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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kirinfang</id>
	<title>Akurasu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kirinfang"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/wiki/Special:Contributions/Kirinfang"/>
	<updated>2026-04-25T03:15:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Secrets&amp;diff=14265</id>
		<title>Super Robot Wars/OG2nd/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Secrets&amp;diff=14265"/>
		<updated>2012-12-08T20:30:03Z</updated>

		<summary type="html">&lt;p&gt;Kirinfang: /* Boost Hammer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Secret Units ==&lt;br /&gt;
=== Forte Gigas ===&lt;br /&gt;
Speculation but generally accepted:&lt;br /&gt;
&lt;br /&gt;
*Forte Gigas, Stage 48: &lt;br /&gt;
*Stage 28: Josh and Rim has a battle interaction, not necessarily shoots down boss Aquila&lt;br /&gt;
*Stage 46: Josh and Rim has a battle interaction with same as above boss Aquila&lt;br /&gt;
*By stage 47, Josh and Rim has a shot down of more than 70 units&lt;br /&gt;
*Stage 48, Josh fights whoever the boss is for that... I can&#039;t recognize/read the name nor do I remember which boss it is in SRW D. I think it&#039;s Priscus Nox....&lt;br /&gt;
*Attain the SR Point for Stage 48 THIS IS AN EXTREMELY IMPORTANT POINT&lt;br /&gt;
&lt;br /&gt;
After clearing Stage 48, should get Forte Gigas&lt;br /&gt;
* Related to Joshua &amp;amp; Rim&#039;s kill counts.&lt;br /&gt;
&lt;br /&gt;
== Secret Attacks ==&lt;br /&gt;
=== Unlock Masoukishin Extra Attacks===&lt;br /&gt;
*Masaki Route: 100 combined kills by end of Stage 17&lt;br /&gt;
**Characters counted: Masaki, Tutty, Mio, Precia.&lt;br /&gt;
&lt;br /&gt;
*Ryune Route: 75 combined kills by end of Stage 17&lt;br /&gt;
**Characters counted: Ryuune, Yang Long, Zash.&lt;br /&gt;
&lt;br /&gt;
* Following this Cybuster, Gadess, Zamjeed, Diablo, Valsione, Granveil, Galguard will have new final attacks.&lt;br /&gt;
* Masaki, Tutty, Mio and Yang Long returns in stage 44 while Ryuune, Precia and Zash returns in stage 46. &lt;br /&gt;
&lt;br /&gt;
NOTE: These do not include initial kills that late joining characters have on them when they join.  With initial kills included on Masaki&#039;s route it works out to be about 127 combined kills between the four of them while on Ryuune&#039;s route, the three of them needs around 97 combined kills.&lt;br /&gt;
&lt;br /&gt;
=== Daizengar&#039;s Built-in Weapons ===&lt;br /&gt;
*Zengar must have 60 kills by stage 42.&lt;br /&gt;
&lt;br /&gt;
== Secret Items ==&lt;br /&gt;
=== Mark of the Brave ===&lt;br /&gt;
* On Stage 37 have Michiru shoot down 3 Mass Produced Jinrai.&lt;br /&gt;
=== Spirit of Steel ===&lt;br /&gt;
* Obtained after stage 49. Requirements unknown, may be tied to Lefina/Tetsuya&#039;s kill count.&lt;br /&gt;
(This may help but I can probably confirm and assume that it does tie to Lefina&#039;s and Tetsuya&#039;s kill counts combined since I received the part after chapter 49, so far Tetsuya&#039;s kill count is 118 while Lefina&#039;s kill count is 77.)&lt;br /&gt;
&lt;br /&gt;
=== Boost Hammer ===&lt;br /&gt;
On Stage 39, have Arado, Seolla, &amp;amp; Latooni initiate battle interactions with Jeane (middle unit when the 3 Boosted Children arrive). Then, make Jeane retreat with either Arado, Seolla, or Latooni.&lt;br /&gt;
&lt;br /&gt;
=== Shishou Blade ===&lt;br /&gt;
*A lot of theories involving events on Stage 40 involving Rishu, Bullet and Kukuru, but nothing solid. There seems to be a kill count + some kind of actual event requirement, and nobody&#039;s really figured out either part of the combination yet.&lt;br /&gt;
=== Graviton Launcher ===&lt;br /&gt;
*Apparently in, but no guesses yet on how to get it.&lt;br /&gt;
=== Electro Launcher ===&lt;br /&gt;
*Shows up on Special Mode. A bonus exclusively for that, or is it attainable in normal play? No real info there.&lt;br /&gt;
&lt;br /&gt;
=== MTDM Shooter ===&lt;br /&gt;
* On stage 43, have Ibis shoot down 8 enemies. At the end of the stage, she must have at least 50 kills or more. Received after the stage.&lt;/div&gt;</summary>
		<author><name>Kirinfang</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Ability_Slot&amp;diff=14019</id>
		<title>Super Robot Wars/OG2nd/Ability Slot</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Ability_Slot&amp;diff=14019"/>
		<updated>2012-12-03T16:01:19Z</updated>

		<summary type="html">&lt;p&gt;Kirinfang: Created page with &amp;quot;Melee up - Melee damage increased by 5%  Ranged up - Ranged damage increased by 5%  Counter up - Counterattack damage increased by 5%  Beam up - Beam-type weapon damage increa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee up - Melee damage increased by 5%&lt;br /&gt;
&lt;br /&gt;
Ranged up - Ranged damage increased by 5%&lt;br /&gt;
&lt;br /&gt;
Counter up - Counterattack damage increased by 5%&lt;br /&gt;
&lt;br /&gt;
Beam up - Beam-type weapon damage increased by 5%&lt;br /&gt;
&lt;br /&gt;
Ammunition up - Ammo-based weapon damage increased by 5%&lt;br /&gt;
&lt;br /&gt;
Nendou up - Nendou-based weapon damage increased by 5%&lt;br /&gt;
&lt;br /&gt;
Support Attack up - Support Attack damage increased by 5%&lt;br /&gt;
&lt;br /&gt;
Armour up - Damage received reduced by 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Support Defence up - Support Defence damage reduced by 5%&lt;br /&gt;
&lt;br /&gt;
Hit up - Unit hit rate increased by 5&lt;br /&gt;
&lt;br /&gt;
Dodge up - Unit dodge rate increased by 5&lt;br /&gt;
&lt;br /&gt;
CRT up - Unit critical chance increased by 10&lt;br /&gt;
&lt;br /&gt;
Experience+ - Unit receives additional 10% experience&lt;br /&gt;
&lt;br /&gt;
Cash+ - Unit receives additional 10% cash&lt;br /&gt;
&lt;br /&gt;
