
*Ghuli&#039;s HP drops below 13,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji, Tetsuya or Kodai is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Cosmo Zero (Kodai)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第20話： アマテラス攻防戦&amp;lt;br&amp;gt;Scenario 20: Battle of Amaterasu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Kodai reaches objective within 4 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Kodai is defeated, turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cosmo Zero (Kodai)&amp;lt;/span&amp;gt;&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Cosmo Zero moves within 11 squares of objective (even if boarded in a battleship)&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Kodai reaches objective within 4 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Kodai or Akito is defeated, turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Selena (Akito)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Kodai reaches objective&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Cosmo Zero retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Daitarn 3 (Banjo)&lt;br /&gt;
**ν Gundam (Amuro)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Megasonic 8823 x4&lt;br /&gt;
**Shishiki x6&lt;br /&gt;
**Majin x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第21話： 決戦！火星極冠遺跡！&amp;lt;br&amp;gt;Scenario 21: The Martian Polar Cap Ruins!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**Black Selena (Akito)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yatenko (Hokushin)&lt;br /&gt;
**Muzura x6&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*18 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第22話： 赤い地球&amp;lt;br&amp;gt;Scenario 22: Red Earth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Goergametsch retreats or is defeated (retreats once HP is below 10,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**16 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Goergametsch (Goer)&lt;br /&gt;
**Crossbone Gundam X-2 Kai (Zabine)&lt;br /&gt;
**Batalla x6&lt;br /&gt;
**Pez Batalla x3&lt;br /&gt;
**Gangrijo x3&lt;br /&gt;
**Destoria-class x4&lt;br /&gt;
**Czvarke x8&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 23 - 27 Contact Londo Bell or Independent Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ロンド・ベルに接触する&amp;lt;br&amp;gt;&amp;quot;Call Londo Bell&amp;quot; Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;独自に行動する&amp;lt;br&amp;gt;&amp;quot;We don&#039;t need help&amp;quot; Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第23話： 開かれた扉&amp;lt;br&amp;gt;Scenario 23: An Opened Door&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第23話： 赤い海と戦いの大地&amp;lt;br&amp;gt;Scenario 23: Red Seas and War-Torn Lands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Nahel Argama reaches objective within 4 turns. Dooben Wolf, Kshatriya or Garancieres is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated; Turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dooben Wolf (Rakan)&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**Garancieres (Zinnerman)&lt;br /&gt;
**Geara Doga x2&lt;br /&gt;
**Dra-C x4&lt;br /&gt;
**Dreissen x3&lt;br /&gt;
**Gaza-D x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Nahel Argama reaches objective&lt;br /&gt;
*Dooben Wolf, Kshatriya or Garancieres is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Banagher is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Geara Zulu x3&lt;br /&gt;
**Zssa x4&lt;br /&gt;
**Mussaka x2&lt;br /&gt;
**Destoria-class x1&lt;br /&gt;
**Czvarke x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Yazan, Jerid or Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
**Jegan [with shield] (Daguza)&lt;br /&gt;
**Jegan [without shield] (Conroy)&lt;br /&gt;
**Jesta (Nigel)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Hambrabi (Yazan)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Byarlant Custom (Jerid)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dooben Wolf (Rakan)&lt;br /&gt;
**Geara Zulu (Angelo)&lt;br /&gt;
**Dwadge (Rommel)&lt;br /&gt;
**Geara Doga x3&lt;br /&gt;
**Geara Zulu x2&lt;br /&gt;
**Gaza-D x3&lt;br /&gt;
**Galluss-K x4&lt;br /&gt;
**Z&#039;Gok x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Rakan, Angelo or Rommel is defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Yazan, Jerid or Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**Garancieres (Zinnerman)&lt;br /&gt;
**Geara Zulu x2&lt;br /&gt;
**Zssa x2&lt;br /&gt;
**Melanca x4&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第24話： 若さという力&amp;lt;br&amp;gt;Scenario 24: The Power of Youth&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第24話： 岐路&amp;lt;br&amp;gt;Scenario 24: A Crossroads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Geara Zulu (Angelo)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau, Hathaway or Setsuna is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Ξ Gundam (Hathaway)&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Geara Zulu (Angelo)&lt;br /&gt;
**Geara Zulu x10&lt;br /&gt;
**Zssa x4&lt;br /&gt;
**Gaza-D x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Angelo is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau, Hathaway or Setsuna is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Geara Zulu x4&lt;br /&gt;
**Musaka x2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights Sinanju&lt;br /&gt;
*1 turn after Sinanju appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Unicorn Gundam within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Judau, Hathaway or Setsuna is defeated; reach 3rd turn ally phase after Unicorn Gundam rampages.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
|&lt;br /&gt;
*Sinanju retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Unicorn Gundam is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**Qubeley Mk-II (Ple)&lt;br /&gt;
**Qubeley Mk-II (Ple Two)&lt;br /&gt;
**Jesta (Nigel)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam ZZ gains the &amp;quot;Bio-Sensor&amp;quot; ability and the &amp;quot;High Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Unicorn Gundam gains the &amp;quot;NT-D System&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Geara Zulu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hambrabi (Yazan)&lt;br /&gt;
**Byarlant Custom (Jerid)&lt;br /&gt;
**Anksha (Buran)&lt;br /&gt;
**Garuda x1&lt;br /&gt;
**ReZEL (MA) x6&lt;br /&gt;
**Jegan x8&lt;br /&gt;
**Anksha x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights Yazan, Jerid, Buran or the Garuda&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Kamille or Fa is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Re-GZ (Kamille)&lt;br /&gt;
**Metuss (Fa)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**Qubeley Mk-II (Ple)&lt;br /&gt;
**Qubeley Mk-II (Ple Two)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Peneloppe (Lane)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第25話： 孤立&amp;lt;br&amp;gt;Scenario 25: Isolation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第25話： メリダ島の危機&amp;lt;br&amp;gt;Scenario 25: Crisis on Melida Island&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Riddhe is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment (1st Faction):&lt;br /&gt;
**Hambrabi (Yazan)&lt;br /&gt;
**Byarlant Custom (Jerid)&lt;br /&gt;
**Anksha (Buran)&lt;br /&gt;
**Garuda x1&lt;br /&gt;
**ReZEL (MA) x6&lt;br /&gt;
**Jegan x7&lt;br /&gt;
**Anksha x2&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**PLAN-1056 Chodar I (Gauron)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Fan)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Lan)&lt;br /&gt;
**Dreissen x2&lt;br /&gt;
**Galluss-K x2&lt;br /&gt;
**Rk-92 Savage x4&lt;br /&gt;
**Zy-98 Shadow x2&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
**Melanca x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Riddhe fights an enemy&lt;br /&gt;
*Any unit fights Garuda&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Delta Plus retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Jegan [with shield] (Daguza)&lt;br /&gt;
**Jegan [without shield] (Conroy)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau or Sousuke is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**ARX-7 Arbalest (Sousuke)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**13 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**PLAN-1056 Chodar I (Gauron)&lt;br /&gt;
**PLAN-1056 Chodar I (Gates)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Fan)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Lan)&lt;br /&gt;
**C3-5 Mistral II x4&lt;br /&gt;
**Rk-92 Savage x4&lt;br /&gt;
**Zy-98 Shadow x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Gauron or Gates is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Unicorn Gundam within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Judau or Sousuke is defeated; reach 3rd turn ally phase after Unicorn Gundam rampages.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Delta Plus (Riddhe) leaves team&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Geara Zulu x4&lt;br /&gt;
**Zssa x3&lt;br /&gt;
**Gaza-D x3&lt;br /&gt;
**Melanca x2&lt;br /&gt;
**Polmeria-class x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Unicorn Gundam is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam ZZ gains the &amp;quot;Bio-Sensor&amp;quot; ability and the &amp;quot;High Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Unicorn Gundam gains the &amp;quot;NT-D System&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第26話： 降臨するもの&amp;lt;br&amp;gt;Scenario 26: Descent from the Heavens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mazinger Z (Koji)&lt;br /&gt;
**Venus A (Sayaka)&lt;br /&gt;
**Boss Borot (Boss)&lt;br /&gt;
|&lt;br /&gt;
*Deployment (1st Faction):&lt;br /&gt;
**Jegan x8&lt;br /&gt;
**Anksha x6&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Eva Unit-01&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Eva Unit-01&#039;s HP falls below 80% (20,800)&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**2 Battleships&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
*Turn 6 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Eva Unit-01 retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
**Dragon Schooner-class x13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*6 enemies defeated since Eva Unit-01 retreated&lt;br /&gt;
*1 turn after Eva Unit-01 retreated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Fifth Angel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Tetsuya or Shinji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Evangelion Unit-01 (Shinji)&lt;br /&gt;
**Evangelion Unit-00 (Rei)&lt;br /&gt;
|&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Fifth Angel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Scenario is completed&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Great Mazinger (Tetsuya) leaves the team&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第27話： 鉄の刃、鋼の絆&amp;lt;br&amp;gt;Scenario 27: An Iron Blade and a Steel Bond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Baron Ashura Mechanical Beast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**2 Battleships&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Mazinger Z (Koji)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Baron Ashura Mechanical Beast (Ashura)&lt;br /&gt;
