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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mandoric</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-24T17:53:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17442</id>
		<title>Super Robot Wars/Z3/CB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17442"/>
		<updated>2014-04-11T23:32:43Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: http://www.sunrise-anime.jp/international/works/detail.php?cid=144 , http://www.gundam.info/content/655 , and... hell, some of them the Japanese right on the page. Also, rounded out the rest of the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beginning with this game, mecha receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses continue to exist, but are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve EN cost of barrier&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;Custom Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name (JP)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Unchallengeable Trider G7 / 無敵ロボ トライダーG7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Trider G7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トライダーG7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | セイバー/Saber and バード・アタック/Bird Attack gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shuttle&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | シャトル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +5 morale to pilots receiving Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The New Adventures of Gigantor / 太陽の使者 鉄人28号&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gigantor&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 鉄人２８号&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains EN回復（中)/EN Regen (Mid) on daytime and space maps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Ox&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックオックス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ブラックオックス・アタック/Black Ox Attack gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | God Mars / 六神合体ゴッドマーズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | God Mars&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ゴッドマーズ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range and 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Cosmo Crusher&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | コスモクラッシャー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS / 装甲騎兵ボトムズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Scopedog&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スコープドッグ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Berserga DT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ベルゼルガDT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and 20 mobility, パイルバンカー/Pile Bunker gains 3 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: The Big Battle / 装甲騎兵ボトムズ ビッグバトル&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: Brilliantly Shining Heresy / 装甲騎兵ボトムズ 赫奕たる異端&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Super Dimension Century Orguss / 超時空世紀オーガス&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Orguss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | オーガス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 一斉射撃/Barrage gains 2 range and 2 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Zeta Gundam / 機動戦士Ζガンダム&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Mk-II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムＭｋ‐Ⅱ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ロング・ライフル/Long Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Methuss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | メタス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains the Resupply ability&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Zeta Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ζガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +10 to all pilot stats while Bio-sensor is active&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Jegan&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ビーム・ライフル/Beam Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Re-GZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リ・ガズィ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | νGundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | νガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Newtype-only weapons gain power commensurate to the pilot&#039;s Newtype level&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Wing Gundam Zero&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ウイングガンダムゼロ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Deathscythe H&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムデスサイズヘル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Hyper Jammer morale limit removed, all weapons gain 20 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Tallgeese III&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トールギスⅢ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Heavy Arms EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムヘビーアームズ改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Sandrock EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサンドロック改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and Resupply&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Altron Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アルトロンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ドラゴンハング/Dragon Fang gains 2 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam SEED DESTINY / 機動戦士ガンダムＳＥＥＤ　ＤＥＳＴＩＮＹ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Destiny Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デスティニーガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 80 EN, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Strike Freedom Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ストライクフリーダムガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam 00 the Movie: A wakening of the Trailblazer / 劇場版 機動戦士ガンダム00 -A wakening of the Trailblazer-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 00 Raiser&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダブルオーライザー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Zabanya&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサバーニャ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ptolemaios 2 Custom&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | プトレマイオス2改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain (P) while Trans-Am is active&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Harute&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムハルート&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Raphael Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ラファエルガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 50 EN, GN Field effect increases by 400.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | GN-XIV&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | GN-XIV&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and 15 mobility&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Brave&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブレイヴ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Unit and all weapons gain &amp;quot;S&amp;quot; affinity for Sky and Space&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam Unicorn / 機動戦士ガンダムＵＣ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Unicorn Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ユニコーンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 15 mobility, 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Delta Plus&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デルタプラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ReZEL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リゼル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | メガ・ビーム・ランチャー/Mega Beam Launcher gains 200 power and 20 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Nahel Argama&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ネェル・アーガマ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ハイパー・メガ粒子砲/Hyper Mega Particle Cannon requires 10 less morale and uses 30 less energy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Loto&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ロト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | HP recovered by Repair is doubled&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Aim For The Top! Gunbuster / トップをねらえ！&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gunbuster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンバスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Cost of Inertial Canceler is reduced by 5 EN&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross 7 / マクロス７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-19 Fire Valkyrie&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-19改Fバルキリー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-22S Sturmvögel II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-22S SボーゲルⅡ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 200 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Dynamite 7 / マクロス ダイナマイト７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Itsuwari no Utahime / 劇場版 マクロスF 虚空歌姫～イツワリノウタヒメ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25F Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Fメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | The VF-25F and all its weapons gain &amp;quot;S&amp;quot; affinity for Sky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25G Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Gメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | スナイパーライフル（精密射撃）/Sniper Rifle (Aimed Shot) gains 2 range and inflicts Mobility Down&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25 Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25メサイア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25S Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Sメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 20 mobility, 20 accuracy, and 200 armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Queadluun-Rau&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | クァドラン・レア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | インパクト・カノン/Impact Cannon gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6 König Monster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6ケーニッヒモンスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 400 armor, 一斉射撃/Barrage gains 2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Macross Quarter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マクロス・クォーター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Docked units heal at 100% a turn, no morale penalty for docking&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Sayonara no Tsubasa / 劇場版マクロスF～サヨナラノツバサ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Getter Robo Armageddon /  真(チェンジ!!)ゲッターロボ~世界最後の日&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain &amp;quot;S&amp;quot; affinity for all terrain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shin Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 真ゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shin Getter Dragon&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 真ゲッタードラゴン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Neighboring ally units regenerate 40 EN at the beginning of each player phase&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shin Mazinger Shogeki! Z-hen / 真マジンガー衝撃！Ｚ編&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Mazinger Z&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マジンガーZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and 50 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Venus A&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビューナスA&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Repair range increases by 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Boss Borot&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ボス・ボロット&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Resupply range increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Terrestrial Defense Corp. Dai-Guard / 地球防衛企業 ダイ・ガード&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dai-Guard &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | グレートノットパニッシャー/Great Knot Punisher power increases by 200 and ammo increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Big O / ＴＨＥ　ビッグオー&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Big O&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビッグオー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | プラズマ・ギミック/Plasma Gimmick gains (P)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! / フルメタル・パニック!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Mao)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Kurz)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Sosuke)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ARX-7 Arbalest&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ＡＲＸ‐７アーバレスト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Lambda Driver is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9-D Falke&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９－Ｄファルケ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, クリムゾン・エッジ/Crimson Edge power is increased&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic? Fumoffu / フルメタル・パニック? ふもっふ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! The Second Raid / フルメタル・パニック!　Ｔｈｅ　Ｓｅｃｏｎｄ　Ｒａｉｄ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dancouga Nova / 獣装機攻ダンクーガノヴァ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dancouga Nova MAXGOD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダンクーガノヴァマックスゴッド&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 200 armor and 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dragons Hive&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ドラゴンズハイヴ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann / 天元突破グレンラガン&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gurren Lagann&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | グレンラガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 EN, all weapons gain 20 critical rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space King Kittan&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースキングキタン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2000 HP and 300 armor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Yoko Tank&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースヨーコタンク&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ミサイル一斉発射/Missile Barrage gains (P)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann the Movie: The Lights in the Sky are Stars / 劇場版 天元突破グレンラガン 螺巌篇&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Gimmy)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ/Gunmarl Glaive gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Darry)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ（射撃）/Gunmarl Glaive (Shot) gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion: 1.0 You Are (Not) Alone / ヱヴァンゲリヲン新劇場版:序&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-01&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン初号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | AT Field effect increases by 400.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-00&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン零号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 500 HP, and 200 armor&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion: 2.0 You Can (Not) Advance / ヱヴァンゲリヲン新劇場版:破&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-02&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン２号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Code Geass: Lelouch of the Rebellion R2 / コードギアス 反逆のルルーシュR2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Frontier&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・フロンティア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ヴァリス・フルパワー/VARIS Full Power gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Guren S.E.I.T.E.N. Eight Elements&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 紅蓮聖天八極式&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 輻射波動機構/Radiant Wave Surger gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shinkiro&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 蜃気楼&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 拡散構造相転移砲（全体）/Diffusion Structural Phase Transition Cannon power is increased by 300&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Albion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・アルビオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ＭＶＳ二刀流/MVS Dual Wield power is increased by 300&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Aquarion EVOL / アクエリオンＥＶＯＬ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Aquarion EVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アクエリオンEVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1500 HP and 50 EN.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Original&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Genion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェニオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17432</id>
		<title>Super Robot Wars/Z3/CB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17432"/>
		<updated>2014-04-11T20:33:32Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: Undo revision 17430 by ChenGong (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beginning with this game, mecha receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses continue to exist, but are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve EN cost of barrier&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;Custom Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name (JP)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Unchallengeable Trider G7 / 無敵ロボ トライダーG7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Trider G7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トライダーG7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | セイバー/Saber and バード・アタック/Bird Attack gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shuttle&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | シャトル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +5 morale to pilots receiving Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The New Adventures of Gigantor / 太陽の使者 鉄人28号&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gigantor&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 鉄人２８号&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains EN回復（中)/EN Regen (Mid) on daytime and space maps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Ox&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックオックス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ブラックオックス・アタック/Black Ox Attack gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | God Mars / 六神合体ゴッドマーズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | God Mars&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ゴッドマーズ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range and 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Cosmo Crusher&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | コスモクラッシャー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS / 装甲騎兵ボトムズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Scopedog&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スコープドッグ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Berserga DT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ベルゼルガDT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and 20 mobility, パイルバンカー/Pile Bunker gains 3 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: The Big Battle / 装甲騎兵ボトムズ ビッグバトル&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: Brilliantly Shining Heresy / 装甲騎兵ボトムズ 赫奕たる異端&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Super Dimension Century Orguss / 超時空世紀オーガス&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Orguss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | オーガス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 一斉射撃/Barrage gains 2 range and 2 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Zeta Gundam / 機動戦士Ζガンダム&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Mk-II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムＭｋ‐Ⅱ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ロング・ライフル/Long Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Methuss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | メタス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains the Resupply ability&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Zeta Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ζガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +10 to all pilot stats while Bio-sensor is active&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Jegan&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ビーム・ライフル/Beam Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Re-GZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リ・ガズィ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | νGundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | νガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Newtype-only weapons gain power commensurate to the pilot&#039;s Newtype level&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Wing Gundam Zero&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ウイングガンダムゼロ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Deathscythe H&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムデスサイズヘル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Hyper Jammer morale limit removed, all weapons gain 20 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Tallgeese III&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トールギスⅢ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Noin)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Hilde)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Heavy Arms EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムヘビーアームズ改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Sandrock EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサンドロック改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and Resupply&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Altron Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アルトロンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ドラゴンハング/Dragon Fang gains 2 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam SEED DESTINY / 機動戦士ガンダムＳＥＥＤ　ＤＥＳＴＩＮＹ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Destiny Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デスティニーガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 80 EN, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Strike Freedom Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ストライクフリーダムガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam 00 the Movie: A wakening of the Trailblazer / 劇場版 機動戦士ガンダム00 -A wakening of the Trailblazer-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 00 Raiser&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダブルオーライザー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Zabanya&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサバーニャ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ptolemaios 2 Custom&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | プトレマイオス2改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain (P) while Trans-Am is active&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Harute&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムハルート&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Raphael Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ラファエルガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 50 EN, GN Field effect increases by 400.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam Unicorn / 機動戦士ガンダムＵＣ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Unicorn Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ユニコーンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 15 mobility, 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Delta Plus&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デルタプラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ReZEL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リゼル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | メガ・ビーム・ランチャー/Mega Beam Launcher gains 200 power and 20 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Nahel Argama&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ネェル・アーガマ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ハイパー・メガ粒子砲/Hyper Mega Particle Cannon requires 10 less morale and uses 30 less energy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Loto&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ロト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | HP recovered by Repair is doubled&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gunbuster / トップをねらえ！&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gunbuster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンバスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Cost of Inertial Canceler is reduced by 5 EN&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross 7 / マクロス７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-19 Fire Valkyrie&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-19改Fバルキリー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-22S Sturmvögel II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-22S SボーゲルⅡ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 200 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Dynamite 7 / マクロス ダイナマイト７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Itsuwari no Utahime / 劇場版 マクロスF 虚空歌姫～イツワリノウタヒメ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25F Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Fメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | The VF-25F and all its weapons gain &amp;quot;S&amp;quot; affinity for Sky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25G Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Gメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | スナイパーライフル（精密射撃）/Sniper Rifle (Aimed Shot) gains 2 range and inflicts Mobility Down&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25 Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25メサイア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25S Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Sメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 20 mobility, 20 accuracy, and 200 armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Queadluun-Rau&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | クァドラン・レア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | インパクト・カノン/Impact Cannon gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6 König Monster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6ケーニッヒモンスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 400 armor, 一斉射撃/Barrage gains 2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Macross Quarter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マクロス・クォーター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Docked units heal at 100% a turn, no morale penalty for docking&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Sayonara no Tsubasa / 劇場版マクロスF～サヨナラノツバサ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Getter Robo Armageddon /  真(チェンジ!!)ゲッターロボ~世界最後の日&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain &amp;quot;S&amp;quot; affinity for all terrain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shin Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 真ゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shin Mazinger Shogeki! Z-hen / 真マジンガー衝撃！Ｚ編&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Mazinger Z&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マジンガーZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and 50 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Venus A&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビューナスA&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Repair range increases by 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Boss Borot&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ボス・ボロット&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Resupply range increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dai-Guard / 地球防衛企業 ダイ・ガード&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dai-Guard &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | グレートノットパニッシャー/Great Knot Punisher power increases by 200 and ammo increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Big O / ＴＨＥ　ビッグオー&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Big O&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビッグオー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | プラズマ・ギミック/Plasma Gimmick gains (P)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! / フルメタル・パニック!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Mao)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Kurz)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Sosuke)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ARX-7 Arbalest&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ＡＲＸ‐７アーバレスト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Lambda Driver is enhanced&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic? Fumoffu / フルメタル・パニック? ふもっふ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! The Second Raid / フルメタル・パニック!　Ｔｈｅ　Ｓｅｃｏｎｄ　Ｒａｉｄ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dancouga Nova / 獣装機攻ダンクーガノヴァ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dancouga Nova MAXGOD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダンクーガノヴァマックスゴッド&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 200 armor and 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dragons Hive&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ドラゴンズハイヴ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann / 天元突破グレンラガン&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gurren Lagann&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | グレンラガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 en, all weapons gain 20 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann the Movie: The Lights in the Sky are Stars / 劇場版 天元突破グレンラガン 螺巌篇&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Gimmy)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ/Gunmarl Glaive gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Darry)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ（射撃）/Gunmarl Glaive (Shot) gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:1.0 You Are (Not) Alone / ヱヴァンゲリヲン新劇場版:序&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-01&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン初号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | AT Field effect increases by 400.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-00&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン零号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 500 HP, and 200 armor&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:2.0 You Can (Not) Advance / ヱヴァンゲリヲン新劇場版:破&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-02&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン２号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Code Geass: Lelouch of the Rebellion R2 / コードギアス 反逆のルルーシュR2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Frontier&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・フロンティア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ヴァリス・フルパワー/VARIS Full Power gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Guren S.E.I.T.E.N. Eight Elements&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 紅蓮聖天八極式&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 輻射波動機構/Radiant Wave Surger gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shinkiro&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 蜃気楼&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 拡散構造相転移砲（全体）/Diffusion Structural Phase Transition Cannon power is increased by 300&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Albion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・アルビオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ＭＶＳ二刀流/MVS Dual Wield power is increased by 300&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Aquarion EVOL / アクエリオンＥＶＯＬ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Aquarion EVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アクエリオンEVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1500 HP and 50 EN.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Original&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Genion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェニオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17431</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17431"/>