Repair+ - Repair amount is increased by 10%&lt;br /&gt;
&lt;br /&gt;
HP+ - Unit maximum HP increased by 5%&lt;br /&gt;
&lt;br /&gt;
EN+ - Unit maximum EN increased by 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement+ - Unit movement increased by 1&lt;br /&gt;
&lt;br /&gt;
Block - Unit automatically activates &amp;quot;Full Block&amp;quot; skill&lt;br /&gt;
&lt;br /&gt;
Barrier+ - Unit barrier ability increased by 200 (ineffective for units with no barriers)&lt;br /&gt;
&lt;br /&gt;
Range+ - Unit&#039;s weapon range increased by 1, aside from Map and range-1 attacks.&lt;/div&gt;</summary>
		<author><name>Kirinfang</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=14007</id>
		<title>Super Robot Wars/OG2nd/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=14007"/>
		<updated>2012-12-03T04:20:23Z</updated>

		<summary type="html">&lt;p&gt;Kirinfang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alt : All default melee weapons +200&lt;br /&gt;
&lt;br /&gt;
Weiss : Mobility +15 , EN + 30&lt;br /&gt;
&lt;br /&gt;
Flickerei Geist : All default weapons ammo +2&lt;br /&gt;
&lt;br /&gt;
Ash : Mobility +10 , EN +50&lt;br /&gt;
&lt;br /&gt;
Exexbein : Mobility +15 , EN +60&lt;br /&gt;
&lt;br /&gt;
Cybuster : Mobility + 10 , Cosmonova ammo +1&lt;br /&gt;
&lt;br /&gt;
Granveil : Armor + 200 , En + 50&lt;br /&gt;
&lt;br /&gt;
Gadess : adds Great HP recover&lt;br /&gt;
&lt;br /&gt;
Zamjeed : Move Range + 1 , HP + 1000&lt;br /&gt;
&lt;br /&gt;
Valsione R : Bushin chance + 20%&lt;br /&gt;
&lt;br /&gt;
Galguard : Armor + 200 , En + 50&lt;br /&gt;
&lt;br /&gt;
Diablo : Machine [earth] terrain becomes [S]&lt;br /&gt;
&lt;br /&gt;
Granzon : Acquires [Beam Absorb] (Same barrier as Inspectors)&lt;br /&gt;
&lt;br /&gt;
Wizol : adds Mid HP recover&lt;br /&gt;
&lt;br /&gt;
Nols Rei : adds Mid HP recover&lt;br /&gt;
&lt;br /&gt;
Greaterkin II : Neo Thunder Crash becomes a P attack (holy S***!!!)&lt;br /&gt;
&lt;br /&gt;
Gespenst RV : Default weaponery gets ammo + 4&lt;br /&gt;
&lt;br /&gt;
Magalga : mobility + 25&lt;br /&gt;
&lt;br /&gt;
Alfimi : Bushin chance + 20&lt;br /&gt;
&lt;br /&gt;
MP Hucky MkII : all equipped weapons get + 200 damage&lt;br /&gt;
&lt;br /&gt;
Plane : speed +15 , accuracy +15&lt;br /&gt;
&lt;br /&gt;
Project TD machines : movement range + 1 , Mobility + 10&lt;br /&gt;
&lt;br /&gt;
Laz Angrieff Raven : W gauge + 40 , weapon accuracy + 15&lt;br /&gt;
&lt;br /&gt;
Land Grieff Raven : W gauge + 30 , CT weapon correction value + 20&lt;br /&gt;
&lt;br /&gt;
Vysaga : Bushin activation + 20&lt;br /&gt;
&lt;br /&gt;
Ash Saver : All long range weapons get + 200&lt;br /&gt;
&lt;br /&gt;
Soulgain : All close range weapons get + 200&lt;br /&gt;
&lt;br /&gt;
ArmorLion : Armor + 150 , EN + 50&lt;br /&gt;
&lt;br /&gt;
AM gunner : En + 50&lt;br /&gt;
&lt;br /&gt;
Fighter Roa : All machine terrains become [S]&lt;br /&gt;
&lt;br /&gt;
Com Pachinko : All weapons + 100&lt;br /&gt;
&lt;br /&gt;
G Thunder Gate : Weapons accuracy + 20&lt;br /&gt;
&lt;br /&gt;
Banchou : attack &amp;amp;#12300;8710&amp;amp;#24335;&amp;amp;#40845;&amp;amp;#34382;&amp;amp;#23556;&amp;amp;#36899;&amp;amp;#25171;&amp;amp;#12301; gains + 200 and all it&#039;s terrains become [S]&lt;br /&gt;
&lt;br /&gt;
All 4 Les Arcana Real machines : Mobility + 25&lt;br /&gt;
&lt;br /&gt;
Fabularis : Bushin + 20&lt;br /&gt;
&lt;br /&gt;
Stodium : All melee attacks + 100&lt;br /&gt;
&lt;br /&gt;
Excellence : Movement range + 1 , HP + 1500&lt;br /&gt;
&lt;br /&gt;
Cerberus : Mobility + 10 , En + 50&lt;br /&gt;
&lt;br /&gt;
Garmeid &amp;amp; Upgrade : Movement range + 1 , En + 15&lt;br /&gt;
&lt;br /&gt;
All Gespenst Kai : All machine terrains but [sky] become [S]&lt;br /&gt;
&lt;br /&gt;
Ganduro : Armor + 200 , En + 35&lt;br /&gt;
&lt;br /&gt;
Siegarlion : Sonic Acceleration moral requirement -10 , energy spent -10&lt;br /&gt;
&lt;br /&gt;
WildBurger : Speed +15 , Armor +200&lt;br /&gt;
&lt;br /&gt;
WildFalken : All default weapons ammo +2&lt;br /&gt;
&lt;br /&gt;
Angelg : Gains Mid En recover&lt;br /&gt;
&lt;br /&gt;
Fairlions : Mobility +15&lt;br /&gt;
&lt;br /&gt;
Wildraubter : Speed +15 , accuracy +15&lt;br /&gt;
&lt;br /&gt;
Grunegust kai : All weapons +200&lt;br /&gt;
&lt;br /&gt;
Grunegust 0 : All melee weapons +200&lt;br /&gt;
&lt;br /&gt;
Grunegust 3 : CT weapon correction value +30&lt;br /&gt;
&lt;br /&gt;
Rujinki &amp;amp; Ryuukoo machines : Gain Mid EN recover&lt;br /&gt;
&lt;br /&gt;
Daizengar : Melee weapons +200&lt;br /&gt;
&lt;br /&gt;
Trombe : Shooting weapons +200&lt;br /&gt;
&lt;br /&gt;
Raioh : Melee weapons +200&lt;br /&gt;
&lt;br /&gt;
SRW : Equipable parts slots +1&lt;br /&gt;
&lt;br /&gt;
R-1 : Nendou weapons +200&lt;br /&gt;
&lt;br /&gt;
R-2 : Long range weapons +200&lt;br /&gt;
&lt;br /&gt;
R-3 : Nendou Field +300&lt;br /&gt;
&lt;br /&gt;
R-Gun : En +70&lt;br /&gt;
&lt;br /&gt;
ART-1 : Nendou weapons +200&lt;br /&gt;
&lt;br /&gt;
R-Blade : Mobility +1 , CT weapon correction value +20&lt;br /&gt;
&lt;br /&gt;
Hagane : Armor +200 , HP + 2500&lt;br /&gt;
&lt;br /&gt;
Hiryuu : Weapon accuracy +30&lt;br /&gt;
&lt;br /&gt;
Kurogane : ??&lt;/div&gt;</summary>
		<author><name>Kirinfang</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=14006</id>
		<title>Super Robot Wars/OG2nd/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=14006"/>
		<updated>2012-12-03T04:20:09Z</updated>

		<summary type="html">&lt;p&gt;Kirinfang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alt : All default melee weapons +200 (huge nerf)&lt;br /&gt;
&lt;br /&gt;
Weiss : Mobility +15 , EN + 30&lt;br /&gt;
&lt;br /&gt;
Flickerei Geist : All default weapons ammo +2&lt;br /&gt;
&lt;br /&gt;
Ash : Mobility +10 , EN +50&lt;br /&gt;
&lt;br /&gt;
Exexbein : Mobility +15 , EN +60&lt;br /&gt;
&lt;br /&gt;
