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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MDragoon</id>
	<title>Akurasu - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/wiki/Special:Contributions/MDragoon"/>
	<updated>2026-04-24T17:53:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=4417</id>
		<title>Super Robot Wars/OGs/Bullet List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=4417"/>
		<updated>2007-08-15T04:24:44Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet List&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It&#039;s in the game&#039;s sort order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to create special bullets: On the Intermission Map, Search for &amp;quot;武器選択&amp;quot;(Weapon Selection)-&amp;gt;&amp;quot;特殊弾&amp;quot;(Special Bullets)-&amp;gt;&amp;quot;開発&amp;quot;(Develop). Choose &amp;quot;新規開発&amp;quot; (New Development) and choose 2 or 3 Bullets to combine them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ARK, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Range Down || 攻撃力↑　射程↓ || +200 ATK, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, ATK Down || 射程↑　攻撃力↓ || Range +2, -200 ATK&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Ammo Down || 射程↑　弾数↓ || Range +2, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Range Down || 命中↑　射程↓ || Hit Range +40, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Critical Down || 命中↑　クリティカル↓ || Hit Rate +20, Critical Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP, Range Down || クリティカル↑　射程↓ || Critical Rate +40, Maximum Weapon Range -1&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up, Hit Down || クリティカル↑　命中↓ || Critical Rate +80, Hit Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, ATK Down || 気力↑　攻撃力↓ || Will Requirement -5, ATK -100&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, Ammo Down || 気力↑　弾数↓ || Will Requirement -5, Ammunition -1&lt;br /&gt;
|-&lt;br /&gt;
| Weaken Barrier, Will Down || バリア弱体　気力↓ || Half barrier effect, Will Requirement +5&lt;br /&gt;
|-&lt;br /&gt;
| Through Barrier, Will Down || バリア貫通　気力↓ || Ignore barrier effect, Will Requirement +10&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space&lt;br /&gt;
|-&lt;br /&gt;
| Move &amp;amp; ATK || 行動後攻撃可能 || Can attack after moving the unit&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up || 攻撃力↑ || ATK +100&lt;br /&gt;
|-&lt;br /&gt;
| Range Up || 射程↑ || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up || 命中↑ || Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || クリティカル↑ || Critical Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up|| 気力↑ || Will Requirement -5&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Critical Up || 攻撃力↑　クリティカル↑ || ATK +200, Critical Rate +30 &lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Hit Up || 射程↑　命中↑ || Weapon Range +1, Hit Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their are also special bullet adaptations that are obtained by combining certain bullets.&lt;br /&gt;
The combination order doesn&#039;t matter. I&#039;m missing a few, please add them if you know them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Special Bullet Name !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 2), Hit +20 || Drops Enemy Pilot&#039;s stats 20 points || Morale Up || Morale Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 3), Hit +30 || Drops Enemy Pilot&#039;s stats 30 points || Morale Up || Morale Up || Weaken Barrier, Morale Down&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit +10, Critical Rate +10 || Half Enemy Barrier Effectiveness  || Critical Up, Accuracy Down || Accuracy Down, Critical Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || All Terrain Grades Up 1 Level|| 3 Different Terrain Ups || &amp;lt;-- || &amp;lt;--&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement || Weapon Can Attack After Moving || Morale Up, Attack Down || Morale Up, Ammo Down || Attack Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement, * Range +1 || Weapon Can Attack After Moving || Attack Up, Range Down || Accuracy Up, Range Down || Critical Up, Range Down&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;small&amp;gt; Reduces Range By A Total of 4, but normally it would be 5&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=4416</id>
		<title>Super Robot Wars/OGs/Bullet List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=4416"/>
		<updated>2007-08-15T04:19:10Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet List&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It&#039;s in the game&#039;s sort order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to create special bullets: On the Intermission Map, Search for &amp;quot;武器選択&amp;quot;(Weapon Selection)-&amp;gt;&amp;quot;特殊弾&amp;quot;(Special Bullets)-&amp;gt;&amp;quot;開発&amp;quot;(Develop). Choose &amp;quot;新規開発&amp;quot; (New Development) and choose 2 or 3 Bullets to combine them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ARK, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Range Down || 攻撃力↑　射程↓ || +200 ATK, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, ATK Down || 射程↑　攻撃力↓ || Range +2, -200 ATK&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Ammo Down || 射程↑　弾数↓ || Range +2, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Range Down || 命中↑　射程↓ || Hit Range +40, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Critical Down || 命中↑　クリティカル↓ || Hit Rate +20, Critical Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP, Range Down || クリティカル↑　射程↓ || Critical Rate +40, Maximum Weapon Range -1&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up, Hit Down || クリティカル↑　命中↓ || Critical Rate +80, Hit Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, ATK Down || 気力↑　攻撃力↓ || Will Requirement -5, ATK -100&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, Ammo Down || 気力↑　弾数↓ || Will Requirement -5, Ammunition -1&lt;br /&gt;
|-&lt;br /&gt;
| Weaken Barrier, Will Down || バリア弱体　気力↓ || Half barrier effect, Will Requirement +5&lt;br /&gt;
|-&lt;br /&gt;
| Through Barrier, Will Down || バリア貫通　気力↓ || Ignore barrier effect, Will Requirement +10&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space&lt;br /&gt;
|-&lt;br /&gt;
| Move &amp;amp; ATK || 行動後攻撃可能 || Can attack after moving the unit&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up || 攻撃力↑ || ATK +100&lt;br /&gt;
|-&lt;br /&gt;
| Range Up || 射程↑ || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up || 命中↑ || Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || クリティカル↑ || Critical Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up|| 気力↑ || Will Requirement -5&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Critical Up || 攻撃力↑　クリティカル↑ || ATK +200, Critical Rate +30 &lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Hit Up || 射程↑　命中↑ || Weapon Range +1, Hit Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their are also special bullet adaptations that are obtained by combining certain bullets.&lt;br /&gt;
The order doesn&#039;t matter. I&#039;m missing a few, please add them if you know them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Special Bullet Name !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 3) || Drops Enemy Pilot&#039;s stats 20 points || Morale Up || Morale Up || Weaken Barrier, Morale Down&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit +10, Critical Rate +10 || Half Enemy Barrier Effectiveness  || Critical Up, Accuracy Down || Accuracy Down, Critical Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || All Terrain Grades Up 1 Level|| 3 Different Terrain Ups || &amp;lt;-- || &amp;lt;--&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement || Weapon Can Attack After Moving || Morale Up, Attack Down || Morale Up, Ammo Down || Attack Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement, *Range +1 || Weapon Can Attack After Moving || Attack Up, Range Down || Accuracy Up, Range Down || Critical Up, Range Down&lt;br /&gt;
|}&lt;br /&gt;
* Reduces Range By A Total of 4, but normally it would be 5&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4415</id>
		<title>Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4415"/>
		<updated>2007-08-15T03:20:52Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: /* Twin System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Twin System=&lt;br /&gt;
The Twin Battle System let&#039;s you combine your units into groups of two. &lt;br /&gt;
&lt;br /&gt;
Twin conditions:&lt;br /&gt;
*Both units have at least 110 Morale&lt;br /&gt;
*Neither unit has attacked&lt;br /&gt;
*Units are within 1 square of each other&lt;br /&gt;
&lt;br /&gt;
This means that you can move next to a unit with 110 morale and twin up, but not if you have attacked first or the other unit has already attacked.&lt;br /&gt;
&lt;br /&gt;
You also must be next to the unit such as this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
:OOO&lt;br /&gt;
:OXO&lt;br /&gt;
:OOO&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;tt&amp;gt;X&amp;lt;/tt&amp;gt; is the unit, and the &amp;lt;tt&amp;gt;O&amp;lt;/tt&amp;gt; are the points where you can select a unit to twin with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
* You attack together increasing the amount of potential damage in a single attack&lt;br /&gt;
* Some seishin is shared between both units (even if joining after being cast)&lt;br /&gt;
** 加速/Accel, 覚醒/Zeal, 幸運/Luck, 祝福/Bless, 努力/Gain, 応援/Cheer, 再動/Enable, 友情/Faith, 偵察/Scan&lt;br /&gt;
* Twin seishin is available (uses both pilots sp)&lt;br /&gt;
* Can switch between main and sub by selecting &amp;quot;Main&amp;quot; in the unit&#039;s action menu or by pressing [square] provided your twin unit hasn&#039;t been moved&lt;br /&gt;
* You counter together, selecting whether to atk/def/evd with both pilots&lt;br /&gt;
* you can attack a set of twin enemies with either a focused attack (one enemy) or a spread attack (both enemies)&lt;br /&gt;
* Sub Pilot gains 75% EXP and PP (Which means that more pp is gained overall) and credit for kills&lt;br /&gt;
**Learning Skill will remove the percent reduction causing the sub pilot to gain 100% EXP and PP&lt;br /&gt;
* Can twin support (if a twin group attacks next to a twin group where both pilots have support)&lt;br /&gt;
* ALL and ALLW attacks damage both enemy units but can only be twin supported by another ALL or ALLW attack, respectively, though ALLW attacks can only be supported when NOT double attacking.&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
* Enemy also uses the twin System&lt;br /&gt;
