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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hiryu2040</id>
	<title>Akurasu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hiryu2040"/>
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	<updated>2026-04-24T23:53:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=6489</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=6489"/>
		<updated>2009-03-31T02:12:06Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bunshin] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || 416,000&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage received -30% || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || 423,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || 450,000&lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Received -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bunshin] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment || 372,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers || 794,000&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% || 519,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 519,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 564,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 378,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 || 399,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability || 720,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% || 584,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% || 603,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=6487</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=6487"/>
		<updated>2009-03-30T20:07:25Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bunshin] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || 416,000&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage received -30% || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || 423,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || 450,000&lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Received -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bunshin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers || 794,000&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% || 519,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 519,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 564,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 378,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 || 399,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability || 720,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% || 584,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% || 603,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_3/Parts&amp;diff=6169</id>
		<title>Super Robot Wars/Compact 3/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_3/Parts&amp;diff=6169"/>
		<updated>2008-12-03T00:12:50Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parts List ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Part&lt;br /&gt;
 &amp;lt;th&amp;gt;Translation&lt;br /&gt;
 &amp;lt;th&amp;gt;Description&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;リペアキット&lt;br /&gt;
 &amp;lt;td&amp;gt;Repair Kit&lt;br /&gt;
 &amp;lt;td&amp;gt;Recovers all of the units HP. (Disposable Item)&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;プロペラントタンク&lt;br /&gt;
 &amp;lt;td&amp;gt;Propellant Tank&lt;br /&gt;
 &amp;lt;td&amp;gt;Recovers all of the units EN. (Disposable Item)&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;カートリッジ&lt;br /&gt;
 &amp;lt;td&amp;gt;Cartridge&lt;br /&gt;
 &amp;lt;td&amp;gt;Recovers all of the units ammo. (Disposable Item)&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;井草庵ラーメン&lt;br /&gt;
 &amp;lt;td&amp;gt;Hut Well Ramen&lt;br /&gt;
 &amp;lt;td&amp;gt;Recovers 50 SP. (Disposable Item)&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;ブースター&lt;br /&gt;
 &amp;lt;td&amp;gt;Booster&lt;br /&gt;
 &amp;lt;td&amp;gt;+1 movement&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;メガブースター&lt;br /&gt;
 &amp;lt;td&amp;gt;Mega Booster&lt;br /&gt;
 &amp;lt;td&amp;gt;+2 movement&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;アポジモーター&lt;br /&gt;
 &amp;lt;td&amp;gt;Apogee Motor&lt;br /&gt;
 &amp;lt;td&amp;gt;+1 movement, and +5 mobility&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;オーラコンバーター&lt;br /&gt;
 &amp;lt;td&amp;gt;Aura Converter&lt;br /&gt;
 &amp;lt;td&amp;gt;+2 movement, and +10 mobility&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;ハロ&lt;br /&gt;
 &amp;lt;td&amp;gt;Haro&lt;br /&gt;
 &amp;lt;td&amp;gt;+2 movement, +20 mobility, and +30 limit&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;マグネットコーティング&lt;br /&gt;
 &amp;lt;td&amp;gt;Magnet Coating&lt;br /&gt;
 &amp;lt;td&amp;gt;+5 mobility, and +20 limit&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;バイオセンサー&lt;br /&gt;
 &amp;lt;td&amp;gt;Bio Sensor&lt;br /&gt;
 &amp;lt;td&amp;gt;+10 mobility, and +10 limit&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;サイコフレーム&lt;br /&gt;
 &amp;lt;td&amp;gt;Psycho Frame&lt;br /&gt;
 &amp;lt;td&amp;gt;+15 mobility, and +15 limit&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;チョバムアーマー&lt;br /&gt;
 &amp;lt;td&amp;gt;Chobam Armor&lt;br /&gt;
 &amp;lt;td&amp;gt;+300 HP, and +100 armor&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;ハイブリッドアーマー&lt;br /&gt;
 &amp;lt;td&amp;gt;Hybrid Armor&lt;br /&gt;
 &amp;lt;td&amp;gt;+500 HP, and +150 armor&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;超合金Ｚ&lt;br /&gt;
 &amp;lt;td&amp;gt;Super Alloy Z&lt;br /&gt;
 &amp;lt;td&amp;gt;+1000 HP, +300 armor, and -5 mobility&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;超合金ニューＺ&lt;br /&gt;
 &amp;lt;td&amp;gt;New Super Alloy Z&lt;br /&gt;
 &amp;lt;td&amp;gt;+1500 HP, +400 armor, and -10 mobility&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;ミノフスキークラフト&lt;br /&gt;
 &amp;lt;td&amp;gt;Minovsky Craft&lt;br /&gt;
 &amp;lt;td&amp;gt;Allows the unit to fly, and makes its Air ranking A.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;高性能レーダー&lt;br /&gt;
 &amp;lt;td&amp;gt;High Performance Radar&lt;br /&gt;
 &amp;lt;td&amp;gt;Increases the range of all weapons by one. (excluding MAP, and range 1 weapons)&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;大型ジェネレーター&lt;br /&gt;
 &amp;lt;td&amp;gt;Large Scale Generator&lt;br /&gt;
 &amp;lt;td&amp;gt;It increases the units EN by 100.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;大型カートリッジ&lt;br /&gt;
 &amp;lt;td&amp;gt;Large Scale Cartridge&lt;br /&gt;
 &amp;lt;td&amp;gt;Doubles the amount of ammo for all weapons.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;対ビームコーティング&lt;br /&gt;
 &amp;lt;td&amp;gt;Anti-Beam Coating&lt;br /&gt;
 &amp;lt;td&amp;gt;Reduces all beam weapons by 750 damage.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Iフィールド発生器&lt;br /&gt;
 &amp;lt;td&amp;gt;I-Field Generator&lt;br /&gt;
 &amp;lt;td&amp;gt;Nullifies all beam damage 2000 or below.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;ひとみのペンダント&lt;br /&gt;
 &amp;lt;td&amp;gt;Hitomi&#039;s Pendant&lt;br /&gt;
 &amp;lt;td&amp;gt;The pilot recovers 10% SP each turn.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;エナジーストーン&lt;br /&gt;
 &amp;lt;td&amp;gt;Energy Stone&lt;br /&gt;
 &amp;lt;td&amp;gt;Recovers 10% EN each turn.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;V-UPユニット(W)&lt;br /&gt;
 &amp;lt;td&amp;gt;V-UP Unit (W)&lt;br /&gt;
 &amp;lt;td&amp;gt;Increases attack power with the more slots there are.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;V-UPユニット(U)&lt;br /&gt;
 &amp;lt;td&amp;gt;V-UP Unit (U)&lt;br /&gt;
 &amp;lt;td&amp;gt;Increases the stats of the unit with the more slots there are.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;リーンの翼&lt;br /&gt;
 &amp;lt;td&amp;gt;Wings of Rean&lt;br /&gt;
 &amp;lt;td&amp;gt;-2 Movement, -20 mobility, -500 armor, and gain 2x PP.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_3/Pilot_Skills&amp;diff=6168</id>
		<title>Super Robot Wars/Compact 3/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_3/Pilot_Skills&amp;diff=6168"/>
