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	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-24T23:53:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15674</id>
		<title>Super Robot Wars/UX/Partner Unit Bonus List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15674"/>
		<updated>2013-05-23T16:43:11Z</updated>

		<summary type="html">&lt;p&gt;Id0x0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Bonus System&#039;&#039;&#039;==&lt;br /&gt;
*Only the partnering unit gets the bonus.&lt;br /&gt;
*Unit Bonus level can be increased by:&lt;br /&gt;
**Upgrading 5 times = Unit Bonus level +1&lt;br /&gt;
**Upgrading 10 times = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 100 kills = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 200 kills = Unit Bonus level +1&lt;br /&gt;
*Maximum Unit Bonus level is 4, this can be reaced with any combination of the above criteria (ex: a pilot that have 200 kills and a unit that have been upgraded 5 times will have maximum unit bonus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;160&amp;quot; | Bonus !! width=&amp;quot;140&amp;quot; | Japanese !! colspan=&amp;quot;4&amp;quot; | Bonus Value/Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| HP UP || HPアップ || +500 || +750 || +1000 || +1500 || Increase partner unit HP.&lt;br /&gt;
|-&lt;br /&gt;
| EN UP || ENアップ || +50 || +75 || +100 || +150 || Increase partner unit EN.&lt;br /&gt;
|-&lt;br /&gt;
| Armor UP || 装甲値アップ || +100 || +125 || +150 || +200 || Increase partner unit Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Mobility UP || 運動性アップ || +5 || +10 || +20 || +30 || Increase partner unit Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy UP || 照準値アップ || +5 || +10 || +20 || +30 || Increase partner unit Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Movement UP || 移動力アップ || +1 || +2 || - || - || Increase partner unit Movement.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Sky || 地形適応:空 || A || S || - || - || Improve partner unit Sky adaptaion, makes non flying unit can Fly.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Land || 地形適応:地 || A || S || - || - || Improve partner unit Land adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Water || 地形適応:水 || A || S || - || - || Improve partner unit Water adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Space || 地形適応:宇 || A || S || - || - || Improve partner unit Space adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Field || バリアフィールド || Block 1000 Damage&amp;lt;br/&amp;gt;(EN/MP 5) || Block 1250 Damage&amp;lt;br/&amp;gt;(EN/MP 8) || Block 1500 Damage&amp;lt;br/&amp;gt;(EN/MP 10) || - || Enables unit that have no barrier ability to have one.&lt;br /&gt;
|-&lt;br /&gt;
| Special Evasion || 特殊回避 || Maximum trigger&amp;lt;br/&amp;gt;rate 15% || Maximum trigger&amp;lt;br/&amp;gt;rate 25% || Maximum trigger&amp;lt;br/&amp;gt;rate 35% || - || Enables unit that have no special evasion ability to have one.&amp;lt;br/&amp;gt;Activates at 130 morale, chances depends on the difference of player and enemy Skill value.&lt;br /&gt;
|-&lt;br /&gt;
| Status Effect Null || スペック低下無効 || - || - || - || - || Does not affected by enemies weapon attack with special effect.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Weapon || 格闘攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Melee Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Weapon || 射撃攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Ranged Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Range UP || 射程アップ || +1 || +2 || - || - || Increase partner unit Weapon Range.&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP || CRT補正アップ || +10 || +15 || +20 || +30 || Increase partner unit weapon basic Critical value.&lt;br /&gt;
|-&lt;br /&gt;
| Money UP || 資金アップ || +10% || +15% || +20% || +30% || Increase Money gained when partner unit kill an enemy.&amp;lt;br/&amp;gt;Stacks with the effect of Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Experience UP || 経験値アップ || +10% || +15% || +20% || +30% || Increase Experience when partner unit kill an enemy.&amp;lt;br/&amp;gt;Does not stack with the effect of Gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Unit Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Linebarrel series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Linebarrel&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ラインバレル)&lt;br /&gt;
| 1 || Melee +100 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Mobility +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Mobility +20 || Terrain: Sky S || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Mobility +30 || Terrain: Sky S || Range +2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Vardant&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ヴァーダント)&lt;br /&gt;
| 1 || Critical +10 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical +15 || Mobility +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical +20 || Mobility +20 || Terrain: Sky S || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical +30 || Mobility +30 || Terrain: Sky S || Movement +2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Hind-Kind&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ハインド・カインド)&lt;br /&gt;
| 1 || Armor +100 || HP +500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || HP +750 || Accuracy +5 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || HP +1000 || Accuracy +10 || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || HP +1500 || Accuracy +20 || Range +2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Apparition&#039;&#039;&#039;&amp;lt;br/&amp;gt;(アパレシオン)&lt;br /&gt;
| 1 || Ranged +100 || Accuracy +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ranged +150 || Accuracy +10 || Range +1 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ranged +200 || Accuracy +20 || Range +2 || Terrain: Sky A&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ranged +300 || Accuracy +30 || Range +2 || Terrain: Sky S&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Deceive&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ディスィーブ)&lt;br /&gt;
| 1 || HP +500 || Experience +10% || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || HP +750 || Experience +15% || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || HP +1000 || Experience +20% || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || HP +1500 || Experience +30% || Terrain: Sky S || Status Effect NULL&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Talisman&#039;&#039;&#039;&amp;lt;br/&amp;gt;(タリスマン)&lt;br /&gt;
| 1 || Armor +100 || Melee +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Melee +150 || Barrier 1000 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Melee +200 || Barrier 1250 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Melee +300 || Barrier 1500 || Experience +10%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Painkiller&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ペインキラー)&lt;br /&gt;
| 1 || Money +10% || EN +50 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Money +15% || EN +75 || Melee +100 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Money +20% || EN +100 || Melee +150 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Money +30% || EN +150 || Melee +200 || Mobility +5&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Jinrai&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ジンライ)&lt;br /&gt;
| 1 || Melee +100 || Ranged +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Ranged +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Ranged +200 || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Ranged +300 || Terrain: Sky S || Movement +1&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Tsukuyomi&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ツクヨミ)&lt;br /&gt;
| 1 || Money +10% || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Money +15% || Mobility +10 || Barrier 1000 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Money +20% || Mobility +20 || Barrier 1250 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Money +30% || Mobility +30 || Barrier 1500 || Melee +100&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Gran-Neidol&#039;&#039;&#039;&amp;lt;br/&amp;gt;(グラン・ネイドル)&lt;br /&gt;
