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	<updated>2026-04-24T15:57:14Z</updated>
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		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Partner_Unit_Compendium&amp;diff=15629</id>
		<title>Super Robot Wars/L/Partner Unit Compendium</title>
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		<updated>2013-05-15T09:37:43Z</updated>

		<summary type="html">&lt;p&gt;MischifMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Partner Unit Note ==&lt;br /&gt;
* Level 1: Default Starting Point&lt;br /&gt;
* Level 2: Unit fully upgraded to 5 bars in all stats&lt;br /&gt;
* Level 3: Unit fully upgraded to 10 bars in all stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evangelion Rebuild ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 01&lt;br /&gt;
| Dodge + 5, Accuracy +5, A rank in Land &amp;lt;br&amp;gt; Dodge + 15, Accuracy +15, A rank in Land, Range +1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy +25, S rank in Land, Range +2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Eva 00&lt;br /&gt;
| Armor + 100, HP +500, Money + 10%, A rank in Land &amp;lt;br&amp;gt; Armor + 150, HP +1000, Money + 20%, A rank in Land &amp;lt;br&amp;gt; Armor + 200, HP +1500, Money + 30%, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 02&lt;br /&gt;
| Melee + 100, Critical + 10, Exp + 10%, A rank in Land &amp;lt;br&amp;gt; Melee + 200, Critical + 20, Exp + 20%, A rank in Land &amp;lt;br&amp;gt; Melee + 300, Critical + 30, Exp + 30%, S rank in Land&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iczer Series ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 1 &amp;amp; Iczer Robo&lt;br /&gt;
| Accuracy + 5, EN +50 &amp;lt;br&amp;gt; Accuracy + 15, EN +100, Movement + 1 &amp;lt;br&amp;gt; Accuracy + 25, EN +150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Iczer 2 &amp;amp; Iczer Sigma&lt;br /&gt;
| Critical + 10, Armor + 100 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Range + 1 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 3 &amp;amp; Iczer Robo&lt;br /&gt;
| Exp + 10%, Dodge + 5 &amp;lt;br&amp;gt; Exp + 20%, Dodge + 15, Range + 1 &amp;lt;br&amp;gt; Exp + 30%, Dodge + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Altross&lt;br /&gt;
| 1000 Barrier, Status Immunity &amp;lt;br&amp;gt; 1500 Barrier, Status Immunity, Movement + 1 &amp;lt;br&amp;gt; 2000 Barrier, Status Immunity, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gundam Wing: Endless Waltz ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Wing Zero Custom&lt;br /&gt;
| Accuracy + 5, A rank in Sky &amp;lt;br&amp;gt; Accuracy + 15, A rank in Sky, Range + 1 &amp;lt;br&amp;gt; Accuracy + 25, S rank in Sky, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Deathscythe Hell&lt;br /&gt;
| Critical + 10, Melee + 100, A rank in Water &amp;lt;br&amp;gt; Critical + 20, Melee + 200, S rank in Water &amp;lt;br&amp;gt; Critical + 30, Melee + 300, S rank in Water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Arms Kai&lt;br /&gt;
| Shooting + 100, Aim + 5 &amp;lt;br&amp;gt; Shooting + 200, Aim + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Aim + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sandrock Kai&lt;br /&gt;
| HP + 500. A rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1000. S rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1500. S rank in land, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Altron&lt;br /&gt;
| Melee + 100, Armor + 100, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Free Evasion Chance + 25% &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Talgeese III&lt;br /&gt;
| Dodge + 5, A rank in Space &amp;lt;br&amp;gt; Dodge + 15, S rank in Space, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, S rank in Space, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Taurus (Sanc Kingdom)&lt;br /&gt;
| Exp + 10%, Critical + 10, Accuracy + 5, EN + 50 &amp;lt;br&amp;gt; Exp + 20%, Critical + 20, Accuracy + 15, EN + 100 &amp;lt;br&amp;gt; Exp + 30%, Critical + 30, Accuracy + 25, EN + 150&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Taurus&lt;br /&gt;
| Money + 10%, Armor + 100. 1000 Barrier, HP + 500 &amp;lt;br&amp;gt; Money + 20%, Armor + 150. 1500 Barrier, HP + 1000 &amp;lt;br&amp;gt; Money + 30%, Armor + 200. 2000 Barrier, HP + 1500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungam SEED/SEED Destiny ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom&lt;br /&gt;
| Aim + 5, A rank in Space or Sky &amp;lt;br&amp;gt; Aim + 15, A rank in Space or Sky, Movement + 1 &amp;lt;br&amp;gt; Aim + 25, S rank in Space or Sky, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Infinite Justice&lt;br /&gt;
| Dodge + 5, Melee + 100, A rank in Space &amp;lt;br&amp;gt; Dodge + 15, Melee + 200, A rank in Space &amp;lt;br&amp;gt; Dodge + 25, Melee + 300, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Akatsuki&lt;br /&gt;
| Armor + 100, A rank in Space or Sky, Status Immunity &amp;lt;br&amp;gt; Armor + 200, S rank in Space or Sky, Status Immunity &amp;lt;br&amp;gt; Armor + 300, S rank in Space or Sky, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gaea Gundam(Stella)&lt;br /&gt;
|Free Evasion Chance + 15%, Dodge + 5, A rank in Land &amp;lt;br&amp;gt; Free Evasion Chance + 25%, Dodge + 15, A rank in Land &amp;lt;br&amp;gt; Free Evasion Chance + 35%, Dodge + 25, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gaea Gundam(Bartfeld)&lt;br /&gt;
| Critical + 10, Armor + 100, A rank in Land &amp;lt;br&amp;gt; Critical + 20, Armor + 150, A rank in Land &amp;lt;br&amp;gt; Critical + 30, Armor + 200, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Dom Trooper&lt;br /&gt;
| 1000 Barrier, Armor + 100. Critical + 10 &amp;lt;br&amp;gt; 1500 Barrier, Armor + 150. Critical + 20 &amp;lt;br&amp;gt; 2000 Barrier, Armor + 200. Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aile Strike&lt;br /&gt;
| Exp + 10%, Shooting + 100, EN + 50. Status Immunity &amp;lt;br&amp;gt; Exp + 20%, Shooting + 200, EN + 100. Status Immunity &amp;lt;br&amp;gt; Exp + 30%, Shooting + 300, EN + 150. Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Aile Strike Rouge&lt;br /&gt;
| Money + 10%, Shooting + 100, EN + 50. Status Immunity &amp;lt;br&amp;gt; Money + 20%, Shooting + 200, EN + 100. Status Immunity &amp;lt;br&amp;gt; Money + 30%, Shooting + 300, EN + 150. Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Murasame(Bartfeld)&lt;br /&gt;
| Critical + 10, Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Arch Angel&lt;br /&gt;
| HP + 500, Armor + 100 &amp;lt;br&amp;gt; HP + 1000, Armor + 150 &amp;lt;br&amp;gt; HP + 1500, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eternal&lt;br /&gt;
| EN + 50 &amp;lt;br&amp;gt; EN + 100, Movement + 1 &amp;lt;br&amp;gt; EN + 150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Destiny&lt;br /&gt;
| Critical + 10, Dodge + 5, A rank in Space &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, A rank in Space &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Legend Gundam&lt;br /&gt;
| Armor + 100, Shooting + 100, A rank in Space &amp;lt;br&amp;gt; Armor + 150, Shooting + 200, A rank in Space &amp;lt;br&amp;gt; Armor + 200, Shooting + 300, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Impulse Gundam&lt;br /&gt;
| Dodge + 5, Accuracy + 5 Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Warrior(Athrun)&lt;br /&gt;
| Critical + 10, Melee + 100. Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Melee + 200. Exp + 20% &amp;lt;br&amp;gt; Critical + 30, Melee + 300. Exp + 30%, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blaze Zaku Warrior(Luna Maria)&lt;br /&gt;
| Money + 10%, HP + 500. EN + 50 &amp;lt;br&amp;gt; Money + 20%, HP + 1000. EN + 100 &amp;lt;br&amp;gt; Money + 30%, HP + 1500. EN + 150, Range + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Phantom(Rey)&lt;br /&gt;
| Armor + 100, EN + 50. Critical + 10 &amp;lt;br&amp;gt; Armor + 150, EN + 100. Critical + 20 &amp;lt;br&amp;gt; Armor + 200, EN + 150. Critical + 30, HP + 1500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blaze Zaku Phantom(Heine)&lt;br /&gt;
| Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Phantom(Dearka)&lt;br /&gt;
| Shooting + 100, Accuracy + 5 &amp;lt;br&amp;gt; Shooting + 200, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Accuracy + 25, Range + 2, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gouf Ignited(Heine)&lt;br /&gt;
| Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Ignited(Yzak)&lt;br /&gt;
| Melee + 100, Armor + 100, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Critical + 30, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Duel Gundam AS&lt;br /&gt;
| Melee + 100, Armor + 100, HP + 500, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, HP + 1000, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, HP + 1500, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Buster Gundam&lt;br /&gt;
| Shooting + 100, Aim + 5, Armor + 100 &amp;lt;br&amp;gt; Shooting + 200, Aim + 15, Armor + 150, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Aim + 25, Armor + 200, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Minerva&lt;br /&gt;
| Aim + 5, Shooting + 100 &amp;lt;br&amp;gt; Aim + 15, Shooting + 200 &amp;lt;br&amp;gt; Aim + 25, Shooting + 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combattler V &amp;amp; Voltes V ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V&lt;br /&gt;
| HP + 1000 &amp;lt;br&amp;gt; HP + 1500, Barrier 1000 &amp;lt;br&amp;gt; HP + 2000, Barrier 1500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Voltes V&lt;br /&gt;
| HP + 1000 &amp;lt;br&amp;gt; HP + 1500, Armor + 150 &amp;lt;br&amp;gt; HP + 2000, Armor + 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gaiking: Legend of Daiku Maryuu ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kaikink&lt;br /&gt;
| Critical + 10, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Accuracy + 15 &amp;lt;br&amp;gt; Critical + 30, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gaiking&lt;br /&gt;
| Armor + 150, Critical + 10 &amp;lt;br&amp;gt; Armor + 200, Critical + 20 &amp;lt;br&amp;gt; Armor + 250, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gaiking the Great&lt;br /&gt;
| Armor + 150, Dodge + 5, Barrier 1000 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15, Barrier 1500, Movement + 1 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25, Barrier 2000, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Raiking&lt;br /&gt;
| Dodge + 5, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Dodge + 15, Free Evasion Chance + 25%, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Free Evasion Chance + 35%, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vulking&lt;br /&gt;
| HP + 1000, Barrier 1000 &amp;lt;br&amp;gt; HP + 1500, Barrier 1500, Range + 1 &amp;lt;br&amp;gt; HP + 2000, Barrier 2000, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Stinger &amp;amp; Superior Stinger&lt;br /&gt;
| Dodge + 5, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, S rank in Sky, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, S rank in Sky, Movement + 2, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Serpent&lt;br /&gt;
| Aim + 5, Shooting + 100, A rank in Water &amp;lt;br&amp;gt; Aim + 15, Shooting + 200, S rank in Water, Range + 1 &amp;lt;br&amp;gt; Aim + 25, Shooting + 300, S rank in Water, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Kill Jaguar&lt;br /&gt;
| Critical + 10, Money + 10%, A rank in Land, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Critical + 20, Money + 20%, S rank in Land, Free Evasion Chance + 25% &amp;lt;br&amp;gt; Critical + 30, Money + 30%, S rank in Land, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Crab Bunker&lt;br /&gt;
| HP + 1000, A rank in Water, Barrier 1000, Status Immunity &amp;lt;br&amp;gt; HP + 1500, S rank in Water, Barrier 1500, Status Immunity &amp;lt;br&amp;gt; HP + 2000, S rank in Water, Barrier 2000, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Daikyu Maryu&lt;br /&gt;
| Critical + 10, Armor + 100 &amp;lt;br&amp;gt; Critical + 20, Armor + 150 &amp;lt;br&amp;gt; Critical + 30, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Daichi Maryu&lt;br /&gt;
| Aim + 5 &amp;lt;br&amp;gt; Aim + 15, Range + 1 &amp;lt;br&amp;gt; Aim + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Tenkyu Maryu&lt;br /&gt;
| Dodge + 5 &amp;lt;br&amp;gt; Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kotetsushin Jeeg ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kotetsu Jeeg&lt;br /&gt;
| Dodge + 5, Melee + 100 &amp;lt;br&amp;gt; Dodge + 15, Melee + 200 &amp;lt;br&amp;gt; Dodge + 25, Melee + 300, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Original Jeeg&lt;br /&gt;
| Accuracy + 5, Melee + 100 &amp;lt;br&amp;gt; Accuracy + 15, Melee + 200 &amp;lt;br&amp;gt; Acuracy + 25, Melee + 300, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Big Shooter(New)&lt;br /&gt;
| Money + 10%, EN + 50 &amp;lt;br&amp;gt; Money + 20%, EN + 100, A rank in Sky &amp;lt;br&amp;gt; Money + 30%, EN + 150, S rank in Sky, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Big Shooter(Old)&lt;br /&gt;
| Exp + 10%, EN + 50 &amp;lt;br&amp;gt; Exp + 20%, EN + 100, A rank in Sky &amp;lt;br&amp;gt; Exp + 30%, EN + 150, S rank in Sky, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Build Angel&lt;br /&gt;
| Free Evasion Chance + 15%, A rank in Sky, A rank in Space &amp;lt;br&amp;gt; Free Evasion Chance + 25%, S rank in Sky, S rank in Space, Movement + 1 &amp;lt;br&amp;gt; Free Evasion Chance + 35%, S rank in Sky, S rank in Space, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dancouga Nova ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dancouga Nova&lt;br /&gt;
| Critical + 10, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Accuracy + 15 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Dancouga Nova MAXGOD&lt;br /&gt;
| Critical + 10, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| R Daigun&lt;br /&gt;
| Dodge + 5, EN + 50, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, EN + 100, S rank in Sky, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, EN + 150, S rank in Sky, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mazinkaiser &amp;amp; Mazinkaiser vs the General of Darkness ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z&lt;br /&gt;
| Armor + 150, Dodge + 5 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25, HP + 500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Mazinkaiser&lt;br /&gt;
| Armor + 150, Dodge + 5 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger&lt;br /&gt;
| Armor + 150, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 15 &amp;lt;br&amp;gt; Armor + 250, Accuracy + 25, HP + 500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Shin Great Mazinger&lt;br /&gt;
| Armor + 150, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 15 &amp;lt;br&amp;gt; Armor + 250, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite A&lt;br /&gt;
| Money + 10%, Dodge + 5 &amp;lt;br&amp;gt; Money + 20%, Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Money + 30%, Dodge + 25, Movement + 2, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Boss Borot&lt;br /&gt;
| Melee + 100. Critical + 10, A rank in land, Status Immunity &amp;lt;br&amp;gt; Melee + 200. Critical + 20, S rank in land, Status Immunity &amp;lt;br&amp;gt; Melee + 300. Critical + 30, S rank in land, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Venus A&lt;br /&gt;
| Exp + 10%, Accuracy + 5 &amp;lt;br&amp;gt; Exp + 20%, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Exp + 30%, Accuracy + 25, Range + 2, Barrier 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Godannar &amp;amp; Godannar Second Season ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Godannar Twin Drive(Neo Okusaer)&lt;br /&gt;
| Melee + 100, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Godannar Twin Drive(Go Okusaer)&lt;br /&gt;
| Melee + 100, Armor + 100, Dodge + 5 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Dodge + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Godannar&lt;br /&gt;
| Melee + 100, Armor + 100, EN + 50 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, EN + 100 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, EN + 150&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Neo Okusaer&lt;br /&gt;
| Critical + 10, Accuracy + 5, Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Accuracy + 15, Exp + 20%, Range + 1 &amp;lt;br&amp;gt; Critical + 30, Accuracy + 25, Exp + 30%, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Go Okusaer&lt;br /&gt;
| Dodge + 5, Money + 10% &amp;lt;br&amp;gt; Dodge + 15, Money + 20%, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Money + 30%, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Core Gunner&lt;br /&gt;