		<updated>2014-04-11T20:32:59Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Science City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Zeta Gundam&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam: Char&#039;s Counterattack&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Unicorn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing: Endless Waltz&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies and the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all other enemies before defeating the Angel. However, if any of the ??? are shot down by the Angel, acquisition is failed.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２９話 夏の始まり&amp;lt;br&amp;gt;Scenario 29: Beginning of Summer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns, leaving the Plan-1056 Codal i for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３０話 揺れるイントゥ・ザ・ブルー&amp;lt;br&amp;gt;Scenario 30: Into the Blue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 16 enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３１話 切り拓かれる運命&amp;lt;br&amp;gt;Scenario 31: Carving Out a Destiny&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 10 enemies within 4 turns, without allowing any enemies to reach the defense line.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３２話 忘却の霧の中&amp;lt;br&amp;gt;Scenario 32: The Mists of Oblivion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３３話 Roger The Negotiator&amp;lt;br&amp;gt;Scenario 33: Roger The Negotiator&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the Big O (Schwarzwald) in a single attack action.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３４話 輪廻の宇宙&amp;lt;br&amp;gt;Scenario 34: Universal Samsara&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３５話 災厄の襲来&amp;lt;br&amp;gt;Scenario 35: Calamity Strikes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the Diosc A&#039;s HP below 10,000 in one turn.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Macross Frontier&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Aquarion EVOL&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Orguss&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Macross 7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;&#039;&#039;Getter Robo&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Tetsujin-28&#039;&#039;&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Gunbuster&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Mithril route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ptolemaios 2 Custom&amp;lt;br&amp;gt;&#039;&#039;Gundam 00&amp;lt;br&amp;gt;Gundam Wing&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Full Metal Panic!&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３６話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 36: The Wind Blows at Home&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Zy-98 and Zy-99 on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３７話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 37: The Nature of a Warrior&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Plan-1056 Codal i using a Maximum Break within 3 turns of the victory objective changing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３８話 心奥&amp;lt;br&amp;gt;Scenario 38: Depths of the Heart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns, without allowing the Martial or Geminis to shoot down any enemies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３９話 触れ得ざる者&amp;lt;br&amp;gt;Scenario 39: The Untouchable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies, then cross the target line with Chirico, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４０話 終わらないデイ・バイ・デイ&amp;lt;br&amp;gt;Scenario 40: Endless Day By Day&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 3 turns, saving the Plan-1059 Codal m for last.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;シャアを信じる&#039;&#039;&#039;&amp;lt;br&amp;gt;Trust Char&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;シャアを信じない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t trust Char&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４１話 二つの赤い彗星&amp;lt;br&amp;gt;Scenario 41: Twin Red Comets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 22 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;休暇を取る&#039;&#039;&#039;&amp;lt;br&amp;gt;Relax&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;職務に専念する&#039;&#039;&#039;&amp;lt;br&amp;gt;Focus on duties&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４２話 女神の来日&amp;lt;br&amp;gt;Scenario 42: The Goddess Arrives in Japan&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４２話 仁義なきファンシーZ&amp;lt;br&amp;gt;Scenario 42: Merciless Fancy Z&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４３話 奈落への入口&amp;lt;br&amp;gt;Scenario 43: Hellmouth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Space Robo #5 and Giant Flying Saucers within 4 turns, leaving Coldark&#039;s Space Robo #5 for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４４話 神と悪魔と人&amp;lt;br&amp;gt;Scenario 44: Gods, Devils, and Men&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４５話 暗黒の神ミケーネ&amp;lt;br&amp;gt;Scenario 45: Mycenae, God of Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 24 enemies and reduce Hades&#039;s HP to below 50,000 within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;メリダ島へ行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go to Merida Island&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;&#039;&#039;VOTOMS&#039;&#039;&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&amp;lt;br&amp;gt;Gundam SEED&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;日本に残る&#039;&#039;&#039;&amp;lt;br&amp;gt;Stay in Japan&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;&#039;&#039;Trider G7&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Orguss&amp;lt;br&amp;gt;Gunbuster&amp;lt;br&amp;gt;Macross 7&amp;lt;br&amp;gt;Macross Frontier&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Mazinger Z&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Aquarion EVOL&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４６話 残された時間&amp;lt;br&amp;gt;Scenario 46: Remaining Time&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４６話 成功率0.0001%&amp;lt;br&amp;gt;Scenario 46: Chance of Success 0.0001%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns, saving the Qubeley for last, and without the Nahel Argama taking any damage.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies before fulfilling the victory condition.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４７話 大西洋の死闘&amp;lt;br&amp;gt;Scenario 47: Duel in the Pacific&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４７話 &amp;lt;br&amp;gt;Scenario 47:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down 30 enemies, then move the Tuatha de Danaan to the designated point, within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４８話 重力の井戸の底で&amp;lt;br&amp;gt;Scenario 48: At the Bottom of the Gravity Well&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４８話 &amp;lt;br&amp;gt;Scenario 48:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４９話 開かれる扉&amp;lt;br&amp;gt;Scenario 49: The Gate Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mixy Gnis, Mithra Gnis, and Ahura Gnis within 3 turns, saving the Ahura Gnis for last.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５０話 神殺しの魔神&amp;lt;br&amp;gt;Scenario 50: God-Slaying Devil&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Mechanical Beasts and the Garadoubla within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第５１話 神話センリツ&amp;lt;br&amp;gt;Scenario 51: Melody of Legend&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mixy Gnis and Mithra Gnis simultaneously using a MAP weapon within 5 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17428</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17428"/>
		<updated>2014-04-11T17:16:59Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Science City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Zeta Gundam&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam: Char&#039;s Counterattack&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Unicorn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing: Endless Waltz&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies and the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all other enemies before defeating the Angel. However, if any of the ??? are shot down by the Angel, acquisition is failed.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２９話 夏の始まり&amp;lt;br&amp;gt;Scenario 29: Beginning of Summer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns, leaving the Plan-1056 Codal i for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３０話 揺れるイントゥ・ザ・ブルー&amp;lt;br&amp;gt;Scenario 30: Into the Blue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 16 enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３１話 切り拓かれる運命&amp;lt;br&amp;gt;Scenario 31: Carving Out a Destiny&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 10 enemies within 4 turns, without allowing any enemies to reach the defense line.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３２話 忘却の霧の中&amp;lt;br&amp;gt;Scenario 32: The Mists of Oblivion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３３話 Roger The Negotiator&amp;lt;br&amp;gt;Scenario 33: Roger The Negotiator&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the Big O (Schwarzwald) in a single attack action.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３４話 輪廻の宇宙&amp;lt;br&amp;gt;Scenario 34: Universal Samsara&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３５話 災厄の襲来&amp;lt;br&amp;gt;Scenario 35: Calamity Strikes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the Diosc A&#039;s HP below 10,000 in one turn.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Macross Frontier&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Aquarion EVOL&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Orguss&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Macross 7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;&#039;&#039;Getter Robo&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Tetsujin-28&#039;&#039;&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Gunbuster&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Mithril route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ptolemaios 2 Custom&amp;lt;br&amp;gt;&#039;&#039;Gundam 00&amp;lt;br&amp;gt;Gundam Wing&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Full Metal Panic!&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３６話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 36: The Wind Blows at Home&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Zy-98 and Zy-99 on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３７話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 37: The Nature of a Warrior&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Plan-1056 Codal i using a Maximum Break within 3 turns of the victory objective changing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３８話 心奥&amp;lt;br&amp;gt;Scenario 38: Depths of the Heart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns, without allowing the Martial or Geminis to shoot down any enemies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３９話 触れ得ざる者&amp;lt;br&amp;gt;Scenario 39: The Untouchable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies, then cross the target line with Chirico, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４０話 終わらないデイ・バイ・デイ&amp;lt;br&amp;gt;Scenario 40: Endless Day By Day&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 3 turns, saving the Plan-1059 Codal m for last.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;シャアを信じる&#039;&#039;&#039;&amp;lt;br&amp;gt;Trust Char&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;シャアを信じない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t trust Char&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４１話 二つの赤い彗星&amp;lt;br&amp;gt;Scenario 41: Twin Red Comets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 22 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;休暇を取る&#039;&#039;&#039;&amp;lt;br&amp;gt;Relax&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;職務に専念する&#039;&#039;&#039;&amp;lt;br&amp;gt;Focus on duties&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４２話 女神の来日&amp;lt;br&amp;gt;Scenario 42: The Goddess Arrives in Japan&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４２話 仁義なきファンシーZ&amp;lt;br&amp;gt;Scenario 42: Merciless Fancy Z&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４３話 奈落への入口&amp;lt;br&amp;gt;Scenario 43: Hellmouth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Space Robo #5 and Giant Flying Saucers within 4 turns, leaving Coldark&#039;s Space Robo #5 for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４４話 神と悪魔と人&amp;lt;br&amp;gt;Scenario 44: Gods, Devils, and Men&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第４５話 暗黒の神ミケーネ&amp;lt;br&amp;gt;Scenario 45: Mycenae, God of Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 24 enemies and reduce Hades&#039;s HP to below 50,000 within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;メリダ島へ行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go to Merida Island&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;&#039;&#039;VOTOMS&#039;&#039;&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&amp;lt;br&amp;gt;Gundam SEED&amp;lt;br&amp;gt;Gundam 00&amp;lt;br&amp;gt;Full Metal Panic&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;日本に残る&#039;&#039;&#039;&amp;lt;br&amp;gt;Stay in Japan&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;&#039;&#039;Trider G7&amp;lt;br&amp;gt;Gigantor&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Orguss&amp;lt;br&amp;gt;Gunbuster&amp;lt;br&amp;gt;Macross 7&amp;lt;br&amp;gt;Macross Frontier&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Mazinger Z&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Aquarion EVOL&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４６話 残された時間&amp;lt;br&amp;gt;Scenario 46: Remaining Time&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４６話 成功率0.0001%&amp;lt;br&amp;gt;Scenario 46: Chance of Success 0.0001%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns, saving the Qubeley for last, and without the Nahel Argama taking any damage.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies before fulfilling the victory condition.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４７話 大西洋の死闘&amp;lt;br&amp;gt;Scenario 47: Duel in the Pacific&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４７話 &amp;lt;br&amp;gt;Scenario 47:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down 30 enemies, then move the Tuatha de Danaan to the designated point, within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第４８話 重力の井戸の底で&amp;lt;br&amp;gt;Scenario 48: At the Bottom of the Gravity Well&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第４８話 &amp;lt;br&amp;gt;Scenario 48:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/Z3&amp;diff=17427</id>
		<title>Talk:Super Robot Wars/Z3</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/Z3&amp;diff=17427"/>
		<updated>2014-04-11T14:47:33Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== DLC -- [[User:Mandoric|Mandoric]] ([[User talk:Mandoric|talk]]) 07:18, 10 April 2014 (PDT)==&lt;br /&gt;
&lt;br /&gt;
How do we want to handle DLC missions? On the flowchart? On its own page? Only free DLC on the flowchart? (Does the first-press bonus count as free?)&lt;br /&gt;
=== Re: DLC -- [[User:Daichi|Daichi]] ([[User talk:Daichi|talk]]) 23:56, 10 April 2014 (PDT) ===&lt;br /&gt;
:I&#039;m not sure how the DLC is integrated in the game, but perhaps it could go on it&#039;s own page, and we can have links to the DLC flowchart where needed. Or maybe we can do a fancy color key to signify if something is Free or Paid DLC.&lt;br /&gt;
:Anyway, this reminds me that the discussion threading plugin is borked and I probably should create a forum for this wiki to manage this sort of discussion. Hopefully I can find some time by the end of the month.&lt;br /&gt;
&lt;br /&gt;
==== Re: DLC -- [[User:Mandoric|Mandoric]] ([[User talk:Mandoric|talk]]) 07:47, 11 April 2014 (PDT) ====&lt;br /&gt;
It&#039;s set up as independent side missions that unlock after a particular main mission, but can then be done anytime. So as a list its own page sounds about right. Simple table, name/price/unlock conditions/rewards?&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17426</id>
		<title>Super Robot Wars/Z3/CB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17426"/>
		<updated>2014-04-11T14:10:16Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: Undo revision 17424 by ChenGong (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beginning with this game, mecha receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses continue to exist, but are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve EN cost of barrier&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;Custom Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name (JP)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Unchallengeable Trider G7 / 無敵ロボ トライダーG7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Trider G7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トライダーG7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | セイバー/Saber and バード・アタック/Bird Attack gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shuttle&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | シャトル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +5 morale to pilots receiving Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The New Adventures of Gigantor / 太陽の使者 鉄人28号&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gigantor&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 鉄人２８号&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains EN回復（中)/EN Regen (Mid) on daytime and space maps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Ox&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックオックス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ブラックオックス・アタック/Black Ox Attack gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | God Mars / 六神合体ゴッドマーズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | God Mars&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ゴッドマーズ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range and 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Cosmo Crusher&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | コスモクラッシャー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS / 装甲騎兵ボトムズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Scopedog&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スコープドッグ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Berserga DT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ベルゼルガDT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and 20 mobility, パイルバンカー/Pile Bunker gains 3 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: The Big Battle / 装甲騎兵ボトムズ ビッグバトル&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: Brilliantly Shining Heresy / 装甲騎兵ボトムズ 赫奕たる異端&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Super Dimension Century Orguss / 超時空世紀オーガス&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Orguss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | オーガス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 一斉射撃/Barrage gains 2 range and 2 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Zeta Gundam / 機動戦士Ζガンダム&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Mk-II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムＭｋ‐Ⅱ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ロング・ライフル/Long Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Methuss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | メタス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains the Resupply ability&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Zeta Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ζガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +10 to all pilot stats while Bio-sensor is active&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Jegan&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ビーム・ライフル/Beam Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Re-GZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リ・ガズィ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | νGundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | νガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Newtype-only weapons gain power commensurate to the pilot&#039;s Newtype level&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Wing Gundam Zero&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ウイングガンダムゼロ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Deathscythe H&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムデスサイズヘル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Hyper Jammer morale limit removed, all weapons gain 20 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Tallgeese III&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トールギスⅢ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Noin)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Hilde)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Heavy Arms EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムヘビーアームズ改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Sandrock EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサンドロック改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and Resupply&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Altron Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アルトロンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ドラゴンハング/Dragon Fang gains 2 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam SEED DESTINY / 機動戦士ガンダムＳＥＥＤ　ＤＥＳＴＩＮＹ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Destiny Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デスティニーガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 80 EN, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Strike Freedom Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ストライクフリーダムガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam 00 the Movie: A wakening of the Trailblazer / 劇場版 機動戦士ガンダム00 -A wakening of the Trailblazer-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 00 Raiser&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダブルオーライザー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Zabanya&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサバーニャ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ptolemaios 2 Custom&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | プトレマイオス2改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain (P) while Trans-Am is active&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Harute&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムハルート&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Raphael Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ラファエルガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 50 EN, GN Field effect increases by 400.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam Unicorn / 機動戦士ガンダムＵＣ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Unicorn Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ユニコーンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 15 mobility, 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Delta Plus&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デルタプラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ReZEL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リゼル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | メガ・ビーム・ランチャー/Mega Beam Launcher gains 200 power and 20 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Nahel Argama&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ネェル・アーガマ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ハイパー・メガ粒子砲/Hyper Mega Particle Cannon requires 10 less morale and uses 30 less energy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Loto&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ロト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | HP recovered by Repair is doubled&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gunbuster / トップをねらえ！