| 1 || Armor +100 || Ranged +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Ranged +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Ranged +200 || Terrain: Sky S || EN +50&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Ranged +300 || Terrain: Sky S || EN +75&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Neikid&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ネイキッド)&lt;br /&gt;
| 1 || Armor +100 || Melee +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Melee +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Melee +200 || Terrain: Sky S || EN +50&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Melee +300 || Terrain: Sky S || EN +75&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Tsubakihime&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ツバキヒメ)&lt;br /&gt;
| 1 || Melee +100 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Mobility +10 || Critical +10 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Mobility +20 || Critical +15 || Terrain: Sky A&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Mobility +30 || Critical +20 || Terrain: Sky S&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Jack-Smith&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ジャック・スミス)&lt;br /&gt;
| 1 || Melee +100 || Critical +10 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Critical +15 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Critical +20 || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Critical +30 || Terrain: Sky S || HP +500&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Pretender&#039;&#039;&#039;&amp;lt;br/&amp;gt;(プリテンダー)&lt;br /&gt;
| 1 || Mobility +5 || Accuracy +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mobility +10 || Accuracy +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mobility +20 || Accuracy +20 || Terrain: Sky S || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mobility +30 || Accuracy +30 || Terrain: Sky S || Movement +2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Juda&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ジュダ)&lt;br /&gt;
| 1 || Experience +10% || Accuracy +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Experience +15% || Accuracy +10 || Special Evasion 15% || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Experience +20% || Accuracy +20 || Special Evasion 25% || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Experience +30% || Accuracy +30 || Special Evasion 35% || Melee +100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonbane series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fafner series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rean series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tobikage series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fei Yen series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dunbine series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gundam SEED Destiny series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gundam 00 series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SD Gundam Sangokuden series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mazinkaiser SKL series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heroman series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macross F series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dancougar Nova series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Banpresto Original series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Id0x0</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15673</id>
		<title>Super Robot Wars/UX/Partner Unit Bonus List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15673"/>
		<updated>2013-05-23T16:39:50Z</updated>

		<summary type="html">&lt;p&gt;Id0x0: /* Bonus List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Bonus System&#039;&#039;&#039;==&lt;br /&gt;
*Only the partnering unit gets the bonus.&lt;br /&gt;
*Unit Bonus level can be increased by:&lt;br /&gt;
**Upgrading 5 times = Unit Bonus level +1&lt;br /&gt;
**Upgrading 10 times = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 100 kills = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 200 kills = Unit Bonus level +1&lt;br /&gt;
*Maximum Unit Bonus level is 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;160&amp;quot; | Bonus !! width=&amp;quot;140&amp;quot; | Japanese !! colspan=&amp;quot;4&amp;quot; | Bonus Value/Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| HP UP || HPアップ || +500 || +750 || +1000 || +1500 || Increase partner unit HP.&lt;br /&gt;
|-&lt;br /&gt;
| EN UP || ENアップ || +50 || +75 || +100 || +150 || Increase partner unit EN.&lt;br /&gt;
|-&lt;br /&gt;
| Armor UP || 装甲値アップ || +100 || +125 || +150 || +200 || Increase partner unit Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Mobility UP || 運動性アップ || +5 || +10 || +20 || +30 || Increase partner unit Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy UP || 照準値アップ || +5 || +10 || +20 || +30 || Increase partner unit Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Movement UP || 移動力アップ || +1 || +2 || - || - || Increase partner unit Movement.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Sky || 地形適応:空 || A || S || - || - || Improve partner unit Sky adaptaion, makes non flying unit can Fly.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Land || 地形適応:地 || A || S || - || - || Improve partner unit Land adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Water || 地形適応:水 || A || S || - || - || Improve partner unit Water adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Space || 地形適応:宇 || A || S || - || - || Improve partner unit Space adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Field || バリアフィールド || Block 1000 Damage&amp;lt;br/&amp;gt;(EN/MP 5) || Block 1250 Damage&amp;lt;br/&amp;gt;(EN/MP 8) || Block 1500 Damage&amp;lt;br/&amp;gt;(EN/MP 10) || - || Enables unit that have no barrier ability to have one.&lt;br /&gt;
|-&lt;br /&gt;
| Special Evasion || 特殊回避 || Maximum trigger&amp;lt;br/&amp;gt;rate 15% || Maximum trigger&amp;lt;br/&amp;gt;rate 25% || Maximum trigger&amp;lt;br/&amp;gt;rate 35% || - || Enables unit that have no special evasion ability to have one.&amp;lt;br/&amp;gt;Activates at 130 morale, chances depends on the difference of player and enemy Skill value.&lt;br /&gt;
|-&lt;br /&gt;
| Status Effect Null || スペック低下無効 || - || - || - || - || Does not affected by enemies weapon attack with special effect.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Weapon || 格闘攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Melee Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Weapon || 射撃攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Ranged Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Range UP || 射程アップ || +1 || +2 || - || - || Increase partner unit Weapon Range.&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP || CRT補正アップ || +10 || +15 || +20 || +30 || Increase partner unit weapon basic Critical value.&lt;br /&gt;
|-&lt;br /&gt;
| Money UP || 資金アップ || +10% || +15% || +20% || +30% || Increase Money gained when partner unit kill an enemy.&amp;lt;br/&amp;gt;Stacks with the effect of Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Experience UP || 経験値アップ || +10% || +15% || +20% || +30% || Increase Experience when partner unit kill an enemy.&amp;lt;br/&amp;gt;Does not stack with the effect of Gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Unit Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Linebarrel series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Linebarrel&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ラインバレル)&lt;br /&gt;
| 1 || Melee +100 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Mobility +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Mobility +20 || Terrain: Sky S || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Mobility +30 || Terrain: Sky S || Range +2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Vardant&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ヴァーダント)&lt;br /&gt;
| 1 || Critical +10 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical +15 || Mobility +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical +20 || Mobility +20 || Terrain: Sky S || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical +30 || Mobility +30 || Terrain: Sky S || Movement +2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Hind-Kind&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ハインド・カインド)&lt;br /&gt;
