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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Itachimaru</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-25T02:37:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=18021</id>
		<title>Super Robot Wars/Z3/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=18021"/>
		<updated>2014-05-11T14:42:50Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Bonta-kun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secrets and requirements are so far not 100% confirmed. If are there any discrepancies, use the discussion page and possibly link to other sources for the secrets as well if possible.&lt;br /&gt;
&lt;br /&gt;
==Units and Pilots==&lt;br /&gt;
&lt;br /&gt;
===Quess Paraya and Jagd Doga===&lt;br /&gt;
&lt;br /&gt;
*Have Hathaway Convince her on Stage 37 (Space Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 46 (Merida Island Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 56, then defeat her before defeating Char. Otherwise Amuro will kill her.&lt;br /&gt;
*Quess will appear on Stage 57 as reinforcement.&lt;br /&gt;
&lt;br /&gt;
===Patrick Colasour and GN-X IV===&lt;br /&gt;
&lt;br /&gt;
*Setsuna, Lockon, Allelujah and Tiera&#039;s combined kill count must be at least 300 before Stage 48 of the Merida Island route or Stage 45 of the Japan route.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Kshatriya===&lt;br /&gt;
&lt;br /&gt;
*Marida, Quess and Gyunnei must have a combine kill count of 250 by the end of Stage 45 (they will leave after Stage 45)&lt;br /&gt;
&lt;br /&gt;
===Byalant Custom===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Zeta team must have a combine kill count of 250 kills (Kamille, Fa, Katz, Emma)&lt;br /&gt;
*Four will show up in the Byalant Custom on Stage 48 (Merida Island Route)&lt;br /&gt;
*If the requirement is not fulfilled she appears with a second ReGZ.&lt;br /&gt;
&lt;br /&gt;
===Juaggu===&lt;br /&gt;
&lt;br /&gt;
*Amuro must have be an Ace Pilot (80 kills).&lt;br /&gt;
*Have Amuro destroy every Juaggu on Stage 48 (Merida Island Route), Amuro will say something if you fulfill this condition&lt;br /&gt;
*Juaggu will become purchasable in the D-Trader for 100 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Serpent===&lt;br /&gt;
&lt;br /&gt;
*Have Kallen, Trowa and Quatre Convince Wufei during the first half of Stage 21. &lt;br /&gt;
*Have Heero shoot down Wufei during the first half of Stage 21.&lt;br /&gt;
*Have both Noin and Hilde defeat at least a total of five Serpents in the second half of Stage 21. &lt;br /&gt;
*Serpent will become purchasable in the D-Trader for 200 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Bonta-kun===&lt;br /&gt;
&lt;br /&gt;
*Sousuke must an Ace Pilot (80 kills).&lt;br /&gt;
*Bonta-kun will be available to you after either Stage 42 choice.&lt;br /&gt;
&lt;br /&gt;
===Zeus God===&lt;br /&gt;
&lt;br /&gt;
*Joins on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
===Daguza Survives===&lt;br /&gt;
&lt;br /&gt;
*Daguza must be an Ace Pilot (80 kills) before the end of stage 40 Space Route, he does not survive if on Japan or Mithril Route.&lt;br /&gt;
*If you fulfil the requirement, Daguza will remain in your party instead after Stage 40.&lt;br /&gt;
&lt;br /&gt;
===Shrade Survives===&lt;br /&gt;
&lt;br /&gt;
*Shrade will not leave the party permanently on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Jin Survives===&lt;br /&gt;
&lt;br /&gt;
*Jin will join on IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Choosing between Asuka and Mari===&lt;br /&gt;
&lt;br /&gt;
*After clearing Stage 46 Japan Route, you are presented with 2 options:&lt;br /&gt;
*Choosing 起動実験を行う(Perform Activation Experiment) will cause Asuka to leave permanently and is replaced by Mari.&lt;br /&gt;
*Choosing 起動実験を凍結する(Halt the Activation Experiment) will keep Asuka in the group.&lt;br /&gt;
*Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default.&lt;br /&gt;
&lt;br /&gt;
==Parts and Money==&lt;br /&gt;
&lt;br /&gt;
===Super Repair Kit===&lt;br /&gt;
&lt;br /&gt;
*On Stage 28 have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees).&lt;br /&gt;
&lt;br /&gt;
*You will have a conversation with Zenitori (same as in Z2) and you will receive the Super Repair Kit.&lt;br /&gt;
&lt;br /&gt;
*Here&#039;s the exact spot for visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
&lt;br /&gt;
===50,000 Money===&lt;br /&gt;
&lt;br /&gt;
*On Stage 32 have any unit land on the space Paradigm HQ front door is on and you will receive 50,000 in cash.&lt;br /&gt;
*Here&#039;s exact spot for visual reference, due to there&#039;s no actual reference shown without you going there yourself http://i.imgur.com/J6Dc7Mi.jpg&lt;br /&gt;
&lt;br /&gt;
===Super Alloy Z===&lt;br /&gt;
&lt;br /&gt;
*On Stage 45 have Kouji move to the space where the citizens appear from during the cutscene and you&#039;ll receive the Super Alloy Z part.&lt;br /&gt;
*Visual reference for exact spot https://i.imgur.com/M5wTZAo.jpg&lt;br /&gt;
&lt;br /&gt;
===Sacred Armor, Assault Booster, PMC Scythe and BCH Motor===&lt;br /&gt;
&lt;br /&gt;
*Beat the game three times. You will get these parts after you load the clear game file for the next playthrough&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Save Loni===&lt;br /&gt;
&lt;br /&gt;
*On Stage 48 (Merida Island Route), have Banagher shoot down Shamblo.&lt;br /&gt;
&lt;br /&gt;
===Convince Guura===&lt;br /&gt;
&lt;br /&gt;
*On Stage 37 (Japan Route), have Shoutarou Convince Guura twice.&lt;br /&gt;
*On Stage 39 (Japan Route), Guura will appear as temporary reinforcement.&lt;br /&gt;
*On Stage 43 you can Convince Guura once with Shoutarou.&lt;br /&gt;
&lt;br /&gt;
== Secrets Chart ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of all secrets and their conditions in chronological order.&lt;br /&gt;
&lt;br /&gt;
{|  &lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Route !! Secret !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
| 21 || - || Serpent #1 || Have Kallen, Trowa and Quatre convince Wufei in the 1st half of this stage. &amp;lt;br&amp;gt; Have Heero shoot down Wufei during first half of this stage. &amp;lt;br&amp;gt; Have both Noin and Hilde defeat at least a total of five Serpents in the second half of Stage 21. &amp;lt;br&amp;gt; Serpent will become purchasable in the D-Trader for 200 Z-Chips.  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || - || Super Repair Kit || Have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees). &amp;lt;br&amp;gt; You will have a conversation with Zenitori (same guy from Z2) and you will receive the item Super Repair Kit. &amp;lt;br&amp;gt; Visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 32 || - || 50,000 Money || Have any unit land on the space Paradigm HQ front door is at and you will receive 50,000 in cash. &amp;lt;br&amp;gt; Visual reference http://i.imgur.com/J6Dc7Mi.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Daguza Survives #0 || Choose the Space Route.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Quess Paraya and Jagd Doga #0 || Choose the Space Route.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Concince Guura #0 || Choose the Japan route.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Space || Quess Paraya and Jagd Doga #1 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Japan || Concince Guura #0 || Have Shoutarou Convince Guura twice.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Japan || Concince Guura #1 || Guura will appear as temporary reinforcement during this stage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #1 || Daguza must be an Ace Pilot (80 Kills) before the end of Stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || - || Bonta-kun #1 || Souske must be an Ace Pilot (80 kills) before the end of this stage. &amp;lt;br&amp;gt; Bonta-kun will be available to you after stage the ends.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Super Alloy Z || Have Kouji move to the space where the citizens appeared during the cutscene and you will receive the item Super Alloy Z.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Kshatriya #1 || Marida, Quess and Gyunnei must have a combine kill count of 250.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Juaggu #0 || Choose the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - ||  Save Loni #0 || Choose the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Quess Paraya and Jagd Doga #2 || Choose the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Asuka or Mari #0 || Choose the Japan route. Choosing Merida Island Route will have Mari replace Asuka by default.&lt;br /&gt;
|-u&lt;br /&gt;
| 46 || Merida Island || Quess Paraya and Jagd Doga #3 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Japan || Asuka or Mari #1 || After clearing this stage, you are presented with 2 options: &amp;lt;br&amp;gt; Choosing 起動実験を行う will cause Asuka to leave permanently and is replaced by Mari &amp;lt;br&amp;gt; Choosing 起動実験を凍結する will keep Asuka in the group.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Juaggu #1 || Amuro must be an Ace Pilot (80 kills). &amp;lt;br&amp;gt; Have Amuro shoot down every Juaggu on stage 48. &amp;lt;br&amp;gt; Juaggu will become purchasable in the D-Trader for 100 Z-Chips.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Save Loni #1 || Have Banagher shoot down Loni&#039;s Shamblo.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Jin Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Shrade Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Zeus God || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || - || Quess Paraya and Jagd Doga #4 || Have Hathaway convince Quess. &amp;lt;br&amp;gt; Then defeat Quess (it can be anyone) before defeating Char. &lt;br /&gt;
|-&lt;br /&gt;
| 57 || - || Quess Paraya and Jagd Doga #Final || Quess will appear as a reinforcement.&lt;br /&gt;
|-&lt;br /&gt;
| 00 || - || Extra Items || Beat the game three times and you&#039;ll get Sacred Armor, Assault Booster, PMC Scythe and BCH Motor after you load the clear game file for the next playthrough&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17905</id>
		<title>Super Robot Wars/Z3/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17905"/>
		<updated>2014-05-03T12:06:31Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Secrets Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secrets and requirements are so far not 100% confirmed. If are there any discrepancies, use the discussion page and possibly link to other sources for the secrets as well if possible.&lt;br /&gt;
&lt;br /&gt;
==Units and Pilots==&lt;br /&gt;
&lt;br /&gt;
===Quess Paraya and Jagd Doga===&lt;br /&gt;
&lt;br /&gt;
*Have Hathaway Convince her on Stage 37 (Space Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 46 (Merida Island Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 56, then defeat her before defeating Char. Otherwise Amuro will kill her.&lt;br /&gt;
*Quess will appear on Stage 57 as reinforcement.&lt;br /&gt;
&lt;br /&gt;
===Patrick Colasour and GN-X IV===&lt;br /&gt;
&lt;br /&gt;
*Setsuna, Lockon, Allelujah and Tiera&#039;s combined kill count must be at least 300 before Stage 48 of the Merida Island route or Stage 45 of the Japan route.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Kshatriya===&lt;br /&gt;
&lt;br /&gt;
*Marida, Quess and Gyunnei must have a combine kill count of 250 by the end of Stage 45 (they will leave after Stage 45)&lt;br /&gt;
&lt;br /&gt;
===Byalant Custom===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Zeta team must have a combine kill count of 250 kills (Kamile, Fa, Katz, Emma)&lt;br /&gt;
*Four will show up in the Byalant Custom on Stage 48 (Merida Island Route)&lt;br /&gt;
*If the requirement is not fulfilled she appears with a second ReGZ.&lt;br /&gt;
&lt;br /&gt;
===Juaggu===&lt;br /&gt;
&lt;br /&gt;
*Amuro must have be an Ace Pilot (80 kills).&lt;br /&gt;
*Have Amuro destroy every Juaggu on Stage 48 (Merida Island Route), Amuro will say something if you fulfill this condition&lt;br /&gt;
*Juaggu will become purchasable in the D-Trader for 100 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Serpent===&lt;br /&gt;
&lt;br /&gt;
*Have Kallen, Trowa and Quatre Convince Wufei during the first half of Stage 21. &lt;br /&gt;
*Have Heero shoot down Wufei during the first half of Stage 21.&lt;br /&gt;
*Have both Noin and Hilde defeat at least two enemy units each by the second half of Stage 21. &lt;br /&gt;
*Serpent will become purchasable in the D-Trader for 200 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Bonta-kun===&lt;br /&gt;
&lt;br /&gt;
*Sousuke must an Ace Pilot (80 kills).&lt;br /&gt;
*Bonta-kun will be available to you after Stage 42&lt;br /&gt;
**(There is likely another element to this, such as killing Gates with Bonta-Kun, as I did not receive Bonta-Kun despite being an Ace pilot with Sousuke.)&lt;br /&gt;
&lt;br /&gt;
===Zeus God===&lt;br /&gt;
&lt;br /&gt;
*Joins on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
===Daguza Survives===&lt;br /&gt;
&lt;br /&gt;
*Daguza must be an Ace Pilot (80 kills) before the end of Stage 35 if you choose Mithril or Japan Routes.&lt;br /&gt;
*Otherwise you have until the end of Stage 40 (Space Route) to attain Ace Pilot status.&lt;br /&gt;
*If you fulfil the requirement, Daguza will remain in your party instead after Stage 40.&lt;br /&gt;
&lt;br /&gt;
===Shrade Survives===&lt;br /&gt;
&lt;br /&gt;
*Shrade will not leave the party permanently on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Jin Survives===&lt;br /&gt;
&lt;br /&gt;
*Jin will joins on IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Choosing between Asuka and Mari===&lt;br /&gt;
&lt;br /&gt;
*After clearing Stage 46 Japan Route, you are presented with 2 options:&lt;br /&gt;
*Choosing 起動実験を行う(Perform Activation Experiment) will cause Asuka to leave permanently and is replaced by Mari.&lt;br /&gt;
*Choosing 起動実験を凍結する(Halt the Activation Experiment) will keep Asuka in the group.&lt;br /&gt;
*Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default.&lt;br /&gt;
&lt;br /&gt;
==Parts and Money==&lt;br /&gt;
&lt;br /&gt;
===Super Repair Kit===&lt;br /&gt;
&lt;br /&gt;
*On Stage 28 have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees).&lt;br /&gt;
&lt;br /&gt;
*You will have a conversation with Zenitori (same as in Z2) and you will receive the Super Repair Kit.&lt;br /&gt;
&lt;br /&gt;
*Here&#039;s the exact spot for visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===50,000 Money===&lt;br /&gt;
&lt;br /&gt;
*On Stage 32 have any unit land on the space Paradigm HQ front door is on and you will receive 50,000 in cash.&lt;br /&gt;
*Here&#039;s exact spot for visual reference, due to there&#039;s no actual reference shown without you going there yourself http://i.imgur.com/J6Dc7Mi.jpg&lt;br /&gt;
&lt;br /&gt;
===Super Alloy Z===&lt;br /&gt;
&lt;br /&gt;
*On Stage 45 have Kouji move to the space where the citizens appear from during the cutscene and you&#039;ll receive the Super Alloy Z part.&lt;br /&gt;
&lt;br /&gt;
===Sacred Armor, Assault Booster, PMC Scythe and BCH Motor===&lt;br /&gt;
&lt;br /&gt;
*Beat the game three times. You will get these parts after you load the clear game file for the next playthrough&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Save Loni===&lt;br /&gt;
&lt;br /&gt;
*On Stage 48 (Merida Island Route), have Banagher shoot down Shamblo.&lt;br /&gt;
&lt;br /&gt;
===Convince Guura===&lt;br /&gt;
&lt;br /&gt;
*On Stage 37 (Japan Route), have Shoutarou Convince Guura twice.&lt;br /&gt;
*On Stage 39 (Japan Route), Guura will appear as temporary reinforcement.&lt;br /&gt;
&lt;br /&gt;
== Secrets Chart ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of all secrets and their conditions in chronological order.&lt;br /&gt;
&lt;br /&gt;
{|  &lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Route !! Secret !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
| 21 || - || Serpent #1 || Have Kallen, Trowa and Quatre convince Wufei in the 1st half of this stage. &amp;lt;br&amp;gt; Have Heero shoot down Wufei during first half of this stage. &amp;lt;br&amp;gt; Have both Noin and Hilde defeat atleast two enemy units each by the second half of this stage. &amp;lt;br&amp;gt; Serpent will become purchasable in the D-Trader for 200 Z-Chips.  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || - || Super Repair Kit || Have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees). &amp;lt;br&amp;gt; You will have a conversation with Zenitori (same as in Z2) and you will receive the item Super Repair Kit. &amp;lt;br&amp;gt; Visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 32 || - || 50,000 Money || Have any unit land on the space Paradigm HQ front door is at and you will receive 50,000 in cash. &amp;lt;br&amp;gt; Visual reference http://i.imgur.com/J6Dc7Mi.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Daguza Survives #0 || If you chose the Mithril or Japan route then Daguza must be an Ace Pilot (80 Kills) before the end of Stage 35. &amp;lt;br&amp;gt; If you pick the Space route then you have until the end of stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Concince Guura #0 || Choose the Japan route.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Space || Quess Paraya and Jagd Doga #1 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Japan || Concince Guura #0 || Have Shoutarou Convince Guura twice.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Japan || Concince Guura #1 || Guura will appear as temporary reinforcement during this stage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #1 || Daguza must be an Ace Pilot (80 Kills) before the end of Stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #Final || If any of the &#039;Daguza Survives #1&#039; conditions are met, Daguza will return after Stage 40 ends.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || - || Bonta-kun #1 || Souske must be an Ace Pilot (80 kills) before the end of this stage. &amp;lt;br&amp;gt; Bonta-kun will be available to you after stage the ends.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Super Alloy Z || Have Kouji move to the space where the citizens appeared during the cutscene and you will receive the item Super Alloy Z.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Kshatriya #1 || Marida, Quess and Gyunnei must have a combine kill count of 250&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Juaggu #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - ||  Save Loni #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Asuka or Mari #0 || You must go to the Japan route. Choosing Merida Island Route will have Mari replace Asuka by default.&lt;br /&gt;
|-u&lt;br /&gt;
| 46 || Merida Island || Quess Paraya and Jagd Doga #2 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Japan || Asuka or Mari #1 || After clearing this stage, you are presented with 2 options: &amp;lt;br&amp;gt; Choosing 起動実験を行う will cause Asuka to leave permanently and is replaced by Mari &amp;lt;br&amp;gt; Choosing 起動実験を凍結する will keep Asuka in the group.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Juaggu #1 || Amuro must be an Ace Pilot (80 kills). &amp;lt;br&amp;gt; Have Amuro shoot down every Juaggu on stage 48. &amp;lt;br&amp;gt; Juaggu will become purchasable in the D-Trader for 100 Z-Chips.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Save Loni #1 || Have Banagher shoot down Loni&#039;s Shamblo.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Jin Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Shrade Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Zeus God || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || - || Quess Paraya and Jagd Doga #3 || Have Hathaway convince Quess. &amp;lt;br&amp;gt; Then defeat Quess (it can be anyone) before defeating Char. &lt;br /&gt;
|-&lt;br /&gt;
| 57 || - || Quess Paraya and Jagd Doga #Final || Quess will appear as a reinforcement.&lt;br /&gt;
|-&lt;br /&gt;
| 00 || - || Extra Items || Beat the game three times and you&#039;ll get Sacred Armor, Assault Booster, PMC Scythe and BCH Motor after you load the clear game file for the next playthrough&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17904</id>
		<title>Super Robot Wars/Z3/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17904"/>
		<updated>2014-05-03T12:05:27Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Kshatriya */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secrets and requirements are so far not 100% confirmed. If are there any discrepancies, use the discussion page and possibly link to other sources for the secrets as well if possible.&lt;br /&gt;
&lt;br /&gt;
==Units and Pilots==&lt;br /&gt;
&lt;br /&gt;
===Quess Paraya and Jagd Doga===&lt;br /&gt;
&lt;br /&gt;
*Have Hathaway Convince her on Stage 37 (Space Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 46 (Merida Island Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 56, then defeat her before defeating Char. Otherwise Amuro will kill her.&lt;br /&gt;
*Quess will appear on Stage 57 as reinforcement.&lt;br /&gt;
&lt;br /&gt;
===Patrick Colasour and GN-X IV===&lt;br /&gt;
&lt;br /&gt;
*Setsuna, Lockon, Allelujah and Tiera&#039;s combined kill count must be at least 300 before Stage 48 of the Merida Island route or Stage 45 of the Japan route.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Kshatriya===&lt;br /&gt;
&lt;br /&gt;
*Marida, Quess and Gyunnei must have a combine kill count of 250 by the end of Stage 45 (they will leave after Stage 45)&lt;br /&gt;
&lt;br /&gt;
===Byalant Custom===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Zeta team must have a combine kill count of 250 kills (Kamile, Fa, Katz, Emma)&lt;br /&gt;
*Four will show up in the Byalant Custom on Stage 48 (Merida Island Route)&lt;br /&gt;
*If the requirement is not fulfilled she appears with a second ReGZ.&lt;br /&gt;
&lt;br /&gt;
===Juaggu===&lt;br /&gt;
&lt;br /&gt;
*Amuro must have be an Ace Pilot (80 kills).&lt;br /&gt;
*Have Amuro destroy every Juaggu on Stage 48 (Merida Island Route), Amuro will say something if you fulfill this condition&lt;br /&gt;
*Juaggu will become purchasable in the D-Trader for 100 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Serpent===&lt;br /&gt;
&lt;br /&gt;
*Have Kallen, Trowa and Quatre Convince Wufei during the first half of Stage 21. &lt;br /&gt;
*Have Heero shoot down Wufei during the first half of Stage 21.&lt;br /&gt;
*Have both Noin and Hilde defeat at least two enemy units each by the second half of Stage 21. &lt;br /&gt;
*Serpent will become purchasable in the D-Trader for 200 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Bonta-kun===&lt;br /&gt;
&lt;br /&gt;
*Sousuke must an Ace Pilot (80 kills).&lt;br /&gt;
*Bonta-kun will be available to you after Stage 42&lt;br /&gt;
**(There is likely another element to this, such as killing Gates with Bonta-Kun, as I did not receive Bonta-Kun despite being an Ace pilot with Sousuke.)&lt;br /&gt;
&lt;br /&gt;
===Zeus God===&lt;br /&gt;
&lt;br /&gt;
*Joins on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
===Daguza Survives===&lt;br /&gt;
&lt;br /&gt;
*Daguza must be an Ace Pilot (80 kills) before the end of Stage 35 if you choose Mithril or Japan Routes.&lt;br /&gt;
*Otherwise you have until the end of Stage 40 (Space Route) to attain Ace Pilot status.&lt;br /&gt;
*If you fulfil the requirement, Daguza will remain in your party instead after Stage 40.&lt;br /&gt;
&lt;br /&gt;
===Shrade Survives===&lt;br /&gt;
&lt;br /&gt;
*Shrade will not leave the party permanently on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Jin Survives===&lt;br /&gt;
&lt;br /&gt;
*Jin will joins on IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Choosing between Asuka and Mari===&lt;br /&gt;
&lt;br /&gt;
*After clearing Stage 46 Japan Route, you are presented with 2 options:&lt;br /&gt;
*Choosing 起動実験を行う(Perform Activation Experiment) will cause Asuka to leave permanently and is replaced by Mari.&lt;br /&gt;
*Choosing 起動実験を凍結する(Halt the Activation Experiment) will keep Asuka in the group.&lt;br /&gt;
*Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default.&lt;br /&gt;
&lt;br /&gt;
==Parts and Money==&lt;br /&gt;
&lt;br /&gt;
===Super Repair Kit===&lt;br /&gt;
&lt;br /&gt;
*On Stage 28 have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees).&lt;br /&gt;
&lt;br /&gt;
*You will have a conversation with Zenitori (same as in Z2) and you will receive the Super Repair Kit.&lt;br /&gt;
&lt;br /&gt;
*Here&#039;s the exact spot for visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===50,000 Money===&lt;br /&gt;
&lt;br /&gt;
*On Stage 32 have any unit land on the space Paradigm HQ front door is on and you will receive 50,000 in cash.&lt;br /&gt;
*Here&#039;s exact spot for visual reference, due to there&#039;s no actual reference shown without you going there yourself http://i.imgur.com/J6Dc7Mi.jpg&lt;br /&gt;
&lt;br /&gt;
===Super Alloy Z===&lt;br /&gt;
&lt;br /&gt;
*On Stage 45 have Kouji move to the space where the citizens appear from during the cutscene and you&#039;ll receive the Super Alloy Z part.&lt;br /&gt;
&lt;br /&gt;
===Sacred Armor, Assault Booster, PMC Scythe and BCH Motor===&lt;br /&gt;
&lt;br /&gt;
*Beat the game three times. You will get these parts after you load the clear game file for the next playthrough&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Save Loni===&lt;br /&gt;
&lt;br /&gt;
*On Stage 48 (Merida Island Route), have Banagher shoot down Shamblo.&lt;br /&gt;
&lt;br /&gt;
===Convince Guura===&lt;br /&gt;
&lt;br /&gt;
*On Stage 37 (Japan Route), have Shoutarou Convince Guura twice.&lt;br /&gt;
*On Stage 39 (Japan Route), Guura will appear as temporary reinforcement.&lt;br /&gt;
&lt;br /&gt;
== Secrets Chart ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of all secrets and their conditions in chronological order.&lt;br /&gt;
&lt;br /&gt;
{|  &lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Route !! Secret !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
| 21 || - || Serpent #1 || Have Kallen, Trowa and Quatre convince Wufei in the 1st half of this stage. &amp;lt;br&amp;gt; Have Heero shoot down Wufei during first half of this stage. &amp;lt;br&amp;gt; Have both Noin and Hilde defeat atleast two enemy units each by the second half of this stage. &amp;lt;br&amp;gt; Serpent will become purchasable in the D-Trader for 200 Z-Chips.  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || - || Super Repair Kit || Have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees). &amp;lt;br&amp;gt; You will have a conversation with Zenitori (same as in Z2) and you will receive the item Super Repair Kit. &amp;lt;br&amp;gt; Visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 32 || - || 50,000 Money || Have any unit land on the space Paradigm HQ front door is at and you will receive 50,000 in cash. &amp;lt;br&amp;gt; Visual reference http://i.imgur.com/J6Dc7Mi.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Daguza Survives #0 || If you chose the Mithril or Japan route then Daguza must be an Ace Pilot (80 Kills) before the end of Stage 35. &amp;lt;br&amp;gt; If you pick the Space route then you have until the end of stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Concince Guura #0 || Choose the Japan route.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Space || Quess Paraya and Jagd Doga #1 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Japan || Concince Guura #0 || Have Shoutarou Convince Guura twice.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Japan || Concince Guura #1 || Guura will appear as temporary reinforcement during this stage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #1 || Daguza must be an Ace Pilot (80 Kills) before the end of Stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #Final || If any of the &#039;Daguza Survives #1&#039; conditions are met, Daguza will return after Stage 40 ends.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || - || Bonta-kun #1 || Souske must be an Ace Pilot (80 kills) before the end of this stage. &amp;lt;br&amp;gt; Bonta-kun will be available to you after stage the ends.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Super Alloy Z || Have Kouji move to the space where the citizens appeared during the cutscene and you will receive the item Super Alloy Z.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Kshatriya #1 || Marida, Quess and Gyunnei must all be Ace Pilots (80 kills) by the end of stage 45.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Juaggu #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - ||  Save Loni #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Asukqa or Mari #0 || You must go to the Japan route. Choosing Merida Island Route will have Mari replace Asuka by default.&lt;br /&gt;