| Accuracy + 5, Critical + 10, A rank in Land &amp;lt;br&amp;gt; Accuracy + 15, Critical + 20, S rank in Land &amp;lt;br&amp;gt; Accuracy + 25, Critical + 30, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| G Gunner&lt;br /&gt;
| Shooting + 100, HP + 1000 &amp;lt;br&amp;gt; Shooting + 200, HP + 1500, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, HP + 2000, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| G Zero Gunner&lt;br /&gt;
| Shooting + 100, HP + 1000, A rank in Water &amp;lt;br&amp;gt; Shooting + 200, HP + 1500, S rank in Water, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, HP + 2000, S rank in Water, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo Diver&lt;br /&gt;
| Money + 10%, Barrier 1000, A rank in Water, A rank in Space &amp;lt;br&amp;gt; Money + 20%, Barrier 1500, S rank in Water, S rank in Space &amp;lt;br&amp;gt; Money + 30%, Barrier 2000, S rank in Water, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blade Gainer Twin Drive&lt;br /&gt;
| Melee + 100, Armor + 100, EN + 50 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, EN + 100, Movement + 1 &amp;lt;br&amp;gt; Melee + 200, Armor + 200, EN + 150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blade Gainer&lt;br /&gt;
| Melee + 100, Armor + 100, A rank in Land, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Melee + 200, Armor + 150, A rank in Land, Free Evasion Chance + 25% &amp;lt;br&amp;gt; Melee + 200, Armor + 200, S rank in Land, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Celleblader&lt;br /&gt;
| Exp + 10%, EN + 50, A rank in Water &amp;lt;br&amp;gt; Exp + 20%, EN + 100, S rank in Water, Movement + 1 &amp;lt;br&amp;gt; Exp + 30%, EN + 150, S rank in Water, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Macross Frontier ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-25F Messiah + SP(Alto)&lt;br /&gt;
| Dodge + 5, Critical + 10 &amp;lt;br&amp;gt; Dodge + 15, Critical + 20, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Critical + 30, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| VF-25S Messiah + SP(Ozuma)&lt;br /&gt;
| Armor + 100, HP + 500 &amp;lt;br&amp;gt; Armor + 150, HP + 1000 &amp;lt;br&amp;gt; Armor + 200, HP + 1500, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-25G Messiah + SP(Michael)&lt;br /&gt;
| Accuracy + 5, Shooting + 100 &amp;lt;br&amp;gt; Accuracy + 15, Shooting + 200, Range + 1 &amp;lt;br&amp;gt; Accuracy + 25, Shooting + 300, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| RVF-25 Messiah + SP(Luca)&lt;br /&gt;
| Money+ 10%, EN + 50, Status Immunity &amp;lt;br&amp;gt; Money+ 20%, EN + 100, Status Immunity &amp;lt;br&amp;gt; Money+ 30%, EN + 150, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Queadluun-Rea(Klan)&lt;br /&gt;
| Critical + 10, Dodge + 5, Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Exp + 20% &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Exp + 30%, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Armored Klan(Klan)&lt;br /&gt;
| Critical + 10, Dodge + 5, Money + 10% &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Money + 20% &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Money + 30%, Range + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Koenig Monster(Canaria)&lt;br /&gt;
| HP + 500, Barrier 1000, Accuracy + 5 &amp;lt;br&amp;gt; HP + 1000, Barrier 1500, Accuracy + 15 &amp;lt;br&amp;gt; HP + 1500, Barrier 2000, Accuracy + 25, Range + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Macross Quarter&lt;br /&gt;
| HP + 500 &amp;lt;br&amp;gt; HP + 1000, Movement + 1 &amp;lt;br&amp;gt; HP + 1500, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-27 Lucifer&lt;br /&gt;
| Free Evasion Chance + 15%, Dodge + 5 &amp;lt;br&amp;gt; Free Evasion Chance + 25%, Dodge + 15 &amp;lt;br&amp;gt; Free Evasion Chance + 35%, Dodge + 25, Movement + 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linebarrels of Iron(Anime) ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Linebarrel&lt;br /&gt;
| Melee + 100, Dodge + 5 &amp;lt;br&amp;gt; Melee + 200, Dodge + 15 &amp;lt;br&amp;gt; Melee + 300, Dodge + 25, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Verdant&lt;br /&gt;
| Critical + 10, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Critical + 20, Free Evasion Chance + 25% &amp;lt;br&amp;gt; Critical + 30, Free Evasion Chance + 35%, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hind Kind&lt;br /&gt;
| Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 150, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Painkiller&lt;br /&gt;
| Money + 10%, EN + 50, Barrier 1000 &amp;lt;br&amp;gt; Money + 20%, EN + 100, Barrier 1500 &amp;lt;br&amp;gt; Money + 30%, EN + 150, Barrier 2000, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| HP + 500, Exp + 10%, Status Immunity &amp;lt;br&amp;gt; HP + 1000, Exp + 20%, Status Immunity &amp;lt;br&amp;gt; HP + 1500, Exp + 30%, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Apparition&lt;br /&gt;
| Shooting + 100, Accuracy + 5 &amp;lt;br&amp;gt; Shooting + 200, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Accuracy + 25, Range + 2, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jinrai&lt;br /&gt;
| Melee + 100, Shooting + 100, A rank in Sky &amp;lt;br&amp;gt; Melee + 200, Shooting + 200, S rank in Sky &amp;lt;br&amp;gt; Melee + 300, Shooting + 300, S rank in Sky, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Jack Smith&lt;br /&gt;
| Melee + 100, Free Evasion Chance + 15%, Critical + 10, A rank in Land &amp;lt;br&amp;gt; Melee + 200, Free Evasion Chance + 25%, Critical + 20, S rank in Land &amp;lt;br&amp;gt; Melee + 300, Free Evasion Chance + 35%, Critical + 30, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Idaten&lt;br /&gt;
| Accuracy + 5, Movement + 1, Dodge + 5, A rank in Sky &amp;lt;br&amp;gt; Accuracy + 15, Movement + 1, Dodge + 15, S rank in Sky &amp;lt;br&amp;gt; Accuracy + 25, Movement + 2, Dodge + 25, S rank in Sky&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Tsubaki Hime&lt;br /&gt;
| Melee + 100, Accuracy + 5, Dodge + 5, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Accuracy + 15, Dodge + 15, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Accuracy + 25, Dodge + 25, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| Armor + 100, Barrier 1000, Exp + 10%, Money + 10% &amp;lt;br&amp;gt; Armor + 150, Barrier 1500, Exp + 20%, Money + 20% &amp;lt;br&amp;gt; Armor + 200, Barrier 2000, Exp + 30%, Money + 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Banpresto Originals ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rushbird(Main Character)&lt;br /&gt;
| Armor + 150, HP + 1000, A rank in Land &amp;lt;br&amp;gt; Armor + 200, HP + 1500, S rank in Land, Movement + 1 &amp;lt;br&amp;gt; Armor + 250, HP + 2000, S rank in Land, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Straybird&lt;br /&gt;
| Dodge + 5, Accuracy + 5, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, S rank in Sky, Range + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, S rank in Sky, Range + 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MischifMaker</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Partner_Unit_Compendium&amp;diff=15628</id>
		<title>Super Robot Wars/L/Partner Unit Compendium</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Partner_Unit_Compendium&amp;diff=15628"/>
		<updated>2013-05-15T09:37:02Z</updated>

		<summary type="html">&lt;p&gt;MischifMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Partner Unit Note ==&lt;br /&gt;
* Level 1: Default Starting Point&lt;br /&gt;
* Level 2: Unit fully upgraded to 5 bars in all stats&lt;br /&gt;
* Level 3: Unit fully upgraded to 10 bars in all stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evangelion Rebuild ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 01&lt;br /&gt;
| Dodge + 5, Accuracy +5, A rank in Land &amp;lt;br&amp;gt; Dodge + 15, Accuracy +15, A rank in Land, Range +1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy +25, S rank in Land, Range +2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Eva 00&lt;br /&gt;
| Armor + 100, HP +500, Money + 10%, A rank in Land &amp;lt;br&amp;gt; Armor + 150, HP +1000, Money + 20%, A rank in Land &amp;lt;br&amp;gt; Armor + 200, HP +1500, Money + 30%, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 02&lt;br /&gt;
| Melee + 100, Critical + 10, Exp + 10%, A rank in Land &amp;lt;br&amp;gt; Melee + 200, Critical + 20, Exp + 20%, A rank in Land &amp;lt;br&amp;gt; Melee + 300, Critical + 30, Exp + 30%, S rank in Land&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iczer Series ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 1 &amp;amp; Iczer Robo&lt;br /&gt;
| Accuracy + 5, EN +50 &amp;lt;br&amp;gt; Accuracy + 15, EN +100, Movement + 1 &amp;lt;br&amp;gt; Accuracy + 25, EN +150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Iczer 2 &amp;amp; Iczer Sigma&lt;br /&gt;
| Critical + 10, Armor + 100 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Range + 1 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 3 &amp;amp; Iczer Robo&lt;br /&gt;
| Exp + 10%, Dodge + 5 &amp;lt;br&amp;gt; Exp + 20%, Dodge + 15, Range + 1 &amp;lt;br&amp;gt; Exp + 30%, Dodge + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Altross&lt;br /&gt;
| 1000 Barrier, Status Immunity &amp;lt;br&amp;gt; 1500 Barrier, Status Immunity, Movement + 1 &amp;lt;br&amp;gt; 2000 Barrier, Status Immunity, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gundam Wing: Endless Waltz ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Wing Zero Custom&lt;br /&gt;
| Accuracy + 5, A rank in Sky &amp;lt;br&amp;gt; Accuracy + 15, A rank in Sky, Range + 1 &amp;lt;br&amp;gt; Accuracy + 25, S rank in Sky, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Deathscythe Hell&lt;br /&gt;
| Critical + 10, Melee + 100, A rank in Water &amp;lt;br&amp;gt; Critical + 20, Melee + 200, S rank in Water &amp;lt;br&amp;gt; Critical + 30, Melee + 300, S rank in Water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Arms Kai&lt;br /&gt;
| Shooting + 100, Aim + 5 &amp;lt;br&amp;gt; Shooting + 200, Aim + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Aim + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sandrock Kai&lt;br /&gt;
| HP + 500. A rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1000. S rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1500. S rank in land, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Altron&lt;br /&gt;
| Melee + 100, Armor + 100, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Free Evasion Chance + 25% &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Talgeese III&lt;br /&gt;
| Dodge + 5, A rank in Space &amp;lt;br&amp;gt; Dodge + 15, S rank in Space, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, S rank in Space, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Taurus (Sanc Kingdom)&lt;br /&gt;
| Exp + 10%, Critical + 10, Accuracy + 5, EN + 50 &amp;lt;br&amp;gt; Exp + 20%, Critical + 20, Accuracy + 15, EN + 100 &amp;lt;br&amp;gt; Exp + 30%, Critical + 30, Accuracy + 25, EN + 150&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Taurus&lt;br /&gt;
| Money + 10%, Armor + 100. 1000 Barrier, HP + 500 &amp;lt;br&amp;gt; Money + 20%, Armor + 150. 1500 Barrier, HP + 1000 &amp;lt;br&amp;gt; Money + 30%, Armor + 200. 2000 Barrier, HP + 1500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungam SEED/SEED Destiny ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom&lt;br /&gt;
| Aim + 5, A rank in Space or Sky &amp;lt;br&amp;gt; Aim + 15, A rank in Space or Sky, Movement + 1 &amp;lt;br&amp;gt; Aim + 25, S rank in Space or Sky, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Infinite Justice&lt;br /&gt;
| Dodge + 5, Melee + 100, A rank in Space &amp;lt;br&amp;gt; Dodge + 15, Melee + 200, A rank in Space &amp;lt;br&amp;gt; Dodge + 25, Melee + 300, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Akatsuki&lt;br /&gt;
| Armor + 100, A rank in Space or Sky, Status Immunity &amp;lt;br&amp;gt; Armor + 200, S rank in Space or Sky, Status Immunity &amp;lt;br&amp;gt; Armor + 300, S rank in Space or Sky, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gaea Gundam(Stella)&lt;br /&gt;
|Free Evasion Chance + 15%, Dodge + 5, A rank in Land &amp;lt;br&amp;gt; Free Evasion Chance + 25%, Dodge + 15, A rank in Land &amp;lt;br&amp;gt; Free Evasion Chance + 35%, Dodge + 25, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gaea Gundam(Bartfeld)&lt;br /&gt;
| Critical + 10, Armor + 100, A rank in Land &amp;lt;br&amp;gt; Critical + 20, Armor + 150, A rank in Land &amp;lt;br&amp;gt; Critical + 30, Armor + 200, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Dom Trooper&lt;br /&gt;
| 1000 Barrier, Armor + 100. Critical + 10 &amp;lt;br&amp;gt; 1500 Barrier, Armor + 150. Critical + 20 &amp;lt;br&amp;gt; 2000 Barrier, Armor + 200. Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aile Strike&lt;br /&gt;
| Exp + 10%, Shooting + 100, EN + 50. Status Immunity &amp;lt;br&amp;gt; Exp + 20%, Shooting + 200, EN + 100. Status Immunity &amp;lt;br&amp;gt; Exp + 30%, Shooting + 300, EN + 150. Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Aile Strike Rouge&lt;br /&gt;
| Money + 10%, Shooting + 100, EN + 50. Status Immunity &amp;lt;br&amp;gt; Money + 20%, Shooting + 200, EN + 100. Status Immunity &amp;lt;br&amp;gt; Money + 30%, Shooting + 300, EN + 150. Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Murasame(Bartfeld)&lt;br /&gt;
| Critical + 10, Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Arch Angel&lt;br /&gt;
| HP + 500, Armor + 100 &amp;lt;br&amp;gt; HP + 1000, Armor + 150 &amp;lt;br&amp;gt; HP + 1500, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eternal&lt;br /&gt;
| EN + 50 &amp;lt;br&amp;gt; EN + 100, Movement + 1 &amp;lt;br&amp;gt; EN + 150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Destiny&lt;br /&gt;
| Critical + 10, Dodge + 5, A rank in Space &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, A rank in Space &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Legend Gundam&lt;br /&gt;
| Armor + 100, Shooting + 100, A rank in Space &amp;lt;br&amp;gt; Armor + 150, Shooting + 200, A rank in Space &amp;lt;br&amp;gt; Armor + 200, Shooting + 300, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Impulse Gundam&lt;br /&gt;
| Dodge + 5, Accuracy + 5 Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Warrior(Athrun)&lt;br /&gt;
| Critical + 10, Melee + 100. Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Melee + 200. Exp + 20% &amp;lt;br&amp;gt; Critical + 30, Melee + 300. Exp + 30%, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blaze Zaku Warrior(Luna Maria)&lt;br /&gt;
| Money + 10%, HP + 500. EN + 50 &amp;lt;br&amp;gt; Money + 20%, HP + 1000. EN + 100 &amp;lt;br&amp;gt; Money + 30%, HP + 1500. EN + 150, Range + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Phantom(Rey)&lt;br /&gt;
| Armor + 100, EN + 50. Critical + 10 &amp;lt;br&amp;gt; Armor + 150, EN + 100. Critical + 20 &amp;lt;br&amp;gt; Armor + 200, EN + 150. Critical + 30, HP + 1500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blaze Zaku Phantom(Heine)&lt;br /&gt;
| Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Phantom(Dearka)&lt;br /&gt;
| Shooting + 100, Accuracy + 5 &amp;lt;br&amp;gt; Shooting + 200, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Accuracy + 25, Range + 2, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gouf Ignited(Heine)&lt;br /&gt;
| Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Ignited(Yzak)&lt;br /&gt;
| Melee + 100, Armor + 100, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Critical + 30, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Duel Gundam AS&lt;br /&gt;
| Melee + 100, Armor + 100, HP + 500, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, HP + 1000, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, HP + 1500, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Buster Gundam&lt;br /&gt;
| Shooting + 100, Aim + 5, Armor + 100 &amp;lt;br&amp;gt; Shooting + 200, Aim + 15, Armor + 150, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Aim + 25, Armor + 200, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Minerva&lt;br /&gt;
| Aim + 5, Shooting + 100 &amp;lt;br&amp;gt; Aim + 15, Shooting + 200 &amp;lt;br&amp;gt; Aim + 25, Shooting + 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combattler V &amp;amp; Voltes V ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V&lt;br /&gt;
| HP + 1000 &amp;lt;br&amp;gt; HP + 1500, Barrier 1000 &amp;lt;br&amp;gt; HP + 2000, Barrier 1500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Voltes V&lt;br /&gt;
| HP + 1000 &amp;lt;br&amp;gt; HP + 1500, Armor + 150 &amp;lt;br&amp;gt; HP + 2000, Armor + 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gaiking: Legend of Daiku Maryuu ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kaikink&lt;br /&gt;