**Ghostfire V9&lt;br /&gt;
**Belgas V5&lt;br /&gt;
**Talos Statue x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Baron Ashura Mechanical Beast is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Great Mazinger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains &amp;quot;Iron Cutter&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**Talos Statue x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Great Mazinger&#039;s HP falls below 80% (28,000)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Great Mazinger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Black Getter (Ryoma) retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shin Getter Robo (Ryoma, Hayato, Benkei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Getter&#039;s weapons dmg increased&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Enryugo (Salamandinay)&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：想いの形 &amp;lt;br&amp;gt;Secret Scenario: Thought Patterns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat PLAN-1056 Chodar I&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Bonta-kun (Sousuke)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**PLAN-1056 Chodar I (Gates)&lt;br /&gt;
**M6 Bushnell x5&lt;br /&gt;
**C3-5 Mistral II x5&lt;br /&gt;
**Rk-92 Savage x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights PLAN-1056 Chodar I&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat PLAN-1056 Chodar I&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Bonta-kun is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 28 - 32 UC Dimension or AD Dimension Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;宇宙世紀世界に残留する&amp;lt;br&amp;gt;&amp;quot;Stay in UC Dimension&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Yamato&amp;lt;br&amp;gt;Crossbone Gundam&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;Shin Mazinger Z&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Full Metal Panic &lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;西暦世界に行く&amp;lt;br&amp;gt;&amp;quot;Go to AD Dimension&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Cross Ange&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第28話： 未来への招待&amp;lt;br&amp;gt;Scenario 28: An Invitation to the Future&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第28話： 激突する正邪&amp;lt;br&amp;gt;Scenario 28: The Clash of Right and Wrong &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第29話： 進化の行き先&amp;lt;br&amp;gt;Scenario 29: Where Progress Leads &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第29話： 復讐の果てに&amp;lt;br&amp;gt;Scenario 29: The Result of Revenge &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第30話： 変わりゆく世界&amp;lt;br&amp;gt;Scenario 30: A Changing World &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第30話： 裏切りの故郷&amp;lt;br&amp;gt;Scenario 30: Hometown of Betrayal &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第31話： 灼熱のダカール&amp;lt;br&amp;gt;Scenario 31: Dakar Burning&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第31話： 永遠の自由&amp;lt;br&amp;gt;Scenario 31: Eternal Freedom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shamnblo (Loni) &lt;br /&gt;
**Zaku I Sniper Type (Kirks) &lt;br /&gt;
**Galluss-K x5 &lt;br /&gt;
**Dwadge x5 &lt;br /&gt;
**Dwadge (Rommel) &lt;br /&gt;
**Z&#039;Gok x 3 &lt;br /&gt;
**Juaggu x 2 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第32話： 戦場のクロスハート&amp;lt;br&amp;gt;Scenario 32: The Battlefield of Conflicted Hearts&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第32話： 黒き神の歌&amp;lt;br&amp;gt;Scenario 32: Song of the Dark God&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 33 - 36==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第33話： 飛び立て、偉大な勇者！&amp;lt;br&amp;gt;Scenario 33: Take Flight, Brave Heroes!&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第34話： 解き放たれる希望&amp;lt;br&amp;gt;Scenario 34: Hope Set Free&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第34話： 希望の行き先&amp;lt;br&amp;gt;Scenario 34: Where Hope Leads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第35話： 滅びの光&amp;lt;br&amp;gt;Scenario 35: Light of Ruin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第36話： 星を継ぐ者&amp;lt;br&amp;gt;Scenario 36: Who Inherits the Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：新しい力&amp;lt;br&amp;gt;Special Scenario: New Strength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 37 - 38 Ground Troops/Space/AD Dimension Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&#039;&#039;&#039;地上部隊に編成する&amp;lt;br&amp;gt;Go With Ground Troops&#039;&#039;&#039;&amp;lt;br&amp;gt;Yamato&amp;lt;br&amp;gt;Shin Mazinger&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Evangelion&lt;br /&gt;
| width=&amp;quot;34%&amp;quot; |&#039;&#039;&#039;宇宙舞台に編成する&amp;lt;br&amp;gt;Go to Space&#039;&#039;&#039;&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Z Gundam&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Crossbone Gundam&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&#039;&#039;&#039;西暦世界舞台に編成する&amp;lt;br&amp;gt;Go to AD Universe&#039;&#039;&#039;&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Gundam 00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第37話： Dr.ヘル、最後の賭け&amp;lt;br&amp;gt;Scenario 37: Dr Hell&#039;s Final Wager &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; |&#039;&#039;&#039;第37話： 宇宙を駆ける想い&amp;lt;br&amp;gt;Scenario 37: Hope Across the Universe &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第37話： Necessary&amp;lt;br&amp;gt;Scenario 37: Necessary &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第38話：地獄の門&amp;lt;br&amp;gt;Scenario 38: The Gates of Hell&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; |&#039;&#039;&#039;第38話：託された未来&amp;lt;br&amp;gt;Scenario 38: Future in the Balance&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第38話：歪む世界&amp;lt;br&amp;gt;Scenario 38: This Warped World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 39 - 42==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第39話： 終焉への目覚め&amp;lt;br&amp;gt;Scenario 39: Wake Up, Time to Die&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：シ者、来訪 &amp;lt;br&amp;gt;Secret Scenario: Come the Messenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：集結する希望&amp;lt;br&amp;gt;Special Scenario: A New Hope Grows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第40話： 星々の海原へ&amp;lt;br&amp;gt;Scenario 40: Into the Sea of Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第41話： 記憶の海の底&amp;lt;br&amp;gt;Scenario 41: At the Bottom of the Sea of Memories&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第42話： 昏き光を越えて&amp;lt;br&amp;gt;Scenario 42: Beyond the Gloomy Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：長き旅路を支えるもの &amp;lt;br&amp;gt;Secret Scenario: Supporting a Long Journey&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 43 - 45 Go with Yamato or Nadesico Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「ヤマト部隊に配属する」&amp;lt;br&amp;gt;Go with the Yamato&#039;&#039;&#039;&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Crossbone Gundam&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Z Gundam&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「ナデシコ部隊に配属する」&amp;lt;br&amp;gt;Go with the Nadesico&#039;&#039;&#039;&amp;lt;br&amp;gt;Shin Mazinger Z&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;Full Metal Panic&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第43話： 接触&amp;lt;br&amp;gt;Scenario 43: Contact &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第43話： 紫色の悪意&amp;lt;br&amp;gt;Scenario 43: Purple Malice &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第44話： 挟撃、ドメル幕僚団&amp;lt;br&amp;gt;Scenario 44: A Pincer Attack and the Domel Advisory Council &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第44話： チドリカナメの罪&amp;lt;br&amp;gt;Scenario 44: The Sins of Kaname Chidori &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第45話： 人の生きる意味&amp;lt;br&amp;gt;Scenario 45: The Reason We Live &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第45話： 暗黒の使徒&amp;lt;br&amp;gt;Scenario 45: The Dark Disciples &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 46 - 49==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第46話： 宇宙の狼&amp;lt;br&amp;gt;Scenario 46: Space Wolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第47話： 守るべき未来&amp;lt;br&amp;gt;Scenario 47: The Future&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第48話： 繋がる想い、届かぬ想い&amp;lt;br&amp;gt;Scenario 48: Lost and Bound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第49話： 落日の星&amp;lt;br&amp;gt;Scenario 49: Closing the Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 50 - 52 Fierce Battles Ahead or Battle is Over Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「これからも困難が待ち受けている」&amp;lt;br&amp;gt;Fierce Battles are Ahead&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「もう、戦いは終わった」&amp;lt;br&amp;gt;The Battle is Over&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第50話： 決戦の青き星々&amp;lt;br&amp;gt;Scenario 50: Battle for the Three Earths &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第50話： 終わりなき戦い&amp;lt;br&amp;gt;Scenario 50: Battle Never Ending &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第51話： 闇より暗きもの&amp;lt;br&amp;gt;Scenario 51: Darker than the Darkest Black &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第51話： 因果の果てに&amp;lt;br&amp;gt;Scenario 51: Cause and Effect &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;最終話： 過去と未来の狭間で&amp;lt;br&amp;gt;Final Scenario: The Gulf Between Past and Future &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;最終話： 遙かなる故郷&amp;lt;br&amp;gt;Final Scenario: A Distant Home &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gnaleinad</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Events_Chart&amp;diff=55882</id>
		<title>Super Robot Wars/V/Events Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Events_Chart&amp;diff=55882"/>
		<updated>2022-08-01T11:34:09Z</updated>

		<summary type="html">&lt;p&gt;Gnaleinad: /* Stages 28 - 32 UC Dimension or AD Dimension Route Split */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Stages 01 - 14==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第1話： 遥かなる旅路&amp;lt;br&amp;gt;Scenario 1: A Long Journey&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第1話： 絶望からの出航&amp;lt;br&amp;gt;Scenario 1: Flight from Despair&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Vangray is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Vangray is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：集結する希望&amp;lt;br&amp;gt;Special Scenario: Galvanizing Hope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第2話： 火星の海賊&amp;lt;br&amp;gt;Scenario 2: The Pirates of Mars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x8&lt;br /&gt;
**Pez Batalla x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 Enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第3話： 流星の記憶&amp;lt;br&amp;gt;Scenario 3: Memories of a Fallen Star&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Amakusa&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Amakusa x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Amakusa&#039;s HP drops below 10,000&lt;br /&gt;
*2 turns after Amakusa appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Amakusa&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Yamato gains the &amp;quot;Cosmo Falcon Squadron&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains &amp;quot;Beam Zamba&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
**Pez Batalla x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第4話： 木星戦線、異常あり&amp;lt;br&amp;gt;Scenario 4: Anomaly on the Jovian Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, VangRay is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Destoria-class x1&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
**Melanca x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, VangRay is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Polmeria-class x1&lt;br /&gt;
**Melanca x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第5話： 再会の氷原&amp;lt;br&amp;gt;Scenario 5: A Chilling Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ryoma is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Metal Beast x3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Ryoma is defeated, Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**3 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Metal Beast x7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第6話： 冥王の落日&amp;lt;br&amp;gt;Scenario 6: Dusk on Pluto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cosmo Zero (Kodai)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
**Pez Batalla x2&lt;br /&gt;
**Gangrijo x1&lt;br /&gt;
**Melanca x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Shultz is defeated. Destoria-class (Jarletora) is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Le Chevalier (Shultz)&lt;br /&gt;
**Destoria-class (Jarletora)&lt;br /&gt;
**Destoria-class x2&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第7話： 交差する宇宙&amp;lt;br&amp;gt;Scenario 7: Cosmic Crossroads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Yamato reached objective point. Shultz is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**5 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Le Chevalier (Shultz)&lt;br /&gt;
**Destoria-class x2&lt;br /&gt;
**Polmeria-class x3&lt;br /&gt;
**Melanca x9&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
*Yamato moves within 14 squares of goal&lt;br /&gt;