* If the enemy uses ALL or ALLW attacks it will damage both of your units in a twin&lt;br /&gt;
* Since there are less units available, it limits the number of possible attacks&lt;br /&gt;
* If one unit is a ground unit, a flying unit must land to join&lt;br /&gt;
* Movement is averaged between the two units which slows down your faster units&lt;br /&gt;
* If you join after movement, you have fewer options&lt;br /&gt;
* EXP gained by repair or supply is not shared&lt;br /&gt;
* Main pilots attacking a Sub pilot in a twin do 65% damage, and vice versa.&lt;br /&gt;
** The Focused Attack skill alleviates 20% of the damage reduction, making it 85% damage.&lt;br /&gt;
*** Any pilot that had the Chain Attack skill in the original OG2 now has Focused Attack.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
* Always kill boss units with a twin unit to give you more overall PP&lt;br /&gt;
* Twin units together if they have similar attack styles and weapon range&lt;br /&gt;
* When a twin unit separates, if all the spaces surrounding the unit are free, then the sub unit will be placed to the north&lt;br /&gt;
** If the surrounding spaces are occupied the unit will be placed in the following order:&lt;br /&gt;
:: North, East, South, West, Northwest, Northeast, Southeast, Southwest&lt;br /&gt;
*Defeating boss units is considerably easier than the prior games, especially thanks to the Focused attack skill that enables greater damage.&lt;br /&gt;
&lt;br /&gt;
=Mech List=&lt;br /&gt;
==格闘 / Fighter==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Sword&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	+5% Melee Damage&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	+1 Movement&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| アルトアイゼン || Alteisen&lt;br /&gt;
|-&lt;br /&gt;
| アルトアイゼン･ナハト || Alteisen Nacht&lt;br /&gt;
|-&lt;br /&gt;
| アルトアイゼン･リーゼ || Alteisen Riese&lt;br /&gt;
|-&lt;br /&gt;
| サイバスター || Cybuster&lt;br /&gt;
|-&lt;br /&gt;
| ゲシュペンストMk-II･タイプS || Gespenst Mk-II S&lt;br /&gt;
|-&lt;br /&gt;
| グルンガスト零式 || Grungust Type-0&lt;br /&gt;
|-&lt;br /&gt;
| グルンガスト || Grungust&lt;br /&gt;
|-&lt;br /&gt;
| グルンガスト弐式 || Grungust Type-2&lt;br /&gt;
|-&lt;br /&gt;
| グルンガスト参式 || Grungust Type-3&lt;br /&gt;
|-&lt;br /&gt;
| ダイゼンガー || Dygenguar&lt;br /&gt;
|-&lt;br /&gt;
| ビルトビルガー || Wildwurger&lt;br /&gt;
|-&lt;br /&gt;
| ビルトビルガー･タイプＬ || Wildwurger L&lt;br /&gt;
|-&lt;br /&gt;
| アルブレード || Arblade&lt;br /&gt;
|-&lt;br /&gt;
| 虎龍王 || Koryuoh&lt;br /&gt;
|-&lt;br /&gt;
| ヴァイサーガ || Vaisaga&lt;br /&gt;
|-&lt;br /&gt;
| エクサランス･ストライカー || Excellence Striker&lt;br /&gt;
|-&lt;br /&gt;
| コンパチブルカイザー || Compatible Kaiser&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* &amp;lt;small&amp;gt;Grungust Unit 2 has the same twin types as the original.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==射撃 / Sniper==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Pistol&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	+5% Range Damage&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	+1 To all Weapon Range (Including weapons with a range of 1)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| ヴァイスリッター || Weissritter&lt;br /&gt;
|-&lt;br /&gt;
| ライン･ヴァイスリッター || Rein Weissritter&lt;br /&gt;
|-&lt;br /&gt;
| ビルトラプター || Wildraubtier&lt;br /&gt;
|-&lt;br /&gt;
| シュッツバルド || Shutzwald&lt;br /&gt;
|-&lt;br /&gt;
| アウセンザイター || Aussenseiter&lt;br /&gt;
|-&lt;br /&gt;
| ビルトファルケン || Wildfalken&lt;br /&gt;
|-&lt;br /&gt;
| ヴァルシオン改 || Valsion Custom&lt;br /&gt;
|-&lt;br /&gt;
| ゲシュペンスト･タイプＲＶ || Gespenst RV&lt;br /&gt;
|-&lt;br /&gt;
| ＡＭガンナー || AM Gunner&lt;br /&gt;
|-&lt;br /&gt;
| 龍虎王 || Ryukooh&lt;br /&gt;
|-&lt;br /&gt;
| アンジュルグ || Angelg&lt;br /&gt;
|-&lt;br /&gt;
| アシュセイヴァー || Ashsaviour&lt;br /&gt;
|-&lt;br /&gt;
| エクサランス･コスモドライバー || Excellence Cosmo Driver&lt;br /&gt;
|-&lt;br /&gt;
| エクサランス･フライヤー || Excellence Flier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==念動 / Telekenesis==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Sun&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	+5% Telekenesis Damage&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	+1 lvl to Pilots Telekenesis skill&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| ＳＲＸ || SRX&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－１ || R-1&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－３ || R-3&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－３パワード || R-3 Powered&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－ＧＵＮ || R-GUN&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－ＧＵＮパワード || R-GUN Powered&lt;br /&gt;
|-&lt;br /&gt;
| 量産型ゲシュペンストMk-II･TT || Gespenst Mk-II TT&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインガンナー･Ｌ || Hückebein R Gunner&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインガンナー･Ｒ || Hückebein L Gunner&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインボクサー･Ｌ || Hückebein R Boxer&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインボクサー･Ｒ || Hückebein L Boxer&lt;br /&gt;
|-&lt;br /&gt;
| ＡＲＴ－１ || ART-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==命中 / Accuracy==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Crosshair&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	+5% To Accuracy&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	+50% critical rate&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－２ || R-2&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－２パワード || R-2 Powered&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバイン008L || Hückebein 008L&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバイン || Hückebein&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインMk-II || Hückebein Mk-II&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインMk-II･トロンベ || Hückebein Mk-II Trombe&lt;br /&gt;
|-&lt;br /&gt;
| ガーリオン || Guarlion&lt;br /&gt;
|-&lt;br /&gt;
| ガーリオン･カスタム || Guarlion Custom&lt;br /&gt;
|-&lt;br /&gt;
| Ｆ－２８メッサー || F-28 Messer&lt;br /&gt;
|-&lt;br /&gt;
| ＳＦ－２９ランゼン || SF-29 Rangzen&lt;br /&gt;
|-&lt;br /&gt;
| Ｆ－３２Ｖシュヴェールト改 || F-32 Schwert Custom&lt;br /&gt;
|-&lt;br /&gt;
| ミロンガ || Mironga&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==回避 / Evasion==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Human&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	+5% to Evade&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	Mechs gain Bunshin/Double Image ability&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－ウィング || R-Wing&lt;br /&gt;
|-&lt;br /&gt;
| サイバード || Cybird&lt;br /&gt;
|-&lt;br /&gt;
| ウィングガスト || Wing Gust&lt;br /&gt;
|-&lt;br /&gt;
| Ｇホーク || G-Hawk&lt;br /&gt;
|-&lt;br /&gt;
| ヴァルシオーネ || Valsione&lt;br /&gt;
|-&lt;br /&gt;
| ビルトラプター（ＦＭ） || Wildraubtier (FM)&lt;br /&gt;
|-&lt;br /&gt;
| ゲシュペンスト･タイプＲ || Gespenst R&lt;br /&gt;
|-&lt;br /&gt;
| ゲシュペンストMk-II･タイプＲ || Gespenst Mk-II R&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインMk-III･タイプＬ || Hückebein Mk-III L&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインMk-III･タイプＲ || Hückebein Mk-III R&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインMk-III･トロンベ || Hückebein Mk-III Trombe&lt;br /&gt;
|-&lt;br /&gt;
| アステリオン || Astelion&lt;br /&gt;
|-&lt;br /&gt;
| フェアリオン･タイプＳ || Fairlion S&lt;br /&gt;
|-&lt;br /&gt;
| フェアリオン･タイプＧ || Fairlion G&lt;br /&gt;
|-&lt;br /&gt;
| ＡＲＴ－ウィング || Art-Wing&lt;br /&gt;
|-&lt;br /&gt;
| ペルゼイン･リヒカイト || Persönlichkeit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==防御 / Defensive==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Shield&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	-5% to Damage Taken&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	+200 to barrier effect&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| ジガンスクード || Giganscudo&lt;br /&gt;
|-&lt;br /&gt;
| ジガンスクード･ドゥロ || Giganscudo Duro&lt;br /&gt;
|-&lt;br /&gt;
| ガストランダー || Gust Lander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==汎用 / Multi-Purpose==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Star&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	+5% Accuracy and Evade&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	+5% Melee and Ranged Damage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| リオン･タイプＦ || Lion F&lt;br /&gt;
|-&lt;br /&gt;
| ビルトシュバイン || Wildschwein&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバイン００９ || Hückebein 009&lt;br /&gt;
|-&lt;br /&gt;
| アーマリオン || Armorlion&lt;br /&gt;
|-&lt;br /&gt;
| 量産型ゲシュペンストMk-II || MP Gespenst Mk-II&lt;br /&gt;
|-&lt;br /&gt;
| 量産型ヒュッケバインMk-II || MP Hückebein Mk-II&lt;br /&gt;
|-&lt;br /&gt;
| ズィーガーリオン || Siegerlion&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4413</id>
		<title>Talk:Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4413"/>
		<updated>2007-08-15T02:31:00Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carla==&lt;br /&gt;
How does Carla being easier on the first play through directly relate to the Twin Battle System, please elaborate or remove it. Still, I think this information would be better in another section, a guide, which we are currently lacking.&amp;lt;br&amp;gt;--[[User:Daichi|Daichi]] 00:45, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Before the remake, it was pretty hard to kill carla since it had to be done somewhat early in the game before most people would have enough money to upgrade units/weapons to defeat her. It is now possible to defeat her without upgrading any weapon damage and with a single twin attack, and doing so will net you the stealth boomerang. It relates to both the Twin battle system and the Secrets section. I&#039;d be happy to start on a guide, if I can get someone to help me as I&#039;m not too used to the formating and stuff for Wiki pages, and thanks for editing the TBS page too.&amp;lt;br&amp;gt;--[[User:MDragoon|MDragoon]]&lt;br /&gt;
&lt;br /&gt;
===Something more generic?===&lt;br /&gt;
How about something a little more general, which isn&#039;t as specific to one battle in the game?&lt;br /&gt;
*Defeating boss units is considerably easier then the prior games, especially thanks to the Focused attack skill that enables greater damage.&lt;br /&gt;
(Don&#039;t forget you can sign posts with the signiture button or with 3 tilde&#039;s &amp;quot;~&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sure, That sounds pretty good. about the walkthrough though, What would I do to create a link for it on the main page?&lt;br /&gt;
&lt;br /&gt;
[[User:MDragoon|MDragoon]]&lt;br /&gt;
====Walkthrough====&lt;br /&gt;