Cybuster : Mobility + 10 , Cosmonova ammo +1&lt;br /&gt;
&lt;br /&gt;
Granveil : Armor + 200 , En + 50&lt;br /&gt;
&lt;br /&gt;
Gadess : adds Great HP recover&lt;br /&gt;
&lt;br /&gt;
Zamjeed : Move Range + 1 , HP + 1000&lt;br /&gt;
&lt;br /&gt;
Valsione R : Bushin chance + 20%&lt;br /&gt;
&lt;br /&gt;
Galguard : Armor + 200 , En + 50&lt;br /&gt;
&lt;br /&gt;
Diablo : Machine [earth] terrain becomes [S]&lt;br /&gt;
&lt;br /&gt;
Granzon : Acquires [Beam Absorb] (Same barrier as Inspectors)&lt;br /&gt;
&lt;br /&gt;
Wizol : adds Mid HP recover&lt;br /&gt;
&lt;br /&gt;
Nols Rei : adds Mid HP recover&lt;br /&gt;
&lt;br /&gt;
Greaterkin II : Neo Thunder Crash becomes a P attack (holy S***!!!)&lt;br /&gt;
&lt;br /&gt;
Gespenst RV : Default weaponery gets ammo + 4&lt;br /&gt;
&lt;br /&gt;
Magalga : mobility + 25&lt;br /&gt;
&lt;br /&gt;
Alfimi : Bushin chance + 20&lt;br /&gt;
&lt;br /&gt;
MP Hucky MkII : all equipped weapons get + 200 damage&lt;br /&gt;
&lt;br /&gt;
Plane : speed +15 , accuracy +15&lt;br /&gt;
&lt;br /&gt;
Project TD machines : movement range + 1 , Mobility + 10&lt;br /&gt;
&lt;br /&gt;
Laz Angrieff Raven : W gauge + 40 , weapon accuracy + 15&lt;br /&gt;
&lt;br /&gt;
Land Grieff Raven : W gauge + 30 , CT weapon correction value + 20&lt;br /&gt;
&lt;br /&gt;
Vysaga : Bushin activation + 20&lt;br /&gt;
&lt;br /&gt;
Ash Saver : All long range weapons get + 200&lt;br /&gt;
&lt;br /&gt;
Soulgain : All close range weapons get + 200&lt;br /&gt;
&lt;br /&gt;
ArmorLion : Armor + 150 , EN + 50&lt;br /&gt;
&lt;br /&gt;
AM gunner : En + 50&lt;br /&gt;
&lt;br /&gt;
Fighter Roa : All machine terrains become [S]&lt;br /&gt;
&lt;br /&gt;
Com Pachinko : All weapons + 100&lt;br /&gt;
&lt;br /&gt;
G Thunder Gate : Weapons accuracy + 20&lt;br /&gt;
&lt;br /&gt;
Banchou : attack &amp;amp;#12300;8710&amp;amp;#24335;&amp;amp;#40845;&amp;amp;#34382;&amp;amp;#23556;&amp;amp;#36899;&amp;amp;#25171;&amp;amp;#12301; gains + 200 and all it&#039;s terrains become [S]&lt;br /&gt;
&lt;br /&gt;
All 4 Les Arcana Real machines : Mobility + 25&lt;br /&gt;
&lt;br /&gt;
Fabularis : Bushin + 20&lt;br /&gt;
&lt;br /&gt;
Stodium : All melee attacks + 100&lt;br /&gt;
&lt;br /&gt;
Excellence : Movement range + 1 , HP + 1500&lt;br /&gt;
&lt;br /&gt;
Cerberus : Mobility + 10 , En + 50&lt;br /&gt;
&lt;br /&gt;
Garmeid &amp;amp; Upgrade : Movement range + 1 , En + 15&lt;br /&gt;
&lt;br /&gt;
All Gespenst Kai : All machine terrains but [sky] become [S]&lt;br /&gt;
&lt;br /&gt;
Ganduro : Armor + 200 , En + 35&lt;br /&gt;
&lt;br /&gt;
Siegarlion : Sonic Acceleration moral requirement -10 , energy spent -10&lt;br /&gt;
&lt;br /&gt;
WildBurger : Speed +15 , Armor +200&lt;br /&gt;
&lt;br /&gt;
WildFalken : All default weapons ammo +2&lt;br /&gt;
&lt;br /&gt;
Angelg : Gains Mid En recover&lt;br /&gt;
&lt;br /&gt;
Fairlions : Mobility +15&lt;br /&gt;
&lt;br /&gt;
Wildraubter : Speed +15 , accuracy +15&lt;br /&gt;
&lt;br /&gt;
Grunegust kai : All weapons +200&lt;br /&gt;
&lt;br /&gt;
Grunegust 0 : All melee weapons +200&lt;br /&gt;
&lt;br /&gt;
Grunegust 3 : CT weapon correction value +30&lt;br /&gt;
&lt;br /&gt;
Rujinki &amp;amp; Ryuukoo machines : Gain Mid EN recover&lt;br /&gt;
&lt;br /&gt;
Daizengar : Melee weapons +200&lt;br /&gt;
&lt;br /&gt;
Trombe : Shooting weapons +200&lt;br /&gt;
&lt;br /&gt;
Raioh : Melee weapons +200&lt;br /&gt;
&lt;br /&gt;
SRW : Equipable parts slots +1&lt;br /&gt;
&lt;br /&gt;
R-1 : Nendou weapons +200&lt;br /&gt;
&lt;br /&gt;
R-2 : Long range weapons +200&lt;br /&gt;
&lt;br /&gt;
R-3 : Nendou Field +300&lt;br /&gt;
&lt;br /&gt;
R-Gun : En +70&lt;br /&gt;
&lt;br /&gt;
ART-1 : Nendou weapons +200&lt;br /&gt;
&lt;br /&gt;
R-Blade : Mobility +1 , CT weapon correction value +20&lt;br /&gt;
&lt;br /&gt;
Hagane : Armor +200 , HP + 2500&lt;br /&gt;
&lt;br /&gt;
Hiryuu : Weapon accuracy +30&lt;br /&gt;
&lt;br /&gt;
Kurogane : ??&lt;/div&gt;</summary>
		<author><name>Kirinfang</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=14005</id>
		<title>Super Robot Wars/OG2nd/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=14005"/>
		<updated>2012-12-03T04:18:46Z</updated>

		<summary type="html">&lt;p&gt;Kirinfang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alt : All default melee weapons +200 (huge nerf)&lt;br /&gt;
&lt;br /&gt;
Weiss : Mobility +15 , EN + 30&lt;br /&gt;
&lt;br /&gt;
Flickerei Geist : All default weapons ammo +2&lt;br /&gt;
&lt;br /&gt;
Ash : Mobility +10 , EN +50&lt;br /&gt;
&lt;br /&gt;
Exexbein : Mobility +15 , EN +60&lt;br /&gt;
&lt;br /&gt;
Cybuster : Mobility + 10 , Cosmonova ammo +1&lt;br /&gt;
&lt;br /&gt;
Granveil : Armor + 200 , En + 50&lt;br /&gt;
&lt;br /&gt;
Gadess : adds Great HP recover&lt;br /&gt;
&lt;br /&gt;
Zamjeed : Mobility + 1 , HP + 1000&lt;br /&gt;
&lt;br /&gt;
Valsione R : Bushin chance + 20%&lt;br /&gt;
&lt;br /&gt;
Galguard : Armor + 200 , En + 50&lt;br /&gt;
&lt;br /&gt;
Diablo : Machine [earth] terrain becomes [S]&lt;br /&gt;
&lt;br /&gt;
Granzon : Acquires [Beam Absorb] (Same barrier as Inspectors)&lt;br /&gt;
&lt;br /&gt;
Wizol : adds Mid HP recover&lt;br /&gt;
&lt;br /&gt;
Nols Rei : adds Mid HP recover&lt;br /&gt;
&lt;br /&gt;
Greaterkin II : Neo Thunder Crash becomes a P attack (holy S***!!!)&lt;br /&gt;
&lt;br /&gt;
Gespenst RV : Default weaponery gets ammo + 4&lt;br /&gt;
&lt;br /&gt;
Magalga : mobility + 25&lt;br /&gt;
&lt;br /&gt;
Alfimi : Bushin chance + 20&lt;br /&gt;
&lt;br /&gt;
MP Hucky MkII : all equipped weapons get + 200 damage&lt;br /&gt;
&lt;br /&gt;
Plane : speed +15 , accuracy +15&lt;br /&gt;
&lt;br /&gt;
Project TD machines : movement range + 1 , Mobility + 10&lt;br /&gt;
&lt;br /&gt;
Laz Angrieff Raven : W gauge + 40 , weapon accuracy + 15&lt;br /&gt;
&lt;br /&gt;
Land Grieff Raven : W gauge + 30 , CT weapon correction value + 20&lt;br /&gt;
