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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Omnicrom</id>
	<title>Akurasu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Omnicrom"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/wiki/Special:Contributions/Omnicrom"/>
	<updated>2026-04-24T21:41:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGMD/Weapon_List&amp;diff=28581</id>
		<title>Super Robot Wars/OGMD/Weapon List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGMD/Weapon_List&amp;diff=28581"/>
		<updated>2016-09-09T15:18:41Z</updated>

		<summary type="html">&lt;p&gt;Omnicrom: /* Ranged */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | W Gauge&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CRT&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! 0 X!! 10 X !! 15 X !! Air !! Land !! Water !! Space&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cold Metal Knife || コールドメタルナイフ || 15 || - || - || - || P || - || 2100 || 4600 || 5600 || 1 || +35 || +30 || - || - || - || A || A || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Sword || ビームソード || 20 || - || C || - || P || - || 2200 || 4700 || 5700 || 1 || +30 || +25 || - || - || - || A || A || B || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Neo Plasma Cutter || ネオ・プラズマカッター || 25 || - || - || - || P || - || 2300 || 4500 || 5500 || 1~2 || +25 || +15 || - || 5 || - || A || A || B || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Assault Blade || アサルトブレード || 25 || - || - || - || P || - || 2400 || 4300 || 5300 || 1~2 || +20 || +25 || - || - || - || S || B || B || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Scissor Knife || シザーズナイフ || 20 || - || - || - || P || - || 2500 || 4700 || 5700 || 1 || +10 || +10 || - || - || - || A || S || A || S ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Divine Arm || ディバイン・アーム || 30 || - || - || - || P || - || 2600 || 4500 || 5500 || 1 || +10 || +30 || - || - || - || S || B || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rush Saber || ロシュセイバー || 30 || - || - || - || P || - || 2600 || 4500 || 5500 || 1~2 || +0 || -5 || - || 10 || - || A || S || A || S ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Laser Blade || レーザーブレード || 30 || - || C || - || P || - || 2700 || 4600 || 5600 || 1 || +20 || +30 || - || 5 || - || A || A || C || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Neo Chakram Shooter || ネオ・チャクラムシューター || 50 || - || - || - || - || - || 3200 || 4800 || 5800 || 1~7 || +30 || +15 || - || 15 || - || A || A || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Boost Hammer || ブーストハンマー || 55 || - || - || - || P || - || 3600 || 5500 || 6500 || 1~4 || +40 || +50 || - || 10 || - || A || A || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Impact Stake || Ｇ・インパクトステーク || 65 || - || - || - || P || - || 3600 || 5200 || 6200 || 1~3 || +20 || +55 || 6 || - || - || A || A || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Boost Hammer Kai || ブーストハンマー改 || 55 || - || - || - || P || - || 4100 || 6000 || 7000 || 1~4 || +45 || +55 || - || 10 || 105 || A || A || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shishi-o Blade || シシオウブレード || 65 || - || - || S || P || - || 4000 || 5600 || 6600 || 1 || +50 || +40 || - || - || - || A || A || A || A || Barrier Piercing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | W Gauge&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CRT&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! 0 X!! 10 X !! 15 X !! Air !! Land !! Water !! Space&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|M950 Machine Gun || M950マシンガン || 15 || - || - || - || P || - || 2000 || 4200 || 5200 || 1~3 || +25 || +15 || 20 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|G Revolver || G・リボルヴァー || 15 || - || F || - || P || - || 2200 || 4700 || 5700 || 1~3 || +30 || +30 || 6 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|M13 Shotgun || M13ショットガン || 25 || ALL || W || - || P || - || 2300 || 4200 || 5200 || 2~3 || +35 || +30 || 7 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Mega Beam Rifle || メガ・ビームライフル || 25 || - || F || - || P || B || 2300 || 4500 || 5500 || 2~4 || +20 || +10 || 12 || - || - || A || A || D || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Photon Rifle S || フォトン・ライフルS || 25 || - || F || - || P || - || 2600 || 4500 || 5500 || 1~4 || +30 || +20 || 12 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Photon Rifle || フォトン・ライフル || 30 || - || F || - || - || - || 2700 || 4900 || 5900 || 1~6 || +25 || +10 || 12 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Burst Railgun || バースト・レールガン || 30 || - || - || - || - || - || 2600 || 4500 || 5500 || 2~7 || +20 || +10 || 10 || - || - || A || B || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|G Railgun || G・レールガン || 30 || - || - || - || - || - || 2700 || 4600 || 5600 || 1~7 || +15 || +10 || 10 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Slash Ripper || スラッシュ・リッパー || 30 || - || - || - || P || - || 2700 || 4600 || 5600 || 1~3 || +10 || +15 || 6 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|HG Revolver || HG・リボルヴァー || 35 || - || F || - || P || - || 2800 || 5000 || 6000 || 1~4 || +35 || +30 || 6 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Hyper Beam Cannon || ハイパー・ビームキャノン || 35 || - || F || - || P || B || 2900 || 4800 || 5800 || 1~4 || +10 || +25 || - || 5 || - || A || A || D || S ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Boosted Rifle || ブーステッド・ライフル || 35 || - || F || - || - || - || 2900 || 4800 || 5800 || 3~7 || +20 || +20 || 7 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Magna Beam Rifle || マグナ・ビームライフル || 35 || - || F || - || - || B || 3000 || 4900 || 5900 || 2~7 || +10 || +30 || 8 || - || - || A || A || D || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|M90 Assault Machine gun || M90アサルトマシンガン || 35 || - || - || - || P || - || 3100 || 5000 || 6000 || 1~4 || +20 || +20 || 15 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Twin Magna Rifle || ツイン・マグナライフル || 35 || - || F || - || P || - || 3100 || 5000 || 6000 || 2~4 || +15 || +10 || 6 