|-u&lt;br /&gt;
| 46 || Merida Island || Quess Paraya and Jagd Doga #2 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Japan || Asuka or Mari #1 || After clearing this stage, you are presented with 2 options: &amp;lt;br&amp;gt; Choosing 起動実験を行う will cause Asuka to leave permanently and is replaced by Mari &amp;lt;br&amp;gt; Choosing 起動実験を凍結する will keep Asuka in the group.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Juaggu #1 || Amuro must be an Ace Pilot (80 kills). &amp;lt;br&amp;gt; Have Amuro shoot down every Juaggu on stage 48. &amp;lt;br&amp;gt; Juaggu will become purchasable in the D-Trader for 100 Z-Chips.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Save Loni #1 || Have Banagher shoot down Loni&#039;s Shamblo.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Jin Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Shrade Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Zeus God || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || - || Quess Paraya and Jagd Doga #3 || Have Hathaway convince Quess. &amp;lt;br&amp;gt; Then defeat Quess (it can be anyone) before defeating Char. &lt;br /&gt;
|-&lt;br /&gt;
| 57 || - || Quess Paraya and Jagd Doga #Final || Quess will appear as a reinforcement.&lt;br /&gt;
|-&lt;br /&gt;
| 00 || - || Extra Items || Beat the game three times and you&#039;ll get Sacred Armor, Assault Booster, PMC Scythe and BCH Motor after you load the clear game file for the next playthrough&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17903</id>
		<title>Super Robot Wars/Z3/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17903"/>
		<updated>2014-05-03T12:04:48Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Byalant Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secrets and requirements are so far not 100% confirmed. If are there any discrepancies, use the discussion page and possibly link to other sources for the secrets as well if possible.&lt;br /&gt;
&lt;br /&gt;
==Units and Pilots==&lt;br /&gt;
&lt;br /&gt;
===Quess Paraya and Jagd Doga===&lt;br /&gt;
&lt;br /&gt;
*Have Hathaway Convince her on Stage 37 (Space Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 46 (Merida Island Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 56, then defeat her before defeating Char. Otherwise Amuro will kill her.&lt;br /&gt;
*Quess will appear on Stage 57 as reinforcement.&lt;br /&gt;
&lt;br /&gt;
===Patrick Colasour and GN-X IV===&lt;br /&gt;
&lt;br /&gt;
*Setsuna, Lockon, Allelujah and Tiera&#039;s combined kill count must be at least 300 before Stage 48 of the Merida Island route or Stage 45 of the Japan route.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Kshatriya===&lt;br /&gt;
&lt;br /&gt;
*Marida, Quess and Gyunnei must be Ace Pilots (80 kills) by the end of Stage 45 (they will leave after Stage 45)&lt;br /&gt;
**(It&#039;s possible there&#039;s a total kill count of X, as I received the Kshatriya without having Quess or Gyunei aced, but both had over 75 kills.)&lt;br /&gt;
&lt;br /&gt;
===Byalant Custom===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Zeta team must have a combine kill count of 250 kills (Kamile, Fa, Katz, Emma)&lt;br /&gt;
*Four will show up in the Byalant Custom on Stage 48 (Merida Island Route)&lt;br /&gt;
*If the requirement is not fulfilled she appears with a second ReGZ.&lt;br /&gt;
&lt;br /&gt;
===Juaggu===&lt;br /&gt;
&lt;br /&gt;
*Amuro must have be an Ace Pilot (80 kills).&lt;br /&gt;
*Have Amuro destroy every Juaggu on Stage 48 (Merida Island Route), Amuro will say something if you fulfill this condition&lt;br /&gt;
*Juaggu will become purchasable in the D-Trader for 100 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Serpent===&lt;br /&gt;
&lt;br /&gt;
*Have Kallen, Trowa and Quatre Convince Wufei during the first half of Stage 21. &lt;br /&gt;
*Have Heero shoot down Wufei during the first half of Stage 21.&lt;br /&gt;
*Have both Noin and Hilde defeat at least two enemy units each by the second half of Stage 21. &lt;br /&gt;
*Serpent will become purchasable in the D-Trader for 200 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Bonta-kun===&lt;br /&gt;
&lt;br /&gt;
*Sousuke must an Ace Pilot (80 kills).&lt;br /&gt;
*Bonta-kun will be available to you after Stage 42&lt;br /&gt;
**(There is likely another element to this, such as killing Gates with Bonta-Kun, as I did not receive Bonta-Kun despite being an Ace pilot with Sousuke.)&lt;br /&gt;
&lt;br /&gt;
===Zeus God===&lt;br /&gt;
&lt;br /&gt;
*Joins on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
===Daguza Survives===&lt;br /&gt;
&lt;br /&gt;
*Daguza must be an Ace Pilot (80 kills) before the end of Stage 35 if you choose Mithril or Japan Routes.&lt;br /&gt;
*Otherwise you have until the end of Stage 40 (Space Route) to attain Ace Pilot status.&lt;br /&gt;
*If you fulfil the requirement, Daguza will remain in your party instead after Stage 40.&lt;br /&gt;
&lt;br /&gt;
===Shrade Survives===&lt;br /&gt;
&lt;br /&gt;
*Shrade will not leave the party permanently on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Jin Survives===&lt;br /&gt;
&lt;br /&gt;
*Jin will joins on IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Choosing between Asuka and Mari===&lt;br /&gt;
&lt;br /&gt;
*After clearing Stage 46 Japan Route, you are presented with 2 options:&lt;br /&gt;
*Choosing 起動実験を行う(Perform Activation Experiment) will cause Asuka to leave permanently and is replaced by Mari.&lt;br /&gt;
*Choosing 起動実験を凍結する(Halt the Activation Experiment) will keep Asuka in the group.&lt;br /&gt;
*Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default.&lt;br /&gt;
&lt;br /&gt;
==Parts and Money==&lt;br /&gt;
&lt;br /&gt;
===Super Repair Kit===&lt;br /&gt;
&lt;br /&gt;
*On Stage 28 have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees).&lt;br /&gt;
&lt;br /&gt;
*You will have a conversation with Zenitori (same as in Z2) and you will receive the Super Repair Kit.&lt;br /&gt;
&lt;br /&gt;
*Here&#039;s the exact spot for visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===50,000 Money===&lt;br /&gt;
&lt;br /&gt;
*On Stage 32 have any unit land on the space Paradigm HQ front door is on and you will receive 50,000 in cash.&lt;br /&gt;
*Here&#039;s exact spot for visual reference, due to there&#039;s no actual reference shown without you going there yourself http://i.imgur.com/J6Dc7Mi.jpg&lt;br /&gt;
&lt;br /&gt;
===Super Alloy Z===&lt;br /&gt;
&lt;br /&gt;
*On Stage 45 have Kouji move to the space where the citizens appear from during the cutscene and you&#039;ll receive the Super Alloy Z part.&lt;br /&gt;
&lt;br /&gt;
===Sacred Armor, Assault Booster, PMC Scythe and BCH Motor===&lt;br /&gt;
&lt;br /&gt;
*Beat the game three times. You will get these parts after you load the clear game file for the next playthrough&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Save Loni===&lt;br /&gt;
&lt;br /&gt;
*On Stage 48 (Merida Island Route), have Banagher shoot down Shamblo.&lt;br /&gt;
&lt;br /&gt;
===Convince Guura===&lt;br /&gt;
&lt;br /&gt;
*On Stage 37 (Japan Route), have Shoutarou Convince Guura twice.&lt;br /&gt;
*On Stage 39 (Japan Route), Guura will appear as temporary reinforcement.&lt;br /&gt;
&lt;br /&gt;
== Secrets Chart ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of all secrets and their conditions in chronological order.&lt;br /&gt;
&lt;br /&gt;
{|  &lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Route !! Secret !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
| 21 || - || Serpent #1 || Have Kallen, Trowa and Quatre convince Wufei in the 1st half of this stage. &amp;lt;br&amp;gt; Have Heero shoot down Wufei during first half of this stage. &amp;lt;br&amp;gt; Have both Noin and Hilde defeat atleast two enemy units each by the second half of this stage. &amp;lt;br&amp;gt; Serpent will become purchasable in the D-Trader for 200 Z-Chips.  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || - || Super Repair Kit || Have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees). &amp;lt;br&amp;gt; You will have a conversation with Zenitori (same as in Z2) and you will receive the item Super Repair Kit. &amp;lt;br&amp;gt; Visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 32 || - || 50,000 Money || Have any unit land on the space Paradigm HQ front door is at and you will receive 50,000 in cash. &amp;lt;br&amp;gt; Visual reference http://i.imgur.com/J6Dc7Mi.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Daguza Survives #0 || If you chose the Mithril or Japan route then Daguza must be an Ace Pilot (80 Kills) before the end of Stage 35. &amp;lt;br&amp;gt; If you pick the Space route then you have until the end of stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Concince Guura #0 || Choose the Japan route.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Space || Quess Paraya and Jagd Doga #1 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Japan || Concince Guura #0 || Have Shoutarou Convince Guura twice.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Japan || Concince Guura #1 || Guura will appear as temporary reinforcement during this stage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #1 || Daguza must be an Ace Pilot (80 Kills) before the end of Stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #Final || If any of the &#039;Daguza Survives #1&#039; conditions are met, Daguza will return after Stage 40 ends.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || - || Bonta-kun #1 || Souske must be an Ace Pilot (80 kills) before the end of this stage. &amp;lt;br&amp;gt; Bonta-kun will be available to you after stage the ends.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Super Alloy Z || Have Kouji move to the space where the citizens appeared during the cutscene and you will receive the item Super Alloy Z.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Kshatriya #1 || Marida, Quess and Gyunnei must all be Ace Pilots (80 kills) by the end of stage 45.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Juaggu #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - ||  Save Loni #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Asukqa or Mari #0 || You must go to the Japan route. Choosing Merida Island Route will have Mari replace Asuka by default.&lt;br /&gt;
|-u&lt;br /&gt;
| 46 || Merida Island || Quess Paraya and Jagd Doga #2 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Japan || Asuka or Mari #1 || After clearing this stage, you are presented with 2 options: &amp;lt;br&amp;gt; Choosing 起動実験を行う will cause Asuka to leave permanently and is replaced by Mari &amp;lt;br&amp;gt; Choosing 起動実験を凍結する will keep Asuka in the group.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Juaggu #1 || Amuro must be an Ace Pilot (80 kills). &amp;lt;br&amp;gt; Have Amuro shoot down every Juaggu on stage 48. &amp;lt;br&amp;gt; Juaggu will become purchasable in the D-Trader for 100 Z-Chips.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Save Loni #1 || Have Banagher shoot down Loni&#039;s Shamblo.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Jin Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Shrade Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Zeus God || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || - || Quess Paraya and Jagd Doga #3 || Have Hathaway convince Quess. &amp;lt;br&amp;gt; Then defeat Quess (it can be anyone) before defeating Char. &lt;br /&gt;
|-&lt;br /&gt;
| 57 || - || Quess Paraya and Jagd Doga #Final || Quess will appear as a reinforcement.&lt;br /&gt;
|-&lt;br /&gt;
| 00 || - || Extra Items || Beat the game three times and you&#039;ll get Sacred Armor, Assault Booster, PMC Scythe and BCH Motor after you load the clear game file for the next playthrough&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17882</id>
		<title>Super Robot Wars/Z3/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17882"/>
		<updated>2014-05-02T20:11:52Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: Undo revision 17881 by Itachimaru (talk) Thanks Guntank for the Byalant confirm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secrets and requirements are so far not 100% confirmed. If are there any discrepancies, use the discussion page and possibly link to other sources for the secrets as well if possible.&lt;br /&gt;
&lt;br /&gt;
==Units and Pilots==&lt;br /&gt;
&lt;br /&gt;
===Quess Paraya and Jagd Doga===&lt;br /&gt;
&lt;br /&gt;
*Have Hathaway Convince her on Stage 37 (Space Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 46 (Merida Island Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 56, then defeat her before defeating Char. Otherwise Amuro will kill her.&lt;br /&gt;
*Quess will appear on Stage 57 as reinforcement.&lt;br /&gt;
&lt;br /&gt;
===Patrick Colasour and GN-X IV===&lt;br /&gt;
&lt;br /&gt;
*Setsuna, Lockon, Allelujah and Tiera&#039;s combined kill count must be at least 300 before Stage 48 of the Merida Island route or Stage 45 of the Japan route.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Kshatriya===&lt;br /&gt;
&lt;br /&gt;
*Marida, Quess and Gyunnei must be Ace Pilots (80 kills) by the end of Stage 45 (they will leave after Stage 45)&lt;br /&gt;
&lt;br /&gt;
===Byalant Custom===&lt;br /&gt;
Possible Conditions&lt;br /&gt;
&lt;br /&gt;
*Zeta team must have more then 250+ kills (Kamile, Fa, Katz, Emma)&lt;br /&gt;
*Four will show up in the Byalant Custom on Stage 48 (Merida Island Route)&lt;br /&gt;
*If the requirement is not fulfilled she appears with a second ReGZ.&lt;br /&gt;
&lt;br /&gt;
===Juaggu===&lt;br /&gt;
&lt;br /&gt;
*Amuro must have be an Ace Pilot (80 kills).&lt;br /&gt;
*Have Amuro destroy every Juaggu on Stage 48 (Merida Island Route), Amuro will say something if you fulfill this condition&lt;br /&gt;
*Juaggu will become purchasable in the D-Trader for 100 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Serpent===&lt;br /&gt;
&lt;br /&gt;
*Have Kallen, Trowa and Quatre Convince Wufei during the first half of Stage 21. &lt;br /&gt;
*Have Heero shoot down Wufei during the first half of Stage 21.&lt;br /&gt;
*Have both Noin and Hilde defeat at least two enemy units each by the second half of Stage 21. &lt;br /&gt;
*Serpent will become purchasable in the D-Trader for 200 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Bonta-kun===&lt;br /&gt;
&lt;br /&gt;
*Sousuke must an Ace Pilot (80 kills).&lt;br /&gt;
*Bonta-kun will be available to you after Stage 42&lt;br /&gt;
&lt;br /&gt;
===Zeus God===&lt;br /&gt;
&lt;br /&gt;
*Joins on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
===Daguza Survives===&lt;br /&gt;
&lt;br /&gt;
*Daguza must be an Ace Pilot (80 kills) before the end of Stage 35 if you choose Mithril or Japan Routes.&lt;br /&gt;
*Otherwise you have until the end of Stage 40 (Space Route) to attain Ace Pilot status.&lt;br /&gt;
*If you fulfil the requirement, Daguza will remain in your party instead after Stage 40.&lt;br /&gt;
&lt;br /&gt;
===Shrade Survives===&lt;br /&gt;
&lt;br /&gt;
*Shrade will not leave the party permanently on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Jin Survives===&lt;br /&gt;
&lt;br /&gt;
*Jin will joins on IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Choosing between Asuka and Mari===&lt;br /&gt;
&lt;br /&gt;
*After clearing Stage 46 Japan Route, you are presented with 2 options:&lt;br /&gt;
*Choosing 起動実験を行う(Perform Activation Experiment) will cause Asuka to leave permanently and is replaced by Mari.&lt;br /&gt;
*Choosing 起動実験を凍結する(Halt the Activation Experiment) will keep Asuka in the group.&lt;br /&gt;
*Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default.&lt;br /&gt;
&lt;br /&gt;
==Parts and Money==&lt;br /&gt;
&lt;br /&gt;
===Super Repair Kit===&lt;br /&gt;
&lt;br /&gt;
*On Stage 28 have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees).&lt;br /&gt;
&lt;br /&gt;
*You will have a conversation with Zenitori (same as in Z2) and you will receive the Super Repair Kit.&lt;br /&gt;
&lt;br /&gt;
*Here&#039;s the exact spot for visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===50,000 Money===&lt;br /&gt;
&lt;br /&gt;
*On Stage 32 have any unit land on the space Paradigm HQ front door is on and you will receive 50,000 in cash.&lt;br /&gt;
*Here&#039;s exact spot for visual reference, due to there&#039;s no actual reference shown without you going there yourself http://i.imgur.com/J6Dc7Mi.jpg&lt;br /&gt;
&lt;br /&gt;
===Super Alloy Z===&lt;br /&gt;
&lt;br /&gt;
*On Stage 45 have Kouji move to the space where the citizens appear from during the cutscene and you&#039;ll receive the Super Alloy Z part.&lt;br /&gt;
&lt;br /&gt;
===Sacred Armor, Assault Booster, PMC Scythe and BCH Motor===&lt;br /&gt;
&lt;br /&gt;
*Beat the game three times. You will get these parts after you load the clear game file for the next playthrough&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Save Loni===&lt;br /&gt;
&lt;br /&gt;
*On Stage 48 (Merida Island Route), have Banagher shoot down Shamblo.&lt;br /&gt;
&lt;br /&gt;
===Convince Guura===&lt;br /&gt;
&lt;br /&gt;
*On Stage 37 (Japan Route), have Shoutarou Convince Guura twice.&lt;br /&gt;
*On Stage 39 (Japan Route), Guura will appear as temporary reinforcement.&lt;br /&gt;
&lt;br /&gt;
== Secrets Chart ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of all secrets and their conditions in chronological order.&lt;br /&gt;
&lt;br /&gt;
{|  &lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Route !! Secret !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
| 21 || - || Serpent #1 || Have Kallen, Trowa and Quatre convince Wufei in the 1st half of this stage. &amp;lt;br&amp;gt; Have Heero shoot down Wufei during first half of this stage. &amp;lt;br&amp;gt; Have both Noin and Hilde defeat atleast two enemy units each by the second half of this stage. &amp;lt;br&amp;gt; Serpent will become purchasable in the D-Trader for 200 Z-Chips.  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || - || Super Repair Kit || Have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees). &amp;lt;br&amp;gt; You will have a conversation with Zenitori (same as in Z2) and you will receive the item Super Repair Kit. &amp;lt;br&amp;gt; Visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 32 || - || 50,000 Money || Have any unit land on the space Paradigm HQ front door is at and you will receive 50,000 in cash. &amp;lt;br&amp;gt; Visual reference http://i.imgur.com/J6Dc7Mi.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Daguza Survives #0 || If you chose the Mithril or Japan route then Daguza must be an Ace Pilot (80 Kills) before the end of Stage 35. &amp;lt;br&amp;gt; If you pick the Space route then you have until the end of stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Concince Guura #0 || Choose the Japan route.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Space || Quess Paraya and Jagd Doga #1 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Japan || Concince Guura #0 || Have Shoutarou Convince Guura twice.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Japan || Concince Guura #1 || Guura will appear as temporary reinforcement during this stage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #1 || Daguza must be an Ace Pilot (80 Kills) before the end of Stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #Final || If any of the &#039;Daguza Survives #1&#039; conditions are met, Daguza will return after Stage 40 ends.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || - || Bonta-kun #1 || Souske must be an Ace Pilot (80 kills) before the end of this stage. &amp;lt;br&amp;gt; Bonta-kun will be available to you after stage the ends.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Super Alloy Z || Have Kouji move to the space where the citizens appeared during the cutscene and you will receive the item Super Alloy Z.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Kshatriya #1 || Marida, Quess and Gyunnei must all be Ace Pilots (80 kills) by the end of stage 45.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Juaggu #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - ||  Save Loni #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Asukqa or Mari #0 || You must go to the Japan route. Choosing Merida Island Route will have Mari replace Asuka by default.&lt;br /&gt;
|-u&lt;br /&gt;
| 46 || Merida Island || Quess Paraya and Jagd Doga #2 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Japan || Asuka or Mari #1 || After clearing this stage, you are presented with 2 options: &amp;lt;br&amp;gt; Choosing 起動実験を行う will cause Asuka to leave permanently and is replaced by Mari &amp;lt;br&amp;gt; Choosing 起動実験を凍結する will keep Asuka in the group.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Juaggu #1 || Amuro must be an Ace Pilot (80 kills). &amp;lt;br&amp;gt; Have Amuro shoot down every Juaggu on stage 48. &amp;lt;br&amp;gt; Juaggu will become purchasable in the D-Trader for 100 Z-Chips.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Save Loni #1 || Have Banagher shoot down Loni&#039;s Shamblo.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Jin Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Shrade Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Zeus God || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || - || Quess Paraya and Jagd Doga #3 || Have Hathaway convince Quess. &amp;lt;br&amp;gt; Then defeat Quess (it can be anyone) before defeating Char. &lt;br /&gt;
|-&lt;br /&gt;
| 57 || - || Quess Paraya and Jagd Doga #Final || Quess will appear as a reinforcement.&lt;br /&gt;
|-&lt;br /&gt;
| 00 || - || Extra Items || Beat the game three times and you&#039;ll get Sacred Armor, Assault Booster, PMC Scythe and BCH Motor after you load the clear game file for the next playthrough&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17881</id>
		<title>Super Robot Wars/Z3/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17881"/>
		<updated>2014-05-02T19:26:38Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Byalant Custom */  Kamille having 80 kills is the only requirement it&amp;#039;s been confirmed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secrets and requirements are so far not 100% confirmed. If are there any discrepancies, use the discussion page and possibly link to other sources for the secrets as well if possible.&lt;br /&gt;
&lt;br /&gt;
==Units and Pilots==&lt;br /&gt;
&lt;br /&gt;
===Quess Paraya and Jagd Doga===&lt;br /&gt;
&lt;br /&gt;
*Have Hathaway Convince her on Stage 37 (Space Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 46 (Merida Island Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 56, then defeat her before defeating Char. Otherwise Amuro will kill her.&lt;br /&gt;
*Quess will appear on Stage 57 as reinforcement.&lt;br /&gt;
&lt;br /&gt;
===Patrick Colasour and GN-X IV===&lt;br /&gt;
&lt;br /&gt;
*Setsuna, Lockon, Allelujah and Tiera&#039;s combined kill count must be at least 300 before Stage 48 of the Merida Island route or Stage 45 of the Japan route.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Kshatriya===&lt;br /&gt;
&lt;br /&gt;
*Marida, Quess and Gyunnei must be Ace Pilots (80 kills) by the end of Stage 45 (they will leave after Stage 45)&lt;br /&gt;
&lt;br /&gt;
===Byalant Custom===&lt;br /&gt;
Possible Conditions&lt;br /&gt;
&lt;br /&gt;
*Kamille must have 80 kills before stage 45&lt;br /&gt;
&lt;br /&gt;
===Juaggu===&lt;br /&gt;
&lt;br /&gt;
*Amuro must have be an Ace Pilot (80 kills).&lt;br /&gt;
*Have Amuro destroy every Juaggu on Stage 48 (Merida Island Route), Amuro will say something if you fulfill this condition&lt;br /&gt;
*Juaggu will become purchasable in the D-Trader for 100 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Serpent===&lt;br /&gt;
&lt;br /&gt;
*Have Kallen, Trowa and Quatre Convince Wufei during the first half of Stage 21. &lt;br /&gt;
*Have Heero shoot down Wufei during the first half of Stage 21.&lt;br /&gt;
*Have both Noin and Hilde defeat at least two enemy units each by the second half of Stage 21. &lt;br /&gt;
*Serpent will become purchasable in the D-Trader for 200 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Bonta-kun===&lt;br /&gt;
&lt;br /&gt;
*Sousuke must an Ace Pilot (80 kills).&lt;br /&gt;
*Bonta-kun will be available to you after Stage 42&lt;br /&gt;
&lt;br /&gt;
===Zeus God===&lt;br /&gt;
&lt;br /&gt;
*Joins on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
===Daguza Survives===&lt;br /&gt;
&lt;br /&gt;
*Daguza must be an Ace Pilot (80 kills) before the end of Stage 35 if you choose Mithril or Japan Routes.&lt;br /&gt;
*Otherwise you have until the end of Stage 40 (Space Route) to attain Ace Pilot status.&lt;br /&gt;
*If you fulfil the requirement, Daguza will remain in your party instead after Stage 40.&lt;br /&gt;
&lt;br /&gt;
===Shrade Survives===&lt;br /&gt;
&lt;br /&gt;
*Shrade will not leave the party permanently on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Jin Survives===&lt;br /&gt;
&lt;br /&gt;
*Jin will joins on IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Choosing between Asuka and Mari===&lt;br /&gt;
&lt;br /&gt;
*After clearing Stage 46 Japan Route, you are presented with 2 options:&lt;br /&gt;
*Choosing 起動実験を行う(Perform Activation Experiment) will cause Asuka to leave permanently and is replaced by Mari.&lt;br /&gt;
*Choosing 起動実験を凍結する(Halt the Activation Experiment) will keep Asuka in the group.&lt;br /&gt;
*Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default.&lt;br /&gt;
&lt;br /&gt;
==Parts and Money==&lt;br /&gt;
&lt;br /&gt;
===Super Repair Kit===&lt;br /&gt;
&lt;br /&gt;
*On Stage 28 have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees).&lt;br /&gt;
&lt;br /&gt;
*You will have a conversation with Zenitori (same as in Z2) and you will receive the Super Repair Kit.&lt;br /&gt;
&lt;br /&gt;
*Here&#039;s the exact spot for visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===50,000 Money===&lt;br /&gt;
&lt;br /&gt;
*On Stage 32 have any unit land on the space Paradigm HQ front door is on and you will receive 50,000 in cash.&lt;br /&gt;
*Here&#039;s exact spot for visual reference, due to there&#039;s no actual reference shown without you going there yourself http://i.imgur.com/J6Dc7Mi.jpg&lt;br /&gt;
&lt;br /&gt;
===Super Alloy Z===&lt;br /&gt;
&lt;br /&gt;
*On Stage 45 have Kouji move to the space where the citizens appear from during the cutscene and you&#039;ll receive the Super Alloy Z part.&lt;br /&gt;
&lt;br /&gt;
===Sacred Armor, Assault Booster, PMC Scythe and BCH Motor===&lt;br /&gt;
&lt;br /&gt;
*Beat the game three times. You will get these parts after you load the clear game file for the next playthrough&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Save Loni===&lt;br /&gt;
&lt;br /&gt;
*On Stage 48 (Merida Island Route), have Banagher shoot down Shamblo.&lt;br /&gt;
&lt;br /&gt;
===Convince Guura===&lt;br /&gt;