&lt;br /&gt;
Vysaga : Bushin activation + 20&lt;br /&gt;
&lt;br /&gt;
Ash Saver : All long range weapons get + 200&lt;br /&gt;
&lt;br /&gt;
Soulgain : All close range weapons get + 200&lt;br /&gt;
&lt;br /&gt;
ArmorLion : Armor + 150 , EN + 50&lt;br /&gt;
&lt;br /&gt;
AM gunner : En + 50&lt;br /&gt;
&lt;br /&gt;
Fighter Roa : All machine terrains become [S]&lt;br /&gt;
&lt;br /&gt;
Com Pachinko : All weapons + 100&lt;br /&gt;
&lt;br /&gt;
G Thunder Gate : Weapons accuracy + 20&lt;br /&gt;
&lt;br /&gt;
Banchou : attack &amp;amp;#12300;8710&amp;amp;#24335;&amp;amp;#40845;&amp;amp;#34382;&amp;amp;#23556;&amp;amp;#36899;&amp;amp;#25171;&amp;amp;#12301; gains + 200 and all it&#039;s terrains become [S]&lt;br /&gt;
&lt;br /&gt;
All 4 Les Arcana Real machines : Mobility + 25&lt;br /&gt;
&lt;br /&gt;
Fabularis : Bushin + 20&lt;br /&gt;
&lt;br /&gt;
Stodium : All melee attacks + 100&lt;br /&gt;
&lt;br /&gt;
Excellence : Movement range + 1 , HP + 1500&lt;br /&gt;
&lt;br /&gt;
Cerberus : Mobility + 10 , En + 50&lt;br /&gt;
&lt;br /&gt;
Garmeid &amp;amp; Upgrade : Movement range + 1 , En + 15&lt;br /&gt;
&lt;br /&gt;
All Gespenst Kai : All machine terrains but [sky] become [S]&lt;br /&gt;
&lt;br /&gt;
Ganduro : Armor + 200 , En + 35&lt;br /&gt;
&lt;br /&gt;
Siegarlion : Sonic Acceleration moral requirement -10 , energy spent -10&lt;br /&gt;
&lt;br /&gt;
WildBurger : Speed +15 , Armor +200&lt;br /&gt;
&lt;br /&gt;
WildFalken : All default weapons ammo +2&lt;br /&gt;
&lt;br /&gt;
Angelg : Gains Mid En recover&lt;br /&gt;
&lt;br /&gt;
Fairlions : Mobility +15&lt;br /&gt;
&lt;br /&gt;
Wildraubter : Speed +15 , accuracy +15&lt;br /&gt;
&lt;br /&gt;
Grunegust kai : All weapons +200&lt;br /&gt;
&lt;br /&gt;
Grunegust 0 : All melee weapons +200&lt;br /&gt;
&lt;br /&gt;
Grunegust 3 : CT weapon correction value +30&lt;br /&gt;
&lt;br /&gt;
Rujinki &amp;amp; Ryuukoo machines : Gain Mid EN recover&lt;br /&gt;
&lt;br /&gt;
Daizengar : Melee weapons +200&lt;br /&gt;
&lt;br /&gt;
Trombe : Shooting weapons +200&lt;br /&gt;
&lt;br /&gt;
Raioh : Melee weapons +200&lt;br /&gt;
&lt;br /&gt;
SRW : Equipable parts slots +1&lt;br /&gt;
&lt;br /&gt;
R-1 : Nendou weapons +200&lt;br /&gt;
&lt;br /&gt;
R-2 : Long range weapons +200&lt;br /&gt;
&lt;br /&gt;
R-3 : Nendou Field +300&lt;br /&gt;
&lt;br /&gt;
R-Gun : En +70&lt;br /&gt;
&lt;br /&gt;
ART-1 : Nendou weapons +200&lt;br /&gt;
&lt;br /&gt;
R-Blade : Mobility +1 , CT weapon correction value +20&lt;br /&gt;
&lt;br /&gt;
Hagane : Armor +200 , HP + 2500&lt;br /&gt;
&lt;br /&gt;
Hiryuu : Weapon accuracy +30&lt;br /&gt;
&lt;br /&gt;
Kurogane : ??&lt;/div&gt;</summary>
		<author><name>Kirinfang</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=14004</id>
		<title>Super Robot Wars/OG2nd/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=14004"/>
		<updated>2012-12-03T04:17:13Z</updated>

		<summary type="html">&lt;p&gt;Kirinfang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alt : All default melee weapons +200 (huge nerf)&lt;br /&gt;
&lt;br /&gt;
Weiss : Mobility +15 , EN + 30&lt;br /&gt;
&lt;br /&gt;
Flickerei Geist : All default weapons ammo +2&lt;br /&gt;
Ash : Mobility +10 , EN +50&lt;br /&gt;
EXEXEXEXEXEX : Mobility +15 , EN +60&lt;br /&gt;
&lt;br /&gt;
Cybuster : Mobility + 10 , Cosmonova ammo +1&lt;br /&gt;
Granveil : Armor + 200 , En + 50&lt;br /&gt;
Gadess : adds Great HP recover&lt;br /&gt;
Zamjeed : Mobility + 1 , HP + 1000&lt;br /&gt;
Valsione R : Bushin chance + 20%&lt;br /&gt;
Galguard : Armor + 200 , En + 50&lt;br /&gt;
Diablo : Machine [earth] terrain becomes [S]&lt;br /&gt;
Granzon : Acquires [Beam Absorb] (Same barrier as Inspectors)&lt;br /&gt;
Wizol : adds Mid HP recover&lt;br /&gt;
Nols Rei : adds Mid HP recover&lt;br /&gt;
&lt;br /&gt;
Greaterkin II : Neo Thunder Crash becomes a P attack (holy S***!!!)&lt;br /&gt;
&lt;br /&gt;
Gespenst RV : Default weaponery gets ammo + 4&lt;br /&gt;
Magalga : mobility + 25&lt;br /&gt;
Alfimi : Bushin chance + 20&lt;br /&gt;
MP Hucky MkII : all equipped weapons get + 200 damage&lt;br /&gt;
Plane : speed +15 , accuracy +15&lt;br /&gt;
&lt;br /&gt;
Project TD machines : movement range + 1 , Mobility + 10&lt;br /&gt;
&lt;br /&gt;
Laz Angrieff Raven : W gauge + 40 , weapon accuracy + 15&lt;br /&gt;
Land Grieff Raven : W gauge + 30 , CT weapon correction value + 20&lt;br /&gt;
Vysaga : Bushin activation + 20&lt;br /&gt;
Ash Saver : All long range weapons get + 200&lt;br /&gt;
Soulgain : All close range weapons get + 200&lt;br /&gt;
&lt;br /&gt;
ArmorLion : Armor + 150 , EN + 50&lt;br /&gt;
AM gunner : En + 50&lt;br /&gt;
&lt;br /&gt;
Fighter Roa : All machine terrains become [S]&lt;br /&gt;
Com Pachinko : All weapons + 100&lt;br /&gt;
G Thunder Gate : Weapons accuracy + 20&lt;br /&gt;
Banchou : attack &amp;amp;#12300;8710&amp;amp;#24335;&amp;amp;#40845;&amp;amp;#34382;&amp;amp;#23556;&amp;amp;#36899;&amp;amp;#25171;&amp;amp;#12301; gains + 200 and all it&#039;s terrains become [S]&lt;br /&gt;
&lt;br /&gt;
All 4 Les Arcana Real machines : Mobility + 25&lt;br /&gt;
Fabularis : Bushin + 20&lt;br /&gt;
Stodium : All melee attacks + 100&lt;br /&gt;
&lt;br /&gt;
Excellence : Movement range + 1 , HP + 1500&lt;br /&gt;
&lt;br /&gt;
Cerberus : Mobility + 10 , En + 50&lt;br /&gt;
Garmeid &amp;amp; Upgrade : Movement range + 1 , En + 15&lt;br /&gt;
&lt;br /&gt;
All Gespenst Kai : All machine terrains but [sky] become [S]&lt;br /&gt;
Ganduro : Armor + 200 , En + 35&lt;br /&gt;
Siegarlion : Sonic Acceleration moral requirement -10 , energy spent -10&lt;br /&gt;
&lt;br /&gt;
WildBurger : Speed +15 , Armor +200&lt;br /&gt;
WildFalken : All default weapons ammo +2&lt;br /&gt;
Angelug : Gains Mid En recover&lt;br /&gt;
Fairlions : Mobility +15&lt;br /&gt;
Wildraubter : Speed +15 , accuracy +15&lt;br /&gt;
&lt;br /&gt;