		<updated>2008-12-02T03:48:59Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pilot Abilities ==&lt;br /&gt;
&lt;br /&gt;
These are the abilities that you are able to purchase with PP.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th style=&amp;quot;width: 5em;&amp;quot;&amp;gt;Skill&lt;br /&gt;
 &amp;lt;th&amp;gt;Translation&lt;br /&gt;
 &amp;lt;th&amp;gt;PP&lt;br /&gt;
 &amp;lt;th&amp;gt;Levels&lt;br /&gt;
 &amp;lt;th&amp;gt;Description&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;防御&lt;br /&gt;
 &amp;lt;td&amp;gt;Defense&lt;br /&gt;
 &amp;lt;td&amp;gt;25&lt;br /&gt;
 &amp;lt;td&amp;gt;9&lt;br /&gt;
 &amp;lt;td&amp;gt;Increases the rate of Shield Defense, and Sword Cut. The unit must have a sword, or shield.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;底力&lt;br /&gt;
 &amp;lt;td&amp;gt;Potential&lt;br /&gt;
 &amp;lt;td&amp;gt;20&lt;br /&gt;
 &amp;lt;td&amp;gt;9&lt;br /&gt;
 &amp;lt;td&amp;gt;As your HP gets lower your armor, hit rate, evasion, and critical raise.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;カウンター&lt;br /&gt;
 &amp;lt;td&amp;gt;Counter&lt;br /&gt;
 &amp;lt;td&amp;gt;30&lt;br /&gt;
 &amp;lt;td&amp;gt;9&lt;br /&gt;
 &amp;lt;td&amp;gt;Increases the rate of countering.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;SP回復&lt;br /&gt;
 &amp;lt;td&amp;gt;SP Recover&lt;br /&gt;
 &amp;lt;td&amp;gt;35&lt;br /&gt;
 &amp;lt;td&amp;gt;9&lt;br /&gt;
 &amp;lt;td&amp;gt;Recovers SP at the beginning of each turn.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;闘争心&lt;br /&gt;
 &amp;lt;td&amp;gt;Battle Spirit&lt;br /&gt;
 &amp;lt;td&amp;gt;30&lt;br /&gt;
 &amp;lt;td&amp;gt;9&lt;br /&gt;
 &amp;lt;td&amp;gt;The unit starts out with increased morale when sortied.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;豪腕&lt;br /&gt;
 &amp;lt;td&amp;gt;Strong Arm&lt;br /&gt;
 &amp;lt;td&amp;gt;40&lt;br /&gt;
 &amp;lt;td&amp;gt;9&lt;br /&gt;
 &amp;lt;td&amp;gt;Melee weapons power, and critical power up.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;狙撃&lt;br /&gt;
 &amp;lt;td&amp;gt;Sniping&lt;br /&gt;
 &amp;lt;td&amp;gt;40&lt;br /&gt;
 &amp;lt;td&amp;gt;9&lt;br /&gt;
 &amp;lt;td&amp;gt;Shooting weapons power, and range up.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;援護攻撃&lt;br /&gt;
 &amp;lt;td&amp;gt;Support Attack&lt;br /&gt;
 &amp;lt;td&amp;gt;40&lt;br /&gt;
 &amp;lt;td&amp;gt;9&lt;br /&gt;
 &amp;lt;td&amp;gt;Allows the pilot to perform a support attack, and increase hit rate.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;援護防御&lt;br /&gt;
 &amp;lt;td&amp;gt;Support Defend&lt;br /&gt;
 &amp;lt;td&amp;gt;35&lt;br /&gt;
 &amp;lt;td&amp;gt;9&lt;br /&gt;
 &amp;lt;td&amp;gt;Allows the pilot to support defend an enemies attack, and reduces damage.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;集中力&lt;br /&gt;
 &amp;lt;td&amp;gt;Concentration&lt;br /&gt;
 &amp;lt;td&amp;gt;80&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;SP costs become 80%.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;ガッツ&lt;br /&gt;
 &amp;lt;td&amp;gt;Guts&lt;br /&gt;
 &amp;lt;td&amp;gt;65&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;If the pilot is shot down, they&#039;ll remain there with 10 HP.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;特殊技能+1&lt;br /&gt;
 &amp;lt;td&amp;gt;Special Skill&lt;br /&gt;
 &amp;lt;td&amp;gt;95&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Raises a special skill by one level.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;復讐&lt;br /&gt;
 &amp;lt;td&amp;gt;Revenge&lt;br /&gt;
 &amp;lt;td&amp;gt;115&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Increases damage by 1.2x when counter attacking.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;逆襲&lt;br /&gt;
 &amp;lt;td&amp;gt;Counter Attack&lt;br /&gt;
 &amp;lt;td&amp;gt;120&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Counters the enemy with a critical. Is enabled at 20% HP.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;見切り&lt;br /&gt;
 &amp;lt;td&amp;gt;Abandon&lt;br /&gt;
 &amp;lt;td&amp;gt;110&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Raises hit rate, and evasion by 10%. It&#039;s activated at 130 morale.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pilot Specific Abilities ==&lt;br /&gt;
&lt;br /&gt;
These are the abilities that are specific to certain pilots. They level up as the pilot does.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th style=&amp;quot;width: 5em;&amp;quot;&amp;gt;Skill&lt;br /&gt;
 &amp;lt;th&amp;gt;Translation&lt;br /&gt;
 &amp;lt;th&amp;gt;Levels&lt;br /&gt;
 &amp;lt;th&amp;gt;Description&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;ニュータイプ&lt;br /&gt;
 &amp;lt;td&amp;gt;Newtype&lt;br /&gt;
 &amp;lt;td&amp;gt;10&lt;br /&gt;
 &amp;lt;td&amp;gt;Increases hit rate, and evasion. It also allows you to use Newtype specific weapons, such as Funnels. Funnel range increases as it levels up. &lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;指揮官&lt;br /&gt;
 &amp;lt;td&amp;gt;Commander&lt;br /&gt;
 &amp;lt;td&amp;gt;10&lt;br /&gt;
 &amp;lt;td&amp;gt;Increases the hit rate and evasion for units inside of the command aura.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;女王&lt;br /&gt;
 &amp;lt;td&amp;gt;Queen&lt;br /&gt;
 &amp;lt;td&amp;gt;10&lt;br /&gt;
 &amp;lt;td&amp;gt;Increase the hit rate, evasion, and critical for units inside of the Queen&#039;s aura. &lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;聖戦士&lt;br /&gt;
 &amp;lt;td&amp;gt;Aura Battler&lt;br /&gt;
 &amp;lt;td&amp;gt;10&lt;br /&gt;
 &amp;lt;td&amp;gt;Increases evasion and attack power with each level. It also allows you to use the Hyper Aura Cutter attack.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;D・カインド&lt;br /&gt;
 &amp;lt;td&amp;gt;Dual Kind&lt;br /&gt;
 &amp;lt;td&amp;gt;10&lt;br /&gt;
 &amp;lt;td&amp;gt;Increases maximum EN, and increases the power of the Synapse Attack.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;予知能力&lt;br /&gt;
 &amp;lt;td&amp;gt;Foresight Ability&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Casts Flash at the beginning of each turn. It&#039;s activated at 110 morale.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;強運&lt;br /&gt;
 &amp;lt;td&amp;gt;Good Luck&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Casts Lucky at the beginning of each turn. It&#039;s activated at 130 morale.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;がんばり屋&lt;br /&gt;
 &amp;lt;td&amp;gt;Hard Worker&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Casts Great Effort at the beginning of each turn. It&#039;s activated at 120 morale.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;ダウジング&lt;br /&gt;
 &amp;lt;td&amp;gt;Dousing&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Casts Concentration at the beginning of each turn. It&#039;s activated at 130 morale.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;擬示能力&lt;br /&gt;
 &amp;lt;td&amp;gt;Psuedo Expression Ability&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Casts Iatsu at the beginning of each turn. It&#039;s activated at 110 morale.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;L・チャンネル&lt;br /&gt;
 &amp;lt;td&amp;gt;Limpet Channel&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Increases evasion by 10%.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;鼓舞&lt;br /&gt;
 &amp;lt;td&amp;gt;Encouragement&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Increases the main pilots morale by 10.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;オーラ力増幅&lt;br /&gt;
 &amp;lt;td&amp;gt;Aura Power Amplification&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Main pilots Aura Battler level +1.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;華麗&lt;br /&gt;
 &amp;lt;td&amp;gt;Magnificence&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Gain +2 morale when successfully evading the enemies attack.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;闘志&lt;br /&gt;
 &amp;lt;td&amp;gt;Fighting Spirit&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Gain +2 morale when damaged by the enemy.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;楽天家&lt;br /&gt;
