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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jul</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-24T17:53:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Tag_Tension&amp;diff=23823</id>
		<title>Super Robot Wars/Z3.2/Tag Tension</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Tag_Tension&amp;diff=23823"/>
		<updated>2015-04-08T19:18:41Z</updated>

		<summary type="html">&lt;p&gt;Jul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tag Tension Command is a new system introduced for this game, which allows your Teams to perform special actions when the Tag Tension is full.&lt;br /&gt;
&lt;br /&gt;
==Tag Tension==&lt;br /&gt;
&lt;br /&gt;
Tag Tension increases when either of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
* A unit within the Team destroys 2 or more enemy units.&lt;br /&gt;
&lt;br /&gt;
* A pilot within the Team levels up.&lt;br /&gt;
&lt;br /&gt;
Tag Tension can also increase by default via the following methods:&lt;br /&gt;
&lt;br /&gt;
* Deploying a team where both unit&#039;s main pilot are &amp;quot;Ace&amp;quot; status will increase Tag Tension by 1 at start of stage.&lt;br /&gt;
&lt;br /&gt;
* Purchasing the Grade 5 Z-Crystal upgrade 軍神の鼓舞 in the [[Super_Robot_Wars/Z3.3/Z-Crystal|Z-Crystal]] shop, giving All Teams gain +1 Tag Tension and all Units gain +5 Will at the beginning of the stage&lt;br /&gt;
&lt;br /&gt;
==Tag Command==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English !! Description&lt;br /&gt;
|-&lt;br /&gt;
| マルチアクション || Multi-action || Gains an additional move after you destroy an enemy Team. (Note: This will be &#039;used&#039; before awakening is used)&lt;br /&gt;
|-&lt;br /&gt;
| ボーナスPP || Bonus PP || PP earned in the next battle are doubled. &lt;br /&gt;
|-&lt;br /&gt;
| ボーナスチップ || Bonus Chip || Z-Chips earned in the next battle are doubled.&lt;br /&gt;
|-&lt;br /&gt;
| SPチャージ || SP Charge || The main Pilots for the Team recovers 25 SP. &lt;br /&gt;
|-&lt;br /&gt;
| ブーストダッシュ || Boost Dash || +5 Movement, ignores terrain effects and enemy units. &lt;br /&gt;
|-&lt;br /&gt;
| マキシマムブレイク || Maximum Break || Allows the Team to perform Maximum Break. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Maximum Break==&lt;br /&gt;
&lt;br /&gt;
When the Tag Tension is full, you can have the Team perform a Maximum Break attack which concentrates on one enemy unit:&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
*Damage dealt by the Main and Sub Units are multiplied by 1.2&lt;br /&gt;
&lt;br /&gt;
*Any Support Defense, Defensive Skills, and Defensive Abilities are negated&lt;br /&gt;
&lt;br /&gt;
*The weapons used by the Sub unit are not restricted by range or attack type, Will/Energy/Ammo limitations still apply&lt;/div&gt;</summary>
		<author><name>Jul</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Pilot_Abilities&amp;diff=23749</id>
		<title>Super Robot Wars/Z3.2/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Pilot_Abilities&amp;diff=23749"/>
		<updated>2015-04-07T18:50:09Z</updated>

		<summary type="html">&lt;p&gt;Jul: This was copy/pasted from the current Z3.1 page, just trying to get a framework started so we have the new skills listed somewhere. Removed highlights and added the new skills in, don&amp;#039;t have proper names for them though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: Unlike the other abilities listed here, those marked with a &#039;&#039;&#039;*&#039;&#039;&#039; &#039;&#039;can&#039;&#039; be replaced, but since they do not appear in the ability purchase menu they &#039;&#039;cannot be relearned if forgotten&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. || Basara, C.C.&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || Final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S., Zero, Crea&lt;br /&gt;
|-&lt;br /&gt;
| Good Luck || 強運 || Funds acquired from shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. || Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the ranges of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Kamille, Fa, Four (Ace), Katz, Amuro, Char, Hathaway, Quess, Banagher&lt;br /&gt;
|-&lt;br /&gt;
