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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leaf</id>
	<title>Akurasu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leaf"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/wiki/Special:Contributions/Leaf"/>
	<updated>2026-04-24T17:53:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Shop&amp;diff=66463</id>
		<title>Super Robot Wars/Y/Shop</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Shop&amp;diff=66463"/>
		<updated>2025-10-01T06:43:29Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Skill Programs */ Added D rank skill programs, corrected Supply Parts cost, and adjusted Ignore Size description to match in-game text (as of the current version of the game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
&lt;br /&gt;
The A.Advent will open the shop at the start of Chapter 3, with new parts unlocking at as you raise your rank. Prices listed are for Normal difficulty; Hard increases prices by 10% and Expert increases prices by 50%.&lt;br /&gt;
&lt;br /&gt;
===Parts Store===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part !! Part (JP) !! Effect !! Cost !! Rank&lt;br /&gt;
|-&lt;br /&gt;
|High-Performance Radar ||高性能レーダー || Non-MAP and non-Range-1 weapons gain +1 || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Sniper Kit ||スナイパーキット || All weapons gain +10 CRT || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Solar Panel ||ソーラーパネル || Restores 10% of max EN at the start of own phase || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Dynamometer ||ダイナモメーター || At the end of turn, restores EN equal to spaces moved times 5. || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Pep Boost ||テンション・ターボ || +5 starting Morale || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|SP Aid ||SPエイド || The main pilot gains 5 more SP at the start of own phase. || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Life-Size Chum Doll ||1/1チャム人形 || At the end of turn, restores SP to main pilot equal to spaces move. || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Booster ||ブースター || +1 Move. || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Magnet Coating ||マグネットコーティング || +10 Mobility. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Sub FCS ||サブFCS || +10 Sight. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&#039;s Sight ||スナイパーサイト || +5 Sight. All weapons gain +5 CRT || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Chobham Armor ||チョバムアーマー || +500 HP and +100 Armor. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Thruster Module ||スラスターモジュール || Unit and weapon Space adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Land Module ||ランドモジュール || Unit and weapon Land adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Module ||	アクアモジュール || Unit and weapon Water adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Repair Kit ||リペアキット || Use with the Parts command to restore 6,000 HP to the unit. 1 use per map. || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Propellant Tank ||プロペラントタンク || Use with the Parts command to restore 60 EN to the unit. 1 use per map. || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Cartridge ||カートリッジ || Use with the Parts command to fully restore the unit&#039;s Ammo. 1 use per map. || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|SP Supplement ||SPサプリメント || Use with the Parts command to give 40 SP to one of the unit&#039;s pilots.1 use per map. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Assist Cheer ||アシストエール || Use with the Parts command to gain 2 Assist Charges. 1 use per map. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Saionji Stomach Medicine ||西園寺製薬の胃薬 || Use with the Parts command to cure any status ailment on the main pilot and give them 10 Morale. 1 use per map. || 20,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Apogee Motor ||アポジモーター || +1 Move and +10 Mobility. || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Aura Mulsce ||オーラ・マルス || +10 Sight and Mobility. || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Hybrid Armor ||ハイブリッドアーマー || +1500 HP and +200 Armor. || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Energy Tank ||エネルギータンク || +50 EN. || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Trajectory Predictor ||行動予測システム || Equipped unit always dodges attacks with a hit rate of 30% or less || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Motion Predictor ||弾道予測システム || Equipped unit always hits when its hit rate is 70% or more. || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Hype Boost ||ハイテンション・ターボ || +10 starting Morale || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|External Repair Device ||外付け修理装置 || Unit gains the Repair Device Ability. || 60,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|External Resupply Device ||外付け補給装置 || Unit gains the Resupply Device Ability. || 60,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Mega Booster ||メガブースター || +2 Move. || 80,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Servo Motor ||サーボモーター || +20 Mobility. || 60,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Auto FCS ||オートFCS || +20 Sight. || 60,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Aim Assist ||エイミングアシスト || +10 Sight. Non-MAP weapons and weapons unavailable until after movement gain +1 Range. All weapons gain +5 CRT. || 60,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Yggdrasil Drive ||ユグドラシルドライブ || +30 EN and +15 Mobility. || 70,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Energy Resistor ||エナジーレジスタ || Reduces all EN costs by 20%(to min of 1). Does not stack with other EN cost-reducing parts. || 70,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Flight Module ||フライトモジュール || Unit and weapon Air adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity || 80,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Infight Supporter ||インファイトサポーター || CQB weapons gain +100 Attack Power. +1 Move. || 70,000 || C&lt;br /&gt;
|-&lt;br /&gt;
|Gunfight Supporter ||ガンファイトサポーター || RNG weapons gain +100 Attack Power. Non-MAP and non-Range 1 weapons gain +1 Range. || 70,000 || C&lt;br /&gt;
|-&lt;br /&gt;
|Outrange Assist ||アウトレンジアシスト || +15 Sight. Weapons with 6+ Range gain +200 Attack Power. || 70,000 || C&lt;br /&gt;
|-&lt;br /&gt;
|Close Range Assist ||クロスレンジアシスト || +15 Mobility. Weapons with 3 Range or less gain +200 Attack Power. || 70,000 || C&lt;br /&gt;
|-&lt;br /&gt;
|Long Range Impact ||ロングレンジインパクト || +10% damage dealt to units 7+ spaces away. Does not affect MAP weapons. || 70,000 || C&lt;br /&gt;
|-&lt;br /&gt;
|Auxiliary Psycho-frame ||補助サイコ・フレーム || +15 Sight and Mobility and +1 Move. || 60,000 || B&lt;br /&gt;
|-&lt;br /&gt;
|Strengthened Aura Mulsce ||強化オーラ・マルス || +20 Sight and Mobility. || 60,000 || B&lt;br /&gt;
|-&lt;br /&gt;
|Defender Arm ||ディフェンダーアーム || +1.500 HP, +350 Armor, +60 EN, and +15 Mobility. || 60,000 || B&lt;br /&gt;
|-&lt;br /&gt;
|Causality Manipulator ||因果律操作装置 || Equipped unit always hits when it&#039;s hit rate is 70% or more and always dodge attacks with hit rate of 30% or less. || 75,000 || A&lt;br /&gt;
|-&lt;br /&gt;
|A-Adapter ||A-アダプター || All unit and weapon terrain adaptivities are set to A. If equipped to battleship, this affect weapon terrain adaptivities but not unit adaptivity. || 75,000 || A&lt;br /&gt;
|-&lt;br /&gt;
|Super Repair Kit ||スーパーリペアキット || Use with the Parts command to fully restore the unit&#039;s HP, EN, and Ammo. 1 use per map. || 75,000 || A&lt;br /&gt;
|-&lt;br /&gt;
|Haro ||ハロ || +2 Move and +25 Sight and Mobility. Non-MAP and non-Range 1 weapons gain +1 Range. || 225,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|Turbo Penetrator ||ターボペネトレイター || +3 Move. Unit ignores EN costs and terrain effects on movement. || 225,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|Maxwell Motor ||マクスウェルモーター	 || +25 Mobility. Non-MAP and non-Range 1 weapons gain +1 Range. All weapons&#039; terrain adaptivities are set to A. || 225,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Reloader ||ハイパーリローダー || Fully restores Ammo at the start of own phase. || 225,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Generator ||ハイパージェネレーター || Fully restores EN at the start of own phase. || 225,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Effecter ||スパイラルエフェクター || All weapons gain +300 Attack Power, Ignore Size, and Barrier Buster. || 225,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|Range Extender ||レンジエクステンダー || Non-MAP weapons gain +2 Range. This includes Range 1 weapons. || 150,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill Programs===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part !! Part (JP) !! Effect !! Cost !! Rank&lt;br /&gt;
|-&lt;br /&gt;
|Break Morale Limit Program ||PG:気力限界突破 ||Increases max Morale from the base of 150. L1: +5 L2: +10 L3: +20 Stacks with Power Parts and other effects that increase maximum Morale. || 15,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Hit &amp;amp; Run Program ||PG:ヒット＆アウェイ ||If you attack without moving, you can move after attacking. || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Proud Ace Program ||PG:エースプラウド ||Earn the Ace Pilot title (from achieving a total score of 70) and the Super Ace title (from a total score of 100) at 60 (Ace) and 90 (Super Ace) instead. || 20,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Endurance Program ||PG:精神耐性 ||Negates incoming weapon effects Stats Halved, Immobilized, Morale Down, and SP Down. When under 100 Morale, also negates the Daunt Spirit. || 15,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK) Program ||PG:気力＋(ATK) ||When attacking, counterattacking, or using Support Attack, gain an extra 1 Morale on top of base Morale gain. || 15,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (DEF) Program ||PG:気力＋(DEF) ||When taking damage, dodging, or avoiding damage with a barrier or ability, Morale increases by 1 in addition to the pilot&#039;s normal Morale gains. || 15,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Potential Program ||PG:底力 ||Lost HP increases hit/dodge rates, critical rate, and Defense. Maxes at L9 while also below 10% of max HP. +45 hit/dodge rates / +54% critical rate / -70% damage taken. || 6,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit Program ||PG:闘争心 ||Increases starting Morale. L1: +2 L2: +5 L3: +10 || 10,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|SP Up Program ||PG:SPアップ ||+5 max SP per skill level. || 10,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|CQB Up Program ||PG:格闘アップ || || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|RNG Up Program ||PG:射撃アップ || || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|DEF Up Program ||PG:防御アップ || || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|SKL Up Program ||PG:技量アップ || || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|EVD Up Program ||PG:回避アップ || || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|ACC Up Program ||PG:命中アップ || || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Save E Program ||PG:Eセーブ ||Reduces the EN cost of weapons. L1: -10% L2: -20% || 15,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Save B Program ||PG:Bセーブ ||Increases all weapons&#039; Ammo. L1: +20% L2: +50% Decimal values are rounded up. || 15,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Instinct Program ||PG:見切り ||At 130+ Morale, increases final hit/dodge rates. -50% damage from attacks with a hit rate of 30% or less. L1: +5% L3: +10% L3: +15% || 15,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Guard Program ||PG:ガード ||Reduces damage taken at 130+ Morale. L1: -10% L2: -15% L3: -20% || 15,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size Program ||PG:サイズ差補正無視 ||With larger enemies, units usually deal -10% damage per size difference. Ignores this for a size per skill level. Example: At L2, a size 1S unit would deal damage as if it were 1L. || 15,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Supply Parts Program ||PG:パーツ供給 ||Use consumable Power Parts on adjacent allies. Excludes Power Parts which can affect multiple units. || 30,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Apply Terrain Program ||? ||Doubles the benefit from spaces with defense rate and dodge rate terrain effects. || 20,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Lucky Star Program ||? ||L1: Activates the Fortune Spirit on sortie. L2: Also activates it at the start of own phase at 130+ Morale. || 20,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Infight Program ||? ||Unit&#039;s CQB weapons gain +50 Attack Power per skill level. From L4, also grants +1 Move, increasing to +2 at L9. || 10,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Gunfight Program ||? ||Unit&#039;s RNG weapons gain +50 Attack Power per skill level. From L4, non-MAP RNG weapons with 5+ Range also gain +1 Range, increasing to +2 at L9.|| 10,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Support Attack Program ||? ||Makes an extra attack after an adjacent ally&#039;s. Skill level determines uses per turn and damage dealt. || 25,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Support Defend Program ||? ||Takes an attack for an adjacent ally. Skill level determines uses per turn and damage taken. || 25,000 || D&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Shop&amp;diff=66293</id>
		<title>Super Robot Wars/Y/Shop</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Shop&amp;diff=66293"/>
		<updated>2025-09-24T04:56:23Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Introduction */ Corrected expert price increase. Expert is 1.5x normal cost, not 1.4x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
&lt;br /&gt;
The A.Advent will open the shop at the start of Chapter 3, with new parts unlocking at as you raise your rank. Prices listed are for Normal difficulty; Hard increases prices by 10% and Expert increases prices by 50%.&lt;br /&gt;
&lt;br /&gt;
===Parts Store===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part !! Part (JP) !! Effect !! Cost !! Rank&lt;br /&gt;
|-&lt;br /&gt;
|High-Performance Radar || || Non-MAP and non-Range-1 weapons gain +1 || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Sniper Kit || || All weapons gain +10 CRT || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Solar Panel || || Restores 10% of max EN at the start of own phase || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Dynamometer || || At the end of turn, restores EN equal to spaces moved times 5. || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Pep Boost || || +5 starting Morale || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|SP Aid || || The main pilot gains 5 more SP at the start of own phase. || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Life-Size Chum Doll || || At the end of turn, restores SP to main pilot equal to spaces move. || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Booster || || +1 Move. || 40,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Magnet Coating || || +10 Mobility. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Sub FCS || || +10 Sight. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&#039;s Sight || || +5 Sight. All weapons gain +5 CRT || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Chobham Armor || || +500 HP and +100 Armor. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Thruster Module || || Unit and weapon Space adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Land Module || || Unit and weapon Land adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Module || || Unit and weapon Water adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Repair Kit || || Use with the Parts command to restore 6,000 HP to the unit. 1 use per map. || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Propellant Tank || || Use with the Parts command to restore 60 EN to the unit. 1 use per map. || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Cartridge || || Use with the Parts command to fully restore the unit&#039;s Ammo. 1 use per map. || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|SP Supplement || || Use with the Parts command to give 40 SP to one of the unit&#039;s pilots.1 use per map. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Assist Cheer || || Use with the Parts command to gain 2 Assist Charges. 1 use per map. || 30,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Saionji Stomach Medicine || || Use with the Parts command to cure any status ailment on the main pilot and give them 10 Morale. 1 use per map. || 20,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Apogee Motor || || +1 Move and +10 Mobility. || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Aura Mulsce || || +10 Sight and Mobility. || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Hybrid Armor || || +1500 HP and +200 Armor. || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Energy Tank || || +50 EN. || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Trajectory Predictor || || Equipped unit always dodges attacks with a hit rate of 30% or less || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Motion Predictor || || Equipped unit always hits when its hit rate is 70% or more. || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Hype Boost || || +10 starting Morale || 50,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|External Repair Device || || Unit gains the Repair Device Ability. || 60,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|External Resupply Device || || Unit gains the Resupply Device Ability. || 60,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Mega Booster || || +2 Move. || 80,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Servo Motor || || +20 Mobility. || 60,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Auto FCS || || +20 Sight. || 60,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Aim Assist || || +10 Sight. Non-MAP weapons and weapons unavailable until after movement gain +1 Range. All weapons gain +5 CRT. || 60,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Yggdrasil Drive || || +30 EN and +15 Mobility. || 70,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Energy Resistor || || Reduces all EN costs by 20%(to min of 1). Does not stack with other EN cost-reducing parts. || 70,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Flight Module || || Unit and weapon Air adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity || 80,000 || D&lt;br /&gt;
|-&lt;br /&gt;
|Infight Supporter || || CQB weapons gain +100 Attack Power. +1 Move. || 70,000 || C&lt;br /&gt;
|-&lt;br /&gt;
|Gunfight Supporter || || RNG weapons gain +100 Attack Power. Non-MAP and non-Range 1 weapons gain +1 Range. || 70,000 || C&lt;br /&gt;
|-&lt;br /&gt;
|Outrange Assist || || +15 Sight. Weapons with 6+ Range gain +200 Attack Power. || 70,000 || C&lt;br /&gt;
|-&lt;br /&gt;
|Close Range Assist || || +15 Mobility. Weapons with 3 Range or less gain +200 Attack Power. || 70,000 || C&lt;br /&gt;
|-&lt;br /&gt;
|Long Range Impact || || +10% damage dealt to units 7+ spaces away. Does not affect MAP weapons. || 70,000 || C&lt;br /&gt;
|-&lt;br /&gt;
|Auxiliary Psycho-frame || || +15 Sight and Mobility and +1 Move. || 60,000 || B&lt;br /&gt;
|-&lt;br /&gt;
|Strengthened Aura Mulsce || || +20 Sight and Mobility. || 60,000 || B&lt;br /&gt;
|-&lt;br /&gt;
|Defender Arm || || +1.500 HP, +350 Armor, +60 EN, and +15 Mobility. || 60,000 || B&lt;br /&gt;
|-&lt;br /&gt;
|Causality Manipulator || || Equipped unit always hits when it&#039;s hit rate is 70% or more and always dodge attacks with hit rate of 30% or less. || 75,000 || A&lt;br /&gt;
|-&lt;br /&gt;
|A-Adapter || || All unit and weapon terrain adaptivities are set to A. If equipped to battleship, this affect weapon terrain adaptivities but not unit adaptivity. || 75,000 || A&lt;br /&gt;
|-&lt;br /&gt;
|Super Repair Kit || || Use with the Parts command to fully restore the unit&#039;s HP, EN, and Ammo. 1 use per map. || 75,000 || A&lt;br /&gt;
|-&lt;br /&gt;
|Haro || || +2 Move and +25 Sight and Mobility. Non-MAP and non-Range 1 weapons gain +1 Range. || 225,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|Turbo Penetrator || || +3 Move. Unit ignores EN costs and terrain effects on movement. || 225,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|Maxwell Motor || || +25 Mobility. Non-MAP and non-Range 1 weapons gain +1 Range. All weapons&#039; terrain adaptivities are set to A. || 225,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Reloader || || Fully restores Ammo at the start of own phase. || 225,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Generator || || Fully restores EN at the start of own phase. || 225,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Effecter || || All weapons gain +300 Attack Power, Ignore Size, and Barrier Buster. || 225,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|Range Extender || || Non-MAP weapons gain +2 Range. This includes Range 1 weapons. || 150,000 || S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill Programs===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part !! Part (JP) !! Effect !! Cost !! Rank&lt;br /&gt;
|-&lt;br /&gt;
|Break Morale Limit Program || || || 15,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Hit &amp;amp; Run Program || || || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Proud Ace Program || || || 20,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Endurance Program || || || 15,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (ATK) Program || || || 15,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Morale+ (DEF) Program || || || 15,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Potential Program || || || 6,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&#039;s Spirit Program || || || 10,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|SP Up Program || || || 10,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|CQB Up Program || || || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|RNG Up Program || || || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|DEF Up Program || || || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|SKL Up Program || || || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|EVD Up Program || || || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|ACC Up Program || || || 50,000 || F&lt;br /&gt;
|-&lt;br /&gt;
|Save E Program || || || 15,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Save B Program || || || 15,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Instinct Program || || || 15,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Guard Program || || || 15,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Size Program || || || 15,000 || E&lt;br /&gt;
|-&lt;br /&gt;
|Supply Parts Program || || || 15,000 || E&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65704</id>
		<title>Super Robot Wars/Y/Assist Crew</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Y/Assist_Crew&amp;diff=65704"/>
		<updated>2025-09-07T13:39:31Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Leveling Up Assist Crew */ 4+ cost assists gain 15 exp per use; added to table. Someone further into the game should check if there&amp;#039;s a point it becomes +20. I also added a note that there is no overflow exp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can set which Assist Crew members you have available before each mission.&lt;br /&gt;
*At the start, you can have a maximum of 3 Assist Crew members.&lt;br /&gt;
*As your Squad Rank increases, you can assign more Assist Crew members, up to a maximum of 9.&lt;br /&gt;
*Each Assist Crew member has different Assist Commands and passive effects.&lt;br /&gt;
*Each Assist Command uses a shared resource called Assist Count, which increases when you shoot down enemies.&lt;br /&gt;
*Each time an enemy is shot down, the gauge next to the Assist Count increases by 2. When the gauge exceeds 5, it becomes empty and you gain 1 Assist Count.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up Assist Crew ==&lt;br /&gt;
&lt;br /&gt;
*Each Assist Crew member has a Rank.  Ranks go from 1 to 4, and as they rank up, they gain new effects and strengthen existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Rank !! Experience Required !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 EXP || Assist Crew gains active bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 EXP || Assist Crew gains passive bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 EXP (150 total) || Assist Crew passive bonus upgraded&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175 EXP (325 total) || Assist Crew active bonus upgraded, Assist Crew portrait changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Assist Crew gain EXP when their respective Assist Command is used or you clear a mission. Assist Crew can gain a maximum of 99 EXP per mission, and EXP from one rank does not overflow into the next.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Action !! Experience Gained&lt;br /&gt;
|-&lt;br /&gt;
| Assist Crew is deployed || +5 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used (3 cost or less) || +10 EXP per use&lt;br /&gt;
|-&lt;br /&gt;
| Assist Command is used (4 cost or more) || +15 EXP per use&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once an Assist Crew member reaches Rank 4, an event called an Assist Chat will occur.  This will provide 100 MxP and a skill program.&lt;br /&gt;
&lt;br /&gt;
== Assist Synergies ==&lt;br /&gt;
&lt;br /&gt;
Each Assist Crew member is assigned a color.  Deploying three or six Assist Crew of the same color will apply a bonus based on the color.  Multiple color bonuses can be active at one time.  There is no additional bonus for deploying nine Assist Crew of one color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Color !! Synergy Effect&lt;br /&gt;
|-&lt;br /&gt;
| RED || Main pilots and subpilots of allied units gain 3 Morale on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 5 Morale on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| BLUE || Main pilots and subpilots of allied units gain 5 SP on sortie.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| GREEN || Main pilots and subpilots of allied units deploy with +2 max Morale and +2 max SP.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units deploy with +3 max Morale and +3 max SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assist List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Assist Crew (EN) !! Assist Crew (JP) !! Color !! Command (EN) !! Command (JP) !! Effect !! Duration !! Cost !! Passive || Skill Program&lt;br /&gt;
|-&lt;br /&gt;
| Mari || マリ || BLUE || Bursting Emotions || 溢れる想い || Restores 20 SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Restores 50 SP to the calling unit&#039;s main pilot. || Instant || 2 || The main pilot of any allied unit gains 2 Morale on sortie.&amp;lt;hr&amp;gt;The main pilot of any allied unit gains 5 Morale on sortie. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || ロペット || GREEN || Enemy Robot Analysis || 敵ロボット分析 || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Analyze&amp;quot; and &amp;quot;Disrupt&amp;quot; Spirits on all enemies. || Start of Turn || 4 || Main pilots of deployed allied units gain +5 ACC.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 ACC. || Apply Terrain&lt;br /&gt;
|-&lt;br /&gt;
| Nie and Keen || ニー＆キーン || RED || House Given&#039;s Reinforcements || ギブン屋の加勢 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 3 || Main pilots of deployed allied units gain +5 EVA.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 EVA. || Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || キャオ || GREEN || Mechanic Supply || メカニック・サプライ || Activates the &amp;quot;Accel&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;The caller gains +5 Move once. If &amp;quot;Accel&amp;quot; is active, they only gain +2 Move. || Move || 2 || +1 Morale on top of base Morale gain from evading attacks.&amp;lt;hr&amp;gt;+2 Morale on top of base Morale gain from evading attacks.|| Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || アストナージ || BLUE || Mechanic&#039;s Pride || メカニックの意地 || Restores 2,000 HP to all allies.&amp;lt;hr&amp;gt;Restores 3,000 HP to all allies. || Instant || 3 || Increases HP restored by the Repair command by 50%.&amp;lt;hr&amp;gt;Increases HP restored by the Repair command by 100%. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Chan || チェーン || BLUE || Eyes Full of Warmth || 暖かい眼差し || Activates the &amp;quot;Flash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Flash&amp;quot;, &amp;quot;Focus&amp;quot;, and &amp;quot;Accel&amp;quot; Spirits on the caller. || Attack || 2 || Main pilots of allied units regain 3 additional SP at the start of own phase.&amp;lt;hr&amp;gt;Main pilots of allied units regain 5 additional SP at the start of own phase. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Hilde || ヒルデ || BLUE || Junkers&#039; Delivery || ジャンク屋の差し入れ || Activates the &amp;quot;Trust&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Gain&amp;quot; Spirits on the caller. || Instant || 1 || Restores 1,000 HP to units with less than 20% HP at the start of own phase.&amp;lt;hr&amp;gt;Restores 3,000 HP to units with less than 20% HP at the start of own phase. || Guard&lt;br /&gt;
|-&lt;br /&gt;
| Relena || リリーナ || GREEN || ????? || 平和への願い || Activates the &amp;quot;Prospect&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Prospect&amp;quot; Spirit on the caller and the &amp;quot;Gain&amp;quot; Spirit on all allies. || Instant || 5 || If an allied unit is shot down, allied main pilots gain +5 Morale on top of base Morale gain.&amp;lt;hr&amp;gt;If an allied unit is shot down, allied main pilots gain +10 Morale on top of base Morale gain. ||&lt;br /&gt;
|-&lt;br /&gt;
| Miriallia || ミリアリア || BLUE || Frontline Journalist || 戦場のジャーナリスト || Restores 10 SP to all allied main pilots.&amp;lt;hr&amp;gt;Restores 20 SP to all allied main pilots. || Instant || 3 || The main pilot of any unit that receives Repair or Resupply gains 5 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Repair or Resupply gains 10 SP. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Miorine || ミオリネ || GREEN || Choose Your Own Path || 自分で選ぶ道 || Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot; and &amp;quot;Bullseye Spirits on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot;, &amp;quot;Accel&amp;quot;, &amp;quot;Bullseye&amp;quot;, &amp;quot;Rouse&amp;quot; and &amp;quot;Soul&amp;quot; Spirits on the caller. || Instant || 5 || Gain 10,000 additional credits upon completing an Area Mission.&amp;lt;hr&amp;gt;Gain 20,000 additional credits upon completing an Area Mission. || Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Nika || ニカ || BLUE || In Charge of Maintenance || 整備はおまかせ || Restores 3,000 HP and 100 EN to the caller.&amp;lt;hr&amp;gt;Restores 3,000 HP and 200 EN to the caller. || Instant || 3 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&amp;lt;hr&amp;gt;+15% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit. || Save E&lt;br /&gt;
|-&lt;br /&gt;
| Shikishima || 敷島 || RED || Direct Injection || ラブちゅうにゅう！ || All of the caller&#039;s weapons gain +200 Attack Power for one turn.&amp;lt;hr&amp;gt;All of the caller&#039;s weapons gain +300 Attack Power for one turn.  Also activates the &amp;quot;Pierce&amp;quot; Spirit on them.|| Start of Turn || 3 || Main pilots of allied units gain 1 additional Morale from hitting an enemy.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from hitting an enemy.|| Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reika || レイカ || BLUE || Count On the Boss || 頼れるおやっさん || Fully restores the caller&#039;s Ammo.&amp;lt;hr&amp;gt;Fully restores the caller&#039;s Ammo and EN. || Instant || 3 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&amp;lt;hr&amp;gt;Restores 30% HP and EN immediately when a unit boards a ship or gets retrieved. || Save B&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka and Jun || さやか＆ジュン || GREEN || Duo Cheer || 二人の応援 || Activates the &amp;quot;Gain&amp;quot; Spirit on the caller and allies within 2 spaces.&amp;lt;hr&amp;gt;Activates the &amp;quot;Gain&amp;quot; and &amp;quot;Fortune&amp;quot; Spirits on the caller and allies within 2 spaces. || Destroy || 3 || Main pilots of deployed allied units gain +10 max SP.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +20 max SP.|| Enhance Attack &lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke and Mucha || ボス&amp;amp;ヌケ&amp;amp;ムチャ || RED || Manly Shout || 男達の気合 || Activates the &amp;quot;Smash&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Bullseye&amp;quot; Spirits on the caller. || Instant || 2 || Main pilots of deployed allied units gain +5 DEF.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 DEF.|| Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Freyja || フレイア || RED || Music Is Energy || 歌は元気 || Activates the &amp;quot;Spirit&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Instant || 2 || Allied main pilots gain 1 Morale on top of normal morale gain at the start of own phase.&amp;lt;hr&amp;gt;Allied main pilots gain 2 Morale on top of normal morale gain at the start of own phase. || Morale+ (ATK)&lt;br /&gt;
|-&lt;br /&gt;
| Mikumo || 美雲 || BLUE || Music Is Mystery|| 歌は神秘 || Activates the &amp;quot;Charge&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the Charge and Trick Spirits on the caller.|| Instant || 2 || Main pilots of deployed allied units gain +5 Max Morale. &amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +10 Max Morale. || Break Morale Limit&lt;br /&gt;
|-&lt;br /&gt;
| Kaname || カナメ || RED || Music Is Life|| 歌は生命 || Restores 20 SP to the calling unit&#039;s main pilot and subpilots.&amp;lt;hr&amp;gt;Restores 30 SP to the calling unit&#039;s main pilot and subpilots. || Instant || 3 || All enemies lose 2 Morale at the start of own phase.&amp;lt;hr&amp;gt;All enemies lose 3 Morale at the start of own phase. || Morale+ (DEF)&lt;br /&gt;
|-&lt;br /&gt;
| Makina || マキナ || GREEN || Music Is Hope || 歌は希望 || Restores 50% of the caller&#039;s HP, and activates the &amp;quot;Smash&amp;quot; Spirit on them.&amp;lt;hr&amp;gt;Activates the &amp;quot;Smash&amp;quot; and &amp;quot;Wish&amp;quot; Spirits on the caller. || Instant || 3 || The main pilot of any unit that receives Resupply gains 20 SP.&amp;lt;hr&amp;gt;The main pilot of any unit that receives Resupply gains 40 SP. || Support Defend&lt;br /&gt;
|-&lt;br /&gt;
| Reina || レイナ || GREEN || Music Is Love || 歌は愛 || Activates the Disrupt Spirit on all enemies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Disrupt&amp;quot; Spirit on all enemies. Activates the &amp;quot;Trick&amp;quot; Spirit on the caller. || Instant || 5 || Gain 500 credits for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 800 credits for each enemy unit destroyed at the end of each Area Mission. || Support Attack&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd and Cecile || ロイド＆セシル || GREEN || Aww, Too Bad! || 残念でした〜 || Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Trick&amp;quot; Spirits on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Mercy&amp;quot;, &amp;quot;Trick&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on the caller. || Attack || 1 || Restores 5 EN to all allies at the start of own phase.&amp;lt;hr&amp;gt;Restores 10 EN to all allies at the start of own phase.|| Second Attack&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || ジェレミア＆アーニャ || BLUE || Orange Harvest || オレンジの収穫 || Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Pierce&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || 1 Turn || 2 || +200 to damage reduction and nullification of barriers.&amp;lt;hr&amp;gt;+400 to damage reduction and nullification of barriers. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || 扇＆玉城  || RED || Zero&#039;s Stratagem || ゼロの作戦 || All allies deal +10% damage with Support Attacks for one turn.&amp;lt;hr&amp;gt;All allies deal +20% damage with Support Attacks for one turn. || 1 Turn || 2 || All allies receive +10% extra bonus to EVD and DEF from terrain effects.&amp;lt;hr&amp;gt;All allies receive +20% extra bonus to EVD and DEF from terrain effects. || Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
| Otaki Factory || オオタキファクトリー || RED || Handyman&#039;s Specialty || 何でも屋の本領 || Restores 40 EN to all allies.&amp;lt;hr&amp;gt;Restores 80 EN to all allies. || Instant || 4 || Gain 10 MxP for each enemy unit destroyed at the end of each Area Mission.&amp;lt;hr&amp;gt;Gain 15 MxP for each enemy unit destroyed at the end of each Area Mission. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Chise || ちせ || RED || Best Friends Ever! || 最高の友だち！ || Activates the &amp;quot;Faith&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt; Activates the &amp;quot;Faith&amp;quot;, &amp;quot;Smash&amp;quot;, and &amp;quot;Press&amp;quot; Spirits on the caller. || Instant || 3 || All allies take -10% damage when using Support Defend.&amp;lt;hr&amp;gt;All allies take -20% damage when using Support Defend. || Enhance Attack&lt;br /&gt;
|-&lt;br /&gt;
| The 2nd || 2代目 || GREEN || Fixer Beam || フィクサービーム || Restores 50% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions.&amp;lt;hr&amp;gt;Restores 75% of the calling unit&#039;s HP, EN, and main pilot&#039;s SP, and cures all conditions. || Instant || 6 || Deploy with 1 extra initial Assist Charge.&amp;lt;hr&amp;gt;Deploy with 2 extra initial Assist Charges.|| Maintenance Skill&lt;br /&gt;
|-&lt;br /&gt;
| Stalker || ストーカー || RED || Ready...Go!! ||| レディ・ゴー！！ || Main pilots and subpilots of all units, ally and enemy, gain 15 Morale.&amp;lt;hr&amp;gt; Main pilots and subpilots of all units, ally and enemy, gain 20 Morale. Activates the &amp;quot;Pierce&amp;quot; Spirit on the caller.|| Instant || 4 || Main pilots of allied units gain 1 additional Morale from taking damage.&amp;lt;hr&amp;gt;Main pilots of allied units gain 2 additional Morale from taking damage.|| Fighter&#039;s Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || テオーリア || RED || The Girl&#039;s Resolve || ??? || Main pilots and subpilots of allied units gain 5 Morale.&amp;lt;hr&amp;gt;Main pilots and subpilots of allied units gain 10 Morale. || Instant || 3 || The cost of the Gain and Cheer Spirits is reduced by 5. Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of the Gain and Cheer Spirits is reduced by 10. Spirit cost cannot be reduced below 1.|| Lucky Star&lt;br /&gt;
|-&lt;br /&gt;
| Mei || ??? || GREEN || Seeking the Unknown || ??? || Activates the &amp;quot;Zeal&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Zeal&amp;quot; and &amp;quot;Intuition&amp;quot; Spirits on the caller. || Instant || 5 || N/A&amp;lt;hr&amp;gt;Enemy MAP weapons suffer -15% final hit rate and deal -20% damage. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Remul || ??? || GREEN || Princess of Baran-Baran || ??? || Activates the &amp;quot;Mercy&amp;quot; Spirit on all allies.&amp;lt;hr&amp;gt;Activates the &amp;quot;Mercy&amp;quot; and &amp;quot;Flash&amp;quot; Spirits on all allies.|| Instant || 1 || For every 10 Total Score gained by allies, gain 1 Assist Charge.&amp;lt;hr&amp;gt;For every 5 Total Score gained by allies, gain 1 Assist Charge.|| Guard&lt;br /&gt;
|-&lt;br /&gt;
| Reiko || ??? || BLUE || Princess&#039;s Prayers || ??? || Fully restores SP to the calling unit&#039;s main pilot.&amp;lt;hr&amp;gt;Fully restores SP to the calling unit&#039;s main pilot. Also activates the Love Spirit on the unit.|| Instant || 8 || The cost of all spirits is reduced by 10% (rounded down). Spirit cost cannot be reduced below 1.&amp;lt;hr&amp;gt;The cost of all spirits is reduced by 20% (rounded down). Spirit cost cannot be reduced below 1.|| Spirit Endurance&lt;br /&gt;
|-&lt;br /&gt;
| Wren || レンレン || RED || Maintenance Division All Hands || 整備班総動員 || Activates the &amp;quot;Crush&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Crush&amp;quot; and &amp;quot;Smash&amp;quot; Spirits on the caller. || Attack || 2 || Restores 500 HP to the A. Advent at the start of own phase.&amp;lt;hr&amp;gt;Restores 1,000 HP to the A. Advent at the start of own phase. || Supply Parts&lt;br /&gt;
|-&lt;br /&gt;
| Aytie || アイティ || BLUE || Information Division All Hands || 情報班総動員 || Activates the &amp;quot;Trick&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Trick&amp;quot; and &amp;quot;Crush&amp;quot; Spirits on the caller. || Attack || 2 || Enemy attacks suffer -5% critical rate.&amp;lt;hr&amp;gt;Enemy attacks suffer -10% critical rate. || Instinct&lt;br /&gt;
|-&lt;br /&gt;
| Cookie || クッキン || GREEN || General Support Division All Hands || 生活班総動員 || Activates the &amp;quot;Press&amp;quot; Spirit on the caller.&amp;lt;hr&amp;gt;Activates the &amp;quot;Press&amp;quot; and &amp;quot;Persist&amp;quot; Spirits on the caller. || Attack ||  3 || Main pilots of deployed allied units gain +3 SKL.&amp;lt;hr&amp;gt;Main pilots of deployed allied units gain +5 SKL. || Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Dorothy || ドロシー || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Tokime || ときめ || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Seiji || 星史 || ????? || ????? || ????? || ???????? || ??? || ? || ???????? || ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Mech_Upgrades&amp;diff=64308</id>
		<title>Super Robot Wars/30/Mech Upgrades</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Mech_Upgrades&amp;diff=64308"/>
		<updated>2025-07-17T05:55:56Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Voltes V */ I was suspicious when I saw attacks documented as losing hit rate, so I compared the stats before and after this mission in-game. The *only* change to Voltes&amp;#039;s weapons, besides the new combination attack, is improving the damage on Super Electromagnetic Ball V-Slash. None of the other previously documented stat adjustments were correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Super Electromagnetic Robo Combattler V==&lt;br /&gt;
===Combattler V===&lt;br /&gt;
*OB1 : Hyoma&#039;s Failures or ???&lt;br /&gt;
**&amp;quot;Super EM Spin&amp;quot; dmg +400&lt;br /&gt;
**New attacks : &amp;quot;Grandasher&amp;quot; and &amp;quot;Grandasher (MAP)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*DLC1-10 : Super Electromagnetic Bonds&lt;br /&gt;
**New combination attack : &amp;quot;Super Electromagnetic Spin V-Slash&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam M-MSV==&lt;br /&gt;
===Full Armor Hyaku-Shiki Kai===&lt;br /&gt;
*OE15 : The Fall of Dakar&lt;br /&gt;
**HP +200&lt;br /&gt;
**max EN +10&lt;br /&gt;
**Mobility +5&lt;br /&gt;
**&amp;quot;Long Mega Buster&amp;quot; dmg +300&lt;br /&gt;
**New attack : &amp;quot;Long Mega Buster (MAP)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*OE29 : The Red Comet&#039;s Duty&lt;br /&gt;
**HP +200&lt;br /&gt;
**max EN +10&lt;br /&gt;
**Armor +100&lt;br /&gt;
**Mobility +5&lt;br /&gt;
**Power Parts +1&lt;br /&gt;
**&amp;quot;Missile&amp;quot;, &amp;quot;Explosive Bolt&amp;quot;, and &amp;quot;Beam Cannon&amp;quot; dmg +100&lt;br /&gt;
**&amp;quot;Long Mega Buster&amp;quot; dmg +300&lt;br /&gt;
**&amp;quot;Long Mega Buster (MAP)&amp;quot; dmg +400&lt;br /&gt;
**All weapon&#039;s accuracy +5&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Metal L-Gaim==&lt;br /&gt;
===L-Gaim===&lt;br /&gt;
*OE21 : Cross Point&lt;br /&gt;
**HP +200&lt;br /&gt;
**Mobility +5&lt;br /&gt;
**All weapons dmg +200&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Brave Police J-Decker==&lt;br /&gt;
===J-Decker===&lt;br /&gt;
*OE2-2 / OS2-15 : Seven Officers Or K5-3B : Brave Spirits&lt;br /&gt;
**New attack : &amp;quot;Max Cannon&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fire J-Decker===&lt;br /&gt;
*K7-2 : Arbitrator&lt;br /&gt;
**New combination attack : &amp;quot;Brave Cannon&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Super Build Tiger===&lt;br /&gt;
*OE2-2 / OS2-15 : Seven Officers Or K5-3B : Brave Spirits&lt;br /&gt;
**New attack : &amp;quot;Tiger Fang&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K6-3 : Blazing Combination&lt;br /&gt;
**&amp;quot;Tiger Fang&amp;quot; gains +400 dmg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shadow Maru===&lt;br /&gt;
*O4-8 : Return of the Mirage&lt;br /&gt;
**New combination attack : &amp;quot;Brave Ninja Attack&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shin Getter Change! The Last Day Of The World ==&lt;br /&gt;
=== Shin Getter Dragon ===&lt;br /&gt;
*K5-1A : Conquest in Waiting -AWAKEN-&lt;br /&gt;
**max EN +20&lt;br /&gt;
**Water Terrain adaptivity becomes A&lt;br /&gt;
**All weapons gain +200 dmg&lt;br /&gt;
**New attacks: &amp;quot;Shin Liger Attack&amp;quot; and &amp;quot;Shin Poseidon Attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K6-1A: The Lion Revived -PHOENIX-&lt;br /&gt;
**max EN +10&lt;br /&gt;
**&amp;quot;Getter Beam&amp;quot; gains +2 range, but loses &amp;quot;Move and Fire&amp;quot; property&lt;br /&gt;
**New attack: &amp;quot;Shin Shine Spark&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K7-1 : Beyond Light and Darkness&lt;br /&gt;
**max EN +10&lt;br /&gt;
**New abilities : &amp;quot;HP Regen (S)&amp;quot;, &amp;quot;EN Regen (S)&amp;quot;, and &amp;quot;Unleash Getter Rays&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GaoGaiGar VS Betterman==&lt;br /&gt;
===GaoGaiGo===&lt;br /&gt;
*K7-1 : Beyond Light and Darkness&lt;br /&gt;
**New attack : &amp;quot;Hell and Heaven (G+J)&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===GaoGaiGar===&lt;br /&gt;
*K7-1 : Beyond Light and Darkness&lt;br /&gt;
**New attack : &amp;quot;Goldion DoubleHammer&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mazinger Infinity ==&lt;br /&gt;
=== Mazinger Z===&lt;br /&gt;
*K6-4 : Life of a Mazin&lt;br /&gt;
**max EN +10&lt;br /&gt;
**New ability : &amp;quot;Mazin Power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K7-1 : Beyond Light and Darkness&lt;br /&gt;
**New attack: &amp;quot;Hyper Photon Power Rocket Punch&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Great Mazinger ===&lt;br /&gt;
*OE2-5 / OS3-1: The Castle of Iron Returns&lt;br /&gt;
**New combination attack &amp;quot;Double Burning Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K6-4 : Life of a Mazin&lt;br /&gt;
**max EN +10&lt;br /&gt;
**New ability : &amp;quot;Mazin Power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K7-1 : Beyond Light and Darkness&lt;br /&gt;
**New attack: &amp;quot;Great Booster&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ichinana (Koji) ===&lt;br /&gt;
*OB6 : Shiro&#039;s Dream&lt;br /&gt;
**HP +500&lt;br /&gt;
**max EN +10&lt;br /&gt;
**Armor +200&lt;br /&gt;
**Mobility +10&lt;br /&gt;
**Move +1&lt;br /&gt;
**Power Parts slot +1&lt;br /&gt;
**Gains &amp;quot;Water&amp;quot; Type&lt;br /&gt;
**&amp;quot;Machine Gun&amp;quot; dmg +300&lt;br /&gt;
**&amp;quot;Melee&amp;quot; dmg +400&lt;br /&gt;
**&amp;quot;Mazinger Blade&amp;quot; dmg +400 and max range +1&lt;br /&gt;
**&amp;quot;Breast Fire&amp;quot; dmg +800&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ichinana (Shiro) ===&lt;br /&gt;
*OB6 : Shiro&#039;s Dream&lt;br /&gt;
**HP +500&lt;br /&gt;
**max EN +10&lt;br /&gt;
**Armor +200&lt;br /&gt;
**Mobility +10&lt;br /&gt;
**Move +1&lt;br /&gt;
**Power Parts slot +1&lt;br /&gt;
**Gains &amp;quot;Water&amp;quot; Type&lt;br /&gt;
**&amp;quot;Machine Gun&amp;quot; dmg +300&lt;br /&gt;
**&amp;quot;Melee&amp;quot; dmg +400&lt;br /&gt;
**&amp;quot;Mazinger Blade&amp;quot; dmg +400 and Crit +5&lt;br /&gt;
**&amp;quot;Breast Fire&amp;quot; dmg +800 and Crit +5&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic Knight Rayearth==&lt;br /&gt;
===Flame God Rayearth===&lt;br /&gt;
*K5-1C : Showdown in Cephiro&lt;br /&gt;
**Armor +100&lt;br /&gt;
**New combination attack: &amp;quot;Spiral Flash&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*O6-2 : Menacing Wings Or SC-K7-2 : Arbitrator&lt;br /&gt;
**All weapons gain +200 dmg&lt;br /&gt;
&lt;br /&gt;
*K9-2C : Heart to Heart Or K9-3C : To a Future Filled With Light&lt;br /&gt;
**Armor +100&lt;br /&gt;
**Mobility +5&lt;br /&gt;
**All weapons except &amp;quot;Spiral Flash&amp;quot; gain +200 dmg&lt;br /&gt;
**New combination attack: &amp;quot;Flash Sword&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea God Selece===&lt;br /&gt;
*K5-1C : Showdown in Cephiro&lt;br /&gt;
**Armor +100&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;New combination attack: &amp;quot;Spiral Flash&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*O6-2 : Menacing Wings Or K7-2 : Arbitrator&lt;br /&gt;
**All weapons gain +200 dmg&lt;br /&gt;
**New attack: &amp;quot;Ice Blades&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K9-2C : Heart to Heart Or K9-3C : To a Future Filled With Light&lt;br /&gt;
**Armor +100&lt;br /&gt;
**Mobility +5&lt;br /&gt;
**All weapons except &amp;quot;Spiral Flash&amp;quot; gain +200 dmg&lt;br /&gt;
**&amp;quot;Ice Blades&amp;quot; gains another extra +200 dmg&lt;br /&gt;
**New combination attack: &amp;quot;Spiral Flash&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sky God Windam===&lt;br /&gt;
*K5-1C : Showdown in Cephiro&lt;br /&gt;
**Armor +100&lt;br /&gt;
**&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;New combination attack: &amp;quot;Spiral Flash&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*O6-2 : Menacing Wings Or K7-2 : Arbitrator&lt;br /&gt;
**All weapons gain +200 dmg&lt;br /&gt;
**New attack: &amp;quot;Emerald Cyclone&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K9-2C : Heart to Heart Or K9-3C : To a Future Filled With Light&lt;br /&gt;
**Armor +100&lt;br /&gt;
**Mobility +5&lt;br /&gt;
**All weapons except &amp;quot;Spiral Flash&amp;quot; gain +200 dmg&lt;br /&gt;
**New combination attack: &amp;quot;Spiral Flash&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GUNxSWORD==&lt;br /&gt;
===Dann of Thursday===&lt;br /&gt;
*K4-3 : A Towering Light&lt;br /&gt;
**Mobility +5&lt;br /&gt;
**New attack: &amp;quot;Charge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K5-4B : A Purified Land&lt;br /&gt;
**Mobility +5&lt;br /&gt;
**New ability : &amp;quot;EM Shield&amp;quot;&lt;br /&gt;
**All weapons gain +200 dmg&lt;br /&gt;
&lt;br /&gt;
*O8-1 : The Meaning of Happiness Or ON-3 / OT-3 : Endless Dream Or K9-2C : Heart to Heart Or K9-3C : To a Future Filled With Light&lt;br /&gt;
**Mobility +5&lt;br /&gt;
**Move +1&lt;br /&gt;
**&amp;quot;Charge&amp;quot; minimum range reduced to 1&lt;br /&gt;
**New attack: &amp;quot;God&#039;s Judgement&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Majestic Prince==&lt;br /&gt;
===Blue 1===&lt;br /&gt;
*K3-2 : The Battle of Ceres&lt;br /&gt;
**Mobility +5&lt;br /&gt;
**New attack: &amp;quot;Eraser&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K5-1B : Shadow of AHSMB&lt;br /&gt;
**New combination attack: &amp;quot;Rabbits Formation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K9-1A : Operation Heaven&#039;s Gate&lt;br /&gt;
**Mobility +10&lt;br /&gt;
&lt;br /&gt;
*DLC 3-17 : Genes of Awakening&lt;br /&gt;
**New attack: &amp;quot;Full Burst Mode&amp;quot;&lt;br /&gt;
**New combination attack: &amp;quot;Rabbits Formation Plus&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purple 2===&lt;br /&gt;
*K3-2 : The Battle of Ceres&lt;br /&gt;
**Mobility +5&lt;br /&gt;
&lt;br /&gt;
*K5-1B : Shadow of AHSMB&lt;br /&gt;
**New combination attack: &amp;quot;Rabbits Formation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K9-1A : Operation Heaven&#039;s Gate&lt;br /&gt;
**Mobility +10&lt;br /&gt;
&lt;br /&gt;
*DLC 3-17 : Genes of Awakening&lt;br /&gt;
**New combination attack: &amp;quot;Rabbits Formation Plus&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rose 3===&lt;br /&gt;
*K3-2 : The Battle of Ceres&lt;br /&gt;
**Mobility +5&lt;br /&gt;
&lt;br /&gt;
*K5-1B : Shadow of AHSMB&lt;br /&gt;
**New combination attack: &amp;quot;Rabbits Formation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K9-1A : Operation Heaven&#039;s Gate&lt;br /&gt;
**Mobility +10&lt;br /&gt;
&lt;br /&gt;
*DLC 3-17 : Genes of Awakening&lt;br /&gt;
**New combination attack: &amp;quot;Rabbits Formation Plus&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gold 4===&lt;br /&gt;
*K3-2 : The Battle of Ceres&lt;br /&gt;
**Mobility +5&lt;br /&gt;
&lt;br /&gt;
*K5-1B : Shadow of AHSMB&lt;br /&gt;
**New combination attack: &amp;quot;Rabbits Formation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K6-2 : Academy in the Crosshairs&lt;br /&gt;
**New attack : &amp;quot;Freischütz&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K9-1A : Operation Heaven&#039;s Gate&lt;br /&gt;
**Mobility +10&lt;br /&gt;
&lt;br /&gt;
*DLC 3-17 : Genes of Awakening&lt;br /&gt;
**New combination attack: &amp;quot;Rabbits Formation Plus&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Red 5===&lt;br /&gt;
*K3-2 : The Battle of Ceres&lt;br /&gt;
**Mobility +5&lt;br /&gt;
**New attack : &amp;quot;Longbow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K5-1B : Shadow of AHSMB&lt;br /&gt;
**New attack: &amp;quot;Full Burst Mode&amp;quot;&lt;br /&gt;
**New combination attack: &amp;quot;Rabbits Formation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K9-1A : Operation Heaven&#039;s Gate&lt;br /&gt;
**Mobility +10&lt;br /&gt;
**New attack: &amp;quot;Ultra Full Burst Mode&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Black 6===&lt;br /&gt;
*K3-2 : The Battle of Ceres&lt;br /&gt;
**Mobility +5&lt;br /&gt;
&lt;br /&gt;
*O4-4 : Solitary Ace&lt;br /&gt;
**New attack: &amp;quot;Full Assault&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K5-1B : Shadow of AHSMB&lt;br /&gt;
**New combination attack: &amp;quot;Rabbits Formation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K9-1A : Operation Heaven&#039;s Gate&lt;br /&gt;
**Mobility +10&lt;br /&gt;
&lt;br /&gt;
*DLC 3-17 : Genes of Awakening&lt;br /&gt;
**New combination attack: &amp;quot;Rabbits Formation Plus&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rhinos===&lt;br /&gt;
*O7-2 : Deep Recon&lt;br /&gt;
**HP +500&lt;br /&gt;
**max EN +10&lt;br /&gt;
**Armor +200&lt;br /&gt;
**Mobility +10&lt;br /&gt;
**&amp;quot;Twin Claymore&amp;quot; &amp;amp; &amp;quot;Railgun&amp;quot; gain 200 dmg&lt;br /&gt;
**&amp;quot;Doberman Formation&amp;quot; gain 300 dmg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knight&#039;s &amp;amp; Magic==&lt;br /&gt;
===Ikaruga===&lt;br /&gt;
*OB5 : Speed and Strength&lt;br /&gt;
**HP +300&lt;br /&gt;
**max EN +20&lt;br /&gt;
**Mobility +10&lt;br /&gt;
**All weapons except &amp;quot;Sworded Cannon Max Output (MAP)&amp;quot; gain +400 dmg&lt;br /&gt;
**&amp;quot;Sworded Cannon Max Output (MAP)&amp;quot; dmg +200 and EN cost -20&lt;br /&gt;
**New attack : &amp;quot;High Mobility Attack&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tzendolg===&lt;br /&gt;
*OB5 : Speed and Strength&lt;br /&gt;
**HP +300&lt;br /&gt;
**max EN +20&lt;br /&gt;
**Mobility +5&lt;br /&gt;
**All weapons dmg +300&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goldleo===&lt;br /&gt;
*O7-5 : Blackwing&lt;br /&gt;
**HP +500&lt;br /&gt;
**max EN +20&lt;br /&gt;
**Armor +200&lt;br /&gt;
**Mobility +5&lt;br /&gt;
**All weapons dmg +300&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SSSS.GRIDMAN==&lt;br /&gt;
&lt;br /&gt;
===Gridman===&lt;br /&gt;
*KE1-4 : Awakening Or KS2-2B : Destruction&lt;br /&gt;
**New attack : &amp;quot;Grid Calibur End&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*OE2-2 / OS2-15 : Seven Officers Or K5-3B : Brave Spirits&lt;br /&gt;
**New attack : &amp;quot;Max Gridman&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*OB2 : Cannon Or K6-3 : Blazing Combination&lt;br /&gt;
**New attack : &amp;quot;Buster Gridman&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*OB3 : Flight Or K6-3 : Blazing Combination&lt;br /&gt;
**New attack : &amp;quot;Sky Gridman&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*K6-3 : Blazing Combination&lt;br /&gt;
**New Ability : Hyperlink&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full Powered Gridman===&lt;br /&gt;
*KN-1 : Creation Or KT-1 : Awakening&lt;br /&gt;
**New attack : &amp;quot;Gridman the Hyper Agent&amp;quot;&lt;br /&gt;
**New ability : &amp;quot;Grid Fixer Beam&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
===Dreisstrager===&lt;br /&gt;
*KE2-1B : Battle Among the Stars Or KS2-1 : Planet of Conflict&lt;br /&gt;
**New attack : &amp;quot;Bow-Mounted U.L.H. Particle Cannon&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Huckebein 30===&lt;br /&gt;
*KE2-1B : Battle Among the Stars Or KS2-1 : Planet of Conflict&lt;br /&gt;
**Mobility +10&lt;br /&gt;
**New attack : &amp;quot;Double Graviton Rifle&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SRX===&lt;br /&gt;
*DLC3-12 : Our Fight&lt;br /&gt;
**New attack : &amp;quot;SRX Full Burst&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Huckebein 30th===&lt;br /&gt;
*DLC3-? : Power Unleashed&lt;br /&gt;
**New attack : &amp;quot;Roche Saber Overbreak&amp;quot;&lt;br /&gt;
**EN cost of &amp;quot;Full Impact Black Hole Cannon&amp;quot; reduced from 140 to 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybaster===&lt;br /&gt;
*EC-1 : The Black-Haired Woman&#039;s Retribution&lt;br /&gt;
**Max EN +20&lt;br /&gt;
**Mobility +10&lt;br /&gt;
**Sight +5&lt;br /&gt;
**&amp;quot;Discutter&amp;quot; dmg +200&lt;br /&gt;
**&amp;quot;High Familiar&amp;quot; dmg +200&lt;br /&gt;
**&amp;quot;Cosmo Nova&amp;quot; dmg +200&lt;br /&gt;
**&amp;quot;Cyflash&amp;quot; dmg +1000&lt;br /&gt;
**&amp;quot;Akashic Buster&amp;quot; dmg +400&lt;br /&gt;
&lt;br /&gt;
==DLC1 Super Electromagnetic Robot Voltes V==&lt;br /&gt;
===Voltes V===&lt;br /&gt;
*DLC1-10 : Super Electromagnetic Bonds&lt;br /&gt;
**&amp;quot;Super Electromagnetic Ball V-Slash&amp;quot; dmg +400&lt;br /&gt;
**New combination attack : &amp;quot;Super Electromagnetic Spin V-Slash&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DLC1 Sakura Wars Series==&lt;br /&gt;
===Type-2 Kobu Ogami Type===&lt;br /&gt;
*DLC1-7 : Parisian Cherry Blossoms&lt;br /&gt;
**New Combination attack : &amp;quot;Together in the Cherry Blossoms&amp;quot;&lt;br /&gt;
**New Combination attack : &amp;quot;Hallelujah&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Type-2 Kobu Sakura Type===&lt;br /&gt;
*DLC1-7 : Parisian Cherry Blossoms&lt;br /&gt;
**New Combination attack : &amp;quot;Together in the Cherry Blossoms&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kobu F2 Erica Type===&lt;br /&gt;
*DLC1-7 : Parisian Cherry Blossoms&lt;br /&gt;
**New Combination attack : &amp;quot;Hallelujah&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DLC1 Super Robot Wars OG==&lt;br /&gt;
===RyuKoOh===&lt;br /&gt;
*DLC1-12 : Without Equal&lt;br /&gt;
**&amp;quot;RyuOh Izanho&amp;quot; : +200 dmg&lt;br /&gt;
**New attack: &amp;quot;RyuOh Hazanken: Gekirindan&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==DLC2 ULTRAMAN==&lt;br /&gt;
===ULTRAMAN===&lt;br /&gt;
*DLC2-8 : The Giant of Light&#039;s Cause&lt;br /&gt;
**Gains &amp;quot;Air&amp;quot; type&lt;br /&gt;
**New attack: &amp;quot;Limiter Release&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==DLC2 Mobile Suit Gundam: Iron-Blooded Orphans==&lt;br /&gt;
===Gundam Barbatos Lupus Rex===&lt;br /&gt;
*DLC2-10 : Angel&#039;s Second Advent&lt;br /&gt;
**New ability: &amp;quot;Limiter OFF&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==DLC2 Super Robot Wars OG==&lt;br /&gt;
===Alteisen Riese===&lt;br /&gt;
*DLC 2-6 : Platinum Lucifer&lt;br /&gt;
**New combination attack: &amp;quot;Rampage Ghost&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==DLC3 Majestic Prince: Genetic Awakening==&lt;br /&gt;
===Red 5+===&lt;br /&gt;
*DLC 3-17 : Genes of Awakening&lt;br /&gt;
**New combination attack: &amp;quot;Rabbits Formation Plus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==DLC3 Getter Robo Devolution: The Last 3 Minutes of the Universe==&lt;br /&gt;
===Getter-1===&lt;br /&gt;
*DLC 3-8 : The Two Getters&lt;br /&gt;
**New attack: &amp;quot;Stoner Sunshine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==DLC3 Super Beast Machine God Dancouga==&lt;br /&gt;
===Ultimate Dancouga===&lt;br /&gt;
*DLC 3-11 : Awakening Instincts&lt;br /&gt;
**New attack: &amp;quot;Dancou Shinken&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==DLC3 Super Robot Wars OG==&lt;br /&gt;
===Dygenguar===&lt;br /&gt;
*DLC 3-10: The Tornado of War&lt;br /&gt;
**New attack: &amp;quot;Tatsumaki Zankanto&amp;quot;&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Full_Upgrade_Bonuses&amp;diff=58932</id>
		<title>Super Robot Wars/V/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Full_Upgrade_Bonuses&amp;diff=58932"/>
		<updated>2023-11-29T11:11:41Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Custom Bonuses */ Corrected typo on Glaive Rosalie Custom: Mmmo -&amp;gt; Ammo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Full Upgrade Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 10 bars, one of the following full upgrade bonuses can be selected.&lt;br /&gt;
* S rank for Air, Ground, Water, or Space terrain.&lt;br /&gt;
* Movement +1.&lt;br /&gt;
* Weapon Range +1 (does not include MAP and Range 1 weapons).&lt;br /&gt;
* EN usage of barriers and armor systems is halved.&lt;br /&gt;
* One additional part slot is added to the unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 5 bars, the unit will acquire its custom bonus.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Super Man Zanbot 3&lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Zambot Moon Attack always inflicts critical hits in Space and Night maps.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン３ || Increases Mobility by 50.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Zガンダム || Grants +10 to all pilot stats when Special Ability Biosensor is active.&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Gains the Resupply ability.&lt;br /&gt;
|-&lt;br /&gt;
| Hambrabi || ハンブラビ || Increases Spider Web&#039;s DMG by 300 and grants the special effect Ignore Size.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ZZガンダム || All High Mega Cannon weapons cost 20 less EN and require 10 less Focus.&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Increases all weapons&#039; DMG by 100 and makes it possible to use them after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムMk-Ⅱ || Increases Final Accuracy % by 10%. Increases Long Rifle&#039;s DMG by 300.&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Purple) || キュベレイMk-Ⅱ || Increases Final Accuracy % by 10%. Funnels now cost 10 less EN and do 200 more DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Red) || キュベレイMk-Ⅱ || Increases Final Accuracy % by 10%. Funnels now cost 10 less EN and do 200 more DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| ν Gundam || νガンダム || Newtype Weapons gain DMG equal to the level of special skill Newtype.&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラーカイラム || Increases Mega Particle Cannon Volley&#039;s DMG by 300. Increases Max EN by 60.&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Movement + 1. Increases all weapons&#039; Range by 1 except MAP and Range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| α Azieru || α・アジール || Movement + 1, Armor + 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Hathaway&#039;s Flash&lt;br /&gt;
|-&lt;br /&gt;
| Ξ Gundam || Ξガンダム || Increases Funnel Missile&#039;s DMG by 200. Increases Movement by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Penelope || ペーネロペー || Increases Funnel Missile&#039;s DMG by 200. Increases Movement by 2.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 Mass Production Type || 量産型ガンダムF91 || V.S.B.R. gains +300 DMG. Increases all weapons&#039; Range by 1 except MAP and Range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam: Skull Heart&lt;br /&gt;
|-&lt;br /&gt;
| XB Gundam X-1 Kai Kai || ＸＢガンダムＸ１改・改 || Grants special effect Barrier Piercing to all CQB weapons and increases CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
| XB Gundam X-1 Full Cloth || ＸＢガンダムＸ１フルクロス || Grants special effect Barrier Piercing to all CQB weapons and increases CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam SEED Destiny&lt;br /&gt;
|-&lt;br /&gt;
| Destiny Gundam || デスティニーガンダム || Increases Max EN by 80. Special ability Shadow now has no Focus requirements to activate.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom Gundam || ストライクフレーダムガンダム || Increases Super DRAGOON (MAP)&#039;s Ammo by 1 and decreases required Focus by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite Justice Gundam || ∞ジャスティスガンダム || Increases CQB weapons&#039; Range by 1. Increases Movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Force Impulse Gundam || フォースインパルスガンダム || Increases Excalibur&#039;s DMG by 200. Increases Range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Eternal || エターナル || Decreases damage from attacks by 30%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam 00 the Movie: A Wakening of the Trailblazer&lt;br /&gt;