[[Super Robot Wars/OGs/Flow_Chart|Flow Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can build a walkthough from the flow chart page. OG1 section is already grouped so several scenarios appear on one page. I think a more commentary orientated guide would be more useful, so don&#039;t worry much about stats or specific details.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Daichi|Daichi]] 19:05, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ok, I guess I&#039;ll Get Started on it once I finish my Current playthrough of OG2. Since I&#039;ll be back on OG1 again. Would it be a good idea to include commentary about EX Hard and secret items? As far as their usefullness in the stages and such... &lt;br /&gt;
&lt;br /&gt;
--[[User:MDragoon|MDragoon]] 22:31, 14 August 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4412</id>
		<title>Talk:Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4412"/>
		<updated>2007-08-15T02:29:47Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carla==&lt;br /&gt;
How does Carla being easier on the first play through directly relate to the Twin Battle System, please elaborate or remove it. Still, I think this information would be better in another section, a guide, which we are currently lacking.&amp;lt;br&amp;gt;--[[User:Daichi|Daichi]] 00:45, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Before the remake, it was pretty hard to kill carla since it had to be done somewhat early in the game before most people would have enough money to upgrade units/weapons to defeat her. It is now possible to defeat her without upgrading any weapon damage and with a single twin attack, and doing so will net you the stealth boomerang. It relates to both the Twin battle system and the Secrets section. I&#039;d be happy to start on a guide, if I can get someone to help me as I&#039;m not too used to the formating and stuff for Wiki pages, and thanks for editing the TBS page too.&amp;lt;br&amp;gt;--[[User:MDragoon|MDragoon]]&lt;br /&gt;
&lt;br /&gt;
===Something more generic?===&lt;br /&gt;
How about something a little more general, which isn&#039;t as specific to one battle in the game?&lt;br /&gt;
*Defeating boss units is considerably easier then the prior games, especially thanks to the Focused attack skill that enables greater damage.&lt;br /&gt;
(Don&#039;t forget you can sign posts with the signiture button or with 3 tilde&#039;s &amp;quot;~&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sure, That sounds pretty good. about the walkthrough though, What would I do to create a link for it on the main page?&lt;br /&gt;
&lt;br /&gt;
[[User:MDragoon|MDragoon]]&lt;br /&gt;
====Walkthrough====&lt;br /&gt;
[[Super Robot Wars/OGs/Flow_Chart|Flow Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can build a walkthough from the flow chart page. OG1 section is already grouped so several scenarios appear on one page. I think a more commentary orientated guide would be more useful, so don&#039;t worry much about stats or specific details.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Daichi|Daichi]] 19:05, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ok, I guess I&#039;ll Get Started on it once I finish my Current playthrough of OG2. Since I&#039;ll be back on OG1 again. Would it be a good idea to include commentary about EX Hard and secret items? As far as their usefullness in the stages and such...&lt;br /&gt;
&lt;br /&gt;
--[[User:MDragoon|MDragoon]]&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4411</id>
		<title>Talk:Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4411"/>
		<updated>2007-08-15T02:29:25Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carla==&lt;br /&gt;
How does Carla being easier on the first play through directly relate to the Twin Battle System, please elaborate or remove it. Still, I think this information would be better in another section, a guide, which we are currently lacking.&amp;lt;br&amp;gt;--[[User:Daichi|Daichi]] 00:45, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Before the remake, it was pretty hard to kill carla since it had to be done somewhat early in the game before most people would have enough money to upgrade units/weapons to defeat her. It is now possible to defeat her without upgrading any weapon damage and with a single twin attack, and doing so will net you the stealth boomerang. It relates to both the Twin battle system and the Secrets section. I&#039;d be happy to start on a guide, if I can get someone to help me as I&#039;m not too used to the formating and stuff for Wiki pages, and thanks for editing the TBS page too.&amp;lt;br&amp;gt;--[[User:MDragoon|MDragoon]]&lt;br /&gt;
&lt;br /&gt;
===Something more generic?===&lt;br /&gt;
How about something a little more general, which isn&#039;t as specific to one battle in the game?&lt;br /&gt;
*Defeating boss units is considerably easier then the prior games, especially thanks to the Focused attack skill that enables greater damage.&lt;br /&gt;
(Don&#039;t forget you can sign posts with the signiture button or with 3 tilde&#039;s &amp;quot;~&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sure, That sounds pretty good. about the walkthrough though, What would I do to create a link for it on the main page?&lt;br /&gt;
&lt;br /&gt;
[[User:MDragoon|MDragoon]]&lt;br /&gt;
====Walkthrough====&lt;br /&gt;
[[Super Robot Wars/OGs/Flow_Chart|Flow Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can build a walkthough from the flow chart page. OG1 section is already grouped so several scenarios appear on one page. I think a more commentary orientated guide would be more useful, so don&#039;t worry much about stats or specific details.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Daichi|Daichi]] 19:05, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ok, I guess I&#039;ll Get Started on it once I finish my Current playthrough of OG2. Since I&#039;ll be back on OG1 again. Would it be a good idea to include commentary about EX Hard and secret items? As far as their usefullness in the stages and such...&lt;br /&gt;
[[User:MDragoon|MDragoon]]&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4410</id>
		<title>Talk:Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4410"/>
		<updated>2007-08-15T02:29:05Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carla==&lt;br /&gt;
How does Carla being easier on the first play through directly relate to the Twin Battle System, please elaborate or remove it. Still, I think this information would be better in another section, a guide, which we are currently lacking.&amp;lt;br&amp;gt;--[[User:Daichi|Daichi]] 00:45, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Before the remake, it was pretty hard to kill carla since it had to be done somewhat early in the game before most people would have enough money to upgrade units/weapons to defeat her. It is now possible to defeat her without upgrading any weapon damage and with a single twin attack, and doing so will net you the stealth boomerang. It relates to both the Twin battle system and the Secrets section. I&#039;d be happy to start on a guide, if I can get someone to help me as I&#039;m not too used to the formating and stuff for Wiki pages, and thanks for editing the TBS page too.&amp;lt;br&amp;gt;--[[User:MDragoon|MDragoon]]&lt;br /&gt;
&lt;br /&gt;
===Something more generic?===&lt;br /&gt;
How about something a little more general, which isn&#039;t as specific to one battle in the game?&lt;br /&gt;
*Defeating boss units is considerably easier then the prior games, especially thanks to the Focused attack skill that enables greater damage.&lt;br /&gt;
(Don&#039;t forget you can sign posts with the signiture button or with 3 tilde&#039;s &amp;quot;~&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sure, That sounds pretty good. about the walkthrough though, What would I do to create a link for it on the main page?&lt;br /&gt;
&lt;br /&gt;
[[User:MDragoon|MDragoon]]&lt;br /&gt;
====Walkthrough====&lt;br /&gt;
[[Super Robot Wars/OGs/Flow_Chart|Flow Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can build a walkthough from the flow chart page. OG1 section is already grouped so several scenarios appear on one page. I think a more commentary orientated guide would be more useful, so don&#039;t worry much about stats or specific details.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Daichi|Daichi]] 19:05, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ok, I guess I&#039;ll Get Started on it once I finish my Current playthrough of OG2. Since I&#039;ll be back on OG1 again. Would it be a good idea to include commentary about EX Hard and secret items? As far as their usefullness in the stages and such...&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4409</id>
		<title>Talk:Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4409"/>
		<updated>2007-08-15T02:28:19Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carla==&lt;br /&gt;
How does Carla being easier on the first play through directly relate to the Twin Battle System, please elaborate or remove it. Still, I think this information would be better in another section, a guide, which we are currently lacking.&amp;lt;br&amp;gt;--[[User:Daichi|Daichi]] 00:45, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Before the remake, it was pretty hard to kill carla since it had to be done somewhat early in the game before most people would have enough money to upgrade units/weapons to defeat her. It is now possible to defeat her without upgrading any weapon damage and with a single twin attack, and doing so will net you the stealth boomerang. It relates to both the Twin battle system and the Secrets section. I&#039;d be happy to start on a guide, if I can get someone to help me as I&#039;m not too used to the formating and stuff for Wiki pages, and thanks for editing the TBS page too.&amp;lt;br&amp;gt;--[[User:MDragoon|MDragoon]]&lt;br /&gt;
&lt;br /&gt;
===Something more generic?===&lt;br /&gt;
How about something a little more general, which isn&#039;t as specific to one battle in the game?&lt;br /&gt;
*Defeating boss units is considerably easier then the prior games, especially thanks to the Focused attack skill that enables greater damage.&lt;br /&gt;
(Don&#039;t forget you can sign posts with the signiture button or with 3 tilde&#039;s &amp;quot;~&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sure, That sounds pretty good. about the walkthrough though, What would I do to create a link for it on the main page?&lt;br /&gt;
&lt;br /&gt;
[[User:MDragoon|MDragoon]]&lt;br /&gt;
====Walkthrough====&lt;br /&gt;