*Le Chevalier&#039;s HP falls below 17,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Yamato reached objective point. Shultz is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Setsuna is defeated, Tieria is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**Raphael Gundam (Tieria)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
||&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第8話： 大宇宙の墓場&amp;lt;br&amp;gt;Scenario 8: The Cosmic Graveyard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第8話： ガミラスの使者&amp;lt;br&amp;gt;Scenario 8: The Gamillan Messenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
**6 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Melda is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Czvarke (Melda)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**6 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Melda is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Czvarke (Melda)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第9話： 凪の海&amp;lt;br&amp;gt;Scenario 9: Calm Seas&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第9話： 新しい日々&amp;lt;br&amp;gt;Scenario 9: A Fresh Start&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated, Soji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;VangRay loses &amp;quot;Tactical Charge Maneuver Rekka&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Chitose is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;VangRay loses &amp;quot;Tactical Charge Maneuver Rekka&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batta x8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第10話： 嵐の勇者（ヒーロー）&amp;lt;br&amp;gt;Scenario 10: The Storm Caller&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第10話： 忍び寄る巨悪&amp;lt;br&amp;gt;Scenario 10: The Creeping Evil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 (Wolfgang)&lt;br /&gt;
**Teigel 5656 x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Gaine (Gaine) retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Muzura x1&lt;br /&gt;
**Batta x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 x7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*1 turn after Teigel 5656s appear&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第11話： 黒衣の復讐者&amp;lt;br&amp;gt;Scenario 11: The Black-Cloaked Avenger&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第11話： 勇者、到着！&amp;lt;br&amp;gt;Scenario 11: A Hero Arrives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Muzura x2&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Akito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*3 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 6,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Gaine is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 (Wolfgang)&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated since Nadesico B appeared&lt;br /&gt;
*2 turns after Nadesico B appeared&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 6,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Gaine retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第12話： 混沌を破壊する&amp;lt;br&amp;gt;Scenario 12: The Dispeller of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**6 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Fromage (Vuitton)&lt;br /&gt;
**Fromage x5&lt;br /&gt;
**Paozu (Hoi Kow Lou)&lt;br /&gt;
**Paozu x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**Raphael Gundam (Tieria)&lt;br /&gt;
**Gundam Zabanya (Lockon)&lt;br /&gt;
**Gundam Harute (Allelujah)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第13話： 禁断の海&amp;lt;br&amp;gt;Scenario 13: The Forbidden Sea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**7 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
**GN-XIV x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**ARX-7 Arbalest (Sousuke)&lt;br /&gt;
**M9 Gernsback (Mao)&lt;br /&gt;
**M9 Gernsback (Kurz)&lt;br /&gt;
**M9D Falke (Clouseau)&lt;br /&gt;
**Ξ Gundam (Hathaway)&lt;br /&gt;
|&lt;br /&gt;
*Initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x1&lt;br /&gt;
**Dragon Schooner-class x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 Dragons defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Salia, Vivian or Ersha is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arquebus Salia Custom (Salia)&lt;br /&gt;
**Razor (Vivian)&lt;br /&gt;
**Hauser Ersha Custom (Ersha)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第14話： 血塗られた白き翼&amp;lt;br&amp;gt;Scenario 14: Blood-Splattered Wings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Prologue starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arquebus Salia Custom (Salia)&lt;br /&gt;
**Glaive Hilda Custom (Hilda)&lt;br /&gt;
**Razor (Vivian)&lt;br /&gt;
**Glaive Rosalie Custom (Rosalie)&lt;br /&gt;
**Hauser Ersha Custom (Ersha)&lt;br /&gt;
**Hauser Chris Custom (Chris)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Glaive (Ange)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Judau is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**10 Allies&lt;br /&gt;
**Zeta Gundam (Roux)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Hyaku Shiki (Beecha)&lt;br /&gt;
**Gundam Mk-II (Elle)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x3&lt;br /&gt;
**Dragon Schooner-class x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Scenario is completed&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Villkiss gains the &amp;quot;Charge&amp;quot; and &amp;quot;High Mobility Attack&amp;quot; attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 15 - 22 Arzenal or Japan Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ヴァングレイはアルゼナルに残す&amp;lt;br&amp;gt;&amp;quot;Stay with Arzenal&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Gundam 00&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ヴァングレイは日本に向かわせる&amp;lt;br&amp;gt;&amp;quot;Go to Japan&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Crossbone Gundam&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第15話： 孤島の出会い&amp;lt;br&amp;gt;Scenario 15: Island Encounter&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第15話： 納豆に手を出すな&amp;lt;br&amp;gt;Scenario 15: Not Your Natto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**∞ Justice Gundam (Athrun)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies are defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Ange is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated; Main Protagonist, Ryoko or Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**9 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Fromage (Vuitton)&lt;br /&gt;
**Fromage x5&lt;br /&gt;
**Paozu x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Aestivalis Custom gains &amp;quot;Formation Attack&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第16話： 絆、再び&amp;lt;br&amp;gt;Scenario 16: Bonds Renewed&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第16話： 消えない傷跡&amp;lt;br&amp;gt;Scenario 16: Wounds That Won&#039;t Heal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Galleon-class Dragon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**∞ Justice Gundam (Athrun)&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Glaive Hilda Custom (Hilda)&lt;br /&gt;
**Glaive Rosalie Custom (Rosalie)&lt;br /&gt;
**Hauser Chris Custom (Chris)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x1&lt;br /&gt;
**Dragon Schooner-class x8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Galleon-class Dragon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Destiny Gundam (Shinn)&lt;br /&gt;
**Force Impulse Gundam (Lunamaria)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Galleon-class Dragon is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**9 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x8&lt;br /&gt;
**GN-XIV x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yatenko (Hokushin)&lt;br /&gt;
**Muzura x2&lt;br /&gt;
**Shishiki x5&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Akito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Zanbot 3 (Kappei)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第17話： 舞い降りる翼&amp;lt;br&amp;gt;Scenario 17: Swooping Wings&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第17話： 登場！宿命のライバル&amp;lt;br&amp;gt;Scenario 17: The Fated Rival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*6 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Bighorn Dragon x1&lt;br /&gt;
**Dragon Galleon-class x3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Bighorn Dragon is attacked&lt;br /&gt;
*1 turn after Bighorn Dragon appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Strike Freedom Gundam (Kira)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;∞ Justice Gundam and Strike Freedom Gundam gain the &amp;quot;Combination Assault&amp;quot; combination attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Hyriu&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; None&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hyriu (Joe)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Hiryu is defeated&lt;br /&gt;
*Tri Bomber is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Maito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Tri Bomber retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Daitarn 3 (Banjo)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Megasonic 8823 (Wolfgang)&lt;br /&gt;
**Megasonic 8823 x3&lt;br /&gt;
**Nibelung x3&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ： 黒い勇者特急 &amp;lt;br&amp;gt;Secret Scenario: Black Brave Express&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Black Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**8 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Mightgaine (Black Mightgaine)&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
**Paozu x8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第18話： 迫るデンジャラスゴールド&amp;lt;br&amp;gt;Scenario 18: Dangerous Gold Approaches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Hiryu&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hyriu (Joe)&lt;br /&gt;
**Teigel 5656 x4&lt;br /&gt;
**Megasonic 8823 x2&lt;br /&gt;
**Fromage x4&lt;br /&gt;
**Ninjar x4&lt;br /&gt;
**Kneeoh x2&lt;br /&gt;
**Paozu x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Hiryu is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Shaomai&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Joe is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Hiryu (Joe)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Battle Bomber (Battle Bomber)&lt;br /&gt;
**Brave (Graham)&lt;br /&gt;
**GN-XIV (Colasour)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shaomai (Hoi Kow Lou)&lt;br /&gt;
**Nibelung x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
||&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第19話： 宇宙を切り裂くもの&amp;lt;br&amp;gt;Scenario 19: Tearing into Space&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第19話： 嘘と想い&amp;lt;br&amp;gt;Scenario 19: Lies and Feelings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Majin x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated after Ghuli appeared&lt;br /&gt;
*2 turns after Ghuli appeared&lt;br /&gt;
*Ghuli&#039;s HP drops below 13,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Kodai is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Cosmo Zero (Kodai)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Tetsuya is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**13 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Majin x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated after Ghuli appeared&lt;br /&gt;
*2 turns after Ghuli appeared&lt;br /&gt;
*Ghuli&#039;s HP drops below 13,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji, Tetsuya or Kodai is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Cosmo Zero (Kodai)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第20話： アマテラス攻防戦&amp;lt;br&amp;gt;Scenario 20: Battle of Amaterasu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Kodai reaches objective within 4 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Kodai is defeated, turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cosmo Zero (Kodai)&amp;lt;/span&amp;gt;&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Cosmo Zero moves within 11 squares of objective (even if boarded in a battleship)&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Kodai reaches objective within 4 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Kodai or Akito is defeated, turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Selena (Akito)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Kodai reaches objective&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Cosmo Zero retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Daitarn 3 (Banjo)&lt;br /&gt;