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Blade Railgun L || ブレード・レールガンL || 35 || - || - || - || P || - || 3700 || 5600 || 6600 || 3~5 || +0 || +30 || 8 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Rectangle Launcher || レクタングル・ランチャー || 40 || - || - || - || - || - || 3100 || 5000 || 6000 || 2~7 || +10 || +5 || 6 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Rectangle Launcher B || レクタングル・ランチャー B || 40 || ALL || - || - || - || B || 3800 || 5700 || 6700 || 2~6 || +0 || +10 || 5 || - || 110 || A || A || D || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Leap Slasher || リープ・スラッシャー || 40 || - || - || - || - || - || 3200 || 5100 || 6100 || 3~6 || +5 || -5 || 10 || - || 110 || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Gun Rapier || ガンレイピア || 45 || ALL || - || - || P || B || 3200 || 5100 || 6100 || 1~3 || +5 || +5 || 8 || - || - || A || A || C || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Stealth Boomerang || ステルス・ブーメラン || 40 || - || - || - || P || - || 3300 || 5200 || 6200 || 3~5 || +35 || +15 || - || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Linear Missile Launcher || リニアミサイルランチャー || 45 || ALL || - || - || - || M || 3300 || 5200 || 6200 || 1~6 || +30 || +10 || 10 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Hyper Beam Rifle S || ハイパー・ビームライフルS || 40 || ALL || - || - || - || B || 3400 || 5300 || 6300 || 1~6 || +25 || +25 || 6 || - || - || A || A || D || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|MTDM Shooter || MTDMシューター || 30 || - || - || - || - || M || 4100 || 5700 || 6700 || 2~8 || +60 || +20 || 4 || - || 105 || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Graviton Launcher || グラビトン・ランチャー || 65 || ALL || W || - || - || - || 4200 || 5800 || 6800 || 2~8 || +20 || +0 || - || 50 || 120 || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Free Electron Cannon || フリー・エレクトロン・キャノン || 15 || ALL || W || S || - || - || 5000 || 6600 || 7600 || 5~10 || +10 || -15 || - || 90 || 140 || S || S || B || S ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | W Gauge&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | Attribute&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CRT&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Air !! Land !! Water !! Space&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Energy Taker || エナジーテイカー || 15 || Ranged || S || - || - || 2100 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || EN Down L2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Energy Drain || エナジードレイン || 15 || Ranged || S || - || - || 2100 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || EN Absorb L2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Spirit Taker || スピリットテイカー || 15 || Ranged || S || - || - || 2100 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || Will Down L1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Mind Blast || マインドブラスト || 35 || Ranged || S || P || - || 2200 || 1~4 || +50 || +0 || 2 || - || - || A || A || A || A || Cannot Use Spirit Commands&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Spirit Drain || スピリットドレイン || 30 || Ranged || S || - || - || 2300 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || SP Absorb L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Energy Taker + || エナジーテイカー+ || 15 || Ranged || S || - || - || 2400 || 1~5 || +40 || +10 || 2 || - || - || A || A || A || A || EN Down L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Energy Drain + || エナジードレイン+ || 15 || Ranged || S || - || - || 2400 || 1~5 || +40 || +10 || 2 || - || - || A || A || A || A || EN Absorb L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Spirit Taker + || スピリットテイカー+ || 15 || Ranged || S || - || - || 2400 || 1~5 || +40 || +10 || 2 || - || - || A || A || A || A || Will Down L2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Weapon Breaker || ウェポンブレイカー || 20 || Ranged || S || - || - || 2400 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || Attack Down L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Armor Breaker || アーマーブレイカー || 40 || Ranged || S || - || - || 2400 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || Armor Down L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Spider Net || スパイダーネット || 30 || Ranged || S || P || - || 2400 || 1~4 || +50 || +0 || 2 || - || - || A || A || A || A || Movement Down&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Chaff Grenade || スパイダーネット || 30 || Ranged || S || - || - || 2500 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || Accuracy Down L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Repair Kit || 修理装置 || 5 || Repair || - || P || - || - || 1 || - || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Resupply Kit || 補給装置 || 5 || Resupply || - || - || - || - || 1 || - || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW OG MD]]&lt;/div&gt;</summary>
		<author><name>Omnicrom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGMD/Weapon_List&amp;diff=28580</id>
		<title>Super Robot Wars/OGMD/Weapon List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGMD/Weapon_List&amp;diff=28580"/>
		<updated>2016-09-09T15:17:49Z</updated>

		<summary type="html">&lt;p&gt;Omnicrom: /* Melee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | W Gauge&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CRT&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! 0 X!! 10 X !! 