 &amp;lt;td&amp;gt;Optimist&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Gain +3 morale for each time you miss an attack, and gain +1 morale for each time you&#039;re damaged by the enemy.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;得意&lt;br /&gt;
 &amp;lt;td&amp;gt;Pride&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Gain +2 morale for each time you hit the enemy, and gain +1 morale for each time you evade the enemies attack.&lt;br /&gt;
&amp;lt;tr class=&amp;quot;even&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;幸運強化&lt;br /&gt;
 &amp;lt;td&amp;gt;Strengthened Good Luck&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;Increases hit rate, evasion, and critical greatly. It&#039;s activated at 100 morale.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;精神防壁&lt;br /&gt;
 &amp;lt;td&amp;gt;Seishin Wall&lt;br /&gt;
 &amp;lt;td&amp;gt;--&lt;br /&gt;
 &amp;lt;td&amp;gt;For one turn it nullifies casted seishin.&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Growth Charts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Newtype&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Level&lt;br /&gt;
 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;4 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;8 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;10&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Range&lt;br /&gt;
 &amp;lt;td&amp;gt;0 &amp;lt;td&amp;gt;0 &amp;lt;td&amp;gt;0 &amp;lt;td&amp;gt;0 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;3&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Hit Rate&lt;br /&gt;
 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;12 &amp;lt;td&amp;gt;15 &amp;lt;td&amp;gt;18 &amp;lt;td&amp;gt;21 &amp;lt;td&amp;gt;24 &amp;lt;td&amp;gt;27 &amp;lt;td&amp;gt;30&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Evasion&lt;br /&gt;
 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;12 &amp;lt;td&amp;gt;15 &amp;lt;td&amp;gt;18 &amp;lt;td&amp;gt;21 &amp;lt;td&amp;gt;24 &amp;lt;td&amp;gt;27 &amp;lt;td&amp;gt;30&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Commander&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Level&lt;br /&gt;
 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;4 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;8 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;10&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Range&lt;br /&gt;
 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;4&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Hit Rate&lt;br /&gt;
 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;11 &amp;lt;td&amp;gt;13 &amp;lt;td&amp;gt;15 &amp;lt;td&amp;gt;17 &amp;lt;td&amp;gt;19 &amp;lt;td&amp;gt;21 &amp;lt;td&amp;gt;23&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Evasion&lt;br /&gt;
 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;11 &amp;lt;td&amp;gt;13 &amp;lt;td&amp;gt;15 &amp;lt;td&amp;gt;17 &amp;lt;td&amp;gt;19 &amp;lt;td&amp;gt;21 &amp;lt;td&amp;gt;23&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Queen&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Level&lt;br /&gt;
 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;4 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;8 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;10&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Range&lt;br /&gt;
 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;4 &amp;lt;td&amp;gt;4 &amp;lt;td&amp;gt;5&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Hit Rate&lt;br /&gt;
 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;11 &amp;lt;td&amp;gt;13 &amp;lt;td&amp;gt;15 &amp;lt;td&amp;gt;17 &amp;lt;td&amp;gt;19 &amp;lt;td&amp;gt;21 &amp;lt;td&amp;gt;23&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Evasion&lt;br /&gt;
 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;11 &amp;lt;td&amp;gt;13 &amp;lt;td&amp;gt;15 &amp;lt;td&amp;gt;17 &amp;lt;td&amp;gt;19 &amp;lt;td&amp;gt;21 &amp;lt;td&amp;gt;23&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Critical&lt;br /&gt;
 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;11 &amp;lt;td&amp;gt;13 &amp;lt;td&amp;gt;15 &amp;lt;td&amp;gt;17 &amp;lt;td&amp;gt;19 &amp;lt;td&amp;gt;21 &amp;lt;td&amp;gt;23&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Aura Battler&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Level&lt;br /&gt;
 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;4 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;8 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;10&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Evasion&lt;br /&gt;
 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;12 &amp;lt;td&amp;gt;15 &amp;lt;td&amp;gt;18 &amp;lt;td&amp;gt;21 &amp;lt;td&amp;gt;24 &amp;lt;td&amp;gt;27 &amp;lt;td&amp;gt;30&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Attack Up&lt;br /&gt;
 &amp;lt;td&amp;gt;100 &amp;lt;td&amp;gt;200 &amp;lt;td&amp;gt;300 &amp;lt;td&amp;gt;400 &amp;lt;td&amp;gt;500 &amp;lt;td&amp;gt;600 &amp;lt;td&amp;gt;700 &amp;lt;td&amp;gt;800 &amp;lt;td&amp;gt;900 &amp;lt;td&amp;gt;1000&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Dual Kind&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Level&lt;br /&gt;
 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;4 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;8 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;10&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Max EN&lt;br /&gt;
 &amp;lt;td&amp;gt;5% &amp;lt;td&amp;gt;10% &amp;lt;td&amp;gt;15% &amp;lt;td&amp;gt;20% &amp;lt;td&amp;gt;25% &amp;lt;td&amp;gt;30% &amp;lt;td&amp;gt;35% &amp;lt;td&amp;gt;40% &amp;lt;td&amp;gt;45% &amp;lt;td&amp;gt;50%&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Attack Up&lt;br /&gt;
 &amp;lt;td&amp;gt;100 &amp;lt;td&amp;gt;200 &amp;lt;td&amp;gt;300 &amp;lt;td&amp;gt;400 &amp;lt;td&amp;gt;500 &amp;lt;td&amp;gt;600 &amp;lt;td&amp;gt;700 &amp;lt;td&amp;gt;800 &amp;lt;td&amp;gt;900 &amp;lt;td&amp;gt;1000&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Support Defense&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Level&lt;br /&gt;
 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;4 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;8 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;10&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Uses&lt;br /&gt;
 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;4 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;8 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;10&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;DMG Reduced&lt;br /&gt;
 &amp;lt;td&amp;gt;5% &amp;lt;td&amp;gt;10% &amp;lt;td&amp;gt;15% &amp;lt;td&amp;gt;20% &amp;lt;td&amp;gt;25% &amp;lt;td&amp;gt;30% &amp;lt;td&amp;gt;35% &amp;lt;td&amp;gt;40% &amp;lt;td&amp;gt;45% &amp;lt;td&amp;gt;50%&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Strong Arm&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Level&lt;br /&gt;
 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;4 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;8 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;10&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Critical&lt;br /&gt;
 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;10 &amp;lt;td&amp;gt;15 &amp;lt;td&amp;gt;20 &amp;lt;td&amp;gt;25 &amp;lt;td&amp;gt;30 &amp;lt;td&amp;gt;35 &amp;lt;td&amp;gt;40 &amp;lt;td&amp;gt;45 &amp;lt;td&amp;gt;50&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Attack Up&lt;br /&gt;
 &amp;lt;td&amp;gt;50 &amp;lt;td&amp;gt;100 &amp;lt;td&amp;gt;150 &amp;lt;td&amp;gt;200 &amp;lt;td&amp;gt;250 &amp;lt;td&amp;gt;300 &amp;lt;td&amp;gt;350 &amp;lt;td&amp;gt;400 &amp;lt;td&amp;gt;450 &amp;lt;td&amp;gt;500&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Sniping&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Level&lt;br /&gt;
 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;4 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;8 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;10&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Range&lt;br /&gt;