**ν Gundam (Amuro)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Megasonic 8823 x4&lt;br /&gt;
**Shishiki x6&lt;br /&gt;
**Majin x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第21話： 決戦！火星極冠遺跡！&amp;lt;br&amp;gt;Scenario 21: The Martian Polar Cap Ruins!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**Black Selena (Akito)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yatenko (Hokushin)&lt;br /&gt;
**Muzura x6&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*18 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第22話： 赤い地球&amp;lt;br&amp;gt;Scenario 22: Red Earth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Goergametsch retreats or is defeated (retreats once HP is below 10,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**16 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Goergametsch (Goer)&lt;br /&gt;
**Crossbone Gundam X-2 Kai (Zabine)&lt;br /&gt;
**Batalla x6&lt;br /&gt;
**Pez Batalla x3&lt;br /&gt;
**Gangrijo x3&lt;br /&gt;
**Destoria-class x4&lt;br /&gt;
**Czvarke x8&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 23 - 27 Contact Londo Bell or Independent Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ロンド・ベルに接触する&amp;lt;br&amp;gt;&amp;quot;Call Londo Bell&amp;quot; Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;独自に行動する&amp;lt;br&amp;gt;&amp;quot;We don&#039;t need help&amp;quot; Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第23話： 開かれた扉&amp;lt;br&amp;gt;Scenario 23: An Opened Door&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第23話： 赤い海と戦いの大地&amp;lt;br&amp;gt;Scenario 23: Red Seas and War-Torn Lands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Nahel Argama reaches objective within 4 turns. Dooben Wolf, Kshatriya or Garancieres is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated; Turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dooben Wolf (Rakan)&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**Garancieres (Zinnerman)&lt;br /&gt;
**Geara Doga x2&lt;br /&gt;
**Dra-C x4&lt;br /&gt;
**Dreissen x3&lt;br /&gt;
**Gaza-D x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Nahel Argama reaches objective&lt;br /&gt;
*Dooben Wolf, Kshatriya or Garancieres is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Banagher is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Geara Zulu x3&lt;br /&gt;
**Zssa x4&lt;br /&gt;
**Mussaka x2&lt;br /&gt;
**Destoria-class x1&lt;br /&gt;
**Czvarke x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Yazan, Jerid or Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
**Jegan [with shield] (Daguza)&lt;br /&gt;
**Jegan [without shield] (Conroy)&lt;br /&gt;
**Jesta (Nigel)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Hambrabi (Yazan)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Byarlant Custom (Jerid)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dooben Wolf (Rakan)&lt;br /&gt;
**Geara Zulu (Angelo)&lt;br /&gt;
**Dwadge (Rommel)&lt;br /&gt;
**Geara Doga x3&lt;br /&gt;
**Geara Zulu x2&lt;br /&gt;
**Gaza-D x3&lt;br /&gt;
**Galluss-K x4&lt;br /&gt;
**Z&#039;Gok x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Rakan, Angelo or Rommel is defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Yazan, Jerid or Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**Garancieres (Zinnerman)&lt;br /&gt;
**Geara Zulu x2&lt;br /&gt;
**Zssa x2&lt;br /&gt;
**Melanca x4&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第24話： 若さという力&amp;lt;br&amp;gt;Scenario 24: The Power of Youth&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第24話： 岐路&amp;lt;br&amp;gt;Scenario 24: A Crossroads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Geara Zulu (Angelo)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau, Hathaway or Setsuna is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Ξ Gundam (Hathaway)&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Geara Zulu (Angelo)&lt;br /&gt;
**Geara Zulu x10&lt;br /&gt;
**Zssa x4&lt;br /&gt;
**Gaza-D x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Angelo is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau, Hathaway or Setsuna is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Geara Zulu x4&lt;br /&gt;
**Musaka x2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights Sinanju&lt;br /&gt;
*1 turn after Sinanju appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Unicorn Gundam within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Judau, Hathaway or Setsuna is defeated; reach 3rd turn ally phase after Unicorn Gundam rampages.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
|&lt;br /&gt;
*Sinanju retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Unicorn Gundam is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**Qubeley Mk-II (Ple)&lt;br /&gt;
**Qubeley Mk-II (Ple Two)&lt;br /&gt;
**Jesta (Nigel)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam ZZ gains the &amp;quot;Bio-Sensor&amp;quot; ability and the &amp;quot;High Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Unicorn Gundam gains the &amp;quot;NT-D System&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Geara Zulu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hambrabi (Yazan)&lt;br /&gt;
**Byarlant Custom (Jerid)&lt;br /&gt;
**Anksha (Buran)&lt;br /&gt;
**Garuda x1&lt;br /&gt;
**ReZEL (MA) x6&lt;br /&gt;
**Jegan x8&lt;br /&gt;
**Anksha x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights Yazan, Jerid, Buran or the Garuda&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Kamille or Fa is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Re-GZ (Kamille)&lt;br /&gt;
**Metuss (Fa)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**Qubeley Mk-II (Ple)&lt;br /&gt;
**Qubeley Mk-II (Ple Two)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Peneloppe (Lane)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第25話： 孤立&amp;lt;br&amp;gt;Scenario 25: Isolation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第25話： メリダ島の危機&amp;lt;br&amp;gt;Scenario 25: Crisis on Melida Island&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Riddhe is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment (1st Faction):&lt;br /&gt;
**Hambrabi (Yazan)&lt;br /&gt;
**Byarlant Custom (Jerid)&lt;br /&gt;
**Anksha (Buran)&lt;br /&gt;
**Garuda x1&lt;br /&gt;
**ReZEL (MA) x6&lt;br /&gt;
**Jegan x7&lt;br /&gt;
**Anksha x2&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**PLAN-1056 Chodar I (Gauron)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Fan)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Lan)&lt;br /&gt;
**Dreissen x2&lt;br /&gt;
**Galluss-K x2&lt;br /&gt;
**Rk-92 Savage x4&lt;br /&gt;
**Zy-98 Shadow x2&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
**Melanca x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Riddhe fights an enemy&lt;br /&gt;
*Any unit fights Garuda&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Delta Plus retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Jegan [with shield] (Daguza)&lt;br /&gt;
**Jegan [without shield] (Conroy)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau or Sousuke is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**ARX-7 Arbalest (Sousuke)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**13 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**PLAN-1056 Chodar I (Gauron)&lt;br /&gt;
**PLAN-1056 Chodar I (Gates)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Fan)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Lan)&lt;br /&gt;
**C3-5 Mistral II x4&lt;br /&gt;
**Rk-92 Savage x4&lt;br /&gt;
**Zy-98 Shadow x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Gauron or Gates is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Unicorn Gundam within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Judau or Sousuke is defeated; reach 3rd turn ally phase after Unicorn Gundam rampages.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Delta Plus (Riddhe) leaves team&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Geara Zulu x4&lt;br /&gt;
**Zssa x3&lt;br /&gt;
**Gaza-D x3&lt;br /&gt;
**Melanca x2&lt;br /&gt;
**Polmeria-class x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Unicorn Gundam is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam ZZ gains the &amp;quot;Bio-Sensor&amp;quot; ability and the &amp;quot;High Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Unicorn Gundam gains the &amp;quot;NT-D System&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第26話： 降臨するもの&amp;lt;br&amp;gt;Scenario 26: Descent from the Heavens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mazinger Z (Koji)&lt;br /&gt;
**Venus A (Sayaka)&lt;br /&gt;
**Boss Borot (Boss)&lt;br /&gt;
|&lt;br /&gt;
*Deployment (1st Faction):&lt;br /&gt;
**Jegan x8&lt;br /&gt;
**Anksha x6&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Eva Unit-01&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Eva Unit-01&#039;s HP falls below 80% (20,800)&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**2 Battleships&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
*Turn 6 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Eva Unit-01 retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
**Dragon Schooner-class x13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*6 enemies defeated since Eva Unit-01 retreated&lt;br /&gt;
*1 turn after Eva Unit-01 retreated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Fifth Angel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Tetsuya or Shinji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Evangelion Unit-01 (Shinji)&lt;br /&gt;
**Evangelion Unit-00 (Rei)&lt;br /&gt;
|&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Fifth Angel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Scenario is completed&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Great Mazinger (Tetsuya) leaves the team&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第27話： 鉄の刃、鋼の絆&amp;lt;br&amp;gt;Scenario 27: An Iron Blade and a Steel Bond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Baron Ashura Mechanical Beast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**2 Battleships&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Mazinger Z (Koji)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Baron Ashura Mechanical Beast (Ashura)&lt;br /&gt;