15 X !! Air !! Land !! Water !! Space&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cold Metal Knife || コールドメタルナイフ || 15 || - || - || - || P || - || 2100 || 4600 || 5600 || 1 || +35 || +30 || - || - || - || A || A || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Sword || ビームソード || 20 || - || C || - || P || - || 2200 || 4700 || 5700 || 1 || +30 || +25 || - || - || - || A || A || B || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Neo Plasma Cutter || ネオ・プラズマカッター || 25 || - || - || - || P || - || 2300 || 4500 || 5500 || 1~2 || +25 || +15 || - || 5 || - || A || A || B || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Assault Blade || アサルトブレード || 25 || - || - || - || P || - || 2400 || 4300 || 5300 || 1~2 || +20 || +25 || - || - || - || S || B || B || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Scissor Knife || シザーズナイフ || 20 || - || - || - || P || - || 2500 || 4700 || 5700 || 1 || +10 || +10 || - || - || - || A || S || A || S ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Divine Arm || ディバイン・アーム || 30 || - || - || - || P || - || 2600 || 4500 || 5500 || 1 || +10 || +30 || - || - || - || S || B || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Rush Saber || ロシュセイバー || 30 || - || - || - || P || - || 2600 || 4500 || 5500 || 1~2 || +0 || -5 || - || 10 || - || A || S || A || S ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Laser Blade || レーザーブレード || 30 || - || C || - || P || - || 2700 || 4600 || 5600 || 1 || +20 || +30 || - || 5 || - || A || A || C || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Neo Chakram Shooter || ネオ・チャクラムシューター || 50 || - || - || - || - || - || 3200 || 4800 || 5800 || 1~7 || +30 || +15 || - || 15 || - || A || A || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Boost Hammer || ブーストハンマー || 55 || - || - || - || P || - || 3600 || 5500 || 6500 || 1~4 || +40 || +50 || - || 10 || - || A || A || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| G-Impact Stake || Ｇ・インパクトステーク || 65 || - || - || - || P || - || 3600 || 5200 || 6200 || 1~3 || +20 || +55 || 6 || - || - || A || A || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Boost Hammer Kai || ブーストハンマー改 || 55 || - || - || - || P || - || 4100 || 6000 || 7000 || 1~4 || +45 || +55 || - || 10 || 105 || A || A || A || A ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shishi-o Blade || シシオウブレード || 65 || - || - || S || P || - || 4000 || 5600 || 6600 || 1 || +50 || +40 || - || - || - || A || A || A || A || Barrier Piercing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | W Gauge&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | Attribute&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CRT&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! 0 X!! 10 X !! 15 X !! Air !! Land !! Water !! Space&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|M950 Machine Gun || M950マシンガン || 15 || - || - || - || P || - || 2000 || 4200 || 5200 || 1~3 || +25 || +15 || 20 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|G Revolver || G・リボルヴァー || 15 || - || F || - || P || - || 2200 || 4700 || 5700 || 1~3 || +30 || +30 || 6 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|M13 Shotgun || M13ショットガン || 25 || ALL || W || - || P || - || 2300 || 4200 || 5200 || 2~3 || +35 || +30 || 7 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Mega Beam Rifle || メガ・ビームライフル || 25 || - || F || - || P || B || 2300 || 4500 || 5500 || 2~4 || +20 || +10 || 12 || - || - || A || A || D || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Photon Rifle S || フォトン・ライフルS || 25 || - || F || - || P || - || 2600 || 4500 || 5500 || 1~4 || +30 || +20 || 12 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Photon Rifle || フォトン・ライフル || 30 || - || F || - || - || - || 2700 || 4900 || 5900 || 1~6 || +25 || +10 || 12 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Burst Railgun || バースト・レールガン || 30 || - || - || - || - || - || 2600 || 4500 || 5500 || 2~7 || +20 || +10 || 10 || - || - || A || B || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|G Railgun || G・レールガン || 30 || - || - || - || - || - || 2700 || 4600 || 5600 || 1~7 || +15 || +10 || 10 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Slash Ripper || スラッシュ・リッパー || 30 || - || - || - || P || - || 2700 || 4600 || 5600 || 1~3 || +10 || +15 || 6 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|HG Revolver || ?? || 35 || - || F || - || P || - || 2800 || 5000 || 6000 || 1~4 || +35 || +30 || 6 || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Hyper Beam Cannon || ハイパー・ビームキャノン || 35 || - || F || - || P || B || 2900 || 4800 || 5800 || 1~4 || +10 || +25 || - || 5 || - || A || A || D || S ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Boosted Rifle || ブーステッド・ライフル || 35 || - || F || - || - || - || 2900 || 4800 || 5800 || 3~7 || +20 || +20 || 7 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Magna Beam Rifle || マグナ・ビームライフル || 35 || - || F || - || - || B || 3000 || 4900 || 5900 || 2~7 || +10 || +30 || 8 || - || - || A || A || D || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|M90 Assault Machine gun || M90アサルトマシンガン || 35 || - || - || - || P || - || 3100 || 5000 || 6000 || 1~4 || +20 || +20 || 15 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Twin Magna Rifle || ツイン・マグナライフル || 35 || - || F || - || P || - || 3100 || 5000 || 6000 || 2~4 || +15 || +10 || 6 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Blade Railgun L || ?? || 35 || - || - || - || P || - || 3700 || 5600 || 6600 || 3~5 || +0 || +30 || 8 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Rectangle Launcher || レクタングル・ランチャー || 40 || - || - || - || - || - || 3100 || 5000 || 6000 || 2~7 || +10 || +5 || 6 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Rectangle Launcher B || レクタングル・ランチャー B || 40 || ALL || - || - || - || B || 3800 || 5700 || 6700 || 2~6 || +0 || +10 || 5 || - || 110 || A || A || D || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Leap Slasher || リープ・スラッシャー || 40 || - || - || - || - || - || 3200 || 5100 || 6100 || 3~6 || +5 || -5 || 10 || - || 110 || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Gun Rapier || ガンレイピア || 45 || ALL || - || - || P || B || 3200 || 5100 || 6100 || 1~3 || +5 || +5 || 8 || - || - || A || A || C || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Stealth Boomerang || ステルス・ブーメラン || 40 || - || - || - || P || - || 3300 || 5200 || 6200 || 3~5 || +35 || +15 || - || - || - || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Linear Missile Launcher || リニアミサイルランチャー || 45 || ALL || - || - || - || M || 3300 || 5200 || 6200 || 1~6 || +30 || +10 || 10 || - || - || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Hyper Beam Rifle S || ハイパー・ビームライフルS || 40 || ALL || - || - || - || B || 3400 || 5300 || 6300 || 1~6 || +25 || +25 || 6 || - || - || A || A || D || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|MTDM Shooter || MTDMシューター || 30 || - || - || - || - || M || 4100 || 5700 || 6700 || 2~8 || +60 || +20 || 4 || - || 105 || A || A || B || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Graviton Launcher || グラビトン・ランチャー || 65 || ALL || W || - || - || - || 4200 || 5800 || 6800 || 2~8 || +20 || +0 || - || 50 || 120 || A || A || A || A ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Free Electron Cannon || フリー・エレクトロン・キャノン || 15 || ALL || W || S || - || - || 5000 || 6600 || 7600 || 5~10 || +10 || -15 || - || 90 || 140 || S || S || B || S ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weapon Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | W Gauge&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | Attribute&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Attack Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Hit&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | CRT&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | EN&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Will&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Terrain Modifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Air !! Land !! Water !! Space&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Energy Taker || エナジーテイカー || 15 || Ranged || S || - || - || 2100 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || EN Down L2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Energy Drain || エナジードレイン || 15 || Ranged || S || - || - || 2100 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || EN Absorb L2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Spirit Taker || スピリットテイカー || 15 || Ranged || S || - || - || 2100 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || Will Down L1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Mind Blast || マインドブラスト || 35 || Ranged || S || P || - || 2200 || 1~4 || +50 || +0 || 2 || - || - || A || A || A || A || Cannot Use Spirit Commands&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Spirit Drain || スピリットドレイン || 30 || Ranged || S || - || - || 2300 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || SP Absorb L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Energy Taker + || エナジーテイカー+ || 15 || Ranged || S || - || - || 2400 || 1~5 || +40 || +10 || 2 || - || - || A || A || A || A || EN Down L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Energy Drain + || エナジードレイン+ || 15 || Ranged || S || - || - || 2400 || 1~5 || +40 || +10 || 2 || - || - || A || A || A || A || EN Absorb L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Spirit Taker + || スピリットテイカー+ || 15 || Ranged || S || - || - || 2400 || 1~5 || +40 || +10 || 2 || - || - || A || A || A || A || Will Down L2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Weapon Breaker || ウェポンブレイカー || 20 || Ranged || S || - || - || 2400 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || Attack Down L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Armor Breaker || アーマーブレイカー || 40 || Ranged || S || - || - || 2400 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || Armor Down L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Spider Net || スパイダーネット || 30 || Ranged || S || P || - || 2400 || 1~4 || +50 || +0 || 2 || - || - || A || A || A || A || Movement Down&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Chaff Grenade || スパイダーネット || 30 || Ranged || S || - || - || 2500 || 1~6 || +50 || +0 || 2 || - || - || A || A || A || A || Accuracy Down L3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Repair Kit || 修理装置 || 5 || Repair || - || P || - || - || 1 || - || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Resupply Kit || 補給装置 || 5 || Resupply || - || - || - || - || 1 || - || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW OG MD]]&lt;/div&gt;</summary>
		<author><name>Omnicrom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/BX/Battle_Record&amp;diff=25280</id>
		<title>Super Robot Wars/BX/Battle Record</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/BX/Battle_Record&amp;diff=25280"/>
		<updated>2015-08-25T23:31:51Z</updated>

		<summary type="html">&lt;p&gt;Omnicrom: /* Battle Info */  Corrected the spelling and requirements of Battle Record number 19&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battle Record ==&lt;br /&gt;
&lt;br /&gt;
* Completing these requirements will give you bonus Troop Points&lt;br /&gt;
* Once you gain enough points, they can be turned in for a part and cash reward &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Battle Info===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Number !! Title !! Japanese !! Troop Points !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || The Battle Begins ||  戦いの始まつ  || 100 || Clear Prologue &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Game Cleared ||  ゲームクリア  || 500 || Clear the Game &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Scenario Complete ||  シナリオコンプリート  || 1000 || Clear All Stages &lt;br /&gt;
|-&lt;br /&gt;
| 4 || No Retry Play ||  ノーリトライプレイ  || 1000 || Complete the Game Without Retrying a Stage &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Ace Pilot ||  エースパイロット  || 100 || Get One Pilot to Ace Status &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Ace Pilot Army ||  エースパイロット部隊  || 500 || Get 20 Pilots to Ace Status &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Super Ace ||  スーパーエース  || 100 || Get One Pilot to 200 Kills &lt;br /&gt;
|-&lt;br /&gt;
| 8 || ??? ||  ???  || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Lady Ace ||  エースヒロイン  || 100 || Get One Female Pilot to Ace Status &lt;br /&gt;
|-&lt;br /&gt;
| 10 || ??? ||  ???  || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Ace Captain ||  エース艦長  || 100 || Get One Battleship Captain to Ace Status&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Over 10,000 Damage || ダメージ1万OVER  || 100 || In One Turn, Deal Over 10,000 Damage to an Enemy &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Over 30,000 Damage ||  ダメージ3万OVER  || 500 || In One Turn, Deal Over 30,000 Damage to an Enemy &lt;br /&gt;