 &amp;lt;td&amp;gt;0 &amp;lt;td&amp;gt;0 &amp;lt;td&amp;gt;0 &amp;lt;td&amp;gt;0 &amp;lt;td&amp;gt;0 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;2&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Attack Up&lt;br /&gt;
 &amp;lt;td&amp;gt;50 &amp;lt;td&amp;gt;100 &amp;lt;td&amp;gt;150 &amp;lt;td&amp;gt;200 &amp;lt;td&amp;gt;250 &amp;lt;td&amp;gt;300 &amp;lt;td&amp;gt;350 &amp;lt;td&amp;gt;400 &amp;lt;td&amp;gt;450 &amp;lt;td&amp;gt;500&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Potential - Armor, Hit Rate, and Evasion&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Max HP&lt;br /&gt;
 &amp;lt;td&amp;gt;10% &amp;lt;td&amp;gt;20% &amp;lt;td&amp;gt;30% &amp;lt;td&amp;gt;40% &amp;lt;td&amp;gt;50% &amp;lt;td&amp;gt;60% &amp;lt;td&amp;gt;70% &amp;lt;td&amp;gt;80% &amp;lt;td&amp;gt;90% &amp;lt;td&amp;gt;100%&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;5% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;10% &amp;lt;td&amp;gt;5% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;15% &amp;lt;td&amp;gt;10% &amp;lt;td&amp;gt;5% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;4 &amp;lt;td&amp;gt;20% &amp;lt;td&amp;gt;15% &amp;lt;td&amp;gt;10% &amp;lt;td&amp;gt;5% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;25% &amp;lt;td&amp;gt;20% &amp;lt;td&amp;gt;15% &amp;lt;td&amp;gt;10% &amp;lt;td&amp;gt;5% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;30% &amp;lt;td&amp;gt;25% &amp;lt;td&amp;gt;20% &amp;lt;td&amp;gt;15% &amp;lt;td&amp;gt;10% &amp;lt;td&amp;gt;5% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;35% &amp;lt;td&amp;gt;30% &amp;lt;td&amp;gt;25% &amp;lt;td&amp;gt;20% &amp;lt;td&amp;gt;15% &amp;lt;td&amp;gt;10% &amp;lt;td&amp;gt;5% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;8 &amp;lt;td&amp;gt;40% &amp;lt;td&amp;gt;35% &amp;lt;td&amp;gt;30% &amp;lt;td&amp;gt;25% &amp;lt;td&amp;gt;20% &amp;lt;td&amp;gt;15% &amp;lt;td&amp;gt;10% &amp;lt;td&amp;gt;5% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;45% &amp;lt;td&amp;gt;40% &amp;lt;td&amp;gt;35% &amp;lt;td&amp;gt;30% &amp;lt;td&amp;gt;25% &amp;lt;td&amp;gt;20% &amp;lt;td&amp;gt;15% &amp;lt;td&amp;gt;10% &amp;lt;td&amp;gt;5% &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Potential - Critical&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Max HP&lt;br /&gt;
 &amp;lt;td&amp;gt;10% &amp;lt;td&amp;gt;20% &amp;lt;td&amp;gt;30% &amp;lt;td&amp;gt;40% &amp;lt;td&amp;gt;50% &amp;lt;td&amp;gt;60% &amp;lt;td&amp;gt;70% &amp;lt;td&amp;gt;80% &amp;lt;td&amp;gt;90% &amp;lt;td&amp;gt;100%&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;1 &amp;lt;td&amp;gt;8% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;2 &amp;lt;td&amp;gt;16% &amp;lt;td&amp;gt;8% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;3 &amp;lt;td&amp;gt;24% &amp;lt;td&amp;gt;16% &amp;lt;td&amp;gt;8% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;4 &amp;lt;td&amp;gt;32% &amp;lt;td&amp;gt;24% &amp;lt;td&amp;gt;16% &amp;lt;td&amp;gt;8% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;5 &amp;lt;td&amp;gt;40% &amp;lt;td&amp;gt;32% &amp;lt;td&amp;gt;24% &amp;lt;td&amp;gt;16% &amp;lt;td&amp;gt;8% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;6 &amp;lt;td&amp;gt;48% &amp;lt;td&amp;gt;40% &amp;lt;td&amp;gt;32% &amp;lt;td&amp;gt;24% &amp;lt;td&amp;gt;16% &amp;lt;td&amp;gt;8% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;7 &amp;lt;td&amp;gt;56% &amp;lt;td&amp;gt;48% &amp;lt;td&amp;gt;40% &amp;lt;td&amp;gt;32% &amp;lt;td&amp;gt;24% &amp;lt;td&amp;gt;16% &amp;lt;td&amp;gt;8% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;8 &amp;lt;td&amp;gt;64% &amp;lt;td&amp;gt;56% &amp;lt;td&amp;gt;48% &amp;lt;td&amp;gt;40% &amp;lt;td&amp;gt;32% &amp;lt;td&amp;gt;24% &amp;lt;td&amp;gt;16% &amp;lt;td&amp;gt;8% &amp;lt;td&amp;gt;-- &amp;lt;td&amp;gt;--&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;9 &amp;lt;td&amp;gt;72% &amp;lt;td&amp;gt;64% &amp;lt;td&amp;gt;56% &amp;lt;td&amp;gt;48% &amp;lt;td&amp;gt;40% &amp;lt;td&amp;gt;32% &amp;lt;td&amp;gt;24% &amp;lt;td&amp;gt;16% &amp;lt;td&amp;gt;8% &amp;lt;td&amp;gt;--&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars&amp;diff=6167</id>
		<title>Super Robot Wars</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars&amp;diff=6167"/>
		<updated>2008-12-01T20:35:28Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video_Games]]&lt;br /&gt;
&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; スーパーロポット大戦&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Super Robot Wars is a long running Japanese turn-based strategy game series featuring popular Mecha robots from Anime shows.&lt;br /&gt;
= General Data =&lt;br /&gt;
*[[/Master Series list|Master Series list]]&lt;br /&gt;
*[[Units_List/Banpresto_Originals|Master Banpresto Original Units List]]&lt;br /&gt;
*[[/Characters/Banpresto_Original_Characters_List|Master Banpresto Original Characters List]]&lt;br /&gt;
*[[/Glossary|SRW Glossary]]&lt;br /&gt;
*[[/New Game Template|New Game Template]]&lt;br /&gt;
&lt;br /&gt;
= Upcoming Games =&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;!--Insert Upcoming Games below--&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Title&lt;br /&gt;
 &amp;lt;th&amp;gt;Sys&lt;br /&gt;
 &amp;lt;th&amp;gt;Date&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/PS3|Super Robot Wars (Working Title)]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PS3&lt;br /&gt;
 &amp;lt;td&amp;gt;TBA&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Indepth Info =&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Title&lt;br /&gt;
 &amp;lt;th&amp;gt;Sys&lt;br /&gt;
 &amp;lt;th&amp;gt;Date&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/OG|Super Robot Wars Original Generation]]&lt;br /&gt;
 &amp;lt;td&amp;gt;GBA&lt;br /&gt;
 &amp;lt;td&amp;gt;2002/11/22&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/OG2|Super Robot Wars Original Generation 2]]&lt;br /&gt;
 &amp;lt;td&amp;gt;GBA&lt;br /&gt;
 &amp;lt;td&amp;gt;2005/02/03&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/OGs|Super Robot Wars OGs]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PS2&lt;br /&gt;
 &amp;lt;td&amp;gt;2007/06/28&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/OGG|Super&amp;amp;nbsp;Robot&amp;amp;nbsp;Wars&amp;amp;nbsp;Original&amp;amp;nbsp;Generation&amp;amp;nbsp;Gaiden]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PS2&lt;br /&gt;
 &amp;lt;td&amp;gt;2007/12/27&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/W|Super Robot Wars W (Double)]]&lt;br /&gt;
 &amp;lt;td&amp;gt;DS&lt;br /&gt;
 &amp;lt;td&amp;gt;2007/03/01&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Alpha_3|The 3rd Super Robot Wars Alpha]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PS2&lt;br /&gt;
 &amp;lt;td&amp;gt;2005/07/28&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Compact_3|Super Robot Wars Compact 3]]&lt;br /&gt;
 &amp;lt;td&amp;gt;WSC&lt;br /&gt;
 &amp;lt;td&amp;gt;2003/07/17&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/GC|Super Robot Wars GC]]&lt;br /&gt;
 &amp;lt;td&amp;gt;GC&lt;br /&gt;
 &amp;lt;td&amp;gt;2004/12/16&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Alpha|Super Robot Wars Alpha]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;2000/05/25&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game List =&lt;br /&gt;
&amp;lt;!--Sort Decending by Date--&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Title&lt;br /&gt;
 &amp;lt;th&amp;gt;Sys&lt;br /&gt;
 &amp;lt;th&amp;gt;Date&lt;br /&gt;
 &amp;lt;th&amp;gt;New Series&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Z|Super Robot Wars Z]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PS2&lt;br /&gt;
 &amp;lt;td&amp;gt;2008/09/25&lt;br /&gt;
 &amp;lt;td&amp;gt;Gundam SEED Destiny, Baldios, Godsigma, Orguss, Eureka Seven, Aquarion, Gravion, Gravion Zwei, Overman King Gainer, Big O(Second Season)&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/A_Portable|Super Robot Wars A Portable]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSP&lt;br /&gt;
 &amp;lt;td&amp;gt;2008/06/19&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/OG Saga|Super Robot Wars OG Saga]]&lt;br /&gt;