&lt;br /&gt;
*On Stage 37 (Japan Route), have Shoutarou Convince Guura twice.&lt;br /&gt;
*On Stage 39 (Japan Route), Guura will appear as temporary reinforcement.&lt;br /&gt;
&lt;br /&gt;
== Secrets Chart ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of all secrets and their conditions in chronological order.&lt;br /&gt;
&lt;br /&gt;
{|  &lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Route !! Secret !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
| 21 || - || Serpent #1 || Have Kallen, Trowa and Quatre convince Wufei in the 1st half of this stage. &amp;lt;br&amp;gt; Have Heero shoot down Wufei during first half of this stage. &amp;lt;br&amp;gt; Have both Noin and Hilde defeat atleast two enemy units each by the second half of this stage. &amp;lt;br&amp;gt; Serpent will become purchasable in the D-Trader for 200 Z-Chips.  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || - || Super Repair Kit || Have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees). &amp;lt;br&amp;gt; You will have a conversation with Zenitori (same as in Z2) and you will receive the item Super Repair Kit. &amp;lt;br&amp;gt; Visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 32 || - || 50,000 Money || Have any unit land on the space Paradigm HQ front door is at and you will receive 50,000 in cash. &amp;lt;br&amp;gt; Visual reference http://i.imgur.com/J6Dc7Mi.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Daguza Survives #0 || If you chose the Mithril or Japan route then Daguza must be an Ace Pilot (80 Kills) before the end of Stage 35. &amp;lt;br&amp;gt; If you pick the Space route then you have until the end of stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Concince Guura #0 || Choose the Japan route.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Space || Quess Paraya and Jagd Doga #1 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Japan || Concince Guura #0 || Have Shoutarou Convince Guura twice.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Japan || Concince Guura #1 || Guura will appear as temporary reinforcement during this stage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #1 || Daguza must be an Ace Pilot (80 Kills) before the end of Stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #Final || If any of the &#039;Daguza Survives #1&#039; conditions are met, Daguza will return after Stage 40 ends.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || - || Bonta-kun #1 || Souske must be an Ace Pilot (80 kills) before the end of this stage. &amp;lt;br&amp;gt; Bonta-kun will be available to you after stage the ends.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Super Alloy Z || Have Kouji move to the space where the citizens appeared during the cutscene and you will receive the item Super Alloy Z.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Kshatriya #1 || Marida, Quess and Gyunnei must all be Ace Pilots (80 kills) by the end of stage 45.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Juaggu #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - ||  Save Loni #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Asukqa or Mari #0 || You must go to the Japan route. Choosing Merida Island Route will have Mari replace Asuka by default.&lt;br /&gt;
|-u&lt;br /&gt;
| 46 || Merida Island || Quess Paraya and Jagd Doga #2 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Japan || Asuka or Mari #1 || After clearing this stage, you are presented with 2 options: &amp;lt;br&amp;gt; Choosing 起動実験を行う will cause Asuka to leave permanently and is replaced by Mari &amp;lt;br&amp;gt; Choosing 起動実験を凍結する will keep Asuka in the group.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Juaggu #1 || Amuro must be an Ace Pilot (80 kills). &amp;lt;br&amp;gt; Have Amuro shoot down every Juaggu on stage 48. &amp;lt;br&amp;gt; Juaggu will become purchasable in the D-Trader for 100 Z-Chips.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Save Loni #1 || Have Banagher shoot down Loni&#039;s Shamblo.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Jin Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Shrade Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Zeus God || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || - || Quess Paraya and Jagd Doga #3 || Have Hathaway convince Quess. &amp;lt;br&amp;gt; Then defeat Quess (it can be anyone) before defeating Char. &lt;br /&gt;
|-&lt;br /&gt;
| 57 || - || Quess Paraya and Jagd Doga #Final || Quess will appear as a reinforcement.&lt;br /&gt;
|-&lt;br /&gt;
| 00 || - || Extra Items || Beat the game three times and you&#039;ll get Sacred Armor, Assault Booster, PMC Scythe and BCH Motor after you load the clear game file for the next playthrough&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17840</id>
		<title>Super Robot Wars/Z3/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17840"/>
		<updated>2014-04-30T23:33:00Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Byalant Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secrets and requirements are so far not 100% confirmed. If are there any discrepancies, use the discussion page and possibly link to other sources for the secrets as well if possible.&lt;br /&gt;
&lt;br /&gt;
==Units and Pilots==&lt;br /&gt;
&lt;br /&gt;
===Quess Paraya and Jagd Doga===&lt;br /&gt;
&lt;br /&gt;
*Have Hathaway Convince her on Stage 37 (Space Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 46 (Merida Island Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 56, then defeat her before defeating Char. Otherwise Amuro will kill her.&lt;br /&gt;
*Quess will appear on Stage 57 as reinforcement.&lt;br /&gt;
&lt;br /&gt;
===Patrick Colasour and GN-X IV===&lt;br /&gt;
&lt;br /&gt;
*Setsuna, Lockon, Allelujah and Tiera&#039;s combined kill count must be at least 300 before Stage 48 of the Merida Island route or Stage 45 of the Japan route.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Kshatriya===&lt;br /&gt;
&lt;br /&gt;
*Marida, Quess and Gyunnei must be Ace Pilots (80 kills) by the end of Stage 45 (they will leave after Stage 45)&lt;br /&gt;
&lt;br /&gt;
===Byalant Custom===&lt;br /&gt;
Possible Conditions&lt;br /&gt;
&lt;br /&gt;
*Kamille must have 80 kills before stage 45&lt;br /&gt;
*Four will show up in the Byalant Custom on Stage 48 (Merida Island Route)&lt;br /&gt;
*If the requirement is not fulfilled she appears with a second ReGZ.&lt;br /&gt;
&lt;br /&gt;
===Juaggu===&lt;br /&gt;
&lt;br /&gt;
*Amuro must have be an Ace Pilot (80 kills).&lt;br /&gt;
*Have Amuro destroy every Juaggu on Stage 48 (Merida Island Route), Amuro will say something if you fulfill this condition&lt;br /&gt;
*Juaggu will become purchasable in the D-Trader for 100 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Serpent===&lt;br /&gt;
&lt;br /&gt;
*Have Kallen, Trowa and Quatre Convince Wufei during the first half of Stage 21. &lt;br /&gt;
*Have Heero shoot down Wufei during the first half of Stage 21.&lt;br /&gt;
*Have both Noin and Hilde defeat at least two enemy units each by the second half of Stage 21. &lt;br /&gt;
*Serpent will become purchasable in the D-Trader for 200 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Bonta-kun===&lt;br /&gt;
&lt;br /&gt;
*Sousuke must an Ace Pilot (80 kills).&lt;br /&gt;
*Bonta-kun will be available to you after Stage 42&lt;br /&gt;
&lt;br /&gt;
===Zeus God===&lt;br /&gt;
&lt;br /&gt;
*Joins on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
===Daguza Survives===&lt;br /&gt;
&lt;br /&gt;
*Daguza must be an Ace Pilot (80 kills) before the end of Stage 35 if you choose Mithril or Japan Routes.&lt;br /&gt;
*Otherwise you have until the end of Stage 40 (Space Route) to attain Ace Pilot status.&lt;br /&gt;
*If you fulfil the requirement, Daguza will remain in your party instead after Stage 40.&lt;br /&gt;
&lt;br /&gt;
===Shrade Survives===&lt;br /&gt;
&lt;br /&gt;
*Shrade will not leave the party permanently on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Jin Survives===&lt;br /&gt;
&lt;br /&gt;
*Jin will joins on IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Choosing between Asuka and Mari===&lt;br /&gt;
&lt;br /&gt;
*After clearing Stage 46 Japan Route, you are presented with 2 options:&lt;br /&gt;
*Choosing 起動実験を行う(Perform Activation Experiment) will cause Asuka to leave permanently and is replaced by Mari.&lt;br /&gt;
*Choosing 起動実験を凍結する(Halt the Activation Experiment) will keep Asuka in the group.&lt;br /&gt;
*Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default.&lt;br /&gt;
&lt;br /&gt;
==Parts and Money==&lt;br /&gt;
&lt;br /&gt;
===Super Repair Kit===&lt;br /&gt;
&lt;br /&gt;
*On Stage 28 have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees).&lt;br /&gt;
&lt;br /&gt;
*You will have a conversation with Zenitori (same as in Z2) and you will receive the Super Repair Kit.&lt;br /&gt;
&lt;br /&gt;
*Here&#039;s the exact spot for visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===50,000 Money===&lt;br /&gt;
&lt;br /&gt;
*On Stage 32 have any unit land on the space where Beck appears (Paradigm HQ) and you will receive 50,000 in cash.&lt;br /&gt;
&lt;br /&gt;
===Super Alloy Z===&lt;br /&gt;
&lt;br /&gt;
*On Stage 45 have Kouji move to the space where the citizens appear from during the cutscene and you&#039;ll receive the Super Alloy Z part.&lt;br /&gt;
&lt;br /&gt;
===Sacred Armor, Assault Booster, PMC Scythe and BCH Motor===&lt;br /&gt;
&lt;br /&gt;
*Beat the game three times. You will get these parts after you load the clear game file for the next playthrough&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Save Loni===&lt;br /&gt;
&lt;br /&gt;
*On Stage 48 (Merida Island Route), have Banagher shoot down Shamblo.&lt;br /&gt;
&lt;br /&gt;
===Convince Guura===&lt;br /&gt;
&lt;br /&gt;
*On Stage 37 (Japan Route), have Shoutarou Convince Guura twice.&lt;br /&gt;
*On Stage 39 (Japan Route), Guura will appear as temporary reinforcement.&lt;br /&gt;
&lt;br /&gt;
== Secrets Chart ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of all secrets and their conditions in chronological order.&lt;br /&gt;
&lt;br /&gt;
{|  &lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Route !! Secret !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
| 21 || - || Serpent #1 || Have Kallen, Trowa and Quatre convince Wufei in the 1st half of this stage. &amp;lt;br&amp;gt; Have Heero shoot down Wufei during first half of this stage. &amp;lt;br&amp;gt; Have both Noin and Hilde defeat atleast two enemy units each by the second half of this stage. &amp;lt;br&amp;gt; Serpent will become purchasable in the D-Trader for 200 Z-Chips.  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || - || Super Repair Kit || Have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees). &amp;lt;br&amp;gt; You will have a conversation with Zenitori (same as in Z2) and you will receive the item Super Repair Kit. &amp;lt;br&amp;gt; Visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 32 || - || 50,000 Money || Have any unit land on the space where Beck appears (Paradigm HQ) and you will receive 50,000 in cash. &lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Daguza Survives #0 || If you chose the Mithril or Japan route then Daguza must be an Ace Pilot (80 Kills) before the end of Stage 35. &amp;lt;br&amp;gt; If you pick the Space route then you have until the end of stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Concince Guura #0 || Choose the Japan route.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Space || Quess Paraya and Jagd Doga #1 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Japan || Concince Guura #0 || Have Shoutarou Convince Guura twice.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Japan || Concince Guura #1 || Guura will appear as temporary reinforcement during this stage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #1 || Daguza must be an Ace Pilot (80 Kills) before the end of Stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #Final || If any of the &#039;Daguza Survives #1&#039; conditions are met, Daguza will return after Stage 40 ends.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || - || Bonta-kun # || Souske must be an Ace Pilot (80 kills) before the end of this stage. &amp;lt;br&amp;gt; Bonta-kun will be available to you after stage the ends.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Super Alloy Z || Have Kouji move to the space where the citizens appeared during the cutscene and you will receive the item Super Alloy Z.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Kshatriya # || Marida, Quess and Gyunnei must all be Ace Pilots (80 kills) by the end of stage 45.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Juaggu #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - ||  Save Loni #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Merida Island || Quess Paraya and Jagd Doga #2 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Japan || Asuka or Mari #0 || After clearing this stage, you are presented with 2 options: &amp;lt;br&amp;gt; Choosing 起動実験を行う will cause Asuka to leave permanently and is replaced by Mari &amp;lt;br&amp;gt; Choosing 起動実験を凍結する will keep Asuka in the group &amp;lt;br&amp;gt; Note: Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Juaggu #1 || Amuro must be an Ace Pilot (80 kills). &amp;lt;br&amp;gt; Have Amuro shoot down every Juaggu on stage 48. &amp;lt;br&amp;gt; Juaggu will become purchasable in the D-Trader for 100 Z-Chips.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Save Loni #1 || Have Banagher shoot down Loni&#039;s Shamblo.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Jin Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Shrade Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Zeus God || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || - || Quess Paraya and Jagd Doga #3 || Have Hathaway convince Quess. &amp;lt;br&amp;gt; Then defeat Quess (it can be anyone) before defeating Char. &lt;br /&gt;
|-&lt;br /&gt;
| 57 || - || Quess Paraya and Jagd Doga #Final || Quess will appear as a reinforcement.&lt;br /&gt;
|-&lt;br /&gt;
| 00 || - || Extra Items || Beat the game three times and you&#039;ll get Sacred Armor, Assault Booster, PMC Scythe and BCH Motor after you load the clear game file for the next playthrough&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17838</id>
		<title>Super Robot Wars/Z3/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17838"/>
		<updated>2014-04-30T23:13:30Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Byalant Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secrets and requirements are so far not 100% confirmed. If are there any discrepancies, use the discussion page and possibly link to other sources for the secrets as well if possible.&lt;br /&gt;
&lt;br /&gt;
==Units and Pilots==&lt;br /&gt;
&lt;br /&gt;
===Quess Paraya and Jagd Doga===&lt;br /&gt;
&lt;br /&gt;
*Have Hathaway Convince her on Stage 37 (Space Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 46 (Merida Island Route)&lt;br /&gt;
*Have Hathaway Convince her on Stage 56, then defeat her before defeating Char. Otherwise Amuro will kill her.&lt;br /&gt;
*Quess will appear on Stage 57 as reinforcement.&lt;br /&gt;
&lt;br /&gt;
===Patrick Colasour and GN-X IV===&lt;br /&gt;
&lt;br /&gt;
*Setsuna, Lockon, Allelujah and Tiera&#039;s combined kill count must be at least 300 before Stage 48 of the Merida Island route or Stage 45 of the Japan route.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Kshatriya===&lt;br /&gt;
&lt;br /&gt;
*Marida, Quess and Gyunnei must be Ace Pilots (80 kills) by the end of Stage 45 (they will leave after Stage 45)&lt;br /&gt;
&lt;br /&gt;
===Byalant Custom===&lt;br /&gt;
Possible Conditions&lt;br /&gt;
&lt;br /&gt;
*Kamille must have 80 kills before stage 45&lt;br /&gt;
*Four will show up in the Byalant Custom on Stage 48 (Merida Island Route)&lt;br /&gt;
*If the requirement is not fulfilled or Merida Island Route is not chosen she appears with a second ReGZ.&lt;br /&gt;
&lt;br /&gt;
===Juaggu===&lt;br /&gt;
&lt;br /&gt;
*Amuro must have be an Ace Pilot (80 kills).&lt;br /&gt;
*Have Amuro destroy every Juaggu on Stage 48 (Merida Island Route), Amuro will say something if you fulfill this condition&lt;br /&gt;
*Juaggu will become purchasable in the D-Trader for 100 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Serpent===&lt;br /&gt;
&lt;br /&gt;
*Have Kallen, Trowa and Quatre Convince Wufei during the first half of Stage 21. &lt;br /&gt;
*Have Heero shoot down Wufei during the first half of Stage 21.&lt;br /&gt;
*Have both Noin and Hilde defeat at least two enemy units each by the second half of Stage 21. &lt;br /&gt;
*Serpent will become purchasable in the D-Trader for 200 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Bonta-kun===&lt;br /&gt;
&lt;br /&gt;
*Sousuke must an Ace Pilot (80 kills).&lt;br /&gt;
*Bonta-kun will be available to you after Stage 42&lt;br /&gt;
&lt;br /&gt;
===Zeus God===&lt;br /&gt;
&lt;br /&gt;
*Joins on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
===Daguza Survives===&lt;br /&gt;
&lt;br /&gt;
*Daguza must be an Ace Pilot (80 kills) before the end of Stage 35 if you choose Mithril or Japan Routes.&lt;br /&gt;
*Otherwise you have until the end of Stage 40 (Space Route) to attain Ace Pilot status.&lt;br /&gt;
*If you fulfil the requirement, Daguza will remain in your party instead after Stage 40.&lt;br /&gt;
&lt;br /&gt;
===Shrade Survives===&lt;br /&gt;
&lt;br /&gt;
*Shrade will not leave the party permanently on the IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Jin Survives===&lt;br /&gt;
&lt;br /&gt;
*Jin will joins on IF Route (Defy Destiny).&lt;br /&gt;
&lt;br /&gt;
===Choosing between Asuka and Mari===&lt;br /&gt;
&lt;br /&gt;
*After clearing Stage 46 Japan Route, you are presented with 2 options:&lt;br /&gt;
*Choosing 起動実験を行う(Perform Activation Experiment) will cause Asuka to leave permanently and is replaced by Mari.&lt;br /&gt;
*Choosing 起動実験を凍結する(Halt the Activation Experiment) will keep Asuka in the group.&lt;br /&gt;
*Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default.&lt;br /&gt;
&lt;br /&gt;
==Parts and Money==&lt;br /&gt;
&lt;br /&gt;
===Super Repair Kit===&lt;br /&gt;
&lt;br /&gt;
*On Stage 28 have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees).&lt;br /&gt;
&lt;br /&gt;
*You will have a conversation with Zenitori (same as in Z2) and you will receive the Super Repair Kit.&lt;br /&gt;
&lt;br /&gt;
*Here&#039;s the exact spot for visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===50,000 Money===&lt;br /&gt;
&lt;br /&gt;
*On Stage 32 have any unit land on the space where Beck appears (Paradigm HQ) and you will receive 50,000 in cash.&lt;br /&gt;
&lt;br /&gt;
===Super Alloy Z===&lt;br /&gt;
&lt;br /&gt;
*On Stage 45 have Kouji move to the space where the citizens appear from during the cutscene and you&#039;ll receive the Super Alloy Z part.&lt;br /&gt;
&lt;br /&gt;
===Sacred Armor, Assault Booster, PMC Scythe and BCH Motor===&lt;br /&gt;
&lt;br /&gt;
*Beat the game three times. You will get these parts after you load the clear game file for the next playthrough&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Save Loni===&lt;br /&gt;
&lt;br /&gt;
*On Stage 48 (Merida Island Route), have Banagher shoot down Shamblo.&lt;br /&gt;
&lt;br /&gt;
===Convince Guura===&lt;br /&gt;
&lt;br /&gt;
*On Stage 37 (Japan Route), have Shoutarou Convince Guura twice.&lt;br /&gt;
*On Stage 39 (Japan Route), Guura will appear as temporary reinforcement.&lt;br /&gt;
&lt;br /&gt;
== Secrets Chart ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of all secrets and their conditions in chronological order.&lt;br /&gt;
&lt;br /&gt;
{|  &lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Route !! Secret !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
| 21 || - || Serpent #1 || Have Kallen, Trowa and Quatre convince Wufei in the 1st half of this stage. &amp;lt;br&amp;gt; Have Heero shoot down Wufei during first half of this stage. &amp;lt;br&amp;gt; Have both Noin and Hilde defeat atleast two enemy units each by the second half of this stage. &amp;lt;br&amp;gt; Serpent will become purchasable in the D-Trader for 200 Z-Chips.  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || - || Super Repair Kit || Have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees). &amp;lt;br&amp;gt; You will have a conversation with Zenitori (same as in Z2) and you will receive the item Super Repair Kit. &amp;lt;br&amp;gt; Visual reference: http://i.imgur.com/iYSUnXR.jpg&lt;br /&gt;
|-&lt;br /&gt;
| 32 || - || 50,000 Money || Have any unit land on the space where Beck appears (Paradigm HQ) and you will receive 50,000 in cash. &lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Daguza Survives #0 || If you chose the Mithril or Japan route then Daguza must be an Ace Pilot (80 Kills) before the end of Stage 35. &amp;lt;br&amp;gt; If you pick the Space route then you have until the end of stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || - || Concince Guura #0 || Choose the Japan route.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Space || Quess Paraya and Jagd Doga #1 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Japan || Concince Guura #0 || Have Shoutarou Convince Guura twice.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Japan || Concince Guura #1 || Guura will appear as temporary reinforcement during this stage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #1 || Daguza must be an Ace Pilot (80 Kills) before the end of Stage 40.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Space || Daguza Survives #Final || If any of the &#039;Daguza Survives #1&#039; conditions are met, Daguza will return after Stage 40 ends.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || - || Bonta-kun # || Souske must be an Ace Pilot (80 kills) before the end of this stage. &amp;lt;br&amp;gt; Bonta-kun will be available to you after stage the ends.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Super Alloy Z || Have Kouji move to the space where the citizens appeared during the cutscene and you will receive the item Super Alloy Z.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Kshatriya # || Marida, Quess and Gyunnei must all be Ace Pilots (80 kills) by the end of stage 45.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - || Juaggu #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || - ||  Save Loni #0 || You must go to the Merida Island route.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Merida Island || Quess Paraya and Jagd Doga #2 || Have Hathaway convince Quess.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Japan || Asuka or Mari #0 || After clearing this stage, you are presented with 2 options: &amp;lt;br&amp;gt; Choosing 起動実験を行う will cause Asuka to leave permanently and is replaced by Mari &amp;lt;br&amp;gt; Choosing 起動実験を凍結する will keep Asuka in the group &amp;lt;br&amp;gt; Note: Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Juaggu #1 || Amuro must be an Ace Pilot (80 kills). &amp;lt;br&amp;gt; Have Amuro shoot down every Juaggu on stage 48. &amp;lt;br&amp;gt; Juaggu will become purchasable in the D-Trader for 100 Z-Chips.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Merida Island ||  Save Loni #1 || Have Banagher shoot down Loni&#039;s Shamblo.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Jin Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Shrade Survives || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Defy Destiny || Zeus God || Automatically joins on this route.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || - || Quess Paraya and Jagd Doga #3 || Have Hathaway convince Quess. &amp;lt;br&amp;gt; Then defeat Quess (it can be anyone) before defeating Char. &lt;br /&gt;
|-&lt;br /&gt;
| 57 || - || Quess Paraya and Jagd Doga #Final || Quess will appear as a reinforcement.&lt;br /&gt;
|-&lt;br /&gt;
| 00 || - || Extra Items || Beat the game three times and you&#039;ll get Sacred Armor, Assault Booster, PMC Scythe and BCH Motor after you load the clear game file for the next playthrough&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17833</id>
		<title>Super Robot Wars/Z3/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17833"/>
		<updated>2014-04-30T17:50:30Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Kshatriya */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secrets and requirements are so far not 100% confirmed. If are there any discrepancies, use the discussion page and possibly link to other sources for the secrets as well if possible.&lt;br /&gt;
&lt;br /&gt;
==Units and Pilots==&lt;br /&gt;
&lt;br /&gt;
===Quess Paraya and Jagd Doga===&lt;br /&gt;
&lt;br /&gt;
1. Have Hathaway Convince her at Stage 37 (Space Route)&lt;br /&gt;
&lt;br /&gt;
2. Have Hathaway Convince her at Stage 46 (Merida Island Route)&lt;br /&gt;
&lt;br /&gt;
3. Have Hathaway Convince her at Stage 56, then defeat her before defeating Char. Otherwise Amuro will kill her.&lt;br /&gt;
&lt;br /&gt;
4. Quess will appear in Stage 57 as reinforcement.&lt;br /&gt;
&lt;br /&gt;
===Daguza Survives===&lt;br /&gt;
&lt;br /&gt;
1. Daguza must have at least 80 Kills before the end of Stage 40 (Space Route) or Stage 35 if you choose Mithril or Japan Routes.&lt;br /&gt;
&lt;br /&gt;
2. If you fulfill the requirement, Daguza will remain in your party instead of dying as per canon after Stage 40.&lt;br /&gt;
&lt;br /&gt;
===Kshatriya===&lt;br /&gt;
&lt;br /&gt;
1. Marida/Quess/Gyunnei must have at least 80 Kills by the end of Stage 45 (they will leave after Stage 45)&lt;br /&gt;
&lt;br /&gt;
===Byalant Custom===&lt;br /&gt;
Possible Conditions&lt;br /&gt;
&lt;br /&gt;
1. Kamille, Amuro, and Banagher must have at least 80 Kills (?)&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
2. Kamile, Fa, Emma, and Katz must have a combine kill count of 250 (?)&lt;br /&gt;
&lt;br /&gt;
3. Four will show up in Byalant Custom in Stage 48 (Merida Island Route), if the requirement is not fulfilled or Merida Island Route is not chosen she appears with a second ReGZ.&lt;br /&gt;
&lt;br /&gt;
===Juaggu===&lt;br /&gt;
&lt;br /&gt;
1. Amuro must have at least 80 Kills&lt;br /&gt;
&lt;br /&gt;
2. Have Amuro destroy every Juaggu in Stage 48 (Merida Island Route), Amuro will say something if you fulfill this condition&lt;br /&gt;
&lt;br /&gt;
3. Juaggu will become purchasable in D-Trader for 100 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Serpent===&lt;br /&gt;
&lt;br /&gt;
1. Have Kallen, Trowa, and Quatre Convince Wufei at the first half of Stage 21. &lt;br /&gt;
2. Have Heero shoot down Wufei at the first half of Stage 21.&lt;br /&gt;
3. Have Noin and Hilde defeat at least two enemy unit each at the second half of Stage 21&lt;br /&gt;
4. Serpent will become purchasable in D-Trader for 200 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Patrick Colasour and GN-X IV===&lt;br /&gt;
&lt;br /&gt;
1. Have a total of 300 combine kills with Setsuna, Lock-on, Allelujah, and Tiera before stage 48 (Merida) or stage 45 (Japan) route. (?)&lt;br /&gt;
&lt;br /&gt;
===Bonta-kun===&lt;br /&gt;
&lt;br /&gt;
1. Sousuke must get 80 kills &lt;br /&gt;
&lt;br /&gt;
2. Bonta-kun will be available to you after stage 42&lt;br /&gt;
&lt;br /&gt;
===Zeus God===&lt;br /&gt;
&lt;br /&gt;
1. Joins in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Shrade Survives===&lt;br /&gt;
&lt;br /&gt;
1. Does not leave the party permanently in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Jin Survives===&lt;br /&gt;
&lt;br /&gt;
1. Joins in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Choosing between Asuka and Mari===&lt;br /&gt;
&lt;br /&gt;
1. After clearing Stage 46 Japan Route, you are presented with 2 options&lt;br /&gt;
&lt;br /&gt;
2. Choosing 起動実験を行う will cause Asuka to leave permanently and is replaced by Mari&lt;br /&gt;