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gyunei, Marida, Four&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. || Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&#039;&#039;&#039;*&#039;&#039;&#039; || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham, Zeus&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 戦術指揮 || Enables use of the &amp;quot;Tactics&amp;quot; command. By selecting either &amp;quot;Attack&amp;quot;, &amp;quot;Defense&amp;quot;, or &amp;quot;Special&amp;quot;, allied pilots under its influence will have their stats modified for 1 turn. || Zero&lt;br /&gt;
|-&lt;br /&gt;
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by critical hits becomes 1.5. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || When at 10% or less HP, all base stats are raised by 20. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Element Ability || エレメント能力 || At 130 Will or more:&amp;lt;br&amp;gt;Gravitational Interference (Amata): Flight enabled, Sky weapon rating becomes S for all attacks, Movement +1.&amp;lt;br&amp;gt;Impact Power (Zessica): Damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): All weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): Double Image (50% chance) acquired.&amp;lt;br&amp;gt;Connect Power (Mikono): Own team&#039;s main pilot recovers 5 SP at the start of the Player Phase. &amp;lt;br&amp;gt;Power To Isolate (Jin) : Barrier(Reduces damage by ????, consumes ?? EN per use.) acquired. &amp;lt;br&amp;gt;Power of Reversal (Kagura) : Counter skill occurs at 100% chance.&amp;lt;br&amp;gt;Teleportation (Crea) : Team movement ignores terrain restrictions.|| Amata&amp;lt;br&amp;gt; Zessica&amp;lt;br&amp;gt;  Cayenne&amp;lt;br&amp;gt;  Andy&amp;lt;br&amp;gt;  Shrade&amp;lt;br&amp;gt; Moroi&amp;lt;br&amp;gt;  Mix&amp;lt;br&amp;gt;  Sazanka&amp;lt;br&amp;gt;  Yunoha&amp;lt;br&amp;gt; Mikono&amp;lt;br&amp;gt; Jin&amp;lt;br&amp;gt; Kagura&amp;lt;br&amp;gt; Crea&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Takeru, Rose, Gura&lt;br /&gt;
|-&lt;br /&gt;
| Super A-Class ESP || 超A級能力 || Grants the effects of ESP Lv9. Restores 10 SP at the start of each turn. || Takeru (Ace)&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Simon, Yoko, Kittan, Gimmy, Darry, Dayakka&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power∞ || 螺旋力∞ || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエイター || Opponent&#039;s Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. || Roger&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida&lt;br /&gt;
|-&lt;br /&gt;
| Will + Bonus* || 気力+ボーナス || Pilot gains 1 Will whenever they attack an enemy, are damaged by an attack, avoid an attack, or when ally units destroy an enemy team. || Zeus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&amp;lt;br&amp;gt; Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Cover Attack, the attack will always do a critical hit.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for an adjacent unit or team. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first. &lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| Potential || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;When in a Tag, the sub-unit&#039;s skill will not take effect.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded up).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Difference || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Resistance || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Half Cut || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Positioning???&#039;&#039;&#039; || ポジショニング || 300 || ???&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Single Attack???&#039;&#039;&#039; || シングルアタック || 250 || ALL attacks on a single unit deal 1.1x damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terrain Use???&#039;&#039;&#039; || 地形利用 || 200 || Bonuses from terrain effects are doubled.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactics Wait???&#039;&#039;&#039; || 戦術待機 || 400 || If you &#039;End Turn&#039; while this unit can still act, units gets &#039;Awaken&#039; and &#039;Accelerate&#039; spirits cast on next Player Phase.&amp;lt;br&amp;gt;When in a Tag, the sub-unit&#039;s skill will not take effect. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy-only Skills==&lt;br /&gt;
