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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MVGkaiser</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-24T17:49:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Full_Upgrade_Bonuses&amp;diff=54124</id>
		<title>Super Robot Wars/30/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Full_Upgrade_Bonuses&amp;diff=54124"/>
		<updated>2021-12-13T15:38:38Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Full Custom Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Full Custom Bonuses=&lt;br /&gt;
When all stats other than Attack Power are upgraded to the 10th level and every 5 after, the mech gains a Full Custom Bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Full Custom Bonuses are chosen from the same list for all mechs. Each option can only be chosen once per unit. You may choose one option when reaching the 10th level in all stats, and choose again when reaching the 15th level.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are:&lt;br /&gt;
{| style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Endurance Up&lt;br /&gt;
| +1,500 HP, +100 EN.&lt;br /&gt;
|-&lt;br /&gt;
! Terrain Adaptivity Up&lt;br /&gt;
| Improve all terrain adaptivities by one rank.&lt;br /&gt;
|-&lt;br /&gt;
! Mobility Up&lt;br /&gt;
| +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
! Range Up&lt;br /&gt;
| +1 Range to non-MAP, non-Range-1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
! Mag Capacity Up&lt;br /&gt;
| +1 Ammo to all weapons.&lt;br /&gt;
|-&lt;br /&gt;
! Effect Resistance&lt;br /&gt;
| Armor/Mobility/Sight/EN Down Immunity&lt;br /&gt;
|-&lt;br /&gt;
! Weapon EN Cost Down&lt;br /&gt;
| -10% EN consumption for all weapons&lt;br /&gt;
|-&lt;br /&gt;
! Defense EN Cost Down&lt;br /&gt;
| Barrier and Armor abilities cost 0 EN&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Custom Bonuses=&lt;br /&gt;
Upgrading each stat, other than Attack Power, by 5 levels unlocks a Custom Bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Custom Bonuses are powerful and unique to each mech.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Main Roster==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Super Electromagnetic Robot Combattler V&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コンバトラーV || All weapons gain the Barrier Buster effect.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || +20 Mobility. Beam Rifle and Beam Saber gain Counter.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムMk-II || +10 Mobility. +500 Attack Power to Long Rifle.&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam Mk-II || フルアーマーガンダムMk-II || +300 Armor. +500 Attack Power to 2-Barrel Beam Gun.&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || +200 Armor. Gains Resupply device.&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || When Biosensor is active, +10 CQB, RNG, SKL, DEF, EVD, and ACC to the pilot.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All Newtype weapons +50 Attack Power per level of Newtype Skill.&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラー・カイラム || +300 Attack Power to Mega Particle Cannon Volley. +60 max EN.&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Hyaku Shiki Kai || フルアーマー百式改 || +400 Attack Power to all weapons. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| MP Nu Gundam (Fin Funnel) || 量産型νガンダム (フィン・ファンネル) || +300 Attack Power to Fin Funnel. +10 Mobility&lt;br /&gt;
|-&lt;br /&gt;
| MP Nu Gundam (Incom) || 量産型νガンダム (インコム) || +300 Attack Power to Incom. +10 Mobility&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Victory Gundam&lt;br /&gt;
|-&lt;br /&gt;
| V-Dash Gundam&amp;lt;br&amp;gt;V-Dash Gundam Hexa || Vダッシュガンダム&amp;lt;br&amp;gt;Vダッシュガンダム ヘキサ || +300 Attack Power to Overhang Cannon. +15 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| V2 Assault Buster Gundam&amp;lt;br&amp;gt;V2 Gundam || V2アサルトバスターガンダム&amp;lt;br&amp;gt;V2ガンダム || +200 Attack Power and -15 EN cost to Wings of Light. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Gun Blaster || ガンブラスター || +200 Attack Power and +2 Range to Shrike Team Assault. +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| White Ark || ホワイトアーク || +1 Move. +1 Range to Resupply device.&lt;br /&gt;
|-&lt;br /&gt;
| Reinforce Jr. || リーンホースJr. || +400 Attack Power and +1 Range to Beam Ram.&lt;br /&gt;
|-&lt;br /&gt;
| Contio || コンティオ || Shot Claw w/ Internal Beam Weapon gains +300 Attack Power. +20 Sight, +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Gottrlatan || ゴトラタン || +300 Attack Power to all weapons. +200 Armor, +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam NT (Narrative)&lt;br /&gt;
|-&lt;br /&gt;
| Narrative Gundam A-Packs&amp;lt;br&amp;gt;Narrative Gundam B-Packs&amp;lt;br&amp;gt;Narrative Gundam C-Packs || ナラティブガンダム A装備&amp;lt;br&amp;gt;ナラティブガンダム B装備&amp;lt;br&amp;gt;ナラティブガンダム C装備 || +50 EN, +200 Armor, +15 Mobility, +15 Sight.&lt;br /&gt;
|-&lt;br /&gt;
| Phenex || フェネクス || All Newtype weapons +50 Attack Power per level of Newtype Skill.&lt;br /&gt;
|-&lt;br /&gt;
| Silver Bullet Suppressor ||  シルヴァ・バレト・サプレッサー || +1 Range to all weapons. +2 ammo to Beam Magnum.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Heavy Metal L-Gaim&lt;br /&gt;
|-&lt;br /&gt;
| L-Gaim || エルガイム || +200 Attack Power to all weapons. +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| L-Gaim Mk-II || エルガイムMk-II || +200 Attack Power to all weapons. At 130+ Morale, +25 Sight and Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Novel D-Sserd || ヌーベルディザード || +200 Attack Power to all weapons. +1 Move, +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Ashura Temple || アシュラテンプル || +200 Attack Power to all weapons. +50 EN, +15 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Auge || || +200 Attack Power to all weapons. +400 Armor. +20 Mobility and Sight.&lt;br /&gt;
|-&lt;br /&gt;
| Calvary Temple || || +300 Attack Power to all weapons. +50 EN, +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Brave Police J-Decker&lt;br /&gt;
|-&lt;br /&gt;
| J-Decker&amp;lt;br&amp;gt;Duke Fire&amp;lt;br&amp;gt;Fire J-Decker || ジェイデッカー&amp;lt;br&amp;gt;デュークファイヤ&amp;lt;br&amp;gt;ファイヤージェイデッカー || +50 EN, +2 Move, +1 Range to all weapons. +30 max SP to J-Decker / Duke Fire / Fire J-Decker.&lt;br /&gt;
|-&lt;br /&gt;
| Build Tiger&amp;lt;br&amp;gt;Super Build Tiger || ビルドタイガー&amp;lt;br&amp;gt;スーパービルドタイガー || +1 Move, +200 Armor. +30 max SP to Build Tiger / Super Build Tiger.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow-Maru || シャドウ丸 || +20 Mobility. All weapons gain Barrier Buster. +30 max SP to Shadow-Maru.&lt;br /&gt;
|-&lt;br /&gt;
| Kagero || カゲロウ || +20 Mobility. All weapons gain Barrier Buster. +30 max SP to Kagero.&lt;br /&gt;
|-&lt;br /&gt;
| Victim ||  || +1 Move. +400 Attack Powrt and -20 EN cost to Shockwave.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Gaogaigar vs. Betterman&lt;br /&gt;
|-&lt;br /&gt;
| GaoFighGar&amp;lt;br&amp;gt;GaoGaiGo&amp;lt;br&amp;gt;GaoGaiGar&amp;lt;br&amp;gt;Final GaoGaiGar || ガオファイガー&amp;lt;br&amp;gt;ガオガイゴ&amp;lt;br&amp;gt;ガオガイガー&amp;lt;br&amp;gt;ファイナル・ガオガイガー || GS Ride improves to grant a maximum of +20% damage dealt, +35 Sight/Mobility, and +350 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| King J-Der || キングジェイダー || Grants S ranks in unit and weapon Air and Space terrain adaptivities.&lt;br /&gt;
|-&lt;br /&gt;
| Kakuseijin V2 || 覚醒人V2 || +300 Attack Power, +2 Range to Double Synapse Attack. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Betterman Cataphract || カタフラクト || At 150+ Morale, activates the Zeal spirit. Triggers once per map. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Code Geass: Lelouch of the Re;surrection&lt;br /&gt;
|-&lt;br /&gt;
| Gekkoei Sui || 月虹影帥 || +1 Range and +300 attack power to Absolute Zero Beam (doesn&#039;t apply to MAP version).&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot siN || ランスロットsiN || +300 attack power to Combination Attack. Gain VARIS (MAP).&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Albion Zero || ランスロット・アルビオンゼロ || +200 attack power to MVS Dual Swords.&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type Special || 紅蓮特式 || +300 Attack Power to Radiation Wave Surger. Gain a MAP version of Radiation Wave Surger (Long Range).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Shin Getter Change! The Last Day Of The World&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter Dragon || 真ゲッタードラゴン || +50 EN, +100 Armor. EN Regen (S) becomes EN Regen (M).&lt;br /&gt;
|-&lt;br /&gt;
| Shin Dragon (True Form) || 真ドラゴン(真化態) || At the start of own phase, +50 EN to all allies within 4 spaces.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mazinger Z: Infinity&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z&amp;lt;br&amp;gt;Great Mazinger || マジンガーZ&amp;lt;br&amp;gt;グレートマジンガー ||  +50 EN, +200 Armor. Gain EN Regen (S).&lt;br /&gt;
|-&lt;br /&gt;
| Ichinana || イチナナ || +200 Attack Power to all weapons. +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Mazinkaiser || マジンカイザー || +50 EN, +200 Armor. Gain EN Regen (M).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Magic Knight Rayearth&lt;br /&gt;
|-&lt;br /&gt;
| Flame God Rayearth || 炎神レイアース || +50 Max EN, +1 Move. Hikaru starts with an extra 25% of max SP.&lt;br /&gt;
|-&lt;br /&gt;
| Sea God Selece || 海神セレス || +50 Max EN, +1 Move. Umi starts with an extra 25% of max SP.&lt;br /&gt;
|-&lt;br /&gt;
| Sky God Windam || 空神ウィンダム || +50 Max EN, +1 Move. Fuu starts with an extra 25% of max SP.&lt;br /&gt;
|-&lt;br /&gt;
| Rune God Lantis || 魔神ランティス || +500 attack and -20 EN cost to Ebony Annihilator: Stratos.&lt;br /&gt;
|-&lt;br /&gt;
| NSX || ＮＳＸ || +2 Range to Ex Order Emergency Retrieval.&lt;br /&gt;
|-&lt;br /&gt;
| FTO || ＦＴＯ || +400 Attack Power to Beam Sword. +1 Move, +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Giant Sang Yung || 巨大サンユン || Any enemy attacked -10 Morale.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Gun X Sword&lt;br /&gt;
|-&lt;br /&gt;
| Dann of Thursday || ダン・オブ・サーズデイ || +1,000 HP, +50 EN, +1 Move, +200 Armor, +20 Mobility, +20 Sight.&lt;br /&gt;
|-&lt;br /&gt;
| Eldora Soul || エルドラソウル || +500 Attack Power to Dungun Bombardiero. +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Brownie || ブラウニー || +400 Attack Power to Fairy Stab. +1 Move, +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Volcain Custom || ヴォルケイン改 || +200 Attack Power and +1 Range to all weapons. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Dahlia of Wednesday&amp;lt;br&amp;gt;Saudade of Sunday || ダリア・オブ・ウェンズデイ&amp;lt;br&amp;gt;サウダーデ・オブ・サンデイ || +400 Armor, +20 Mobility, +20 Sight.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Majestic Prince&lt;br /&gt;
|-&lt;br /&gt;
| Blue 1 || ブルーワン || +200 Attack Power to all weapons. +1 Move, +15 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Purple 2 || パープルツー || +20% final Accuracy and Evasion to all allies within 5 spaces.&lt;br /&gt;
|-&lt;br /&gt;
| Rose 3 || ローズスリー || +2 Move, +200 Armor, +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Gold 4 || ゴールドフォー || When the pilot is at 130+ Morale, +10 Sight and +1 Range to all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Red 5 || レッドファイブ || Increase maximum effect of &amp;quot;Juria System&amp;quot; to +20% damage dealt, +35% Critical Rate, and +600 to Defensive Shield effect.&lt;br /&gt;
|-&lt;br /&gt;
| Black 6 || ブラックシックス || +300 Attack Power and +2 Ammo to Full Assault.&lt;br /&gt;
|-&lt;br /&gt;
| Rhinos || ライノス || +300 Attack Power and +2 Range to Doberman Formation.&lt;br /&gt;
|-&lt;br /&gt;
| Godinion || ゴディニオン || +200 attack to Hidden Bow Cannon, -20 EN cost, and -10 required Morale.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Knight&#039;s &amp;amp; Magic&lt;br /&gt;
|-&lt;br /&gt;
| Ikaruga || イカルガ || +70 EN, +2 Move, +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Tzendolg || ツェンドルグ || +300 Attack Power and +1 Range to Charge Tactics. +1 Move.&lt;br /&gt;
|-&lt;br /&gt;
| Goldleo || ゴルドリーオ || +3,000 HP. +500 Attack Power and -20 EN cost to Blast Howling (MAP).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | SSSS.GRIDMAN&lt;br /&gt;
|-&lt;br /&gt;
| Gridman&amp;lt;br&amp;gt;Full Powered Gridman&amp;lt;br&amp;gt;Gridknight || グリッドマン&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;グリッドナイト || Gridman / Gridknight starts with +10 Morale. +50 EN, +1 Move, +100 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
| Cybaster || サイバスター || +300 Attack Power and -20 EN cost to Akashic Buster.&lt;br /&gt;
|-&lt;br /&gt;
| SRX&amp;lt;br&amp;gt;Dreisstrager&amp;lt;br&amp;gt;Huckenbein 30&amp;lt;br&amp;gt;Huckenbein 30th || ＳＲＸ&amp;lt;br&amp;gt;ドライストレーガー&amp;lt;br&amp;gt;ヒュッケバイン30&amp;lt;br&amp;gt;ヒュッケバイン30th || +1 Power Parts slot.&lt;br /&gt;
|-&lt;br /&gt;
| Gravalin || グラヴァリン || +100 EN, +1 Move.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DLC1 Units==&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Name &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name (JP) &lt;br /&gt;
! width=&amp;quot;57%&amp;quot; | Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack - Beltorchika&#039;s Children&lt;br /&gt;
|-&lt;br /&gt;
| Hi-Nu Gundam || Hi-νガンダム || All Newtype weapons +50 Attack Power per level of Newtype Skill.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Super Electromagnetic Machine Voltes V&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスⅤ || All weapons gain the Barrier Buster effect.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Sakura Wars Series&lt;br /&gt;
|-&lt;br /&gt;
| Type-2 Kobu Ogami Type || 光武二式（大神機） || At 130+ Morale, +300 and +1 Range to all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Type-2 Kobu Sakura Type || 光武二式（さくら機） || Gain Vanquishing Blade: Cherry Blossom Smite as a MAP Weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Kobu F2 Erica Type || 光武F2 || Grace au Ciel also restores 30 EN.&lt;br /&gt;
|-&lt;br /&gt;
| STAR V (Fujiyama STAR) || ＳＴＡＲ Ⅴ（フジヤマスター） || At 130+ Morale, +300 and +1 Range to all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| STAR V (Rodeo STAR) || ＳＴＡＲ Ⅴ（ロデオスター） || +2 Move. Rumbling Wheel gains the Morale Down effect.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
| RyuKoOh&amp;lt;br&amp;gt;KoRyuOh || 龍虎王&amp;lt;br&amp;gt;虎龍王 || EN Regen (S) becomes EN Regen (M).&lt;br /&gt;
|-&lt;br /&gt;
| Gespenst || ゲシュペンスト || +300 Attack Power and +2 Ammo to Slash Ripper.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Supporters&amp;diff=53372</id>
		<title>Super Robot Wars/30/Supporters</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Supporters&amp;diff=53372"/>
		<updated>2021-11-18T17:33:42Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Your Supporter characters can spend &amp;quot;S-SP&amp;quot; to activate their own unique Supporter commands.&amp;lt;br&amp;gt;&lt;br /&gt;
*You can only use Supporter Commands while the Dreisstrager is active on the map.&amp;lt;br&amp;gt;&lt;br /&gt;
*Each active Supporter has their own Supporter Command with a different effect and S-SP cost. You must assign Supporters to regular slots during the Intermission to use their abilities. Each Supporter also has a passive ability that will be active as long as they are assigned.&amp;lt;br&amp;gt;&lt;br /&gt;
*Any unit can activate a Supporter Command. It doesn&#039;t end that unit&#039;s turn, and you can activate them on a unit after its turn. Each Supporter Command can only be used once per turn.&lt;br /&gt;
*You start the map with half of your max S-SP, and gain 5 S-SP at the start of the ally phase.&lt;br /&gt;
*Max S-SP increases as the story progresses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven vcenter&amp;quot;&lt;br /&gt;
! Supporter !! Command !! Obtained !! Effect !! Duration !! Cost !! Passive&lt;br /&gt;
|-&lt;br /&gt;
| Jiequan || Mechanic&#039;s Pride || Initial || Restores 3,000 HP. || Instant || 20 || Restores 500 HP to the Dreisstrager on the start of ally phase.&lt;br /&gt;
|-&lt;br /&gt;
| Mayvy || Passion for Research || Initial || Activates the &amp;quot;Bullseye&amp;quot; Spirit. || Instant || 20 || +5 MxP for each enemy destroyed at the end of each mission.&lt;br /&gt;
|-&lt;br /&gt;
| Yuta || Boss&#039; Encouragement || SC-E2A / SC-S?? || Activates the &amp;quot;Bullseye&amp;quot; and &amp;quot;Persist&amp;quot; Spirits. || Instant || 30 || +5 max Morale to allies on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Ropet || Enemy Robot Analysis || SC-E2B / SC-S?? || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies. || Instant || 40 || +5 Sight to allies on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Utsumi and Rikka || Gridman Alliance || SC-E3 / SC-S?? || Activates the &amp;quot;Cheer&amp;quot; and &amp;quot;Faith&amp;quot; Spirits. || Instant || 30 || The &amp;quot;Smash Hit&amp;quot; Ex Action costs 1 less ExC.&lt;br /&gt;
|-&lt;br /&gt;
| Mokona || Puu! Pupuu! || SC-OE5 / SC-S?? || +1 ExC || Instant || 40 || +200 MxP at the end of each mission.&lt;br /&gt;
|-&lt;br /&gt;
| David and Batson || Emergency Charge || SC-OE6 / SC-S?? || Fully restores EN || Instant || 40 || +1 Morale on top of base Morale gain from taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| Lisa || Possibilities of Light || SC-OE7 / SC-S?? || +1 ExC, and +200 Weapon Attack for one turn || Instant/1 turn || 40 || -10% final Accuracy and -20% damage to enemy MAP weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Wendy and Carmen || Housekeeping || SC-E4A / SC-S?? || Activates the &amp;quot;Persist&amp;quot; and &amp;quot;Accel&amp;quot; Spirits || Instant || 20 || +10 S-SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| Wendy, Carmen, and Yukiko || Housekeeping || SC-OE22 / SC-S?? || Activates the &amp;quot;Persist&amp;quot;, &amp;quot;Accel&amp;quot;, and Bless Spirits || Instant || 20 || +20 S-SP on sortie.&lt;br /&gt;
|-&lt;br /&gt;
| Joshua || Josh&#039;s Spitshine || SC-E4A / SC-S?? || Activates the &amp;quot;Trust&amp;quot; and &amp;quot;Cheer&amp;quot; Spirits || Instant || 20 || The -10 Morale penalty from receiving &amp;quot;Resupply&amp;quot; is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Hana || Gutsy Encouragement || SC-OE10 / SC-S?? || Activates the &amp;quot;Spirit&amp;quot; and &amp;quot;Cheer&amp;quot; Spirits || Instant || 30 || The cost of the &amp;quot;Bravery&amp;quot; Spirit is reduced by 5. Spirit cost cannot be reduced below 1.&lt;br /&gt;
|-&lt;br /&gt;
| Hana and Alouette || Gutsy Encouragement || SC-E20 / SC-S?? || Activates the &amp;quot;Spirit&amp;quot;, &amp;quot;Cheer&amp;quot;, and &amp;quot;Bless&amp;quot; Spirits || Instant || 30 || The cost of the &amp;quot;Bravery&amp;quot; Spirit is reduced by 5. Spirit cost cannot be reduced below 1.&lt;br /&gt;
|-&lt;br /&gt;
| Astonaige || Emergency Repairs || SC-OE11 / SC-S?? || Restores 2,000 HP to all allies. || Instant || 40 || Increases HP restored by the &amp;quot;Repair&amp;quot; command by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Michele || Foresight || SC-OE11 / SC-S?? || Activates the &amp;quot;Bullseye&amp;quot; and &amp;quot;Flash&amp;quot; Spirits. ||Instant || 30 || +5 Morale to all allies when an allied unit is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Chan || Warm Words || SC-OE13 / SC-S?? || Restores 40 SP to the main pilot || Instant || 40 || +5 max SP to allies on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Kyao || Surprise Attack || SC-E6 / SC-S?? || Activates the &amp;quot;Accel&amp;quot; and &amp;quot;Spirit&amp;quot; Spirits || Instant || 30 || Allies restore 10 additional EN at the start of the ally phase.&lt;br /&gt;
|-&lt;br /&gt;
| Reika || Rapid Maintenance || SC-E7 / SC-S?? || Restores 5,000 HP and 100 EN || Instant || 40 || Restores 25% HP and EN immediately when a unit boards a ship or gets retrieved.&lt;br /&gt;
|-&lt;br /&gt;
| Dan, Degawa, and Mayu || Emergency Supplies || SC-E7 / SC-S?? || Fully restores Ammo || Instant || 40 || +1 Morale on top of base Morale gain from evading attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Ohgi and Tamaki || Zero&#039;s Stratagem || SC-E8B / SC-S?? || All enemy units los all uses of Support Defense || Instant || 20 || +2 Morale at the start of own phase.&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd || Too Bad! || SC-E8B / SC-S?? || All enemies -5 Morale || Instant || 30 || +3 Morale to the pilot of any unit that receives Repair.&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah and Anya || Orange Basket || SC-E8B / SC-S?? || Activates the &amp;quot;Charge&amp;quot; and &amp;quot;Wall&amp;quot; Spirits || Instant || 30 || +200 to damage reduction and blocking from barriers.&lt;br /&gt;
|-&lt;br /&gt;
| Martina and Isadora || Aid From Kuschpercha || SC-11C / SC-S?? || Activates the &amp;quot;Bless&amp;quot; Spirit || Instant || 20 || +10,000 credits at the end of each mission.&lt;br /&gt;
|-&lt;br /&gt;
| Martina, Isadora, and Eleonora || Aid From Kuschpercha || SC-25C / SC-S?? || +1 ExC and activates the &amp;quot;Bless&amp;quot; Spirit || Instant || 20 || +20,000 credits at the end of each mission.&lt;br /&gt;
|-&lt;br /&gt;
| Elisha and Martina || Sisters&#039; Encouragement || SC-E12 / SC-S?? || +5 Morale to main pilot and adjacent units || Instant || 40 || The cost of the &amp;quot;Trust&amp;quot; and &amp;quot;Faith&amp;quot; Spirits are reduced by 5. Spirit cost cannot be reduced below 1.&lt;br /&gt;
|-&lt;br /&gt;
| Shakti || A Girl&#039;s Prayer || SC-E13A / SC-S?? || Activates the &amp;quot;Fortune&amp;quot; Spirit on all allies || Instant || 60 || +5 EVD and DEF to all allies on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Regina || Genius Advice || SC-E17 / SC-S?? || All weapons of all units gain &amp;quot;Barrier Buster&amp;quot; for one turn. || Instant/1 turn || 30 || The damage boost from the &amp;quot;Analyze&amp;quot; Spirit increases from 10% to 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Boss, Nuke, and Mucha || Rowdy Cheer || SC-E18 / SC-S?? || Activates the &amp;quot;Wall&amp;quot; Spirit on all allies || Instant || 50 || +1 Morale on top of base Morale gain from hitting enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Anosillus || A Debt Repaid || SC-OE30 / SC-OS?? || Cures all conditions on the main pilot and restores 20 SP. || Instant || 30 || Gives one Special Double Dog at the end of each mission.&lt;br /&gt;
|-&lt;br /&gt;
| Tatra and Tarta || Spirits&#039; Blessing  || SC-E19 / SC-S?? || Activates the &amp;quot;Direct Attack&amp;quot; and &amp;quot;Smash Hit&amp;quot; Ex Actions. || Instant || 40 || Deal 75% damage instead of 50% with Support Attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Teoria || The Girl Who Started It All || SC-OE34 / SC-OS?? || +10 Morale to all allies. || Instant || 50 || +10% experience from combat. Stacks with the &amp;quot;Gain&amp;quot; Spirit.&lt;br /&gt;
|-&lt;br /&gt;
| Clef and Cephirans || Hope of Cephiro || SC-OE38 / SC-OS?? || Restores 30SP to all allied main pilots. || Instant || 60 || +10 SKL to all allies on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Nora || Covert Operations || ?? || Activates the &amp;quot;Analyze&amp;quot; Spirit on all enemies. || Instant || 40 || -5% final Accuracy to enemies during own phase.&lt;br /&gt;
|-&lt;br /&gt;
| Akane || Awakening || ?? || Activates the Zeal Spirit || Instant || 40 || The cost of the &amp;quot;Wish&amp;quot; Spirit is reduced by 10. Spirit costs cannot be reduced below 1.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || Instant ||  || .&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Parts&amp;diff=38340</id>
		<title>Super Robot Wars/T/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Parts&amp;diff=38340"/>
		<updated>2019-10-13T18:36:36Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Buy !! Sell !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Booster || ブースター || 100 || 20 || Movement +1.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Megabooster || メガブースター || 500 || 100 || Movement +2.&lt;br /&gt;
|-&lt;br /&gt;
| Supercond. Motor || 超電導モーター || 250 || 50 || Movement +1 and Mobility +10.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Magnetic Coating || マグネットコーティング || 100 || 20 || Mobility +10.&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced Aura Mars || 強化オーラ・マルス || 250 || 50 || Mobility +20.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Precision Scope || デュアルセンサー || 100 || 20 || Sight +10.&lt;br /&gt;
|-&lt;br /&gt;
| Quentian Sensor || クエント製センサー || 250 || 50 || Sight +20.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sniper Kit || スナイパーキット || 100 || 50 || CRT +20.&lt;br /&gt;
|-&lt;br /&gt;
| High-Fidelity Radar || 高性能レーダー || 250 || 50 || Range +1 for all non-MAP, non-Range 1 weapons.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| High Precision Sensors || 高精度センサーシステム || 500 || 100 || Sight +20; Range +1 for all non-MAP, non-Range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Haro || ハロ || 1000 || 200 || Movement +2, Mobility and Sight +20; Range +1 for all non-MAP, non-Range 1 weapons.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Fairy&#039;s Amulet || 妖精の守り || - || 200 || Max SP +20, Max Morale +10; Morale +10 when sortied. Max Morale effect does not stack with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| Chobham Armor || チョバムアーマー || 100 || 20 || Max HP +500 and Armor +100.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Hybrid Armor || ハイブリッドアーマー || 250 || 50 || Max HP +1000 and Armor +150.&lt;br /&gt;
|-&lt;br /&gt;
| G-ER Fluid || G-ER流体 || 1000 || 100 || Max HP +1500, Armor +200, and Movement +1.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Chogokin Z || 超合金Z || - || 100 || Max HP +1200, Armor +250; recovers 10% Max EN at the start of Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| Chogokin New Z || 超合金ニューZ || - || 100 || Max HP +1700, Armor +350; recovers 10% Max EN at the start of Player Phase.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Support GS-Ride || 補助GSライド || 350 || 50 || Max EN +150; recovers 20% Max EN at the start of Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| Small Aster Panel || 小型アスターパネル || - || 50 || Recovers 20% Max EN at the start of Player Phase.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Barrier Field || バリア・フィールド || - || 100 || Equips a barrier that reduces damage from all attacks by 1000. Barrier consumes 5 EN when in use.&lt;br /&gt;
|-&lt;br /&gt;
| Autozam Goggles || オートザム製ゴーグル || - || 200 || Automatically triggers Spirit Command Bullseye at the start of Player Phase when Morale is above 130.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Hero&#039;s Mark || 勇者の印 || - || 200 || Mobility +25, Armor +250. Spirit Command Bravery can be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Soul of Steel || 鋼の魂 || - || 200 || Mobility +25, Armor +250. Spirit Command Soul can be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Miracle Mark || 奇跡の証 || - || 200 || Wpn damage +200 and Movement +2. Range +1 for all non-MAP, non-Range 1 weapons.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Spirit Command Miracle can be used once per map. Miracle applies the following effects : Bravery, Love, Soul, Focus, Zeal and Snipe.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prairie Oyster || プレイリー・オイスター || 350 || 200 || Morale +5 when sortied. Removes all main pilot&#039;s statuses once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Bionic Armor || バイオニックアーマー || - || 200 || Max HP +1500, Armor +300; recovers 10% of Max EN/HP at the start of Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| Cyclone Booster || サイクロンブースター || - || 200 || Movement +2; equips a barrier that reduces damage from all attacks by 1000. Barrier consumes 5 EN when in use.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Topological Scope || トポロジカルサイト || - || 200 || Sight and Critical +20. Changes terrain handling for all types of terrain for units / weapons to A.&lt;br /&gt;
|-&lt;br /&gt;
| Maxwell Motor || マクスウェルモーター || - || 200 || Mobility +20; Range +1 for all non-MAP, non-Range 1 weapons. Changes terrain handling for all types of terrain for units / weapons to A.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| T-Ignition || T-ライザー || - || 200 || Movement +2, ExC +2; Morale +10 when sortied&lt;br /&gt;
|-&lt;br /&gt;
| T-Riser || T-イグニッション || - || 200 || Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| V Crystal || Vクリスタル || - || 200 || Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A.&lt;br /&gt;
|-&lt;br /&gt;
| Quark Boost || クォークブースト || 1000 || 200 || Movement +1, weapon damage +200; Range +1 for all non-MAP, non-Range 1 weapons.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Rescue Unit || レスキューユニット || 1000 || 200 || Equips Repair Device and Resupply Device.&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Coating || フルコートアーマー || 500 || 200 || Max HP +1500, Armor +300, and renders effects from all special attack weapons (such as Armor Down) ineffective.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| CQB Supporter || インファイトサポーター || 1200 || 200 || CQB weapon damage +300 and Movement +2.&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight Supporter || ガンファイトサポーター || 1200 || 200 || RNG weapon damage +300. Range +2 for all non-MAP, non-Range 1 weapons.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Omnidefensor || オールディフェンサー || 800 || 200 || Renders repeated target correction and placement ineffective. Grants Barrier Field and Spirit Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Effector || スパイラルエフェクター || 1000 || 200 || Damage of all weapons +300. Grants effcts Ignore Size and Barrier Piercing.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Range Extender || レンジエクステンダー || 1200 || 200 || Range +2 for all non-MAP, including weapons with a Range of 1.&lt;br /&gt;
|-&lt;br /&gt;
| Turbo Overclock || ターボペネトレイター || 800 || 200 || Movement +3. Ignore EN consumption and terrain effects when moving.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Hyper Generator || ハイパージェネレーター || 1000 || 200 || Restores EN to Max at the start of Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Reloader || ハイパーリローダー || 1000 || 200 || Restores ammo to Max at the start of Player Phase.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Wizard Operator || ウィザードオペレーター || - || 200 || Mobility and Sight +25; EXP, funds and TacP +25%. Funds and TacP effects do not stack with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| Flight Module || フライトモジュール || - || 100 || Changes terrain handling for units / weapons to Air-S. All non-exclusive units move as if in Air.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Thruster Module || スラスターモジュール || 500 || 100 || Changes terrain handling for units / weapons to Spc-S.&lt;br /&gt;
|-&lt;br /&gt;
| Land Module || ランドモジュール || 250 || 100 || Changes terrain handling for units / weapons to Grd-S. All non-exclusive units move as if in Grd.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Aqua Module || アクアモジュール || 100 || 50 || Changes terrain handling for units / weapons to Wtr-S. All non-exclusive units move as if in Wtr.&lt;br /&gt;
|-&lt;br /&gt;
| Minovsky Drive || ミノフスキードライブ || - || 200 || Changes terrain handling for units / weapons to Air-S; Movement +2. All non-exclusive units move as if in Air.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| A-Adapter || A-アダプター || 100 || 100 || Changes terrain handling for all types of terrain for units / weapons to A.&lt;br /&gt;
|-&lt;br /&gt;
| S-Adapter || S-アダプター || 1000 || 200 || Changes terrain handling for all types of terrain for units / weapons to S.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Propellant Tank || プロペラントタンク || 250 || 100 || Recovers 250 EN to unit. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Cartridge || カートリッジ || 250 || 100 || Recovers all ammo to unit. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Repairkit || リペアキット || 250 || 100 || Recovers 6000 HP to unit. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Super Repairkit || スーパーリペアキット || 500 || 100 || Fully recovers unit&#039;s HP, EN, and ammo. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Ikue&#039;s Snack || 郁恵のおやつ || - || 100 || Recovers 20 SP one of the unit&#039;s pilots. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Mars Bowl || 火星丼 || 250 || 150 || Recovers 60 SP one of the unit&#039;s pilots. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Boss Ramen || ぼすらーめん || - || 200 || Recovers 100 SP one of the unit&#039;s pilots. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| St. Valkyrie&#039;s Fire || 聖ワルキューレの火 || - || 200 || All ally units recover 50% of Max EN. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Zone Recover || ゾーンリカバー || 800 || 200 || Recovers 5000 HP and 100 EN to unit and all adjacent allies. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Vitality Down || バイタルダウン || 800 || 200 || Grants the use of Spirit Command Daunt on all enemies. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Golden Legacy || ゴールデンレガシー || 1200 || 200 || Grants the use of Spirit Command Wish. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Victory Turn || ビクトリーターン || 1200 || 200 || Damage dealt +30%, damage taken -30% for one turn. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| ExC Boost || ExCブースト || 1500 || 200 || ExC +5 in the map. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Adrenaline Ampoule || アドレナリンアンプル || 100 || 50 || Morale +5 when sortied.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Force Reactor || フォースリアクター || 250 || 100 || Morale +10 when sortied.&lt;br /&gt;
|-&lt;br /&gt;
| Soul of Gekiganger || ゲキ・ガンガー魂 || - || 200 || Max Morale +10; Morale +10 when sortied. Max Morale effects do not stack with other parts.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Shuffle Union Soul || シャッフル同盟の魂 || - || 200 || Max Morale +20; Morale +5 when sortied. Max Morale effects do not stack with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Wave Antenna || 外部重力波アンテナ || - || 100 || Allows you to receive a Gravity Wave Beam. Units equipped with the special ability Gravity Wave Beam are not affected.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Life-Size Chum Doll || 1/1チャム人形 || - || 100 || Main pilot recovers 1 SP for each space moved.&lt;br /&gt;
|-&lt;br /&gt;
| Causality Manipulator || 因果律操作装置 || - || 200 || Will hit all enemies if HIT is above 70%, and evade all attacks if HIT is below 30%.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Skull and Crossbones Flag || ドクロの旗 || - || 100 || Main pilot recovers 10 SP each turn.&lt;br /&gt;
|-&lt;br /&gt;
| Backup Calculator || 演算バックアップ || - || 100 || All actions success rate +10%.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Striker-T || ストライカーT || - || 100 || Weapon damage +100, Hit +20, and CRT +20.&lt;br /&gt;
|-&lt;br /&gt;
| Defender-T || ディフェンダーT || - || 100 || Max HP +500, Max EN +50, Armor +100, and Mobility +15.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| VTX Business Manual || VTX業務マニュアル || 1000 || 200 || TacP from defeated enemies +50%; Sight and Mobility +15. TacP effct does not stack with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| VTX Strategy Manual || VTX戦技マニュアル || 1000 || 200 || Weapon damage +200, Mobility +20, and weapon EN consumption -10%.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Extra Arms || エクストラアームズ || - || 200 || Weapon with highest damage will deal 5500. No effect if equipped to a unit with weapon damage above 5500.&lt;br /&gt;
|-&lt;br /&gt;
| Extra Arms+ || エクストラアームズ＋ || - || 200 || Weapon with highest damage will deal 6000. No effect if equipped to a unit with weapon damage above 6000.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Dynamic Armor || ダイナミックアーマー || - || 200 || Damage +555, Max HP +555, Armor +555, Max EN +55; Morale +5 when sortied.&lt;br /&gt;
|-&lt;br /&gt;
| Escudo Shard || エスクードのかけら || - || 200 || Damage +100 for every ExC, up to a maximum of damage +500.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Photon Power 3D Printer || 光子力3Dプリンター || - || 200 || Recovers all ammo if EN is above 60% at the start of Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| VTX Employee Guidelines || VTX社員心得 || - || 200 || Max SP +20. Main pilot recovers 10 SP each turn.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Iron Emblem || アイアンエンブレム || - || 300 || Doubles EXP from battle. Stacks with Spirit Command Gain.&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Emblem || ブロンズエンブレム || - || 300 || Main pilot recovers 15 SP each turn. Stacks with special skills.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Silver Emblem || シルバーエンブレム || - || 300 || Doubles TacP gained from defeating enemies. TacP effect does not stack with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Emblem || ゴールドエンブレム || - || 300 || Doubles funds gained from defeating enemies. Stacks with Spirit Command Fortune but not with other parts.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Platinum Emblem || プラチナエンブレム || - || 500 || Number of actions +1.&lt;br /&gt;
|-&lt;br /&gt;
| Voyage Amulet || 航海のお守り || - || 200 || Max SP +20. Main pilot recovers 10 SP each turn.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| X-Treasured Sword || Xの宝剣 || - || 100 || Weapon damage +100, Hit +20, and CRT +20.&lt;br /&gt;
|-&lt;br /&gt;