|-&lt;br /&gt;
| 14 || Over 50,000 Damage ||  ダメージ5万OVER || 1000 || In One Turn, Deal Over 50,000 Damage to an Enemy &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Once More ||  も, もうちよい...  || 500 || Lower Enemy HP into single digits &lt;br /&gt;
|-&lt;br /&gt;
| 16 || Oh No ||  あ, あぶねえ...  || 500 || Lower a Player Units HP into single digits &lt;br /&gt;
|-&lt;br /&gt;
| 17 || Multi-Hit || ー網打尽  || 500 || Defeat 10 Enemies in a Single MAP Attack &lt;br /&gt;
|-&lt;br /&gt;
| 18 || Two Birds With One Stone || ー石二鳥  || 100 || Defeat 2 Enemies in One Attack &lt;br /&gt;
|-&lt;br /&gt;
| 19 || The Cavalry Arrives ||  ー騎当千  || 100 || In one scenario have One Unit defeat 15 enemies&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Downed King ||  撃墜され王  || 100 || Have 5 Player Units Shot Down in One Map &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Super Sniper ||  スーパースナイパー  || 100 || Hit an Enemy Unit from 15 Squares Away &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Idaten ||  韋駄天  || 100 || Move a Player Unit 20 Squares in One Action  &lt;br /&gt;
|-&lt;br /&gt;
| 23 || Final Attack Ace ||  追い打ちエース  || 100 || Have a Unit use Support Attack 10 times in One Scenario &lt;br /&gt;
|-&lt;br /&gt;
| 24 || Defending Ace ||  身代わりエース  || 100 || Have a Unit use Support Defense 10 times in One Scenario &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Triple Move ||  3回行動！？  || 100 || Have a Unit Perform 3 Actions in One Turn &lt;br /&gt;
|-&lt;br /&gt;
| 26 || Overflowing Hangar ||  格納庫パンパン？  || 100 || Store 20 Units in a Single Battleship &lt;br /&gt;
|-&lt;br /&gt;
| 27 || Special Command ||  スペシャルコマンド  || 100 || Use a Special Command &lt;br /&gt;
|-&lt;br /&gt;
| 28 || All Seishin Commands ||  全精神コマンド  || 1000 || Use All Spirit Commands in One Scenario &lt;br /&gt;
|-&lt;br /&gt;
| 29 || Preacher of Love ||  愛の伝道師  || 500 || Use &amp;quot;Love&amp;quot; 10 Times in One Scenario &lt;br /&gt;
|-&lt;br /&gt;
| 30 || Hot Blooded Soldiers ||  熱血部隊  || 500 || Shoot Down 15 Enemies with Hot Blood Seishin applies in One Scenario &lt;br /&gt;
|-&lt;br /&gt;
| 31 || Full Upgrade ||  フル改造  || 500 || Upgrade one Player Unit to Level 10 Weapons &lt;br /&gt;
|-&lt;br /&gt;
| 32 || Game Over ||  ゲームオーバー  || 100 || Get a Game Over &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Break Time ||  ブレイクタイム  || 100 || Watch a Save Skit &lt;br /&gt;
|-&lt;br /&gt;
| 34 || Warrior&#039;s Rest ||  戦士の休息  || 500 || Watch 10 Save Skits &lt;br /&gt;
|-&lt;br /&gt;
| 35 || Army&#039;s Rest ||  部隊の休息  || 1000 || Watch 30 Save Skits &lt;br /&gt;
|-&lt;br /&gt;
| 36 || 10 Hours Played ||  総プレイ時間10時間達成  || 100 || Total Playtime Exceed 10 Hours &lt;br /&gt;
|-&lt;br /&gt;
| 37 || 30 Hours Played ||  総プレイ時間30時間達成  || 100 || Total Playtime Exceed 30 Hours &lt;br /&gt;
|-&lt;br /&gt;
| 38 || 50 Hours Played ||  総プレイ時間50時間達成  || 500 || Total Playtime Exceed 50 Hours &lt;br /&gt;
|-&lt;br /&gt;
| 39 || ??? ||  ???  || ??? || ??? &lt;br /&gt;
|-&lt;br /&gt;
| 40 || 1000 Kills ||  総撃墜数1000機達成  || 100 || Shoot Down 1,000 Enemies Total &lt;br /&gt;
|-&lt;br /&gt;
| 41 || 3000 Kills ||  総撃墜数3000機達成  || 100 || Shoot Down 3,000 Enemies Total &lt;br /&gt;
|-&lt;br /&gt;
| 42 || ??? ||  ???  || ??? || ???  &lt;br /&gt;
|-&lt;br /&gt;
| 43 || ??? ||  ???  || ??? || ???  &lt;br /&gt;
|-&lt;br /&gt;
| 44 || Walk 10,000 Steps ||  総移動距離10000マス達成  || 100 || Total Distance Traveled Exceeds 10,000  &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Walk 30,000 Steps ||  総移動距離30000マス達成  || 100 || Total Distance Traveled Exceeds 30,000 &lt;br /&gt;
|-&lt;br /&gt;
| 46 || ??? ||  ???  || ??? || ???  &lt;br /&gt;
|-&lt;br /&gt;
| 47 || ??? ||  ???  || ??? || ??? &lt;br /&gt;
|-&lt;br /&gt;
| 48 || 5 Million ||  総獲得資金500万達成  || 100 || Acquire 5,000,000 in Funds  &lt;br /&gt;
|-&lt;br /&gt;
| 49 || 10 Million ||  総獲得資金1000万達成  || 500 || Acquire 10,000,000 in Funds &lt;br /&gt;
|-&lt;br /&gt;
| 50 || ??? ||  ???  || ??? || ??? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omnicrom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Skill_Point&amp;diff=24896</id>
		<title>Super Robot Wars/OGs/Skill Point</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Skill_Point&amp;diff=24896"/>
		<updated>2015-07-25T18:10:14Z</updated>

		<summary type="html">&lt;p&gt;Omnicrom: You fight Garoikas and not Megillots on that stage in OGs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OG Skill Points/Battle Mastery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Stage !! Ryusei Route !! Kyosuke Route &lt;br /&gt;
|-&lt;br /&gt;
| 01 || Defeat all enemies within 4 turns. || Defeat all enemies within 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 02 || Defeat all enemies within 2 turns. || Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 03 || Defeat all enemies within 4 turns without Ryusei being defeated. || Defeat all enemies before the Tausendfussler reaches the western edge.&lt;br /&gt;
|-&lt;br /&gt;
| 04 || Defeat Tenzan. || Defeat all enemies within 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 05 || Defeat all Garoikas within 2 turns. || Defeat all enemies within 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 06 || Defeat all enemies within 4 turns. || Defeat Tempest within 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 07 || Defeat Tenzan on or before the 6th turn, player&#039;s phase. || Defeat Julia and Leona. (Julia retreats at 30% HP)&lt;br /&gt;
|-&lt;br /&gt;
| 08 || Defeat all enemies except Elzam on or before turn 5. || Defeat Tempest or Tenzan within 5 turns. (Both retreat at 60% HP)&lt;br /&gt;
|-&lt;br /&gt;
| 09 || Defeat all enemies. || Defeat all enemies within 7 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Defeat all enemies except Tempest within 4 turns. || Defeat Julia or Leona within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Defeat all enemies within 6 turns. || Defeat all enemies within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Defeat all enemies except Elzam within 6 turns. || Defeat all enemies within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Reduce Valsion&#039;s HP to under 80% on or before turn 7. || Defeat all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Defeat all enemies within 7 turns. || Reduce the Peregine&#039;s HP to below 75% within 3 turns.&lt;br /&gt;