Grunegust kai : All weapons +200&lt;br /&gt;
Grunegust 0 : All melee weapons +200&lt;br /&gt;
Grunegust 3 : CT weapon correction value +30&lt;br /&gt;
Rujinki &amp;amp; Ryuukoo machines : Gain Mid EN recover&lt;br /&gt;
Daizengar : Melee weapons +200&lt;br /&gt;
Trombe : Shooting weapons +200&lt;br /&gt;
Raioh : Melee weapons +200&lt;br /&gt;
&lt;br /&gt;
SRW : Equipable parts slots +1&lt;br /&gt;
R-1 : Nendou weapons +200&lt;br /&gt;
R-2 : Long range weapons +200&lt;br /&gt;
R-3 : Nendou Field +300&lt;br /&gt;
R-Gun : En +70&lt;br /&gt;
ART-1 : Nendou weapons +200&lt;br /&gt;
R-Blade : Mobility +1 , CT weapon correction value +20&lt;br /&gt;
&lt;br /&gt;
Hagane : Armor +200 , HP + 2500&lt;br /&gt;
Hiryuu : Weapon accuracy +30&lt;br /&gt;
Kurogane : ??&lt;/div&gt;</summary>
		<author><name>Kirinfang</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=14003</id>
		<title>Super Robot Wars/OG2nd/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=14003"/>
		<updated>2012-12-03T04:16:26Z</updated>

		<summary type="html">&lt;p&gt;Kirinfang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alt : All default melee weapons +200 (huge nerf)&lt;br /&gt;
Weiss : Mobility +15 , EN + 30&lt;br /&gt;
&lt;br /&gt;
Flickerei Geist : All default weapons ammo +2&lt;br /&gt;
Ash : Mobility +10 , EN +50&lt;br /&gt;
EXEXEXEXEXEX : Mobility +15 , EN +60&lt;br /&gt;
&lt;br /&gt;
Cybuster : Mobility + 10 , Cosmonova ammo +1&lt;br /&gt;
Granveil : Armor + 200 , En + 50&lt;br /&gt;
Gadess : adds Great HP recover&lt;br /&gt;
Zamjeed : Mobility + 1 , HP + 1000&lt;br /&gt;
Valsione R : Bushin chance + 20%&lt;br /&gt;
Galguard : Armor + 200 , En + 50&lt;br /&gt;
Diablo : Machine [earth] terrain becomes [S]&lt;br /&gt;
Granzon : Acquires [Beam Absorb] (Same barrier as Inspectors)&lt;br /&gt;
Wizol : adds Mid HP recover&lt;br /&gt;
Nols Rei : adds Mid HP recover&lt;br /&gt;
&lt;br /&gt;
Greaterkin II : Neo Thunder Crash becomes a P attack (holy S***!!!)&lt;br /&gt;
&lt;br /&gt;
Gespenst RV : Default weaponery gets ammo + 4&lt;br /&gt;
Magalga : mobility + 25&lt;br /&gt;
Alfimi : Bushin chance + 20&lt;br /&gt;
MP Hucky MkII : all equipped weapons get + 200 damage&lt;br /&gt;
Plane : speed +15 , accuracy +15&lt;br /&gt;
&lt;br /&gt;
Project TD machines : movement range + 1 , Mobility + 10&lt;br /&gt;
&lt;br /&gt;
Laz Angrieff Raven : W gauge + 40 , weapon accuracy + 15&lt;br /&gt;
Land Grieff Raven : W gauge + 30 , CT weapon correction value + 20&lt;br /&gt;
Vysaga : Bushin activation + 20&lt;br /&gt;
Ash Saver : All long range weapons get + 200&lt;br /&gt;
Soulgain : All close range weapons get + 200&lt;br /&gt;
&lt;br /&gt;
ArmorLion : Armor + 150 , EN + 50&lt;br /&gt;
AM gunner : En + 50&lt;br /&gt;
&lt;br /&gt;
Fighter Roa : All machine terrains become [S]&lt;br /&gt;
Com Pachinko : All weapons + 100&lt;br /&gt;
G Thunder Gate : Weapons accuracy + 20&lt;br /&gt;
Banchou : attack &amp;amp;#12300;8710&amp;amp;#24335;&amp;amp;#40845;&amp;amp;#34382;&amp;amp;#23556;&amp;amp;#36899;&amp;amp;#25171;&amp;amp;#12301; gains + 200 and all it&#039;s terrains become [S]&lt;br /&gt;
&lt;br /&gt;
All 4 Les Arcana Real machines : Mobility + 25&lt;br /&gt;
Fabularis : Bushin + 20&lt;br /&gt;
Stodium : All melee attacks + 100&lt;br /&gt;
&lt;br /&gt;
Excellence : Movement range + 1 , HP + 1500&lt;br /&gt;
&lt;br /&gt;
Cerberus : Mobility + 10 , En + 50&lt;br /&gt;
Garmeid &amp;amp; Upgrade : Movement range + 1 , En + 15&lt;br /&gt;
&lt;br /&gt;
All Gespenst Kai : All machine terrains but [sky] become [S]&lt;br /&gt;
Ganduro : Armor + 200 , En + 35&lt;br /&gt;
Siegarlion : Sonic Acceleration moral requirement -10 , energy spent -10&lt;br /&gt;
&lt;br /&gt;
WildBurger : Speed +15 , Armor +200&lt;br /&gt;
WildFalken : All default weapons ammo +2&lt;br /&gt;
Angelug : Gains Mid En recover&lt;br /&gt;
Fairlions : Mobility +15&lt;br /&gt;
Wildraubter : Speed +15 , accuracy +15&lt;br /&gt;
&lt;br /&gt;
Grunegust kai : All weapons +200&lt;br /&gt;
Grunegust 0 : All melee weapons +200&lt;br /&gt;
Grunegust 3 : CT weapon correction value +30&lt;br /&gt;
Rujinki &amp;amp; Ryuukoo machines : Gain Mid EN recover&lt;br /&gt;
Daizengar : Melee weapons +200&lt;br /&gt;
Trombe : Shooting weapons +200&lt;br /&gt;
Raioh : Melee weapons +200&lt;br /&gt;
&lt;br /&gt;
SRW : Equipable parts slots +1&lt;br /&gt;
R-1 : Nendou weapons +200&lt;br /&gt;
R-2 : Long range weapons +200&lt;br /&gt;
R-3 : Nendou Field +300&lt;br /&gt;
R-Gun : En +70&lt;br /&gt;
ART-1 : Nendou weapons +200&lt;br /&gt;
R-Blade : Mobility +1 , CT weapon correction value +20&lt;br /&gt;
&lt;br /&gt;
Hagane : Armor +200 , HP + 2500&lt;br /&gt;
Hiryuu : Weapon accuracy +30&lt;br /&gt;
Kurogane : ??&lt;/div&gt;</summary>
		<author><name>Kirinfang</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=14002</id>
		<title>Super Robot Wars/OG2nd/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=14002"/>
		<updated>2012-12-03T04:15:18Z</updated>

		<summary type="html">&lt;p&gt;Kirinfang: Created page with &amp;quot;Alteisen Riese : All default melee weapons +200 (huge nerf) Rein Weissenreitter : Mobility +15 , EN + 30  Flickerei Geist : All default weapons ammo +2 Ash : Mobility +10 , EN...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alteisen Riese : All default melee weapons +200 (huge nerf)&lt;br /&gt;
Rein Weissenreitter : Mobility +15 , EN + 30&lt;br /&gt;
&lt;br /&gt;
Flickerei Geist : All default weapons ammo +2&lt;br /&gt;
Ash : Mobility +10 , EN +50&lt;br /&gt;
EXEXEXEXEXEX : Mobility +15 , EN +60&lt;br /&gt;
&lt;br /&gt;
Cybuster : Mobility + 10 , Cosmonova ammo +1&lt;br /&gt;
Granveil : Armor + 200 , En + 50&lt;br /&gt;
Gadess : adds Great HP recover&lt;br /&gt;
Zamjeed : Mobility + 1 , HP + 1000&lt;br /&gt;
Valsione R : Bushin chance + 20%&lt;br /&gt;