&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gunbuster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンバスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Cost of Inertial Canceler is reduced by 5 EN&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross 7 / マクロス７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-19 Fire Valkyrie&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-19改Fバルキリー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-22S Sturmvögel II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-22S SボーゲルⅡ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 200 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Dynamite 7 / マクロス ダイナマイト７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Itsuwari no Utahime / 劇場版 マクロスF 虚空歌姫～イツワリノウタヒメ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25F Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Fメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | The VF-25F and all its weapons gain &amp;quot;S&amp;quot; affinity for Sky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25G Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Gメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | スナイパーライフル（精密射撃）/Sniper Rifle (Aimed Shot) gains 2 range and inflicts Mobility Down&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25 Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25メサイア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25S Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Sメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 20 mobility, 20 accuracy, and 200 armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Queadluun-Rau&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | クァドラン・レア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | インパクト・カノン/Impact Cannon gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6 König Monster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6ケーニッヒモンスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 400 armor, 一斉射撃/Barrage gains 2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Macross Quarter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マクロス・クォーター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Docked units heal at 100% a turn, no morale penalty for docking&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Sayonara no Tsubasa / 劇場版マクロスF～サヨナラノツバサ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Getter Robo Armageddon /  真(チェンジ!!)ゲッターロボ~世界最後の日&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain &amp;quot;S&amp;quot; affinity for all terrain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shin Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 真ゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shin Mazinger Shogeki! Z-hen / 真マジンガー衝撃！Ｚ編&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Mazinger Z&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マジンガーZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and 50 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Venus A&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビューナスA&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Repair range increases by 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Boss Borot&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ボス・ボロット&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Resupply range increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dai-Guard / 地球防衛企業 ダイ・ガード&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dai-Guard &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | グレートノットパニッシャー/Great Knot Punisher power increases by 200 and ammo increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Big O / ＴＨＥ　ビッグオー&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Big O&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビッグオー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | プラズマ・ギミック/Plasma Gimmick gains (P)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! / フルメタル・パニック!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Mao)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Kurz)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Sosuke)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ARX-7 Arbalest&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ＡＲＸ‐７アーバレスト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Lambda Driver is enhanced&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic? Fumoffu / フルメタル・パニック? ふもっふ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! The Second Raid / フルメタル・パニック!　Ｔｈｅ　Ｓｅｃｏｎｄ　Ｒａｉｄ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dancouga Nova / 獣装機攻ダンクーガノヴァ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dancouga Nova MAXGOD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダンクーガノヴァマックスゴッド&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 200 armor and 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dragons Hive&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ドラゴンズハイヴ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann / 天元突破グレンラガン&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gurren Lagann&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | グレンラガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 en, all weapons gain 20 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann the Movie: The Lights in the Sky are Stars / 劇場版 天元突破グレンラガン 螺巌篇&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Gimmy)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ/Gunmarl Glaive gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Darry)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ（射撃）/Gunmarl Glaive (Shot) gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:1.0 You Are (Not) Alone / ヱヴァンゲリヲン新劇場版:序&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-01&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン初号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | AT Field effect increases by 400.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-00&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン零号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 500 HP, and 200 armor&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:2.0 You Can (Not) Advance / ヱヴァンゲリヲン新劇場版:破&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-02&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン２号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Code Geass: Lelouch of the Rebellion R2 / コードギアス 反逆のルルーシュR2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Frontier&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・フロンティア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ヴァリス・フルパワー/VARIS Full Power gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Guren S.E.I.T.E.N. Eight Elements&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 紅蓮聖天八極式&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 輻射波動機構/Radiant Wave Surger gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shinkiro&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 蜃気楼&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 拡散構造相転移砲（全体）/Diffusion Structural Phase Transition Cannon power is increased by 300&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Albion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・アルビオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ＭＶＳ二刀流/MVS Dual Wield power is increased by 300&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Aquarion EVOL / アクエリオンＥＶＯＬ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Aquarion EVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アクエリオンEVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1500 HP and 50 EN.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Original&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Genion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェニオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17420</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17420"/>
		<updated>2014-04-11T12:50:30Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: Assuming 38C SR point targets are originals. Names may change if they&amp;#039;re from The Last Outpost instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Science City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Zeta Gundam&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam: Char&#039;s Counterattack&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Unicorn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing: Endless Waltz&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２９話 夏の始まり&amp;lt;br&amp;gt;Scenario 29: Beginning of Summer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns, leaving the Plan-1056 Codal i for last.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３０話 揺れるイントゥ・ザ・ブルー&amp;lt;br&amp;gt;Scenario 30: Into the Blue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 16 enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３１話 切り拓かれる運命&amp;lt;br&amp;gt;Scenario 31: Carving Out a Destiny&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 10 enemies within 4 turns, without allowing any enemies to reach the defense line.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３２話 忘却の霧の中&amp;lt;br&amp;gt;Scenario 32: The Mists of Oblivion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３３話 Roger The Negotiator&amp;lt;br&amp;gt;Scenario 33: Roger The Negotiator&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the Big O (Schwarzwald) in a single attack action.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３４話 輪廻の宇宙&amp;lt;br&amp;gt;Scenario 34: Universal Samsara&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３５話 災厄の襲来&amp;lt;br&amp;gt;Scenario 35: Calamity Strikes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the Diosc A&#039;s HP below 10,000 in one turn.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ra Cailum&amp;lt;br&amp;gt;Nahel Argama&amp;lt;br&amp;gt;Macross Quarter&amp;lt;br&amp;gt;Londo Bell&amp;lt;br&amp;gt;&#039;&#039;Macross Frontier&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Aquarion EVOL&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Orguss&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Macross 7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;Dragons Hive&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;&#039;&#039;Getter Robo&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gigantor&#039;&#039;&amp;lt;br&amp;gt;God Mars&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Trider G7&amp;lt;br&amp;gt;Dai-Guard&amp;lt;br&amp;gt;Evangelion&amp;lt;br&amp;gt;Gurren Lagann&amp;lt;br&amp;gt;Gunbuster&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Mithril route&#039;&#039;&#039;&amp;lt;br&amp;gt;Ptolemaios 2 Custom&amp;lt;br&amp;gt;&#039;&#039;Gundam 00&amp;lt;br&amp;gt;Gundam Wing&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Full Metal Panic!&amp;lt;br&amp;gt;Big O&amp;lt;br&amp;gt;Code Geass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３６話 &amp;lt;br&amp;gt;Scenario 36:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３６話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 36: The Wind Blows at Home&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Zy-98 and Zy-99 on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３７話 &amp;lt;br&amp;gt;Scenario 37:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３７話 故郷に舞う風&amp;lt;br&amp;gt;Scenario 37: The Nature of a Warrior&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Plan-1056 Codal i using a Maximum Break within 3 turns of the victory objective changing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３８話 &amp;lt;br&amp;gt;Scenario 38:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３８話 心奥&amp;lt;br&amp;gt;Scenario 38: Depths of the Heart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns, without allowing the Martial or Geminis to shoot down any enemies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３９話 &amp;lt;br&amp;gt;Scenario 39:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３９話 触れ得ざる者&amp;lt;br&amp;gt;Scenario 39: The Untouchable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all enemies, then cross the target line with Chirico, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４０話 &amp;lt;br&amp;gt;Scenario 40:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４０話 終わらないデイ・バイ・デイ&amp;lt;br&amp;gt;Scenario 40: Endless Day By Day&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 3 turns, saving the Plan-1059 Codal m for last.&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17419</id>
		<title>Super Robot Wars/Z3/CB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17419"/>
		<updated>2014-04-11T12:02:39Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: Kindly explain en.gundam.info/topics/28848 ?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beginning with this game, mecha receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses continue to exist, but are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve EN cost of barrier&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;Custom Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name (JP)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Unchallengeable Trider G7 / 無敵ロボ トライダーG7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Trider G7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トライダーG7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | セイバー/Saber and バード・アタック/Bird Attack gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shuttle&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | シャトル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +5 morale to pilots receiving Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The New Adventures of Gigantor / 太陽の使者 鉄人28号&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gigantor&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 鉄人２８号&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains EN回復（中)/EN Regen (Mid) on daytime and space maps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Ox&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックオックス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ブラックオックス・アタック/Black Ox Attack gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | God Mars / 六神合体ゴッドマーズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | God Mars&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ゴッドマーズ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range and 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Cosmo Crusher&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | コスモクラッシャー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS / 装甲騎兵ボトムズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Scopedog&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スコープドッグ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Berserga DT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ベルゼルガDT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and 20 mobility, パイルバンカー/Pile Bunker gains 3 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: The Big Battle / 装甲騎兵ボトムズ ビッグバトル&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: Brilliantly Shining Heresy / 装甲騎兵ボトムズ 赫奕たる異端&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Super Dimension Century Orguss / 超時空世紀オーガス&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Orguss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | オーガス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 一斉射撃/Barrage gains 2 range and 2 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Zeta Gundam / 機動戦士Ζガンダム&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Mk-II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムＭｋ‐Ⅱ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ロング・ライフル/Long Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Methuss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | メタス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains the Resupply ability&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Zeta Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ζガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +10 to all pilot stats while Bio-sensor is active&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Jegan&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ビーム・ライフル/Beam Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Re-GZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リ・ガズィ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | νGundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | νガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Newtype-only weapons gain power commensurate to the pilot&#039;s Newtype level&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Wing Gundam Zero&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ウイングガンダムゼロ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Deathscythe H&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムデスサイズヘル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Hyper Jammer morale limit removed, all weapons gain 20 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Tallgeese III&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トールギスⅢ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Noin)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Hilde)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Heavy Arms EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムヘビーアームズ改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Sandrock EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサンドロック改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and Resupply&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Altron Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アルトロンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ドラゴンハング/Dragon Fang gains 2 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam SEED DESTINY / 機動戦士ガンダムＳＥＥＤ　ＤＥＳＴＩＮＹ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Destiny Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デスティニーガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 80 EN, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Strike Freedom Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ストライクフリーダムガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam 00 the Movie: A wakening of the Trailblazer / 劇場版 機動戦士ガンダム00 -A wakening of the Trailblazer-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 00 Raiser&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダブルオーライザー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Zabanya&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサバーニャ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ptolemaios 2 Custom&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | プトレマイオス2改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain (P) while Trans-Am is active&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Harute&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムハルート&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Raphael Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ラファエルガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 50 EN, GN Field effect increases by 400.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam Unicorn / 機動戦士ガンダムＵＣ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Unicorn Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ユニコーンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 15 mobility, 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Delta Plus&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デルタプラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ReZEL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リゼル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | メガ・ビーム・ランチャー/Mega Beam Launcher gains 200 power and 20 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Nahel Argama&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ネェル・アーガマ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ハイパー・メガ粒子砲/Hyper Mega Particle Cannon requires 10 less morale and uses 30 less energy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Loto&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ロト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | HP recovered by Repair is doubled&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gunbuster / トップをねらえ！&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gunbuster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンバスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Cost of Inertial Canceler is reduced by 5 EN&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross 7 / マクロス７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-19 Fire Valkyrie&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-19改Fバルキリー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-22S Sturmvögel II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-22S SボーゲルⅡ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 200 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Dynamite 7 / マクロス ダイナマイト７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Itsuwari no Utahime / 劇場版 マクロスF 虚空歌姫～イツワリノウタヒメ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25F Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Fメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | The VF-25F and all its weapons gain &amp;quot;S&amp;quot; affinity for Sky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25G Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Gメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | スナイパーライフル（精密射撃）/Sniper Rifle (Aimed Shot) gains 2 range and inflicts Mobility Down&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25 Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25メサイア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25S Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Sメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 20 mobility, 20 accuracy, and 200 armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Queadluun-Rau&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | クァドラン・レア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | インパクト・カノン/Impact Cannon gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6 König Monster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6ケーニッヒモンスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 400 armor, 一斉射撃/Barrage gains 2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Macross Quarter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マクロス・クォーター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Docked units heal at 100% a turn, no morale penalty for docking&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Sayonara no Tsubasa / 劇場版マクロスF～サヨナラノツバサ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Getter Robo Armageddon /  真(チェンジ!!)ゲッターロボ~世界最後の日&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain &amp;quot;S&amp;quot; affinity for all terrain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shin Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 真ゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shin Mazinger Shogeki! Z-hen / 真マジンガー衝撃！Ｚ編&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Mazinger Z&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マジンガーZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and 50 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Venus A&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビューナスA&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Repair range increases by 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Boss Borot&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ボス・ボロット&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Resupply range increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dai-Guard / 地球防衛企業 ダイ・ガード&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dai-Guard &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | グレートノットパニッシャー/Great Knot Punisher power increases by 200 and ammo increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Big O / ＴＨＥ　ビッグオー&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Big O&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビッグオー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | プラズマ・ギミック/Plasma Gimmick gains (P)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! / フルメタル・パニック!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Mao)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Kurz)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Sosuke)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ARX-7 Arbalest&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ＡＲＸ‐７アーバレスト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Lambda Driver is enhanced&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic? Fumoffu / フルメタル・パニック? ふもっふ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! The Second Raid / フルメタル・パニック!　Ｔｈｅ　Ｓｅｃｏｎｄ　Ｒａｉｄ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dancouga Nova / 獣装機攻ダンクーガノヴァ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dancouga Nova MAXGOD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダンクーガノヴァマックスゴッド&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 200 armor and 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dragons Hive&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ドラゴンズハイヴ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann / 天元突破グレンラガン&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gurren Lagann&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | グレンラガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 en, all weapons gain 20 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann the Movie: The Lights in the Sky are Stars / 劇場版 天元突破グレンラガン 螺巌篇&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Gimmy)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ/Gunmarl Glaive gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Darry)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ（射撃）/Gunmarl Glaive (Shot) gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:1.0 You Are (Not) Alone / ヱヴァンゲリヲン新劇場版:序&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-01&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン初号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | AT Field effect increases by 400.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-00&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン零号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 500 HP, and 200 armor&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:2.0 You Can (Not) Advance / ヱヴァンゲリヲン新劇場版:破&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-02&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン２号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Code Geass: Lelouch of the Rebellion R2 / コードギアス 反逆のルルーシュR2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Frontier&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・フロンティア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ヴァリス・フルパワー/VARIS Full Power gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Guren S.E.I.T.E.N. Eight Elements&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 紅蓮聖天八極式&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 輻射波動機構/Radiant Wave Surger gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shinkiro&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 蜃気楼&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 拡散構造相転移砲（全体）/Diffusion Structural Phase Transition Cannon power is increased by 300&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Albion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・アルビオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ＭＶＳ二刀流/MVS Dual Wield power is increased by 300&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Aquarion EVOL / アクエリオンＥＶＯＬ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Aquarion EVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アクエリオンEVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1500 HP and 50 EN.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Original&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Genion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェニオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17415</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17415"/>
		<updated>2014-04-11T06:31:50Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: compare http://ja.wikipedia.org/wiki/%E7%AD%91%E6%B3%A2%E7%A0%94%E7%A9%B6%E5%AD%A6%E5%9C%92%E9%83%BD%E5%B8%82&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Science City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Zeta Gundam&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam: Char&#039;s Counterattack&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Unicorn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing: Endless Waltz&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２９話 夏の始まり&amp;lt;br&amp;gt;Scenario 29: Beginning of Summer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns, leaving the Plan-1056 Codal i for last.Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３０話 揺れるイントゥ・ザ・ブルー&amp;lt;br&amp;gt;Scenario 30: Into the Blue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 16 enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３１話 切り拓かれる運命&amp;lt;br&amp;gt;Scenario 31: Carving Out a Destiny&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 10 enemies within 4 turns, without allowing any enemies to reach the defense line.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３２話 忘却の霧の中&amp;lt;br&amp;gt;Scenario 32: The Mists of Oblivion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３３話 Roger The Negotiator&amp;lt;br&amp;gt;Scenario 33: Roger The Negotiator&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the Big O (Schwarzwald) in a single attack action.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３４話 輪廻の宇宙&amp;lt;br&amp;gt;Scenario 34: Universal Samsara&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３５話 災厄の襲来&amp;lt;br&amp;gt;Scenario 35: Calamity Strikes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: &lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17413</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17413"/>