| 1 || Armor +100 || HP +500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || HP +750 || Accuracy +5 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || HP +1000 || Accuracy +10 || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || HP +1500 || Accuracy +20 || Range +2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Apparition&#039;&#039;&#039;&amp;lt;br/&amp;gt;(アパレシオン)&lt;br /&gt;
| 1 || Ranged +100 || Accuracy +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ranged +150 || Accuracy +10 || Range +1 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ranged +200 || Accuracy +20 || Range +2 || Terrain: Sky A&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ranged +300 || Accuracy +30 || Range +2 || Terrain: Sky S&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Deceive&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ディスィーブ)&lt;br /&gt;
| 1 || HP +500 || Experience +10% || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || HP +750 || Experience +15% || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || HP +1000 || Experience +20% || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || HP +1500 || Experience +30% || Terrain: Sky S || Status Effect NULL&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Talisman&#039;&#039;&#039;&amp;lt;br/&amp;gt;(タリスマン)&lt;br /&gt;
| 1 || Armor +100 || Melee +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Melee +150 || Barrier 1000 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Melee +200 || Barrier 1250 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Melee +300 || Barrier 1500 || Experience +10%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Painkiller&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ペインキラー)&lt;br /&gt;
| 1 || Money +10% || EN +50 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Money +15% || EN +75 || Melee +100 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Money +20% || EN +100 || Melee +150 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Money +30% || EN +150 || Melee +200 || Mobility +5&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Jinrai&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ジンライ)&lt;br /&gt;
| 1 || Melee +100 || Ranged +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Ranged +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Ranged +200 || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Ranged +300 || Terrain: Sky S || Movement +1&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Tsukuyomi&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ツクヨミ)&lt;br /&gt;
| 1 || Money +10% || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Money +15% || Mobility +10 || Barrier 1000 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Money +20% || Mobility +20 || Barrier 1250 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Money +30% || Mobility +30 || Barrier 1500 || Melee +100&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Gran-Neidol&#039;&#039;&#039;&amp;lt;br/&amp;gt;(グラン・ネイドル)&lt;br /&gt;
| 1 || Armor +100 || Ranged +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Ranged +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Ranged +200 || Terrain: Sky S || EN +50&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Ranged +300 || Terrain: Sky S || EN +75&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Neikid&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ネイキッド)&lt;br /&gt;
| 1 || Armor +100 || Melee +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Melee +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Melee +200 || Terrain: Sky S || EN +50&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Melee +300 || Terrain: Sky S || EN +75&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Tsubakihime&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ツバキヒメ)&lt;br /&gt;
| 1 || Melee +100 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Mobility +10 || Critical +10 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Mobility +20 || Critical +15 || Terrain: Sky A&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Mobility +30 || Critical +20 || Terrain: Sky S&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Jack-Smith&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ジャック・スミス)&lt;br /&gt;
| 1 || Melee +100 || Critical +10 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Critical +15 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Critical +20 || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Critical +30 || Terrain: Sky S || HP +500&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Pretender&#039;&#039;&#039;&amp;lt;br/&amp;gt;(プリテンダー)&lt;br /&gt;
| 1 || Mobility +5 || Accuracy +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mobility +10 || Accuracy +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mobility +20 || Accuracy +20 || Terrain: Sky S || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mobility +30 || Accuracy +30 || Terrain: Sky S || Movement +2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Juda&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ジュダ)&lt;br /&gt;
| 1 || Experience +10% || Accuracy +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Experience +15% || Accuracy +10 || Special Evasion 15% || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Experience +20% || Accuracy +20 || Special Evasion 25% || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Experience +30% || Accuracy +30 || Special Evasion 35% || Melee +100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonbane series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fafner series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rean series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tobikage series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fei Yen series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dunbine series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gundam SEED Destiny series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gundam 00 series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SD Gundam Sangokuden series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mazinkaiser SKL series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heroman series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macross F series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dancougar Nova series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Banpresto Original series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Id0x0</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15672</id>
		<title>Super Robot Wars/UX/Partner Unit Bonus List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15672"/>
		<updated>2013-05-23T10:27:02Z</updated>

		<summary type="html">&lt;p&gt;Id0x0: /* Unit Bonus List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Bonus System&#039;&#039;&#039;==&lt;br /&gt;
*Only the partnering unit gets the bonus.&lt;br /&gt;
*Unit Bonus level can be increased by:&lt;br /&gt;
**Upgrading 5 times = Unit Bonus level +1&lt;br /&gt;
**Upgrading 10 times = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 100 kills = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 200 kills = Unit Bonus level +1&lt;br /&gt;
*Maximum Unit Bonus level is 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;160&amp;quot; | Bonus !! width=&amp;quot;140&amp;quot; | Japanese !! colspan=&amp;quot;4&amp;quot; | Bonus Value/Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| HP UP || HPアップ || +500 || +750 || +1000 || +1500 || Increase partner unit HP.&lt;br /&gt;
|-&lt;br /&gt;
| EN UP || ENアップ || +50 || +75 || +100 || +150 || Increase partner unit EN.&lt;br /&gt;
|-&lt;br /&gt;
| Armor UP || 装甲値アップ || +100 || +125 || +150 || +200 || Increase partner unit Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Mobility UP || 運動性アップ || +5 || +10 || +15 || +20 || Increase partner unit Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy UP || 照準値アップ || +5 || +10 || +15 || +20 || Increase partner unit Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Movement UP || 移動力アップ || +1 || +2 || - || - || Increase partner unit Movement.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Sky || 地形適応:空 || A || S || - || - || Improve partner unit Sky adaptaion, makes non flying unit can Fly.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Land || 地形適応:地 || A || S || - || - || Improve partner unit Land adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Water || 地形適応:水 || A || S || - || - || Improve partner unit Water adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Space || 地形適応:宇 || A || S || - || - || Improve partner unit Space adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Field || バリアフィールド || Block 1000 Damage&amp;lt;br/&amp;gt;(EN/MP 5) || Block 1250 Damage&amp;lt;br/&amp;gt;(EN/MP 8) || Block 1500 Damage&amp;lt;br/&amp;gt;(EN/MP 10) || - || Enables unit that have no barrier ability to have one.&lt;br /&gt;