Galguard : Armor + 200 , En + 50&lt;br /&gt;
Diablo : Machine [earth] terrain becomes [S]&lt;br /&gt;
Granzon : Acquires [Beam Absorb] (Same barrier as Inspectors)&lt;br /&gt;
Wizol : adds Mid HP recover&lt;br /&gt;
Nols Rei : adds Mid HP recover&lt;br /&gt;
&lt;br /&gt;
Greaterkin II : Neo Thunder Crash becomes a P attack (holy S***!!!)&lt;br /&gt;
&lt;br /&gt;
Gespenst RV : Default weaponery gets ammo + 4&lt;br /&gt;
Magalga : mobility + 25&lt;br /&gt;
Alfimi : Bushin chance + 20&lt;br /&gt;
MP Hucky MkII : all equipped weapons get + 200 damage&lt;br /&gt;
Plane : speed +15 , accuracy +15&lt;br /&gt;
&lt;br /&gt;
Project TD machines : movement range + 1 , Mobility + 10&lt;br /&gt;
&lt;br /&gt;
Laz Angrieff Raven : W gauge + 40 , weapon accuracy + 15&lt;br /&gt;
Land Grieff Raven : W gauge + 30 , CT weapon correction value + 20&lt;br /&gt;
Vysaga : Bushin activation + 20&lt;br /&gt;
Ash Saver : All long range weapons get + 200&lt;br /&gt;
Soulgain : All close range weapons get + 200&lt;br /&gt;
&lt;br /&gt;
ArmorLion : Armor + 150 , EN + 50&lt;br /&gt;
AM gunner : En + 50&lt;br /&gt;
&lt;br /&gt;
Fighter Roa : All machine terrains become [S]&lt;br /&gt;
Com Pachinko : All weapons + 100&lt;br /&gt;
G Thunder Gate : Weapons accuracy + 20&lt;br /&gt;
Banchou : attack &amp;amp;#12300;8710&amp;amp;#24335;&amp;amp;#40845;&amp;amp;#34382;&amp;amp;#23556;&amp;amp;#36899;&amp;amp;#25171;&amp;amp;#12301; gains + 200 and all it&#039;s terrains become [S]&lt;br /&gt;
&lt;br /&gt;
All 4 Les Arcana Real machines : Mobility + 25&lt;br /&gt;
Fabularis : Bushin + 20&lt;br /&gt;
Stodium : All melee attacks + 100&lt;br /&gt;
&lt;br /&gt;
Excellence : Movement range + 1 , HP + 1500&lt;br /&gt;
&lt;br /&gt;
Cerberus : Mobility + 10 , En + 50&lt;br /&gt;
Garmeid &amp;amp; Upgrade : Movement range + 1 , En + 15&lt;br /&gt;
&lt;br /&gt;
All Gespenst Kai : All machine terrains but [sky] become [S]&lt;br /&gt;
Ganduro : Armor + 200 , En + 35&lt;br /&gt;
Siegarlion : Sonic Acceleration moral requirement -10 , energy spent -10&lt;br /&gt;
&lt;br /&gt;
WildBurger : Speed +15 , Armor +200&lt;br /&gt;
WildFalken : All default weapons ammo +2&lt;br /&gt;
Angelug : Gains Mid En recover&lt;br /&gt;
Fairlions : Mobility +15&lt;br /&gt;
Wildraubter : Speed +15 , accuracy +15&lt;br /&gt;
&lt;br /&gt;
Grunegust kai : All weapons +200&lt;br /&gt;
Grunegust 0 : All melee weapons +200&lt;br /&gt;
Grunegust 3 : CT weapon correction value +30&lt;br /&gt;
Rujinki &amp;amp; Ryuukoo machines : Gain Mid EN recover&lt;br /&gt;
Daizengar : Melee weapons +200&lt;br /&gt;
Trombe : Shooting weapons +200&lt;br /&gt;
Raioh : Melee weapons +200&lt;br /&gt;
&lt;br /&gt;
SRW : Equipable parts slots +1&lt;br /&gt;
R-1 : Nendou weapons +200&lt;br /&gt;
R-2 : Long range weapons +200&lt;br /&gt;
R-3 : Nendou Field +300&lt;br /&gt;
R-Gun : En +70&lt;br /&gt;
ART-1 : Nendou weapons +200&lt;br /&gt;
R-Blade : Mobility +1 , CT weapon correction value +20&lt;br /&gt;
&lt;br /&gt;
Hagane : Armor +200 , HP + 2500&lt;br /&gt;
Hiryuu : Weapon accuracy +30&lt;br /&gt;
Kurogane : ??&lt;/div&gt;</summary>
		<author><name>Kirinfang</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Flow_Chart&amp;diff=13919</id>
		<title>Super Robot Wars/OG2nd/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Flow_Chart&amp;diff=13919"/>
		<updated>2012-12-01T06:21:01Z</updated>

		<summary type="html">&lt;p&gt;Kirinfang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#AFDCEC&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; | &#039;&#039;&#039;第0話： プロローグ&amp;lt;br&amp;gt;Prologue Scenario 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Objective: ??&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１話： 星なき空&amp;lt;br&amp;gt;Scenario 1: Starless Sky&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Have Ibis destroy 2 units while Raul destroys one.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「ヒリュウ改に立ち寄らない」&amp;lt;br&amp;gt;Do not visit Hiryu Kai&amp;lt;br&amp;gt;Masaki Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「ヒリュウ改に立ち寄る」&amp;lt;br&amp;gt;Visit Hiryu Kai&amp;lt;br&amp;gt;Ryune Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第2話： 召喚&amp;lt;br&amp;gt;Scenario 2: Summons&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第2話： 地底世界&amp;lt;br&amp;gt;Scenario 2: Subterranean World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down the Guarlion (Retreats when HP falls below 4500)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy 2 or more units in one move.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第3話： イモータルの迎撃&amp;lt;br&amp;gt;Scenario 3: Ambush at Immortal&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第3話： 孤狼との再会&amp;lt;br&amp;gt;Scenario 3: Reunite with Beowulf&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down all initial units (They retreat when there are only 2 units left)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第4話： ソラティス神殿&amp;lt;br&amp;gt;Scenario 4: Soraties Shrine&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第4話： ダンク市の攻防&amp;lt;br&amp;gt;Scenario 4: Battle at Dank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down all units within 3 turns&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第5話： デモン・ハック&amp;lt;br&amp;gt;Scenario 5: Demon Hack&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第5話： それぞれの正義&amp;lt;br&amp;gt;Scenario 5: Various Justice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 7 units within 2 turns&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down all units except the battleship within 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第6話： コーラルキャニオン&amp;lt;br&amp;gt;Scenario 6: Coral Canyon&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第6話： 胞子の谷&amp;lt;br&amp;gt;Scenario 6: The Valley of Spores&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Do not attack Aya, Rai or Viletta.