&lt;br /&gt;
3. Choosing 起動実験を凍結する will keep Asuka in the group&lt;br /&gt;
&lt;br /&gt;
4. Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default&lt;br /&gt;
&lt;br /&gt;
==Parts and Money==&lt;br /&gt;
&lt;br /&gt;
===Super Repair Kit===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 28 have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees)&lt;br /&gt;
&lt;br /&gt;
2. You will have a conversation with Zenitori (same as in Z2) and you will receive a Super Repair Kit&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the exact spot https://twitter.com/Gargisamara/status/460923669305233408/photo/1&lt;br /&gt;
&lt;br /&gt;
===50,000 Money===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 32 have any unit land on the space where Beck appears (Paradigm HQ) and you will receive 50,000 Money&lt;br /&gt;
&lt;br /&gt;
===Super Alloy Z===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 45 have Kouji move to the space where citizens have appeared and you will receive a Super Alloy Z&lt;br /&gt;
&lt;br /&gt;
===Sacred Armor, Assault Booster, PMC Scythe, and BCH Motor===&lt;br /&gt;
&lt;br /&gt;
1. Beat the game three times. You will get these parts after you load the clear game file for the next playthrough&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Save Loni===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 48 (Merida Island Route), have Banagher shoot down Shamblo&lt;br /&gt;
&lt;br /&gt;
===Guura===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 37 (Japan Route), have Shoutarou Convince Guura twice&lt;br /&gt;
&lt;br /&gt;
2. In Stage 39 (Japan Route), Guura will appear as temporary reinforcement but does not join. (Perhaps there are ways to make him join permanently?)&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17832</id>
		<title>Super Robot Wars/Z3/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17832"/>
		<updated>2014-04-30T17:50:14Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Kshatriya */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secrets and requirements are so far not 100% confirmed. If are there any discrepancies, use the discussion page and possibly link to other sources for the secrets as well if possible.&lt;br /&gt;
&lt;br /&gt;
==Units and Pilots==&lt;br /&gt;
&lt;br /&gt;
===Quess Paraya and Jagd Doga===&lt;br /&gt;
&lt;br /&gt;
1. Have Hathaway Convince her at Stage 37 (Space Route)&lt;br /&gt;
&lt;br /&gt;
2. Have Hathaway Convince her at Stage 46 (Merida Island Route)&lt;br /&gt;
&lt;br /&gt;
3. Have Hathaway Convince her at Stage 56, then defeat her before defeating Char. Otherwise Amuro will kill her.&lt;br /&gt;
&lt;br /&gt;
4. Quess will appear in Stage 57 as reinforcement.&lt;br /&gt;
&lt;br /&gt;
===Daguza Survives===&lt;br /&gt;
&lt;br /&gt;
1. Daguza must have at least 80 Kills before the end of Stage 40 (Space Route) or Stage 35 if you choose Mithril or Japan Routes.&lt;br /&gt;
&lt;br /&gt;
2. If you fulfill the requirement, Daguza will remain in your party instead of dying as per canon after Stage 40.&lt;br /&gt;
&lt;br /&gt;
===Kshatriya===&lt;br /&gt;
&lt;br /&gt;
1. Marida/Quess/Gyunnei must have at least 80 Kills by the end of Stage 45 (they will leave after Stage 45 along with Gyunnei and Quess)&lt;br /&gt;
&lt;br /&gt;
===Byalant Custom===&lt;br /&gt;
Possible Conditions&lt;br /&gt;
&lt;br /&gt;
1. Kamille, Amuro, and Banagher must have at least 80 Kills (?)&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
2. Kamile, Fa, Emma, and Katz must have a combine kill count of 250 (?)&lt;br /&gt;
&lt;br /&gt;
3. Four will show up in Byalant Custom in Stage 48 (Merida Island Route), if the requirement is not fulfilled or Merida Island Route is not chosen she appears with a second ReGZ.&lt;br /&gt;
&lt;br /&gt;
===Juaggu===&lt;br /&gt;
&lt;br /&gt;
1. Amuro must have at least 80 Kills&lt;br /&gt;
&lt;br /&gt;
2. Have Amuro destroy every Juaggu in Stage 48 (Merida Island Route), Amuro will say something if you fulfill this condition&lt;br /&gt;
&lt;br /&gt;
3. Juaggu will become purchasable in D-Trader for 100 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Serpent===&lt;br /&gt;
&lt;br /&gt;
1. Have Kallen, Trowa, and Quatre Convince Wufei at the first half of Stage 21. &lt;br /&gt;
2. Have Heero shoot down Wufei at the first half of Stage 21.&lt;br /&gt;
3. Have Noin and Hilde defeat at least two enemy unit each at the second half of Stage 21&lt;br /&gt;
4. Serpent will become purchasable in D-Trader for 200 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Patrick Colasour and GN-X IV===&lt;br /&gt;
&lt;br /&gt;
1. Have a total of 300 combine kills with Setsuna, Lock-on, Allelujah, and Tiera before stage 48 (Merida) or stage 45 (Japan) route. (?)&lt;br /&gt;
&lt;br /&gt;
===Bonta-kun===&lt;br /&gt;
&lt;br /&gt;
1. Sousuke must get 80 kills &lt;br /&gt;
&lt;br /&gt;
2. Bonta-kun will be available to you after stage 42&lt;br /&gt;
&lt;br /&gt;
===Zeus God===&lt;br /&gt;
&lt;br /&gt;
1. Joins in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Shrade Survives===&lt;br /&gt;
&lt;br /&gt;
1. Does not leave the party permanently in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Jin Survives===&lt;br /&gt;
&lt;br /&gt;
1. Joins in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Choosing between Asuka and Mari===&lt;br /&gt;
&lt;br /&gt;
1. After clearing Stage 46 Japan Route, you are presented with 2 options&lt;br /&gt;
&lt;br /&gt;
2. Choosing 起動実験を行う will cause Asuka to leave permanently and is replaced by Mari&lt;br /&gt;
&lt;br /&gt;
3. Choosing 起動実験を凍結する will keep Asuka in the group&lt;br /&gt;
&lt;br /&gt;
4. Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default&lt;br /&gt;
&lt;br /&gt;
==Parts and Money==&lt;br /&gt;
&lt;br /&gt;
===Super Repair Kit===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 28 have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees)&lt;br /&gt;
&lt;br /&gt;
2. You will have a conversation with Zenitori (same as in Z2) and you will receive a Super Repair Kit&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the exact spot https://twitter.com/Gargisamara/status/460923669305233408/photo/1&lt;br /&gt;
&lt;br /&gt;
===50,000 Money===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 32 have any unit land on the space where Beck appears (Paradigm HQ) and you will receive 50,000 Money&lt;br /&gt;
&lt;br /&gt;
===Super Alloy Z===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 45 have Kouji move to the space where citizens have appeared and you will receive a Super Alloy Z&lt;br /&gt;
&lt;br /&gt;
===Sacred Armor, Assault Booster, PMC Scythe, and BCH Motor===&lt;br /&gt;
&lt;br /&gt;
1. Beat the game three times. You will get these parts after you load the clear game file for the next playthrough&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Save Loni===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 48 (Merida Island Route), have Banagher shoot down Shamblo&lt;br /&gt;
&lt;br /&gt;
===Guura===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 37 (Japan Route), have Shoutarou Convince Guura twice&lt;br /&gt;
&lt;br /&gt;
2. In Stage 39 (Japan Route), Guura will appear as temporary reinforcement but does not join. (Perhaps there are ways to make him join permanently?)&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17810</id>
		<title>Super Robot Wars/Z3/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17810"/>
		<updated>2014-04-30T00:08:50Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Serpent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secrets and requirements are so far not 100% confirmed. If are there any discrepancies, use the discussion page and possibly link to other sources for the secrets as well if possible.&lt;br /&gt;
&lt;br /&gt;
==Units and Pilots==&lt;br /&gt;
&lt;br /&gt;
===Quess Paraya and Jagd Doga===&lt;br /&gt;
&lt;br /&gt;
1. Have Hathaway Convince her at Stage 37 (Space Route)&lt;br /&gt;
&lt;br /&gt;
2. Have Hathaway Convince her at Stage 46 (Merida Island Route)&lt;br /&gt;
&lt;br /&gt;
3. Have Hathaway Convince her at Stage 56, then defeat her before defeating Char. Otherwise Amuro will kill her.&lt;br /&gt;
&lt;br /&gt;
4. Quess will appear in Stage 57 as reinforcement.&lt;br /&gt;
&lt;br /&gt;
===Daguza Survives===&lt;br /&gt;
&lt;br /&gt;
1. Daguza must have at least 80 Kills before the end of Stage 40 (Space Route) or Stage 35 if you choose Mithril or Japan Routes.&lt;br /&gt;
&lt;br /&gt;
2. If you fulfill the requirement, Daguza will remain in your party instead of dying as per canon after Stage 40.&lt;br /&gt;
&lt;br /&gt;
===Kshatriya===&lt;br /&gt;
&lt;br /&gt;
1a. In the Investigate Neo Zeon Route, have Banagher fight Marida in Stage 23 and have Banagher reach Nahel Argama within 3 turns in Stage 24 (?) (Manage to get Kshatriya on stage 46 without completing this condition due to the Nahel Argama bug on that stage, might be destroy all enemies within 3 turns or have Banagher reach Nahel Argama in 3 turns)&lt;br /&gt;
&lt;br /&gt;
1b. In the Observe Neo Zeon Route, have Banagher fight Marida in Stage 25 (?)&lt;br /&gt;
&lt;br /&gt;
2. Marida must have at least 80 Kills by the end of Stage 45 (She will leave after Stage 45 along with Gyunnei and Quess)&lt;br /&gt;
&lt;br /&gt;
3. Have Banagher fight Marida in Stage 46 (Merida Island Route)&lt;br /&gt;
&lt;br /&gt;
===Byalant Custom===&lt;br /&gt;
Possible Conditions&lt;br /&gt;
&lt;br /&gt;
1. Kamille, Amuro, and Banagher must have at least 80 Kills (?)&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
2. Kamile, Fa, Emma, and Katz must have a combine kill count of 250 (?)&lt;br /&gt;
&lt;br /&gt;
3. Four will show up in Byalant Custom in Stage 48 (Merida Island Route), if the requirement is not fulfilled or Merida Island Route is not chosen she appears with a second ReGZ.&lt;br /&gt;
&lt;br /&gt;
===Juaggu===&lt;br /&gt;
&lt;br /&gt;
1. Amuro must have at least 80 Kills&lt;br /&gt;
&lt;br /&gt;
2. Have Amuro destroy every Juaggu in Stage 48 (Merida Island Route), Amuro will say something if you fulfill this condition&lt;br /&gt;
&lt;br /&gt;
3. Juaggu will become purchasable in D-Trader for 100 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Serpent===&lt;br /&gt;
&lt;br /&gt;
1. Have Kallen, Trowa, and Quatre Convince Wufei at the first half of Stage 21. &lt;br /&gt;
2. Have Heero shoot down Wufei at the first half of Stage 21.&lt;br /&gt;
3. Have Noin and Hilde defeat at least two enemy unit each at the second half of Stage 21&lt;br /&gt;
4. Serpent will become purchasable in D-Trader for 200 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Patrick Colasour and GN-X IV===&lt;br /&gt;
&lt;br /&gt;
1. Have a total of 300 combine kills with Setsuna, Lock-on, Allelujah, and Tiera before stage 48 (Merida) or stage 45 (Japan) route. (?)&lt;br /&gt;
&lt;br /&gt;
===Bonta-kun===&lt;br /&gt;
&lt;br /&gt;
1. Sousuke must get 80 kills &lt;br /&gt;
&lt;br /&gt;
2. Bonta-kun will be available to you after stage 42&lt;br /&gt;
&lt;br /&gt;
===Zeus God===&lt;br /&gt;
&lt;br /&gt;
1. Joins in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Shrade Survives===&lt;br /&gt;
&lt;br /&gt;
1. Does not leave the party permanently in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Jin Survives===&lt;br /&gt;
&lt;br /&gt;
1. Joins in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Choosing between Asuka and Mari===&lt;br /&gt;
&lt;br /&gt;
1. After clearing Stage 46 Japan Route, you are presented with 2 options&lt;br /&gt;
&lt;br /&gt;
2. Choosing 起動実験を行う will cause Asuka to leave permanently and is replaced by Mari&lt;br /&gt;
&lt;br /&gt;
3. Choosing 起動実験を凍結する will keep Asuka in the group&lt;br /&gt;
&lt;br /&gt;
4. Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default&lt;br /&gt;
&lt;br /&gt;
==Parts and Money==&lt;br /&gt;
&lt;br /&gt;
===Super Repair Kit===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 28 have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees)&lt;br /&gt;
&lt;br /&gt;
2. You will have a conversation with Zenitori (same as in Z2) and you will receive a Super Repair Kit&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the exact spot https://twitter.com/Gargisamara/status/460923669305233408/photo/1&lt;br /&gt;
&lt;br /&gt;
===50,000 Money===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 32 have any unit land on the space where Beck appears (Paradigm HQ) and you will receive 50,000 Money&lt;br /&gt;
&lt;br /&gt;
===Super Alloy Z===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 45 have Kouji move to the space where citizens have appeared and you will receive a Super Alloy Z&lt;br /&gt;
&lt;br /&gt;
===Sacred Armor, Assault Booster, PMC Scythe, and BCH Motor===&lt;br /&gt;
&lt;br /&gt;
1. Beat the game three times. You will get these parts after you load the clear game file for the next playthrough&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Save Loni===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 48 (Merida Island Route), have Banagher shoot down Shamblo&lt;br /&gt;
&lt;br /&gt;
===Guura===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 37 (Japan Route), have Shoutarou Convince Guura twice&lt;br /&gt;
&lt;br /&gt;
2. In Stage 39 (Japan Route), Guura will appear as temporary reinforcement but does not join. (Perhaps there are ways to make him join permanently?)&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17809</id>
		<title>Super Robot Wars/Z3/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17809"/>
		<updated>2014-04-29T23:39:10Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Bonta-kun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secrets and requirements are so far not 100% confirmed. If are there any discrepancies, use the discussion page and possibly link to other sources for the secrets as well if possible.&lt;br /&gt;
&lt;br /&gt;
==Units and Pilots==&lt;br /&gt;
&lt;br /&gt;
===Quess Paraya and Jagd Doga===&lt;br /&gt;
&lt;br /&gt;
1. Have Hathaway Convince her at Stage 37 (Space Route)&lt;br /&gt;
&lt;br /&gt;
2. Have Hathaway Convince her at Stage 46 (Merida Island Route)&lt;br /&gt;
&lt;br /&gt;
3. Have Hathaway Convince her at Stage 56, then defeat her before defeating Char. Otherwise Amuro will kill her.&lt;br /&gt;
&lt;br /&gt;
4. Quess will appear in Stage 57 as reinforcement.&lt;br /&gt;
&lt;br /&gt;
===Daguza Survives===&lt;br /&gt;
&lt;br /&gt;
1. Daguza must have at least 80 Kills before the end of Stage 40 (Space Route) or Stage 35 if you choose Mithril or Japan Routes.&lt;br /&gt;
&lt;br /&gt;
2. If you fulfill the requirement, Daguza will remain in your party instead of dying as per canon after Stage 40.&lt;br /&gt;
&lt;br /&gt;
===Kshatriya===&lt;br /&gt;
&lt;br /&gt;
1a. In the Investigate Neo Zeon Route, have Banagher fight Marida in Stage 23 and have Banagher reach Nahel Argama within 3 turns in Stage 24 (?) (Manage to get Kshatriya on stage 46 without completing this condition due to the Nahel Argama bug on that stage, might be destroy all enemies within 3 turns or have Banagher reach Nahel Argama in 3 turns)&lt;br /&gt;
&lt;br /&gt;
1b. In the Observe Neo Zeon Route, have Banagher fight Marida in Stage 25 (?)&lt;br /&gt;
&lt;br /&gt;
2. Marida must have at least 80 Kills by the end of Stage 45 (She will leave after Stage 45 along with Gyunnei and Quess)&lt;br /&gt;
&lt;br /&gt;
3. Have Banagher fight Marida in Stage 46 (Merida Island Route)&lt;br /&gt;
&lt;br /&gt;
===Byalant Custom===&lt;br /&gt;
Possible Conditions&lt;br /&gt;
&lt;br /&gt;
1. Kamille, Amuro, and Banagher must have at least 80 Kills (?)&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
2. Kamile, Fa, Emma, and Katz must have a combine kill count of 250 (?)&lt;br /&gt;
&lt;br /&gt;
3. Four will show up in Byalant Custom in Stage 48 (Merida Island Route), if the requirement is not fulfilled or Merida Island Route is not chosen she appears with a second ReGZ.&lt;br /&gt;
&lt;br /&gt;
===Juaggu===&lt;br /&gt;
&lt;br /&gt;
1. Amuro must have at least 80 Kills&lt;br /&gt;
&lt;br /&gt;
2. Have Amuro destroy every Juaggu in Stage 48 (Merida Island Route), Amuro will say something if you fulfill this condition&lt;br /&gt;
&lt;br /&gt;
3. Juaggu will become purchasable in D-Trader for 100 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Serpent===&lt;br /&gt;
&lt;br /&gt;
1. Have Kallen, Trowa, and Quatre Convince Wufei at the first half of Stage 21. They cannot attack Wufei or the acquisition fails.&lt;br /&gt;
&lt;br /&gt;
2. Have Heero shoot down Wufei at the first half of Stage 21.&lt;br /&gt;
&lt;br /&gt;
3. Have Noin and Hilde defeat at least three enemy unit each (?) at the second half of Stage 21&lt;br /&gt;
&lt;br /&gt;
4. Serpent will become purchasable in D-Trader for 200 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Patrick Colasour and GN-X IV===&lt;br /&gt;
&lt;br /&gt;
1. Have a total of 300 combine kills with Setsuna, Lock-on, Allelujah, and Tiera before stage 48 (Merida) or stage 45 (Japan) route. (?)&lt;br /&gt;
&lt;br /&gt;
===Bonta-kun===&lt;br /&gt;
&lt;br /&gt;
1. Sousuke must get 80 kills &lt;br /&gt;
&lt;br /&gt;
2. Bonta-kun will be available to you after stage 42&lt;br /&gt;
&lt;br /&gt;
===Zeus God===&lt;br /&gt;
&lt;br /&gt;
1. Joins in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Shrade Survives===&lt;br /&gt;
&lt;br /&gt;
1. Does not leave the party permanently in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Jin Survives===&lt;br /&gt;
&lt;br /&gt;
1. Joins in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Choosing between Asuka and Mari===&lt;br /&gt;
&lt;br /&gt;
1. After clearing Stage 46 Japan Route, you are presented with 2 options&lt;br /&gt;
&lt;br /&gt;
2. Choosing 起動実験を行う will cause Asuka to leave permanently and is replaced by Mari&lt;br /&gt;
&lt;br /&gt;
3. Choosing 起動実験を凍結する will keep Asuka in the group&lt;br /&gt;
&lt;br /&gt;
4. Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default&lt;br /&gt;
&lt;br /&gt;
==Parts and Money==&lt;br /&gt;
&lt;br /&gt;
===Super Repair Kit===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 28 have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees)&lt;br /&gt;
&lt;br /&gt;
2. You will have a conversation with Zenitori (same as in Z2) and you will receive a Super Repair Kit&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the exact spot https://twitter.com/Gargisamara/status/460923669305233408/photo/1&lt;br /&gt;
&lt;br /&gt;
===50,000 Money===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 32 have any unit land on the space where Beck appears (Paradigm HQ) and you will receive 50,000 Money&lt;br /&gt;
&lt;br /&gt;
===Super Alloy Z===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 45 have Kouji move to the space where citizens have appeared and you will receive a Super Alloy Z&lt;br /&gt;
&lt;br /&gt;
===Sacred Armor, Assault Booster, PMC Scythe, and BCH Motor===&lt;br /&gt;
&lt;br /&gt;
1. Beat the game three times. You will get these parts after you load the clear game file for the next playthrough&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Save Loni===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 48 (Merida Island Route), have Banagher shoot down Shamblo&lt;br /&gt;
&lt;br /&gt;
===Guura===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 37 (Japan Route), have Shoutarou Convince Guura twice&lt;br /&gt;
&lt;br /&gt;
2. In Stage 39 (Japan Route), Guura will appear as temporary reinforcement but does not join. (Perhaps there are ways to make him join permanently?)&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17808</id>
		<title>Super Robot Wars/Z3/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Secrets&amp;diff=17808"/>
		<updated>2014-04-29T23:37:21Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Bonta-kun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secrets and requirements are so far not 100% confirmed. If are there any discrepancies, use the discussion page and possibly link to other sources for the secrets as well if possible.&lt;br /&gt;
&lt;br /&gt;
==Units and Pilots==&lt;br /&gt;
&lt;br /&gt;
===Quess Paraya and Jagd Doga===&lt;br /&gt;
&lt;br /&gt;
1. Have Hathaway Convince her at Stage 37 (Space Route)&lt;br /&gt;
&lt;br /&gt;
2. Have Hathaway Convince her at Stage 46 (Merida Island Route)&lt;br /&gt;
&lt;br /&gt;
3. Have Hathaway Convince her at Stage 56, then defeat her before defeating Char. Otherwise Amuro will kill her.&lt;br /&gt;
&lt;br /&gt;
4. Quess will appear in Stage 57 as reinforcement.&lt;br /&gt;
&lt;br /&gt;
===Daguza Survives===&lt;br /&gt;
&lt;br /&gt;
1. Daguza must have at least 80 Kills before the end of Stage 40 (Space Route) or Stage 35 if you choose Mithril or Japan Routes.&lt;br /&gt;
&lt;br /&gt;
2. If you fulfill the requirement, Daguza will remain in your party instead of dying as per canon after Stage 40.&lt;br /&gt;
&lt;br /&gt;
===Kshatriya===&lt;br /&gt;
&lt;br /&gt;
1a. In the Investigate Neo Zeon Route, have Banagher fight Marida in Stage 23 and have Banagher reach Nahel Argama within 3 turns in Stage 24 (?) (Manage to get Kshatriya on stage 46 without completing this condition due to the Nahel Argama bug on that stage, might be destroy all enemies within 3 turns or have Banagher reach Nahel Argama in 3 turns)&lt;br /&gt;
&lt;br /&gt;
1b. In the Observe Neo Zeon Route, have Banagher fight Marida in Stage 25 (?)&lt;br /&gt;
&lt;br /&gt;
2. Marida must have at least 80 Kills by the end of Stage 45 (She will leave after Stage 45 along with Gyunnei and Quess)&lt;br /&gt;
&lt;br /&gt;
3. Have Banagher fight Marida in Stage 46 (Merida Island Route)&lt;br /&gt;
&lt;br /&gt;
===Byalant Custom===&lt;br /&gt;
Possible Conditions&lt;br /&gt;
&lt;br /&gt;
1. Kamille, Amuro, and Banagher must have at least 80 Kills (?)&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
2. Kamile, Fa, Emma, and Katz must have a combine kill count of 250 (?)&lt;br /&gt;
&lt;br /&gt;
3. Four will show up in Byalant Custom in Stage 48 (Merida Island Route), if the requirement is not fulfilled or Merida Island Route is not chosen she appears with a second ReGZ.&lt;br /&gt;
&lt;br /&gt;
===Juaggu===&lt;br /&gt;
&lt;br /&gt;
1. Amuro must have at least 80 Kills&lt;br /&gt;
&lt;br /&gt;
2. Have Amuro destroy every Juaggu in Stage 48 (Merida Island Route), Amuro will say something if you fulfill this condition&lt;br /&gt;
&lt;br /&gt;
3. Juaggu will become purchasable in D-Trader for 100 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Serpent===&lt;br /&gt;
&lt;br /&gt;
1. Have Kallen, Trowa, and Quatre Convince Wufei at the first half of Stage 21. They cannot attack Wufei or the acquisition fails.&lt;br /&gt;
&lt;br /&gt;
2. Have Heero shoot down Wufei at the first half of Stage 21.&lt;br /&gt;
&lt;br /&gt;
3. Have Noin and Hilde defeat at least three enemy unit each (?) at the second half of Stage 21&lt;br /&gt;
&lt;br /&gt;
4. Serpent will become purchasable in D-Trader for 200 Z-Chips&lt;br /&gt;
&lt;br /&gt;
===Patrick Colasour and GN-X IV===&lt;br /&gt;
&lt;br /&gt;
1. Have a total of 300 combine kills with Setsuna, Lock-on, Allelujah, and Tiera before stage 48 (Merida) or stage 45 (Japan) route. (?)&lt;br /&gt;
&lt;br /&gt;
===Bonta-kun===&lt;br /&gt;
&lt;br /&gt;
1. Sousuke must get 80 kills &lt;br /&gt;
&lt;br /&gt;
2. Bonta-kun will be available to you after stage 45&lt;br /&gt;
&lt;br /&gt;
===Zeus God===&lt;br /&gt;
&lt;br /&gt;
1. Joins in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Shrade Survives===&lt;br /&gt;
&lt;br /&gt;
1. Does not leave the party permanently in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Jin Survives===&lt;br /&gt;
&lt;br /&gt;
1. Joins in IF Route (Defy Destiny)&lt;br /&gt;
&lt;br /&gt;
===Choosing between Asuka and Mari===&lt;br /&gt;
&lt;br /&gt;
1. After clearing Stage 46 Japan Route, you are presented with 2 options&lt;br /&gt;
&lt;br /&gt;
2. Choosing 起動実験を行う will cause Asuka to leave permanently and is replaced by Mari&lt;br /&gt;
&lt;br /&gt;
3. Choosing 起動実験を凍結する will keep Asuka in the group&lt;br /&gt;
&lt;br /&gt;
4. Choosing Merida Island Route after Stage 45 will have Mari replace Asuka by default&lt;br /&gt;
&lt;br /&gt;
==Parts and Money==&lt;br /&gt;
&lt;br /&gt;
===Super Repair Kit===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 28 have Hibiki reach 3 spaces right and 3 spaces down from the top left corner of the map (a square with trees)&lt;br /&gt;
&lt;br /&gt;
2. You will have a conversation with Zenitori (same as in Z2) and you will receive a Super Repair Kit&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the exact spot https://twitter.com/Gargisamara/status/460923669305233408/photo/1&lt;br /&gt;
&lt;br /&gt;
===50,000 Money===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 32 have any unit land on the space where Beck appears (Paradigm HQ) and you will receive 50,000 Money&lt;br /&gt;
&lt;br /&gt;
===Super Alloy Z===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 45 have Kouji move to the space where citizens have appeared and you will receive a Super Alloy Z&lt;br /&gt;
&lt;br /&gt;
===Sacred Armor, Assault Booster, PMC Scythe, and BCH Motor===&lt;br /&gt;
&lt;br /&gt;
1. Beat the game three times. You will get these parts after you load the clear game file for the next playthrough&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Save Loni===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 48 (Merida Island Route), have Banagher shoot down Shamblo&lt;br /&gt;
&lt;br /&gt;
===Guura===&lt;br /&gt;
&lt;br /&gt;
1. In Stage 37 (Japan Route), have Shoutarou Convince Guura twice&lt;br /&gt;
&lt;br /&gt;
2. In Stage 39 (Japan Route), Guura will appear as temporary reinforcement but does not join. (Perhaps there are ways to make him join permanently?)&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Upgrade_Carryover&amp;diff=17687</id>
		<title>Super Robot Wars/Z3/Upgrade Carryover</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Upgrade_Carryover&amp;diff=17687"/>
		<updated>2014-04-20T12:42:49Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Carryovers ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Former Mech !! Carries over to !! At what Stage !! Keep Old Mech? &lt;br /&gt;
|-&lt;br /&gt;
| Black Getter || Shin Getter || 34 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| M9 || ARX-7 Arbalest || 8 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| ARX-7 Arbalest || Bonta-kun || 9 || Yes/Bonta-Kun is a Secret unit.&lt;br /&gt;
|-&lt;br /&gt;
| Leo (Hero) || Wing Zero Custom || 13 (Space Route) || No&lt;br /&gt;
|-&lt;br /&gt;
| Leo (Duo) || Deathscythe Hell ||  13 (Space Route) || No&lt;br /&gt;
|-&lt;br /&gt;
| VF-25F Messiah F · TP || YF-29 Durandal F · SP || 38 (Space Route) || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Following units do not carry over==&lt;br /&gt;
{| &lt;br /&gt;
! Former Mech !! Does not carry over to &lt;br /&gt;
|-&lt;br /&gt;
| Re-Zel (Riddhe) || Delta Plus&lt;br /&gt;
|-&lt;br /&gt;
| Re-Zel (Kamille)|| Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ (BWS) (Amuro) || Nu-Gundam&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17539</id>
		<title>Super Robot Wars/Z3/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17539"/>
		<updated>2014-04-16T00:38:00Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. &#039;&#039;&#039;Stacks with the regular recovery, becoming 15 per turn.&#039;&#039;&#039; || Basara, C.C.&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || The final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || The acquired funds on shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shotdown and when the map is cleared. || Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Kamille, Fa, Four, Katz, Amuro, Char, Hathaway, Banagher&lt;br /&gt;
|-&lt;br /&gt;