|-&lt;br /&gt;
| Special Evasion || 特殊回避 || Maximum trigger&amp;lt;br/&amp;gt;rate 15% || Maximum trigger&amp;lt;br/&amp;gt;rate 25% || Maximum trigger&amp;lt;br/&amp;gt;rate 35% || - || Enables unit that have no special evasion ability to have one.&amp;lt;br/&amp;gt;Activates at 130 morale, chances depends on the difference of player and enemy Skill value.&lt;br /&gt;
|-&lt;br /&gt;
| Status Effect Null || スペック低下無効 || - || - || - || - || Does not affected by enemies weapon attack with special effect.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Weapon || 格闘攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Melee Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Weapon || 射撃攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Ranged Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Range UP || 射程アップ || +1 || +2 || - || - || Increase partner unit Weapon Range.&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP || CRT補正アップ || +10 || +15 || +20 || +30 || Increase partner unit weapon basic Critical value.&lt;br /&gt;
|-&lt;br /&gt;
| Money UP || 資金アップ || +10% || +15% || +20% || +30% || Increase Money gained when partner unit kill an enemy.&amp;lt;br/&amp;gt;Stacks with the effect of Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Experience UP || 経験値アップ || +10% || +15% || +20% || +30% || Increase Experience when partner unit kill an enemy.&amp;lt;br/&amp;gt;Does not stack with the effect of Gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Unit Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Linebarrel series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Linebarrel&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ラインバレル)&lt;br /&gt;
| 1 || Melee +100 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Mobility +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Mobility +20 || Terrain: Sky S || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Mobility +30 || Terrain: Sky S || Range +2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Vardant&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ヴァーダント)&lt;br /&gt;
| 1 || Critical +10 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical +15 || Mobility +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical +20 || Mobility +20 || Terrain: Sky S || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical +30 || Mobility +30 || Terrain: Sky S || Movement +2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Hind-Kind&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ハインド・カインド)&lt;br /&gt;
| 1 || Armor +100 || HP +500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || HP +750 || Accuracy +5 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || HP +1000 || Accuracy +10 || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || HP +1500 || Accuracy +20 || Range +2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Apparition&#039;&#039;&#039;&amp;lt;br/&amp;gt;(アパレシオン)&lt;br /&gt;
| 1 || Ranged +100 || Accuracy +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ranged +150 || Accuracy +10 || Range +1 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ranged +200 || Accuracy +20 || Range +2 || Terrain: Sky A&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ranged +300 || Accuracy +30 || Range +2 || Terrain: Sky S&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Deceive&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ディスィーブ)&lt;br /&gt;
| 1 || HP +500 || Experience +10% || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || HP +750 || Experience +15% || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || HP +1000 || Experience +20% || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || HP +1500 || Experience +30% || Terrain: Sky S || Status Effect NULL&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Talisman&#039;&#039;&#039;&amp;lt;br/&amp;gt;(タリスマン)&lt;br /&gt;
| 1 || Armor +100 || Melee +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Melee +150 || Barrier 1000 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Melee +200 || Barrier 1250 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Melee +300 || Barrier 1500 || Experience +10%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Painkiller&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ペインキラー)&lt;br /&gt;
| 1 || Money +10% || EN +50 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Money +15% || EN +75 || Melee +100 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Money +20% || EN +100 || Melee +150 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Money +30% || EN +150 || Melee +200 || Mobility +5&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Jinrai&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ジンライ)&lt;br /&gt;
| 1 || Melee +100 || Ranged +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Ranged +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Ranged +200 || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Ranged +300 || Terrain: Sky S || Movement +1&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Tsukuyomi&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ツクヨミ)&lt;br /&gt;
| 1 || Money +10% || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Money +15% || Mobility +10 || Barrier 1000 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Money +20% || Mobility +20 || Barrier 1250 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Money +30% || Mobility +30 || Barrier 1500 || Melee +100&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Gran-Neidol&#039;&#039;&#039;&amp;lt;br/&amp;gt;(グラン・ネイドル)&lt;br /&gt;
| 1 || Armor +100 || Ranged +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Ranged +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Ranged +200 || Terrain: Sky S || EN +50&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Ranged +300 || Terrain: Sky S || EN +75&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Neikid&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ネイキッド)&lt;br /&gt;
| 1 || Armor +100 || Melee +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Melee +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Melee +200 || Terrain: Sky S || EN +50&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Melee +300 || Terrain: Sky S || EN +75&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Tsubakihime&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ツバキヒメ)&lt;br /&gt;
| 1 || Melee +100 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Mobility +10 || Critical +10 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Mobility +20 || Critical +15 || Terrain: Sky A&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Mobility +30 || Critical +20 || Terrain: Sky S&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Jack-Smith&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ジャック・スミス)&lt;br /&gt;
| 1 || Melee +100 || Critical +10 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Critical +15 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Critical +20 || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Critical +30 || Terrain: Sky S || HP +500&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Pretender&#039;&#039;&#039;&amp;lt;br/&amp;gt;(プリテンダー)&lt;br /&gt;
| 1 || Mobility +5 || Accuracy +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mobility +10 || Accuracy +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mobility +20 || Accuracy +20 || Terrain: Sky S || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mobility +30 || Accuracy +30 || Terrain: Sky S || Movement +2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Juda&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ジュダ)&lt;br /&gt;