| Critical + 10, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Accuracy + 15 &amp;lt;br&amp;gt; Critical + 30, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gaiking&lt;br /&gt;
| Armor + 150, Critical + 10 &amp;lt;br&amp;gt; Armor + 200, Critical + 20 &amp;lt;br&amp;gt; Armor + 250, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gaiking the Great&lt;br /&gt;
| Armor + 150, Dodge + 5, Barrier 1000 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15, Barrier 1500, Movement + 1 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25, Barrier 2000, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Raiking&lt;br /&gt;
| Dodge + 5, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Dodge + 15, Free Evasion Chance + 25%, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Free Evasion Chance + 35%, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vulking&lt;br /&gt;
| HP + 1000, Barrier 1000 &amp;lt;br&amp;gt; HP + 1500, Barrier 1500, Range + 1 &amp;lt;br&amp;gt; HP + 2000, Barrier 2000, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Stinger &amp;amp; Superior Stinger&lt;br /&gt;
| Dodge + 5, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, S rank in Sky, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, S rank in Sky, Movement + 2, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Serpent&lt;br /&gt;
| Aim + 5, Shooting + 100, A rank in Water &amp;lt;br&amp;gt; Aim + 15, Shooting + 200, S rank in Water, Range + 1 &amp;lt;br&amp;gt; Aim + 25, Shooting + 300, S rank in Water, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Kill Jaguar&lt;br /&gt;
| Critical + 10, Money + 10%, A rank in Land, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Critical + 20, Money + 20%, S rank in Land, Free Evasion Chance + 25% &amp;lt;br&amp;gt; Critical + 30, Money + 30%, S rank in Land, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Crab Bunker&lt;br /&gt;
| HP + 1000, A rank in Water, Barrier 1000, Status Immunity &amp;lt;br&amp;gt; HP + 1500, S rank in Water, Barrier 1500, Status Immunity &amp;lt;br&amp;gt; HP + 2000, S rank in Water, Barrier 2000, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Daikyu Maryu&lt;br /&gt;
| Critical + 10, Armor + 100 &amp;lt;br&amp;gt; Critical + 20, Armor + 150 &amp;lt;br&amp;gt; Critical + 30, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Daichi Maryu&lt;br /&gt;
| Aim + 5 &amp;lt;br&amp;gt; Aim + 15, Range + 1 &amp;lt;br&amp;gt; Aim + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Tenkyu Maryu&lt;br /&gt;
| Dodge + 5 &amp;lt;br&amp;gt; Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kotetsushin Jeeg ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kotetsu Jeeg&lt;br /&gt;
| Dodge + 5, Melee + 100 &amp;lt;br&amp;gt; Dodge + 15, Melee + 200 &amp;lt;br&amp;gt; Dodge + 25, Melee + 300, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Original Jeeg&lt;br /&gt;
| Accuracy + 5, Melee + 100 &amp;lt;br&amp;gt; Accuracy + 15, Melee + 200 &amp;lt;br&amp;gt; Acuracy + 25, Melee + 300, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Big Shooter(New)&lt;br /&gt;
| Money + 10%, EN + 50 &amp;lt;br&amp;gt; Money + 20%, EN + 100, A rank in Sky &amp;lt;br&amp;gt; Money + 30%, EN + 150, S rank in Sky, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Big Shooter(Old)&lt;br /&gt;
| Exp + 10%, EN + 50 &amp;lt;br&amp;gt; Exp + 20%, EN + 100, A rank in Sky &amp;lt;br&amp;gt; Exp + 30%, EN + 150, S rank in Sky, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Build Angel&lt;br /&gt;
| Free Evasion Chance + 15%, A rank in Sky, A rank in Space &amp;lt;br&amp;gt; Free Evasion Chance + 25%, S rank in Sky, S rank in Space, Movement + 1 &amp;lt;br&amp;gt; Free Evasion Chance + 35%, S rank in Sky, S rank in Space, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dancouga Nova ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dancouga Nova&lt;br /&gt;
| Critical + 10, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Accuracy + 15 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Dancouga Nova MAXGOD&lt;br /&gt;
| Critical + 10, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| R Daigun&lt;br /&gt;
| Dodge + 5, EN + 50, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, EN + 100, S rank in Sky, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, EN + 150, S rank in Sky, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mazinkaiser &amp;amp; Mazinkaiser vs the General of Darkness ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z&lt;br /&gt;
| Armor + 150, Dodge + 5 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25, HP + 500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Mazinkaiser&lt;br /&gt;
| Armor + 150, Dodge + 5 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger&lt;br /&gt;
| Armor + 150, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 15 &amp;lt;br&amp;gt; Armor + 250, Accuracy + 25, HP + 500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Shin Great Mazinger&lt;br /&gt;
| Armor + 150, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 15 &amp;lt;br&amp;gt; Armor + 250, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite A&lt;br /&gt;
| Money + 10%, Dodge + 5 &amp;lt;br&amp;gt; Money + 20%, Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Money + 30%, Dodge + 25, Movement + 2, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Boss Borot&lt;br /&gt;
| Melee + 100. Critical + 10, A rank in land, Status Immunity &amp;lt;br&amp;gt; Melee + 200. Critical + 20, S rank in land, Status Immunity &amp;lt;br&amp;gt; Melee + 300. Critical + 30, S rank in land, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Venus A&lt;br /&gt;
| Exp + 10%, Accuracy + 5 &amp;lt;br&amp;gt; Exp + 20%, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Exp + 30%, Accuracy + 25, Range + 2, Barrier 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Godannar &amp;amp; Godannar Second Season ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Godannar Twin Drive(Neo Okusaer)&lt;br /&gt;
| Melee + 100, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Godannar Twin Drive(Go Okusaer)&lt;br /&gt;
| Melee + 100, Armor + 100, Dodge + 5 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Dodge + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Godannar&lt;br /&gt;
| Melee + 100, Armor + 100, EN + 50 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, EN + 100 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, EN + 150&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Neo Okusaer&lt;br /&gt;
| Critical + 10, Accuracy + 5, Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Accuracy + 15, Exp + 20%, Range + 1 &amp;lt;br&amp;gt; Critical + 30, Accuracy + 25, Exp + 30%, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Go Okusaer&lt;br /&gt;
| Dodge + 5, Money + 10% &amp;lt;br&amp;gt; Dodge + 15, Money + 20%, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Money + 30%, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Core Gunner&lt;br /&gt;
| Accuracy + 5, Critical + 10, A rank in Land &amp;lt;br&amp;gt; Accuracy + 15, Critical + 20, S rank in Land &amp;lt;br&amp;gt; Accuracy + 25, Critical + 30, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| G Gunner&lt;br /&gt;
| Shooting + 100, HP + 1000 &amp;lt;br&amp;gt; Shooting + 200, HP + 1500, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, HP + 2000, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| G Zero Gunner&lt;br /&gt;
| Shooting + 100, HP + 1000, A rank in Water &amp;lt;br&amp;gt; Shooting + 200, HP + 1500, S rank in Water, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, HP + 2000, S rank in Water, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo Diver&lt;br /&gt;
| Money + 10%, Barrier 1000, A rank in Water, A rank in Space &amp;lt;br&amp;gt; Money + 20%, Barrier 1500, S rank in Water, S rank in Space &amp;lt;br&amp;gt; Money + 30%, Barrier 2000, S rank in Water, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blade Gainer Twin Drive&lt;br /&gt;
| Melee + 100, Armor + 100, EN + 50 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, EN + 100, Movement + 1 &amp;lt;br&amp;gt; Melee + 200, Armor + 200, EN + 150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blade Gainer&lt;br /&gt;
| Melee + 100, Armor + 100, A rank in Land, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Melee + 200, Armor + 150, A rank in Land, Free Evasion Chance + 25% &amp;lt;br&amp;gt; Melee + 200, Armor + 200, S rank in Land, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Celleblader&lt;br /&gt;
| Exp + 10%, EN + 50, A rank in Water &amp;lt;br&amp;gt; Exp + 20%, EN + 100, S rank in Water, Movement + 1 &amp;lt;br&amp;gt; Exp + 30%, EN + 150, S rank in Water, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Macross Frontier ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-25F Messiah + SP&lt;br /&gt;
| Dodge + 5, Critical + 10 &amp;lt;br&amp;gt; Dodge + 15, Critical + 20, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Critical + 30, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| VF-25S Messiah + SP(Ozuma)&lt;br /&gt;
| Armor + 100, HP + 500 &amp;lt;br&amp;gt; Armor + 150, HP + 1000 &amp;lt;br&amp;gt; Armor + 200, HP + 1500, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-25G Messiah + SP(Michael)&lt;br /&gt;
| Accuracy + 5, Shooting + 100 &amp;lt;br&amp;gt; Accuracy + 15, Shooting + 200, Range + 1 &amp;lt;br&amp;gt; Accuracy + 25, Shooting + 300, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| RVF-25 Messiah + SP(Luca)&lt;br /&gt;
| Money+ 10%, EN + 50, Status Immunity &amp;lt;br&amp;gt; Money+ 20%, EN + 100, Status Immunity &amp;lt;br&amp;gt; Money+ 30%, EN + 150, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Queadluun-Rea(Klan)&lt;br /&gt;
| Critical + 10, Dodge + 5, Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Exp + 20% &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Exp + 30%, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Armored Klan(Klan)&lt;br /&gt;
| Critical + 10, Dodge + 5, Money + 10% &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Money + 20% &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Money + 30%, Range + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Koenig Monster(Canaria)&lt;br /&gt;
| HP + 500, Barrier 1000, Accuracy + 5 &amp;lt;br&amp;gt; HP + 1000, Barrier 1500, Accuracy + 15 &amp;lt;br&amp;gt; HP + 1500, Barrier 2000, Accuracy + 25, Range + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Macross Quarter&lt;br /&gt;
| HP + 500 &amp;lt;br&amp;gt; HP + 1000, Movement + 1 &amp;lt;br&amp;gt; HP + 1500, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-27 Lucifer&lt;br /&gt;
| Free Evasion Chance + 15%, Dodge + 5 &amp;lt;br&amp;gt; Free Evasion Chance + 25%, Dodge + 15 &amp;lt;br&amp;gt; Free Evasion Chance + 35%, Dodge + 25, Movement + 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linebarrels of Iron(Anime) ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Linebarrel&lt;br /&gt;
| Melee + 100, Dodge + 5 &amp;lt;br&amp;gt; Melee + 200, Dodge + 15 &amp;lt;br&amp;gt; Melee + 300, Dodge + 25, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Verdant&lt;br /&gt;
| Critical + 10, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Critical + 20, Free Evasion Chance + 25% &amp;lt;br&amp;gt; Critical + 30, Free Evasion Chance + 35%, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hind Kind&lt;br /&gt;
| Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 150, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Painkiller&lt;br /&gt;
| Money + 10%, EN + 50, Barrier 1000 &amp;lt;br&amp;gt; Money + 20%, EN + 100, Barrier 1500 &amp;lt;br&amp;gt; Money + 30%, EN + 150, Barrier 2000, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| HP + 500, Exp + 10%, Status Immunity &amp;lt;br&amp;gt; HP + 1000, Exp + 20%, Status Immunity &amp;lt;br&amp;gt; HP + 1500, Exp + 30%, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Apparition&lt;br /&gt;
| Shooting + 100, Accuracy + 5 &amp;lt;br&amp;gt; Shooting + 200, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Accuracy + 25, Range + 2, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jinrai&lt;br /&gt;
| Melee + 100, Shooting + 100, A rank in Sky &amp;lt;br&amp;gt; Melee + 200, Shooting + 200, S rank in Sky &amp;lt;br&amp;gt; Melee + 300, Shooting + 300, S rank in Sky, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Jack Smith&lt;br /&gt;
| Melee + 100, Free Evasion Chance + 15%, Critical + 10, A rank in Land &amp;lt;br&amp;gt; Melee + 200, Free Evasion Chance + 25%, Critical + 20, S rank in Land &amp;lt;br&amp;gt; Melee + 300, Free Evasion Chance + 35%, Critical + 30, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Idaten&lt;br /&gt;
| Accuracy + 5, Movement + 1, Dodge + 5, A rank in Sky &amp;lt;br&amp;gt; Accuracy + 15, Movement + 1, Dodge + 15, S rank in Sky &amp;lt;br&amp;gt; Accuracy + 25, Movement + 2, Dodge + 25, S rank in Sky&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Tsubaki Hime&lt;br /&gt;
| Melee + 100, Accuracy + 5, Dodge + 5, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Accuracy + 15, Dodge + 15, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Accuracy + 25, Dodge + 25, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| Armor + 100, Barrier 1000, Exp + 10%, Money + 10% &amp;lt;br&amp;gt; Armor + 150, Barrier 1500, Exp + 20%, Money + 20% &amp;lt;br&amp;gt; Armor + 200, Barrier 2000, Exp + 30%, Money + 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Banpresto Originals ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rushbird(Main Character)&lt;br /&gt;
| Armor + 150, HP + 1000, A rank in Land &amp;lt;br&amp;gt; Armor + 200, HP + 1500, S rank in Land, Movement + 1 &amp;lt;br&amp;gt; Armor + 250, HP + 2000, S rank in Land, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Straybird&lt;br /&gt;
| Dodge + 5, Accuracy + 5, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, S rank in Sky, Range + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, S rank in Sky, Range + 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MischifMaker</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Partner_Unit_Compendium&amp;diff=15560</id>
		<title>Super Robot Wars/L/Partner Unit Compendium</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Partner_Unit_Compendium&amp;diff=15560"/>
		<updated>2013-05-06T21:30:12Z</updated>

		<summary type="html">&lt;p&gt;MischifMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Partner Unit Note ==&lt;br /&gt;
* Level 1: Default Starting Point&lt;br /&gt;
* Level 2: Unit fully upgraded to 5 bars in all stats&lt;br /&gt;
* Level 3: Unit fully upgraded to 10 bars in all stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evangelion Rebuild ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 01&lt;br /&gt;
| Dodge + 5, Accuracy +5, A rank in Land &amp;lt;br&amp;gt; Dodge + 15, Accuracy +15, A rank in Land, Range +1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy +25, S rank in Land, Range +2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Eva 00&lt;br /&gt;
| Armor + 100, HP +500, Money + 10%, A rank in Land &amp;lt;br&amp;gt; Armor + 150, HP +1000, Money + 20%, A rank in Land &amp;lt;br&amp;gt; Armor + 200, HP +1500, Money + 30%, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 02&lt;br /&gt;
| Melee + 100, Critical + 10, Exp + 10%, A rank in Land &amp;lt;br&amp;gt; Melee + 200, Critical + 20, Exp + 20%, A rank in Land &amp;lt;br&amp;gt; Melee + 300, Critical + 30, Exp + 30%, S rank in Land&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iczer Series ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 1 &amp;amp; Iczer Robo&lt;br /&gt;
| Accuracy + 5, EN +50 &amp;lt;br&amp;gt; Accuracy + 15, EN +100, Movement + 1 &amp;lt;br&amp;gt; Accuracy + 25, EN +150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Iczer 2 &amp;amp; Iczer Sigma&lt;br /&gt;
| Critical + 10, Armor + 100 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Range + 1 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 3 &amp;amp; Iczer Robo&lt;br /&gt;
| Exp + 10%, Dodge + 5 &amp;lt;br&amp;gt; Exp + 20%, Dodge + 15, Range + 1 &amp;lt;br&amp;gt; Exp + 30%, Dodge + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Altross&lt;br /&gt;
| 1000 Barrier, Status Immunity &amp;lt;br&amp;gt; 1500 Barrier, Status Immunity, Movement + 1 &amp;lt;br&amp;gt; 2000 Barrier, Status Immunity, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gundam Wing: Endless Waltz ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Wing Zero Custom&lt;br /&gt;
| Accuracy + 5, A rank in Sky &amp;lt;br&amp;gt; Accuracy + 15, A rank in Sky, Range + 1 &amp;lt;br&amp;gt; Accuracy + 25, S rank in Sky, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Deathscythe Hell&lt;br /&gt;
| Critical + 10, Melee + 100, A rank in Water &amp;lt;br&amp;gt; Critical + 20, Melee + 200, S rank in Water &amp;lt;br&amp;gt; Critical + 30, Melee + 300, S rank in Water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Arms Kai&lt;br /&gt;