|-&lt;br /&gt;
| 00 QAN[T] || ダブルオークアンタ || Increases Max EN by 100. Allies within 2 spaces are not affected by special weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Zabanya || ガンダムザバニャ || Increases all weapons&#039; Range by 2 except MAP and Range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Harute || ガンダムハルテ || Increases Movement by 1. Makes it possible to use weapons after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Raphael || ラファエルガンダム || Increases special ability GN Field Effect by 400. Increases Max EN by 50.&lt;br /&gt;
|-&lt;br /&gt;
| Ptolemaios 2 Custom || プトレマイオス2改 || Makes it possible to use all weapons after moving while TRANS-AM is active.&lt;br /&gt;
|-&lt;br /&gt;
| Brave || ブレイヴ || Weapon and unit terrain handling become Spc-S and Air-S.&lt;br /&gt;
|-&lt;br /&gt;
| GN-XIV || GN-XIV || Increases Movement by 1. Increases Mobility by 15.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam Unicorn&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn Gundam || ユニコーンガンダム || Newtype Weapons gain DMG equal to the level of special skill Newtype.&lt;br /&gt;
|-&lt;br /&gt;
| Banshee Norn || バンシィ・ノルン || Increases Armed Armor&#039;s DMG by 300. Increases Range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Neo Zeong || ネオ・ジオング || Increases Psycho Shard&#039;s DMG by 300.&lt;br /&gt;
|-&lt;br /&gt;
| Byarlant Custom || バイアラン・カスタム || Increases all weapons&#039; DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Delta Plus || デルタプラス || Makes Transform possible after moving.&lt;br /&gt;
|-&lt;br /&gt;
| ReZEL || リゼル || Increases Final Accuracy % by 20%. Increases Mega Beam Launcher&#039;s DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Jegan (with shield) &amp;lt;br&amp;gt; Jegan (without shield) || ジェガン || Increases RNG weapons&#039; DMG by 200. &amp;lt;br&amp;gt; Increases Mega Bazooka Launcher&#039;s DMG by 300.&lt;br /&gt;
|-&lt;br /&gt;
| Jesta || ジェスタ || Increases Tri-Star Formation&#039;s DMG by 200 and Ammo by 4. &lt;br /&gt;
|-&lt;br /&gt;
| Kshatriya || クシャトリヤ || Increases Newtype Weapon DMG by 200 and CRT by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Nahel Argama || ネェルアーガマ || Hyper Mega Particle Cannon costs 30 less EN and requires 10 less Focus.&lt;br /&gt;
|-&lt;br /&gt;
| Garencieres || ガランシェール || Grants special ability Repair Device. Increases Movement by 2.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | The Brave Express Might Gaine&lt;br /&gt;
|-&lt;br /&gt;
| MightGaine &amp;lt;br&amp;gt; Great MightGaine || マイトガイン &amp;lt;br&amp;gt; グレートマイトガイン || Increases Max EN by 50 and Movement by 1. Increases Drive Wheel Sword&#039;s DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Might Kaiser || マイトカイザー || Increases Max EN by 50 and Movement by 1. Increases Drill Crusher&#039;s DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Goryu || 轟龍 || Increases all weapons&#039; DMG by 200 and CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Black MightGaine || ブラックマイトガイン || Increases Max EN by 50 and Movement by 1. Increases Drive Wheel Sword&#039;s DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Tri Bomber &amp;lt;br&amp;gt; Battle Bomber || トライボンバー &amp;lt;br&amp;gt; バトルボンバー || Increases HP by 1000, Armor by 300 and Sight by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || ガードダイバー || Increases range of special ability Repair Device by 1. Amount of recovered HP increases by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Martian Successor Nadesico: The Prince of Darkness&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico B &amp;lt;br&amp;gt; Nadesico C || ナデシコB &amp;lt;br&amp;gt; ナデシコC || Gravity Blast costs 25 less EN. Increases Max EN by 80.&lt;br /&gt;
|-&lt;br /&gt;
| Black Selena || ブラックセレナ || Can be affected by special ability Gravity Wave Beam. Increases Movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Aestivalis Custom || エステバリスカスタム || Increases all CQB weapons&#039; DMG by 200 and CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Super Aestivalis || スーパーエステバリス || Increases Final Evasion % by 20%. Increases all weapons&#039; DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| Black Getter || ブラックゲッター || Changes terrain handling of all weapons to S.&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter || 真ゲッター || Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter Dragon || 真ゲッタードラゴン || Neighboring ally units regenerate 40 EN at the beginning of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Shin Mazinger Shougeki! Z-hen&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーZ || Increases Armor by 300 and EN by 50.&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Increases Armor by 300 and EN by 50.&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスA || Increases the range of special ability Repair Device by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Increases Kurogane Five Certain Death Attack&#039;s DMG by 200 and Ammo by 4.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Shin Mazinger ZERO vs Ankoku Daishogun&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger ZERO || マジンガーZERO || Increases Armor by 300 and EN by 50.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Dynamic Pro Original&lt;br /&gt;
|-&lt;br /&gt;
| Mazin Emperor G || マジンエンペラーG || Increases Armor by 300 and EN by 50.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Full Metal Panic! &lt;br /&gt;
|-&lt;br /&gt;
| ARX-7 Arbalest &amp;lt;br&amp;gt; ARX-8 Laevatein || ARX-7アルバレスト &amp;lt;br&amp;gt; ARX-8レーバテイン || Strengthens special ability Lambda Driver.&lt;br /&gt;
|-&lt;br /&gt;
| Bonta-kun || ボン太くん || Grants all weapons &#039;Focus Drain&#039; effect.&lt;br /&gt;
|-&lt;br /&gt;
| M9 Gernsback (Mao) || M9ガーンズバック || Changes in final Accuracy &amp;amp; Evasion % from the special ability Jam are doubled.&lt;br /&gt;
|-&lt;br /&gt;
| M9 Gernsback (Kurz) || M9ガーンズバック || Increases all weapons&#039; Range by 2 except MAP and Range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| M9D Falke || M9Dファルケ || Increases all CQB weapons&#039; DMG by 200 and Mobility by 15.&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha de Danaan || トゥアハー・デ・ダナン || Increases all weapons&#039; DMG by 300. Increases Movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Savage (Crossbow) || サベージ (クロスボウ) || Increases Heat Hammer DMG by 300 and Range by 1.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Evangelion: 1.0 You Are (Not) Alone&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-01 || エヴァンゲリオン初号機 || Double Synchro Rate increase.&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-00 || エヴァンゲリオン零号機 || Increases Movement by 1, Max HP by 500, and Armor by 200.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Evangelion: 2.0 You Can (Not) Advance&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-02 || エヴァンゲリオン弐号機 || Increases Ammo of all Ammo weapons by 50%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Evangelion: 3.0 You Can (Not) Redo&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-13 || エヴァンゲリオン第13号機 || Increases Spear&#039;s DMG by 300, and reduces its EN cost by 30. &lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-08α || エヴァンゲリオン8号機アルファ || Increases Sight by 30. Increases all weapons&#039; Range by 1 except MAP and Range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Space Battleship Yamato 2199&lt;br /&gt;
|-&lt;br /&gt;
| Space Battleship Yamato || 宇宙戦艦ヤマト || Grants +1 Power Parts slot.&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo Zero || コスモゼロ || Increases all weapons&#039; DMG by 300. Increases Mobility by 25.&lt;br /&gt;
|-&lt;br /&gt;
| Czvarke || ツヴァルケ || Unit and weapon terrain handling become Air-S and Spc-S.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Cross Ange: Rondo of Angel and Dragon&lt;br /&gt;
|-&lt;br /&gt;
| Villkiss || ヴィルキス || Grants special abilities HP Rec(M) and EN Rec(M).&lt;br /&gt;
|-&lt;br /&gt;
| Enryugo || 焔龍號 || Space-time Covergence Cannon costs 30 less EN and requires 10 less Focus.&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Vanessa Custom || アーキバスバネッサ・カスタム || Increases all weapons&#039; DMG by 200. Increases Sight and Mobility by 20.&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Salia Custom || アーキバスサリア・カスタム || Increases RNG weapons&#039; DMG by 200. Increases Range by 1 except MAP and Range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Hilda Custom || グレイブヒルダ・カスタム || Increases CQB weapons&#039; DMG by 200. Increases Movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Rosalie Custom || グレイブロザリー・カスタム || Increases Shoulder Twin Cannons&#039; DMG by 200. All weapons gain 50% more Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Chris Custom || ハウザークリス・カスタム || Increases HP by 300, Armor by 100, Sight by 5 and mobility by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Ersha Custom || ハウザーエルシャ・カスタム || Allows unit to resupply.&lt;br /&gt;
|-&lt;br /&gt;
| Raziya || レイジア || Increases all weapons&#039; DMG by 300 and Mobility by 20.&lt;br /&gt;
|-&lt;br /&gt;
| Razor || レイザー || Increases Boomerang Blade &amp;quot;Bunbunmaru&amp;quot;&#039;s DMG by 300.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
| Grungust || グルンガスト ||  Increases Armor by 300 and Max EN by 100.&lt;br /&gt;
|-&lt;br /&gt;
| Huckebein || ヒュッケバイン || Increases Mobility by 20 and Max EN by 100.&lt;br /&gt;
|-&lt;br /&gt;
| VangRay &amp;lt;br&amp;gt; VangNex &amp;lt;br&amp;gt; GranVang &amp;lt;br&amp;gt; VangRay II || ヴァングレイ &amp;lt;br&amp;gt; ヴァングネクス &amp;lt;br&amp;gt; グランヴァング &amp;lt;br&amp;gt; ヴァングレイ II || Grants +1 Power Parts slot.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/GC/Bugs&amp;diff=57822</id>
		<title>Super Robot Wars/GC/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/GC/Bugs&amp;diff=57822"/>
		<updated>2023-04-28T22:15:44Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Removed line breaks from bullet points. Now word wraps naturally.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SRWGC has several bugs, which are still present in the English patch. The list is as follows:&lt;br /&gt;
 - &amp;quot;IMPORTANT&amp;quot; Capturing a Gaza-C in any form may cause issues where entire scenarios may be skipped. This cannot be fixed at this time, even after selling/scrapping the unit in question. Due to this bug, scenarios that are skipped will prevent you from acquiring certain units (e.g. Shin Great Mazinger, which is acquired on scenario 38).&lt;br /&gt;
 - Allied pilots who only appear as sub-pilots may learn the SP Ace Bonus, but this will not be saved to the memory card. They will retain it for an entire play session without powering off, however.&lt;br /&gt;
 - After joining, Bernie and Chris have a Speak command prompt that has no effect.&lt;br /&gt;
 - Funnel weapon range is not affected by the Newtype/Cyber Newtype pilot skills.&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/GC/Bugs&amp;diff=57821</id>
		<title>Super Robot Wars/GC/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/GC/Bugs&amp;diff=57821"/>
		<updated>2023-04-28T22:12:32Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Rewrote foreword to improve clarity, other minor changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SRWGC has several bugs, which are still present in the English patch. The list is as follows:&lt;br /&gt;
 - &amp;quot;IMPORTANT&amp;quot; Capturing a Gaza-C in any form may cause issues where entire scenarios may be skipped. This cannot be&lt;br /&gt;
   fixed at this time, even after selling/scrapping the unit in question. Due to this bug, scenarios that are skipped will prevent you from acquiring certain units (e.g. Shin Great Mazinger, which is acquired on scenario 38).&lt;br /&gt;
 - Allied pilots who only appear as sub-pilots may learn the SP Ace Bonus, but this will not be saved to&lt;br /&gt;
   the memory card. They will retain it for an entire play session without powering off, however.&lt;br /&gt;
 - After joining, Bernie and Chris have a Speak command prompt that has no effect.&lt;br /&gt;
 - Funnel weapon range is not affected by the Newtype/Cyber Newtype pilot skills.&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Secrets&amp;diff=54756</id>
		<title>Super Robot Wars/30/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Secrets&amp;diff=54756"/>
		<updated>2022-03-06T20:39:35Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Minor text edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lancelot Albion Zero &amp;amp; Early Suzaku==&lt;br /&gt;
&lt;br /&gt;
During the Mission &amp;quot;Zilkhstan&#039;s Darkness&amp;quot;, defeat Nagid Shu Mane with Kallen before it retreats. Suzaku will join with the Lancelot Albion Zero after the stage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Full Armor Gundam Mk-II==&lt;br /&gt;
&lt;br /&gt;
Quattro&#039;s must have a score of 20+ at the beginning of &amp;quot;Augusta Remembrances/A Sign.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
During the mission, &amp;quot;Augusta Remembrances/A Sign,&amp;quot; Jona must defeat 3 units before the end of turn 2.&amp;lt;br&amp;gt;&lt;br /&gt;
If the criteria have been satisfied, Kamille will sortie in the Full Armor Gundam Mk-II.&amp;lt;br&amp;gt;&lt;br /&gt;
Otherwise, the Full Armor option parts can still be obtained by completing the mission &amp;quot;Alone in the Wild&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Alone in the Wild&amp;quot; lowered score requirement==&lt;br /&gt;
&lt;br /&gt;
Play &amp;quot;The Man They Called Newtype/The White Comet&#039;s Contrails&amp;quot;. If Amuro destroys 4+ enemies in that mission, the score requirement to unlock &amp;quot;Alone in the Wild&amp;quot; will be lowered from 60 to 30.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kagero==&lt;br /&gt;
&lt;br /&gt;
1. During the Mission &amp;quot;Mutual Trust&amp;quot;, defeat Kagero with Shadow-Maru, then defeat Kagero a second time with either Shadow-Maru, J-Decker or Build Tiger.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Gridman, J-Decker and Build Tiger must get a combined score of 80+ to unlock the mission &amp;quot;Seven Officers&amp;quot;. Complete that mission before playing &amp;quot;Brave Spirits&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Complete the mission &amp;quot;Return of the Mirage&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leccee&#039;s Appearance==&lt;br /&gt;
&lt;br /&gt;
During the Mission &amp;quot;Cross Point&amp;quot;, a dialogue choice before entering the map will change how Leccee looks.&amp;lt;br&amp;gt;&lt;br /&gt;
1. &amp;quot;No way Leccee should change&amp;quot; - Short hair, purple outfit&amp;lt;br&amp;gt;&lt;br /&gt;
2. &amp;quot;I can see Leccee&#039;s new look&amp;quot; - Long Hair, blue outfit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2nd V2 Gundam==&lt;br /&gt;
&lt;br /&gt;
Complete the mission &amp;quot;New Wings&amp;quot; before completing the mission &amp;quot;A Flash Through Space&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yuta&#039;s early upgrade==&lt;br /&gt;
&lt;br /&gt;
Duke Fire must have a score of 60+ in the mission &amp;quot;Blazing Combination&amp;quot; before the event to combine into Fire J-Decker. If this requirement is not met, Yuta will instead be improved in &amp;quot;The Angels Ascend&amp;quot; / &amp;quot;To a Future Filled With Light&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supporter Boss, Nuke and Mucha==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Life of a Mazin&amp;quot;, Koji must destroy at least 2 units after the Majin Power event.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tatra &amp;amp; Tarta, Aska &amp;amp; Giant Sang Yung, and Early Clef and Cephirans==&lt;br /&gt;
&lt;br /&gt;
Complete the missions &amp;quot;Chizetan Storm&amp;quot; and &amp;quot;Imperial Princess&amp;quot; before completing the mission &amp;quot;A World In Turmoil&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Supporter: Tatra &amp;amp; Tarta, and Giant Sang Yung (Aska, Sang Yung) will join during &amp;quot;A World in Turmoil&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Supporter: Clef and Cephirans can be obtained early in &amp;quot;Dark Invitation&amp;quot; if conditions are met. Otherwise they will join the team in &amp;quot;Heart to Heart&amp;quot; / &amp;quot;To a Future Filled With Light&amp;quot; wether the conditions were met or not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nei Moh Han &amp;amp; Auge==&lt;br /&gt;
&#039;&#039;&#039;Nei points :&#039;&#039;&#039;&lt;br /&gt;
*On the mission &amp;quot;Contact Pentagona&amp;quot;, Daba fights Nei (+1 point), Daba defeats Nei (+1 point).&lt;br /&gt;
*On the mission &amp;quot;Lady Lady&amp;quot;, fight Nei with Daba. (+1 point).&lt;br /&gt;
*On the mission &amp;quot;Cross Point&amp;quot;, fight Nei with Daba. (+1 point).&lt;br /&gt;
*On the mission &amp;quot;Escape Giwaza&amp;quot;, defeat Nei with Daba or Leccee (+1 point).&lt;br /&gt;
*On the mission &amp;quot;Picaresque&amp;quot;, defeat Gablae with Daba (+1 point).&lt;br /&gt;
&lt;br /&gt;
By the end of the mission &amp;quot;Picaresque&amp;quot;, have 5+ Nei points or Daba must have a score of 100+ to unlock the mission &amp;quot;My Love&amp;quot;. Complete it to get Nei and the Auge. You will also unlock Gablae and the Ashura Temple early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==True Ending==&lt;br /&gt;
&lt;br /&gt;
At several points in the game, Caruleum Vaull (the OG antagonist with the horns) will ask Mitsuba a moral question; once you answer, he&#039;ll tell you if your answer tipped the scales left or right.&lt;br /&gt;
*Mission &amp;quot;A Towering Light&amp;quot;: Answer &amp;quot;Let the billion die.&amp;quot; to gain +1 Left points&lt;br /&gt;
*Mission &amp;quot;A Purified Land&amp;quot;: Answer &amp;quot;Take the life of others.&amp;quot; to gain +1 Left points&lt;br /&gt;
*Mission &amp;quot;Preordained Destiny&amp;quot; or &amp;quot;Where It All Leads&amp;quot;: Answer &amp;quot;Treat the clone as different.&amp;quot; to gain +1 Left points&lt;br /&gt;
*Mission &amp;quot;A World in Turmoil&amp;quot;: Answer &amp;quot;Make key crew members exempt.&amp;quot; to gain +1 Left points&lt;br /&gt;
*Mission &amp;quot;Arbitrator&amp;quot;: Answer &amp;quot;Take fate into my own hands.&amp;quot; to gain +1 Left points&lt;br /&gt;
If you have answered more left than right, you will take the True Ending Route.  Otherwise, you will take the Normal Ending Route.&amp;lt;br&amp;gt;&lt;br /&gt;
On a New Game Plus, in the introduction of the mission &amp;quot;Judgment&amp;quot;, you will instead be given a choice (regardless of point count): &lt;br /&gt;
*Answer &amp;quot;The Earthlings must be eliminated by the Quaestors.&amp;quot; to take the True Ending Route&lt;br /&gt;
*Answer &amp;quot;The Quaestors must repair their faults.&amp;quot; to take the Normal Ending Route&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supporter Sakura==&lt;br /&gt;
&lt;br /&gt;
In the mission &amp;quot;Judgment&amp;quot;, the following requirement must be met. &lt;br /&gt;
* Defeat Conqueror King Genesic (Triple Zero) with either GaoGaiGar, GaoGaiGo, GaoFighGar or Kakuseijin V2&amp;lt;br&amp;gt;&lt;br /&gt;
*Note: Hinoki and Keita must be piloting the Kakuseijin V2.&lt;br /&gt;
She will join once &amp;quot;Future at Stake -VERSUS-&amp;quot; is concluded&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lamia &amp;amp; Betterman Cataphract==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Future at Stake -VERSUS-&amp;quot;, defeat Betterman Cataphract with Guy. He will join after the stage is completed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quwasan Olibee &amp;amp; Calvary Temple==&lt;br /&gt;
&lt;br /&gt;
Complete at least one of the following requirements:&lt;br /&gt;
*During mission &amp;quot;Escape Giwaza&amp;quot; have Daba use the &amp;quot;Talk&amp;quot; command next to Olibee.&lt;br /&gt;
*Daba must have a score of 150+ before starting &amp;quot;The Dictator&amp;quot; or &amp;quot;Dreamers Forever&amp;quot;.&lt;br /&gt;
If either conditions is completed, Olibee will join your team during &amp;quot;The Dictator&amp;quot; or &amp;quot;Dreamers Forever&amp;quot; when Posaydal appears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supporter Nora==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Heaven &amp;amp; World&amp;quot;, either defeat Wyver (Dorotheo) with Ernie, or Ernie must have a score of 100+ by the end of the mission. Nora will join once the stage is completed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Improved Mokona==&lt;br /&gt;
&lt;br /&gt;
Hikaru, Umi, and Fuu must have a combined score of 150+ before starting the mission &amp;quot;Heart to Heart&amp;quot; or &amp;quot;To a Future Filled With Light&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Victim==&lt;br /&gt;
&lt;br /&gt;
During mission &amp;quot;Heart to Heart&amp;quot; or &amp;quot;To a Future Filled With Light&amp;quot;, Victim must fight Big Mother at least once. Big Mother must be defeated by either one of these robots : Victim, Fire J-Decker, Super Build Tiger, Shadow-Maru or Kagero.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saudade of Sunday (Michael Garret) &amp;amp; Dahlia of Wednesday (Fasalina)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michael points:&#039;&#039;&#039;&lt;br /&gt;
*On the mission &amp;quot;Towering Light&amp;quot;, defeat Gadved with Van. (+1 point)&lt;br /&gt;
*On the mission &amp;quot;World in Turmoil&amp;quot;, defeat Fasalina with Van. (+1 point)&lt;br /&gt;
*On the mission &amp;quot;The Meaning of Happiness&amp;quot;, defeat Michael with Van. (+1 point)&lt;br /&gt;
&amp;lt;br&amp;gt;If you have 2+ Michael points, on the mission &amp;quot;Endless Dream&amp;quot;, defeat Birthday (Claw) with either Van or Ray.&amp;lt;br&amp;gt;&lt;br /&gt;
If the previous requirement is met, the secret mission &amp;quot;A Dish Best Served Cold&amp;quot; will be available once you complete either &amp;quot;The Angels Ascend&amp;quot; or &amp;quot;To a Future Filled With Light&amp;quot;. Play it to recruit Michael and Fasalina&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supporter Akane==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akane points:&#039;&#039;&#039;&lt;br /&gt;
*On the mission &amp;quot;Awakening&amp;quot; / &amp;quot;Destruction&amp;quot;, defeat Devadadan with Gridman (+1 point).&lt;br /&gt;
*On the misson &amp;quot;7 Officers&amp;quot;, defeat Anti with anyone (+1 point) or defeat Anti with Gridman (+2 points).&lt;br /&gt;
*Complete mission &amp;quot;Melancholy&amp;quot; (+1 point).&lt;br /&gt;
*Complete mission &amp;quot;What the Heart Dictates&amp;quot; (+1 point).&lt;br /&gt;
*On the mission &amp;quot;Creation&amp;quot; / &amp;quot;Awakening&amp;quot;, defeat Zegga with either Gridman or Gridknight (+2 points).&lt;br /&gt;
&amp;lt;br&amp;gt;On the mission &amp;quot;Creation&amp;quot; / &amp;quot;Awakening&amp;quot;, if you have 4+ Akane points by the time Alexis Kerib appears, defeat him with Gridman. Akane will join as a supporter once the mission is completed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katejina &amp;amp; Cronicle==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katejina points:&#039;&#039;&#039;&lt;br /&gt;
*On Earth Route &amp;quot;Warriors of the League Militaire&amp;quot; / &amp;quot;Encounter in Space&amp;quot;, defeat Cronicle with Üso (+1 point). Defeat Lupe with Üso (+1 point).&lt;br /&gt;
*On Space Route &amp;quot;League Militaire&amp;quot; / &amp;quot;A Voice Calling in Space&amp;quot;, defeat Cronicle with Üso (+1 point).&lt;br /&gt;
*On Space Route &amp;quot;Free-For-All&amp;quot;, defeat Lupe with Üso (+1 point).&lt;br /&gt;
*On the mission &amp;quot;New Wings&amp;quot;, fight Katejina with Üso (+1 point). Defeat Katejina with Üso (+1 point).&lt;br /&gt;
*On the mission &amp;quot;Infiltrating Zanscare&amp;quot;, fight Katejina with Üso after unlocking V2-Gundam (+1 point) or fight Katejina with Uso before unlocking V2-Gundam (+2 point). Defeat Katejina with Üso (+1 point). &lt;br /&gt;
*On the mission &amp;quot;The Red Comet&#039;s Duty&amp;quot;, defeat Cronicle before before the Dreisstrager arrives (+2 points).&lt;br /&gt;
*On the mission &amp;quot;What Follows Myth&amp;quot;, defeat Katejina. (+1 point)&lt;br /&gt;
&amp;lt;br&amp;gt;If you have 4+ Katejina points, on the mission &amp;quot;The Angels Ascend&amp;quot; / &amp;quot;Above the Angel&#039;s Halo&amp;quot;, do the following steps in that order:&lt;br /&gt;
*1) Defeat Zoltan while Cronicle and Katejina are still present.&lt;br /&gt;
*2) Defeat Katejina with Üso while Cronicle is still alive.&lt;br /&gt;
On mission &amp;quot;Doorway to the Abyss&amp;quot;, select &amp;quot;I can sense Katejina!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Caruleum choice==&lt;br /&gt;
&lt;br /&gt;
*Obtain the True Ending Route.&lt;br /&gt;
*On the stage &amp;quot;Doorway to the Abyss&amp;quot;, defeat Caruleum with the protagonist or Mitsuba. He will offer to join the team. If you defeat him with anybody else, he will join automatically.&lt;br /&gt;
*On NG+, he will ask regardless of who defeats him.&lt;br /&gt;
&lt;br /&gt;
==Second Protagonist &amp;amp; Huckebein 30==&lt;br /&gt;
&lt;br /&gt;
Complete all three Relic of Gold stages. They cannot be obtained through the main plot.&lt;br /&gt;
&lt;br /&gt;
== DLC 1 Secrets ==&lt;br /&gt;
&lt;br /&gt;
===Combination Attack Power===&lt;br /&gt;
The Attack Power of the combination attacks &amp;quot;Together in the Cherry Blossoms&amp;quot; and &amp;quot;Hallelujah&amp;quot; depends on your answer to a question asked at the beginning of the mission &amp;quot;Parisian Cherry Blossoms&amp;quot; :&lt;br /&gt;
*If you choose &amp;quot;Sakura, are you safe?!&amp;quot;, &amp;quot;Together in the Cherry Blossoms&amp;quot; will have a base power of 7,500, &amp;quot;Hallelujah&amp;quot; will have a base power of 7,000.&lt;br /&gt;
*If you choose &amp;quot;Erica, are you okay?!&amp;quot; will make &amp;quot;Together in the Cherry Blossoms&amp;quot; will have a base power of 7,000, &amp;quot;Hallelujah&amp;quot; will have a base power of 7,500.&lt;br /&gt;
*If you choose &amp;quot;It&#039;s nice to see you two getting along.&amp;quot; both attacks will have a base power of 7,200.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Attack Power of the combination attacks &amp;quot;Knock Our Future Out of the Park&amp;quot; depends on your answer to a question asked at the end of the mission &amp;quot;Skyline Samurai&amp;quot; :&lt;br /&gt;
*If you choose &amp;quot;Of course. Gemini is important to me.&amp;quot; the attack will a base power of 7,600.&lt;br /&gt;
*Otherwise the attack will a base power of 7,100.&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Secrets&amp;diff=54755</id>
		<title>Super Robot Wars/30/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Secrets&amp;diff=54755"/>
		<updated>2022-03-06T20:39:06Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Added second protagonist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lancelot Albion Zero &amp;amp; Early Suzaku==&lt;br /&gt;
&lt;br /&gt;
During the Mission &amp;quot;Zilkhstan&#039;s Darkness&amp;quot;, defeat Nagid Shu Mane with Kallen before it retreats. Suzaku will join with the Lancelot Albion Zero after the stage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Full Armor Gundam Mk-II==&lt;br /&gt;
&lt;br /&gt;
Quattro&#039;s must have a score of 20+ at the beginning of &amp;quot;Augusta Remembrances/A Sign.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
During the mission, &amp;quot;Augusta Remembrances/A Sign,&amp;quot; Jona must defeat 3 units before the end of turn 2.&amp;lt;br&amp;gt;&lt;br /&gt;
If the criteria have been satisfied, Kamille will sortie in the Full Armor Gundam Mk-II.&amp;lt;br&amp;gt;&lt;br /&gt;
Otherwise, the Full Armor option parts can still be obtained by completing the mission &amp;quot;Alone in the Wild&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Alone in the Wild&amp;quot; lowered score requirement==&lt;br /&gt;
&lt;br /&gt;
Play &amp;quot;The Man They Called Newtype/The White Comet&#039;s Contrails&amp;quot;. If Amuro destroys 4+ enemies in that mission, the score requirement to unlock &amp;quot;Alone in the Wild&amp;quot; will be lowered from 60 to 30.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kagero==&lt;br /&gt;
&lt;br /&gt;
1. During the Mission &amp;quot;Mutual Trust&amp;quot;, defeat Kagero with Shadow-Maru, then defeat Kagero a second time with either Shadow-Maru, J-Decker or Build Tiger.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Gridman, J-Decker and Build Tiger must get a combined score of 80+ to unlock the mission &amp;quot;Seven Officers&amp;quot;. Complete that mission before playing &amp;quot;Brave Spirits&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Complete the mission &amp;quot;Return of the Mirage&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leccee&#039;s Appearance==&lt;br /&gt;
&lt;br /&gt;
During the Mission &amp;quot;Cross Point&amp;quot;, a dialogue choice before entering the map will change how Leccee looks.&amp;lt;br&amp;gt;&lt;br /&gt;
1. &amp;quot;No way Leccee should change&amp;quot; - Short hair, purple outfit&amp;lt;br&amp;gt;&lt;br /&gt;
2. &amp;quot;I can see Leccee&#039;s new look&amp;quot; - Long Hair, blue outfit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2nd V2 Gundam==&lt;br /&gt;
&lt;br /&gt;
Complete the mission &amp;quot;New Wings&amp;quot; before completing the mission &amp;quot;A Flash Through Space&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yuta&#039;s early upgrade==&lt;br /&gt;
&lt;br /&gt;
Duke Fire must have a score of 60+ in the mission &amp;quot;Blazing Combination&amp;quot; before the event to combine into Fire J-Decker. If this requirement is not met, Yuta will instead be improved in &amp;quot;The Angels Ascend&amp;quot; / &amp;quot;To a Future Filled With Light&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supporter Boss, Nuke and Mucha==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Life of a Mazin&amp;quot;, Koji must destroy at least 2 units after the Majin Power event.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tatra &amp;amp; Tarta, Aska &amp;amp; Giant Sang Yung, and Early Clef and Cephirans==&lt;br /&gt;
&lt;br /&gt;
Complete the missions &amp;quot;Chizetan Storm&amp;quot; and &amp;quot;Imperial Princess&amp;quot; before completing the mission &amp;quot;A World In Turmoil&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Supporter: Tatra &amp;amp; Tarta, and Giant Sang Yung (Aska, Sang Yung) will join during &amp;quot;A World in Turmoil&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Supporter: Clef and Cephirans can be obtained early in &amp;quot;Dark Invitation&amp;quot; if conditions are met. Otherwise they will join the team in &amp;quot;Heart to Heart&amp;quot; / &amp;quot;To a Future Filled With Light&amp;quot; wether the conditions were met or not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nei Moh Han &amp;amp; Auge==&lt;br /&gt;
&#039;&#039;&#039;Nei points :&#039;&#039;&#039;&lt;br /&gt;
*On the mission &amp;quot;Contact Pentagona&amp;quot;, Daba fights Nei (+1 point), Daba defeats Nei (+1 point).&lt;br /&gt;
*On the mission &amp;quot;Lady Lady&amp;quot;, fight Nei with Daba. (+1 point).&lt;br /&gt;
*On the mission &amp;quot;Cross Point&amp;quot;, fight Nei with Daba. (+1 point).&lt;br /&gt;
*On the mission &amp;quot;Escape Giwaza&amp;quot;, defeat Nei with Daba or Leccee (+1 point).&lt;br /&gt;
*On the mission &amp;quot;Picaresque&amp;quot;, defeat Gablae with Daba (+1 point).&lt;br /&gt;
&lt;br /&gt;
By the end of the mission &amp;quot;Picaresque&amp;quot;, have 5+ Nei points or Daba must have a score of 100+ to unlock the mission &amp;quot;My Love&amp;quot;. Complete it to get Nei and the Auge. You will also unlock Gablae and the Ashura Temple early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==True Ending==&lt;br /&gt;
&lt;br /&gt;
At several points in the game, Caruleum Vaull (the OG antagonist with the horns) will ask Mitsuba a moral question; once you answer, he&#039;ll tell you if your answer tipped the scales left or right.&lt;br /&gt;
*Mission &amp;quot;A Towering Light&amp;quot;: Answer &amp;quot;Let the billion die.&amp;quot; to gain +1 Left points&lt;br /&gt;
*Mission &amp;quot;A Purified Land&amp;quot;: Answer &amp;quot;Take the life of others.&amp;quot; to gain +1 Left points&lt;br /&gt;
*Mission &amp;quot;Preordained Destiny&amp;quot; or &amp;quot;Where It All Leads&amp;quot;: Answer &amp;quot;Treat the clone as different.&amp;quot; to gain +1 Left points&lt;br /&gt;
*Mission &amp;quot;A World in Turmoil&amp;quot;: Answer &amp;quot;Make key crew members exempt.&amp;quot; to gain +1 Left points&lt;br /&gt;
*Mission &amp;quot;Arbitrator&amp;quot;: Answer &amp;quot;Take fate into my own hands.&amp;quot; to gain +1 Left points&lt;br /&gt;
If you have answered more left than right, you will take the True Ending Route.  Otherwise, you will take the Normal Ending Route.&amp;lt;br&amp;gt;&lt;br /&gt;
On a New Game Plus, in the introduction of the mission &amp;quot;Judgment&amp;quot;, you will instead be given a choice (regardless of point count): &lt;br /&gt;
*Answer &amp;quot;The Earthlings must be eliminated by the Quaestors.&amp;quot; to take the True Ending Route&lt;br /&gt;
*Answer &amp;quot;The Quaestors must repair their faults.&amp;quot; to take the Normal Ending Route&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supporter Sakura==&lt;br /&gt;
&lt;br /&gt;
In the mission &amp;quot;Judgment&amp;quot;, the following requirement must be met. &lt;br /&gt;
* Defeat Conqueror King Genesic (Triple Zero) with either GaoGaiGar, GaoGaiGo, GaoFighGar or Kakuseijin V2&amp;lt;br&amp;gt;&lt;br /&gt;
*Note: Hinoki and Keita must be piloting the Kakuseijin V2.&lt;br /&gt;
She will join once &amp;quot;Future at Stake -VERSUS-&amp;quot; is concluded&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lamia &amp;amp; Betterman Cataphract==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Future at Stake -VERSUS-&amp;quot;, defeat Betterman Cataphract with Guy. He will join after the stage is completed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quwasan Olibee &amp;amp; Calvary Temple==&lt;br /&gt;
&lt;br /&gt;
Complete at least one of the following requirements:&lt;br /&gt;
*During mission &amp;quot;Escape Giwaza&amp;quot; have Daba use the &amp;quot;Talk&amp;quot; command next to Olibee.&lt;br /&gt;
*Daba must have a score of 150+ before starting &amp;quot;The Dictator&amp;quot; or &amp;quot;Dreamers Forever&amp;quot;.&lt;br /&gt;
If either conditions is completed, Olibee will join your team during &amp;quot;The Dictator&amp;quot; or &amp;quot;Dreamers Forever&amp;quot; when Posaydal appears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supporter Nora==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Heaven &amp;amp; World&amp;quot;, either defeat Wyver (Dorotheo) with Ernie, or Ernie must have a score of 100+ by the end of the mission. Nora will join once the stage is completed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Improved Mokona==&lt;br /&gt;
&lt;br /&gt;
Hikaru, Umi, and Fuu must have a combined score of 150+ before starting the mission &amp;quot;Heart to Heart&amp;quot; or &amp;quot;To a Future Filled With Light&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Victim==&lt;br /&gt;
&lt;br /&gt;
During mission &amp;quot;Heart to Heart&amp;quot; or &amp;quot;To a Future Filled With Light&amp;quot;, Victim must fight Big Mother at least once. Big Mother must be defeated by either one of these robots : Victim, Fire J-Decker, Super Build Tiger, Shadow-Maru or Kagero.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saudade of Sunday (Michael Garret) &amp;amp; Dahlia of Wednesday (Fasalina)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michael points:&#039;&#039;&#039;&lt;br /&gt;
*On the mission &amp;quot;Towering Light&amp;quot;, defeat Gadved with Van. (+1 point)&lt;br /&gt;
*On the mission &amp;quot;World in Turmoil&amp;quot;, defeat Fasalina with Van. (+1 point)&lt;br /&gt;
*On the mission &amp;quot;The Meaning of Happiness&amp;quot;, defeat Michael with Van. (+1 point)&lt;br /&gt;
&amp;lt;br&amp;gt;If you have 2+ Michael points, on the mission &amp;quot;Endless Dream&amp;quot;, defeat Birthday (Claw) with either Van or Ray.&amp;lt;br&amp;gt;&lt;br /&gt;
If the previous requirement is met, the secret mission &amp;quot;A Dish Best Served Cold&amp;quot; will be available once you complete either &amp;quot;The Angels Ascend&amp;quot; or &amp;quot;To a Future Filled With Light&amp;quot;. Play it to recruit Michael and Fasalina&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supporter Akane==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akane points:&#039;&#039;&#039;&lt;br /&gt;
*On the mission &amp;quot;Awakening&amp;quot; / &amp;quot;Destruction&amp;quot;, defeat Devadadan with Gridman (+1 point).&lt;br /&gt;
*On the misson &amp;quot;7 Officers&amp;quot;, defeat Anti with anyone (+1 point) or defeat Anti with Gridman (+2 points).&lt;br /&gt;
*Complete mission &amp;quot;Melancholy&amp;quot; (+1 point).&lt;br /&gt;
*Complete mission &amp;quot;What the Heart Dictates&amp;quot; (+1 point).&lt;br /&gt;
*On the mission &amp;quot;Creation&amp;quot; / &amp;quot;Awakening&amp;quot;, defeat Zegga with either Gridman or Gridknight (+2 points).&lt;br /&gt;
&amp;lt;br&amp;gt;On the mission &amp;quot;Creation&amp;quot; / &amp;quot;Awakening&amp;quot;, if you have 4+ Akane points by the time Alexis Kerib appears, defeat him with Gridman. Akane will join as a supporter once the mission is completed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katejina &amp;amp; Cronicle==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katejina points:&#039;&#039;&#039;&lt;br /&gt;
*On Earth Route &amp;quot;Warriors of the League Militaire&amp;quot; / &amp;quot;Encounter in Space&amp;quot;, defeat Cronicle with Üso (+1 point). Defeat Lupe with Üso (+1 point).&lt;br /&gt;
*On Space Route &amp;quot;League Militaire&amp;quot; / &amp;quot;A Voice Calling in Space&amp;quot;, defeat Cronicle with Üso (+1 point).&lt;br /&gt;
*On Space Route &amp;quot;Free-For-All&amp;quot;, defeat Lupe with Üso (+1 point).&lt;br /&gt;
*On the mission &amp;quot;New Wings&amp;quot;, fight Katejina with Üso (+1 point). Defeat Katejina with Üso (+1 point).&lt;br /&gt;
*On the mission &amp;quot;Infiltrating Zanscare&amp;quot;, fight Katejina with Üso after unlocking V2-Gundam (+1 point) or fight Katejina with Uso before unlocking V2-Gundam (+2 point). Defeat Katejina with Üso (+1 point). &lt;br /&gt;
*On the mission &amp;quot;The Red Comet&#039;s Duty&amp;quot;, defeat Cronicle before before the Dreisstrager arrives (+2 points).&lt;br /&gt;
*On the mission &amp;quot;What Follows Myth&amp;quot;, defeat Katejina. (+1 point)&lt;br /&gt;
&amp;lt;br&amp;gt;If you have 4+ Katejina points, on the mission &amp;quot;The Angels Ascend&amp;quot; / &amp;quot;Above the Angel&#039;s Halo&amp;quot;, do the following steps in that order:&lt;br /&gt;
*1) Defeat Zoltan while Cronicle and Katejina are still present.&lt;br /&gt;
*2) Defeat Katejina with Üso while Cronicle is still alive.&lt;br /&gt;
On mission &amp;quot;Doorway to the Abyss&amp;quot;, select &amp;quot;I can sense Katejina!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Caruleum choice==&lt;br /&gt;
&lt;br /&gt;
*Obtain the True Ending Route.&lt;br /&gt;
*On the stage &amp;quot;Doorway to the Abyss&amp;quot;, defeat Caruleum with the protagonist or Mitsuba. He will offer to join the team. If you defeat him with everybody else, he will join automatically.&lt;br /&gt;
*On NG+, he will ask regardless of who defeats him.&lt;br /&gt;
&lt;br /&gt;
==Second Protagonist &amp;amp; Huckebein 30==&lt;br /&gt;
&lt;br /&gt;
Complete all three Relic of Gold stages. They cannot be obtained through the main plot.&lt;br /&gt;
&lt;br /&gt;
== DLC 1 Secrets ==&lt;br /&gt;
&lt;br /&gt;
===Combination Attack Power===&lt;br /&gt;
The Attack Power of the combination attacks &amp;quot;Together in the Cherry Blossoms&amp;quot; and &amp;quot;Hallelujah&amp;quot; depends on your answer to a question asked at the beginning of the mission &amp;quot;Parisian Cherry Blossoms&amp;quot; :&lt;br /&gt;
*If you choose &amp;quot;Sakura, are you safe?!&amp;quot;, &amp;quot;Together in the Cherry Blossoms&amp;quot; will have a base power of 7,500, &amp;quot;Hallelujah&amp;quot; will have a base power of 7,000.&lt;br /&gt;
*If you choose &amp;quot;Erica, are you okay?!&amp;quot; will make &amp;quot;Together in the Cherry Blossoms&amp;quot; will have a base power of 7,000, &amp;quot;Hallelujah&amp;quot; will have a base power of 7,500.&lt;br /&gt;
*If you choose &amp;quot;It&#039;s nice to see you two getting along.&amp;quot; both attacks will have a base power of 7,200.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Attack Power of the combination attacks &amp;quot;Knock Our Future Out of the Park&amp;quot; depends on your answer to a question asked at the end of the mission &amp;quot;Skyline Samurai&amp;quot; :&lt;br /&gt;
*If you choose &amp;quot;Of course. Gemini is important to me.&amp;quot; the attack will a base power of 7,600.&lt;br /&gt;
*Otherwise the attack will a base power of 7,100.&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/AOS_Update&amp;diff=53707</id>
		<title>Super Robot Wars/30/AOS Update</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/AOS_Update&amp;diff=53707"/>
		<updated>2021-11-28T20:00:07Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* AOS Power Parts */ added Zealous Trigger to the note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=AOS System=&lt;br /&gt;
&lt;br /&gt;
The AOS System allows for the player to invest MxP points earned in play to upgrade various facilities onboard of the Dreisstrager. These upgrades enhance the capabilities of the Dreisstrager as well as grant bonus effects to sortied units as well. Each facility has three options that can be upgraded to level 8. Once a facility has been fully upgraded a special Power Part will be available for purchase in each section.&lt;br /&gt;
&lt;br /&gt;
*Current status of new game plus effect has not been proven yet*&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
===Comms System===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mitsuba&#039;s Command Skill gains +2% to ACC and EVA || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +1 Range to Mitsuba&#039;s Command Skill || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Supporter deployment slot || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Additional +3% bonus granted to Mitsuba&#039;s Command Skill (+5% total) || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || When Dreisstrager performs a support attack against a target in Air or Space terrain, it will deal full damage || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 Supporter deployment slot (+2 Slots total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +1 Range to Mitsuba&#039;s Command Skill (+2 total) || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mitsuba&#039;s Command Skill has the same effect at all ranges || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Battle Armor X&amp;quot; Power Part || Comms System L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Fire Control System===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 to Sight for Dreisstrager || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grants &amp;quot;AOS Analyzer&amp;quot; Power Part || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +10 Critical Rate to Dreisstrager  || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 Range to Dreisstrager&#039;s non MAP, non-Range-1 weapons || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10 to Sight for Dreisstrager (+20 Sight total) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +10 Critical Rate to Dreisstrager (+20 Critical total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s weapons gain the Barrier Buster effect  || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Range to Dreisstrager&#039;s non MAP, non-Range-1 weapons (+2 Range total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Battle Armor U&amp;quot; Power Part || Fire Control System L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Scouting System===&lt;br /&gt;
&#039;&#039;(Note: The AOS Update menu erroneously refers to the &amp;quot;AOS Adapter&amp;quot; power part as &amp;quot;AOS Thruster&amp;quot;)&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 Mobility for Dreisstrager || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grants &amp;quot;AOS Adapter&amp;quot; Power Part || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +10 Mobility to Dreisstrager (+20 Mobility total) || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -10% damage taken by allied units within Dreisstrager&#039;s Command area || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10 Mobility to Dreisstrager (+30 Mobility total) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || -10% damage taken by allied units within Dreisstrager&#039;s Command area (-20% total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;quot;Missile Canisters&amp;quot; gains the Counter attribute || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || At 130+ Morale, Analyze all targets in Mitsuba&#039;s Command range every turn || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Battle Armor B&amp;quot; Power Part || Scouting System L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hangar==&lt;br /&gt;
===Unit Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5% to unit upgrade costs || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10% to unit upgrade costs || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15% to unit upgrade costs || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 to maximum unit upgrade level || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -20% to unit upgrade costs || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2 to maximum unit upgrade level (+3 upgrades total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || -30% to unit upgrade costs || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +2 to maximum unit upgrade level (+5 upgrades total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;EG Armor&amp;quot; Power Part || Unit Facilities L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weapon Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5% to unit weapon upgrade cost || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10% to unit weapon upgrade cost || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15% to unit weapon upgrade cost || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 to maximum weapon upgrade level || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -20% to unit weapon upgrade cost || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2 to maximum weapon upgrade level (+3 upgrades total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || -30% to unit weapon upgrade cost || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +2 to maximum weapon upgrade level (+5 upgrades total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Timeflow Engine&amp;quot; Power Part || Weapon Facilites L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Supply Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || HP and EN restored to units on board Dreisstrager at the start of player phase increases from 50% to 75% || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dreisstrager gains the Repair ability || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || At start of player phase, restores 10% HP and EN to units adjacent to Dreisstrager || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dreisstrager gains the Resupply ability || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || HP and EN is restored to units on board Dreisstrager at the start of the player phase to max. Also, the boarded units will not lose Morale  || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || The HP and EN restoration effect for adjacent units improves to 20% || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s Repair and Replenish range is increased by 1 || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Power Parts slot for all units || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Res Arcana&amp;quot; Power Part || Supply Facilities L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Engine Room==&lt;br /&gt;
===Output Boost===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +50 max EN to Dreisstrager || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;AOS Armaments&amp;quot; Power Part || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dreisstrager gains EN Regen (S) || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +50 max EN to Dreisstrager (+100 EN total) || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dreisstrager&#039;s EN Regen (S) becomes EN Regen (M) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +50 max EN to Dreisstrager (+150 EN total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s EN Regen (M) becomes EN Regen (L) || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Dreisstrager gains an extra Power Parts slot || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Impact Stake&amp;quot; Power Part || Output Boost L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Thrust Boost===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 Movement to Dreisstrager || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;AOS Resistance&amp;quot; Power Part || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +4 Range to Dreisstrager&#039;s Emergency Retrieval EX Order (Increases from +8 to +12) || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 Range to Dreisstrager&#039;s Stats Up EX Order (Increases from 4 to 5) || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +4 Range to Dreisstrager&#039;s Boost Morale EX Order (Increases from 4 to 8) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +4 Range to Dreisstrager&#039;s Boost ExC EX Order (Increases from 4 to 8) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +4 Range to Dreisstrager&#039;s Restore Action EX Order (Increases from 6 to 10) || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Movement to Dreisstrager (+2 Movement total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Ignition Blaze&amp;quot; Power Part || Thrust Boost L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Integrity Boost===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +100 Armor to Dreisstrager || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;AOS Protection&amp;quot; Power Part || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dreisstrager gains HP Regen (S) || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 Armor to Dreisstrager (+200 total) || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dreisstrager&#039;s HP Regen (S) becomes HP Regen (M)  || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +100 Armor to Dreisstrager (+300 total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s HP Regen (M) becomes HP Regen (L) ||AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Dreisstrager gains the Barrier Field ability || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Kristall Heart&amp;quot; Power Part || Integrity Boost L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Training Room==&lt;br /&gt;
===CQB Training===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 ACC to all allies&#039; CQB weapons || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10 CRT to all allies&#039; CQB weapons || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Movement to all units that reach 3 ExC. This effect will last the entire stage, even if ExC is lost || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 Attack Power to all allies&#039; CQB weapons || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gain a CQB Up Skill Program at the end of each stage || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +10 CRT to all allies&#039; CQB weapons (+20 CRT total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || The Movement boost for all units that reach 3 ExC improves to +2 || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +100 Attack Power to all allies&#039; CQB weapons (+200 Power total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Extra Arms X&amp;quot; Power Part || CQB Training L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===RNG Training===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 ACC to all allies&#039; RNG weapons || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10 CRT to all allies&#039; RNG weapons || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Range to non-MAP, non Range-1 weapons to all units that reach 5 ExC. This effect will last the entire stage, even if ExC is lost || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 Attack Power to all allies&#039; RNG weapons || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gain a RNG Up Skill Program at the end of each stage || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?+10 CRT to all allies&#039; RNG weapons (+20 CRT total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || The Range boost for all units that reach 5 ExC improves to +2 || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +100 Attack Power to all allies&#039; RNG weapons (+200 Power total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Extra Arms Ω&amp;quot; Power Part || RNG Training L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tactics Training===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Boost Dash EX Action&#039;s effect increases to +3 Movement || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Direct Attack EX Action now lasts until the next player phase || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Boost Dash EX Action costs 1 less ExC || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Direct Attack EX Action costs 1 less ExC || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Trick Attack EX Action costs 1 less ExC  || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Smash Hit EX Action costs 1 less ExC || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Multi Action EX Action costs 1 less ExC || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ExC +3 to any pilot with 3 ExC. Usable once per map || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Wind of La Gias&amp;quot; Power Part || Tactics Training L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Quarters==&lt;br /&gt;
===Mess Hall===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 max SP to all pilots || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || All allies deploy with +3 Morale || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +10 max SP to all pilots (+20 total) || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || All allies deploy with +3 Morale (+6 Total) || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10 max SP to all pilots (+30 total) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 Movement on the deployment turn || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +10 max SP to all pilots (+40 total) || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Movement on the deployment turn (+2 Movement total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Archaeonis Wing&amp;quot; Power Part || Mess Hall L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Lounge===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Starting SSP at deployment increases from 50% of max to 60% || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Starting SSP at deployment increases from 60% of max to 70% || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +20 max SSP || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Starting SSP at deployment increases from 70% of max to 80% || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +30 max SSP (+50 total) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Starting SSP at deployment increases from 80% of max to 90% || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +1 ExC on deployment || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Starting SSP at deployment increases from 90% of max to 100% || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Database Link&amp;quot; Power Part || Lounge L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Sick Bay===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || All allies +2 Morale on start of player phase || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || SP gained by units at start of player phase increases from 5 to 8 SP || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || SSP gained at start of player phase increases from 5 to 8 SSP || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +10 max Morale to all pilots || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || SP gained by units at start of player phase increases from 8 to 10 SP  || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || SSP gained at start of player phase increases from 8 to 10 SSP || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || All allies +3 Morale on start of player phase (+5 Morale total) || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +10 max Morale to all pilots (+20 max Morale total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Orgone Cloud&amp;quot; Power Part || Sick Bay L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Lab==&lt;br /&gt;
===AOS Research===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +100 MxP at the end of every stage || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;MxP Converter&amp;quot; Power Part || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Unlock 6th level AOS Updates || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 MxP at the end of every stage (+200 total) || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Unlocks 7th level AOS Updates || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +100 MxP at the end of every stage (+300 total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Unlocks 8th level AOS Updates || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +100 MxP at the end of every stage (+400 total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Medal of α&amp;quot; Power Part || AOS Research L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Investment Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10% credits from destroying enemies || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10,000 credits at the end of each stage || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain &amp;quot;Credit Manual&amp;quot; Power Part || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +20% credits from destroying enemies || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10,000 credits at the end of each stage (+20,000 total) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Gain &amp;quot;Fairy&#039;s Blessing&amp;quot; Power Part || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +30% credits from destroying enemies || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || At 150 Morale, Mitsuba casts Fortune on all allies || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Crest of Z&amp;quot; Power Part || Investment Facilities L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Personnel Research===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pilots gain +10% EXP from combat  || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pilots gain +10% PP from destroying enemies || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain &amp;quot;EXP Manual&amp;quot; Power Part || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pilots gain +20% EXP from combat || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pilots gain +20% PP from destroying enemies  || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Gain &amp;quot;Sprite&#039;s Cheer&amp;quot; Power Part || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Pilots gain +30% PP from destroying enemies || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || At 150 Morale, Mitsuba casts Gain on all allies || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;VXT Crystal&amp;quot; Power Part || Personnel Research L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=AOS Power Parts=&lt;br /&gt;
&lt;br /&gt;
This is a compilation of all Power Part effects that can be acquired through the AOS system.&lt;br /&gt;
&lt;br /&gt;
* Note: You can also receive Parts via onboard missions related to AOS progress. This includes the Credit Gain Meter (for reaching AOS Research lv3) and the PP Gain Meter (for reaching lv8 in all three sub-categories of any one main category), which give 500 credits and 1 PP respectively for each space the equipped unit moves. You similarly receive a Zealous Trigger for maxing &#039;&#039;all&#039;&#039; AOS categories, which grants the equipped unit an extra turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Power Part !! AOS Class !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| AOS Analyzer || Fire Control System || 2 || Increases Sight based on the AOS Update&#039;s Fire Control System&#039;s level. Sight increase is capped at 50. &#039;&#039;(Increases by 10 + lv*5)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Adapter || Scouting System || 2 || Increases Mobility based on the AOS Update&#039;s Scouting System level. Mobility increase is capped at 50. &#039;&#039;(Increases by 10 + lv*5)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Armaments || Output Boost || 2 || Increases Weapon Attack based on the AOS Update&#039;s Output Boost level. Weapon Attack increase is capped at 600. &#039;&#039;(Increases by 200 + lv*50)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Resistor || Thrust Boost || 2 || Increases Armor based on the AOS Update&#039;s Thrust Boost level. Armor increase is capped at 500. &#039;&#039;(Increases by 100 + lv*50)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Protector || Integrity Boost || 2 || Increases HP based on the AOS Update&#039;s Integrity Boost level. HP increase is capped at 3,000. &#039;&#039;(Increases by 600 + lv*300)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MxP Converter || AOS Research || 2 || Grants MxP at the end of the map equal to spaces moved x 20&lt;br /&gt;
|-&lt;br /&gt;
| Credit Manual || Investment Facilities || 2 || Doubles PP from destroying enemies. Does not stack with other PP gain boosting parts.&lt;br /&gt;
|-&lt;br /&gt;
| EXP Manual || Personnel Research || 2 || Doubles experience from destroying enemies. Stacks with the Gain Spirit, but not with other Power Parts.&lt;br /&gt;
|-&lt;br /&gt;
| Fairy&#039;s Blessing || Investment Facilities || 6 || Activates the Bless Spirit on all allies once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Sprite&#039;s Cheer || Personnel Research || 6 || Activates the Cheer Spirit on all allies once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Armor X || Comms System || MAX || +500HP, +100 Armor, +10 Mobility. The part gains further effects when combined with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Armor U || Fire Control System || MAX || +1,000 max HP, +200 Armor. When equipped with Battle Armor X, activates the Persist Spirit on starting own phase with 150+ Morale.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Armor B || Scouting System || MAX || +1,000 max HP, +20 Mobility. When equipped with Battle Armor X, activates the Flash Spirit on starting own phase with 150+ Morale.&lt;br /&gt;
|-&lt;br /&gt;
| EG Armor || Unit Facilities || MAX || +300 Armor. Restores 30% HP at the start of own phase.&lt;br /&gt;
|-&lt;br /&gt;
| Timeflow Engine || Weapon Facilities || MAX || +200 EN. Restores 50% of max EN at start of own phase.&lt;br /&gt;
|-&lt;br /&gt;
| Res Arcana || Supply Facilities || MAX || Increases Armor based on current Morale. Armor increase caps at 700. (+100 Armor per 10 Morale above 100)&lt;br /&gt;
|-&lt;br /&gt;
| Impact Stake || Output  Boost || MAX || +200 CQB Weapon Attack, +2 Move, +20 Critical Rate&lt;br /&gt;
|-&lt;br /&gt;