| X-Treasured Shield || Xの宝盾 || - || 100 || Max HP +500, Max EN +50, Armor +100, and Mobility +15.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Soldier&#039;s Medallion || ソルジャーメダリオン || 800 || 200 || Max Morale +30. Effect does not stack with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| Commander&#039;s Terminal || コマンダーターミナル || 1000 || 200 || Grants level 4 effect of the Skill Set Commander.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gain Meter || ゲインメーター || 800 || 200 || Gains 500 funds for each space moved on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Prana Converter || プラーナコンバーター || 1000 || 200 || Doubles funds and TacP gained from defeating enemies when Morale is above 150. Effect does not stack with other parts.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| SP Collector || SPゲッター || 1200 || 200 || Main pilot recovers 10 SP when defeating and enemy. Effect does not stack with multiple defeats.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Regain || メンタルリゲイナー || 1000 || 200 || Main pilot fully recovers SP when sortied.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Long-Range Impact || ロングレンジインパクト || 1200 || 100 || Damage dealt +10% on units 7 or more spaces away. Does not apply for MAP weapons.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGMD/Combination_Attacks&amp;diff=34933</id>
		<title>Super Robot Wars/OGMD/Combination Attacks</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGMD/Combination_Attacks&amp;diff=34933"/>
		<updated>2019-01-10T17:48:46Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* HTB Cannon (Mai ver) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Units !! Attack Name&lt;br /&gt;
|-&lt;br /&gt;
| R-1 + R-2 Powered + R-3 Powered || Formation R&lt;br /&gt;
|-&lt;br /&gt;
| R-1 + ART-1 || Tenjo-tenga Nendo Rengekiken&lt;br /&gt;
|-&lt;br /&gt;
| SRX + R-GUN Powered (Viletta/Mai) || HTB Cannon &lt;br /&gt;
|-&lt;br /&gt;
| Alteisen Riese + Rein Weissritter || Rampage Ghost&lt;br /&gt;
|-&lt;br /&gt;
| Alteisen Riese + Flickerei Geist || E.D.N&lt;br /&gt;
|-&lt;br /&gt;
| Wildwurger + Wildfalken || Twin Bird Strike&lt;br /&gt;
|-&lt;br /&gt;
| Fairlion S + Fairlion G || Royal Heart Breaker&lt;br /&gt;
|-&lt;br /&gt;
| Dygenguard + Aussenseiter || Tornado Blade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Detail=&lt;br /&gt;
&lt;br /&gt;
==Formation R==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Class !! Type !! Attack Power !! Range !! EN !! Will !! Accuracy !! Crit !! Terrain !! Traits !! Factor&lt;br /&gt;
|-&lt;br /&gt;
| Formation R || Melee (Ryuu)/Ranged (Rai)/Ranged (Aya) || S・P || 5506 -&amp;gt; 8586 (5600 -&amp;gt; 8680)  || 1-3 || 30 || 110 || +25 || +20 || A/A/A/A || Ignore Barrier || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Pilot !! Participating Attack !! Class !! Attack Power !! Atk Increase !! Upgrade Cost&lt;br /&gt;
|-&lt;br /&gt;
| R-1 || Ryuusei || T-Link Knuckle || Melee || 3800 -&amp;gt; 6000 (3900 -&amp;gt; 6100) || 2200 || 465,000&lt;br /&gt;
|-&lt;br /&gt;
| R-2 Powered || Rai || Hi-Zol Launcher (Spread) || Ranged || 4100 -&amp;gt; 6300 (4200 -&amp;gt; 6400) || 2200 || 465,000&lt;br /&gt;
|-&lt;br /&gt;
| R-3 Powered || Aya || Strike Shield || Ranged || 3900 -&amp;gt; 6100 || 2200 || 465,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tenjo-tenga Nendo Rengekiken==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Class !! Type !! Attack Power !! Range !! EN !! Will !! Accuracy !! Crit !! Terrain !! Traits !! Factor&lt;br /&gt;
|-&lt;br /&gt;
| Tenjo-tenga Nendo Rengekiken || Melee || S・P || 5390 -&amp;gt; 8470 (5530 -&amp;gt; 8610) || 1-5 || 15 || 110 || +25 || +30 || A/A/A/A || Ignore Barrier || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Pilot !! Participating Attack !! Class !! Attack Power !! Atk Increase !! Upgrade Cost&lt;br /&gt;
|-&lt;br /&gt;
| R-1 || Ryuusei || T-Link Knuckle || Melee || 3800 -&amp;gt; 6000 (3900 -&amp;gt; 6100) || 2200 || 465,000&lt;br /&gt;
|-&lt;br /&gt;
| ART-1 || Mai || T-Link Blade Knuckle || Melee || 3900 -&amp;gt; 6100 (4000 -&amp;gt; 6200) || 2200 || 465,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HTB Cannon (Viletta ver)==&lt;br /&gt;
&#039;&#039;aka Tenjou Tenge Ichigeki Hissatsu Hou&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Class !! Type !! Attack Power !! Range !! EN !! Will !! Accuracy !! Crit !! Terrain !! Traits !! Factor&lt;br /&gt;
|-&lt;br /&gt;
| HTB Canon || Ranged || S || 7425 -&amp;gt; 10275 || 2-10 || 75 || 130 || +25 || +35 || A/A/A/A || Ignore Barrier || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Pilot !! Participating Attack !! Class !! Attack Power !! Atk Increase !! Upgrade Cost&lt;br /&gt;
|-&lt;br /&gt;
| SRX || Ryuusei || TK Burst Slash* || Melee || 5500 -&amp;gt; 7100 || 1600 || 520,000&lt;br /&gt;
|-&lt;br /&gt;
| R-GUN Powered  || Viletta || Hi-Twin Launcher || Ranged || 4400 -&amp;gt; 6600 || 2200 || 465,000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* aka Tenjou Tenge Nendou Bakusai Ken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==HTB Cannon (Mai ver)==&lt;br /&gt;
&#039;&#039;aka Tenjou Tenge Ichigeki Hissatsu Hou&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Class !! Type !! Attack Power !! Range !! EN !! Will !! Accuracy !! Crit !! Terrain !! Traits !! Factor&lt;br /&gt;
|-&lt;br /&gt;
| HTB Canon || Ranged || S || 7920 -&amp;gt; 10960 || 3-8 || 110 || 140 || +20 || +25 || A/A/A/A || Ignore Barrier || 1.6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Pilot !! Participating Attack !! Class !! Attack Power !! Atk Increase !! Upgrade Cost&lt;br /&gt;
|-&lt;br /&gt;
| SRX || Ryuusei || TK Burst Slash* || Melee || 5500 -&amp;gt; 7100 || 1600 || 520,000&lt;br /&gt;
|-&lt;br /&gt;
| R-GUN Powered  || Mai || Hi-Twin Launcher || Ranged || 4400 -&amp;gt; 6600 || 2200 || 465,000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* aka Tenjou Tenge Nendou Bakusai Ken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rampage Ghost==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Class !! Type !! Attack Power !! Range !! EN !! Will !! Accuracy !! Crit !! Terrain !! Traits !! Factor&lt;br /&gt;
|-&lt;br /&gt;
| Rampage Ghost || Melee (Kyou) / Ranged (Exc) || S・P || 5950 -&amp;gt; 8610 (6160 -&amp;gt; 8820) || 1-5 || 35 || 120 || +25 || +30 || A/A/A/A || Ignore Barrier || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Pilot !! Participating Attack !! Class !! Attack Power !! Atk Increase !! Upgrade Cost&lt;br /&gt;
|-&lt;br /&gt;
| Alteisen Reise || Kyosuke || Revolving Bunker || Melee || 3800 -&amp;gt; 5700 (3900 -&amp;gt; 5800) || 1900 || 465,000&lt;br /&gt;
|-&lt;br /&gt;
| Rein Wiessritter || Excellen || Howling Launcher X || Ranged || 4700 -&amp;gt; 6600 (4900 -&amp;gt; 6800) || 1900 || 465,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E.D.N==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Class !! Type !! Attack Power !! Range !! EN !! Will !! Accuracy !! Crit !! Terrain !! Traits !! Factor&lt;br /&gt;
|-&lt;br /&gt;
| E.D.N || Melee || S・P || 5330 -&amp;gt; 7800 (5460 -&amp;gt; 7930) || 1-4 || 25 || 120 || +35 || +40 || A/A/A/A || Ignore Barrier || 1.3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Pilot !! Participating Attack !! Class !! Attack Power !! Atk Increase !! Upgrade Cost&lt;br /&gt;
|-&lt;br /&gt;
| Alteisen Reise || Kyosuke || Revolving Bunker || Melee || 3800 -&amp;gt; 5700 (3900 -&amp;gt; 5800) || 1900 || 465,000&lt;br /&gt;
|-&lt;br /&gt;
| Flickerei Geist || Ariel || Magnum Stake || Melee || 4400 -&amp;gt; 6300 (4500 -&amp;gt; 6400) || 1900 || 465,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Twin Bird Strike==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Class !! Type !! Attack Power !! Range !! EN !! Will !! Accuracy !! Crit !! Terrain !! Traits !! Factor&lt;br /&gt;
|-&lt;br /&gt;
| Twin Bird Strike || Melee (Arado) / Ranged (Seolla) || S・P || 5810 -&amp;gt; 8890 || 1-5 || 35 || 115 || +15 || +30 || A/A/B/A || Ignore Barrier || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Pilot !! Participating Attack !! Class !! Attack Power !! Atk Increase !! Upgrade Cost&lt;br /&gt;
|-&lt;br /&gt;
| Wildwurger || Arado || Stag Beetle Crusher || Melee || 3900 -&amp;gt; 6100 || 2200 || 465,000&lt;br /&gt;
|-&lt;br /&gt;
| Wildfalken || Seolla || Oxtongue Rifle W || Melee || 4400 -&amp;gt; 6600 || 2200 || 465,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Royal Heart Breaker==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Class !! Type !! Attack Power !! Range !! EN !! Will !! Accuracy !! Crit !! Terrain !! Traits !! Factor&lt;br /&gt;
|-&lt;br /&gt;
| Royal Heart Breaker || Melee || S・P || 5600 -&amp;gt; 8680 || 1-4 || 35 || 120 || +40 || +20 || A/A/A/A || Ignore Barrier || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Pilot !! Participating Attack !! Class !! Attack Power !! Atk Increase !! Upgrade Cost&lt;br /&gt;
|-&lt;br /&gt;
| Fairlion S || Latooni || Sonic Driver || Melee || 4000 -&amp;gt; 6200 || 2200 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| Fairlion R || Shine || Sonic Driver || Melee || 4000 -&amp;gt; 6200 || 2200 || 400,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tornado Blade==&lt;br /&gt;
&#039;&#039;aka Tatsumaki Zankantou&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Class !! Type !! Attack Power !! Range !! EN !! Will !! Accuracy !! Crit !! Terrain !! Traits !! Factor&lt;br /&gt;
|-&lt;br /&gt;
| Tornado Blade || Melee (Sanger) / Ranged (Ratsel) || S・P || 7150 -&amp;gt; 9230 (7280 -&amp;gt; 9360) || 1-3 || 85 || 130 || +0 || +0 || A/A/B/A || Ignore Barrier || 1.3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Pilot !! Participating Attack !! Class !! Attack Power !! Atk Increase !! Upgrade Cost&lt;br /&gt;
|-&lt;br /&gt;
| Dygenguar || Sanger || Colossal Storm* || Melee || 5600 -&amp;gt; 7200 (5700 -&amp;gt; 7300) || 1600 || 520,000&lt;br /&gt;
|-&lt;br /&gt;
| Ausenseiter || Ratsel || Sturmangriff  || Ranged || 5400 -&amp;gt; 7000 (5500 -&amp;gt; 7100) || 1600 || 520,000&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;aka Zankantou Unyou no Tachi&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Factor rating refers the value used in working out the Attack Value of the Combination Attack. [Average of Participating Attacks x Factor] = Combination Attack Power.&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW OGS 2nd]]&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Full_Upgrade_Bonuses&amp;diff=31410</id>
		<title>Super Robot Wars/V/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Full_Upgrade_Bonuses&amp;diff=31410"/>
		<updated>2017-12-20T04:26:56Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Units will receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve Barrier/Armor EN Cost&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original&lt;br /&gt;
|-&lt;br /&gt;
| Grungust || グルンガスト ||  Increases Armor by 300 and Max EN by 100.&lt;br /&gt;
|-&lt;br /&gt;
| Huckebein || ヒュッケバイン || Increases Mobility by 20 and Max EN by 100.&lt;br /&gt;
|-&lt;br /&gt;
| VangRay/VangNex/GranVang || ヴァングレイ/ヴァングネクス/グランヴァング || Grants one additional Power Parts slot.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Brave Express Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine || ブラックマイトガイン || Increases Max EN by 50 and Movement by 1. Increases Drive Wheel Sword weapons DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || ガードダイバー || Increases range of special ability Repair Device by 1. Amount of recovered HP increases by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Might Kaiser || マイトカイザー || Increases Max EN by 50 and Movement by 1. Increases Drill Crusher DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Mightgaine/Great Mightgaine || マイトガイン/グレートマイトガイン || Increases Max EN by 50 and Movement by 1. Increases Drive Wheel Sword weapons damage by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Tri Bomber/Battle Bomber || トライボンバー/バトルボンバー || Increases HP by 1000, Armor by 300 and Sight by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Goryu || ??? || Increases all weapon DMG by 200 and CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Cross Ange: Rondo of Angel and Dragon&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Salia Custom || アーキバスサリア・カスタム || Increases ranged weapon DMG by 200. Increases range by 1 except map weapons and range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Vanessa Custom || アーキバスバネッサ・カスタム || Increases all weapon DMG by 200. Increases Sight and Mobility by 20.&lt;br /&gt;
|-&lt;br /&gt;
| Enryugo || 焔龍號 || Space-time Covergence Cannon costs 30 less EN and requires 10 less Focus.&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Hilda Custom || グレイブヒルダ・カスタム || Increases CQB weapon DMG by 200. Increases movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Rosalie Custom || グレイブロザリー・カスタム || Increases Shoulder Twin Cannons DMG by 200. All weapons gain 50% more ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Chris Custom || ハウザークリス・カスタム || Increases HP by 300, Armor by 100, Sight by 5 and mobility by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Ersha Custom || ハウザーエルシャ・カスタム || Allows unit to resupply.&lt;br /&gt;
|-&lt;br /&gt;
| Raziya || レイジア || Increases all weapon DMG by 300 and Mobility by 20.&lt;br /&gt;
|-&lt;br /&gt;
| Razor || レイザー || Increases boomerang DMG by 300.&lt;br /&gt;
|-&lt;br /&gt;
| Villkiss || ヴィルキス || Grants special abilities HP Rec(M) and EN Rec(M).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Evangelion 2.0 You Can (Not) Advance&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-00 || エヴァンゲリオン零号機 || Increases Movement by 1, Max HP by 500, and Armor by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-01 || エヴァンゲリオン初号機 || Double Synchro Rate increase.&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-02 || エヴァンゲリオン弐号機 || Increases Ammo of all Ammo weapons by 50%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Evangelion 3.0 You Can (Not) Redo&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-08α || エヴァンゲリオン8号機アルファ || Increases Sight by 30. Increases range by 1 except map weapons and range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-13 || エヴァンゲリオン第13号機 || Double Synchro Rate increase. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Full Metal Panic! The Second Raid&lt;br /&gt;
|-&lt;br /&gt;
| ARX-7 Arbalest/ARX-8 Laevatein || ARX-7アルバレスト/ARX-8レーバテイン || Strengthens special ability Lambda Driver.&lt;br /&gt;
|-&lt;br /&gt;
| Bonta-kun || ボン太くん || Grants all weapons &#039;Focus Drain&#039; effect.&lt;br /&gt;
|-&lt;br /&gt;
| M9D Falke || M9Dファルケ || Increases all CQB weapon DMG by 200 and Mobility by 15.&lt;br /&gt;
|-&lt;br /&gt;
| M9 Gernsback (Kurz) || M9ガーンズバック || Increases Range by 2 except map weapons and weapons with Range that is 1.&lt;br /&gt;
|-&lt;br /&gt;
| M9 Gernsback (Mao) || M9ガーンズバック || Changes in final Accuracy/Evasion % from the special ability Jam are doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha de Danaan || トゥアハー・デ・ダナン || Increases all weapon DMG by 300. Increases movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| Black Getter || ブラックゲッター || Changes terrain handling of all weapons to S.&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter || 真ゲッター || Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter Dragon || 真ゲッタードラゴン || Neighboring ally units regenerate 40 EN at the beginning of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Super Man Zanbot 3&lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Zambot Moon Attack always inflicts critical hits in Space and Night maps.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン３ || Increases Mobility by 50.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Martian Successor Nadesico: The Motion Picture -Prince of Darkness-&lt;br /&gt;
|-&lt;br /&gt;
| Aestivalis Custom || エステバリスカスタム || Increases all CQB weapon DMG by 200 and CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Black Selena || ブラックセレナ || Can be affected by special ability Gravity Wave Beam. Increases Movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico B/Nadesico C || ナデシコB/ナデシコC || Gravity Blast costs 25 less EN. Increases Max EN by 80.&lt;br /&gt;
|-&lt;br /&gt;
| Super Aestivalis || スーパーエステバリス || Increases Final Evasion % by 20%. Increases all weapon DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Hambrabi || ハンブラビ || Increases Spider Web DMG by 300 and grants the special effect Ignore Size.&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Gains the Resupply ability.&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Zガンダム || Pilot CQB, RNG, SKL, DEF, EVD, HIT increase by 10 when special ability Biosensor is active.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムMk-Ⅱ || Increases Final Accuracy % by 10%. Increases Long Rifle DMG by 300.&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Increases all weapon DMG by 100 and makes it possible to use them after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II || キュベレイMk-Ⅱ || Increases Final Accuracy % by 10%. Funnels now cost 10 less EN and do 200 more DMG.&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ZZガンダム || All High Mega Cannon weapons cost 20 less EN and require 10 less Focus.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| ν Gundam || νガンダム || Newtype Weapons gain DMG equal to the level of special skill Newtype.&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラーカイラム || Increases Mega Particle Cannon Volley DMG by 300. Increase Max EN by 60.&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Movement + 1. Increases Weapon Range by 1 except map weapons and weapons with Range that is 1.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam Unicorn&lt;br /&gt;
|-&lt;br /&gt;
| Banshee Norn || バンシィ・ノルン || Increases Armed Armor DMG by 300. Increases Range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Byarlant Custom || バイアラン・カスタム || Increases all weapon DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Delta Plus || デルタプラス || Makes Transform possible after moving. &lt;br /&gt;
|-&lt;br /&gt;
| Jegan || ジェガン || Increases ranged weapon DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Jesta || ジェスタ || Increases Tri-Star Formation DMG by 200 and Ammo by 4. &lt;br /&gt;
|-&lt;br /&gt;
| Nahel Argama || ネェルアーガマ || Hyper Mega Particle Cannon costs 30 less EN and requires 10 less Focus. &lt;br /&gt;
|-&lt;br /&gt;
| Neo Zeong || ??? || Increases Psycho Shard DMG by 300.&lt;br /&gt;
|-&lt;br /&gt;
| ReZEL || リゼル || Increases Final Accuracy % by 20%. Increases Mega Beam Launcher DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn Gundam || ユニコーンガンダム || Newtype Weapons gain DMG equal to the level of special skill Newtype.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Hathaway&#039;s Flash&lt;br /&gt;
|-&lt;br /&gt;
| Ξ Gundam || Ξガンダム || Increases Funnel Missile DMG by 200. Increases Movement by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Penelope || ペーネロペー || Increases Funnel Missile DMG by 200. Increases Movement by 2.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 Mass Production Type || 量産型ガンダムF91 || Increases VSBR DMG by 300. Increases Range by 1 except map weapons and weapons with Range that is 1.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam: Skull Heart&lt;br /&gt;
|-&lt;br /&gt;
| Crossbone Gundam X-1 Kai Kai || クロスボーン・ガンダムX1改-改 || Grants special effect Barrier Piercing to all CQB weapons and increases CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
| XB Gundam X-1 Full Cloth || ??? || Grants special effect Barrier Piercing to all CQB weapons and increases CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam SEED Destiny&lt;br /&gt;
|-&lt;br /&gt;
| Destiny Gundam || デスティニーガンダム || Increases Max EN by 80. Special ability Shadow now has no Focus requirements to activate.&lt;br /&gt;
|-&lt;br /&gt;
| Eternal || エターナル || Decreases damage from attacks by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Force Impulse Gundam || フォースインパルスガンダム || Increases Excalibur DMG by 200. Increases Range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite Justice Gundam || ∞ジャスティスガンダム || Increases Range of all CQB weapons by 1. Increases movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom Gundam || ストライクフレーダムガンダム || Increases map weapon Super DRAGOON Ammo by 1 and decreases required Focus by 10.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam 00 The Movie: A Wakening of the Trailblazer&lt;br /&gt;
|-&lt;br /&gt;
| 00 QAN[T] || ダブルオークアンタ || Increases MAX En by 100. Adjacent ally units regenerate 20 EN at the start of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
| Brave || ブレイヴ || Weapon and unit terrain handling become Spc-S and Air-S.&lt;br /&gt;
|-&lt;br /&gt;
| GN-XIV || GN-XIV || Increases movement by 1. Increases Mobility by 15.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Harute || ガンダムハルテ || Increases movement by 1. Makes it possible to use weapons after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Raphael || ラファエルガンダム || Increases special ability GN Field Effect by 400. Increases MAX En by 50.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Zabanya || ガンダムザバニャ || Increases Range by 2 except map weapons and weapons with Range that is 1.&lt;br /&gt;
|-&lt;br /&gt;
| Ptolemaios 2 Custom || プトレマイオス2改 || Makes it possible to use all weapons after moving while TRANS-AM is active.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Space Battleship Yamato 2199&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo Zero || コスモゼロ || Increases all weapon DMG by 300. Increases Mobility by 25.&lt;br /&gt;
|-&lt;br /&gt;
| Space Battleship Yamato || 宇宙戦艦ヤマト || Grants one additional Power Parts slot.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | True Mazinger Impact!&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Increases Kurogane Five Certain Death Attack DMG by 200 and Ammo by 4.&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger/Mazin Emperor G || グレートマジンガー/マジンエンペラーG || Increases Armor by 300 and Max EN by 50.&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z/Mazinger ZERO || マジンガーZ/マジンガーZERO || Increases Armor by 300 and Max EN by 50.&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスA || Increases the range of special ability Repair Device by 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Complete_Chart&amp;diff=31322</id>
		<title>Super Robot Wars/V/Complete Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Complete_Chart&amp;diff=31322"/>
		<updated>2017-11-22T05:09:58Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Stages 43 - 45 Trouble in the LMC Route Split */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Those in Black join your team. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Yellow &amp;lt;/span&amp;gt; are available for that stage, then leave. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Blue &amp;lt;/span&amp;gt; have special requirements. Check the [[http://akurasu.net/wiki/Super_Robot_Wars/V/Secrets Secrets]] page for more details. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Red &amp;lt;/span&amp;gt; previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see which units are available on route splits, check the [[http://akurasu.net/wiki/Super_Robot_Wars/V/Flow_Chart Flow Chart]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
The game will also show you which units will be available when it is time for you to select your route. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Stages 1 - 7==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Souji Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ccccb3&amp;quot;| &#039;&#039;&#039;第１話：遥かなる旅路&amp;lt;br&amp;gt;Scenario 1: A Long Journey&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#4dc3ff&amp;quot;| &#039;&#039;&#039;第１話：絶望からの出航&amp;lt;br&amp;gt;Scenario 1: Flight from Despair&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; VangRay Shot down &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of VangRay&#039;s weapons &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* VangRay (Souji) &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; VangRay Shot down &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of VangRay&#039;s weapons &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* VangRay (Chitose)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#FFD700&amp;quot; | &#039;&#039;&#039;スペシャルシナリオ：集結する希望 &amp;lt;br&amp;gt;Special Scenario: Galvanizing Hope&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Points in Special Scenarios  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Huckebein (Velt) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Grungust (Lottie) &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第2話：火星の海賊&amp;lt;br&amp;gt;Scenario 2: Pirates of Mars&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Yamato is defeated; Any ally unit is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Have one unit shoot down 4 enemies (Enemies killed by support attack go to supporting unit)  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Crossbone Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
*Space Battleship Yamato (Okita)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第3話：流星の記憶&amp;lt;br&amp;gt;Scenario 3: Memories of a Fallen Star&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Amakusa &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies in 3 turns  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*MP Gundam F91 (Kincade)&lt;br /&gt;
*Crossbone Gundam X-1 Kai Kai unlocks &amp;quot;Beam Zanba&amp;quot; attack&lt;br /&gt;
*Yamato gains &amp;quot;Cosmo Falcon Squadron&amp;quot; attack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第4話：木星戦線、異常あり&amp;lt;br&amp;gt;Scenario 4: Anomaly on the Jovian Front&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Yamato or VangRay defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies in 4 turns  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*VangRay unlocks &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第5話：再会の氷原&amp;lt;br&amp;gt;Scenario 5: A Chilling Reunion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Yamato, Ryouma or Tetsuya is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat a Metal Beast in a single attack (Support Attacks not valid)  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Black Getter (Ryoma)&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第6話：冥王の落日 &amp;lt;br&amp;gt;Scenario 6: Dusk on Pluto&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Shultz before he arrives at highlighted point. The Yamato must engage him once. (If Jarletora is defeated, Shultz leaves the map) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Cosmo Zero (Kodai)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第7話：交差する宇宙 &amp;lt;br&amp;gt;Scenario 7: Cosmic Crossroads&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Yamato reaches objective point and Shultz is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Yamato is defeated; Setsuna or Tieria is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*00 QAN[T] (Setsuna)&lt;br /&gt;
*Raphael Gundam (Tieria)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 8 - 11 Soji/Chitose Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Souji Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ccccb3&amp;quot;| &#039;&#039;&#039;第8話：大宇宙の墓場&amp;lt;br&amp;gt;Scenario 8: Cosmic Graveyard &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#4dc3ff&amp;quot;| &#039;&#039;&#039;第8話：ガミラスの使者&amp;lt;br&amp;gt;Scenario 8: The Gamillan Messenger&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Yamato is shot down; Melda is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map without Yamato taking any damage &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Czvarke (Melda) &amp;lt;br&amp;gt;&lt;br /&gt;
** Melda must shoot down one enemy (Support Attack does not work) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Czvarke (Melda)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Space Battleship Yamato&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; MP Gundam F91&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Crossbone Gundam X-1 Kai Kai&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Great Mazinger&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Black Getter&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; 00 QAN [T]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Raphael Gundam&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Grungust&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Huckebein&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; The Yamato is shot down; Melda is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map without Yamato taking any damage &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Czvarke (Melda) &amp;lt;br&amp;gt;&lt;br /&gt;
** Melda must shoot down one enemy (Support Attack does not work) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Czvarke (Melda)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Space Battleship Yamato&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; MP Gundam F91&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Crossbone Gundam X-1 Kai Kai&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Great Mazinger&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Black Getter&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; 00 QAN [T]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Raphael Gundam&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Grungust&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Huckebein&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ccccb3&amp;quot;| &#039;&#039;&#039;第9話：凪の海&amp;lt;br&amp;gt;Scenario 9: Calm Seas &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#4dc3ff&amp;quot;| &#039;&#039;&#039;第9話：新しい日々&amp;lt;br&amp;gt;Scenario 9: A Fresh Start&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Gaine is defeated; Soji is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies in 4 turns and also have one unit shoot down 4 enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Gaine&lt;br /&gt;
*VangRay loses &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Chitose is defeated; Any ally is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns and defeat 4 enemies with one pilot &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Nadesico B (Ruri)&lt;br /&gt;
*Super Aestivalis (Saburouta)&lt;br /&gt;
*VangRay loses &amp;quot;Tactical Charge Maneuver Rekka&amp;quot; attack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ccccb3&amp;quot;| &#039;&#039;&#039;第10話：嵐の勇者（ヒーロー）&amp;lt;br&amp;gt;Scenario 10: The Storm Caller &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#4dc3ff&amp;quot;| &#039;&#039;&#039;第10話：忍び寄る巨悪&amp;lt;br&amp;gt;Scenario 10: The Creeping Evil&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies or make them retreat &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Wolfgain&#039;s Teigel 5656. He retreats at 5500 HP. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Guard Diver&lt;br /&gt;
*Tri Bomber&lt;br /&gt;
*Mightgaine (Maito, Gaine)&lt;br /&gt;
*VangRay regains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot;&lt;br /&gt;
*The Factory is usable after this stage&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 3 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Aestivalis Custom (Ryoko)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Black Selena (Akito)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Gaine&lt;br /&gt;
*VangRay regains &amp;quot;Tactical Charge Maneuver Rekka&amp;quot;&lt;br /&gt;
*The Factory is usable after this stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ccccb3&amp;quot;| &#039;&#039;&#039;第11話：黒衣の復讐者&amp;lt;br&amp;gt;Scenario 11: The Black-Cloaked Avenger &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#4dc3ff&amp;quot;| &#039;&#039;&#039;第11話：勇者、到着！&amp;lt;br&amp;gt;Scenario 11: A Hero Arrives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Akito is defeated; Nadesico B is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies in 5 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 3 enemies with Akito (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Black Selena (Akito)&lt;br /&gt;
*Nadesico B (Ruri, Harry)&lt;br /&gt;
*Aestivalis Custom (Ryoko)&lt;br /&gt;
*Super Aestivalis (Saburouta)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Wolfgangs&#039; Teigel 5656 retreats &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally is defeated; Gaine is defeated; Maito is defeated  &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy Wolfgangs&#039; Teigel 5656. He retreats below 6000 HP &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 1 enemy with Guard Diver and Tri Bomber	(100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Guard Diver&lt;br /&gt;
*Tri Bomber&lt;br /&gt;
*Might Gaine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 12 - 14==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第12話：混沌を破壊する &amp;lt;br&amp;gt;Scenario 12: The Dispeller of Chaos&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Allied battleship is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 8 enemies within 4 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Hoi Kou and Vuitton with Maito (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ptolemaios 2 Custom (Sumeragi)&lt;br /&gt;
*00 QAN[T] (Setsuna)&lt;br /&gt;
*Gundam Zabanya (Lockon)&lt;br /&gt;
*Gundam Harute (Allelujah)&lt;br /&gt;
*Raphael Gundam (Tieria)&lt;br /&gt;
*Crossbone Gundam X-1 Kai Kai (Tobia)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Grungust (Lottie)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Huckebein (Velt)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第13話：禁断の海 &amp;lt;br&amp;gt;Scenario 13: The Forbidden Sea&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Allied battleship is defeated; Salia, Vivian, Ersha is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Galleon and Schooner class Dragons by Turn 5 &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat the initial enemies within 2 turns of the main units deployment (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tuatha de Danaan (Tessa)&lt;br /&gt;
*Ξ Gundam (Hathaway)&lt;br /&gt;
*M9D Falke (Clouseau)&lt;br /&gt;
*M9 Gernsback (Mao)&lt;br /&gt;
*M9 Gernsback (Kurz)&lt;br /&gt;
*ARX-7 Arbalest (Sousuke)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Hauser Ersha Custom (Ersha)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Razor (Vivian)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Arquebus Salia Custom (Salia)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第14話：血塗られた白き翼 &amp;lt;br&amp;gt;Scenario 14: Blood-Splattered Wings&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Destroy all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Ange is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemies in 4 turns. Ruri, Sumeragi, and Tessa must also shoot down at least 2 units each.&amp;lt;br&amp;gt;  &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Black Might Gaine &lt;br /&gt;
**Maito, Tri Bomber and Guard Diver must have a combined killcount of 60 by the end of the stage if taking the Arzenal route &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*ZZ Gundam (Judau)&lt;br /&gt;
*Z Gundam (Roux)&lt;br /&gt;
*Gundam Mk-II (Elle)&lt;br /&gt;
*Hyaku Shiki (Beecha)&lt;br /&gt;
*Hauser Ersha Custom (Ersha)&lt;br /&gt;
*Razor (Vivian)&lt;br /&gt;
*Arquebus Salia Custom (Salia)&lt;br /&gt;
*Villkiss (Ange)&lt;br /&gt;
*Glaive Hilda Custom (Hilda)&lt;br /&gt;
*Glaive Rosalie Custom (Rosalie)&lt;br /&gt;
*Hauser Chris Custom (Chris)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 15 - 17 Stay or Go?==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;ヴァングレイはアルゼナルに残す&amp;lt;br&amp;gt;&amp;quot;Stay in Arzenal&amp;quot; Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;ヴァングレイは日本に向かわせる&amp;lt;br&amp;gt;&amp;quot;Go to Japan&amp;quot; Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第15話：孤島の出会い&amp;lt;br&amp;gt;Scenario 15: Island Encounter &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第15話：納豆に手を出すな&amp;lt;br&amp;gt;Scenario 15: Not Your Natto&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before map clear, defeat at least 3 enemies with one ally pilot in a single turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy enough of the initial Dragon enemies to cause a reinforcement event (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Infinite Justice Gundam (Athrun)&lt;br /&gt;
*Villkiss gains &amp;quot;Charge&amp;quot; and &amp;quot;High Mobility Attack&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Fromage (Vuitton) with one attack or counterattack. You can use Support Attack. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat an enemy using &#039;Formation Attack&#039; (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Aestivalis Custom unlocks &amp;quot;Formation Attack&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第16話：絆、再び&amp;lt;br&amp;gt;Scenario 16: Bonds Renewed &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第16話：消えない傷跡&amp;lt;br&amp;gt;Scenario 16: Wounds That Won&#039;t Heal&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Galleon class Dragon &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: SR Point: Deal the finishing blow to 12 enemies in a single turn at any point after the dragons retreat. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Fight an enemy with Sosuke (50) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Destiny Gundam (Shinn)&lt;br /&gt;