**Ghostfire V9&lt;br /&gt;
**Belgas V5&lt;br /&gt;
**Talos Statue x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Baron Ashura Mechanical Beast is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Great Mazinger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains &amp;quot;Iron Cutter&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**Talos Statue x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Great Mazinger&#039;s HP falls below 80% (28,000)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Great Mazinger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Black Getter (Ryoma) retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shin Getter Robo (Ryoma, Hayato, Benkei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Getter&#039;s weapons dmg increased&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Enryugo (Salamandinay)&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：想いの形 &amp;lt;br&amp;gt;Secret Scenario: Thought Patterns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat PLAN-1056 Chodar I&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Bonta-kun (Sousuke)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**PLAN-1056 Chodar I (Gates)&lt;br /&gt;
**M6 Bushnell x5&lt;br /&gt;
**C3-5 Mistral II x5&lt;br /&gt;
**Rk-92 Savage x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights PLAN-1056 Chodar I&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat PLAN-1056 Chodar I&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Bonta-kun is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 28 - 32 UC Dimension or AD Dimension Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;宇宙世紀世界に残留する&amp;lt;br&amp;gt;&amp;quot;Stay in UC Dimension&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Yamato&amp;lt;br&amp;gt;Crossbone Gundam&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;Shin Mazinger Z&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Full Metal Panic &lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;西暦世界に行く&amp;lt;br&amp;gt;&amp;quot;Go to AD Dimension&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Cross Ange&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第28話： 未来への招待&amp;lt;br&amp;gt;Scenario 28: An Invitation to the Future&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第28話： 激突する正邪&amp;lt;br&amp;gt;Scenario 28: The Clash of Right and Wrong &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第29話： 進化の行き先&amp;lt;br&amp;gt;Scenario 29: Where Progress Leads &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第29話： 復讐の果てに&amp;lt;br&amp;gt;Scenario 29: The Result of Revenge &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第30話： 変わりゆく世界&amp;lt;br&amp;gt;Scenario 30: A Changing World &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第30話： 裏切りの故郷&amp;lt;br&amp;gt;Scenario 30: Hometown of Betrayal &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第31話： 灼熱のダカール&amp;lt;br&amp;gt;Scenario 31: Dakar Burning&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第31話： 永遠の自由&amp;lt;br&amp;gt;Scenario 31: Eternal Freedom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
Shamnblo (Loni) &lt;br /&gt;
Zaku I Sniper Type (Kirks) &lt;br /&gt;
Galluss-K x5 &lt;br /&gt;
Dwadge x5 &lt;br /&gt;
Dwadge (Rommel) &lt;br /&gt;
Z&#039;Gok x 3 &lt;br /&gt;
Juaggu x 2 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第32話： 戦場のクロスハート&amp;lt;br&amp;gt;Scenario 32: The Battlefield of Conflicted Hearts&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第32話： 黒き神の歌&amp;lt;br&amp;gt;Scenario 32: Song of the Dark God&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 33 - 36==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第33話： 飛び立て、偉大な勇者！&amp;lt;br&amp;gt;Scenario 33: Take Flight, Brave Heroes!&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第34話： 解き放たれる希望&amp;lt;br&amp;gt;Scenario 34: Hope Set Free&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第34話： 希望の行き先&amp;lt;br&amp;gt;Scenario 34: Where Hope Leads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第35話： 滅びの光&amp;lt;br&amp;gt;Scenario 35: Light of Ruin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第36話： 星を継ぐ者&amp;lt;br&amp;gt;Scenario 36: Who Inherits the Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：新しい力&amp;lt;br&amp;gt;Special Scenario: New Strength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 37 - 38 Ground Troops/Space/AD Dimension Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&#039;&#039;&#039;地上部隊に編成する&amp;lt;br&amp;gt;Go With Ground Troops&#039;&#039;&#039;&amp;lt;br&amp;gt;Yamato&amp;lt;br&amp;gt;Shin Mazinger&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Evangelion&lt;br /&gt;
| width=&amp;quot;34%&amp;quot; |&#039;&#039;&#039;宇宙舞台に編成する&amp;lt;br&amp;gt;Go to Space&#039;&#039;&#039;&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Z Gundam&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Crossbone Gundam&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&#039;&#039;&#039;西暦世界舞台に編成する&amp;lt;br&amp;gt;Go to AD Universe&#039;&#039;&#039;&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Gundam 00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第37話： Dr.ヘル、最後の賭け&amp;lt;br&amp;gt;Scenario 37: Dr Hell&#039;s Final Wager &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; |&#039;&#039;&#039;第37話： 宇宙を駆ける想い&amp;lt;br&amp;gt;Scenario 37: Hope Across the Universe &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第37話： Necessary&amp;lt;br&amp;gt;Scenario 37: Necessary &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第38話：地獄の門&amp;lt;br&amp;gt;Scenario 38: The Gates of Hell&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; |&#039;&#039;&#039;第38話：託された未来&amp;lt;br&amp;gt;Scenario 38: Future in the Balance&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第38話：歪む世界&amp;lt;br&amp;gt;Scenario 38: This Warped World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 39 - 42==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第39話： 終焉への目覚め&amp;lt;br&amp;gt;Scenario 39: Wake Up, Time to Die&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：シ者、来訪 &amp;lt;br&amp;gt;Secret Scenario: Come the Messenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：集結する希望&amp;lt;br&amp;gt;Special Scenario: A New Hope Grows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第40話： 星々の海原へ&amp;lt;br&amp;gt;Scenario 40: Into the Sea of Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第41話： 記憶の海の底&amp;lt;br&amp;gt;Scenario 41: At the Bottom of the Sea of Memories&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第42話： 昏き光を越えて&amp;lt;br&amp;gt;Scenario 42: Beyond the Gloomy Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：長き旅路を支えるもの &amp;lt;br&amp;gt;Secret Scenario: Supporting a Long Journey&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 43 - 45 Go with Yamato or Nadesico Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「ヤマト部隊に配属する」&amp;lt;br&amp;gt;Go with the Yamato&#039;&#039;&#039;&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Crossbone Gundam&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Z Gundam&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「ナデシコ部隊に配属する」&amp;lt;br&amp;gt;Go with the Nadesico&#039;&#039;&#039;&amp;lt;br&amp;gt;Shin Mazinger Z&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;Full Metal Panic&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第43話： 接触&amp;lt;br&amp;gt;Scenario 43: Contact &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第43話： 紫色の悪意&amp;lt;br&amp;gt;Scenario 43: Purple Malice &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第44話： 挟撃、ドメル幕僚団&amp;lt;br&amp;gt;Scenario 44: A Pincer Attack and the Domel Advisory Council &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第44話： チドリカナメの罪&amp;lt;br&amp;gt;Scenario 44: The Sins of Kaname Chidori &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第45話： 人の生きる意味&amp;lt;br&amp;gt;Scenario 45: The Reason We Live &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第45話： 暗黒の使徒&amp;lt;br&amp;gt;Scenario 45: The Dark Disciples &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 46 - 49==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第46話： 宇宙の狼&amp;lt;br&amp;gt;Scenario 46: Space Wolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第47話： 守るべき未来&amp;lt;br&amp;gt;Scenario 47: The Future&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第48話： 繋がる想い、届かぬ想い&amp;lt;br&amp;gt;Scenario 48: Lost and Bound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第49話： 落日の星&amp;lt;br&amp;gt;Scenario 49: Closing the Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 50 - 52 Fierce Battles Ahead or Battle is Over Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「これからも困難が待ち受けている」&amp;lt;br&amp;gt;Fierce Battles are Ahead&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「もう、戦いは終わった」&amp;lt;br&amp;gt;The Battle is Over&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第50話： 決戦の青き星々&amp;lt;br&amp;gt;Scenario 50: Battle for the Three Earths &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第50話： 終わりなき戦い&amp;lt;br&amp;gt;Scenario 50: Battle Never Ending &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第51話： 闇より暗きもの&amp;lt;br&amp;gt;Scenario 51: Darker than the Darkest Black &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第51話： 因果の果てに&amp;lt;br&amp;gt;Scenario 51: Cause and Effect &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;最終話： 過去と未来の狭間で&amp;lt;br&amp;gt;Final Scenario: The Gulf Between Past and Future &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;最終話： 遙かなる故郷&amp;lt;br&amp;gt;Final Scenario: A Distant Home &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gnaleinad</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Events_Chart&amp;diff=55881</id>
		<title>Super Robot Wars/V/Events Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Events_Chart&amp;diff=55881"/>
		<updated>2022-08-01T11:31:24Z</updated>

		<summary type="html">&lt;p&gt;Gnaleinad: /* Stages 28 - 32 UC Dimension or AD Dimension Route Split */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Stages 01 - 14==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第1話： 遥かなる旅路&amp;lt;br&amp;gt;Scenario 1: A Long Journey&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第1話： 絶望からの出航&amp;lt;br&amp;gt;Scenario 1: Flight from Despair&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Vangray is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Vangray is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：集結する希望&amp;lt;br&amp;gt;Special Scenario: Galvanizing Hope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Melanca x8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第2話： 火星の海賊&amp;lt;br&amp;gt;Scenario 2: The Pirates of Mars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x8&lt;br /&gt;
**Pez Batalla x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 Enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第3話： 流星の記憶&amp;lt;br&amp;gt;Scenario 3: Memories of a Fallen Star&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Amakusa&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Amakusa x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Amakusa&#039;s HP drops below 10,000&lt;br /&gt;
*2 turns after Amakusa appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Amakusa&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Yamato gains the &amp;quot;Cosmo Falcon Squadron&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains &amp;quot;Beam Zamba&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
**Pez Batalla x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第4話： 木星戦線、異常あり&amp;lt;br&amp;gt;Scenario 4: Anomaly on the Jovian Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, VangRay is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Destoria-class x1&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
**Melanca x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, VangRay is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Polmeria-class x1&lt;br /&gt;
**Melanca x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第5話： 再会の氷原&amp;lt;br&amp;gt;Scenario 5: A Chilling Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ryoma is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Metal Beast x3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Ryoma is defeated, Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**3 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Metal Beast x7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第6話： 冥王の落日&amp;lt;br&amp;gt;Scenario 6: Dusk on Pluto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cosmo Zero (Kodai)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batalla x4&lt;br /&gt;
**Pez Batalla x2&lt;br /&gt;
**Gangrijo x1&lt;br /&gt;
**Melanca x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Shultz is defeated. Destoria-class (Jarletora) is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Le Chevalier (Shultz)&lt;br /&gt;
**Destoria-class (Jarletora)&lt;br /&gt;
**Destoria-class x2&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第7話： 交差する宇宙&amp;lt;br&amp;gt;Scenario 7: Cosmic Crossroads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Yamato reached objective point. Shultz is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**5 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Le Chevalier (Shultz)&lt;br /&gt;
**Destoria-class x2&lt;br /&gt;
**Polmeria-class x3&lt;br /&gt;
**Melanca x9&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
*Yamato moves within 14 squares of goal&lt;br /&gt;
*Le Chevalier&#039;s HP falls below 17,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Yamato reached objective point. Shultz is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Setsuna is defeated, Tieria is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**Raphael Gundam (Tieria)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