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gyunei, Marida, Four&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. || Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 戦術指揮 || Enables use of the &amp;quot;Tactics&amp;quot; command. By selecting either &amp;quot;Attack&amp;quot;, &amp;quot;Defense&amp;quot; or &amp;quot;Special, allied pilots under its influence will have their stats modified for 1 turn. || Zero&lt;br /&gt;
|-&lt;br /&gt;
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.2 and the pilots gains the effects of Prevail Lv9. || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by criticals becomes 1.5. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || &#039;&#039;&#039;When at 10% or less HP, all base stats raise by 20.&#039;&#039;&#039; || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Element Ability&#039;&#039;&#039; || &#039;&#039;&#039;エレメント能力&#039;&#039;&#039; || At 130 Will or more:&amp;lt;br&amp;gt;Gravitational Interference (Amata): Sky movement acquired, Move +1, Sky A rank for all weapons.&amp;lt;br&amp;gt;Impact Power (Zessica): Damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): All weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): Double Image (50% rate) acquired.&amp;lt;br&amp;gt;Binding Power (Mikono): Own team&#039;s main pilot recovers 5 SP at the start of the Player Phase. || Amata&amp;lt;br&amp;gt; Zessica&amp;lt;br&amp;gt;  Cayenne&amp;lt;br&amp;gt;  Andy&amp;lt;br&amp;gt;  Shrade&amp;lt;br&amp;gt; Moroi&amp;lt;br&amp;gt;  Mix&amp;lt;br&amp;gt;  Sazanka&amp;lt;br&amp;gt;  Yunoha&amp;lt;br&amp;gt; Mikono&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Takeru, Rose&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Simon, Yoko, Gimmy, Darry, Dayakka&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiral Power∞&#039;&#039;&#039; || &#039;&#039;&#039;螺旋力∞&#039;&#039;&#039; || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエイター || Opponent&#039;s Will is reduced by 3. If the pilot is present at the end of the stage, repair costs are nullified. || Roger&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&amp;lt;br&amp;gt; Also increases Sub-units attack damage dealt per trigger number of times by +5%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Support Attack, the attack will always critical.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for &#039;&#039;&#039;an adjacent unit or team&#039;&#039;&#039;. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first. &lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;&#039;&#039;&#039;When in a Tag, the sub-unit&#039;s skill will not take effect.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded down).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Penalty || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Half Cut&#039;&#039;&#039; || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z2 Part 2]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17518</id>
		<title>Super Robot Wars/Z3/Tactical Combo</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17518"/>
		<updated>2014-04-15T03:22:54Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: Updated after testing updating the values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Changes to Combo Gauge&lt;br /&gt;
|-&lt;br /&gt;
| Destroy an enemy Team || +1&lt;br /&gt;
|-&lt;br /&gt;
| Destroy consecutive enemy Team || +1 &lt;br /&gt;
|-&lt;br /&gt;
| Destroy an enemy Team with an All attack || +1&lt;br /&gt;
|-&lt;br /&gt;
| Tag Partner destroys an enemy unit || +1&lt;br /&gt;
|-&lt;br /&gt;
| Destroy a unit Boss with Maximum Break || +1&lt;br /&gt;
|-&lt;br /&gt;
| Fail to destroy consecutive enemy Team || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Enemy destroyed but partner survives || -2&lt;br /&gt;
|-&lt;br /&gt;
| End a units Turn || -1&lt;br /&gt;
|-&lt;br /&gt;
| End your Turn || Resets to 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tactical Combo Bonus==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Combo Gauge !! Damage Multiplier, Money, and Z-Chips earned&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1.05&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x1.10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x1.15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x1.20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x1.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Upgrade_Carryover&amp;diff=17514</id>
		<title>Super Robot Wars/Z3/Upgrade Carryover</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Upgrade_Carryover&amp;diff=17514"/>
		<updated>2014-04-15T01:15:45Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: Created page with &amp;quot;== Carryovers == {| |- ! Former Mech !! Carries over to !! At what Stage !! Keep Old Mech?  |- | Black Getter || Shin Getter || 34 || Yes |- | M9 || ARX-7 Arbalest || 8 || Yes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Carryovers ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Former Mech !! Carries over to !! At what Stage !! Keep Old Mech? &lt;br /&gt;
|-&lt;br /&gt;
| Black Getter || Shin Getter || 34 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| M9 || ARX-7 Arbalest || 8 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| ARX-7 Arbalest || Bonta-kun || 9 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leo (Hero) || Wing Zero Custom || 13 (Space Route) || No&lt;br /&gt;
|-&lt;br /&gt;
| Leo (Duo) || Deathscythe ||  13 (Space Route) || No&lt;br /&gt;
|-&lt;br /&gt;
| VF-25F Messiah F · TP (Alto) || YF-29 Durandal F · SP || 38 (Space Route) || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Following units do not carry over==&lt;br /&gt;
{| &lt;br /&gt;
! Former Mech !! Does not carry over to &lt;br /&gt;
|-&lt;br /&gt;
| Re-zel (Riddeh) || Delta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Re-Zel (Kamille)|| Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ (BWS) (Amuro) || Nu-Gundam&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17509</id>
		<title>Super Robot Wars/Z3/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17509"/>
		<updated>2014-04-14T23:01:22Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. &#039;&#039;&#039;Stacks with the regular recovery, becoming 15 per turn.&#039;&#039;&#039; || Basara, C.C.&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || The final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || The acquired funds on shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shotdown and when the map is cleared. || Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Kamille, Fa, Four, Katz, Amuro, Char, Hathaway, Banagher&lt;br /&gt;
|-&lt;br /&gt;
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gyunei, Marida, Four&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. || Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 戦術指揮 || Enables use of the &amp;quot;Tactics&amp;quot; command. By selecting either &amp;quot;Attack&amp;quot;, &amp;quot;Defense&amp;quot; or &amp;quot;Special, allied pilots under its influence will have their stats modified for 1 turn. || Zero&lt;br /&gt;
|-&lt;br /&gt;
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.2 and the pilots gains the effects of Prevail Lv9. || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by criticals becomes 1.5. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || &#039;&#039;&#039;When at 10% or less HP, all base stats raise by 20.&#039;&#039;&#039; || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Element Ability&#039;&#039;&#039; || &#039;&#039;&#039;エレメント能力&#039;&#039;&#039; || At 130 Will or more:&amp;lt;br&amp;gt;Gravitational Interference (Amata): Sky movement acquired, Move +1, Sky A rank for all weapons.&amp;lt;br&amp;gt;Impact Power (Zessica): Damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): All weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): Double Image (50% rate) acquired.&amp;lt;br&amp;gt;Binding Power (Mikono): Own team&#039;s main pilot recovers 5 SP at the start of the Player Phase. || Amata, Zessica, Cayenne, Andy, Shrade, Moroi, Mix, Sazanka, Yunoha, Mikono&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Takeru, Rose&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Simon, Yoko, Gimmy, Darry, Dayakka&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiral Power∞&#039;&#039;&#039; || &#039;&#039;&#039;螺旋力∞&#039;&#039;&#039; || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエイター || Opponent&#039;s Will is reduced by 3. If the pilot is present at the end of the stage, repair costs are nullified. || Roger&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&amp;lt;br&amp;gt; Also increases Sub-units attack damage dealt per trigger number of times by +5%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Support Attack, the attack will always critical.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for &#039;&#039;&#039;an adjacent unit or team&#039;&#039;&#039;. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first. &lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;&#039;&#039;&#039;When in a Tag, the sub-unit&#039;s skill will not take effect.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded down).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Penalty || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Half Cut&#039;&#039;&#039; || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z2 Part 2]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17507</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
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		<updated>2014-04-14T19:27:23Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
The difference &amp;quot;Meet in the hangar and listen to the other groups&amp;quot; and &amp;quot;Don&#039;t meet in the hangar&amp;quot; is that the former will lead to conversations with the other groups while the latter will jump straight to the next stage.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Science City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units with any one pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Zeta Gundam&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam: Char&#039;s Counterattack&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Unicorn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing: Endless Waltz&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down both units within the Ecrevisse squad within 4 turns.  (Ecrevisse retreats at 10000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Defeat all enemy units within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all other enemies before defeating the Angel. However, if any of the ??? are shot down by the Angel, acquisition is failed.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: Festival After Festival&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２９話 夏の始まり&amp;lt;br&amp;gt;Scenario 29: Beginning of Summer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns, leaving the Plan-1056 Codal i for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３０話 揺れるイントゥ・ザ・ブルー&amp;lt;br&amp;gt;Scenario 30: Into the Blue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 16 enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３１話 切り拓かれる運命&amp;lt;br&amp;gt;Scenario 31: Carving Out a Destiny&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 10 enemies within 4 turns, without allowing any enemies to reach the defense line.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３２話 忘却の霧の中&amp;lt;br&amp;gt;Scenario 32: The Mists of Oblivion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３３話 Roger The Negotiator&amp;lt;br&amp;gt;Scenario 33: Roger The Negotiator&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the Big O (Schwarzwald) in a single attack action.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３４話 輪廻の宇宙&amp;lt;br&amp;gt;Scenario 34: Universal Samsara&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３５話 災厄の襲来&amp;lt;br&amp;gt;Scenario 35: Calamity Strikes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the Diosc A&#039;s HP below 10,000 in one turn of her arrival.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Macross Frontier&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Aquarion EVOL&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Orguss&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Macross 7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;&#039;&#039;Getter Robo&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Tetsujin-28&#039;&#039;&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Gunbuster&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Mithril route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ptolemaios 2 Custom&amp;lt;br&amp;gt;&#039;&#039;Gundam 00&amp;lt;br&amp;gt;Gundam Wing&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Full Metal Panic!&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３６話 生命の歌声&amp;lt;br&amp;gt;Scenario 36: Song of Life&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３６話 戦場外の憂鬱&amp;lt;br&amp;gt;Scenario 36: Melancholy Outside the Battle&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３６話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 36: The Wind Blows at Home&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down Mithra Gnis within 4 turns&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Have Takeo GC Team (Watta and Kakikouji) earn 30,000 money when you clear the stage&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Zy-98 and Zy-99 on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３７話 戦士の素質&amp;lt;br&amp;gt;Scenario 37: The Nature of a Warrior&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Plan-1056 Codal i using a Maximum Break within 3 turns of the victory objective changing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３８話 心奥&amp;lt;br&amp;gt;Scenario 38: Depths of the Heart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns, without allowing the Martial or Geminis to shoot down any enemies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３９話 触れ得ざる者&amp;lt;br&amp;gt;Scenario 39: The Untouchable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies, then cross the target line with Chirico, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４０話 終わらないデイ・バイ・デイ&amp;lt;br&amp;gt;Scenario 40: Endless Day By Day&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies, the shoot down Plan-1059 Codal m within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;シャアを信じる&#039;&#039;&#039;&amp;lt;br&amp;gt;Trust Char&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;シャアを信じない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t trust Char&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４１話 二つの赤い彗星&amp;lt;br&amp;gt;Scenario 41: Twin Red Comets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 22 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;休暇を取る&#039;&#039;&#039;&amp;lt;br&amp;gt;Relax&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;職務に専念する&#039;&#039;&#039;&amp;lt;br&amp;gt;Focus on duties&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４２話 女神の来日&amp;lt;br&amp;gt;Scenario 42: The Goddess Arrives in Japan&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４２話 仁義なきファンシーZ&amp;lt;br&amp;gt;Scenario 42: Merciless Fancy Z&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４３話 奈落への入口&amp;lt;br&amp;gt;Scenario 43: Hellmouth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Space Robo #5 and Giant Flying Saucers within 4 turns, leaving Coldark&#039;s Space Robo #5 for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４４話 神と悪魔と人&amp;lt;br&amp;gt;Scenario 44: Gods, Devils, and Men&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４５話 暗黒の神ミケーネ&amp;lt;br&amp;gt;Scenario 45: Mycenae, God of Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 24 enemies and reduce Hades&#039;s HP to below 50,000 within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;メリダ島へ行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go to Merida Island&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;&#039;&#039;VOTOMS&#039;&#039;&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&amp;lt;br&amp;gt;Gundam SEED&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;日本に残る&#039;&#039;&#039;&amp;lt;br&amp;gt;Stay in Japan&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;&#039;&#039;Trider G7&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Orguss&amp;lt;br&amp;gt;Gunbuster&amp;lt;br&amp;gt;Macross 7&amp;lt;br&amp;gt;Macross Frontier&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Mazinger Z&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Aquarion EVOL&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４６話 残された時間&amp;lt;br&amp;gt;Scenario 46: Remaining Time&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４６話 成功率0.0001%&amp;lt;br&amp;gt;Scenario 46: Chance of Success 0.0001%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns, saving the Qubeley for last, and without the Nahel Argama taking any damage.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies before fulfilling the victory condition.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４７話 大西洋の死闘&amp;lt;br&amp;gt;Scenario 47: Duel in the Pacific&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４７話 &amp;lt;br&amp;gt;Scenario 47:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down 30 enemies, then move the Tuatha de Danaan to the designated point within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４８話 重力の井戸の底で&amp;lt;br&amp;gt;Scenario 48: At the Bottom of the Gravity Well&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４８話 &amp;lt;br&amp;gt;Scenario 48:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４９話 開かれる扉&amp;lt;br&amp;gt;Scenario 49: The Gate Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mixy Gnis, Mithra Gnis, and Ahura Gnis within 3 turns, saving the Ahura Gnis for last.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５０話 神殺しの魔神&amp;lt;br&amp;gt;Scenario 50: God-Slaying Devil&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all Mechanical Beasts, then shoot down Garadoubla within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５１話 神話センリツ&amp;lt;br&amp;gt;Scenario 51: Melody of Legend&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mixy Gnis and Mithra Gnis simultaneously using a MAP weapon within 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５２話 1万2000年の愛&amp;lt;br&amp;gt;Scenario 52: 12000 Years of Love&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies, then shoot down Solar Aquarion in 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５３話 暗黒の理&amp;lt;br&amp;gt;Scenario 53: Logic of Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies, then shoot down Space Robo #7 in 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５４話 The Show Must Go On&amp;lt;br&amp;gt;Scenario 54: The Show Must Go On&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all initial enemies within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５５話 飛べ、宇宙へ&amp;lt;br&amp;gt;Scenario 55: Fly, Towards Space&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat Gauron, Gates, Kan Yu, and Beck in the same Turn. Gates, Kan Yu, and Beck retreat when their HP is below 10,000.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５６話 シャア・アズナブルの真実&amp;lt;br&amp;gt;Scenario 56: Char Aznable&#039;s Truth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat Musukas, then shoot shown Jagd Doga within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５７話 Beyond the Time&amp;lt;br&amp;gt;Scenario 57: Beyond the Time&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies, then shoot down Sinanju within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５８話 いがみ合う双子&amp;lt;br&amp;gt;Scenario 58: Quarrelling Twins&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 45 enemies, then shoot down Diosk A within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５９話 決戦の銀河&amp;lt;br&amp;gt;Scenario 59: Galactic Showdown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第６０話 天の光は全て星&amp;lt;br&amp;gt;Scenario 60: The Light in the Sky are Stars&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce Grand Zamboa&#039;s HP to 99,999 within 4 turns.&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17482</id>
		<title>Super Robot Wars/Z3/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17482"/>
		<updated>2014-04-13T05:22:23Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: Organized the skills to mirror the ones in the game for easy viewing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. &#039;&#039;&#039;Stacks with the regular recovery, becoming 15 per turn.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || The final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || The acquired funds on shooting down an enemy unit are multiplied by 1.2.&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP.&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shotdown and when the map is cleared.&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by criticals becomes 1.5.&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || &#039;&#039;&#039;When at 10% or less HP, all base stats raise by 20.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Element Ability&#039;&#039;&#039; || &#039;&#039;&#039;エレメント能力&#039;&#039;&#039; || Gravitational Interference (Amata): At 130 Will or more, Sky movement acquired, Move +1, Sky A rank for all weapons.&amp;lt;br&amp;gt;Impact Power (Zessica): At 130 Will or more, damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): At 130 Will or more, final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：At 130 Will or more, Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): At 130 Will or more, own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): At 130 Will or more, all weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): At 130 Will or more, HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): At 130 Will or more, all enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): At 130 Will or more, Double Image (50% rate) acquired.&amp;lt;br&amp;gt;Binding Power (Mikono): At 130 Will or more, own team&#039;s main pilot recovers 5 SP at the start of the Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cooperative Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Support Attack, the attack will always critical.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for &#039;&#039;&#039;an adjacent unit or team&#039;&#039;&#039;. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first. &lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;&#039;&#039;&#039;When in a Tag, the sub-unit&#039;s skill will not take effect.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded down).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Penalty || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Half Cut&#039;&#039;&#039; || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z2 Part 2]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17477</id>
		<title>Super Robot Wars/Z3/Tactical Combo</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17477"/>
		<updated>2014-04-12T22:57:07Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Changes to Combo Gauge&lt;br /&gt;
|-&lt;br /&gt;
| Destroy an enemy Team || +1&lt;br /&gt;
|-&lt;br /&gt;
| Destroy consecutive enemy Team || +1 &lt;br /&gt;
|-&lt;br /&gt;
| Destroy an enemy Team with an All attack || +3&lt;br /&gt;
|-&lt;br /&gt;
| Tag Partner destroys an enemy unit || +4&lt;br /&gt;
|-&lt;br /&gt;
| Destroy a unit Boss with Maximum Break || +5&lt;br /&gt;
|-&lt;br /&gt;
| Fail to destroy consecutive enemy Team || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Enemy destroyed but partner survives || -2&lt;br /&gt;
|-&lt;br /&gt;
| End a units Turn || -1&lt;br /&gt;
|-&lt;br /&gt;
| End your Turn || Resets to 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tactical Combo Bonus==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Combo Gauge !! Damage Multiplier, Money, and Z-Chips earned&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1.05&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x1.10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x1.15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x1.20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x1.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17476</id>
		<title>Super Robot Wars/Z3/Tactical Combo</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17476"/>
		<updated>2014-04-12T22:53:58Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Changes to Combo Gauge&lt;br /&gt;
|-&lt;br /&gt;
| Destroy an enemy Team || +1&lt;br /&gt;
|-&lt;br /&gt;
| Destroy consecutive enemy Team || +1 &lt;br /&gt;
|-&lt;br /&gt;
| Destroy an enemy Team with an All attack || +3&lt;br /&gt;
|-&lt;br /&gt;
| Tag Partner destroys an enemy unit || +4&lt;br /&gt;
|-&lt;br /&gt;
| Fail to destroy consecutive enemy Team || -1 &lt;br /&gt;
|-&lt;br /&gt;
| End a units Turn || -1&lt;br /&gt;
|-&lt;br /&gt;
| End your Turn || Resets to 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tactical Combo Bonus==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Combo Gauge !! Damage Multiplier, Money, and Z-Chips earned&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1.05&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x1.10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x1.15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x1.20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x1.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3&amp;diff=17475</id>
		<title>Super Robot Wars/Z3</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3&amp;diff=17475"/>
		<updated>2014-04-12T20:35:49Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; 第3次スーパーロボット大戦Z 時獄篇&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; 3rd Super Robot Wars Z: Time Prison Chapter. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; PS3/Vita April 10th, 2014 JP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Games:&#039;&#039;&#039; [[../Z|SRW Z]], [[../Z Special Disk|SRW Z Special Disc]], [[../Z2|SRW Z2-1: Hakai-hen]] &amp;amp; [[../Z2.2|SRW Z2-2: Saisei-hen]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 3rd game from the Z series of SRW games. It follows on from the two Z2 games for the PSP. This is the first part of the planned two part game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[/Trivia|Trivia]]&lt;br /&gt;
*[[/Series|Series List]]&lt;br /&gt;
*[[/Flow Chart|Flow Chart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Tag Tension|Tag Tension Command]]&lt;br /&gt;
*[[/Tactical Combo|Tactical Combo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Spirits|Spirit Commands]]&lt;br /&gt;
*[[/Sub-Orders|Sub-Orders]]&lt;br /&gt;
*[[/Pilot Abilities|Pilot Abilities]]&lt;br /&gt;
*[[/Ace Bonuses|Ace Bonus]]&lt;br /&gt;
*[[/Relationship Bonus|Relationship Bonus]]&lt;br /&gt;
*[[/Will and Personality|Will and Personality Information]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mech Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Parts|Parts List]]&lt;br /&gt;
*[[/Mech Abilities|Mech Abilities]]&lt;br /&gt;
*[[/CB|Upgrade Bonuses]]&lt;br /&gt;
*[[/Upgrade Carryover|Upgrade Carryover]]&lt;br /&gt;
*[[/Special Systems|Special Systems]]&lt;br /&gt;
*[[/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Team Attacks|Team Attacks]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
*[[/D-Trader|D-Trader]]&lt;br /&gt;
*[[/Emblem|Emblem]]&lt;br /&gt;
*[[/Trophies|Trophies]]&lt;br /&gt;
*[[/Info Dump|Info Dump]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17474</id>
		<title>Super Robot Wars/Z3/Tactical Combo</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17474"/>
		<updated>2014-04-12T18:58:10Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Changes to Combo Gauge&lt;br /&gt;
|-&lt;br /&gt;
| Destroy an enemy Team || +1&lt;br /&gt;
|-&lt;br /&gt;
| Destroy consecutive enemy Team || +1 &lt;br /&gt;