[[Super Robot Wars/OGs/Flow_Chart|Flow Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can build a walkthough from the flow chart page. OG1 section is already grouped so several scenarios appear on one page. I think a more commentary orientated guide would be more useful, so don&#039;t worry much about stats or specific details.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Daichi|Daichi]] 19:05, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ok, I guess I&#039;ll Get Started on it once I finish my Current playthrough of OG2. Since I&#039;ll be back on OG1 again. Would it be a good idea to include commentary about EX Hard and secret items?&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=4408</id>
		<title>Super Robot Wars/OGs/Bullet List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=4408"/>
		<updated>2007-08-15T02:25:23Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet List&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It&#039;s in the game&#039;s sort order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to create special bullets: On the Intermission Map, Search for &amp;quot;武器選択&amp;quot;(Weapon Selection)-&amp;gt;&amp;quot;特殊弾&amp;quot;(Special Bullets)-&amp;gt;&amp;quot;開発&amp;quot;(Develop). Choose &amp;quot;新規開発&amp;quot; (New Development) and choose 2 or 3 Bullets to combine them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ARK, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Range Down || 攻撃力↑　射程↓ || +200 ATK, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, ATK Down || 射程↑　攻撃力↓ || Range +2, -200 ATK&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Ammo Down || 射程↑　弾数↓ || Range +2, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Range Down || 命中↑　射程↓ || Hit Range +40, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Critical Down || 命中↑　クリティカル↓ || Hit Rate +20, Critical Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP, Range Down || クリティカル↑　射程↓ || Critical Rate +40, Maximum Weapon Range -1&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up, Hit Down || クリティカル↑　命中↓ || Critical Rate +80, Hit Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, ATK Down || 気力↑　攻撃力↓ || Will Requirement -5, ATK -100&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, Ammo Down || 気力↑　弾数↓ || Will Requirement -5, Ammunition -1&lt;br /&gt;
|-&lt;br /&gt;
| Weaken Barrier, Will Down || バリア弱体　気力↓ || Half barrier effect, Will Requirement +5&lt;br /&gt;
|-&lt;br /&gt;
| Through Barrier, Will Down || バリア貫通　気力↓ || Ignore barrier effect, Will Requirement +10&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space&lt;br /&gt;
|-&lt;br /&gt;
| Move &amp;amp; ATK || 行動後攻撃可能 || Can attack after moving the unit&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up || 攻撃力↑ || ATK +100&lt;br /&gt;
|-&lt;br /&gt;
| Range Up || 射程↑ || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up || 命中↑ || Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || クリティカル↑ || Critical Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up|| 気力↑ || Will Requirement -5&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Critical Up || 攻撃力↑　クリティカル↑ || ATK +200, Critical Rate +30 &lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Hit Up || 射程↑　命中↑ || Weapon Range +1, Hit Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their are also special bullet adaptations that are obtained by combining certain bullets.&lt;br /&gt;
The order doesn&#039;t matter. I&#039;m missing a few, please add them if you know them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Special Bullet Name !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 2) || Drops Enemy Pilot&#039;s stats 20 points || Morale Up || Morale Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken || Half Enemy Barrier Effectiveness  || Critical Up, Accuracy Down || Accuracy Down, Critical Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || All Terrain Grades Up 1 Level|| 3 Different Terrain Ups || &amp;lt;-- || &amp;lt;--&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement || Weapon Can Attack After Moving || Morale Up, Attack Down || Morale Up, Ammo Down || Attack Up, Range Down&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4406</id>
		<title>Talk:Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4406"/>
		<updated>2007-08-14T17:06:42Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: /* Something more generic? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carla==&lt;br /&gt;
How does Carla being easier on the first play through directly relate to the Twin Battle System, please elaborate or remove it. Still, I think this information would be better in another section, a guide, which we are currently lacking.&amp;lt;br&amp;gt;--[[User:Daichi|Daichi]] 00:45, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Before the remake, it was pretty hard to kill carla since it had to be done somewhat early in the game before most people would have enough money to upgrade units/weapons to defeat her. It is now possible to defeat her without upgrading any weapon damage and with a single twin attack, and doing so will net you the stealth boomerang. It relates to both the Twin battle system and the Secrets section. I&#039;d be happy to start on a guide, if I can get someone to help me as I&#039;m not too used to the formating and stuff for Wiki pages, and thanks for editing the TBS page too.&amp;lt;br&amp;gt;--[[User:MDragoon|MDragoon]]&lt;br /&gt;
&lt;br /&gt;
===Something more generic?===&lt;br /&gt;
How about something a little more general, which isn&#039;t as specific to one battle in the game?&lt;br /&gt;
*Defeating boss units is considerably easier then the prior games, especially thanks to the Focused attack skill that enables greater damage.&lt;br /&gt;
(Don&#039;t forget you can sign posts with the signiture button or with 3 tilde&#039;s &amp;quot;~&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sure, That sounds pretty good. about the walkthrough though, What would I do to create a link for it on the main page?&lt;br /&gt;
&lt;br /&gt;
[[User:MDragoon|MDragoon]]&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4404</id>
		<title>Talk:Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4404"/>
		<updated>2007-08-14T17:05:13Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: /* Something more generic? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carla==&lt;br /&gt;
How does Carla being easier on the first play through directly relate to the Twin Battle System, please elaborate or remove it. Still, I think this information would be better in another section, a guide, which we are currently lacking.&amp;lt;br&amp;gt;--[[User:Daichi|Daichi]] 00:45, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Before the remake, it was pretty hard to kill carla since it had to be done somewhat early in the game before most people would have enough money to upgrade units/weapons to defeat her. It is now possible to defeat her without upgrading any weapon damage and with a single twin attack, and doing so will net you the stealth boomerang. It relates to both the Twin battle system and the Secrets section. I&#039;d be happy to start on a guide, if I can get someone to help me as I&#039;m not too used to the formating and stuff for Wiki pages, and thanks for editing the TBS page too.&amp;lt;br&amp;gt;--[[User:MDragoon|MDragoon]]&lt;br /&gt;
&lt;br /&gt;
===Something more generic?===&lt;br /&gt;
How about something a little more general, which isn&#039;t as specific to one battle in the game?&lt;br /&gt;
*Defeating boss units is considerably easier then the prior games, especially thanks to the Focused attack skill that enables greater damage.&lt;br /&gt;
(Don&#039;t forget you can sign posts with the signiture button or with 3 tilde&#039;s &amp;quot;~&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sure, That sounds pretty good. about the walkthrough though, What would I do to create a link for it on the main page?&lt;br /&gt;
[[User:MDragoon|MDragoon]]&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4403</id>
		<title>Talk:Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4403"/>
		<updated>2007-08-14T17:04:43Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: /* Something more generic? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carla==&lt;br /&gt;
How does Carla being easier on the first play through directly relate to the Twin Battle System, please elaborate or remove it. Still, I think this information would be better in another section, a guide, which we are currently lacking.&amp;lt;br&amp;gt;--[[User:Daichi|Daichi]] 00:45, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Before the remake, it was pretty hard to kill carla since it had to be done somewhat early in the game before most people would have enough money to upgrade units/weapons to defeat her. It is now possible to defeat her without upgrading any weapon damage and with a single twin attack, and doing so will net you the stealth boomerang. It relates to both the Twin battle system and the Secrets section. I&#039;d be happy to start on a guide, if I can get someone to help me as I&#039;m not too used to the formating and stuff for Wiki pages, and thanks for editing the TBS page too.&amp;lt;br&amp;gt;--[[User:MDragoon|MDragoon]]&lt;br /&gt;
&lt;br /&gt;
===Something more generic?===&lt;br /&gt;
How about something a little more general, which isn&#039;t as specific to one battle in the game?&lt;br /&gt;
*Defeating boss units is considerably easier then the prior games, especially thanks to the Focused attack skill that enables greater damage.&lt;br /&gt;
(Don&#039;t forget you can sign posts with the signiture button or with 3 tilde&#039;s &amp;quot;~&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sure, That sounds pretty good. about the walkthrough though, What would I do to create a link for it on the main page?&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=4401</id>
		<title>Super Robot Wars/OGs/Bullet List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=4401"/>