| Shooting + 100, Aim + 5 &amp;lt;br&amp;gt; Shooting + 200, Aim + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Aim + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sandrock Kai&lt;br /&gt;
| HP + 500. A rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1000. S rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1500. S rank in land, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Altron&lt;br /&gt;
| Melee + 100, Armor + 100, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Free Evasion Chance + 25% &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Talgeese III&lt;br /&gt;
| Dodge + 5, A rank in Space &amp;lt;br&amp;gt; Dodge + 15, S rank in Space, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, S rank in Space, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Taurus (Sanc Kingdom)&lt;br /&gt;
| Exp + 10%, Critical + 10, Accuracy + 5, EN + 50 &amp;lt;br&amp;gt; Exp + 20%, Critical + 20, Accuracy + 15, EN + 100 &amp;lt;br&amp;gt; Exp + 30%, Critical + 30, Accuracy + 25, EN + 150&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Taurus&lt;br /&gt;
| Money + 10%, Armor + 100. 1000 Barrier, HP + 500 &amp;lt;br&amp;gt; Money + 20%, Armor + 150. 1500 Barrier, HP + 1000 &amp;lt;br&amp;gt; Money + 30%, Armor + 200. 2000 Barrier, HP + 1500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungam SEED/SEED Destiny ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom&lt;br /&gt;
| Aim + 5, A rank in Space or Sky &amp;lt;br&amp;gt; Aim + 15, A rank in Space or Sky, Movement + 1 &amp;lt;br&amp;gt; Aim + 25, S rank in Space or Sky, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Infinite Justice&lt;br /&gt;
| Dodge + 5, Melee + 100, A rank in Space &amp;lt;br&amp;gt; Dodge + 15, Melee + 200, A rank in Space &amp;lt;br&amp;gt; Dodge + 25, Melee + 300, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Akatsuki&lt;br /&gt;
| Armor + 100, A rank in Space or Sky, Status Immunity &amp;lt;br&amp;gt; Armor + 200, S rank in Space or Sky, Status Immunity &amp;lt;br&amp;gt; Armor + 300, S rank in Space or Sky, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gaea Gundam(Stella)&lt;br /&gt;
|Free Evasion Chance + 15%, Dodge + 5, A rank in Land &amp;lt;br&amp;gt; Free Evasion Chance + 25%, Dodge + 15, A rank in Land &amp;lt;br&amp;gt; Free Evasion Chance + 35%, Dodge + 25, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gaea Gundam(Bartfeld)&lt;br /&gt;
| Critical + 10, Armor + 100, A rank in Land &amp;lt;br&amp;gt; Critical + 20, Armor + 150, A rank in Land &amp;lt;br&amp;gt; Critical + 30, Armor + 200, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Dom Trooper&lt;br /&gt;
| 1000 Barrier, Armor + 100. Critical + 10 &amp;lt;br&amp;gt; 1500 Barrier, Armor + 150. Critical + 20 &amp;lt;br&amp;gt; 2000 Barrier, Armor + 200. Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aile Strike&lt;br /&gt;
| Exp + 10%, Shooting + 100, EN + 50. Status Immunity &amp;lt;br&amp;gt; Exp + 20%, Shooting + 200, EN + 100. Status Immunity &amp;lt;br&amp;gt; Exp + 30%, Shooting + 300, EN + 150. Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Aile Strike Rouge&lt;br /&gt;
| Money + 10%, Shooting + 100, EN + 50. Status Immunity &amp;lt;br&amp;gt; Money + 20%, Shooting + 200, EN + 100. Status Immunity &amp;lt;br&amp;gt; Money + 30%, Shooting + 300, EN + 150. Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Murasame(Bartfeld)&lt;br /&gt;
| Critical + 10, Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Arch Angel&lt;br /&gt;
| HP + 500, Armor + 100 &amp;lt;br&amp;gt; HP + 1000, Armor + 150 &amp;lt;br&amp;gt; HP + 1500, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eternal&lt;br /&gt;
| EN + 50 &amp;lt;br&amp;gt; EN + 100, Movement + 1 &amp;lt;br&amp;gt; EN + 150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Destiny&lt;br /&gt;
| Critical + 10, Dodge + 5, A rank in Space &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, A rank in Space &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Legend Gundam&lt;br /&gt;
| Armor + 100, Shooting + 100, A rank in Space &amp;lt;br&amp;gt; Armor + 150, Shooting + 200, A rank in Space &amp;lt;br&amp;gt; Armor + 200, Shooting + 300, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Impulse Gundam&lt;br /&gt;
| Dodge + 5, Accuracy + 5 Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Warrior(Athrun)&lt;br /&gt;
| Critical + 10, Melee + 100. Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Melee + 200. Exp + 20% &amp;lt;br&amp;gt; Critical + 30, Melee + 300. Exp + 30%, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blaze Zaku Warrior(Luna Maria)&lt;br /&gt;
| Money + 10%, HP + 500. EN + 50 &amp;lt;br&amp;gt; Money + 20%, HP + 1000. EN + 100 &amp;lt;br&amp;gt; Money + 30%, HP + 1500. EN + 150, Range + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Phantom(Rey)&lt;br /&gt;
| Armor + 100, EN + 50. Critical + 10 &amp;lt;br&amp;gt; Armor + 150, EN + 100. Critical + 20 &amp;lt;br&amp;gt; Armor + 200, EN + 150. Critical + 30, HP + 1500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blaze Zaku Phantom(Heine)&lt;br /&gt;
| Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Phantom(Dearka)&lt;br /&gt;
| Shooting + 100, Accuracy + 5 &amp;lt;br&amp;gt; Shooting + 200, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Accuracy + 25, Range + 2, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gouf Ignited(Heine)&lt;br /&gt;
| Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Ignited(Yzak)&lt;br /&gt;
| Melee + 100, Armor + 100, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Critical + 30, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Duel Gundam AS&lt;br /&gt;
| Melee + 100, Armor + 100, HP + 500, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, HP + 1000, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, HP + 1500, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Buster Gundam&lt;br /&gt;
| Shooting + 100, Aim + 5, Armor + 100 &amp;lt;br&amp;gt; Shooting + 200, Aim + 15, Armor + 150, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Aim + 25, Armor + 200, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Minerva&lt;br /&gt;
| Aim + 5, Shooting + 100 &amp;lt;br&amp;gt; Aim + 15, Shooting + 200 &amp;lt;br&amp;gt; Aim + 25, Shooting + 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combattler V &amp;amp; Voltes V ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V&lt;br /&gt;
| HP + 1000 &amp;lt;br&amp;gt; HP + 1500, Barrier 1000 &amp;lt;br&amp;gt; HP + 2000, Barrier 1500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Voltes V&lt;br /&gt;
| HP + 1000 &amp;lt;br&amp;gt; HP + 1500, Armor + 150 &amp;lt;br&amp;gt; HP + 2000, Armor + 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gaiking: Legend of Daiku Maryuu ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kaikink&lt;br /&gt;
| Critical + 10, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Accuracy + 15 &amp;lt;br&amp;gt; Critical + 30, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gaiking&lt;br /&gt;
| Armor + 150, Critical + 10 &amp;lt;br&amp;gt; Armor + 200, Critical + 20 &amp;lt;br&amp;gt; Armor + 250, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gaiking the Great&lt;br /&gt;
| Armor + 150, Dodge + 5, Barrier 1000 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15, Barrier 1500, Movement + 1 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25, Barrier 2000, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Raiking&lt;br /&gt;
| Dodge + 5, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Dodge + 15, Free Evasion Chance + 25%, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Free Evasion Chance + 35%, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vulking&lt;br /&gt;
| HP + 1000, Barrier 1000 &amp;lt;br&amp;gt; HP + 1500, Barrier 1500, Range + 1 &amp;lt;br&amp;gt; HP + 2000, Barrier 2000, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Stinger &amp;amp; Superior Stinger&lt;br /&gt;
| Dodge + 5, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, S rank in Sky, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, S rank in Sky, Movement + 2, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Serpent&lt;br /&gt;
| Aim + 5, Shooting + 100, A rank in Water &amp;lt;br&amp;gt; Aim + 15, Shooting + 200, S rank in Water, Range + 1 &amp;lt;br&amp;gt; Aim + 25, Shooting + 300, S rank in Water, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Kill Jaguar&lt;br /&gt;
| Critical + 10, Money + 10%, A rank in Land, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Critical + 20, Money + 20%, S rank in Land, Free Evasion Chance + 25% &amp;lt;br&amp;gt; Critical + 30, Money + 30%, S rank in Land, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Crab Bunker&lt;br /&gt;
| HP + 1000, A rank in Water, Barrier 1000, Status Immunity &amp;lt;br&amp;gt; HP + 1500, S rank in Water, Barrier 1500, Status Immunity &amp;lt;br&amp;gt; HP + 2000, S rank in Water, Barrier 2000, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Daikyu Maryu&lt;br /&gt;
| Critical + 10, Armor + 100 &amp;lt;br&amp;gt; Critical + 20, Armor + 150 &amp;lt;br&amp;gt; Critical + 30, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Daichi Maryu&lt;br /&gt;
| Aim + 5 &amp;lt;br&amp;gt; Aim + 15, Range + 1 &amp;lt;br&amp;gt; Aim + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Tenkyu Maryu&lt;br /&gt;
| Dodge + 5 &amp;lt;br&amp;gt; Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kotetsushin Jeeg ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kotetsu Jeeg&lt;br /&gt;
| Dodge + 5, Melee + 100 &amp;lt;br&amp;gt; Dodge + 15, Melee + 200 &amp;lt;br&amp;gt; Dodge + 25, Melee + 300, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Original Jeeg&lt;br /&gt;
| Accuracy + 5, Melee + 100 &amp;lt;br&amp;gt; Accuracy + 15, Melee + 200 &amp;lt;br&amp;gt; Acuracy + 25, Melee + 300, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Big Shooter(New)&lt;br /&gt;
| Money + 10%, EN + 50 &amp;lt;br&amp;gt; Money + 20%, EN + 100, A rank in Sky &amp;lt;br&amp;gt; Money + 30%, EN + 150, S rank in Sky, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Big Shooter(Old)&lt;br /&gt;
| Exp + 10%, EN + 50 &amp;lt;br&amp;gt; Exp + 20%, EN + 100, A rank in Sky &amp;lt;br&amp;gt; Exp + 30%, EN + 150, S rank in Sky, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Build Angel&lt;br /&gt;
| Free Evasion Chance + 15%, A rank in Sky, A rank in Space &amp;lt;br&amp;gt; Free Evasion Chance + 25%, S rank in Sky, S rank in Space, Movement + 1 &amp;lt;br&amp;gt; Free Evasion Chance + 35%, S rank in Sky, S rank in Space, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dancouga Nova ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dancouga Nova&lt;br /&gt;
| Critical + 10, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Accuracy + 15 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Dancouga Nova MAXGOD&lt;br /&gt;
| Critical + 10, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| R Daigun&lt;br /&gt;
| Dodge + 5, EN + 50, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, EN + 100, S rank in Sky, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, EN + 150, S rank in Sky, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mazinkaiser &amp;amp; Mazinkaiser vs the General of Darkness ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z&lt;br /&gt;
| Armor + 150, Dodge + 5 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25, HP + 500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Mazinkaiser&lt;br /&gt;
| Armor + 150, Dodge + 5 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger&lt;br /&gt;
| Armor + 150, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 15 &amp;lt;br&amp;gt; Armor + 250, Accuracy + 25, HP + 500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Shin Great Mazinger&lt;br /&gt;
| Armor + 150, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 15 &amp;lt;br&amp;gt; Armor + 250, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite A&lt;br /&gt;
| Money + 10%, Dodge + 5 &amp;lt;br&amp;gt; Money + 20%, Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Money + 30%, Dodge + 25, Movement + 2, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Boss Borot&lt;br /&gt;
| Melee + 100. Critical + 10, A rank in land, Status Immunity &amp;lt;br&amp;gt; Melee + 200. Critical + 20, S rank in land, Status Immunity &amp;lt;br&amp;gt; Melee + 300. Critical + 30, S rank in land, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Venus A&lt;br /&gt;
| Exp + 10%, Accuracy + 5 &amp;lt;br&amp;gt; Exp + 20%, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Exp + 30%, Accuracy + 25, Range + 2, Barrier 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Godannar &amp;amp; Godannar Second Season ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Godannar Twin Drive(Neo Okusaer)&lt;br /&gt;
| Melee + 100, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Godannar Twin Drive(Go Okusaer)&lt;br /&gt;
| Melee + 100, Armor + 100, Dodge + 5 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Dodge + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Godannar&lt;br /&gt;
| Melee + 100, Armor + 100, EN + 50 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, EN + 100 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, EN + 150&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Neo Okusaer&lt;br /&gt;
| Critical + 10, Accuracy + 5, Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Accuracy + 15, Exp + 20%, Range + 1 &amp;lt;br&amp;gt; Critical + 30, Accuracy + 25, Exp + 30%, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Go Okusaer&lt;br /&gt;
| Dodge + 5, Money + 10% &amp;lt;br&amp;gt; Dodge + 15, Money + 20%, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Money + 30%, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Core Gunner&lt;br /&gt;
| Accuracy + 5, Critical + 10, A rank in Land &amp;lt;br&amp;gt; Accuracy + 15, Critical + 20, S rank in Land &amp;lt;br&amp;gt; Accuracy + 25, Critical + 30, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| G Gunner&lt;br /&gt;
| Shooting + 100, HP + 1000 &amp;lt;br&amp;gt; Shooting + 200, HP + 1500, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, HP + 2000, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| G Zero Gunner&lt;br /&gt;
| Shooting + 100, HP + 1000, A rank in Water &amp;lt;br&amp;gt; Shooting + 200, HP + 1500, S rank in Water, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, HP + 2000, S rank in Water, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo Diver&lt;br /&gt;
| Money + 10%, Barrier 1000, A rank in Water, A rank in Space &amp;lt;br&amp;gt; Money + 20%, Barrier 1500, S rank in Water, S rank in Space &amp;lt;br&amp;gt; Money + 30%, Barrier 2000, S rank in Water, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blade Gainer Twin Drive&lt;br /&gt;
| Melee + 100, Armor + 100, EN + 50 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, EN + 100, Movement + 1 &amp;lt;br&amp;gt; Melee + 200, Armor + 200, EN + 150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blade Gainer&lt;br /&gt;
| Melee + 100, Armor + 100, A rank in Land, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Melee + 200, Armor + 150, A rank in Land, Free Evasion Chance + 25% &amp;lt;br&amp;gt; Melee + 200, Armor + 200, S rank in Land, Free Evasion Chance + 35%&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Celleblader&lt;br /&gt;
| Exp + 10%, EN + 50, A rank in Water &amp;lt;br&amp;gt; Exp + 20%, EN + 100, S rank in Water, Movement + 1 &amp;lt;br&amp;gt; Exp + 30%, EN + 150, S rank in Water, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Macross Frontier ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-25F Messiah + SP&lt;br /&gt;
| Dodge + 5, Critical + 10 &amp;lt;br&amp;gt; Dodge + 15, Critical + 20, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Critical + 30, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| VF-25S Messiah + SP&lt;br /&gt;
| Armor + 100, HP + 500 &amp;lt;br&amp;gt; Armor + 150, HP + 1000 &amp;lt;br&amp;gt; Armor + 200, HP + 1500, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-25G Messiah + SP&lt;br /&gt;
| Accuracy + 5, Shooting + 100 &amp;lt;br&amp;gt; Accuracy + 15, Shooting + 200, Range + 1 &amp;lt;br&amp;gt; Accuracy + 25, Shooting + 300, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| RVF-25 Messiah + SP&lt;br /&gt;
| Money+ 10%, EN + 50, Status Immunity &amp;lt;br&amp;gt; Money+ 20%, EN + 100, Status Immunity &amp;lt;br&amp;gt; Money+ 30%, EN + 150, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Queadluun-Rea&lt;br /&gt;
| Critical + 10, Dodge + 5, Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Exp + 20% &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Exp + 30%, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Armored Klan-Klan&lt;br /&gt;