|-&lt;br /&gt;
| Destroy an enemy Team with an All attack || +3&lt;br /&gt;
|-&lt;br /&gt;
| Tag Partner destroys an enemy unit || +4&lt;br /&gt;
|-&lt;br /&gt;
| Fail to destroy consecutive enemy Team || -1 &lt;br /&gt;
|-&lt;br /&gt;
| End a units Turn || Resets to 0&lt;br /&gt;
|-&lt;br /&gt;
| End your Turn || Resets to 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tactical Combo Bonus==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Combo Gauge !! Damage Multiplier, Money, and Z-Chips earned&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1.05&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x1.10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x1.15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x1.20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x1.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17472</id>
		<title>Super Robot Wars/Z3/Tactical Combo</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17472"/>
		<updated>2014-04-12T18:42:57Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Changes to Combo Gauge&lt;br /&gt;
|-&lt;br /&gt;
| Destroy an enemy Team || +1&lt;br /&gt;
|-&lt;br /&gt;
| Destroy consecutive enemy Team || +1 &lt;br /&gt;
|-&lt;br /&gt;
| Tag Partner destroys an enemy unit || +4&lt;br /&gt;
|-&lt;br /&gt;
| Fail to destroy consecutive enemy Team || -1 &lt;br /&gt;
|-&lt;br /&gt;
| End a units Turn || Resets to 0&lt;br /&gt;
|-&lt;br /&gt;
| End your Turn || Resets to 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tactical Combo Bonus==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Combo Gauge !! Damage Multiplier, Money, and Z-Chips earned&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1.05&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x1.10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x1.15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x1.20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x1.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17471</id>
		<title>Super Robot Wars/Z3/Tactical Combo</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17471"/>
		<updated>2014-04-12T18:42:24Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical Combo gives you bonuses during your turn when you destroy enemy Teams&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Changes to Combo Gauge&lt;br /&gt;
|-&lt;br /&gt;
| Destroy an enemy Team || +1&lt;br /&gt;
|-&lt;br /&gt;
| Destroy consecutive enemy Team || +1 &lt;br /&gt;
|-&lt;br /&gt;
| Tag Partner destroys an enemy unit || +4&lt;br /&gt;
|-&lt;br /&gt;
| Fail to destroy consecutive enemy Team || -1 &lt;br /&gt;
|-&lt;br /&gt;
| End a units Turn || Resets to 0&lt;br /&gt;
|-&lt;br /&gt;
| End your Turn || Resets to 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tactical Combo Bonus==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Combo Gauge !! Damage Multiplier, Money, and Z-Chips earned&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1.05&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x1.10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x1.15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x1.20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x1.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17470</id>
		<title>Super Robot Wars/Z3/Tactical Combo</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17470"/>
		<updated>2014-04-12T18:41:51Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical Combo gives you bonuses during your turn when you destroy enemy Teams&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Changes to Combo Gauge&lt;br /&gt;
|-&lt;br /&gt;
| Destroy an enemy Team || +1&lt;br /&gt;
|-&lt;br /&gt;
| Destroy consecutive enemy Team || +1 &lt;br /&gt;
|-&lt;br /&gt;
| Tag Partner destroys an enemy unit || +4&lt;br /&gt;
|-&lt;br /&gt;
| Fail to destroy consecutive enemy Team || -1 &lt;br /&gt;
|-&lt;br /&gt;
| End a units Turn || -0&lt;br /&gt;
|-&lt;br /&gt;
| End your Turn || Resets to 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tactical Combo Bonus==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Combo Gauge !! Damage Multiplier, Money, and Z-Chips earned&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1.05&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x1.10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x1.15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x1.20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x1.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17469</id>
		<title>Super Robot Wars/Z3/Tactical Combo</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17469"/>
		<updated>2014-04-12T18:06:41Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical Combo gives you bonuses during your turn when you destroy enemy Teams&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Changes to Combo Gauge&lt;br /&gt;
|-&lt;br /&gt;
| Destroy an enemy Team || +1&lt;br /&gt;
|-&lt;br /&gt;
| Destroy consecutive enemy Team || +1 &lt;br /&gt;
|-&lt;br /&gt;
| End a units Turn || -0&lt;br /&gt;
|-&lt;br /&gt;
| Fail to destroy consecutive enemy Team || -1 &lt;br /&gt;
|-&lt;br /&gt;
| End your Turn || Resets to 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tactical Combo Bonus==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Combo Gauge !! Damage Multiplier, Money, and Z-Chips earned&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1.05&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x1.10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x1.15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x1.20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x1.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17468</id>
		<title>Super Robot Wars/Z3/Tactical Combo</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Tactical_Combo&amp;diff=17468"/>
		<updated>2014-04-12T18:06:22Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Conditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical Combo gives you bonuses during your turn when you destroy enemy Teams&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Changes to Combo Gauge&lt;br /&gt;
|-&lt;br /&gt;
| Destroy an enemy Team || +1&lt;br /&gt;
|-&lt;br /&gt;
| Destroy consecutive enemy Team || +1 &lt;br /&gt;
|-&lt;br /&gt;
| End a units turn || -0&lt;br /&gt;
|-&lt;br /&gt;
| Fail to destroy consecutive enemy Team || -1 &lt;br /&gt;
|-&lt;br /&gt;
| End your Turn || Resets to 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tactical Combo Bonus==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Combo Gauge !! Damage Multiplier, Money, and Z-Chips earned&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1.05&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x1.10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x1.15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x1.20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x1.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17465</id>
		<title>Super Robot Wars/Z3/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17465"/>
		<updated>2014-04-12T17:12:17Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. &#039;&#039;&#039;Stacks with the regular recovery, becoming 15 per turn.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || The final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || The acquired funds on shooting down an enemy unit are multiplied by 1.2.&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP.&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shotdown and when the map is cleared.&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by criticals becomes 1.5.&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || &#039;&#039;&#039;When at 10% or less HP, all base stats raise by 20.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Element Ability&#039;&#039;&#039; || &#039;&#039;&#039;エレメント能力&#039;&#039;&#039; || Gravitational Interference (Amata): At 130 Will or more, Sky movement acquired, Move +1, Sky A rank for all weapons.&amp;lt;br&amp;gt;Impact Power (Zessica): At 130 Will or more, damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): At 130 Will or more, final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：At 130 Will or more, Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): At 130 Will or more, own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): At 130 Will or more, all weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): At 130 Will or more, HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): At 130 Will or more, all enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): At 130 Will or more, Double Image (50% rate) acquired.&amp;lt;br&amp;gt;Binding Power (Mikono): At 130 Will or more, own team&#039;s main pilot recovers 5 SP at the start of the Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for &#039;&#039;&#039;an adjacent unit or team&#039;&#039;&#039;. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 || &#039;&#039;&#039;Gains +3 Will every turn, starting from the first.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Will+Evasion&#039;&#039;&#039; || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Will+Hit&#039;&#039;&#039; || 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Will+Damage&#039;&#039;&#039; || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Will+Destruction&#039;&#039;&#039; || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded down).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;&#039;&#039;&#039;When in a Tag, the sub-unit&#039;s skill will not take effect.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Support Attack&#039;&#039;&#039; || サポートアタック || 300 || When performing a Support Attack, the attack will always critical.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Multi Target&#039;&#039;&#039; || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Penalty || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. &#039;&#039;&#039;Effects one size rank per skill level.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Half Cut&#039;&#039;&#039; || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z2 Part 2]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17464</id>
		<title>Super Robot Wars/Z3/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17464"/>
		<updated>2014-04-12T17:10:18Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. &#039;&#039;&#039;Stacks with the regular recovery, becoming 15 per turn.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || The final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || The acquired funds on shooting down an enemy unit are multiplied by 1.2.&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP.&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shotdown and when the map is cleared.&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by criticals becomes 1.5.&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || &#039;&#039;&#039;When at 10% or less HP, all base stats raise by 20.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Element Ability&#039;&#039;&#039; || &#039;&#039;&#039;エレメント能力&#039;&#039;&#039; || Gravitational Interference (Amata): At 130 Will or more, Sky movement acquired, Move +1, Sky A rank for all weapons.&amp;lt;br&amp;gt;Impact Power (Zessica): At 130 Will or more, damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): At 130 Will or more, final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：At 130 Will or more, Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): At 130 Will or more, own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): At 130 Will or more, all weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): At 130 Will or more, HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): At 130 Will or more, all enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): At 130 Will or more, Double Image (50% rate) acquired.&amp;lt;br&amp;gt;Binding Power (Mikono): At 130 Will or more, own team&#039;s main pilot recovers 5 SP at the start of the Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for &#039;&#039;&#039;an adjacent unit or team&#039;&#039;&#039;. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 || &#039;&#039;&#039;Gains +3 Will every turn, starting from the first.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Will+Evasion&#039;&#039;&#039; || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Will+Hit&#039;&#039;&#039; || 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Will+Damage&#039;&#039;&#039; || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Will+Destruction&#039;&#039;&#039; || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded down).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;&#039;&#039;&#039;When in a Tag, the sub-unit&#039;s skill will not take effect.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Support Attack&#039;&#039;&#039; || サポートアタック || 300 || When performing a Cover Attack, the attack will always critical.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Multi Target&#039;&#039;&#039; || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Penalty || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. &#039;&#039;&#039;Effects one size rank per skill level.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Half Cut&#039;&#039;&#039; || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z2 Part 2]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3&amp;diff=17444</id>
		<title>Super Robot Wars/Z3</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3&amp;diff=17444"/>
		<updated>2014-04-12T00:03:49Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: Undo revision 17381 by Mandoric (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; 第3次スーパーロボット大戦Z 時獄篇&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; 3rd Super Robot Wars Z: Time Prison Chapter. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; PS3/Vita April 10th, 2014 JP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Games:&#039;&#039;&#039; [[../Z|SRW Z]], [[../Z Special Disk|SRW Z Special Disc]], [[../Z2|SRW Z2-1: Hakai-hen]] &amp;amp; [[../Z2.2|SRW Z2-2: Saisei-hen]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 3rd game from the Z series of SRW games. It follows on from the two Z2 games for the PSP. This is the first part of the planned two part game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[/Trivia|Trivia]]&lt;br /&gt;
*[[/Series|Series List]]&lt;br /&gt;
*[[/Flow Chart|Flow Chart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Spirits|Spirit Commands]]&lt;br /&gt;
*[[/Sub-Orders|Sub-Orders]]&lt;br /&gt;
*[[/Pilot Abilities|Pilot Abilities]]&lt;br /&gt;
*[[/Ace Bonuses|Ace Bonus]]&lt;br /&gt;
*[[/Relationship Bonus|Relationship Bonus]]&lt;br /&gt;
*[[/Will and Personality|Will and Personality Information]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mech Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Parts|Parts List]]&lt;br /&gt;
*[[/Mech Abilities|Mech Abilities]]&lt;br /&gt;
*[[/FUB|Full Upgrade Bonuses]]&lt;br /&gt;
*[[/Upgrade Carryover|Upgrade Carryover]]&lt;br /&gt;
*[[/Special Systems|Special Systems]]&lt;br /&gt;
*[[/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Team Attacks|Team Attacks]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
*[[/D-Trader|D-Trader]]&lt;br /&gt;
*[[/Trophies|Trophies]]&lt;br /&gt;
*[[/Info Dump|Info Dump]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/D-Trader&amp;diff=17441</id>
		<title>Super Robot Wars/Z3/D-Trader</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/D-Trader&amp;diff=17441"/>
		<updated>2014-04-11T22:42:21Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: Created page with &amp;quot;=D-Trader= D-Trader is the in-game shop which uses Z-chips which you get by destroying enemy units. {| |- ! Japanese !! English !! Description !! Price !! How to get   |- | ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=D-Trader=&lt;br /&gt;
D-Trader is the in-game shop which uses Z-chips which you get by destroying enemy units.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English !! Description !! Price !! How to get  &lt;br /&gt;
|-&lt;br /&gt;
| カイメラ隊員証 || Chimera&#039;s Membership Card || +30 Will Limit, doesn&#039;t stack with other items || 3000 || Use Maximum Break &lt;br /&gt;
|-&lt;br /&gt;
| 破界の紋章 || Emblem of Destruction  ||  Movement +1, Attack Power +200, and all non MAPW and non 1 Range weapons/songs Range +1 || 2000 || Clear Stage 4&lt;br /&gt;
|-&lt;br /&gt;
| 再世の紋章|| Emblem of Rebirth ||  At the beginning of the Turn Unit recovers 10% HP and EN, Pilot recovers 10 SP || 2000 || Clear Stage 4&lt;br /&gt;
|-&lt;br /&gt;
| インサラウムの秘宝|| Insarlaum&#039;s Secret Treasure  || Casts &amp;quot;Love&amp;quot; Spirit Command once per stage || 3500 || Earn a total of 2000 Z Chips&lt;br /&gt;
|-&lt;br /&gt;
| DエクストラクターS || D-Extractor S || Damage x1.2 when Will is 130+ || 3500 || Tactical Combo Gauge is maxed&lt;br /&gt;
|-&lt;br /&gt;
| レスキューユニット || Rescue Unit || Gains Repair and Resupply || 3500 || Acquire Repair Kit, Cartridge, and Propellant Tank&lt;br /&gt;
|-&lt;br /&gt;
| オートディフェンサー || Auto Defensor || Gains 100% Sword Cut, Spiritual Fortitude, ignores Evasion Decay and Placement Penalties || 2000 || Have any one of your unit&#039;s HP lowered to below 20%&lt;br /&gt;
|-&lt;br /&gt;
| ゲートジャンパー || Gate Jumper || Movement +4, Terrain penalties are ignored if the Unit is Main Unit of the Team || 3000 ||  Have any Pilot earn over 500 PP&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3&amp;diff=17439</id>
		<title>Super Robot Wars/Z3</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3&amp;diff=17439"/>
		<updated>2014-04-11T22:26:57Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; 第3次スーパーロボット大戦Z 時獄篇&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; 3rd Super Robot Wars Z: Time Prison Chapter. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; PS3/Vita April 10th, 2014 JP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Games:&#039;&#039;&#039; [[../Z|SRW Z]], [[../Z Special Disk|SRW Z Special Disc]], [[../Z2|SRW Z2-1: Hakai-hen]] &amp;amp; [[../Z2.2|SRW Z2-2: Saisei-hen]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 3rd game from the Z series of SRW games. It follows on from the two Z2 games for the PSP. This is the first part of the planned two part game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[/Trivia|Trivia]]&lt;br /&gt;
*[[/Series|Series List]]&lt;br /&gt;
*[[/Flow Chart|Flow Chart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Spirits|Spirit Commands]]&lt;br /&gt;
*[[/Sub-Orders|Sub-Orders]]&lt;br /&gt;
*[[/Pilot Abilities|Pilot Abilities]]&lt;br /&gt;
*[[/Ace Bonuses|Ace Bonus]]&lt;br /&gt;
*[[/Relationship Bonus|Relationship Bonus]]&lt;br /&gt;
*[[/Will and Personality|Will and Personality Information]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mech Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Parts|Parts List]]&lt;br /&gt;
*[[/Mech Abilities|Mech Abilities]]&lt;br /&gt;
*[[/CB|Custom Bonuses]]&lt;br /&gt;
*[[/Upgrade Carryover|Upgrade Carryover]]&lt;br /&gt;
*[[/Special Systems|Special Systems]]&lt;br /&gt;
*[[/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Team Attacks|Team Attacks]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
*[[/ D-Trader]]&lt;br /&gt;
*[[/Trophies|Trophies]]&lt;br /&gt;
*[[/Info Dump|Info Dump]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3&amp;diff=17438</id>
		<title>Super Robot Wars/Z3</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3&amp;diff=17438"/>
		<updated>2014-04-11T22:26:31Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: Adding D-trader info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; 第3次スーパーロボット大戦Z 時獄篇&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; 3rd Super Robot Wars Z: Time Prison Chapter. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; PS3/Vita April 10th, 2014 JP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Games:&#039;&#039;&#039; [[../Z|SRW Z]], [[../Z Special Disk|SRW Z Special Disc]], [[../Z2|SRW Z2-1: Hakai-hen]] &amp;amp; [[../Z2.2|SRW Z2-2: Saisei-hen]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 3rd game from the Z series of SRW games. It follows on from the two Z2 games for the PSP. This is the first part of the planned two part game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[/Trivia|Trivia]]&lt;br /&gt;
*[[/Series|Series List]]&lt;br /&gt;
*[[/Flow Chart|Flow Chart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Spirits|Spirit Commands]]&lt;br /&gt;
*[[/Sub-Orders|Sub-Orders]]&lt;br /&gt;
*[[/Pilot Abilities|Pilot Abilities]]&lt;br /&gt;
*[[/Ace Bonuses|Ace Bonus]]&lt;br /&gt;
*[[/Relationship Bonus|Relationship Bonus]]&lt;br /&gt;
*[[/Will and Personality|Will and Personality Information]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mech Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Parts|Parts List]]&lt;br /&gt;
*[[/Mech Abilities|Mech Abilities]]&lt;br /&gt;
*[[/CB|Custom Bonuses]]&lt;br /&gt;
*[[/Upgrade Carryover|Upgrade Carryover]]&lt;br /&gt;
*[[/Special Systems|Special Systems]]&lt;br /&gt;
*[[/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Team Attacks|Team Attacks]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
*[[/D-Trader]]&lt;br /&gt;
*[[/Trophies|Trophies]]&lt;br /&gt;
*[[/Info Dump|Info Dump]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17435</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17435"/>
		<updated>2014-04-11T21:33:28Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Science City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units with Chirico or Souske.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Zeta Gundam&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam: Char&#039;s Counterattack&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Unicorn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing: Endless Waltz&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies and the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all other enemies before defeating the Angel. However, if any of the ??? are shot down by the Angel, acquisition is failed.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２９話 夏の始まり&amp;lt;br&amp;gt;Scenario 29: Beginning of Summer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns, leaving the Plan-1056 Codal i for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３０話 揺れるイントゥ・ザ・ブルー&amp;lt;br&amp;gt;Scenario 30: Into the Blue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 16 enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３１話 切り拓かれる運命&amp;lt;br&amp;gt;Scenario 31: Carving Out a Destiny&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 10 enemies within 4 turns, without allowing any enemies to reach the defense line.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３２話 忘却の霧の中&amp;lt;br&amp;gt;Scenario 32: The Mists of Oblivion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３３話 Roger The Negotiator&amp;lt;br&amp;gt;Scenario 33: Roger The Negotiator&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the Big O (Schwarzwald) in a single attack action.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３４話 輪廻の宇宙&amp;lt;br&amp;gt;Scenario 34: Universal Samsara&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３５話 災厄の襲来&amp;lt;br&amp;gt;Scenario 35: Calamity Strikes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the Diosc A&#039;s HP below 10,000 in one turn.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Macross Frontier&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Aquarion EVOL&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Orguss&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Macross 7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;&#039;&#039;Getter Robo&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Tetsujin-28&#039;&#039;&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Gunbuster&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Mithril route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ptolemaios 2 Custom&amp;lt;br&amp;gt;&#039;&#039;Gundam 00&amp;lt;br&amp;gt;Gundam Wing&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Full Metal Panic!&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３６話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 36: The Wind Blows at Home&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Zy-98 and Zy-99 on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３７話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 37: The Nature of a Warrior&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Plan-1056 Codal i using a Maximum Break within 3 turns of the victory objective changing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３８話 心奥&amp;lt;br&amp;gt;Scenario 38: Depths of the Heart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns, without allowing the Martial or Geminis to shoot down any enemies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３９話 触れ得ざる者&amp;lt;br&amp;gt;Scenario 39: The Untouchable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies, then cross the target line with Chirico, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４０話 終わらないデイ・バイ・デイ&amp;lt;br&amp;gt;Scenario 40: Endless Day By Day&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 3 turns, saving the Plan-1059 Codal m for last.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;シャアを信じる&#039;&#039;&#039;&amp;lt;br&amp;gt;Trust Char&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;シャアを信じない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t trust Char&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４１話 二つの赤い彗星&amp;lt;br&amp;gt;Scenario 41: Twin Red Comets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 22 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;休暇を取る&#039;&#039;&#039;&amp;lt;br&amp;gt;Relax&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;職務に専念する&#039;&#039;&#039;&amp;lt;br&amp;gt;Focus on duties&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４２話 女神の来日&amp;lt;br&amp;gt;Scenario 42: The Goddess Arrives in Japan&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４２話 仁義なきファンシーZ&amp;lt;br&amp;gt;Scenario 42: Merciless Fancy Z&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４３話 奈落への入口&amp;lt;br&amp;gt;Scenario 43: Hellmouth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Space Robo #5 and Giant Flying Saucers within 4 turns, leaving Coldark&#039;s Space Robo #5 for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４４話 神と悪魔と人&amp;lt;br&amp;gt;Scenario 44: Gods, Devils, and Men&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４５話 暗黒の神ミケーネ&amp;lt;br&amp;gt;Scenario 45: Mycenae, God of Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 24 enemies and reduce Hades&#039;s HP to below 50,000 within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;メリダ島へ行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go to Merida Island&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;&#039;&#039;VOTOMS&#039;&#039;&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&amp;lt;br&amp;gt;Gundam SEED&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;日本に残る&#039;&#039;&#039;&amp;lt;br&amp;gt;Stay in Japan&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;&#039;&#039;Trider G7&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Orguss&amp;lt;br&amp;gt;Gunbuster&amp;lt;br&amp;gt;Macross 7&amp;lt;br&amp;gt;Macross Frontier&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Mazinger Z&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Aquarion EVOL&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４６話 残された時間&amp;lt;br&amp;gt;Scenario 46: Remaining Time&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４６話 成功率0.0001%&amp;lt;br&amp;gt;Scenario 46: Chance of Success 0.0001%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns, saving the Qubeley for last, and without the Nahel Argama taking any damage.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies before fulfilling the victory condition.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４７話 大西洋の死闘&amp;lt;br&amp;gt;Scenario 47: Duel in the Pacific&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４７話 &amp;lt;br&amp;gt;Scenario 47:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down 30 enemies, then move the Tuatha de Danaan to the designated point, within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４８話 重力の井戸の底で&amp;lt;br&amp;gt;Scenario 48: At the Bottom of the Gravity Well&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４８話 &amp;lt;br&amp;gt;Scenario 48:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４９話 開かれる扉&amp;lt;br&amp;gt;Scenario 49: The Gate Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mixy Gnis, Mithra Gnis, and Ahura Gnis within 3 turns, saving the Ahura Gnis for last.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５０話 神殺しの魔神&amp;lt;br&amp;gt;Scenario 50: God-Slaying Devil&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Mechanical Beasts and the Garadoubla within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５１話 神話センリツ&amp;lt;br&amp;gt;Scenario 51: Melody of Legend&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mixy Gnis and Mithra Gnis simultaneously using a MAP weapon within 5 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17434</id>