		<updated>2014-04-11T05:22:36Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Zeta Gundam&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam: Char&#039;s Counterattack&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Unicorn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing: Endless Waltz&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gundam SEED Destiny&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Tetsujin 28&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２９話 夏の始まり&amp;lt;br&amp;gt;Scenario 29: Beginning of Summer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns, leaving the Plan-1056 Codal i for last.Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３０話 揺れるイントゥ・ザ・ブルー&amp;lt;br&amp;gt;Scenario 30: Into the Blue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 16 enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３１話 切り拓かれる運命&amp;lt;br&amp;gt;Scenario 31: Carving Out a Destiny&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 10 enemies within 4 turns, without allowing any enemies to reach the defense line.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３２話 忘却の霧の中&amp;lt;br&amp;gt;Scenario 32: The Mists of Oblivion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３３話 Roger The Negotiator&amp;lt;br&amp;gt;Scenario 33: Roger The Negotiator&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the Big O (Schwarzwald) in a single attack action.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３４話 輪廻の宇宙&amp;lt;br&amp;gt;Scenario 34: Universal Samsara&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３５話 災厄の襲来&amp;lt;br&amp;gt;Scenario 35: Calamity Strikes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: &lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17412</id>
		<title>Super Robot Wars/Z3/CB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17412"/>
		<updated>2014-04-11T05:00:09Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: Guess you should start tagging all the other names for which there&amp;#039;s fervently-believed fanon, then.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beginning with this game, mecha receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses continue to exist, but are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve EN cost of barrier&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;Custom Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name (JP)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Unchallengeable Trider G7 / 無敵ロボ トライダーG7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Trider G7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トライダーG7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | セイバー/Saber and バード・アタック/Bird Attack gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shuttle&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | シャトル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +5 morale to pilots receiving Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The New Adventures of Gigantor / 太陽の使者 鉄人28号&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gigantor&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 鉄人２８号&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains EN回復（中)/EN Regen (Mid) on daytime and space maps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Ox&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックオックス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ブラックオックス・アタック/Black Ox Attack gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | God Mars / 六神合体ゴッドマーズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | God Mars&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ゴッドマーズ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range and 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Cosmo Crusher&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | コスモクラッシャー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS / 装甲騎兵ボトムズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Scopedog&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スコープドッグ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Berserga DT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ベルゼルガDT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and 20 mobility, パイルバンカー/Pile Bunker gains 3 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: The Big Battle / 装甲騎兵ボトムズ ビッグバトル&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: Brilliantly Shining Heresy / 装甲騎兵ボトムズ 赫奕たる異端&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Super Dimension Century Orguss / 超時空世紀オーガス&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Orguss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | オーガス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 一斉射撃/Barrage gains 2 range and 2 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Zeta Gundam / 機動戦士Ζガンダム&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Mk-II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムＭｋ‐Ⅱ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ロング・ライフル/Long Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Methuss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | メタス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains the Resupply ability&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Zeta Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ζガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +10 to all pilot stats while Bio-sensor is active&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Jegan&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ビーム・ライフル/Beam Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Re-GZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リ・ガズィ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Wing Gundam Zero&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ウイングガンダムゼロ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Deathscythe H&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムデスサイズヘル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Hyper Jammer morale limit removed, all weapons gain 20 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Tallgeese III&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トールギスⅢ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Noin)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Hilde)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Heavy Arms EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムヘビーアームズ改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Sandrock EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサンドロック改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam SEED DESTINY / 機動戦士ガンダムＳＥＥＤ　ＤＥＳＴＩＮＹ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Destiny Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デスティニーガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 80 EN, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Strike Freedom Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ストライクフリーダムガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam 00 the Movie: A wakening of the Trailblazer / 劇場版 機動戦士ガンダム00 -A wakening of the Trailblazer-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 00 Raiser&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダブルオーライザー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Zabanya&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサバーニャ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam Unicorn / 機動戦士ガンダムＵＣ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Unicorn Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ユニコーンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 15 mobility, 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Delta Plus&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デルタプラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ReZEL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リゼル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | メガ・ビーム・ランチャー/Mega Beam Launcher gains 200 power and 20 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Nahel Argama&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ネェル・アーガマ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ハイパー・メガ粒子砲/Hyper Mega Particle Cannon requires 10 less morale and uses 30 less energy&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gunbuster / トップをねらえ！&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross 7 / マクロス７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-19 Fire Valkyrie&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-19改Fバルキリー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-22S Sturmvögel II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-22S SボーゲルⅡ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 200 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Dynamite 7 / マクロス ダイナマイト７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Itsuwari no Utahime / 劇場版 マクロスF 虚空歌姫～イツワリノウタヒメ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25F Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Fメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | The VF-25F and all its weapons gain &amp;quot;S&amp;quot; affinity for Sky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25G Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Gメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | スナイパーライフル（精密射撃）/Sniper Rifle (Aimed Shot) gains 2 range and inflicts Mobility Down&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25 Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25メサイア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25S Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Sメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 20 mobility, 20 accuracy, and 200 armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Queadluun-Rau&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | クァドラン・レア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | インパクト・カノン/Impact Cannon gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6 König Monster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6ケーニッヒモンスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 400 armor, 一斉射撃/Barrage gains 2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Macross Quarter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マクロス・クォーター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Docked units heal at 100% a turn, no morale penalty for docking&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Sayonara no Tsubasa / 劇場版マクロスF～サヨナラノツバサ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Getter Robo Armageddon /  真(チェンジ!!)ゲッターロボ~世界最後の日&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain &amp;quot;S&amp;quot; affinity for all terrain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shin Getter Robo&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 真ゲッターロボ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shin Mazinger Shogeki! Z-hen / 真マジンガー衝撃！Ｚ編&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Mazinger Z&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マジンガーZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and 50 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Venus A&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビューナスA&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Repair range increases by 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Boss Borot&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ボス・ボロット&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Resupply range increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dai-Guard / 地球防衛企業 ダイ・ガード&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dai-Guard &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | グレートノットパニッシャー/Great Knot Punisher power increases by 200 and ammo increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Big O / ＴＨＥ　ビッグオー&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! / フルメタル・パニック!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Mao)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Kurz)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Sosuke)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ARX-7 Arbalest&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ＡＲＸ‐７アーバレスト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Lambda Driver is enhanced&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic? Fumoffu / フルメタル・パニック? ふもっふ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! The Second Raid / フルメタル・パニック!　Ｔｈｅ　Ｓｅｃｏｎｄ　Ｒａｉｄ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dancouga Nova / 獣装機攻ダンクーガノヴァ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dancouga Nova MAXGOD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダンクーガノヴァマックスゴッド&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 200 armor and 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dragons Hive&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ドラゴンズハイヴ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann / 天元突破グレンラガン&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gurren Lagann&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | グレンラガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 en, all weapons gain 20 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann the Movie: The Lights in the Sky are Stars / 劇場版 天元突破グレンラガン 螺巌篇&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Gimmy)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ/Gunmarl Glaive gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Darry)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ（射撃）/Gunmarl Glaive (Shot) gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:1.0 You Are (Not) Alone / ヱヴァンゲリヲン新劇場版:序&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-01&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン初号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | AT Field effect increases by 400.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-00&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン零号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 500 HP, and 200 armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-02&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン２号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:2.0 You Can (Not) Advance / ヱヴァンゲリヲン新劇場版:破&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Code Geass: Lelouch of the Rebellion R2 / コードギアス 反逆のルルーシュR2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Frontier&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・フロンティア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ヴァリス・フルパワー/VARIS Full Power gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Guren S.E.I.T.E.N. Eight Elements&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 紅蓮聖天八極式&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 輻射波動機構/Radiant Wave Surger gains 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Aquarion EVOL / アクエリオンＥＶＯＬ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Aquarion EVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アクエリオンEVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1500 HP and 50 EN.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Original&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Genion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェニオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17400</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17400"/>
		<updated>2014-04-10T19:11:22Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;UC Gundam&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gigantor&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２９話 夏の始まり&amp;lt;br&amp;gt;Scenario 29: Beginning of Summer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies within 4 turns, leaving the Plan-1056 Codal i for last.Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第３０話 揺れるイントゥ・ザ・ブルー&amp;lt;br&amp;gt;Scenario 30: Into the Blue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 16 enemies within 3 turns.&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17399</id>
		<title>Super Robot Wars/Z3/CB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17399"/>
		<updated>2014-04-10T17:11:13Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beginning with this game, mecha receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses continue to exist, but are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve EN cost of barrier&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;Custom Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name (JP)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Unchallengeable Trider G7 / 無敵ロボ トライダーG7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Trider G7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トライダーG7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | セイバー/Saber and バード・アタック/Bird Attack gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shuttle&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | シャトル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +5 morale to pilots receiving Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The New Adventures of Gigantor / 太陽の使者 鉄人28号&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gigantor&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 鉄人２８号&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains EN回復（中)/EN Regen (Mid) on daytime and space maps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Ox&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックオックス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ブラックオックス・アタック/Black Ox Attack gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | God Mars / 六神合体ゴッドマーズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | God Mars&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ゴッドマーズ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range and 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Cosmo Crusher&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | コスモクラッシャー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS / 装甲騎兵ボトムズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Scopedog&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スコープドッグ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Berserga DT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ベルゼルガDT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and 20 mobility, パイルバンカー/Pile Bunker gains 3 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: The Big Battle / 装甲騎兵ボトムズ ビッグバトル&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: Brilliantly Shining Heresy / 装甲騎兵ボトムズ 赫奕たる異端&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Super Dimension Century Orguss / 超時空世紀オーガス&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Orguss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | オーガス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 一斉射撃/Barrage gains 2 range and 2 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Zeta Gundam / 機動戦士Ζガンダム&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Mk-II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムＭｋ‐Ⅱ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ロング・ライフル/Long Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Methuss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | メタス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains the Resupply ability&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Zeta Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ζガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +10 to all pilot stats while Bio-sensor is active&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Jegan&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ビーム・ライフル/Beam Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Re-GZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リ・ガズィ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Wing Gundam Zero&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ウイングガンダムゼロ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Deathscythe H&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムデスサイズヘル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Hyper Jammer morale limit removed, all weapons gain 20 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Tallgeese III&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トールギスⅢ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Noin)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Hilde)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Heavy Arms EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムヘビーアームズ改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Sandrock EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサンドロック改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam SEED DESTINY / 機動戦士ガンダムＳＥＥＤ　ＤＥＳＴＩＮＹ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Destiny Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デスティニーガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 80 EN, all weapons gain 30 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam 00 the Movie: A wakening of the Trailblazer / 劇場版 機動戦士ガンダム00 -A wakening of the Trailblazer-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam Unicorn / 機動戦士ガンダムＵＣ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Unicorn Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ユニコーンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 15 mobility, 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Delta Plus&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デルタプラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ReZEL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リゼル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | メガ・ビーム・ランチャー/Mega Beam Launcher gains 200 power and 20 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Nahel Argama&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ネェル・アーガマ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ハイパー・メガ粒子砲/Hyper Mega Particle Cannon requires 10 less morale and uses 30 less energy&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gunbuster / トップをねらえ！&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross 7 / マクロス７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Dynamite 7 / マクロス ダイナマイト７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Itsuwari no Utahime / 劇場版 マクロスF 虚空歌姫～イツワリノウタヒメ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25F Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Fメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | The VF-25F and all its weapons gain &amp;quot;S&amp;quot; affinity for Sky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25G Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Gメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | スナイパーライフル（精密射撃）/Sniper Rifle (Aimed Shot) gains 2 range and inflicts Mobility Down&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25 Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25メサイア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25S Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Sメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 20 mobility, 20 accuracy, and 200 armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Queadluun-Rau&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | クァドラン・レア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | インパクト・カノン/Impact Cannon gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6 König Monster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6ケーニッヒモンスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 400 armor, 一斉射撃/Barrage gains 2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Macross Quarter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マクロス・クォーター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Docked units heal at 100% a turn, no morale penalty for docking&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Sayonara no Tsubasa / 劇場版マクロスF～サヨナラノツバサ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Getter Robo Armageddon /  真(チェンジ!!)ゲッターロボ~世界最後の日&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain &amp;quot;S&amp;quot; affinity for all terrain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shin Getter Robo&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 真ゲッターロボ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shin Mazinger Shogeki! Z-hen / 真マジンガー衝撃！Ｚ編&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Mazinger Z&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マジンガーZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and 50 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Venus A&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビューナスA&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Repair range increases by 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Boss Borot&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ボス・ボロット&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Resupply range increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dai-Guard / 地球防衛企業 ダイ・ガード&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dai-Guard &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | グレートノットパニッシャー/Great Knot Punisher power increases by 200 and ammo increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Big O / ＴＨＥ　ビッグオー&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! / フルメタル・パニック!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Mao)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Kurz)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Sosuke)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ARX-7 Arbalest&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ＡＲＸ‐７アーバレスト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Lambda Driver is enhanced&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic? Fumoffu / フルメタル・パニック? ふもっふ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! The Second Raid / フルメタル・パニック!　Ｔｈｅ　Ｓｅｃｏｎｄ　Ｒａｉｄ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dancouga Nova / 獣装機攻ダンクーガノヴァ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dancouga Nova MAXGOD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダンクーガノヴァマックスゴッド&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 200 armor and 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dragons Hive&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ドラゴンズハイヴ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann / 天元突破グレンラガン&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gurren Lagann&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | グレンラガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 en, all weapons gain 20 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann the Movie: The Lights in the Sky are Stars / 劇場版 天元突破グレンラガン 螺巌篇&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Gimmy)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ/Gunmarl Glaive gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Darry)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ（射撃）/Gunmarl Glaive (Shot) gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:1.0 You Are (Not) Alone / ヱヴァンゲリヲン新劇場版:序&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-01&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン初号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | AT Field effect increases by 400.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-00&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン零号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 500 HP, and 200 armor&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:2.0 You Can (Not) Advance / ヱヴァンゲリヲン新劇場版:破&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Code Geass: Lelouch of the Rebellion R2 / コードギアス 反逆のルルーシュR2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Frontier&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・フロンティア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ヴァリス・フルパワー/VARIS Full Power gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Guren S.E.I.T.E.N. Eight Elements&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 紅蓮聖天八極式&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 輻射波動機構/Radiant Wave Surger gains 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Aquarion EVOL / アクエリオンＥＶＯＬ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Aquarion EVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アクエリオンEVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1500 HP and 50 EN.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Original&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Genion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェニオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17398</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17398"/>