 &amp;lt;td&amp;gt;DS&lt;br /&gt;
 &amp;lt;td&amp;gt;2008/05/29&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/OGG|Super Robot Wars Original Generation Gaiden]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PS2&lt;br /&gt;
 &amp;lt;td&amp;gt;2007/12/27&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/SC2|Super Robot Taisen Scramble Commander the 2nd]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PS2&lt;br /&gt;
 &amp;lt;td&amp;gt;2007/11/01&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/OGs|Super Robot Wars OGs]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PS2&lt;br /&gt;
 &amp;lt;td&amp;gt;2007/06/28&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/W|Super Robot Wars W (Double)]]&lt;br /&gt;
 &amp;lt;td&amp;gt;DS&lt;br /&gt;
 &amp;lt;td&amp;gt;2007/03/01&lt;br /&gt;
 &amp;lt;td&amp;gt;Gundam SEED Astray, Gundam SEED X Astray, Tekkaman Blade II, Detonator Orgun, Golion, Full	Metal Panic! The Second Raid&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/X0|Super Robot Wars XO]]&lt;br /&gt;
 &amp;lt;td&amp;gt;360&lt;br /&gt;
 &amp;lt;td&amp;gt;2006/11/30&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/MX_Portable|Super Robot Wars MX Portable]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSP&lt;br /&gt;
 &amp;lt;td&amp;gt;2005/12/29&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/J|Super Robot Wars Judgment]]&lt;br /&gt;
 &amp;lt;td&amp;gt;GBA&lt;br /&gt;
 &amp;lt;td&amp;gt;2005/09/15&lt;br /&gt;
 &amp;lt;td&amp;gt;Tekkaman Blade, Full Metal Panic!, Full Metal Panic? fumoffu, Mazinkaiser OVA 2&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Alpha_3|The 3rd Super Robot Wars Alpha]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PS2&lt;br /&gt;
 &amp;lt;td&amp;gt;2005/07/28&lt;br /&gt;
 &amp;lt;td&amp;gt;GaoGaiGar Final, Virtual On Mars, Gundam SEED&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/OG2|Super Robot Wars Original Generation 2]]&lt;br /&gt;
 &amp;lt;td&amp;gt;GBA&lt;br /&gt;
 &amp;lt;td&amp;gt;2005/02/03&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/2_(GBA)|The 2nd Super Robot Wars (Famicom Mini)]] &amp;lt;small&amp;gt;(Promotional Only)&amp;lt;/small&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;GBA&lt;br /&gt;
 &amp;lt;td&amp;gt;2005?&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/GC|Super Robot Wars GC]]&lt;br /&gt;
 &amp;lt;td&amp;gt;GC&lt;br /&gt;
 &amp;lt;td&amp;gt;2004/12/16&lt;br /&gt;
 &amp;lt;td&amp;gt;RaiJinOh, Baxinger, Sasuraiger, Daioja, Mazinkaiser OVA&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/MX|Super Robot Wars MX]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PS2&lt;br /&gt;
 &amp;lt;td&amp;gt;2004/05/27&lt;br /&gt;
 &amp;lt;td&amp;gt;RahXephon, Zeorymer&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Scramble Commander|Super Robot Wars: Scramble Commander]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PS2&lt;br /&gt;
 &amp;lt;td&amp;gt;2003/11/06&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/D|Super Robot Wars Destiny]]&lt;br /&gt;
 &amp;lt;td&amp;gt;GBA&lt;br /&gt;
 &amp;lt;td&amp;gt;2003/08/08&lt;br /&gt;
 &amp;lt;td&amp;gt;Change! Getter Robo, Macross 7, Daltanius, Megazone 23, The Big O&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Compact_3|Super Robot Wars Compact 3]]&lt;br /&gt;
 &amp;lt;td&amp;gt;WSC&lt;br /&gt;
 &amp;lt;td&amp;gt;2003/07/17&lt;br /&gt;
 &amp;lt;td&amp;gt;Acrobunch, Betterman, Escaflowne, Mechander Robo&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Alpha_2|The 2nd Super Robot Wars Alpha]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PS2&lt;br /&gt;
 &amp;lt;td&amp;gt;2003/03/27&lt;br /&gt;
 &amp;lt;td&amp;gt;Brain Powered, GaoGaiGar, Steel Jeeg, Crossbone Gundam&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/OG|Super Robot Wars Original Generation]]&lt;br /&gt;
 &amp;lt;td&amp;gt;GBA&lt;br /&gt;
 &amp;lt;td&amp;gt;2002/11/22&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/R|Super Robot Wars Reversal]]&lt;br /&gt;
 &amp;lt;td&amp;gt;GBA&lt;br /&gt;
 &amp;lt;td&amp;gt;2002/08/02&lt;br /&gt;
 &amp;lt;td&amp;gt;Nadesico - The Prince of Darkness, Shin Getter Robo vs. Neo Getter Robo, Gear Senshi Dendou&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Impact|Super Robot Wars Impact]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PS2&lt;br /&gt;
 &amp;lt;td&amp;gt;2002/03/28&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/A|Super Robot Wars Advance]]&lt;br /&gt;
 &amp;lt;td&amp;gt;GBA&lt;br /&gt;
 &amp;lt;td&amp;gt;2001/09/21&lt;br /&gt;
 &amp;lt;td&amp;gt;Nadesico, Dragonar&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Compact_(WSC)|Super Robot Wars Compact for WonderSwan Color]]&lt;br /&gt;
 &amp;lt;td&amp;gt;WSC&lt;br /&gt;
 &amp;lt;td&amp;gt;2001/12/13&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Alpha_(DC)|Super Robot Wars Alpha]]&lt;br /&gt;
 &amp;lt;td&amp;gt;DC&lt;br /&gt;
 &amp;lt;td&amp;gt;2001/08/30&lt;br /&gt;
 &amp;lt;td&amp;gt;G Breaker&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Alpha_Gaiden|Super Robot Wars Alpha Gaiden]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;2001/03/29&lt;br /&gt;
 &amp;lt;td&amp;gt;Gundam X, Turn A Gundam, Xabungle, Braiger&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Compact_2_3rd|Super Robot Wars Compact 2 - Part 3:  Galaxy Chapter]]&lt;br /&gt;
 &amp;lt;td&amp;gt;WS&lt;br /&gt;
 &amp;lt;td&amp;gt;2001/01/18&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/FF_(PSX)|Super Robot Wars F Final (The Best Edition)]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;2000/12/07&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/F_(PSX)|Super Robot Wars F (The Best Edition)]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;2000/12/07&lt;br /&gt;
 &amp;lt;td&amp;gt;Neon Genesis Evangelion&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Compact_2_2nd|Super Robot Wars Compact 2 - Part 2:  Space Chapter]]&lt;br /&gt;
 &amp;lt;td&amp;gt;WS&lt;br /&gt;
 &amp;lt;td&amp;gt;2000/09/14&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Alpha|Super Robot Wars Alpha]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;2000/05/25&lt;br /&gt;
 &amp;lt;td&amp;gt;End of Evangelion, Macross, Macross: Do You Remember Love?, Macross Plus&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Compact_2|Super Robot Wars Compact 2 - Part 1: Earth Chapter]]&lt;br /&gt;
 &amp;lt;td&amp;gt;WS&lt;br /&gt;
 &amp;lt;td&amp;gt;2000/03/30&lt;br /&gt;
 &amp;lt;td&amp;gt;Dangaioh, Tobikage, Machine Robo&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/EX_(PSX)|Super Robot Wars EX]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;2000/01/06&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/SRW3_(PSX)|The 3rd Super Robot Wars]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;1999/12/22&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/SRW2_(PSX)|The 2nd Super Robot Wars]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;1999/12/02&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/64|Super Robot Wars 64]]&lt;br /&gt;
 &amp;lt;td&amp;gt;N64&lt;br /&gt;
 &amp;lt;td&amp;gt;1999/10/29&lt;br /&gt;
 &amp;lt;td&amp;gt;Godmars, Giant Robo: The Animation, Gundam 08th MS Team&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Link_Battler|Super Robot Wars Link Battler]]&lt;br /&gt;
 &amp;lt;td&amp;gt;GB&lt;br /&gt;
 &amp;lt;td&amp;gt;1999/10/01&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Complete_Box|Super Robot Wars Wars Complete Box]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;1999/06/10&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Complete_Box|Super Robot Wars Wars Complete Box Test Version]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;1999/05/15&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Compact|Super Robot Wars Compact]]&lt;br /&gt;
 &amp;lt;td&amp;gt;WS&lt;br /&gt;