| Ignition Blaze || Thrust Boost || MAX || +200 RNG Weapon Attack, +20 Critical Rate. +2 Range to non-MAP, RNG Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Kristall Heart || Integrity Boost || MAX || Increases attack based on current Morale. Attack increase is capped at 500. (+100 attack per 10 morale above 100)&lt;br /&gt;
|-&lt;br /&gt;
| Extra Arms X || CQB Training || MAX || +300 to CQB Weapon Attack, +1 Move. The power of the unit&#039;s strongest weapon becomes 8,000, unless it already has a stronger attack. No effect on combination attacks. If equipped with Extra Arms Ω, CQB weapons gain an extra +200 Attack Power. &lt;br /&gt;
|-&lt;br /&gt;
| Extra Arms Ω || RNG Training || MAX || +300 to RNG Weapon Attack, +1 to Range of non-MAP, non-Range-1 weapons. The power of the unit&#039;s strongest weapon becomes 8,000, unless it already has a stronger attack. No effect on combination attacks. If equipped with Extra Arms X, RNG weapons gain an extra +200 Attack Power. &lt;br /&gt;
|-&lt;br /&gt;
| Wind of La Gias || Tactics Training || MAX || +20 Mobility. Activates the Accel Spirit on all units. Usable once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Archaeonis Wing || Mess Hall || MAX || +3 Move. Equipped unit always hits when accuracy is over 70%.&lt;br /&gt;
|-&lt;br /&gt;
| Database Link || Lounge || MAX || +20 Mobility and Sight. Equipped unit always evades when Accuracy is under 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Orgone Cloud || Sick Bay || MAX || Grants a Barrier that reduces all damage by 2,500.&lt;br /&gt;
|-&lt;br /&gt;
| Medal of α || AOS Research || MAX || +1000 HP, +100 EN, +300 Weapon Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Crest of Z || Investment Facilities || MAX || +1,000 HP, +100 EN, +300 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| VXT Crystal || Personnel Research || MAX || +1,000 HP, +100 EN, +30 Mobility and Sight. Activates Soul Spirit. Usable once per map.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/AOS_Update&amp;diff=53553</id>
		<title>Super Robot Wars/30/AOS Update</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/AOS_Update&amp;diff=53553"/>
		<updated>2021-11-27T12:40:44Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Added a note for the parts list section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=AOS System=&lt;br /&gt;
&lt;br /&gt;
The AOS System allows for the player to invest MxP points earned in play to upgrade various facilities onboard of the Dreisstrager. These upgrades enhance the capabilities of the Dreisstrager as well as grant bonus effects to sortied units as well. Each facility has three options that can be upgraded to level 8. Once a facility has been fully upgraded a special Power Part will be available for purchase in each section.&lt;br /&gt;
&lt;br /&gt;
*Current status of new game plus effect has not been proven yet*&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
===Comms System===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mitsuba&#039;s Command Skill gains +2% to ACC and EVA || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +1 Range to Mitsuba&#039;s Command Skill || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Supporter deployment slot || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Additional +3% bonus granted to Mitsuba&#039;s Command Skill (+5% total) || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || When Dreisstrager performs a support attack against a target in Air or Space terrain, it will deal full damage || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 Supporter deployment slot (+2 Slots total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +1 Range to Mitsuba&#039;s Command Skill (+2 total) || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mitsuba&#039;s Command Skill has the same effect at all ranges || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Battle Armor X&amp;quot; Power Part || Comms System L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Fire Control System===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 to Sight for Dreisstrager || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grants &amp;quot;AOS Analyzer&amp;quot; Power Part || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +10 Critical Rate to Dreisstrager  || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 Range to Dreisstrager&#039;s non MAP, non-Range-1 weapons || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10 to Sight for Dreisstrager (+20 Sight total) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +10 Critical Rate to Dreisstrager (+20 Critical total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s weapons gain the Barrier Buster effect  || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Range to Dreisstrager&#039;s non MAP, non-Range-1 weapons (+2 Range total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Battle Armor U&amp;quot; Power Part || Fire Control System L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Scouting System===&lt;br /&gt;
&#039;&#039;(Note: The AOS Update menu erroneously refers to the &amp;quot;AOS Adapter&amp;quot; power part as &amp;quot;AOS Thruster&amp;quot;)&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 Mobility for Dreisstrager || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grants &amp;quot;AOS Adapter&amp;quot; Power Part || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +10 Mobility to Dreisstrager (+20 Mobility total) || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -10% damage taken by allied units within Dreisstrager&#039;s Command area || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10 Mobility to Dreisstrager (+30 Mobility total) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || -10% damage taken by allied units within Dreisstrager&#039;s Command area (-20% total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;quot;Missile Canisters&amp;quot; gains the Counter attribute || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || At 130+ Morale, Analyze all targets in Mitsuba&#039;s Command range every turn || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Battle Armor B&amp;quot; Power Part || Scouting System L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hangar==&lt;br /&gt;
===Unit Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5% to unit upgrade costs || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10% to unit upgrade costs || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15% to unit upgrade costs || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 to maximum unit upgrade level || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -20% to unit upgrade costs || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2 to maximum unit upgrade level (+3 upgrades total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || -30% to unit upgrade costs || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +2 to maximum unit upgrade level (+5 upgrades total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;EG Armor&amp;quot; Power Part || Unit Facilities L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weapon Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5% to unit weapon upgrade cost || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10% to unit weapon upgrade cost || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15% to unit weapon upgrade cost || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 to maximum weapon upgrade level || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -20% to unit weapon upgrade cost || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2 to maximum weapon upgrade level (+3 upgrades total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || -30% to unit weapon upgrade cost || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +2 to maximum weapon upgrade level (+5 upgrades total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Timeflow Engine&amp;quot; Power Part || Weapon Facilites L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Supply Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || HP and EN restored to units on board Dreisstrager at the start of player phase increases from 50% to 75% || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dreisstrager gains the Repair ability || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || At start of player phase, restores 10% HP and EN to units adjacent to Dreisstrager || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dreisstrager gains the Resupply ability || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || HP and EN is restored to units on board Dreisstrager at the start of the player phase to max. Also, the boarded units will not lose Morale  || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || The HP and EN restoration effect for adjacent units improves to 20% || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s Repair and Replenish range is increased by 1 || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Power Parts slot for all units || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Res Arcana&amp;quot; Power Part || Supply Facilities L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Engine Room==&lt;br /&gt;
===Output Boost===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +50 max EN to Dreisstrager || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;AOS Armaments&amp;quot; Power Part || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dreisstrager gains EN Regen (S) || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +50 max EN to Dreisstrager (+100 EN total) || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dreisstrager&#039;s EN Regen (S) becomes EN Regen (M) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +50 max EN to Dreisstrager (+150 EN total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s EN Regen (M) becomes EN Regen (L) || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Dreisstrager gains an extra Power Parts slot || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Impact Stake&amp;quot; Power Part || Output Boost L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Thrust Boost===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 Movement to Dreisstrager || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;AOS Resistance&amp;quot; Power Part || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +4 Range to Dreisstrager&#039;s Emergency Retrieval EX Order (Increases from +8 to +12) || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 Range to Dreisstrager&#039;s Stats Up EX Order (Increases from 4 to 5) || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +4 Range to Dreisstrager&#039;s Boost Morale EX Order (Increases from 4 to 8) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +4 Range to Dreisstrager&#039;s Boost ExC EX Order (Increases from 4 to 8) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +4 Range to Dreisstrager&#039;s Restore Action EX Order (Increases from 6 to 10) || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Movement to Dreisstrager (+2 Movement total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Ignition Blaze&amp;quot; Power Part || Thrust Boost L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Integrity Boost===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +100 Armor to Dreisstrager || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;AOS Protection&amp;quot; Power Part || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dreisstrager gains HP Regen (S) || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 Armor to Dreisstrager (+200 total) || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dreisstrager&#039;s HP Regen (S) becomes HP Regen (M)  || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +100 Armor to Dreisstrager (+300 total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s HP Regen (M) becomes HP Regen (L) ||AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Dreisstrager gains the Barrier Field ability || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Kristall Heart&amp;quot; Power Part || Integrity Boost L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Training Room==&lt;br /&gt;
===CQB Training===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 ACC to all allies&#039; CQB weapons || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10 CRT to all allies&#039; CQB weapons || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Movement to all units that reach 3 ExC. This effect will last the entire stage, even if ExC is lost || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 Attack Power to all allies&#039; CQB weapons || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gain a CQB Up Skill Program at the end of each stage || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +10 CRT to all allies&#039; CQB weapons (+20 CRT total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || The Movement boost for all units that reach 3 ExC improves to +2 || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +100 Attack Power to all allies&#039; CQB weapons (+200 Power total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Extra Arms X&amp;quot; Power Part || CQB Training L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===RNG Training===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 ACC to all allies&#039; RNG weapons || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10 CRT to all allies&#039; RNG weapons || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Range to non-MAP, non Range-1 weapons to all units that reach 5 ExC. This effect will last the entire stage, even if ExC is lost || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 Attack Power to all allies&#039; RNG weapons || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gain a RNG Up Skill Program at the end of each stage || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?+10 CRT to all allies&#039; RNG weapons (+20 CRT total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || The Range boost for all units that reach 5 ExC improves to +2 || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +100 Attack Power to all allies&#039; RNG weapons (+200 Power total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Extra Arms Ω&amp;quot; Power Part || RNG Training L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tactics Training===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Boost Dash EX Action&#039;s effect increases to +3 Movement || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Direct Attack EX Action now lasts until the next player phase || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Boost Dash EX Action costs 1 less ExC || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Direct Attack EX Action costs 1 less ExC || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Trick Attack EX Action costs 1 less ExC  || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Smash Hit EX Action costs 1 less ExC || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Multi Action EX Action costs 1 less ExC || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ExC +3 to any pilot with 3 ExC. Usable once per map || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Wind of La Gias&amp;quot; Power Part || Tactics Training L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Quarters==&lt;br /&gt;
===Mess Hall===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 max SP to all pilots || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || All allies deploy with +3 Morale || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +10 max SP to all pilots (+20 total) || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || All allies deploy with +3 Morale (+6 Total) || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10 max SP to all pilots (+30 total) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 Movement on the deployment turn || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +10 max SP to all pilots (+40 total) || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Movement on the deployment turn (+2 Movement total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Archaeonis Wing&amp;quot; Power Part || Mess Hall L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Lounge===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Starting SSP at deployment increases from 50% of max to 60% || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Starting SSP at deployment increases from 60% of max to 70% || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +20 max SSP || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Starting SSP at deployment increases from 70% of max to 80% || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +30 max SSP (+50 total) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Starting SSP at deployment increases from 80% of max to 90% || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +1 ExC on deployment || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Starting SSP at deployment increases from 90% of max to 100% || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Database Link&amp;quot; Power Part || Lounge L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Sick Bay===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || All allies +2 Morale on start of player phase || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || SP gained by units at start of player phase increases from 5 to 8 SP || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || SSP gained at start of player phase increases from 5 to 8 SSP || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +10 max Morale to all pilots || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || SP gained by units at start of player phase increases from 8 to 10 SP  || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || SSP gained at start of player phase increases from 8 to 10 SSP || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || All allies +3 Morale on start of player phase (+5 Morale total) || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +10 max Morale to all pilots (+20 max Morale total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Orgone Cloud&amp;quot; Power Part || Sick Bay L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Lab==&lt;br /&gt;
===AOS Research===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +100 MxP at the end of every stage || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;MxP Converter&amp;quot; Power Part || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Unlock 6th level AOS Updates || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 MxP at the end of every stage (+200 total) || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Unlocks 7th level AOS Updates || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +100 MxP at the end of every stage (+300 total) || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Unlocks 8th level AOS Updates || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +100 MxP at the end of every stage (+400 total) || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Medal of α&amp;quot; Power Part || AOS Research L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Investment Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10% credits from destroying enemies || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10,000 credits at the end of each stage || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain &amp;quot;Credit Manual&amp;quot; Power Part || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +20% credits from destroying enemies || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10,000 credits at the end of each stage (+20,000 total) || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Gain &amp;quot;Fairy&#039;s Blessing&amp;quot; Power Part || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +30% credits from destroying enemies || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || At 150 Morale, Mitsuba casts Fortune on all allies || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Crest of Z&amp;quot; Power Part || Investment Facilities L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Personnel Research===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pilots gain +10% EXP from combat  || None || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pilots gain +10% PP from destroying enemies || None || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain &amp;quot;EXP Manual&amp;quot; Power Part || None || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pilots gain +20% EXP from combat || None || 4,500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pilots gain +20% PP from destroying enemies  || None || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Gain &amp;quot;Sprite&#039;s Cheer&amp;quot; Power Part || AOS Research L3 || 5,500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Pilots gain +30% PP from destroying enemies || AOS Research L5 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || At 150 Morale, Mitsuba casts Gain on all allies || AOS Research L7 || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;VXT Crystal&amp;quot; Power Part || Personnel Research L8 || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=AOS Power Parts=&lt;br /&gt;
&lt;br /&gt;
This is a compilation of all Power Part effects that can be acquired through the AOS system.&lt;br /&gt;
&lt;br /&gt;
* Note: You can also receive Parts via onboard missions related to AOS progress. This includes the Credit Gain Meter (for reaching AOS Research lv3) and the PP Gain Meter (for reaching lv8 in all three sub-categories of any one main category), which give 500 credits and 1 PP respectively for each space the equipped unit moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Power Part !! AOS Class !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| AOS Analyzer || Fire Control System || 2 || Increases Sight based on the AOS Update&#039;s Fire Control System&#039;s level. Sight increase is capped at 50. &#039;&#039;(Increases by 10 + lv*5)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Adapter || Scouting System || 2 || Increases Mobility based on the AOS Update&#039;s Scouting System level. Mobility increase is capped at 50. &#039;&#039;(Increases by 10 + lv*5)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Armaments || Output Boost || 2 || Increases Weapon Attack based on the AOS Update&#039;s Output Boost level. Weapon Attack increase is capped at 600. &#039;&#039;(Increases by 200 + lv*50)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Resistor || Thrust Boost || 2 || Increases Armor based on the AOS Update&#039;s Thrust Boost level. Armor increase is capped at 500. &#039;&#039;(Increases by 100 + lv*50)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Protector || Integrity Boost || 2 || Increases HP based on the AOS Update&#039;s Integrity Boost level. HP increase is capped at 3,000. &#039;&#039;(Increases by 600 + lv*300)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MxP Converter || AOS Research || 2 || Grants MxP at the end of the map equal to spaces moved x 20&lt;br /&gt;
|-&lt;br /&gt;
| Credit Manual || Investment Facilities || 2 || Doubles PP from destroying enemies. Does not stack with other PP gain boosting parts.&lt;br /&gt;
|-&lt;br /&gt;
| EXP Manual || Personnel Research || 2 || Doubles experience from destroying enemies. Stacks with the Gain Spirit, but not with other Power Parts.&lt;br /&gt;
|-&lt;br /&gt;
| Fairy&#039;s Blessing || Investment Facilities || 6 || Activates the Bless Spirit on all allies once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Sprite&#039;s Cheer || Personnel Research || 6 || Activates the Cheer Spirit on all allies once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Armor X || Comms System || MAX || +500HP, +100 Armor, +10 Mobility. The part gains further effects when combined with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Armor U || Fire Control System || MAX || +1,000 max HP, +200 Armor. When equipped with Battle Armor X, activates the Persist Spirit on starting own phase with 150+ Morale.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Armor B || Scouting System || MAX || +1,000 max HP, +20 Mobility. When equipped with Battle Armor X, activates the Flash Spirit on starting own phase with 150+ Morale.&lt;br /&gt;
|-&lt;br /&gt;
| EG Armor || Unit Facilities || MAX || +300 Armor. Restores 30% HP at the start of own phase.&lt;br /&gt;
|-&lt;br /&gt;
| Timeflow Engine || Weapon Facilities || MAX || +200 EN. Restores 50% of max EN at start of own phase.&lt;br /&gt;
|-&lt;br /&gt;
| Res Arcana || Supply Facilities || MAX || Increases Armor based on current Morale. Armor increase caps at 700. (+100 Armor per 10 Morale above 100)&lt;br /&gt;
|-&lt;br /&gt;
| Impact Stake || Output  Boost || MAX || +200 CQB Weapon Attack, +2 Move, +20 Critical Rate&lt;br /&gt;
|-&lt;br /&gt;
| Ignition Blaze || Thrust Boost || MAX || +200 RNG Weapon Attack, +20 Critical Rate. +2 Range to non-MAP, RNG Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Kristall Heart || Integrity Boost || MAX || Increases attack based on current Morale. Attack increase is capped at 500. (+100 attack per 10 morale above 100)&lt;br /&gt;
|-&lt;br /&gt;
| Extra Arms X || CQB Training || MAX || +300 to CQB Weapon Attack, +1 Move. The power of the unit&#039;s strongest weapon becomes 8,000, unless it already has a stronger attack. No effect on combination attacks. If equipped with Extra Arms Ω, CQB weapons gain an extra +200 Attack Power. &lt;br /&gt;
|-&lt;br /&gt;
| Extra Arms Ω || RNG Training || MAX || +300 to RNG Weapon Attack, +1 to Range of non-MAP, non-Range-1 weapons. The power of the unit&#039;s strongest weapon becomes 8,000, unless it already has a stronger attack. No effect on combination attacks. If equipped with Extra Arms X, RNG weapons gain an extra +200 Attack Power. &lt;br /&gt;
|-&lt;br /&gt;
| Wind of La Gias || Tactics Training || MAX || +20 Mobility. Activates the Accel Spirit on all units. Usable once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Archaeonis Wing || Mess Hall || MAX || +3 Move. Equipped unit always hits when accuracy is over 70%.&lt;br /&gt;
|-&lt;br /&gt;
| Database Link || Lounge || MAX || +20 Mobility and Sight. Equipped unit always evades when Accuracy is under 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Orgone Cloud || Sick Bay || MAX || Grants a Barrier that reduces all damage by 2,500.&lt;br /&gt;
|-&lt;br /&gt;
| Medal of α || AOS Research || MAX || +1000 HP, +100 EN, +300 Weapon Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Crest of Z || Investment Facilities || MAX || +1,000 HP, +100 EN, +300 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| VXT Crystal || Personnel Research || MAX || +1,000 HP, +100 EN, +30 Mobility and Sight. Activates Soul Spirit. Usable once per map.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/AOS_Update&amp;diff=53398</id>
		<title>Super Robot Wars/30/AOS Update</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/AOS_Update&amp;diff=53398"/>
		<updated>2021-11-21T00:36:51Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Scouting System */ Put the note in italics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=AOS System=&lt;br /&gt;
&lt;br /&gt;
The AOS System allows for the player to invest MxP points earned in play to upgrade various facilities onboard of the Dreisstrager. These upgrades enhance the capabilities of the Dreisstrager as well as grant bonus effects to sortied units as well. Each facility has three options that can be upgraded to level 8. Once a facility has been fully upgraded a special Power Part will be available for purchase in each section.&lt;br /&gt;
&lt;br /&gt;
*Current status of new game plus effect has not been proven yet*&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
===Comms System===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mitsuba&#039;s Command Skill gains +2% to ACC and EVA || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +1 Range to Mitsuba&#039;s Command Skill || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Supporter deployment slot || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Additional +3% bonus granted to Mitsuba&#039;s Command Skill (+5% total) || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || When Dreisstrager performs a support attack against a target in Air or Space terrain, it will deal full damage || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 Supporter deployment slot (+2 Slots total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +1 Range to Mitsuba&#039;s Command Skill (+2 total) || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mitsuba&#039;s Command Skill has the same effect at all ranges || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Battle Armor X&amp;quot; Power Part || Comms System L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Fire Control System===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 to Sight for Dreisstrager || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grants &amp;quot;AOS Analyzer&amp;quot; Power Part || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +10 Critical Rate to Dreisstrager  || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 Range to Dreisstrager&#039;s non MAP, non-Range-1 weapons || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10 to Sight for Dreisstrager (+20 Sight total) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +10 Critical Rate to Dreisstrager (+20 Critical total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s weapons gain the Barrier Buster effect  || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Range to Dreisstrager&#039;s non MAP, non-Range-1 weapons (+2 Range total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Battle Armor U&amp;quot; Power Part || Fire Control System L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Scouting System===&lt;br /&gt;
&#039;&#039;(Note: The AOS Update menu erroneously refers to the &amp;quot;AOS Adapter&amp;quot; power part as &amp;quot;AOS Thruster&amp;quot;)&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 Mobility for Dreisstrager || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grants &amp;quot;AOS Adapter&amp;quot; Power Part || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +10 Mobility to Dreisstrager (+20 Mobility total) || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -10% damage taken by allied units within Dreisstrager&#039;s Command area || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10 Mobility to Dreisstrager (+30 Mobility total) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || -10% damage taken by allied units within Dreisstrager&#039;s Command area (-20% total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;quot;Missile Canisters&amp;quot; gains the Counter attribute || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || At 130+ Morale, Analyze all targets in Mitsuba&#039;s Command range every turn || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Battle Armor B&amp;quot; Power Part || Scouting System L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hangar==&lt;br /&gt;
===Unit Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5% to unit upgrade costs || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10% to unit upgrade costs || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15% to unit upgrade costs || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 to maximum unit upgrade level || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -20% to unit upgrade costs || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2 to maximum unit upgrade level (+3 upgrades total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || -30% to unit upgrade costs || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +2 to maximum unit upgrade level (+5 upgrades total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;EG Armor&amp;quot; Power Part || Unit Facilities L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weapon Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5% to unit weapon upgrade cost || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10% to unit weapon upgrade cost || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15% to unit weapon upgrade cost || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 to maximum weapon upgrade level || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -20% to unit weapon upgrade cost || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2 to maximum weapon upgrade level (+3 upgrades total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || -30% to unit weapon upgrade cost || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +2 to maximum weapon upgrade level (+5 upgrades total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Timeflow Engine&amp;quot; Power Part || Weapon Facilites L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Supply Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || HP and EN restored to units on board Dreisstrager at the start of player phase increases from 50% to 75% || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dreisstrager gains the Repair ability || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || At start of player phase, restores 10% HP and EN to units adjacent to Dreisstrager || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dreisstrager gains the Resupply ability || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || HP and EN is restored to units on board Dreisstrager at the start of the player phase to max. Also, the boarded units will not lose Morale  || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || The HP and EN restoration effect for adjacent units improves to 20% || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s Repair and Replenish range is increased by 1 || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Power Parts slot for all units || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Res Arcana&amp;quot; Power Part || Supply Facilities L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Engine Room==&lt;br /&gt;
===Output Boost===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +50 max EN to Dreisstrager || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;AOS Armaments&amp;quot; Power Part || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dreisstrager gains EN Regen (S) || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +50 max EN to Dreisstrager (+100 EN total) || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dreisstrager&#039;s EN Regen (S) becomes EN Regen (M) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +50 max EN to Dreisstrager (+150 EN total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s EN Regen (M) becomes EN Regen (L) || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Dreisstrager gains an extra Power Parts slot || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Impact Stake&amp;quot; Power Part || Output Boost L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Thrust Boost===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 Movement to Dreisstrager || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;AOS Resistance&amp;quot; Power Part || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +4 Range to Dreisstrager&#039;s Emergency Retrieval EX Order (Increases from +8 to +12) || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 Range to Dreisstrager&#039;s Stats Up EX Order (Increases from 4 to 5) || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +4 Range to Dreisstrager&#039;s Boost Morale EX Order (Increases from 4 to 8) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +4 Range to Dreisstrager&#039;s Boost ExC EX Order (Increases from 4 to 8) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +4 Range to Dreisstrager&#039;s Restore Action EX Order (Increases from 6 to 10) || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Movement to Dreisstrager (+2 Movement total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Ignition Blaze&amp;quot; Power Part || Thrust Boost L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Integrity Boost===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +100 Armor to Dreisstrager || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;AOS Protection&amp;quot; Power Part || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dreisstrager gains HP Regen (S) || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 Armor to Dreisstrager (+200 total) || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dreisstrager&#039;s HP Regen (S) becomes HP Regen (M)  || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +100 Armor to Dreisstrager (+300 total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s HP Regen (M) becomes HP Regen (L) ||AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Dreisstrager gains the Barrier Field ability || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Kristall Heart&amp;quot; Power Part || Integrity Boost L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Training Room==&lt;br /&gt;
===CQB Training===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 ACC to all allies&#039; CQB weapons || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10 CRT to all allies&#039; CQB weapons || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Movement to all units that reach 3 ExC. This effect will last the entire stage, even if ExC is lost || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 Attack Power to all allies&#039; CQB weapons || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gain a CQB Up Skill Program at the end of each stage || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +10 CRT to all allies&#039; CQB weapons (+20 CRT total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || The Movement boost for all units that reach 3 ExC improves to +2 || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +100 Attack Power to all allies&#039; CQB weapons (+200 Power total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Extra Arms X&amp;quot; Power Part || CQB Training L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===RNG Training===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 ACC to all allies&#039; RNG weapons || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10 CRT to all allies&#039; RNG weapons || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Range to non-MAP, non Range-1 weapons to all units that reach 5 ExC. This effect will last the entire stage, even if ExC is lost || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 Attack Power to all allies&#039; RNG weapons || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gain a RNG Up Skill Program at the end of each stage || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?+10 CRT to all allies&#039; RNG weapons (+20 CRT total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || The Range boost for all units that reach 5 ExC improves to +2 || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +100 Attack Power to all allies&#039; RNG weapons (+200 Power total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Extra Arms Ω&amp;quot; Power Part || RNG Training L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tactics Training===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Boost Dash EX Action&#039;s effect increases to +3 Movement || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Direct Attack EX Action now lasts until the next player phase || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Boost Dash EX Action costs 1 less ExC || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Direct Attack EX Action costs 1 less ExC || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Trick Attack EX Action costs 1 less ExC  || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Smash Hit EX Action costs 1 less ExC || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Multi Action EX Action costs 1 less ExC || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ExC +3 to any pilot with 3 ExC. Usable once per map || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Wind of La Gias&amp;quot; Power Part || Tactics Training L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Quarters==&lt;br /&gt;
===Mess Hall===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 max SP to all pilots || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || All allies deploy with +3 Morale || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +10 max SP to all pilots (+20 total) || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || All allies deploy with +3 Morale (+6 Total) || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10 max SP to all pilots (+30 total) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 Movement on the deployment turn || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +10 max SP to all pilots (+40 total) || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Movement on the deployment turn (+2 Movement total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Archaeonis Wing&amp;quot; Power Part || Mess Hall L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Lounge===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Starting SSP at deployment increases from 50% of max to 60% || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Starting SSP at deployment increases from 60% of max to 70% || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +20 max SSP || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Starting SSP at deployment increases from 70% of max to 80% || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +30 max SSP (+50 total) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Starting SSP at deployment increases from 80% of max to 90% || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +1 ExC on deployment || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Starting SSP at deployment increases from 90% of max to 100% || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Database Link&amp;quot; Power Part || Lounge L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Sick Bay===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || All allies +2 Morale on start of player phase || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || SP gained by units at start of player phase increases from 5 to 8 SP || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || SSP gained at start of player phase increases from 5 to 8 SSP || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +10 max Morale to all pilots || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || SP gained by units at start of player phase increases from 8 to 10 SP  || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || SSP gained at start of player phase increases from 8 to 10 SSP || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || All allies +3 Morale on start of player phase (+5 Morale total) || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +10 max Morale to all pilots (+20 max Morale total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Orgone Cloud&amp;quot; Power Part || Sick Bay L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Lab==&lt;br /&gt;
===AOS Research===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +100 MxP at the end of every stage || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;MxP Converter&amp;quot; Power Part || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Unlock 6th level AOS Updates || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 MxP at the end of every stage (+200 total) || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Unlocks 7th level AOS Updates || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +100 MxP at the end of every stage (+300 total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Unlocks 8th level AOS Updates || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +100 MxP at the end of every stage (+400 total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Medal of α&amp;quot; Power Part || AOS Research L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Investment Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10% credits from destroying enemies || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10,000 credits at the end of each stage || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain &amp;quot;Credit Manual&amp;quot; Power Part || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +20% credits from destroying enemies || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10,000 credits at the end of each stage (+20,000 total) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Gain &amp;quot;Fairy&#039;s Blessing&amp;quot; Power Part || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +30% credits from destroying enemies || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || At 150 Morale, Mitsuba casts Fortune on all allies || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Crest of Z&amp;quot; Power Part || Investment Facilities L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Personnel Research===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pilots gain +10% EXP from combat  || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pilots gain +10% PP from destroying enemies || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain &amp;quot;EXP Manual&amp;quot; Power Part || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pilots gain +20% EXP from combat || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pilots gain +20% PP from destroying enemies  || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Gain &amp;quot;Sprite&#039;s Cheer&amp;quot; Power Part || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Pilots gain +30% PP from destroying enemies || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || At 150 Morale, Mitsuba casts Gain on all allies || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;VXT Crystal&amp;quot; Power Part || Personnel Research L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=AOS Power Parts=&lt;br /&gt;
&lt;br /&gt;
This is a compilation of all Power Part effects that can be acquired through the AOS system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Power Part !! AOS Class !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| AOS Analyzer || Fire Control System || 2 || Increases Sight based on the AOS Update&#039;s Fire Control System&#039;s level. Sight increase is capped at 50. &#039;&#039;(Increases by 10 + lv*5)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Adapter || Scouting System || 2 || Increases Mobility based on the AOS Update&#039;s Scouting System level. Mobility increase is capped at 50. &#039;&#039;(Increases by 10 + lv*5)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Armaments || Output Boost || 2 || Increases Weapon Attack based on the AOS Update&#039;s Output Boost level. Weapon Attack increase is capped at 600. &#039;&#039;(Increases by 200 + lv*50)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Resistor || Thrust Boost || 2 || Increases Armor based on the AOS Update&#039;s Thrust Boost level. Armor increase is capped at 500. &#039;&#039;(Increases by 100 + lv*50)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Protector || Integrity Boost || 2 || Increases HP based on the AOS Update&#039;s Integrity Boost level. HP increase is capped at 3,000. &#039;&#039;(Increases by 600 + lv*300)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MxP Converter || AOS Research || 2 || Grants MxP at the end of the map equal to spaces moved x 20&lt;br /&gt;
|-&lt;br /&gt;
| Credit Manual || Investment Facilities || 2 || Doubles PP from destroying enemies. Does not stack with other PP gain boosting parts.&lt;br /&gt;
|-&lt;br /&gt;
| EXP Manual || Personnel Research || 2 || Doubles experience from destroying enemies. Stacks with the Gain Spirit, but not with other Power Parts.&lt;br /&gt;
|-&lt;br /&gt;
| Fairy&#039;s Blessing || Investment Facilities || 6 || Activates the Bless Spirit on all allies once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Sprite&#039;s Cheer || Personnel Research || 6 || Activates the Cheer Spirit on all allies once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Armor X || Comms System || MAX || +500HP, +100 Armor, +10 Mobility. The part gains further effects when combined with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Armor U || Fire Control System || MAX || +1000 max HP, +200 Armor. When equipped with Battle Armor X, activates the Persist Spirit on starting own phase with 150+ Morale.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Armor B || Scouting System || MAX || +1000 max HP, +20 Mobility. When equipped with Battle Armor X, activates the Flash Spirit on starting own phase with 150+ Morale.&lt;br /&gt;
|-&lt;br /&gt;
| EG Armor || Unit Facilities || MAX || +300 Armor. Restores 30% HP at the start of own phase.&lt;br /&gt;
|-&lt;br /&gt;
| Timeflow Engine || Weapon Facilities || MAX || +200 EN. Restores 50% of max EN at start of own phase.&lt;br /&gt;
|-&lt;br /&gt;
| Res Arcana || Supply Facilities || MAX || Increases Armor based on current Morale. Armor increase caps at 700. (+100 Armor per 10 Morale above 100)&lt;br /&gt;
|-&lt;br /&gt;
| Impact Stake || Output  Boost || MAX || +200 CQB Weapon Attack, +2 Move, +20 Critical Rate&lt;br /&gt;
|-&lt;br /&gt;
| Ignition Blaze || Thrust Boost || MAX || +200 RNG Weapon Attack, +20 Critical Rate. +2 Range to non-MAP, RNG Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Kristall Heart || Integrity Boost || MAX || Increases attack based on current Morale. Attack increase is capped at 500. (+100 attack per 10 morale above 100)&lt;br /&gt;
|-&lt;br /&gt;
| Extra Arms X || CQB Training || MAX || +300 to CQB Weapon Attack, +1 Move. The power of the unit&#039;s strongest weapon becomes 8,000, unless it already has a stronger attack. No effect on combination attacks. If equipped with Extra Arms Ω, CQB weapons gain an extra +200 Attack Power. &lt;br /&gt;
|-&lt;br /&gt;
| Extra Arms Ω || RNG Training || MAX || +300 to RNG Weapon Attack, +1 to Range of non-MAP, non-Range-1 weapons. The power of the unit&#039;s strongest weapon becomes 8,000, unless it already has a stronger attack. No effect on combination attacks. If equipped with Extra Arms X, RNG weapons gain an extra +200 Attack Power. &lt;br /&gt;
|-&lt;br /&gt;
| Wind of La Gias || Tactics Training || MAX || +20 Mobility. Activates the Accel Spirit on all units. Usable once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Archaeonis Wing || Mess Hall || MAX || +3 Move. Equipped unit always hits when accuracy is over 70%.&lt;br /&gt;
|-&lt;br /&gt;
| Database Link || Lounge || MAX || +20 Mobility and Sight. Equipped unit always evades when Accuracy is under 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Orgone Cloud || Sick Bay || MAX || Grants a Barrier that reduces all damage by 2,500.&lt;br /&gt;
|-&lt;br /&gt;
| Medal of α || AOS Research || MAX || +1000 HP, +100EN, +300 Weapon Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Crest of Z || Investment Facilities || MAX || +1000HP, +100EN, +300 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| VXT Crystal || Personnel Research || MAX || +1000 HP, +100 EN, +30 Mobility and Sight. Activates Soul Spirit. Usable once per map.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/AOS_Update&amp;diff=53397</id>
		<title>Super Robot Wars/30/AOS Update</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/AOS_Update&amp;diff=53397"/>
		<updated>2021-11-21T00:35:56Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Added power part table at the bottom of the page. Also cleaned up various terminology to be consistent with the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=AOS System=&lt;br /&gt;
&lt;br /&gt;
The AOS System allows for the player to invest MxP points earned in play to upgrade various facilities onboard of the Dreisstrager. These upgrades enhance the capabilities of the Dreisstrager as well as grant bonus effects to sortied units as well. Each facility has three options that can be upgraded to level 8. Once a facility has been fully upgraded a special Power Part will be available for purchase in each section.&lt;br /&gt;
&lt;br /&gt;
*Current status of new game plus effect has not been proven yet*&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
===Comms System===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mitsuba&#039;s Command Skill gains +2% to ACC and EVA || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +1 Range to Mitsuba&#039;s Command Skill || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Supporter deployment slot || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Additional +3% bonus granted to Mitsuba&#039;s Command Skill (+5% total) || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || When Dreisstrager performs a support attack against a target in Air or Space terrain, it will deal full damage || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 Supporter deployment slot (+2 Slots total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +1 Range to Mitsuba&#039;s Command Skill (+2 total) || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mitsuba&#039;s Command Skill has the same effect at all ranges || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Battle Armor X&amp;quot; Power Part || Comms System L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Fire Control System===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 to Sight for Dreisstrager || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grants &amp;quot;AOS Analyzer&amp;quot; Power Part || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +10 Critical Rate to Dreisstrager  || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 Range to Dreisstrager&#039;s non MAP, non-Range-1 weapons || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10 to Sight for Dreisstrager (+20 Sight total) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +10 Critical Rate to Dreisstrager (+20 Critical total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s weapons gain the Barrier Buster effect  || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Range to Dreisstrager&#039;s non MAP, non-Range-1 weapons (+2 Range total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Battle Armor U&amp;quot; Power Part || Fire Control System L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Scouting System===&lt;br /&gt;
(Note: The AOS Update menu erroneously refers to the &amp;quot;AOS Adapter&amp;quot; power part as &amp;quot;AOS Thruster&amp;quot;)&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 Mobility for Dreisstrager || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grants &amp;quot;AOS Adapter&amp;quot; Power Part || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +10 Mobility to Dreisstrager (+20 Mobility total) || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -10% damage taken by allied units within Dreisstrager&#039;s Command area || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10 Mobility to Dreisstrager (+30 Mobility total) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || -10% damage taken by allied units within Dreisstrager&#039;s Command area (-20% total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;quot;Missile Canisters&amp;quot; gains the Counter attribute || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || At 130+ Morale, Analyze all targets in Mitsuba&#039;s Command range every turn || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Battle Armor B&amp;quot; Power Part || Scouting System L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Hangar==&lt;br /&gt;
===Unit Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5% to unit upgrade costs || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10% to unit upgrade costs || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15% to unit upgrade costs || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 to maximum unit upgrade level || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -20% to unit upgrade costs || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2 to maximum unit upgrade level (+3 upgrades total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || -30% to unit upgrade costs || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +2 to maximum unit upgrade level (+5 upgrades total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;EG Armor&amp;quot; Power Part || Unit Facilities L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weapon Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5% to unit weapon upgrade cost || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10% to unit weapon upgrade cost || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15% to unit weapon upgrade cost || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 to maximum weapon upgrade level || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -20% to unit weapon upgrade cost || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +2 to maximum weapon upgrade level (+3 upgrades total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || -30% to unit weapon upgrade cost || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +2 to maximum weapon upgrade level (+5 upgrades total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Timeflow Engine&amp;quot; Power Part || Weapon Facilites L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Supply Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || HP and EN restored to units on board Dreisstrager at the start of player phase increases from 50% to 75% || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dreisstrager gains the Repair ability || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || At start of player phase, restores 10% HP and EN to units adjacent to Dreisstrager || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dreisstrager gains the Resupply ability || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || HP and EN is restored to units on board Dreisstrager at the start of the player phase to max. Also, the boarded units will not lose Morale  || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || The HP and EN restoration effect for adjacent units improves to 20% || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s Repair and Replenish range is increased by 1 || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Power Parts slot for all units || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Res Arcana&amp;quot; Power Part || Supply Facilities L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Engine Room==&lt;br /&gt;
===Output Boost===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +50 max EN to Dreisstrager || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;AOS Armaments&amp;quot; Power Part || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dreisstrager gains EN Regen (S) || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +50 max EN to Dreisstrager (+100 EN total) || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dreisstrager&#039;s EN Regen (S) becomes EN Regen (M) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +50 max EN to Dreisstrager (+150 EN total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s EN Regen (M) becomes EN Regen (L) || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Dreisstrager gains an extra Power Parts slot || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Impact Stake&amp;quot; Power Part || Output Boost L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Thrust Boost===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 Movement to Dreisstrager || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;AOS Resistance&amp;quot; Power Part || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +4 Range to Dreisstrager&#039;s Emergency Retrieval EX Order (Increases from +8 to +12) || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 Range to Dreisstrager&#039;s Stats Up EX Order (Increases from 4 to 5) || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +4 Range to Dreisstrager&#039;s Boost Morale EX Order (Increases from 4 to 8) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +4 Range to Dreisstrager&#039;s Boost ExC EX Order (Increases from 4 to 8) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +4 Range to Dreisstrager&#039;s Restore Action EX Order (Increases from 6 to 10) || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Movement to Dreisstrager (+2 Movement total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Ignition Blaze&amp;quot; Power Part || Thrust Boost L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Integrity Boost===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +100 Armor to Dreisstrager || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;AOS Protection&amp;quot; Power Part || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dreisstrager gains HP Regen (S) || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 Armor to Dreisstrager (+200 total) || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dreisstrager&#039;s HP Regen (S) becomes HP Regen (M)  || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +100 Armor to Dreisstrager (+300 total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Dreisstrager&#039;s HP Regen (M) becomes HP Regen (L) ||AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Dreisstrager gains the Barrier Field ability || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Kristall Heart&amp;quot; Power Part || Integrity Boost L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Training Room==&lt;br /&gt;
===CQB Training===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 ACC to all allies&#039; CQB weapons || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10 CRT to all allies&#039; CQB weapons || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Movement to all units that reach 3 ExC. This effect will last the entire stage, even if ExC is lost || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 Attack Power to all allies&#039; CQB weapons || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gain a CQB Up Skill Program at the end of each stage || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +10 CRT to all allies&#039; CQB weapons (+20 CRT total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || The Movement boost for all units that reach 3 ExC improves to +2 || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +100 Attack Power to all allies&#039; CQB weapons (+200 Power total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Extra Arms X&amp;quot; Power Part || CQB Training L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===RNG Training===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 ACC to all allies&#039; RNG weapons || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10 CRT to all allies&#039; RNG weapons || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Range to non-MAP, non Range-1 weapons to all units that reach 5 ExC. This effect will last the entire stage, even if ExC is lost || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 Attack Power to all allies&#039; RNG weapons || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gain a RNG Up Skill Program at the end of each stage || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?+10 CRT to all allies&#039; RNG weapons (+20 CRT total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || The Range boost for all units that reach 5 ExC improves to +2 || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +100 Attack Power to all allies&#039; RNG weapons (+200 Power total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Extra Arms Ω&amp;quot; Power Part || RNG Training L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tactics Training===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Boost Dash EX Action&#039;s effect increases to +3 Movement || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Direct Attack EX Action now lasts until the next player phase || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Boost Dash EX Action costs 1 less ExC || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Direct Attack EX Action costs 1 less ExC || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Trick Attack EX Action costs 1 less ExC  || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Smash Hit EX Action costs 1 less ExC || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Multi Action EX Action costs 1 less ExC || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ExC +3 to any pilot with 3 ExC. Usable once per map || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Wind of La Gias&amp;quot; Power Part || Tactics Training L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Quarters==&lt;br /&gt;