		<updated>2014-04-10T17:08:20Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;UC Gundam&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gigantor&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least 6 kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２６話 &amp;lt;br&amp;gt;Scenario 26:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Use Basara&#039;s songs to make 8 Vajra retreat.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２７話 涙の行方&amp;lt;br&amp;gt;Scenario 27: Course of Tears&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２７話 &amp;lt;br&amp;gt;Scenario 27:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat the 7th Angel within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２８話 闇の詩&amp;lt;br&amp;gt;Scenario 28: Song of Shadow&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２８話 &amp;lt;br&amp;gt;Scenario 28:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns. One ally must make at least 5 kills.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17397</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17397"/>
		<updated>2014-04-10T14:42:47Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;UC Gundam&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gigantor&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least six kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２６話 魔獣王子、目覚める&amp;lt;br&amp;gt;Scenario 26: The Boy from Second Earth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: &lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17396</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17396"/>
		<updated>2014-04-10T14:29:19Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike previous SRW titles, many of the route splits in Z3 do not affect your current team composition. Where no series are listed for a route split, all units carry over onto each route, and only the missions (and any new additions) differ.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;UC Gundam&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gigantor&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least six kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Shoot down Gyunei, Angelo, Marida, and Quess on the same turn, on or before turn 4.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17395</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17395"/>
		<updated>2014-04-10T14:23:50Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;UC Gundam&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gigantor&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least six kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２５話 ＮＴ－Ｄ&amp;lt;br&amp;gt;Scenario 25: NT-D&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２５話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns, saving the Kshatriya for last.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/Z3&amp;diff=17394</id>
		<title>Talk:Super Robot Wars/Z3</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/Z3&amp;diff=17394"/>
		<updated>2014-04-10T14:19:11Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== DLC -- [[User:Mandoric|Mandoric]] ([[User talk:Mandoric|talk]]) 07:18, 10 April 2014 (PDT)==&lt;br /&gt;
&lt;br /&gt;
How do we want to handle DLC missions? On the flowchart? On its own page? Only free DLC on the flowchart? (Does the first-press bonus count as free?)&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/Z3&amp;diff=17393</id>
		<title>Talk:Super Robot Wars/Z3</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/Z3&amp;diff=17393"/>
		<updated>2014-04-10T14:18:49Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: /* DLC -- ~~~~ -- ~~~~ -- ~~~~ */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== DLC -- [[User:Mandoric|Mandoric]] ([[User talk:Mandoric|talk]]) 07:18, 10 April 2014 (PDT) -- [[User:Mandoric|Mandoric]] ([[User talk:Mandoric|talk]]) 07:18, 10 April 2014 (PDT) -- [[User:Mandoric|Mandoric]] ([[User talk:Mandoric|talk]]) 07:18, 10 April 2014 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
How do we want to handle DLC missions? On the flowchart? On its own page? Only free DLC on the flowchart? (Does the first-press bonus count as free?)&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17392</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17392"/>
		<updated>2014-04-10T14:16:45Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 やりすぎのウォークライ&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;UC Gundam&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gigantor&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least six kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17391</id>
		<title>Super Robot Wars/Z3/CB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17391"/>
		<updated>2014-04-10T12:48:30Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beginning with this game, mecha receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses continue to exist, but are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve EN cost of barrier&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;Custom Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name (JP)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Unchallengeable Trider G7 / 無敵ロボ トライダーG7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Trider G7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トライダーG7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | セイバー/Saber and バード・アタック/Bird Attack gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shuttle&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | シャトル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +5 morale to pilots receiving Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The New Adventures of Gigantor / 太陽の使者 鉄人28号&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gigantor&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 鉄人２８号&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains EN回復（中)/EN Regen (Mid) on daytime and space maps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Ox&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックオックス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ブラックオックス・アタック/Black Ox Attack gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | God Mars / 六神合体ゴッドマーズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | God Mars&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ゴッドマーズ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range and 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Cosmo Crusher&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | コスモクラッシャー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS / 装甲騎兵ボトムズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Scopedog&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スコープドッグ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Berserga DT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ベルゼルガDT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and 20 mobility, パイルバンカー/Pile Bunker gains 3 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: The Big Battle / 装甲騎兵ボトムズ ビッグバトル&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: Brilliantly Shining Heresy / 装甲騎兵ボトムズ 赫奕たる異端&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Super Dimension Century Orguss / 超時空世紀オーガス&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Orguss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | オーガス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 一斉射撃/Barrage gains 2 range and 2 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Zeta Gundam / 機動戦士Ζガンダム&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Mk-II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムＭｋ‐Ⅱ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ロング・ライフル/Long Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Methuss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | メタス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains the Resupply ability&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Jegan&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ビーム・ライフル/Beam Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Re-GZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リ・ガズィ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Wing Gundam Zero&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ウイングガンダムゼロ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Deathscythe H&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムデスサイズヘル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Hyper Jammer morale limit removed, all weapons gain 20 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Tallgeese III&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トールギスⅢ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Noin)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Hilde)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Heavy Arms EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムヘビーアームズ改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Sandrock EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサンドロック改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam SEED DESTINY / 機動戦士ガンダムＳＥＥＤ　ＤＥＳＴＩＮＹ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Destiny Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デスティニーガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 80 EN, all weapons gain 30 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam 00 the Movie: A wakening of the Trailblazer / 劇場版 機動戦士ガンダム00 -A wakening of the Trailblazer-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam Unicorn / 機動戦士ガンダムＵＣ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Unicorn Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ユニコーンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 15 mobility, 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Delta Plus&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デルタプラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ReZEL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リゼル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | メガ・ビーム・ランチャー/Mega Beam Launcher gains 200 power and 20 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Nahel Argama&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ネェル・アーガマ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ハイパー・メガ粒子砲/Hyper Mega Particle Cannon requires 10 less morale and uses 30 less energy&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gunbuster / トップをねらえ！&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross 7 / マクロス７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Dynamite 7 / マクロス ダイナマイト７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Itsuwari no Utahime / 劇場版 マクロスF 虚空歌姫～イツワリノウタヒメ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25F Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Fメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | The VF-25F and all its weapons gain &amp;quot;S&amp;quot; affinity for Sky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25G Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Gメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | スナイパーライフル（精密射撃）/Sniper Rifle (Aimed Shot) gains 2 range and inflicts Mobility Down&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25 Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25メサイア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25S Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Sメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 20 mobility, 20 accuracy, and 200 armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Queadluun-Rau&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | クァドラン・レア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | インパクト・カノン/Impact Cannon gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6 König Monster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6ケーニッヒモンスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 400 armor, 一斉射撃/Barrage gains 2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Macross Quarter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マクロス・クォーター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Docked units heal at 100% a turn, no morale penalty for docking&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Sayonara no Tsubasa / 劇場版マクロスF～サヨナラノツバサ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Getter Robo Armageddon /  真(チェンジ!!)ゲッターロボ~世界最後の日&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain &amp;quot;S&amp;quot; affinity for all terrain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shin Getter Robo&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 真ゲッターロボ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shin Mazinger Shogeki! Z-hen / 真マジンガー衝撃！Ｚ編&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Mazinger Z&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マジンガーZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and 50 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Venus A&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビューナスA&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Repair range increases by 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Boss Borot&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ボス・ボロット&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Resupply range increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dai-Guard / 地球防衛企業 ダイ・ガード&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dai-Guard &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | グレートノットパニッシャー/Great Knot Punisher power increases by 200 and ammo increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Big O / ＴＨＥ　ビッグオー&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! / フルメタル・パニック!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Mao)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Kurz)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Sosuke)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ARX-7 Arbalest&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ＡＲＸ‐７アーバレスト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Lambda Driver is enhanced&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic? Fumoffu / フルメタル・パニック? ふもっふ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! The Second Raid / フルメタル・パニック!　Ｔｈｅ　Ｓｅｃｏｎｄ　Ｒａｉｄ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dancouga Nova / 獣装機攻ダンクーガノヴァ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dancouga Nova MAXGOD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダンクーガノヴァマックスゴッド&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 200 armor and 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dragons Hive&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ドラゴンズハイヴ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann / 天元突破グレンラガン&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gurren Lagann&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | グレンラガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 en, all weapons gain 20 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann the Movie: The Lights in the Sky are Stars / 劇場版 天元突破グレンラガン 螺巌篇&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Gimmy)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ/Gunmarl Glaive gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Darry)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ（射撃）/Gunmarl Glaive (Shot) gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:1.0 You Are (Not) Alone / ヱヴァンゲリヲン新劇場版:序&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-01&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン初号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | AT Field effect increases by 400.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-00&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン零号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 500 HP, and 200 armor&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:2.0 You Can (Not) Advance / ヱヴァンゲリヲン新劇場版:破&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Code Geass: Lelouch of the Rebellion R2 / コードギアス 反逆のルルーシュR2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Frontier&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・フロンティア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ヴァリス・フルパワー/VARIS Full Power gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Guren S.E.I.T.E.N. Eight Elements&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 紅蓮聖天八極式&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 輻射波動機構/Radiant Wave Surger gains 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Aquarion EVOL / アクエリオンＥＶＯＬ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Aquarion EVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アクエリオンEVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1500 HP and 50 EN.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Original&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Genion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェニオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17390</id>
		<title>Super Robot Wars/Z3/CB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17390"/>
		<updated>2014-04-10T12:46:04Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beginning with this game, mecha receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses continue to exist, but are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve EN cost of barrier&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;Custom Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name (JP)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Unchallengeable Trider G7 / 無敵ロボ トライダーG7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Trider G7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トライダーG7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | セイバー/Saber and バード・アタック/Bird Attack gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shuttle&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | シャトル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +5 morale to pilots receiving Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The New Adventures of Gigantor / 太陽の使者 鉄人28号&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gigantor&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 鉄人２８号&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains EN回復（中)/EN Regen (Mid) on daytime and space maps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Ox&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックオックス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ブラックオックス・アタック/Black Ox Attack gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | God Mars / 六神合体ゴッドマーズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | God Mars&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ゴッドマーズ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range and 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Cosmo Crusher&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | コスモクラッシャー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS / 装甲騎兵ボトムズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Scopedog&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スコープドッグ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Berserga DT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ベルゼルガDT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and 20 mobility, パイルバンカー/Pile Bunker gains 3 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: The Big Battle / 装甲騎兵ボトムズ ビッグバトル&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: Brilliantly Shining Heresy / 装甲騎兵ボトムズ 赫奕たる異端&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Super Dimension Century Orguss / 超時空世紀オーガス&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Orguss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | オーガス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 一斉射撃/Barrage gains 2 range and 2 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Zeta Gundam / 機動戦士Ζガンダム&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Mk-II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムＭｋ‐Ⅱ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ロング・ライフル/Long Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Methuss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | メタス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains the Resupply ability&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Jegan&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ビーム・ライフル/Beam Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Re-GZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リ・ガズィ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Wing Gundam Zero&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ウイングガンダムゼロ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Deathscythe H&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムデスサイズヘル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Hyper Jammer morale limit removed, all weapons gain 20 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Tallgeese III&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トールギスⅢ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Noin)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Hilde)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Heavy Arms EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムヘビーアームズ改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Sandrock EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサンドロック改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam SEED DESTINY / 機動戦士ガンダムＳＥＥＤ　ＤＥＳＴＩＮＹ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Destiny Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デスティニーガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 80 EN, all weapons gain 30 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam 00 the Movie: A wakening of the Trailblazer / 劇場版 機動戦士ガンダム00 -A wakening of the Trailblazer-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam Unicorn / 機動戦士ガンダムＵＣ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Unicorn Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ユニコーンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 15 mobility, 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Delta Plus&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デルタプラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ReZEL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リゼル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | メガ・ビーム・ランチャー/Mega Beam Launcher gains 200 power and 20 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Nahel Argama&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ネェル・アーガマ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ハイパー・メガ粒子砲/Hyper Mega Particle Cannon requires 10 less morale and uses 30 less energy&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gunbuster / トップをねらえ！&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross 7 / マクロス７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Dynamite 7 / マクロス ダイナマイト７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Itsuwari no Utahime / 劇場版 マクロスF 虚空歌姫～イツワリノウタヒメ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25F Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Fメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | The VF-25F and all its weapons gain &amp;quot;S&amp;quot; affinity for Sky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25G Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Gメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | スナイパーライフル（精密射撃）/Sniper Rifle (Aimed Shot) gains 2 range and inflicts Mobility Down&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25 Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25メサイア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25S Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Sメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 20 mobility, 20 accuracy, and 200 armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Queadluun-Rau&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | クァドラン・レア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | インパクト・カノン/Impact Cannon gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6 König Monster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6ケーニッヒモンスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 400 armor, 一斉射撃/Barrage gains 2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Macross Quarter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マクロス・クォーター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Docked units heal at 100% a turn, no morale penalty for docking&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Sayonara no Tsubasa / 劇場版マクロスF～サヨナラノツバサ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Getter Robo Armageddon /  真(チェンジ!!)ゲッターロボ~世界最後の日&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain &amp;quot;S&amp;quot; affinity for all terrain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shin Getter Robo&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 真ゲッターロボ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shin Mazinger Shogeki! Z-hen / 真マジンガー衝撃！Ｚ編&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Mazinger Z&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マジンガーZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and 50 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Venus A&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビューナスA&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Repair range increases by 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Boss Borot&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ボス・ボロット&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Resupply range increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dai-Guard&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dai-Guard / 地球防衛企業 ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | グレートノットパニッシャー/Great Knot Punisher power increases by 200 and ammo increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Big O&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! / フルメタル・パニック!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Mao)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Kurz)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Sosuke)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ARX-7 Arbalest&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ＡＲＸ‐７アーバレスト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Lambda Driver is enhanced&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic? Fumoffu / フルメタル・パニック? ふもっふ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! The Second Raid / フルメタル・パニック!　Ｔｈｅ　Ｓｅｃｏｎｄ　Ｒａｉｄ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dancouga Nova / 獣装機攻ダンクーガノヴァ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dancouga Nova MAXGOD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダンクーガノヴァマックスゴッド&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 200 armor and 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dragons Hive&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ドラゴンズハイヴ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann / 天元突破グレンラガン&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gurren Lagann&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | グレンラガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 en, all weapons gain 20 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann the Movie: The Lights in the Sky are Stars / 劇場版 天元突破グレンラガン 螺巌篇&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Gimmy)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ/Gunmarl Glaive gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Darry)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ（射撃）/Gunmarl Glaive (Shot) gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:1.0 You Are (Not) Alone / ヱヴァンゲリヲン新劇場版:序&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-01&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン初号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | AT Field effect increases by 400.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-00&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン零号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 500 HP, and 200 armor&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:2.0 You Can (Not) Advance / ヱヴァンゲリヲン新劇場版:破&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Code Geass: Lelouch of the Rebellion R2 / コードギアス 反逆のルルーシュR2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Frontier&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・フロンティア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ヴァリス・フルパワー/VARIS Full Power gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Guren S.E.I.T.E.N. Eight Elements&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 紅蓮聖天八極式&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 輻射波動機構/Radiant Wave Surger gains 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Aquarion EVOL / アクエリオンＥＶＯＬ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Aquarion EVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アクエリオンEVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1500 HP and 50 EN.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Original&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Genion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェニオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17389</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17389"/>