||&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第8話： 大宇宙の墓場&amp;lt;br&amp;gt;Scenario 8: The Cosmic Graveyard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第8話： ガミラスの使者&amp;lt;br&amp;gt;Scenario 8: The Gamillan Messenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
**6 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Melda is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Czvarke (Melda)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**6 Allies&lt;br /&gt;
**+2 Allies if Galvanizing Hope was played&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Yamato is defeated, Melda is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Czvarke (Melda)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第9話： 凪の海&amp;lt;br&amp;gt;Scenario 9: Calm Seas&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第9話： 新しい日々&amp;lt;br&amp;gt;Scenario 9: A Fresh Start&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated, Soji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;VangRay loses &amp;quot;Tactical Charge Maneuver Rekka&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Chitose is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;VangRay loses &amp;quot;Tactical Charge Maneuver Rekka&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Batta x8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第10話： 嵐の勇者（ヒーロー）&amp;lt;br&amp;gt;Scenario 10: The Storm Caller&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第10話： 忍び寄る巨悪&amp;lt;br&amp;gt;Scenario 10: The Creeping Evil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Gaine is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 (Wolfgang)&lt;br /&gt;
**Teigel 5656 x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 5,500)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Gaine (Gaine) retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Muzura x1&lt;br /&gt;
**Batta x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;VangRay gains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 x7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*1 turn after Teigel 5656s appear&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第11話： 黒衣の復讐者&amp;lt;br&amp;gt;Scenario 11: The Black-Cloaked Avenger&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第11話： 勇者、到着！&amp;lt;br&amp;gt;Scenario 11: A Hero Arrives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Muzura x2&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Akito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
**Guard Diver (Guard Diver)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*3 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 6,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Gaine is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Super Aestivalis (Saburouta)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gaine (Gaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Teigel 5656 (Wolfgang)&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*2 enemies defeated since Nadesico B appeared&lt;br /&gt;
*2 turns after Nadesico B appeared&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; All enemies are defeated or retreat (Wolfgang retreats when HP below 6,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Gaine retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第12話： 混沌を破壊する&amp;lt;br&amp;gt;Scenario 12: The Dispeller of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**6 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Fromage (Vuitton)&lt;br /&gt;
**Fromage x5&lt;br /&gt;
**Paozu (Hoi Kow Lou)&lt;br /&gt;
**Paozu x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**XB Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**Raphael Gundam (Tieria)&lt;br /&gt;
**Gundam Zabanya (Lockon)&lt;br /&gt;
**Gundam Harute (Allelujah)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Huckebein (Velt)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Grungust(Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第13話： 禁断の海&amp;lt;br&amp;gt;Scenario 13: The Forbidden Sea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**7 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
**GN-XIV x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**ARX-7 Arbalest (Sousuke)&lt;br /&gt;
**M9 Gernsback (Mao)&lt;br /&gt;
**M9 Gernsback (Kurz)&lt;br /&gt;
**M9D Falke (Clouseau)&lt;br /&gt;
**Ξ Gundam (Hathaway)&lt;br /&gt;
|&lt;br /&gt;
*Initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x1&lt;br /&gt;
**Dragon Schooner-class x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 Dragons defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Salia, Vivian or Ersha is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arquebus Salia Custom (Salia)&lt;br /&gt;
**Razor (Vivian)&lt;br /&gt;
**Hauser Ersha Custom (Ersha)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第14話： 血塗られた白き翼&amp;lt;br&amp;gt;Scenario 14: Blood-Splattered Wings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Prologue starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arquebus Salia Custom (Salia)&lt;br /&gt;
**Glaive Hilda Custom (Hilda)&lt;br /&gt;
**Razor (Vivian)&lt;br /&gt;
**Glaive Rosalie Custom (Rosalie)&lt;br /&gt;
**Hauser Ersha Custom (Ersha)&lt;br /&gt;
**Hauser Chris Custom (Chris)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Glaive (Ange)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Judau is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**10 Allies&lt;br /&gt;
**Zeta Gundam (Roux)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Hyaku Shiki (Beecha)&lt;br /&gt;
**Gundam Mk-II (Elle)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x3&lt;br /&gt;
**Dragon Schooner-class x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*8 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Scenario is completed&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Villkiss gains the &amp;quot;Charge&amp;quot; and &amp;quot;High Mobility Attack&amp;quot; attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 15 - 22 Arzenal or Japan Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ヴァングレイはアルゼナルに残す&amp;lt;br&amp;gt;&amp;quot;Stay with Arzenal&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Gundam 00&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ヴァングレイは日本に向かわせる&amp;lt;br&amp;gt;&amp;quot;Go to Japan&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Crossbone Gundam&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第15話： 孤島の出会い&amp;lt;br&amp;gt;Scenario 15: Island Encounter&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第15話： 納豆に手を出すな&amp;lt;br&amp;gt;Scenario 15: Not Your Natto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**∞ Justice Gundam (Athrun)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies are defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Ange is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated; Main Protagonist, Ryoko or Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**VangRay (Main Protagonist)&lt;br /&gt;
**Aestivalis Custom (Ryoko)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**9 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Fromage (Vuitton)&lt;br /&gt;
**Fromage x5&lt;br /&gt;
**Paozu x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Aestivalis Custom gains &amp;quot;Formation Attack&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Arlyabu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第16話： 絆、再び&amp;lt;br&amp;gt;Scenario 16: Bonds Renewed&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第16話： 消えない傷跡&amp;lt;br&amp;gt;Scenario 16: Wounds That Won&#039;t Heal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Galleon-class Dragon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**∞ Justice Gundam (Athrun)&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Glaive Hilda Custom (Hilda)&lt;br /&gt;
**Glaive Rosalie Custom (Rosalie)&lt;br /&gt;
**Hauser Chris Custom (Chris)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x1&lt;br /&gt;
**Dragon Schooner-class x8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Galleon-class Dragon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Destiny Gundam (Shinn)&lt;br /&gt;
**Force Impulse Gundam (Lunamaria)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Galleon-class Dragon is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**9 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x8&lt;br /&gt;
**GN-XIV x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Black Selena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yatenko (Hokushin)&lt;br /&gt;
**Muzura x2&lt;br /&gt;
**Shishiki x5&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Akito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Zanbot 3 (Kappei)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ninjar x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第17話： 舞い降りる翼&amp;lt;br&amp;gt;Scenario 17: Swooping Wings&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第17話： 登場！宿命のライバル&amp;lt;br&amp;gt;Scenario 17: The Fated Rival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Schooner-class x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*6 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Bighorn Dragon x1&lt;br /&gt;
**Dragon Galleon-class x3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Bighorn Dragon is attacked&lt;br /&gt;
*1 turn after Bighorn Dragon appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Strike Freedom Gundam (Kira)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;∞ Justice Gundam and Strike Freedom Gundam gain the &amp;quot;Combination Assault&amp;quot; combination attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Hyriu&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; None&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tri Bomber (Tri Bomber)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hyriu (Joe)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Hiryu is defeated&lt;br /&gt;
*Tri Bomber is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Nadesico B is defeated, Maito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Tri Bomber retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**Daitarn 3 (Banjo)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Megasonic 8823 (Wolfgang)&lt;br /&gt;
**Megasonic 8823 x3&lt;br /&gt;
**Nibelung x3&lt;br /&gt;
**Teigel 5656 x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ： 黒い勇者特急 &amp;lt;br&amp;gt;Secret Scenario: Black Brave Express&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Black Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**8 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Mightgaine (Black Mightgaine)&lt;br /&gt;
**Euclid x2&lt;br /&gt;
**GN-X III x6&lt;br /&gt;
**Paozu x8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第18話： 迫るデンジャラスゴールド&amp;lt;br&amp;gt;Scenario 18: Dangerous Gold Approaches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Hiryu&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Maito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Mightgaine (Maito)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hyriu (Joe)&lt;br /&gt;
**Teigel 5656 x4&lt;br /&gt;
**Megasonic 8823 x2&lt;br /&gt;
**Fromage x4&lt;br /&gt;
**Ninjar x4&lt;br /&gt;
**Kneeoh x2&lt;br /&gt;
**Paozu x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Hiryu is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Shaomai&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Joe is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Hiryu (Joe)&amp;lt;/span&amp;gt;&lt;br /&gt;
**Battle Bomber (Battle Bomber)&lt;br /&gt;
**Brave (Graham)&lt;br /&gt;
**GN-XIV (Colasour)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shaomai (Hoi Kow Lou)&lt;br /&gt;
**Nibelung x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
||&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第19話： 宇宙を切り裂くもの&amp;lt;br&amp;gt;Scenario 19: Tearing into Space&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第19話： 嘘と想い&amp;lt;br&amp;gt;Scenario 19: Lies and Feelings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**VangRay (Soji)&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Majin x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated after Ghuli appeared&lt;br /&gt;
*2 turns after Ghuli appeared&lt;br /&gt;