===Mess Hall===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 max SP to all pilots || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || All allies deploy with +3 Morale || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +10 max SP to all pilots (+20 total) || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || All allies deploy with +3 Morale (+6 Total) || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10 max SP to all pilots (+30 total) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 Movement on the deployment turn || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +10 max SP to all pilots (+40 total) || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +1 Movement on the deployment turn (+2 Movement total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Archaeonis Wing&amp;quot; Power Part || Mess Hall L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Lounge===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Starting SSP at deployment increases from 50% of max to 60% || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Starting SSP at deployment increases from 60% of max to 70% || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +20 max SSP || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Starting SSP at deployment increases from 70% of max to 80% || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +30 max SSP (+50 total) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Starting SSP at deployment increases from 80% of max to 90% || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +1 ExC on deployment || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Starting SSP at deployment increases from 90% of max to 100% || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Database Link&amp;quot; Power Part || Lounge L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Sick Bay===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || All allies +2 Morale on start of player phase || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || SP gained by units at start of player phase increases from 5 to 8 SP || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || SSP gained at start of player phase increases from 5 to 8 SSP || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +10 max Morale to all pilots || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || SP gained by units at start of player phase increases from 8 to 10 SP  || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || SSP gained at start of player phase increases from 8 to 10 SSP || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || All allies +3 Morale on start of player phase (+5 Morale total) || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +10 max Morale to all pilots (+20 max Morale total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Orgone Cloud&amp;quot; Power Part || Sick Bay L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Lab==&lt;br /&gt;
===AOS Research===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +100 MxP at the end of every stage || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain &amp;quot;MxP Converter&amp;quot; Power Part || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Unlock 6th level AOS Updates || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +100 MxP at the end of every stage (+200 total) || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Unlocks 7th level AOS Updates || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +100 MxP at the end of every stage (+300 total) || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Unlocks 8th level AOS Updates || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +100 MxP at the end of every stage (+400 total) || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Medal of α&amp;quot; Power Part || AOS Research L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Investment Facilities===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10% credits from destroying enemies || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10,000 credits at the end of each stage || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain &amp;quot;Credit Manual&amp;quot; Power Part || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +20% credits from destroying enemies || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10,000 credits at the end of each stage (+20,000 total) || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Gain &amp;quot;Fairy&#039;s Blessing&amp;quot; Power Part || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +30% credits from destroying enemies || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || At 150 Morale, Mitsuba casts Fortune on all allies || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;Crest of Z&amp;quot; Power Part || Investment Facilities L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Personnel Research===&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Effect !! Requirement !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pilots gain +10% EXP from combat  || None || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pilots gain +10% PP from destroying enemies || None || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain &amp;quot;EXP Manual&amp;quot; Power Part || None || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pilots gain +20% EXP from combat || None || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pilots gain +20% PP from destroying enemies  || None || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Gain &amp;quot;Sprite&#039;s Cheer&amp;quot; Power Part || AOS Research L3 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Pilots gain +30% PP from destroying enemies || AOS Research L5 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || At 150 Morale, Mitsuba casts Gain on all allies || AOS Research L7 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| MAX || Grants &amp;quot;VXT Crystal&amp;quot; Power Part || Personnel Research L8 || 20000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=AOS Power Parts=&lt;br /&gt;
&lt;br /&gt;
This is a compilation of all Power Part effects that can be acquired through the AOS system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Power Part !! AOS Class !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| AOS Analyzer || Fire Control System || 2 || Increases Sight based on the AOS Update&#039;s Fire Control System&#039;s level. Sight increase is capped at 50. &#039;&#039;(Increases by 10 + lv*5)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Adapter || Scouting System || 2 || Increases Mobility based on the AOS Update&#039;s Scouting System level. Mobility increase is capped at 50. &#039;&#039;(Increases by 10 + lv*5)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Armaments || Output Boost || 2 || Increases Weapon Attack based on the AOS Update&#039;s Output Boost level. Weapon Attack increase is capped at 600. &#039;&#039;(Increases by 200 + lv*50)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Resistor || Thrust Boost || 2 || Increases Armor based on the AOS Update&#039;s Thrust Boost level. Armor increase is capped at 500. &#039;&#039;(Increases by 100 + lv*50)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| AOS Protector || Integrity Boost || 2 || Increases HP based on the AOS Update&#039;s Integrity Boost level. HP increase is capped at 3,000. &#039;&#039;(Increases by 600 + lv*300)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MxP Converter || AOS Research || 2 || Grants MxP at the end of the map equal to spaces moved x 20&lt;br /&gt;
|-&lt;br /&gt;
| Credit Manual || Investment Facilities || 2 || Doubles PP from destroying enemies. Does not stack with other PP gain boosting parts.&lt;br /&gt;
|-&lt;br /&gt;
| EXP Manual || Personnel Research || 2 || Doubles experience from destroying enemies. Stacks with the Gain Spirit, but not with other Power Parts.&lt;br /&gt;
|-&lt;br /&gt;
| Fairy&#039;s Blessing || Investment Facilities || 6 || Activates the Bless Spirit on all allies once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Sprite&#039;s Cheer || Personnel Research || 6 || Activates the Cheer Spirit on all allies once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Armor X || Comms System || MAX || +500HP, +100 Armor, +10 Mobility. The part gains further effects when combined with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Armor U || Fire Control System || MAX || +1000 max HP, +200 Armor. When equipped with Battle Armor X, activates the Persist Spirit on starting own phase with 150+ Morale.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Armor B || Scouting System || MAX || +1000 max HP, +20 Mobility. When equipped with Battle Armor X, activates the Flash Spirit on starting own phase with 150+ Morale.&lt;br /&gt;
|-&lt;br /&gt;
| EG Armor || Unit Facilities || MAX || +300 Armor. Restores 30% HP at the start of own phase.&lt;br /&gt;
|-&lt;br /&gt;
| Timeflow Engine || Weapon Facilities || MAX || +200 EN. Restores 50% of max EN at start of own phase.&lt;br /&gt;
|-&lt;br /&gt;
| Res Arcana || Supply Facilities || MAX || Increases Armor based on current Morale. Armor increase caps at 700. (+100 Armor per 10 Morale above 100)&lt;br /&gt;
|-&lt;br /&gt;
| Impact Stake || Output  Boost || MAX || +200 CQB Weapon Attack, +2 Move, +20 Critical Rate&lt;br /&gt;
|-&lt;br /&gt;
| Ignition Blaze || Thrust Boost || MAX || +200 RNG Weapon Attack, +20 Critical Rate. +2 Range to non-MAP, RNG Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Kristall Heart || Integrity Boost || MAX || Increases attack based on current Morale. Attack increase is capped at 500. (+100 attack per 10 morale above 100)&lt;br /&gt;
|-&lt;br /&gt;
| Extra Arms X || CQB Training || MAX || +300 to CQB Weapon Attack, +1 Move. The power of the unit&#039;s strongest weapon becomes 8,000, unless it already has a stronger attack. No effect on combination attacks. If equipped with Extra Arms Ω, CQB weapons gain an extra +200 Attack Power. &lt;br /&gt;
|-&lt;br /&gt;
| Extra Arms Ω || RNG Training || MAX || +300 to RNG Weapon Attack, +1 to Range of non-MAP, non-Range-1 weapons. The power of the unit&#039;s strongest weapon becomes 8,000, unless it already has a stronger attack. No effect on combination attacks. If equipped with Extra Arms X, RNG weapons gain an extra +200 Attack Power. &lt;br /&gt;
|-&lt;br /&gt;
| Wind of La Gias || Tactics Training || MAX || +20 Mobility. Activates the Accel Spirit on all units. Usable once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Archaeonis Wing || Mess Hall || MAX || +3 Move. Equipped unit always hits when accuracy is over 70%.&lt;br /&gt;
|-&lt;br /&gt;
| Database Link || Lounge || MAX || +20 Mobility and Sight. Equipped unit always evades when Accuracy is under 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Orgone Cloud || Sick Bay || MAX || Grants a Barrier that reduces all damage by 2,500.&lt;br /&gt;
|-&lt;br /&gt;
| Medal of α || AOS Research || MAX || +1000 HP, +100EN, +300 Weapon Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Crest of Z || Investment Facilities || MAX || +1000HP, +100EN, +300 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| VXT Crystal || Personnel Research || MAX || +1000 HP, +100 EN, +30 Mobility and Sight. Activates Soul Spirit. Usable once per map.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Spirit_Commands&amp;diff=52716</id>
		<title>Super Robot Wars/30/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Spirit_Commands&amp;diff=52716"/>
		<updated>2021-11-05T23:35:06Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* 精神/Spirit List */ Changed Gain description to be accurate to SRW30, and changed &amp;quot;money&amp;quot; to &amp;quot;credits&amp;quot; in the Fortune description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Search Layout=&lt;br /&gt;
{|&lt;br /&gt;
| 感応/Attune || 先見/Foresee || 幸運/Fortune || 祝福/Bless || 脱力/Daunt&lt;br /&gt;
|-&lt;br /&gt;
| 集中/Focus || 加速/Accel || 努力/Gain || 応援/Cheer || かく乱/Disrupt&lt;br /&gt;
|-&lt;br /&gt;
| 必中/Bullseye || 熱血/Valor || てかげん/Mercy || 信頼/Trust || 分析/Analyze&lt;br /&gt;
|-&lt;br /&gt;
| 直感/Intuition || 魂/Soul || 愛/Love || 友情/Faith || 根性/Vigor&lt;br /&gt;
|-&lt;br /&gt;
| 閃き/Flash || 狙撃/Snipe || 勇気/Bravery || 補給/Resupply || 決意/Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 不屈/Persist || 突撃/Charge || 気合/Spirit || 激励/Rouse || 期待/Prospect&lt;br /&gt;
|-&lt;br /&gt;
| 鉄壁/Wall || 覚醒/Zeal || 気迫/Drive || 絆/Bonds || 希望/Wish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=精神/Spirit List=&lt;br /&gt;
{|&lt;br /&gt;
! English || 日本語 || Abbrv. || Duration || Targets || Description&lt;br /&gt;
|-&lt;br /&gt;
| Accel || {{Caption|加速|かそく}} || Ac || Move || Self || Increases movement by 3 for yourself for one time. Effect will stay until you move.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Analyze || {{Caption|分析|ぶんせき}} || An || Start of turn || Single Enemy || Increases damage dealt to one enemy by 10% and decreases damage taken from that enemy by 10% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Attune || {{Caption|感応|かんの}} || Be || Start of turn || Single Ally || Unit&#039;s Accuracy % becomes 100% for one turn.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Bless || {{Caption|祝福|しゅくふく}} || Fo || Defeat || Single Ally || Next time this unit defeats an enemy, increases money gained by 100%&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || {{Caption|絆|きずな}} ||  || Instant || All Allies || Recovers 5000 HP for all ally units.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Bravery || {{Caption|勇気|ゆうき}} || * || Instant || Self || Commands Accel/加速, Bullseye/必中, Persist/不屈, Valor/熱血, Spirit/気合, and Charge/突撃 will take effect.&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || {{Caption|必中|ひっちゅう}} || Be || Start of turn || Self || Unit&#039;s Accuracy % becomes 100% for one turn.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Charge || {{Caption|突撃|とつげき}} || Ch || Attack || Self || You can use any weapon excluding map weapons after moving for one time.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || {{Caption|応援|おうえん}} || Ga || Defeat || Single Ally || Increases EXP gained by 100% for the next battle.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Daunt || {{Caption|脱力|だつりょく}} ||  || Instant || Single Enemy || Decreases an enemy unit&#039;s Morale by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Disrupt || {{Caption|かく乱|かくらん}} || Di || Start of turn || All Enemies || Halves all enemy Accuracy % for one turn.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Drive || {{Caption|気迫|きはく}} ||  || Instant || Self || Increases Morale by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Faith || {{Caption|友情|ゆうじょう}} ||  || Instant || Single Ally || Recovers 6000 HP for an ally unit.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Flash || {{Caption|閃き|ひらめき}} || Fl || Defend || Self || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Focus || {{Caption|集中|しゅうちゅう}} || Fc || Start of turn || Self || For 1 turn, hit &amp;amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Foresee || {{Caption|先見|せんけん}} || Fl || Defend || Single Ally || Allows one ally unit to completely evade attacks for one battle.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || {{Caption|幸運|こううん}} || Fo || Defeat || Self || Next time this unit defeats an enemy, increases credits gained by 100%.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gain || {{Caption|努力|どりょく}} || Ga || Defeat || Self || Next time this unit defeats an enemy, increases EXP and PP gained by 100%.&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || {{Caption|直感|ちょっかん}} || * || Instant || Self || Grants the effects of Bullseye/必中 and Flash/閃き.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Love || {{Caption|愛|あい}} || * || Instant || Self || Commands Accel/加速, Bullseye/必中, Flash/閃き, Valor/熱血, Spirit/気合, Gain/努力 and Fortune/幸運  will take effect.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Me || Attack || Self || Leaves enemy with 10 HP. Only affects enemies with lower SKL than yourself.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Persist || {{Caption|不屈|ふくつ}} || Pe || Damage || Self || Decrease damage taken by 87.5% for one battle.&lt;br /&gt;
|-&lt;br /&gt;
| Prospect || {{Caption|期待|きたい}} ||  || Instant || Single Ally || Recovers 30 SP for an ally unit&#039;s main pilot.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Resolve || {{Caption|決意|けつい}} ||  || Instant || Self || Gives pilot +5 ExC&lt;br /&gt;
|-&lt;br /&gt;
| Resupply || {{Caption|補給|ほきゅう}} ||  || Instant || Single Ally || Recovers all EN and ammo for an ally unit.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Rouse || {{Caption|激励|げきれい}} ||  || Instant || Ally Vicinity || Increases Morale by 10 for all adjacent allies.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || {{Caption|狙撃|そげき}} || Sn || Attack || Self || Increases RNG by 2 for one battle for all weapons excluding RNG 1 and MAP weapons.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Soul || {{Caption|魂|たましい}} || Sl || Attack || Self || Increases damage dealt by 120% for one time. If Valor is used at the same time, Soul will be applied.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || {{Caption|気合|きあい}} ||  || Instant || Self || Increases Morale by 10.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Trust || {{Caption|信頼|しんらい}} ||  || Instant || Single Ally || Recovers 3000 HP for an ally unit.&lt;br /&gt;
|-&lt;br /&gt;
| Valor || {{Caption|熱血|ねっけつ}} || Va || Attack || Self || Increases damage dealt by 100% for one time. If Soul is used at the same time, Soul will be applied.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Vigor || {{Caption|根性|こんじょう}} ||  || Instant || Self || Recovers 50% of total HP.&lt;br /&gt;
|-&lt;br /&gt;
| Wall || {{Caption|鉄壁|てっぺき}} || Wa || Start of turn || Self || Decrease damage taken by 75% for one turn.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Wish || {{Caption|希望|きぼう}} || * || Instant || Single Ally || Recovers 50% HP for an ally unit. Recovers any negative status and applies Gain/努力 and Fortune/幸運.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal || {{Caption|覚醒|かくせい}} || Ze || Action || Self || Grants the unit one extra action. You cannot stack this effect.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Birthday_Spirit_List&amp;diff=43914</id>
		<title>Super Robot Wars/V/Birthday Spirit List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Birthday_Spirit_List&amp;diff=43914"/>
		<updated>2020-08-09T20:49:33Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Added accel level+cost for Leo O&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When beginning the game, you will be asked to pick the birthday and blood type of the main character, which determines their spirit command list.  Certain dates and types have preconfigured results, while the rest are determined by astrological sign and blood type.  The protagonist you do not select will have the command list of their default birthday when they join later in the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Unique Dates&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Souji Default Birthday (12/13 A)&lt;br /&gt;
|-&lt;br /&gt;
| 12/13 A || Accel (15, LV1) || Zero-in (20, LV1) || Persist (10, LV11) || Bullseye (15, LV18) || Charge (25, LV22) || Soul (50, LV38)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Chitose Default Birthday (2/4 O)&lt;br /&gt;
|-&lt;br /&gt;
| 2/4 O || Trust (25, LV1) || Zero-in (15, LV1) || Persist (10, LV12) || Bullseye (15, LV20) || Snipe (20, LV23) || Soul (50, LV38)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Terada&#039;s Birthday (11/11 B)&lt;br /&gt;
|-&lt;br /&gt;
| 11/11 B || Zero-in (15, LV1) || Attune (20, LV1) || Foresee (15, LV12) || Bless (35, LV16) || Soul (45, LV36) || Prospect (40, LV42)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Standard Dates&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Taurus (4/20 - 5/20)&lt;br /&gt;
|-&lt;br /&gt;
| A || Zero-in (20, LV1) || Intuition (20, LV12) || Analyze (??, ??) || Spirit (30, LV28) || Prospect (50, LV36) || Soul (50, LV39)&lt;br /&gt;
|-&lt;br /&gt;
| B || Zero-in (20, LV1) || Persist (10, LV10) || Bullseye (15, LV17) || Spirit (30, LV28) || Haze (??, ??) || Soul (??, LV39)&lt;br /&gt;
|-&lt;br /&gt;
| AB || Grit (20, LV1) || Zero-in (15, LV6) || Intuition (20, LV14) || Prospect (??, ??) || Soul (50, LV39) || Bonds (60, LV42)&lt;br /&gt;
|-&lt;br /&gt;
| O || Zero-in (20, LV1) || Intuition (20, LV1) || Haze (??, ??) || Prospect (50, LV31) || Spirit (30, LV34) || Soul (50, LV39)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Gemini (5/21 - 6/21)&lt;br /&gt;
|-&lt;br /&gt;
| A || Zero-in (15, LV1) || Persist (10, LV12) || Bullseye (15, LV24) || Fortune (35, LV28) || Charge (30, LV32) || Soul (50, LV38)&lt;br /&gt;
|-&lt;br /&gt;
| B || Zero-in (20, LV1) || Bullseye (15, LV10) || Persist (10, LV16) || Foresee (15, LV24) || Analyze (??, ??) || Soul (50, LV38)&lt;br /&gt;
|-&lt;br /&gt;
| AB || Zero-in (20, LV1) || Analyze (25, LV6) || Intuition (20, LV17) || Accel (??, ??) || Soul (50, LV38) || Charge (25, LV40)&lt;br /&gt;
|-&lt;br /&gt;
| O || Zero-in (20, LV1) || Fortune (35, LV15) || Bullseye (15, LV17) || Persist (10, LV22) || Charge (??, ??) || Soul (50, LV38)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Cancer (6/22 - 7/22)&lt;br /&gt;
|-&lt;br /&gt;
| A || Zero-in (15, LV1) || Intuition (20, LV14) || Snipe (20, LV21) || Spirit (30, LV28) || Charge (??, ??) || Soul (50, LV39)&lt;br /&gt;
|-&lt;br /&gt;
| B || Zero-in (15, LV1) || Intuition (20, LV10) || Haze (??, ??) || Snipe (25, LV32) || Soul (50, LV39) || Prospect (50, LV43)&lt;br /&gt;
|-&lt;br /&gt;
| AB || Zero-in (15, LV1) || Intuition (20, LV11) || Spirit (30, LV25) || Snipe (??, ??) || Soul (50, LV39) || Bonds (55, LV44)&lt;br /&gt;
|-&lt;br /&gt;
| O || Zero-in (20, LV1) || Bullseye (15, LV9) || Foresee (15, LV17) || Haze (35, LV28) || Soul (??, LV??) || Charge (??, LV??)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Leo (7/23 - 8/22)&lt;br /&gt;
|-&lt;br /&gt;
| A || Zero-in (20, LV1) || Haze (??, LV??) || Persist (??, LV??) || Bullseye (15, LV21) || Soul (50, LV37) || Prospect (50, LV42)&lt;br /&gt;
|-&lt;br /&gt;
| B || Zero-in (15, LV1) || Intuition (20, LV12) || Persist (10, LV15) || Spirit (30, LV24) || Snipe (25, LV31) || Soul (50, LV37)&lt;br /&gt;
|-&lt;br /&gt;
| AB || Zero-in (15, LV1) || Haze (40, LV9) || Intuition (20, LV13) || Fortune (??, ??) || Soul (50, LV37) || Bonds (55, LV45)&lt;br /&gt;
|-&lt;br /&gt;
| O || Zero-in (15, LV1) || Intuition (20, LV9) || Spirit (30, LV14) || Charge (25, LV18) || Accel (20, LV26) || Soul (50, LV37)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Virgo (8/23 - 9/22)&lt;br /&gt;
|-&lt;br /&gt;
| A || Zero-in (20, LV1) || Persist (10, LV12) || Bullseye (15, LV21) || Drive (50, LV30) || Soul (50, LV35) || Bonds (50, LV40)&lt;br /&gt;
|-&lt;br /&gt;
| B || Zero-in (15, LV1) || Snipe (20, LV12) || Intuition (20, LV21) || Prospect (??, ??) || Soul (50, LV39) || Drive (50, LV41)&lt;br /&gt;
|-&lt;br /&gt;
| AB || Zero-in (20, LV1) || Intuition (20, LV14) || Haze (40, LV24) || Snipe (20, LV31) || Soul (50, LV39) || Charge (25, LV43)&lt;br /&gt;
|-&lt;br /&gt;
| O || Zero-in (20, LV1) || Snipe (20, LV8) || Persist (10, LV12) || Bullseye (??, LV??) || Drive (50, LV33) || Soul (50, LV39)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Libra (9/23 - 10/23)&lt;br /&gt;
|-&lt;br /&gt;
| A || Zero-in (20, LV1) || Persist (10, LV12) || Bullseye (15, LV19) || Haze (35, LV24) || Charge (??, ??) || Soul (??, LV??)&lt;br /&gt;
|-&lt;br /&gt;
| B || Zero-in (20, LV1) || Fortune (35, LV8) || Bullseye (15, LV12) || Foresee (15, LV22) || Snipe (??, ??) || Soul (50, LV37)&lt;br /&gt;
|-&lt;br /&gt;
| AB || Zero-in (20, LV1) || Bullseye (15, LV12) || Foresee (15, LV20) || Prospect (??, ??) || Soul (50, LV37) || Bonds (55, LV43)&lt;br /&gt;
|-&lt;br /&gt;
| O || Zero-in (20, LV1) || Bullseye (15, LV11) || Persist (10, LV19) || Charge (??, ??) || Soul (50, LV37) || Drive (50, LV41)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Scorpio (10/24 - 11/22)&lt;br /&gt;
|-&lt;br /&gt;
| A || Zero-in (20, LV1) || Bullseye (15, LV9) || Persist (10, LV15) || Haze (??, ??) || Soul (50, LV38) || Drive (50, LV43)&lt;br /&gt;
|-&lt;br /&gt;
| B || Zero-in (20, LV1) || Spirit (30, LV8) || Flicker (10, LV12) || Bullseye (15, LV19) || Iron Wall (??, ??) || Soul (50, LV38)&lt;br /&gt;
|-&lt;br /&gt;
| AB || Zero-in (20, LV1) || Fortune (30, LV9) || Bullseye (20, LV17) || Persist (10, LV21) || Soul (??, LV??) || Prospect (??, LV??)&lt;br /&gt;
|-&lt;br /&gt;
| O || Zero-in (20, LV1) || Gain (20, LV7) || Bullseye (16, LV15) || Foresee (15, LV21) || Iron Wall (??, ??) || Soul (50, LV38)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Sagitarius (11/23 - 12/21)&lt;br /&gt;
|-&lt;br /&gt;
| A || Accel (15, LV1) || Zero-in (20, LV1) || Persist (10, LV11) || Bullseye (15, LV18) || Charge (25, LV22) || Soul (50, LV38)&lt;br /&gt;
|-&lt;br /&gt;
| B || Zero-in (15, LV1) || Fortune (35, LV10) || Intuition (20, LV16) || Analyze (20, LV28) || Snipe (??, ??) || Soul (50, LV38)&lt;br /&gt;
|-&lt;br /&gt;
| AB || Zero-in (15, LV1) || Intuition (20, LV18) || Iron Wall (25, LV20) || Snipe (20, LV28) || Charge (30, LV33) || Soul (50, LV38)&lt;br /&gt;
|-&lt;br /&gt;
| O || Zero-in (20, LV1) || Charge (??, LV??) || Persist (??, LV??) || Bullseye (15, LV24) || Soul (50, LV38) || Prospect (50, LV42)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Capricorn (12/22 - 1/19)&lt;br /&gt;
|-&lt;br /&gt;
| A || Zero-in (20, LV1) || Fortune (35, LV8) || Intuition (20, LV17) || Spirit (30, LV24) || Snipe (??, ??) || Soul (50, LV37)&lt;br /&gt;
|-&lt;br /&gt;
| B || Zero-in (15, LV1) || Bullseye (15, LV16) || Persist (10, LV21) || Prospect (??, ??) || Spirit (30, LV31) || Soul (50, LV37)&lt;br /&gt;
|-&lt;br /&gt;
| AB || Zero-in (15, LV1) || Persist (15, LV12) || Intuition (20, LV18) || Haze (45, LV27) || Soul (50, LV37) || Drive (50, LV41)&lt;br /&gt;
|-&lt;br /&gt;
| O || Zero-in (20, LV1) || Charge (25, LV13) || Intuition (20, LV19) || ?? (??, ??) || Soul (50, LV37) || Prospect (50, LV42)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Aquarius (1/20 - 2/18)&lt;br /&gt;
|-&lt;br /&gt;
| A || Zero-in (20, LV1) || Analyze (??, LV??) || Persist (??, LV??) || Bullseye (??, LV??) || Soul (50, LV38) || Drive (50, LV41)&lt;br /&gt;
|-&lt;br /&gt;
| B || Zero-in (15, LV1) || Charge (25, LV10) || Intuition (20, LV17) || Snipe (20, LV25) || Faith (??, ??) || Soul (50, LV38)&lt;br /&gt;
|-&lt;br /&gt;
| AB || Zero-in (15, LV1) || Bullseye (15, LV9) || Iron Wall (25, LV14) || Foresee (15, LV26) || Prospect (??, ??) || Soul (50, LV38)&lt;br /&gt;
|-&lt;br /&gt;
| O || Trust (25, LV1) || Zero-in (15, LV1) || Persist (10, LV12) || Bullseye (15, LV20) || Snipe (20, LV26) || Soul (50, LV38)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Pisces (2/19 - 3/20)&lt;br /&gt;
|-&lt;br /&gt;
| A || Zero-in (20, LV1) || Charge (25, LV9) || Persist (10, LV18) || Bullseye (15, LV23) || Drive (??, ??) || Soul (50, LV37)&lt;br /&gt;
|-&lt;br /&gt;
| B || Zero-in (20, LV1) || Intuition (20, LV12) || Haze (??, LV??) || Persist (??, LV??) || Soul (50, LV37) || Prospect (50, LV41)&lt;br /&gt;
|-&lt;br /&gt;
| AB || Zero-in (15, LV1) || Charge (??, LV??) || Intuition (??, LV??) || Iron Wall (30, LV31) || Soul (50, LV37) || Prospect (50, LV43)&lt;br /&gt;
|-&lt;br /&gt;
| O || Zero-in (15, LV1) || Intuition (20, LV16) || Snipe (20, LV22) || Spirit (??, ??) || Soul (50, LV37) || Bonds (50, LV42)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Aries (3/21 - 4/19)&lt;br /&gt;
|-&lt;br /&gt;
| A || Zero-in (20, LV1) || Bless (45, LV10) || Persist (15, LV17) || Intuition (20, LV22) || Snipe (20, LV31) || Soul (50, LV37)&lt;br /&gt;
|-&lt;br /&gt;
| B || Zero-in (20, LV1) || Bullseye (15, LV14) || Flicker (10, LV19) || Snipe (25, LV32) || Soul (50, LV37) || Charge (25, LV40)&lt;br /&gt;
|-&lt;br /&gt;
| AB || Zero-in (20, LV1) || Bullseye (15, LV16) || Bless (45, LV19) || Persist (10, LV24) || Charge (30, LV32) || Soul (50, LV37)&lt;br /&gt;
|-&lt;br /&gt;
| O || Zero-In (15, LV1) || Foresee (15, LV11) || Bullseye (15, LV21) || Iron Wall (25, LV26) || Soul (50, LV37) || Prospect (??, ??)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=42837</id>
		<title>Super Robot Wars/T/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=42837"/>
		<updated>2020-05-21T01:33:03Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Added Super Ace details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ace bonus is gained at 60 kills. Ace bonus gives +5 starting Morale, 1.1x Funds generation (does not stack with Bless), and a pilot-specific bonus. In addition, various stat-boosting parts will be awarded, depending on which pilots were aced. &amp;lt;br&amp;gt;&lt;br /&gt;
Great Ace bonus is gained at 80 kills, it gives ExC+1 and increases SP from 50% to 75% when sortied. &amp;lt;br&amp;gt;&lt;br /&gt;
Super Ace bonus is gained at 300 kills, upgrades starting Morale bonus to +10 and bonus Funds generation to 1.3x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Proud Ace skill lowers Ace and Great Ace kill requirements to 50 and 70, respectively.&lt;br /&gt;
&lt;br /&gt;
Ace bonuses written in &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; have an incorrect description in the game and are presented here with their actual effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Invincible Robot Tryder G7==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability || Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Watta Takeo || Doubles TacP gained from Skill Set CEO.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikoji || Gains Power Part Ikue&#039;s Snack after clearing a scenario.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Show Zama || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Frozen || Spirit Command Valor becomes Love.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Tod Guines || Morale +5 from Skill Set Battler. Triggers Command Persist when sortied.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Story of Aura Battler Dunbine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Shion Zaba || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile Suit Zeta Gundam/Kamille Bidan| Kamille Bidan]] || Increases 20% DMG dealt and critical during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuiry || SP +15 when sortied. Spirit Command Wish now costs 35 SP.|| EVD Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam ZZ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Judau Ashta || Increases 20% funds and TacP gained.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Roux Louka || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Triggers Spirit Command Cheer on the primary attacker when providing Support Attack.&amp;lt;/span&amp;gt;|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Beecha Oleg || Increases 10% DMG dealt to enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Elle Viano || Spirit Command Rouse now costs 30 SP.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Iino Abbav || Spirit Command Resupply now costs 45 SP.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Mondo Agake || Increases 30% final evasion against enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Haman Karn || Increases Skill Set Newtype level by 1, EVD +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Elpeo Ple || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Ple Two || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Mashymre Cello || Triggers Spirit Command Love once at the start of Player Phase when Morale is 150 or higher.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: Char&#039;s Counterattack==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || Increases Newtype weapons range by 1, SKL +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Bright Noa || Morale +5 to allies within the range of Skill Set Commander at the start of Player Phase.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || Increases Skill Set Newtype level by 1, SKL +20. || SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Quess Paraya || Increases Skill Set Newtype level by 1, Movement +1.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Gyunei Guss || Triggers Spirit Command Intuition at the start of Player Phase when Morale is 130 or higher.|| EVD Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Crossbone Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Kincade Nau || Increases range of CQB weapons by 1, SKL +20.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Tobia Arronax || Spirit Command Valor now costs 25 SP, Movement +1.|| CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Fighter G Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Domon Kasshu || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons when Skill Set Meikyou-Shisui is active.&amp;lt;/span&amp;gt;|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee Crocket || Morale +10 when sortied. Attack will be critical when Counter is active.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saici || Morale +10 when sortied. Increases 20% final evasion and critical.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| George de Sand || Morale +10 when sortied. ExC +2 when carrying out Support Attack.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Argo Gulskii || Morale +10 when sortied. Spirit Command Persist now costs 5 SP.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Allenby Beardsley || Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Master Asia || Increases 10% DMG dealt for CQB weapons. SP +5 each turn.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Triggers Skill Set Superhuman Abilities when HP is 30% or lower.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Ru Shako || Increases 20% DMG dealt for Support Attack, decreases 20% DMG taken for Support Defend.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Brave Express Might Gaine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Maito Senpuji || Gains 30,000 funds after clearing the scenario.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || When HP is below 30%, casts Persist and Vigor once. || DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || SP +5 after carrying out Support Attack or Support Defend.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine || Triggers Spirit Command Bravery once when Morale is 150 or higher.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Joe Ryvalle || Morale +10, ExC +2, and Movement +1 when sortied.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The King of Braves GaoGaiGar==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Guy Shishioh || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Triggers Spirit Command Soul when Bravery is used at 150 Morale or higher.&amp;lt;/span&amp;gt;|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| ChoRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| GekiRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Big Volfogg || Increases 20% final accuracy, final evasion, and critical when Skill Set Instinct is active.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Soldato-J || Increases 20% final accuracy against terrain Air; increases 20% DMG dealt.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cowboy Bebop==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Spike Spiegel || Enhances effects of Skill Set Cowboy.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gunbuster==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Noriko Takaya || Skill set Gutsy becomes Super Gutsy.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Jung Freud || Morale +3 when you join the battle. Allies gain additional 1 Morale when destroying enemy units.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martian Successor Nadesico: The Prince of Darkness==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Akito Tenkawa || Increases 30% DMG dealt and 20% final evasion during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Ruri Hoshino || Changes to stats are doubled by Skill Set Electron Fairy, +10 to all stats of allies within 3 spaces.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Saburouta Takasugi || Increases all stats by 5 for each unit adjacent to unit with a female pilot.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Ryoko Subaru || Triggers Spirit Command Persist when Valor is active.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getter Robo Armageddon==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ryoma Nagare || Increases 30% DMG dealt when Morale is 170 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Hayato Jin || Increases 40% final evasion when Morale is 150 or higher.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Musashi Tomoe &amp;lt;br&amp;gt; Benkei Kuruma || Decreases 30% DMG taken when Morale is 150 or higher. (Kill count inherits to Benkei when Benkei joins.)|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mazinger Z: Infinity==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Koji Kabuto || ExC +3 when sortied, and Morale +5 when joining the battle.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya Tsurugi || Spirit Command Valor becomes Soul.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Shiro Kabuto || Morale and ExC +1. Spirit Command Valor now costs 30 SP.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arcadia of My Youth: Endless Orbit SSX==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Harlock || Increases 30% DMG dealt and decreases 30% DMG taken when Spirit Command Charge is activated on self.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic Knight Rayearth==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru Shidou || Increases effects of Skill Set Magic Knight.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umi Ryuuzaki || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Movement +2, increases 10% DMG dealt and 10% critical during the enemy phase.&amp;lt;/span&amp;gt;|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Fuu Hououji || Spirit Command Trust becomes Faith. Spirit Command Bless now costs 30 SP.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Lantis || Increases 25% max SP and 20% DMG dealt for CQB weapons when sortied.|| SKL Up&lt;br /&gt;
|- &lt;br /&gt;
| Eagle Vision || Increases 20% DMG dealt against opponents with Spirit Command Analyze applied; increases 20% final evasion.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Geo Metro || Triggers Spirit Command Persist at start of player phase when Morale is 130 or higher.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GUNxSWORD==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Van || Increases 40% DMG dealt for Counter when Morale is 170 or higher.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Pricilla || Movement +1, increases 25% critical rate and final evasion.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Nero || CQB +10, decreases 10% DMG taken.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Ray Lundgren || Increases 20% DMG dealt for RNG weapons; Range +1. || RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expelled from Paradise==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Angela Balzac || Increases 30% DMG dealt against enemies with Spirit Command Analyze applied; increases 50% final accuracy.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Saizo Tokito &amp;lt;br&amp;gt; Sagiri Sakurai || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Movement +1; Increases damage dealt by 10% when Morale is 130 or higher.&amp;lt;/span&amp;gt;|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Info_Dump&amp;diff=36132</id>
		<title>Super Robot Wars/T/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Info_Dump&amp;diff=36132"/>
		<updated>2019-04-22T13:26:33Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Damage Formula (WIP, &amp;quot;?&amp;quot; indicates untested):&lt;br /&gt;
&lt;br /&gt;
A = Attacker, D = Defender&lt;br /&gt;
&lt;br /&gt;
* Initial Attack = A.WeaponPower * A.WeaponTerrainRating * ([A.CQB or A.RNG] + A.Morale) / 200&lt;br /&gt;
&lt;br /&gt;
* Initial Defense = D.Armor * D.MechTerrainRating? * (D.DEF + D.Morale) / 200 &lt;br /&gt;
&lt;br /&gt;
* Final Damage = ((Initial Attack - Initial Defense) * (1 - D.TerrainDefenseBonus) * (1 + A.Size - D.Size) * Critical Mod * Support Attack Mod? * All Other Multipliers - D.Barrier??) * Persist Mod&lt;br /&gt;
&lt;br /&gt;
Terrain is the terrain of the target. &amp;quot;Terrain Defense Bonus&amp;quot; is the defense bonus granted by the terrain itself (e.g. +10% for &amp;quot;Space&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Weapon Terrain values: S = 1.1, A = 1.0, B = 0.8, C = 0.6&lt;br /&gt;
&lt;br /&gt;
Mech Terrain values?: S = 1.1, A = 1.0, B = 0.9, C = 0.8&lt;br /&gt;
&lt;br /&gt;
Size values: S = -0.1, M = 0, 1L = 0.1, 2L = 0.2. If the attacker has &amp;quot;Ignore Size&amp;quot; and the target is larger, A.Size is treated as being up to as large as the target, based on skill level.&lt;br /&gt;
&lt;br /&gt;
Critical Mod = 1.25 if crit, 1.0 otherwise&lt;br /&gt;
&lt;br /&gt;
Support Attack Mod = 0.5 if support attack, 1.0 otherwise&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All Other Multipliers&amp;quot; includes but is not limited to: Attacker, Mazinpower, various Ace bonuses, Valor, or the Guard skill. All multipliers are multiplicative with each other, so Sagiri with Ace bonus and Attacker targeting a foe with Guard L2 would inflict 1.1 * 1.2 * 0.85 = 1.122x final damage.&lt;br /&gt;
&lt;br /&gt;
Persist Mod = 0.125 if Persist is active, 1.0 otherwise&lt;br /&gt;
&lt;br /&gt;
Other notes: &lt;br /&gt;
&lt;br /&gt;
GS-Ride at 150 Morale appears to be a 15% damage increase (on GaoGaiGar with custom upgrade bonus), and a 10% damage increase at 130 Morale. 160 Morale is the same as 150, and 170+ is currently untested.&lt;br /&gt;
&lt;br /&gt;
D.Barrier is currently untested as to its exact position, with a low degree of confidence in its speculated position. In older titles, it happened at the very end of the damage formula, but in SRWT, it is known to trigger before Persist, which indicates it may trigger before other defensive (or possibly even offensive) multipliers as well. &lt;br /&gt;
&lt;br /&gt;
Wall and Persist are currently untested if they stack.&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Info_Dump&amp;diff=36131</id>
		<title>Super Robot Wars/T/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Info_Dump&amp;diff=36131"/>
		<updated>2019-04-22T13:25:45Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Damage Formula (WIP, &amp;quot;?&amp;quot; indicates untested):&lt;br /&gt;
&lt;br /&gt;
A = Attacker, D = Defender&lt;br /&gt;
&lt;br /&gt;
* Initial Attack = A.WeaponPower * A.WeaponTerrainRating * ([A.CQB or A.RNG] + A.Morale) / 200&lt;br /&gt;
&lt;br /&gt;
* Initial Defense = D.Armor * D.MechTerrainRating? * (D.DEF + D.Morale) / 200 &lt;br /&gt;
&lt;br /&gt;
* Final Damage = ((Initial Attack - Initial Defense) * (1 - D.TerrainDefenseBonus) * (1 + A.Size - D.Size) * Critical Mod * Support Attack Mod? * All Other Multipliers - D.Barrier??) * Persist Mod&lt;br /&gt;
&lt;br /&gt;
Terrain is the terrain of the target. &amp;quot;Terrain Defense Bonus&amp;quot; is the defense bonus granted by the terrain itself (e.g. +10% for &amp;quot;Space&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Weapon Terrain values: S = 1.1, A = 1.0, B = 0.8, C = 0.6&lt;br /&gt;
&lt;br /&gt;
Mech Terrain values?: S = 1.1, A = 1.0, B = 0.9, C = 0.8&lt;br /&gt;
&lt;br /&gt;
Size values: S = -0.1, M = 0, 1L = 0.1, 2L = 0.2. If the attacker has &amp;quot;Ignore Size&amp;quot; and the target is larger, A.Size is treated as being up to as large as the target, based on skill level.&lt;br /&gt;
&lt;br /&gt;
Critical Mod = 1.25 if crit, 1.0 otherwise&lt;br /&gt;
&lt;br /&gt;
Support Attack Mod = 0.5 if support attack, 1.0 otherwise&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All Other Multipliers&amp;quot; includes but is not limited to: Attacker, Mazinpower, various Ace bonuses, Valor, or the Guard skill. All multipliers are multiplicative with each other, so Sagiri with Ace bonus and Attacker targeting a foe with Guard L2 would inflict 1.1 * 1.2 * 0.85 = 1.122x final damage.&lt;br /&gt;
&lt;br /&gt;
Persist Mod = 0.125 if Persist is active, 1.0 otherwise&lt;br /&gt;
&lt;br /&gt;
Other notes: &lt;br /&gt;
&lt;br /&gt;
GS-Ride at 150 Morale appears to be a 15% damage increase (on GaoGaiGar with custom upgrade bonus), and a 10% damage increase at 130 Morale. 160 Morale is the same as 150, and 170+ is currently untested.&lt;br /&gt;
&lt;br /&gt;
D.Barrier is currently untested as to its exact position. In older titles, it happened at the very end of the damage formula, but in SRWT, it is known to trigger before Persist, which indicates it may trigger before other defensive (or possibly even offensive) multipliers as well. &lt;br /&gt;
&lt;br /&gt;
Wall and Persist are currently untested if they stack.&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Info_Dump&amp;diff=36129</id>
		<title>Super Robot Wars/T/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Info_Dump&amp;diff=36129"/>
		<updated>2019-04-22T13:23:15Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Damage Formula (WIP, &amp;quot;?&amp;quot; indicates untested):&lt;br /&gt;
&lt;br /&gt;
A = Attacker, D = Defender&lt;br /&gt;
&lt;br /&gt;
* Initial Attack = A.WeaponPower * A.WeaponTerrainRating * ([A.CQB or A.RNG] + A.Morale) / 200&lt;br /&gt;
&lt;br /&gt;
* Initial Defense = D.Armor * D.MechTerrainRating? * (D.DEF + D.Morale) / 200 &lt;br /&gt;
&lt;br /&gt;
* Final Damage = ((Initial Attack - Initial Defense) * (1 - D.TerrainDefenseBonus) * (1 + A.Size - D.Size) * Critical Mod * All Other Multipliers - D.Barrier??) * Persist Mod&lt;br /&gt;
&lt;br /&gt;
Terrain is the terrain of the target. &amp;quot;Terrain Defense Bonus&amp;quot; is the defense bonus granted by the terrain itself (e.g. +10% for &amp;quot;Space&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Weapon Terrain values: S = 1.1, A = 1.0, B = 0.8, C = 0.6&lt;br /&gt;
&lt;br /&gt;
Mech Terrain values?: S = 1.1, A = 1.0, B = 0.9, C = 0.8&lt;br /&gt;
&lt;br /&gt;
Size values: S = -0.1, M = 0, 1L = 0.1, 2L = 0.2. If the attacker has &amp;quot;Ignore Size&amp;quot; and the target is larger, A.Size is treated as being up to as large as the target, based on skill level.&lt;br /&gt;
&lt;br /&gt;
Critical Mod = 1.25 if crit, 1.0 otherwise&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All Other Multipliers&amp;quot; includes but is not limited to: Attacker, Mazinpower, various Ace bonuses, Valor, or the Guard skill. All multipliers are multiplicative with each other, so Sagiri with Ace bonus and Attacker targeting a foe with Guard L2 would inflict 1.1 * 1.2 * 0.85 = 1.122x final damage.&lt;br /&gt;
&lt;br /&gt;
Persist Mod = 0.125 if Persist is active, 1.0 otherwise&lt;br /&gt;
&lt;br /&gt;
Other notes: &lt;br /&gt;
&lt;br /&gt;
GS-Ride at 150 Morale appears to be a 15% damage increase (on GaoGaiGar with custom upgrade bonus), and a 10% damage increase at 130 Morale. 160 Morale is the same as 150, and 170+ is currently untested.&lt;br /&gt;
&lt;br /&gt;
D.Barrier is currently untested as to its exact position. In older titles, it happened at the very end of the damage formula, but in SRWT, it is known to trigger before Persist, which indicates it may trigger before other defensive (or possibly even offensive) multipliers as well. &lt;br /&gt;
&lt;br /&gt;
Wall and Persist are currently untested if they stack.&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Info_Dump&amp;diff=36122</id>
		<title>Super Robot Wars/T/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Info_Dump&amp;diff=36122"/>
		<updated>2019-04-22T04:15:20Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Added WIP damage formula. Most aspects are tested. Defender Mech Terrain Rating is currently a best guess.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Damage Formula (WIP, &amp;quot;?&amp;quot; indicates untested):&lt;br /&gt;
&lt;br /&gt;
A = Attacker, D = Defender&lt;br /&gt;
&lt;br /&gt;
* Initial Attack = A.WeaponPower * A.WeaponTerrainRating * ([A.CQB or A.RNG] + A.Morale) / 200&lt;br /&gt;
&lt;br /&gt;
* Initial Defense = D.Armor * D.MechTerrainRating? * (D.DEF + D.Morale) / 200 &lt;br /&gt;
&lt;br /&gt;
* Final Damage = (Initial Attack - Initial Defense) * (1 - D.TerrainDefenseBonus) * (1 + A.Size - D.Size) * Critical Mod * All Other Multipliers&lt;br /&gt;
&lt;br /&gt;
Terrain is the terrain of the target. &amp;quot;Terrain Defense Bonus&amp;quot; is the defense bonus granted by the terrain itself (e.g. +10% for &amp;quot;Space&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Weapon Terrain values: S = 1.1, A = 1.0, B = 0.8, C = 0.6&lt;br /&gt;
&lt;br /&gt;
Mech Terrain values?: S = 1.1, A = 1.0, B = 0.9, C = 0.8&lt;br /&gt;
&lt;br /&gt;
Size values: S = -0.1, M = 0, 1L = 0.1, 2L = 0.2. If the attacker has &amp;quot;Ignore Size&amp;quot; and the target is larger, A.Size is treated as being up to as large as the target, based on skill level.&lt;br /&gt;
&lt;br /&gt;
Critical Mod = 1.25 if crit, 1.0 otherwise&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All Other Multipliers&amp;quot; includes but is not limited to: Attacker, Mazinpower, various Ace bonuses, or the Guard skill. All multipliers are multiplicative with each other, so Sagiri with Ace bonus and Attacker targeting a foe with Guard L2 would inflict 1.1 * 1.2 * 0.85 = 1.122x final damage.&lt;br /&gt;
&lt;br /&gt;
Other notes: GS-Ride at 150 Morale appears to be a 15% damage increase (on GaoGaiGar with custom upgrade bonus), and a 10% damage increase at 130 Morale. 160 Morale is the same as 150, and 170+ is currently untested.&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Full_Upgrade_Bonuses&amp;diff=36114</id>
		<title>Super Robot Wars/T/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Full_Upgrade_Bonuses&amp;diff=36114"/>
		<updated>2019-04-21T21:50:24Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Custom Bonuses */ Clarified the three Rune God ace bonuses. The in-game description makes it sound like their max SP increases, but the bonus affects their current SP on deploy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Full Upgrade Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 10 bars, one of the following full upgrade bonuses can be selected.&lt;br /&gt;
* S rank for Air, Ground, Water, or Space terrain&lt;br /&gt;
* Movement +1&lt;br /&gt;
* Weapon Range +1 (does not include MAPWs or weapons with 1 range)&lt;br /&gt;
* EN usage of barriers and armor systems is halved&lt;br /&gt;
* One additional part slot is added to the unit&lt;br /&gt;
&lt;br /&gt;
==Custom Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 5 bars, the unit will acquire its custom bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Custom bonuses shown in &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; are incorrectly described in the English version of the game and are presented here with their actual effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Robot Tryder G7&lt;br /&gt;
|-&lt;br /&gt;
| Tryder G7 || トライダーＧ７ || Tryder Saber and Tryder Bird Attack gain +2 Range.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Shuttle || シャトル || Grants +10 Morale to pilots who have been Resupplied.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine || ダンバイン || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Billbine || ビルバイン || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
| Vierres || ビアレス || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | New Story of Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine || サーバイン || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Bellvine || ヴェルビン || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || Grants +10 to all pilot stats when Special Ability Biosensor is active.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋーⅡ || Increases 10% final accuracy. Long Rifle gains +500 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || All weapons +300 DMG and Range +1.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Methuss || メタス || Gets Special Ability Resupply Device. Grants +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All High Mega Cannon Weapons cost 10 EN less and require 5 Morale less.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Qubeley || キュベレイ || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Purple) || キュベレイＭｋーⅡ || Increases 10% final accuracy. Funnels cost 10 EN less and gain +400 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Qubeley Mk-II (Red) || キュベレイＭｋーⅡ || Increases 10% final accuracy. Funnels cost 10 EN less and gain +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Zaku III Custom || ザクⅢ改 || Psyco Power requires 10 Morale less and gains +200 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Queen Mansa || クィン・マンサ || Funnels gain +200 DMG. Chest Mega Particle Cannon becomes usable after moving.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| ν Gundam || νガンダム || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Re-GZ || リ・ガズィ || Grants +1 Movement. All weapons gain +300 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Jegan || ジェガン || Beam Rifle gains +400 DMG and +1 Range.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Ra Cailum || ラー・カイラム || Mega Particle Cannon Volley gains +400 DMG. Grants +60 Max EN.&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Jagd Doga (Gyunei Guss) || ヤクト・ドーガ || Funnels gain +4 ammo and +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Quess Paraya) || ヤクト・ドーガ || Funnels gain +4 ammo and +400 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| α Azieru || α・アジール || Grants +1 Movement and +500 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack Beltorchika&#039;s Children&lt;br /&gt;
|-&lt;br /&gt;
| Hi-ν Gundam || Ｈｉーνガンダム || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Nightingale || ナイチンゲール || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| XB Gundam X-1 Kai Kai || ＸＢガンダムＸ１改・改 || All CQB weapons get the Special Effect Barrier Buster, and gain +200 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| XB Gundam X-1 Full Cloth || ＸＢガンダムＸ１　フルクロス || All CQB weapons get the Special Effect Barrier Buster, and gain +200 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 Mass Production Type || 量産型ガンダムＦ９１ || V.S.B.R. gains +300 DMG. All non-MAP, non-Range 1 weapons +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Fighter G Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Burning Gundam || ゴッドガンダム || Grants +100 max EN. Triggers Spirit Command Spirit when Special Ability Hyper Mode is active.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || All Punch weapons get &#039;C&#039; attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;All weapons gain +1 Range and +20 CRT.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gundam Rose || ガンダムローズ || Gets Rose Screamer (MAP). &lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Grants +1 Movement and +300 Armor.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Noble Gundam || ノーベルガンダム || All weapons gain +200 DMG. Grants +10 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || All weapons gain +200 DMG. Grants +100 Max EN.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Armored Trooper VOTOMS&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || スコープドッグ || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Grants +1 Movement. All weapons gain +30 CRT.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Berserga DT || ベルゼルガＤＴ || Pile Bunker gains +3 ammo and +300 DMG. Grants +1 Movement and +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | The Brave Express Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
| Mightgaine&amp;lt;br&amp;gt;Great Mightgaine || マイトガイン&amp;lt;br&amp;gt;グレートマイトガイン || Grants +50 max EN and +1 Movement. Drive Wheel Sword weapons +200 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Battle Bomber || バトルボンバー || Grants +1,000 HP, +300 Armor, and +30 Sight.&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || ガードダイバー || Special Ability Repair Device gains +1 range and increases 50% HP restoration.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Black Mightgaine || ブラックマイトガイン || Grants +50 max EN and +10 Movement. Drive Wheel Sword weapons +200 DMG. &lt;br /&gt;
|-&lt;br /&gt;
| Goryu || 轟龍 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;All weapons gain +300 DMG and +30 CRT.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | King of Braves GaoGaiGar&lt;br /&gt;
|-&lt;br /&gt;
| GaoGaiGar &amp;lt;br&amp;gt; Star GaoGaiGar || ガオガイガー&amp;lt;br&amp;gt;スターガオガイガー || Enhances effects of Special Ability GS-Ride.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| ChoRyuJin || 超竜神 || Full Burst gains +300 DMG and +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
| GekiRyuJin || 撃龍神 || Shuang Tou Long gains +400 DMG and +1 Range.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Big Volfogg || ビッグボルフォッグ || Grants +2 Movement, +1000 HP, and +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| King J-Der || キングジェイダー || This unit and its weapons gain &#039;S&#039; Air and &#039;S&#039; Space terrain rating.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Cowboy Bebop&lt;br /&gt;
|-&lt;br /&gt;
| Swordfish II || ソードフィッシュⅡ || Grants +2 Movement. All weapons gain the Special Effect Ignore Size.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Gunbuster&lt;br /&gt;
|-&lt;br /&gt;
| Gunbuster || ガンバスター || Special Ability Inertial Canceler costs 5 EN less. MAP weapon Homing Laser gains 2 Ammo.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sizzler Black || シズラー黒 || Giacobinid Meteor Attack gains +1 Range and +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Martian Successor Nadesico: The Motion Picture - Prince of Darkness&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico B &amp;lt;br&amp;gt; Nadesico C || ナデシコＢ&amp;lt;br&amp;gt;ナデシコＣ || Gravity Blast costs 20 EN less. Increases Max EN by 80.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Black Sarena || ブラックサレナ || Can be affected by Special Ability Gravity Wave Beam. Grants +1 Movement.&lt;br /&gt;
|-&lt;br /&gt;
| Aestivalis Custom || エステバリスカスタム || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;All CQB weapons gain +300 DMG and +30 CRT.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Super Aestivalis || スーパーエステバリス || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Increases final evasion by 20%. All weapons gain +200 DMG.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter Robo || 真ゲッター１・２・３ || Grants +50 max EN. Gets the ability EN Regen (M).&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Shin Getter Dragon || 真ゲッタードラゴン || Grants +50 max EN. EN Regen (S) becomes EN Regen (M).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mazinger Z: Infinity&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Grants +200 Armor and +100 EN. Gets ability EN Regen (S).&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Grants +200 Armor and +100 EN. Gets ability EN Regen (S).&lt;br /&gt;
|-&lt;br /&gt;
| Ichinana || イチナナ式 || All weapons gain +300 DMG. Grants +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Arcadia of my Youth: Endless Orbit SSX&lt;br /&gt;
|-&lt;br /&gt;
| Arcadia || アルカディア号 || Grants +1 Movement. All weapons gain +200 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Magic Knight Rayearth&lt;br /&gt;
|-&lt;br /&gt;
| Flame God Rayearth || 炎神レイアース || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Grants +50 max EN and +1 Movement. Hikaru sorties with 75% SP (100% if Great Ace).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sea God Selece || 海神セレス || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Grants +50 max EN and +1 Movement. Umi sorties with 75% SP (100% if Great Ace).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sky God Windam || 空神ウィンダム ||  &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Grants +50 max EN and +1 Movement. Fuu sorties with 75% SP (100% if Great Ace).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Rune God Lantis || 魔神ランティス || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Lightning Bolt Onslaught: Chronos costs 20 EN less and gains +500 DMG.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| NSX || ＮＳＸ || ExOrder Emergency Retrieval gains +2 Range.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| FTO || ＦＴＯ || Grants +1 Movement. Beam Sword gains +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | GUNxSWORD&lt;br /&gt;
|-&lt;br /&gt;
| Dann of Thursday || ダン・オブ・サーズデイ || Grants +1000 HP, +20 Sight, +20 Mobility, +200 Armor, and +50 EN.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Eldora Soul || エルドラソウル || All weapons gain +300 DMG. Grants +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Volcain Custom || ヴォルケイン改 || All weapons gain +1 Range. Grants +1 Movement.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Brownie || ブラウニー || Grants +1 Movement and +20 Mobility. Fairy Stab gains +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Expelled from Paradise&lt;br /&gt;
|-&lt;br /&gt;
| Arhan &amp;lt;br&amp;gt; New Arhan || アーハン&amp;lt;br&amp;gt;ニューアーハン || Grants +20 Mobility. All RNG weapons +1 Range. Gets Special Ability Jamming.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
| Tyranado &amp;lt;br&amp;gt; Tyranado Rex || ティラネード&amp;lt;br&amp;gt;ティラネード・レックス || Grants +1 Power Parts slot.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gespenst || ゲシュペンスト || Gets Special Ability Resupply Device. Grants +200 Armor.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Complete_Chart&amp;diff=36113</id>
		<title>Super Robot Wars/T/Complete Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Complete_Chart&amp;diff=36113"/>
		<updated>2019-04-21T21:29:49Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Stages 16 - 20 Security Forces or Independent Forces Route Split */ Added EN cost increase for Emerald Typhoon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Those in Black join your team. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt; Yellow &amp;lt;/span&amp;gt; are available for that stage, then leave. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Blue &amp;lt;/span&amp;gt; have special requirements. Check the [[../Secrets|Secrets]] page for more details. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt; Red &amp;lt;/span&amp;gt; previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Green &amp;lt;/span&amp;gt; are upgrades for units already in your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stages 00 - 11==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-prologue&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;第0話： 稟議番号T1023&amp;lt;br&amp;gt;Scenario 0: Proposal No. T1023&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Protagonist is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado (OG Character)&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第1話： プロジェクトTND始動&amp;lt;br&amp;gt;Scenario 1: Project TND, Start&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第1話： 特務三課、始まりの日&amp;lt;br&amp;gt;Scenario 1: Division 3, Beginning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of Tyranado&#039;s weapons before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Ichinana (Shiro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Big Volfogg&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of Tyranado&#039;s weapons before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Ichinana (Shiro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Big Volfogg&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;スペシャルシナリオ：特務一課の挑戦 &amp;lt;br&amp;gt;Special Scenario: Challenge from Special Section 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;This scenario is available early if you purchased the appropriate downloadable content. &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gespenst (OG character not selected in beginning) &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第2話： 宇宙のカウボーイ&amp;lt;br&amp;gt;Scenario 2: Space Cowboy&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第2話： 賞金稼ぎのブルース&amp;lt;br&amp;gt;Scenario 2:  Bounty Hunter Blues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Ruri defeats an enemy with Support Attack (Does not count if unit is destroyed before Support Attack is used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 3 enemies with Spike. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Swordfish II (Spike)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Nadesico B (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Aestivalis Custom (Ryoko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Super Aestivalis (Saburouta)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;:  Ruri defeats an enemy with Support Attack (Does not count if unit is destroyed before Support Attack is used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 3 enemies with Spike. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Swordfish II (Spike)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Nadesico B (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Aestivalis Custom (Ryoko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Super Aestivalis (Saburouta)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第3話： タキシードは火星に舞う&amp;lt;br&amp;gt;Scenario 3: A Tuxedo Flutters on Mars&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Gundam Maxter. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied unit defeats at least 4 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Gundam Maxter with only Domon. (20,000 Funds) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Dann of Thursday (Van)&lt;br /&gt;