		<updated>2014-04-10T12:39:33Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: I&amp;#039;d like to think of a better way to handle 17B.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 忍やりすぎのウォークライび寄る悪意&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;UC Gundam&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gigantor&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least six kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;依頼を受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept the request&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;依頼を受けない&#039;&#039;&#039;&amp;lt;br&amp;gt;Reject the request&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第１７話 善意のトレスパス&amp;lt;br&amp;gt;Scenario 17: Trespassing with Good Intentions&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第１７話 後の祭のフェスティバル&amp;lt;br&amp;gt;Scenario 17: The Show&#039;s Over&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 5 enemies, then shoot down Akagi, all within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１８話 ブラックホールからの使者&amp;lt;br&amp;gt;Scenario 18: Messenger From the Black Hole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Giant Flying Saucer before the ally NPC Black Ox is shot down.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１９話 つながる絆&amp;lt;br&amp;gt;Scenario 19: The Bonds That Tie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Reduce the 6th Angel&#039;s HP below 20,000 within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２０話 疾るワン・ナイト・スタンド&amp;lt;br&amp;gt;Scenario 20: Running One Night Stand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemies by the end of turn 3&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第２１話 永遠の円舞曲&amp;lt;br&amp;gt;Scenario 21: Endless Waltz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all Serpents within 5 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ネオ･ジオンの調査に向かう&#039;&#039;&#039;&amp;lt;br&amp;gt;Investigate Neo Zeon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ネオ・ジオンを静観する&#039;&#039;&#039;&amp;lt;br&amp;gt;Observe Neo Zeon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２２話 ロンデニオンの邂逅&amp;lt;br&amp;gt;Scenario 22: Encounter at Londenion&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２２話 隻眼の転校生&amp;lt;br&amp;gt;Scenario 22: One-Eyed Transfer Student&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 20 enemies, then shoot down the Mithra Gnis, all within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２３話 次代を担う者&amp;lt;br&amp;gt;Scenario 23: Leader of the Next Generation&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２３話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第２４話 パラオ急襲&amp;lt;br&amp;gt;Scenario 24: Raid on Palau&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第２４話 &amp;lt;br&amp;gt;Scenario :&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17388</id>
		<title>Super Robot Wars/Z3/CB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17388"/>
		<updated>2014-04-10T11:37:01Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beginning with this game, mecha receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses continue to exist, but are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve EN cost of barrier&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;Custom Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name (JP)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Unchallengeable Trider G7 / 無敵ロボ トライダーG7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Trider G7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トライダーG7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | セイバー/Saber and バード・アタック/Bird Attack gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shuttle&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | シャトル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +5 morale to pilots receiving Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The New Adventures of Gigantor / 太陽の使者 鉄人28号&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gigantor&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 鉄人２８号&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains EN回復（中)/EN Regen (Mid) on daytime and space maps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Ox&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックオックス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ブラックオックス・アタック/Black Ox Attack gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | God Mars / 六神合体ゴッドマーズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | God Mars&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ゴッドマーズ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range and 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Cosmo Crusher&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | コスモクラッシャー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS / 装甲騎兵ボトムズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Scopedog&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スコープドッグ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Berserga DT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ベルゼルガDT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and 20 mobility, パイルバンカー/Pile Bunker gains 3 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: The Big Battle / 装甲騎兵ボトムズ ビッグバトル&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: Brilliantly Shining Heresy / 装甲騎兵ボトムズ 赫奕たる異端&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Super Dimension Century Orguss / 超時空世紀オーガス&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Zeta Gundam / 機動戦士Ζガンダム&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Mk-II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムＭｋ‐Ⅱ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ロング・ライフル/Long Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Methuss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | メタス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains the Resupply ability&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Jegan&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ビーム・ライフル/Beam Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Re-GZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リ・ガズィ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Wing Gundam Zero&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ウイングガンダムゼロ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Deathscythe H&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムデスサイズヘル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Hyper Jammer morale limit removed, all weapons gain 20 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Tallgeese III&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トールギスⅢ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Noin)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Hilde)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Heavy Arms EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムヘビーアームズ改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Sandrock EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサンドロック改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam SEED DESTINY / 機動戦士ガンダムＳＥＥＤ　ＤＥＳＴＩＮＹ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Destiny Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デスティニーガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 80 EN, all weapons gain 30 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam 00 the Movie: A wakening of the Trailblazer / 劇場版 機動戦士ガンダム00 -A wakening of the Trailblazer-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam Unicorn / 機動戦士ガンダムＵＣ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Unicorn Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ユニコーンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 15 mobility, 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Delta Plus&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デルタプラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ReZEL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リゼル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | メガ・ビーム・ランチャー/Mega Beam Launcher gains 200 power and 20 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Nahel Argama&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ネェル・アーガマ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ハイパー・メガ粒子砲/Hyper Mega Particle Cannon requires 10 less morale and uses 30 less energy&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gunbuster / トップをねらえ！&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross 7 / マクロス７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Dynamite 7 / マクロス ダイナマイト７&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Itsuwari no Utahime / 劇場版 マクロスF 虚空歌姫～イツワリノウタヒメ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25F Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Fメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | The VF-25F and all its weapons gain &amp;quot;S&amp;quot; affinity for Sky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25G Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Gメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | スナイパーライフル（精密射撃）/Sniper Rifle (Aimed Shot) gains 2 range and inflicts Mobility Down&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25 Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25メサイア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25S Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Sメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 20 mobility, 20 accuracy, and 200 armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Queadluun-Rau&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | クァドラン・レア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | インパクト・カノン/Impact Cannon gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6 König Monster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6ケーニッヒモンスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 400 armor, 一斉射撃/Fusillade gains 2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Macross Quarter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マクロス・クォーター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Docked units heal at 100% a turn, no morale penalty for docking&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Sayonara no Tsubasa / 劇場版マクロスF～サヨナラノツバサ～&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Getter Robo Armageddon /  真(チェンジ!!)ゲッターロボ~世界最後の日&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain &amp;quot;S&amp;quot; affinity for all terrain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shin Getter Robo&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 真ゲッターロボ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shin Mazinger Shogeki! Z-hen / 真マジンガー衝撃！Ｚ編&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Mazinger Z&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マジンガーZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and 50 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Venus A&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビューナスA&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Repair range increases by 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Boss Borot&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ボス・ボロット&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Resupply range increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dai-Guard&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dai-Guard / 地球防衛企業 ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | グレートノットパニッシャー/Great Knot Punisher power increases by 200 and ammo increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Big O&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! / フルメタル・パニック!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Mao)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Kurz)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Sosuke)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ARX-7 Arbalest&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ＡＲＸ‐７アーバレスト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Lambda Driver is enhanced&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic? Fumoffu / フルメタル・パニック? ふもっふ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! The Second Raid / フルメタル・パニック!　Ｔｈｅ　Ｓｅｃｏｎｄ　Ｒａｉｄ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dancouga Nova / 獣装機攻ダンクーガノヴァ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dancouga Nova MAXGOD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダンクーガノヴァマックスゴッド&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 200 armor and 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dragons Hive&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ドラゴンズハイヴ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann / 天元突破グレンラガン&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gurren Lagann&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | グレンラガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 en, all weapons gain 20 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann the Movie: The Lights in the Sky are Stars / 劇場版 天元突破グレンラガン 螺巌篇&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Gimmy)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ/Gunmarl Glaive gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Darry)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ（射撃）/Gunmarl Glaive (Shot) gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:1.0 You Are (Not) Alone / ヱヴァンゲリヲン新劇場版:序&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-01&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン初号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | AT Field effect increases by 400.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-00&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン零号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 500 HP, and 200 armor&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:2.0 You Can (Not) Advance / ヱヴァンゲリヲン新劇場版:破&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Code Geass: Lelouch of the Rebellion R2 / コードギアス 反逆のルルーシュR2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Frontier&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・フロンティア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ヴァリス・フルパワー/VARIS Full Power gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Guren S.E.I.T.E.N. Eight Elements&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 紅蓮聖天八極式&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 輻射波動機構/Radiant Wave Surger gains 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Aquarion EVOL / アクエリオンＥＶＯＬ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Aquarion EVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アクエリオンEVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1500 HP and 50 EN.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Original&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Genion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェニオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17387</id>
		<title>Super Robot Wars/Z3/CB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17387"/>
		<updated>2014-04-10T11:26:25Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: There&amp;#039;s official English material for the game now, and it says Gigantor, sooooooo. (also questionable-looking but legit: Wing names. Questionable and not checked: the changed name for the movie-ver Grapearls.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beginning with this game, mecha receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses continue to exist, but are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve EN cost of barrier&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;Custom Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name (JP)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Unchallengeable Trider G7 / 無敵ロボ トライダーG7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Trider G7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トライダーG7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | セイバー/Saber and バード・アタック/Bird Attack gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shuttle&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | シャトル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +5 morale to pilots receiving Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The New Adventures of Gigantor / 太陽の使者 鉄人28号&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gigantor&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 鉄人２８号&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains EN回復（中)/EN Regen (Mid) on daytime and space maps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Ox&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックオックス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ブラックオックス・アタック/Black Ox Attack gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | God Mars / &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | God Mars / 六神合体ゴッドマーズ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ゴッドマーズ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range and 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Cosmo Crusher&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | コスモクラッシャー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS / 装甲騎兵ボトムズ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Scopedog&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スコープドッグ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Berserga DT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ベルゼルガDT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and 20 mobility, パイルバンカー/Pile Bunker gains 3 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: The Big Battle / 装甲騎兵ボトムズ ビッグバトル&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: Brilliantly Shining Heresy / 装甲騎兵ボトムズ 赫奕たる異端&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Super Dimension Century Orguss / 超時空世紀オーガス&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Zeta Gundam / 機動戦士Ζガンダム&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Mk-II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムＭｋ‐Ⅱ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ロング・ライフル/Long Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Methuss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | メタス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains the Resupply ability&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Jegan&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ビーム・ライフル/Beam Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Re-GZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リ・ガズィ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Wing Gundam Zero&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ウイングガンダムゼロ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Deathscythe H&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムデスサイズヘル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Hyper Jammer morale limit removed, all weapons gain 20 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Tallgeese III&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トールギスⅢ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Noin)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Hilde)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Heavy Arms EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムヘビーアームズ改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, all weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Sandrock EX&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムサンドロック改&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam SEED DESTINY&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Destiny Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デスティニーガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 80 EN, all weapons gain 30 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam 00 the Movie: A wakening of the Trailblazer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam UC&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Unicorn Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ユニコーンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 15 mobility, 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Delta Plus&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デルタプラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ReZEL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リゼル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | メガ・ビーム・ランチャー/Mega Beam Launcher gains 200 power and 20 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Nahel Argama&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ネェル・アーガマ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ハイパー・メガ粒子砲/Hyper Mega Particle Cannon requires 10 less morale and uses 30 less energy&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gunbuster&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross 7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Dynamite 7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Itsuwari no Utahime&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25F Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Fメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | The VF-25F and all its weapons gain &amp;quot;S&amp;quot; affinity for Sky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25G Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Gメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | スナイパーライフル（精密射撃）/Sniper Rifle (Aimed Shot) gains 2 range and inflicts Mobility Down&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25 Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25メサイア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25S Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Sメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 20 mobility, 20 accuracy, and 200 armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Queadluun-Rau&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | クァドラン・レア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | インパクト・カノン/Impact Cannon gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6 König Monster&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VB-6ケーニッヒモンスター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 400 armor, 一斉射撃/Fusillade gains 2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Macross Quarter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マクロス・クォーター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Docked units heal at 100% a turn, no morale penalty for docking&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Sayonara no Tsubasa&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain &amp;quot;S&amp;quot; affinity for all terrain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shin Getter Robo (1, 2, 3)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can Transform after moving&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shin Mazinger Shogeki! Z-hen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Mazinger Z&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マジンガーZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and 50 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Venus A&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビューナスA&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Repair range increases by 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Boss Borot&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ボス・ボロット&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Resupply range increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dai-Guard&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dai-Guard&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | グレートノットパニッシャー/Great Knot Punisher power increases by 200 and ammo increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Big O&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Mao)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Kurz)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Sosuke)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ARX-7 Arbalest&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ＡＲＸ‐７アーバレスト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Lambda Driver is enhanced&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic? Fumoffu&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! The Second Raid&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dancouga Nova&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dancouga Nova MAXGOD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダンクーガノヴァマックスゴッド&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 200 armor and 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dragons Hive&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ドラゴンズハイヴ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gurren Lagann&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | グレンラガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 100 en, all weapons gain 20 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann The Movie: The Lights in the Sky are Stars&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Gimmy)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ/Gunmarl Glaive gains 200 power and 1 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Space Gunmarl (Darry)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スペースガンマール&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ガンマールグレイブ（射撃）/Gunmarl Glaive (Shot) gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:1.0 You Are (Not) Alone&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-01&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン初号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | AT Field effect increases by 400.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-00&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン零号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 500 HP, and 200 armor&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:2.0 You Can (Not) Advance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Code Geass: Lelouch of the Rebellion R2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Frontier&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・フロンティア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ヴァリス・フルパワー/VARIS Full Power gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Guren S.E.I.T.E.N. Eight Elements&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 紅蓮聖天八極式&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | 輻射波動機構/Radiant Wave Surger gains 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Aquarion EVOL&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Aquarion EVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | アクエリオンEVOL&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1500 HP and 50 EN.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Original&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Genion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェニオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17384</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17384"/>
		<updated>2014-04-10T06:21:34Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 忍やりすぎのウォークライび寄る悪意&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;UC Gundam&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gigantor&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least six kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１４話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１５話 終末を抱いた神話&amp;lt;br&amp;gt;Scenario 15: A Myth That Holds An End &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第１６話 開かれる新世界&amp;lt;br&amp;gt;Scenario 16: A New World Opens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down the Mithra Gnis and the Radius Gnis on the same turn, no later than turn 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17383</id>
		<title>Super Robot Wars/Z3/CB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/CB&amp;diff=17383"/>
		<updated>2014-04-10T05:47:26Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: Created page with &amp;quot;Beginning with this game, mecha receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses continue to exist, but are chosen f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beginning with this game, mecha receive specific Custom Bonuses after all stats (except weapons) are upgraded 5 ranks. Full Upgrade Bonuses continue to exist, but are chosen from the same list for all mecha:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;Full Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Change one terrain affinity to &amp;quot;S&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Increase movement range by 1&lt;br /&gt;