NOTE: This section is outdated and missing skills, is only copied over from Z3.1 at the moment.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| Double Action || 2回行動 || Allows unit to perform 2 actions per phase. || Mikage, Hades, Garadoubla, Mycene Gods, Haman, Frontal&lt;br /&gt;
|-&lt;br /&gt;
| Genius || 天才 || Raises Hit, Evade and Critical rates by 20%. || Gadlight&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis || 念動力 || Hit, Evade and Critical rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gadlight, Annalotta, Geminis soldiers &lt;br /&gt;
|-&lt;br /&gt;
| Triple Action || 3回行動 || Allows unit to perform 3 actions per phase. || Gadlight&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jul</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Upgrade_Carryover&amp;diff=22443</id>
		<title>Super Robot Wars/Z2.2/Upgrade Carryover</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Upgrade_Carryover&amp;diff=22443"/>
		<updated>2014-12-21T00:33:39Z</updated>

		<summary type="html">&lt;p&gt;Jul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Units whose upgrades carry over==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Original Unit !! Upgraded Unit !! Stage !! Keep Old Unit&lt;br /&gt;
|-&lt;br /&gt;
|　Scopedog  || Brutishdog || 7, Kummen route || Yes&lt;br /&gt;
|-&lt;br /&gt;
|　Guren Type-02 Arm A1 || Guren Flight-Enabled Version || 12 || No&lt;br /&gt;
|-&lt;br /&gt;
|　Burai || Pink Akatsuki || 12  || No&lt;br /&gt;
|-&lt;br /&gt;
|　Brasta ES || Brasta || 15  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe || Gundam Deathscythe Hell || 24, Space route  || No&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Sandrock || Gundam Sandrock Kai || 24, Space route  || No&lt;br /&gt;
|-&lt;br /&gt;
|　Shenlong Gundam || Altron Gundam || 24, Space route  || No&lt;br /&gt;
|-&lt;br /&gt;
|　Wing Gundam || Gundam Epyon (temporary, only when Heero is the pilot) || 29  || No&lt;br /&gt;
|-&lt;br /&gt;
|　Wing Gundam || Wing Gundam Zero || 29  || No&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam Heavyarms || Gundam Heavyarms Kai || 29  || No&lt;br /&gt;
|-&lt;br /&gt;
|　00 Gundam || 00 Raiser || 29  || No&lt;br /&gt;
|-&lt;br /&gt;
|　Brasta || Axion Scott SPII &amp;lt;br&amp;gt; Li-Brasta || 31  || No?&lt;br /&gt;
|-&lt;br /&gt;
|　Dancouga Nova || Dancouga Nova MAXGOD || 34  || No&lt;br /&gt;
|-&lt;br /&gt;
|　Gundam DX || Gundam DX + G-Falcon || 36  || No?&lt;br /&gt;
|-&lt;br /&gt;
|　Guren Flight-Enabled Version  || Guren S.E.I.T.E.N. || 40  || No&lt;br /&gt;
|-&lt;br /&gt;
|　Queadluun-Rhea || Armored Klan || 41, Frontier route  || Yes?&lt;br /&gt;
|-&lt;br /&gt;
|　[[Mazinger Z]] || Mazinger Z (God Scrander) || 41, Japan Route  || No&lt;br /&gt;
|-&lt;br /&gt;
|　Shuttle || Shuttle (New) || 42  || No&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Scopedog TC ISS || 43, Frontier route  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Rabidly Dog || 43, Frontier route  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Scopedog (Twin Missile Pods) || 43, Frontier route (Secret)  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Nirvash spec2 || Nirvash specV || 46  || No&lt;br /&gt;
|-&lt;br /&gt;
| Tower || Shin Getter Dragon || 54 Both Route  || No&lt;br /&gt;
|-&lt;br /&gt;
| VF-25 Messiah || YF-29 Durandal || 55, Zero Requiem route; 58, Black Knights Route  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Pink Akatsuki || Lancelot Frontier || After stage 57, Zero Requiem route; 52 Black Knights route  || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Units who share upgrades==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Shared With&lt;br /&gt;
|-&lt;br /&gt;
| Gaia || Godmars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Units whose upgrade costs are refunded==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Original Unit !! Stage&lt;br /&gt;
|-&lt;br /&gt;
| Diving Beetle (Kan Yu) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Diving Beetle (Potaria) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Diving Beetle (Kiderra) || 7&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jul</name></author>
	</entry>
</feed>