*Noble Gundam (Allenby)&lt;br /&gt;
*Burning Gundam (Domon)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第4話： 戦いの赤い荒野&amp;lt;br&amp;gt;Scenario 4: Red Planet of Conflict&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dragon Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 1 of Hokushin&#039;s Six with Akito. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Black Sarena (Akito)&lt;br /&gt;
*Swordfish II (Spike)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第5話： キャプテンハーロック&amp;lt;br&amp;gt;Scenario 5: Captain Harlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied unit gains 5 ExC before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: George Support Attack/Defend Domon (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Arcadia (Captain Harlock)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gundam Rose (George)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第6話： ドクロの旗の下に&amp;lt;br&amp;gt;Scenario 6: Under the Skull and Crossbones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Arcadia or Argo are defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 1 enemy with Spike&#039;s &amp;quot;Bebop Formation I&amp;quot; attack. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Gundam F91 Mass Production Type (Tobia)&lt;br /&gt;
* XB Gundam X-1 Kai Kai (Kincade)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Bolt Gundam (Argo)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Bebop Formation I&amp;quot; attack&lt;br /&gt;
* Supporter: Wendy&lt;br /&gt;
* Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第7話： 復讐するは我にあり&amp;lt;br&amp;gt;Scenario 7: Revenge is Mine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Blood Cradle. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Arcadia or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied pilot must shoot down at least 3 enemies in a single turn during the player phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Allenby and Priscilla. (10,000 Funds)&amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Brownie (Priscilla)&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第8話： スクランブル・マーズ&amp;lt;br&amp;gt;Scenario 8: Scramble Mars&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第8話： マーズ・ラプソディ&amp;lt;br&amp;gt;Scenario 8: Mars Rhapsody&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Akito, Van, or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat 12 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rudi with the Tyranado. (100 TacP)&amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico B (Ruri)&lt;br /&gt;
*Aestivalis Custom (Ryoko)&lt;br /&gt;
*Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Black Sarena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Arcadia (Harlock)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado gains the &amp;quot;TND Combination&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Akito, Van, or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat 12 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rudi with the Tyranado. (100 TacP)&amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico B (Ruri)&lt;br /&gt;
*Aestivalis Custom (Ryoko)&lt;br /&gt;
*Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Black Sarena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Arcadia (Harlock)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado gains the &amp;quot;TND Combination&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第9話： ゲイトウェイ・チョイス&amp;lt;br&amp;gt;Scenario 9: Gateway Chase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039;Part 1: Defeat all enemies within 4 turns; Part 2: Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Part 1: Nadesico B is defeated, the battle exceeds 5 turns; Part 2: Spike is defeated, enemy units reach the top of the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Clear the second part of the map by defeating all enemies. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第10話： ネオ・ジオンの影&amp;lt;br&amp;gt;Scenario 10: Shadow of Neo Zeon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat at least 2 enemies with Nadesico B&#039;s MAP weapon before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Van. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Battle Ple Two with Kamille. (+1)&lt;br /&gt;
**Battle Ple Two with Tobia. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau. (+1)&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Zeta Gundam (Kamille)&lt;br /&gt;
*Methuss (Fa)&lt;br /&gt;
*Gundam Mk-II (Judau)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第11話： 遠い星から来た災厄&amp;lt;br&amp;gt;Scenario 11: Calamity from Afar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B is defeated; Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied pilot must shoot down at least 3 enemies in a single turn during the enemy phase.&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies each with Guy and Judau. (10,000 Funds) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Justice and Bravery Are Friends&lt;br /&gt;
**Guy must defeat at least 3 enemies.&lt;br /&gt;
**Van must have at least 20 kills by the end of the stage. &amp;lt;/span&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*GaoGaiGar (Guy)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Bebop Formation II&amp;quot; attack&lt;br /&gt;
*Supporter: Rain&lt;br /&gt;
*Supporter: Ed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ：正義と勇気を友にして &amp;lt;br&amp;gt;Secret Scenario: Justice and Bravery are Friends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Unlock this stage (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Black MightGaine&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Eldora Soul (Nero)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 12 - 15 Earth or Space Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;地球チーム&amp;lt;br&amp;gt; Earth Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; &lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙チーム&amp;lt;br&amp;gt; Space Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第12話：無敵！勇気ある者達！&amp;lt;br&amp;gt;Scenario 12: Undefeated! The Braves!&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第12話： ロンド・ベル孤立&amp;lt;br&amp;gt;Scenario 12: Isolated Londo Bell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Snooby; Defeat El-15. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Nadesico B or Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 4 turns, defeating Snooby last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies each with Guy and Maito. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tryder G7 (Watta)&lt;br /&gt;
*Shuttle (Kakikoji)&lt;br /&gt;
*ChoRyuJin&lt;br /&gt;
*Big Volfogg&lt;br /&gt;
*MightGaine (Maito)&lt;br /&gt;
*Guard Diver&lt;br /&gt;
*Battle Bomber&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dreissen (Rakan). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Ra Cailum is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map by the 4th player phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Roux, Beecha, Elle, Mondo and Iino. (10,000 Funds)&amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ra Cailum (Bright)&lt;br /&gt;
*Hyaku Shiki (Beecha)&lt;br /&gt;
*Re-GZ (Roux)&lt;br /&gt;
*Jegan (Elle)&lt;br /&gt;
*Jegan (Mondo)&lt;br /&gt;
*Jegan (Iino)&lt;br /&gt;
*Supporter: Astonaige&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第13話： 復活のZ&amp;lt;br&amp;gt;Scenario 13: Z Returns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第13話： ハマーンと少年達&amp;lt;br&amp;gt;Scenario 13: Haman and the Boys&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B or Tetsuya is defeated; Koji is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy Garasect V2 with a single attack (Support Attack and Attack Again can be used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy with Shiro after Koji arrives. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ichinana (Shiro)&lt;br /&gt;
*Mazinger Z (Koji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Great Mazinger gains the &amp;quot;Thunder Break&amp;quot; attack &amp;amp; all weapons gain +200 attack; &amp;quot;Breast Burn&amp;quot; EN cost 20 -&amp;gt; 40&lt;br /&gt;
*Supporter: Mikoto&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zaku III Custom; Defeat Qubeley or the battle exceeds 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ra Cailum is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat the Zaku III Custom within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Haman. (200 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Judau. (+1)&lt;br /&gt;
**Don&#039;t battle Mashymre with Judau. (+2)? &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* ZZ Gundam (Judau)&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第14話： 最凶の降臨&amp;lt;br&amp;gt;Scenario 14: Evil Descends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat ZX-01 and Master Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships, Guy or Domon is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 28 enemies. Defeating Master Gundam or ZX-01 will cause their faction to self destruct. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Master Asia with Guy. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Battle Master Asia with Guy. (+1)&lt;br /&gt;
**Battle Master Asia with Domon. (+1)&lt;br /&gt;
**Defeat Master Asia with Domon. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam Maxter (Chibodee)&lt;br /&gt;
*Gundam Rose (George)&lt;br /&gt;
*Dragon Gundam (Sai Saici)&lt;br /&gt;
*Bolt Gundam (Argo)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;GaoGaiGar gains +100 armor, 10+ Mobility, +1 Movement and +500 damage to all weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第15話： 空が落ちる日&amp;lt;br&amp;gt;Scenario 15: The Day the Sky Fell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated or the battle exceeds 7 turns; Ally battleships, Kamille, Judau, Master Asia, Tyranado or GekiRyuJin is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: While ChoRyuJin is sortied, defeat an enemy with GekiRyuJin. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Defeat two enemies with Master Asia, at least one after T3 arrives. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Black Sarena (Akito)&lt;br /&gt;
*Arcadia (Harlock)&lt;br /&gt;
*Shin Getter Robo (Ryoma, Hayato, Musashi)&lt;br /&gt;
*GekiRyuJin&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains the &amp;quot;Peacock Smasher&amp;quot; weapon&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Zeta Gundam gains the &amp;quot;Psycho Field&amp;quot; and &amp;quot;Biosensor&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ZZ Gundam gains the &amp;quot;Biosensor&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 16 - 20 Security Forces or Independent Forces Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;治安維持隊&amp;lt;br&amp;gt; Go with the Security Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt;  Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;自由遊撃隊&amp;lt;br&amp;gt; Go with the Independent Forces &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Black Sarena &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第16話： 門が開く時&amp;lt;br&amp;gt;Scenario 16: The Door Opens&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第16話： 星の門&amp;lt;br&amp;gt;Scenario 16: Stargate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any ally unit defeats at least 3 enemy units in the same turn during a Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rony with the Tyranado. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any ally unit defeats at least 3 enemy units in the same turn during a Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rony with the Tyranado. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第17話： バランバランの秘宝&amp;lt;br&amp;gt;Scenario 17: Treasure of Baran-Baran&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第17話： バトリング&amp;lt;br&amp;gt;Scenario 17: Battling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sirbine is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 3 Golems in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with either Guy or Maito. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Sirbine (Shion)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Arcadia, Chirico or Shako is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns (Chirico and Shako must be the ones to finish enemies off). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Van. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Berserga DT (Shako)&lt;br /&gt;
*Scopedog (Chirico)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第18話： 魔法騎士、その使命&amp;lt;br&amp;gt;Scenario 18: Magic Knights and their Duty&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第18話： 電脳世界から&amp;lt;br&amp;gt;Scenario 18: From Cyberspace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sirbine is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat the Vierres and the Leprechaun on the same turn before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Tod with Shion. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia or Chirico is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Ecrevisse within 2 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Angela with Spike, both surviving it. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Gotho, Vanila, Coconna&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第19話：目覚める伝説 &amp;lt;br&amp;gt;Scenario 19: The Legend Awakens &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第19話：ビッグバトル&amp;lt;br&amp;gt;Scenario 19: Big Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Inova. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Rayearth, Selece, or Windam is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 18 enemies in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Hikaru, Umi, and Fuu, and attack Inova with either of them. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Flame God Rayearth (Hikaru)&lt;br /&gt;
*Sea God Selece (Umi)&lt;br /&gt;
*Sky God Windam (Fuu)&lt;br /&gt;
*Supporter: Mokona&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; All Fattys breach the southern line; Defeat Land Battleship (Niva). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Chirico or any enemy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 4 turns,defeating Niva last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Get every Fatty past the line. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Light&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第20話： 黒い野望&amp;lt;br&amp;gt;Scenario 20: Dark Ambitions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第20話： 星の果ての楽園&amp;lt;br&amp;gt;Scenario 20: Paradise at the End of the Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Rabaan. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Show or Marvel is defeated; Ally battleship, Show, Marvel, Tod, Shion, or any of the Magic Knights is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 6 turns, leaving Rabaan for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Tod before the allied forces arrive. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Billbine (Show)&lt;br /&gt;
*Dunbine (Marvel)&lt;br /&gt;
*Vierres (Tod)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains +100 Armor, +5 Mobility and the &amp;quot;Ruby Lightning&amp;quot; attack; all attacks gain +100 damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sea God Selece gains +100 Armor, +5 Mobility and the &amp;quot;Sapphire Whirlwind&amp;quot; attack; all attacks gain +100 damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sky God Windam gains +100 Armor, +5 Mobility and the &amp;quot;Magic&amp;quot; command; &amp;quot;Sword&amp;quot; gains +100 damage; &amp;quot;Emerald Typhoon&amp;quot; gains +900 damage and EN cost 15 -&amp;gt; 25&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Angela or Chirico is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Photon Battleship in 1 attack (Second Attack and Support Attack can be used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Angela. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*ARHAN (Angela)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Round Mover&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Supporter: Dingo &amp;amp; Frontier Setter&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 21 - 29==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第21話： 小さな火を胸に &amp;lt;br&amp;gt;Scenario 21: Hold That Small Flame Close&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower E-Phas&#039; HP below 30%, Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships or Hikaru is defeated; Jung or Noriko is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of the stage, shoot down 3 or more enemies with a MAP weapon. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy E-Phas twice (First event will occur when E-Phas&#039; HP is at 30% or less and the second event will occur when E-Phas&#039; HP is at 50% or less). (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Sizzler Black (Jung)&lt;br /&gt;
*Gunbuster (Noriko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Flame Sword&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第22話： 戦いは誰がために&amp;lt;br&amp;gt;Scenario 22: Who to Fight For?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Kamille or Judau is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Hokushin with Akito. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Judau. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+2)&lt;br /&gt;
**Battle Haman with Kamille. (+1)&lt;br /&gt;
**Battle Haman with Judau. (+1)&lt;br /&gt;
**Battle Haman with Tobia. (+1)&lt;br /&gt;
**Defeat Haman. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Fairy&#039;s Amulet &amp;amp; Extra Arms Parts&lt;br /&gt;
**Move the Arcadia to a certain location to acquire (From the Northeast corner of the map, move 12 spaces South and 1 space West). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Pirate Strategy&amp;quot; special command&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Zeta Gundam gains the &amp;quot;Waverider Assault&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ZZ Gundam gains the &amp;quot;Hi-Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第23話： 毒と毒と毒&amp;lt;br&amp;gt;Scenario 23: Fire with Fire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships or Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of the stage, one ally reaches 10 ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 3 enemies with King J-Der. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;GaoGaiGar gains the optional parts &amp;quot;Steal Gao II&amp;quot; (Star GaoGaiGar)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;King J-Der (J)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tryder G7 gains the &amp;quot;Tryder Beam Cannon&amp;quot; and &amp;quot;Tryder Saber&amp;quot; attacks, &amp;quot;Tryder Javelin&amp;quot; and &amp;quot;Wing Cutter&amp;quot; gains +200 dmg, &amp;quot;Tryder Bird Attack&amp;quot; gains +600 dmg&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tryder G7 and Shuttle&#039;s &amp;quot;Full Staff Volley&amp;quot; combo attack gains +600 dmg&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ChoRyuJin, GekiRyujin, Big Volfogg, MightGaine, Black MightGaine, Battle Bomber and Guard Diver gain +200 dmg to all attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Mikoto changes to Supporter Mikoto &amp;amp; Mamoru&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第24話： 帰らざる日々&amp;lt;br&amp;gt;Scenario 24: Days of the Past&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Diablo of Monday; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Van is defeated; Any ally battleship or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Gadved with Van and defeat Inova with either Hikaru, Umi, or Fuu. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains the &amp;quot;Charge&amp;quot; attack &amp;lt;/span&amp;gt;&lt;br /&gt;
*Supporter: Lisa&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy changes to Supporter Wendy &amp;amp; Carmen 99&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第25話： プロジェクトTND凍結&amp;lt;br&amp;gt;Scenario 25: Project TND, Shelved&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第25話： 特務三課、終わりの日&amp;lt;br&amp;gt;Scenario 25: Final Days of Section 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleships or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy all initial enemies, Tyranado defeats more enemy than the Gespenst. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gespenst gains the &amp;quot;Slash Ripper&amp;quot; attack, +20 EN, +100 Armor and Mobility +10. All weapons gain +200 attack &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleships or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy all initial enemies, Tyranado defeats more enemy than the Gespenst. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gespenst gains the &amp;quot;Slash Ripper&amp;quot; attack, +20 EN, +100 Armor and Mobility +10. All weapons gain +200 attack &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第26話： 会社と人と誇りと&amp;lt;br&amp;gt;Scenario 26: Company, People and Pride&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第26話： 会社と私と幸せと&amp;lt;br&amp;gt;Scenario 26: Happy with the Company and Myself&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat E-Phas Σ. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Gain 120,000 funds before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Defeat E-Phas Σ with the Tyranado Rex. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Private Mission&lt;br /&gt;
**Akito and Ruri have a combined kill count of at least 80 by the end of the stage.&lt;br /&gt;
**After Scenario 26 have at least 2 Aces and TacP Customization rank is at least 3. &amp;lt;/span&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado Rex (Saizo)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat E-Phas Σ. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Gain 120,000 funds before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Defeat E-Phas Σ with the Tyranado Rex. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Private Mission&lt;br /&gt;
**Akito and Ruri have a combined kill count of at least 80 by the end of the stage.&lt;br /&gt;
**After Scenario 26 have at least 2 Aces and TacP Customization rank is at least 3. &amp;lt;/span&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado Rex (Sagiri)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : プライベート・ミッション &amp;lt;br&amp;gt;Secret Scenario: Private Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies (Cause enemy units who have reached the northernmost edge of the map to retreat). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Akito or Domon is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Prospector&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Sarena, Aestivalis Custom, and Super Aestivalis gains +300 HP, +20 EN, +100 Armor, +5 Mobility, +5 Sight, and +200 to all attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第27話： 楽園と追放者&amp;lt;br&amp;gt;Scenario 27: Paradise and the Expelled&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Niva with Angela. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*New ARHAN (Angela)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第28話： 決戦の火星極冠遺跡&amp;lt;br&amp;gt;Scenario 28: Showdown with the Martian Successors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Akito enters the ruins within 3 turns; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Akito or Spike is defeated or the battle exceeds 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 20 enemies before completing the Victory Condition. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Hokushin with Distortion Attack S. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico C (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Turbo Custom&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Sarena gains the &amp;quot;Distortion Attack S&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第29話： それぞれの誇り&amp;lt;br&amp;gt;Scenario 29: Each of Their Prides&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower FTO&#039;s HP below 10,000; Defeat NSX; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Maito or Hikaru defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the FTO with HP above 10,000 in one attack within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat or Lower FTO&#039;s HP below 10,000 and defeat NSX with Hikaru. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1)&lt;br /&gt;
**Battle Rudi with the Secondary Protagonist. (+1)&lt;br /&gt;
**Defeat Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great MightGaine (Maito)&lt;br /&gt;
*Goryu (Joe)&lt;br /&gt;
*NSX (Geo)&lt;br /&gt;
*FTO (Eagle)&lt;br /&gt;
*Supporter: Inez&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Prospector changes to Supporter Prospector &amp;amp; Inez (Note: Must have played Secret Scenario: Private Mission)&lt;br /&gt;
*Suborders increased by 2 and effect increase ([[Super Robot Wars/T/Suborders|Details]])&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 30 - 34 Security Forces or Independent Forces Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;正規部隊チーム&amp;lt;br&amp;gt; Security Forces Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Aura Battler Dunbine &amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Gundam: Char&#039;s Counterattack &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; Magical Knight Rayearth &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;非正規部隊チーム&amp;lt;br&amp;gt; Independent Forces Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Armored Trooper VOTOMS &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Black Sarena &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; Expelled from Paradise &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第30話：少年は振り向かない&amp;lt;br&amp;gt;Scenario 30: Young Man, Don&#039;t Turn Back&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第30話： 水の一滴の向こう&amp;lt;br&amp;gt;Scenario 30: Beyond a Single Drop of Water&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Jagd Doga; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Amuro is defeated; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 3 turns, defeating Jagd Doga last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: After reinforcements arrive, defeat 2 enemies with Amuro (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*ν Gundam (Amuro)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Metsä of Tuesday; Defeat Master Gundam; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Arcadia, Domon or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Master Gundam by the end of the 5th turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Master Asia with Domon and Akito. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Battle Master Asia with Domon. (+1)&lt;br /&gt;
**Battle Master Asia with Akito. (+1)&lt;br /&gt;
**Defeat Master Asia with Domon. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Domon gains the &amp;quot;Meikyou-Shisui&amp;quot; skill&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Burning Gundam gains the &amp;quot;Sekiha Tenkyoken&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Van&#039;s special skill &amp;quot;YII&amp;quot; effect is strengthened&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains &amp;quot;EM Shield&amp;quot; ability and all attacks gain +200 attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Brownie gains +1 move, +400 attack to all attacks, +20 En, +200 Armor, +10 Mobility&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Eldora Soul gains +1 move, +400 attack to all attacks, +20 En, +200 Armor, +10 Mobility&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第31話： 不安と恐れの行き先&amp;lt;br&amp;gt;Scenario 31: Beyond Anxiety and Fear&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第31話： 歪んだ進化&amp;lt;br&amp;gt;Scenario 31: Twisted Developments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Leprechaun; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Show is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Allen with Shion and Tod before turn 3. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Billbine changed to Billbine (Night Camo)&amp;lt;br&amp;gt; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Billbine gains the &amp;quot;Aura Shoot&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia or Ryoma is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and one ally must have full ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 Metal Beasts with Angela. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Shin Getter 1 gains the &amp;quot;Stoner Sunshine&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第32話： 聖戦士、飛ぶ&amp;lt;br&amp;gt;Scenario 32: Battlers, Fly&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第32話： 闇に蠢く&amp;lt;br&amp;gt;Scenario 32: Lurking Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zwauth. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Shion or Show is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and have one ally pilot reach 10 ExC. ExC can drop afterwards. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Show defeats 2 more enemies than Shion. (10,000 Funds)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Bellvine (Show)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Shion gains the &amp;quot;Battler&amp;quot; ability&lt;br /&gt;
*You can choose to keep the Billbine in Night Camo colours or its original colour. Doing the latter permanently removes Aura Shoot.&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Spike or Ray is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 4 turns and one pilot must defeat Fasalina and Carossa on the same turn within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat one enemy each with the Shuffle Union&#039;s new attack. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Volcain Custom (Ray)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Acrobat Circus&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam Maxter gains the &amp;quot;Burning Machinegun Punch&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Rose Gundam gains the &amp;quot;Roses Hurricane&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dragon Gundam gains the &amp;quot;Shin Ryuusei Kochouken&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Bolt Gundam gains the &amp;quot;Bursting Gaia Crusher&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第33話： 誓いのガンダムファイト&amp;lt;br&amp;gt;Scenario 33: The Promised Gundam Fight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Rescue Allenby; Domon defeats Noble Gundam; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Domon or Noble Gundam is defeated; Ally battleship or Domon is defeated and any pilot other than Domon defeats Noble Gundam; Ally battleship, Domon or Allenby is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Grand Master Gundam in a single attack. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with Allenby. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*XB Gundam X-1 Full Cloth (Tobia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Noble Gundam gains the &amp;quot;Berserker Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains +10 Mobility, +5 Sight, all attacks except Head Vulcan gain +200 damage, Peacock Smasher gains +800 damage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第34話： 終焉の日&amp;lt;br&amp;gt;Scenario 34: Day of Demise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Rune God Zagato; Defeat Rune God Emeraude. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Hikaru, Umi or Fuu is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns then defeat Zagato. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Zagato with Hikaru, Umi, and Fuu (TacP 100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: V Junction&lt;br /&gt;
**After Scenario 34 have at least 6 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth, Sea God Selece, Sky God Windom gain +100 to all weapons&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Spiral Flash&amp;quot; combo attack&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : Vジャンクション &amp;lt;br&amp;gt;Secret Scenario: V Junction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Soji, Chitose, Velt, or Lottie is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Grungust (Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Huckebein (Veldt)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;VangNext (Soji)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;GranVang (Chitose)&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 35 - 36 Earth or Space Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;地球チーム&amp;lt;br&amp;gt; Earth Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Aura Battler Dunbine &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Armored Trooper VOTOMS &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; Magical Knight Rayearth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; Expelled from Paradise &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙チーム&amp;lt;br&amp;gt; Space Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Gundam: Char&#039;s Counterattack &amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第35話：無限の地獄&amp;lt;br&amp;gt;Scenario 35: Endless Hell&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第35話：アクシズ激震&amp;lt;br&amp;gt;Scenario 35: Shakeup in Axis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Ashura P1; Defeat all enemies; Defeat Rune God Regalia. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Koji, Tetsuya, Hikaru, Umi or Fuu is defeated; Hikaru, Umi, Fuu, or Lantis is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Shoot down Jacer J1 and Ashura P1 within 3 turns on the same turn. Defeat Jacer J1 first. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Lantis Support Attack Hikaru. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Rune God Lantis (Lantis)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sea God Selece gains the &amp;quot;Ice Blades&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sky God Windam gains the &amp;quot;Emerald Cyclone&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Ple is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies by the third Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock Ple. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1)&lt;br /&gt;
**Persuade Ple Two with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam F91 Mass Production Type (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Purple) (Ple)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Astonaige changes to Supporter Astonaige &amp;amp; Milly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第36話： 光の子の力&amp;lt;br&amp;gt;Scenario 36: Photon Power&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第36話： 二つのネオ・ジオン&amp;lt;br&amp;gt;Scenario 36: Two Neo Zeons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Brocken T9; Defeat Infinity. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Koji is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all Garasect V2 in 3 turns then defeat Brocken T9. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Shiro attacks Brocken T9 and Infinity. (10,000 Funds)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Dynamic Armor &amp;amp; Photon Power 3D Printer Parts&lt;br /&gt;
**Move Mazinger Z to a certain location to acquire (From the Northwest corner, move 11 spaces South and 15 spaces East). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z and Great Mazinger unlocks &amp;quot;Double Mazinger Fire&amp;quot; combo attack and &amp;quot;Mazin Power&amp;quot; special ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Ichinana gains +400 weapon power, +10 Hit, +5 Critical, EN +20, Armor +200, Mobility +10, Movement +1&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Supporter: Boss &amp;amp; Nuke &amp;amp; Mucha&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Queen Mansa. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039;Ally battleship is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns, with all ally pilots getting one kill each. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Ple Two with Roux. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Ple Two with Masyhmre. (+1)&lt;br /&gt;
**Battle Rakan with Masyhmre. (+1)&lt;br /&gt;
**Battle both Ple Two &amp;amp; Rakan with Masyhmre. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Defeat Ple Two with Judau or Ple or Roux. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 37 - 42==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第37話： 月面の激闘&amp;lt;br&amp;gt;Scenario 37: Lunar Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat any Primeval; Defeat Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; J or Guy is defeated.  &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 40 enemies before the end of the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with King J-Der. (100 TacP) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*King J-Der (J)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Star GaoGaiGar gains the &amp;quot;Hammer Hell and Heaven&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;38話： 太陽系絶対防衛線&amp;lt;br&amp;gt;Scenario 38: Solar System Absolute Defense Line&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Noriko or J is defeated; The battle exceeds 7 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat an enemy with &amp;quot;Super Inazuma Kick&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gunbuster gains the &amp;quot;Double Buster Collider&amp;quot; and &amp;quot;Super Inazuma Kick&amp;quot; attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gunbuster weapons gain +200 attack and gains Kazumi as a Sub-Pilot&lt;br /&gt;
*Supporter: Ohta&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第39話： 眠る光、目覚める闇&amp;lt;br&amp;gt;Scenario 39: Slumbering Light, Awakening Darkness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Enormous Flying Fortress. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Maito, ChoRyuJin, or GekiRyuJin is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Black Noir with &amp;quot;Double Drive Sword&amp;quot; attack. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ChoRyuJin and GekiRyuJin gain the combo attack &amp;quot;GenRyuJin &amp;amp; GouRyuJin&amp;quot;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Great MightGaine gains the &amp;quot;Double Drive Sword&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第40話： 天翔る真龍&amp;lt;br&amp;gt;Scenario 40: The True Dragon Soars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Shin Getter Dragon; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Ryoma is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy any Primeval in one attack. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat an enemy with Shin Getter 3. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Shin Getter Dragon (Ryoma)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Shin Getter 3 (Musashi)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Shin Getter 3 (Benkei)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第41話：みんなのしあわせ&amp;lt;br&amp;gt;Scenario 41: Everyone&#039;s Happiness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated.  &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat Zaku III Custom, Jagd Doga (Gyunei), Jagd Doga (Quess) and Geara Doga (Rezin). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Fasalina with Harlock. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Quess with Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro or Ple. (+1)&lt;br /&gt;
**Battle Gyunei with Kamille. (+1)&lt;br /&gt;
**Defeat Gyunei with Kamille or Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Extra Arms+ Part&lt;br /&gt;
**Move the Arcadia onto the central docking point of the SSX (From the Northwest corner of the map, move 8 spaces East and 8 spaces South). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Van gains the special skill &amp;quot;Overflow&amp;quot;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains the &amp;quot;God&#039;s Judgement&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第42話： 最後のVTX魂 &amp;lt;br&amp;gt;Scenario 42: Final VTX Spirit&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第42話： 託される意志&amp;lt;br&amp;gt;Scenario 42: The Committed Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns defeat all enemies, saving A-Pys Art for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat A-Pys Art with &amp;quot;Quark Cluster Nova&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Visitor X&lt;br /&gt;
**After Scenario 42 have at least 11 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado Rex gains the &amp;quot;Quark Cluster Nova&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Charge&amp;quot; attack, all weapons gain +300 power&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns defeat all enemies, saving A-Pys Art for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat A-Pys Art with &amp;quot;Quark Cluster Nova&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Visitor X&lt;br /&gt;
**After Scenario 42 have at least 11 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado Rex gains the &amp;quot;Quark Cluster Nova&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Charge&amp;quot; attack, all weapons gain +300 power&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : 来訪者X &amp;lt;br&amp;gt;Secret Scenario: Visitor X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amari or Masaki is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Xelguard (Amari or Iori)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cybuster (Masaki)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 43 - 45 Char/Haman/Independent Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:34%;&amp;quot; | &#039;&#039;&#039;シャアと共闘&amp;lt;br&amp;gt;Fight with Char&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33%;&amp;quot; | &#039;&#039;&#039;ハマーンと共闘&amp;lt;br&amp;gt;Fight with Haman&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33%;&amp;quot; | &#039;&#039;&#039;独自の道&amp;lt;br&amp;gt;Go Our Own Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第43話：シャアの思惑&amp;lt;br&amp;gt;Scenario 43: Char&#039;s Thoughts&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第43話：悲しき迷い子&amp;lt;br&amp;gt;Scenario 43: Sad Lost Child&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第43話：混迷の宇宙&amp;lt;br&amp;gt;Scenario 43: Space in Turmoil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Char, Gyunei and Quess defeat 1 enemy each. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (-2)&lt;br /&gt;
**Defeat Masyhmre with Fa. (+1)&lt;br /&gt;
**Defeat Haman with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Choosing this route. (+1) &amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (+3)&lt;br /&gt;
**Char, Quess, and Gyunei shoot down at least four enemies within the first three rounds. (If there is an SR point that requires a three-round finish, this may also require passing the SR point.) (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Gyunei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Jagd Doga (Gyunei); Defeat Sin of Friday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Jagd Doga (Quess) and then Jagd Doga (Gyunei) within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Attack Gyunei with Kamille. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (+3)&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Haman. (+2) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (-2)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Attack Gyunei with Kamille. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (+1)&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa or Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第44話：ハマーンの涙&amp;lt;br&amp;gt;Scenario 44: Haman&#039;s Tears&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第44話：愛憎の果てに&amp;lt;br&amp;gt;Scenario 44: At the End of Love and Hate&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第44話：サイレント・ヴォイス&amp;lt;br&amp;gt;Scenario 44: Silent Voice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Within 5 turns, defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Char, Gyunei and Quess defeat 1 enemy each. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau or Char. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Char, Quess, and Gyunei shoot down at least four enemies. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Gyunei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Quess)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Sazabi; Defeat Nightingale. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro or Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Rewloola, Geara Doga (Rezin), Jagd Doga (Gyunei) and Sazabi within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Haman attacks Sazabi and Nightingale. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Char with Haman. (+1)&lt;br /&gt;
**Gyunei is not defeated when the mid-scenario event occurs. (+2) (Validity on this is unclear) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Defeat Char with Amuro, Kamille or Haman. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Gyunei is not defeated when the mid-scenario event occurs. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Qubeley within 4 turns; Defeat Sin of Friday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemies within 4 turns, leaving Qubeley (Haman) for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Defeat 2 enemies with Haman. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第45話：アクシズの決戦&amp;lt;br&amp;gt;Scenario 45: Final Battle of Axis&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第45話：戦士、再び&amp;lt;br&amp;gt;Scenario 45: A Warrior Flies Again&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第45話：堕ちた赤い彗星&amp;lt;br&amp;gt;Scenario 45: The Fallen Red Comet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all Rewloola and Musaka ships, Queen Mansa, α Azieru, Jagd Doga and Sazabi within 4 turns.  &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Gyunei is not defeated. (+2) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Defeat Char with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1)&lt;br /&gt;
**Gyunei is not defeated when mid-scenario event occurs. (+1) (translation on this one is speculative; if you&#039;re on this route and have otherwise kept up, however, there&#039;s absolutely no way you need it for anything.) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Qubeley; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman or Master Asia is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map in 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau. (+1)&lt;br /&gt;
**Haman defeats more then 2 enemies. (+1)&lt;br /&gt;
**Masyhmre is not defeated. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Sazabi; Defeat the Nightingale. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Queen Mansa, α Azieru, Rewloola and Musaka within 4 turns saving Sazabi for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Char with Amuro or Kamille. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 46 - 50==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第46話： 闘志、氷原に燃ゆる &amp;lt;br&amp;gt;Scenario 46: Fighting Spirit Blazes on Ice&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art; Defeat all enemies; Defeat Master Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally Battleship is defeated; Domon or Akito is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all A-Pys and Ignas within 4 turns before defeating A-Pys Art with &amp;quot;Smash Hit&amp;quot; active. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Master Asia (You will get the bonus if you have at least 6 Master Asia Points). (300 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Wassilmon with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Burning Gundam, Gundam Maxter, Gundam Rose, Dragon Gundam and Bolt Gundam gain the &amp;quot;Shuffle Alliance Fist&amp;quot; combo attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : 流浪のハマーン &amp;lt;br&amp;gt;Secret Scenario: Haman Adrift&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Nightingale; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleship is defeated; Haman, Mashymre, or Gyunei is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP); Defeat 3 enemies with Char before T3 arrives. (200 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Zaku III Custom (Mashymre Cello)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Gyunei Custom) (Gyunei Guss)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Nadesico C gains the &amp;quot;Phase Transition Cannon&amp;quot; attack and Yurika as a Sub-Pilot&lt;br /&gt;
Note: To unlock this Secret Scenario you need high Haman Points and Char Points (Details on how much point is needed is currently unknown).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第47話： 鋼鉄の7人&amp;lt;br&amp;gt;Scenario 47: The Steel Seven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Amakusa (Biobrain); Defeat all Divinidads. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro, Kamille, Judau, Haman, Kincade, Tobia or Char is defeated; The battle exceeds 8 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns and clear the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Qubeley (Haman)&lt;br /&gt;
*Full Armor ZZ Gundam (Judau)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Nightingale and/or Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Nadesico C gains the &amp;quot;Phase Transition Cannon&amp;quot; attack and Yurika as a Sub-Pilot&lt;br /&gt;
Note: Qubeley and Nadesico C&#039;s &#039;Phase Transition Cannon&#039; + Yurika Sub-Pilot for those who doesn&#039;t unlock the Secret Scenario: Haman Adrift.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第48話： 絶望を望むもの&amp;lt;br&amp;gt;Scenario 48: Seekers of Despair&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Nova with Lantis, Umi, or Fuu. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第49話： 果てしなく広がる未来へ&amp;lt;br&amp;gt;Scenario 49: Towards the Endless Future&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zwauth and Rune God Regalia; Defeat Debonair. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Hikaru, Umi, Fuu, Eagle, or Lantis is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns and complete the Victory Condition. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Debonair with &amp;quot;Flash Sword&amp;quot; attack. (30,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Hikaru gains the &amp;quot;Wish&amp;quot; command&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Flash Sword&amp;quot; combo attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth, Sea God Selece and Sky God Windom gain +5 Mobility and all weapons +200&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Mokona&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第50話： 神の見えざる意志&amp;lt;br&amp;gt;Scenario 50: The Unseen Will of God&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Chirico or Angela is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and one ally pilot must acquire 10 ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Chirico defeats a Wiseman. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 51 - 54 One on One or A Hard Road? Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039; 目の前の敵を一つ一つ倒していく&amp;lt;br&amp;gt;Take it slow and steady&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;困難な道だろうと積極的に戦っていく。&amp;lt;br&amp;gt;Push aggressively regardless of challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第51話：タキシードは明日に舞う&amp;lt;br&amp;gt;Scenario 51: Tuxedo Blowing in Tomorrow&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第51話： 夢と復讐の果て  &amp;lt;br&amp;gt;Scenario 51: Where Dreams and Vengeance Lead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat the Claw. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Deploy Eldora Soul. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Rain, effect enhanced&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy &amp;amp; Carmen 99 changes to Supporter Wendy &amp;amp; Carmen 99 &amp;amp; Yukiko&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dahlia of Wednesday and Saudade of Sunday; Defeat Birthday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Domon, Van, or Ray is defeated; The battle exceeds 8 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies in two turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Deploy Eldora Soul. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy &amp;amp; Carmen 99 changes to Supporter Wendy &amp;amp; Carmen 99 &amp;amp; Yukiko&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第52話： 無限の光&amp;lt;br&amp;gt;Scenario 52: Infinite Light &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第52話： 可能性を越えて &amp;lt;br&amp;gt;Scenario 52: Beyond Possibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 3 turns, then defeat Ashura P1 and Brocken T9. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies, saving Infinity for last. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains the &amp;quot;Photon Power Rocket Punch&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Dark Gundam; Defeat Dark Gundam, Ashura P1, and Brocken T9; Defeat Infinity. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Domon or Koji is defeated; The battle exceeds 7 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Lower Dark Gundam&#039;s HP to below 50% with Domon and then defeat him with Domon. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains the &amp;quot;Photon Power Rocket Punch&amp;quot; attack&lt;br /&gt;
*Supporter: Rain, effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第53話：死闘の先へ&amp;lt;br&amp;gt;Scenario 53: Final Death Battle&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第53話：死闘の果てに扉は開く&amp;lt;br&amp;gt;Scenario 53: A Door Opens After Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns defeat Stinger &amp;amp; Cohen as well as the Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies, saving Z-Master for last. (500 TacP) (If you don&#039;t achieve that, you will get 300 TacP instead). &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Cowen &amp;amp; Stinger and Combined Primeval; Defeat all enemies; Defeat Z Master; Defeat Machine Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; The battle exceeds 5 turns after Z Master appears. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns defeat Stinger &amp;amp; Cohen as well as the Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Complete the stage. (500 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Rudy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;最終話： 地球に未来を、戦士に祝福を&amp;lt;br&amp;gt;Final Scenario: To The Future of Earth, Blessings to the Warriors&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;最終話： 船は往く、希望の大海へ&amp;lt;br&amp;gt;Final Scenario: Set Sail for Hope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Ruol and E-Phas Ω; Defeat DyGaians. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Complete_Chart&amp;diff=36112</id>
		<title>Super Robot Wars/T/Complete Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Complete_Chart&amp;diff=36112"/>
		<updated>2019-04-21T21:28:00Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Stages 12 - 15 Earth or Space Route Split */ Added Breast Burn EN cost increase for Great Mazinger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Those in Black join your team. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt; Yellow &amp;lt;/span&amp;gt; are available for that stage, then leave. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Blue &amp;lt;/span&amp;gt; have special requirements. Check the [[../Secrets|Secrets]] page for more details. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt; Red &amp;lt;/span&amp;gt; previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Green &amp;lt;/span&amp;gt; are upgrades for units already in your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stages 00 - 11==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-prologue&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;第0話： 稟議番号T1023&amp;lt;br&amp;gt;Scenario 0: Proposal No. T1023&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Protagonist is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado (OG Character)&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第1話： プロジェクトTND始動&amp;lt;br&amp;gt;Scenario 1: Project TND, Start&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第1話： 特務三課、始まりの日&amp;lt;br&amp;gt;Scenario 1: Division 3, Beginning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of Tyranado&#039;s weapons before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Ichinana (Shiro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Big Volfogg&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of Tyranado&#039;s weapons before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Ichinana (Shiro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Big Volfogg&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;スペシャルシナリオ：特務一課の挑戦 &amp;lt;br&amp;gt;Special Scenario: Challenge from Special Section 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;This scenario is available early if you purchased the appropriate downloadable content. &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gespenst (OG character not selected in beginning) &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第2話： 宇宙のカウボーイ&amp;lt;br&amp;gt;Scenario 2: Space Cowboy&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第2話： 賞金稼ぎのブルース&amp;lt;br&amp;gt;Scenario 2:  Bounty Hunter Blues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Ruri defeats an enemy with Support Attack (Does not count if unit is destroyed before Support Attack is used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 3 enemies with Spike. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Swordfish II (Spike)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Nadesico B (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Aestivalis Custom (Ryoko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Super Aestivalis (Saburouta)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;:  Ruri defeats an enemy with Support Attack (Does not count if unit is destroyed before Support Attack is used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 3 enemies with Spike. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Swordfish II (Spike)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Nadesico B (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Aestivalis Custom (Ryoko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Super Aestivalis (Saburouta)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第3話： タキシードは火星に舞う&amp;lt;br&amp;gt;Scenario 3: A Tuxedo Flutters on Mars&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Gundam Maxter. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied unit defeats at least 4 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Gundam Maxter with only Domon. (20,000 Funds) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Dann of Thursday (Van)&lt;br /&gt;
*Noble Gundam (Allenby)&lt;br /&gt;
*Burning Gundam (Domon)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第4話： 戦いの赤い荒野&amp;lt;br&amp;gt;Scenario 4: Red Planet of Conflict&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dragon Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 1 of Hokushin&#039;s Six with Akito. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Black Sarena (Akito)&lt;br /&gt;
*Swordfish II (Spike)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第5話： キャプテンハーロック&amp;lt;br&amp;gt;Scenario 5: Captain Harlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied unit gains 5 ExC before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: George Support Attack/Defend Domon (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Arcadia (Captain Harlock)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gundam Rose (George)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第6話： ドクロの旗の下に&amp;lt;br&amp;gt;Scenario 6: Under the Skull and Crossbones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Arcadia or Argo are defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 1 enemy with Spike&#039;s &amp;quot;Bebop Formation I&amp;quot; attack. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Gundam F91 Mass Production Type (Tobia)&lt;br /&gt;
* XB Gundam X-1 Kai Kai (Kincade)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Bolt Gundam (Argo)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Bebop Formation I&amp;quot; attack&lt;br /&gt;
* Supporter: Wendy&lt;br /&gt;
* Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第7話： 復讐するは我にあり&amp;lt;br&amp;gt;Scenario 7: Revenge is Mine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Blood Cradle. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Arcadia or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied pilot must shoot down at least 3 enemies in a single turn during the player phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Allenby and Priscilla. (10,000 Funds)&amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Brownie (Priscilla)&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第8話： スクランブル・マーズ&amp;lt;br&amp;gt;Scenario 8: Scramble Mars&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第8話： マーズ・ラプソディ&amp;lt;br&amp;gt;Scenario 8: Mars Rhapsody&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Akito, Van, or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat 12 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rudi with the Tyranado. (100 TacP)&amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico B (Ruri)&lt;br /&gt;
*Aestivalis Custom (Ryoko)&lt;br /&gt;
*Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Black Sarena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Arcadia (Harlock)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado gains the &amp;quot;TND Combination&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Akito, Van, or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat 12 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rudi with the Tyranado. (100 TacP)&amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico B (Ruri)&lt;br /&gt;
*Aestivalis Custom (Ryoko)&lt;br /&gt;
*Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Black Sarena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Arcadia (Harlock)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado gains the &amp;quot;TND Combination&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第9話： ゲイトウェイ・チョイス&amp;lt;br&amp;gt;Scenario 9: Gateway Chase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039;Part 1: Defeat all enemies within 4 turns; Part 2: Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Part 1: Nadesico B is defeated, the battle exceeds 5 turns; Part 2: Spike is defeated, enemy units reach the top of the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Clear the second part of the map by defeating all enemies. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第10話： ネオ・ジオンの影&amp;lt;br&amp;gt;Scenario 10: Shadow of Neo Zeon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat at least 2 enemies with Nadesico B&#039;s MAP weapon before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Van. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Battle Ple Two with Kamille. (+1)&lt;br /&gt;