|-&lt;br /&gt;
|Increase weapon range by 1 &amp;lt;br&amp;gt;(except for MAP and range 1 weapons)&lt;br /&gt;
|-&lt;br /&gt;
| Halve EN cost of barrier&lt;br /&gt;
|-&lt;br /&gt;
|Add one enhancement parts slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;Custom Upgrade Bonuses&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Name (JP)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Unchallengeable Trider G7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Trider G7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トライダーG7&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | セイバー/Saber and バード・アタック/Bird Attack gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Shuttle&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | シャトル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | +5 morale to pilots receiving Resupply&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The New Adventures of Gigantor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gigantor&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | 鉄人２８号&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains EN回復（中)/EN Regen (Mid) on daytime and space maps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Ox&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックオックス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ブラックオックス・アタック/Black Ox Attack gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | God Mars&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | God Mars&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ゴッドマーズ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range and 100 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Cosmo Crusher&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | コスモクラッシャー&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Scopedog&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | スコープドッグ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons gain 30 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Berserga DT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ベルゼルガDT&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and 20 mobility, パイルバンカー/Pile Bunker gains 3 ammo&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: The Big Battle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Armored Trooper VOTOMS: Brilliantly Shining Heresy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Super Dimension Century Orguss&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Mk-II&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムＭｋ‐Ⅱ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ロング・ライフル/Long Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Methuss&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | メタス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains the Resupply ability&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Jegan&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェガン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ビーム・ライフル/Beam Rifle gains 300 power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Re-GZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | リ・ガズィ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, all weapons (other than MAP and range 1) gain 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | New Mobile Report Gundam Wing: Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Wing Gundam Zero&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ウイングガンダムゼロ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Gundam Deathscythe H&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ガンダムデスサイズヘル&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Hyper Jammer morale limit removed, all weapons gain 20 critical rate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Tallgeese III&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トールギスⅢ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 2 movement range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Noin)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Taurus (Hilde)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | トーラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 15 mobility, ビームライフル/Beam Rifle gains (P)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam SEED DESTINY&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Destiny Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デスティニーガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 80 EN, all weapons gain 30 critical rate&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam 00 the Movie: A wakening of the Trailblazer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Mobile Suit Gundam UC&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Unicorn Gundam&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ユニコーンガンダム&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 15 mobility, 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Delta Plus&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | デルタプラス&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Can transform after moving&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gunbuster&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross 7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Dynamite 7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Itsuwari no Utahime&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25F Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Fメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | The VF-25F and all its weapons gain &amp;quot;S&amp;quot; affinity for Sky&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25G Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Gメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | スナイパーライフル（精密射撃）/Sniper Rifle (Aimed Shot) gains 2 range and inflicts Mobility Down&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25 Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | RVF-25メサイア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25S Tornado Messiah&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | VF-25Sメサイア・TP&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 20 mobility, 20 accuracy, and 200 armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Queadluun-Rau&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | クァドラン・レア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | インパクト・カノン/Impacｔ Cannon gains 200 power and 1 range&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Macross Frontier the Movie: Sayonara no Tsubasa&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Black Getter&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ブラックゲッター&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain &amp;quot;S&amp;quot; affinity for all terrain&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shin Mazinger Shogeki! Z-hen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Mazinger Z&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | マジンガーZ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 300 armor and 50 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Venus A&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ビューナスA&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Repair range increases by 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Boss Borot&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ボス・ボロット&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Resupply range increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dai-Guard&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dai-Guard&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダイ・ガード&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | グレートノットパニッシャー/Great Knot Punisher power increases by 200 and ammo increases by 1&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | The Big O&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Mao)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effects of Jamming extend to neighboring ally units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Kurz)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons (other than MAP and range 1) gain 2 range&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | M9 Gernsback (Sosuke)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Ｍ９ガーンズバック&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | All weapons gain 50% more ammo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ARX-7 Arbalest&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ＡＲＸ‐７アーバレスト&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Effect of Lambda Driver is enhanced&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic? Fumoffu&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Full Metal Panic! The Second Raid&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Dancouga Nova&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dancouga Nova MAXGOD&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ダンクーガノヴァマックスゴッド&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 200 armor and 80 EN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Dragonshive&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ドラゴンズハイヴ&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Gurren Lagann The Movie: Childhood&#039;s End&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:1.0 You Are (Not) Alone&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-01&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン初号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | AT Field effect increases by 400.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Evangelion Unit-00&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | エヴァンゲリオン零号機&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range, 500 HP, and 200 armor&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Evangelion:2.0 You Can (Not) Advance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Code Geass: Lelouch of the Rebellion R2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Lancelot Frontier&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ランスロット・フロンティア&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | ヴァリス・フルパワー/VARIS Full Power gains 300 power&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Aquarion EVOL&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Original&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | Genion&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%;&amp;quot; | ジェニオン&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:70%;&amp;quot; | Gains 1 movement range and EN Regen (Small)&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3&amp;diff=17381</id>
		<title>Super Robot Wars/Z3</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3&amp;diff=17381"/>
		<updated>2014-04-10T04:53:53Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; 第3次スーパーロボット大戦Z 時獄篇&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; 3rd Super Robot Wars Z: Time Prison Chapter. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; PS3/Vita April 10th, 2014 JP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Games:&#039;&#039;&#039; [[../Z|SRW Z]], [[../Z Special Disk|SRW Z Special Disc]], [[../Z2|SRW Z2-1: Hakai-hen]] &amp;amp; [[../Z2.2|SRW Z2-2: Saisei-hen]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 3rd game from the Z series of SRW games. It follows on from the two Z2 games for the PSP. This is the first part of the planned two part game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[/Trivia|Trivia]]&lt;br /&gt;
*[[/Series|Series List]]&lt;br /&gt;
*[[/Flow Chart|Flow Chart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Spirits|Spirit Commands]]&lt;br /&gt;
*[[/Sub-Orders|Sub-Orders]]&lt;br /&gt;
*[[/Pilot Abilities|Pilot Abilities]]&lt;br /&gt;
*[[/Ace Bonuses|Ace Bonus]]&lt;br /&gt;
*[[/Relationship Bonus|Relationship Bonus]]&lt;br /&gt;
*[[/Will and Personality|Will and Personality Information]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mech Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Parts|Parts List]]&lt;br /&gt;
*[[/Mech Abilities|Mech Abilities]]&lt;br /&gt;
*[[/CB|Custom Bonuses]]&lt;br /&gt;
*[[/Upgrade Carryover|Upgrade Carryover]]&lt;br /&gt;
*[[/Special Systems|Special Systems]]&lt;br /&gt;
*[[/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Team Attacks|Team Attacks]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
*[[/Trophies|Trophies]]&lt;br /&gt;
*[[/Info Dump|Info Dump]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17380</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17380"/>
		<updated>2014-04-10T04:48:18Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 忍やりすぎのウォークライび寄る悪意&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;UC Gundam&amp;lt;br&amp;gt;&#039;&#039;Gundam Wing&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gigantor&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least six kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第14話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17379</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17379"/>
		<updated>2014-04-10T04:42:11Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話 禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話 来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話 預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話 学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: Clouds of War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 enemy teams in a single turn.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;変質者を追う&#039;&#039;&#039;&amp;lt;br&amp;gt;Chase the Pervert&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;助っ人を引き受ける&#039;&#039;&#039;&amp;lt;br&amp;gt;Accept Help&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第９話 悲しみのビーストマン&amp;lt;br&amp;gt;Scenario 9: Mournful Beastman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第９話 忍やりすぎのウォークライび寄る悪意&amp;lt;br&amp;gt;Scenario 9: Overenthusiastic Warcry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 6 enemies within 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Space route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;UC Gundam&amp;lt;br&amp;gt;Gundam Wing&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;Japan route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mazinger Z&amp;lt;br&amp;gt;Getter Robo&amp;lt;br&amp;gt;Dancouga Nova&amp;lt;br&amp;gt;Gigantor&amp;lt;br&amp;gt;Trider G7&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:33.33%;&amp;quot; | &#039;&#039;&#039;MITHRIL route&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Full Metal Panic!&amp;lt;br&amp;gt;VOTOMS&amp;lt;br&amp;gt;Macross Frontier&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話 コロニー動乱&amp;lt;br&amp;gt;Scenario 10: Disturbance in the Colonies&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１０話 魔王の誘い&amp;lt;br&amp;gt;Scenario 10: Invitation From the Devil&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話 ブラック・バトリング&amp;lt;br&amp;gt;Scenario 10: Black Battling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies before they reach the &#039;&#039;Ariel&#039;&#039;.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Ghoul within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Defeat all enemies within 5 turns. One ally must make at least six kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話 ユニコーンの日&amp;lt;br&amp;gt;Scenario 11: Day of the Unicorn&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話 &amp;lt;br&amp;gt;Scenario 11:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down the Kshatriya within 6 turns.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１２話 赤い彗星の襲来&amp;lt;br&amp;gt;Scenario 12: The Coming of Char&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１２話 &amp;lt;br&amp;gt;Scenario 12:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down every enemy but the Sinanju within 5 turns, then achieve victory.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１３話 戦乱のプレリュード&amp;lt;br&amp;gt;Scenario 13: Prelude to War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１３話 &amp;lt;br&amp;gt;Scenario 13:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: Shoot down all Federation and Neo Zeon units. Do not allow them to shoot down each other.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | SR Point: &lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;  |　(paths rejoin)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第14話 光と闇の狭間&amp;lt;br&amp;gt;Scenario 14: The Border Between Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 10 enemy teams by the end of turn 4&#039;s player phase.&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17378</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17378"/>
		<updated>2014-04-09T16:32:17Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話：禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話： :来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話：預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話：学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: War Clouds Gather&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: ???&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17377</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17377"/>
		<updated>2014-04-09T16:09:25Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話：禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話： :来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話：預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話：学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　&#039;&#039;&#039;ハイキングに行く&#039;&#039;&#039;&amp;lt;br&amp;gt;Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | &#039;&#039;&#039;ハイキングに行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: War Clouds Gather&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: ???&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: ???&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17376</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17376"/>
		<updated>2014-04-09T15:51:18Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話：禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話： :来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話：預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話：学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: War Clouds Gather&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: ???&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Finish the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: ???&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17375</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17375"/>
		<updated>2014-04-09T15:44:44Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話：禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話： :来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話：預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話：学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第５話 忍び寄る悪意&amp;lt;br&amp;gt;Scenario 5: Creeping Malice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ???&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: War Clouds Gather&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;第６話 新たなる暗雲&amp;lt;br&amp;gt;Scenario 6: New Dark Clouds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: ???&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: ???&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: ???&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; |　&#039;&#039;&#039;第８話 戦うボーイ・ミーツ・ガール&amp;lt;br&amp;gt;Scenario 8: Fighting Boy Meets Girl&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Defeat 5 units using the specified pilot.&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17374</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17374"/>
		<updated>2014-04-09T14:05:59Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話：禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話： :来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話：預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話：学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: War Clouds Gather&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: ???&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: ???&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17373</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17373"/>
		<updated>2014-04-09T14:05:46Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話：禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話： :来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話：預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話：学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: War Clouds Gather&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: ???&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第７話 仕掛かれた罠&amp;lt;br&amp;gt;Scenario 7: The Trap was Set&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: ???&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17372</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17372"/>
		<updated>2014-04-09T13:55:07Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話：禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話： :来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話：預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話：学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: War Clouds Gather&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: ???&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17371</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17371"/>
		<updated>2014-04-09T13:54:46Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話：禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話： :来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話：預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話：学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第６話 戦雲の影&amp;lt;br&amp;gt;Scenario 6: War Clouds Gather&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: ???&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17370</id>
		<title>Super Robot Wars/Z3/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17370"/>
		<updated>2014-04-09T11:36:22Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Japanese Wikia ==&lt;br /&gt;
&lt;br /&gt;
*http://kamikouryaku.xsrv.jp/srw-z3-jigoku/&lt;br /&gt;
*http://wikiwiki.jp/srwz-jigoku/&lt;br /&gt;
*http://ds-can.com/srwz3/&lt;br /&gt;
*http://www50.atwiki.jp/srwz_3rd/&lt;br /&gt;
&lt;br /&gt;
== Unsorted Info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
第１話&lt;br /&gt;
SR: Defeat all enemies within 3 turns.&lt;br /&gt;
&lt;br /&gt;
第２話 来たるニュー・プロブレム・ボーイ/&amp;quot;Here comes a new problem boy&amp;quot;&lt;br /&gt;
Ally: Genion, Gigantor, Black Ox, 3x M9 (Sosuke, Kurz, Mao)&lt;br /&gt;
FB, Branch, FMP mercs&lt;br /&gt;
SR: Defeat 5 enemies within 3 turns.&lt;br /&gt;
Enemy reinforcements on SR completion: FB, Branch, mercs&lt;br /&gt;
Ally reinforcements on SR completion: 3x VF-25 (Alto, Michel, Luca), Klan Klan&#039;s unspellable red thing, Macross Quarter&lt;br /&gt;
&lt;br /&gt;
第３話 預けられた背中/&amp;quot;He&#039;s Got My Back&amp;quot;&lt;br /&gt;
Ally: MC/Kurz, Sosuke/Alto, Mao/Luca, Michel/Klan, Ozma/Kanaria, uncontrollable Mac25&lt;br /&gt;
Enemy: FMP&lt;br /&gt;
SR: Use at least one Maximum Break before wiping out the enemy.&lt;br /&gt;
Enemy reinforcements after first wave: VOTOMS and FMP stuff&lt;br /&gt;
Ally reinforcements after first wave: Gigantor/Black Ox, Mac25&lt;br /&gt;
&lt;br /&gt;
After this mission, D-Trader unlocks.&lt;br /&gt;
After using first Maximum Break, &amp;quot;Chimera Squad Insignia&amp;quot; is unlocked at D-Trader. (Cost: 3000 chips)&lt;br /&gt;
Unlocked from beginning: Booster (400), Repair Kit (1000)&lt;br /&gt;
After this mission, pilot swapping unlocks.&lt;br /&gt;
&lt;br /&gt;
第４話 学園都市防衛隊/&amp;quot;Campus City Defense Force&amp;quot;&lt;br /&gt;
Enemy: Ghoul (Brocken),  Grogos B5, bunch of Talos Statues&lt;br /&gt;
Ally: Mazinger Z/Aphrodai A&lt;br /&gt;
SR: Shoot down the Ghoul (escapes at 6000 HP)&lt;br /&gt;
Objective: Wait for hostages to be freed&lt;br /&gt;
Loss: Use any attack&lt;br /&gt;
Ally reinforcements turn 3: Genion/Boss Borot, Trider G7/Shuttle, Mac25, 6 squads&lt;br /&gt;
New objective turn 3: Defeat all enemies&lt;br /&gt;
New loss turn 3: Lose ship (possibly any unit?)&lt;br /&gt;
&lt;br /&gt;
After clearing this mission, 破壊の紋章/Crest of Hakai unlocks at D-Trader.&lt;br /&gt;
&lt;br /&gt;
There is a scenario split after this mission.&lt;br /&gt;
SPLIT 1: GO HIKING/DON&#039;T GO HIKING&lt;br /&gt;
&lt;br /&gt;
Hiking 第５話 未知なる脅威/Unknown Menace&lt;br /&gt;
Enemy: Branch&lt;br /&gt;
Ally: Genion (Hibiki/Suzune)&lt;br /&gt;
Win: Defeat all enemies&lt;br /&gt;
Lose: 1) Hibiki shot down&lt;br /&gt;
2) Enemy reaches edge of map&lt;br /&gt;
SR: Shoot down all enemies before they reach the line &lt;br /&gt;
Ally reinforcements turn 2: Mac25, 8 squads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hibiki&lt;br /&gt;
根性+ (Vigor) (-)&lt;br /&gt;
&lt;br /&gt;
援護攻撃L2 (Support Attack)&lt;br /&gt;
サポートアタック (new skill literally named Support Attack in English)&lt;br /&gt;
援護防御L1 (Support Defense)&lt;br /&gt;
精神耐性 (Spiritual Fortitude)&lt;br /&gt;
&lt;br /&gt;
Genion AAAA&lt;br /&gt;
5500 200 1700 120 145&lt;br /&gt;
ニトロパイク Nitro Pike, インパクトダガー Impact Dagger, Dソリッドパニシャー D Solid Punisher, アクセルグレイヴ Accel Glaive&lt;br /&gt;
Dフォルト D-Fort&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New skills:&lt;br /&gt;
サポートーアタック:&lt;br /&gt;
????? forces us to rename 援護攻撃&lt;br /&gt;
&lt;br /&gt;
ハーフカット: 250&lt;br /&gt;
Halves damage from attacks with lower than 30%?&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17369</id>
		<title>Super Robot Wars/Z3/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Flow_Chart&amp;diff=17369"/>
		<updated>2014-04-09T11:09:23Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot;| &#039;&#039;&#039;第1話：禁忌という名の希望&amp;lt;br&amp;gt;Scenario 1: A Hope Called Forbidden&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第2話： :来たるニュー・プロブレムボーイ &amp;lt;br&amp;gt;Scenario 2: Here Comes A New Problem Boy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 5 enemy units within 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第3話：預けられた背中&amp;lt;br&amp;gt;Scenario 3: He&#039;s Got My Back&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Use at least one Maximum Break.&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第4話：学園都市防衛隊&amp;lt;br&amp;gt;Scenario 4: Campus City Defense Force&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down Brocken&#039;s Ghoul (retreats at 6000)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  |　Go Hiking&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;  | Don&#039;t Go Hiking&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; |　&#039;&#039;&#039;第５話 未知なる脅威&amp;lt;br&amp;gt;Scenario 5: Unknown Menace&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#33CCFF&amp;quot; | &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |　SR Point: Do not allow the enemies to reach the defense line.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; |&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17368</id>
		<title>Super Robot Wars/Z3/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17368"/>
		<updated>2014-04-09T10:57:47Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: Whoops, wrong idiom.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Japanese Wikia ==&lt;br /&gt;
&lt;br /&gt;
*http://kamikouryaku.xsrv.jp/srw-z3-jigoku/&lt;br /&gt;
*http://wikiwiki.jp/srwz-jigoku/&lt;br /&gt;
*http://ds-can.com/srwz3/&lt;br /&gt;
&lt;br /&gt;
== Unsorted Info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
第１話&lt;br /&gt;
SR: Defeat all enemies within 3 turns.&lt;br /&gt;
&lt;br /&gt;
第２話 来たるニュー・プロブレム・ボーイ/&amp;quot;Here comes a new problem boy&amp;quot;&lt;br /&gt;
Ally: Genion, Gigantor, Black Ox, 3x M9 (Sosuke, Kurz, Mao)&lt;br /&gt;
FB, Branch, FMP mercs&lt;br /&gt;
SR: Defeat 5 enemies within 3 turns.&lt;br /&gt;
Enemy reinforcements on SR completion: FB, Branch, mercs&lt;br /&gt;
Ally reinforcements on SR completion: 3x VF-25 (Alto, Michel, Luca), Klan Klan&#039;s unspellable red thing, Macross Quarter&lt;br /&gt;
&lt;br /&gt;
第３話 預けられた背中/&amp;quot;He&#039;s Got My Back&amp;quot;&lt;br /&gt;
Ally: MC/Kurz, Sosuke/Alto, Mao/Luca, Michel/Klan, Ozma/Kanaria, uncontrollable Mac25&lt;br /&gt;
Enemy: FMP&lt;br /&gt;
SR: Use at least one Maximum Break before wiping out the enemy.&lt;br /&gt;
Enemy reinforcements after first wave: VOTOMS and FMP stuff&lt;br /&gt;
Ally reinforcements after first wave: Gigantor/Black Ox, Mac25&lt;br /&gt;
&lt;br /&gt;
After this mission, D-Trader unlocks.&lt;br /&gt;