|- &lt;br /&gt;
| 15 || Defeat Thomas within 7 turns. || Defeat the Peregrine within 10 turns. (Siebel Retreats at 35% HP)&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Defeat all enemies and then defeat Tenzan and Thomas within 6 turns. || Reduce the Peregrine&#039;s HP to below 25% within 7 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Defeat Tempest. || Defeat all Peregrines.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Defeat the Kurogane on or before turn 7. || Defeat Siebel within 6 turns. &lt;br /&gt;
|-&lt;br /&gt;
| 19 || Defeat Granzon(Granzon retreats at 30% HP). || Defeat Zengar. (Zengar retreats at 40% HP)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Clear the map within 5 turns. || Clear the map within 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Defeat the Stork(The Stork retreats at 40% HP). || Reach the designated point within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Defeat all enemies within 4 turns, but do not blow up Alteisen. || Reduce R-1&#039;s HP to below 60% within 3 turns, but do not blow it up.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Clear the map within 6 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat Siebel. (Siebel retreats at 45% HP)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies within 6 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 26 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat Zengar. (Zengar retreats at 50% HP)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 27 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Reduce Valsion Kai&#039;s HP to 60% within 3 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 28 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Reduce Shine&#039;s Valsion Kai&#039;s HP to 10% within 5 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 29 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies within 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 30 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat Ingram. (Ingram retreats at 50% HP)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 31 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat Galuin within 7 turns. (Galuin retreats at 50% HP)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Defeat Gaza(Gaza retreats at 40% HP). || Reduce Grungust Nishiki&#039;s HP to below 10% within 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Clear map objective within 7 turns. || Defeat all enemies except the Vaikule within 7 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Reduce R-Gun Rival&#039;s HP to below 40% before or on turn 8. || Defeat Galuin. (Galuin retreats at 40% HP)&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Defeat all enemies before or on turn 6. || Reduce Weissritter&#039;s HP to below 10% within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Clear map objective within 10 turns. || Reduce Granzon&#039;s HP to below 70% within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Clear map objective within 7 turns. || Defeat Galuin within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Destroy all enemies before reaching the designated area. || Clear the map within 12 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || One of your ships arrives at the designated area within 4 turns. || Defeat all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Defeat all enemies before or on turn 6. || Defeat Galuin within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Defeat Ingram within 7 turns. || Destroy the Judecca within 10 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OG2 Skill Points/Battle Mastery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Stage !! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Routes&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 01 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies within 2 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 02 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies within 3 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 03 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies within 3 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 04 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies within 3 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 05 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies except the Valsion Kai CF and Guarlion Custom &amp;quot;Mumyou&amp;quot; by Player Phase 6.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 06 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies within 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 07 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies except the Guarlion Custom within 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 08 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Reduce the Rhinocerous&#039; HP to below 70% within 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 09 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies except Yuuki and Carla within 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies within 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies except Yuuki, Carla and Seolla. &lt;br /&gt;
&amp;lt;b&amp;gt;OR&amp;lt;/b&amp;gt; Defeat either Yuuki, Carla or Seolla.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat 4 enemies within 2 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies except Yuuki, Carla and Seolla within 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 14 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies within 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat 7 enemies. (Reduce their HP to 0)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Reduce 1 Garoika to below 5% HP and defeat the rest within 2 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! - !! Earth Route !! Space Route&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Defeat all enemies within 6 turns. || Defeat all enemies within 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Defeat all enemies within 3 turns. || Defeat all enemies within 5 turns. &lt;br /&gt;