| 1 || Experience +10% || Accuracy +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Experience +15% || Accuracy +10 || Special Evasion 15% || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Experience +20% || Accuracy +20 || Special Evasion 25% || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Experience +30% || Accuracy +30 || Special Evasion 35% || Melee +100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonbane series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fafner series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rean series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tobikage series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fei Yen series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dunbine series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gundam SEED Destiny series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gundam 00 series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SD Gundam Sangokuden series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mazinkaiser SKL series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heroman series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macross F series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dancougar Nova series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Banpresto Original series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;lt;br/&amp;gt;(-)&lt;br /&gt;
| 1 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || - || - || - || -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Id0x0</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15671</id>
		<title>Super Robot Wars/UX/Partner Unit Bonus List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15671"/>
		<updated>2013-05-23T10:05:20Z</updated>

		<summary type="html">&lt;p&gt;Id0x0: /* Linebarrel series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Bonus System&#039;&#039;&#039;==&lt;br /&gt;
*Only the partnering unit gets the bonus.&lt;br /&gt;
*Unit Bonus level can be increased by:&lt;br /&gt;
**Upgrading 5 times = Unit Bonus level +1&lt;br /&gt;
**Upgrading 10 times = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 100 kills = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 200 kills = Unit Bonus level +1&lt;br /&gt;
*Maximum Unit Bonus level is 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;160&amp;quot; | Bonus !! width=&amp;quot;140&amp;quot; | Japanese !! colspan=&amp;quot;4&amp;quot; | Bonus Value/Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| HP UP || HPアップ || +500 || +750 || +1000 || +1500 || Increase partner unit HP.&lt;br /&gt;
|-&lt;br /&gt;
| EN UP || ENアップ || +50 || +75 || +100 || +150 || Increase partner unit EN.&lt;br /&gt;
|-&lt;br /&gt;
| Armor UP || 装甲値アップ || +100 || +125 || +150 || +200 || Increase partner unit Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Mobility UP || 運動性アップ || +5 || +10 || +15 || +20 || Increase partner unit Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy UP || 照準値アップ || +5 || +10 || +15 || +20 || Increase partner unit Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Movement UP || 移動力アップ || +1 || +2 || - || - || Increase partner unit Movement.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Sky || 地形適応:空 || A || S || - || - || Improve partner unit Sky adaptaion, makes non flying unit can Fly.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Land || 地形適応:地 || A || S || - || - || Improve partner unit Land adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Water || 地形適応:水 || A || S || - || - || Improve partner unit Water adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Space || 地形適応:宇 || A || S || - || - || Improve partner unit Space adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Field || バリアフィールド || Block 1000 Damage&amp;lt;br/&amp;gt;(EN/MP 5) || Block 1250 Damage&amp;lt;br/&amp;gt;(EN/MP 8) || Block 1500 Damage&amp;lt;br/&amp;gt;(EN/MP 10) || - || Enables unit that have no barrier ability to have one.&lt;br /&gt;
|-&lt;br /&gt;
| Special Evasion || 特殊回避 || Maximum trigger&amp;lt;br/&amp;gt;rate 15% || Maximum trigger&amp;lt;br/&amp;gt;rate 25% || Maximum trigger&amp;lt;br/&amp;gt;rate 35% || - || Enables unit that have no special evasion ability to have one.&amp;lt;br/&amp;gt;Activates at 130 morale, chances depends on the difference of player and enemy Skill value.&lt;br /&gt;
|-&lt;br /&gt;
| Status Effect Null || スペック低下無効 || - || - || - || - || Does not affected by enemies weapon attack with special effect.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Weapon || 格闘攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Melee Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Weapon || 射撃攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Ranged Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Range UP || 射程アップ || +1 || +2 || - || - || Increase partner unit Weapon Range.&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP || CRT補正アップ || +10 || +15 || +20 || +30 || Increase partner unit weapon basic Critical value.&lt;br /&gt;
|-&lt;br /&gt;
| Money UP || 資金アップ || +10% || +15% || +20% || +30% || Increase Money gained when partner unit kill an enemy.&amp;lt;br/&amp;gt;Stacks with the effect of Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Experience UP || 経験値アップ || +10% || +15% || +20% || +30% || Increase Experience when partner unit kill an enemy.&amp;lt;br/&amp;gt;Does not stack with the effect of Gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Unit Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Linebarrel series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Linebarrel&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ラインバレル)&lt;br /&gt;
| 1 || Melee +100 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Mobility +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Mobility +20 || Terrain: Sky S || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Mobility +30 || Terrain: Sky S || Range +2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Vardant&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ヴァーダント)&lt;br /&gt;
| 1 || Critical +10 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical +15 || Mobility +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical +20 || Mobility +20 || Terrain: Sky S || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical +30 || Mobility +30 || Terrain: Sky S || Movement +2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Hind-Kind&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ハインド・カインド)&lt;br /&gt;
| 1 || Armor +100 || HP +500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || HP +750 || Accuracy +5 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || HP +1000 || Accuracy +10 || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || HP +1500 || Accuracy +20 || Range +2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Apparition&#039;&#039;&#039;&amp;lt;br/&amp;gt;(アパレシオン)&lt;br /&gt;
| 1 || Ranged +100 || Accuracy +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ranged +150 || Accuracy +10 || Range +1 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ranged +200 || Accuracy +20 || Range +2 || Terrain: Sky A&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ranged +300 || Accuracy +30 || Range +2 || Terrain: Sky S&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Deceive&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ディスィーブ)&lt;br /&gt;
| 1 || HP +500 || Experience +10% || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || HP +750 || Experience +15% || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || HP +1000 || Experience +20% || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || HP +1500 || Experience +30% || Terrain: Sky S || Status Effect NULL&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Talisman&#039;&#039;&#039;&amp;lt;br/&amp;gt;(タリスマン)&lt;br /&gt;
| 1 || Armor +100 || Melee +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Melee +150 || Barrier 1000 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Melee +200 || Barrier 1250 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Melee +300 || Barrier 1500 || Experience +10%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Painkiller&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ペインキラー)&lt;br /&gt;
| 1 || Money +10% || EN +50 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Money +15% || EN +75 || Melee +100 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Money +20% || EN +100 || Melee +150 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Money +30% || EN +150 || Melee +200 || Mobility +5&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Jinrai&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ジンライ)&lt;br /&gt;