*Force Impulse Gundam (Lunamaria)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Akito is defeated; Nadesico B is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies by turn 5 &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Battle Hokushin with Akito. (50) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Black Selena (Akito)&lt;br /&gt;
*Zambot 3 (Kappei)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第17話：舞い降りる翼&amp;lt;br&amp;gt;Scenario 17: Swooping Wings &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第17話：登場！宿命のライバル&amp;lt;br&amp;gt;Scenario 17: The Fated Rival&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat the Bighorn Dragon in a single attack. Support attack is allowed. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Ange. (50) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Strike Freedom Gundam (Kira)&lt;br /&gt;
*Suborders are usable after this scenario&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Hiryu;  Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; None; Nadesico B is defeated; Maito is defeated  &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 8 enemies in 1 turn &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: After the initial portion of the stage, defeat Joe using only Maito (100) &amp;lt;br&amp;gt;  &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Black Might Gaine &lt;br /&gt;
** Maito, Tribomber and Guard Diver must have a combined killcount of 50 at the end of the stage&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Tri Bomber&lt;br /&gt;
*Daitarn 3 (Banjo) &lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*Suborders are usable after this scenario&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 18 - 22 &amp;amp; Secret Scenario==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#006805&amp;quot; | &#039;&#039;&#039;シークレットシナリオ:　黒い勇者特急&amp;lt;br&amp;gt;Secret Scenario: Black Brave Express&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Black Might Gaine &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Allied battleships destroyed or Maito is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Points in Secret Scenarios  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Black Might Gaine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第18話：迫るデンジャラスゴールド &amp;lt;br&amp;gt;Scenario 18: Dangerous Gold Approaches&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Hiryu; then defeat Shaomai &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship or Maito is defeated; later Joe is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies and Hiryu in 4 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Fight a non-AI enemy with Battle Bomber (50) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Battle Bomber&lt;br /&gt;
*Brave (Graham)&lt;br /&gt;
*GN-XIV (Colasour)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Hiryu (Joe)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Souji Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ccccb3&amp;quot;| &#039;&#039;&#039;第19話：宇宙を切り裂くもの&amp;lt;br&amp;gt;Scenario 19: Tearing Into Space&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#4dc3ff&amp;quot;| &#039;&#039;&#039;第19話：嘘と想い&amp;lt;br&amp;gt;Scenario 19: Lies and Feelings&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Soji or Kodai is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemies within 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with Kodai &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Black Getter (Ryoma)&lt;br /&gt;
*Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Cosmo Zero (Kodai)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Conditions:&#039;&#039;&#039; Ally battleship is defeated. Chitose or Tetsuya is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemies within 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with Kodai &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Black Getter (Ryoma)&lt;br /&gt;
*Gundam F91 Mass Production Type (Kincade)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Cosmo Zero (Kodai)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第20話：アマテラス攻防戦 &amp;lt;br&amp;gt;Scenario 20: Battle of Amaterasu&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Kodai reaches objective point within 4 turns.; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship defeated. Kodai or Akito is defeated. Reach 5th turn. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemy units before Kodai reaches objective point. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 or more enemies with Space Battleship Yamato (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Black Selena (Akito)&lt;br /&gt;
*Nu Gundam (Amuro)&lt;br /&gt;
*Space Battleship Yamato (Okita)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Cosmo Zero (Kodai)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第21話：決戦！火星極冠遺跡！ &amp;lt;br&amp;gt;Scenario 21: The Martian Polar Cap Ruins!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear map within 7 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第22話：赤い地球 &amp;lt;br&amp;gt;Scenario 22: Red Earth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Goergametsch retreats or is defeated. Goergametsch will retreat once HP is below 10,000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all other enemies within 5 turns and also defeat Goergametsch. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Battle Sabine with Tobia and Kincaid (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 23 - 25 Calling Londo Bell Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;ロンド・ベルに接触する&amp;lt;br&amp;gt;Call Londo Bell Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;独自に行動する&amp;lt;br&amp;gt;We Don&#039;t Need Help Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第23話：開かれた扉&amp;lt;br&amp;gt;Scenario 23: An Opened Door &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第23話：赤い海と戦いの大地&amp;lt;br&amp;gt;Scenario 23: Red Seas and War-torn Lands&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Nahel Argama reaches the objective point within 4 turns. Dooben Wolf, Kshatriya, or Garencieres is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. Reach 5th turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat 9 enemy units before meeting the victory conditions. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: ??? (200) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Garencieres (Zinnerman)&lt;br /&gt;
*Marida Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Banagher attacks Marida (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
**Judau attacks Marida (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
**Banagher defeats Marida (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Nahel Argama (Otto)&lt;br /&gt;
*Unicorn Gundam (Banagher)&lt;br /&gt;
*Delta Plus (Riddhe)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Yazan, Jerid or Banagher are defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Rommel, Rakan or Angelo within 4 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 3 or more enemies with Beecha. (200) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Hambrabi (Yazan)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Byarlant Custom (Jerid)&lt;br /&gt;
*Titan Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Yazan defeats one enemy (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
**Jerid defeats one enemy (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
**If both Yazan and Jerid defeat an enemy (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Garencieres (Zinnerman)&lt;br /&gt;
*Marida Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Banagher attacks Marida (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
**Judau attacks Marida (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
**Banagher defeats Marida (+1) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Nahel Argama (Otto)&lt;br /&gt;
*Jesta (Nigel)&lt;br /&gt;
*Jegan (Conroy)&lt;br /&gt;
*Jegan (Daguza)&lt;br /&gt;
*Unicorn Gundam (Banagher)&lt;br /&gt;
*Delta Plus (Riddhe)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Hambrabi (Yazan)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Byarlant Custom (Jerid)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第24話：若さという力&amp;lt;br&amp;gt;Scenario 24: The Power of Youth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第24話：岐路&amp;lt;br&amp;gt;Scenario 24: A Crossroads&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Geara Zulu (Angelo) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Banagher, Judau, Hathaway, or Setsuna is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat 15 enemy units within 3 turns and also defeat Geara Zulu (Angelo). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Battle Full Frontal with Amuro. (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Ra Cailum (Bright)&lt;br /&gt;
*Jesta (Nigel)&lt;br /&gt;
*Qubeley Mk II (Ple)&lt;br /&gt;
*Qubeley Mk II (Ple Two)&lt;br /&gt;
*Gundam ZZ gains &#039;Bio-Sensor&#039; ability and High Mega Cannon Full Power&lt;br /&gt;
*Unicorn Gundam unlocks NT-D System&lt;br /&gt;
*Mondo and Iino are available as pilots&lt;br /&gt;
*ReZel (No Assigned Pilot) - Acquired After the Stage&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear map in 5 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Battle Jerid with Kamille (100) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Hambrabi (Yazan)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Byarlant Custom (Jerid)&lt;br /&gt;
*Titan Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Defeat Yazan with either Kamille, Amuro, Judau, Hathaway or Banagher (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
**Defeat Jerid with either Kamille, Amuro, Judau, Hathaway or Banagher (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Penelope (Lane)&lt;br /&gt;
*Penelope Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Deploy Xi Gundam and do not let it be shot down (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
**Have Hathaway attack Lane (+1) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Ra Cailum (Bright)&lt;br /&gt;
*Qubeley Mk-II (Ple)&lt;br /&gt;
*Qubeley Mk-II (Ple Two)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Re-GZ (Kamille)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Methuss (Fa)&lt;br /&gt;
*Mondo and Iino are available as pilots&lt;br /&gt;
*ReZel (No Assigned Pilot) - Acquired After the Stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第25話：孤立&amp;lt;br&amp;gt;Scenario 25: Isolation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第25話：メリダ島の危機&amp;lt;br&amp;gt;Scenario 25: Crisis on Melida Island&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Riddhe is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Jerid, Yazan, Buran, Marida, and Gauron within 5 turns all in a single turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Battle Gauron with Sosuke (100) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Garencieres (Zinnerman)&lt;br /&gt;
*Marida Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Either Ple or Ple 2 attack Marida (+3) &amp;lt;br&amp;gt;&lt;br /&gt;
**Banagher attacks Marida (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
**Judau attacks Marida (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Hambrabi (Yazan)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Byarlant Custom (Jerid)&lt;br /&gt;
*Titan Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Defeat Yazan with either Kamille, Amuro, Judau, Hathaway or Banagher (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
**Defeat Jerid with either Kamille, Amuro, Judau, Hathaway or Banagher (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Jegan (Daguza)&lt;br /&gt;
*Jegan (Conroy)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Delta Plus (Riddhe)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated.  Banagher, Judau, or Sosuke is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Xia Yu Fan and Xia Yu Lan before also defeating either Gauron or Gates within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Battle Full Frontal with Amuro (100) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Garencieres (Zinnerman)&lt;br /&gt;
*Marida Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Either Ple or Ple 2 attack Marida (+3)&amp;lt;br&amp;gt;&lt;br /&gt;
**Banagher attacks Marida (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
**Judau attacks Marida (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Delta Plus (Riddhe)&lt;br /&gt;
*Gundam ZZ gains &#039;Bio-Sensor&#039; ability and High Mega Cannon Full Power&lt;br /&gt;
*Unicorn Gundam unlocks NT-D System&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 26 - 27 &amp;amp; Secret Scenario==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第26話：降臨するもの &amp;lt;br&amp;gt;Scenario 26: Descent from the Heavens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Eva Unit-01&#039;s HP falls below 10,000. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Eva Unit-01&#039;s HP falls below 10,000 within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Battle the 5th Angel with Shinji. (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Mazinger Z (Koji)&lt;br /&gt;
*Venus A (Sayaka)&lt;br /&gt;
*Boss Borot (Boss)&lt;br /&gt;
*Evangelion Unit-00 (Rei)&lt;br /&gt;
*Evangelion Unit-01 (Shinji)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Great Mazinger (Tetsuya)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第27話：鉄の刃、鋼の絆 &amp;lt;br&amp;gt;Scenario 27: An Iron Blade and a Steel Bond&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Baron Ashura Mechanical Beast. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally battleship is defeated. Koji, Ryoma, or Ange is defeated. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Ghostfire V9 and Belgas V5, then Baron Ashura Mechanical Beast, all in the same turn and within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Battle Salamandine with Ange. (100) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bonta-kun (Sousuke)&lt;br /&gt;
**Sousuke must have a killcount of 40, and Sousuke, Mao, Kurz, Belfangan and Tessa must have a combined killcount of 100 &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Shin Getter 1, 2, 3 (Ryoma, Hayato, Benkei)&lt;br /&gt;
*Mazinger Z gains &#039;Iron Cutter&#039; attack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#006805&amp;quot; | &#039;&#039;&#039;シークレットシナリオ: 想いの形&amp;lt;br&amp;gt;Secret Scenario: Thought Patterns&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat PLAN-1056 Chodar I. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any allied unit is defeated. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Points in Secret Scenarios  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Bonta-kun (Bonta-kun)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 28 - 32 A Choice of Worlds Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙世紀世界に残留する&amp;lt;br&amp;gt;Stay in UC Dimension&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shin Mazinger&amp;lt;br&amp;gt;Getter Robo Armageddon&amp;lt;br&amp;gt;Mobile Suit ZZ Gundam&amp;lt;br&amp;gt;Mobile Suit Gundam: Char&#039;s Counterattack&amp;lt;br&amp;gt;Mobile Suit Gundam: Hathaway&#039;s Flash&amp;lt;br&amp;gt;Mobile Suit Crossbone Gundam&amp;lt;br&amp;gt;Mobile Suit Gundam Unicorn&amp;lt;br&amp;gt;Space Battleship Yamato&amp;lt;br&amp;gt;Full Metal Panic!&amp;lt;br&amp;gt;Rebuild of Evangelion&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;西暦世界に行く&amp;lt;br&amp;gt;Head to AD Dimension&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mobile Suit Gundam SEED Destiny&amp;lt;br&amp;gt;Mobile Suit Gundam 00&amp;lt;br&amp;gt;Nadesico: Prince of Darkness&amp;lt;br&amp;gt;Invincible Steel Man Daitarn 3&amp;lt;br&amp;gt;Invincible Super Man Zambot 3&amp;lt;br&amp;gt;Brave Express Might Gaine&amp;lt;br&amp;gt;Cross Ange: Rondo of Angels and Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第28話：未来への招待&amp;lt;br&amp;gt;Scenario 28: An Invitation to the Future&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第28話：激突する正邪&amp;lt;br&amp;gt;Scenario 28: The Clash of Right and Wrong&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat PLAN-1055 Belial. Reach 4th turn ally phase after PLAN-1055 Belial appears. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Sousuke is defeated. ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat PLAN-1055 Belial after defeating all other enemies.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Czvarke (Melda)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Secret Scenario: Supporting a Long Journey&lt;br /&gt;
**Shoot down Melda with Akira Yamamoto &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*M9 Gernsback (Mao) gains&#039;Joint Tactical Information Control System&#039; weapon &amp;amp; &#039;Fairy&#039;s Eyes&#039; ability&lt;br /&gt;
*M9 Gernsback (Kurz) gains &#039;Super Precise Sniping&#039; weapon &amp;amp; &#039;Fairy&#039;s Eyes&#039; ability&lt;br /&gt;
*M9D Falke gains &#039;AS Martial Arts&#039; weapon &amp;amp; &#039;Fairy&#039;s Eyes&#039; ability&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Cosmo Zero (Yamamoto)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ARX-7 Arbalest (Sousuke)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Czvarke (Melda)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Hiryu. Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Maito is defeated. Ally Battleship is defeated. Kappei is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Before map clear, defeat at least 3 enemy units in a single turn with a single ally pilot. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Reduce Mifune&#039;s HP to less than 70% or defeat Kocho. (100) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Kocho&lt;br /&gt;
**Deploy Akito for the Scenario; Kocho will survive and appear in intermissions &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Vilkiss gains &#039;Ability Unlock&#039; attack&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Might Gaine&lt;br /&gt;
*Might Kaiser (Maito)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Black Mightgaine (Black Mightgaine)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Zambot 3 gains &#039;Ion Cannon&#039; attack&lt;br /&gt;
*Zambot 3 and Daitarn 3 gain &#039;Space Combination&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第29話：進化の行き先&amp;lt;br&amp;gt;Scenario 29: Where Progress Leads &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第29話：復讐の果てに&amp;lt;br&amp;gt;Scenario 29: The Result of Revenge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship or Ryoma is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Before map clear, defeat at least 3 enemy units at the same time with one ally pilot using a MAP weapon. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Battle Brocken with Mazinger Z (100) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*Super Alloy Z&lt;br /&gt;
**Move Boss to a Kurogane Spa tile &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Shin Getter 1 gains &#039;Stoner Sunshine&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Yatenko. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Akito is defeated.&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear map within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Battle Hokushin with Daitarn 3 (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Nadesico B (Ruri)&lt;br /&gt;
*Nadesico C (Ruri)&lt;br /&gt;
*Nadesico C gains &#039;System Seizure&#039; ability and Yurika as a subpilot&lt;br /&gt;
*Black Selena gains &#039;Distortion Attack S&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第30話：変わりゆく世界&amp;lt;br&amp;gt;Scenario 30: A Changing World&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第30話：裏切りの故郷&amp;lt;br&amp;gt;Scenario 30: Hometown of Betrayal&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039;  Defeat Anksha (Buran Blutarch), defeat Sixth Angel, defeat Seventh Angel. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Shinji, Rei, Tetsuya, Yazan, or Jerid is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Anksha (Buran Blutarch) within 3 turns.  &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Defeat Penelope (100) &lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Hambrabi (Yazan)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Byarlant Custom (Jerid)&lt;br /&gt;
*Titan Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Yazan defeats one enemy (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
**Jerid defeats one enemy (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Penelope (Lane)&lt;br /&gt;
*Penelope Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Defeat Lane while he is an enemy (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
**Have Lane survive the stage after he becomes a friendly (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Evangelion Unit-01 gains &#039;Positron Cannon&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Evangelion Unit-00 (Rei)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Evangelion Unit-00 (Mod) (Rei)&lt;br /&gt;
*&amp;lt;Span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Penelope (Lane)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Hambrabi (Yazan)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Byarlant Custom (Jerid)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Great Mazinger (Tetsuya)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Evangelion Unit-02 (Asuka)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Nadesico C reaches the line within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Reach 6th turn.&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Meet the victory condition after defeating all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Support attack Ange with Tusk (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Arquebus Vanessa Custom (Tusk)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第31話：灼熱のダカール&amp;lt;br&amp;gt;Scenario 31: Dakar Burning&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第31話：永遠の自由&amp;lt;br&amp;gt;Scenario 31: Eternal Freedom&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Shamblo&#039;s HP falls below 10,000 &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally Battleship is defeated. Banagher or Hathaway is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Within 5 turns, use extra action Smash Hit to defeat Shamblo while its HP is 10,001 or higher. You may combine Support Attack.&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Attack Loni with Banagher and Hathaway (100) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Garencieres (Zinnerman)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Xi Gundam Missile Pod&lt;br /&gt;
*Marida Points: &amp;lt;br&amp;gt;&lt;br /&gt;
** Ple or Ple 2 attacks Marida (+2) &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Penelope (Lane)&lt;br /&gt;
*Penelope Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Hathaway attacks Lane, and both units survive (+1 and req for Xi Gundam Missile Pod) &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; α Azieru&lt;br /&gt;
**Attack Loni with Banagher and Hathaway after she goes berserk&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Crossbow&lt;br /&gt;
**Crossbow must defeat one enemy &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*ARX-8 Laevatein (Sousuke)&lt;br /&gt;
*Ξ Gundam gains &#039;High Mobility Attack&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Enryugo. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Ange, Shinn, Kira, Tusk, or Vivian is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemies within 4 turns and defeat Enryugo after that. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Defeat at least 1 enemy with Salamandine (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Eternal (Lacus)&lt;br /&gt;
*Strike Freedom Gundam gains combination attack &#039;Meteor Full Burst&#039;&lt;br /&gt;
*Infinite Justice Gundam gains combination attack &#039;Meteor Saber&#039;&lt;br /&gt;
*Destiny Gundam gains &#039;All Armaments Volley&#039;&lt;br /&gt;
*Destiny Gundam and Force Impulse Gundam gain &#039;ZAFT Red Combination II&#039;&lt;br /&gt;
*Shinn gains pilot ability &#039;SEED&#039;&lt;br /&gt;
*Villkiss gains &#039;Discord Feather&#039; &amp;amp; &#039;Discord Feather (MAP)&#039;&lt;br /&gt;
*Villkiss gains &#039;Devastation Particle Covergence Cannon &amp;quot;Seiran&amp;quot;&#039;&lt;br /&gt;
*Villkiss gains ability &#039;Ariel Mode&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Enryugo (Salamandinay)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第32話：戦場のクロスハート&amp;lt;br&amp;gt;Scenario 32: The Battlefield of Conflicted Hearts&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第32話：黒き神の歌&amp;lt;br&amp;gt;Scenario 32: Song of the Dark God&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Banshee. Defeat Blarmag (Ghuli) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Banagher, Tobi, Kamille, or VangRay is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear map within 6 turns, and within those turns, one ally pilot uses extra action Multi Action. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Battle Ghuli with the main protaganist (100) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Garencieres (Zinnerman)&lt;br /&gt;
*Marida Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Convince Ple Twelve with either Ple, Ple 2 or Judau (+2) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*XB Gundam X-1 Kai Kai gains &#039;Peacock Smasher&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Re-GZ (Kamille)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Delta Plus (No Assigned Pilot) - Acquired After the Stage&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Reach 5th turn. Defeat at least 35 enemy units. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat at least 35 enemy units. &amp;lt;br&amp;gt;  &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Defeat Embryo (100) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Enryugo (Salamandinay)&lt;br /&gt;
*00 QAN[T] gains &#039;TRANS-AM Raiser Sword&#039; &amp;amp; &#039;TRANS-AM Raiser Sword MAP&#039;&lt;br /&gt;
*Zabanya gains &#039;GN Missile&#039; &amp;amp; weapon attack power increased&lt;br /&gt;
*Harute gains &#039;GN Missile&#039; &amp;amp; weapon attack power increased&lt;br /&gt;
*Raphael weapon attack power increased&lt;br /&gt;
*Brave gains &#039;Activate TRANS-AM&#039;&lt;br /&gt;
*GN-XIV gains &#039;Activate TRANS-AM&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Arquebus Salia Custom (Salia)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Hauser Ersha Custom (Ersha)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Hauser Chris Custom (Chris)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 33 - 36==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第33話：飛び立て、偉大な勇者！ &amp;lt;br&amp;gt;Scenario 33: Take Flight, Brave Heroes!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Shinji, Rei, Asuka, or Maito is defeated. Reach 6th turn. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat at least 6 units on the first turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Defeat an enemy with Ryoma, Hayato, or Benkei while Salamandinay is deployed on the map (100) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mightgaine (Maito)&lt;br /&gt;
*Great Mightgaine gains Perfect Cannon and Perfect Cannon (MAP) attacks&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Might Kaiser (Maito)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;総司ルート&amp;lt;br&amp;gt;Souji Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;千歳ルート&amp;lt;br&amp;gt;Chitose Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ccccb3&amp;quot;| &#039;&#039;&#039;第34話：解き放たれる希望&amp;lt;br&amp;gt;Scenario 34: Hope Set Free&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#4dc3ff&amp;quot;| &#039;&#039;&#039;第34話：希望の行き先&amp;lt;br&amp;gt;Scenario 34: Where Hope Leads&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Blarmag (Ghuli). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Soji is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Within 4 turns, defeat Blarmag (Ghuli) without Yamato taking any attacks. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*GranVang or VangNex (Soji)&lt;br /&gt;
*Nine added as sub pilot&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;VangRay (Soji)&amp;lt;/span&amp;gt; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Blarmag (Ghuli) &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Chitose is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Within 4 turns, defeat Blarmag (Ghuli) without Yamato taking any attacks. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*GranVang or VangNex (Chitose)&lt;br /&gt;
*Nine added as sub pilot&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;VangRay (Chitose)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第35話：滅びの光 &amp;lt;br&amp;gt;Scenario 35: Light of Ruin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Banagher is defeated. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemies within 6 turns. ((Starts 6, changes to 8, then back to 6)) &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Battle Salia, Ersha, &amp;amp; Chris with either Ange, Hilda, Rosalie or Vivian (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Raziya (Jill)&lt;br /&gt;
*Fufill all three requirements &amp;lt;br&amp;gt;&lt;br /&gt;
**Attack Salia with either Ange, Hilda, Rosalie or Vivian &amp;lt;br&amp;gt;&lt;br /&gt;
**Attack Ersha with either Ange, Hilda, Rosalie or Vivian &amp;lt;br&amp;gt;&lt;br /&gt;
**Attack Chris with either Ange, Hilda, Rosalie or Vivian &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Full Armor ZZ Gundam &amp;lt;br&amp;gt;&lt;br /&gt;
**Have acquired at least 3 Marida Points&amp;lt;br&amp;gt;&lt;br /&gt;
**Judau must be aced&amp;lt;br&amp;gt;&lt;br /&gt;
**ZZ Gundam must have Custom Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
Parts are acquired after the stage &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Methuss (Fa)&lt;br /&gt;
*Re-GZ (Kamille)&lt;br /&gt;
*Kshatriya (Marida)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Garencieres (Zinnerman)&amp;lt;/span&amp;gt;&lt;br /&gt;
*ARX-8 Laevatein gains Emergency Deployment Booster&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第36話：星を継ぐ者 &amp;lt;br&amp;gt;Scenario 36: Who Inherits the Stars&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Byarlant Custom and Banshee &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Kamille is defeated. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Byarlant Custom and Banshee within 4 turns in a single turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Battle Jerid with Kamille (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Hambrabi (Yazan) &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Byarlant Custom (Jerid)&amp;lt;br&amp;gt;&lt;br /&gt;
*Titan Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Defeat Jerid with Kamille (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Neo Zeong (Frontal) &amp;lt;br&amp;gt;&lt;br /&gt;
**Attack Frontal with Kamille, Amuro and Banagher &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Garencieres (Zinnerman) &amp;lt;br&amp;gt;&lt;br /&gt;
*Marida Points: &amp;lt;br&amp;gt;&lt;br /&gt;
**Banagher attacks Riddhe (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
**Marida attacks Riddhe (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
**Banagher defeats Riddhe (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
**Marida defeats Riddhe (+2) &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Phase Transition Cannon (Nadesico C)&amp;lt;br&amp;gt;&lt;br /&gt;
**Ruri must be Aced before the end of the scenario &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Full Armor ZZ (Judau)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Zeta Gundam gains &#039;Biosensor&#039; ability.&lt;br /&gt;
*Unicorn Gundam gains &#039;Awakened NT-D&#039;&lt;br /&gt;
*Z Gundam gains &#039;Beam Saber (Hyper)&#039; and &#039;Waverider Charge&#039;&lt;br /&gt;
*Nu Gundam gains &#039;Full All-Range Attack&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#FFD700&amp;quot; | &#039;&#039;&#039;スペシャルシナリオ: 新しい力&amp;lt;br&amp;gt;Special Scenario: New Strength&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any Ally unit is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Points in Special Scenarios  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Huckebein gains &#039;Black Hole Cannon&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Grungust gains &#039;Keito Ragoken: Ankensatsu&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 37 - 38 Thrice Divided Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; | &#039;&#039;&#039;地上部隊に編成する&amp;lt;br&amp;gt;Go With Ground Troops&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; | &#039;&#039;&#039;宇宙舞台に編成する&amp;lt;br&amp;gt;Go to Space&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; | &#039;&#039;&#039;西暦世界舞台に編成する&amp;lt;br&amp;gt;Go To AD Dimension&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第37話：Dr.ヘル、最後の賭け&amp;lt;br&amp;gt;Scenario 37: Dr Hell&#039;s Final Wager&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第37話：宇宙を駆ける想い&amp;lt;br&amp;gt;Scenario 37: Hope Across the Universe&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; style=&amp;quot;background:#ff704d&amp;quot;| &#039;&#039;&#039;第37話：Necessary&amp;lt;br&amp;gt;Scenario 37: Necessary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Baron Ashura Mechanical Beast &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Koji is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemy units within 4 turns and also defeat Baron Ashura Mechanical Beast. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Mazinger Z gains &#039;Rocket Punch 100 Strike&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Banshee, then defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battlehsip or Banagher is defeated or reach turn 9 &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; In a single turn, defeat at least 2 out of Jerid, Yazan or Lane with a single pilot &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Battle Riddhe with Marida? (500) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Hambrabi (Yazan)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Byarlant Custom (Jerid)&lt;br /&gt;
*Have obtained at least 2 Titan points &amp;lt;br&amp;gt;&lt;br /&gt;
**Defeat Jerid with Kamille (+1, but required) &amp;lt;br&amp;gt;&lt;br /&gt;
**Defeat Yazan with either Kamille or Judau &amp;lt;br&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Penelope (Lane)&lt;br /&gt;
**Defeat Lane with Hathaway (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Garencieres (Zinnerman)&lt;br /&gt;
**Must have at least 4 Marida Points and defeat Banshee Norn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Full Armor Unicorn (Banagher)&lt;br /&gt;
*Banshee Norn (Riddhe)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Garancieres (Zinnerman)&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Ange or Tusk is defeated.&amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear map within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Raziya (Jill)&lt;br /&gt;
*Fufill all conditions &amp;lt;br&amp;gt;&lt;br /&gt;
**Attack Salia with Ange &amp;lt;br&amp;gt;&lt;br /&gt;
**Attack Ersha with Ange &amp;lt;br&amp;gt;&lt;br /&gt;
**Attack Chris with Ange &amp;lt;br&amp;gt;&lt;br /&gt;
**Attack Chris with either Hilda or Rosalie &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Arquebus Hilda Custom (Hilda)&lt;br /&gt;
*Hauser Ersha Custom (Ersha)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Glaive Hilda Custom (Hilda)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Arquebus Vanessa Custom (Tusk)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Phase Transition Cannon (Nadesico C)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第38話：地獄の門&amp;lt;br&amp;gt;Scenario 38: The Gates of Hell&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第38話：託された未来&amp;lt;br&amp;gt;Scenario 38: Future in the Balance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; style=&amp;quot;background:#ff704d&amp;quot;| &#039;&#039;&#039;第38話：歪む世界&amp;lt;br&amp;gt;Scenario 38: This Warped World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Hades. Reach 6th turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Koji or Tetsuya is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all other enemies within 5 turns, and then defeat Hades. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Defeat Baron Ashura (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*Goryu (Joe)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship or Banagher is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Dooben Wolf (Rakan), Rozen Zulu and Gundam X-2 Kai within 4 turns in a single turn &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Neo Zeong (Frontal)&lt;br /&gt;