|-&lt;br /&gt;
| 19 || Defeat all enemies within 10 turns. || All NPC Lion Fs must survive.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || All NPC Barrelions must survive. || Defeat 9 enemies within 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat 15 enemies except the R-Eins within 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 22 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat 15 enemies within 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 23 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Do not let the Tausendfussler get hit.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies by Player Phase 3.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Clear the map within 4 turns after Enemy reinforcements appear.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 26 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies except the Zweizergain within 3 turns after Enemy reinforcements appear.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! - !! Europe Route !! Far East Route&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Defeat all Randgrizs within 4 turns. || Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Clear the map within 8 turns. || Have one Player Unit reach the Tausendfussler within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Clear the map by Player Phase 5. || Clear the map within 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Defeat 15 enemies within 3 turns. || Defeat the Silverwind. (Agiha retreats at 9% HP)&lt;br /&gt;
|-&lt;br /&gt;
| 31 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies except the Persönlichkeit within 7 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 32 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Clear the map within 9 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 33 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies except the Thrudgelmir and Razangriff within 3 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 34 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat 9 enemies except the Killer Whale, Wild Falken and Rapiéçage within 2 turns after Enemy reinforcements appear.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat 15 enemies within 6 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 36 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Have Masaki or Ibis reach the objective point within 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 37 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Have Ratsel reach the objective point within 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 38 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies and have all Player Units reach the designated area within 9 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 39 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies except the Garugau and Greater Kin within 5 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 40 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat all enemies except Seolla within 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 41 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Clear the map within 10 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! - !! Earth Route !! Space Route&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Have Tetsuya reach the designated area by Player Phase 6. || Defeat all enemies within 8 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Defeat 11 enemies with Player Units by Player Phase 3. || Convince Excellen with Kyosuke within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Defeat Archibald&#039;s Rhinocerous within 5 turns. || (First Half) Defeat all enemies except the Garugau within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Reduce the Rein Weißritter&#039;s HP to below 80% within 5 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 46 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat Mekiboss. (Mekiboss retreats at 20% HP)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 47 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Reduce the Soulgain&#039;s HP to below 30% within 5 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 48 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Defeat 20 enemies within 5 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 49 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Destroy the Persönlichkeit. (Alfimi retreats at 20% HP or when the Einst Regisseur is at 60% HP)&amp;lt;/center&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OG2.5 Skill Points/Battle Mastery&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| 01 || Defeat all enemies within 2 turns. &lt;br /&gt;
|-&lt;br /&gt;
| 02 || Defeat all enemies within 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 03 || Defeat 5 enemies within 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 04 || Do not let the Ladybird get hit.&lt;br /&gt;
|-&lt;br /&gt;
| 05 || Defeat 3 Mirongas within 4 turns after Enemy reinforcements appear.&lt;br /&gt;
|-&lt;br /&gt;
| 06 || Defeat 3 Bartolls within 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 07 || Reduce the Guarlion Custom &amp;quot;Mumyou&amp;quot;&#039;s HP to below 45% within 8 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 08 || Clear the map within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 09 || Defeat all enemies except Kyle&#039;s Mironga and the Guarlion Custom &amp;quot;Mumyou&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Defeat the Jaldabaoth. (Folka retreats at 20% HP)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Defeat 80 Bartolls.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omnicrom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Pilot_Abilities&amp;diff=23998</id>