 &amp;lt;td&amp;gt;1999/04/28&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/FF_(PSX)|Super Robot Wars F Final]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;1999/04/15&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/F_(PSX)|Super Robot Wars F]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;1998/12/10&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Shin|Shin Super Robot Wars (The Best Edition)]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;1998/08/06&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/FF|Super Robot Wars F Final]]&lt;br /&gt;
 &amp;lt;td&amp;gt;SS&lt;br /&gt;
 &amp;lt;td&amp;gt;1998/04/23&lt;br /&gt;
 &amp;lt;td&amp;gt;Ideon, Gunbuster, Gundam W: Endless Waltz&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/F|Super Robot Wars F]]&lt;br /&gt;
 &amp;lt;td&amp;gt;SS&lt;br /&gt;
 &amp;lt;td&amp;gt;1997/09/25&lt;br /&gt;
 &amp;lt;td&amp;gt;Neon Genesis Evangelion&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/ShinSpecial|Shin Super Robot Wars Special Disc]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;1997/03/28&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/Shin|Shin Super Robot Wars]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;1996/12/27&lt;br /&gt;
 &amp;lt;td&amp;gt;Voltes V, Gaiking, Trider G7, Gundam W, SPT Layzner, SRX (Banpresto Originals)&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/4S|The 4th Super Robot Wars Scramble (The Best Edition)]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;1996/11/29&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/LoE|Super Robot Wars Gaiden: Masou Kishin The Lord of Elemental]]&lt;br /&gt;
 &amp;lt;td&amp;gt;SFC&lt;br /&gt;
 &amp;lt;td&amp;gt;1996/03/22&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/4S|The 4th Super Robot Wars Scramble]]&lt;br /&gt;
 &amp;lt;td&amp;gt;PSX&lt;br /&gt;
 &amp;lt;td&amp;gt;1996/01/26&lt;br /&gt;
 &amp;lt;td&amp;gt;-&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/2G|The 2nd Super Robot Wars Gather]]&lt;br /&gt;
 &amp;lt;td&amp;gt;GB&lt;br /&gt;
 &amp;lt;td&amp;gt;1995/06/30&lt;br /&gt;
 &amp;lt;td&amp;gt;Victory Gundam, G Gundam&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/4|The 4th Super Robot Wars]]&lt;br /&gt;
 &amp;lt;td&amp;gt;SFC&lt;br /&gt;
 &amp;lt;td&amp;gt;1995/03/17&lt;br /&gt;
 &amp;lt;td&amp;gt;Zambot 3, Heavy Metal L-Gaim, Daimos, Dancougar, Shin Getter Robo (Manga version)&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/EX|Super Robot Wars EX]]&lt;br /&gt;
 &amp;lt;td&amp;gt;SFC&lt;br /&gt;
 &amp;lt;td&amp;gt;1994/03/25&lt;br /&gt;
 &amp;lt;td&amp;gt;Goshogun, Aura Battler Dunbine&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/3|The 3rd Super Robot Wars]]&lt;br /&gt;
 &amp;lt;td&amp;gt;SFC&lt;br /&gt;
 &amp;lt;td&amp;gt;1993/07/23&lt;br /&gt;
 &amp;lt;td&amp;gt;Gundam 0080, Gundam 0083, Daitarn 3, Combattler V, Hero Raideen&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/2|The 2nd Super Robot Wars]]&lt;br /&gt;
 &amp;lt;td&amp;gt;FC&lt;br /&gt;
 &amp;lt;td&amp;gt;1991/12/29&lt;br /&gt;
 &amp;lt;td&amp;gt;UFO Robo Grendizer&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[/1|Super Robot Wars]]&lt;br /&gt;
 &amp;lt;td&amp;gt;GB&lt;br /&gt;
 &amp;lt;td&amp;gt;1991/04/20&lt;br /&gt;
 &amp;lt;td&amp;gt;Gundam, Z Gundam, Gundam ZZ, Char&#039;s Counterattack, Gundam F91, Mazinger Z, Great Mazinger, Great Mazinger vs. Getter Robo, Getter Robo, Getter Robo G&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;&amp;lt;!--[[/???|???]]--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
 &amp;lt;td&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
 &amp;lt;td&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
 &amp;lt;td&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Key&#039;&#039;&#039;&amp;lt;br&amp;gt;FC = Famicom, GB = Gameboy, SFC = Super Famicom, SS = Sega Saturn, PSX = Playstation, N64 = Nintendo 64, WS = Wonderswan, WSC = Wonderswan Color, DC = Dreamcast, PS2 = Playstation 2, GBA = Gameboy Advance, DS = Nintendo DS, GC = GameCube, 360 = Xbox 360, PS3 = Playstation 3&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Anime =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Super Robot Taisen/Wars OG: The Animation&#039;&#039;&#039; &lt;br /&gt;
**A three-episode OVA released in conjuntion with the SRWOG games of Game Boy Advance.&lt;br /&gt;
**The main protagonists are &#039;&#039;Kyousuke Nanbu&#039;&#039; and &#039;&#039;Excellen Browning&#039;&#039; of the &#039;&#039;ATX Team&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Super Robot Taisen/Wars OG ~Divine Wars~&#039;&#039;&#039; &lt;br /&gt;
**A TV series that began airing in November 2006 featuring Super Robot Wars Original Generation characters and mechs. &lt;br /&gt;
**The anime follows &#039;&#039;Ryusei Date&#039;s&#039;&#039; storyline from the SRWOG game of Game Boy Advance.&lt;br /&gt;
**Unlike &#039;&#039;Super Robot Taisen OG: The Animation&#039;&#039;, all mechs are CG-animated.&lt;br /&gt;
&lt;br /&gt;
= Misc =&lt;br /&gt;
[[/Scramble Gather|Super Robot Wars: Scramble Gather]] - TCG&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Link&lt;br /&gt;
 &amp;lt;th&amp;gt;Description&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[http://srwg-w.org/ SRW Genesis]&lt;br /&gt;
 &amp;lt;td&amp;gt;&amp;lt;!--Insert Description--&amp;gt;&amp;amp;nbsp;A popular English-speaking forum discussing mecha anime, Super Robot Wars and more.&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[http://simchamber.net/ SimChamber]&amp;amp;nbsp;&lt;br /&gt;
 &amp;lt;td&amp;gt;&amp;lt;!--Insert Description--&amp;gt;&amp;amp;nbsp;The most known Super Robot Wars battle site online. Here, you can do battle and even create your own mecha!&lt;br /&gt;
&amp;lt;!--Insert your links below--&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[http://srwog.velv.net/ The&amp;amp;nbsp;Gate&amp;amp;nbsp;of&amp;amp;nbsp;Magus]&lt;br /&gt;
 &amp;lt;td&amp;gt;&amp;lt;!--Insert Description--&amp;gt;&amp;amp;nbsp;The most complete Banpresto Originals database.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/3/Series&amp;diff=6166</id>
		<title>Super Robot Wars/3/Series</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/3/Series&amp;diff=6166"/>
		<updated>2008-12-01T20:25:02Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: New page: *Banpresto Originals&amp;lt;br&amp;gt; *Mobile Suit Gundam&amp;lt;br&amp;gt; *Mobile Suit Gundam 0080 - War in the Pocket&amp;lt;br&amp;gt; *Mobile Suit Gundam 0083 - Stardust Memory&amp;lt;br&amp;gt; *Mobile Suit Z Gundam&amp;lt;b...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Banpresto Originals]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Gundam]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Gundam 0080 - War in the Pocket]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Gundam 0083 - Stardust Memory]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Z Gundam]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Gundam ZZ]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Gundam: Char&#039;s Counterattack]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Gundam F91]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Getter Robo]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Getter Robo G]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mazinger Z]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mazinger Movie Series]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Great Mazinger]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[UFO Robo Grendizer]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Invincible Steelman Daitarn 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Super Electromagnetic Robo Com-Battler V]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Reideen the Brave]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Masoukishin: THE LORD OF ELEMENTAL]]&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/4/Series&amp;diff=6165</id>
		<title>Super Robot Wars/4/Series</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/4/Series&amp;diff=6165"/>