*Ghuli&#039;s HP drops below 13,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Kodai is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Cosmo Zero (Kodai)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Tetsuya is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**VangRay (Chitose)&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**13 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Majin x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*All enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All initial enemies retreat&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*4 enemies defeated after Ghuli appeared&lt;br /&gt;
*2 turns after Ghuli appeared&lt;br /&gt;
*Ghuli&#039;s HP drops below 13,500&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Soji, Tetsuya or Kodai is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Cosmo Zero (Kodai)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第20話： アマテラス攻防戦&amp;lt;br&amp;gt;Scenario 20: Battle of Amaterasu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Kodai reaches objective within 4 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Kodai is defeated, turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cosmo Zero (Kodai)&amp;lt;/span&amp;gt;&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Cosmo Zero moves within 11 squares of objective (even if boarded in a battleship)&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Kodai reaches objective within 4 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Kodai or Akito is defeated, turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Black Selena (Akito)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Kodai reaches objective&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Akito is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Cosmo Zero retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Daitarn 3 (Banjo)&lt;br /&gt;
**ν Gundam (Amuro)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Megasonic 8823 x4&lt;br /&gt;
**Shishiki x6&lt;br /&gt;
**Majin x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第21話： 決戦！火星極冠遺跡！&amp;lt;br&amp;gt;Scenario 21: The Martian Polar Cap Ruins!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**Black Selena (Akito)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yatenko (Hokushin)&lt;br /&gt;
**Muzura x6&lt;br /&gt;
**Shishiki x8&lt;br /&gt;
**Batta x10&lt;br /&gt;
**Majin x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*12 enemies defeated&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*18 enemies defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Blarmag (Ghuli)&lt;br /&gt;
**Arlyabu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第22話： 赤い地球&amp;lt;br&amp;gt;Scenario 22: Red Earth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Goergametsch retreats or is defeated (retreats once HP is below 10,000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Space Battleship Yamato (Okita)&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**16 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Goergametsch (Goer)&lt;br /&gt;
**Crossbone Gundam X-2 Kai (Zabine)&lt;br /&gt;
**Batalla x6&lt;br /&gt;
**Pez Batalla x3&lt;br /&gt;
**Gangrijo x3&lt;br /&gt;
**Destoria-class x4&lt;br /&gt;
**Czvarke x8&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 23 - 27 Contact Londo Bell or Independent Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;ロンド・ベルに接触する&amp;lt;br&amp;gt;&amp;quot;Call Londo Bell&amp;quot; Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;独自に行動する&amp;lt;br&amp;gt;&amp;quot;We don&#039;t need help&amp;quot; Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第23話： 開かれた扉&amp;lt;br&amp;gt;Scenario 23: An Opened Door&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第23話： 赤い海と戦いの大地&amp;lt;br&amp;gt;Scenario 23: Red Seas and War-Torn Lands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Nahel Argama reaches objective within 4 turns. Dooben Wolf, Kshatriya or Garancieres is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated; Turn 5 starts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dooben Wolf (Rakan)&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**Garancieres (Zinnerman)&lt;br /&gt;
**Geara Doga x2&lt;br /&gt;
**Dra-C x4&lt;br /&gt;
**Dreissen x3&lt;br /&gt;
**Gaza-D x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Nahel Argama reaches objective&lt;br /&gt;
*Dooben Wolf, Kshatriya or Garancieres is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Banagher is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Geara Zulu x3&lt;br /&gt;
**Zssa x4&lt;br /&gt;
**Mussaka x2&lt;br /&gt;
**Destoria-class x1&lt;br /&gt;
**Czvarke x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Yazan, Jerid or Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
**Jegan [with shield] (Daguza)&lt;br /&gt;
**Jegan [without shield] (Conroy)&lt;br /&gt;
**Jesta (Nigel)&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Hambrabi (Yazan)&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Byarlant Custom (Jerid)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Dooben Wolf (Rakan)&lt;br /&gt;
**Geara Zulu (Angelo)&lt;br /&gt;
**Dwadge (Rommel)&lt;br /&gt;
**Geara Doga x3&lt;br /&gt;
**Geara Zulu x2&lt;br /&gt;
**Gaza-D x3&lt;br /&gt;
**Galluss-K x4&lt;br /&gt;
**Z&#039;Gok x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Rakan, Angelo or Rommel is defeated&lt;br /&gt;
*Turn 5 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Yazan, Jerid or Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**Garancieres (Zinnerman)&lt;br /&gt;
**Geara Zulu x2&lt;br /&gt;
**Zssa x2&lt;br /&gt;
**Melanca x4&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第24話： 若さという力&amp;lt;br&amp;gt;Scenario 24: The Power of Youth&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第24話： 岐路&amp;lt;br&amp;gt;Scenario 24: A Crossroads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Geara Zulu (Angelo)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau, Hathaway or Setsuna is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Ξ Gundam (Hathaway)&lt;br /&gt;
**00 QAN[T] (Setsuna)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Geara Zulu (Angelo)&lt;br /&gt;
**Geara Zulu x10&lt;br /&gt;
**Zssa x4&lt;br /&gt;
**Gaza-D x6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Angelo is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau, Hathaway or Setsuna is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Geara Zulu x4&lt;br /&gt;
**Musaka x2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights Sinanju&lt;br /&gt;
*1 turn after Sinanju appears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Unicorn Gundam within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Judau, Hathaway or Setsuna is defeated; reach 3rd turn ally phase after Unicorn Gundam rampages.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
|&lt;br /&gt;
*Sinanju retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Unicorn Gundam is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**Qubeley Mk-II (Ple)&lt;br /&gt;
**Qubeley Mk-II (Ple Two)&lt;br /&gt;
**Jesta (Nigel)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam ZZ gains the &amp;quot;Bio-Sensor&amp;quot; ability and the &amp;quot;High Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Unicorn Gundam gains the &amp;quot;NT-D System&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Geara Zulu x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Yamato (Okita)&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**14 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Hambrabi (Yazan)&lt;br /&gt;
**Byarlant Custom (Jerid)&lt;br /&gt;
**Anksha (Buran)&lt;br /&gt;
**Garuda x1&lt;br /&gt;
**ReZEL (MA) x6&lt;br /&gt;
**Jegan x8&lt;br /&gt;
**Anksha x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights Yazan, Jerid, Buran or the Garuda&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Kamille or Fa is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Re-GZ (Kamille)&lt;br /&gt;
**Metuss (Fa)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**Qubeley Mk-II (Ple)&lt;br /&gt;
**Qubeley Mk-II (Ple Two)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Peneloppe (Lane)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第25話： 孤立&amp;lt;br&amp;gt;Scenario 25: Isolation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第25話： メリダ島の危機&amp;lt;br&amp;gt;Scenario 25: Crisis on Melida Island&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated, Riddhe is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**Delta Plus (Riddhe)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment (1st Faction):&lt;br /&gt;
**Hambrabi (Yazan)&lt;br /&gt;
**Byarlant Custom (Jerid)&lt;br /&gt;
**Anksha (Buran)&lt;br /&gt;
**Garuda x1&lt;br /&gt;
**ReZEL (MA) x6&lt;br /&gt;
**Jegan x7&lt;br /&gt;
**Anksha x2&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
**PLAN-1056 Chodar I (Gauron)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Fan)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Lan)&lt;br /&gt;
**Dreissen x2&lt;br /&gt;
**Galluss-K x2&lt;br /&gt;
**Rk-92 Savage x4&lt;br /&gt;
**Zy-98 Shadow x2&lt;br /&gt;
**Polmeria-class x2&lt;br /&gt;
**Melanca x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Riddhe fights an enemy&lt;br /&gt;
*Any unit fights Garuda&lt;br /&gt;
*Turn 2 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Delta Plus retreats&amp;lt;/span&amp;gt;&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Jegan [with shield] (Daguza)&lt;br /&gt;
**Jegan [without shield] (Conroy)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher, Judau or Sousuke is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Tuatha de Danaan (Tessa)&lt;br /&gt;
**Nahel Argama (Otto)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**ARX-7 Arbalest (Sousuke)&lt;br /&gt;
**ZZ Gundam (Judau)&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**13 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**PLAN-1056 Chodar I (Gauron)&lt;br /&gt;
**PLAN-1056 Chodar I (Gates)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Fan)&lt;br /&gt;
**PLAN-1059 Chodar M (Yu Lan)&lt;br /&gt;
**C3-5 Mistral II x4&lt;br /&gt;
**Rk-92 Savage x4&lt;br /&gt;
**Zy-98 Shadow x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Gauron or Gates is defeated&lt;br /&gt;
*Turn 4 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Unicorn Gundam within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Judau or Sousuke is defeated; reach 3rd turn ally phase after Unicorn Gundam rampages.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Delta Plus (Riddhe) leaves team&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
**Geara Zulu x4&lt;br /&gt;
**Zssa x3&lt;br /&gt;
**Gaza-D x3&lt;br /&gt;
**Melanca x2&lt;br /&gt;
**Polmeria-class x1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Unicorn Gundam is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Sinanju&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Banagher is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Unicorn Gundam (Banagher)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam ZZ gains the &amp;quot;Bio-Sensor&amp;quot; ability and the &amp;quot;High Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Unicorn Gundam gains the &amp;quot;NT-D System&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Unicorn Gundam retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Sinanju (Frontal)&lt;br /&gt;
**Kshatriya (Marida)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第26話： 降臨するもの&amp;lt;br&amp;gt;Scenario 26: Descent from the Heavens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Mazinger Z (Koji)&lt;br /&gt;
**Venus A (Sayaka)&lt;br /&gt;
**Boss Borot (Boss)&lt;br /&gt;
|&lt;br /&gt;
*Deployment (1st Faction):&lt;br /&gt;
**Jegan x8&lt;br /&gt;
**Anksha x6&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Eva Unit-01&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Eva Unit-01&#039;s HP falls below 80% (20,800)&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Ra Cailum (Bright)&lt;br /&gt;
**2 Battleships&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**12 Allies&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Eva Unit-01&#039;s HP falls below 10,000&lt;br /&gt;
*Turn 6 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji or Tetsuya is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Eva Unit-01 retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