| 1 || Melee +100 || Ranged +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Ranged +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Ranged +200 || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Ranged +300 || Terrain: Sky S || Movement +1&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Tsukuyomi&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ツクヨミ)&lt;br /&gt;
| 1 || Money +10% || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Money +15% || Mobility +10 || Barrier 1000 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Money +20% || Mobility +20 || Barrier 1250 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Money +30% || Mobility +30 || Barrier 1500 || Melee +100&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Gran-Neidol&#039;&#039;&#039;&amp;lt;br/&amp;gt;(グラン・ネイドル)&lt;br /&gt;
| 1 || Armor +100 || Ranged +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Ranged +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Ranged +200 || Terrain: Sky S || EN +50&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Ranged +300 || Terrain: Sky S || EN +75&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Neikid&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ネイキッド)&lt;br /&gt;
| 1 || Armor +100 || Melee +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Melee +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Melee +200 || Terrain: Sky S || EN +50&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Melee +300 || Terrain: Sky S || EN +75&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Tsubakihime&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ツバキヒメ)&lt;br /&gt;
| 1 || Melee +100 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Mobility +10 || Critical +10 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Mobility +20 || Critical +15 || Terrain: Sky A&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Mobility +30 || Critical +20 || Terrain: Sky S&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Jack-Smith&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ジャック・スミス)&lt;br /&gt;
| 1 || Melee +100 || Critical +10 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Critical +15 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Critical +20 || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Critical +30 || Terrain: Sky S || HP +500&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Pretender&#039;&#039;&#039;&amp;lt;br/&amp;gt;(プリテンダー)&lt;br /&gt;
| 1 || Mobility +5 || Accuracy +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mobility +10 || Accuracy +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mobility +20 || Accuracy +20 || Terrain: Sky S || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mobility +30 || Accuracy +30 || Terrain: Sky S || Movement +2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Juda&#039;&#039;&#039;&amp;lt;br/&amp;gt;(ジュダ)&lt;br /&gt;
| 1 || Experience +10% || Accuracy +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Experience +15% || Accuracy +10 || Special Evasion 15% || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Experience +20% || Accuracy +20 || Special Evasion 25% || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Experience +30% || Accuracy +30 || Special Evasion 35% || Melee +100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demonbane series===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fafner series===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rean series===&lt;/div&gt;</summary>
		<author><name>Id0x0</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15670</id>
		<title>Super Robot Wars/UX/Partner Unit Bonus List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15670"/>
		<updated>2013-05-23T09:53:11Z</updated>

		<summary type="html">&lt;p&gt;Id0x0: /* Linebarrel series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Bonus System&#039;&#039;&#039;==&lt;br /&gt;
*Only the partnering unit gets the bonus.&lt;br /&gt;
*Unit Bonus level can be increased by:&lt;br /&gt;
**Upgrading 5 times = Unit Bonus level +1&lt;br /&gt;
**Upgrading 10 times = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 100 kills = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 200 kills = Unit Bonus level +1&lt;br /&gt;
*Maximum Unit Bonus level is 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;160&amp;quot; | Bonus !! width=&amp;quot;140&amp;quot; | Japanese !! colspan=&amp;quot;4&amp;quot; | Bonus Value/Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| HP UP || HPアップ || +500 || +750 || +1000 || +1500 || Increase partner unit HP.&lt;br /&gt;
|-&lt;br /&gt;
| EN UP || ENアップ || +50 || +75 || +100 || +150 || Increase partner unit EN.&lt;br /&gt;
|-&lt;br /&gt;
| Armor UP || 装甲値アップ || +100 || +125 || +150 || +200 || Increase partner unit Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Mobility UP || 運動性アップ || +5 || +10 || +15 || +20 || Increase partner unit Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy UP || 照準値アップ || +5 || +10 || +15 || +20 || Increase partner unit Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Movement UP || 移動力アップ || +1 || +2 || - || - || Increase partner unit Movement.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Sky || 地形適応:空 || A || S || - || - || Improve partner unit Sky adaptaion, makes non flying unit can Fly.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Land || 地形適応:地 || A || S || - || - || Improve partner unit Land adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Water || 地形適応:水 || A || S || - || - || Improve partner unit Water adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Space || 地形適応:宇 || A || S || - || - || Improve partner unit Space adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Field || バリアフィールド || Block 1000 Damage&amp;lt;br/&amp;gt;(EN/MP 5) || Block 1250 Damage&amp;lt;br/&amp;gt;(EN/MP 8) || Block 1500 Damage&amp;lt;br/&amp;gt;(EN/MP 10) || - || Enables unit that have no barrier ability to have one.&lt;br /&gt;
|-&lt;br /&gt;
| Special Evasion || 特殊回避 || Maximum trigger&amp;lt;br/&amp;gt;rate 15% || Maximum trigger&amp;lt;br/&amp;gt;rate 25% || Maximum trigger&amp;lt;br/&amp;gt;rate 35% || - || Enables unit that have no special evasion ability to have one.&amp;lt;br/&amp;gt;Activates at 130 morale, chances depends on the difference of player and enemy Skill value.&lt;br /&gt;
|-&lt;br /&gt;
| Status Effect Null || スペック低下無効 || - || - || - || - || Does not affected by enemies weapon attack with special effect.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Weapon || 格闘攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Melee Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Weapon || 射撃攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Ranged Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Range UP || 射程アップ || +1 || +2 || - || - || Increase partner unit Weapon Range.&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP || CRT補正アップ || +10 || +15 || +20 || +30 || Increase partner unit weapon basic Critical value.&lt;br /&gt;
|-&lt;br /&gt;
| Money UP || 資金アップ || +10% || +15% || +20% || +30% || Increase Money gained when partner unit kill an enemy.&amp;lt;br/&amp;gt;Stacks with the effect of Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Experience UP || 経験値アップ || +10% || +15% || +20% || +30% || Increase Experience when partner unit kill an enemy.&amp;lt;br/&amp;gt;Does not stack with the effect of Gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Unit Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Linebarrel series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Linebarrel&#039;&#039;&#039; (ラインバレル)&lt;br /&gt;
| 1 || Melee +100 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Mobility +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Mobility +20 || Terrain: Sky S || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Mobility +30 || Terrain: Sky S || Range +2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Vardant&#039;&#039;&#039; (ヴァーダント)&lt;br /&gt;
| 1 || Critical +10 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical +15 || Mobility +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical +20 || Mobility +20 || Terrain: Sky S || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical +30 || Mobility +30 || Terrain: Sky S || Movement +2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Hind-Kind&#039;&#039;&#039; (ハインド・カインド)&lt;br /&gt;