**Attack Frontal with Kamille, Amuro, Judau, Hathaway and Banagher &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; α Azieru&lt;br /&gt;
**Persuade Loni with either Banagher or Hathaway, then defeat her &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*XB Gundam X1 Full Cloth (Tobia)&lt;br /&gt;
*Unicorn Gundam gains &#039;NT-D Awakening Attack&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Ξ Gundam gains &#039;Missile Pod&#039; &amp;amp; &#039;Missile Pod (MAP)&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Theodora. Defeat Cleopatra. Defeat Hysterica. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally Battleship is defeated. Hilda or Rosalie is defeated. Becomes Jill or Hilda is defeated. Becomes Ange defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Theodora within 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Raziya (Jill)&lt;br /&gt;
**Defeat Salia with Jill &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Raziya (Jill)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Aquebus Hilda Custom (Hilda)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Cleopatra (Salia)&lt;br /&gt;
*Theodra (Hilda)&lt;br /&gt;
*Hauser Chris Custom (Chris)&lt;br /&gt;
*Arquebus Vanessa Custom (Tusk)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 39 - 42 &amp;amp; Secret Scenarios==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第39話：終焉への目覚め &amp;lt;br&amp;gt;Scenario 39: Wake up, Time to Die&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Ninth Angel. Defeat Ninth Angel or Tenth Angel. Defeat Mazinger Zero. Defeat all enemies.&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. Becomes Ally battleship, Shinji, Ryoma, or Tetsuya is defeated.  Shinji or Koji defeated.&amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear Map within 8 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Hambrabi (Yazan)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Byarlant Custom (Jerid)&lt;br /&gt;
**Have at least 3 Titan points by end of stage &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Penelope (Lane)&lt;br /&gt;
**Have at least 2 Penelope points by the end of the stage &amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Evangelion Unit 13 (Shinji)&lt;br /&gt;
*Complete at least two of the requirements &amp;lt;br&amp;gt;&lt;br /&gt;
**Shinji defeats the Ninth Angel &amp;lt;br&amp;gt;&lt;br /&gt;
**Shinji defeats the Tenth Angel &amp;lt;br&amp;gt;&lt;br /&gt;
**Shinji is aced &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Mazinger Z gains &#039;Mazin Power&#039;&lt;br /&gt;
*Evangelion Unit-01 gains &#039;Pseudo-Evol.&#039;.&lt;br /&gt;
*Mazin Emperor G (Tetsuya)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Garencieres (Zinnerman)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Evangelion Unit-02 (Mari)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#FFD700&amp;quot; | &#039;&#039;&#039;スペシャルシナリオ：集結する希望&amp;lt;br&amp;gt;Special Scenario: A New Hope Grows&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; An ally units is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Points in Special Scenarios  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Huckebein joins&lt;br /&gt;
*Grungust joins&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#006805&amp;quot; | &#039;&#039;&#039;シークレットシナリオ: シ者、来訪&amp;lt;br&amp;gt;Secret Scenario: Come the Messenger&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated.  Becomes Ally Battleship is defeated. Shinji is defeated. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Points in Secret Scenarios  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Evangelion Unit-08α (Mari)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Evangelion Unit-13 (Shinji)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第40話：星々の海原へ &amp;lt;br&amp;gt;Scenario 40: Into the Sea of Stars&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Shin Getter Dragon &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Shin Getter Dragon in 3 turns while defeating no more than 10 enemies. Shin Getter Dragon counts as one of the 10. (Mistranslated in english version.)&amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Byarlant Custom (Jerid)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Hambrabi (Yazan)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Penelope (Lane)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Evangelion Unit-08a (Mari)&lt;br /&gt;
*Bonta-kun&lt;br /&gt;
*Shin Getter Dragon (Go)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第41話：記憶の海の底 &amp;lt;br&amp;gt;Scenario 41: At the Bottom of the Sea of Memories&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Domelaze III or enemy retreat. Defeat Madivia Degg. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship or MC defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Within 4 turns defeat all enemies and lower HP for Domelaze III below 15000&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Defeat Domelaze III (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Cvarke (Melda)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第42話：昏き光を越えて &amp;lt;br&amp;gt;Scenario 42: Beyond the Gloomy Light&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zoelguut II  &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally Battleship is defeated. &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all other enemies within 5 turns. Then defeat Zoelguut II &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Use Yamato&#039;s &#039;Tactical Charge&#039; attack at least once. (100) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*Secret Scenario: Supporting a Long Journey&lt;br /&gt;
**Have Okita be aced before the end of the scenario&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Yamato gains &#039;Tactical Charge&#039; attack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#006805&amp;quot; | &#039;&#039;&#039;シークレットシナリオ: 長き旅路を支えるもの&amp;lt;br&amp;gt;Secret Scenario: Supporting a Long Journey&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Points in Secret Scenarios  &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 43 - 45 Trouble in the LMC Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039; ヤマト部隊に配属する&amp;lt;br&amp;gt;Go with Yamato&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039; ナデシコ部隊に配属する&amp;lt;br&amp;gt;Go with Nadesico&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第43話：接触&amp;lt;br&amp;gt;Scenario 43: Contact &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第43話：紫色の悪意&amp;lt;br&amp;gt;Scenario 43: Purple Malice &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Guipellon-class Galpare; Defeat all enemies.   &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally Battleship is defeated , Setsuna is defeated , Reach 6th turn  &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Within 5 turns , defeat at least 4 enemy unit at same time with a map weapon  &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; ??? (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Tieria as 00 QAN-T subpilot&lt;br /&gt;
**You will be prompted to keep Raphael Gundam or allow Tieria to become a subpilot &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Stark 4126, Snooby and Show-Gunn; Defeat Airborne Battleship Blanca&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Maito or Akito is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Stark 4126, Snooby and Show-Gunn within 3 turns in a single turn &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Fight Show-Gunn with Zambot-3 (100) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第44話：挟撃、ドメル幕僚団&amp;lt;br&amp;gt;Scenario 44: A Pincer Attack and the Domel Advisory Council &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第44話：チドリカナメの罪&amp;lt;br&amp;gt;Scenario 44: The Sins of Kaname Chidori &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Guipellon-class Shudelg and Guipellon-class Balgrey within 5 turns in a single turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; ??? (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Sousuke is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Before map clear, defeat at least 4 enemy units in a single turn with a single battleship captain. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;M9 Gernsback (Kurz) &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第45話：人の生きる意味&amp;lt;br&amp;gt;Scenario 45: The Reason We Live &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第45話：暗黒の使徒&amp;lt;br&amp;gt;Scenario 45: The Dark Disciples&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Goergametsch and Crossbone Gundam X-2 Kai &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Before map clear, defeat at least 4 enemy units in a single turn with a single battleship captain. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; ??? (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Imperial. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Maito is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all other enemies within 4 turns. After that, defeat Imperial. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Launch the Goryu. (100) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*M9 Gernsback (Kurz)&lt;br /&gt;
*Great Might Gaine gains &#039;Double Drive Wheel Sword&#039;&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 46 - 49==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第46話：宇宙の狼 &amp;lt;br&amp;gt;Scenario 46: Space Wolf&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Darldo, Lanbare, Balgrey and Shudelg &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemies in 5 turns. A battleship captain must defeat 2 out of Darldo, Lanbare, Balgrey and Shudelg &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Defeat the Invaders without help from Domel (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Raphael Gundam (Tieria) &amp;lt;/span&amp;gt; (Full refund of Tac Pts on skills and credits on upgrades.)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第47話：守るべき未来 &amp;lt;br&amp;gt;Scenario 47: The Future&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; defeat all enemies other than Cowen &amp;amp; Stinger within 4 turns after they appear. After that, defeat Cowen &amp;amp; Stinger&amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship or Ryouma is defeated, reach 5 turns after Cowen &amp;amp; Stinger appears &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat at least 20 enemy units in 3 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Have the Yamato use the Wave Motion Gun (100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Fierce Battles Ahead Route split &lt;br /&gt;
**Have the Yamato use the Wave Motion Gun&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Czvarke (Melda)&lt;br /&gt;
*Shin Getter and Shin Dragon gain &#039;Shin Shine Spark&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Yamato gains &#039;Wave Motion Gun&#039; and &#039;Wave Motion Gun MAP&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第48話：繋がる想い、届かぬ想い &amp;lt;br&amp;gt;Scenario 48: Lost and Bound&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Large ELS &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, OG or Setsuna defeated &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; SR Point: Defeat all Gamillas units within 5 turns and also defeat Large ELS. Do not let Gamillas units defeat any ELS units &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Vangrey II &lt;br /&gt;
**Defeat the other protagonist with the selected protagonist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tieria added as subpilot of 00 QAN[T]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;GranVang or VangNex (OG Character)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#66ff99&amp;quot; | &#039;&#039;&#039;第49話：落日の星 &amp;lt;br&amp;gt;Scenario 49: Closing the Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; HP for Desura II falls below 20000; defeat Slinvarsa within 4 turns of its arrival &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; reach 4 turns after Slinvarsa appears &amp;lt;br&amp;gt;  &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Within 3 turns, defeat all enemies and lower HP of Desura II below 20000 &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Defeat Desura II (100) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Fierce Battles Ahead Route split &lt;br /&gt;
**Have at least 25 Ace Pilots and at least 1 Great Ace&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;VangRay II (OG Character not selected at start)&amp;lt;/span&amp;gt;&lt;br /&gt;
*VangNex gains &#039;Ultimate Tactical Charge Gokuen&#039;&lt;br /&gt;
*GranVang gains &#039;Ultimate Cannon Fire Mode Koga&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages 50 - 52 Fierce Battles Ahead/Battle is Over Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039; これからも困難が待ち受けていると思う &amp;lt;br&amp;gt;Fierce Battles are Ahead&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039; もう戦いは終わったと思う &amp;lt;br&amp;gt;The Battle is Over&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第50話：決戦の青き星々&amp;lt;br&amp;gt;Scenario 50: Battle of the Three Earths &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第50話：終わりなき戦い&amp;lt;br&amp;gt;Scenario 50: Battle Never Ending &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Hysterica &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship or Sousuke is defeated; Ange is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear map in 5 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*Xi Gundam gains &#039;Missile Pod and Missile Pod MAP&#039;&lt;br /&gt;
*ZZ Gundam gains &#039;Full Armor parts&#039;&lt;br /&gt;
*Nadesico C gains &#039;Phase-transition Cannon and Phase-transition Cannon MAP&#039;&lt;br /&gt;
*Villkiss gains &#039;True Ability Unlock&#039;&lt;br /&gt;
*Neo Zeong (Full Frontal)&lt;br /&gt;
*Hambrabi (Yazan) - if you did not obtain it as a secret earlier&lt;br /&gt;
*Byarlant Custom (Jerid) - if you did not obtain it as a secret earlier&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Desura II; Defeat Hysterica; Defeat all Hysterica units. If you leave any Hysterica unit undefeated, all 5 units will recover at the start of ally phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally Battleship defeated. Ange is defeated. Sousuke is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemy units within 4 turns and defeat Desura II after that. Within those turns, you cannot allow Desura II to use the map weapon Dessler Cannon. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Villkiss gains &#039;True Ability Unlock&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;第51話：闇より暗きもの&amp;lt;br&amp;gt;Scenario 51: Thing Darker than Darkness &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;第51話：因果の果てに&amp;lt;br&amp;gt;Scenario 51: At the End of Cause and Effect &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Great General of Darkness; defeat Emperor of Darkness and Black Noir &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all Giant Kedoras within 2 turns and also defeat Great General of Darkness &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Great General of Darkness; defeat Emperor of Darkness and Black Noir &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all Giant Kedoras within 2 turns and also defeat Great General of Darkness. &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Neo Zeong (Frontal)&lt;br /&gt;
**Must have completed all requirements &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Neo Zeong (Full Frontal)&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#ffe066&amp;quot;| &#039;&#039;&#039;最終話：過去と未来の狭間で&amp;lt;br&amp;gt;Final Scenario: The Gulf Between Past and the Future &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#d9b3ff&amp;quot;| &#039;&#039;&#039;最終話：遙かなる故郷&amp;lt;br&amp;gt;Final Scenario: A Distant Home &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Desura II; defeat Barskal; defeat all enemies within 5 turns after appearing &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship defeated; reach 5 turns after Arcadia appears &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Barskal; Defeat Arcadia within 5 turns after appearing. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. Reach 5 turns after Arcadia appears. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Full_Upgrade_Bonuses&amp;diff=31318</id>
		<title>Super Robot Wars/V/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Full_Upgrade_Bonuses&amp;diff=31318"/>
		<updated>2017-11-19T15:13:01Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Units will receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve Barrier/Armor EN Cost&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original&lt;br /&gt;
|-&lt;br /&gt;
| Grungust || グルンガスト ||  Increases Armor by 300 and Max EN by 100.&lt;br /&gt;
|-&lt;br /&gt;
| Huckebein || ヒュッケバイン || Increases Mobility by 20 and Max EN by 100.&lt;br /&gt;
|-&lt;br /&gt;
| VangRay/VangNex/GranVang || ヴァングレイ/ヴァングネクス/グランヴァング || Grants one additional Power Parts slot.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Brave Express Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine || ブラックマイトガイン || Increases Max EN by 50 and Movement by 1. Increases Drive Wheel Sword weapons DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || ガードダイバー || Increases range of special ability Repair Device by 1. Amount of recovered HP increases by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Might Kaiser || マイトカイザー || Increases Max EN by 50 and Movement by 1. Increases Drill Crusher DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Mightgaine/Great Mightgaine || マイトガイン/グレートマイトガイン || Increases Max EN by 50 and Movement by 1. Increases Drive Wheel Sword weapons damage by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Tri Bomber/Battle Bomber || トライボンバー/バトルボンバー || Increases HP by 1000, Armor by 300 and Sight by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Goryu || ??? || Increases all weapon DMG by 200 and CRT by 20.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Cross Ange: Rondo of Angel and Dragon&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Salia Custom || アーキバスサリア・カスタム || Increases ranged weapon DMG by 200. Increases range by 1 except map weapons and range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Vanessa Custom || アーキバスバネッサ・カスタム || Increases all weapon DMG by 200. Increases Sight and Mobility by 20.&lt;br /&gt;
|-&lt;br /&gt;
| Enryugo || 焔龍號 || Space-time Covergence Cannon costs 30 less EN and requires 10 less Focus.&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Hilda Custom || グレイブヒルダ・カスタム || Increases CQB weapon DMG by 200. Increases movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Rosalie Custom || グレイブロザリー・カスタム || Increases Shoulder Twin Cannons DMG by 200. All weapons gain 50% more ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Chris Custom || ハウザークリス・カスタム || Increases HP by 300, Armor by 100, Sight by 5 and mobility by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Ersha Custom || ハウザーエルシャ・カスタム || Allows unit to resupply.&lt;br /&gt;
|-&lt;br /&gt;
| Raziya || レイジア || Increases all weapon DMG by 300 and Mobility by 20.&lt;br /&gt;
|-&lt;br /&gt;
| Razor || レイザー || Increases boomerang DMG by 300.&lt;br /&gt;
|-&lt;br /&gt;
| Villkiss || ヴィルキス || Grants special abilities HP Rec(M) and EN Rec(M).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Evangelion 2.0 You Can (Not) Advance&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-00 || エヴァンゲリオン零号機 || Increases Movement by 1, Max HP by 500, and Armor by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-01 || エヴァンゲリオン初号機 || Double Synchro Rate increase.&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-02 || エヴァンゲリオン弐号機 || Increases Ammo of all Ammo weapons by 50%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Evangelion 3.0 You Can (Not) Redo&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-08α || エヴァンゲリオン8号機アルファ || Increases Sight by 30. Increases range by 1 except map weapons and range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-13 || エヴァンゲリオン第13号機 || Double Synchro Rate increase. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Full Metal Panic! The Second Raid&lt;br /&gt;
|-&lt;br /&gt;
| ARX-7 Arbalest/ARX-8 Laevatein || ARX-7アルバレスト/ARX-8レーバテイン || Strengthens special ability Lambda Driver.&lt;br /&gt;
|-&lt;br /&gt;
| Bonta-kun || ボン太くん || Grants all weapons &#039;Focus Drain&#039; effect.&lt;br /&gt;
|-&lt;br /&gt;
| M9D Falke || M9Dファルケ || Increases all CQB weapon DMG by 200 and Mobility by 15.&lt;br /&gt;
|-&lt;br /&gt;
| M9 Gernsback (Kurz) || M9ガーンズバック || Increases Range by 2 except map weapons and weapons with Range that is 1.&lt;br /&gt;
|-&lt;br /&gt;
| M9 Gernsback (Mao) || M9ガーンズバック || Changes in final Accuracy/Evasion % from the special ability Jam are doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha de Danaan || トゥアハー・デ・ダナン || Increases all weapon DMG by 300. Increases movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| Black Getter || ブラックゲッター || Changes terrain handling of all weapons to S.&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter || 真ゲッター || Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter Dragon || 真ゲッタードラゴン || Neighboring ally units regenerate 40 EN at the beginning of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Super Man Zanbot 3&lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Zambot Moon Attack always inflicts critical hits in Space and Night maps.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン３ || Increases Mobility by 50.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Martian Successor Nadesico: The Motion Picture -Prince of Darkness-&lt;br /&gt;
|-&lt;br /&gt;
| Aestivalis Custom || エステバリスカスタム || Increases all CQB weapon DMG by 200 and CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Black Selena || ブラックセレナ || Can be affected by special ability Gravity Wave Beam. Increases Movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico B/Nadesico C || ナデシコB/ナデシコC || Gravity Blast costs 25 less EN. Increases Max EN by 80.&lt;br /&gt;
|-&lt;br /&gt;
| Super Aestivalis || スーパーエステバリス || Increases Final Evasion % by 20%. Increases all weapon DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Hambrabi || ハンブラビ || Increases Spider Web DMG by 300 and grants the special effect Ignore Size.&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Gains the Resupply ability.&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Zガンダム || Pilot CQB, RNG, SKL, DEF, EVD, HIT increase by 10 when special ability Biosensor is active.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムMk-Ⅱ || Increases Final Accuracy % by 10%. Increases Long Rifle DMG by 300.&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Increases all weapon DMG by 100 and makes it possible to use them after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II || キュベレイMk-Ⅱ || Increases Final Accuracy % by 10%. Funnels now cost 10 less EN and do 200 more DMG.&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ZZガンダム || All High Mega Cannon weapons cost 20 less EN and require 10 less Focus.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| ν Gundam || νガンダム || Newtype Weapons gain DMG equal to the level of special skill Newtype.&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラーカイラム || Increases Mega Particle Cannon Volley DMG by 300. Increase Max EN by 60.&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Movement + 1. Increases Weapon Range by 1 except map weapons and weapons with Range that is 1.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam Unicorn&lt;br /&gt;
|-&lt;br /&gt;
| Banshee Norn || バンシィ・ノルン || Increases Armed Armor DMG by 300. Increases Range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Byarlant Custom || バイアラン・カスタム || Increases all weapon DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Delta Plus || デルタプラス || Makes Transform possible after moving. &lt;br /&gt;
|-&lt;br /&gt;
| Jegan || ジェガン || Increases ranged weapon DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Jesta || ジェスタ || Increases Tri-Star Formation DMG by 200 and Ammo by 4. &lt;br /&gt;
|-&lt;br /&gt;
| Nahel Argama || ネェルアーガマ || Hyper Mega Particle Cannon costs 30 less EN and requires 10 less Focus. &lt;br /&gt;
|-&lt;br /&gt;
| Neo Zeong || ??? || Increases Psycho Shard DMG by 300.&lt;br /&gt;
|-&lt;br /&gt;
| ReZEL || リゼル || Increases Final Accuracy % by 20%. Increases Mega Beam Launcher DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn Gundam || ユニコーンガンダム || Newtype Weapons gain DMG equal to the level of special skill Newtype.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Hathaway&#039;s Flash&lt;br /&gt;
|-&lt;br /&gt;
| Ξ Gundam || Ξガンダム || Increases Funnel Missile DMG by 200. Increases Movement by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Penelope || ペーネロペー || Increases Funnel Missile DMG by 200. Increases Movement by 2.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 Mass Production Type || 量産型ガンダムF91 || Increases VSBR DMG by 300. Increases Range by 1 except map weapons and weapons with Range that is 1.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam: Skull Heart&lt;br /&gt;
|-&lt;br /&gt;
| Crossbone Gundam X-1 Kai Kai || クロスボーン・ガンダムX1改-改 || Grants special effect Barrier Piercing to all CQB weapons and increases CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
| XB Gundam X-1 Full Cloth || ??? || Grants special effect Barrier Piercing to all CQB weapons and increases CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam SEED Destiny&lt;br /&gt;
|-&lt;br /&gt;
| Destiny Gundam || デスティニーガンダム || Increases Max EN by 80. Special ability Shadow now has no Focus requirements to activate.&lt;br /&gt;
|-&lt;br /&gt;
| Eternal || エターナル || Decreases damage from attacks by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Force Impulse Gundam || フォースインパルスガンダム || Increases Excalibur DMG by 200. Increases Range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite Justice Gundam || ∞ジャスティスガンダム || Increases Range of all CQB weapons by 1. Increases movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom Gundam || ストライクフレーダムガンダム || Increases map weapon Super DRAGOON Ammo by 1 and decreases required Focus by 10.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam 00 The Movie: A Wakening of the Trailblazer&lt;br /&gt;
|-&lt;br /&gt;
| 00 QAN[T] || ダブルオークアンタ || Increases MAX En by 100. Adjacent ally units regenerate 20 EN at the start of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
| Brave || ブレイヴ || Weapon and unit terrain handling become Spc-S and Air-S.&lt;br /&gt;
|-&lt;br /&gt;
| GN-XIV || GN-XIV || Increases movement by 1. Increases Mobility by 15.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Harute || ガンダムハルテ || Increases movement by 1. Makes it possible to use weapons after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Raphael || ラファエルガンダム || Increases special ability GN Field Effect by 400. Increases MAX En by 50.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Zabanya || ガンダムザバニャ || Increases Range by 2 except map weapons and weapons with Range that is 1.&lt;br /&gt;
|-&lt;br /&gt;
| Ptolemaios 2 Custom || プトレマイオス2改 || Makes it possible to use all weapons after moving while TRANS-AM is active.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Space Battleship Yamato 2199&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo Zero || コスモゼロ || Increases all weapon DMG by 300. Increases Mobility by 25.&lt;br /&gt;
|-&lt;br /&gt;
| Space Battleship Yamato || 宇宙戦艦ヤマト || Grants one additional Power Parts slot.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | True Mazinger Impact!&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Increases Kurogane Five Certain Death Attack DMG by 200 and Ammo by 4.&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger/Mazin Emperor G || グレートマジンガー/マジンエンペラーG || Increases Armor by 300 and Max EN by 50.&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z/Mazinger ZERO || マジンガーZ/マジンガーZERO || Increases Armor by 300 and Max EN by 50.&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスA || Increases the range of special ability Repair Device by 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Full_Upgrade_Bonuses&amp;diff=31317</id>
		<title>Super Robot Wars/V/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Full_Upgrade_Bonuses&amp;diff=31317"/>
		<updated>2017-11-19T14:33:07Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Units will receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve Barrier/Armor EN Cost&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original&lt;br /&gt;
|-&lt;br /&gt;
| Grungust || グルンガスト ||  Increases Armor by 300 and Max EN by 100.&lt;br /&gt;
|-&lt;br /&gt;
| Huckebein || ヒュッケバイン || Increases Mobility by 20 and Max EN by 100.&lt;br /&gt;
|-&lt;br /&gt;
| VangRay/VangNex/GranVang || ヴァングレイ/ヴァングネクス/グランヴァング || Grants one additional Power Parts slot.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Brave Express Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine || ブラックマイトガイン || Increases Max EN by 50 and Movement by 1. Increases Drive Wheel Sword weapons DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || ガードダイバー || Increases range of special ability Repair Device by 1. Amount of recovered HP increases by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Might Kaiser || マイトカイザー || Increases Max EN by 50 and Movement by 1. Increases Drill Crusher DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Mightgaine/Great Mightgaine || マイトガイン/グレートマイトガイン || Increases Max EN by 50 and Movement by 1. Increases Drive Wheel Sword weapons damage by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Tri Bomber/Battle Bomber || トライボンバー/バトルボンバー || Increases HP by 1000, Armor by 300 and Sight by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Goryu || ??? || Increases Weapon DMG by 200 and CRT by 20.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Cross Ange: Rondo of Angel and Dragon&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Salia Custom || アーキバスサリア・カスタム || Increases ranged weapon DMG by 200. Increases range by 1 except map weapons and range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Vanessa Custom || アーキバスバネッサ・カスタム || Increases all weapon DMG by 200. Increases Sight and Mobility by 20.&lt;br /&gt;
|-&lt;br /&gt;
| Enryugo || 焔龍號 || Space-time Covergence Cannon costs 30 less EN and requires 10 less Focus.&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Hilda Custom || グレイブヒルダ・カスタム || Increases CQB weapon DMG by 200. Increases movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Rosalie Custom || グレイブロザリー・カスタム || Increases Shoulder Twin Cannons DMG by 200. All weapons gain 50% more ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Chris Custom || ハウザークリス・カスタム || Increases HP by 300, Armor by 100, Sight by 5 and mobility by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Ersha Custom || ハウザーエルシャ・カスタム || Allows unit to resupply.&lt;br /&gt;
|-&lt;br /&gt;
| Raziya || レイジア || Increases all weapon DMG by 300 and Mobility by 20.&lt;br /&gt;
|-&lt;br /&gt;
| Razor || レイザー || Increases boomerang DMG by 300.&lt;br /&gt;
|-&lt;br /&gt;
| Villkiss || ヴィルキス || Grants special abilities HP Rec(M) and EN Rec(M).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Evangelion 2.0 You Can (Not) Advance&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-00 || エヴァンゲリオン零号機 || Increases Movement by 1, Max HP by 500, and Armor by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-01 || エヴァンゲリオン初号機 || Double Synchro Rate increase.&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-02 || エヴァンゲリオン弐号機 || Increases Ammo of all Ammo weapons by 50%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Evangelion 3.0 You Can (Not) Redo&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-08α || エヴァンゲリオン8号機アルファ || Increases Sight by 30. Increases range by 1 except map weapons and range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Evangelion Unit-13 || エヴァンゲリオン第13号機 || Double Synchro Rate increase. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Full Metal Panic! The Second Raid&lt;br /&gt;
|-&lt;br /&gt;
| ARX-7 Arbalest/ARX-8 Laevatein || ARX-7アルバレスト/ARX-8レーバテイン || Strengthens special ability Lambda Driver.&lt;br /&gt;
|-&lt;br /&gt;
| Bonta-kun || ボン太くん || Grants all weapons &#039;Focus Drain&#039; effect.&lt;br /&gt;
|-&lt;br /&gt;
| M9D Falke || M9Dファルケ || Increases all CQB weapon DMG by 200 and Mobility by 15.&lt;br /&gt;
|-&lt;br /&gt;
| M9 Gernsback (Kurz) || M9ガーンズバック || Increases Range by 2 except map weapons and weapons with Range that is 1.&lt;br /&gt;
|-&lt;br /&gt;
| M9 Gernsback (Mao) || M9ガーンズバック || Changes in final Accuracy/Evasion % from the special ability Jam are doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha de Danaan || トゥアハー・デ・ダナン || Increases all weapon DMG by 300. Increases movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| Black Getter || ブラックゲッター || Changes terrain handling of all weapons to S.&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter || 真ゲッター || Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter Dragon || 真ゲッタードラゴン || Neighboring ally units regenerate 40 EN at the beginning of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Super Man Zanbot 3&lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Zambot Moon Attack always inflicts critical hits in Space and Night maps.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン３ || Increases Mobility by 50.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Martian Successor Nadesico: The Motion Picture -Prince of Darkness-&lt;br /&gt;
|-&lt;br /&gt;
| Aestivalis Custom || エステバリスカスタム || Increases all CQB weapon DMG by 200 and CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Black Selena || ブラックセレナ || Can be affected by special ability Gravity Wave Beam. Increases Movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico B/Nadesico C || ナデシコB/ナデシコC || Gravity Blast costs 25 less EN. Increases Max EN by 80.&lt;br /&gt;
|-&lt;br /&gt;
| Super Aestivalis || スーパーエステバリス || Increases Final Evasion % by 20%. Increases all weapon DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Hambrabi || ハンブラビ || Increases Spider Web DMG by 300 and grants the special effect Ignore Size.&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Gains the Resupply ability.&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Zガンダム || Pilot CQB, RNG, SKL, DEF, EVD, HIT increase by 10 when special ability Biosensor is active.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムMk-Ⅱ || Increases Final Accuracy % by 10%. Increases Long Rifle DMG by 300.&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Increases all weapon DMG by 100 and makes it possible to use them after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II || キュベレイMk-Ⅱ || Increases Final Accuracy % by 10%. Funnels now cost 10 less EN and do 200 more DMG.&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ZZガンダム || All High Mega Cannon weapons cost 20 less EN and require 10 less Focus.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| ν Gundam || νガンダム || Newtype Weapons gain DMG equal to the level of special skill Newtype.&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラーカイラム || Increases Mega Particle Cannon Volley DMG by 300. Increase Max EN by 60.&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Movement + 1. Increases Weapon Range by 1 except map weapons and weapons with Range that is 1.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam Unicorn&lt;br /&gt;
|-&lt;br /&gt;
| Banshee Norn || バンシィ・ノルン || Increases Armed Armor DMG by 300. Increases Range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Byarlant Custom || バイアラン・カスタム || Increases all weapon DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Delta Plus || デルタプラス || Makes Transform possible after moving. &lt;br /&gt;
|-&lt;br /&gt;
| Jegan || ジェガン || Increases ranged weapon DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Jesta || ジェスタ || Increases Tri-Star Formation DMG by 200 and Ammo by 4. &lt;br /&gt;
|-&lt;br /&gt;
| Nahel Argama || ネェルアーガマ || Hyper Mega Particle Cannon costs 30 less EN and requires 10 less Focus. &lt;br /&gt;
|-&lt;br /&gt;
| Neo Zeong || ??? || Increases Psycho Shard DMG by 300.&lt;br /&gt;
|-&lt;br /&gt;
| ReZEL || リゼル || Increases Final Accuracy % by 20%. Increases Mega Beam Launcher DMG by 200.&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn Gundam || ユニコーンガンダム || Newtype Weapons gain DMG equal to the level of special skill Newtype.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Hathaway&#039;s Flash&lt;br /&gt;
|-&lt;br /&gt;
| Ξ Gundam || Ξガンダム || Increases Funnel Missile DMG by 200. Increases Movement by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Penelope || ペーネロペー || Increases Funnel Missile DMG by 200. Increases Movement by 2.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 Mass Production Type || 量産型ガンダムF91 || Increases VSBR DMG by 300. Increases Range by 1 except map weapons and weapons with Range that is 1.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam: Skull Heart&lt;br /&gt;
|-&lt;br /&gt;
| Crossbone Gundam X-1 Kai Kai || クロスボーン・ガンダムX1改-改 || Grants special effect Barrier Piercing to all CQB weapons and increases CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
| XB Gundam X-1 Full Cloth || ??? || Grants special effect Barrier Piercing to all CQB weapons and increases CRT by 30.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam SEED Destiny&lt;br /&gt;
|-&lt;br /&gt;
| Destiny Gundam || デスティニーガンダム || Increases Max EN by 80. Special ability Shadow now has no Focus requirements to activate.&lt;br /&gt;
|-&lt;br /&gt;