| Critical + 10, Dodge + 5, Money + 10% &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Money + 20% &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Money + 30%, Range + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Koenig Monster&lt;br /&gt;
| HP + 500, Barrier 1000, Accuracy + 5 &amp;lt;br&amp;gt; HP + 1000, Barrier 1500, Accuracy + 15 &amp;lt;br&amp;gt; HP + 1500, Barrier 2000, Accuracy + 25, Range + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Macross Quarter&lt;br /&gt;
| HP + 500 &amp;lt;br&amp;gt; HP + 1000, Movement + 1 &amp;lt;br&amp;gt; HP + 1500, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-27 Lucifer&lt;br /&gt;
| Free Evasion Chance + 15%, Dodge + 5 &amp;lt;br&amp;gt; Free Evasion Chance + 25%, Dodge + 15 &amp;lt;br&amp;gt; Free Evasion Chance + 35%, Dodge + 25, Movement + 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linebarrels of Iron(Anime) ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Linebarrel&lt;br /&gt;
| Melee + 100, Dodge + 5 &amp;lt;br&amp;gt; Melee + 200, Dodge + 15 &amp;lt;br&amp;gt; Melee + 300, Dodge + 25, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Verdant&lt;br /&gt;
| Critical + 10, Free Evasion Chance + 15% &amp;lt;br&amp;gt; Critical + 20, Free Evasion Chance + 25% &amp;lt;br&amp;gt; Critical + 30, Free Evasion Chance + 35%, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hind Kind&lt;br /&gt;
| Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 150, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Painkiller&lt;br /&gt;
| Money + 10%, EN + 50, Barrier 1000 &amp;lt;br&amp;gt; Money + 20%, EN + 100, Barrier 1500 &amp;lt;br&amp;gt; Money + 30%, EN + 150, Barrier 2000, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| HP + 500, Exp + 10%, Status Immunity &amp;lt;br&amp;gt; HP + 1000, Exp + 20%, Status Immunity &amp;lt;br&amp;gt; HP + 1500, Exp + 30%, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Apparition&lt;br /&gt;
| Shooting + 100, Accuracy + 5 &amp;lt;br&amp;gt; Shooting + 200, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Accuracy + 25, Range + 2, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jinrai&lt;br /&gt;
| Melee + 100, Shooting + 100, A rank in Sky &amp;lt;br&amp;gt; Melee + 200, Shooting + 200, S rank in Sky &amp;lt;br&amp;gt; Melee + 300, Shooting + 300, S rank in Sky, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Jack Smith&lt;br /&gt;
| Melee + 100, Free Evasion Chance + 15%, Critical + 10, A rank in Land &amp;lt;br&amp;gt; Melee + 200, Free Evasion Chance + 25%, Critical + 20, S rank in Land &amp;lt;br&amp;gt; Melee + 300, Free Evasion Chance + 35%, Critical + 30, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Idaten&lt;br /&gt;
| Accuracy + 5, Movement + 1, Dodge + 5, A rank in Sky &amp;lt;br&amp;gt; Accuracy + 15, Movement + 1, Dodge + 15, S rank in Sky &amp;lt;br&amp;gt; Accuracy + 25, Movement + 2, Dodge + 25, S rank in Sky&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Tsubaki Hime&lt;br /&gt;
| Melee + 100, Accuracy + 5, Dodge + 5, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Accuracy + 15, Dodge + 15, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Accuracy + 25, Dodge + 25, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| Armor + 100, Barrier 1000, Exp + 10%, Money + 10% &amp;lt;br&amp;gt; Armor + 150, Barrier 1500, Exp + 20%, Money + 20% &amp;lt;br&amp;gt; Armor + 200, Barrier 2000, Exp + 30%, Money + 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Banpresto Originals ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rushbird(Main Character)&lt;br /&gt;
| Armor + 150, HP + 1000, A rank in Land &amp;lt;br&amp;gt; Armor + 200, HP + 1500, S rank in Land, Movement + 1 &amp;lt;br&amp;gt; Armor + 250, HP + 2000, S rank in Land, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Straybird&lt;br /&gt;
| Dodge + 5, Accuracy + 5, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, S rank in Sky, Range + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, S rank in Sky, Range + 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MischifMaker</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Partner_Unit_Compendium&amp;diff=15558</id>
		<title>Super Robot Wars/L/Partner Unit Compendium</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Partner_Unit_Compendium&amp;diff=15558"/>
		<updated>2013-05-06T21:27:35Z</updated>

		<summary type="html">&lt;p&gt;MischifMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Partner Unit Note ==&lt;br /&gt;
* Level 1: Default Starting Point&lt;br /&gt;
* Level 2: Unit fully upgraded to 5 bars in all stats&lt;br /&gt;
* Level 3: Unit fully upgraded to 10 bars in all stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evangelion Rebuild ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 01&lt;br /&gt;
| Dodge + 5, Accuracy +5, A rank in Land &amp;lt;br&amp;gt; Dodge + 15, Accuracy +15, A rank in Land, Range +1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy +25, S rank in Land, Range +2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Eva 00&lt;br /&gt;
| Armor + 100, HP +500, Money + 10%, A rank in Land &amp;lt;br&amp;gt; Armor + 150, HP +1000, Money + 20%, A rank in Land &amp;lt;br&amp;gt; Armor + 200, HP +1500, Money + 30%, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 02&lt;br /&gt;
| Melee + 100, Critical + 10, Exp + 10%, A rank in Land &amp;lt;br&amp;gt; Melee + 200, Critical + 20, Exp + 20%, A rank in Land &amp;lt;br&amp;gt; Melee + 300, Critical + 30, Exp + 30%, S rank in Land&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iczer Series ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 1 &amp;amp; Iczer Robo&lt;br /&gt;
| Accuracy + 5, EN +50 &amp;lt;br&amp;gt; Accuracy + 15, EN +100, Movement + 1 &amp;lt;br&amp;gt; Accuracy + 25, EN +150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Iczer 2 &amp;amp; Iczer Sigma&lt;br /&gt;
| Critical + 10, Armor + 100 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Range + 1 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 3 &amp;amp; Iczer Robo&lt;br /&gt;
| Exp + 10%, Dodge + 5 &amp;lt;br&amp;gt; Exp + 20%, Dodge + 15, Range + 1 &amp;lt;br&amp;gt; Exp + 30%, Dodge + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Altross&lt;br /&gt;
| 1000 Barrier, Status Immunity &amp;lt;br&amp;gt; 1500 Barrier, Status Immunity, Movement + 1 &amp;lt;br&amp;gt; 2000 Barrier, Status Immunity, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gundam Wing: Endless Waltz ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Wing Zero Custom&lt;br /&gt;
| Accuracy + 5, A rank in Sky &amp;lt;br&amp;gt; Accuracy + 15, A rank in Sky, Range + 1 &amp;lt;br&amp;gt; Accuracy + 25, S rank in Sky, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Deathscythe Hell&lt;br /&gt;
| Critical + 10, Melee + 100, A rank in Water &amp;lt;br&amp;gt; Critical + 20, Melee + 200, S rank in Water &amp;lt;br&amp;gt; Critical + 30, Melee + 300, S rank in Water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Arms Kai&lt;br /&gt;
| Shooting + 100, Aim + 5 &amp;lt;br&amp;gt; Shooting + 200, Aim + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Aim + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sandrock Kai&lt;br /&gt;
| HP + 500. A rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1000. S rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1500. S rank in land, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Altron&lt;br /&gt;
| Melee + 100, Armor + 100, Bunshin + 15% &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Bunshin + 25% &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Talgeese III&lt;br /&gt;
| Dodge + 5, A rank in Space &amp;lt;br&amp;gt; Dodge + 15, S rank in Space, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, S rank in Space, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Taurus (Sanc Kingdom)&lt;br /&gt;
| Exp + 10%, Critical + 10, Accuracy + 5, EN + 50 &amp;lt;br&amp;gt; Exp + 20%, Critical + 20, Accuracy + 15, EN + 100 &amp;lt;br&amp;gt; Exp + 30%, Critical + 30, Accuracy + 25, EN + 150&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Taurus&lt;br /&gt;
| Money + 10%, Armor + 100. 1000 Barrier, HP + 500 &amp;lt;br&amp;gt; Money + 20%, Armor + 150. 1500 Barrier, HP + 1000 &amp;lt;br&amp;gt; Money + 30%, Armor + 200. 2000 Barrier, HP + 1500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungam SEED/SEED Destiny ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom&lt;br /&gt;
| Aim + 5, A rank in Space or Sky &amp;lt;br&amp;gt; Aim + 15, A rank in Space or Sky, Movement + 1 &amp;lt;br&amp;gt; Aim + 25, S rank in Space or Sky, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Infinite Justice&lt;br /&gt;
| Dodge + 5, Melee + 100, A rank in Space &amp;lt;br&amp;gt; Dodge + 15, Melee + 200, A rank in Space &amp;lt;br&amp;gt; Dodge + 25, Melee + 300, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Akatsuki&lt;br /&gt;
| Armor + 100, A rank in Space or Sky, Status Immunity &amp;lt;br&amp;gt; Armor + 200, S rank in Space or Sky, Status Immunity &amp;lt;br&amp;gt; Armor + 300, S rank in Space or Sky, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gaea Gundam(Stella)&lt;br /&gt;
|Bunshin + 15%, Dodge + 5, A rank in Land &amp;lt;br&amp;gt; Bunshin + 25%, Dodge + 15, A rank in Land &amp;lt;br&amp;gt; Bunshin + 35%, Dodge + 25, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gaea Gundam(Bartfeld)&lt;br /&gt;
| Critical + 10, Armor + 100, A rank in Land &amp;lt;br&amp;gt; Critical + 20, Armor + 150, A rank in Land &amp;lt;br&amp;gt; Critical + 30, Armor + 200, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Dom Trooper&lt;br /&gt;
| 1000 Barrier, Armor + 100. Critical + 10 &amp;lt;br&amp;gt; 1500 Barrier, Armor + 150. Critical + 20 &amp;lt;br&amp;gt; 2000 Barrier, Armor + 200. Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aile Strike&lt;br /&gt;
| Exp + 10%, Shooting + 100, EN + 50. Status Immunity &amp;lt;br&amp;gt; Exp + 20%, Shooting + 200, EN + 100. Status Immunity &amp;lt;br&amp;gt; Exp + 30%, Shooting + 300, EN + 150. Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Aile Strike Rouge&lt;br /&gt;
| Money + 10%, Shooting + 100, EN + 50. Status Immunity &amp;lt;br&amp;gt; Money + 20%, Shooting + 200, EN + 100. Status Immunity &amp;lt;br&amp;gt; Money + 30%, Shooting + 300, EN + 150. Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Murasame(Bartfeld)&lt;br /&gt;
| Critical + 10, Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Arch Angel&lt;br /&gt;
| HP + 500, Armor + 100 &amp;lt;br&amp;gt; HP + 1000, Armor + 150 &amp;lt;br&amp;gt; HP + 1500, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eternal&lt;br /&gt;
| EN + 50 &amp;lt;br&amp;gt; EN + 100, Movement + 1 &amp;lt;br&amp;gt; EN + 150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Destiny&lt;br /&gt;
| Critical + 10, Dodge + 5, A rank in Space &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, A rank in Space &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Legend Gundam&lt;br /&gt;
| Armor + 100, Shooting + 100, A rank in Space &amp;lt;br&amp;gt; Armor + 150, Shooting + 200, A rank in Space &amp;lt;br&amp;gt; Armor + 200, Shooting + 300, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Impulse Gundam&lt;br /&gt;
| Dodge + 5, Accuracy + 5 Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Warrior(Athrun)&lt;br /&gt;
| Critical + 10, Melee + 100. Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Melee + 200. Exp + 20% &amp;lt;br&amp;gt; Critical + 30, Melee + 300. Exp + 30%, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blaze Zaku Warrior(Luna Maria)&lt;br /&gt;
| Money + 10%, HP + 500. EN + 50 &amp;lt;br&amp;gt; Money + 20%, HP + 1000. EN + 100 &amp;lt;br&amp;gt; Money + 30%, HP + 1500. EN + 150, Range + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Phantom(Rey)&lt;br /&gt;
| Armor + 100, EN + 50. Critical + 10 &amp;lt;br&amp;gt; Armor + 150, EN + 100. Critical + 20 &amp;lt;br&amp;gt; Armor + 200, EN + 150. Critical + 30, HP + 1500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blaze Zaku Phantom(Heine)&lt;br /&gt;
| Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Phantom(Dearka)&lt;br /&gt;
| Shooting + 100, Accuracy + 5 &amp;lt;br&amp;gt; Shooting + 200, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Accuracy + 25, Range + 2, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gouf Ignited(Heine)&lt;br /&gt;
| Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Ignited(Yzak)&lt;br /&gt;
| Melee + 100, Armor + 100, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Critical + 30, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Duel Gundam AS&lt;br /&gt;
| Melee + 100, Armor + 100, HP + 500, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, HP + 1000, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, HP + 1500, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Buster Gundam&lt;br /&gt;
| Shooting + 100, Aim + 5, Armor + 100 &amp;lt;br&amp;gt; Shooting + 200, Aim + 15, Armor + 150, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Aim + 25, Armor + 200, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Minerva&lt;br /&gt;
| Aim + 5, Shooting + 100 &amp;lt;br&amp;gt; Aim + 15, Shooting + 200 &amp;lt;br&amp;gt; Aim + 25, Shooting + 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combattler V &amp;amp; Voltes V ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V&lt;br /&gt;
| HP + 1000 &amp;lt;br&amp;gt; HP + 1500, Barrier 1000 &amp;lt;br&amp;gt; HP + 2000, Barrier 1500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Voltes V&lt;br /&gt;
| HP + 1000 &amp;lt;br&amp;gt; HP + 1500, Armor + 150 &amp;lt;br&amp;gt; HP + 2000, Armor + 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gaiking: Legend of Daiku Maryuu ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kaikink&lt;br /&gt;
| Critical + 10, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Accuracy + 15 &amp;lt;br&amp;gt; Critical + 30, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gaiking&lt;br /&gt;
| Armor + 150, Critical + 10 &amp;lt;br&amp;gt; Armor + 200, Critical + 20 &amp;lt;br&amp;gt; Armor + 250, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gaiking the Great&lt;br /&gt;
| Armor + 150, Dodge + 5, Barrier 1000 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15, Barrier 1500, Movement + 1 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25, Barrier 2000, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Raiking&lt;br /&gt;
| Dodge + 5, Bunshin + 15% &amp;lt;br&amp;gt; Dodge + 15, Bunshin + 25%, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Bunshin + 35%, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vulking&lt;br /&gt;
| HP + 1000, Barrier 1000 &amp;lt;br&amp;gt; HP + 1500, Barrier 1500, Range + 1 &amp;lt;br&amp;gt; HP + 2000, Barrier 2000, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Stinger &amp;amp; Superior Stinger&lt;br /&gt;
| Dodge + 5, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, S rank in Sky, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, S rank in Sky, Movement + 2, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Serpent&lt;br /&gt;
| Aim + 5, Shooting + 100, A rank in Water &amp;lt;br&amp;gt; Aim + 15, Shooting + 200, S rank in Water, Range + 1 &amp;lt;br&amp;gt; Aim + 25, Shooting + 300, S rank in Water, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Kill Jaguar&lt;br /&gt;
| Critical + 10, Money + 10%, A rank in Land, Bunshin + 15% &amp;lt;br&amp;gt; Critical + 20, Money + 20%, S rank in Land, Bunshin + 25% &amp;lt;br&amp;gt; Critical + 30, Money + 30%, S rank in Land, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Crab Bunker&lt;br /&gt;
| HP + 1000, A rank in Water, Barrier 1000, Status Immunity &amp;lt;br&amp;gt; HP + 1500, S rank in Water, Barrier 1500, Status Immunity &amp;lt;br&amp;gt; HP + 2000, S rank in Water, Barrier 2000, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Daikyu Maryu&lt;br /&gt;
| Critical + 10, Armor + 100 &amp;lt;br&amp;gt; Critical + 20, Armor + 150 &amp;lt;br&amp;gt; Critical + 30, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Daichi Maryu&lt;br /&gt;
| Aim + 5 &amp;lt;br&amp;gt; Aim + 15, Range + 1 &amp;lt;br&amp;gt; Aim + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Tenkyu Maryu&lt;br /&gt;
| Dodge + 5 &amp;lt;br&amp;gt; Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kotetsushin Jeeg ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kotetsu Jeeg&lt;br /&gt;
| Dodge + 5, Melee + 100 &amp;lt;br&amp;gt; Dodge + 15, Melee + 200 &amp;lt;br&amp;gt; Dodge + 25, Melee + 300, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Original Jeeg&lt;br /&gt;
| Accuracy + 5, Melee + 100 &amp;lt;br&amp;gt; Accuracy + 15, Melee + 200 &amp;lt;br&amp;gt; Acuracy + 25, Melee + 300, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Big Shooter(New)&lt;br /&gt;