		<updated>2007-08-14T07:31:24Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet List&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It&#039;s in the game&#039;s sort order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to create special bullets: On the Intermission Map, Search for &amp;quot;武器選択&amp;quot;(Weapon Selection)-&amp;gt;&amp;quot;特殊弾&amp;quot;(Special Bullets)-&amp;gt;&amp;quot;開発&amp;quot;(Develop). Choose &amp;quot;新規開発&amp;quot; (New Development) and choose 2 or 3 Bullets to combine them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ARK, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Range Down || 攻撃力↑　射程↓ || +200 ATK, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, ATK Down || 射程↑　攻撃力↓ || Range +2, -200 ATK&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Ammo Down || 射程↑　弾数↓ || Range +2, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Range Down || 命中↑　射程↓ || Hit Range +40, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Critical Down || 命中↑　クリティカル↓ || Hit Rate +20, Critical Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP, Range Down || クリティカル↑　射程↓ || Critical Rate +40, Maximum Weapon Range -1&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up, Hit Down || クリティカル↑　命中↓ || Critical Rate +80, Hit Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, ATK Down || 気力↑　攻撃力↓ || Will Requirement -5, ATK -100&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, Ammo Down || 気力↑　弾数↓ || Will Requirement -5, Ammunition -1&lt;br /&gt;
|-&lt;br /&gt;
| Weaken Barrier, Will Down || バリア弱体　気力↓ || Half barrier effect, Will Requirement +5&lt;br /&gt;
|-&lt;br /&gt;
| Through Barrier, Will Down || バリア貫通　気力↓ || Ignore barrier effect, Will Requirement +10&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space&lt;br /&gt;
|-&lt;br /&gt;
| Move &amp;amp; ATK || 行動後攻撃可能 || Can attack after moving the unit&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up || 攻撃力↑ || ATK +100&lt;br /&gt;
|-&lt;br /&gt;
| Range Up || 射程↑ || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up || 命中↑ || Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || クリティカル↑ || Critical Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up|| 気力↑ || Will Requirement -5&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Critical Up || 攻撃力↑　クリティカル↑ || ATK +200, Critical Rate +30 &lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Hit Up || 射程↑　命中↑ || Weapon Range +1, Hit Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their are also special bullet adaptations that are obtained by combining certain bullets.&lt;br /&gt;
The order doesn&#039;t matter. I&#039;m missing a few, please add them if you know them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Special Bullet Name !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 2) || Drops Enemy Pilot&#039;s stats 20 points || Morale Up || Morale Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken || Half Enemy Barrier Effectiveness  || Critical Up, Accuracy Down || Accuracy Down, Critical Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || All Terrain Grades Up 1 Level|| 3 Different Terrain Ups || &amp;lt;-- || &amp;lt;--&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=4400</id>
		<title>Super Robot Wars/OGs/Bullet List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=4400"/>
		<updated>2007-08-14T07:30:44Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet List&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It&#039;s in the game&#039;s sort order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to create special bullets: On the Intermission Map, Search for &amp;quot;武器選択&amp;quot;(Weapon Selection)-&amp;gt;&amp;quot;特殊弾&amp;quot;(Special Bullets)-&amp;gt;&amp;quot;開発&amp;quot;(Develop). Choose &amp;quot;新規開発&amp;quot; (New Development) and choose 2 or 3 Bullets to combine them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ARK, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Range Down || 攻撃力↑　射程↓ || +200 ATK, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, ATK Down || 射程↑　攻撃力↓ || Range +2, -200 ATK&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Ammo Down || 射程↑　弾数↓ || Range +2, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Range Down || 命中↑　射程↓ || Hit Range +40, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Critical Down || 命中↑　クリティカル↓ || Hit Rate +20, Critical Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP, Range Down || クリティカル↑　射程↓ || Critical Rate +40, Maximum Weapon Range -1&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up, Hit Down || クリティカル↑　命中↓ || Critical Rate +80, Hit Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, ATK Down || 気力↑　攻撃力↓ || Will Requirement -5, ATK -100&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, Ammo Down || 気力↑　弾数↓ || Will Requirement -5, Ammunition -1&lt;br /&gt;
|-&lt;br /&gt;
| Weaken Barrier, Will Down || バリア弱体　気力↓ || Half barrier effect, Will Requirement +5&lt;br /&gt;
|-&lt;br /&gt;
| Through Barrier, Will Down || バリア貫通　気力↓ || Ignore barrier effect, Will Requirement +10&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space&lt;br /&gt;
|-&lt;br /&gt;
| Move &amp;amp; ATK || 行動後攻撃可能 || Can attack after moving the unit&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up || 攻撃力↑ || ATK +100&lt;br /&gt;
|-&lt;br /&gt;
| Range Up || 射程↑ || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up || 命中↑ || Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || クリティカル↑ || Critical Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up|| 気力↑ || Will Requirement -5&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Critical Up || 攻撃力↑　クリティカル↑ || ATK +200, Critical Rate +30 &lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Hit Up || 射程↑　命中↑ || Weapon Range +1, Hit Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their are also special bullet adaptations that are obtained by combining certain bullets.&lt;br /&gt;
The order doesn&#039;t matter.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Special Bullet Name !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 2) || Drops Enemy Pilot&#039;s stats 20 points || Morale Up || Morale Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken || Half Enemy Barrier Effectiveness  || Critical Up, Accuracy Down || Accuracy Down, Critical Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || All Terrain Grades Up 1 Level|| 3 Different Terrain Ups || &amp;lt;-- || &amp;lt;--&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4399</id>
		<title>Talk:Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4399"/>
		<updated>2007-08-14T06:47:49Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: /* Carla */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carla==&lt;br /&gt;
How does Carla being easier on the first play through directly relate to the Twin Battle System, please elaborate or remove it. Still, I think this information would be better in another section, a guide, which we are currently lacking.&amp;lt;br&amp;gt;--[[User:Daichi|Daichi]] 00:45, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Before the remake, it was pretty hard to kill carla since it had to be done somewhat early in the game before most people would have enough money to upgrade units/weapons to defeat her. It is now possible to defeat her without upgrading any weapon damage and with a single twin attack, and doing so will net you the stealth boomerang. It relates to both the Twin battle system and the Secrets section. I&#039;d be happy to start on a guide, if I can get someone to help me as I&#039;m not too used to the formating and stuff for Wiki pages, and thanks for editing the TBS page too.&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4397</id>
		<title>Talk:Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4397"/>
		<updated>2007-08-14T06:42:33Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: /* Carla */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carla==&lt;br /&gt;
How does Carla being easier on the first play through directly relate to the Twin Battle System, please elaborate or remove it. Still, I think this information would be better in another section, a guide, which we are currently lacking.&amp;lt;br&amp;gt;--[[User:Daichi|Daichi]] 00:45, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Before the remake, it was pretty hard to kill carla since it had to be done somewhat early in the game before most people would have enough money to upgrade units/weapons to defeat her. It is now possible to defeat her without upgrading any weapon damage and with a single twin attack. It relates to both the Twin battle system and the Secrets section. I&#039;d be happy to start on a guide, if I can get someone to help me as I&#039;m not too used to the formating and stuff for Wiki pages, and thanks for editing the TBS page too.&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4396</id>
		<title>Talk:Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4396"/>
		<updated>2007-08-14T06:40:17Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: /* Carla */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carla==&lt;br /&gt;
How does Carla being easier on the first play through directly relate to the Twin Battle System, please elaborate or remove it. Still, I think this information would be better in another section, a guide, which we are currently lacking.&amp;lt;br&amp;gt;--[[User:Daichi|Daichi]] 00:45, 14 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Before the remake, it was pretty hard to kill carla since it had to be done somewhat early in the game before most people would have enough money to upgrade units/weapons to defeat her. It is now possible to defeat her without upgrading any weapon damage and with a single twin attack.&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4387</id>
		<title>Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4387"/>
		<updated>2007-08-13T22:52:03Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Twin System=&lt;br /&gt;
The Twin Battle System let&#039;s you combine your units into groups of two. &lt;br /&gt;
&lt;br /&gt;
Twin conditions:&lt;br /&gt;
*Both units have at least 110 Morale&lt;br /&gt;
*Neither unit has attacked&lt;br /&gt;
*Units are within 1 square of each other&lt;br /&gt;
&lt;br /&gt;
This means that you can move next to a unit with 110 morale and twin up, but you not if you have attacked first or the other unit has already attacked.&lt;br /&gt;
&lt;br /&gt;
You also must be next to the unit such as this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
:OOO&lt;br /&gt;
:OXO&lt;br /&gt;
:OOO&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;tt&amp;gt;X&amp;lt;/tt&amp;gt; is the unit, and the &amp;lt;tt&amp;gt;O&amp;lt;/tt&amp;gt; are the points where you can select a unit to twin with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
* You attack together increasing the amount of potential damage in a single attack&lt;br /&gt;
* Some seishin is shared between both units (even if joining after being cast)&lt;br /&gt;