| Eternal || エターナル || Decreases damage from attacks by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Force Impulse Gundam || フォースインパルスガンダム || Increases Excalibur DMG by 200. Increases Range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite Justice Gundam || ∞ジャスティスガンダム || Increases Range of all CQB weapons by 1. Increases movement by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom Gundam || ストライクフレーダムガンダム || Increases map weapon Super DRAGOON Ammo by 1 and decreases required Focus by 10.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam 00 The Movie: A Wakening of the Trailblazer&lt;br /&gt;
|-&lt;br /&gt;
| 00 QAN[T] || ダブルオークアンタ || Increases MAX En by 100. Adjacent ally units regenerate 20 EN at the start of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
| Brave || ブレイヴ || Weapon and unit terrain handling become Spc-S and Air-S.&lt;br /&gt;
|-&lt;br /&gt;
| GN-XIV || GN-XIV || Increases movement by 1. Increases Mobility by 15.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Harute || ガンダムハルテ || Increases movement by 1. Makes it possible to use weapons after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Raphael || ラファエルガンダム || Increases special ability GN Field Effect by 400. Increases MAX En by 50.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Zabanya || ガンダムザバニャ || Increases Range by 2 except map weapons and weapons with Range that is 1.&lt;br /&gt;
|-&lt;br /&gt;
| Ptolemaios 2 Custom || プトレマイオス2改 || Makes it possible to use all weapons after moving while TRANS-AM is active.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Space Battleship Yamato 2199&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo Zero || コスモゼロ || Increases all weapon DMG by 300. Increases Mobility by 25.&lt;br /&gt;
|-&lt;br /&gt;
| Space Battleship Yamato || 宇宙戦艦ヤマト || Grants one additional Power Parts slot.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | True Mazinger Impact!&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Increases Kurogane Five Certain Death Attack DMG by 200 and Ammo by 4.&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger/Mazin Emperor G || グレートマジンガー/マジンエンペラーG || Increases Armor by 300 and Max EN by 50.&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z/Mazinger ZERO || マジンガーZ/マジンガーZERO || Increases Armor by 300 and Max EN by 50.&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスA || Increases the range of special ability Repair Device by 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Skill_Route_System&amp;diff=31316</id>
		<title>Super Robot Wars/V/Skill Route System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Skill_Route_System&amp;diff=31316"/>
		<updated>2017-11-17T18:40:04Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Skill Route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill Route is a new system introduced in this game, that allows you to customize and enhance your pilots abilities&lt;br /&gt;
&lt;br /&gt;
==TacP==&lt;br /&gt;
&lt;br /&gt;
TacP (Tactical Points) are awarded after an enemy unit has been defeated. TacP are not gained individually, but are shared across all units. TacP is spent to purchase new skills and enhancements.&lt;br /&gt;
&lt;br /&gt;
==Skill Route==&lt;br /&gt;
&lt;br /&gt;
The Skill Route is where you purchase skills and unlocking further skills for your pilots by spending TacP.&lt;br /&gt;
&lt;br /&gt;
*The Skill Route is independent of any particular pilot, and all skills are obtainable by all pilots&lt;br /&gt;
&lt;br /&gt;
*The total limit of skills on a single pilot is 30&lt;br /&gt;
&lt;br /&gt;
*Multiple copies of the skill can be purchased to be given to multiple pilots up to the maximum level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! Cost !! Required Skill !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| 底力 || Potential || 50 || None|| As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level. Maximum level 9.&lt;br /&gt;
|-&lt;br /&gt;
| サイズ差補正無視 || Ignore Size || 100 || Potential || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. At level 1, S-sized units can battle 1L-sized units without penalties, and viceversa. Maximum level 3.&lt;br /&gt;
|-&lt;br /&gt;
| 精神耐性 || Spirit Endurance || 200 || Potential || Ignores weapon special effects such as Status Drain, Unable to Act, Focus Drain, and SP Drain. If your Focus is below 100, also ignores Haze. This skill has no effect on sub-pilots&lt;br /&gt;
|-&lt;br /&gt;
| パーツ供給 || Supply Parts || 150 || Potential || Consumable parts can be used on own team or on a member of an adjacent team&lt;br /&gt;
|-&lt;br /&gt;
| 援護攻撃 || Support Attack || 250 || Ignore Size || Allows the pilot to provide offensive support to an adjacent ally. Maximum level 4. Attack power is reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
| 援護防御 || Support Defend || 250 || Ignore Size || Allows the pilot to provide defensive support to an adjacent ally. Maximum level 4&lt;br /&gt;
|-&lt;br /&gt;
| 闘爭心 || Fighter&#039;s Spirit || 100 || Spirit Endurance || Increases starting Will. Effect increases alongside skill level. (2/5/10)&lt;br /&gt;
|-&lt;br /&gt;
| SPアップ || SP Up || 100 || Supply Parts || Increases the pilot&#039;s maximum Spirit Points by 5 per level.&lt;br /&gt;
|-&lt;br /&gt;
| サポートアタック || Enhance Attack || 300 || Support Attack || When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| ガード || Guard || 100 || Support Defend || At 130 Will or more, damage taken is reduced. Effect increases with skill level (10/15/20%)&lt;br /&gt;
|-&lt;br /&gt;
| 見切り || Instinct || 100 || Support Defend || At 130 Will or more, final Hit, Evade and Critical rates are increased, effect increases with skill level. (5/10/15%) Maximum Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| 気力+ATK || Focus+ (ATK) || 250 || Fighter&#039;s Spirit || After performing an Attack, a Counterattack or a Cover Attack, gain +1 Focus&lt;br /&gt;
|-&lt;br /&gt;
| 気力+DEF || Focus+ (DEF) || 250 || Fighter&#039;s Spirit || Gain Focus on Defending &lt;br /&gt;
|-&lt;br /&gt;
| 修理スキル || Repair Skill || 300 || SP Up || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1&lt;br /&gt;
|-&lt;br /&gt;
| Eセーブ || Save E || 150 || Enhance Attack || Weapon EN consumption reduced by 10%/20%. Effect increases with skill level. Can only be learned by pilots that can control units with attacks that use EN&lt;br /&gt;
|-&lt;br /&gt;
| Bセーブ || Save B || 150 || Enhance Attack || Weapon Ammo multiplied by 1.2x/1.5x (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo&lt;br /&gt;
|-&lt;br /&gt;
| プロテクション || Protection || 250 || Guard/Instinct || When facing return attacks selecting &#039;&#039;&#039;Evade&#039;&#039;&#039; adds an additional 10% to final evasion rate, selecting &#039;&#039;&#039;Defend&#039;&#039;&#039; reduces damage taken by 10%, and MAP weapons aimed at the unit will have their accuracy halved and their damage reduced by 40% if it hits.&lt;br /&gt;
|-&lt;br /&gt;
| 気力限界突破 || Focus Over Limit || 100 || Focus+ || Focus limit raised. Effect increases with level (5/10/20) Maximum Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| 補給スキル || Resupply Skill || 350 || Repair Skill || The Resupply command can be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| 再攻撃 || Second Attack || 350 || Save E/B || Allows the pilot to Support Attack for himself if Skill stat is 30 or higher than enemy.&lt;br /&gt;
|-&lt;br /&gt;
| ヒット＆アウェイ || Hit &amp;amp; Run || 300 || Protection || If the unit has not moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| エースプラウド || Proud Ace || 200 || Resupply Skill || Lowers kill count for Ace status to 50 and Great Ace to 70.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancing Skills==&lt;br /&gt;
&lt;br /&gt;
The Enhancing Skills are a separate system that allows you to increase pilots stats &amp;amp; terrain rankings.&lt;br /&gt;
&lt;br /&gt;
*There are no requirements to use Enhancing Skills&lt;br /&gt;
&lt;br /&gt;
*Enhancing Skills require TacP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! Cost !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| 格闘アップ || CQB Up || 100 || Increase Melee by 5 points&lt;br /&gt;
|-&lt;br /&gt;
| 射撃アップ || RNG Up || 100 || Increase Range by 5 points&lt;br /&gt;
|-&lt;br /&gt;
| 技量アップ || SKL Up || 100 || Increase Skill by 5 points&lt;br /&gt;
|-&lt;br /&gt;
| 防御アップ || DEF Up || 100 || Increase Defense by 5 points&lt;br /&gt;
|-&lt;br /&gt;
| 回避アップ || EVN Up || 100 || Increase Evasion by 5 points&lt;br /&gt;
|-&lt;br /&gt;
| 命中アップ || HIT Up || 100 || Increase Accuracy by 5 points&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ-空 || Terrain Handling Up: Air  || 250 || Increase Terrain Rank for Sky by 1&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ-陸 || Terrain Handling Up - Grd || 250 || Increase Terrain Rank for Ground by 1&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ-海 || Terrain Handling Up - Wtr || 250 || Increase Terrain Rank for Water by 1&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ-宇|| Terrain Handling Up - Spc || 250 || Increase Terrain Rank for Space by 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
&lt;br /&gt;
Special Skills are hidden skills that require unlocking before they are able to be purchased.&lt;br /&gt;
&lt;br /&gt;
*Once the requirements are met, they are able to be purchased multiple times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! Cost !! Effect !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| 戦術待機 || Standby Strategy || 2000 || If you end player phase without any action at the beginning of your player phase, spirit commands wakening and Accel will be effective. Recovers 5 SP to main pilot. || Defeat Marida on stage 23.&lt;br /&gt;
|-&lt;br /&gt;
| フルカウンター || Full Counter || 1500 || When counterattacking, you will always attack before the opponent attacks. || Defeat Hoi Kow Lu or Joe the Ace (with Maito) on stage 18. &lt;br /&gt;
|-&lt;br /&gt;
| SP回復 || SP Recovery || 2000 || Recovers 10 SP at the start of player phase. || Defeat Gauron or Full Frontal on stage 25 (Don&#039;t Call route)&lt;br /&gt;
|-&lt;br /&gt;
| アタッカー || Attacker || 2000 || When Focus is above 130, increases DMG dealt by 20%. || Defeat Gauron or Full Frontal on stage 25 (Don&#039;t Call route)&lt;br /&gt;
|-&lt;br /&gt;
| 集中力 || Concentration || 800 || Reduces SP costs. Effect increases with level. (5%/10%/20%) || Tri Bomber and Guard Diver obtain ?? combined kills on stage 11.&lt;br /&gt;
|-&lt;br /&gt;
| ダッシュ || Dash || 1500 || Increases Movement Range by 1 || Defeat Ghuli on stage 19.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Innate Skills==&lt;br /&gt;
&lt;br /&gt;
Innate Skills are abilities that are unique to certain pilots&lt;br /&gt;
&lt;br /&gt;
*These skills cannot be purchased&lt;br /&gt;
&lt;br /&gt;
*These skills cannot be overridden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill (JP) !! Skill !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| 艦隊指揮 || Captain&#039;s Order || Increases Commander skill by 10%, and maximum effect regardless of distance if units are in range || &lt;br /&gt;
*Bright&lt;br /&gt;
*Okita&lt;br /&gt;
|-&lt;br /&gt;
| 指揮官 || Commander || Raises Final Accuracy and Evasion for all units in range. Effect is based on skill level and  ally distance from unit || &lt;br /&gt;
*Bright&lt;br /&gt;
*Clouseau&lt;br /&gt;
*Full Frontal&lt;br /&gt;
*Mao&lt;br /&gt;
*Okita&lt;br /&gt;
*Otto&lt;br /&gt;
*Ruri&lt;br /&gt;
*Salamandinay&lt;br /&gt;
*Salia&lt;br /&gt;
*Sumeragi&lt;br /&gt;
*Tessa&lt;br /&gt;
*Zinnerman&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ニュータイプ || Newtype || Increases Accuracy and Evasion. Extends certain weapon ranges. Effect is based on skill level || &lt;br /&gt;
*Amuro&lt;br /&gt;
*Banagher&lt;br /&gt;
*Beecha&lt;br /&gt;
*Elle&lt;br /&gt;
*Fa&lt;br /&gt;
*Hathaway&lt;br /&gt;
*Iino&lt;br /&gt;
*Judau&lt;br /&gt;
*Kamille&lt;br /&gt;
*Kincade&lt;br /&gt;
*Lane&lt;br /&gt;
*Mondo&lt;br /&gt;
*Ple&lt;br /&gt;
*Roux&lt;br /&gt;
*Riddhe&lt;br /&gt;
*Tobia&lt;br /&gt;
|-&lt;br /&gt;
| 強化人間 || Artificial Newtype || Increases Accuracy and Evasion. Extends certain weapon ranges. Effect is based on skill level || &lt;br /&gt;
*Full Frontal&lt;br /&gt;
*Ple Two&lt;br /&gt;
*Marida&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || When Will is over 150, Final Accuracy and Evasion increase by 20%. Critical rate increases by 40%.|| &lt;br /&gt;
*Athrun&lt;br /&gt;
*Kira&lt;br /&gt;
*Lacus&lt;br /&gt;
*Shinn&lt;br /&gt;
|-&lt;br /&gt;
| イノベイター || Innovator || When Will is over 140, Accuracy, Evasion and Skill +20. Recovers 5 SP at the start of player turn || &lt;br /&gt;
*Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| IFS || IFS || Increase Accuracy, Evasion and Skill as Will rises. At 150 Will accuracy and evasion increased by 14 and skill by 10. At 170 will, accuracy and evasion increased by 20 and skill by 14. || &lt;br /&gt;
*Akito&lt;br /&gt;
*Ruri&lt;br /&gt;
*Ryoko&lt;br /&gt;
*Saburouta&lt;br /&gt;
|-&lt;br /&gt;
| 電子の妖精 || Electron Fairy || For Allies within 3 spaces, gain 5 points in all stats || &lt;br /&gt;
*Ruri&lt;br /&gt;
|-&lt;br /&gt;
| 社長 || President || Gain 50 Tac points for clearing a map || &lt;br /&gt;
*Maito&lt;br /&gt;
|-&lt;br /&gt;
| ヒーロー || Hero || Increase accuracy, evasion, critical hit rates, and armor. Effect increases with skill level || &lt;br /&gt;
*Battle Bomber&lt;br /&gt;
*Black Might Gaine&lt;br /&gt;
*Gaine&lt;br /&gt;
*Guard Diver&lt;br /&gt;
*Maito&lt;br /&gt;
*Tri Bomber&lt;br /&gt;
|-&lt;br /&gt;
| 強運 || Strong Luck || Increase funds by 20% when defeating an enemy unit || &lt;br /&gt;
*Banjo&lt;br /&gt;
*Chitose&lt;br /&gt;
*Colasour&lt;br /&gt;
*Judau&lt;br /&gt;
*Lottie&lt;br /&gt;
*Soji&lt;br /&gt;
*Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| 地形利用 || Apply Terrain || Doubles terrain effects ||&lt;br /&gt;
*Kurz&lt;br /&gt;
*Otto&lt;br /&gt;
*Tusk&lt;br /&gt;
|-&lt;br /&gt;
| 反骨心 || Defiance || If enemy Skill is higher, raises damage dealt by 10% and lowers damage taken by 10%. Adds 10% to Accuracy and Evasion % ||&lt;br /&gt;
*Boss&lt;br /&gt;
*Hathaway&lt;br /&gt;
*Kappei&lt;br /&gt;
|-&lt;br /&gt;
| メイルライダー || Mail Rider || Increases funds by 20% when defeating an enemy unit ||&lt;br /&gt;
*Ange&lt;br /&gt;
*Chris&lt;br /&gt;
*Ersha&lt;br /&gt;
*Hilda&lt;br /&gt;
*Rosalie&lt;br /&gt;
*Salia&lt;br /&gt;
*Vivian&lt;br /&gt;
|-&lt;br /&gt;
| 極 || The Ultimate || When Focus is above 130, Final Accuracy, Evasion, and Critical gain 30%. ||&lt;br /&gt;
*Graham&lt;br /&gt;
|-&lt;br /&gt;
| シンクロ率 || Synchro Rate || Affects Accuracy, Evasion, Focus gains and AT Field strength, inoccordance with Synchro Rate level. When Synchro Rate is at 50% and lower, the A.T. Field can negate attacks under 3000 damage. For every 5% Synchro Rate over 50% increase A.T. Field threshold by 100 up to a maximum of 4000 damage. ||&lt;br /&gt;
*Asuka&lt;br /&gt;
*Mari&lt;br /&gt;
*Rei&lt;br /&gt;
*Shinji&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Skill_Route_System&amp;diff=31315</id>
		<title>Super Robot Wars/V/Skill Route System</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/V/Skill_Route_System&amp;diff=31315"/>
		<updated>2017-11-17T18:39:26Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Skill Route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill Route is a new system introduced in this game, that allows you to customize and enhance your pilots abilities&lt;br /&gt;
&lt;br /&gt;
==TacP==&lt;br /&gt;
&lt;br /&gt;
TacP (Tactical Points) are awarded after an enemy unit has been defeated. TacP are not gained individually, but are shared across all units. TacP is spent to purchase new skills and enhancements.&lt;br /&gt;
&lt;br /&gt;
==Skill Route==&lt;br /&gt;
&lt;br /&gt;
The Skill Route is where you purchase skills and unlocking further skills for your pilots by spending TacP.&lt;br /&gt;
&lt;br /&gt;
*The Skill Route is independent of any particular pilot, and all skills are obtainable by all pilots&lt;br /&gt;
&lt;br /&gt;
*The total limit of skills on a single pilot is 30&lt;br /&gt;
&lt;br /&gt;
*Multiple copies of the skill can be purchased to be given to multiple pilots up to the maximum level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! Cost !! Required Skill !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| 底力 || Potential || 50 || None|| As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level. Maximum level 9.&lt;br /&gt;
|-&lt;br /&gt;
| サイズ差補正無視 || Ignore Size || 100 || Potential || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. At level 1, S-sized units can battle 1L-sized units without penalties, and viceversa. Maximum level 3.&lt;br /&gt;
|-&lt;br /&gt;
| 精神耐性 || Spirit Endurance || 200 || Potential || Ignores weapon special effects such as Status Drain, Unable to Act, Focus Drain, and SP Drain. If your Focus is below 100, also ignores Haze. This skill has no effect on sub-pilots&lt;br /&gt;
|-&lt;br /&gt;
| パーツ供給 || Supply Parts || 150 || Potential || Consumable parts can be used on own team or on a member of an adjacent team&lt;br /&gt;
|-&lt;br /&gt;
| 援護攻撃 || Support Attack || 250 || Ignore Size || Allows the pilot to provide offensive support to an adjacent ally. Maximum level 4. Attack power is reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
| 援護防御 || Support Defend || 250 || Ignore Size || Allows the pilot to provide defensive support to an adjacent ally. Maximum level 4&lt;br /&gt;
|-&lt;br /&gt;
| 闘爭心 || Fighter&#039;s Spirit || 100 || Spirit Endurance || Increases starting Will. Effect increases alongside skill level. (2/5/10)&lt;br /&gt;
|-&lt;br /&gt;
| SPアップ || SP Up || 100 || Supply Parts || Increases the pilot&#039;s maximum Spirit Points by 5 per level.&lt;br /&gt;
|-&lt;br /&gt;
| サポートアタック || Enhance Attack || 300 || Support Attack || When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| ガード || Guard || 100 || Support Defend || At 130 Will or more, damage taken is reduced. Effect increases with skill level (10/15/20)&lt;br /&gt;
|-&lt;br /&gt;
| 見切り || Instinct || 100 || Support Defend || At 130 Will or more, final Hit, Evade and Critical rates are increased, effect increases with skill level. (5/10/15%) Maximum Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| 気力+ATK || Focus+ (ATK) || 250 || Fighter&#039;s Spirit || After performing an Attack, a Counterattack or a Cover Attack, gain +1 Focus&lt;br /&gt;
|-&lt;br /&gt;
| 気力+DEF || Focus+ (DEF) || 250 || Fighter&#039;s Spirit || Gain Focus on Defending &lt;br /&gt;
|-&lt;br /&gt;
| 修理スキル || Repair Skill || 300 || SP Up || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1&lt;br /&gt;
|-&lt;br /&gt;
| Eセーブ || Save E || 150 || Enhance Attack || Weapon EN consumption reduced by 10%/20%. Effect increases with skill level. Can only be learned by pilots that can control units with attacks that use EN&lt;br /&gt;
|-&lt;br /&gt;
| Bセーブ || Save B || 150 || Enhance Attack || Weapon Ammo multiplied by 1.2x/1.5x (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo&lt;br /&gt;
|-&lt;br /&gt;
| プロテクション || Protection || 250 || Guard/Instinct || When facing return attacks selecting &#039;&#039;&#039;Evade&#039;&#039;&#039; adds an additional 10% to final evasion rate, selecting &#039;&#039;&#039;Defend&#039;&#039;&#039; reduces damage taken by 10%, and MAP weapons aimed at the unit will have their accuracy halved and their damage reduced by 40% if it hits.&lt;br /&gt;
|-&lt;br /&gt;
| 気力限界突破 || Focus Over Limit || 100 || Focus+ || Focus limit raised. Effect increases with level (5/10/20) Maximum Level 3.&lt;br /&gt;
|-&lt;br /&gt;
| 補給スキル || Resupply Skill || 350 || Repair Skill || The Resupply command can be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| 再攻撃 || Second Attack || 350 || Save E/B || Allows the pilot to Support Attack for himself if Skill stat is 30 or higher than enemy.&lt;br /&gt;
|-&lt;br /&gt;
| ヒット＆アウェイ || Hit &amp;amp; Run || 300 || Protection || If the unit has not moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| エースプラウド || Proud Ace || 200 || Resupply Skill || Lowers kill count for Ace status to 50 and Great Ace to 70.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancing Skills==&lt;br /&gt;
&lt;br /&gt;
The Enhancing Skills are a separate system that allows you to increase pilots stats &amp;amp; terrain rankings.&lt;br /&gt;
&lt;br /&gt;
*There are no requirements to use Enhancing Skills&lt;br /&gt;
&lt;br /&gt;
*Enhancing Skills require TacP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! Cost !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| 格闘アップ || CQB Up || 100 || Increase Melee by 5 points&lt;br /&gt;
|-&lt;br /&gt;
| 射撃アップ || RNG Up || 100 || Increase Range by 5 points&lt;br /&gt;
|-&lt;br /&gt;
| 技量アップ || SKL Up || 100 || Increase Skill by 5 points&lt;br /&gt;
|-&lt;br /&gt;
| 防御アップ || DEF Up || 100 || Increase Defense by 5 points&lt;br /&gt;
|-&lt;br /&gt;
| 回避アップ || EVN Up || 100 || Increase Evasion by 5 points&lt;br /&gt;
|-&lt;br /&gt;
| 命中アップ || HIT Up || 100 || Increase Accuracy by 5 points&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ-空 || Terrain Handling Up: Air  || 250 || Increase Terrain Rank for Sky by 1&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ-陸 || Terrain Handling Up - Grd || 250 || Increase Terrain Rank for Ground by 1&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ-海 || Terrain Handling Up - Wtr || 250 || Increase Terrain Rank for Water by 1&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ-宇|| Terrain Handling Up - Spc || 250 || Increase Terrain Rank for Space by 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
&lt;br /&gt;
Special Skills are hidden skills that require unlocking before they are able to be purchased.&lt;br /&gt;
&lt;br /&gt;
*Once the requirements are met, they are able to be purchased multiple times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name JP !! Skill Name EN !! Cost !! Effect !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| 戦術待機 || Standby Strategy || 2000 || If you end player phase without any action at the beginning of your player phase, spirit commands wakening and Accel will be effective. Recovers 5 SP to main pilot. || Defeat Marida on stage 23.&lt;br /&gt;
|-&lt;br /&gt;
| フルカウンター || Full Counter || 1500 || When counterattacking, you will always attack before the opponent attacks. || Defeat Hoi Kow Lu or Joe the Ace (with Maito) on stage 18. &lt;br /&gt;
|-&lt;br /&gt;
| SP回復 || SP Recovery || 2000 || Recovers 10 SP at the start of player phase. || Defeat Gauron or Full Frontal on stage 25 (Don&#039;t Call route)&lt;br /&gt;
|-&lt;br /&gt;
| アタッカー || Attacker || 2000 || When Focus is above 130, increases DMG dealt by 20%. || Defeat Gauron or Full Frontal on stage 25 (Don&#039;t Call route)&lt;br /&gt;
|-&lt;br /&gt;
| 集中力 || Concentration || 800 || Reduces SP costs. Effect increases with level. (5%/10%/20%) || Tri Bomber and Guard Diver obtain ?? combined kills on stage 11.&lt;br /&gt;
|-&lt;br /&gt;
| ダッシュ || Dash || 1500 || Increases Movement Range by 1 || Defeat Ghuli on stage 19.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Innate Skills==&lt;br /&gt;
&lt;br /&gt;
Innate Skills are abilities that are unique to certain pilots&lt;br /&gt;
&lt;br /&gt;
*These skills cannot be purchased&lt;br /&gt;
&lt;br /&gt;
*These skills cannot be overridden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill (JP) !! Skill !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| 艦隊指揮 || Captain&#039;s Order || Increases Commander skill by 10%, and maximum effect regardless of distance if units are in range || &lt;br /&gt;
*Bright&lt;br /&gt;
*Okita&lt;br /&gt;
|-&lt;br /&gt;
| 指揮官 || Commander || Raises Final Accuracy and Evasion for all units in range. Effect is based on skill level and  ally distance from unit || &lt;br /&gt;
*Bright&lt;br /&gt;
*Clouseau&lt;br /&gt;
*Full Frontal&lt;br /&gt;
*Mao&lt;br /&gt;
*Okita&lt;br /&gt;
*Otto&lt;br /&gt;
*Ruri&lt;br /&gt;
*Salamandinay&lt;br /&gt;
*Salia&lt;br /&gt;
*Sumeragi&lt;br /&gt;
*Tessa&lt;br /&gt;
*Zinnerman&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ニュータイプ || Newtype || Increases Accuracy and Evasion. Extends certain weapon ranges. Effect is based on skill level || &lt;br /&gt;
*Amuro&lt;br /&gt;
*Banagher&lt;br /&gt;
*Beecha&lt;br /&gt;
*Elle&lt;br /&gt;
*Fa&lt;br /&gt;
*Hathaway&lt;br /&gt;
*Iino&lt;br /&gt;
*Judau&lt;br /&gt;
*Kamille&lt;br /&gt;
*Kincade&lt;br /&gt;
*Lane&lt;br /&gt;
*Mondo&lt;br /&gt;
*Ple&lt;br /&gt;
*Roux&lt;br /&gt;
*Riddhe&lt;br /&gt;
*Tobia&lt;br /&gt;
|-&lt;br /&gt;
| 強化人間 || Artificial Newtype || Increases Accuracy and Evasion. Extends certain weapon ranges. Effect is based on skill level || &lt;br /&gt;
*Full Frontal&lt;br /&gt;
*Ple Two&lt;br /&gt;
*Marida&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || When Will is over 150, Final Accuracy and Evasion increase by 20%. Critical rate increases by 40%.|| &lt;br /&gt;
*Athrun&lt;br /&gt;
*Kira&lt;br /&gt;
*Lacus&lt;br /&gt;
*Shinn&lt;br /&gt;
|-&lt;br /&gt;
| イノベイター || Innovator || When Will is over 140, Accuracy, Evasion and Skill +20. Recovers 5 SP at the start of player turn || &lt;br /&gt;
*Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| IFS || IFS || Increase Accuracy, Evasion and Skill as Will rises. At 150 Will accuracy and evasion increased by 14 and skill by 10. At 170 will, accuracy and evasion increased by 20 and skill by 14. || &lt;br /&gt;
*Akito&lt;br /&gt;
*Ruri&lt;br /&gt;
*Ryoko&lt;br /&gt;
*Saburouta&lt;br /&gt;
|-&lt;br /&gt;
| 電子の妖精 || Electron Fairy || For Allies within 3 spaces, gain 5 points in all stats || &lt;br /&gt;
*Ruri&lt;br /&gt;
|-&lt;br /&gt;
| 社長 || President || Gain 50 Tac points for clearing a map || &lt;br /&gt;
*Maito&lt;br /&gt;
|-&lt;br /&gt;
| ヒーロー || Hero || Increase accuracy, evasion, critical hit rates, and armor. Effect increases with skill level || &lt;br /&gt;
*Battle Bomber&lt;br /&gt;
*Black Might Gaine&lt;br /&gt;
*Gaine&lt;br /&gt;
*Guard Diver&lt;br /&gt;
*Maito&lt;br /&gt;
*Tri Bomber&lt;br /&gt;
|-&lt;br /&gt;
| 強運 || Strong Luck || Increase funds by 20% when defeating an enemy unit || &lt;br /&gt;
*Banjo&lt;br /&gt;
*Chitose&lt;br /&gt;
*Colasour&lt;br /&gt;
*Judau&lt;br /&gt;
*Lottie&lt;br /&gt;
*Soji&lt;br /&gt;
*Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| 地形利用 || Apply Terrain || Doubles terrain effects ||&lt;br /&gt;
*Kurz&lt;br /&gt;
*Otto&lt;br /&gt;
*Tusk&lt;br /&gt;
|-&lt;br /&gt;
| 反骨心 || Defiance || If enemy Skill is higher, raises damage dealt by 10% and lowers damage taken by 10%. Adds 10% to Accuracy and Evasion % ||&lt;br /&gt;
*Boss&lt;br /&gt;
*Hathaway&lt;br /&gt;
*Kappei&lt;br /&gt;
|-&lt;br /&gt;
| メイルライダー || Mail Rider || Increases funds by 20% when defeating an enemy unit ||&lt;br /&gt;
*Ange&lt;br /&gt;
*Chris&lt;br /&gt;
*Ersha&lt;br /&gt;
*Hilda&lt;br /&gt;
*Rosalie&lt;br /&gt;
*Salia&lt;br /&gt;
*Vivian&lt;br /&gt;
|-&lt;br /&gt;
| 極 || The Ultimate || When Focus is above 130, Final Accuracy, Evasion, and Critical gain 30%. ||&lt;br /&gt;
*Graham&lt;br /&gt;
|-&lt;br /&gt;
| シンクロ率 || Synchro Rate || Affects Accuracy, Evasion, Focus gains and AT Field strength, inoccordance with Synchro Rate level. When Synchro Rate is at 50% and lower, the A.T. Field can negate attacks under 3000 damage. For every 5% Synchro Rate over 50% increase A.T. Field threshold by 100 up to a maximum of 4000 damage. ||&lt;br /&gt;
*Asuka&lt;br /&gt;
*Mari&lt;br /&gt;
*Rei&lt;br /&gt;
*Shinji&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Info_Dump&amp;diff=27577</id>
		<title>Super Robot Wars/Z3.2/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Info_Dump&amp;diff=27577"/>
		<updated>2016-04-07T02:54:23Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bugs ==&lt;br /&gt;
If you equip Insalaum&#039;s treasure on Genion, use it, then immediately transform into Genion GAI, you can use Insalaum&#039;s treasure again on that stage, and again into Geminion Ray, meaning it can be used up to 3 times in one stage. This also works with EVO-4 transforming into Buster Machine #7, and with Buster Machine #7 into Diebuster. This trick also works with other consumable parts like DMJ Collection and Propellant Tank.&lt;br /&gt;
&lt;br /&gt;
== Japanese Wikis ==&lt;br /&gt;
* http://wikiwiki.jp/srwztengoku/&lt;br /&gt;
* http://ds-can.com/z3-tengoku/&lt;br /&gt;
* http://seesaawiki.jp/srw-z3-tengoku/&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Flow_Chart&amp;diff=27410</id>
		<title>Super Robot Wars/Z3.2/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Flow_Chart&amp;diff=27410"/>
		<updated>2016-02-29T16:57:43Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;プロローグ第1話: 時獄の果てに&amp;lt;br&amp;gt;Prologue Scenario 1: End of the Time Prison&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: No SR Point&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;プロローグ第2話: 地球絶対防衛線&amp;lt;br&amp;gt;Prologue Scenario 2: Earth Absolute Defense Line&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: No SR Point&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;第１話：新地球皇国&amp;lt;br&amp;gt;Scenario 1: New Earth Empire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies in 3 turns&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;第２話:  守るべきもの&amp;lt;br&amp;gt;Scenario 2: What Must Be Protected&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Reach Maximum level of Tactical Combo&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;第３話:  新世界への扉&amp;lt;br&amp;gt;Scenario 3: Door to the New World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies before defeating the 10th Angel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;ヒビキは翠の地球の部隊に編成&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to Green Earth &amp;lt;br&amp;gt; Diebuster &amp;lt;br&amp;gt; Fullmetal Panic &amp;lt;br&amp;gt; Gargantia &amp;lt;br&amp;gt; Gundam X &amp;lt;br&amp;gt; Macross Frontier &amp;lt;br&amp;gt; Shin Mazinger &amp;lt;br&amp;gt; Tetsujin 28 &amp;lt;br&amp;gt; Trider G7 &amp;lt;br&amp;gt; Turn-A Gundam &amp;lt;br&amp;gt; Zambot 3&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;ヒビキは蒼の地球の部隊に編成&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to Blue Earth &amp;lt;br&amp;gt; Gundam Unicorn &amp;lt;br&amp;gt; Char&#039;s Counterattack &amp;lt;br&amp;gt; Zeta Gundam &amp;lt;br&amp;gt; Gundam 00 &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Gundam Wing Endless Waltz &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; The Big O &amp;lt;br&amp;gt; Armored Trooper VOTOMS&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４話： もうーつの地球 &amp;lt;br&amp;gt;Scenario 4: Another Earth&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４話： 宇宙と大地の狭間 &amp;lt;br&amp;gt;Scenario 4: Halfway Between Earth and Space&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat Shaurus Leader in one combat action&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Shoot down Qubeley. Qubeley retreats at 13000 HP.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５話: 翠の大海原 &amp;lt;br&amp;gt;Scenario 5: Ocean of Green&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#A7A7FF&amp;quot;|&#039;&#039;&#039;北米に降下する&#039;&#039;&#039;&amp;lt;br&amp;gt;Drop to North America&lt;br /&gt;
|style=&amp;quot;background:#A7A7FF&amp;quot;|&#039;&#039;&#039;日本に降下する&#039;&#039;&#039;&amp;lt;br&amp;gt;Drop to Japan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第５話: 北米戦線、波高し&amp;lt;br&amp;gt;Scenario 5: Rising Waves on the American Battlefront&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５話: 新たなる戦場&amp;lt;br&amp;gt;Scenario 5: A New Battlefield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies in 3 turns&lt;br /&gt;
|SR Point: Defeat all enemy Gladias before they reach the upper edge of the map.  Before defeating the last Gladia, shoot down the Ban Aldebar warship.&lt;br /&gt;
|SR Point: Defeat all enemies in 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第６話：漂流者 &amp;lt;br&amp;gt;Scenario 6: Castaway&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第６話：ジオンの未来&amp;lt;br&amp;gt;Scenario 6: Zeon&#039;s Future&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第６話：トウキョウ攻防戦&amp;lt;br&amp;gt;Scenario 6: Battle of Tokyo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies, not letting them cross the defense line&lt;br /&gt;
|SR Point: Clear the map in 6 turns.  Any 2 pilots must shoot down 5 or more enemies apiece.&lt;br /&gt;
|SR Point: Clear the map in 6 turns.  Before clearing the map, defeat 5 or more enemies at once in a single MAP Weapon attack.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第７話：無頼の女帝&amp;lt;br&amp;gt;Scenario 7: Empress of Villains &#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第７話：オーティス基地攻略戦&amp;lt;br&amp;gt;Scenario 7: Siege of the Otis Base&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第７話：厳島の奇跡&amp;lt;br&amp;gt;Scenario 7: Miracle of Itsukushima Shrine&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat 16 enemy units in 1 turn&lt;br /&gt;
|SR Point: Clear the map in 7 turns.  Before clearing the map, defeat 5 or more enemies at once with the Nahel Argama&#039;s &#039;Hyper Mega Particle Cannon&#039; MAP Weapon.&lt;br /&gt;
|SR Point: Reach Maximum level of Tactical Combo before clearing the map.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; |&#039;&#039;&#039;第８話：旅立ちの日&amp;lt;br&amp;gt;Scenario 8: The Day of Departure&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; |&#039;&#039;&#039;第８話：毒針&amp;lt;br&amp;gt;Scenario 8: Stinger&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; |&#039;&#039;&#039;第８話：第2次トウキョウ攻防戦&amp;lt;br&amp;gt;Scenario 8: Second Battle of Tokyo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies and lower the Adratio&#039;s HP to 10,000 in 3 turns&lt;br /&gt;
|SR Point: Within 3 turns, defeat Giruta&#039;s Adratio and reach the designated point&lt;br /&gt;
|SR Point: By the end of turn 4, defeat 12 or more enemy teams; and then defeat the Shaurus Leader.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第９話： 戦いの大地&amp;lt;br&amp;gt;Scenario 9: World of Battle&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第９話： 平和への暁 &amp;lt;br&amp;gt;Scenario 9: Dawn of Peace&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies in 2 turns&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies, not letting them cross the defense line&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話：蠍の毒、蝶の毒&amp;lt;br&amp;gt;Scenario 10: Poisonous Scorpion, Poisonous Butterfly&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話：赤い彗星の影 &amp;lt;br&amp;gt;Scenario 10: Shadow of the Red Comet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat the 2 Adratios and Shaurus within 3 turns, saving the Shaurus for last&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat the Sinanju within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話：出撃、トップレス！&amp;lt;br&amp;gt;Scenario 11: Sortie, Topless!&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話：プラントの動乱 &amp;lt;br&amp;gt;Scenario 11: Upheaval of the PLANTs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies without letting the NPCs get a single kill&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: In one turn, defeat 4 enemies with one unit.  MAP weapons do not count.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１２話：憎しみの翅、愛しさの翼&amp;lt;br&amp;gt;Scenario 12: Wings of Hatred, Wings of Love&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 3 turns defeat 10 teams and achieve MAX Tactical Combo at least once&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１３話：大気圏突入&amp;lt;br&amp;gt;Scenario 13: Atmospheric Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 4 turns defeat all enemies and reduce Shiseiten&#039;s HP to 99,999 or lower&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１４話：アルカトラズ大脱走&amp;lt;br&amp;gt;Scenario 14: The Great Escape from Alcatraz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Reduce the HP of the Gratias to 500 or below before they cross the escape line&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１５話：決戦、ラース・バビロン！&amp;lt;br&amp;gt;Scenario 15: The Battle at Wrath Babylon!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 3 turns defeat 36 enemies before crossing the defense line&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１６話：終わる世界 &amp;lt;br&amp;gt;Scenario 16: Ending of the World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 5 turns defeat all enemies except for the Belial, or defeat the Belial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;この場から離脱する&amp;lt;br&amp;gt;マクロス・クォーターの周辺を確認する&#039;&#039;&#039;&amp;lt;br&amp;gt;Leave the Area (Macross Frontier)  &amp;lt;br&amp;gt; Macross Fronter &amp;lt;br&amp;gt; Macross 7 &amp;lt;br&amp;gt; Mobile Suit Z Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam: Char&#039;s Counterattack &amp;lt;br&amp;gt; Mobile Suit Gundam 00 &amp;lt;br&amp;gt; Aquarion EVOL &amp;lt;br&amp;gt; Setsuko Ohara&lt;br /&gt;
|&#039;&#039;&#039;この場から離脱する&amp;lt;br&amp;gt;ドラゴンズハイヴの周辺を確認する&#039;&#039;&#039;&amp;lt;br&amp;gt;Leave the Area (Dragon&#039;s Hive) &amp;lt;br&amp;gt; Getter Robo &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Diebuster &amp;lt;br&amp;gt; Shin Mazinger &amp;lt;br&amp;gt; Zambot 3 &amp;lt;br&amp;gt; Trider G7 &amp;lt;br&amp;gt; Gurren-Lagann &amp;lt;br&amp;gt; Dancouga Nova &amp;lt;br&amp;gt; God Mars &amp;lt;br&amp;gt; Tetsujin-28 &amp;lt;br&amp;gt; Dai-Guard &amp;lt;br&amp;gt; Rand Travis&lt;br /&gt;