| Money + 10%, EN + 50 &amp;lt;br&amp;gt; Money + 20%, EN + 100, A rank in Sky &amp;lt;br&amp;gt; Money + 30%, EN + 150, S rank in Sky, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Big Shooter(Old)&lt;br /&gt;
| Exp + 10%, EN + 50 &amp;lt;br&amp;gt; Exp + 20%, EN + 100, A rank in Sky &amp;lt;br&amp;gt; Exp + 30%, EN + 150, S rank in Sky, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Build Angel&lt;br /&gt;
| Bunshin + 15%, A rank in Sky, A rank in Space &amp;lt;br&amp;gt; Bunshin + 25%, S rank in Sky, S rank in Space, Movement + 1 &amp;lt;br&amp;gt; Bunshin + 35%, S rank in Sky, S rank in Space, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dancouga Nova ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dancouga Nova&lt;br /&gt;
| Critical + 10, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Accuracy + 15 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Dancouga Nova MAXGOD&lt;br /&gt;
| Critical + 10, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| R Daigun&lt;br /&gt;
| Dodge + 5, EN + 50, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, EN + 100, S rank in Sky, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, EN + 150, S rank in Sky, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mazinkaiser &amp;amp; Mazinkaiser vs the General of Darkness ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z&lt;br /&gt;
| Armor + 150, Dodge + 5 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25, HP + 500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Mazinkaiser&lt;br /&gt;
| Armor + 150, Dodge + 5 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger&lt;br /&gt;
| Armor + 150, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 15 &amp;lt;br&amp;gt; Armor + 250, Accuracy + 25, HP + 500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Shin Great Mazinger&lt;br /&gt;
| Armor + 150, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 15 &amp;lt;br&amp;gt; Armor + 250, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite A&lt;br /&gt;
| Money + 10%, Dodge + 5 &amp;lt;br&amp;gt; Money + 20%, Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Money + 30%, Dodge + 25, Movement + 2, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Boss Borot&lt;br /&gt;
| Melee + 100. Critical + 10, A rank in land, Status Immunity &amp;lt;br&amp;gt; Melee + 200. Critical + 20, S rank in land, Status Immunity &amp;lt;br&amp;gt; Melee + 300. Critical + 30, S rank in land, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Venus A&lt;br /&gt;
| Exp + 10%, Accuracy + 5 &amp;lt;br&amp;gt; Exp + 20%, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Exp + 30%, Accuracy + 25, Range + 2, Barrier 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Godannar &amp;amp; Godannar Second Season ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Godannar Twin Drive(Neo Okusaer)&lt;br /&gt;
| Melee + 100, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Godannar Twin Drive(Go Okusaer)&lt;br /&gt;
| Melee + 100, Armor + 100, Dodge + 5 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Dodge + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Godannar&lt;br /&gt;
| Melee + 100, Armor + 100, EN + 50 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, EN + 100 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, EN + 150&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Neo Okusaer&lt;br /&gt;
| Critical + 10, Accuracy + 5, Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Accuracy + 15, Exp + 20%, Range + 1 &amp;lt;br&amp;gt; Critical + 30, Accuracy + 25, Exp + 30%, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Go Okusaer&lt;br /&gt;
| Dodge + 5, Money + 10% &amp;lt;br&amp;gt; Dodge + 15, Money + 20%, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Money + 30%, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Core Gunner&lt;br /&gt;
| Accuracy + 5, Critical + 10, A rank in Land &amp;lt;br&amp;gt; Accuracy + 15, Critical + 20, S rank in Land &amp;lt;br&amp;gt; Accuracy + 25, Critical + 30, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| G Gunner&lt;br /&gt;
| Shooting + 100, HP + 1000 &amp;lt;br&amp;gt; Shooting + 200, HP + 1500, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, HP + 2000, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| G Zero Gunner&lt;br /&gt;
| Shooting + 100, HP + 1000, A rank in Water &amp;lt;br&amp;gt; Shooting + 200, HP + 1500, S rank in Water, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, HP + 2000, S rank in Water, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo Diver&lt;br /&gt;
| Money + 10%, Barrier 1000, A rank in Water, A rank in Space &amp;lt;br&amp;gt; Money + 20%, Barrier 1500, S rank in Water, S rank in Space &amp;lt;br&amp;gt; Money + 30%, Barrier 2000, S rank in Water, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blade Gainer Twin Drive&lt;br /&gt;
| Melee + 100, Armor + 100, EN + 50 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, EN + 100, Movement + 1 &amp;lt;br&amp;gt; Melee + 200, Armor + 200, EN + 150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blade Gainer&lt;br /&gt;
| Melee + 100, Armor + 100, A rank in Land, Bunshin + 15% &amp;lt;br&amp;gt; Melee + 200, Armor + 150, A rank in Land, Bunshin + 25% &amp;lt;br&amp;gt; Melee + 200, Armor + 200, S rank in Land, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Celleblader&lt;br /&gt;
| Exp + 10%, EN + 50, A rank in Water &amp;lt;br&amp;gt; Exp + 20%, EN + 100, S rank in Water, Movement + 1 &amp;lt;br&amp;gt; Exp + 30%, EN + 150, S rank in Water, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Macross Frontier ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-25F Messiah + SP&lt;br /&gt;
| Dodge + 5, Critical + 10 &amp;lt;br&amp;gt; Dodge + 15, Critical + 20, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Critical + 30, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| VF-25S Messiah + SP&lt;br /&gt;
| Armor + 100, HP + 500 &amp;lt;br&amp;gt; Armor + 150, HP + 1000 &amp;lt;br&amp;gt; Armor + 200, HP + 1500, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-25G Messiah + SP&lt;br /&gt;
| Accuracy + 5, Shooting + 100 &amp;lt;br&amp;gt; Accuracy + 15, Shooting + 200, Range + 1 &amp;lt;br&amp;gt; Accuracy + 25, Shooting + 300, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| RVF-25 Messiah + SP&lt;br /&gt;
| Money+ 10%, EN + 50, Status Immunity &amp;lt;br&amp;gt; Money+ 20%, EN + 100, Status Immunity &amp;lt;br&amp;gt; Money+ 30%, EN + 150, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Queadluun-Rea&lt;br /&gt;
| Critical + 10, Dodge + 5, Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Exp + 20% &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Exp + 30%, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Armored Klan-Klan&lt;br /&gt;
| Critical + 10, Dodge + 5, Money + 10% &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Money + 20% &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Money + 30%, Range + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Koenig Monster&lt;br /&gt;
| HP + 500, Barrier 1000, Accuracy + 5 &amp;lt;br&amp;gt; HP + 1000, Barrier 1500, Accuracy + 15 &amp;lt;br&amp;gt; HP + 1500, Barrier 2000, Accuracy + 25, Range + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Macross Quarter&lt;br /&gt;
| HP + 500 &amp;lt;br&amp;gt; HP + 1000, Movement + 1 &amp;lt;br&amp;gt; HP + 1500, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-27 Lucifer&lt;br /&gt;
| Bunshin + 15%, Dodge + 5 &amp;lt;br&amp;gt; Bunshin + 25%, Dodge + 15 &amp;lt;br&amp;gt; Bunshin + 35%, Dodge + 25, Movement + 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linebarrels of Iron(Anime) ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Linebarrel&lt;br /&gt;
| Melee + 100, Dodge + 5 &amp;lt;br&amp;gt; Melee + 200, Dodge + 15 &amp;lt;br&amp;gt; Melee + 300, Dodge + 25, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Verdant&lt;br /&gt;
| Critical + 10, Bunshin + 15% &amp;lt;br&amp;gt; Critical + 20, Bunshin + 25% &amp;lt;br&amp;gt; Critical + 30, Bunshin + 35%, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hind Kind&lt;br /&gt;
| Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 150, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Painkiller&lt;br /&gt;
| Money + 10%, EN + 50, Barrier 1000 &amp;lt;br&amp;gt; Money + 20%, EN + 100, Barrier 1500 &amp;lt;br&amp;gt; Money + 30%, EN + 150, Barrier 2000, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| HP + 500, Exp + 10%, Status Immunity &amp;lt;br&amp;gt; HP + 1000, Exp + 20%, Status Immunity &amp;lt;br&amp;gt; HP + 1500, Exp + 30%, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Apparition&lt;br /&gt;
| Shooting + 100, Accuracy + 5 &amp;lt;br&amp;gt; Shooting + 200, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Accuracy + 25, Range + 2, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jinrai&lt;br /&gt;
| Melee + 100, Shooting + 100, A rank in Sky &amp;lt;br&amp;gt; Melee + 200, Shooting + 200, S rank in Sky &amp;lt;br&amp;gt; Melee + 300, Shooting + 300, S rank in Sky, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Jack Smith&lt;br /&gt;
| Melee + 100, Bunshin + 15%, Critical + 10, A rank in Land &amp;lt;br&amp;gt; Melee + 200, Bunshin + 25%, Critical + 20, S rank in Land &amp;lt;br&amp;gt; Melee + 300, Bunshin + 35%, Critical + 30, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Idaten&lt;br /&gt;
| Accuracy + 5, Movement + 1, Dodge + 5, A rank in Sky &amp;lt;br&amp;gt; Accuracy + 15, Movement + 1, Dodge + 15, S rank in Sky &amp;lt;br&amp;gt; Accuracy + 25, Movement + 2, Dodge + 25, S rank in Sky&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Tsubaki Hime&lt;br /&gt;
| Melee + 100, Accuracy + 5, Dodge + 5, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Accuracy + 15, Dodge + 15, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Accuracy + 25, Dodge + 25, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| Armor + 100, Barrier 1000, Exp + 10%, Money + 10% &amp;lt;br&amp;gt; Armor + 150, Barrier 1500, Exp + 20%, Money + 20% &amp;lt;br&amp;gt; Armor + 200, Barrier 2000, Exp + 30%, Money + 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Banpresto Originals ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rushbird(Main Character)&lt;br /&gt;
| Armor + 150, HP + 1000, A rank in Land &amp;lt;br&amp;gt; Armor + 200, HP + 1500, S rank in Land, Movement + 1 &amp;lt;br&amp;gt; Armor + 250, HP + 2000, S rank in Land, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Straybird&lt;br /&gt;
| Dodge + 5, Accuracy + 5, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, S rank in Sky, Range + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, S rank in Sky, Range + 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MischifMaker</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Partner_Unit_Compendium&amp;diff=15557</id>
		<title>Super Robot Wars/L/Partner Unit Compendium</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Partner_Unit_Compendium&amp;diff=15557"/>
		<updated>2013-05-06T21:25:59Z</updated>

		<summary type="html">&lt;p&gt;MischifMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Partner Unit Note ==&lt;br /&gt;
* Level 1: Default Starting Point&lt;br /&gt;
* Level 2: Unit fully upgraded to 5 bars in all stats&lt;br /&gt;
* Level 3: Unit fully upgraded to 10 bars in all stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evangelion Rebuild ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 01&lt;br /&gt;
| Dodge + 5, Accuracy +5, A rank in Land &amp;lt;br&amp;gt; Dodge + 15, Accuracy +15, A rank in Land, Range +1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy +25, S rank in Land, Range +2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Eva 00&lt;br /&gt;
| Armor + 100, HP +500, Money + 10%, A rank in Land &amp;lt;br&amp;gt; Armor + 150, HP +1000, Money + 20%, A rank in Land &amp;lt;br&amp;gt; Armor + 200, HP +1500, Money + 30%, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 02&lt;br /&gt;
| Melee + 100, Critical + 10, Exp + 10%, A rank in Land &amp;lt;br&amp;gt; Melee + 200, Critical + 20, Exp + 20%, A rank in Land &amp;lt;br&amp;gt; Melee + 300, Critical + 30, Exp + 30%, S rank in Land&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iczer Series ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 1 &amp;amp; Iczer Robo&lt;br /&gt;
| Accuracy + 5, EN +50 &amp;lt;br&amp;gt; Accuracy + 15, EN +100, Movement + 1 &amp;lt;br&amp;gt; Accuracy + 25, EN +150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Iczer 2 &amp;amp; Iczer Sigma&lt;br /&gt;
| Critical + 10, Armor + 100 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Range + 1 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 3 &amp;amp; Iczer Robo&lt;br /&gt;
| Exp + 10%, Dodge + 5 &amp;lt;br&amp;gt; Exp + 20%, Dodge + 15, Range + 1 &amp;lt;br&amp;gt; Exp + 30%, Dodge + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Altross&lt;br /&gt;
| 1000 Barrier, Status Immunity &amp;lt;br&amp;gt; 1500 Barrier, Status Immunity, Movement + 1 &amp;lt;br&amp;gt; 2000 Barrier, Status Immunity, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gundam Wing: Endless Waltz ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Wing Zero Custom&lt;br /&gt;
| Accuracy + 5, A rank in Sky &amp;lt;br&amp;gt; Accuracy + 15, A rank in Sky, Range + 1 &amp;lt;br&amp;gt; Accuracy + 25, S rank in Sky, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Deathscythe Hell&lt;br /&gt;
| Critical + 10, Melee + 100, A rank in Water &amp;lt;br&amp;gt; Critical + 20, Melee + 200, S rank in Water &amp;lt;br&amp;gt; Critical + 30, Melee + 300, S rank in Water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Arms Kai&lt;br /&gt;
| Shooting + 100, Aim + 5 &amp;lt;br&amp;gt; Shooting + 200, Aim + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Aim + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sandrock Kai&lt;br /&gt;
| HP + 500. A rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1000. S rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1500. S rank in land, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Altron&lt;br /&gt;
| Melee + 100, Armor + 100, Bunshin + 15% &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Bunshin + 25% &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Talgeese III&lt;br /&gt;
| Dodge + 5, A rank in Space &amp;lt;br&amp;gt; Dodge + 15, S rank in Space, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, S rank in Space, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Taurus (Sanc Kingdom)&lt;br /&gt;
| Exp + 10%, Critical + 10, Accuracy + 5, EN + 50 &amp;lt;br&amp;gt; Exp + 20%, Critical + 20, Accuracy + 15, EN + 100 &amp;lt;br&amp;gt; Exp + 30%, Critical + 30, Accuracy + 25, EN + 150&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Taurus&lt;br /&gt;
| Money + 10%, Armor + 100. 1000 Barrier, HP + 500 &amp;lt;br&amp;gt; Money + 20%, Armor + 150. 1500 Barrier, HP + 1000 &amp;lt;br&amp;gt; Money + 30%, Armor + 200. 2000 Barrier, HP + 1500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungam SEED/SEED Destiny ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom&lt;br /&gt;
| Aim + 5, A rank in Space or Sky &amp;lt;br&amp;gt; Aim + 15, A rank in Space or Sky, Movement + 1 &amp;lt;br&amp;gt; Aim + 25, S rank in Space or Sky, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Infinite Justice&lt;br /&gt;
| Dodge + 5, Melee + 100, A rank in Space &amp;lt;br&amp;gt; Dodge + 15, Melee + 200, A rank in Space &amp;lt;br&amp;gt; Dodge + 25, Melee + 300, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Akatsuki&lt;br /&gt;
| Armor + 100, A rank in Space or Sky, Status Immunity &amp;lt;br&amp;gt; Armor + 200, S rank in Space or Sky, Status Immunity &amp;lt;br&amp;gt; Armor + 300, S rank in Space or Sky, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gaea Gundam(Stella)&lt;br /&gt;
|Bunshin + 15%, Dodge + 5, A rank in Land &amp;lt;br&amp;gt; Bunshin + 25%, Dodge + 15, A rank in Land &amp;lt;br&amp;gt; Bunshin + 35%, Dodge + 25, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gaea Gundam(Bartfeld)&lt;br /&gt;
| Critical + 10, Armor + 100, A rank in Land &amp;lt;br&amp;gt; Critical + 20, Armor + 150, A rank in Land &amp;lt;br&amp;gt; Critical + 30, Armor + 200, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Dom Trooper&lt;br /&gt;
| 1000 Barrier, Armor + 100. Critical + 10 &amp;lt;br&amp;gt; 1500 Barrier, Armor + 150. Critical + 20 &amp;lt;br&amp;gt; 2000 Barrier, Armor + 200. Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aile Strike&lt;br /&gt;
| Exp + 10%, Shooting + 100, EN + 50. Status Immunity &amp;lt;br&amp;gt; Exp + 20%, Shooting + 200, EN + 100. Status Immunity &amp;lt;br&amp;gt; Exp + 30%, Shooting + 300, EN + 150. Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Aile Strike Rouge&lt;br /&gt;
| Money + 10%, Shooting + 100, EN + 50. Status Immunity &amp;lt;br&amp;gt; Money + 20%, Shooting + 200, EN + 100. Status Immunity &amp;lt;br&amp;gt; Money + 30%, Shooting + 300, EN + 150. Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Murasame(Bartfeld)&lt;br /&gt;