		<title>Super Robot Wars/Z3/CB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17434"/>
		<updated>2014-04-11T21:30:01Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: Undo revision 17433 by Mattman324 (talk) Please stop joking with the wikia Thanks!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beginning with this game, mecha receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses continue to exist, but are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve EN cost of barrier&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;Custom Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name (JP)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Unchallengeable Trider G7 / 無敵ロボ トライダーG7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Trider G7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トライダーG7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | セイバー/Saber and バード・アタック/Bird Attack gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shuttle&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | シャトル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +5 morale to pilots receiving Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The New Adventures of Gigantor / 太陽の使者 鉄人28号&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gigantor&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 鉄人２８号&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains EN回復（中)/EN Regen (Mid) on daytime and space maps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Ox&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックオックス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ブラックオックス・アタック/Black Ox Attack gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | God Mars / 六神合体ゴッドマーズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | God Mars&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ゴッドマーズ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range and 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Cosmo Crusher&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | コスモクラッシャー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS / 装甲騎兵ボトムズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Scopedog&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スコープドッグ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Berserga DT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ベルゼルガDT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and 20 mobility, パイルバンカー/Pile Bunker gains 3 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: The Big Battle / 装甲騎兵ボトムズ ビッグバトル&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: Brilliantly Shining Heresy / 装甲騎兵ボトムズ 赫奕たる異端&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Super Dimension Century Orguss / 超時空世紀オーガス&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Orguss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | オーガス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 一斉射撃/Barrage gains 2 range and 2 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Zeta Gundam / 機動戦士Ζガンダム&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Mk-II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムＭｋ‐Ⅱ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ロング・ライフル/Long Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Methuss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | メタス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains the Resupply ability&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Zeta Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ζガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +10 to all pilot stats while Bio-sensor is active&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Jegan&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ビーム・ライフル/Beam Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Re-GZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リ・ガズィ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | νGundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | νガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Newtype-only weapons gain power commensurate to the pilot&#039;s Newtype level&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Wing Gundam Zero&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ウイングガンダムゼロ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Deathscythe H&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムデスサイズヘル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Hyper Jammer morale limit removed, all weapons gain 20 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Tallgeese III&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トールギスⅢ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Noin)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Hilde)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Heavy Arms EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムヘビーアームズ改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Sandrock EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサンドロック改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and Resupply&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Altron Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アルトロンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ドラゴンハング/Dragon Fang gains 2 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam SEED DESTINY / 機動戦士ガンダムＳＥＥＤ　ＤＥＳＴＩＮＹ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Destiny Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デスティニーガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 80 EN, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Strike Freedom Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ストライクフリーダムガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam 00 the Movie: A wakening of the Trailblazer / 劇場版 機動戦士ガンダム00 -A wakening of the Trailblazer-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 00 Raiser&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダブルオーライザー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Zabanya&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサバーニャ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ptolemaios 2 Custom&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | プトレマイオス2改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain (P) while Trans-Am is active&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Harute&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムハルート&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Raphael Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ラファエルガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 50 EN, GN Field effect increases by 400.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam Unicorn / 機動戦士ガンダムＵＣ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Unicorn Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ユニコーンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 15 mobility, 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Delta Plus&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デルタプラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ReZEL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リゼル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | メガ・ビーム・ランチャー/Mega Beam Launcher gains 200 power and 20 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Nahel Argama&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ネェル・アーガマ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ハイパー・メガ粒子砲/Hyper Mega Particle Cannon requires 10 less morale and uses 30 less energy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Loto&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ロト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | HP recovered by Repair is doubled&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gunbuster / トップをねらえ！&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gunbuster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンバスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Cost of Inertial Canceler is reduced by 5 EN&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross 7 / マクロス７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-19 Fire Valkyrie&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-19改Fバルキリー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-22S Sturmvögel II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-22S SボーゲルⅡ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 200 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Dynamite 7 / マクロス ダイナマイト７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Itsuwari no Utahime / 劇場版 マクロスF 虚空歌姫～イツワリノウタヒメ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25F Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Fメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | The VF-25F and all its weapons gain &amp;quot;S&amp;quot; affinity for Sky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25G Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Gメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | スナイパーライフル（精密射撃）/Sniper Rifle (Aimed Shot) gains 2 range and inflicts Mobility Down&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25 Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25メサイア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25S Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Sメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 20 mobility, 20 accuracy, and 200 armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Queadluun-Rau&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | クァドラン・レア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | インパクト・カノン/Impact Cannon gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6 König Monster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6ケーニッヒモンスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 400 armor, 一斉射撃/Barrage gains 2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Macross Quarter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マクロス・クォーター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Docked units heal at 100% a turn, no morale penalty for docking&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Sayonara no Tsubasa / 劇場版マクロスF～サヨナラノツバサ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Getter Robo Armageddon /  真(チェンジ!!)ゲッターロボ~世界最後の日&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain &amp;quot;S&amp;quot; affinity for all terrain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shin Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 真ゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shin Mazinger Shogeki! Z-hen / 真マジンガー衝撃！Ｚ編&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Mazinger Z&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マジンガーZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and 50 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Venus A&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビューナスA&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Repair range increases by 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Boss Borot&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ボス・ボロット&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Resupply range increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dai-Guard / 地球防衛企業 ダイ・ガード&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dai-Guard &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | グレートノットパニッシャー/Great Knot Punisher power increases by 200 and ammo increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Big O / ＴＨＥ　ビッグオー&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Big O&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビッグオー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | プラズマ・ギミック/Plasma Gimmick gains (P)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! / フルメタル・パニック!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Mao)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Kurz)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Sosuke)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ARX-7 Arbalest&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ＡＲＸ‐７アーバレスト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Lambda Driver is enhanced&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic? Fumoffu / フルメタル・パニック? ふもっふ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! The Second Raid / フルメタル・パニック!　Ｔｈｅ　Ｓｅｃｏｎｄ　Ｒａｉｄ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dancouga Nova / 獣装機攻ダンクーガノヴァ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dancouga Nova MAXGOD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダンクーガノヴァマックスゴッド&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 200 armor and 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dragons Hive&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ドラゴンズハイヴ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann / 天元突破グレンラガン&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gurren Lagann&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | グレンラガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 en, all weapons gain 20 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann the Movie: The Lights in the Sky are Stars / 劇場版 天元突破グレンラガン 螺巌篇&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Gimmy)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ/Gunmarl Glaive gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Darry)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ（射撃）/Gunmarl Glaive (Shot) gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:1.0 You Are (Not) Alone / ヱヴァンゲリヲン新劇場版:序&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-01&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン初号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | AT Field effect increases by 400.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-00&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン零号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 500 HP, and 200 armor&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:2.0 You Can (Not) Advance / ヱヴァンゲリヲン新劇場版:破&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-02&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン２号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Code Geass: Lelouch of the Rebellion R2 / コードギアス 反逆のルルーシュR2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Frontier&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・フロンティア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ヴァリス・フルパワー/VARIS Full Power gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Guren S.E.I.T.E.N. Eight Elements&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 紅蓮聖天八極式&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 輻射波動機構/Radiant Wave Surger gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shinkiro&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 蜃気楼&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 拡散構造相転移砲（全体）/Diffusion Structural Phase Transition Cannon power is increased by 300&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Albion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・アルビオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ＭＶＳ二刀流/MVS Dual Wield power is increased by 300&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Aquarion EVOL / アクエリオンＥＶＯＬ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Aquarion EVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アクエリオンEVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1500 HP and 50 EN.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Original&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Genion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェニオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17429</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17429"/>
		<updated>2014-04-11T19:32:30Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Science City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Zeta Gundam&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam: Char&#039;s Counterattack&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Unicorn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing: Endless Waltz&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies and the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all other enemies before defeating the Angel. However, if any of the ??? are shot down by the Angel, acquisition is failed.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２９話 夏の始まり&amp;lt;br&amp;gt;Scenario 29: Beginning of Summer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns, leaving the Plan-1056 Codal i for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３０話 揺れるイントゥ・ザ・ブルー&amp;lt;br&amp;gt;Scenario 30: Into the Blue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 16 enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３１話 切り拓かれる運命&amp;lt;br&amp;gt;Scenario 31: Carving Out a Destiny&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 10 enemies within 4 turns, without allowing any enemies to reach the defense line.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３２話 忘却の霧の中&amp;lt;br&amp;gt;Scenario 32: The Mists of Oblivion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３３話 Roger The Negotiator&amp;lt;br&amp;gt;Scenario 33: Roger The Negotiator&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the Big O (Schwarzwald) in a single attack action.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３４話 輪廻の宇宙&amp;lt;br&amp;gt;Scenario 34: Universal Samsara&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３５話 災厄の襲来&amp;lt;br&amp;gt;Scenario 35: Calamity Strikes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the Diosc A&#039;s HP below 10,000 in one turn.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Macross Frontier&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Aquarion EVOL&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Orguss&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Macross 7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;&#039;&#039;Getter Robo&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Tetsujin-28&#039;&#039;&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Gunbuster&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Mithril route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ptolemaios 2 Custom&amp;lt;br&amp;gt;&#039;&#039;Gundam 00&amp;lt;br&amp;gt;Gundam Wing&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Full Metal Panic!&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３６話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 36: The Wind Blows at Home&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Zy-98 and Zy-99 on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３７話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 37: The Nature of a Warrior&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Plan-1056 Codal i using a Maximum Break within 3 turns of the victory objective changing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３８話 心奥&amp;lt;br&amp;gt;Scenario 38: Depths of the Heart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns, without allowing the Martial or Geminis to shoot down any enemies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３９話 触れ得ざる者&amp;lt;br&amp;gt;Scenario 39: The Untouchable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies, then cross the target line with Chirico, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４０話 終わらないデイ・バイ・デイ&amp;lt;br&amp;gt;Scenario 40: Endless Day By Day&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 3 turns, saving the Plan-1059 Codal m for last.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;シャアを信じる&#039;&#039;&#039;&amp;lt;br&amp;gt;Trust Char&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;シャアを信じない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t trust Char&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４１話 二つの赤い彗星&amp;lt;br&amp;gt;Scenario 41: Twin Red Comets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 22 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;休暇を取る&#039;&#039;&#039;&amp;lt;br&amp;gt;Relax&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;職務に専念する&#039;&#039;&#039;&amp;lt;br&amp;gt;Focus on duties&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４２話 女神の来日&amp;lt;br&amp;gt;Scenario 42: The Goddess Arrives in Japan&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４２話 仁義なきファンシーZ&amp;lt;br&amp;gt;Scenario 42: Merciless Fancy Z&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４３話 奈落への入口&amp;lt;br&amp;gt;Scenario 43: Hellmouth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Space Robo #5 and Giant Flying Saucers within 4 turns, leaving Coldark&#039;s Space Robo #5 for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４４話 神と悪魔と人&amp;lt;br&amp;gt;Scenario 44: Gods, Devils, and Men&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４５話 暗黒の神ミケーネ&amp;lt;br&amp;gt;Scenario 45: Mycenae, God of Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 24 enemies and reduce Hades&#039;s HP to below 50,000 within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;メリダ島へ行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go to Merida Island&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;&#039;&#039;VOTOMS&#039;&#039;&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&amp;lt;br&amp;gt;Gundam SEED&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;日本に残る&#039;&#039;&#039;&amp;lt;br&amp;gt;Stay in Japan&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;&#039;&#039;Trider G7&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Orguss&amp;lt;br&amp;gt;Gunbuster&amp;lt;br&amp;gt;Macross 7&amp;lt;br&amp;gt;Macross Frontier&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Mazinger Z&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Aquarion EVOL&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４６話 残された時間&amp;lt;br&amp;gt;Scenario 46: Remaining Time&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４６話 成功率0.0001%&amp;lt;br&amp;gt;Scenario 46: Chance of Success 0.0001%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns, saving the Qubeley for last, and without the Nahel Argama taking any damage.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies before fulfilling the victory condition.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４７話 大西洋の死闘&amp;lt;br&amp;gt;Scenario 47: Duel in the Pacific&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４７話 &amp;lt;br&amp;gt;Scenario 47:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down 30 enemies, then move the Tuatha de Danaan to the designated point, within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４８話 重力の井戸の底で&amp;lt;br&amp;gt;Scenario 48: At the Bottom of the Gravity Well&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４８話 &amp;lt;br&amp;gt;Scenario 48:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17425</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17425"/>
		<updated>2014-04-11T13:45:57Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Science City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Zeta Gundam&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam: Char&#039;s Counterattack&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Unicorn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing: Endless Waltz&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies and the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all other enemies before defeating the Angel. However, if any of the ??? are shot down by the Angel, acquisition is failed.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２９話 夏の始まり&amp;lt;br&amp;gt;Scenario 29: Beginning of Summer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns, leaving the Plan-1056 Codal i for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３０話 揺れるイントゥ・ザ・ブルー&amp;lt;br&amp;gt;Scenario 30: Into the Blue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 16 enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３１話 切り拓かれる運命&amp;lt;br&amp;gt;Scenario 31: Carving Out a Destiny&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 10 enemies within 4 turns, without allowing any enemies to reach the defense line.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３２話 忘却の霧の中&amp;lt;br&amp;gt;Scenario 32: The Mists of Oblivion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３３話 Roger The Negotiator&amp;lt;br&amp;gt;Scenario 33: Roger The Negotiator&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the Big O (Schwarzwald) in a single attack action.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３４話 輪廻の宇宙&amp;lt;br&amp;gt;Scenario 34: Universal Samsara&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３５話 災厄の襲来&amp;lt;br&amp;gt;Scenario 35: Calamity Strikes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the Diosc A&#039;s HP below 10,000 in one turn.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Macross Frontier&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Aquarion EVOL&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Orguss&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Macross 7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;&#039;&#039;Getter Robo&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Tetsujin-28&#039;&#039;&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Gunbuster&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Mithril route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ptolemaios 2 Custom&amp;lt;br&amp;gt;&#039;&#039;Gundam 00&amp;lt;br&amp;gt;Gundam Wing&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Full Metal Panic!&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３６話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 36: The Wind Blows at Home&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Zy-98 and Zy-99 on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３７話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 37: The Nature of a Warrior&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Plan-1056 Codal i using a Maximum Break within 3 turns of the victory objective changing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３８話 心奥&amp;lt;br&amp;gt;Scenario 38: Depths of the Heart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns, without allowing the Martial or Geminis to shoot down any enemies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３９話 触れ得ざる者&amp;lt;br&amp;gt;Scenario 39: The Untouchable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies, then cross the target line with Chirico, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４０話 終わらないデイ・バイ・デイ&amp;lt;br&amp;gt;Scenario 40: Endless Day By Day&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 3 turns, saving the Plan-1059 Codal m for last.&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17423</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17423"/>