		<updated>2008-12-01T20:21:58Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Banpresto Originals]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Gundam]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Gundam 0080 - War in the Pocket]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Gundam 0083 - Stardust Memory]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Z Gundam]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Gundam ZZ]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Gundam: Char&#039;s Counterattack]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mobile Suit Gundam F91]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gundam Sentinel]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Aura Battler Dunbine]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Aura Battler Dunbine OVA]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Heavy Metal L-Gaim]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Invincible Steelman Daitarn 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mazinger Z]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mazinger Movie Series]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Great Mazinger]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[UFO Robo Grendizer]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Demon God of the War Torn Land Goshogun]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Getter Robo]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Getter Robo G]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Shin Getter Robo (Original Manga Version)]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Super Electromagnetic Robo Com-Battler V]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Invincible Super Man Zambot 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Tosshou Daimos]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Super Beastial Machine God Dancouga]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Reideen the Brave]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Masoukishin: THE LORD OF ELEMENTAL]]&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/3&amp;diff=6164</id>
		<title>Super Robot Wars/3</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/3&amp;diff=6164"/>
		<updated>2008-12-01T20:17:35Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; &amp;lt;!--Title(s)--&amp;gt; 第３次スーパーロボット大戦 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; &amp;lt;!--Console--&amp;gt; 1993/07/23 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &amp;lt;!--Insert Description--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/Story|Story]]&lt;br /&gt;
*[[/Series|Series List]]&lt;br /&gt;
*[[/Flow Chart|Flow Chart]]&lt;br /&gt;
*[[/Seishin|Seishin Commands]]&lt;br /&gt;
*[[/Mechs|Mecha List]]&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5758</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5758"/>
		<updated>2008-09-26T05:58:58Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bunshin] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || 416,000&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage received -30% || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || 450,000&lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Received -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bunshin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers || 794,000&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% || 519,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 519,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 564,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 378,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 || 399,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability || 720,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% || 584,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% || 603,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5734</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5734"/>
		<updated>2008-09-23T19:44:18Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bunshin] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || 416,000&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30% || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || 450,000&lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers || 794,000&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% || 519,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 519,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 564,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 378,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 || 399,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% || 584,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% || 603,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5733</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5733"/>
		<updated>2008-09-23T08:39:25Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bunshin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || 416,000&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30% || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || &lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || 450,000&lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers || 794,000&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% || 519,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 519,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 564,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 378,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 || 399,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% || 584,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% || 603,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5732</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5732"/>
		<updated>2008-09-22T22:36:49Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bunshin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || 416,000&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30% || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || &lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability || 590,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers || 794,000&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% || 519,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 519,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 564,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 378,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 || 399,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% || 603,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5731</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5731"/>
		<updated>2008-09-22T09:48:53Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bunshin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || 416,000&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30% || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || &lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers || 794,000&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% || 519,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 519,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 564,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 378,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 || 399,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% || 603,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5730</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5730"/>
		<updated>2008-09-21T23:43:44Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bunshin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || 416,000&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || &lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || &lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers || 794,000&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% || 519,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 519,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 564,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 378,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 || 399,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% || 603,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5729</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5729"/>