| 1 || Armor +100 || HP +500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || HP +750 || Accuracy +5 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || HP +1000 || Accuracy +10 || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || HP +1500 || Accuracy +20 || Range +2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Apparition&#039;&#039;&#039; (アパレシオン)&lt;br /&gt;
| 1 || Ranged +100 || Accuracy +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ranged +150 || Accuracy +10 || Range +1 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ranged +200 || Accuracy +20 || Range +2 || Terrain: Sky A&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ranged +300 || Accuracy +30 || Range +2 || Terrain: Sky S&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Deceive&#039;&#039;&#039; (ディスィーブ)&lt;br /&gt;
| 1 || HP +500 || Experience +10% || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || HP +750 || Experience +15% || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || HP +1000 || Experience +20% || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || HP +1500 || Experience +30% || Terrain: Sky S || Status Effect NULL&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Talisman&#039;&#039;&#039; (タリスマン)&lt;br /&gt;
| 1 || Armor +100 || Melee +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Melee +150 || Barrier 1000 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Melee +200 || Barrier 1250 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Melee +300 || Barrier 1500 || Experience +10%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Painkiller&#039;&#039;&#039; (ペインキラー)&lt;br /&gt;
| 1 || Money +10% || EN +50 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Money +15% || EN +75 || Melee +100 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Money +20% || EN +100 || Melee +150 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Money +30% || EN +150 || Melee +200 || Mobility +5&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Jinrai&#039;&#039;&#039; (ジンライ)&lt;br /&gt;
| 1 || Melee +100 || Ranged +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Ranged +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Ranged +200 || Terrain: Sky S || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Ranged +300 || Terrain: Sky S || Movement +1&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Tsukuyomi&#039;&#039;&#039; (ツクヨミ)&lt;br /&gt;
| 1 || Money +10% || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Money +15% || Mobility +10 || Barrier 1000 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Money +20% || Mobility +20 || Barrier 1250 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Money +30% || Mobility +30 || Barrier 1500 || Melee +100&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Gran-Neidol&#039;&#039;&#039; (グラン・ネイドル)&lt;br /&gt;
| 1 || Armor +100 || Ranged +100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor +125 || Ranged +150 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor +150 || Ranged +200 || Terrain: Sky S || EN +50&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor +200 || Ranged +300 || Terrain: Sky S || EN +75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demonbane series===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fafner series===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rean series===&lt;/div&gt;</summary>
		<author><name>Id0x0</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15669</id>
		<title>Super Robot Wars/UX/Partner Unit Bonus List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15669"/>
		<updated>2013-05-23T07:51:41Z</updated>

		<summary type="html">&lt;p&gt;Id0x0: /* Unit Bonus List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Bonus System&#039;&#039;&#039;==&lt;br /&gt;
*Only the partnering unit gets the bonus.&lt;br /&gt;
*Unit Bonus level can be increased by:&lt;br /&gt;
**Upgrading 5 times = Unit Bonus level +1&lt;br /&gt;
**Upgrading 10 times = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 100 kills = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 200 kills = Unit Bonus level +1&lt;br /&gt;
*Maximum Unit Bonus level is 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;160&amp;quot; | Bonus !! width=&amp;quot;140&amp;quot; | Japanese !! colspan=&amp;quot;4&amp;quot; | Bonus Value/Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| HP UP || HPアップ || +500 || +750 || +1000 || +1500 || Increase partner unit HP.&lt;br /&gt;
|-&lt;br /&gt;
| EN UP || ENアップ || +50 || +75 || +100 || +150 || Increase partner unit EN.&lt;br /&gt;
|-&lt;br /&gt;
| Armor UP || 装甲値アップ || +100 || +125 || +150 || +200 || Increase partner unit Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Mobility UP || 運動性アップ || +5 || +10 || +15 || +20 || Increase partner unit Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy UP || 照準値アップ || +5 || +10 || +15 || +20 || Increase partner unit Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Movement UP || 移動力アップ || +1 || +2 || - || - || Increase partner unit Movement.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Sky || 地形適応:空 || A || S || - || - || Improve partner unit Sky adaptaion, makes non flying unit can Fly.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Land || 地形適応:地 || A || S || - || - || Improve partner unit Land adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Water || 地形適応:水 || A || S || - || - || Improve partner unit Water adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Space || 地形適応:宇 || A || S || - || - || Improve partner unit Space adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Field || バリアフィールド || Block 1000 Damage&amp;lt;br/&amp;gt;(EN/MP 5) || Block 1250 Damage&amp;lt;br/&amp;gt;(EN/MP 8) || Block 1500 Damage&amp;lt;br/&amp;gt;(EN/MP 10) || - || Enables unit that have no barrier ability to have one.&lt;br /&gt;
|-&lt;br /&gt;
| Special Evasion || 特殊回避 || Maximum trigger&amp;lt;br/&amp;gt;rate 15% || Maximum trigger&amp;lt;br/&amp;gt;rate 25% || Maximum trigger&amp;lt;br/&amp;gt;rate 35% || - || Enables unit that have no special evasion ability to have one.&amp;lt;br/&amp;gt;Activates at 130 morale, chances depends on the difference of player and enemy Skill value.&lt;br /&gt;
|-&lt;br /&gt;
| Status Effect Null || スペック低下無効 || - || - || - || - || Does not affected by enemies weapon attack with special effect.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Weapon || 格闘攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Melee Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Weapon || 射撃攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Ranged Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Range UP || 射程アップ || +1 || +2 || - || - || Increase partner unit Weapon Range.&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP || CRT補正アップ || +10 || +15 || +20 || +30 || Increase partner unit weapon basic Critical value.&lt;br /&gt;
|-&lt;br /&gt;
| Money UP || 資金アップ || +10% || +15% || +20% || +30% || Increase Money gained when partner unit kill an enemy.&amp;lt;br/&amp;gt;Stacks with the effect of Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Experience UP || 経験値アップ || +10% || +15% || +20% || +30% || Increase Experience when partner unit kill an enemy.&amp;lt;br/&amp;gt;Does not stack with the effect of Gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Unit Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Linebarrel series===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Unit !! Level !! colspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Linebarrel&#039;&#039;&#039; (ラインバレル)&lt;br /&gt;
| 1 || Melee +100 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Melee +150 || Mobility +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Melee +200 || Mobility +20 || Terrain: Sky S || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Melee +300 || Mobility +30 || Terrain: Sky S || Range +2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Verdant&#039;&#039;&#039; (ヴァーダント)&lt;br /&gt;
| 1 || Critical +10 || Mobility +5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical +15 || Mobility +10 || Terrain: Sky A || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical +20 || Mobility +20 || Terrain: Sky S || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical +30 || Mobility +30 || Terrain: Sky S || Movement +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonbane series===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fafner series===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rean series===&lt;/div&gt;</summary>