** 加速/Accel, 覚醒/Zeal, 幸運/Luck, 祝福/Bless, 努力/Gain, 応援/Cheer, 再動/Enable, 友情/Faith, 偵察/Scan&lt;br /&gt;
***These seishin will also combine to both characters if already cast on an individual unit&lt;br /&gt;
* Twin seishin is available (uses both pilots sp)&lt;br /&gt;
* Can switch between main and sub by selecting &amp;quot;Main&amp;quot; in the unit&#039;s action menu or by pressing [square] provided your twin unit hasn&#039;t been moved&lt;br /&gt;
* You counter together, selecting whether to atk/def/evd with both pilots&lt;br /&gt;
* you can attack a set of twin enemies with either a focused attack (one enemy) or a spread attack (both enemies)&lt;br /&gt;
* Sub Pilot gains 75% EXP and PP (Which means that more pp is gained overall) and credit for kills&lt;br /&gt;
**Learning Skill will remove the percent reduction causing the sub pilot to gain 100% EXP and PP&lt;br /&gt;
* Can twin support (if a twin group attacks next to a twin group where both pilots have support)&lt;br /&gt;
* ALL and AllW attacks damage both enemy units but can only be twin supported by another ALL or ALLW attack, respectively&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
* Enemy also uses the twin System&lt;br /&gt;
* If the enemy uses ALL or ALLW attacks it will damage both of your units in a twin&lt;br /&gt;
* Since there are less units available, it limits the number of possible attacks&lt;br /&gt;
* If one unit is a ground unit, a flying unit must land to join&lt;br /&gt;
* Movement is averaged between the two units which slows down your faster units&lt;br /&gt;
* If you join after movement, you have fewer options&lt;br /&gt;
* EXP gained by repair or supply is not shared&lt;br /&gt;
* Main pilots attacking a Sub pilot in a twin do 65% damage, and vice versa.&lt;br /&gt;
** The Focused Attack skill alleviates 20% of the damage reduction, making it 85% damage.&lt;br /&gt;
*** Any pilot that had the Chain Attack skill in the original OG2 now has Focused Attack.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
* Always kill boss units with a twin unit to give you more overall PP&lt;br /&gt;
* Twin units together if they have similar attack styles and weapon range&lt;br /&gt;
* When a twin unit separates, if all the spaces surrounding the unit are free, then the sub unit will be placed to the north&lt;br /&gt;
** If the surrounding spaces are occupied the unit will be placed in the following order:&lt;br /&gt;
:: North, East, South, West, Northwest, Northeast, Southeast, Southwest&lt;br /&gt;
*Defeating Carla is easier on your first playthrough. Twin Attack/Support with Sub pilots that have the Focused Attack skill.&lt;br /&gt;
* Grungust Unit 2 has the same twin types as the original.&lt;br /&gt;
&lt;br /&gt;
=Mech List=&lt;br /&gt;
==格闘 / Fighter==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Sword&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	+5% Melee Damage&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	+1 Movement&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| アルトアイゼン || Alteisen&lt;br /&gt;
|-&lt;br /&gt;
| アルトアイゼン･ナハト || Alteisen Nacht&lt;br /&gt;
|-&lt;br /&gt;
| アルトアイゼン･リーゼ || Alteisen Riese&lt;br /&gt;
|-&lt;br /&gt;
| サイバスター || Cybuster&lt;br /&gt;
|-&lt;br /&gt;
| ゲシュペンストMk-II･タイプS || Gespenst Mk-II S&lt;br /&gt;
|-&lt;br /&gt;
| グルンガスト零式 || Grungust Type-0&lt;br /&gt;
|-&lt;br /&gt;
| グルンガスト || Grungust&lt;br /&gt;
|-&lt;br /&gt;
| グルンガスト弐式 || Grungust Type-2&lt;br /&gt;
|-&lt;br /&gt;
| グルンガスト参式 || Grungust Type-3&lt;br /&gt;
|-&lt;br /&gt;
| ダイゼンガー || Dygenguar&lt;br /&gt;
|-&lt;br /&gt;
| ビルトビルガー || Wildwurger&lt;br /&gt;
|-&lt;br /&gt;
| ビルトビルガー･タイプＬ || Wildwurger L&lt;br /&gt;
|-&lt;br /&gt;
| アルブレード || Arblade&lt;br /&gt;
|-&lt;br /&gt;
| 虎龍王 || Koryuoh&lt;br /&gt;
|-&lt;br /&gt;
| ヴァイサーガ || Vaisaga&lt;br /&gt;
|-&lt;br /&gt;
| エクサランス･ストライカー || Excellence Striker&lt;br /&gt;
|-&lt;br /&gt;
| コンパチブルカイザー || Compatible Kaiser&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==射撃 / Sniper==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Pistol&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	+5% Range Damage&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	+1 To all Weapon Range (Including weapons with a range of 1)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| ヴァイスリッター || Weissritter&lt;br /&gt;
|-&lt;br /&gt;
| ライン･ヴァイスリッター || Rein Weissritter&lt;br /&gt;
|-&lt;br /&gt;
| ビルトラプター || Wildraubtier&lt;br /&gt;
|-&lt;br /&gt;
| シュッツバルド || Shutzwald&lt;br /&gt;
|-&lt;br /&gt;
| アウセンザイター || Aussenseiter&lt;br /&gt;
|-&lt;br /&gt;
| ビルトファルケン || Wildfalken&lt;br /&gt;
|-&lt;br /&gt;
| ヴァルシオン改 || Valsion Custom&lt;br /&gt;
|-&lt;br /&gt;
| ゲシュペンスト･タイプＲＶ || Gespenst RV&lt;br /&gt;
|-&lt;br /&gt;
| ＡＭガンナー || AM Gunner&lt;br /&gt;
|-&lt;br /&gt;
| 龍虎王 || Ryukooh&lt;br /&gt;
|-&lt;br /&gt;
| アンジュルグ || Angelg&lt;br /&gt;
|-&lt;br /&gt;
| アシュセイヴァー || Ashsaviour&lt;br /&gt;
|-&lt;br /&gt;
| エクサランス･コスモドライバー || Excellence Cosmo Driver&lt;br /&gt;
|-&lt;br /&gt;
| エクサランス･フライヤー || Excellence Flier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==念動 / Telekenesis==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Sun&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	+5% Telekenesis Damage&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	+1 lvl to Pilots Telekenesis skill&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| ＳＲＸ || SRX&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－１ || R-1&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－３ || R-3&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－３パワード || R-3 Powered&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－ＧＵＮ || R-GUN&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－ＧＵＮパワード || R-GUN Powered&lt;br /&gt;
|-&lt;br /&gt;
| 量産型ゲシュペンストMk-II･TT || Gespenst Mk-II TT&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインガンナー･Ｌ || Hückebein R Gunner&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインガンナー･Ｒ || Hückebein L Gunner&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインボクサー･Ｌ || Hückebein R Boxer&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインボクサー･Ｒ || Hückebein L Boxer&lt;br /&gt;
|-&lt;br /&gt;
| ＡＲＴ－１ || ART-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==命中 / Accuracy==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Crosshair&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	+5% To Accuracy&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	+50% critical rate&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－２ || R-2&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－２パワード || R-2 Powered&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバイン008L || Hückebein 008L&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバイン || Hückebein&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインMk-II || Hückebein Mk-II&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインMk-II･トロンベ || Hückebein Mk-II Trombe&lt;br /&gt;
|-&lt;br /&gt;
| ガーリオン || Guarlion&lt;br /&gt;
|-&lt;br /&gt;
| ガーリオン･カスタム || Guarlion Custom&lt;br /&gt;
|-&lt;br /&gt;
| Ｆ－２８メッサー || F-28 Messer&lt;br /&gt;
|-&lt;br /&gt;
| ＳＦ－２９ランゼン || SF-29 Rangzen&lt;br /&gt;
|-&lt;br /&gt;
| Ｆ－３２Ｖシュヴェールト改 || F-32 Schwert Custom&lt;br /&gt;
|-&lt;br /&gt;
| ミロンガ || Mironga&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==回避 / Evasion==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Human&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	+5% to Evade&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	Mechs gain Bunshin/Double Image ability&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| Ｒ－ウィング || R-Wing&lt;br /&gt;
|-&lt;br /&gt;
| サイバード || Cybird&lt;br /&gt;
|-&lt;br /&gt;
| ウィングガスト || Wing Gust&lt;br /&gt;
|-&lt;br /&gt;
| Ｇホーク || G-Hawk&lt;br /&gt;
|-&lt;br /&gt;
| ヴァルシオーネ || Valsione&lt;br /&gt;
|-&lt;br /&gt;
| ビルトラプター（ＦＭ） || Wildraubtier (FM)&lt;br /&gt;
|-&lt;br /&gt;
| ゲシュペンスト･タイプＲ || Gespenst R&lt;br /&gt;
|-&lt;br /&gt;
| ゲシュペンストMk-II･タイプＲ || Gespenst Mk-II R&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインMk-III･タイプＬ || Hückebein Mk-III L&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインMk-III･タイプＲ || Hückebein Mk-III R&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバインMk-III･トロンベ || Hückebein Mk-III Trombe&lt;br /&gt;
|-&lt;br /&gt;
| アステリオン || Astelion&lt;br /&gt;
|-&lt;br /&gt;
| フェアリオン･タイプＳ || Fairlion S&lt;br /&gt;
|-&lt;br /&gt;
| フェアリオン･タイプＧ || Fairlion G&lt;br /&gt;
|-&lt;br /&gt;
| ＡＲＴ－ウィング || Art-Wing&lt;br /&gt;
|-&lt;br /&gt;
| ペルゼイン･リヒカイト || Persönlichkeit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==防御 / Defensive==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Shield&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	-5% to Damage Taken&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	+200 to barrier effect&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| ジガンスクード || Giganscudo&lt;br /&gt;
|-&lt;br /&gt;
| ジガンスクード･ドゥロ || Giganscudo Duro&lt;br /&gt;
|-&lt;br /&gt;
| ガストランダー || Gust Lander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==汎用 / Multi-Purpose==&lt;br /&gt;
*	&#039;&#039;&#039;Icon:&#039;&#039;&#039;	Star&lt;br /&gt;
*	&#039;&#039;&#039;Effect:&#039;&#039;&#039;	+5% Accuracy and Evade&lt;br /&gt;
**	&#039;&#039;&#039;Double:&#039;&#039;&#039;	+5% Melee and Ranged Damage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English&lt;br /&gt;
|-&lt;br /&gt;
| リオン･タイプＦ || Lion F&lt;br /&gt;
|-&lt;br /&gt;
| ビルトシュバイン || Wildschwein&lt;br /&gt;
|-&lt;br /&gt;
| ヒュッケバイン００９ || Hückebein 009&lt;br /&gt;
|-&lt;br /&gt;
| アーマリオン || Armorlion&lt;br /&gt;
|-&lt;br /&gt;
| 量産型ゲシュペンストMk-II || MP Gespenst Mk-II&lt;br /&gt;
|-&lt;br /&gt;
| 量産型ヒュッケバインMk-II || MP Hückebein Mk-II&lt;br /&gt;
|-&lt;br /&gt;
| ズィーガーリオン || Siegerlion&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4196</id>
		<title>Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4196"/>
		<updated>2007-08-01T06:05:35Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone might find the time to edit this into a table later on, but for now here&#039;s what I know, it&#039;s not complete yet though. I also don&#039;t know enough japanese to translate all of it, so I&#039;ll do what I can. Please add to the list or make corrections if you know of any mistakes I&#039;ve made.&lt;br /&gt;
&lt;br /&gt;
The Twin Battle System let&#039;s you combine your units into groups of two. &lt;br /&gt;
&lt;br /&gt;
You can only twin when you meet certain conditions, which are:&lt;br /&gt;
*Both units have at least 110 Morale&lt;br /&gt;
*Neither unit has attacked&lt;br /&gt;
*Units are within 1 square of each other&lt;br /&gt;
&lt;br /&gt;