|&#039;&#039;&#039;宗介を救出する&#039;&#039;&#039;&amp;lt;br&amp;gt;Rescue Sousuke &amp;lt;br&amp;gt; Big O &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Daitarn 3 &amp;lt;br&amp;gt; Full Metal Panic &amp;lt;br&amp;gt; Gundam Wing &amp;lt;br&amp;gt; Orguss &amp;lt;br&amp;gt; VOTOMS&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１７話：銀河の海&amp;lt;br&amp;gt;Scenario 17: Ocean of the Galaxy&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１７話：飢える破壊魔&amp;lt;br&amp;gt;Scenario 17: Ravenous Destroyers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１７話：敗走&amp;lt;br&amp;gt;Scenario 17: Routed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 4 turns, defeat 14 or more teams of enemies&lt;br /&gt;
|SR Point: One unit must defeat three of the large Invaders on the same turn&lt;br /&gt;
|SR Point: Defeat all enemies by Turn 5 Player Phase&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１８話：禁断の惑星&amp;lt;br&amp;gt;Scenario 18: Forbidden Planet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１８話：果てなき破壊の化身&amp;lt;br&amp;gt;Scenario 18: Embodiment of Endless Destruction&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１８話：孤影&amp;lt;br&amp;gt;Scenario 18: Lonely Figure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 4 turns, defeat 24 or more enemies.  Additionally, do not let any enemies cross over the defensive line.&lt;br /&gt;
|SR Point: Achieve Max Tactical Combo 2 times on separate turns&lt;br /&gt;
|SR Point: Defeat all enemies by turn 6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１９話：大いなる意思&amp;lt;br&amp;gt;Scenario 19: The Great Intention&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１９話：裂ける次元&amp;lt;br&amp;gt;Scenario 19: Splitting Dimensions&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１９話：怒りのナムサク&amp;lt;br&amp;gt;Scenario 19: Rage of Nam Sách&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat 3 of the Black Angerois within 5 turns.&lt;br /&gt;
|SR Point: Within 3 turns after the stage changes, defeat 90 enemies.  The stage will automatically end if 100 enemies are defeated, or 4 turns after the stage changes.&lt;br /&gt;
|SR Point: Defeat all enemies in 6 turns, with each allied character getting at least 1 kill each.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２０話：未知なる恐怖&amp;lt;br&amp;gt;Scenario 20: Unknown Fear&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第２０話：導く者&amp;lt;br&amp;gt;Scenario 20: The Guide&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２０話：ザ・リターンマン&amp;lt;br&amp;gt;Scenario 20: The Return Man&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies within 3 turns.  Do not allow the enemy to damage any allied warships.&lt;br /&gt;
|SR Point: Defeat all enemies within 4 turns.  Dragon&#039;s Hive and Shin Getter Dragon must not take any damage, and each must get at least 2 kills.&lt;br /&gt;
|SR Point: Within 5 turns achieve Max Tactical Combo 2 times on separate turns.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２１話：ジュピター・クライシス&amp;lt;br&amp;gt;Scenario 21: Jupiter Crisis&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２１話：遭遇&amp;lt;br&amp;gt;Scenario 21: Encounter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Before clearing the map, score at least 6 kills with any one allied pilot.&lt;br /&gt;
|SR Point: Within 4 turns defeat all enemies without letting AG take any damage.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２２話： マーズ・エンカウント&amp;lt;br&amp;gt;Scenario 22: Mars Encounter &#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２２話：再会の火の星 &amp;lt;br&amp;gt;Scenario 22: Reunion of the Sun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Reduce Shiseiten&#039;s HP below 50,000.&lt;br /&gt;
|SR Point: Reduce An-Ares&#039; HP below 50,000.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第２３話：最後の来訪者 &amp;lt;br&amp;gt;Scenario 23: The Last Visitor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Defeat all enemies within 5 turns and lower the HP of Pleiades Taura below 50,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第２４話：ー筋の光明 &amp;lt;br&amp;gt;Scenario 24: Sources of Light&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Shoot down all the Musakas, Jagd Doga and the Rozen Zulu within 4 turns. Rozen Zulu must be shot down last&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第２５話：特異点の使命 &amp;lt;br&amp;gt;Scenario 25: The Mission of the Singularity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Clear the map within 6 turns with one pilot having at least 5 kills.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;中央大陸&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to the continent &amp;lt;br&amp;gt; Daitarn 3 &amp;lt;br&amp;gt; Godmars &amp;lt;br&amp;gt; Tetsujin-28 &amp;lt;br&amp;gt; Trider G7 &amp;lt;br&amp;gt; Zambot 3 &amp;lt;br&amp;gt; Aquarion EVOL &amp;lt;br&amp;gt; Big O &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Dai-Guard &amp;lt;br&amp;gt; Dancouga Nova &amp;lt;br&amp;gt; Diebuster &amp;lt;br&amp;gt; Evangelion &amp;lt;br&amp;gt; Full Metal Panic &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Gundam 00 &amp;lt;br&amp;gt; Gundam SEED Destiny &amp;lt;br&amp;gt; Gundam Wing &amp;lt;br&amp;gt; Gundam X &amp;lt;br&amp;gt; Gurren Lagann &amp;lt;br&amp;gt; Orguss &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Shin Mazinger Z &amp;lt;br&amp;gt; Turn-A Gundam &amp;lt;br&amp;gt; UC Gundam &amp;lt;br&amp;gt; VOTOMS &lt;br /&gt;
|&#039;&#039;&#039;残されの海&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to the ocean &amp;lt;br&amp;gt; Gargantia &amp;lt;br&amp;gt; Macross 7 &amp;lt;br&amp;gt; Macross Frontier &amp;lt;br&amp;gt; Aquarion EVOL &amp;lt;br&amp;gt; Big O &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Dai-Guard &amp;lt;br&amp;gt; Dancouga Nova &amp;lt;br&amp;gt; Diebuster &amp;lt;br&amp;gt; Evangelion &amp;lt;br&amp;gt; Full Metal Panic &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Gundam 00 &amp;lt;br&amp;gt; Gundam SEED Destiny &amp;lt;br&amp;gt; Gundam Wing &amp;lt;br&amp;gt; Gundam X &amp;lt;br&amp;gt; Gurren Lagann &amp;lt;br&amp;gt; Orguss &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Shin Mazinger Z &amp;lt;br&amp;gt; Turn-A Gundam &amp;lt;br&amp;gt; UC Gundam &amp;lt;br&amp;gt; VOTOMS &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２６話：輝けぼくらの星&amp;lt;br&amp;gt;Scenario 26: Shine, Star&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２６話：深海の秘密&amp;lt;br&amp;gt;Scenario 26: Secrets of the Deep Ocean&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat 25 enemies in one turn&lt;br /&gt;
|SR Point: Shoot down all enemies within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２７話：地上に降りた太陽&amp;lt;br&amp;gt;Scenario 27: Descended Star on the World&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２７話：野望の島&amp;lt;br&amp;gt;Scenario 27: Island of Ambition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat Giant Flying Saucer in one combat action&lt;br /&gt;
|SR Point: Shoot down 25 enemies in one turn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２８話：闇の兄、光の弟&amp;lt;br&amp;gt;Scenario 28: Master of Darkness, Apprentice of Light&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２８話：翠の海の明日&amp;lt;br&amp;gt;Scenario 28: The Future of the Green Ocean&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 3 turns, defeat 24 enemies and lower all resistance units below 300 HP &lt;br /&gt;
|SR Point: Clear the map within 7 turns and have atleast one pilot with 5 kills&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２９話：猛攻のストラウス&amp;lt;br&amp;gt;Scenario 29: Strauss&#039; Fierce Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２９話：深淵よりの目覚め&amp;lt;br&amp;gt;Scenario 29: Awakening from the Abyss&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Lower Pleiades Taura HP below 60,000&lt;br /&gt;
|SR Point: Clear the map in 3 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３０話：闇の中の真実&amp;lt;br&amp;gt;Scenario 30: Truth in the Dark&#039;&#039;&#039;&lt;br /&gt;
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|colspan=&amp;quot;6&amp;quot; | SR Point: Shoot down Geminia, Geminia retreats at 30000 hp&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３１話：憎しみと悲しみと&amp;lt;br&amp;gt;Scenario 31: With Hatred and Sadness&#039;&#039;&#039;&lt;br /&gt;
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|colspan=&amp;quot;6&amp;quot; | SR Point:Defeat the Shurouga and Asclepus on the same turn with the same pilot. Defeat Shurouga first.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３２話：太極&amp;lt;br&amp;gt;Scenario 32: Embodiment of All Things&#039;&#039;&#039;&lt;br /&gt;
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|colspan=&amp;quot;6&amp;quot; | SR Point: Clear the map within one turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３３話：黒歴史の闇&amp;lt;br&amp;gt;Scenario 33: Darkness of the Black History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Clear the map within 4 turns and have atleast 2 kills with a battleship&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３４話：復活の日&amp;lt;br&amp;gt;Scenario 34: Day of Resurrection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat all enemies in 3 turns, also defeat 6 enemies at once with any MAP weapon&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３５話：1万2000年を越えて&amp;lt;br&amp;gt;Scenario 35: Transcending 12,000 Years&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat 25 enemies and destroy Ancient AQ in 3 turns. Reducing Pleiades Taura&#039;s HP below 99999 will cause you to miss the SR Point.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;日本防衛隊に配置&#039;&#039;&#039;&amp;lt;br&amp;gt;Guard Japan &amp;lt;br&amp;gt; Dancouga Nova &amp;lt;br&amp;gt; Trider G7 &amp;lt;br&amp;gt; Zambot 3 &amp;lt;br&amp;gt; Daitarn 3 &amp;lt;br&amp;gt; Dai-Guard &amp;lt;br&amp;gt; Tetsujin-28 &amp;lt;br&amp;gt; Shin Mazinger Z &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Diebuster &amp;lt;br&amp;gt; Gurren-Lagann &amp;lt;br&amp;gt; God Mars &amp;lt;br&amp;gt; Getter Robo Armageddon &amp;lt;br&amp;gt; Aquarion &amp;lt;br&amp;gt; Aquarion EVOL &amp;lt;br&amp;gt; Rebuild of Evangelion &amp;lt;br&amp;gt; The Big O &amp;lt;br&amp;gt; Rand Travis&lt;br /&gt;
|&#039;&#039;&#039;ネオ・ジオン牽制隊に配置&#039;&#039;&#039;&amp;lt;br&amp;gt;Restrain Neo Zeon &amp;lt;br&amp;gt; Various Gundam series &amp;lt;br&amp;gt; Setsuko Ohara&lt;br /&gt;
|&#039;&#039;&#039;アマルガム追跡隊に配置&#039;&#039;&#039;&amp;lt;br&amp;gt;Track Amalgam &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Full Metal Panic &amp;lt;br&amp;gt; Gargantia &amp;lt;br&amp;gt; Macross Frontier &amp;lt;br&amp;gt; Orguss &amp;lt;br&amp;gt; VOTOMS &amp;lt;br&amp;gt; Crowe Broust&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３６話：帰ることなき故郷&amp;lt;br&amp;gt;Scenario 36: Going Home with No Home&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３６話：宇宙の神&amp;lt;br&amp;gt;Scenario 36: God of the Universe&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３６話：世界への挑戦&amp;lt;br&amp;gt;Scenario 36: Challenge to the World&#039;&#039;&#039;&lt;br /&gt;
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|SR Point: Before clearing the map, Team Salaryman (Trider G7 and Dai Guard) must make 50000 in money from defeating enemies.&lt;br /&gt;
|SR Point: Defeat all enemies within 3 turns, shooting down the Jagd Doga for last&lt;br /&gt;
|SR Point: Any allied pilot must shoot down at least 5 enemies within the same turn by the time you clear the map. Kills from MAP weapons do not count.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３７話：光の魔神&amp;lt;br&amp;gt;Scenario 37: Devil of Light&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３７話：暗闇のリディ&amp;lt;br&amp;gt;Scenario 37: Riddhe&#039;s Darkness&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３７話：神への誘い&amp;lt;br&amp;gt;Scenario 37: Invitation of God&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 4 turns, destroy 4 Mycenae gods.&lt;br /&gt;
|SR Point: Clear the map within 6 turns, also defeat 6 enemies at once with MAP weapons twice.&lt;br /&gt;
|SR Point: Clear the map within 5 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３８話：永遠の戦士&amp;lt;br&amp;gt;Scenario 38: Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３８話：ハマーンのためらい&amp;lt;br&amp;gt;Scenario 38: Haman&#039;s Hesitation&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３８話：幻影&amp;lt;br&amp;gt;Scenario 38: Phantom&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Shin Dragon must not take any damage.&lt;br /&gt;
|SR Point: Within 4 turns, defeat all enemies, saving Quebeley for last&lt;br /&gt;
|SR Point: Within 3 turns Chirico must have atleast 4 kills before he reaches the designated point&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３９話：受け継がれる牙&amp;lt;br&amp;gt;Scenario 39: Inherited Fang&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３９話：想いと力の向かう先&amp;lt;br&amp;gt;Scenario 39: Move for Feelings and Power&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３９話：歪む因果&amp;lt;br&amp;gt;Scenario 39: Inevitable Distortion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 3 turns, shoot down 6 Aldebaran&lt;br /&gt;
|SR Point: Within 3 turns, shoot down 20 enemies, then defeat Banshee Norn&lt;br /&gt;
|SR Point: Clear the map within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４０話：光と闇の向こうに&amp;lt;br&amp;gt;Scenario 40: The Other Side of Light and Dark&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４０話：赤い彗星の未来&amp;lt;br&amp;gt;Scenario 40: Future of the Red Comet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４０話：迫るクロス・オブ・ワールド&amp;lt;br&amp;gt;Scenario 40: Approaching Cross of World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Shoot down all Angels within 2 turns&lt;br /&gt;
|SR Point: Within 5 turns, shoot down all enemies, saving the Sinanju for last&lt;br /&gt;
|SR Point: Within 4 turns the Tuatha de Danaan  must reach the designated point, Shoot down all Z&#039;Gok squads, and Tessa must have shot down atleast 3 enemies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４１話：ずっと, スタンド・バイ・ミー&amp;lt;br&amp;gt;Scenario 41: Always, Stand By Me&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat one of the Angels in a single attack action&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４２話：炎&amp;lt;br&amp;gt;Scenario 42: Burning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Upon appearance, defeat either all of the STMC or Vajra in two turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;シンジの所へ向かう&#039;&#039;&#039;&amp;lt;br&amp;gt; Go with Shinji&lt;br /&gt;
|&#039;&#039;&#039;クロウの所へ向かう&#039;&#039;&#039;&amp;lt;br&amp;gt; Go with Crowe&lt;br /&gt;
|&#039;&#039;&#039;シャアの所へ向かう&#039;&#039;&#039;&amp;lt;br&amp;gt; Go with Char&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４３話：閉じた世界&amp;lt;br&amp;gt;Scenario 43: Closed World&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４３話：永遠の聖王国&amp;lt;br&amp;gt;Scenario 43: The Eternal Kingdom&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４３話：BEYOND THE DIMENSION&amp;lt;br&amp;gt;Scenario 43: BEYOND THE DIMENSION&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies within 5 turns&lt;br /&gt;
|SR Point: Defeat all enemies within 5 turns&lt;br /&gt;
|SR Point: Defeat all enemies within 5 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４４話：宿命を越えて&amp;lt;br&amp;gt;Scenario 44: Beyond Fate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: By the end of turn three, defeat 20 enemies, reach Max Tactical Combo and Defeat Geminia in the same turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４５話：虹の彼方に&amp;lt;br&amp;gt;Scenario 45: Somewhere, Over the Rainbow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 3 turns, defeat all Shaurus then defeat An Ares &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４６話：守るべき未来&amp;lt;br&amp;gt;Scenario 46: The Future to be Protected&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat all enemies within 3 turns, saving Geminia for last&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４７話：決戦の地へ&amp;lt;br&amp;gt;Scenario 47: Into the World of Battle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 6 turns Clear the map , achieve Tactical Combo Max, have one pilot defeat 5 enemies, and defeat 16 enemies&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４８話：燃える地球&amp;lt;br&amp;gt;Scenario 48: Burning Earth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Achieve Victory Condition within 7 turns&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４９話：宇宙に響く声&amp;lt;br&amp;gt;Scenario 49: The Voice that Echoed Through the Universe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat 40 enemies in a single turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５０話：星の向こうに&amp;lt;br&amp;gt;Scenario 50: Beyond the Stars&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat all enemies in 4 turns&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５１話：運命への出航&amp;lt;br&amp;gt;Scenario 51: Sailing to Fate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Clear the stage within 3 turns, and all battleships must get at least two kills&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;本体を真ゲッタードラゴンの救援に回す&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to Shin Dragon&lt;br /&gt;
|&#039;&#039;&#039;本体をマクロス・クォーターの救援に回す&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to Macross Frontier&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５２話：神に導かれし者&amp;lt;br&amp;gt;Scenario 52: Whom is Guided by God&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５２話：崩壊へのスタンピード&amp;lt;br&amp;gt;Scenario 52: Stampede to Ruin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 5 turns, clear the map&lt;br /&gt;
|SR Point: Within 1 turn, defeat 15 enemies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５３話：歪んだ進化&amp;lt;br&amp;gt;Scenario 53: Distorted Evolution&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５３話：愛憎のラビリンス&amp;lt;br&amp;gt;Scenario 53: Labyrinth of Love and Hate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 3 turns, defeat Garadoublas, with Tactical Combo Max, 10% Surround Bonus and Maximum Break applied&lt;br /&gt;
|SR Point: Within 5 turns, defeat all enemies before defeating Ancient AQ&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５４話：閃光！！ 次元の果て！&amp;lt;br&amp;gt;Scenario 54: Flash!! The End of Dimensions!&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５４話：愛する翼&amp;lt;br&amp;gt;Scenario 54: Wings of Love&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 3 turns, defeat 50 enemies&lt;br /&gt;
|SR Point: Defeat all the Strikers by turn 3 player phase.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５５話：死闘の銀河&amp;lt;br&amp;gt;Scenario 55: Clash of the Galaxy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat all enemies by the 4th player phase.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５６話：覚醒&amp;lt;br&amp;gt;Scenario 56: Awakening&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 4 turns, achieve the second Victory Condition (Crowe, Setsuko, Rand and Hibiki must each reach their respective points). During that time, defeat 4 Angeloi-Alkas, and Crowe, Setsuko, Rand and Hibiki must shoot down 2 enemies apiece&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;希望は残っている&#039;&#039;&#039;&amp;lt;br&amp;gt; There is Hope&lt;br /&gt;
|&#039;&#039;&#039;絶望しかない&#039;&#039;&#039;&amp;lt;br&amp;gt; There is Only Despair&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５７話：真化、その意味&amp;lt;br&amp;gt;Scenario 57: The True Meaning of Shinka&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５７話：終焉の宇宙&amp;lt;br&amp;gt;Scenario 57: The Ultimate Fate of the Universe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies in 3 turns&lt;br /&gt;
|SR Point: Defeat all enemies in 4 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５８話：哀しき墓守&amp;lt;br&amp;gt;Scenario 58: Gravekeeper of Sorrow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 4 turns, defeat all the El Millenniums, while also defeating 2 of them with a single MAP Weapon attack.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５９話：邪神降臨&amp;lt;br&amp;gt;Scenario 59: Advent of the False God&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 6 turns, Defeat Zuul, Hades, and Uchuu Maou on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第６０話：永遠へ&amp;lt;br&amp;gt;Scenario 60: To Forever&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Within 4 turns, defeat all enemies except the Shurouga Sin&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第６１話：黒い太陽&amp;lt;br&amp;gt;Scenario 61: Black Sun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Within 4 turns, defeat all enemies, saving Helios last&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;最終話: 果てなき世界&amp;lt;br&amp;gt;Final Scenario: World Without End&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: No SR Point&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/DLC_Missions&amp;diff=27381</id>
		<title>Super Robot Wars/Z3.2/DLC Missions</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/DLC_Missions&amp;diff=27381"/>
		<updated>2016-02-22T14:27:33Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Bonus DLC Scenarios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bonus DLC Scenarios ==&lt;br /&gt;
&lt;br /&gt;
* Beating these scenarios will earn you money, Z-Chips and parts that can be used in the main storyline.&lt;br /&gt;
* You can only obtain the parts once per playthrough, on your first completion of each scenario. &lt;br /&gt;
** Subsequent plays of each scenario offer a small money and Z-Chip bonus.&lt;br /&gt;
* On your second playthrough and beyond, you simply need to select the mission to obtain the money, Z-Chips and items, there is no need to play the scenario.&lt;br /&gt;
* To play these, you have to buy them from the JPN PSN store.&lt;br /&gt;
* Your levels and upgrades from the main storyline do not affect the units in the bonus scenarios.&lt;br /&gt;
* Buying a scenario gives you one for both the PS3 and Vita versions of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DLC Missions===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Stage Name JP !! Stage Name EN !! Availability !! Money Reward !! Z-Chip Reward !! Item Reward !! PSN Store Price !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| スズネ, ストレス発散 || Suzune&#039;s Stress Relief || After Stage 1 || 50,000 || 100 || Cartridge &amp;lt;br&amp;gt; Flight Module || 100 yen ||&lt;br /&gt;
|-&lt;br /&gt;
| 出動, 少年探偵団 || Head Out, Kid Detectives || After Stage 1 || 50,000 || 100 || Ikue&#039;s Snack &amp;lt;br&amp;gt; Adrenaline Ampoule  || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 新時代の扉 || Door to a New Era || After Stage 1 || 50,000 || 100 || Magnetic Coating &amp;lt;br&amp;gt; High Performance Radar  || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 目覚めるふもふ || Wake up Fumofu || After Stage 1 || 50,000 || 100 || Propellant Tank &amp;lt;br&amp;gt; Auxillary ISC  || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 俺の正義 || My Justice || After Stage 12 || 50,000 || 100 || Repair Kit &amp;lt;br&amp;gt; A-Adaptor || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 愛と勇気と力 || Love, Courage and Power || After Stage 14 || 50,000 || 100 || Precision Targeting Lens &amp;lt;br&amp;gt; Psychic Reactor || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 炎のトウキョウライブ || Flame of Tokyo, Live || After Stage 14 || 50,000 || 100 || Booster &amp;lt;br&amp;gt; Fire Bomber Disc || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 戦わざるもの食うべからず || Keep Fighting to Keep Eating || After Stage 14 || 50,000 || 100 || Seaweed Bread &amp;lt;br&amp;gt; Palladium Reactor || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 獣と風 || Beast and Wind || After Stage 23 || 50,000 || 100 || Sniper Kit &amp;lt;br&amp;gt; Spinal Reflex Connector || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 多元戦争追想 || Reflecting on Many Battles || After Stage 25 || 50,000 || 100 || Chobham Armor &amp;lt;br&amp;gt; Mega Booster || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| ザ・バトリング || The Battling || After Stage 25 || 50,000 || 100 || Quent-made Sensor &amp;lt;br&amp;gt; Inertia Control System || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 縁の下のハードワーカー || Hard Worker on the Edge || After Stage 25 || 50,000 || 100 || Land Module &amp;lt;br&amp;gt; Rescue Unit || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 愛・気合・出会い || Love, Cry, Together || After Stage 30 || 50,000 || 100 || Hybrid Armor &amp;lt;br&amp;gt; Auto Defenser || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| ガルガンティアの休暇 || Vacation on Gargantia || After Stage 30 || 50,000 || 100 || Screw Module &amp;lt;br&amp;gt; S Adaptor || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| マウンテンサイクルの闇 || Mountain Cycle of Darkness || After Stage 33 || 50,000 || 100 || Barrier Field &amp;lt;br&amp;gt; Micro Dimensional Quake System || 100 yen || &lt;br /&gt;
|-&lt;br /&gt;
| バスターマシンの心 || Heart of a Buster Machine || After Stage 34 || 75,000 || 250 || Baked Andromeda &amp;lt;br&amp;gt; Crest of Saisei || 150 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 対決, 庸兵団 || Confrontation, Employee Corps || After Stage 41 || 100,000 || 300 || Ranka&#039;s Disc &amp;lt;br&amp;gt; DEC Magazine || 150 yen || &lt;br /&gt;
|-&lt;br /&gt;
| その背に未来を || The Future from Behind || After Stage 41 || 75,000 || 250 || Auxillary GN Drive &amp;lt;br&amp;gt; Haro || 150 yen || &lt;br /&gt;
|-&lt;br /&gt;
| メトロボリスを追え || Chase the Metropolis || After Stage 46 || 75,000 || 250 || Nyan Nyan&#039;s Famous Tuna Buns &amp;lt;br&amp;gt; Crest of Hakai || 150 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 強き事は美しき哉II || Beautiful Lady Warriors?? Part 2 || After Stage 50 || 50,000 || 100 || Sheryl&#039;s Disc &amp;lt;br&amp;gt; Damage Avenger || 150 yen || &lt;br /&gt;
|-&lt;br /&gt;
| ボス・オン・ザ・グラウンド || Bosses on the Ground || After Stage 50 || 100,000 || 300 || Super Alloy Z &amp;lt;br&amp;gt; Sol Quartz || 150 yen || &lt;br /&gt;
|-&lt;br /&gt;
| ボス・イン・ザ・スペース || Bosses in Space || After Stage 50 || 100,000 || 300 || Tension Riser &amp;lt;br&amp;gt; DMJ Collection || 150 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 聖王国の明日 || Future of the Holy Kingdom || After Stage 50 || 75,000 || 250 || Treasure of Insalaum &amp;lt;br&amp;gt; Firebug Membership Card || 150 yen || &lt;br /&gt;
|-&lt;br /&gt;
| 超アルティメット・バトル || Ultra Ultimate Battle || After Stage 56 || 100,000 || 300 || Super Repair Kit &amp;lt;br&amp;gt; Revive Cell || 150 yen || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extras===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Stage Name JP !! Stage Name EN !! Availability !! Money Reward !! Z-Chip Reward !! Item Reward !! PSN Store Price !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ハッピー・プレゼント|| Happy Present || After Stage 1 || ?? || ?? || DG Fang || - || Free to download&lt;br /&gt;
|-&lt;br /&gt;
| ラッキー・プレゼント || Lucky Present || After Stage 15 || ?? || ?? || Thruster Module || - || Free to download&lt;br /&gt;
|-&lt;br /&gt;
| パック1購入プレゼント || Pack 1 Purchase Present || After Stage 1 || ?? || ?? || DEC Charger || 700 yen || Given if you buy DLC Pack 1&lt;br /&gt;
|-&lt;br /&gt;
| パック1購入プレゼント || Pack 2 Purchase Present || After Stage 1 || ?? || ?? || Commander Terminal || 700 yen || Given if you buy DLC Pack 2&lt;br /&gt;
|-&lt;br /&gt;
| パック1購入プレゼント || Pack 3 Purchase Present || After Stage 1 || ?? || ?? || SOL Armor || 700 yen || Given if you buy DLC Pack 3&lt;br /&gt;
|-&lt;br /&gt;
| パック1購入プレゼント || Pack 4 Purchase Present || After Stage 1 || ?? || ?? || SP Getter || 700 yen || Given if you buy DLC Pack 4&lt;br /&gt;
|-&lt;br /&gt;
| フルパック購入プレゼント || Full Pack Purchase Present || After Stage 1 || ?? || ?? || Micro Zone &amp;lt;br&amp;gt; Gain Meter || 2,800 yen || Given if you buy the complete DLC Pack&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/D-Trader&amp;diff=27144</id>
		<title>Super Robot Wars/Z3.2/D-Trader</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/D-Trader&amp;diff=27144"/>
		<updated>2016-01-15T14:19:47Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Z-Chips=&lt;br /&gt;
*D-Trader is the in-game shop which allows you to trade Z-Chips for Parts, and in some cases units.  &lt;br /&gt;
*Z-Chips are accumulated by destroying enemies, as part of certain story events, or by fulfilling various hidden conditions on each stage.  &lt;br /&gt;
*The D-Trader will sell three normal parts or special units which change after each map, and a set of powerful special parts which must be unlocked by fulfilling certain conditions.&lt;br /&gt;
&lt;br /&gt;
=Parts=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English !! Description !! Z-Chip Cost !! Unlock Requirements  &lt;br /&gt;
|-&lt;br /&gt;
| カイメラ隊員証 || Chimera Membership Card || +30 Will Limit, stacks with Crest of Rengoku but not itself || 3500 || Use Maximum Break &lt;br /&gt;
|-&lt;br /&gt;
| 破界の紋章 || Crest of Hakai  ||  Movement +1, Attack Power +200, and all non MAPW and non 1 Range weapons/songs Range +1 || 2500 || Clear Stage 12&lt;br /&gt;
|-&lt;br /&gt;
| 再世の紋章|| Crest of Saisei || Equipped Unit recovers 10% HP and EN and Main Pilot recovers 10 SP at the beginning of your Turn || 2000 || Clear Stage 12&lt;br /&gt;
|-&lt;br /&gt;
| インサラウムの秘宝|| Insaraum&#039;s Secret Treasure  || Casts &amp;quot;Love&amp;quot; Spirit Command once per stage || 3500 || Earn a total of 10000 Z-Chips&lt;br /&gt;
|-&lt;br /&gt;
| DエクストラクターS || D-Extractor S || Damage x1.2 when Will is 130+ || 3500 || Tactical Combo Gauge is maxed&lt;br /&gt;
|-&lt;br /&gt;
| コマンダーターミナル || Commander Terminal || Unit gains Commander Level 4 || 2500 || Have someone&#039;s Commander Skill reach Level 4&lt;br /&gt;
|-&lt;br /&gt;
| レスキューユニット || Rescue Unit || Gains Repair and Resupply || 3500 || Acquire Repair Kit, Cartridge, and Propellant Tank&lt;br /&gt;
|-&lt;br /&gt;
| オートディフェンサー || Auto Defensor || Gains 100% Sword Cut, Spiritual Fortitude, ignores Evasion Decay and Placement Penalties || 2000 || Have any one of your unit&#039;s HP lowered to below 20%&lt;br /&gt;
|-&lt;br /&gt;
| ゲインメーター || Gain Meter || Earn 500 for each space moved || 3000 || Earn a total of $3 Million&lt;br /&gt;
|-&lt;br /&gt;
| ダメージアベンジャー || Damage Avenger || Increase damage dealt equal to the Unit&#039;s Damage % divided by 3 || 2500 || Ace any Pilot&lt;br /&gt;
|-&lt;br /&gt;
| スパイラルエフェクター || Spiral Effector || Attack and Song Power +300 and gain Ignore Barrier and Ignore Size || 3500 || Deal more than 15000 damage in a single battle&lt;br /&gt;
|-&lt;br /&gt;
| DECチャージャー || DEC Charger || Equipped Unit recovers all EN at the beginning of your Turn || 3500 || Destroy 5 or more enemy units with one MAPW attack&lt;br /&gt;
|-&lt;br /&gt;
| 極章次元震システム || Micro Dimensional Quake System || Equipped Unit gains After Image, Barrier &amp;quot;D-Fault&amp;quot;, and Jamming when Pilot&#039;s Will is 130 or above || 2000 || Unlock Custom Bonus for any 5 Units&lt;br /&gt;
|-&lt;br /&gt;
| ゲートジャンパー || Gate Jumper || Movement +4, Terrain penalties are ignored if the Unit is Main Unit of the Team || 3000 ||  Have any Pilot earn over 500 PP&lt;br /&gt;
|-&lt;br /&gt;
| SPゲッター || SP Getter || The Main Pilots of the Team recovers 10 SP when the Team destroys an enemy Team || 3000 || Have any Pilot reach 120 SP&lt;br /&gt;
|-&lt;br /&gt;
| テンションレイザー || Tension Raiser || When equipped team&#039;s Tag Tension increases, it increases by an additional +1. || 5000 || Use Vigor/Drive Spirit Command&lt;br /&gt;
|-&lt;br /&gt;
| プラーナコンバーター || Prana Converter || Equipped Team earns 2x PP, Money, and Z-Chips when Will is 150+. Does not stack with other Parts || 3500 || Unlock any Emblem&lt;br /&gt;
|-&lt;br /&gt;
| マイクロZONE || Micro ZONE || Restores 5000 HP and 50 EN to ALL friendly units. Can only be used once per map. || 3500 || Upgrade a unit&#039;s HP and EN to 10 bars&lt;br /&gt;
|-&lt;br /&gt;
| リヴァイヴ・セル || Revive Cell || For each 10 levels of the equipped unit&#039;s Main Pilot, the unit gains +50 armor and +100 power to all weapons.  Multiple Revive Cells do not stack. || 5500 || Use Hot-Blood/Valor Spirit Command&lt;br /&gt;
|-&lt;br /&gt;
| DECマガジン || DEC Magazine || At the start of the Player Phase, fully restores the unit&#039;s ammo. || 3500 || Use the spirit command &amp;quot;Supply&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| (x1)次元ターゲットロック || Trans-Dimensional Target Lock || Increases the range of all weapons by 2, including point-blank attacks. || 4000 || Hit an enemy with an attack from at least 12 squares away&lt;br /&gt;
|-&lt;br /&gt;
| FB隊員証 || Firebug Membership Card || +5 will whenever the unit deals over 5000 damage, recover 5 SP whenever it takes over 2000 damage. || 3000 || Have a pilot learn both Support Attack Lv3 and Support Defend Lv3&lt;br /&gt;
|-&lt;br /&gt;
| おコンさんのお面 || Fox Mask || The main pilot deploys with maximum SP. || 3000 || Upgrade the Z-Crystal to Grade 3&lt;br /&gt;
|-&lt;br /&gt;
| DMJ集 || DMJ Collection || Cast the spirit command &amp;quot;Daunt&amp;quot; on ALL enemy units. Can only be used once per stage. || 2500 || Purchase 5 exclusive D-Trader parts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Z-Crystal=&lt;br /&gt;
The Z-Crystal is a new system in Tengoku-Hen to replace the Enhancement System from Jigoku-Hen. It is designed to give players extra benefits throughout the game. Players may opt to use Z-Chips acquired from enemies to upgrade their Z-Crystals through multiple grades of crystal refining and gain extra perks that remain with them permanently once bought. The details of each perk will be divided into their respective grades along with their cost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
* If the player is starting a new game with full link bonuses, they are able to completely refine a Z-Crystal through all 5 grades after the first stage after selling a Repair Kit through the Z-Trader.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Warning:&amp;lt;/span&amp;gt;&#039;&#039;&#039; For &amp;lt;span style=&amp;quot;color:#F4A460&amp;quot;&amp;gt;Grade 4&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#FA8072&amp;quot;&amp;gt;Grade 5&amp;lt;/span&amp;gt;, only ONE perk may be bought for each grade. Choose wisely as you cannot reverse the decision once it has been made!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Grade !! Name (English) !! Name (Japanese) !! Effect !! Z-Chip Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Demon Eye of Omniscience || 博識の魔眼 || All enemy units will have the spirit command &amp;quot;Scan&amp;quot; auto casted onto them. || 400&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Iron Chains of the Immortal || 不滅の鉄鎖 || The player&#039;s phase will always start with their combo gauge at +1. || 800&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Reclining Dragon Laying in Wait ||  雌伏の臥龍 || All suborders are improved by 1.5x:&lt;br /&gt;
*Training now gives +30 PP.&lt;br /&gt;
*Patrolling now adds +3 to kill count.&lt;br /&gt;
*Simulator now gives 750 experience.&lt;br /&gt;
*Fundraising now gives money based on the total pilots&#039; levels times 450.&lt;br /&gt;
|| 1200&lt;br /&gt;
|-style=&amp;quot;background-color:#F4A460&amp;quot;&lt;br /&gt;
| 4 || Gathering Young Spirits ||  集結する霊子 || Upon clearing a map, the player receives bonus Z-Chips based on the number of enemies defeated times 5. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This option pays for itself if a player shoots down at most 320 enemies. &lt;br /&gt;
|| 1600&lt;br /&gt;
|-style=&amp;quot;background-color:#F4A460&amp;quot;&lt;br /&gt;
| 4 || Greedy Golden Arm ||  強欲なる金腕 || Upon clearing a map, the player receives extra funds based on 1/20th of the total damage inflicted. ||  1600&lt;br /&gt;
|-style=&amp;quot;background-color:#F4A460&amp;quot;&lt;br /&gt;
| 4 || Journey to the Unparalleled ||  無双への道程 || Upon clearing a map, all participating pilots receive bonus PP based on 1/4th of the number of enemies defeated. || 1600&lt;br /&gt;
|-style=&amp;quot;background-color:#FA8072&amp;quot;&lt;br /&gt;
| 5 || War Hero&#039;s Inspiration ||  軍神の鼓舞 || During deployment on a map, all teams start with +1 Tag Tension and all participating pilots start with +5 will. || 2000&lt;br /&gt;
|-style=&amp;quot;background-color:#FA8072&amp;quot;&lt;br /&gt;
| 5 || War God&#039;s Amulet ||  武神の護符 || During deployment on a map, all units start with the spirit command &amp;quot;Fortitude&amp;quot; auto casted onto them. || 2000&lt;br /&gt;
|-style=&amp;quot;background-color:#FA8072&amp;quot;&lt;br /&gt;
| 5 || Battle God&#039;s Expectations ||  闘神の期待 || During deployment on a map, all participating pilots start with +20 SP. || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonus Z-Chips=&lt;br /&gt;
&lt;br /&gt;
Throughout the game, you can receive bonus Z-Chips if you fulfill a certain conditions in a stage. When you visit the D-Trader in intermission, AG will have a conversation with your Pilots and you will receive the bonus afterwards.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Stage / Route !! Requirements !! Z-Chips Received&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Have Souske defeat the Behemoth. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 4A (Green Earth) || Have Sosuke defeat any single enemy. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 4B (Blue Earth ) || Have Kamille fight Angelo. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 5A (Green Earth) || Have Gundam DX fire the Satellite Canon (MAP ver counts too.) || 50&lt;br /&gt;
|-&lt;br /&gt;
| 5B (Blue Earth North America) || Defeat all other enemies (excluding Ban Aldebar) before defeating all the Gladia (don&#039;t let them escape). || 100&lt;br /&gt;
|-&lt;br /&gt;