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down all units within 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第7話： 喪われた記憶&amp;lt;br&amp;gt;Scenario 7: The Lost Memory&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第7話： サプライズド・アタック&amp;lt;br&amp;gt;Scenario 7: Surprised Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy 15 or more enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down the reinforcement&#039;s enemy commander. (He retreats at 8500 HP)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第8話： ザムジードの心&amp;lt;br&amp;gt;Scenario 8: Zamjeed&#039;s Soul&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第8話： 信念と疑惑&amp;lt;br&amp;gt;Scenario 8: Faith and Doubt&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 10 enemy units in 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第9話： 囚われの王女&amp;lt;br&amp;gt;Scenario 9: The Captive Queen&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第9話： ヴォルクルスの影&amp;lt;br&amp;gt;Scenario 9: Shadow of Volkrus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Clear the map in 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第10話： 王都への路&amp;lt;br&amp;gt;Scenario 10: The road to the Royal Capital&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第10話： カークスの真意&amp;lt;br&amp;gt;Scenario 10: Kirkus&#039;s True Intention&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Clear the map in 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第11話： カークスの野望&amp;lt;br&amp;gt;Scenario 11: Kirkus&#039;s Ambition&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第11話： 異界の剣&amp;lt;br&amp;gt;Scenario 11: Sword of the Spirit Realm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy the battleship. (Retreats at 8500 HP)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第12話： テリウス出奔&amp;lt;br&amp;gt;Scenario 12: Telius&#039; Flight&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第12話： 遭遇&amp;lt;br&amp;gt;Scenario 12: Encounter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第13話： 野心の代償&amp;lt;br&amp;gt;Scenario 13: The Cost of Ambition&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第13話： カークスの目&amp;lt;br&amp;gt;Scenario 13: Kirkus&#039;s Eyes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第14話： 邪神の胎動 &amp;lt;br&amp;gt;Scenario 14: Quickening of the Evil God&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第14話： セブ神殿&amp;lt;br&amp;gt;Scenario 14: Seb Shrine&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第15話： フェイルの闇 &amp;lt;br&amp;gt;Scenario 15: The Darkness of Fail&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第15話： シュテドニアス追撃&amp;lt;br&amp;gt;Scenario 15: Pursuit of the Shutedonias&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第16話： 違えた道 &amp;lt;br&amp;gt;Scenario 16: Changed Ways&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第16話： 敗軍の将&amp;lt;br&amp;gt;Scenario 16: General of the Defeated Army&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第17話： 決戦、デュラクシール &amp;lt;br&amp;gt;Scenario 17: Duraxyl&#039;s Decisive Battle&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第17話： 超魔装機エウリード&amp;lt;br&amp;gt;Scenario 17: Ewleed, the Hyper-Elemental Machine&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ??&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１8話： 「混乱」からの使者&amp;lt;br&amp;gt;Scenario 18: Envoy from the [Chaos]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: ???&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１9話： 手負いの狼&amp;lt;br&amp;gt;Scenario 19: Wounded Wolf&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: ???&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第20話： 空を望む騎士&amp;lt;br&amp;gt;Scenario 20: Knight who Desires the Sky &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: ???&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第21話： 黒焔の狩人&amp;lt;br&amp;gt;Scenario 21: Dark Flame Hunter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: ???&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第22話： 黒き迅雷&amp;lt;br&amp;gt;Scenario 22: Black Thunderclap&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: ???&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第23話： 厭客再来&amp;lt;br&amp;gt;Scenario 23: Unwanted Guests Return&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: ???&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第24話： 地球を護る剣&amp;lt;br&amp;gt;Scenario 24: The Sword to Defend Earth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies, then defeat Zeb(retreats at 15000 HP) by turn 6.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第25話： 甦る青龍&amp;lt;br&amp;gt;Scenario 25: Return of the Blue Dragon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: ???&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第26話： ミクスト・トルーパーズ&amp;lt;br&amp;gt;Scenario 26: Mixed Troopers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: ???&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第27話： 南極の門&amp;lt;br&amp;gt;Scenario 27: The Gate at the South Pole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: ???&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第28話： その名は“破滅”&amp;lt;br&amp;gt;Scenario 28: Their name is &amp;quot;Ruin&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: ???&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第29話： 揺れる矛先&amp;lt;br&amp;gt;Scenario 29: Swaying Spearhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: ???&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;???&amp;lt;br&amp;gt;???&amp;lt;br&amp;gt;Hiryu Kai Earth Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;???&amp;lt;br&amp;gt;???&amp;lt;br&amp;gt;Hagane Space Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第30話： 常夜の世界&amp;lt;br&amp;gt;Scenario 30: ???