		<updated>2014-04-11T13:32:45Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Science City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Zeta Gundam&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam: Char&#039;s Counterattack&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Unicorn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing: Endless Waltz&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies and the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２９話 夏の始まり&amp;lt;br&amp;gt;Scenario 29: Beginning of Summer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns, leaving the Plan-1056 Codal i for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３０話 揺れるイントゥ・ザ・ブルー&amp;lt;br&amp;gt;Scenario 30: Into the Blue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 16 enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３１話 切り拓かれる運命&amp;lt;br&amp;gt;Scenario 31: Carving Out a Destiny&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 10 enemies within 4 turns, without allowing any enemies to reach the defense line.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３２話 忘却の霧の中&amp;lt;br&amp;gt;Scenario 32: The Mists of Oblivion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３３話 Roger The Negotiator&amp;lt;br&amp;gt;Scenario 33: Roger The Negotiator&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the Big O (Schwarzwald) in a single attack action.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３４話 輪廻の宇宙&amp;lt;br&amp;gt;Scenario 34: Universal Samsara&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３５話 災厄の襲来&amp;lt;br&amp;gt;Scenario 35: Calamity Strikes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the Diosc A&#039;s HP below 10,000 in one turn.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Macross Frontier&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Aquarion EVOL&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Orguss&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Macross 7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;&#039;&#039;Getter Robo&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Tetsujin-28&#039;&#039;&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Gunbuster&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Mithril route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ptolemaios 2 Custom&amp;lt;br&amp;gt;&#039;&#039;Gundam 00&amp;lt;br&amp;gt;Gundam Wing&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Full Metal Panic!&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３６話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 36: The Wind Blows at Home&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Zy-98 and Zy-99 on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３７話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 37: The Nature of a Warrior&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Plan-1056 Codal i using a Maximum Break within 3 turns of the victory objective changing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３８話 心奥&amp;lt;br&amp;gt;Scenario 38: Depths of the Heart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns, without allowing the Martial or Geminis to shoot down any enemies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３９話 触れ得ざる者&amp;lt;br&amp;gt;Scenario 39: The Untouchable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies, then cross the target line with Chirico, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４０話 終わらないデイ・バイ・デイ&amp;lt;br&amp;gt;Scenario 40: Endless Day By Day&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 3 turns, saving the Plan-1059 Codal m for last.&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17422</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17422"/>
		<updated>2014-04-11T13:31:15Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Science City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Zeta Gundam&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam: Char&#039;s Counterattack&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Unicorn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing: Endless Waltz&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies and the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２９話 夏の始まり&amp;lt;br&amp;gt;Scenario 29: Beginning of Summer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns, leaving the Plan-1056 Codal i for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３０話 揺れるイントゥ・ザ・ブルー&amp;lt;br&amp;gt;Scenario 30: Into the Blue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 16 enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３１話 切り拓かれる運命&amp;lt;br&amp;gt;Scenario 31: Carving Out a Destiny&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 10 enemies within 4 turns, without allowing any enemies to reach the defense line.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３２話 忘却の霧の中&amp;lt;br&amp;gt;Scenario 32: The Mists of Oblivion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３３話 Roger The Negotiator&amp;lt;br&amp;gt;Scenario 33: Roger The Negotiator&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the Big O (Schwarzwald) in a single attack action.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３４話 輪廻の宇宙&amp;lt;br&amp;gt;Scenario 34: Universal Samsara&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３５話 災厄の襲来&amp;lt;br&amp;gt;Scenario 35: Calamity Strikes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the Diosc A&#039;s HP below 10,000 in one turn.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Macross Frontier&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Aquarion EVOL&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Orguss&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Macross 7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;&#039;&#039;Getter Robo&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Tetsujin-28&#039;&#039;&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Gunbuster&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Mithril route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ptolemaios 2 Custom&amp;lt;br&amp;gt;&#039;&#039;Gundam 00&amp;lt;br&amp;gt;Gundam Wing&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Full Metal Panic!&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３６話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 36: The Wind Blows at Home&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Zy-98 and Zy-99 on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３７話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 37: The Nature of a Warrior&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Plan-1056 Codal i using a Maximum Break within 3 turns of the victory objective changing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３８話 心奥&amp;lt;br&amp;gt;Scenario 38: Depths of the Heart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns, without allowing the Martial or Geminis to shoot down any enemies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３９話 触れ得ざる者&amp;lt;br&amp;gt;Scenario 39: The Untouchable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies, then cross the target line with Chirico, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４０話 終わらないデイ・バイ・デイ&amp;lt;br&amp;gt;Scenario 40: Endless Day By Day&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 3 turns, saving the Plan-1059 Codal m for last.&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17421</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17421"/>
		<updated>2014-04-11T13:29:57Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Science City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Zeta Gundam&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam: Char&#039;s Counterattack&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Unicorn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing: Endless Waltz&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２９話 夏の始まり&amp;lt;br&amp;gt;Scenario 29: Beginning of Summer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns, leaving the Plan-1056 Codal i for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３０話 揺れるイントゥ・ザ・ブルー&amp;lt;br&amp;gt;Scenario 30: Into the Blue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 16 enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３１話 切り拓かれる運命&amp;lt;br&amp;gt;Scenario 31: Carving Out a Destiny&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 10 enemies within 4 turns, without allowing any enemies to reach the defense line.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３２話 忘却の霧の中&amp;lt;br&amp;gt;Scenario 32: The Mists of Oblivion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３３話 Roger The Negotiator&amp;lt;br&amp;gt;Scenario 33: Roger The Negotiator&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the Big O (Schwarzwald) in a single attack action.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３４話 輪廻の宇宙&amp;lt;br&amp;gt;Scenario 34: Universal Samsara&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３５話 災厄の襲来&amp;lt;br&amp;gt;Scenario 35: Calamity Strikes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the Diosc A&#039;s HP below 10,000 in one turn.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Macross Frontier&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Aquarion EVOL&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Orguss&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Macross 7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;&#039;&#039;Getter Robo&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Tetsujin-28&#039;&#039;&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Gunbuster&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Mithril route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ptolemaios 2 Custom&amp;lt;br&amp;gt;&#039;&#039;Gundam 00&amp;lt;br&amp;gt;Gundam Wing&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Full Metal Panic!&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３６話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 36: The Wind Blows at Home&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Zy-98 and Zy-99 on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３７話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 37: The Nature of a Warrior&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Plan-1056 Codal i using a Maximum Break within 3 turns of the victory objective changing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３８話 心奥&amp;lt;br&amp;gt;Scenario 38: Depths of the Heart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns, without allowing the Martial or Geminis to shoot down any enemies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３９話 触れ得ざる者&amp;lt;br&amp;gt;Scenario 39: The Untouchable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies, then cross the target line with Chirico, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４０話 終わらないデイ・バイ・デイ&amp;lt;br&amp;gt;Scenario 40: Endless Day By Day&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 3 turns, saving the Plan-1059 Codal m for last.&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z/Secrets&amp;diff=5774</id>
		<title>Super Robot Wars/Z/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z/Secrets&amp;diff=5774"/>
		<updated>2008-09-29T19:07:58Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: New page: UNITS  Confirmed with method&amp;lt;br&amp;gt;  - Enil&amp;#039;s Jenice Kai&amp;lt;br&amp;gt; Bought from the Bazaar, available once Enil has joined.&amp;lt;br&amp;gt;  - Asshimar Bought from the Bazaar, after stage 33.&amp;lt;br&amp;gt;  - TFO&amp;lt;br&amp;gt; Bou...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UNITS&lt;br /&gt;
&lt;br /&gt;
Confirmed with method&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Enil&#039;s Jenice Kai&amp;lt;br&amp;gt;&lt;br /&gt;
Bought from the Bazaar, available once Enil has joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Asshimar&lt;br /&gt;
Bought from the Bazaar, after stage 33.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- TFO&amp;lt;br&amp;gt;&lt;br /&gt;
Bought from the Bazaar as parts. When Kouji joins your team in the Double Spacer, make sure he gets damaged before scenario 13. On scenario 13&#039;s intermission, visit the Bazaar to buy a Chogokin Z fragment. On scenario 15&#039;s intermission, visit the Bazaar again to buy an Inertia Check Manual. You&#039;ll get the TFO immediately after the cutscene. If you don&#039;t do these steps don&#039;t worry, TFO is automatically obtained scenario 34.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Rush Rod&amp;lt;br&amp;gt;&lt;br /&gt;
Bought from the Bazaar as parts. On scenario 18&#039;s intermission, visit the Bazaar to buy a Scrap OM. On scenario 22&#039;s intermission, visit the Bazaar again to buy an Overcoat. You&#039;ll get the it immediately after the cutscene. (Needs more checking on other routes, and what route is this available on, and if it&#039;s on Setsuko/Rand)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Gundam mk II Titans Color&amp;lt;br&amp;gt;&lt;br /&gt;
On scenario 3 Setsuko&#039;s route, do not kill Emma when she appears in this unit (in other words, leave her alive until the end of the scenario). Amuro will sortie in this instead of the Rick Dias in scenario 18.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Igel (Coren Nander&#039;s ostrich unit)&amp;lt;br&amp;gt;&lt;br /&gt;
Bought from the Bazaar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Aquarion Alpha/Omega/Delta&amp;lt;br&amp;gt;&lt;br /&gt;
After Setsuko stage 51, go to the Bazaar for a cutscene. Afterwards once your actually there Buy the special item Vector Machine. Then Leave the Bazaar for another cutscene. You get it and Reika, Jun and Tsugumi become the pilots. Unknown if there are any prerequisites for this to appear in the bazaar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Coren&#039;s Red Capule&amp;lt;br&amp;gt;&lt;br /&gt;
Joins with Coren.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z/Team_Attacks&amp;diff=5773</id>
		<title>Super Robot Wars/Z/Team Attacks</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z/Team_Attacks&amp;diff=5773"/>
		<updated>2008-09-29T19:06:00Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Double Burning Fire: Mazinger Z + Great Mazinger &amp;lt;br&amp;gt;&lt;br /&gt;
Marine Spazer Storm: Grendizer + Marine Spazer &amp;lt;br&amp;gt;&lt;br /&gt;
Double Spazer Storm: Grendizer + Double Spazer &amp;lt;br&amp;gt;&lt;br /&gt;
Drill Spazer  Storm: Grendizer + Drill Spazer &amp;lt;br&amp;gt; &lt;br /&gt;
Triple Mazinger Blade: Mazinger Z + Great Mazinger + Grendizer&amp;lt;br&amp;gt;&lt;br /&gt;
Final Dynamic Special: Mazinger Z + Great Mazinger + Grendizer + Getter Robo&amp;lt;br&amp;gt;&lt;br /&gt;
Sun Moon Attack: Daitarn 3 + Zambot 3&amp;lt;br&amp;gt;&lt;br /&gt;
Meteor Burst: Strike Freedom + Eternal &amp;lt;br&amp;gt;&lt;br /&gt;
Meteor Burst: Infinite Justice + Eternal&amp;lt;br&amp;gt;&lt;br /&gt;
Meteor Beam Saber: Strike Freedom + Eternal&amp;lt;br&amp;gt;&lt;br /&gt;
Meteor Beam Saber: Infinite Justice + Eternal&amp;lt;br&amp;gt;&lt;br /&gt;
Orguss Double Missile: Orguss 1 + Orguss 2&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z/Team_Attacks&amp;diff=5772</id>
		<title>Super Robot Wars/Z/Team Attacks</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z/Team_Attacks&amp;diff=5772"/>
		<updated>2008-09-29T19:02:53Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Double Burning Fire: Mazinger Z + Great Mazinger &amp;lt;br&amp;gt;&lt;br /&gt;
Marine Spazer Storm: Grendizer + Marine Spazer &amp;lt;br&amp;gt;&lt;br /&gt;
Double Spazer Storm? (name unknown): Grendizer + Double Spazer &amp;lt;br&amp;gt;&lt;br /&gt;
Triple Mazinger Blade: Mazinger Z + Great Mazinger + Grendizer&amp;lt;br&amp;gt;&lt;br /&gt;
Final Dynamic Special: Mazinger Z + Great Mazinger + Grendizer + Getter Robo&amp;lt;br&amp;gt;&lt;br /&gt;
Sun Moon Attack: Daitarn 3 + Zambot 3&amp;lt;br&amp;gt;&lt;br /&gt;
Meteor Burst: Strike Freedom + Eternal &amp;lt;br&amp;gt;&lt;br /&gt;
Meteor Burst: Infinite Justice + Eternal&amp;lt;br&amp;gt;&lt;br /&gt;
Meteor Beam Saber: Strike Freedom + Eternal&amp;lt;br&amp;gt;&lt;br /&gt;
Meteor Beam Saber: Infinite Justice + Eternal&amp;lt;br&amp;gt;&lt;br /&gt;
Orguss Double Missile: Orguss 1 + Orguss 2&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z/Team_Attacks&amp;diff=5771</id>
		<title>Super Robot Wars/Z/Team Attacks</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z/Team_Attacks&amp;diff=5771"/>
		<updated>2008-09-29T19:02:26Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Double Burning Fire: Mazinger Z + Great Mazinger &amp;lt;br&amp;gt;&lt;br /&gt;
Marine Spazer Storm: Grendizer + Marine Spazer &amp;lt;br&amp;gt;&lt;br /&gt;
Double Spazer Storm? (name unknown): Grendizer + Double Spazer &amp;lt;br&amp;gt;&lt;br /&gt;
Triple Mazinger Blade: Mazinger Z + Great Mazinger + Grendizer&lt;br /&gt;
Final Dynamic Special: Mazinger Z + Great Mazinger + Grendizer + Getter Robo&lt;br /&gt;
Sun Moon Attack: Daitarn 3 + Zambot 3&lt;br /&gt;
Meteor Burst: Strike Freedom + Eternal &lt;br /&gt;
Meteor Burst: Infinite Justice + Eternal&lt;br /&gt;
Meteor Beam Saber: Strike Freedom + Eternal&lt;br /&gt;
Meteor Beam Saber: Infinite Justice + Eternal&lt;br /&gt;
Orguss Double Missile: Orguss 1 + Orguss 2&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Pilot_Skills&amp;diff=5439</id>
		<title>Super Robot Wars/A Portable/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Pilot_Skills&amp;diff=5439"/>
		<updated>2008-06-22T12:42:16Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Pilot Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pilot Skills=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! Skill&amp;amp;nbsp;Part !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ＳＰ＋ || SP || Increases SP by (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 格闘値＋ || Melee ||Increases Melee by (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 射撃値＋ || Range ||Increases Range by (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 回避値＋ || Evasion ||Increases Evasion by (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 命中値＋ || Accuracy ||Increases Accuracy by (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 防御値＋ || Defense ||Increases Defense by (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 技量値＋ || Maneuver || Increases Maneuver by (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
| インファイト＋１ || In-Fight&amp;amp;nbsp;+1 || Inceases the damage dealt by melee weapons. Increases unit movement.&lt;br /&gt;
|-&lt;br /&gt;
| ガンファイト＋１ || Gunfight&amp;amp;nbsp;+1 || Inceases the range and damage dealt by ranged weapons&lt;br /&gt;
|-&lt;br /&gt;
| 底力＋１ || Prevail&amp;amp;nbsp;+1 || When HP is low, Hit/Evade/Crit/Armor stats will be raised&lt;br /&gt;
|-&lt;br /&gt;
| 切り払い＋１ || Sword&amp;amp;nbsp;Cut&amp;amp;nbsp;+1 || Increases the effectiveness of counter cutting&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御＋１ || Shield&amp;amp;nbsp;Defense&amp;amp;nbsp;+1 || Increases the damage absorption by shields up to 9&lt;br /&gt;
|-&lt;br /&gt;
| 援護攻撃＋１ || Support&amp;amp;nbsp;Attack&amp;amp;nbsp;+1 || Increase the number of support attack by one unit up to 4&lt;br /&gt;
|-&lt;br /&gt;
| 援護防御＋１ || Support&amp;amp;nbsp;Defense&amp;amp;nbsp;+1 || Increase the number of support defense by one unit up to 4&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 闘争心 || Battle&amp;amp;nbsp;Spirit || Adds special ability: Battle Spirit. Starting Will +5. One time use.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || Counter || Adds special ability: Counter. One time use.&lt;br /&gt;
|-&lt;br /&gt;
| ヒット＆アウェイ || Hit&amp;amp;Away || Adds special ability: Hit&amp;amp;Away. One time use.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＰ消費ダウン || Sp&amp;amp;nbsp;Consumption Down || Adds special ability: Sp Consumption Down. Reduces the SP cost for Spirit Commands by 20%. One time use.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Pilot_Skills&amp;diff=5438</id>
		<title>Super Robot Wars/A Portable/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Pilot_Skills&amp;diff=5438"/>
		<updated>2008-06-22T12:41:46Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Pilot Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pilot Skills=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! Skill&amp;amp;nbsp;Part !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ＳＰ＋ || SP || Increases SP by (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 格闘値＋ || Melee ||Increases Melee by (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 射撃値＋ || Range ||Increases Range by (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 回避値＋ || Evasion ||Increases Evasion by (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 命中値＋ || Accuracy ||Increases Accuracy by (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 防御値＋ || Defense ||Increases Defense by (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 技量値＋ || Maneuver ||(+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
| インファイト＋１ || In-Fight&amp;amp;nbsp;+1 || Inceases the damage dealt by melee weapons. Increases unit movement.&lt;br /&gt;
|-&lt;br /&gt;
| ガンファイト＋１ || Gunfight&amp;amp;nbsp;+1 || Inceases the range and damage dealt by ranged weapons&lt;br /&gt;
|-&lt;br /&gt;
| 底力＋１ || Prevail&amp;amp;nbsp;+1 || When HP is low, Hit/Evade/Crit/Armor stats will be raised&lt;br /&gt;
|-&lt;br /&gt;
| 切り払い＋１ || Sword&amp;amp;nbsp;Cut&amp;amp;nbsp;+1 || Increases the effectiveness of counter cutting&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御＋１ || Shield&amp;amp;nbsp;Defense&amp;amp;nbsp;+1 || Increases the damage absorption by shields up to 9&lt;br /&gt;
|-&lt;br /&gt;
| 援護攻撃＋１ || Support&amp;amp;nbsp;Attack&amp;amp;nbsp;+1 || Increase the number of support attack by one unit up to 4&lt;br /&gt;
|-&lt;br /&gt;
| 援護防御＋１ || Support&amp;amp;nbsp;Defense&amp;amp;nbsp;+1 || Increase the number of support defense by one unit up to 4&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 闘争心 || Battle&amp;amp;nbsp;Spirit || Adds special ability: Battle Spirit. Starting Will +5. One time use.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || Counter || Adds special ability: Counter. One time use.&lt;br /&gt;
|-&lt;br /&gt;
| ヒット＆アウェイ || Hit&amp;amp;Away || Adds special ability: Hit&amp;amp;Away. One time use.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＰ消費ダウン || Sp&amp;amp;nbsp;Consumption Down || Adds special ability: Sp Consumption Down. Reduces the SP cost for Spirit Commands by 20%. One time use.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Pilot_Skills&amp;diff=5437</id>
		<title>Super Robot Wars/A Portable/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Pilot_Skills&amp;diff=5437"/>
		<updated>2008-06-22T12:40:08Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: /* Pilot Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pilot Skills=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! Skill&amp;amp;nbsp;Part !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ＳＰ＋ || SP&amp;amp;nbsp;+&lt;br /&gt;
|rowspan=7| (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 格闘値＋ || Melee ||(+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 射撃値＋ || Range ||(+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 回避値＋ || Evasion ||(+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 命中値＋ || Accuracy ||(+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 防御値＋ || Defense ||(+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 技量値＋ || Maneuver ||(+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
| インファイト＋１ || In-Fight&amp;amp;nbsp;+1 || Inceases the damage dealt by melee weapons. Increases unit movement.&lt;br /&gt;
|-&lt;br /&gt;
| ガンファイト＋１ || Gunfight&amp;amp;nbsp;+1 || Inceases the range and damage dealt by ranged weapons&lt;br /&gt;
|-&lt;br /&gt;
| 底力＋１ || Prevail&amp;amp;nbsp;+1 || When HP is low, Hit/Evade/Crit/Armor stats will be raised&lt;br /&gt;
|-&lt;br /&gt;
| 切り払い＋１ || Sword&amp;amp;nbsp;Cut&amp;amp;nbsp;+1 || Increases the effectiveness of counter cutting&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御＋１ || Shield&amp;amp;nbsp;Defense&amp;amp;nbsp;+1 || Increases the damage absorption by shields up to 9&lt;br /&gt;
|-&lt;br /&gt;
| 援護攻撃＋１ || Support&amp;amp;nbsp;Attack&amp;amp;nbsp;+1 || Increase the number of support attack by one unit up to 4&lt;br /&gt;
|-&lt;br /&gt;
| 援護防御＋１ || Support&amp;amp;nbsp;Defense&amp;amp;nbsp;+1 || Increase the number of support defense by one unit up to 4&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 闘争心 || Battle&amp;amp;nbsp;Spirit || Adds special ability: Battle Spirit. Starting Will +5. One time use.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || Counter || Adds special ability: Counter. One time use.&lt;br /&gt;
|-&lt;br /&gt;
| ヒット＆アウェイ || Hit&amp;amp;Away || Adds special ability: Hit&amp;amp;Away. One time use.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＰ消費ダウン || Sp&amp;amp;nbsp;Consumption Down || Adds special ability: Sp Consumption Down. Reduces the SP cost for Spirit Commands by 20%. One time use.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Pilot_Skills&amp;diff=5436</id>
		<title>Super Robot Wars/A Portable/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Pilot_Skills&amp;diff=5436"/>
		<updated>2008-06-22T12:37:11Z</updated>

		<summary type="html">&lt;p&gt;Itachimaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pilot Skills=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! Skill&amp;amp;nbsp;Part !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ＳＰ＋ || SP&amp;amp;nbsp;+&lt;br /&gt;
|rowspan=7| (+5, +10, +15)&lt;br /&gt;
|-&lt;br /&gt;
| 格闘値＋ || Melee&amp;amp;nbsp;+&lt;br /&gt;
|-&lt;br /&gt;
| 射撃値＋ || Range&amp;amp;nbsp;+&lt;br /&gt;
|-&lt;br /&gt;
| 回避値＋ || Evasion&amp;amp;nbsp;+&lt;br /&gt;
|-&lt;br /&gt;
| 命中値＋ || Accuracy&amp;amp;nbsp;+&lt;br /&gt;
|-&lt;br /&gt;
| 防御値＋ || Defense&amp;amp;nbsp;+&lt;br /&gt;
|-&lt;br /&gt;
| 技量値＋ || Maneuver&amp;amp;nbsp;+&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
| インファイト＋１ || In-Fight&amp;amp;nbsp;+1 || Inceases the damage dealt by melee weapons. Increases unit movement.&lt;br /&gt;
|-&lt;br /&gt;
| ガンファイト＋１ || Gunfight&amp;amp;nbsp;+1 || Inceases the range and damage dealt by ranged weapons&lt;br /&gt;
|-&lt;br /&gt;
| 底力＋１ || Prevail&amp;amp;nbsp;+1 || When HP is low, Hit/Evade/Crit/Armor stats will be raised&lt;br /&gt;
|-&lt;br /&gt;
| 切り払い＋１ || Sword&amp;amp;nbsp;Cut&amp;amp;nbsp;+1 || Increases the effectiveness of counter cutting&lt;br /&gt;
|-&lt;br /&gt;
| シールド防御＋１ || Shield&amp;amp;nbsp;Defense&amp;amp;nbsp;+1 || Increases the damage absorption by shields up to 9&lt;br /&gt;
|-&lt;br /&gt;
| 援護攻撃＋１ || Support&amp;amp;nbsp;Attack&amp;amp;nbsp;+1 || Increase the number of support attack by one unit up to 4&lt;br /&gt;
|-&lt;br /&gt;
| 援護防御＋１ || Support&amp;amp;nbsp;Defense&amp;amp;nbsp;+1 || Increase the number of support defense by one unit up to 4&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 闘争心 || Battle&amp;amp;nbsp;Spirit || Adds special ability: Battle Spirit. Starting Will +5. One time use.&lt;br /&gt;
|-&lt;br /&gt;
| カウンター || Counter || Adds special ability: Counter. One time use.&lt;br /&gt;
|-&lt;br /&gt;
| ヒット＆アウェイ || Hit&amp;amp;Away || Adds special ability: Hit&amp;amp;Away. One time use.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＰ消費ダウン || Sp&amp;amp;nbsp;Consumption Down || Adds special ability: Sp Consumption Down. Reduces the SP cost for Spirit Commands by 20%. One time use.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Itachimaru</name></author>
	</entry>
</feed>