| Critical + 10, Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Arch Angel&lt;br /&gt;
| HP + 500, Armor + 100 &amp;lt;br&amp;gt; HP + 1000, Armor + 150 &amp;lt;br&amp;gt; HP + 1500, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eternal&lt;br /&gt;
| EN + 50 &amp;lt;br&amp;gt; EN + 100, Movement + 1 &amp;lt;br&amp;gt; EN + 150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Destiny&lt;br /&gt;
| Critical + 10, Dodge + 5, A rank in Space &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, A rank in Space &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Legend Gundam&lt;br /&gt;
| Armor + 100, Shooting + 100, A rank in Space &amp;lt;br&amp;gt; Armor + 150, Shooting + 200, A rank in Space &amp;lt;br&amp;gt; Armor + 200, Shooting + 300, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Impulse Gundam&lt;br /&gt;
| Dodge + 5, Accuracy + 5 Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Warrior(Athrun)&lt;br /&gt;
| Critical + 10, Melee + 100. Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Melee + 200. Exp + 20% &amp;lt;br&amp;gt; Critical + 30, Melee + 300. Exp + 30%, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blaze Zaku Warrior(Luna Maria)&lt;br /&gt;
| Money + 10%, HP + 500. EN + 50 &amp;lt;br&amp;gt; Money + 20%, HP + 1000. EN + 100 &amp;lt;br&amp;gt; Money + 30%, HP + 1500. EN + 150, Range + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Phantom(Rey)&lt;br /&gt;
| Armor + 100, EN + 50. Critical + 10 &amp;lt;br&amp;gt; Armor + 150, EN + 100. Critical + 20 &amp;lt;br&amp;gt; Armor + 200, EN + 150. Critical + 30, HP + 1500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blaze Zaku Phantom(Heine)&lt;br /&gt;
| Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Phantom(Dearka)&lt;br /&gt;
| Shooting + 100, Accuracy + 5 &amp;lt;br&amp;gt; Shooting + 200, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Accuracy + 25, Range + 2, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gouf Ignited(Heine)&lt;br /&gt;
| Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Ignited(Yzak)&lt;br /&gt;
| Melee + 100, Armor + 100, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Critical + 30, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Duel Gundam AS&lt;br /&gt;
| Melee + 100, Armor + 100, HP + 500, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, HP + 1000, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, HP + 1500, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Buster Gundam&lt;br /&gt;
| Shooting + 100, Aim + 5, Armor + 100 &amp;lt;br&amp;gt; Shooting + 200, Aim + 15, Armor + 150, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Aim + 25, Armor + 200, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Minerva&lt;br /&gt;
| Aim + 5, Shooting + 100 &amp;lt;br&amp;gt; Aim + 15, Shooting + 200 &amp;lt;br&amp;gt; Aim + 25, Shooting + 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combattler V &amp;amp; Voltes V ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V&lt;br /&gt;
| HP + 1000 &amp;lt;br&amp;gt; HP + 1500, Barrier 1000 &amp;lt;br&amp;gt; HP + 2000, Barrier 1500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Voltes V&lt;br /&gt;
| HP + 1000 &amp;lt;br&amp;gt; HP + 1500, Armor + 150 &amp;lt;br&amp;gt; HP + 2000, Armor + 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gaiking: Legend of Daiku Maryuu ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kaikink&lt;br /&gt;
| Critical + 10, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Accuracy + 15 &amp;lt;br&amp;gt; Critical + 30, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gaiking&lt;br /&gt;
| Armor + 150, Critical + 10 &amp;lt;br&amp;gt; Armor + 200, Critical + 20 &amp;lt;br&amp;gt; Armor + 250, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gaiking the Great&lt;br /&gt;
| Armor + 150, Dodge + 5, Barrier 1000 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15, Barrier 1500, Movement + 1 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25, Barrier 2000, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Raiking&lt;br /&gt;
| Dodge + 5, Bunshin + 15% &amp;lt;br&amp;gt; Dodge + 15, Bunshin + 25%, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Bunshin + 35%, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vulking&lt;br /&gt;
| HP + 1000, Barrier 1000 &amp;lt;br&amp;gt; HP + 1500, Barrier 1500, Range + 1 &amp;lt;br&amp;gt; HP + 2000, Barrier 2000, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Stinger &amp;amp; Superior Stinger&lt;br /&gt;
| Dodge + 5, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, S rank in Sky, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, S rank in Sky, Movement + 2, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Serpent&lt;br /&gt;
| Aim + 5, Shooting + 100, A rank in Water &amp;lt;br&amp;gt; Aim + 15, Shooting + 200, S rank in Water, Range + 1 &amp;lt;br&amp;gt; Aim + 25, Shooting + 300, S rank in Water, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Kill Jaguar&lt;br /&gt;
| Critical + 10, Money + 10%, A rank in Land, Bunshin + 15% &amp;lt;br&amp;gt; Critical + 20, Money + 20%, S rank in Land, Bunshin + 25% &amp;lt;br&amp;gt; Critical + 30, Money + 30%, S rank in Land, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Crab Bunker&lt;br /&gt;
| HP + 1000, A rank in Water, Barrier 1000, Status Immunity &amp;lt;br&amp;gt; HP + 1500, S rank in Water, Barrier 1500, Status Immunity &amp;lt;br&amp;gt; HP + 2000, S rank in Water, Barrier 2000, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Daikyu Maryu&lt;br /&gt;
| Critical + 10, Armor + 100 &amp;lt;br&amp;gt; Critical + 20, Armor + 150 &amp;lt;br&amp;gt; Critical + 30, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Daichi Maryu&lt;br /&gt;
| Aim + 5 &amp;lt;br&amp;gt; Aim + 15, Range + 1 &amp;lt;br&amp;gt; Aim + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Tenkyu Maryu&lt;br /&gt;
| Dodge + 5 &amp;lt;br&amp;gt; Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kotetsushin Jeeg ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kotetsu Jeeg&lt;br /&gt;
| Dodge + 5, Melee + 100 &amp;lt;br&amp;gt; Dodge + 15, Melee + 200 &amp;lt;br&amp;gt; Dodge + 25, Melee + 300, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Original Jeeg&lt;br /&gt;
| Accuracy + 5, Melee + 100 &amp;lt;br&amp;gt; Accuracy + 15, Melee + 200 &amp;lt;br&amp;gt; Acuracy + 25, Melee + 300, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Big Shooter(New)&lt;br /&gt;
| Money + 10%, EN + 50 &amp;lt;br&amp;gt; Money + 20%, EN + 100, A rank in Sky &amp;lt;br&amp;gt; Money + 30%, EN + 150, S rank in Sky, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Big Shooter(Old)&lt;br /&gt;
| Exp + 10%, EN + 50 &amp;lt;br&amp;gt; Exp + 20%, EN + 100, A rank in Sky &amp;lt;br&amp;gt; Exp + 30%, EN + 150, S rank in Sky, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Build Angel&lt;br /&gt;
| Bunshin + 15%, A rank in Sky, A rank in Space &amp;lt;br&amp;gt; Bunshin + 25%, S rank in Sky, S rank in Space, Movement + 1 &amp;lt;br&amp;gt; Bunshin + 35%, S rank in Sky, S rank in Space, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dancouga Nova ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dancouga Nova&lt;br /&gt;
| Critical + 10, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Accuracy + 15 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Dancouga Nova MAXGOD&lt;br /&gt;
| Critical + 10, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| R Daigun&lt;br /&gt;
| Dodge + 5, EN + 50, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, EN + 100, S rank in Sky, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, EN + 150, S rank in Sky, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mazinkaiser &amp;amp; Mazinkaiser vs the General of Darkness ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z&lt;br /&gt;
| Armor + 150, Dodge + 5 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25, HP + 500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Mazinkaiser&lt;br /&gt;
| Armor + 150, Dodge + 5 &amp;lt;br&amp;gt; Armor + 200, Dodge + 15 &amp;lt;br&amp;gt; Armor + 250, Dodge + 25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger&lt;br /&gt;
| Armor + 150, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 15 &amp;lt;br&amp;gt; Armor + 250, Accuracy + 25, HP + 500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Shin Great Mazinger&lt;br /&gt;
| Armor + 150, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 15 &amp;lt;br&amp;gt; Armor + 250, Accuracy + 25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite A&lt;br /&gt;
| Money + 10%, Dodge + 5 &amp;lt;br&amp;gt; Money + 20%, Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Money + 30%, Dodge + 25, Movement + 2, Barrier 2000&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Boss Borot&lt;br /&gt;
| Melee + 100. Critical + 10, A rank in land, Status Immunity &amp;lt;br&amp;gt; Melee + 200. Critical + 20, S rank in land, Status Immunity &amp;lt;br&amp;gt; Melee + 300. Critical + 30, S rank in land, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Venus A&lt;br /&gt;
| Exp + 10%, Accuracy + 5 &amp;lt;br&amp;gt; Exp + 20%, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Exp + 30%, Accuracy + 25, Range + 2, Barrier 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Godannar &amp;amp; Godannar Second Season ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Godannar Twin Drive(Neo Okusaer)&lt;br /&gt;
| Melee + 100, Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Godannar Twin Drive(Go Okusaer)&lt;br /&gt;
| Melee + 100, Armor + 100, Dodge + 5 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Dodge + 15, Movement + 1 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Dodge + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Godannar&lt;br /&gt;
| Melee + 100, Armor + 100, EN + 50 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, EN + 100 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, EN + 150&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Neo Okusaer&lt;br /&gt;
| Critical + 10, Accuracy + 5, Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Accuracy + 15, Exp + 20%, Range + 1 &amp;lt;br&amp;gt; Critical + 30, Accuracy + 25, Exp + 30%, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Go Okusaer&lt;br /&gt;
| Dodge + 5, Money + 10% &amp;lt;br&amp;gt; Dodge + 15, Money + 20%, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Money + 30%, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Core Gunner&lt;br /&gt;
| Accuracy + 5, Critical + 10, A rank in Land &amp;lt;br&amp;gt; Accuracy + 15, Critical + 20, S rank in Land &amp;lt;br&amp;gt; Accuracy + 25, Critical + 30, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| G Gunner&lt;br /&gt;
Shooting + 100, HP + 1000 &amp;lt;br&amp;gt; Shooting + 200, HP + 1500, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, HP + 2000, Range + 2| &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| G Zero Gunner&lt;br /&gt;
| Shooting + 100, HP + 1000, A rank in Water &amp;lt;br&amp;gt; Shooting + 200, HP + 1500, S rank in Water, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, HP + 2000, S rank in Water, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo Diver&lt;br /&gt;
| Money + 10%, Barrier 1000, A rank in Water, A rank in Space &amp;lt;br&amp;gt; Money + 20%, Barrier 1500, S rank in Water, S rank in Space &amp;lt;br&amp;gt; Money + 30%, Barrier 2000, S rank in Water, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blade Gainer Twin Drive&lt;br /&gt;
| Melee + 100, Armor + 100, EN + 50 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, EN + 100, Movement + 1 &amp;lt;br&amp;gt; Melee + 200, Armor + 200, EN + 150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blade Gainer&lt;br /&gt;
| Melee + 100, Armor + 100, A rank in Land, Bunshin + 15% &amp;lt;br&amp;gt; Melee + 200, Armor + 150, A rank in Land, Bunshin + 25% &amp;lt;br&amp;gt; Melee + 200, Armor + 200, S rank in Land, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Celleblader&lt;br /&gt;
| Exp + 10%, EN + 50, A rank in Water &amp;lt;br&amp;gt; Exp + 20%, EN + 100, S rank in Water, Movement + 1 &amp;lt;br&amp;gt; Exp + 30%, EN + 150, S rank in Water, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Macross Frontier ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-25F Messiah + SP&lt;br /&gt;
| Dodge + 5, Critical + 10 &amp;lt;br&amp;gt; Dodge + 15, Critical + 20, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Critical + 30, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| VF-25S Messiah + SP&lt;br /&gt;
| Armor + 100, HP + 500 &amp;lt;br&amp;gt; Armor + 150, HP + 1000 &amp;lt;br&amp;gt; Armor + 200, HP + 1500, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-25G Messiah + SP&lt;br /&gt;
| Accuracy + 5, Shooting + 100 &amp;lt;br&amp;gt; Accuracy + 15, Shooting + 200, Range + 1 &amp;lt;br&amp;gt; Accuracy + 25, Shooting + 300, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| RVF-25 Messiah + SP&lt;br /&gt;
| Money+ 10%, EN + 50, Status Immunity &amp;lt;br&amp;gt; Money+ 20%, EN + 100, Status Immunity &amp;lt;br&amp;gt; Money+ 30%, EN + 150, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Queadluun-Rea&lt;br /&gt;
| Critical + 10, Dodge + 5, Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Exp + 20% &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Exp + 30%, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Armored Klan-Klan&lt;br /&gt;
| Critical + 10, Dodge + 5, Money + 10% &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Money + 20% &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Money + 30%, Range + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Koenig Monster&lt;br /&gt;
| HP + 500, Barrier 1000, Accuracy + 5 &amp;lt;br&amp;gt; HP + 1000, Barrier 1500, Accuracy + 15 &amp;lt;br&amp;gt; HP + 1500, Barrier 2000, Accuracy + 25, Range + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Macross Quarter&lt;br /&gt;
| HP + 500 &amp;lt;br&amp;gt; HP + 1000, Movement + 1 &amp;lt;br&amp;gt; HP + 1500, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VF-27 Lucifer&lt;br /&gt;
| Bunshin + 15%, Dodge + 5 &amp;lt;br&amp;gt; Bunshin + 25%, Dodge + 15 &amp;lt;br&amp;gt; Bunshin + 35%, Dodge + 25, Movement + 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linebarrels of Iron(Anime) ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Linebarrel&lt;br /&gt;
| Melee + 100, Dodge + 5 &amp;lt;br&amp;gt; Melee + 200, Dodge + 15 &amp;lt;br&amp;gt; Melee + 300, Dodge + 25, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Verdant&lt;br /&gt;
| Critical + 10, Bunshin + 15% &amp;lt;br&amp;gt; Critical + 20, Bunshin + 25% &amp;lt;br&amp;gt; Critical + 30, Bunshin + 35%, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hind Kind&lt;br /&gt;
| Armor + 100, Accuracy + 5 &amp;lt;br&amp;gt; Armor + 150, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Armor + 200, Accuracy + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Painkiller&lt;br /&gt;
| Money + 10%, EN + 50, Barrier 1000 &amp;lt;br&amp;gt; Money + 20%, EN + 100, Barrier 1500 &amp;lt;br&amp;gt; Money + 30%, EN + 150, Barrier 2000, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| HP + 500, Exp + 10%, Status Immunity &amp;lt;br&amp;gt; HP + 1000, Exp + 20%, Status Immunity &amp;lt;br&amp;gt; HP + 1500, Exp + 30%, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Apparition&lt;br /&gt;
| Shooting + 100, Accuracy + 5 &amp;lt;br&amp;gt; Shooting + 200, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Accuracy + 25, Range + 2, A rank in Sky&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jinrai&lt;br /&gt;
| Melee + 100, Shooting + 100, A rank in Sky &amp;lt;br&amp;gt; Melee + 200, Shooting + 200, S rank in Sky &amp;lt;br&amp;gt; Melee + 300, Shooting + 300, S rank in Sky, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Jack Smith&lt;br /&gt;
| Melee + 100, Bunshin + 15%, Critical + 10, A rank in Land &amp;lt;br&amp;gt; Melee + 200, Bunshin + 25%, Critical + 20, S rank in Land &amp;lt;br&amp;gt; Melee + 300, Bunshin + 35%, Critical + 30, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Idaten&lt;br /&gt;
| Accuracy + 5, Movement + 1, Dodge + 5, A rank in Sky &amp;lt;br&amp;gt; Accuracy + 15, Movement + 1, Dodge + 15, S rank in Sky &amp;lt;br&amp;gt; Accuracy + 25, Movement + 2, Dodge + 25, S rank in Sky&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Tsubaki Hime&lt;br /&gt;
| Melee + 100, Accuracy + 5, Dodge + 5, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Accuracy + 15, Dodge + 15, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Accuracy + 25, Dodge + 25, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| Armor + 100, Barrier 1000, Exp + 10%, Money + 10% &amp;lt;br&amp;gt; Armor + 150, Barrier 1500, Exp + 20%, Money + 20% &amp;lt;br&amp;gt; Armor + 200, Barrier 2000, Exp + 30%, Money + 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Banpresto Originals ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rushbird(Main Character)&lt;br /&gt;