		<author><name>Id0x0</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15668</id>
		<title>Super Robot Wars/UX/Partner Unit Bonus List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15668"/>
		<updated>2013-05-23T07:23:00Z</updated>

		<summary type="html">&lt;p&gt;Id0x0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Bonus System&#039;&#039;&#039;==&lt;br /&gt;
*Only the partnering unit gets the bonus.&lt;br /&gt;
*Unit Bonus level can be increased by:&lt;br /&gt;
**Upgrading 5 times = Unit Bonus level +1&lt;br /&gt;
**Upgrading 10 times = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 100 kills = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 200 kills = Unit Bonus level +1&lt;br /&gt;
*Maximum Unit Bonus level is 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;160&amp;quot; | Bonus !! width=&amp;quot;140&amp;quot; | Japanese !! colspan=&amp;quot;4&amp;quot; | Bonus Value/Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| HP UP || HPアップ || +500 || +750 || +1000 || +1500 || Increase partner unit HP.&lt;br /&gt;
|-&lt;br /&gt;
| EN UP || ENアップ || +50 || +75 || +100 || +150 || Increase partner unit EN.&lt;br /&gt;
|-&lt;br /&gt;
| Armor UP || 装甲値アップ || +100 || +125 || +150 || +200 || Increase partner unit Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Mobility UP || 運動性アップ || +5 || +10 || +15 || +20 || Increase partner unit Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy UP || 照準値アップ || +5 || +10 || +15 || +20 || Increase partner unit Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Movement UP || 移動力アップ || +1 || +2 || - || - || Increase partner unit Movement.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Sky || 地形適応:空 || A || S || - || - || Improve partner unit Sky adaptaion, makes non flying unit can Fly.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Land || 地形適応:地 || A || S || - || - || Improve partner unit Land adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Water || 地形適応:水 || A || S || - || - || Improve partner unit Water adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Space || 地形適応:宇 || A || S || - || - || Improve partner unit Space adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Field || バリアフィールド || Block 1000 Damage&amp;lt;br/&amp;gt;(EN/MP 5) || Block 1250 Damage&amp;lt;br/&amp;gt;(EN/MP 8) || Block 1500 Damage&amp;lt;br/&amp;gt;(EN/MP 10) || - || Enables unit that have no barrier ability to have one.&lt;br /&gt;
|-&lt;br /&gt;
| Special Evasion || 特殊回避 || Maximum trigger&amp;lt;br/&amp;gt;rate 15% || Maximum trigger&amp;lt;br/&amp;gt;rate 25% || Maximum trigger&amp;lt;br/&amp;gt;rate 35% || - || Enables unit that have no special evasion ability to have one.&amp;lt;br/&amp;gt;Activates at 130 morale, chances depends on the difference of player and enemy Skill value.&lt;br /&gt;
|-&lt;br /&gt;
| Status Effect Null || スペック低下無効 || - || - || - || - || Does not affected by enemies weapon attack with special effect.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Weapon || 格闘攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Melee Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Weapon || 射撃攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Ranged Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Range UP || 射程アップ || +1 || +2 || - || - || Increase partner unit Weapon Range.&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP || CRT補正アップ || +10 || +15 || +20 || +30 || Increase partner unit weapon basic Critical value.&lt;br /&gt;
|-&lt;br /&gt;
| Money UP || 資金アップ || +10% || +15% || +20% || +30% || Increase Money gained when partner unit kill an enemy.&amp;lt;br/&amp;gt;Stacks with the effect of Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Experience UP || 経験値アップ || +10% || +15% || +20% || +30% || Increase Experience when partner unit kill an enemy.&amp;lt;br/&amp;gt;Does not stack with the effect of Gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Unit Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linebarrel of Irons&#039;&#039;&#039; (鉄のラインバレル)&lt;/div&gt;</summary>
		<author><name>Id0x0</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15667</id>
		<title>Super Robot Wars/UX/Partner Unit Bonus List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Partner_Unit_Bonus_List&amp;diff=15667"/>
		<updated>2013-05-23T07:20:16Z</updated>

		<summary type="html">&lt;p&gt;Id0x0: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;Bonus System&amp;#039;&amp;#039;&amp;#039;== *Only the partnering unit gets the bonus. *Unit Bonus level can be increased by: **Upgrading 5 times = Unit Bonus level +1 **Upgrading 10 times = Unit B...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Bonus System&#039;&#039;&#039;==&lt;br /&gt;
*Only the partnering unit gets the bonus.&lt;br /&gt;
*Unit Bonus level can be increased by:&lt;br /&gt;
**Upgrading 5 times = Unit Bonus level +1&lt;br /&gt;
**Upgrading 10 times = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 100 kills = Unit Bonus level +1&lt;br /&gt;
**Pilot reached 200 kills = Unit Bonus level +1&lt;br /&gt;
*Maximum Unit Bonus level is 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Bonus List&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;160&amp;quot; | Bonus !! width=&amp;quot;140&amp;quot; | Japanese !! colspan=&amp;quot;4&amp;quot; | Bonus Value/Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| HP UP || HPアップ || +500 || +750 || +1000 || +1500 || Increase partner unit HP.&lt;br /&gt;
|-&lt;br /&gt;
| EN UP || ENアップ || +50 || +75 || +100 || +150 || Increase partner unit EN.&lt;br /&gt;
|-&lt;br /&gt;
| Armor UP || 装甲値アップ || +100 || +125 || +150 || +200 || Increase partner unit Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Mobility UP || 運動性アップ || +5 || +10 || +15 || +20 || Increase partner unit Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy UP || 照準値アップ || +5 || +10 || +15 || +20 || Increase partner unit Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Movement UP || 移動力アップ || +1 || +2 || - || - || Increase partner unit Movement.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Sky || 地形適応:空 || A || S || - || - || Improve partner unit Sky adaptaion, makes non flying unit can Fly.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Land || 地形適応:地 || A || S || - || - || Improve partner unit Land adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Water || 地形適応:水 || A || S || - || - || Improve partner unit Water adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptaion: Space || 地形適応:宇 || A || S || - || - || Improve partner unit Space adaptaion.&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Field || バリアフィールド || Block 1000 Damage&amp;lt;br/&amp;gt;(EN/MP 5) || Block 1250 Damage&amp;lt;br/&amp;gt;(EN/MP 8) || Block 1500 Damage&amp;lt;br/&amp;gt;(EN/MP 10) || - || Enables unit that have no barrier ability to have one.&lt;br /&gt;
|-&lt;br /&gt;
| Special Evasion || 特殊回避 || Maximum trigger&amp;lt;br/&amp;gt;rate 15% || Maximum trigger&amp;lt;br/&amp;gt;rate 25% || Maximum trigger&amp;lt;br/&amp;gt;rate 35% || - || Enables unit that have no special evasion ability to have one.&amp;lt;br/&amp;gt;Activates at 130 morale, chances depends on the difference of player and enemy Skill value.&lt;br /&gt;
|-&lt;br /&gt;
| Status Effect Null || スペック低下無効 || - || - || - || - || Does not affected by enemies weapon attack with special effect.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Weapon || 格闘攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Melee Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Weapon || 射撃攻撃力 || +100 || +150 || +200 || +300 || Increase partner unit Ranged Weapon basic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Range UP || 射程アップ || +1 || +2 || - || - || Increase partner unit Weapon Range.&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP || CRT補正アップ || +10 || +15 || +20 || +30 || Increase partner unit weapon basic Critical value.&lt;br /&gt;
|-&lt;br /&gt;
| Money UP || 資金アップ || +10% || +15% || +20% || +30% || Increase Money gained when partner unit kill an enemy.&amp;lt;br/&amp;gt;Stacks with the effect of Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Experience UP || 経験値アップ || +10% || +15% || +20% || +30% || Increase Experience when partner unit kill an enemy.&amp;lt;br/&amp;gt;Does not stack with the effect of Gain.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Id0x0</name></author>
	</entry>
</feed>