&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第30話： 蒼光なき宇宙&amp;lt;br&amp;gt;Scenario 30: Space without Blue Light&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第31話： 影の軍団&amp;lt;br&amp;gt;Scenario 31: ???&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第31話： 遠方からの刺客&amp;lt;br&amp;gt;Scenario 31: Assasin from a distant place&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第32話： アイス・ドール&amp;lt;br&amp;gt;Scenario 32: ???&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第32話： 呼応する偽核&amp;lt;br&amp;gt;Scenario 32: ???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第33話： 偽面の報復者&amp;lt;br&amp;gt;Scenario 33: ???&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第33話： 繋がる緑&amp;lt;br&amp;gt;Scenario 33: Related Green&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第34話： 流星と彗星&amp;lt;br&amp;gt;Scenario 34: ???&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第34話： ダブル・インターセプト&amp;lt;br&amp;gt;Scenario 34: Double Intercept&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第35話： 漆黒の虎、氷の白刃&amp;lt;br&amp;gt;Scenario 35: ???&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第35話： 追逃逆転&amp;lt;br&amp;gt;Scenario 35: Persuit Reversed?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第36話： 運命の風&amp;lt;br&amp;gt;Scenario 36: ???&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第36話： 不可視の扉&amp;lt;br&amp;gt;Scenario 36: The Invisible Door&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第37話： 頑鉄番町Gバンカラン&amp;lt;br&amp;gt;Scenario 37: Gantetsu Banchou G-BUNKARAN&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 6 Jinrais by turn 8.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第38話： 四神邂逅&amp;lt;br&amp;gt;Scenario 38:  Meeting of the Four Gods&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第39話： 狼と犬達&amp;lt;br&amp;gt;Scenario 39:  The Wolf and the Dog&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第40話： 蒼炎の逆鱗&amp;lt;br&amp;gt;Scenario 40:  Wrath of the Blue Flame&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第41話： 妄念に操られし者(前篇)&amp;lt;br&amp;gt;Scenario 41:  ???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第42話： 妄念に操られし者(後篇)&amp;lt;br&amp;gt;Scenario 42:  ???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第43話： 輝きを一つに&amp;lt;br&amp;gt;Scenario 43: To Shine into One&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第44話： 特異点崩壊&amp;lt;br&amp;gt;Scenario 44:  Singularity Collapses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第45話： 凶鳥は三度死ぬ&amp;lt;br&amp;gt;Scenario 45: The Raptor is Killed Thrice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第46話： リューネ・カプリッチオ&amp;lt;br&amp;gt;Scenario 46: Ryune Capriccio&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第47話： トーチカ奇襲&amp;lt;br&amp;gt;Scenario 47: ?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第48話： 深秘なる存在&amp;lt;br&amp;gt;Scenario 48:  A Being of Mysterious Ways?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第49話： 闘志、炎に燃ゆる&amp;lt;br&amp;gt;Scenario 49:  ???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第50話： 去来交差点&amp;lt;br&amp;gt;Scenario 50:  Recurring Crosspoint?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第51話： 風の呼び声&amp;lt;br&amp;gt;Scenario 51:  Calling of the Wind&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第52話： 私に、さよならを&amp;lt;br&amp;gt;Scenario 52:  Farewell, from me&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第53話： 封印の予兆&amp;lt;br&amp;gt;Scenario 53:  ???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;???&amp;lt;br&amp;gt;???&amp;lt;br&amp;gt;Earth Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;???&amp;lt;br&amp;gt;???&amp;lt;br&amp;gt;Space Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第54話： 天蓋の下で&amp;lt;br&amp;gt;Scenario 54: ???&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第54話： ???&amp;lt;br&amp;gt;Scenario 54: ???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第55話： 雷迅昇星&amp;lt;br&amp;gt;Scenario 55: Rising Meteor?&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第55話： ???&amp;lt;br&amp;gt;Scenario 55: ???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第56話： 紅の聖誕祭(前篇)&amp;lt;br&amp;gt;Scenario 56: Crimson Christmas (Part A)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第56話： ???&amp;lt;br&amp;gt;Scenario 56: ???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第57話： 紅の聖誕祭(後篇)&amp;lt;br&amp;gt;Scenario 57: Crimson Christmas (Part B)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第57話： ???&amp;lt;br&amp;gt;Scenario 57: ???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第58話： クライシス・ポイント&amp;lt;br&amp;gt;Scenario 58: Crisis Point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第59話： デザイア&amp;lt;br&amp;gt;Scenario 59: Desire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;Normal Mode&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;Hard Mode&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第60話： ???&amp;lt;br&amp;gt;Scenario 60: ???&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B048B5&amp;quot; | &#039;&#039;&#039;第60話： ラスト・クライ&amp;lt;br&amp;gt;Scenario 60: Last Cry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第61話： 封印戦争&amp;lt;br&amp;gt;Scenario 61: Seal War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B048B5&amp;quot; | &#039;&#039;&#039;第61話： 機人大戦&amp;lt;br&amp;gt;Scenario 61: ???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第62話： ???&amp;lt;br&amp;gt;Scenario 62: ???&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B048B5&amp;quot; | &#039;&#039;&#039;第62話： 母なる星の護り神&amp;lt;br&amp;gt;Scenario 62: ???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;最終話： ???&amp;lt;br&amp;gt;Final Scenario: ???&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B048B5&amp;quot; | &#039;&#039;&#039;最終話： 古の忌憶&amp;lt;br&amp;gt;Final Scenario: ???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Kirinfang</name></author>
	</entry>
</feed>