This means that you can move next to a unit with 110 morale and twin up, but you not if you attack first, or the other unit has already attacked.&lt;br /&gt;
&lt;br /&gt;
You also must be next to the unit such as this:&lt;br /&gt;
&lt;br /&gt;
OOO&lt;br /&gt;
&lt;br /&gt;
OXO&lt;br /&gt;
&lt;br /&gt;
OOO&lt;br /&gt;
&lt;br /&gt;
Where X is the unit, and the O are the points where you can select a unit to twin with.&lt;br /&gt;
You can also switch main characters by selecting &amp;quot;Main&amp;quot; in the unit&#039;s action menu, or by pressing square (both of these can only be done pre-movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The advantages of doing so are:&lt;br /&gt;
*You attack together. All attacks must be supported by All attacks, and AllW attacks cannot be supports I believe&lt;br /&gt;
*You counter together, selecting whether to atk/def/evd with both pilots&lt;br /&gt;
*you can attack a set of twin enemies with either a focused attack (one enemy) or a spread attack (both enemies)&lt;br /&gt;
*Certain seishin affect both pilots&lt;br /&gt;
*Sub Pilot gains 75% exp and pp (Which means that more pp is gained overall) and credit for kills&lt;br /&gt;
*Twin seishin is available (uses both pilots sp)&lt;br /&gt;
*Seishin cast on pilots before joining up that can affect both units, do&lt;br /&gt;
*Can twin support (if a twin group attacks next to a twin group where both pilots have support)&lt;br /&gt;
twin supports do 75%/55% damage ratio, in a focused attack (all units attack one enemy), sub pilot penalty applied, so in total 60% is taken the supporting sub pilots attack I believe (35 for being a sub pilot penalty, 25 for support penalty)&lt;br /&gt;
*When Sub pilots attack main pilots, and vice versa, the damage is reduced to 65%.&lt;br /&gt;
&lt;br /&gt;
It is possible to do a twin attack with twin support giving you an attack similar to the squad system of SRW @3. The best part about the twin system however are the twin seishin. They are unusable any other way. This means that any pilot who can twin now has 7 seishin (which means no battleship pilots). Some twin seishin are new, while others are more popular seishin that have been turned into twin seishin. Their are great benefits to them however (Soul now boosts BOTH pilots damage to 2.5x damage).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every unit has a &amp;quot;Twin type.&amp;quot; If you Twin up, the bonuses stack, and if you twin two of the same type, you get the double twin bonus.&lt;br /&gt;
Here&#039;s a primitive chart of the twin abilities.&lt;br /&gt;
&lt;br /&gt;
This is the format I&#039;ll Use:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability Type Name ==&lt;br /&gt;
&lt;br /&gt;
Ability Symbol&lt;br /&gt;
&lt;br /&gt;
Twin bonus for type&lt;br /&gt;
&lt;br /&gt;
Double Twin bonus&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
Robots with Twin Type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;== 0G 1 ==&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Multi-Purpose ==&lt;br /&gt;
&lt;br /&gt;
Star shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% Accuracy and Evade&lt;br /&gt;
&lt;br /&gt;
+5% Melee and Ranged Damage.&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
Mass Produced Gespenst Mk-II&lt;br /&gt;
&lt;br /&gt;
Wildschwein&lt;br /&gt;
&lt;br /&gt;
Lion-type F&lt;br /&gt;
&lt;br /&gt;
Hyuckbein 009&lt;br /&gt;
&lt;br /&gt;
Armorlion&lt;br /&gt;
&lt;br /&gt;
Guarlion&lt;br /&gt;
&lt;br /&gt;
== Nendou (Telekenesis) ==&lt;br /&gt;
&lt;br /&gt;
Sun-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% Nendou Damage&lt;br /&gt;
&lt;br /&gt;
+1 lvl to Pilots Nendou skill&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Gespenst Mk-II Type TT&lt;br /&gt;
&lt;br /&gt;
R-1&lt;br /&gt;
&lt;br /&gt;
R-3&lt;br /&gt;
&lt;br /&gt;
R-GUN&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
Pistol-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% To Ranged Damage&lt;br /&gt;
&lt;br /&gt;
+1 To all Weapon Range (I believe it counts 1 range weapons, but not map)&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Schutzwald&lt;br /&gt;
&lt;br /&gt;
Wildraptor&lt;br /&gt;
&lt;br /&gt;
Weissritter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Accuracy ==&lt;br /&gt;
Crosshair-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% To Accuracy&lt;br /&gt;
&lt;br /&gt;
+50% chance to critical&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
F-28 Messer&lt;br /&gt;
&lt;br /&gt;
R-2&lt;br /&gt;
&lt;br /&gt;
Hyuckbein Mk-II&lt;br /&gt;
&lt;br /&gt;
== Evasion ==&lt;br /&gt;
Human-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% to Evade&lt;br /&gt;
&lt;br /&gt;
Mechs gain Bunshin/Double Image (!!!!)&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Cybird&lt;br /&gt;
&lt;br /&gt;
Wing Gust&lt;br /&gt;
&lt;br /&gt;
G-Hawk&lt;br /&gt;
&lt;br /&gt;
R-Wing&lt;br /&gt;
&lt;br /&gt;
Wildraptor (FM)&lt;br /&gt;
&lt;br /&gt;
Valsione&lt;br /&gt;
&lt;br /&gt;
== Defensive ==&lt;br /&gt;
&lt;br /&gt;
Shield-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
-5% to Damage Taken&lt;br /&gt;
&lt;br /&gt;
?+ 200 damage reduction to barriers?&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Gust Lander&lt;br /&gt;
&lt;br /&gt;
Giganscudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighter ==&lt;br /&gt;
&lt;br /&gt;
Sword-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% Melee Damage&lt;br /&gt;
&lt;br /&gt;
+1 Movement&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Alteisen&lt;br /&gt;
&lt;br /&gt;
Grungust&lt;br /&gt;
&lt;br /&gt;
Grungust Type-2&lt;br /&gt;
&lt;br /&gt;
Cybuster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s all I have at the moment, just trying to help out where I can, hope this helps some people out there&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4164</id>
		<title>Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4164"/>
		<updated>2007-07-30T14:08:48Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone might find the time to edit this into a table later on, but for now here&#039;s what I know, it&#039;s not complete yet though. I also don&#039;t know enough japanese to translate all of it, so I&#039;ll do what I can. Please add to the list or make corrections if you know of any mistakes I&#039;ve made.&lt;br /&gt;
&lt;br /&gt;
The Twin Battle System let&#039;s you combine your units into groups of two. &lt;br /&gt;
&lt;br /&gt;
You can only twin when you meet certain conditions, which are:&lt;br /&gt;
*Both units have at least 110 Morale&lt;br /&gt;
*Neither unit has attacked&lt;br /&gt;
*Units are within 1 square of each other&lt;br /&gt;
&lt;br /&gt;
This means that you can move next to a unit with 110 morale and twin up, but you not if you attack first, or the other unit has already attacked.&lt;br /&gt;
&lt;br /&gt;
You also must be next to the unit such as this:&lt;br /&gt;
&lt;br /&gt;
OOO&lt;br /&gt;
&lt;br /&gt;
OXO&lt;br /&gt;
&lt;br /&gt;
OOO&lt;br /&gt;
&lt;br /&gt;
Where X is the unit, and the O are the points where you can select a unit to twin with.&lt;br /&gt;
You can also switch main characters by selecting &amp;quot;Main&amp;quot; in the unit&#039;s action menu, or by pressing square (both of these can only be done pre-movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The advantages of doing so are:&lt;br /&gt;
*You attack together. All attacks must be supported by All attacks, and AllW attacks cannot be supports I believe&lt;br /&gt;
*You counter together, selecting whether to atk/def/evd with both pilots&lt;br /&gt;
*you can attack a set of twin enemies with either a focused attack (one enemy) or a spread attack (both enemies)&lt;br /&gt;
*Certain seishin affect both pilots&lt;br /&gt;
*Sub Pilot gains 75% exp and pp (Which means that more pp is gained overall) and credit for kills&lt;br /&gt;
*Twin seishin is available (uses both pilots sp)&lt;br /&gt;
*Seishin cast on pilots before joining up that can affect both units, do&lt;br /&gt;
*Can twin support (if a twin group attacks next to a twin group where both pilots have support)&lt;br /&gt;
twin supports do 75%/55% damage ratio, in a focused attack (all units attack one enemy), sub pilot penalty applied, so in total 60% is taken the supporting sub pilots attack I believe (35 for being a sub pilot penalty, 25 for support penalty)&lt;br /&gt;
*Twin units&#039; sub pilots&#039; take 65% damage from Main pilots.&lt;br /&gt;
&lt;br /&gt;
It is possible to do a twin attack with twin support giving you an attack similar to the squad system of SRW @3. The best part about the twin system however are the twin seishin. They are unusable any other way. This means that any pilot who can twin now has 7 seishin (which means no battleship pilots). Some twin seishin are new, while others are more popular seishin that have been turned into twin seishin. Their are great benefits to them however (Soul now boosts BOTH pilots damage to 2.5x damage).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every unit has a &amp;quot;Twin type.&amp;quot; If you Twin up, the bonuses stack, and if you twin two of the same type, you get the double twin bonus.&lt;br /&gt;
Here&#039;s a primitive chart of the twin abilities.&lt;br /&gt;
&lt;br /&gt;
This is the format I&#039;ll Use:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability Type Name ==&lt;br /&gt;
&lt;br /&gt;
Ability Symbol&lt;br /&gt;
&lt;br /&gt;
Twin bonus for type&lt;br /&gt;
&lt;br /&gt;
Double Twin bonus&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
Robots with Twin Type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;== 0G 1 ==&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Multi-Purpose ==&lt;br /&gt;
&lt;br /&gt;
Star shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% Accuracy and Evade&lt;br /&gt;
&lt;br /&gt;
+5% Melee and Ranged Damage.&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
Mass Produced Gespenst Mk-II&lt;br /&gt;
&lt;br /&gt;
Wildschwein&lt;br /&gt;
&lt;br /&gt;
Lion-type F&lt;br /&gt;
&lt;br /&gt;
Hyuckbein 009&lt;br /&gt;
&lt;br /&gt;
Armorlion&lt;br /&gt;
&lt;br /&gt;
Guarlion&lt;br /&gt;
&lt;br /&gt;
== Nendou (Telekenesis) ==&lt;br /&gt;
&lt;br /&gt;
Sun-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% Nendou Damage&lt;br /&gt;
&lt;br /&gt;
+1 lvl to Pilots Nendou skill&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Gespenst Mk-II Type TT&lt;br /&gt;
&lt;br /&gt;
R-1&lt;br /&gt;
&lt;br /&gt;
R-3&lt;br /&gt;
&lt;br /&gt;
R-GUN&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
Pistol-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% To Ranged Damage&lt;br /&gt;
&lt;br /&gt;