**Battle Ple Two with Tobia. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau. (+1)&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Zeta Gundam (Kamille)&lt;br /&gt;
*Methuss (Fa)&lt;br /&gt;
*Gundam Mk-II (Judau)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第11話： 遠い星から来た災厄&amp;lt;br&amp;gt;Scenario 11: Calamity from Afar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B is defeated; Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied pilot must shoot down at least 3 enemies in a single turn during the enemy phase.&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies each with Guy and Judau. (10,000 Funds) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Justice and Bravery Are Friends&lt;br /&gt;
**Guy must defeat at least 3 enemies.&lt;br /&gt;
**Van must have at least 20 kills by the end of the stage. &amp;lt;/span&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*GaoGaiGar (Guy)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Bebop Formation II&amp;quot; attack&lt;br /&gt;
*Supporter: Rain&lt;br /&gt;
*Supporter: Ed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ：正義と勇気を友にして &amp;lt;br&amp;gt;Secret Scenario: Justice and Bravery are Friends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Unlock this stage (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Black MightGaine&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Eldora Soul (Nero)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 12 - 15 Earth or Space Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;地球チーム&amp;lt;br&amp;gt; Earth Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; &lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙チーム&amp;lt;br&amp;gt; Space Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第12話：無敵！勇気ある者達！&amp;lt;br&amp;gt;Scenario 12: Undefeated! The Braves!&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第12話： ロンド・ベル孤立&amp;lt;br&amp;gt;Scenario 12: Isolated Londo Bell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Snooby; Defeat El-15. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Nadesico B or Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 4 turns, defeating Snooby last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies each with Guy and Maito. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tryder G7 (Watta)&lt;br /&gt;
*Shuttle (Kakikoji)&lt;br /&gt;
*ChoRyuJin&lt;br /&gt;
*Big Volfogg&lt;br /&gt;
*MightGaine (Maito)&lt;br /&gt;
*Guard Diver&lt;br /&gt;
*Battle Bomber&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dreissen (Rakan). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Ra Cailum is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map by the 4th player phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Roux, Beecha, Elle, Mondo and Iino. (10,000 Funds)&amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ra Cailum (Bright)&lt;br /&gt;
*Hyaku Shiki (Beecha)&lt;br /&gt;
*Re-GZ (Roux)&lt;br /&gt;
*Jegan (Elle)&lt;br /&gt;
*Jegan (Mondo)&lt;br /&gt;
*Jegan (Iino)&lt;br /&gt;
*Supporter: Astonaige&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第13話： 復活のZ&amp;lt;br&amp;gt;Scenario 13: Z Returns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第13話： ハマーンと少年達&amp;lt;br&amp;gt;Scenario 13: Haman and the Boys&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B or Tetsuya is defeated; Koji is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy Garasect V2 with a single attack (Support Attack and Attack Again can be used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy with Shiro after Koji arrives. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ichinana (Shiro)&lt;br /&gt;
*Mazinger Z (Koji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Great Mazinger gains the &amp;quot;Thunder Break&amp;quot; attack &amp;amp; all weapons gain +200 attack; &amp;quot;Breast Burn&amp;quot; EN cost 20 -&amp;gt; 40&lt;br /&gt;
*Supporter: Mikoto&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zaku III Custom; Defeat Qubeley or the battle exceeds 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ra Cailum is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat the Zaku III Custom within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Haman. (200 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Judau. (+1)&lt;br /&gt;
**Don&#039;t battle Mashymre with Judau. (+2)? &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* ZZ Gundam (Judau)&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第14話： 最凶の降臨&amp;lt;br&amp;gt;Scenario 14: Evil Descends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat ZX-01 and Master Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships, Guy or Domon is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 28 enemies. Defeating Master Gundam or ZX-01 will cause their faction to self destruct. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Master Asia with Guy. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Battle Master Asia with Guy. (+1)&lt;br /&gt;
**Battle Master Asia with Domon. (+1)&lt;br /&gt;
**Defeat Master Asia with Domon. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam Maxter (Chibodee)&lt;br /&gt;
*Gundam Rose (George)&lt;br /&gt;
*Dragon Gundam (Sai Saici)&lt;br /&gt;
*Bolt Gundam (Argo)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;GaoGaiGar gains +100 armor, 10+ Mobility, +1 Movement and +500 damage to all weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第15話： 空が落ちる日&amp;lt;br&amp;gt;Scenario 15: The Day the Sky Fell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated or the battle exceeds 7 turns; Ally battleships, Kamille, Judau, Master Asia, Tyranado or GekiRyuJin is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: While ChoRyuJin is sortied, defeat an enemy with GekiRyuJin. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Defeat two enemies with Master Asia, at least one after T3 arrives. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Black Sarena (Akito)&lt;br /&gt;
*Arcadia (Harlock)&lt;br /&gt;
*Shin Getter Robo (Ryoma, Hayato, Musashi)&lt;br /&gt;
*GekiRyuJin&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains the &amp;quot;Peacock Smasher&amp;quot; weapon&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Zeta Gundam gains the &amp;quot;Psycho Field&amp;quot; and &amp;quot;Biosensor&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ZZ Gundam gains the &amp;quot;Biosensor&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 16 - 20 Security Forces or Independent Forces Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;治安維持隊&amp;lt;br&amp;gt; Go with the Security Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt;  Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;自由遊撃隊&amp;lt;br&amp;gt; Go with the Independent Forces &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Black Sarena &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第16話： 門が開く時&amp;lt;br&amp;gt;Scenario 16: The Door Opens&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第16話： 星の門&amp;lt;br&amp;gt;Scenario 16: Stargate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any ally unit defeats at least 3 enemy units in the same turn during a Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rony with the Tyranado. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any ally unit defeats at least 3 enemy units in the same turn during a Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rony with the Tyranado. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第17話： バランバランの秘宝&amp;lt;br&amp;gt;Scenario 17: Treasure of Baran-Baran&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第17話： バトリング&amp;lt;br&amp;gt;Scenario 17: Battling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sirbine is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 3 Golems in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with either Guy or Maito. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Sirbine (Shion)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Arcadia, Chirico or Shako is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns (Chirico and Shako must be the ones to finish enemies off). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Van. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Berserga DT (Shako)&lt;br /&gt;
*Scopedog (Chirico)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第18話： 魔法騎士、その使命&amp;lt;br&amp;gt;Scenario 18: Magic Knights and their Duty&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第18話： 電脳世界から&amp;lt;br&amp;gt;Scenario 18: From Cyberspace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sirbine is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat the Vierres and the Leprechaun on the same turn before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Tod with Shion. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia or Chirico is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Ecrevisse within 2 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Angela with Spike, both surviving it. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Gotho, Vanila, Coconna&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第19話：目覚める伝説 &amp;lt;br&amp;gt;Scenario 19: The Legend Awakens &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第19話：ビッグバトル&amp;lt;br&amp;gt;Scenario 19: Big Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Inova. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Rayearth, Selece, or Windam is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 18 enemies in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Hikaru, Umi, and Fuu, and attack Inova with either of them. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Flame God Rayearth (Hikaru)&lt;br /&gt;
*Sea God Selece (Umi)&lt;br /&gt;
*Sky God Windam (Fuu)&lt;br /&gt;
*Supporter: Mokona&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; All Fattys breach the southern line; Defeat Land Battleship (Niva). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Chirico or any enemy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 4 turns,defeating Niva last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Get every Fatty past the line. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Light&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第20話： 黒い野望&amp;lt;br&amp;gt;Scenario 20: Dark Ambitions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第20話： 星の果ての楽園&amp;lt;br&amp;gt;Scenario 20: Paradise at the End of the Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Rabaan. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Show or Marvel is defeated; Ally battleship, Show, Marvel, Tod, Shion, or any of the Magic Knights is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 6 turns, leaving Rabaan for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Tod before the allied forces arrive. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Billbine (Show)&lt;br /&gt;
*Dunbine (Marvel)&lt;br /&gt;
*Vierres (Tod)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains +100 Armor, +5 Mobility and the &amp;quot;Ruby Lightning&amp;quot; attack; all attacks gain +100 damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sea God Selece gains +100 Armor, +5 Mobility and the &amp;quot;Sapphire Whirlwind&amp;quot; attack; all attacks gain +100 damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sky God Windam gains +100 Armor, +5 Mobility and the &amp;quot;Magic&amp;quot; command; &amp;quot;Sword&amp;quot; gains +100 damage and &amp;quot;Emerald Typhoon&amp;quot; gains +900 damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Angela or Chirico is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Photon Battleship in 1 attack (Second Attack and Support Attack can be used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Angela. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*ARHAN (Angela)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Round Mover&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Supporter: Dingo &amp;amp; Frontier Setter&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 21 - 29==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第21話： 小さな火を胸に &amp;lt;br&amp;gt;Scenario 21: Hold That Small Flame Close&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower E-Phas&#039; HP below 30%, Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships or Hikaru is defeated; Jung or Noriko is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of the stage, shoot down 3 or more enemies with a MAP weapon. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy E-Phas twice (First event will occur when E-Phas&#039; HP is at 30% or less and the second event will occur when E-Phas&#039; HP is at 50% or less). (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Sizzler Black (Jung)&lt;br /&gt;
*Gunbuster (Noriko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Flame Sword&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第22話： 戦いは誰がために&amp;lt;br&amp;gt;Scenario 22: Who to Fight For?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Kamille or Judau is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Hokushin with Akito. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Judau. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+2)&lt;br /&gt;
**Battle Haman with Kamille. (+1)&lt;br /&gt;
**Battle Haman with Judau. (+1)&lt;br /&gt;
**Battle Haman with Tobia. (+1)&lt;br /&gt;
**Defeat Haman. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Fairy&#039;s Amulet &amp;amp; Extra Arms Parts&lt;br /&gt;
**Move the Arcadia to a certain location to acquire (From the Northeast corner of the map, move 12 spaces South and 1 space West). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Pirate Strategy&amp;quot; special command&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Zeta Gundam gains the &amp;quot;Waverider Assault&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ZZ Gundam gains the &amp;quot;Hi-Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第23話： 毒と毒と毒&amp;lt;br&amp;gt;Scenario 23: Fire with Fire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships or Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of the stage, one ally reaches 10 ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 3 enemies with King J-Der. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;GaoGaiGar gains the optional parts &amp;quot;Steal Gao II&amp;quot; (Star GaoGaiGar)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;King J-Der (J)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tryder G7 gains the &amp;quot;Tryder Beam Cannon&amp;quot; and &amp;quot;Tryder Saber&amp;quot; attacks, &amp;quot;Tryder Javelin&amp;quot; and &amp;quot;Wing Cutter&amp;quot; gains +200 dmg, &amp;quot;Tryder Bird Attack&amp;quot; gains +600 dmg&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tryder G7 and Shuttle&#039;s &amp;quot;Full Staff Volley&amp;quot; combo attack gains +600 dmg&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ChoRyuJin, GekiRyujin, Big Volfogg, MightGaine, Black MightGaine, Battle Bomber and Guard Diver gain +200 dmg to all attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Mikoto changes to Supporter Mikoto &amp;amp; Mamoru&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第24話： 帰らざる日々&amp;lt;br&amp;gt;Scenario 24: Days of the Past&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Diablo of Monday; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Van is defeated; Any ally battleship or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Gadved with Van and defeat Inova with either Hikaru, Umi, or Fuu. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains the &amp;quot;Charge&amp;quot; attack &amp;lt;/span&amp;gt;&lt;br /&gt;
*Supporter: Lisa&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy changes to Supporter Wendy &amp;amp; Carmen 99&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第25話： プロジェクトTND凍結&amp;lt;br&amp;gt;Scenario 25: Project TND, Shelved&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第25話： 特務三課、終わりの日&amp;lt;br&amp;gt;Scenario 25: Final Days of Section 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleships or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy all initial enemies, Tyranado defeats more enemy than the Gespenst. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gespenst gains the &amp;quot;Slash Ripper&amp;quot; attack, +20 EN, +100 Armor and Mobility +10. All weapons gain +200 attack &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleships or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy all initial enemies, Tyranado defeats more enemy than the Gespenst. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gespenst gains the &amp;quot;Slash Ripper&amp;quot; attack, +20 EN, +100 Armor and Mobility +10. All weapons gain +200 attack &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第26話： 会社と人と誇りと&amp;lt;br&amp;gt;Scenario 26: Company, People and Pride&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第26話： 会社と私と幸せと&amp;lt;br&amp;gt;Scenario 26: Happy with the Company and Myself&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat E-Phas Σ. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Gain 120,000 funds before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Defeat E-Phas Σ with the Tyranado Rex. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Private Mission&lt;br /&gt;
**Akito and Ruri have a combined kill count of at least 80 by the end of the stage.&lt;br /&gt;
**After Scenario 26 have at least 2 Aces and TacP Customization rank is at least 3. &amp;lt;/span&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado Rex (Saizo)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat E-Phas Σ. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Gain 120,000 funds before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Defeat E-Phas Σ with the Tyranado Rex. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Private Mission&lt;br /&gt;
**Akito and Ruri have a combined kill count of at least 80 by the end of the stage.&lt;br /&gt;
**After Scenario 26 have at least 2 Aces and TacP Customization rank is at least 3. &amp;lt;/span&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado Rex (Sagiri)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : プライベート・ミッション &amp;lt;br&amp;gt;Secret Scenario: Private Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies (Cause enemy units who have reached the northernmost edge of the map to retreat). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Akito or Domon is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Prospector&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Sarena, Aestivalis Custom, and Super Aestivalis gains +300 HP, +20 EN, +100 Armor, +5 Mobility, +5 Sight, and +200 to all attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第27話： 楽園と追放者&amp;lt;br&amp;gt;Scenario 27: Paradise and the Expelled&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Niva with Angela. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*New ARHAN (Angela)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第28話： 決戦の火星極冠遺跡&amp;lt;br&amp;gt;Scenario 28: Showdown with the Martian Successors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Akito enters the ruins within 3 turns; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Akito or Spike is defeated or the battle exceeds 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 20 enemies before completing the Victory Condition. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Hokushin with Distortion Attack S. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico C (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Turbo Custom&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Sarena gains the &amp;quot;Distortion Attack S&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第29話： それぞれの誇り&amp;lt;br&amp;gt;Scenario 29: Each of Their Prides&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower FTO&#039;s HP below 10,000; Defeat NSX; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Maito or Hikaru defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the FTO with HP above 10,000 in one attack within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat or Lower FTO&#039;s HP below 10,000 and defeat NSX with Hikaru. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1)&lt;br /&gt;
**Battle Rudi with the Secondary Protagonist. (+1)&lt;br /&gt;
**Defeat Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great MightGaine (Maito)&lt;br /&gt;
*Goryu (Joe)&lt;br /&gt;
*NSX (Geo)&lt;br /&gt;
*FTO (Eagle)&lt;br /&gt;
*Supporter: Inez&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Prospector changes to Supporter Prospector &amp;amp; Inez (Note: Must have played Secret Scenario: Private Mission)&lt;br /&gt;
*Suborders increased by 2 and effect increase ([[Super Robot Wars/T/Suborders|Details]])&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 30 - 34 Security Forces or Independent Forces Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;正規部隊チーム&amp;lt;br&amp;gt; Security Forces Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Aura Battler Dunbine &amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Gundam: Char&#039;s Counterattack &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; Magical Knight Rayearth &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;非正規部隊チーム&amp;lt;br&amp;gt; Independent Forces Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Armored Trooper VOTOMS &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Black Sarena &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; Expelled from Paradise &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第30話：少年は振り向かない&amp;lt;br&amp;gt;Scenario 30: Young Man, Don&#039;t Turn Back&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第30話： 水の一滴の向こう&amp;lt;br&amp;gt;Scenario 30: Beyond a Single Drop of Water&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Jagd Doga; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Amuro is defeated; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 3 turns, defeating Jagd Doga last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: After reinforcements arrive, defeat 2 enemies with Amuro (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*ν Gundam (Amuro)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Metsä of Tuesday; Defeat Master Gundam; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Arcadia, Domon or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Master Gundam by the end of the 5th turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Master Asia with Domon and Akito. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Battle Master Asia with Domon. (+1)&lt;br /&gt;
**Battle Master Asia with Akito. (+1)&lt;br /&gt;
**Defeat Master Asia with Domon. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Domon gains the &amp;quot;Meikyou-Shisui&amp;quot; skill&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Burning Gundam gains the &amp;quot;Sekiha Tenkyoken&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Van&#039;s special skill &amp;quot;YII&amp;quot; effect is strengthened&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains &amp;quot;EM Shield&amp;quot; ability and all attacks gain +200 attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Brownie gains +1 move, +400 attack to all attacks, +20 En, +200 Armor, +10 Mobility&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Eldora Soul gains +1 move, +400 attack to all attacks, +20 En, +200 Armor, +10 Mobility&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第31話： 不安と恐れの行き先&amp;lt;br&amp;gt;Scenario 31: Beyond Anxiety and Fear&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第31話： 歪んだ進化&amp;lt;br&amp;gt;Scenario 31: Twisted Developments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Leprechaun; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Show is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Allen with Shion and Tod before turn 3. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Billbine changed to Billbine (Night Camo)&amp;lt;br&amp;gt; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Billbine gains the &amp;quot;Aura Shoot&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia or Ryoma is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and one ally must have full ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 Metal Beasts with Angela. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Shin Getter 1 gains the &amp;quot;Stoner Sunshine&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第32話： 聖戦士、飛ぶ&amp;lt;br&amp;gt;Scenario 32: Battlers, Fly&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第32話： 闇に蠢く&amp;lt;br&amp;gt;Scenario 32: Lurking Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zwauth. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Shion or Show is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and have one ally pilot reach 10 ExC. ExC can drop afterwards. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Show defeats 2 more enemies than Shion. (10,000 Funds)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Bellvine (Show)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Shion gains the &amp;quot;Battler&amp;quot; ability&lt;br /&gt;
*You can choose to keep the Billbine in Night Camo colours or its original colour. Doing the latter permanently removes Aura Shoot.&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Spike or Ray is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 4 turns and one pilot must defeat Fasalina and Carossa on the same turn within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat one enemy each with the Shuffle Union&#039;s new attack. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Volcain Custom (Ray)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Acrobat Circus&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam Maxter gains the &amp;quot;Burning Machinegun Punch&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Rose Gundam gains the &amp;quot;Roses Hurricane&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dragon Gundam gains the &amp;quot;Shin Ryuusei Kochouken&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Bolt Gundam gains the &amp;quot;Bursting Gaia Crusher&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第33話： 誓いのガンダムファイト&amp;lt;br&amp;gt;Scenario 33: The Promised Gundam Fight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Rescue Allenby; Domon defeats Noble Gundam; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Domon or Noble Gundam is defeated; Ally battleship or Domon is defeated and any pilot other than Domon defeats Noble Gundam; Ally battleship, Domon or Allenby is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Grand Master Gundam in a single attack. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with Allenby. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*XB Gundam X-1 Full Cloth (Tobia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Noble Gundam gains the &amp;quot;Berserker Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains +10 Mobility, +5 Sight, all attacks except Head Vulcan gain +200 damage, Peacock Smasher gains +800 damage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第34話： 終焉の日&amp;lt;br&amp;gt;Scenario 34: Day of Demise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Rune God Zagato; Defeat Rune God Emeraude. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Hikaru, Umi or Fuu is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns then defeat Zagato. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Zagato with Hikaru, Umi, and Fuu (TacP 100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: V Junction&lt;br /&gt;
**After Scenario 34 have at least 6 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth, Sea God Selece, Sky God Windom gain +100 to all weapons&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Spiral Flash&amp;quot; combo attack&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : Vジャンクション &amp;lt;br&amp;gt;Secret Scenario: V Junction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Soji, Chitose, Velt, or Lottie is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Grungust (Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Huckebein (Veldt)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;VangNext (Soji)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;GranVang (Chitose)&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 35 - 36 Earth or Space Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;地球チーム&amp;lt;br&amp;gt; Earth Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Aura Battler Dunbine &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Armored Trooper VOTOMS &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; Magical Knight Rayearth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; Expelled from Paradise &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙チーム&amp;lt;br&amp;gt; Space Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Gundam: Char&#039;s Counterattack &amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第35話：無限の地獄&amp;lt;br&amp;gt;Scenario 35: Endless Hell&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第35話：アクシズ激震&amp;lt;br&amp;gt;Scenario 35: Shakeup in Axis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Ashura P1; Defeat all enemies; Defeat Rune God Regalia. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Koji, Tetsuya, Hikaru, Umi or Fuu is defeated; Hikaru, Umi, Fuu, or Lantis is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Shoot down Jacer J1 and Ashura P1 within 3 turns on the same turn. Defeat Jacer J1 first. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Lantis Support Attack Hikaru. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Rune God Lantis (Lantis)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sea God Selece gains the &amp;quot;Ice Blades&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sky God Windam gains the &amp;quot;Emerald Cyclone&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Ple is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies by the third Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock Ple. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1)&lt;br /&gt;
**Persuade Ple Two with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam F91 Mass Production Type (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Purple) (Ple)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Astonaige changes to Supporter Astonaige &amp;amp; Milly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第36話： 光の子の力&amp;lt;br&amp;gt;Scenario 36: Photon Power&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第36話： 二つのネオ・ジオン&amp;lt;br&amp;gt;Scenario 36: Two Neo Zeons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Brocken T9; Defeat Infinity. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Koji is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all Garasect V2 in 3 turns then defeat Brocken T9. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Shiro attacks Brocken T9 and Infinity. (10,000 Funds)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Dynamic Armor &amp;amp; Photon Power 3D Printer Parts&lt;br /&gt;
**Move Mazinger Z to a certain location to acquire (From the Northwest corner, move 11 spaces South and 15 spaces East). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z and Great Mazinger unlocks &amp;quot;Double Mazinger Fire&amp;quot; combo attack and &amp;quot;Mazin Power&amp;quot; special ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Ichinana gains +400 weapon power, +10 Hit, +5 Critical, EN +20, Armor +200, Mobility +10, Movement +1&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Supporter: Boss &amp;amp; Nuke &amp;amp; Mucha&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Queen Mansa. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039;Ally battleship is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns, with all ally pilots getting one kill each. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Ple Two with Roux. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Ple Two with Masyhmre. (+1)&lt;br /&gt;
**Battle Rakan with Masyhmre. (+1)&lt;br /&gt;
**Battle both Ple Two &amp;amp; Rakan with Masyhmre. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Defeat Ple Two with Judau or Ple or Roux. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 37 - 42==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第37話： 月面の激闘&amp;lt;br&amp;gt;Scenario 37: Lunar Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat any Primeval; Defeat Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; J or Guy is defeated.  &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 40 enemies before the end of the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with King J-Der. (100 TacP) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*King J-Der (J)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Star GaoGaiGar gains the &amp;quot;Hammer Hell and Heaven&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;38話： 太陽系絶対防衛線&amp;lt;br&amp;gt;Scenario 38: Solar System Absolute Defense Line&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Noriko or J is defeated; The battle exceeds 7 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat an enemy with &amp;quot;Super Inazuma Kick&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gunbuster gains the &amp;quot;Double Buster Collider&amp;quot; and &amp;quot;Super Inazuma Kick&amp;quot; attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gunbuster weapons gain +200 attack and gains Kazumi as a Sub-Pilot&lt;br /&gt;
*Supporter: Ohta&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第39話： 眠る光、目覚める闇&amp;lt;br&amp;gt;Scenario 39: Slumbering Light, Awakening Darkness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Enormous Flying Fortress. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Maito, ChoRyuJin, or GekiRyuJin is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Black Noir with &amp;quot;Double Drive Sword&amp;quot; attack. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ChoRyuJin and GekiRyuJin gain the combo attack &amp;quot;GenRyuJin &amp;amp; GouRyuJin&amp;quot;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Great MightGaine gains the &amp;quot;Double Drive Sword&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第40話： 天翔る真龍&amp;lt;br&amp;gt;Scenario 40: The True Dragon Soars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Shin Getter Dragon; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Ryoma is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy any Primeval in one attack. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat an enemy with Shin Getter 3. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Shin Getter Dragon (Ryoma)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Shin Getter 3 (Musashi)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Shin Getter 3 (Benkei)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第41話：みんなのしあわせ&amp;lt;br&amp;gt;Scenario 41: Everyone&#039;s Happiness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated.  &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat Zaku III Custom, Jagd Doga (Gyunei), Jagd Doga (Quess) and Geara Doga (Rezin). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Fasalina with Harlock. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Quess with Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro or Ple. (+1)&lt;br /&gt;
**Battle Gyunei with Kamille. (+1)&lt;br /&gt;
**Defeat Gyunei with Kamille or Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Extra Arms+ Part&lt;br /&gt;
**Move the Arcadia onto the central docking point of the SSX (From the Northwest corner of the map, move 8 spaces East and 8 spaces South). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Van gains the special skill &amp;quot;Overflow&amp;quot;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains the &amp;quot;God&#039;s Judgement&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第42話： 最後のVTX魂 &amp;lt;br&amp;gt;Scenario 42: Final VTX Spirit&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第42話： 託される意志&amp;lt;br&amp;gt;Scenario 42: The Committed Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns defeat all enemies, saving A-Pys Art for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat A-Pys Art with &amp;quot;Quark Cluster Nova&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Visitor X&lt;br /&gt;
**After Scenario 42 have at least 11 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado Rex gains the &amp;quot;Quark Cluster Nova&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Charge&amp;quot; attack, all weapons gain +300 power&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns defeat all enemies, saving A-Pys Art for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat A-Pys Art with &amp;quot;Quark Cluster Nova&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Visitor X&lt;br /&gt;
**After Scenario 42 have at least 11 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado Rex gains the &amp;quot;Quark Cluster Nova&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Charge&amp;quot; attack, all weapons gain +300 power&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : 来訪者X &amp;lt;br&amp;gt;Secret Scenario: Visitor X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amari or Masaki is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Xelguard (Amari or Iori)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cybuster (Masaki)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 43 - 45 Char/Haman/Independent Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:34%;&amp;quot; | &#039;&#039;&#039;シャアと共闘&amp;lt;br&amp;gt;Fight with Char&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33%;&amp;quot; | &#039;&#039;&#039;ハマーンと共闘&amp;lt;br&amp;gt;Fight with Haman&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33%;&amp;quot; | &#039;&#039;&#039;独自の道&amp;lt;br&amp;gt;Go Our Own Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第43話：シャアの思惑&amp;lt;br&amp;gt;Scenario 43: Char&#039;s Thoughts&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第43話：悲しき迷い子&amp;lt;br&amp;gt;Scenario 43: Sad Lost Child&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第43話：混迷の宇宙&amp;lt;br&amp;gt;Scenario 43: Space in Turmoil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Char, Gyunei and Quess defeat 1 enemy each. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (-2)&lt;br /&gt;
**Defeat Masyhmre with Fa. (+1)&lt;br /&gt;
**Defeat Haman with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Choosing this route. (+1) &amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (+3)&lt;br /&gt;
**Char, Quess, and Gyunei shoot down at least four enemies within the first three rounds. (If there is an SR point that requires a three-round finish, this may also require passing the SR point.) (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Gyunei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Jagd Doga (Gyunei); Defeat Sin of Friday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Jagd Doga (Quess) and then Jagd Doga (Gyunei) within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Attack Gyunei with Kamille. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (+3)&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Haman. (+2) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (-2)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Attack Gyunei with Kamille. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (+1)&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa or Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第44話：ハマーンの涙&amp;lt;br&amp;gt;Scenario 44: Haman&#039;s Tears&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第44話：愛憎の果てに&amp;lt;br&amp;gt;Scenario 44: At the End of Love and Hate&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第44話：サイレント・ヴォイス&amp;lt;br&amp;gt;Scenario 44: Silent Voice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Within 5 turns, defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Char, Gyunei and Quess defeat 1 enemy each. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau or Char. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Char, Quess, and Gyunei shoot down at least four enemies. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Gyunei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Quess)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Sazabi; Defeat Nightingale. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro or Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Rewloola, Geara Doga (Rezin), Jagd Doga (Gyunei) and Sazabi within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Haman attacks Sazabi and Nightingale. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Char with Haman. (+1)&lt;br /&gt;
**Gyunei is not defeated when the mid-scenario event occurs. (+2) (Validity on this is unclear) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Defeat Char with Amuro, Kamille or Haman. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Gyunei is not defeated when the mid-scenario event occurs. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Qubeley within 4 turns; Defeat Sin of Friday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemies within 4 turns, leaving Qubeley (Haman) for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Defeat 2 enemies with Haman. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第45話：アクシズの決戦&amp;lt;br&amp;gt;Scenario 45: Final Battle of Axis&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第45話：戦士、再び&amp;lt;br&amp;gt;Scenario 45: A Warrior Flies Again&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第45話：堕ちた赤い彗星&amp;lt;br&amp;gt;Scenario 45: The Fallen Red Comet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all Rewloola and Musaka ships, Queen Mansa, α Azieru, Jagd Doga and Sazabi within 4 turns.  &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Gyunei is not defeated. (+2) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Defeat Char with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1)&lt;br /&gt;
**Gyunei is not defeated when mid-scenario event occurs. (+1) (translation on this one is speculative; if you&#039;re on this route and have otherwise kept up, however, there&#039;s absolutely no way you need it for anything.) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Qubeley; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman or Master Asia is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map in 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau. (+1)&lt;br /&gt;
**Haman defeats more then 2 enemies. (+1)&lt;br /&gt;
**Masyhmre is not defeated. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Sazabi; Defeat the Nightingale. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Queen Mansa, α Azieru, Rewloola and Musaka within 4 turns saving Sazabi for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Char with Amuro or Kamille. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 46 - 50==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第46話： 闘志、氷原に燃ゆる &amp;lt;br&amp;gt;Scenario 46: Fighting Spirit Blazes on Ice&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art; Defeat all enemies; Defeat Master Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally Battleship is defeated; Domon or Akito is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all A-Pys and Ignas within 4 turns before defeating A-Pys Art with &amp;quot;Smash Hit&amp;quot; active. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Master Asia (You will get the bonus if you have at least 6 Master Asia Points). (300 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Wassilmon with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Burning Gundam, Gundam Maxter, Gundam Rose, Dragon Gundam and Bolt Gundam gain the &amp;quot;Shuffle Alliance Fist&amp;quot; combo attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : 流浪のハマーン &amp;lt;br&amp;gt;Secret Scenario: Haman Adrift&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Nightingale; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleship is defeated; Haman, Mashymre, or Gyunei is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP); Defeat 3 enemies with Char before T3 arrives. (200 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Zaku III Custom (Mashymre Cello)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Gyunei Custom) (Gyunei Guss)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Nadesico C gains the &amp;quot;Phase Transition Cannon&amp;quot; attack and Yurika as a Sub-Pilot&lt;br /&gt;
Note: To unlock this Secret Scenario you need high Haman Points and Char Points (Details on how much point is needed is currently unknown).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第47話： 鋼鉄の7人&amp;lt;br&amp;gt;Scenario 47: The Steel Seven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Amakusa (Biobrain); Defeat all Divinidads. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro, Kamille, Judau, Haman, Kincade, Tobia or Char is defeated; The battle exceeds 8 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns and clear the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Qubeley (Haman)&lt;br /&gt;
*Full Armor ZZ Gundam (Judau)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Nightingale and/or Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Nadesico C gains the &amp;quot;Phase Transition Cannon&amp;quot; attack and Yurika as a Sub-Pilot&lt;br /&gt;
Note: Qubeley and Nadesico C&#039;s &#039;Phase Transition Cannon&#039; + Yurika Sub-Pilot for those who doesn&#039;t unlock the Secret Scenario: Haman Adrift.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第48話： 絶望を望むもの&amp;lt;br&amp;gt;Scenario 48: Seekers of Despair&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Nova with Lantis, Umi, or Fuu. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第49話： 果てしなく広がる未来へ&amp;lt;br&amp;gt;Scenario 49: Towards the Endless Future&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zwauth and Rune God Regalia; Defeat Debonair. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Hikaru, Umi, Fuu, Eagle, or Lantis is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns and complete the Victory Condition. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Debonair with &amp;quot;Flash Sword&amp;quot; attack. (30,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Hikaru gains the &amp;quot;Wish&amp;quot; command&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Flash Sword&amp;quot; combo attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth, Sea God Selece and Sky God Windom gain +5 Mobility and all weapons +200&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Mokona&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第50話： 神の見えざる意志&amp;lt;br&amp;gt;Scenario 50: The Unseen Will of God&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Chirico or Angela is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and one ally pilot must acquire 10 ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Chirico defeats a Wiseman. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 51 - 54 One on One or A Hard Road? Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039; 目の前の敵を一つ一つ倒していく&amp;lt;br&amp;gt;Take it slow and steady&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;困難な道だろうと積極的に戦っていく。&amp;lt;br&amp;gt;Push aggressively regardless of challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第51話：タキシードは明日に舞う&amp;lt;br&amp;gt;Scenario 51: Tuxedo Blowing in Tomorrow&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第51話： 夢と復讐の果て  &amp;lt;br&amp;gt;Scenario 51: Where Dreams and Vengeance Lead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat the Claw. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Deploy Eldora Soul. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Rain, effect enhanced&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy &amp;amp; Carmen 99 changes to Supporter Wendy &amp;amp; Carmen 99 &amp;amp; Yukiko&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dahlia of Wednesday and Saudade of Sunday; Defeat Birthday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Domon, Van, or Ray is defeated; The battle exceeds 8 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies in two turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Deploy Eldora Soul. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy &amp;amp; Carmen 99 changes to Supporter Wendy &amp;amp; Carmen 99 &amp;amp; Yukiko&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第52話： 無限の光&amp;lt;br&amp;gt;Scenario 52: Infinite Light &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第52話： 可能性を越えて &amp;lt;br&amp;gt;Scenario 52: Beyond Possibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 3 turns, then defeat Ashura P1 and Brocken T9. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies, saving Infinity for last. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains the &amp;quot;Photon Power Rocket Punch&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Dark Gundam; Defeat Dark Gundam, Ashura P1, and Brocken T9; Defeat Infinity. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Domon or Koji is defeated; The battle exceeds 7 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Lower Dark Gundam&#039;s HP to below 50% with Domon and then defeat him with Domon. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains the &amp;quot;Photon Power Rocket Punch&amp;quot; attack&lt;br /&gt;
*Supporter: Rain, effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第53話：死闘の先へ&amp;lt;br&amp;gt;Scenario 53: Final Death Battle&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第53話：死闘の果てに扉は開く&amp;lt;br&amp;gt;Scenario 53: A Door Opens After Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns defeat Stinger &amp;amp; Cohen as well as the Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies, saving Z-Master for last. (500 TacP) (If you don&#039;t achieve that, you will get 300 TacP instead). &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Cowen &amp;amp; Stinger and Combined Primeval; Defeat all enemies; Defeat Z Master; Defeat Machine Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; The battle exceeds 5 turns after Z Master appears. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns defeat Stinger &amp;amp; Cohen as well as the Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Complete the stage. (500 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Rudy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;最終話： 地球に未来を、戦士に祝福を&amp;lt;br&amp;gt;Final Scenario: To The Future of Earth, Blessings to the Warriors&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;最終話： 船は往く、希望の大海へ&amp;lt;br&amp;gt;Final Scenario: Set Sail for Hope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Ruol and E-Phas Ω; Defeat DyGaians. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=36111</id>
		<title>Super Robot Wars/T/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=36111"/>
		<updated>2019-04-21T21:15:38Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Added details about +5 starting morale and 1.1x funds gen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ace bonus is gained at 60 kills. Ace bonus gives +5 starting Morale, 1.1x Funds generation (does not stack with Bless), and a pilot-specific bonus. In addition, various stat-boosting parts will be awarded, depending on which pilots were aced. &amp;lt;br&amp;gt;&lt;br /&gt;
Great Ace bonus is gained at 80 kills, it gives ExC+1 and increases SP from 50% to 75% when sortied. &amp;lt;br&amp;gt;&lt;br /&gt;
The Proud Ace skill lowers Ace and Great Ace kill requirements to 50 and 70, respectively.&lt;br /&gt;
&lt;br /&gt;
Ace bonuses written in &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; have an incorrect description in the game and are presented here with their actual effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Invincible Robot Tryder G7==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability || Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Watta Takeo || Doubles TacP gained from Skill Set CEO.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikoji || Gains Power Part Ikue&#039;s Snack after clearing a scenario.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Show Zama || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Frozen || Spirit Command Valor becomes Love.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Tod Guines || Morale +5 from Skill Set Battler. Triggers Command Persist when sortied.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Story of Aura Battler Dunbine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Shion Zaba || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile Suit Zeta Gundam/Kamille Bidan| Kamille Bidan]] || Increases 20% DMG dealt and critical during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuiry || SP +15 when sortied. Spirit Command Wish now costs 35 SP.|| EVD Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam ZZ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Judau Ashta || Increases 20% funds and TacP gained.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Roux Louka || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Triggers Spirit Command Cheer on the primary attacker when providing Support Attack.&amp;lt;/span&amp;gt;|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Beecha Oleg || Increases 10% DMG dealt to enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Elle Viano || Spirit Command Rouse now costs 30 SP.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Iino Abbav || Spirit Command Resupply now costs 45 SP.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Mondo Agake || Increases 30% final evasion against enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Haman Karn || Increases Skill Set Newtype level by 1, EVD +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Elpeo Ple || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Ple Two || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Mashymre Cello || Triggers Spirit Command Love once at the start of Player Phase when Morale is 150 or higher.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: Char&#039;s Counterattack==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Bright Noa || Morale +5 to allies within the range of Skill Set Commander at the start of Player Phase.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || Increases Newtype weapons range by 1, SKL +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || Increases Skill Set Newtype level by 1, SKL +20. || SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Quess Paraya || Increases Skill Set Newtype level by 1, Movement +1.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Gyunei Guss || Triggers Spirit Command Intuition at the start of Player Phase when Morale is 130 or higher.|| EVD Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Crossbone Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Kincade Nau || Increases range of CQB weapons by 1, SKL +20.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Tobia Arronax || Spirit Command Valor now costs 25 SP, Movement +1.|| CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Fighter G Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Domon Kasshu || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons when Skill Set Meikyou-Shisui is active.&amp;lt;/span&amp;gt;|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee Crocket || Morale +10 when sortied. Attack will be critical when Counter is active.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saici || Morale +10 when sortied. Increases 20% final evasion and critical.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| George de Sand || Morale +10 when sortied. ExC +2 when carrying out Support Attack.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Argo Gulskii || Morale +10 when sortied. Spirit Command Persist now costs 5 SP.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Allenby Beardsley || Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Master Asia || Increases 10% DMG dealt for CQB weapons. SP +5 each turn.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Triggers Skill Set Superhuman Abilities when HP is 30% or lower.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Ru Shako || Increases 20% DMG dealt for Support Attack, decreases 20% DMG taken for Support Defend.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Brave Express Mightgaine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Maito Senpuji || Gains 30,000 funds after clearing the scenario.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || When HP is below 30%, casts Persist and Vigor once. || DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || SP +5 after carrying out Support Attack or Support Defend.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine || Triggers Spirit Command Bravery once when Morale is 150 or higher.|| &lt;br /&gt;
|-&lt;br /&gt;
| Joe Ryvalle || Morale +10, ExC +2, and Movement +1 when sortied.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==King of Braves GaoGaiGar==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Guy Shishioh || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Triggers Spirit Command Soul when Bravery is used at 150 Morale or higher.&amp;lt;/span&amp;gt;|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Big Volfogg || Increases 20% final accuracy, final evasion, and critical when Skill Set Instinct is active.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| ChoRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| GekiRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Soldato-J || Increases 20% final accuracy against terrain Air; increases 20% DMG dealt.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cowboy Bebop==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Spike Spiegel || Enhances effects of Skill Set Cowboy.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gunbuster==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Noriko Takaya || Skill set Gutsy becomes Super Gutsy.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Jung Freud || Morale +3 when you join the battle. Allies gain additional 1 Morale when destroying enemy units.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martian Successor Nadesico: The Motion Picture - Prince of Darkness==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ruri Hoshino || Changes to stats are doubled by Skill Set Electron Fairy, +10 to all stats of allies within 3 spaces.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Akito Tenkawa || Increases 30% DMG dealt and 20% final evasion during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Saburouta Takasugi || Increases all stats by 5 for each unit adjacent to unit with a female pilot.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Ryoko Subaru || Triggers Spirit Command Persist when Valor is active.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getter Robo Armageddon==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ryoma Nagare || Increases 30% DMG dealt when Morale is 170 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Hayato Jin || Increases 40% final evasion when Morale is 150 or higher.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Musashi Tomoe &amp;lt;br&amp;gt; Benkei Kuruma || Decreases 30% DMG taken when Morale is 150 or higher. (Kill count inherits to Benkei when Benkei joins.)|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mazinger Z: Infinity==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya Tsurugi || Spirit Command Valor becomes Soul.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Koji Kabuto || ExC +3 when sortied, and Morale +5 when joining the battle.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Shiro Kabuto || Morale and ExC +1. Spirit Command Valor now costs 30 SP.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arcadia of My Youth: Endless Orbit SSX==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Harlock || Increases 30% DMG dealt and decreases 30% DMG taken when Spirit Command Charge is activated on self.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic Knight Rayearth==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru Shidou || Increases effects of Skill Set Magic Knight.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umi Ryuuzaki || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Movement +2, increases 10% DMG dealt and 10% critical during the enemy phase.&amp;lt;/span&amp;gt;|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Fuu Hououji || Spirit Command Trust becomes Faith. Spirit Command Bless now costs 30 SP.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Lantis || Increases 25% max SP and 20% DMG dealt for CQB weapons when sortied.|| SKL Up&lt;br /&gt;
|- &lt;br /&gt;
| Eagle Vision || Increases 20% DMG dealt against opponents with Spirit Command Analyze applied; increases 20% final evasion.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Geo Metro || Triggers Spirit Command Persist at start of player phase when Morale is 130 or higher.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GUNxSWORD==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Van || Increases 40% DMG dealt for Counter when Morale is 170 or higher.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Priscilla || Movement +1, increases 25% critical rate and final evasion.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Nero || CQB +10, decreases 10% DMG taken.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Ray Lundgren || Increases 20% DMG dealt for RNG weapons; Range +1. || RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expelled from Paradise==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Angela Balzac || Increases 30% DMG dealt against enemies with Spirit Command Analyze applied; increases 50% final accuracy.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Saizo Tokito &amp;lt;br&amp;gt; Sagiri Sakurai || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Movement +1; Increases damage dealt by 10% when Morale is 130 or higher.&amp;lt;/span&amp;gt;|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Complete_Chart&amp;diff=36110</id>
		<title>Super Robot Wars/T/Complete Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Complete_Chart&amp;diff=36110"/>
		<updated>2019-04-21T20:35:21Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Stages 16 - 20 Security Forces or Independent Forces Route Split */ Made previous edit consistent with formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Those in Black join your team. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt; Yellow &amp;lt;/span&amp;gt; are available for that stage, then leave. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Blue &amp;lt;/span&amp;gt; have special requirements. Check the [[../Secrets|Secrets]] page for more details. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt; Red &amp;lt;/span&amp;gt; previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Green &amp;lt;/span&amp;gt; are upgrades for units already in your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stages 00 - 11==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-prologue&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;第0話： 稟議番号T1023&amp;lt;br&amp;gt;Scenario 0: Proposal No. T1023&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Protagonist is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado (OG Character)&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第1話： プロジェクトTND始動&amp;lt;br&amp;gt;Scenario 1: Project TND, Start&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第1話： 特務三課、始まりの日&amp;lt;br&amp;gt;Scenario 1: Division 3, Beginning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of Tyranado&#039;s weapons before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Ichinana (Shiro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Big Volfogg&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of Tyranado&#039;s weapons before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Ichinana (Shiro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Big Volfogg&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;スペシャルシナリオ：特務一課の挑戦 &amp;lt;br&amp;gt;Special Scenario: Challenge from Special Section 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;This scenario is available early if you purchased the appropriate downloadable content. &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gespenst (OG character not selected in beginning) &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第2話： 宇宙のカウボーイ&amp;lt;br&amp;gt;Scenario 2: Space Cowboy&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第2話： 賞金稼ぎのブルース&amp;lt;br&amp;gt;Scenario 2:  Bounty Hunter Blues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Ruri defeats an enemy with Support Attack (Does not count if unit is destroyed before Support Attack is used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 3 enemies with Spike. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Swordfish II (Spike)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Nadesico B (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Aestivalis Custom (Ryoko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Super Aestivalis (Saburouta)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;:  Ruri defeats an enemy with Support Attack (Does not count if unit is destroyed before Support Attack is used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 3 enemies with Spike. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Swordfish II (Spike)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Nadesico B (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Aestivalis Custom (Ryoko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Super Aestivalis (Saburouta)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第3話： タキシードは火星に舞う&amp;lt;br&amp;gt;Scenario 3: A Tuxedo Flutters on Mars&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Gundam Maxter. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied unit defeats at least 4 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Gundam Maxter with only Domon. (20,000 Funds) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Dann of Thursday (Van)&lt;br /&gt;