After using first Maximum Break, &amp;quot;Chimera Squad Insignia&amp;quot; is unlocked at D-Trader. (Cost: 3000 chips)&lt;br /&gt;
Unlocked from beginning: Booster (400), Repair Kit (1000)&lt;br /&gt;
After this mission, pilot swapping unlocks.&lt;br /&gt;
&lt;br /&gt;
第４話 学園都市防衛隊/&amp;quot;Campus City Defense Force&amp;quot;&lt;br /&gt;
Enemy: Ghoul (Brocken),  Grogos B5, bunch of Talos Statues&lt;br /&gt;
Ally: Mazinger Z/Aphrodai A&lt;br /&gt;
SR: Shoot down the Ghoul (escapes at 6000 HP)&lt;br /&gt;
Objective: Wait for hostages to be freed&lt;br /&gt;
Loss: Use any attack&lt;br /&gt;
Ally reinforcements turn 3: Genion/Boss Borot, Trider G7/Shuttle, Mac25, 6 squads&lt;br /&gt;
New objective turn 3: Defeat all enemies&lt;br /&gt;
New loss turn 3: Lose ship (possibly any unit?)&lt;br /&gt;
&lt;br /&gt;
After clearing this mission, 破壊の紋章/Crest of Hakai unlocks at D-Trader.&lt;br /&gt;
&lt;br /&gt;
There is a scenario split after this mission.&lt;br /&gt;
SPLIT 1: GO HIKING/DON&#039;T GO HIKING&lt;br /&gt;
&lt;br /&gt;
Hiking 第５話 未知なる脅威/Unknown Menace&lt;br /&gt;
Enemy: Branch&lt;br /&gt;
Ally: Genion (Hibiki/Suzune)&lt;br /&gt;
Win: Defeat all enemies&lt;br /&gt;
Lose: 1) Hibiki shot down&lt;br /&gt;
2) Enemy reaches edge of map&lt;br /&gt;
SR: Shoot down all enemies before they reach the line &lt;br /&gt;
Ally reinforcements turn 2: Mac25, 8 squads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hibiki&lt;br /&gt;
根性+ (Vigor) (-)&lt;br /&gt;
&lt;br /&gt;
援護攻撃L2 (Support Attack)&lt;br /&gt;
サポートアタック (new skill literally named Support Attack in English)&lt;br /&gt;
援護防御L1 (Support Defense)&lt;br /&gt;
精神耐性 (Spiritual Fortitude)&lt;br /&gt;
&lt;br /&gt;
Genion AAAA&lt;br /&gt;
5500 200 1700 120 145&lt;br /&gt;
ニトロパイク Nitro Pike, インパクトダガー Impact Dagger, Dソリッドパニシャー D Solid Punisher, アクセルグレイヴ Accel Glaive&lt;br /&gt;
Dフォルト D-Fort&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New skills:&lt;br /&gt;
サポートーアタック:&lt;br /&gt;
????? forces us to rename 援護攻撃&lt;br /&gt;
&lt;br /&gt;
ハーフカット: 250&lt;br /&gt;
Halves damage from attacks with lower than 30%?&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17364</id>
		<title>Super Robot Wars/Z3/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17364"/>
		<updated>2014-04-09T10:25:45Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: That&amp;#039;s it for now, waiting on wikis/book for the rest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Japanese Wikia ==&lt;br /&gt;
&lt;br /&gt;
*http://kamikouryaku.xsrv.jp/srw-z3-jigoku/&lt;br /&gt;
*http://wikiwiki.jp/srwz-jigoku/&lt;br /&gt;
*http://ds-can.com/srwz3/&lt;br /&gt;
&lt;br /&gt;
== Unsorted Info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
第１話&lt;br /&gt;
SR: Defeat all enemies within 3 turns.&lt;br /&gt;
&lt;br /&gt;
第２話 来たるニュー・プロブレム・ボーイ/&amp;quot;Here comes a new problem boy&amp;quot;&lt;br /&gt;
Ally: Genion, Gigantor, Black Ox, 3x M9 (Sosuke, Kurz, Mao)&lt;br /&gt;
FB, Branch, FMP mercs&lt;br /&gt;
SR: Defeat 5 enemies within 3 turns.&lt;br /&gt;
Enemy reinforcements on SR completion: FB, Branch, mercs&lt;br /&gt;
Ally reinforcements on SR completion: 3x VF-25 (Alto, Michel, Luca), Klan Klan&#039;s unspellable red thing, Macross Quarter&lt;br /&gt;
&lt;br /&gt;
第３話 預けられた背中/&amp;quot;A borrowed shoulder&amp;quot;&lt;br /&gt;
Ally: MC/Kurz, Sosuke/Alto, Mao/Luca, Michel/Klan, Ozma/Kanaria, uncontrollable Mac25&lt;br /&gt;
Enemy: FMP&lt;br /&gt;
SR: Use at least one Maximum Break before wiping out the enemy.&lt;br /&gt;
Enemy reinforcements after first wave: VOTOMS and FMP stuff&lt;br /&gt;
Ally reinforcements after first wave: Gigantor/Black Ox, Mac25&lt;br /&gt;
&lt;br /&gt;
After this mission, D-Trader unlocks.&lt;br /&gt;
After using first Maximum Break, &amp;quot;Chimera Squad Insignia&amp;quot; is unlocked at D-Trader. (Cost: 3000 chips)&lt;br /&gt;
Unlocked from beginning: Booster (400), Repair Kit (1000)&lt;br /&gt;
After this mission, pilot swapping unlocks.&lt;br /&gt;
&lt;br /&gt;
第４話 学園都市防衛隊/&amp;quot;Campus City Defense Force&amp;quot;&lt;br /&gt;
Enemy: Ghoul (Brocken),  Grogos B5, bunch of Talos Statues&lt;br /&gt;
Ally: Mazinger Z/Aphrodai A&lt;br /&gt;
SR: Shoot down the Ghoul (escapes at 6000 HP)&lt;br /&gt;
Objective: Wait for hostages to be freed&lt;br /&gt;
Loss: Use any attack&lt;br /&gt;
Ally reinforcements turn 3: Genion/Boss Borot, Trider G7/Shuttle, Mac25, 6 squads&lt;br /&gt;
New objective turn 3: Defeat all enemies&lt;br /&gt;
New loss turn 3: Lose ship (possibly any unit?)&lt;br /&gt;
&lt;br /&gt;
After clearing this mission, 破壊の紋章/Crest of Hakai unlocks at D-Trader.&lt;br /&gt;
&lt;br /&gt;
There is a scenario split after this mission.&lt;br /&gt;
SPLIT 1: GO HIKING/DON&#039;T GO HIKING&lt;br /&gt;
&lt;br /&gt;
Hiking 第５話 未知なる脅威/Unknown Menace&lt;br /&gt;
Enemy: Branch&lt;br /&gt;
Ally: Genion (Hibiki/Suzune)&lt;br /&gt;
Win: Defeat all enemies&lt;br /&gt;
Lose: 1) Hibiki shot down&lt;br /&gt;
2) Enemy reaches edge of map&lt;br /&gt;
SR: Shoot down all enemies before they reach the line &lt;br /&gt;
Ally reinforcements turn 2: Mac25, 8 squads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hibiki&lt;br /&gt;
根性+ (Vigor) (-)&lt;br /&gt;
&lt;br /&gt;
援護攻撃L2 (Support Attack)&lt;br /&gt;
サポートアタック (new skill literally named Support Attack in English)&lt;br /&gt;
援護防御L1 (Support Defense)&lt;br /&gt;
精神耐性 (Spiritual Fortitude)&lt;br /&gt;
&lt;br /&gt;
Genion AAAA&lt;br /&gt;
5500 200 1700 120 145&lt;br /&gt;
ニトロパイク Nitro Pike, インパクトダガー Impact Dagger, Dソリッドパニシャー D Solid Punisher, アクセルグレイヴ Accel Glaive&lt;br /&gt;
Dフォルト D-Fort&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New skills:&lt;br /&gt;
サポートーアタック:&lt;br /&gt;
????? forces us to rename 援護攻撃&lt;br /&gt;
&lt;br /&gt;
ハーフカット: 250&lt;br /&gt;
Halves damage from attacks with lower than 30%?&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17359</id>
		<title>Super Robot Wars/Z3/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17359"/>
		<updated>2014-04-09T09:57:36Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;第１話&lt;br /&gt;
SR: Defeat all enemies within 3 turns.&lt;br /&gt;
&lt;br /&gt;
第２話 来たるニュー・プロブレム・ボーイ/&amp;quot;Here comes a new problem boy&amp;quot;&lt;br /&gt;
Ally: Genion, Gigantor, Black Ox, 3x M9 (Sosuke, Kurz, Mao)&lt;br /&gt;
FB, Branch, FMP mercs&lt;br /&gt;
SR: Defeat 5 enemies within 3 turns.&lt;br /&gt;
Enemy reinforcements on SR completion: FB, Branch, mercs&lt;br /&gt;
Ally reinforcements on SR completion: 3x VF-25 (Alto, Michel, Luca), Klan Klan&#039;s unspellable red thing, Macross Quarter&lt;br /&gt;
&lt;br /&gt;
第３話 預けられた背中/&amp;quot;A borrowed shoulder&amp;quot;&lt;br /&gt;
Ally: MC/Kurz, Sosuke/Alto, Mao/Luca, Michel/Klan, Ozma/Kanaria, uncontrollable Mac25&lt;br /&gt;
Enemy: FMP&lt;br /&gt;
SR: Use at least one Maximum Break before wiping out the enemy.&lt;br /&gt;
Enemy reinforcements after first wave: VOTOMS and FMP stuff&lt;br /&gt;
Ally reinforcements after first wave: Gigantor/Black Ox, Mac25&lt;br /&gt;
&lt;br /&gt;
After this mission, D-Trader unlocks.&lt;br /&gt;
After using first Maximum Break, &amp;quot;Chimera Squad Insignia&amp;quot; is unlocked at D-Trader. (Cost: 3000 chips)&lt;br /&gt;
Unlocked from beginning: Booster (400), Repair Kit (1000)&lt;br /&gt;
After this mission, pilot swapping unlocks.&lt;br /&gt;
&lt;br /&gt;
第４話 学園都市防衛隊/&amp;quot;Campus City Defense Force&amp;quot;&lt;br /&gt;
Enemy: Ghoul (Brocken),  Grogos B5, bunch of Talos Statues&lt;br /&gt;
Ally: Mazinger Z/Aphrodai A&lt;br /&gt;
SR: Shoot down the Ghoul (escapes at 6000 HP)&lt;br /&gt;
Objective: Wait for hostages to be freed&lt;br /&gt;
Loss: Use any attack&lt;br /&gt;
Ally reinforcements turn 3: Genion/Boss Borot, Trider G7/Shuttle, Mac25, 6 squads&lt;br /&gt;
New objective turn 3: Defeat all enemies&lt;br /&gt;
New loss turn 3: Lose ship (possibly any unit?)&lt;br /&gt;
&lt;br /&gt;
第５話 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hibiki&lt;br /&gt;
根性+ (Vigor) (-)&lt;br /&gt;
&lt;br /&gt;
援護攻撃L2 (Support Attack)&lt;br /&gt;
サポートアタック (new skill literally named Support Attack in English)&lt;br /&gt;
援護防御L1 (Support Defense)&lt;br /&gt;
精神耐性 (Spiritual Fortitude)&lt;br /&gt;
&lt;br /&gt;
Genion AAAA&lt;br /&gt;
5500 200 1700 120 145&lt;br /&gt;
ニトロパイク Nitro Pike, インパクトダガー Impact Dagger, Dソリッドパニシャー D Solid Punisher, アクセルグレイヴ Accel Glaive&lt;br /&gt;
Dフォルト D-Fort&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New skills:&lt;br /&gt;
サポートーアタック:&lt;br /&gt;
????? forces us to rename 援護攻撃&lt;br /&gt;
&lt;br /&gt;
ハーフカット: 250&lt;br /&gt;
Halves damage from attacks with lower than 30%?&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Trophies&amp;diff=17358</id>
		<title>Super Robot Wars/Z3/Trophies</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Trophies&amp;diff=17358"/>
		<updated>2014-04-09T09:17:27Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: Created page with &amp;quot;== Trophies ==  This is a list of the trophies.  {| |- ! タイトル !! Name !! Description |- |colspan=3 class=&amp;quot;even&amp;quot;|&amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Platinum&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt; |- | 時獄篇マスタ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trophies ==&lt;br /&gt;
&lt;br /&gt;
This is a list of the trophies.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! タイトル !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3 class=&amp;quot;even&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Platinum&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 時獄篇マスター || Jigoku-hen Master || Acquire every trophy in the game.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3 class=&amp;quot;even&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| シナリオコンプリート || Scenario Complete || Complete the entire scenario chart.&lt;br /&gt;
|-&lt;br /&gt;
| エンブレムコレクター || Emblem Collector || Unlock all five Emblems.&lt;br /&gt;
|-&lt;br /&gt;
| ＤＥＭのお得意様 || Happy DEM Customer || Purchase all of the D-Trader&#039;s staple products. (18 enhancement parts and 4 enhancement systems)&lt;br /&gt;
|-&lt;br /&gt;
| 全ＳＲポイント制覇 || All SR Points Conquered || Acquire 60 SR points.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3 class=&amp;quot;even&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ゲームクリア || Game Clear || Complete the game.&lt;br /&gt;
|-&lt;br /&gt;
| パイロットブリーダー || Pilot Breeder || Raise 30 pilots to Ace.&lt;br /&gt;
|-&lt;br /&gt;
| カスタムキング || Custom King || Obtain custom bonuses for 30 units.&lt;br /&gt;
|-&lt;br /&gt;
| オンリーワンクラッシュ || Only One Crush || Inflict 50,000 damage on a single enemy in a single combat.&lt;br /&gt;
|-&lt;br /&gt;
| マルチクラッシュ || Multi-Crush || Shoot down 10 enemies with a single MAP attack.&lt;br /&gt;
|-&lt;br /&gt;
| 買い物上手 || Savvy Shopper || Unlock all of the D-Trader&#039;s staple products. (18 enhancement parts and 4 enhancement systems)&lt;br /&gt;
|-&lt;br /&gt;
| スーパーエースパイロット || Super Ace Pilot || Shoot down a total of 200 enemies with a single pilot.&lt;br /&gt;
|-&lt;br /&gt;
| ゴールドフィンガー || Goldfinger || Gain a total of 30,000,000 credits.&lt;br /&gt;
|-&lt;br /&gt;
| スイートネイル || Sweet Nail || Reduce an enemy unit to single-digit HP.&lt;br /&gt;
|-&lt;br /&gt;
| 本気の全力攻撃 || Serious All-Out Attack || Combine Maximum Burst, Support Attack, Tactical Combo Max, and Placement +10.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3 class=&amp;quot;even&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Bronze&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 準備万端 || Ready for Anything || Complete the Guidance mission.&lt;br /&gt;
|-&lt;br /&gt;
| 長き戦いの始まり || Beginning of a Long Journey || Complete Mission 1.&lt;br /&gt;
|-&lt;br /&gt;
| マキシマムブレイク || Maximum Break || Use a Maximum Break.&lt;br /&gt;
|-&lt;br /&gt;
| タクティカルコンボＭＡＸ || Tactical Combo Max || Max out the Tactical Combo gauge.&lt;br /&gt;
|-&lt;br /&gt;
| エースパイロット || Ace Pilot || Raise one pilot to Ace.&lt;br /&gt;
|-&lt;br /&gt;
| カスタムボーナス || Custom Bonus || Obtain the custom bonus for one unit.&lt;br /&gt;
|-&lt;br /&gt;
| 実戦 || Real Battle || Complete the prologue stage.&lt;br /&gt;
|-&lt;br /&gt;
| エースパイロット || Ace Pilot || Get Ace Pilot status (shot down 50 enemies) for one character.&lt;br /&gt;
|-&lt;br /&gt;
| お買い上げ感謝感激 || Thank You For Your Patronage || Purchase one of the D-Trader&#039;s staple products. (18 enhancement parts and 4 enhancement systems)&lt;br /&gt;
|-&lt;br /&gt;
| 休息の時 || R&amp;amp;R || View a quit message.&lt;br /&gt;
|-&lt;br /&gt;
| 戦いの紋章 || Battle Honors || Unlock an Emblem.&lt;br /&gt;
|-&lt;br /&gt;
| 美しき戦士 || Beautiful Warrior || Raise a female pilot to Ace.&lt;br /&gt;
|-&lt;br /&gt;
| 精神統一 || Spiritual Unification || Complete the list of Spirit Commands in the Search window.&lt;br /&gt;
|-&lt;br /&gt;
| 韋駄天 || Skanda || Move 15 squares in a single movement.&lt;br /&gt;
|-&lt;br /&gt;
| 満員御礼 || Packed House || Dock 20 units with a ship.&lt;br /&gt;
|-&lt;br /&gt;
| 愛と勇気を力に || Love, Courage, and Power || Have the spirit command effects Accel, Strike, Alert, Valor, Fury, Gain, and Luck active on a single unit simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
| 絶好調 || Top Form || Have a unit with 100% HP, 100% SP, and 170 morale.&lt;br /&gt;
|-&lt;br /&gt;
| 一撃二鳥 || Two Birds with One Stone || Shoot down both units in an enemy squad with a single attack.&lt;br /&gt;
|-&lt;br /&gt;
| 本日ラッキーデイ || My Lucky Day || Use the spirit commands Luck and Bless a combined 10 times on a single stage.&lt;br /&gt;
|-&lt;br /&gt;
| トリプルアタック || Triple Attack || Attack three times in one turn with a single squad.&lt;br /&gt;
|-&lt;br /&gt;
| 縁の下の力持ち || Unsung Hero || Support Defend four times in one turn with a single pilot.&lt;br /&gt;
|-&lt;br /&gt;
| 一機闘千 || One Against The World || Shoot down 15 enemies in a single stage with a single pilot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17357</id>
		<title>Super Robot Wars/Z3/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17357"/>
		<updated>2014-04-09T09:16:15Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;第１話&lt;br /&gt;
SR: Defeat all enemies within 3 turns.&lt;br /&gt;
&lt;br /&gt;
第２話 来たるニュー・プロブレム・ボーイ/&amp;quot;Here comes a new problem boy&amp;quot;&lt;br /&gt;
Ally: Geneon, Gigantor, Black Ox, 3x M9 (Sosuke, Kurz, Mao)&lt;br /&gt;
FB, Branch, FMP mercs&lt;br /&gt;
SR: Defeat 5 enemies within 3 turns.&lt;br /&gt;
Enemy reinforcements on SR completion: FB, Branch, mercs&lt;br /&gt;
Ally reinforcements on SR completion: 3x VF-25 (Alto, Michel, Luca), Klan Klan&#039;s unspellable red thing, Macross Quarter&lt;br /&gt;
&lt;br /&gt;
第３話 預けられた背中/&amp;quot;A borrowed shoulder&amp;quot;&lt;br /&gt;
Ally: MC/Kurz, Sosuke/Alto, Mao/Luca, Michel/Klan, Ozma/Kanaria, uncontrollable Mac25&lt;br /&gt;
Enemy: FMP&lt;br /&gt;
SR: Use at least one Maximum Break before wiping out the enemy.&lt;br /&gt;
Enemy reinforcements after first wave: VOTOMS and FMP stuff&lt;br /&gt;
Ally reinforcements after first wave: Gigantor/Black Ox, Mac25?&lt;br /&gt;
&lt;br /&gt;
After this mission, D-Trader unlocks.&lt;br /&gt;
After using first Maximum Break, &amp;quot;Chimera Squad Insignia&amp;quot; is unlocked at D-Trader. (Cost: 3000 chips)&lt;br /&gt;
Unlocked from beginning: Booster (400), Repair Kit (1000)&lt;br /&gt;
After this mission, pilot swapping unlocks.&lt;br /&gt;
&lt;br /&gt;
第４話 学園都市防衛隊/&amp;quot;Campus City Defense Force&amp;quot;&lt;br /&gt;
Enemy: Ghoul (Brocken),  Grogos B5, bunch of Talos Statues&lt;br /&gt;
Ally: Mazinger Z/Aphrodai A&lt;br /&gt;
SR: Shoot down the Ghoul (escapes at 6000 HP)&lt;br /&gt;
Objective: Wait for hostages to be freed&lt;br /&gt;
Loss: Use any attack&lt;br /&gt;
Ally reinforcements turn 3: Genion (Hibiki &amp;amp; Suzune)/Boss Borot, Trider G7/Shuttle, Mac25, 6 squads&lt;br /&gt;
New objective turn 3: Defeat all enemies&lt;br /&gt;
New loss turn 3: Lose ship (possibly any unit?)&lt;br /&gt;
&lt;br /&gt;
Hibiki&lt;br /&gt;
根性+ (Vigor) (-)&lt;br /&gt;
&lt;br /&gt;
援護攻撃L2 (Support Attack)&lt;br /&gt;
サポートアタック (new skill literally named Support Attack in English)&lt;br /&gt;
援護防御L1 (Support Defense)&lt;br /&gt;
精神耐性 (Spiritual Fortitude)&lt;br /&gt;
&lt;br /&gt;
Genion AAAA&lt;br /&gt;
5500 200 1700 120 145&lt;br /&gt;
ニトロパイク Nitro Pike, インパクトダガー Impact Dagger, Dソリッドパニシャー D Solid Punisher, アクセルグレイヴ Accel Glaive&lt;br /&gt;
Dフォルト D-Fort&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New skills:&lt;br /&gt;
サポートーアタック:&lt;br /&gt;
????? forces us to rename 援護攻撃&lt;br /&gt;
&lt;br /&gt;
ハーフカット: 250&lt;br /&gt;
Halves damage from attacks with lower than 30%?&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3&amp;diff=17356</id>
		<title>Super Robot Wars/Z3</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3&amp;diff=17356"/>
		<updated>2014-04-09T08:46:06Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; 第3次スーパーロボット大戦Z 時獄篇&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; 3rd Super Robot Wars Z: Time Prison Chapter. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; PS3/Vita April 10th, 2014 JP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Games:&#039;&#039;&#039; [[../Z|SRW Z]], [[../Z Special Disk|SRW Z Special Disc]], [[../Z2|SRW Z2-1: Hakai-hen]] &amp;amp; [[../Z2.2|SRW Z2-2: Saisei-hen]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 3rd game from the Z series of SRW games. It follows on from the two Z2 games for the PSP. This is the first part of the planned two part game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[/Trivia|Trivia]]&lt;br /&gt;
*[[/Series|Series List]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Spirits|Spirit Commands]]&lt;br /&gt;
*[[/Sub-Orders|Sub-Orders]]&lt;br /&gt;
*[[/Pilot Abilities|Pilot Abilities]]&lt;br /&gt;
*[[/Ace Bonuses|Ace Bonus]]&lt;br /&gt;
*[[/Relationship Bonus|Relationship Bonus]]&lt;br /&gt;
*[[/Will and Personality|Will and Personality Information]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mech Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Parts|Parts List]]&lt;br /&gt;
*[[/Mech Abilities|Mech Abilities]]&lt;br /&gt;
*[[/FUB|Full Upgrade Bonuses]]&lt;br /&gt;
*[[/Upgrade Carryover|Upgrade Carryover]]&lt;br /&gt;
*[[/Special Systems|Special Systems]]&lt;br /&gt;
*[[/Status Effects|Status Effects]]&lt;br /&gt;
*[[/Team Attacks|Team Attacks]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
*[[/Trophies|Trophies]]&lt;br /&gt;
*[[/Info Dump|Info Dump]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17355</id>
		<title>Super Robot Wars/Z3/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17355"/>
		<updated>2014-04-09T08:45:55Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;第１話&lt;br /&gt;
SR: Defeat all enemies within 3 turns.&lt;br /&gt;
&lt;br /&gt;
第２話 来たるニュー・プロブレム・ボーイ/&amp;quot;Here comes a new problem boy&amp;quot;&lt;br /&gt;
Ally: Geneon, Gigantor, Black Ox, 3x M9 (Sosuke, Kurz, Mao)&lt;br /&gt;
FB, Branch, FMP mercs&lt;br /&gt;
SR: Defeat 5 enemies within 3 turns.&lt;br /&gt;
Enemy reinforcements on SR completion: FB, Branch, mercs&lt;br /&gt;
Ally reinforcements on SR completion: 3x VF-25 (Alto, Michel, Luca), Klan Klan&#039;s unspellable red thing, Macross Quarter&lt;br /&gt;
&lt;br /&gt;
第３話 預けられた背中/&amp;quot;A borrowed shoulder&amp;quot;&lt;br /&gt;
Ally: MC/Kurz, Sosuke/Alto, Mao/Luca, Michel/Klan, Ozma/Kanaria, uncontrollable Mac25&lt;br /&gt;
Enemy: FMP&lt;br /&gt;
SR: Use at least one Maximum Break before wiping out the enemy.&lt;br /&gt;
Enemy reinforcements after first wave: VOTOMS and FMP stuff&lt;br /&gt;
Ally reinforcements after first wave: Gigantor/Black Ox, Mac25?&lt;br /&gt;
&lt;br /&gt;
After this mission, D-Trader unlocks.&lt;br /&gt;
After using first Maximum Break, &amp;quot;Chimera Squad Insignia&amp;quot; is unlocked at D-Trader. (Cost: 3000 chips)&lt;br /&gt;
Unlocked from beginning: Booster (400), Repair Kit (1000)&lt;br /&gt;
After this mission, pilot swapping unlocks.&lt;br /&gt;
&lt;br /&gt;
第４話 学園都市防衛隊/&amp;quot;Campus City Defense Force&amp;quot;&lt;br /&gt;
Enemy: Ghoul (Brocken),  Grogos B5, bunch of Talos Statues&lt;br /&gt;
Ally: Mazinger Z/Aphrodai A&lt;br /&gt;
SR: Shoot down the Ghoul (escapes at 6000 HP)&lt;br /&gt;
Objective: Wait for hostages to be freed&lt;br /&gt;
Loss: Use any attack&lt;br /&gt;
Ally reinforcements turn 3: Genion (Hibiki &amp;amp; Suzune)/Boss Borot, Trider G7/Shuttle, Mac25, 6 squads&lt;br /&gt;
New objective turn 3: Defeat all enemies&lt;br /&gt;
New loss turn 3: Lose ship (possibly any unit?)&lt;br /&gt;
&lt;br /&gt;
Hibiki&lt;br /&gt;
根性+ (Vigor) (-)&lt;br /&gt;
&lt;br /&gt;
援護攻撃L2 (Support Attack)&lt;br /&gt;
サポートアタック (new skill literally named Support Attack in English)&lt;br /&gt;
援護防御L1 (Support Defense)&lt;br /&gt;
精神耐性 (Spiritual Fortitude)&lt;br /&gt;
&lt;br /&gt;
Genion AAAA&lt;br /&gt;
5500 200 1700 120 145&lt;br /&gt;
ニトロパイク Nitro Pike, インパクトダガー Impact Dagger, Dソリッドパニシャー D Solid Punisher, アクセルグレイヴ Accel Glaive&lt;br /&gt;
Dフォルト D-Fort&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New skills:&lt;br /&gt;
サポートーアタック:&lt;br /&gt;
????? forces us to rename 援護攻撃&lt;br /&gt;
&lt;br /&gt;
ハーフカット: 250&lt;br /&gt;
Halves damage from attacks with lower than 30%?&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17354</id>
		<title>Super Robot Wars/Z3/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17354"/>
		<updated>2014-04-09T08:37:52Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;第１話&lt;br /&gt;
SR: Defeat all enemies within 3 turns.&lt;br /&gt;
&lt;br /&gt;
第２話 来たるニュー・プロブレム・ボーイ/&amp;quot;Here comes a new problem boy&amp;quot;&lt;br /&gt;
Ally: Geneon, Gigantor, Black Ox, 3x M9 (Sosuke, Kurz, Mao)&lt;br /&gt;
FB, Branch, FMP mercs&lt;br /&gt;
SR: Defeat 5 enemies within 3 turns.&lt;br /&gt;
Enemy reinforcements on SR completion: FB, Branch, mercs&lt;br /&gt;
Ally reinforcements on SR completion: 3x VF-25 (Alto, Michel, Luca), Klan Klan&#039;s unspellable red thing, Macross Quarter&lt;br /&gt;
&lt;br /&gt;
第３話 預けられた背中/&amp;quot;A borrowed shoulder&amp;quot;&lt;br /&gt;
Ally: MC/Kurz, Sosuke/Alto, Mao/Luca, Michel/Klan, Ozma/Kanaria, uncontrollable Mac25&lt;br /&gt;
Enemy: FMP&lt;br /&gt;
SR: Use at least one Maximum Break before wiping out the enemy.&lt;br /&gt;
Enemy reinforcements after first wave: VOTOMS and FMP stuff&lt;br /&gt;
Ally reinforcements after first wave: Gigantor/Black Ox, Mac25?&lt;br /&gt;
&lt;br /&gt;
After this mission, D-Trader unlocks.&lt;br /&gt;
After using first Maximum Break, &amp;quot;Chimera Squad Insignia&amp;quot; is unlocked at D-Trader. (Cost: 3000 chips)&lt;br /&gt;
Unlocked from beginning: Booster (400), Repair Kit (1000)&lt;br /&gt;
After this mission, pilot swapping unlocks.&lt;br /&gt;
&lt;br /&gt;
第４話 学園都市防衛隊/&amp;quot;Campus City Defense Force&amp;quot;&lt;br /&gt;
Enemy: Ghoul (Brocken),  Grogos B5, bunch of Talos Statues&lt;br /&gt;
Ally: Mazinger Z/Aphrodai A&lt;br /&gt;
SR: Shoot down the Ghoul (escapes at 6000 HP)&lt;br /&gt;
Objective: Wait for hostages to be freed&lt;br /&gt;
Loss: Use any attack&lt;br /&gt;
Ally reinforcements turn 3: Genion/Boss Borot, Trider G7/Shuttle, Mac25, 6 squads&lt;br /&gt;
New objective turn 3: Defeat all enemies&lt;br /&gt;
New loss turn 3: Lose ship (possibly any unit?)&lt;br /&gt;
&lt;br /&gt;
Hibiki&lt;br /&gt;
根性+ (Vigor) (-)&lt;br /&gt;
&lt;br /&gt;
援護攻撃L2 (Support Attack)&lt;br /&gt;
サポートアタック (new skill literally named Support Attack in English)&lt;br /&gt;
援護防御L1 (Support Defense)&lt;br /&gt;
精神耐性 (Spiritual Fortitude)&lt;br /&gt;
&lt;br /&gt;
Genion AAAA&lt;br /&gt;
5500 200 1700 120 145&lt;br /&gt;
ニトロパイク Nitro Pike, インパクトダガー Impact Dagger, Dソリッドパニシャー D Solid Punisher, アクセルグレイヴ Accel Glaive&lt;br /&gt;
Dフォルト D-Fort&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New skills:&lt;br /&gt;
サポートーアタック:&lt;br /&gt;
????? forces us to rename 援護攻撃&lt;br /&gt;
&lt;br /&gt;
ハーフカット: 250&lt;br /&gt;
Halves damage from attacks with lower than 30%?&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17353</id>
		<title>Super Robot Wars/Z3/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17353"/>
		<updated>2014-04-09T08:30:26Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;第１話&lt;br /&gt;
SR: Defeat all enemies within 3 turns.&lt;br /&gt;
&lt;br /&gt;
第２話 来たるニュー・プロブレム・ボーイ/&amp;quot;Here comes a new problem boy&amp;quot;&lt;br /&gt;
Ally: Geneon, Gigantor, Black Ox, 3x M9 (Sosuke, Kurz, Mao)&lt;br /&gt;
FB, Branch, FMP mercs&lt;br /&gt;
SR: Defeat 5 enemies within 3 turns.&lt;br /&gt;
Enemy reinforcements on SR completion: FB, Branch, mercs&lt;br /&gt;
Ally reinforcements on SR completion: 3x VF-25 (Alto, Michel, Luca), Klan Klan&#039;s unspellable red thing, Macross Quarter&lt;br /&gt;
&lt;br /&gt;
第３話 預けられた背中/&amp;quot;A borrowed shoulder&amp;quot;&lt;br /&gt;
Ally: MC/Kurz, Sosuke/Alto, Mao/Luca, Michel/Klan, Ozma/Kanaria, uncontrollable Mac25&lt;br /&gt;
Enemy: FMP&lt;br /&gt;
SR: Use at least one Maximum Break before wiping out the enemy.&lt;br /&gt;
Enemy reinforcements after first wave: VOTOMS and FMP stuff&lt;br /&gt;
Ally reinforcements after first wave: Gigantor/Black Ox, Mac25?&lt;br /&gt;
&lt;br /&gt;
After this mission, D-Trader unlocks.&lt;br /&gt;
After using first Maximum Break, &amp;quot;Chimera Squad Insignia&amp;quot; is unlocked at D-Trader. (Cost: 3000 chips)&lt;br /&gt;
Unlocked from beginning: Booster (400), Repair Kit (1000)&lt;br /&gt;
After this mission, pilot swapping unlocks.&lt;br /&gt;
&lt;br /&gt;
第４話 学園都市防衛隊/&amp;quot;Campus City Defense Force&amp;quot;&lt;br /&gt;
Enemy: Ghoul (Brocken),  Grogos B5, bunch of Talos Statues&lt;br /&gt;
Ally: Mazinger Z/Aphrodai A&lt;br /&gt;
SR: Shoot down the Ghoul (escapes at 6000 HP)&lt;br /&gt;
Objective: Wait for hostages to be freed&lt;br /&gt;
Loss: Use any attack&lt;br /&gt;
Ally reinforcements turn 3: Genion/Boss Borot, Trider G7, Mac25, 6 squads&lt;br /&gt;
New objective turn 3: Defeat all enemies&lt;br /&gt;
New loss turn 3: Lose ship (possibly any unit?)&lt;br /&gt;
&lt;br /&gt;
Hibiki&lt;br /&gt;
根性+ (Vigor) (-)&lt;br /&gt;
&lt;br /&gt;
援護攻撃L2 (Support Attack)&lt;br /&gt;
サポートアタック (new skill literally named Support Attack in English)&lt;br /&gt;
援護防御L1 (Support Defense)&lt;br /&gt;
精神耐性 (Spiritual Fortitude)&lt;br /&gt;
&lt;br /&gt;
Genion AAAA&lt;br /&gt;
5500 200 1700 120 145&lt;br /&gt;
ニトロパイク Nitro Pike, インパクトダガー Impact Dagger, Dソリッドパニシャー D Solid Punisher, アクセルグレイヴ Accel Glaive&lt;br /&gt;
Dフォルト D-Fort&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New skills:&lt;br /&gt;
サポートーアタック:&lt;br /&gt;
????? forces us to rename 援護攻撃&lt;br /&gt;
&lt;br /&gt;
ハーフカット: 250&lt;br /&gt;
Halves damage from attacks with lower than 30%?&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17352</id>
		<title>Super Robot Wars/Z3/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17352"/>
		<updated>2014-04-09T07:57:17Z</updated>

		<summary type="html">&lt;p&gt;Mandoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;第１話&lt;br /&gt;
SR: Defeat all enemies within 3 turns.&lt;br /&gt;
&lt;br /&gt;
第２話 来たるニュー・プロブレム・ボーイ/&amp;quot;Here comes a new problem boy&amp;quot;&lt;br /&gt;
Ally: Geneon, Gigantor, Black Ox, 3x M9 (Sosuke, Kurz, Mao)&lt;br /&gt;
FB, Branch, FMP mercs&lt;br /&gt;
SR: Defeat 5 enemies within 3 turns.&lt;br /&gt;
Enemy reinforcements on SR completion: FB, Branch, mercs&lt;br /&gt;
Ally reinforcements on SR completion: 3x VF-25 (Alto, Michel, Luca), Klan Klan&#039;s unspellable red thing, Macross Quarter&lt;br /&gt;
&lt;br /&gt;
第３話 預けられた背中/&amp;quot;A borrowed shoulder&amp;quot;&lt;br /&gt;
Ally: MC/Kurz, Sosuke/Alto, Mao/Luca, Michel/Klan, Ozma/Kanaria, uncontrollable Mac25&lt;br /&gt;
Enemy: FMP&lt;br /&gt;
SR: Use at least one Maximum Break before wiping out the enemy.&lt;br /&gt;
Enemy reinforcements after first wave: VOTOMS and FMP stuff&lt;br /&gt;
Ally reinforcements after first wave: Gigantor/Black Ox, Mac25?&lt;br /&gt;
&lt;br /&gt;
After this mission, D-Trader unlocks.&lt;br /&gt;
After using first Maximum Break, &amp;quot;Chimera Squad Insignia&amp;quot; is unlocked at D-Trader. (Cost: 3000 chip)&lt;br /&gt;
Unlocked from beginning: Booster (400), Repair Kit (1000)&lt;br /&gt;
After this mission, pilot swapping unlocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hibiki&lt;br /&gt;
根性+ (Vigor) (-)&lt;br /&gt;
&lt;br /&gt;
援護攻撃L2 (Support Attack)&lt;br /&gt;
サポートアタック (new skill literally named Support Attack in English)&lt;br /&gt;
援護防御L1 (Support Defense)&lt;br /&gt;
精神耐性 (Spiritual Fortitude)&lt;br /&gt;
&lt;br /&gt;
Genion AAAA&lt;br /&gt;
5500 200 1700 120 145&lt;br /&gt;
ニトロパイク Nitro Pike, インパクトダガー Impact Dagger, Dソリッドパニシャー D Solid Punisher, アクセルグレイヴ Accel Glaive&lt;br /&gt;
Dフォルト D-Fort&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New skills:&lt;br /&gt;
サポートーアタック:&lt;br /&gt;
????? forces us to rename 援護攻撃&lt;br /&gt;
&lt;br /&gt;
ハーフカット: 250&lt;br /&gt;
Halves damage from attacks with lower than 30%?&lt;/div&gt;</summary>
		<author><name>Mandoric</name></author>
	</entry>
</feed>