| 5C (Blue Earth Japan) || Have Kallen defeat an enemy. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 6B (Blue Earth North America) || 1. Have Kamille fight Gyunei &amp;lt;br&amp;gt; 2. Defeat Gyunei. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 7A(Green Earth) || Have Clouseau fight Rackage. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 7C (Blue Earth Japan) || 1. Have Kamille convince Gyunei. &amp;lt;br&amp;gt; 2. Have Amuro and Kamille each fight Gyunei individually. || 100 &lt;br /&gt;
|-&lt;br /&gt;
| 8A (Green Earth) || Defeat the Adratio (Giruta). || 100&lt;br /&gt;
|-&lt;br /&gt;
| 8B &amp;amp; C (Blue Earth NA) &amp;amp; (Japan) || Have Hibiki fight Barbiel. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 9 (Blue Earth) || End the stage with all enemies defeated. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 10 (Green Earth) || 1. Bring An-Ares&#039;s HP below 99,999. &amp;lt;br&amp;gt; 2. Have Rand fight An-Ares and survive the battle. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 10 (Blue Earth) || Have Char Convince Gyunei. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 11 (Green Earth) || Have Nicola use Buster Megatik PK to defeat an enemy. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 11 (Blue Earth ) || 1. Have Banager fight Haman. &amp;lt;br&amp;gt; 2. Have Quess Convince Haman. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Have Amata defeat an enemy using the attack [幻影明滅拳]. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Have Hibiki, Rand and Setsuko each fight Shikuu individually. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Have Noriko defeat an enemy using Inazuma Kick. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 17 (Withdraw to Macross F) || Have Basara make 5 or more enemies retreat with his song. A short message will appear when done. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 17 (Withdraw to Dragons Hive) || Have Ryouma, Hayato, Benkei each defeat 1 enemy. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 17 (Rescue Sousuke) || Have Kallen or C.C. fight Kan Yuu. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 18 (Withdraw to Macross F) || 1. If you selected &amp;quot;Have Ranka ride in my (Alto&#039;s) unit&amp;quot;, have Alto defeat 3 enemies. &amp;lt;br&amp;gt; 2. If you selected &amp;quot;Have Ranka ride in Brera&#039;s unit&amp;quot;, have Brera defeat 3 units. || 100 &lt;br /&gt;
|-&lt;br /&gt;
| 18 (Withdraw to Dragons Hive) || Have Nicola defeat 4 or more enemies. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 18 (Rescue Sousuke) || Have Chirico defeat 20 or more enemies. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 19 (Rescue Sousuke) || Defeat all initial enemy units. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 20 (Withdraw to Macross F) || Defeat all the ??? units that appear. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 20 (Withdraw to Dragons Hive) || Defeat all the ??? units that appear. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 21 (Withdraw Merged) || 1. Before the stage starts, Lockon should have at least 50 kills. &amp;lt;br&amp;gt; During the stage have Lockon defeat an enemy. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 21 (Rescue Sousuke) || Defeat all the ??? units that appear. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 22 (Withdraw Merged) || Defeat Shikoku. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 22 (Rescue Sousuke) || Have Crowe fight Barbiel.|| 50&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Have Shinji, Asuka, Mari and Ayanami Rei each defeat 1 enemy. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Have Zinnerman defeat 3 enemy units. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 26A &amp;amp; B (Japan) &amp;amp; (Ocean) || 1. Have Genion defeat 2 or more units &amp;lt;br&amp;gt; 2. Make sure Genion survives. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 27A (Japan) || Have Guura Support Attack for Tetsujin (or vice versa) and defeat an enemy. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 27B (Ocean) || Have Ozma fight Brera. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 28A (Japan) || Have Setsuko fight Giruta. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 28B (Ocean) || Defeat Kuugel using only Ledo. || 50Z&lt;br /&gt;
|-&lt;br /&gt;
| 29A (Japan) || Have Hibiki, Crowe and Setsuko each fight Erunaruna individually (Rand too?). || 100&lt;br /&gt;
|-&lt;br /&gt;
| 29B (Ocean) || Have Hibiki, Crowe and Setsuko each fight Erunaruna individually (Rand too?). || 100&lt;br /&gt;
|-&lt;br /&gt;
| 30 || After Hibiki fights Suzune, have 3 or more of the following fight Suzune: &amp;lt;br&amp;gt; Alto, Kouji, Sousuke, Kalle, Watta, Shoutaro, Shinji, Amata or Ryouma. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Have Hibiki fight Suzune twice. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Have Mikono fight Mikage. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Have Noriko Support Attack Nono (or vice versa) and defeat an enemy. || 50&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Have Erunruna fight Mikage. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 36A (Japan) || Have Banjou and Shoutaro each fight a Computer Doll enemy. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 36B (Neo Zeon) || Clear the stage with Gyunei as an ally. || 200&lt;br /&gt;
|-&lt;br /&gt;
| 36C (Mithril) || Have Crowe defeat 4 enemies. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 37B (Neo Zeon) || Have Marida fight Riddhe. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38A (Japan) || Have Roger fight Ryouma (Black Getter). || 50&lt;br /&gt;
|-&lt;br /&gt;
| 38B (Neo Zeon) || Have Amuro and Quess each fight Haman individually. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38C (Mithril) || Have Kallen fight Kan Yuu. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 39A (Japan) || Bring Pleidies Tau under 99,999 HP then have Hibiki fight Erunaruna. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 39B (Neo Zeon) || Have Marida fight Riddhe. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 39C (Mithril) || Bring down Shiseiten(尸逝天)&#039;s HP below 99,999 using Crowe as the main. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 40A (Japan) || After the Angels are defeated, have Hibiki fight an enemy. &amp;lt;br&amp;gt; Make sure Gimmy and Darry are in a team and have them defeat an enemy and survive. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 40C (Mithril) || Have Kruz perform a Support Attack on Mao and defeat an enemy. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 1. Marida survives as an Ace Pilot. &amp;lt;br&amp;gt; 2. Marida dies as an Ace Pilot. &amp;lt;br&amp;gt; 3. Marida survives or dies not as an Ace. &amp;lt;br&amp;gt; You will receive the Z Chips on entering the D-Trader after Stage 47. || 1. 3500 &amp;lt;br&amp;gt; 2. 3000 &amp;lt;br&amp;gt; 3. 2000 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Enter D-Trader after the stage. || Depends on Stage 44.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Have Setsuko fight Barbiel, Rand fight Erunaruna, Crow fight Shikuu. || 200&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1. Graham Survives as an Ace Pilot &amp;lt;br&amp;gt; 2. Graham Dies as an Ace Pilot || 1. 1500 &amp;lt;br&amp;gt; 2. 1000&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Defeat all the enemy units piloted by Idom(イドム). || 100&lt;br /&gt;
|-&lt;br /&gt;
| 52A (Shin Getter) || Have Kappei defeat Bundock. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 52B (Macross Frontier) || Have Ledo defeat a striker and have Brera defeat a Vajra. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 53A (Shin Getter) || Have both Simon and Zeus fight Garadoubla. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 53B (Macross Frontier) || Have both Brera and Ozma fight Mikage. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 54A (Shin Getter) || Have Gou (Shin Getter) defeat Cohen &amp;amp; Stinger. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 54B (Macross Frontier) || Have Mikno fight Mikage. || 100Z &lt;br /&gt;
|-&lt;br /&gt;
| 56 || Have Hibki shoot down &amp;quot;White&amp;quot;. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 57A (Hope) || Have Crowe fight Vildark. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 57B (Despair) || Have Crowe fight Vildark after the Shinka (event?). || 100&lt;br /&gt;
|-&lt;br /&gt;
| 58 || After Simon defeats 5 ASI units, defeat the rest of the enemies. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 59 || Have Guura fight Space Satan. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Have Setsuko and Rand each fight Asakim individually. || 100&lt;br /&gt;
|-&lt;br /&gt;
| 61 || Clear the Map (no D-Trader event?). || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Info_Dump&amp;diff=27143</id>
		<title>Super Robot Wars/Z3.2/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Info_Dump&amp;diff=27143"/>
		<updated>2016-01-15T14:07:01Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bugs ==&lt;br /&gt;
If you equip Insalaum&#039;s treasure on Genion, use it, then immediately transform into Genion GAI, you can use Insalaum&#039;s treasure again on that stage.&lt;br /&gt;
It works until Geminion Ray. This also works with EVO-4 transforming into Buster Machine #7, but not with Buster Machine #7 into Diebuster.&lt;br /&gt;
&lt;br /&gt;
== Japanese Wikis ==&lt;br /&gt;
* http://wikiwiki.jp/srwztengoku/&lt;br /&gt;
* http://ds-can.com/z3-tengoku/&lt;br /&gt;
* http://seesaawiki.jp/srw-z3-tengoku/&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=21838</id>
		<title>Super Robot Wars/Z3/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=21838"/>
		<updated>2014-11-03T17:39:58Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Innate Skills (Cannot be learned) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. &#039;&#039;&#039;Stacks with the regular recovery, becoming 15 per turn.&#039;&#039;&#039; || Basara, C.C.&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || Final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S.&lt;br /&gt;
|-&lt;br /&gt;
| Good Luck || 強運 || Funds acquired from shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. || Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Kamille, Fa, Four, Katz, Amuro, Char, Hathaway, Quess, Banagher&lt;br /&gt;
|-&lt;br /&gt;
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gyunei, Marida, Four&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. || Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 戦術指揮 || Enables use of the &amp;quot;Tactics&amp;quot; command. By selecting either &amp;quot;Attack&amp;quot;, &amp;quot;Defense&amp;quot;, or &amp;quot;Special&amp;quot;, allied pilots under its influence will have their stats modified for 1 turn. || Zero&lt;br /&gt;
|-&lt;br /&gt;
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by critical hits becomes 1.5. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || &#039;&#039;&#039;When at 10% or less HP, all base stats raise by 20.&#039;&#039;&#039; || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Element Ability&#039;&#039;&#039; || &#039;&#039;&#039;エレメント能力&#039;&#039;&#039; || At 130 Will or more:&amp;lt;br&amp;gt;Gravitational Interference (Amata): Flight enabled, Sky weapon rating becomes S for all attacks, Movement +1.&amp;lt;br&amp;gt;Impact Power (Zessica): Damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): All weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): Double Image (50% chance) acquired.&amp;lt;br&amp;gt;Connect Power (Mikono): Own team&#039;s main pilot recovers 5 SP at the start of the Player Phase. &amp;lt;br&amp;gt;Power To Isolate (Jin) : Barrier(Reduces damage by ????, consumes ?? EN per use.) acquired. &amp;lt;br&amp;gt;Power of Reversal (Kagura) : Counter skill occurs at 100% chance.&amp;lt;br&amp;gt;Teleportation (Crea) : Team movement ignores terrain restrictions.|| Amata&amp;lt;br&amp;gt; Zessica&amp;lt;br&amp;gt;  Cayenne&amp;lt;br&amp;gt;  Andy&amp;lt;br&amp;gt;  Shrade&amp;lt;br&amp;gt; Moroi&amp;lt;br&amp;gt;  Mix&amp;lt;br&amp;gt;  Sazanka&amp;lt;br&amp;gt;  Yunoha&amp;lt;br&amp;gt; Mikono&amp;lt;br&amp;gt; Jin&amp;lt;br&amp;gt; Kagura&amp;lt;br&amp;gt; Crea&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased. &amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Takeru, Rose&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Simon, Yoko, Kittan, Gimmy, Darry, Dayakka&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiral Power∞&#039;&#039;&#039; || &#039;&#039;&#039;螺旋力∞&#039;&#039;&#039; || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエイター || Opponent&#039;s Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. || Roger&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&amp;lt;br&amp;gt; Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Cover Attack, the attack will always do a critical hit.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for &#039;&#039;&#039;an adjacent unit or team&#039;&#039;&#039;. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first. &lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| Potential || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;&#039;&#039;&#039;When in a Tag, the sub-unit&#039;s skill will not take effect.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded up).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Difference || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Resistance || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Half Cut&#039;&#039;&#039; || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z2 Part 2]]&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Mech_Abilities&amp;diff=21837</id>
		<title>Super Robot Wars/Z3/Mech Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Mech_Abilities&amp;diff=21837"/>
		<updated>2014-11-03T17:24:03Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Mech Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mech Abilities ==&lt;br /&gt;
Those in &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Red&amp;lt;/span&amp;gt; are new to game abilities or changed from previous game (Z2)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Japanese name of the ability !! Description !! Unique To&lt;br /&gt;
|-&lt;br /&gt;
|I-Field || Iフィールド ||Activates at 110 Will. Beam attacks do 1500 less damage. Activates at 110 Will Consumes 10 EN per use. || Nu Gundam&amp;lt;br&amp;gt;Unicorn Gundam&lt;br /&gt;
|-&lt;br /&gt;
|Psycho-Field || サイコフィールド || Cancels damage below 2000. Requires Biosensor ability activation. Costs 5 EN per use.|| Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
|Active Cloak || アクティブクローク ||Nullifies damage below 2000. Costs 5 EN per use.  ||Gundam Deathscythe Hell&lt;br /&gt;
|-&lt;br /&gt;
|VPS Armor || VPS装甲 ||Non-beam attacks do 2000 less damage. Consumes 10 EN per use.  ||Strike Freedom Gundam&amp;lt;br&amp;gt;Destiny Gundam&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;GN Holster Bit&amp;lt;/span&amp;gt; || GNホルスタービット ||Activates at 110 Will. Reduces damage by 1500. Consumes 20 EN per use. ||Gundam Zabanya&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;GN Sword Bit&amp;lt;/span&amp;gt; || GNソードビット ||Activates at 110 Will. Reduces damage by 1500. Consumes 20 EN per use. ||Gundam 00 Qan[t]&lt;br /&gt;
|-&lt;br /&gt;
|GN Field || GNフィールド ||Nullifies damage below 2500. Consumes 10 EN on use.  ||Raphael Gundam&amp;lt;br&amp;gt;Ptolemaios 2 Kai&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Inertial Canceller&amp;lt;/span&amp;gt; || イナーシャルキャンセラー || Cancels Damage below 2000. Consumes 10 EN on use. ||Gunbuster&lt;br /&gt;
|-&lt;br /&gt;
|Pinpoint Barrier || ピンポイントバリア || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Activates at 110 Will.&amp;lt;/span&amp;gt; Received damage is reduced by 1000. Costs 5 EN per use.  ||VF-22S SVogel IIB&amp;lt;br&amp;gt;VF-25F Messiah B TP&amp;lt;br&amp;gt;VF-25G Messiah B TP&amp;lt;br&amp;gt;RVF-25 Messiah B&amp;lt;br&amp;gt; RVF-25 Messiah B SP&amp;lt;br&amp;gt;VF-25S Messiah B TP&amp;lt;br&amp;gt;Macross Quarter&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;A.T. Field&amp;lt;/span&amp;gt; || A.T.フィールド ||Cancels damage below 3000. Effect increases as Synchro Rate increases. Activates at 100 Will. Costs 20 EN per use. Doesn&#039;t work with Angel melee attacks.  ||Evangelion Unit 00&amp;lt;br&amp;gt; Evangelion Unit 01&amp;lt;br&amp;gt;Evangelion Unit 02&lt;br /&gt;
|-&lt;br /&gt;
|Absolute Defense System || 絶対守護領域 || Nullifies damage below 4000. Activates at 110 Will. Costs 30 EN per use. ||Shinkirou&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Barrier || 輻射障壁 || Reduces damage by 1500. Activates at 110 Will, &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;consumes 5 EN per use.&amp;lt;/span&amp;gt; ||Guren SEITEN&lt;br /&gt;
|-&lt;br /&gt;
|Blaze Luminous || ブレイズ・ルミナス || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Reduces damage by 1500.&amp;lt;/span&amp;gt; Activates at 105 Will, &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;consumes 5 EN per use.&amp;lt;/span&amp;gt; ||Lancelot Albion&amp;lt;br&amp;gt;Lancerlot Frontier&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;D-Fault&amp;lt;/span&amp;gt; || D・フォルト || Nullifies damage below 1200. Consumes 10 EN on use. ||Genion&lt;br /&gt;
|-&lt;br /&gt;
|Repair Equipment || 修理装置 || Can repair some HP to self and adjacent units. (Available after movement).&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Gives 10% HP recovery for team at the player phase.&amp;lt;/span&amp;gt; ||Tetsujin-28-go&amp;lt;br&amp;gt;Methuss&amp;lt;br&amp;gt;Taurus(Noin)&amp;lt;br&amp;gt;Ptolemaios 2 Kai&amp;lt;br&amp;gt;Loto&amp;lt;br&amp;gt;RVF-25 Messiah&amp;lt;br&amp;gt;Venus A&amp;lt;br&amp;gt;Evangelion Unit 00&amp;lt;br&amp;gt;Lancelot Frontier&lt;br /&gt;
|-&lt;br /&gt;
|Supply Equipement || 補給装置 ||Can fully restore EN to self and adjacent units. (Not available after movement).&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Gives 10% EN recovery for team at the player phase.&amp;lt;/span&amp;gt;  ||Shuttle&amp;lt;br&amp;gt;Gundam Sandrock Kai(Custom Bonus)&amp;lt;br&amp;gt;Taurus(Hilde)&amp;lt;br&amp;gt;VB-6 Koenig Monster S&amp;lt;br&amp;gt;Boss Borot&amp;lt;br&amp;gt;Dai Guard&amp;lt;br&amp;gt;Methuss(Custom Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Sword Equipped || 剣装備	 || Chance to negate certain incoming melee and missile attacks. ||&lt;br /&gt;
|-&lt;br /&gt;
|Shield Equipped || 盾装備 ||Guard reduces incoming damage by 60%. The unit may spontaneously guard with its shield at any other time.  ||&lt;br /&gt;
|-&lt;br /&gt;
|Transform || 変形 || Transform into alternate form. ||&lt;br /&gt;
|-&lt;br /&gt;
|Separate || 単分離 || When command is selected or unit is shot down, survives and separates from BWS.  Cannot be reversed in the current map ||Re-GZ (BWS)&lt;br /&gt;
|-&lt;br /&gt;
|Afterimage || 分身 ||At 130 Will, 50% chance to spontaneously avoid enemy attack.  ||Destiny Gundam&amp;lt;br&amp;gt; Gundam 00 Qan[t]&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Jammer || ハイパージャマー ||At 130 Will, 30% chance to spontaneously avoid enemy attack.  ||Gundam Deathscythe Hell&lt;br /&gt;
|-&lt;br /&gt;
|Shin Getter Vision || 真・ゲッタービジョン ||At 130 Will, unit may spontaneously avoid enemy attack. (50% chance) ||Shin Getter 2&lt;br /&gt;
|-&lt;br /&gt;
|Jamming Function || ジャミング機能 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;+10% final evasion and accuracy rate for units in own team.&amp;lt;/span&amp;gt;  ||Cosmo Crusher&amp;lt;br&amp;gt;RVF-25 Messiah&amp;lt;br&amp;gt; M9 Gernsback (Mao)&lt;br /&gt;
|-&lt;br /&gt;
|Biosensor || バイオセンサー ||Activates at 130 Will with a level 5 Newtype/Enhanced Human pilot. Improves unit.  ||Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
|Psychoframe || サイコ・フレーム || Activates at 130 Will with a level 5 Newtype/Enhanced Human pilot. Improves unit.||Nu Gundam&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;NT-D System&amp;lt;/span&amp;gt; || NT-Dシステム ||At 130 Will, the command to enter Destroy Mode becomes available. Destroy Mode lasts 5 turns.  ||Unicorn Gundam&lt;br /&gt;
|-&lt;br /&gt;
|Zero System || ゼロシステム ||Activates at 130 Will. Increases pilot parameters as Will increases.  ||Wing Gundam Zero&lt;br /&gt;
|-&lt;br /&gt;
|Trans-Am || トランザム ||After using the &amp;quot;Activate Trans-Am&amp;quot; command, the unit will enter Trans-Am mode for 2 turns. Trans-Am cannot be used more than once in the same stage.&amp;lt;br&amp;gt; Increases unit movement range and allows all attacks to be used after moving.  ||Ptolemaios 2 Kai&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Umbilical Cable&amp;lt;/span&amp;gt;|| アンビリカルケーブル || Unit regains 50 EN every turn. &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;This ability does not bind the unit to a location or battleship as in previous games.&amp;lt;/span&amp;gt;||Evangelion Unit 00&amp;lt;br&amp;gt; Evangelion Unit 01&amp;lt;br&amp;gt; Evangelion Unit 02&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Berserk&amp;lt;/span&amp;gt;|| 暴走 || When shot down, transforms into Berserk Eva-01, attacking closest enemies or allies.   ||Evangelion Unit 01&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Power Activation || 螺旋力発動 ||Activates at 130 Will. Grants HP Regen (S) and increases final damage dealt depending on the pilot&#039;s Spiral Power level.  ||Gurren Lagann&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;ECS&amp;lt;/span&amp;gt; || ECS ||Begin the stage with Flash, Fighting Spirit, and Assault spirit command effects ||M9 Gernsback&amp;lt;br&amp;gt; ARX-7 Arbalest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Lambda Driver&amp;lt;/span&amp;gt;|| ラムダ・ドライバ || At 130 Will, increases accuracy, mobility, armor, and final damage as Will increases ||ARX-7 Arbalest&lt;br /&gt;
|-&lt;br /&gt;
|Element System || エレメントシステム ||At 130 Will, the main pilot has the highest combined attributes of all three current Aquarion pilots. ||Aquarion EVOL&lt;br /&gt;
|-&lt;br /&gt;
|ESP Amplification || 超能力増幅 ||+100 Weapon Attack Power for every ESP level  ||Godmars&lt;br /&gt;
|-&lt;br /&gt;
|V-Con System || Vコンシステム || Unit is unaffected by pilot affecting status effects, placement penalty and continuous targeting penalty. ||Tetsujin #28&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Defense || 対精神攻撃 ||P-type (pilot-affecting) status effects are nullified.  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;GAI Mode Activation&amp;lt;/span&amp;gt;|| GAIモード発動 ||At 140 Will, transformation into GAI Mode is avaible. Lasts 1 turn. Turn restriction is removed after scenario 58.  ||Genion&lt;br /&gt;
|-&lt;br /&gt;
|All Canceler || オールキャンセラー || Negates all special effects of weapons. You can&#039;t negate this ability with Direct Hit/Fury. ||&lt;br /&gt;
|-&lt;br /&gt;
|HP Regen(Small~Large) || HP回復(小～大) || Unit regains 10%~30% of its max HP every turn ||&lt;br /&gt;
|-&lt;br /&gt;
|EN Regen(Small~Ultra) || EN回復(小～超) || Unit regains 10%~100% of its max EN every turn ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enemies Only&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Japanese name of the ability !! Description !! Unique To&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command Center || 指揮系統中枢 ||  ||Enemy Battleships&lt;br /&gt;
|-&lt;br /&gt;
|Lambda Driver (Strong) || ラムダ・ドライバ(強) || Reduces Damage by &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;2000&amp;lt;/span&amp;gt;. Activates at 100 Will, effect raises each time after gaining 10 more Will. Costs 10 EN per use.  || Enemy AS&lt;br /&gt;
|-&lt;br /&gt;
|A.T Field (Strong) || Ａ．Ｔ．フィールド(強) || Cancels Damage &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;below 3500.&amp;lt;/span&amp;gt; Activates at 100 Will. Special Effect &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Barrier Penetration is negated&amp;lt;/span&amp;gt;. Costs 10 EN per use. Does not work with Evangelion Melee Attacks || Angels&amp;lt;br&amp;gt;Berserk Eva 01&lt;br /&gt;
|-&lt;br /&gt;
|Power of cause and effect || 因果の力 ||  || Space Satan&lt;br /&gt;
|-&lt;br /&gt;
|Sphere Act (Quarelling Twins) || スフィア・アクト(いがみあう双子)|| Activates at 140 Will. -3 Will on all enemy units deployed every turn. || Geminia&lt;br /&gt;
|-&lt;br /&gt;
|Sphere Act (????) || スフィア・アクト(????) || Activates at 140 Will. Negates enemy SP recovery within 10 range from unit. || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=21774</id>
		<title>Super Robot Wars/Z3/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=21774"/>
		<updated>2014-10-29T17:14:44Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Innate Skills (Cannot be learned) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. &#039;&#039;&#039;Stacks with the regular recovery, becoming 15 per turn.&#039;&#039;&#039; || Basara, C.C.&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || Final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S.&lt;br /&gt;
|-&lt;br /&gt;
| Good Luck || 強運 || Funds acquired from shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. || Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Kamille, Fa, Four, Katz, Amuro, Char, Hathaway, Quess, Banagher&lt;br /&gt;
|-&lt;br /&gt;
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gyunei, Marida, Four&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. || Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 戦術指揮 || Enables use of the &amp;quot;Tactics&amp;quot; command. By selecting either &amp;quot;Attack&amp;quot;, &amp;quot;Defense&amp;quot;, or &amp;quot;Special&amp;quot;, allied pilots under its influence will have their stats modified for 1 turn. || Zero&lt;br /&gt;
|-&lt;br /&gt;
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by critical hits becomes 1.5. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || &#039;&#039;&#039;When at 10% or less HP, all base stats raise by 20.&#039;&#039;&#039; || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Element Ability&#039;&#039;&#039; || &#039;&#039;&#039;エレメント能力&#039;&#039;&#039; || At 130 Will or more:&amp;lt;br&amp;gt;Gravitational Interference (Amata): Flight enabled, Sky weapon rating becomes S for all attacks, Movement +1.&amp;lt;br&amp;gt;Impact Power (Zessica): Damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): All weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): Double Image (50% chance) acquired.&amp;lt;br&amp;gt;Connect Power (Mikono): Own team&#039;s main pilot recovers 5 SP at the start of the Player Phase. &amp;lt;br&amp;gt;Power To Isolate (Jin) : Barrier(Reduces damage by ????, consumes ?? EN per use.) acquired. &amp;lt;br&amp;gt;Power of Reversal (Kagura) : Counter skill occurs at 100% chance.&amp;lt;br&amp;gt;Teleportation (Crea) : Team movement ignores terrain restrictions.|| Amata&amp;lt;br&amp;gt; Zessica&amp;lt;br&amp;gt;  Cayenne&amp;lt;br&amp;gt;  Andy&amp;lt;br&amp;gt;  Shrade&amp;lt;br&amp;gt; Moroi&amp;lt;br&amp;gt;  Mix&amp;lt;br&amp;gt;  Sazanka&amp;lt;br&amp;gt;  Yunoha&amp;lt;br&amp;gt; Mikono&amp;lt;br&amp;gt; Jin&amp;lt;br&amp;gt; Kagura&amp;lt;br&amp;gt; Crea&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased. Attack Power is increased, 100 per level. &amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Takeru, Rose&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Simon, Yoko, Kittan, Gimmy, Darry, Dayakka&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiral Power∞&#039;&#039;&#039; || &#039;&#039;&#039;螺旋力∞&#039;&#039;&#039; || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエイター || Opponent&#039;s Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. || Roger&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&amp;lt;br&amp;gt; Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Cover Attack, the attack will always do a critical hit.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for &#039;&#039;&#039;an adjacent unit or team&#039;&#039;&#039;. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first. &lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| Potential || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;&#039;&#039;&#039;When in a Tag, the sub-unit&#039;s skill will not take effect.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded up).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Difference || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Resistance || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Half Cut&#039;&#039;&#039; || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z2 Part 2]]&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Alpha_3/Parts&amp;diff=15986</id>
		<title>Super Robot Wars/Alpha 3/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Alpha_3/Parts&amp;diff=15986"/>
		<updated>2013-09-24T10:39:50Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Upgrade Parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in previous games, Upgrade Parts are items you pick up from shooting down enemies, or just from completing certain stages. You can equip them to any unit you like, but any given unit will have between 2 and 4 slots to use for items. Usually, more powerful units will have only 2 parts slots.&lt;br /&gt;
&lt;br /&gt;
=Upgrade Parts=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Part !! Description&lt;br /&gt;
|-&lt;br /&gt;
| None || Unequips selected part.&lt;br /&gt;
|-&lt;br /&gt;
| Booster || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| Mega Booster || Movement +2&lt;br /&gt;
|-&lt;br /&gt;
| Apogee Motor || Movement +1, Mobility +5&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Coating || Mobility +5&lt;br /&gt;
|-&lt;br /&gt;
| Biosensor || Mobility +10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Psychoframe || Mobility +25, Weapon Critical Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Custom OS || Mobility +10, Weapon Hit Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Bio Computer || Mobility +20, Weapon Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Haro || Movement +2, Mobility +25, Weapon Hit Rate +25, Weapon Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Pink Haro || Movement +1, Mobility +10, Weapon Hit Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Minovsky Craft || Enables flight, changes unit/weapons&#039; Sky performance to A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Thruster Module || Changes unit/weapons&#039; Space performance to S&lt;br /&gt;
|-&lt;br /&gt;
| Dustproofing || Adds land-type movement to unit, changes unit/weapons&#039; Ground performance to A&lt;br /&gt;
|-&lt;br /&gt;
| Screw Module || Adds water-type movement to unit, changes unit/weapons&#039; Water performance to A&lt;br /&gt;
|-&lt;br /&gt;
| A-Adapter || Changes unit/weapons&#039; performance to A for all terrains &lt;br /&gt;
|-&lt;br /&gt;
| S-Adapter || Changes unit/weapons&#039; performance to S for all terrains &lt;br /&gt;
|-&lt;br /&gt;
| Chobham Armor || HP +500, Armor +100&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Armor || HP +1000, Armor +150&lt;br /&gt;
|-&lt;br /&gt;
| Super Alloy Z || HP +1000, Armor +200&lt;br /&gt;
|-&lt;br /&gt;
| New Super Alloy Z || HP +1500, Armor +250&lt;br /&gt;
|-&lt;br /&gt;
| Zolmanium Alloy || HP +1800, Armor +200&lt;br /&gt;
|-&lt;br /&gt;
| Generator || EN +50&lt;br /&gt;
|-&lt;br /&gt;
| Mega Generator || EN +100&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary GS-Ride || EN +100, grants 10% EN Regen&lt;br /&gt;
|-&lt;br /&gt;
| Beam Coating || Beam weapon damage reduced by 700&lt;br /&gt;
|-&lt;br /&gt;
| I-Field Barrier || Beam weapon damage reduced by 850&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Territory || Nullifies any damage that would be under 1500&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Jammer || Adds the Double Image ability with a 30% chance of activation when Will is 130 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| Cost Down || Unit squad cost -1, to a minimum of 0.5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Hero&#039;s Mark || Armor +200, Mobility +25, Weapon Hit Rate +30&lt;br /&gt;
|-&lt;br /&gt;
| Soul of Steel || Armor +250, Mobility +30, Weapon Hit Rate +35&lt;br /&gt;
|-&lt;br /&gt;
| Dual Sensor || Weapon Hit Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Multi Sensor || Weapon Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| High-Performance Sensor || Weapon Hit Rate +30&lt;br /&gt;
|-&lt;br /&gt;
| Analyzer || Weapon Critical Rate +10&lt;br /&gt;
|- &lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Analyzer+ || Weapon Critical Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Analyzer++ || Weapon Critical Rate +30&lt;br /&gt;
|-&lt;br /&gt;
| High-Performance Radar || Weapon Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Linear Sight || Weapon Range +1, Weapon Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Propellant Tank　|| Replenishes all EN; expendable&lt;br /&gt;
|-&lt;br /&gt;
| Cartridge || Replenishes all Ammo; expendable&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Repair Kit || Replenishes all HP; expendable&lt;br /&gt;
|-&lt;br /&gt;
| Super Repair Kit || Replenishes all HP, EN, ammo; expendable&lt;br /&gt;
|-&lt;br /&gt;
| OVA Croquette || Replenishes 20 Spirit Points; expendable &lt;br /&gt;
|-&lt;br /&gt;
| Andromeda Snack || Replenishes 50 Spirit Points; expendable&lt;br /&gt;
|-&lt;br /&gt;
| Full SP Restore || Replenishes all Spirit Points; expendable &lt;br /&gt;
|-&lt;br /&gt;
| Kattonarizer || Replenishes 50 Spirit Points, reduces Will by 50; expendable&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Minmei Doll || Starting Will +5&lt;br /&gt;
|-&lt;br /&gt;
| Ace Emblem || Starting Will +10&lt;br /&gt;
|-&lt;br /&gt;
| Fan&#039;s Bouquet || Provides Status Block to the main pilot.&lt;br /&gt;
|-&lt;br /&gt;
| Minmei Disc || Main pilot recovers 10 SP at the start of each turn.&lt;br /&gt;
|-&lt;br /&gt;
| Basara&#039;s Disc || Main pilot morale +2 at the start of each turn, from turn 2 onward.&lt;br /&gt;
|-&lt;br /&gt;
| Learning Manual || Allows the pilot to gain full EXP/PP when not a squad leader.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=15057</id>
		<title>Super Robot Wars/OG2nd/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses&amp;diff=15057"/>
		<updated>2013-02-13T17:10:10Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Japanese !! Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Battleships !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Hagane || ハガネ || Armor +200, HP +2500&lt;br /&gt;
|-&lt;br /&gt;
| Hiryuu Kai || ヒリュウ改 || All weapons accuracy +30&lt;br /&gt;
|-&lt;br /&gt;
| Kurogane || クロガネ || [Titanic Drill] EN cost -15&lt;br /&gt;
|-&lt;br /&gt;
! SRX Team !! !!&lt;br /&gt;
|-&lt;br /&gt;
| SRX || SRX || Gain +1 optional parts slot &lt;br /&gt;
|-&lt;br /&gt;
| R-1 || R-1 || All TK weapons attack power +200&lt;br /&gt;
|-&lt;br /&gt;
| R-2 Powered || R-2パワード || All default ranged weapons attack power +200&lt;br /&gt;
|-&lt;br /&gt;
| R-3 Powered || R-3パワード || TK Field +300&lt;br /&gt;
|-&lt;br /&gt;
| R-Gun Powered || R-GUNパワード || Maximum EN +70&lt;br /&gt;
|-&lt;br /&gt;
| ART-1 || ART-1 || All TK weapons attack power +200&lt;br /&gt;
|-&lt;br /&gt;
! ATX Team !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Alteisen Riese || アルトアイゼン･リーゼ || All default melee weapons attack power +200&lt;br /&gt;
|-&lt;br /&gt;
| Rein Weissritter || ライン･ヴァイスリッター || Mobility +15, maximum EN +30&lt;br /&gt;
|-&lt;br /&gt;
! New Units !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Flickerei Geist || フリッケライ･ガイスト || All default weapons maximum ammunition +2&lt;br /&gt;
|-&lt;br /&gt;
| Ashe || アッシュ || Mobility +10, EN +50&lt;br /&gt;
|-&lt;br /&gt;
| EX-Exbein || エグゼクスバイン || Mobility +15, EN +60&lt;br /&gt;
|-&lt;br /&gt;
! Grungust Units !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Grungust Kai || グルンガスト改 || All weapons attack power +200&lt;br /&gt;
|-&lt;br /&gt;
| Grungust Type-0 || グルンガスト零式 || All weapons critical rate +30&lt;br /&gt;
|-&lt;br /&gt;
| Grungust Type-3 || グルンガスト参式 || All melee weapons attack power +200 &lt;br /&gt;
|-&lt;br /&gt;
! Choukijin Units !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Ryujinki || 龍人機 || Gains Medium EN recovery&lt;br /&gt;
|-&lt;br /&gt;
| RyuKoOh/KoRyuOh || 龍虎王/虎龍王 || Gains Medium EN recovery&lt;br /&gt;
|-&lt;br /&gt;
! Double G Units !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Dygenguar || ダイゼンガー || All melee weapons attack power +200&lt;br /&gt;
|-&lt;br /&gt;
| Aussenseiter || アウセンザイター || All ranged weapons attack power +200&lt;br /&gt;
|-&lt;br /&gt;
| Raioh || 雷凰 || All melee weapons attack power +200&lt;br /&gt;
|-&lt;br /&gt;
! New Aggressors !! !!&lt;br /&gt;
|-&lt;br /&gt;
| MP Gespenst MK-II Custom (Kai Type) || 量産型ゲシュペンストMK-II改 (カイ機) || All terrain modifiers excluding [Sky] become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || Gains Medium EN recovery&lt;br /&gt;
|-&lt;br /&gt;
| Wildwurger || ビルトビルガー || Mobility +15, Armor +200&lt;br /&gt;
|-&lt;br /&gt;
| Wildfalken || ビルトファルケン  || All default weapons maximum ammunition +2&lt;br /&gt;
|-&lt;br /&gt;
| Wildraubtier Schnabel || ビルドラプター･シュナーベル || Mobility +15, All weapons accuracy +15&lt;br /&gt;
|-&lt;br /&gt;
| Fairlion G || フェアリオン･G || Mobility +15&lt;br /&gt;
|-&lt;br /&gt;
| Fairlion S || フェアリオン･S || Mobility +15&lt;br /&gt;
|-&lt;br /&gt;
! Octo Squad !! !!&lt;br /&gt;
|-&lt;br /&gt;
| MP Gespenst MK-II Custom (Katina Type) || 量産型ゲシュペンストMK-II改 (カチーナ機) || All terrain modifiers excluding [Sky] become [S]&lt;br /&gt;
|-&lt;br /&gt;
| MP Gespenst MK-II Custom (Russel Type) || 量産型ゲシュペンストMK-II改 (ラッセル機) || All terrain modifiers excluding [Sky] become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Giganscudo Duro || ジガンスクード･ドゥロ || Armor +200, maximum EN +35&lt;br /&gt;