| Armor + 150, HP + 1000, A rank in Land &amp;lt;br&amp;gt; Armor + 200, HP + 1500, S rank in Land, Movement + 1 &amp;lt;br&amp;gt; Armor + 250, HP + 2000, S rank in Land, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Straybird&lt;br /&gt;
| Dodge + 5, Accuracy + 5, A rank in Sky &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, S rank in Sky, Range + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, S rank in Sky, Range + 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MischifMaker</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Partner_Unit_Compendium&amp;diff=15554</id>
		<title>Super Robot Wars/L/Partner Unit Compendium</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Partner_Unit_Compendium&amp;diff=15554"/>
		<updated>2013-05-06T20:48:20Z</updated>

		<summary type="html">&lt;p&gt;MischifMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Partner Unit Note ==&lt;br /&gt;
* Level 1: Default Starting Point&lt;br /&gt;
* Level 2: Unit fully upgraded to 5 bars in all stats&lt;br /&gt;
* Level 3: Unit fully upgraded to 10 bars in all stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evangelion Rebuild ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 01&lt;br /&gt;
| Dodge + 5, Accuracy +5, A rank in Land &amp;lt;br&amp;gt; Dodge + 15, Accuracy +15, A rank in Land, Range +1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy +25, S rank in Land, Range +2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Eva 00&lt;br /&gt;
| Armor + 100, HP +500, Money + 10%, A rank in Land &amp;lt;br&amp;gt; Armor + 150, HP +1000, Money + 20%, A rank in Land &amp;lt;br&amp;gt; Armor + 200, HP +1500, Money + 30%, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 02&lt;br /&gt;
| Melee + 100, Critical + 10, Exp + 10%, A rank in Land &amp;lt;br&amp;gt; Melee + 200, Critical + 20, Exp + 20%, A rank in Land &amp;lt;br&amp;gt; Melee + 300, Critical + 30, Exp + 30%, S rank in Land&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iczer Series ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 1 &amp;amp; Iczer Robo&lt;br /&gt;
| Accuracy + 5, EN +50 &amp;lt;br&amp;gt; Accuracy + 15, EN +100, Movement + 1 &amp;lt;br&amp;gt; Accuracy + 25, EN +150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Iczer 2 &amp;amp; Iczer Sigma&lt;br /&gt;
| Critical + 10, Armor + 100 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Range + 1 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 3 &amp;amp; Iczer Robo&lt;br /&gt;
| Exp + 10%, Dodge + 5 &amp;lt;br&amp;gt; Exp + 20%, Dodge + 15, Range + 1 &amp;lt;br&amp;gt; Exp + 30%, Dodge + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Altross&lt;br /&gt;
| 1000 Barrier, Status Immunity &amp;lt;br&amp;gt; 1500 Barrier, Status Immunity, Movement + 1 &amp;lt;br&amp;gt; 2000 Barrier, Status Immunity, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gundam Wing: Endless Waltz ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Wing Zero Custom&lt;br /&gt;
| Accuracy + 5, A rank in Sky &amp;lt;br&amp;gt; Accuracy + 15, A rank in Sky, Range + 1 &amp;lt;br&amp;gt; Accuracy + 25, S rank in Sky, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Deathscythe Hell&lt;br /&gt;
| Critical + 10, Melee + 100, A rank in Water &amp;lt;br&amp;gt; Critical + 20, Melee + 200, S rank in Water &amp;lt;br&amp;gt; Critical + 30, Melee + 300, S rank in Water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Arms Kai&lt;br /&gt;
| Shooting + 100, Aim + 5 &amp;lt;br&amp;gt; Shooting + 200, Aim + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Aim + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sandrock Kai&lt;br /&gt;
| HP + 500. A rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1000. S rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1500. S rank in land, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Altron&lt;br /&gt;
| Melee + 100, Armor + 100, Bunshin + 15% &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Bunshin + 25% &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Talgeese III&lt;br /&gt;
| Dodge + 5, A rank in Space &amp;lt;br&amp;gt; Dodge + 15, S rank in Space, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, S rank in Space, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Taurus (Sanc Kingdom)&lt;br /&gt;
| Exp + 10%, Critical + 10, Accuracy + 5, EN + 50 &amp;lt;br&amp;gt; Exp + 20%, Critical + 20, Accuracy + 15, EN + 100 &amp;lt;br&amp;gt; Exp + 30%, Critical + 30, Accuracy + 25, EN + 150&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Taurus&lt;br /&gt;
| Money + 10%, Armor + 100. 1000 Barrier, HP + 500 &amp;lt;br&amp;gt; Money + 20%, Armor + 150. 1500 Barrier, HP + 1000 &amp;lt;br&amp;gt; Money + 30%, Armor + 200. 2000 Barrier, HP + 1500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungam SEED/SEED Destiny ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom&lt;br /&gt;
| Aim + 5, A rank in Space or Sky &amp;lt;br&amp;gt; Aim + 15, A rank in Space or Sky, Movement + 1 &amp;lt;br&amp;gt; Aim + 25, S rank in Space or Sky, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Infinite Justice&lt;br /&gt;
| Dodge + 5, Melee + 100, A rank in Space &amp;lt;br&amp;gt; Dodge + 15, Melee + 200, A rank in Space &amp;lt;br&amp;gt; Dodge + 25, Melee + 300, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Akatsuki&lt;br /&gt;
| Armor + 100, A rank in Space or Sky, Status Immunity &amp;lt;br&amp;gt; Armor + 200, S rank in Space or Sky, Status Immunity &amp;lt;br&amp;gt; Armor + 300, S rank in Space or Sky, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gaea Gundam(Stella)&lt;br /&gt;
|Bunshin + 15%, Dodge + 5, A rank in Land &amp;lt;br&amp;gt; Bunshin + 25%, Dodge + 15, A rank in Land &amp;lt;br&amp;gt; Bunshin + 35%, Dodge + 25, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gaea Gundam(Bartfeld)&lt;br /&gt;
| Critical + 10, Armor + 100, A rank in Land &amp;lt;br&amp;gt; Critical + 20, Armor + 150, A rank in Land &amp;lt;br&amp;gt; Critical + 30, Armor + 200, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Dom Trooper&lt;br /&gt;
| 1000 Barrier, Armor + 100. Critical + 10 &amp;lt;br&amp;gt; 1500 Barrier, Armor + 150. Critical + 20 &amp;lt;br&amp;gt; 2000 Barrier, Armor + 200. Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aile Strike&lt;br /&gt;
| Exp + 10%, Shooting + 100, EN + 50. Status Immunity &amp;lt;br&amp;gt; Exp + 20%, Shooting + 200, EN + 100. Status Immunity &amp;lt;br&amp;gt; Exp + 30%, Shooting + 300, EN + 150. Status Immunity&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Aile Strike Rouge&lt;br /&gt;
| Money + 10%, Shooting + 100, EN + 50. Status Immunity &amp;lt;br&amp;gt; Money + 20%, Shooting + 200, EN + 100. Status Immunity &amp;lt;br&amp;gt; Money + 30%, Shooting + 300, EN + 150. Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Murasame(Bartfeld)&lt;br /&gt;
| Critical + 10, Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Arch Angel&lt;br /&gt;
| HP + 500, Armor + 100 &amp;lt;br&amp;gt; HP + 1000, Armor + 150 &amp;lt;br&amp;gt; HP + 1500, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eternal&lt;br /&gt;
| EN + 50 &amp;lt;br&amp;gt; EN + 100, Movement + 1 &amp;lt;br&amp;gt; EN + 150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Destiny&lt;br /&gt;
| Critical + 10, Dodge + 5, A rank in Space &amp;lt;br&amp;gt; Critical + 20, Dodge + 15, A rank in Space &amp;lt;br&amp;gt; Critical + 30, Dodge + 25, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Legend Gundam&lt;br /&gt;
| Armor + 100, Shooting + 100, A rank in Space &amp;lt;br&amp;gt; Armor + 150, Shooting + 200, A rank in Space &amp;lt;br&amp;gt; Armor + 200, Shooting + 300, S rank in Space&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Impulse Gundam&lt;br /&gt;
| Dodge + 5, Accuracy + 5 Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Warrior(Athrun)&lt;br /&gt;
| Critical + 10, Melee + 100. Exp + 10% &amp;lt;br&amp;gt; Critical + 20, Melee + 200. Exp + 20% &amp;lt;br&amp;gt; Critical + 30, Melee + 300. Exp + 30%, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blaze Zaku Warrior(Luna Maria)&lt;br /&gt;
| Money + 10%, HP + 500. EN + 50 &amp;lt;br&amp;gt; Money + 20%, HP + 1000. EN + 100 &amp;lt;br&amp;gt; Money + 30%, HP + 1500. EN + 150, Range + 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Phantom(Rey)&lt;br /&gt;
| Armor + 100, EN + 50. Critical + 10 &amp;lt;br&amp;gt; Armor + 150, EN + 100. Critical + 20 &amp;lt;br&amp;gt; Armor + 200, EN + 150. Critical + 30, HP + 1500&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Blaze Zaku Phantom(Heine)&lt;br /&gt;
| Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Zaku Phantom(Dearka)&lt;br /&gt;
| Shooting + 100, Accuracy + 5 &amp;lt;br&amp;gt; Shooting + 200, Accuracy + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Accuracy + 25, Range + 2, Armor + 200&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gouf Ignited(Heine)&lt;br /&gt;
| Dodge + 5, Accuracy + 5 &amp;lt;br&amp;gt; Dodge + 15, Accuracy + 15, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy + 25, Movement + 2, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Ignited(Yzak)&lt;br /&gt;
| Melee + 100, Armor + 100, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Critical + 30, Movement + 1&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Duel Gundam AS&lt;br /&gt;
| Melee + 100, Armor + 100, HP + 500, Critical + 10 &amp;lt;br&amp;gt; Melee + 200, Armor + 150, HP + 1000, Critical + 20 &amp;lt;br&amp;gt; Melee + 300, Armor + 200, HP + 1500, Critical + 30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Buster Gundam&lt;br /&gt;
| Shooting + 100, Aim + 5, Armor + 100 &amp;lt;br&amp;gt; Shooting + 200, Aim + 15, Armor + 150, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Aim + 25, Armor + 200, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Minerva&lt;br /&gt;
| Aim + 5, Shooting + 100 &amp;lt;br&amp;gt; Aim + 15, Shooting + 200 &amp;lt;br&amp;gt; Aim + 25, Shooting + 300&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MischifMaker</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Partner_Unit_Compendium&amp;diff=15553</id>
		<title>Super Robot Wars/L/Partner Unit Compendium</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Partner_Unit_Compendium&amp;diff=15553"/>
		<updated>2013-05-06T20:22:14Z</updated>

		<summary type="html">&lt;p&gt;MischifMaker: Created page with &amp;quot;== Partner Unit Note == * Level 1: Default Starting Point * Level 2: Unit fully upgraded to 5 bars in all stats * Level 3: Unit fully upgraded to 10 bars in all stats    == Ev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Partner Unit Note ==&lt;br /&gt;
* Level 1: Default Starting Point&lt;br /&gt;
* Level 2: Unit fully upgraded to 5 bars in all stats&lt;br /&gt;
* Level 3: Unit fully upgraded to 10 bars in all stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evangelion Rebuild ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 01&lt;br /&gt;
| Dodge + 5, Accuracy +5, A rank in Land &amp;lt;br&amp;gt; Dodge + 15, Accuracy +15, A rank in Land, Range +1 &amp;lt;br&amp;gt; Dodge + 25, Accuracy +25, S rank in Land, Range +2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Eva 00&lt;br /&gt;
| Armor + 100, HP +500, Money + 10%, A rank in Land &amp;lt;br&amp;gt; Armor + 150, HP +1000, Money + 20%, A rank in Land &amp;lt;br&amp;gt; Armor + 200, HP +1500, Money + 30%, S rank in Land&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eva 02&lt;br /&gt;
| Melee + 100, Critical + 10, Exp + 10%, A rank in Land &amp;lt;br&amp;gt; Melee + 200, Critical + 20, Exp + 20%, A rank in Land &amp;lt;br&amp;gt; Melee + 300, Critical + 30, Exp + 30%, S rank in Land&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iczer Series ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 1 &amp;amp; Iczer Robo&lt;br /&gt;
| Accuracy + 5, EN +50 &amp;lt;br&amp;gt; Accuracy + 15, EN +100, Movement + 1 &amp;lt;br&amp;gt; Accuracy + 25, EN +150, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Iczer 2 &amp;amp; Iczer Sigma&lt;br /&gt;
| Critical + 10, Armor + 100 &amp;lt;br&amp;gt; Critical + 20, Armor + 150, Range + 1 &amp;lt;br&amp;gt; Critical + 30, Armor + 200, Range + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Iczer 3 &amp;amp; Iczer Robo&lt;br /&gt;
| Exp + 10%, Dodge + 5 &amp;lt;br&amp;gt; Exp + 20%, Dodge + 15, Range + 1 &amp;lt;br&amp;gt; Exp + 30%, Dodge + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Altross&lt;br /&gt;
| 1000 Barrier, Status Immunity &amp;lt;br&amp;gt; 1500 Barrier, Status Immunity, Movement + 1 &amp;lt;br&amp;gt; 2000 Barrier, Status Immunity, Movement + 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gundam Wing: Endless Waltz ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Unit Name&lt;br /&gt;
! Partner Bonuses&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Wing Zero Custom&lt;br /&gt;
| Accuracy + 5, A rank in Sky &amp;lt;br&amp;gt; Accuracy + 15, A rank in Sky, Range + 1 &amp;lt;br&amp;gt; Accuracy + 25, S rank in Sky, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Deathscythe Hell&lt;br /&gt;
| Critical + 10, Melee + 100, A rank in Water &amp;lt;br&amp;gt; Critical + 20, Melee + 200, S rank in Water &amp;lt;br&amp;gt; Critical + 30, Melee + 300, S rank in Water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Arms Kai&lt;br /&gt;
| Shooting + 100, Aim + 5 &amp;lt;br&amp;gt; Shooting + 200, Aim + 15, Range + 1 &amp;lt;br&amp;gt; Shooting + 300, Aim + 25, Range + 2&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sandrock Kai&lt;br /&gt;
| HP + 500. A rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1000. S rank in land, Status Immunity &amp;lt;br&amp;gt; HP + 1500. S rank in land, Status Immunity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Altron&lt;br /&gt;
| Melee + 100, Armor + 100, Bunshin + 15% &amp;lt;br&amp;gt; Melee + 200, Armor + 150, Bunshin + 25% &amp;lt;br&amp;gt; Melee + 300, Armor + 200, Bunshin + 35%&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Talgeese III&lt;br /&gt;
| Dodge + 5, A rank in Space &amp;lt;br&amp;gt; Dodge + 15, S rank in Space, Movement + 1 &amp;lt;br&amp;gt; Dodge + 25, S rank in Space, Movement + 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Taurus (Sanc Kingdom)&lt;br /&gt;
| Exp + 10%, Critical + 10, Accuracy + 5, EN + 50 &amp;lt;br&amp;gt; Exp + 20%, Critical + 20, Accuracy + 15, EN + 100 &amp;lt;br&amp;gt; Exp + 30%, Critical + 30, Accuracy + 25, EN + 150&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Taurus&lt;br /&gt;
| Money + 10%, Armor + 100. 1000 Barrier, HP + 500 &amp;lt;br&amp;gt; Money + 20%, Armor + 150. 1500 Barrier, HP + 1000 &amp;lt;br&amp;gt; Money + 30%, Armor + 200. 2000 Barrier, HP + 1500&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MischifMaker</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L&amp;diff=15552</id>
		<title>Super Robot Wars/L</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L&amp;diff=15552"/>
		<updated>2013-05-06T19:55:39Z</updated>

		<summary type="html">&lt;p&gt;MischifMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; スーパーロポット大戦L&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; Super Robot Wars L&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 2010/11/25&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Info==&lt;br /&gt;
*[[/Story|Story]] - Basic story Synopsis.&lt;br /&gt;
*[[/Series|Series List]] - A list of all the mecha anime featured in the game.&lt;br /&gt;
*[[/Flow Chart|Flow Chart]] - A flow chart of the stages and route splits.&lt;br /&gt;
&lt;br /&gt;
==Pilot Info==&lt;br /&gt;
*[[/Spirit Commands|Spirit Commands]] - Lists all available Spirit/Seishin commands.&lt;br /&gt;
*[[/Pilot Skills|Pilot Skills]] - Lists all exclusive and upgradeable pilot skills&lt;br /&gt;
*[[/Skill Parts|Skill Parts]] - Lists the skill parts which can teach pilots new skills.&lt;br /&gt;
&lt;br /&gt;
==Mech Info==&lt;br /&gt;
*[[/Partner Unit Bonus List|Partner Unit Bonus List]] - List of Bonuses that can be applied during a PU.&lt;br /&gt;
*[[/Partner Unit Compendium|Partner Unit Compendium]] - List of Bonuses from all units.&lt;br /&gt;
*[[/Mech Abilities|Mech Abilities]] - List of Common and Unique Mech Abilities.&lt;br /&gt;
*[[/Status Effects|Status Effects]] - List of Status Effects certain attacks can induce.&lt;br /&gt;
*[[/Team Attacks|Team Attacks]] - List of Attacks that involve two Units or more.&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
*[[/Secrets|Secrets]]&lt;br /&gt;
*[[/Bugs|Bugs]]&lt;br /&gt;
*[[/System|System Information]]&lt;br /&gt;
*[[/Credits and Links|Credits and Helpful links]]&lt;/div&gt;</summary>
		<author><name>MischifMaker</name></author>
	</entry>
</feed>