**Dragon Schooner-class x13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*6 enemies defeated since Eva Unit-01 retreated&lt;br /&gt;
*1 turn after Eva Unit-01 retreated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Fifth Angel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Tetsuya or Shinji is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Evangelion Unit-01 (Shinji)&lt;br /&gt;
**Evangelion Unit-00 (Rei)&lt;br /&gt;
|&lt;br /&gt;
*Deployment (2nd Faction):&lt;br /&gt;
**Fifth Angel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Scenario is completed&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Great Mazinger (Tetsuya) leaves the team&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第27話： 鉄の刃、鋼の絆&amp;lt;br&amp;gt;Scenario 27: An Iron Blade and a Steel Bond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Baron Ashura Mechanical Beast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**2 Battleships&lt;br /&gt;
**Black Getter (Ryoma)&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Mazinger Z (Koji)&lt;br /&gt;
**15 Allies&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Baron Ashura Mechanical Beast (Ashura)&lt;br /&gt;
**Ghostfire V9&lt;br /&gt;
**Belgas V5&lt;br /&gt;
**Talos Statue x14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Baron Ashura Mechanical Beast is defeated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Great Mazinger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains &amp;quot;Iron Cutter&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Great Mazinger (Tetsuya)&lt;br /&gt;
**Talos Statue x4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Great Mazinger&#039;s HP falls below 80% (28,000)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat Great Mazinger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Koji, Ryoma or Ange is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Black Getter (Ryoma) retreats&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Shin Getter Robo (Ryoma, Hayato, Benkei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Getter&#039;s weapons dmg increased&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Enryugo (Salamandinay)&lt;br /&gt;
**Bighorn Dragon x2&lt;br /&gt;
**Dragon Galleon-class x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：想いの形 &amp;lt;br&amp;gt;Secret Scenario: Thought Patterns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat PLAN-1056 Chodar I&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Any ally unit is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Villkiss (Ange)&lt;br /&gt;
**Bonta-kun (Sousuke)&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**PLAN-1056 Chodar I (Gates)&lt;br /&gt;
**M6 Bushnell x5&lt;br /&gt;
**C3-5 Mistral II x5&lt;br /&gt;
**Rk-92 Savage x5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Any unit fights PLAN-1056 Chodar I&lt;br /&gt;
*Turn 3 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat PLAN-1056 Chodar I&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated; Bonta-kun is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
**Nadesico B (Ruri)&lt;br /&gt;
**1 Battleship&lt;br /&gt;
**10 Allies&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 28 - 32 UC Dimension or AD Dimension Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;宇宙世紀世界に残留する&amp;lt;br&amp;gt;&amp;quot;Stay in UC Dimension&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Yamato&amp;lt;br&amp;gt;Crossbone Gundam&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;Shin Mazinger Z&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Full Metal Panic &lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;西暦世界に行く&amp;lt;br&amp;gt;&amp;quot;Go to AD Dimension&amp;quot; Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Cross Ange&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第28話： 未来への招待&amp;lt;br&amp;gt;Scenario 28: An Invitation to the Future&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第28話： 激突する正邪&amp;lt;br&amp;gt;Scenario 28: The Clash of Right and Wrong &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第29話： 進化の行き先&amp;lt;br&amp;gt;Scenario 29: Where Progress Leads &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第29話： 復讐の果てに&amp;lt;br&amp;gt;Scenario 29: The Result of Revenge &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第30話： 変わりゆく世界&amp;lt;br&amp;gt;Scenario 30: A Changing World &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第30話： 裏切りの故郷&amp;lt;br&amp;gt;Scenario 30: Hometown of Betrayal &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第31話： 灼熱のダカール&amp;lt;br&amp;gt;Scenario 31: Dakar Burning&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第31話： 永遠の自由&amp;lt;br&amp;gt;Scenario 31: Eternal Freedom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
Shamnblo (Loni)&lt;br /&gt;
Zaku I Sniper Type (Kirks)&lt;br /&gt;
Galluss-K x5&lt;br /&gt;
Dwadge x5&lt;br /&gt;
Dwadge (Rommel)&lt;br /&gt;
Z&#039;Gok x 3&lt;br /&gt;
Juaggu x 2&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第32話： 戦場のクロスハート&amp;lt;br&amp;gt;Scenario 32: The Battlefield of Conflicted Hearts&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第32話： 黒き神の歌&amp;lt;br&amp;gt;Scenario 32: Song of the Dark God&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 33 - 36==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第33話： 飛び立て、偉大な勇者！&amp;lt;br&amp;gt;Scenario 33: Take Flight, Brave Heroes!&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Soji Route&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; |&#039;&#039;&#039;第34話： 解き放たれる希望&amp;lt;br&amp;gt;Scenario 34: Hope Set Free&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; |&#039;&#039;&#039;第34話： 希望の行き先&amp;lt;br&amp;gt;Scenario 34: Where Hope Leads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第35話： 滅びの光&amp;lt;br&amp;gt;Scenario 35: Light of Ruin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第36話： 星を継ぐ者&amp;lt;br&amp;gt;Scenario 36: Who Inherits the Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：新しい力&amp;lt;br&amp;gt;Special Scenario: New Strength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 37 - 38 Ground Troops/Space/AD Dimension Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&#039;&#039;&#039;地上部隊に編成する&amp;lt;br&amp;gt;Go With Ground Troops&#039;&#039;&#039;&amp;lt;br&amp;gt;Yamato&amp;lt;br&amp;gt;Shin Mazinger&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Evangelion&lt;br /&gt;
| width=&amp;quot;34%&amp;quot; |&#039;&#039;&#039;宇宙舞台に編成する&amp;lt;br&amp;gt;Go to Space&#039;&#039;&#039;&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Z Gundam&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Crossbone Gundam&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&#039;&#039;&#039;西暦世界舞台に編成する&amp;lt;br&amp;gt;Go to AD Universe&#039;&#039;&#039;&amp;lt;br&amp;gt;Nadesico: PoD&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Gundam 00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第37話： Dr.ヘル、最後の賭け&amp;lt;br&amp;gt;Scenario 37: Dr Hell&#039;s Final Wager &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; |&#039;&#039;&#039;第37話： 宇宙を駆ける想い&amp;lt;br&amp;gt;Scenario 37: Hope Across the Universe &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第37話： Necessary&amp;lt;br&amp;gt;Scenario 37: Necessary &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第38話：地獄の門&amp;lt;br&amp;gt;Scenario 38: The Gates of Hell&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; |&#039;&#039;&#039;第38話：託された未来&amp;lt;br&amp;gt;Scenario 38: Future in the Balance&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第38話：歪む世界&amp;lt;br&amp;gt;Scenario 38: This Warped World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 39 - 42==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第39話： 終焉への目覚め&amp;lt;br&amp;gt;Scenario 39: Wake Up, Time to Die&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：シ者、来訪 &amp;lt;br&amp;gt;Secret Scenario: Come the Messenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;スペシャルシナリオ：集結する希望&amp;lt;br&amp;gt;Special Scenario: A New Hope Grows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第40話： 星々の海原へ&amp;lt;br&amp;gt;Scenario 40: Into the Sea of Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第41話： 記憶の海の底&amp;lt;br&amp;gt;Scenario 41: At the Bottom of the Sea of Memories&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第42話： 昏き光を越えて&amp;lt;br&amp;gt;Scenario 42: Beyond the Gloomy Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-sp-sc&amp;quot; |&#039;&#039;&#039;シークレットシナリオ：長き旅路を支えるもの &amp;lt;br&amp;gt;Secret Scenario: Supporting a Long Journey&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 43 - 45 Go with Yamato or Nadesico Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「ヤマト部隊に配属する」&amp;lt;br&amp;gt;Go with the Yamato&#039;&#039;&#039;&amp;lt;br&amp;gt;Gundam UC&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;SEED Destiny&amp;lt;br&amp;gt;Crossbone Gundam&amp;lt;br&amp;gt;Hathaway&#039;s Flash&amp;lt;br&amp;gt;Char&#039;s Counterattack&amp;lt;br&amp;gt;ZZ Gundam&amp;lt;br&amp;gt;Z Gundam&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「ナデシコ部隊に配属する」&amp;lt;br&amp;gt;Go with the Nadesico&#039;&#039;&#039;&amp;lt;br&amp;gt;Shin Mazinger Z&amp;lt;br&amp;gt;Shin Getter Robo&amp;lt;br&amp;gt;Zambot 3&amp;lt;br&amp;gt;Daitarn 3&amp;lt;br&amp;gt;Might Gaine&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Cross Ange&amp;lt;br&amp;gt;Full Metal Panic&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第43話： 接触&amp;lt;br&amp;gt;Scenario 43: Contact &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第43話： 紫色の悪意&amp;lt;br&amp;gt;Scenario 43: Purple Malice &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第44話： 挟撃、ドメル幕僚団&amp;lt;br&amp;gt;Scenario 44: A Pincer Attack and the Domel Advisory Council &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第44話： チドリカナメの罪&amp;lt;br&amp;gt;Scenario 44: The Sins of Kaname Chidori &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第45話： 人の生きる意味&amp;lt;br&amp;gt;Scenario 45: The Reason We Live &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第45話： 暗黒の使徒&amp;lt;br&amp;gt;Scenario 45: The Dark Disciples &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 46 - 49==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第46話： 宇宙の狼&amp;lt;br&amp;gt;Scenario 46: Space Wolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第47話： 守るべき未来&amp;lt;br&amp;gt;Scenario 47: The Future&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第48話： 繋がる想い、届かぬ想い&amp;lt;br&amp;gt;Scenario 48: Lost and Bound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; |&#039;&#039;&#039;第49話： 落日の星&amp;lt;br&amp;gt;Scenario 49: Closing the Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 50 - 52 Fierce Battles Ahead or Battle is Over Route Split==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;flowchart-separated-choices&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「これからも困難が待ち受けている」&amp;lt;br&amp;gt;Fierce Battles are Ahead&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;「もう、戦いは終わった」&amp;lt;br&amp;gt;The Battle is Over&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第50話： 決戦の青き星々&amp;lt;br&amp;gt;Scenario 50: Battle for the Three Earths &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第50話： 終わりなき戦い&amp;lt;br&amp;gt;Scenario 50: Battle Never Ending &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;第51話： 闇より暗きもの&amp;lt;br&amp;gt;Scenario 51: Darker than the Darkest Black &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;第51話： 因果の果てに&amp;lt;br&amp;gt;Scenario 51: Cause and Effect &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; |&#039;&#039;&#039;最終話： 過去と未来の狭間で&amp;lt;br&amp;gt;Final Scenario: The Gulf Between Past and Future &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; |&#039;&#039;&#039;最終話： 遙かなる故郷&amp;lt;br&amp;gt;Final Scenario: A Distant Home &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;nopad&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;event&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !!  Ally Events !! Enemy Events&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Mission starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|&lt;br /&gt;
*Deployment:&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gnaleinad</name></author>
	</entry>
</feed>