+1 To all Weapon Range (I believe it counts 1 range weapons, but not map)&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Schutzwald&lt;br /&gt;
&lt;br /&gt;
Wildraptor&lt;br /&gt;
&lt;br /&gt;
Weissritter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Accuracy ==&lt;br /&gt;
Crosshair-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% To Accuracy&lt;br /&gt;
&lt;br /&gt;
+50% chance to critical&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
F-28 Messer&lt;br /&gt;
&lt;br /&gt;
R-2&lt;br /&gt;
&lt;br /&gt;
Hyuckbein Mk-II&lt;br /&gt;
&lt;br /&gt;
== Evasion ==&lt;br /&gt;
Human-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% to Evade&lt;br /&gt;
&lt;br /&gt;
Mechs gain Bunshin/Double Image (!!!!)&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Cybird&lt;br /&gt;
&lt;br /&gt;
Wing Gust&lt;br /&gt;
&lt;br /&gt;
G-Hawk&lt;br /&gt;
&lt;br /&gt;
R-Wing&lt;br /&gt;
&lt;br /&gt;
Wildraptor (FM)&lt;br /&gt;
&lt;br /&gt;
Valsione&lt;br /&gt;
&lt;br /&gt;
== Defensive ==&lt;br /&gt;
&lt;br /&gt;
Shield-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
-5% to Damage Taken&lt;br /&gt;
&lt;br /&gt;
?+ 200 damage reduction to barriers?&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Gust Lander&lt;br /&gt;
&lt;br /&gt;
Giganscudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighter ==&lt;br /&gt;
&lt;br /&gt;
Sword-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% Melee Damage&lt;br /&gt;
&lt;br /&gt;
+1 Movement&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Alteisen&lt;br /&gt;
&lt;br /&gt;
Grungust&lt;br /&gt;
&lt;br /&gt;
Grungust Type-2&lt;br /&gt;
&lt;br /&gt;
Cybuster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s all I have at the moment, just trying to help out where I can, hope this helps some people out there&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4161</id>
		<title>Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4161"/>
		<updated>2007-07-30T01:47:03Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone might find the time to edit this into a table later on, but for now here&#039;s what I know, it&#039;s not complete yet though. I also don&#039;t know enough japanese to translate all of it, so I&#039;ll do what I can. Please add to the list or make corrections if you know of any mistakes I&#039;ve made.&lt;br /&gt;
&lt;br /&gt;
The Twin Battle System let&#039;s you combine your units into groups of two. &lt;br /&gt;
&lt;br /&gt;
You can only twin when you meet certain conditions, which are:&lt;br /&gt;
*Both units have at least 110 Morale&lt;br /&gt;
*Neither unit has attacked&lt;br /&gt;
&lt;br /&gt;
This means that you can move next to a unit with 110 morale and twin up, but you not if you attack first, or the other unit has already attacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The advantages of doing so are:&lt;br /&gt;
*You attack together&lt;br /&gt;
*You counter together, selecting whether to atk/def/evd with both pilots&lt;br /&gt;
*you can attack a set of twin enemies with either a focused attack (one enemy) or a spread attack (both enemies)&lt;br /&gt;
*Certain seishin affect both pilots&lt;br /&gt;
*Sub Pilot gains 75% exp and pp (Which means that more pp is gained overall) and credit for kills&lt;br /&gt;
*Twin seishin is available (uses both pilots sp)&lt;br /&gt;
*Can twin support (if a twin group attacks next to a twin group where both pilots have support)&lt;br /&gt;
&lt;br /&gt;
The downside to this is that the sub unit attacks at support strength (80% damage). It is possible however to do a twin attack with twin support giving you an attack similar to the squad system of SRW @3. The best part about the twin system however are the twin seishin. They are unusable any other way. This means that any pilot who can twin now has 7 seishin (except battleship pilots). Some twin seishin are new, while others are more popular seishin that have been turned into twin seishin. Their are great benefits to them however (Soul now boosts BOTH pilots attack to 2.5x damage).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every unit has a &amp;quot;Twin type.&amp;quot; If you Twin up, the bonuses stack, and if you twin two of the same type, you get the double twin bonus.&lt;br /&gt;
Here&#039;s a primitive chart of the twin abilities.&lt;br /&gt;
&lt;br /&gt;
This is the format I&#039;ll Use:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability Type Name ==&lt;br /&gt;
&lt;br /&gt;
Ability Symbol&lt;br /&gt;
&lt;br /&gt;
Twin bonus for type&lt;br /&gt;
&lt;br /&gt;
Double Twin bonus&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
Robots with Twin Type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;== 0G 1 ==&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== ?Strike? ==&lt;br /&gt;
&lt;br /&gt;
Star shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% Accuracy and Evade&lt;br /&gt;
&lt;br /&gt;
+5% Melee and Ranged Damage.&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
Mass Produced Gespenst Mk-II&lt;br /&gt;
&lt;br /&gt;
Wildschwein&lt;br /&gt;
&lt;br /&gt;
Lion-type F&lt;br /&gt;
&lt;br /&gt;
Hyuckbein 009&lt;br /&gt;
&lt;br /&gt;
Armorlion&lt;br /&gt;
&lt;br /&gt;
Guarlion&lt;br /&gt;
&lt;br /&gt;
== Nendou (Telekenesis) ==&lt;br /&gt;
&lt;br /&gt;
Sun-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% Nendou Damage&lt;br /&gt;
&lt;br /&gt;
+1 lvl to Pilots Nendou skill&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Gespenst Mk-II Type TT&lt;br /&gt;
&lt;br /&gt;
R-1&lt;br /&gt;
&lt;br /&gt;
R-3&lt;br /&gt;
&lt;br /&gt;
R-GUN&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
Pistol-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% To Ranged Damage&lt;br /&gt;
&lt;br /&gt;
+1 To all Weapon Range (I believe it counts 1 range weapons, but not map)&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Schutzwald&lt;br /&gt;
&lt;br /&gt;
Wildraptor&lt;br /&gt;
&lt;br /&gt;
Weissritter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Accuracy ==&lt;br /&gt;
Crosshair-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% To Accuracy&lt;br /&gt;
&lt;br /&gt;
+50% chance to critical&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
F-28 Messer&lt;br /&gt;
&lt;br /&gt;
R-2&lt;br /&gt;
&lt;br /&gt;
Hyuckbein Mk-II&lt;br /&gt;
&lt;br /&gt;
== Evasion ==&lt;br /&gt;
Human-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% to Evade&lt;br /&gt;
&lt;br /&gt;
Mechs gain Bunshin/Double Image (!!!!)&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Cybird&lt;br /&gt;
&lt;br /&gt;
Wing Gust&lt;br /&gt;
&lt;br /&gt;
G-Hawk&lt;br /&gt;
&lt;br /&gt;
R-Wing&lt;br /&gt;
&lt;br /&gt;
Wildraptor (FM)&lt;br /&gt;
&lt;br /&gt;
Valsione&lt;br /&gt;
&lt;br /&gt;
== Defensive ==&lt;br /&gt;
&lt;br /&gt;
Shield-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
-5% to Damage Taken&lt;br /&gt;
&lt;br /&gt;
?+ 200 damage reduction to barriers?&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Gust Lander&lt;br /&gt;
&lt;br /&gt;
Giganscudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighter ==&lt;br /&gt;
&lt;br /&gt;
Sword-Shaped Icon&lt;br /&gt;
&lt;br /&gt;
+5% Melee Damage&lt;br /&gt;
&lt;br /&gt;
+1 Movement&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Alteisen&lt;br /&gt;
&lt;br /&gt;
Grungust&lt;br /&gt;
&lt;br /&gt;
Grungust Type-2&lt;br /&gt;
&lt;br /&gt;
Cybuster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s all I have at the moment, just trying to help out where I can, hope this helps some people out there&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4144</id>
		<title>Super Robot Wars/OGs/Twin Battle System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Twin_Battle_System&amp;diff=4144"/>
		<updated>2007-07-29T05:12:44Z</updated>

		<summary type="html">&lt;p&gt;MDragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone might find the time to edit this into a table later on, but for now here&#039;s what I know, it&#039;s not complete yet though. I also don&#039;t know enough japanese to translate all of it, so I&#039;ll do what I can. Please add to the list or make corrections if you know of any mistakes I&#039;ve made&lt;br /&gt;
&lt;br /&gt;
If you Twin up, the bonuses stack, and if you twin two of the same type, you get the double twin bonus.&lt;br /&gt;
&lt;br /&gt;
This is the format I&#039;ll Use:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability Type Name ==&lt;br /&gt;
&lt;br /&gt;
Ability Symbol&lt;br /&gt;
Twin bonus for type&lt;br /&gt;
Double Twin bonus&lt;br /&gt;
-----------------&lt;br /&gt;
Robots with Twin Type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;== 0G 1 ==&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ?Strike? ==&lt;br /&gt;
&lt;br /&gt;
Star shaped Icon&lt;br /&gt;
+5% Accuracy and Evade&lt;br /&gt;
+5% Melee and Ranged Damage.&lt;br /&gt;
&lt;br /&gt;
Mass Produced Gespenst Mk-II&lt;br /&gt;
&lt;br /&gt;
Wildschwein&lt;br /&gt;
&lt;br /&gt;
Lion-type F&lt;br /&gt;
&lt;br /&gt;
Hyuckbein 009&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nendou (Telekenesis) ==&lt;br /&gt;
&lt;br /&gt;
Sun-Shaped Icon&lt;br /&gt;
+5% Nendou Damage&lt;br /&gt;
+1 lvl to Pilots Nendou skill&lt;br /&gt;
-------------------&lt;br /&gt;
Gespenst Mk-II Type TT&lt;br /&gt;
&lt;br /&gt;
R-1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
Pistol-Shaped Icon&lt;br /&gt;
+5% To Ranged Damage&lt;br /&gt;
+1 To all Weapon Range (I believe it counts 1 range weapons, but not map)&lt;br /&gt;
-------------------&lt;br /&gt;
Schutzwald&lt;br /&gt;
&lt;br /&gt;
Wildraptor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Accuracy ==&lt;br /&gt;
Crosshair-Shaped Icon&lt;br /&gt;
+5% To Accuracy&lt;br /&gt;
+50% chance to critical&lt;br /&gt;
-------------------&lt;br /&gt;
F-28 Messer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evasion ==&lt;br /&gt;
Human-Shaped Icon&lt;br /&gt;
+5% to Evade&lt;br /&gt;
Mechs gain Bunshin/Double Image (!!!!)&lt;br /&gt;
-------------------&lt;br /&gt;
Cybird&lt;br /&gt;
&lt;br /&gt;
Wing Gust&lt;br /&gt;
&lt;br /&gt;
R-Wing&lt;br /&gt;
&lt;br /&gt;
Wildraptor (FM)&lt;br /&gt;
&lt;br /&gt;
== Defensive ==&lt;br /&gt;
&lt;br /&gt;
Shield-Shaped Icon&lt;br /&gt;
-5% to Damage Taken&lt;br /&gt;
????????????????????&lt;br /&gt;
---------------------&lt;br /&gt;
Gust Lander&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s all I have at the moment, just trying to help out where I can, hope this helps some people out there&lt;/div&gt;</summary>
		<author><name>MDragoon</name></author>
	</entry>
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