*Noble Gundam (Allenby)&lt;br /&gt;
*Burning Gundam (Domon)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第4話： 戦いの赤い荒野&amp;lt;br&amp;gt;Scenario 4: Red Planet of Conflict&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dragon Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 1 of Hokushin&#039;s Six with Akito. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Black Sarena (Akito)&lt;br /&gt;
*Swordfish II (Spike)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第5話： キャプテンハーロック&amp;lt;br&amp;gt;Scenario 5: Captain Harlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied unit gains 5 ExC before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: George Support Attack/Defend Domon (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Arcadia (Captain Harlock)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gundam Rose (George)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第6話： ドクロの旗の下に&amp;lt;br&amp;gt;Scenario 6: Under the Skull and Crossbones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Arcadia or Argo are defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 1 enemy with Spike&#039;s &amp;quot;Bebop Formation I&amp;quot; attack. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Gundam F91 Mass Production Type (Tobia)&lt;br /&gt;
* XB Gundam X-1 Kai Kai (Kincade)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Bolt Gundam (Argo)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Bebop Formation I&amp;quot; attack&lt;br /&gt;
* Supporter: Wendy&lt;br /&gt;
* Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第7話： 復讐するは我にあり&amp;lt;br&amp;gt;Scenario 7: Revenge is Mine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Blood Cradle. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Arcadia or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied pilot must shoot down at least 3 enemies in a single turn during the player phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Allenby and Priscilla. (10,000 Funds)&amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Brownie (Priscilla)&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第8話： スクランブル・マーズ&amp;lt;br&amp;gt;Scenario 8: Scramble Mars&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第8話： マーズ・ラプソディ&amp;lt;br&amp;gt;Scenario 8: Mars Rhapsody&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Akito, Van, or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat 12 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rudi with the Tyranado. (100 TacP)&amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico B (Ruri)&lt;br /&gt;
*Aestivalis Custom (Ryoko)&lt;br /&gt;
*Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Black Sarena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Arcadia (Harlock)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado gains the &amp;quot;TND Combination&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Akito, Van, or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat 12 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rudi with the Tyranado. (100 TacP)&amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico B (Ruri)&lt;br /&gt;
*Aestivalis Custom (Ryoko)&lt;br /&gt;
*Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Black Sarena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Arcadia (Harlock)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado gains the &amp;quot;TND Combination&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第9話： ゲイトウェイ・チョイス&amp;lt;br&amp;gt;Scenario 9: Gateway Chase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039;Part 1: Defeat all enemies within 4 turns; Part 2: Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Part 1: Nadesico B is defeated, the battle exceeds 5 turns; Part 2: Spike is defeated, enemy units reach the top of the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Clear the second part of the map by defeating all enemies. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第10話： ネオ・ジオンの影&amp;lt;br&amp;gt;Scenario 10: Shadow of Neo Zeon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat at least 2 enemies with Nadesico B&#039;s MAP weapon before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Van. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Battle Ple Two with Kamille. (+1)&lt;br /&gt;
**Battle Ple Two with Tobia. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau. (+1)&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Zeta Gundam (Kamille)&lt;br /&gt;
*Methuss (Fa)&lt;br /&gt;
*Gundam Mk-II (Judau)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第11話： 遠い星から来た災厄&amp;lt;br&amp;gt;Scenario 11: Calamity from Afar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B is defeated; Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied pilot must shoot down at least 3 enemies in a single turn during the enemy phase.&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies each with Guy and Judau. (10,000 Funds) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Justice and Bravery Are Friends&lt;br /&gt;
**Guy must defeat at least 3 enemies.&lt;br /&gt;
**Van must have at least 20 kills by the end of the stage. &amp;lt;/span&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*GaoGaiGar (Guy)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Bebop Formation II&amp;quot; attack&lt;br /&gt;
*Supporter: Rain&lt;br /&gt;
*Supporter: Ed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ：正義と勇気を友にして &amp;lt;br&amp;gt;Secret Scenario: Justice and Bravery are Friends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Unlock this stage (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Black MightGaine&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Eldora Soul (Nero)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 12 - 15 Earth or Space Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;地球チーム&amp;lt;br&amp;gt; Earth Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; &lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙チーム&amp;lt;br&amp;gt; Space Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第12話：無敵！勇気ある者達！&amp;lt;br&amp;gt;Scenario 12: Undefeated! The Braves!&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第12話： ロンド・ベル孤立&amp;lt;br&amp;gt;Scenario 12: Isolated Londo Bell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Snooby; Defeat El-15. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Nadesico B or Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 4 turns, defeating Snooby last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies each with Guy and Maito. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tryder G7 (Watta)&lt;br /&gt;
*Shuttle (Kakikoji)&lt;br /&gt;
*ChoRyuJin&lt;br /&gt;
*Big Volfogg&lt;br /&gt;
*MightGaine (Maito)&lt;br /&gt;
*Guard Diver&lt;br /&gt;
*Battle Bomber&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dreissen (Rakan). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Ra Cailum is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map by the 4th player phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Roux, Beecha, Elle, Mondo and Iino. (10,000 Funds)&amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ra Cailum (Bright)&lt;br /&gt;
*Hyaku Shiki (Beecha)&lt;br /&gt;
*Re-GZ (Roux)&lt;br /&gt;
*Jegan (Elle)&lt;br /&gt;
*Jegan (Mondo)&lt;br /&gt;
*Jegan (Iino)&lt;br /&gt;
*Supporter: Astonaige&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第13話： 復活のZ&amp;lt;br&amp;gt;Scenario 13: Z Returns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第13話： ハマーンと少年達&amp;lt;br&amp;gt;Scenario 13: Haman and the Boys&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B or Tetsuya is defeated; Koji is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy Garasect V2 with a single attack (Support Attack and Attack Again can be used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy with Shiro after Koji arrives. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ichinana (Shiro)&lt;br /&gt;
*Mazinger Z (Koji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Great Mazinger gains the &amp;quot;Thunder Break&amp;quot; attack &amp;amp; all weapons gain +200 attack&lt;br /&gt;
*Supporter: Mikoto&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zaku III Custom; Defeat Qubeley or the battle exceeds 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ra Cailum is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat the Zaku III Custom within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Haman. (200 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Judau. (+1)&lt;br /&gt;
**Don&#039;t battle Mashymre with Judau. (+2)? &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* ZZ Gundam (Judau)&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第14話： 最凶の降臨&amp;lt;br&amp;gt;Scenario 14: Evil Descends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat ZX-01 and Master Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships, Guy or Domon is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 28 enemies. Defeating Master Gundam or ZX-01 will cause their faction to self destruct. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Master Asia with Guy. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Battle Master Asia with Guy. (+1)&lt;br /&gt;
**Battle Master Asia with Domon. (+1)&lt;br /&gt;
**Defeat Master Asia with Domon. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam Maxter (Chibodee)&lt;br /&gt;
*Gundam Rose (George)&lt;br /&gt;
*Dragon Gundam (Sai Saici)&lt;br /&gt;
*Bolt Gundam (Argo)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;GaoGaiGar gains +100 armor, 10+ Mobility, +1 Movement and +500 damage to all weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第15話： 空が落ちる日&amp;lt;br&amp;gt;Scenario 15: The Day the Sky Fell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated or the battle exceeds 7 turns; Ally battleships, Kamille, Judau, Master Asia, Tyranado or GekiRyuJin is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: While ChoRyuJin is sortied, defeat an enemy with GekiRyuJin. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Defeat two enemies with Master Asia, at least one after T3 arrives. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Black Sarena (Akito)&lt;br /&gt;
*Arcadia (Harlock)&lt;br /&gt;
*Shin Getter Robo (Ryoma, Hayato, Musashi)&lt;br /&gt;
*GekiRyuJin&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains the &amp;quot;Peacock Smasher&amp;quot; weapon&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Zeta Gundam gains the &amp;quot;Psycho Field&amp;quot; and &amp;quot;Biosensor&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ZZ Gundam gains the &amp;quot;Biosensor&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 16 - 20 Security Forces or Independent Forces Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;治安維持隊&amp;lt;br&amp;gt; Go with the Security Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt;  Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;自由遊撃隊&amp;lt;br&amp;gt; Go with the Independent Forces &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Black Sarena &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第16話： 門が開く時&amp;lt;br&amp;gt;Scenario 16: The Door Opens&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第16話： 星の門&amp;lt;br&amp;gt;Scenario 16: Stargate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any ally unit defeats at least 3 enemy units in the same turn during a Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rony with the Tyranado. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any ally unit defeats at least 3 enemy units in the same turn during a Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rony with the Tyranado. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第17話： バランバランの秘宝&amp;lt;br&amp;gt;Scenario 17: Treasure of Baran-Baran&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第17話： バトリング&amp;lt;br&amp;gt;Scenario 17: Battling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sirbine is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 3 Golems in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with either Guy or Maito. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Sirbine (Shion)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Arcadia, Chirico or Shako is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns (Chirico and Shako must be the ones to finish enemies off). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Van. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Berserga DT (Shako)&lt;br /&gt;
*Scopedog (Chirico)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第18話： 魔法騎士、その使命&amp;lt;br&amp;gt;Scenario 18: Magic Knights and their Duty&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第18話： 電脳世界から&amp;lt;br&amp;gt;Scenario 18: From Cyberspace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sirbine is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat the Vierres and the Leprechaun on the same turn before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Tod with Shion. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia or Chirico is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Ecrevisse within 2 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Angela with Spike, both surviving it. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Gotho, Vanila, Coconna&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第19話：目覚める伝説 &amp;lt;br&amp;gt;Scenario 19: The Legend Awakens &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第19話：ビッグバトル&amp;lt;br&amp;gt;Scenario 19: Big Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Inova. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Rayearth, Selece, or Windam is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 18 enemies in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Hikaru, Umi, and Fuu, and attack Inova with either of them. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Flame God Rayearth (Hikaru)&lt;br /&gt;
*Sea God Selece (Umi)&lt;br /&gt;
*Sky God Windam (Fuu)&lt;br /&gt;
*Supporter: Mokona&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; All Fattys breach the southern line; Defeat Land Battleship (Niva). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Chirico or any enemy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 4 turns,defeating Niva last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Get every Fatty past the line. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Light&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第20話： 黒い野望&amp;lt;br&amp;gt;Scenario 20: Dark Ambitions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第20話： 星の果ての楽園&amp;lt;br&amp;gt;Scenario 20: Paradise at the End of the Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Rabaan. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Show or Marvel is defeated; Ally battleship, Show, Marvel, Tod, Shion, or any of the Magic Knights is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 6 turns, leaving Rabaan for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Tod before the allied forces arrive. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Billbine (Show)&lt;br /&gt;
*Dunbine (Marvel)&lt;br /&gt;
*Vierres (Tod)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains +100 Armor, +5 Mobility and the &amp;quot;Ruby Lightning&amp;quot; attack; all attacks gain +100 damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sea God Selece gains +100 Armor, +5 Mobility and the &amp;quot;Sapphire Whirlwind&amp;quot; attack; all attacks gain +100 damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sky God Windam gains +100 Armor, +5 Mobility and the &amp;quot;Magic&amp;quot; command; &amp;quot;Sword&amp;quot; gains +100 damage and &amp;quot;Emerald Typhoon&amp;quot; gains +900 damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Angela or Chirico is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Photon Battleship in 1 attack (Second Attack and Support Attack can be used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Angela. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*ARHAN (Angela)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Round Mover&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Supporter: Dingo &amp;amp; Frontier Setter&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 21 - 29==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第21話： 小さな火を胸に &amp;lt;br&amp;gt;Scenario 21: Hold That Small Flame Close&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower E-Phas&#039; HP below 30%, Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships or Hikaru is defeated; Jung or Noriko is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of the stage, shoot down 3 or more enemies with a MAP weapon. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy E-Phas twice (First event will occur when E-Phas&#039; HP is at 30% or less and the second event will occur when E-Phas&#039; HP is at 50% or less). (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Sizzler Black (Jung)&lt;br /&gt;
*Gunbuster (Noriko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Flame Sword&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第22話： 戦いは誰がために&amp;lt;br&amp;gt;Scenario 22: Who to Fight For?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Kamille or Judau is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Hokushin with Akito. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Judau. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+2)&lt;br /&gt;
**Battle Haman with Kamille. (+1)&lt;br /&gt;
**Battle Haman with Judau. (+1)&lt;br /&gt;
**Battle Haman with Tobia. (+1)&lt;br /&gt;
**Defeat Haman. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Fairy&#039;s Amulet &amp;amp; Extra Arms Parts&lt;br /&gt;
**Move the Arcadia to a certain location to acquire (From the Northeast corner of the map, move 12 spaces South and 1 space West). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Pirate Strategy&amp;quot; special command&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Zeta Gundam gains the &amp;quot;Waverider Assault&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ZZ Gundam gains the &amp;quot;Hi-Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第23話： 毒と毒と毒&amp;lt;br&amp;gt;Scenario 23: Fire with Fire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships or Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of the stage, one ally reaches 10 ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 3 enemies with King J-Der. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;GaoGaiGar gains the optional parts &amp;quot;Steal Gao II&amp;quot; (Star GaoGaiGar)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;King J-Der (J)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tryder G7 gains the &amp;quot;Tryder Beam Cannon&amp;quot; and &amp;quot;Tryder Saber&amp;quot; attacks, &amp;quot;Tryder Javelin&amp;quot; and &amp;quot;Wing Cutter&amp;quot; gains +200 dmg, &amp;quot;Tryder Bird Attack&amp;quot; gains +600 dmg&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tryder G7 and Shuttle&#039;s &amp;quot;Full Staff Volley&amp;quot; combo attack gains +600 dmg&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ChoRyuJin, GekiRyujin, Big Volfogg, MightGaine, Black MightGaine, Battle Bomber and Guard Diver gain +200 dmg to all attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Mikoto changes to Supporter Mikoto &amp;amp; Mamoru&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第24話： 帰らざる日々&amp;lt;br&amp;gt;Scenario 24: Days of the Past&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Diablo of Monday; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Van is defeated; Any ally battleship or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Gadved with Van and defeat Inova with either Hikaru, Umi, or Fuu. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains the &amp;quot;Charge&amp;quot; attack &amp;lt;/span&amp;gt;&lt;br /&gt;
*Supporter: Lisa&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy changes to Supporter Wendy &amp;amp; Carmen 99&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第25話： プロジェクトTND凍結&amp;lt;br&amp;gt;Scenario 25: Project TND, Shelved&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第25話： 特務三課、終わりの日&amp;lt;br&amp;gt;Scenario 25: Final Days of Section 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleships or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy all initial enemies, Tyranado defeats more enemy than the Gespenst. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gespenst gains the &amp;quot;Slash Ripper&amp;quot; attack, +20 EN, +100 Armor and Mobility +10. All weapons gain +200 attack &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleships or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy all initial enemies, Tyranado defeats more enemy than the Gespenst. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gespenst gains the &amp;quot;Slash Ripper&amp;quot; attack, +20 EN, +100 Armor and Mobility +10. All weapons gain +200 attack &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第26話： 会社と人と誇りと&amp;lt;br&amp;gt;Scenario 26: Company, People and Pride&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第26話： 会社と私と幸せと&amp;lt;br&amp;gt;Scenario 26: Happy with the Company and Myself&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat E-Phas Σ. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Gain 120,000 funds before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Defeat E-Phas Σ with the Tyranado Rex. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Private Mission&lt;br /&gt;
**Akito and Ruri have a combined kill count of at least 80 by the end of the stage.&lt;br /&gt;
**After Scenario 26 have at least 2 Aces and TacP Customization rank is at least 3. &amp;lt;/span&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado Rex (Saizo)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat E-Phas Σ. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Gain 120,000 funds before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Defeat E-Phas Σ with the Tyranado Rex. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Private Mission&lt;br /&gt;
**Akito and Ruri have a combined kill count of at least 80 by the end of the stage.&lt;br /&gt;
**After Scenario 26 have at least 2 Aces and TacP Customization rank is at least 3. &amp;lt;/span&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado Rex (Sagiri)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : プライベート・ミッション &amp;lt;br&amp;gt;Secret Scenario: Private Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies (Cause enemy units who have reached the northernmost edge of the map to retreat). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Akito or Domon is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Prospector&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Sarena, Aestivalis Custom, and Super Aestivalis gains +300 HP, +20 EN, +100 Armor, +5 Mobility, +5 Sight, and +200 to all attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第27話： 楽園と追放者&amp;lt;br&amp;gt;Scenario 27: Paradise and the Expelled&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Niva with Angela. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*New ARHAN (Angela)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第28話： 決戦の火星極冠遺跡&amp;lt;br&amp;gt;Scenario 28: Showdown with the Martian Successors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Akito enters the ruins within 3 turns; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Akito or Spike is defeated or the battle exceeds 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 20 enemies before completing the Victory Condition. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Hokushin with Distortion Attack S. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico C (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Turbo Custom&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Sarena gains the &amp;quot;Distortion Attack S&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第29話： それぞれの誇り&amp;lt;br&amp;gt;Scenario 29: Each of Their Prides&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower FTO&#039;s HP below 10,000; Defeat NSX; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Maito or Hikaru defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the FTO with HP above 10,000 in one attack within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat or Lower FTO&#039;s HP below 10,000 and defeat NSX with Hikaru. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1)&lt;br /&gt;
**Battle Rudi with the Secondary Protagonist. (+1)&lt;br /&gt;
**Defeat Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great MightGaine (Maito)&lt;br /&gt;
*Goryu (Joe)&lt;br /&gt;
*NSX (Geo)&lt;br /&gt;
*FTO (Eagle)&lt;br /&gt;
*Supporter: Inez&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Prospector changes to Supporter Prospector &amp;amp; Inez (Note: Must have played Secret Scenario: Private Mission)&lt;br /&gt;
*Suborders increased by 2 and effect increase ([[Super Robot Wars/T/Suborders|Details]])&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 30 - 34 Security Forces or Independent Forces Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;正規部隊チーム&amp;lt;br&amp;gt; Security Forces Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Aura Battler Dunbine &amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Gundam: Char&#039;s Counterattack &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; Magical Knight Rayearth &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;非正規部隊チーム&amp;lt;br&amp;gt; Independent Forces Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Armored Trooper VOTOMS &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Black Sarena &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; Expelled from Paradise &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第30話：少年は振り向かない&amp;lt;br&amp;gt;Scenario 30: Young Man, Don&#039;t Turn Back&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第30話： 水の一滴の向こう&amp;lt;br&amp;gt;Scenario 30: Beyond a Single Drop of Water&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Jagd Doga; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Amuro is defeated; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 3 turns, defeating Jagd Doga last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: After reinforcements arrive, defeat 2 enemies with Amuro (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*ν Gundam (Amuro)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Metsä of Tuesday; Defeat Master Gundam; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Arcadia, Domon or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Master Gundam by the end of the 5th turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Master Asia with Domon and Akito. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Battle Master Asia with Domon. (+1)&lt;br /&gt;
**Battle Master Asia with Akito. (+1)&lt;br /&gt;
**Defeat Master Asia with Domon. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Domon gains the &amp;quot;Meikyou-Shisui&amp;quot; skill&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Burning Gundam gains the &amp;quot;Sekiha Tenkyoken&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Van&#039;s special skill &amp;quot;YII&amp;quot; effect is strengthened&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains &amp;quot;EM Shield&amp;quot; ability and all attacks gain +200 attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Brownie gains +1 move, +400 attack to all attacks, +20 En, +200 Armor, +10 Mobility&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Eldora Soul gains +1 move, +400 attack to all attacks, +20 En, +200 Armor, +10 Mobility&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第31話： 不安と恐れの行き先&amp;lt;br&amp;gt;Scenario 31: Beyond Anxiety and Fear&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第31話： 歪んだ進化&amp;lt;br&amp;gt;Scenario 31: Twisted Developments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Leprechaun; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Show is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Allen with Shion and Tod before turn 3. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Billbine changed to Billbine (Night Camo)&amp;lt;br&amp;gt; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Billbine gains the &amp;quot;Aura Shoot&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia or Ryoma is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and one ally must have full ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 Metal Beasts with Angela. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Shin Getter 1 gains the &amp;quot;Stoner Sunshine&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第32話： 聖戦士、飛ぶ&amp;lt;br&amp;gt;Scenario 32: Battlers, Fly&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第32話： 闇に蠢く&amp;lt;br&amp;gt;Scenario 32: Lurking Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zwauth. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Shion or Show is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and have one ally pilot reach 10 ExC. ExC can drop afterwards. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Show defeats 2 more enemies than Shion. (10,000 Funds)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Bellvine (Show)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Shion gains the &amp;quot;Battler&amp;quot; ability&lt;br /&gt;
*You can choose to keep the Billbine in Night Camo colours or its original colour. Doing the latter permanently removes Aura Shoot.&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Spike or Ray is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 4 turns and one pilot must defeat Fasalina and Carossa on the same turn within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat one enemy each with the Shuffle Union&#039;s new attack. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Volcain Custom (Ray)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Acrobat Circus&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam Maxter gains the &amp;quot;Burning Machinegun Punch&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Rose Gundam gains the &amp;quot;Roses Hurricane&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dragon Gundam gains the &amp;quot;Shin Ryuusei Kochouken&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Bolt Gundam gains the &amp;quot;Bursting Gaia Crusher&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第33話： 誓いのガンダムファイト&amp;lt;br&amp;gt;Scenario 33: The Promised Gundam Fight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Rescue Allenby; Domon defeats Noble Gundam; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Domon or Noble Gundam is defeated; Ally battleship or Domon is defeated and any pilot other than Domon defeats Noble Gundam; Ally battleship, Domon or Allenby is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Grand Master Gundam in a single attack. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with Allenby. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*XB Gundam X-1 Full Cloth (Tobia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Noble Gundam gains the &amp;quot;Berserker Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains +10 Mobility, +5 Sight, all attacks except Head Vulcan gain +200 damage, Peacock Smasher gains +800 damage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第34話： 終焉の日&amp;lt;br&amp;gt;Scenario 34: Day of Demise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Rune God Zagato; Defeat Rune God Emeraude. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Hikaru, Umi or Fuu is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns then defeat Zagato. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Zagato with Hikaru, Umi, and Fuu (TacP 100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: V Junction&lt;br /&gt;
**After Scenario 34 have at least 6 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth, Sea God Selece, Sky God Windom gain +100 to all weapons&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Spiral Flash&amp;quot; combo attack&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : Vジャンクション &amp;lt;br&amp;gt;Secret Scenario: V Junction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Soji, Chitose, Velt, or Lottie is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Grungust (Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Huckebein (Veldt)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;VangNext (Soji)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;GranVang (Chitose)&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 35 - 36 Earth or Space Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;地球チーム&amp;lt;br&amp;gt; Earth Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Aura Battler Dunbine &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Armored Trooper VOTOMS &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; Magical Knight Rayearth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; Expelled from Paradise &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙チーム&amp;lt;br&amp;gt; Space Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Gundam: Char&#039;s Counterattack &amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第35話：無限の地獄&amp;lt;br&amp;gt;Scenario 35: Endless Hell&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第35話：アクシズ激震&amp;lt;br&amp;gt;Scenario 35: Shakeup in Axis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Ashura P1; Defeat all enemies; Defeat Rune God Regalia. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Koji, Tetsuya, Hikaru, Umi or Fuu is defeated; Hikaru, Umi, Fuu, or Lantis is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Shoot down Jacer J1 and Ashura P1 within 3 turns on the same turn. Defeat Jacer J1 first. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Lantis Support Attack Hikaru. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Rune God Lantis (Lantis)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sea God Selece gains the &amp;quot;Ice Blades&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sky God Windam gains the &amp;quot;Emerald Cyclone&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Ple is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies by the third Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock Ple. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1)&lt;br /&gt;
**Persuade Ple Two with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam F91 Mass Production Type (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Purple) (Ple)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Astonaige changes to Supporter Astonaige &amp;amp; Milly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第36話： 光の子の力&amp;lt;br&amp;gt;Scenario 36: Photon Power&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第36話： 二つのネオ・ジオン&amp;lt;br&amp;gt;Scenario 36: Two Neo Zeons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Brocken T9; Defeat Infinity. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Koji is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all Garasect V2 in 3 turns then defeat Brocken T9. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Shiro attacks Brocken T9 and Infinity. (10,000 Funds)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Dynamic Armor &amp;amp; Photon Power 3D Printer Parts&lt;br /&gt;
**Move Mazinger Z to a certain location to acquire (From the Northwest corner, move 11 spaces South and 15 spaces East). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z and Great Mazinger unlocks &amp;quot;Double Mazinger Fire&amp;quot; combo attack and &amp;quot;Mazin Power&amp;quot; special ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Ichinana gains +400 weapon power, +10 Hit, +5 Critical, EN +20, Armor +200, Mobility +10, Movement +1&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Supporter: Boss &amp;amp; Nuke &amp;amp; Mucha&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Queen Mansa. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039;Ally battleship is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns, with all ally pilots getting one kill each. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Ple Two with Roux. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Ple Two with Masyhmre. (+1)&lt;br /&gt;
**Battle Rakan with Masyhmre. (+1)&lt;br /&gt;
**Battle both Ple Two &amp;amp; Rakan with Masyhmre. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Defeat Ple Two with Judau or Ple or Roux. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 37 - 42==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第37話： 月面の激闘&amp;lt;br&amp;gt;Scenario 37: Lunar Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat any Primeval; Defeat Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; J or Guy is defeated.  &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 40 enemies before the end of the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with King J-Der. (100 TacP) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*King J-Der (J)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Star GaoGaiGar gains the &amp;quot;Hammer Hell and Heaven&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;38話： 太陽系絶対防衛線&amp;lt;br&amp;gt;Scenario 38: Solar System Absolute Defense Line&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Noriko or J is defeated; The battle exceeds 7 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat an enemy with &amp;quot;Super Inazuma Kick&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gunbuster gains the &amp;quot;Double Buster Collider&amp;quot; and &amp;quot;Super Inazuma Kick&amp;quot; attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gunbuster weapons gain +200 attack and gains Kazumi as a Sub-Pilot&lt;br /&gt;
*Supporter: Ohta&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第39話： 眠る光、目覚める闇&amp;lt;br&amp;gt;Scenario 39: Slumbering Light, Awakening Darkness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Enormous Flying Fortress. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Maito, ChoRyuJin, or GekiRyuJin is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Black Noir with &amp;quot;Double Drive Sword&amp;quot; attack. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ChoRyuJin and GekiRyuJin gain the combo attack &amp;quot;GenRyuJin &amp;amp; GouRyuJin&amp;quot;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Great MightGaine gains the &amp;quot;Double Drive Sword&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第40話： 天翔る真龍&amp;lt;br&amp;gt;Scenario 40: The True Dragon Soars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Shin Getter Dragon; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Ryoma is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy any Primeval in one attack. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat an enemy with Shin Getter 3. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Shin Getter Dragon (Ryoma)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Shin Getter 3 (Musashi)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Shin Getter 3 (Benkei)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第41話：みんなのしあわせ&amp;lt;br&amp;gt;Scenario 41: Everyone&#039;s Happiness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated.  &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat Zaku III Custom, Jagd Doga (Gyunei), Jagd Doga (Quess) and Geara Doga (Rezin). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Fasalina with Harlock. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Quess with Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro or Ple. (+1)&lt;br /&gt;
**Battle Gyunei with Kamille. (+1)&lt;br /&gt;
**Defeat Gyunei with Kamille or Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Extra Arms+ Part&lt;br /&gt;
**Move the Arcadia onto the central docking point of the SSX (From the Northwest corner of the map, move 8 spaces East and 8 spaces South). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Van gains the special skill &amp;quot;Overflow&amp;quot;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains the &amp;quot;God&#039;s Judgement&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第42話： 最後のVTX魂 &amp;lt;br&amp;gt;Scenario 42: Final VTX Spirit&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第42話： 託される意志&amp;lt;br&amp;gt;Scenario 42: The Committed Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns defeat all enemies, saving A-Pys Art for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat A-Pys Art with &amp;quot;Quark Cluster Nova&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Visitor X&lt;br /&gt;
**After Scenario 42 have at least 11 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado Rex gains the &amp;quot;Quark Cluster Nova&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Charge&amp;quot; attack, all weapons gain +300 power&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns defeat all enemies, saving A-Pys Art for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat A-Pys Art with &amp;quot;Quark Cluster Nova&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Visitor X&lt;br /&gt;
**After Scenario 42 have at least 11 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado Rex gains the &amp;quot;Quark Cluster Nova&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Charge&amp;quot; attack, all weapons gain +300 power&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : 来訪者X &amp;lt;br&amp;gt;Secret Scenario: Visitor X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amari or Masaki is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Xelguard (Amari or Iori)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cybuster (Masaki)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 43 - 45 Char/Haman/Independent Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:34%;&amp;quot; | &#039;&#039;&#039;シャアと共闘&amp;lt;br&amp;gt;Fight with Char&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33%;&amp;quot; | &#039;&#039;&#039;ハマーンと共闘&amp;lt;br&amp;gt;Fight with Haman&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33%;&amp;quot; | &#039;&#039;&#039;独自の道&amp;lt;br&amp;gt;Go Our Own Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第43話：シャアの思惑&amp;lt;br&amp;gt;Scenario 43: Char&#039;s Thoughts&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第43話：悲しき迷い子&amp;lt;br&amp;gt;Scenario 43: Sad Lost Child&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第43話：混迷の宇宙&amp;lt;br&amp;gt;Scenario 43: Space in Turmoil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Char, Gyunei and Quess defeat 1 enemy each. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (-2)&lt;br /&gt;
**Defeat Masyhmre with Fa. (+1)&lt;br /&gt;
**Defeat Haman with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Choosing this route. (+1) &amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (+3)&lt;br /&gt;
**Char, Quess, and Gyunei shoot down at least four enemies within the first three rounds. (If there is an SR point that requires a three-round finish, this may also require passing the SR point.) (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Gyunei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Jagd Doga (Gyunei); Defeat Sin of Friday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Jagd Doga (Quess) and then Jagd Doga (Gyunei) within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Attack Gyunei with Kamille. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (+3)&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Haman. (+2) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (-2)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Attack Gyunei with Kamille. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (+1)&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa or Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第44話：ハマーンの涙&amp;lt;br&amp;gt;Scenario 44: Haman&#039;s Tears&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第44話：愛憎の果てに&amp;lt;br&amp;gt;Scenario 44: At the End of Love and Hate&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第44話：サイレント・ヴォイス&amp;lt;br&amp;gt;Scenario 44: Silent Voice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Within 5 turns, defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Char, Gyunei and Quess defeat 1 enemy each. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau or Char. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Char, Quess, and Gyunei shoot down at least four enemies. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Gyunei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Quess)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Sazabi; Defeat Nightingale. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro or Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Rewloola, Geara Doga (Rezin), Jagd Doga (Gyunei) and Sazabi within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Haman attacks Sazabi and Nightingale. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Char with Haman. (+1)&lt;br /&gt;
**Gyunei is not defeated when the mid-scenario event occurs. (+2) (Validity on this is unclear) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Defeat Char with Amuro, Kamille or Haman. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Gyunei is not defeated when the mid-scenario event occurs. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Qubeley within 4 turns; Defeat Sin of Friday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemies within 4 turns, leaving Qubeley (Haman) for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Defeat 2 enemies with Haman. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第45話：アクシズの決戦&amp;lt;br&amp;gt;Scenario 45: Final Battle of Axis&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第45話：戦士、再び&amp;lt;br&amp;gt;Scenario 45: A Warrior Flies Again&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第45話：堕ちた赤い彗星&amp;lt;br&amp;gt;Scenario 45: The Fallen Red Comet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all Rewloola and Musaka ships, Queen Mansa, α Azieru, Jagd Doga and Sazabi within 4 turns.  &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Gyunei is not defeated. (+2) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Defeat Char with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1)&lt;br /&gt;
**Gyunei is not defeated when mid-scenario event occurs. (+1) (translation on this one is speculative; if you&#039;re on this route and have otherwise kept up, however, there&#039;s absolutely no way you need it for anything.) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Qubeley; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman or Master Asia is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map in 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau. (+1)&lt;br /&gt;
**Haman defeats more then 2 enemies. (+1)&lt;br /&gt;
**Masyhmre is not defeated. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Sazabi; Defeat the Nightingale. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Queen Mansa, α Azieru, Rewloola and Musaka within 4 turns saving Sazabi for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Char with Amuro or Kamille. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 46 - 50==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第46話： 闘志、氷原に燃ゆる &amp;lt;br&amp;gt;Scenario 46: Fighting Spirit Blazes on Ice&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art; Defeat all enemies; Defeat Master Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally Battleship is defeated; Domon or Akito is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all A-Pys and Ignas within 4 turns before defeating A-Pys Art with &amp;quot;Smash Hit&amp;quot; active. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Master Asia (You will get the bonus if you have at least 6 Master Asia Points). (300 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Wassilmon with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Burning Gundam, Gundam Maxter, Gundam Rose, Dragon Gundam and Bolt Gundam gain the &amp;quot;Shuffle Alliance Fist&amp;quot; combo attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : 流浪のハマーン &amp;lt;br&amp;gt;Secret Scenario: Haman Adrift&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Nightingale; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleship is defeated; Haman, Mashymre, or Gyunei is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP); Defeat 3 enemies with Char before T3 arrives. (200 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Zaku III Custom (Mashymre Cello)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Gyunei Custom) (Gyunei Guss)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Nadesico C gains the &amp;quot;Phase Transition Cannon&amp;quot; attack and Yurika as a Sub-Pilot&lt;br /&gt;
Note: To unlock this Secret Scenario you need high Haman Points and Char Points (Details on how much point is needed is currently unknown).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第47話： 鋼鉄の7人&amp;lt;br&amp;gt;Scenario 47: The Steel Seven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Amakusa (Biobrain); Defeat all Divinidads. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro, Kamille, Judau, Haman, Kincade, Tobia or Char is defeated; The battle exceeds 8 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns and clear the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Qubeley (Haman)&lt;br /&gt;
*Full Armor ZZ Gundam (Judau)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Nightingale and/or Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Nadesico C gains the &amp;quot;Phase Transition Cannon&amp;quot; attack and Yurika as a Sub-Pilot&lt;br /&gt;
Note: Qubeley and Nadesico C&#039;s &#039;Phase Transition Cannon&#039; + Yurika Sub-Pilot for those who doesn&#039;t unlock the Secret Scenario: Haman Adrift.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第48話： 絶望を望むもの&amp;lt;br&amp;gt;Scenario 48: Seekers of Despair&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Nova with Lantis, Umi, or Fuu. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第49話： 果てしなく広がる未来へ&amp;lt;br&amp;gt;Scenario 49: Towards the Endless Future&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zwauth and Rune God Regalia; Defeat Debonair. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Hikaru, Umi, Fuu, Eagle, or Lantis is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns and complete the Victory Condition. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Debonair with &amp;quot;Flash Sword&amp;quot; attack. (30,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Hikaru gains the &amp;quot;Wish&amp;quot; command&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Flash Sword&amp;quot; combo attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth, Sea God Selece and Sky God Windom gain +5 Mobility and all weapons +200&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Mokona&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第50話： 神の見えざる意志&amp;lt;br&amp;gt;Scenario 50: The Unseen Will of God&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Chirico or Angela is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and one ally pilot must acquire 10 ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Chirico defeats a Wiseman. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 51 - 54 One on One or A Hard Road? Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039; 目の前の敵を一つ一つ倒していく&amp;lt;br&amp;gt;Take it slow and steady&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;困難な道だろうと積極的に戦っていく。&amp;lt;br&amp;gt;Push aggressively regardless of challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第51話：タキシードは明日に舞う&amp;lt;br&amp;gt;Scenario 51: Tuxedo Blowing in Tomorrow&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第51話： 夢と復讐の果て  &amp;lt;br&amp;gt;Scenario 51: Where Dreams and Vengeance Lead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat the Claw. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Deploy Eldora Soul. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Rain, effect enhanced&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy &amp;amp; Carmen 99 changes to Supporter Wendy &amp;amp; Carmen 99 &amp;amp; Yukiko&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dahlia of Wednesday and Saudade of Sunday; Defeat Birthday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Domon, Van, or Ray is defeated; The battle exceeds 8 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies in two turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Deploy Eldora Soul. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy &amp;amp; Carmen 99 changes to Supporter Wendy &amp;amp; Carmen 99 &amp;amp; Yukiko&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第52話： 無限の光&amp;lt;br&amp;gt;Scenario 52: Infinite Light &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第52話： 可能性を越えて &amp;lt;br&amp;gt;Scenario 52: Beyond Possibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 3 turns, then defeat Ashura P1 and Brocken T9. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies, saving Infinity for last. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains the &amp;quot;Photon Power Rocket Punch&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Dark Gundam; Defeat Dark Gundam, Ashura P1, and Brocken T9; Defeat Infinity. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Domon or Koji is defeated; The battle exceeds 7 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Lower Dark Gundam&#039;s HP to below 50% with Domon and then defeat him with Domon. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains the &amp;quot;Photon Power Rocket Punch&amp;quot; attack&lt;br /&gt;
*Supporter: Rain, effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第53話：死闘の先へ&amp;lt;br&amp;gt;Scenario 53: Final Death Battle&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第53話：死闘の果てに扉は開く&amp;lt;br&amp;gt;Scenario 53: A Door Opens After Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns defeat Stinger &amp;amp; Cohen as well as the Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies, saving Z-Master for last. (500 TacP) (If you don&#039;t achieve that, you will get 300 TacP instead). &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Cowen &amp;amp; Stinger and Combined Primeval; Defeat all enemies; Defeat Z Master; Defeat Machine Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; The battle exceeds 5 turns after Z Master appears. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns defeat Stinger &amp;amp; Cohen as well as the Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Complete the stage. (500 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Rudy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;最終話： 地球に未来を、戦士に祝福を&amp;lt;br&amp;gt;Final Scenario: To The Future of Earth, Blessings to the Warriors&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;最終話： 船は往く、希望の大海へ&amp;lt;br&amp;gt;Final Scenario: Set Sail for Hope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Ruol and E-Phas Ω; Defeat DyGaians. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Complete_Chart&amp;diff=36109</id>
		<title>Super Robot Wars/T/Complete Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Complete_Chart&amp;diff=36109"/>
		<updated>2019-04-21T20:34:20Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Stages 16 - 20 Security Forces or Independent Forces Route Split */ Added upgrade information for the Rune Gods on stage 20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Those in Black join your team. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt; Yellow &amp;lt;/span&amp;gt; are available for that stage, then leave. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Blue &amp;lt;/span&amp;gt; have special requirements. Check the [[../Secrets|Secrets]] page for more details. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt; Red &amp;lt;/span&amp;gt; previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Green &amp;lt;/span&amp;gt; are upgrades for units already in your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stages 00 - 11==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-prologue&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;第0話： 稟議番号T1023&amp;lt;br&amp;gt;Scenario 0: Proposal No. T1023&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Protagonist is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado (OG Character)&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第1話： プロジェクトTND始動&amp;lt;br&amp;gt;Scenario 1: Project TND, Start&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第1話： 特務三課、始まりの日&amp;lt;br&amp;gt;Scenario 1: Division 3, Beginning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of Tyranado&#039;s weapons before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Ichinana (Shiro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Big Volfogg&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of Tyranado&#039;s weapons before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Ichinana (Shiro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Big Volfogg&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;スペシャルシナリオ：特務一課の挑戦 &amp;lt;br&amp;gt;Special Scenario: Challenge from Special Section 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;This scenario is available early if you purchased the appropriate downloadable content. &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gespenst (OG character not selected in beginning) &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第2話： 宇宙のカウボーイ&amp;lt;br&amp;gt;Scenario 2: Space Cowboy&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第2話： 賞金稼ぎのブルース&amp;lt;br&amp;gt;Scenario 2:  Bounty Hunter Blues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Ruri defeats an enemy with Support Attack (Does not count if unit is destroyed before Support Attack is used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 3 enemies with Spike. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Swordfish II (Spike)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Nadesico B (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Aestivalis Custom (Ryoko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Super Aestivalis (Saburouta)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;:  Ruri defeats an enemy with Support Attack (Does not count if unit is destroyed before Support Attack is used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 3 enemies with Spike. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Swordfish II (Spike)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Nadesico B (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Aestivalis Custom (Ryoko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Super Aestivalis (Saburouta)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第3話： タキシードは火星に舞う&amp;lt;br&amp;gt;Scenario 3: A Tuxedo Flutters on Mars&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Gundam Maxter. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied unit defeats at least 4 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Gundam Maxter with only Domon. (20,000 Funds) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Dann of Thursday (Van)&lt;br /&gt;
*Noble Gundam (Allenby)&lt;br /&gt;
*Burning Gundam (Domon)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第4話： 戦いの赤い荒野&amp;lt;br&amp;gt;Scenario 4: Red Planet of Conflict&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dragon Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 1 of Hokushin&#039;s Six with Akito. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Black Sarena (Akito)&lt;br /&gt;
*Swordfish II (Spike)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第5話： キャプテンハーロック&amp;lt;br&amp;gt;Scenario 5: Captain Harlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied unit gains 5 ExC before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: George Support Attack/Defend Domon (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Arcadia (Captain Harlock)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gundam Rose (George)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第6話： ドクロの旗の下に&amp;lt;br&amp;gt;Scenario 6: Under the Skull and Crossbones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Arcadia or Argo are defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 1 enemy with Spike&#039;s &amp;quot;Bebop Formation I&amp;quot; attack. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Gundam F91 Mass Production Type (Tobia)&lt;br /&gt;
* XB Gundam X-1 Kai Kai (Kincade)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Bolt Gundam (Argo)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Bebop Formation I&amp;quot; attack&lt;br /&gt;
* Supporter: Wendy&lt;br /&gt;
* Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第7話： 復讐するは我にあり&amp;lt;br&amp;gt;Scenario 7: Revenge is Mine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Blood Cradle. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Arcadia or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied pilot must shoot down at least 3 enemies in a single turn during the player phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Allenby and Priscilla. (10,000 Funds)&amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Brownie (Priscilla)&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第8話： スクランブル・マーズ&amp;lt;br&amp;gt;Scenario 8: Scramble Mars&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第8話： マーズ・ラプソディ&amp;lt;br&amp;gt;Scenario 8: Mars Rhapsody&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Akito, Van, or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat 12 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rudi with the Tyranado. (100 TacP)&amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico B (Ruri)&lt;br /&gt;
*Aestivalis Custom (Ryoko)&lt;br /&gt;
*Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Black Sarena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Arcadia (Harlock)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado gains the &amp;quot;TND Combination&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Akito, Van, or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat 12 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rudi with the Tyranado. (100 TacP)&amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico B (Ruri)&lt;br /&gt;
*Aestivalis Custom (Ryoko)&lt;br /&gt;
*Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Black Sarena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Arcadia (Harlock)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado gains the &amp;quot;TND Combination&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第9話： ゲイトウェイ・チョイス&amp;lt;br&amp;gt;Scenario 9: Gateway Chase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039;Part 1: Defeat all enemies within 4 turns; Part 2: Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Part 1: Nadesico B is defeated, the battle exceeds 5 turns; Part 2: Spike is defeated, enemy units reach the top of the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Clear the second part of the map by defeating all enemies. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第10話： ネオ・ジオンの影&amp;lt;br&amp;gt;Scenario 10: Shadow of Neo Zeon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat at least 2 enemies with Nadesico B&#039;s MAP weapon before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Van. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Battle Ple Two with Kamille. (+1)&lt;br /&gt;
**Battle Ple Two with Tobia. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau. (+1)&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Zeta Gundam (Kamille)&lt;br /&gt;
*Methuss (Fa)&lt;br /&gt;
*Gundam Mk-II (Judau)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第11話： 遠い星から来た災厄&amp;lt;br&amp;gt;Scenario 11: Calamity from Afar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B is defeated; Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied pilot must shoot down at least 3 enemies in a single turn during the enemy phase.&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies each with Guy and Judau. (10,000 Funds) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Justice and Bravery Are Friends&lt;br /&gt;
**Guy must defeat at least 3 enemies.&lt;br /&gt;
**Van must have at least 20 kills by the end of the stage. &amp;lt;/span&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*GaoGaiGar (Guy)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Bebop Formation II&amp;quot; attack&lt;br /&gt;
*Supporter: Rain&lt;br /&gt;
*Supporter: Ed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ：正義と勇気を友にして &amp;lt;br&amp;gt;Secret Scenario: Justice and Bravery are Friends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Unlock this stage (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Black MightGaine&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Eldora Soul (Nero)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 12 - 15 Earth or Space Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;地球チーム&amp;lt;br&amp;gt; Earth Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; &lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙チーム&amp;lt;br&amp;gt; Space Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第12話：無敵！勇気ある者達！&amp;lt;br&amp;gt;Scenario 12: Undefeated! The Braves!&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第12話： ロンド・ベル孤立&amp;lt;br&amp;gt;Scenario 12: Isolated Londo Bell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Snooby; Defeat El-15. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Nadesico B or Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 4 turns, defeating Snooby last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies each with Guy and Maito. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tryder G7 (Watta)&lt;br /&gt;
*Shuttle (Kakikoji)&lt;br /&gt;
*ChoRyuJin&lt;br /&gt;
*Big Volfogg&lt;br /&gt;
*MightGaine (Maito)&lt;br /&gt;
*Guard Diver&lt;br /&gt;
*Battle Bomber&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dreissen (Rakan). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Ra Cailum is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map by the 4th player phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Roux, Beecha, Elle, Mondo and Iino. (10,000 Funds)&amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ra Cailum (Bright)&lt;br /&gt;
*Hyaku Shiki (Beecha)&lt;br /&gt;
*Re-GZ (Roux)&lt;br /&gt;
*Jegan (Elle)&lt;br /&gt;
*Jegan (Mondo)&lt;br /&gt;
*Jegan (Iino)&lt;br /&gt;
*Supporter: Astonaige&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第13話： 復活のZ&amp;lt;br&amp;gt;Scenario 13: Z Returns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第13話： ハマーンと少年達&amp;lt;br&amp;gt;Scenario 13: Haman and the Boys&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B or Tetsuya is defeated; Koji is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy Garasect V2 with a single attack (Support Attack and Attack Again can be used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy with Shiro after Koji arrives. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ichinana (Shiro)&lt;br /&gt;
*Mazinger Z (Koji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Great Mazinger gains the &amp;quot;Thunder Break&amp;quot; attack &amp;amp; all weapons gain +200 attack&lt;br /&gt;
*Supporter: Mikoto&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zaku III Custom; Defeat Qubeley or the battle exceeds 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ra Cailum is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat the Zaku III Custom within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Haman. (200 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Judau. (+1)&lt;br /&gt;
**Don&#039;t battle Mashymre with Judau. (+2)? &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* ZZ Gundam (Judau)&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第14話： 最凶の降臨&amp;lt;br&amp;gt;Scenario 14: Evil Descends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat ZX-01 and Master Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships, Guy or Domon is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 28 enemies. Defeating Master Gundam or ZX-01 will cause their faction to self destruct. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Master Asia with Guy. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Battle Master Asia with Guy. (+1)&lt;br /&gt;
**Battle Master Asia with Domon. (+1)&lt;br /&gt;
**Defeat Master Asia with Domon. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam Maxter (Chibodee)&lt;br /&gt;
*Gundam Rose (George)&lt;br /&gt;
*Dragon Gundam (Sai Saici)&lt;br /&gt;
*Bolt Gundam (Argo)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;GaoGaiGar gains +100 armor, 10+ Mobility, +1 Movement and +500 damage to all weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第15話： 空が落ちる日&amp;lt;br&amp;gt;Scenario 15: The Day the Sky Fell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated or the battle exceeds 7 turns; Ally battleships, Kamille, Judau, Master Asia, Tyranado or GekiRyuJin is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: While ChoRyuJin is sortied, defeat an enemy with GekiRyuJin. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Defeat two enemies with Master Asia, at least one after T3 arrives. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Black Sarena (Akito)&lt;br /&gt;
*Arcadia (Harlock)&lt;br /&gt;
*Shin Getter Robo (Ryoma, Hayato, Musashi)&lt;br /&gt;
*GekiRyuJin&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains the &amp;quot;Peacock Smasher&amp;quot; weapon&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Zeta Gundam gains the &amp;quot;Psycho Field&amp;quot; and &amp;quot;Biosensor&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ZZ Gundam gains the &amp;quot;Biosensor&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 16 - 20 Security Forces or Independent Forces Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;治安維持隊&amp;lt;br&amp;gt; Go with the Security Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt;  Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;自由遊撃隊&amp;lt;br&amp;gt; Go with the Independent Forces &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Black Sarena &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第16話： 門が開く時&amp;lt;br&amp;gt;Scenario 16: The Door Opens&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第16話： 星の門&amp;lt;br&amp;gt;Scenario 16: Stargate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any ally unit defeats at least 3 enemy units in the same turn during a Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rony with the Tyranado. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any ally unit defeats at least 3 enemy units in the same turn during a Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rony with the Tyranado. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第17話： バランバランの秘宝&amp;lt;br&amp;gt;Scenario 17: Treasure of Baran-Baran&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第17話： バトリング&amp;lt;br&amp;gt;Scenario 17: Battling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sirbine is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 3 Golems in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with either Guy or Maito. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Sirbine (Shion)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Arcadia, Chirico or Shako is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns (Chirico and Shako must be the ones to finish enemies off). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Van. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Berserga DT (Shako)&lt;br /&gt;
*Scopedog (Chirico)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第18話： 魔法騎士、その使命&amp;lt;br&amp;gt;Scenario 18: Magic Knights and their Duty&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第18話： 電脳世界から&amp;lt;br&amp;gt;Scenario 18: From Cyberspace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sirbine is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat the Vierres and the Leprechaun on the same turn before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Tod with Shion. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia or Chirico is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Ecrevisse within 2 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Angela with Spike, both surviving it. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Gotho, Vanila, Coconna&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第19話：目覚める伝説 &amp;lt;br&amp;gt;Scenario 19: The Legend Awakens &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第19話：ビッグバトル&amp;lt;br&amp;gt;Scenario 19: Big Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Inova. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Rayearth, Selece, or Windam is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 18 enemies in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Hikaru, Umi, and Fuu, and attack Inova with either of them. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Flame God Rayearth (Hikaru)&lt;br /&gt;
*Sea God Selece (Umi)&lt;br /&gt;
*Sky God Windam (Fuu)&lt;br /&gt;
*Supporter: Mokona&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; All Fattys breach the southern line; Defeat Land Battleship (Niva). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Chirico or any enemy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 4 turns,defeating Niva last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Get every Fatty past the line. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Light&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第20話： 黒い野望&amp;lt;br&amp;gt;Scenario 20: Dark Ambitions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第20話： 星の果ての楽園&amp;lt;br&amp;gt;Scenario 20: Paradise at the End of the Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Rabaan. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Show or Marvel is defeated; Ally battleship, Show, Marvel, Tod, Shion, or any of the Magic Knights is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 6 turns, leaving Rabaan for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Tod before the allied forces arrive. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Billbine (Show)&lt;br /&gt;
*Dunbine (Marvel)&lt;br /&gt;
*Vierres (Tod)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains +100 Armor, +5 Mobility and the &amp;quot;Ruby Lightning&amp;quot; attack; all attacks gain +100 damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sea God Selece gains +100 Armor, +5 Mobility and the &amp;quot;Sapphire Whirlwind&amp;quot; attack; all attacks gain +100 damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sky God Windam gains +100 Armor, +5 Mobility and the &amp;quot;Magic&amp;quot; command; Sword gains +100 damage and Emerald Typhoon gains +900 damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Angela or Chirico is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Photon Battleship in 1 attack (Second Attack and Support Attack can be used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Angela. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*ARHAN (Angela)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Round Mover&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Supporter: Dingo &amp;amp; Frontier Setter&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 21 - 29==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第21話： 小さな火を胸に &amp;lt;br&amp;gt;Scenario 21: Hold That Small Flame Close&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower E-Phas&#039; HP below 30%, Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships or Hikaru is defeated; Jung or Noriko is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of the stage, shoot down 3 or more enemies with a MAP weapon. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy E-Phas twice (First event will occur when E-Phas&#039; HP is at 30% or less and the second event will occur when E-Phas&#039; HP is at 50% or less). (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Sizzler Black (Jung)&lt;br /&gt;
*Gunbuster (Noriko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Flame Sword&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第22話： 戦いは誰がために&amp;lt;br&amp;gt;Scenario 22: Who to Fight For?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Kamille or Judau is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Hokushin with Akito. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Judau. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+2)&lt;br /&gt;
**Battle Haman with Kamille. (+1)&lt;br /&gt;
**Battle Haman with Judau. (+1)&lt;br /&gt;
**Battle Haman with Tobia. (+1)&lt;br /&gt;
**Defeat Haman. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Fairy&#039;s Amulet &amp;amp; Extra Arms Parts&lt;br /&gt;
**Move the Arcadia to a certain location to acquire (From the Northeast corner of the map, move 12 spaces South and 1 space West). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Pirate Strategy&amp;quot; special command&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Zeta Gundam gains the &amp;quot;Waverider Assault&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ZZ Gundam gains the &amp;quot;Hi-Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第23話： 毒と毒と毒&amp;lt;br&amp;gt;Scenario 23: Fire with Fire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships or Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of the stage, one ally reaches 10 ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 3 enemies with King J-Der. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;GaoGaiGar gains the optional parts &amp;quot;Steal Gao II&amp;quot; (Star GaoGaiGar)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;King J-Der (J)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tryder G7 gains the &amp;quot;Tryder Beam Cannon&amp;quot; and &amp;quot;Tryder Saber&amp;quot; attacks, &amp;quot;Tryder Javelin&amp;quot; and &amp;quot;Wing Cutter&amp;quot; gains +200 dmg, &amp;quot;Tryder Bird Attack&amp;quot; gains +600 dmg&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tryder G7 and Shuttle&#039;s &amp;quot;Full Staff Volley&amp;quot; combo attack gains +600 dmg&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ChoRyuJin, GekiRyujin, Big Volfogg, MightGaine, Black MightGaine, Battle Bomber and Guard Diver gain +200 dmg to all attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Mikoto changes to Supporter Mikoto &amp;amp; Mamoru&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第24話： 帰らざる日々&amp;lt;br&amp;gt;Scenario 24: Days of the Past&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Diablo of Monday; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Van is defeated; Any ally battleship or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Gadved with Van and defeat Inova with either Hikaru, Umi, or Fuu. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains the &amp;quot;Charge&amp;quot; attack &amp;lt;/span&amp;gt;&lt;br /&gt;
*Supporter: Lisa&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy changes to Supporter Wendy &amp;amp; Carmen 99&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第25話： プロジェクトTND凍結&amp;lt;br&amp;gt;Scenario 25: Project TND, Shelved&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第25話： 特務三課、終わりの日&amp;lt;br&amp;gt;Scenario 25: Final Days of Section 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleships or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy all initial enemies, Tyranado defeats more enemy than the Gespenst. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gespenst gains the &amp;quot;Slash Ripper&amp;quot; attack, +20 EN, +100 Armor and Mobility +10. All weapons gain +200 attack &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleships or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy all initial enemies, Tyranado defeats more enemy than the Gespenst. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gespenst gains the &amp;quot;Slash Ripper&amp;quot; attack, +20 EN, +100 Armor and Mobility +10. All weapons gain +200 attack &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第26話： 会社と人と誇りと&amp;lt;br&amp;gt;Scenario 26: Company, People and Pride&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第26話： 会社と私と幸せと&amp;lt;br&amp;gt;Scenario 26: Happy with the Company and Myself&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat E-Phas Σ. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Gain 120,000 funds before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Defeat E-Phas Σ with the Tyranado Rex. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Private Mission&lt;br /&gt;
**Akito and Ruri have a combined kill count of at least 80 by the end of the stage.&lt;br /&gt;
**After Scenario 26 have at least 2 Aces and TacP Customization rank is at least 3. &amp;lt;/span&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado Rex (Saizo)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat E-Phas Σ. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Gain 120,000 funds before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Defeat E-Phas Σ with the Tyranado Rex. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Private Mission&lt;br /&gt;
**Akito and Ruri have a combined kill count of at least 80 by the end of the stage.&lt;br /&gt;
**After Scenario 26 have at least 2 Aces and TacP Customization rank is at least 3. &amp;lt;/span&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado Rex (Sagiri)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : プライベート・ミッション &amp;lt;br&amp;gt;Secret Scenario: Private Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies (Cause enemy units who have reached the northernmost edge of the map to retreat). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Akito or Domon is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Prospector&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Sarena, Aestivalis Custom, and Super Aestivalis gains +300 HP, +20 EN, +100 Armor, +5 Mobility, +5 Sight, and +200 to all attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第27話： 楽園と追放者&amp;lt;br&amp;gt;Scenario 27: Paradise and the Expelled&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Niva with Angela. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*New ARHAN (Angela)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第28話： 決戦の火星極冠遺跡&amp;lt;br&amp;gt;Scenario 28: Showdown with the Martian Successors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Akito enters the ruins within 3 turns; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Akito or Spike is defeated or the battle exceeds 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 20 enemies before completing the Victory Condition. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Hokushin with Distortion Attack S. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico C (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Turbo Custom&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Sarena gains the &amp;quot;Distortion Attack S&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第29話： それぞれの誇り&amp;lt;br&amp;gt;Scenario 29: Each of Their Prides&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower FTO&#039;s HP below 10,000; Defeat NSX; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Maito or Hikaru defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the FTO with HP above 10,000 in one attack within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat or Lower FTO&#039;s HP below 10,000 and defeat NSX with Hikaru. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1)&lt;br /&gt;
**Battle Rudi with the Secondary Protagonist. (+1)&lt;br /&gt;
**Defeat Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great MightGaine (Maito)&lt;br /&gt;
*Goryu (Joe)&lt;br /&gt;
*NSX (Geo)&lt;br /&gt;
*FTO (Eagle)&lt;br /&gt;
*Supporter: Inez&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Prospector changes to Supporter Prospector &amp;amp; Inez (Note: Must have played Secret Scenario: Private Mission)&lt;br /&gt;
*Suborders increased by 2 and effect increase ([[Super Robot Wars/T/Suborders|Details]])&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 30 - 34 Security Forces or Independent Forces Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;正規部隊チーム&amp;lt;br&amp;gt; Security Forces Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Aura Battler Dunbine &amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Gundam: Char&#039;s Counterattack &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; Magical Knight Rayearth &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;非正規部隊チーム&amp;lt;br&amp;gt; Independent Forces Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Armored Trooper VOTOMS &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Black Sarena &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; Expelled from Paradise &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第30話：少年は振り向かない&amp;lt;br&amp;gt;Scenario 30: Young Man, Don&#039;t Turn Back&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第30話： 水の一滴の向こう&amp;lt;br&amp;gt;Scenario 30: Beyond a Single Drop of Water&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Jagd Doga; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Amuro is defeated; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 3 turns, defeating Jagd Doga last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: After reinforcements arrive, defeat 2 enemies with Amuro (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*ν Gundam (Amuro)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Metsä of Tuesday; Defeat Master Gundam; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Arcadia, Domon or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Master Gundam by the end of the 5th turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Master Asia with Domon and Akito. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Battle Master Asia with Domon. (+1)&lt;br /&gt;
**Battle Master Asia with Akito. (+1)&lt;br /&gt;
**Defeat Master Asia with Domon. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Domon gains the &amp;quot;Meikyou-Shisui&amp;quot; skill&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Burning Gundam gains the &amp;quot;Sekiha Tenkyoken&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Van&#039;s special skill &amp;quot;YII&amp;quot; effect is strengthened&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains &amp;quot;EM Shield&amp;quot; ability and all attacks gain +200 attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Brownie gains +1 move, +400 attack to all attacks, +20 En, +200 Armor, +10 Mobility&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Eldora Soul gains +1 move, +400 attack to all attacks, +20 En, +200 Armor, +10 Mobility&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第31話： 不安と恐れの行き先&amp;lt;br&amp;gt;Scenario 31: Beyond Anxiety and Fear&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第31話： 歪んだ進化&amp;lt;br&amp;gt;Scenario 31: Twisted Developments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Leprechaun; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Show is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Allen with Shion and Tod before turn 3. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Billbine changed to Billbine (Night Camo)&amp;lt;br&amp;gt; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Billbine gains the &amp;quot;Aura Shoot&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia or Ryoma is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and one ally must have full ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 Metal Beasts with Angela. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Shin Getter 1 gains the &amp;quot;Stoner Sunshine&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第32話： 聖戦士、飛ぶ&amp;lt;br&amp;gt;Scenario 32: Battlers, Fly&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第32話： 闇に蠢く&amp;lt;br&amp;gt;Scenario 32: Lurking Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zwauth. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Shion or Show is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and have one ally pilot reach 10 ExC. ExC can drop afterwards. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Show defeats 2 more enemies than Shion. (10,000 Funds)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Bellvine (Show)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Shion gains the &amp;quot;Battler&amp;quot; ability&lt;br /&gt;
*You can choose to keep the Billbine in Night Camo colours or its original colour. Doing the latter permanently removes Aura Shoot.&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Spike or Ray is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 4 turns and one pilot must defeat Fasalina and Carossa on the same turn within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat one enemy each with the Shuffle Union&#039;s new attack. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Volcain Custom (Ray)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Acrobat Circus&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam Maxter gains the &amp;quot;Burning Machinegun Punch&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Rose Gundam gains the &amp;quot;Roses Hurricane&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dragon Gundam gains the &amp;quot;Shin Ryuusei Kochouken&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Bolt Gundam gains the &amp;quot;Bursting Gaia Crusher&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第33話： 誓いのガンダムファイト&amp;lt;br&amp;gt;Scenario 33: The Promised Gundam Fight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Rescue Allenby; Domon defeats Noble Gundam; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Domon or Noble Gundam is defeated; Ally battleship or Domon is defeated and any pilot other than Domon defeats Noble Gundam; Ally battleship, Domon or Allenby is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Grand Master Gundam in a single attack. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with Allenby. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*XB Gundam X-1 Full Cloth (Tobia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Noble Gundam gains the &amp;quot;Berserker Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains +10 Mobility, +5 Sight, all attacks except Head Vulcan gain +200 damage, Peacock Smasher gains +800 damage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第34話： 終焉の日&amp;lt;br&amp;gt;Scenario 34: Day of Demise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Rune God Zagato; Defeat Rune God Emeraude. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Hikaru, Umi or Fuu is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns then defeat Zagato. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Zagato with Hikaru, Umi, and Fuu (TacP 100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: V Junction&lt;br /&gt;
**After Scenario 34 have at least 6 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth, Sea God Selece, Sky God Windom gain +100 to all weapons&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Spiral Flash&amp;quot; combo attack&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : Vジャンクション &amp;lt;br&amp;gt;Secret Scenario: V Junction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Soji, Chitose, Velt, or Lottie is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Grungust (Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Huckebein (Veldt)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;VangNext (Soji)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;GranVang (Chitose)&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 35 - 36 Earth or Space Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;地球チーム&amp;lt;br&amp;gt; Earth Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Aura Battler Dunbine &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Armored Trooper VOTOMS &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; Magical Knight Rayearth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; Expelled from Paradise &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙チーム&amp;lt;br&amp;gt; Space Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Gundam: Char&#039;s Counterattack &amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第35話：無限の地獄&amp;lt;br&amp;gt;Scenario 35: Endless Hell&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第35話：アクシズ激震&amp;lt;br&amp;gt;Scenario 35: Shakeup in Axis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Ashura P1; Defeat all enemies; Defeat Rune God Regalia. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Koji, Tetsuya, Hikaru, Umi or Fuu is defeated; Hikaru, Umi, Fuu, or Lantis is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Shoot down Jacer J1 and Ashura P1 within 3 turns on the same turn. Defeat Jacer J1 first. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Lantis Support Attack Hikaru. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Rune God Lantis (Lantis)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sea God Selece gains the &amp;quot;Ice Blades&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sky God Windam gains the &amp;quot;Emerald Cyclone&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Ple is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies by the third Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock Ple. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1)&lt;br /&gt;
**Persuade Ple Two with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam F91 Mass Production Type (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Purple) (Ple)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Astonaige changes to Supporter Astonaige &amp;amp; Milly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第36話： 光の子の力&amp;lt;br&amp;gt;Scenario 36: Photon Power&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第36話： 二つのネオ・ジオン&amp;lt;br&amp;gt;Scenario 36: Two Neo Zeons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Brocken T9; Defeat Infinity. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Koji is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all Garasect V2 in 3 turns then defeat Brocken T9. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Shiro attacks Brocken T9 and Infinity. (10,000 Funds)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Dynamic Armor &amp;amp; Photon Power 3D Printer Parts&lt;br /&gt;
**Move Mazinger Z to a certain location to acquire (From the Northwest corner, move 11 spaces South and 15 spaces East). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z and Great Mazinger unlocks &amp;quot;Double Mazinger Fire&amp;quot; combo attack and &amp;quot;Mazin Power&amp;quot; special ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Ichinana gains +400 weapon power, +10 Hit, +5 Critical, EN +20, Armor +200, Mobility +10, Movement +1&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Supporter: Boss &amp;amp; Nuke &amp;amp; Mucha&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Queen Mansa. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039;Ally battleship is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns, with all ally pilots getting one kill each. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Ple Two with Roux. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Ple Two with Masyhmre. (+1)&lt;br /&gt;
**Battle Rakan with Masyhmre. (+1)&lt;br /&gt;
**Battle both Ple Two &amp;amp; Rakan with Masyhmre. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Defeat Ple Two with Judau or Ple or Roux. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 37 - 42==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第37話： 月面の激闘&amp;lt;br&amp;gt;Scenario 37: Lunar Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat any Primeval; Defeat Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; J or Guy is defeated.  &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 40 enemies before the end of the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with King J-Der. (100 TacP) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*King J-Der (J)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Star GaoGaiGar gains the &amp;quot;Hammer Hell and Heaven&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;38話： 太陽系絶対防衛線&amp;lt;br&amp;gt;Scenario 38: Solar System Absolute Defense Line&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Noriko or J is defeated; The battle exceeds 7 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat an enemy with &amp;quot;Super Inazuma Kick&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gunbuster gains the &amp;quot;Double Buster Collider&amp;quot; and &amp;quot;Super Inazuma Kick&amp;quot; attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gunbuster weapons gain +200 attack and gains Kazumi as a Sub-Pilot&lt;br /&gt;
*Supporter: Ohta&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第39話： 眠る光、目覚める闇&amp;lt;br&amp;gt;Scenario 39: Slumbering Light, Awakening Darkness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Enormous Flying Fortress. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Maito, ChoRyuJin, or GekiRyuJin is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Black Noir with &amp;quot;Double Drive Sword&amp;quot; attack. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ChoRyuJin and GekiRyuJin gain the combo attack &amp;quot;GenRyuJin &amp;amp; GouRyuJin&amp;quot;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Great MightGaine gains the &amp;quot;Double Drive Sword&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第40話： 天翔る真龍&amp;lt;br&amp;gt;Scenario 40: The True Dragon Soars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Shin Getter Dragon; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Ryoma is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy any Primeval in one attack. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat an enemy with Shin Getter 3. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Shin Getter Dragon (Ryoma)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Shin Getter 3 (Musashi)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Shin Getter 3 (Benkei)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第41話：みんなのしあわせ&amp;lt;br&amp;gt;Scenario 41: Everyone&#039;s Happiness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated.  &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat Zaku III Custom, Jagd Doga (Gyunei), Jagd Doga (Quess) and Geara Doga (Rezin). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Fasalina with Harlock. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Quess with Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro or Ple. (+1)&lt;br /&gt;
**Battle Gyunei with Kamille. (+1)&lt;br /&gt;
**Defeat Gyunei with Kamille or Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Extra Arms+ Part&lt;br /&gt;
**Move the Arcadia onto the central docking point of the SSX (From the Northwest corner of the map, move 8 spaces East and 8 spaces South). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Van gains the special skill &amp;quot;Overflow&amp;quot;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains the &amp;quot;God&#039;s Judgement&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第42話： 最後のVTX魂 &amp;lt;br&amp;gt;Scenario 42: Final VTX Spirit&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第42話： 託される意志&amp;lt;br&amp;gt;Scenario 42: The Committed Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns defeat all enemies, saving A-Pys Art for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat A-Pys Art with &amp;quot;Quark Cluster Nova&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Visitor X&lt;br /&gt;
**After Scenario 42 have at least 11 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado Rex gains the &amp;quot;Quark Cluster Nova&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Charge&amp;quot; attack, all weapons gain +300 power&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns defeat all enemies, saving A-Pys Art for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat A-Pys Art with &amp;quot;Quark Cluster Nova&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Visitor X&lt;br /&gt;
**After Scenario 42 have at least 11 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado Rex gains the &amp;quot;Quark Cluster Nova&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Charge&amp;quot; attack, all weapons gain +300 power&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : 来訪者X &amp;lt;br&amp;gt;Secret Scenario: Visitor X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amari or Masaki is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Xelguard (Amari or Iori)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cybuster (Masaki)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 43 - 45 Char/Haman/Independent Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:34%;&amp;quot; | &#039;&#039;&#039;シャアと共闘&amp;lt;br&amp;gt;Fight with Char&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33%;&amp;quot; | &#039;&#039;&#039;ハマーンと共闘&amp;lt;br&amp;gt;Fight with Haman&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33%;&amp;quot; | &#039;&#039;&#039;独自の道&amp;lt;br&amp;gt;Go Our Own Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第43話：シャアの思惑&amp;lt;br&amp;gt;Scenario 43: Char&#039;s Thoughts&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第43話：悲しき迷い子&amp;lt;br&amp;gt;Scenario 43: Sad Lost Child&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第43話：混迷の宇宙&amp;lt;br&amp;gt;Scenario 43: Space in Turmoil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Char, Gyunei and Quess defeat 1 enemy each. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (-2)&lt;br /&gt;
**Defeat Masyhmre with Fa. (+1)&lt;br /&gt;
**Defeat Haman with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Choosing this route. (+1) &amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (+3)&lt;br /&gt;
**Char, Quess, and Gyunei shoot down at least four enemies within the first three rounds. (If there is an SR point that requires a three-round finish, this may also require passing the SR point.) (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Gyunei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Jagd Doga (Gyunei); Defeat Sin of Friday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Jagd Doga (Quess) and then Jagd Doga (Gyunei) within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Attack Gyunei with Kamille. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (+3)&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Haman. (+2) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (-2)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Attack Gyunei with Kamille. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (+1)&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa or Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第44話：ハマーンの涙&amp;lt;br&amp;gt;Scenario 44: Haman&#039;s Tears&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第44話：愛憎の果てに&amp;lt;br&amp;gt;Scenario 44: At the End of Love and Hate&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第44話：サイレント・ヴォイス&amp;lt;br&amp;gt;Scenario 44: Silent Voice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Within 5 turns, defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Char, Gyunei and Quess defeat 1 enemy each. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau or Char. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Char, Quess, and Gyunei shoot down at least four enemies. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Gyunei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Quess)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Sazabi; Defeat Nightingale. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro or Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Rewloola, Geara Doga (Rezin), Jagd Doga (Gyunei) and Sazabi within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Haman attacks Sazabi and Nightingale. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Char with Haman. (+1)&lt;br /&gt;
**Gyunei is not defeated when the mid-scenario event occurs. (+2) (Validity on this is unclear) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Defeat Char with Amuro, Kamille or Haman. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Gyunei is not defeated when the mid-scenario event occurs. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Qubeley within 4 turns; Defeat Sin of Friday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemies within 4 turns, leaving Qubeley (Haman) for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Defeat 2 enemies with Haman. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第45話：アクシズの決戦&amp;lt;br&amp;gt;Scenario 45: Final Battle of Axis&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第45話：戦士、再び&amp;lt;br&amp;gt;Scenario 45: A Warrior Flies Again&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第45話：堕ちた赤い彗星&amp;lt;br&amp;gt;Scenario 45: The Fallen Red Comet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all Rewloola and Musaka ships, Queen Mansa, α Azieru, Jagd Doga and Sazabi within 4 turns.  &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Gyunei is not defeated. (+2) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Defeat Char with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1)&lt;br /&gt;
**Gyunei is not defeated when mid-scenario event occurs. (+1) (translation on this one is speculative; if you&#039;re on this route and have otherwise kept up, however, there&#039;s absolutely no way you need it for anything.) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Qubeley; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman or Master Asia is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map in 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau. (+1)&lt;br /&gt;
**Haman defeats more then 2 enemies. (+1)&lt;br /&gt;
**Masyhmre is not defeated. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Sazabi; Defeat the Nightingale. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Queen Mansa, α Azieru, Rewloola and Musaka within 4 turns saving Sazabi for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Char with Amuro or Kamille. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 46 - 50==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第46話： 闘志、氷原に燃ゆる &amp;lt;br&amp;gt;Scenario 46: Fighting Spirit Blazes on Ice&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art; Defeat all enemies; Defeat Master Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally Battleship is defeated; Domon or Akito is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all A-Pys and Ignas within 4 turns before defeating A-Pys Art with &amp;quot;Smash Hit&amp;quot; active. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Master Asia (You will get the bonus if you have at least 6 Master Asia Points). (300 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Wassilmon with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Burning Gundam, Gundam Maxter, Gundam Rose, Dragon Gundam and Bolt Gundam gain the &amp;quot;Shuffle Alliance Fist&amp;quot; combo attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : 流浪のハマーン &amp;lt;br&amp;gt;Secret Scenario: Haman Adrift&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Nightingale; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleship is defeated; Haman, Mashymre, or Gyunei is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP); Defeat 3 enemies with Char before T3 arrives. (200 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Zaku III Custom (Mashymre Cello)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Gyunei Custom) (Gyunei Guss)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Nadesico C gains the &amp;quot;Phase Transition Cannon&amp;quot; attack and Yurika as a Sub-Pilot&lt;br /&gt;
Note: To unlock this Secret Scenario you need high Haman Points and Char Points (Details on how much point is needed is currently unknown).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第47話： 鋼鉄の7人&amp;lt;br&amp;gt;Scenario 47: The Steel Seven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Amakusa (Biobrain); Defeat all Divinidads. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro, Kamille, Judau, Haman, Kincade, Tobia or Char is defeated; The battle exceeds 8 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns and clear the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Qubeley (Haman)&lt;br /&gt;
*Full Armor ZZ Gundam (Judau)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Nightingale and/or Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Nadesico C gains the &amp;quot;Phase Transition Cannon&amp;quot; attack and Yurika as a Sub-Pilot&lt;br /&gt;
Note: Qubeley and Nadesico C&#039;s &#039;Phase Transition Cannon&#039; + Yurika Sub-Pilot for those who doesn&#039;t unlock the Secret Scenario: Haman Adrift.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第48話： 絶望を望むもの&amp;lt;br&amp;gt;Scenario 48: Seekers of Despair&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Nova with Lantis, Umi, or Fuu. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第49話： 果てしなく広がる未来へ&amp;lt;br&amp;gt;Scenario 49: Towards the Endless Future&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zwauth and Rune God Regalia; Defeat Debonair. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Hikaru, Umi, Fuu, Eagle, or Lantis is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns and complete the Victory Condition. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Debonair with &amp;quot;Flash Sword&amp;quot; attack. (30,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Hikaru gains the &amp;quot;Wish&amp;quot; command&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Flash Sword&amp;quot; combo attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth, Sea God Selece and Sky God Windom gain +5 Mobility and all weapons +200&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Mokona&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第50話： 神の見えざる意志&amp;lt;br&amp;gt;Scenario 50: The Unseen Will of God&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Chirico or Angela is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and one ally pilot must acquire 10 ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Chirico defeats a Wiseman. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 51 - 54 One on One or A Hard Road? Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039; 目の前の敵を一つ一つ倒していく&amp;lt;br&amp;gt;Take it slow and steady&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;困難な道だろうと積極的に戦っていく。&amp;lt;br&amp;gt;Push aggressively regardless of challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第51話：タキシードは明日に舞う&amp;lt;br&amp;gt;Scenario 51: Tuxedo Blowing in Tomorrow&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第51話： 夢と復讐の果て  &amp;lt;br&amp;gt;Scenario 51: Where Dreams and Vengeance Lead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat the Claw. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Deploy Eldora Soul. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Rain, effect enhanced&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy &amp;amp; Carmen 99 changes to Supporter Wendy &amp;amp; Carmen 99 &amp;amp; Yukiko&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dahlia of Wednesday and Saudade of Sunday; Defeat Birthday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Domon, Van, or Ray is defeated; The battle exceeds 8 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies in two turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Deploy Eldora Soul. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy &amp;amp; Carmen 99 changes to Supporter Wendy &amp;amp; Carmen 99 &amp;amp; Yukiko&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第52話： 無限の光&amp;lt;br&amp;gt;Scenario 52: Infinite Light &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第52話： 可能性を越えて &amp;lt;br&amp;gt;Scenario 52: Beyond Possibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 3 turns, then defeat Ashura P1 and Brocken T9. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies, saving Infinity for last. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains the &amp;quot;Photon Power Rocket Punch&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Dark Gundam; Defeat Dark Gundam, Ashura P1, and Brocken T9; Defeat Infinity. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Domon or Koji is defeated; The battle exceeds 7 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Lower Dark Gundam&#039;s HP to below 50% with Domon and then defeat him with Domon. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains the &amp;quot;Photon Power Rocket Punch&amp;quot; attack&lt;br /&gt;
*Supporter: Rain, effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第53話：死闘の先へ&amp;lt;br&amp;gt;Scenario 53: Final Death Battle&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第53話：死闘の果てに扉は開く&amp;lt;br&amp;gt;Scenario 53: A Door Opens After Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns defeat Stinger &amp;amp; Cohen as well as the Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies, saving Z-Master for last. (500 TacP) (If you don&#039;t achieve that, you will get 300 TacP instead). &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Cowen &amp;amp; Stinger and Combined Primeval; Defeat all enemies; Defeat Z Master; Defeat Machine Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; The battle exceeds 5 turns after Z Master appears. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns defeat Stinger &amp;amp; Cohen as well as the Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Complete the stage. (500 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Rudy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;最終話： 地球に未来を、戦士に祝福を&amp;lt;br&amp;gt;Final Scenario: To The Future of Earth, Blessings to the Warriors&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;最終話： 船は往く、希望の大海へ&amp;lt;br&amp;gt;Final Scenario: Set Sail for Hope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Ruol and E-Phas Ω; Defeat DyGaians. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Pilot_Skills&amp;diff=36108</id>
		<title>Super Robot Wars/T/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Pilot_Skills&amp;diff=36108"/>
		<updated>2019-04-21T20:25:41Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Unique Skills */ Cowboy (Ace): 3 morale for kills -&amp;gt; 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Buyable Skills==&lt;br /&gt;
===Normal Skills===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! TacP !! Max Lv !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| 底力 || Potential || 100 || 9 || Increases accuracy, evasion, critical rate, and Armor as HP decreases. More effective at higher skill levels.&lt;br /&gt;
|-class=even&lt;br /&gt;
| サイズ差補正無視 || Ignore Size || 100 || 4 || Reduces the damage penalty incurred when attacking larger units. Each skill level removes one rank from the size penalty. For instance, an M-sized unit with Ignore Size L1 will deal normal damage to an L-sized target. The maximum skill level that can be obtained depends on the size of the pilot&#039;s unit.&lt;br /&gt;
|-&lt;br /&gt;
| 援護攻撃 || Support Attack || 250 || 4 || Allows the unit to support attack for adjacent allied units once per skill level each turn. Support Attack deals 50% of the normal damage.&lt;br /&gt;
|-class=even&lt;br /&gt;
| サポートアタック || Enhance Attack || 300 || 1 || Guarantees critical hits on Support Attack. Does not apply to the Second Attack skill. &lt;br /&gt;
|-&lt;br /&gt;
| Eセーブ || Save E || 150 || 2 || Reduces the EN consumption of weapons. L1: -10% / L2: -20%&lt;br /&gt;
|-class=even&lt;br /&gt;
| Bセーブ || Save B || 150 || 2 || Ammo is increased for all weapons. L1: +20% / L2: +50%; Rounds up on values of 0.5 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 再攻撃 || Second Attack || 350 || 1 || If the pilot&#039;s SKL is at least 30 higher than the target&#039;s, they can perform another attack after the opponent&#039;s counterattack. Second Attack deals 50% of the normal damage.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 援護防御 || Support Defend || 250 || 4 || Allows the unit to Support Defend for adjacent allied units once per skill level each turn. Damage taken by the defender is equivalent to guarding (60%) or guarding with a shield (40%), if applicable.&lt;br /&gt;
|-&lt;br /&gt;
| 見切り || Instinct || 100 || 3 || Activates at 130 Morale. Increases final accuracy and evasion. L1: +5% / L2: +10% / L3: +15%. In addition, damage taken from attacks with less than 30% accuracy will be halved.&lt;br /&gt;
|-class=even&lt;br /&gt;
| ガード || Guard || 100 || 3 || Activates at 130 Morale. Reduces damage taken. L1: 10% / L2: 15% / L3: 20%&lt;br /&gt;
|-&lt;br /&gt;
| ヒット＆アウェイ || Hit &amp;amp; Run || 300 || 1 || If the unit attacks before moving, they will be able to move after attacking.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 先制攻撃 || Preemptive Strike || 300 || 1 || Casts the Persist and Accel spirits on the pilot at the beginning of each mission.&lt;br /&gt;
|-&lt;br /&gt;
| 精神耐性 || Spirit Endurance || 200 || 1 || Prevents special effects such as Status Down, Immobile, Morale Down, and SP Down. Also prevents Daunt when Morale is 100 or lower.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 闘爭心 || Fighter&#039;s Spirit || 100 || 3 || Increases starting Morale. L1: +2 / L2: +5 / L3: +10 &lt;br /&gt;
|-&lt;br /&gt;
| 気力+ATK || Morale+ (ATK) || 250 || 1 || The pilot gains 1 extra Morale when attacking, counterattacking, or providing a Support Attack.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 気力+DEF || Morale+ (DEF) || 250 || 1 || The pilot gains 1 extra Morale when taking damage, evading, or nullifying an attack with a barrier or special evasion ability. &lt;br /&gt;
|-&lt;br /&gt;
| 気力限界突破 || Break Morale Limit || 100 || 3 || Increases the pilot&#039;s maximum Morale. L1: +5 / L2: +10 / L3: +20&lt;br /&gt;
|-class=even&lt;br /&gt;
| パーツ供給 || Supply Parts || 150 || 1 || Allows the use of consumable parts on adjacent allies. Does not apply to parts that can affect multiple units.&lt;br /&gt;
|-&lt;br /&gt;
| SPアップ || SP Up || 100 || 9 || Increases the pilot&#039;s maximum Spirit Points by 5 per skill level.&lt;br /&gt;
|-class=even&lt;br /&gt;
| レスキュー技能 || Maintenance Skill || 300 || 1 || Increases the Repair command&#039;s range by 1, and increases the amount of HP it restores by 50%. Allows the Resupply command to be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| エースプラウド || Proud Ace || 200 || 1 || Lowers the kill requirements for Ace and Great Ace to 50 and 70, respectively. &lt;br /&gt;
|-class=even&lt;br /&gt;
| ラッキースター || Lucky Star || 350 || 2 || Casts the Fortune spirit on the pilot at the beginning of each mission. L2: Recasts the Fortune spirit on the pilot at the start of every player phase when Morale is 130 or higher. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Skills===&lt;br /&gt;
In order to purchase these skills, they must first be obtained during combat by shooting down certain bosses while Tyranado is deployed.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! TacP !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| アタッカー || Attacker || 2500 || Activates at 130 Morale. Increases damage dealt by 20%.&lt;br /&gt;
|-class=even&lt;br /&gt;
| フルカウンター || Full Counter || 2000 || All counterattacks will trigger Counter, causing the unit to attack first during the enemy phase.&lt;br /&gt;
|-&lt;br /&gt;
| ダッシュ || Dash || 1500 || Movement +1.&lt;br /&gt;
|-class=even&lt;br /&gt;
| ＳＰ回復 || SP Recovery || 2500 || Restores an additional 10 SP to the main pilot at the beginning of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
| ＥｘＣボーナス || ExC Bonus || 2000 || Grants +2 Extra Count (ExC) at the beginning of each mission.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 戦術待機 || Tactical Standby || 2500 || Ending the player phase while the unit can still act will cast the Zeal and Accel spirits on the pilot at the beginning of the next player phase. Restores 5 SP to the main pilot when activated.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Parameter Skills===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! TacP !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| 格闘アップ || CQB Up || 250 || Increases CQB by 5.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 射撃アップ || RNG Up || 250 || Increases RNG by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 技量アップ || SKL Up || 250 || Increases SKL by 5.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 防御アップ || DEF Up || 250 || Increases DEF by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 回避アップ || EVN Up || 250 || Increases EVD by 5.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 命中アップ || HIT Up || 250 || Increases HIT by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ-空 || Terrain Handling Up - Air  || 250 || Increases the pilot&#039;s Air rank by 1.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 地形適応アップ-陸 || Terrain Handling Up - Grd || 250 || Increases the pilot&#039;s Ground rank by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ-海 || Terrain Handling Up - Wtr || 250 || Increases the pilot&#039;s Water rank by 1.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 地形適応アップ-宇|| Terrain Handling Up - Spc || 250 || Increases the pilot&#039;s Space rank by 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-Buyable Skills==&lt;br /&gt;
===Unique Skills===&lt;br /&gt;
These skills are exclusive to certain pilots, and some will level up in accordance to the pilots&#039; level.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! Max Lv !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 地形利用 || Apply Terrain || 1 || Doubles the defense and evasion bonuses of terrain.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 指揮官 || Commander || 4 || Increases Final Accuracy and Evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves. (see [[#Commander|Skill Details]]).&lt;br /&gt;
|-&lt;br /&gt;
| 艦隊指揮 || Captain&#039;s Order || 1 || Increases the accuracy and evasion bonuses of the Commander skill by 10%. All units within the effective range gain the maximum bonus.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 強運 || Strong Luck || 1 || Funds gained from shooting down enemy units are increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| 反骨心 || Defiance || 1 || If the opponent&#039;s SKL is higher, damage dealt increases by 10%, damage taken is reduced by 10%, and final accuracy and evasion are increased by 10%.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 極 || Supreme || 1 || Activates at 130 Morale. Increases final accuracy, evasion, and critical rates by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| プレッシャー || Pressure || 4 || Increases damage dealt to and reduces damage taken from opponents within range whose SKL stats are lower. Effective range is twice the skill level. More effective at higher skill levels.&lt;br /&gt;
|-class=even&lt;br /&gt;
| ＣＥＯ || CEO || 1 || Awards 50 TacP when clearing a map. Multiple instances of this skill will stack.&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Brave || 9 || Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.&lt;br /&gt;
|--class=even&lt;br /&gt;
| ヒーロー || Hero || 9 || Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.&lt;br /&gt;
|-&lt;br /&gt;
| 聖戦士 || Battler || 1 || Increases the pilot&#039;s Morale by 3 each turn. At 150 Morale and higher, damage dealt is increased by 10%.&lt;br /&gt;
|-class=even&lt;br /&gt;
| オーラ力 || Aura Power || 9 || Increases evasion, attack power for weapons requiring Aura Power, and Aura Barrier output. More effective at higher skill levels.&lt;br /&gt;
|-&lt;br /&gt;
| 魔法騎士 || Magic Knight || 1 || Increases final accuracy and damage dealt, and reduces damage taken as Morale increases. Enables Fuu&#039;s Magic command.&lt;br /&gt;
|-class=even&lt;br /&gt;
| ニュータイプ || Newtype || 9 || Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.&lt;br /&gt;
|-&lt;br /&gt;
| 強化人間 || Artificial Newtype || 9 || Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 明鏡止水 || Meikyou-Shisui || 1 || Activates at 140 Morale. All counterattacks will trigger Counter. CQB, HIT, and SKL increase by 10. Restores an additional 5 SP at the beginning of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
| 宇宙海賊 || Space Pirate || 1 || Funds and TacP gained from shooting down enemy units are increased by 20%. Increases damage dealt by 20% against targets with higher HP.&lt;br /&gt;
|-class=even&lt;br /&gt;
| ガッツ || Gutsy || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale.&lt;br /&gt;
|-&lt;br /&gt;
| スーパーガッツ || Super Gutsy || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale. In addition, the effect of the Morale+ Bonus skill is granted to the pilot.&lt;br /&gt;
|-class=even&lt;br /&gt;
| カウボーイ || Cowboy || 1 || Funds gained from shooting down enemy units are increased as Morale increases. 100~119: +20% / 120~149: +30% / 150+: +40% &amp;lt;br&amp;gt; In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| カウボーイ || Cowboy (Ace) || 1 || Funds gained from shooting down enemy units are increased as Morale increases. 100~109: +30% / 110~119: +40% / 120+: +50% &amp;lt;br&amp;gt; In addition, Morale is increased by 5 when gaining more than 5000 funds from shooting down an enemy.&lt;br /&gt;
|-class=even&lt;br /&gt;
| アクロバット || Acrobat || 1 || Increases the unit&#039;s Mobility and Sight as Morale increases. 110~129: +10 / 130~149: +15 / 150+: +20&lt;br /&gt;
|-&lt;br /&gt;
| ＹＩＩ || YII (1) || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases.&lt;br /&gt;
|-class=even&lt;br /&gt;
| ＹＩＩ || YII (2) || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases. In addition, damage dealt is increased by 10% when Morale is 130 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| オーバーフロウ || Overflow || 1 || Activates at 150 Morale. Damage dealt is increased by 10% and damage taken is reduced by 20%.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 異能生存体 || Superhuman Abilities || 1 || Increases CQB, RNG, SKL, DEF, EVD, and HIT by 20 when HP is less than 10%.&lt;br /&gt;
|-&lt;br /&gt;
| 精密攻撃 || Precision Attack || 1 || Critical hits deal 50% more damage rather than the usual 25% more.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 電子の妖精 || Electron Fairy || 1 || Increases CQB, RNG, SKL, DEF, EVD, and HIT by 5 for all allied units within 3 spaces.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS || 1 || HIT, EVD, and SKL are increased as Morale increases.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemy-only Skills===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 戦闘プログラム || Combat Program || Increases final accuracy, evasion, and critical rates by 15%.&lt;br /&gt;
|-class=even&lt;br /&gt;
| 気力+ボーナス || Morale+ Bonus || The pilot gains 1 extra Morale when landing an attack, evading, taking damage, or when an allied unit is shot down. Stacks with the Morale+ (ATK) and Morale+ (DEF) skills.&lt;br /&gt;
|-&lt;br /&gt;
| ２回行動 || Double Action || Allows the unit to take two turns per phase.&lt;br /&gt;
|-class=even&lt;br /&gt;
| ３回行動 || Triple Action || Allows the unit to take three turns per phase.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
</feed>