|-&lt;br /&gt;
| Siegerlion || ズィーガーリオン || Sonic Acceleration Will requirement -10, EN requirement -10&lt;br /&gt;
|-&lt;br /&gt;
! Center Project !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Cerberus || サーベラス || Mobility +10, maximum EN +50&lt;br /&gt;
|-&lt;br /&gt;
| Cerberus Ignite (G) || サーベラス・イグナイト(G) || Mobility +10, maximum EN +50&lt;br /&gt;
|-&lt;br /&gt;
| Cerberus Ignite (S) || サーベラス・イグナイト(S) || Mobility +10, maximum EN +50&lt;br /&gt;
|-&lt;br /&gt;
| Garmraid || ガルムレイド || Movement +1, maximum EN +15&lt;br /&gt;
|-&lt;br /&gt;
| Garmraid Blaze (G) || ガルムレイド・ブレイズ(G) || Movement +1, maximum EN +15&lt;br /&gt;
|-&lt;br /&gt;
| Garmraid Blaze (S) || ガルムレイド・ブレイズ(S) || Movement +1, maximum EN +15&lt;br /&gt;
|-&lt;br /&gt;
! Li Technologist !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Aile Chevalier || エール･シュヴァリアー || Mobility +25&lt;br /&gt;
|-&lt;br /&gt;
| Blanche Neige || ブランシュネージュ || Mobility +25&lt;br /&gt;
|-&lt;br /&gt;
| Geant Chevalier || ジェアン･シュヴァリアー || Mobility +25&lt;br /&gt;
|-&lt;br /&gt;
| Dea Blanche Neige || デア･ブランシュネージュ  || Mobility +25&lt;br /&gt;
|-&lt;br /&gt;
| Forte Gigas || フォルテギガス || Armor +200, all weapons accuracy +20&lt;br /&gt;
|-&lt;br /&gt;
| Fabularis || ファービュラリス || After Image activation rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Studium || ストゥディウム || All melee weapons attack power +200&lt;br /&gt;
|-&lt;br /&gt;
! Project TD !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Altairlion || アルテリオン || Movement +1, Mobility +10&lt;br /&gt;
|-&lt;br /&gt;
| Vegalion || ベガリオン || Movement +1, Mobility +10&lt;br /&gt;
|-&lt;br /&gt;
| Hyperion || ハイペリオン || Movement +1, Mobility +10&lt;br /&gt;
|-&lt;br /&gt;
! Excellence Team !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Excellence Rescue || エクサランス･レスキュー || Movement +1, maximum HP +1500&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Mirror Units !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff Raven || ラーズアングリフ･レイブン || W-Gauge +40, all weapons accuracy +15&lt;br /&gt;
|-&lt;br /&gt;
| Randgriz Raven || ランドグリーズ･レイブン || W-Gauge +30, all weapons critical rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || After Image activation rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン  || All melee weapons attack power +200&lt;br /&gt;
|-&lt;br /&gt;
| Ash Savior || アシュセイヴァー || All ranged weapons attack power +200&lt;br /&gt;
|-&lt;br /&gt;
! Compatible Kaiser !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Fighter Roar || || All terrain modifier become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Compatible Kaiser || コンパチブルカイザー || All weapons attack power +100&lt;br /&gt;
|-&lt;br /&gt;
| G Compatible Kaiser || Gコンパチブルカイザー || All weapons attack power +100&lt;br /&gt;
|-&lt;br /&gt;
| G Thunder Gate || Gサンダーゲート || All weapons accuracy +20&lt;br /&gt;
|-&lt;br /&gt;
| G Bankaran || Gバンカラン || Attack [8710式龍虎射連打] gains +200 base attack power and all it&#039;s terrain modifiers become [S]&lt;br /&gt;
|-&lt;br /&gt;
! Mao Industries !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Armorlion || アーマリオン || Armor +150, maximum EN +50&lt;br /&gt;
|-&lt;br /&gt;
| AM Gunner || AMガンナー || maximum EN +50&lt;br /&gt;
|-&lt;br /&gt;
| MP Gespenst MK-II Custom (Radha Type) || 量産型ゲシュペンストMK-II改 (ラーダ機)  || All terrain modifiers excluding [Sky] become [S]&lt;br /&gt;
|-&lt;br /&gt;
! Masoukishin !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Cybuster || サイバスター || Mobility +10, Cosmo Nova ammunition +1&lt;br /&gt;
|-&lt;br /&gt;
| Granveil || グランヴェール || Armor +200, maximum EN +50&lt;br /&gt;
|-&lt;br /&gt;
| Gadess || ガッデス || Adds Large HP recovery&lt;br /&gt;
|-&lt;br /&gt;
| Zamzeed || ザムジード || Movement +1, maximum HP +1000&lt;br /&gt;
|-&lt;br /&gt;
| Valsione || ヴァルシオーネ || After Image activation rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Valsione R || ヴァルシオーネR || After Image activation rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Granzon || グランゾン || Gains [Beam Absorb]&lt;br /&gt;
|-&lt;br /&gt;
| Wizol || ウィーゾル || Gains Medium HP recovery&lt;br /&gt;
|-&lt;br /&gt;
| Diablo || ディアブロ || [Land] terrain modifier becomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| Norse || ノルス || Gains Medium HP recovery&lt;br /&gt;
|-&lt;br /&gt;
| Norse Rei || ノルス・レイ || Gains Medium HP recovery&lt;br /&gt;
|-  &lt;br /&gt;
| Duraxyll || デュラクシール ||&lt;br /&gt;
|-&lt;br /&gt;
| Jaohm || ジャオーム || Mobility +15, Armor +200&lt;br /&gt;
|-&lt;br /&gt;
| Galguard || ガルガード || Armor +200, EN +50&lt;br /&gt;
|-&lt;br /&gt;
| Blowell || ブローウェル || Armor +200&lt;br /&gt;
|-&lt;br /&gt;
| Rjanor Custom || ルジャノール改 || Armor +150, HP +1500&lt;br /&gt;
|-&lt;br /&gt;
| Bafohm || バフォーム ||&lt;br /&gt;
|-&lt;br /&gt;
| Gildora || ギルドーラ ||&lt;br /&gt;
|-&lt;br /&gt;
! Others !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Gespenst Type-RV || ゲシュペンスト･タイプRV || All default weapons ammunition +4&lt;br /&gt;
|-&lt;br /&gt;
| Persönlichkeit || ペルゼイン・リヒカイト || After Image activation rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Greaterkin II || グレイターキンII || [Neo Thunder Crash] becomes a P attack&lt;br /&gt;
|-&lt;br /&gt;
| Magaluga || マガルガ || Mobility +25&lt;br /&gt;
|-&lt;br /&gt;
| R-Blade Custom || アルブレード･カスタム || Movement +1, all weapon critical rate +20&lt;br /&gt;
|-&lt;br /&gt;
| MP Huckbein MK-II || 量産型ヒュッケバインMK-II || All equippable weapons attack power +200&lt;br /&gt;
|-&lt;br /&gt;
| F-32 V Schwert Kai || F-32Vシュヴェールト改 || Mobility +15, Accuracy +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW OGS 2nd]]&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Timetable&amp;diff=15056</id>
		<title>Super Robot Wars/OG2nd/Timetable</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Timetable&amp;diff=15056"/>
		<updated>2013-02-13T17:09:06Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Those in Black join your team. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Yellow &amp;lt;/span&amp;gt; are available for that stage, then leave. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Blue &amp;lt;/span&amp;gt; have special requirements. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Red &amp;lt;/span&amp;gt; previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#AFDCEC&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; | &#039;&#039;&#039;第0話： プロローグ&amp;lt;br&amp;gt;Prologue Scenario 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Canis (Ing)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１話： 星なき空&amp;lt;br&amp;gt;Scenario 1: Starless Sky&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Altairion (Ibis &amp;amp; Tsugumi)&amp;lt;/span&amp;gt; *Goes to the Masaki route &amp;lt;br&amp;gt;  &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Excellence Rescue (Raul, Fiona, Despenes)&amp;lt;/span&amp;gt; *Temporarily returns for stage 18, leaves, then rejoins on stage 25&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「ヒリュウ改に立ち寄らない」&amp;lt;br&amp;gt;Do not visit Hiryu Kai&amp;lt;br&amp;gt;Masaki Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「ヒリュウ改に立ち寄る」&amp;lt;br&amp;gt;Visit Hiryu Kai&amp;lt;br&amp;gt;Lune Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第2話： 召喚&amp;lt;br&amp;gt;Scenario 2: Summons&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第2話： 地底世界&amp;lt;br&amp;gt;Scenario 2: Subterranean World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Cybuster (Masaki) &amp;lt;br&amp;gt; Rein Weiss Ritter (Excellen) &amp;lt;br&amp;gt; Browel (Torres) &amp;lt;br&amp;gt; Rujanor Custom (Gold)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Valsione (Lune) &amp;lt;br&amp;gt; Granveil (Yanglong)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第3話： イモータルの迎撃&amp;lt;br&amp;gt;Scenario 3: Ambush at Immortal&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第3話： 孤狼との再会&amp;lt;br&amp;gt;Scenario 3: Reunite with Beowulf&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Diablo (Mio) &amp;lt;br&amp;gt; Hagane (Tetsuya, Eita &amp;amp; Adzuki) &amp;lt;br&amp;gt; Grungust Kai (Irm) &amp;lt;br&amp;gt; AM Gunner (Rio) &amp;lt;br&amp;gt; Armorlion (Ryoto)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Alt Eisen Reise (Kyosuke)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第4話： ソラティス神殿&amp;lt;br&amp;gt;Scenario 4: Soraties Shrine&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第4話： ダンク市の攻防&amp;lt;br&amp;gt;Scenario 4: Battle at Dank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Altairion (Ibis &amp;amp; Tsugumi)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Giganscudo Duro (Tasuku) &amp;lt;br&amp;gt; Gespenst MK II (Katina) &amp;lt;br&amp;gt; Gespenst MK II (Russel) &amp;lt;br&amp;gt; Jaohm (Gennacy)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第5話： デモン・ハック&amp;lt;br&amp;gt;Scenario 5: Demon Hack&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第5話： それぞれの正義&amp;lt;br&amp;gt;Scenario 5: Various Justice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第6話： コーラルキャニオン&amp;lt;br&amp;gt;Scenario 6: Coral Canyon&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第6話： 胞子の谷&amp;lt;br&amp;gt;Scenario 6: The Valley of Spores&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; |  Gadess (Tytti) &amp;lt;br&amp;gt; R-1 (Mai) &amp;lt;br&amp;gt; R-2 Powered (Rai) &amp;lt;br&amp;gt; R-3 Powered (Aya) &amp;lt;br&amp;gt; R-GUN Powered (Viletta)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Hiryu Kai (Lefina, Sean &amp;amp; Eun)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第7話： 喪われた記憶&amp;lt;br&amp;gt;Scenario 7: The Lost Memory&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第7話： サプライズド・アタック&amp;lt;br&amp;gt;Scenario 7: Surprised Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Laz Angriff Raven (Yuuki) &amp;lt;br&amp;gt; Randgrif Raven (Carla)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Galguard (Kirkus) &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第8話： ザムジードの心&amp;lt;br&amp;gt;Scenario 8: Zamzeed&#039;s Soul&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第8話： 信念と疑惑&amp;lt;br&amp;gt;Scenario 8: Faith and Doubt&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Galguard (Kirkus) &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; ART-1 (Ryusei)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第9話： 囚われの王女&amp;lt;br&amp;gt;Scenario 9: The Captive Princess&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第9話： ヴォルクルスの影&amp;lt;br&amp;gt;Scenario 9: Shadow of Volkrus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Norse (Xenia)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Sieguarlion (Leona)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第10話： 王都への路&amp;lt;br&amp;gt;Scenario 10: The road to the Royal Capital&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第10話： カークスの真意&amp;lt;br&amp;gt;Scenario 10: Kirkus&#039;s True Intention&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Zamzeed (Mio) &amp;lt;br&amp;gt; Diablo (Presia)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第11話： カークスの野望&amp;lt;br&amp;gt;Scenario 11: Kirkus&#039;s Ambition&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第11話： 異界の剣&amp;lt;br&amp;gt;Scenario 11: Sword of the Spirit Realm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | DyGenGuard (Sanger) &amp;lt;br&amp;gt; Grungust Type 3 (Bullet &amp;amp; Kusuha) &amp;lt;br&amp;gt; Fairlion G (Schine)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第12話： テリウス出奔&amp;lt;br&amp;gt;Scenario 12: Telius&#039; Flight&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第12話： 遭遇&amp;lt;br&amp;gt;Scenario 12: Encounter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第13話： 野心の代償&amp;lt;br&amp;gt;Scenario 13: The Cost of Ambition&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第13話： カークスの目&amp;lt;br&amp;gt;Scenario 13: Kirkus&#039;s Eyes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | R-Blade Custom (Ing)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第14話： 邪神の胎動 &amp;lt;br&amp;gt;Scenario 14: Quickening of the Evil God&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第14話： セブ神殿&amp;lt;br&amp;gt;Scenario 14: Seb Shrine&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; |  &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Guildolla (Eris) &amp;lt;br&amp;gt; Baeform (Rodney)&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | After the stage: &amp;lt;br&amp;gt; Galguard (Zash)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第15話： フェイルの闇 &amp;lt;br&amp;gt;Scenario 15: The Darkness of Fail&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第15話： シュテドニアス追撃&amp;lt;br&amp;gt;Scenario 15: Pursuit of the Shutedonias&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Duraxyll (Feil)&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第16話： 違えた道 &amp;lt;br&amp;gt;Scenario 16: Changed Ways&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第16話： 敗軍の将&amp;lt;br&amp;gt;Scenario 16: General of the Defeated Army&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第17話： 決戦、デュラクシール &amp;lt;br&amp;gt;Scenario 17: Duraxyl&#039;s Decisive Battle&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第17話： 超魔装機エウリード&amp;lt;br&amp;gt;Scenario 17: Ewleed, the Hyper-Elemental Machine&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | The focus of the story changes and so you lose the ability deploy all previously acquired units. You will be refunded money on upgrades given to various Masouki units except for the following:&amp;lt;br&amp;gt; Cybuster (Masaki)&amp;lt;br&amp;gt; Valsione (Ryune)&amp;lt;br&amp;gt; Granviel (Yang Long)&amp;lt;br&amp;gt; Gadess (Tutti)&amp;lt;br&amp;gt; Zamzeed (Mio)&amp;lt;br&amp;gt; Diablo (Presia)&amp;lt;br&amp;gt; Galguard (Zash)&amp;lt;br&amp;gt; They rejoin on stages 44 and 46.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１8話： 「混乱」からの使者&amp;lt;br&amp;gt;Scenario 18: Envoy from the [Chaos]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Excellence Rescue (Raul, Fiona, Despenes) &amp;lt;br&amp;gt; Grungust Type 0 (Rishu)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１9話： 手負いの狼&amp;lt;br&amp;gt;Scenario 19: Wounded Wolf&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | Cerberus (Hugo &amp;amp; Aqua) &amp;lt;br&amp;gt; MP Gespenst MK II Custom (Kai) &amp;lt;br&amp;gt; Wildwurger R (Arado) &amp;lt;br&amp;gt; Wildfalken R (Seolla) &amp;lt;br&amp;gt; Wildraubtier Schnabel (Latooni) &amp;lt;br&amp;gt;  Angelg (Lamia) &amp;lt;br&amp;gt; Scenario Clear Bonus: &amp;lt;br&amp;gt; Type C and G parts for MP Gespenst MK II Custom &amp;lt;br&amp;gt; Vysaga (Lamia only) &amp;lt;br&amp;gt; Huckebein MK II M &amp;lt;br&amp;gt; F-32V Schwert Kai&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第20話： 空を望む騎士&amp;lt;br&amp;gt;Scenario 20: Knight who Desires the Sky &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | Aile Chevalier (Joshua) &amp;lt;br&amp;gt; Garmraid (Hugo &amp;amp; Aqua only)&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第21話： 黒焔の狩人&amp;lt;br&amp;gt;Scenario 21: Dark Flame Hunter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第22話： 黒き迅雷&amp;lt;br&amp;gt;Scenario 22: Black Jinrai&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | Kurogane (Kurt) &amp;lt;br&amp;gt; Aussenseiter (Ratsel) &amp;lt;br&amp;gt; Ash Saber&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第23話： 厭客再来&amp;lt;br&amp;gt;Scenario 23: Unwanted Guests Return&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第24話： 地球を護る剣&amp;lt;br&amp;gt;Scenario 24: The Sword to Defend Earth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | Hagane (Tetsuya, Eita &amp;amp; Adzuki) &amp;lt;br&amp;gt; Hiryu Kai (Lefina, Sean &amp;amp; Eun) &amp;lt;br&amp;gt; SRX (Ryusei, Rai &amp;amp; Aya) &amp;lt;br&amp;gt; R-1 (Ryusei) &amp;lt;br&amp;gt; R-2 Powered (Rai) &amp;lt;br&amp;gt; R-3 Powered (Aya) &amp;lt;br&amp;gt; ART-1 (Mai) &amp;lt;br&amp;gt; R-GUN Powered (Viletta) &amp;lt;br&amp;gt; Armorlion (Ryoto) &amp;lt;br&amp;gt; AM Gunner (Rio) &amp;lt;br&amp;gt; Grungust Kai (Irm) &amp;lt;br&amp;gt; Alt Eisen Reise (Kyosuke) &amp;lt;br&amp;gt; Rein Weisritter (Excellen) &amp;lt;br&amp;gt; Grungust Type 3 (Bullet &amp;amp; Kusuha) &amp;lt;br&amp;gt; Giganscudo Duro (Tasuku) &amp;lt;br&amp;gt; Sieguarlion (Leona) &amp;lt;br&amp;gt; Gespenst MK II (Katina) &amp;lt;br&amp;gt; Gespenst MK II (Russel) &amp;lt;br&amp;gt; Altairion (Ibis) &amp;lt;br&amp;gt; DyGenGuard (Sanger) &amp;lt;br&amp;gt; Laz Angriff Raven (Yuuki) &amp;lt;br&amp;gt; Randgrith Raven (Ricarla) &amp;lt;br&amp;gt; Fairlion G (Schine) &amp;lt;br&amp;gt; Arblade Custom (Ing)&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第25話： 甦る青龍&amp;lt;br&amp;gt;Scenario 25: Return of the Blue Dragon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | Ryujinki (Kusuha) &amp;lt;br&amp;gt; Excellence Rescue (Raul, Fiona &amp;amp; Despenes)&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第26話： ミクスト・トルーパーズ&amp;lt;br&amp;gt;Scenario 26: Mixed Troopers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | Flickerei Geist (Ariel) &amp;lt;br&amp;gt; Ashe (Ing) &amp;lt;br&amp;gt; After the stage:&amp;lt;br&amp;gt; Fairlion S&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第27話： 南極の門&amp;lt;br&amp;gt;Scenario 27: The Gate at the South Pole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | Blanche Neige (Rim)&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第28話： その名は“破滅”&amp;lt;br&amp;gt;Scenario 28: Their name is &amp;quot;Ruin&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第29話： 揺れる矛先&amp;lt;br&amp;gt;Scenario 29: Swaying Spearhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「地上ルート」&#039;&#039;&#039;&amp;lt;br&amp;gt; Earth Route&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「宇宙ルート」&#039;&#039;&#039; &amp;lt;br&amp;gt; Space Route&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第30話： 常夜の世界&amp;lt;br&amp;gt;Scenario 30: World of Eternal Night&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第30話： 蒼光なき宇宙&amp;lt;br&amp;gt;Scenario 30: Space without Blue Light&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Fighter Roar (Kouta)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第31話： 影の軍団&amp;lt;br&amp;gt;Scenario 31: Shadow Army&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第31話： 遠方からの刺客&amp;lt;br&amp;gt;Scenario 31: Assassin from Far Away&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Gespenst Type RV (Gilliam)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第32話： アイス・ドール&amp;lt;br&amp;gt;Scenario 32: Ice Doll&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第32話： 呼応する偽核&amp;lt;br&amp;gt;Scenario 32: Concordant Treachery&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Persoenlichkeit (Alfimi)&amp;lt;/span&amp;gt; *As an NPC.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第33話： 偽面の報復者&amp;lt;br&amp;gt;Scenario 33: Masked Avenger&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第33話： 繋がる緑&amp;lt;br&amp;gt;Scenario 33: Related Green&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Vysaga (Axel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第34話： 流星と彗星&amp;lt;br&amp;gt;Scenario 34: Shooting Star and Comet&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第34話： ダブル・インターセプト&amp;lt;br&amp;gt;Scenario 34: Double Intercept&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | MP Gespenst MK II Custom (Radha Type)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第35話： 漆黒の虎、氷の白刃&amp;lt;br&amp;gt;Scenario 35: Obsidian Tiger, Alabaster Ice Blade&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第35話： 追逃逆転&amp;lt;br&amp;gt;Scenario 35: Hunter Becomes Hunted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第36話： 運命の風&amp;lt;br&amp;gt;Scenario 36: The Wind of Fate&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第36話： 不可視の扉&amp;lt;br&amp;gt;Scenario 36: The Invisible Door&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Axel&amp;lt;/span&amp;gt; *Leaves after the stage ends, rejoins on stage 40*&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第37話： 頑鉄番町Gバンカラン&amp;lt;br&amp;gt;Scenario 37: Gantetsu Banchou G-BUNKARAN&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | G Bankaran (Michiru)&amp;lt;br&amp;gt; G Thunder Gate (Shouko) &amp;lt;br&amp;gt; Compatible Kaiser (Kouta) &amp;lt;br&amp;gt; G Compatible Kaiser&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第38話： 四神邂逅&amp;lt;br&amp;gt;Scenario 38:  Meeting of the Four Gods&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第39話： 狼と犬達&amp;lt;br&amp;gt;Scenario 39:  The Wolf and the Dogs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第40話： 蒼炎の逆鱗&amp;lt;br&amp;gt;Scenario 40:  Wrath of the Blue Flame&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | RyuKoOh/KoRyuOh (Kusuha, Bullet)&amp;lt;br&amp;gt; RyuOhKi (Kusuha) &amp;lt;br&amp;gt; KoOhKi (Bullet) &amp;lt;br&amp;gt; Soulgain (Axel)&amp;lt;br&amp;gt;Grungust Type-0 (Rishu) &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; RyuJinKi &amp;lt;/span&amp;gt; - Permanently lost.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第41話： 妄念に操られし者(前篇)&amp;lt;br&amp;gt;Scenario 41:  Those Manipulated by Deceit (Part A)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第42話： 妄念に操られし者(後篇)&amp;lt;br&amp;gt;Scenario 42:  Those Manipulated by Deceit (Part B)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第43話： 輝きを一つに&amp;lt;br&amp;gt;Scenario 43: To Shine into One&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | Hyperion (Ibis, Tsugumi, Sleigh) &amp;lt;br&amp;gt; Vegalion (Sleigh)&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第44話： 特異点崩壊&amp;lt;br&amp;gt;Scenario 44:  Singularity Collapses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | Cybuster (Masaki) &amp;lt;br&amp;gt;Granviel (Yang Long) &amp;lt;br&amp;gt;Gadess (Tutti)&amp;lt;br&amp;gt; Zamzeed (Mio) &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Granzon (Shuu) &amp;lt;br&amp;gt; Wuzol (Saphine)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第45話： 凶鳥は三度死ぬ&amp;lt;br&amp;gt;Scenario 45: The Raptor is Killed Thrice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | Cerberus (Aqua) &amp;lt;br&amp;gt; Ex-Exbein (Ing) &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Ashe &amp;lt;/span&amp;gt; - Permanently lost.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第46話： リューネ・カプリッチオ&amp;lt;br&amp;gt;Scenario 46: Ryune Capriccio&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | Valsione (Ryune) &amp;lt;br&amp;gt; Diablo (Presia) &amp;lt;br&amp;gt; Galguard (Zash)&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第47話： トーチカ奇襲&amp;lt;br&amp;gt;Scenario 47: Bunker Surprise Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第48話： 深秘なる存在&amp;lt;br&amp;gt;Scenario 48:  An Esoteric Existence&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | Geant Chevalier (Joshua)&amp;lt;br&amp;gt;Dea Blanche Neige (Rim)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Forte Gigas (Joshua &amp;amp; Rim)&amp;lt;/span&amp;gt; if conditions are met. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Aile Chevalier &amp;amp; Blanche Neige &amp;lt;/span&amp;gt; - Permanently lost.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第49話： 闘志、炎に燃ゆる&amp;lt;br&amp;gt;Scenario 49:  Fighting Spirit Aflame&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Raioh (Touma)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第50話： 去来交差点&amp;lt;br&amp;gt;Scenario 50:  Recurring Crosspoint?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | Raioh (Touma)&amp;lt;br&amp;gt;Garmraid Blaze (Hugo &amp;amp; Aqua only)&amp;lt;br&amp;gt;Cerberus Ignite (Hugo &amp;amp; Aqua only) &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;br&amp;gt; Cerberus &amp;amp; Garmraid&amp;lt;/span&amp;gt; - Permanently lost.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第51話： 風の呼び声&amp;lt;br&amp;gt;Scenario 51:  Calling of the Wind&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第52話： 私に、さよならを&amp;lt;br&amp;gt;Scenario 52:  Tell Me Goodbye&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | After the stage: &amp;lt;br&amp;gt; Fabularis (Glacies)&amp;lt;br&amp;gt; Studium (Ventus)&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第53話： 封印の予兆&amp;lt;br&amp;gt;Scenario 53:  The Seal&#039;s Omen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「地上ルート」&#039;&#039;&#039;&amp;lt;br&amp;gt;Earth Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「宇宙ルート」&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Space Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第54話： 天蓋の下で&amp;lt;br&amp;gt;Scenario 54: Beneath the Canopy&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第54話： 神の牢獄&amp;lt;br&amp;gt;Scenario 54: God&#039;s Prison&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第55話： 雷迅昇星&amp;lt;br&amp;gt;Scenario 55: Rising Meteor?&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第55話： ゲストとインスペクター&amp;lt;br&amp;gt;Scenario 55: Guest and Inspector&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | After the stage: &amp;lt;br&amp;gt;Graterkin II (Mekibos)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第56話： 紅の聖誕祭(前篇)&amp;lt;br&amp;gt;Scenario 56: Crimson Christmas (Part A)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第56話： オペレーション・レコンキスタ&amp;lt;br&amp;gt;Scenario 56: Operation Reconqista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | After the stage: &amp;lt;br&amp;gt; Granzon (Shuu) &amp;lt;br&amp;gt; Wuzol (Saphine) &amp;lt;br&amp;gt; Norse Rei (Monica)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第57話： 紅の聖誕祭(後篇)&amp;lt;br&amp;gt;Scenario 57: Crimson Christmas (Part B)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第57話： 激震の白い大地&amp;lt;br&amp;gt;Scenario 57: The White Ground&#039;s Severe Earthquake?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt; Augvalue (Zeb) &amp;lt;br&amp;gt; Beudrifer (Seti) &amp;lt;br&amp;gt; Zeidram (Rof) &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第58話： クライシス・ポイント&amp;lt;br&amp;gt;Scenario 58: Crisis Point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第59話： デザイア&amp;lt;br&amp;gt;Scenario 59: Desire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Ventus&amp;lt;/span&amp;gt; *Permanently leaves at the end of the stage*&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;Have less than 42 SR points - Normal Ending&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;Have 42 SR points or more - Secret Ending&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第60話： 四龍の長&amp;lt;br&amp;gt;Scenario 60: Greatest of the Four Dragons&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B048B5&amp;quot; | &#039;&#039;&#039;第60話： ラスト・クライ&amp;lt;br&amp;gt;Scenario 60: Last Cry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Magarga (Kukuru)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | Persoenlichkeit (Alfimi)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;最終話： 封印戦争&amp;lt;br&amp;gt;Final Scenario: Sealing War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B048B5&amp;quot; | &#039;&#039;&#039;第61話： 機人大戦&amp;lt;br&amp;gt;Scenario 61: Kijin Wars&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; |  Magarga (Kukuru)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B048B5&amp;quot; | &#039;&#039;&#039;第62話： 母なる星の護り神&amp;lt;br&amp;gt;Scenario 62: Guardian God of Mother Earth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B048B5&amp;quot; | &#039;&#039;&#039;最終話： 古の忌憶&amp;lt;br&amp;gt;Final Scenario: Ancient Lamentations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; align=&amp;quot;left&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW OGS 2nd]]&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Clear&amp;diff=14970</id>
		<title>Super Robot Wars/OG2nd/Clear</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Clear&amp;diff=14970"/>
		<updated>2013-02-02T01:39:42Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Game Clear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Clear ==&lt;br /&gt;
&lt;br /&gt;
As with most SRWs, once you beat the game you are allowed to create Clear Data after the credits.&lt;br /&gt;
&lt;br /&gt;
When you start a new game from the Clear Data, you are allowed to select from Normal Mode and EX Hard Mode until you unlock Special Mode.&lt;br /&gt;
&lt;br /&gt;
You are also granted 50% of the TOTAL amount of money you earned from the previous run, as well as 50% of your total pilot points and kill counts (Kill count confirmed).&lt;br /&gt;
&lt;br /&gt;
This percentage increases to 75% for your third run and 100% for your 4th run and on.&lt;br /&gt;
&lt;br /&gt;
You are also able to unlock 15 Upgrade Bars for your mechs. (Need confirmation and requirements for normal mode 15 bars, if it&#039;s even possible.)&lt;br /&gt;
&lt;br /&gt;
== EX Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
Completing the game once allows selecting the difficulty &amp;quot;EX Hard Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In EX Hard, the difficulty is always on Hard. In addition, both unit and pilot upgrades are disabled. Enemies receive +3 upgrades to weapons, and +30 kills, granting enemies Ace Bonuses earlier on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Mode ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beating the game twice will allow you access to Special Mode, which grants you one of each optional part, one of each equipable weapon  and the ability to fully upgrade units to 15 blocks.&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW OGS 2nd]]&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Secrets&amp;diff=14969</id>
		<title>Super Robot Wars/OG2nd/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Secrets&amp;diff=14969"/>
		<updated>2013-02-02T01:38:46Z</updated>

		<summary type="html">&lt;p&gt;MVGkaiser: /* Forte Gigas (フォルテギガス) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Secret Units ==&lt;br /&gt;
=== Forte Gigas (フォルテギガス) ===&lt;br /&gt;
*By the end of stage 46, both Josh&#039;s and Rim&#039;s individual kill counts must be at least 70 or more.&lt;br /&gt;
*On stage 47: &#039;&#039;&#039;DO NOT&#039;&#039;&#039; let Josh and Rim engage in any battle and enter any battleship. Reach the furthest entry point with either Josh or Rim and fulfill the requirements for the stage&#039;s SR point by 6 turns or less.&lt;br /&gt;
*On stage 48, Joshua and Rim are free to engage or destroy any enemy after they show up with Geant Chevalier and Dea Blanche Neige.&lt;br /&gt;
*Forte Gigas should be available after clearing stage 48. Dr. Erick Wang will mention Forte Gigas if you done all of the above correctly.&lt;br /&gt;
**Comes with 4 of weapon slots and 4 of every status slots already upgraded.&lt;br /&gt;
&lt;br /&gt;
=== Persoenlichkeit &amp;amp; Alfimi ===&lt;br /&gt;
* While not a true secret. She can only be obtained as a playable unit on stage 60 of the secret ending.&lt;br /&gt;
&lt;br /&gt;
== Secret Attacks ==&lt;br /&gt;
=== Masoukishin Units Extra Attacks===&lt;br /&gt;
* Masaki Route: 100 combined kills by end of Stage 17&lt;br /&gt;
** Characters counted: Masaki, Tytti, Mio, Precia.&lt;br /&gt;
&lt;br /&gt;
* Ryune Route: 75 combined kills by end of Stage 17&lt;br /&gt;
** Characters counted: Ryuune, Yang Long, Zash.&lt;br /&gt;
&lt;br /&gt;
* Following this Cybuster, Gaddess, Zamzeed, Diablo, Valsione R, Granveil and Galguard will have new final attacks.&lt;br /&gt;
* Masaki, Tytti, Mio and Yang Long return in stage 44 while Ryuune, Precia and Zash return in stage 46.&lt;br /&gt;
&lt;br /&gt;
* The kills the characters join with do not count toward this secret. Including initial kills, the requirements are 127 on Masaki&#039;s route and 97 on Lune&#039;s.&lt;br /&gt;
** However, kills carried over on a repeat playthrough &#039;&#039;do&#039;&#039; count. The required totals will always be 127 and 97, no matter how many carryover kills you start with.&lt;br /&gt;
&lt;br /&gt;
=== Dygenguar&#039;s Built-in Weapons ===&lt;br /&gt;
*Sanger must have 60 kills by stage 42.&lt;br /&gt;
&lt;br /&gt;
== Secret Items ==&lt;br /&gt;
=== T-LINK Sensor (T-LINKセンサー) and G Territory(Gテリトリー) ===&lt;br /&gt;
* On stage 21, every pilot must shoot down at least 2 enemies. Obtained after clearing the stage.&lt;br /&gt;
=== Twisted Headband (ねじりハチマキ) ===&lt;br /&gt;
* Obtained after stage 35 Earth route, have Bullet convince KoOuKi.&lt;br /&gt;
=== Mark of the Brave (勇者の印) ===&lt;br /&gt;
* On Stage 37 have Michiru shoot down 3 Mass-Produced Jinrai.&lt;br /&gt;
&lt;br /&gt;
=== High Spec CPU (高性能電子頭脳) ===&lt;br /&gt;
*On stage 41, Sanger or Ratsel must destroy Jinrai or make it retreat.&lt;br /&gt;
*On stage 42, lure the Jinrai to the designated point. Once it reaches the designated point, move the Double G robots (Dygenguar and Aussenseiter) next to the Jinrai. After that, use Sanger or Ratsel to reduce Jinrai&#039;s HP below 3000.&lt;br /&gt;
&lt;br /&gt;
=== SSP Drink (SSPドリンク) ===&lt;br /&gt;
* On stage 46, destroy the guards holding Precia with Masaki.&lt;br /&gt;
** At least, destroy the last guard with Masaki.&lt;br /&gt;
** You can also use Cyflash or a Twin unit with Masaki as the main pilot to destroy the guards.&lt;br /&gt;
** Masaki is not automatically deployed on this stage, so make sure you select him.&lt;br /&gt;
&lt;br /&gt;
=== Spirit of Steel (鋼の魂) ===&lt;br /&gt;
* Obtained after stage 49. Both Lefina&#039;s and Tetsuya&#039;s kill count must be at least 55 each or more.&lt;br /&gt;
&lt;br /&gt;
==Secret Weapons==&lt;br /&gt;
=== Boost Hammer (ブーストハンマー) ===&lt;br /&gt;
* On Stage 39 use Arado, Seolla, or Latooni to either destroy Chienne(シエンヌ) or have her retreat.&lt;br /&gt;
&lt;br /&gt;
=== Shishiou Blade (シシオウブレード) ===&lt;br /&gt;
Here&#039;s some temporary guidelines from the Japanese wikis in the Info Dump:&lt;br /&gt;
* At stage 38, Bullet and Kusuha must have a battle encounter once each with Kanan (JakuBuOh) and Taihou (BuJakuOh).&lt;br /&gt;
* At stage 40, Bullet and Kusuha must have a battle encounter once each with Kanan (JakuBuOh) and Taihou (BuJakuOh).&lt;br /&gt;
* At the end of stage 40, Bullet&#039;s kill count is 50 or more.&lt;br /&gt;
&lt;br /&gt;
=== MTDM/Micro Tesla Drive Missile Shooter (MTDMシューター)===&lt;br /&gt;
* On stage 43, have Ibis shoot down 6 enemies. At the end of the stage, she must have at least 50 kills or more. Obtained after the stage.&lt;br /&gt;
&lt;br /&gt;
=== Graviton Launcher (グラビトン・ランチャー) ===&lt;br /&gt;
Here&#039;s some temporary guidelines from the Japanese wikis in the Info Dump:&lt;br /&gt;
*At stage 45, in player phase, Ing must at least attack Egretta twice before the Ladybird escapes.&lt;br /&gt;
*After Ing pilots the EX-Exbein, have a battle encounter with Amara.&lt;br /&gt;
*After Ing pilots the EX-Exbein, Ing have to destroy Egretta.&lt;br /&gt;
*By the end of stage 45, Ing&#039;s kill count is 70 or more.&lt;br /&gt;
&lt;br /&gt;
=== Free Electron Cannon (フリー・エレクトロン・キャノン)===&lt;br /&gt;
*By the end of stage 47, Russel&#039;s kill count should be 50 or higher&lt;br /&gt;
*On stage 48, have Russel shoot down at least 15 enemies&lt;br /&gt;
*On the same stage by the end of turn 4, have Russel shoot down Umbra as the main pilot of a twin.&lt;br /&gt;
&lt;br /&gt;
==Secrets Chart==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Route !! Secret&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17 || Both || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Flag:&amp;lt;/span&amp;gt; Masoukishin units extra attacks. Obtained in stage 44 and 46.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 21 || - || T-LINK Sensor (T-LINKセンサー) and G Territory(Gテリトリー)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 35 || Earth || Twisted Headband (ねじりハチマキ)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 37 || - || Mark of the Brave (勇者の印)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 38 || - || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Flag:&amp;lt;/span&amp;gt; Shishiou Blade (シシオウブレード). Obtained after stage 40.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 39 || - || Boost Hammer (ブーストハンマー)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || Shishiou Blade (シシオウブレード)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 41 || - || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Flag:&amp;lt;/span&amp;gt; High Spec CPU (高性能電子頭脳). Obtained after stage 42.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 42 || - || High Spec CPU (高性能電子頭脳) and Dygenguar&#039;s built-in weapons&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 43 || - || MTDM/Micro Tesla Drive Missile Shooter (MTDMシューター)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 44 || - || Cybuster, Gaddess, Zamzeed, Granveil extra attacks&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 45 || - || Graviton Launcher (グラビトン・ランチャー)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 46 || - || Valsione R, Diablo, Galguard extra attacks and SSP Drink (SSPドリンク)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 47 || - || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Flag:&amp;lt;/span&amp;gt; Forte Gigas (フォルテギガス)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 47 || - || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Flag:&amp;lt;/span&amp;gt; Free Electron Cannon (フリー・エレクトロン・キャノン)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 48 || - || Forte Gigas (フォルテギガス)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 48 || - || Free Electron Cannon (フリー・エレクトロン・キャノン)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 49 || - || Spirit of Steel (鋼の魂)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW OGS 2nd]]&lt;/div&gt;</summary>
		<author><name>MVGkaiser</name></author>
	</entry>
</feed>