		<updated>2008-09-21T23:13:15Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || 416,000&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || &lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || &lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers || 794,000&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% || 519,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 519,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 564,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 378,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 || 399,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% || 603,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5728</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5728"/>
		<updated>2008-09-21T08:43:33Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || &lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || &lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || &lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 519,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 564,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 378,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 || 399,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% || 603,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5727</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5727"/>
		<updated>2008-09-21T08:24:32Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || &lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || &lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || &lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 || 399,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5726</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5726"/>
		<updated>2008-09-20T05:30:52Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || &lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || &lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || &lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 || 399,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% ||&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5725</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5725"/>
		<updated>2008-09-20T02:35:50Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||386,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || &lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || &lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || &lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% || 770,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% ||&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5724</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5724"/>
		<updated>2008-09-19T22:53:36Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot || 545,000&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || &lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || &lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Nobel Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small) || &lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% || 528,000&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% ||&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30% || &lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S] || &lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S] || 402,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A] || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 603,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% ||&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5716</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5716"/>
		<updated>2008-09-16T06:14:34Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot ||&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 || 290,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships || &lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Noble Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small)&lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1 || 565,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% ||&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC ||&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left ||&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 ||&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% ||&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% ||&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5715</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5715"/>
		<updated>2008-09-15T08:28:27Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || &lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot ||&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships ||&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Noble Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small)&lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% ||&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC ||&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left ||&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 ||&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30% ||&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A] || 542,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50% || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% ||&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5714</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5714"/>
		<updated>2008-09-15T08:08:28Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers || &lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 || 741,000&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot ||&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships ||&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range || 539,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once || 516,000&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Noble Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small)&lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50% ||&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC ||&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left ||&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15 ||&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability || 340,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50%&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking || 784,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200 ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher || &lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher || 369,000&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15% || 570,000&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30% ||&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10% ||&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50% ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5713</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5713"/>
		<updated>2008-09-14T19:25:08Z</updated>

		<summary type="html">&lt;p&gt;Hiryu2040: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot ||&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill ||&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships ||&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once ||&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15% || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement) || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Noble Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small)&lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50%&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50%&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15% ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon || 858,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200 || 669,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200 || 594,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount || 453,000&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15%&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30%&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiryu2040</name></author>
	</entry>
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