		<title>Super Robot Wars/Z3.2/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Pilot_Abilities&amp;diff=23998"/>
		<updated>2015-04-15T03:41:36Z</updated>

		<summary type="html">&lt;p&gt;Omnicrom: /* Innate Skills (Cannot be learned) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
{{Note| New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;. &amp;lt;br&amp;gt; Unlike the other abilities listed here, those marked with a &#039;&#039;&#039;*&#039;&#039;&#039; &#039;&#039;can&#039;&#039; be replaced, but since they do not appear in the ability purchase menu they &#039;&#039;&#039;&#039;&#039;cannot be relearned if forgotten&#039;&#039;&#039;&#039;&#039;.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. || Basara, C.C., Loran, Setsuko, Rand, Crowe&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || Final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S., Zero, Crea&lt;br /&gt;
|-&lt;br /&gt;
| Good Luck || 強運 || Funds acquired from shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. || Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the ranges of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Kamille, Fa, Four (Ace), Katz, Amuro, Char, Hathaway, Quess, Banagher, Rhidde&lt;br /&gt;
|-&lt;br /&gt;
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gyunei, Marida, Four&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. || Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&#039;&#039;&#039;*&#039;&#039;&#039; || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham, Zeus&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 戦術指揮 || Enables use of the &amp;quot;Tactics&amp;quot; command. By selecting either &amp;quot;Attack&amp;quot;, &amp;quot;Defense&amp;quot;, or &amp;quot;Special&amp;quot;, allied pilots under its influence will have their stats modified for 1 turn. || Zero&lt;br /&gt;
|-&lt;br /&gt;
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by critical hits becomes 1.5. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || When at 10% or less HP, all base stats are raised by 20. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Element Ability || エレメント能力 || Element pilots have unique skills that activate at 130 Will. || Amata, Zessica, Cayenne, Andy, Shrade, Malloy, MIX, Sazanka, Yunoha, Mikono, Jin, Kagura, Crea&lt;br /&gt;
|-&lt;br /&gt;
| Gravitational Interference || 重力干渉 || At 130 will, flight is enabled, Sky weapon rating becomes S for all attacks, movement +1. || Amata&lt;br /&gt;
|-&lt;br /&gt;
| Impact Power || 衝撃力 || At 130 will, damage dealt is multiplied by 1.05. || Zessica&lt;br /&gt;
|-&lt;br /&gt;
| Despair Vision || 絶望予知 || At 130 will, final Hit, Evade and Critical rates increase by 15%. || Cayenne&lt;br /&gt;
|-&lt;br /&gt;
| Hole Digging || 穴掘力 || At 130 will, underground movement is enabled, all weapons acquire Barrier Pierce properties. || Andy&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Performance || 精神演奏 || At 130 will, his own and adjacent teams have their stats increased by 5. || Shrade&lt;br /&gt;
|-&lt;br /&gt;
| Frailty Power || 脆弱力 || At 130 will, all weapons inflict the status effect &amp;quot;Armor Down&amp;quot;. || Malloy&lt;br /&gt;
|-&lt;br /&gt;
| Vacuum Filling || 空間補填 || At 130 will, unit gains HP Regen (Small) and EN Regen (Small). || MIX&lt;br /&gt;
|-&lt;br /&gt;
| Corrosion Power || 腐食力 || At 130 will, all enemy units within a 5 space radius have their Will reduced by 2 at the beginning of each player&#039;s phase. || Sazanka&lt;br /&gt;
|-&lt;br /&gt;
| Optical Penetration || 光学透化 || At 130 will, unit gains Double Image (50% automatic dodge chance). || Yunoha&lt;br /&gt;
|-&lt;br /&gt;
| Connection Power || 繋ぐ力 || At 130 will, her own team&#039;s main pilot recovers 5 SP at the start of the Player Phase. || Mikono&lt;br /&gt;
|-&lt;br /&gt;
| Isolating Power || 断ち切る力 || At 130 will, unit gains Barrier (Reduces damage by ????, consumes ?? EN per use). || Jin&lt;br /&gt;
|-&lt;br /&gt;
| Power of Reversal || 逆さまの力 || At 130 will, counter skill occurs at 100% chance. || Kagura&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation || テレポート || At 130 will, team movement ignores terrain restrictions and is increased by 1. || Crea&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Takeru, Rose, Gura&lt;br /&gt;
|-&lt;br /&gt;
| Super A-Class ESP || 超A級能力 || Grants the effects of ESP Lv9. Restores 10 SP at the start of each turn. || Takeru (Ace)&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Simon, Yoko, Kittan, Gimmy, Darry, Dayakka&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power∞ || 螺旋力∞ || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエイター || Opponent&#039;s Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. || Roger&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida&lt;br /&gt;
|-&lt;br /&gt;
| Will + Bonus* || 気力+ボーナス || Pilot gains 1 Will whenever they attack an enemy, are damaged by an attack, avoid an attack, or when ally units destroy an enemy team. || Zeus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Survivability&#039;&#039;&#039; || サバイバビリティ || At 130 will or more and at below 25% HP, the pilot can survive a hit that would destroy their unit with 10 HP remaining. This can only activate once per map. || Boss, Colasour, Trowa, C.C., Conroy, Garrod&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebellious Heart&#039;&#039;&#039; || 反骨心 || When Opponent&#039;s Skill is higher than your skill deal 1.1x more damage and take 0.9x damage. Hit and evade rates are also increased by 10% || Boss, Black Ox, Garrod, Kappei&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Topless&#039;&#039;&#039; || トップレス || The Topless pilots each have unique individual skills:  || Lal&#039;c, Nicola, Tycho&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Transfer&#039;&#039;&#039; || 物質転送 || Once per map, the &amp;quot;Material Transfer&amp;quot; command is enabled. &amp;quot;Material Transfer&amp;quot; allows for a use of a Repair Kit, Propellant Tank, or Cartridge on the user as if one of these parts were equipped || Lal&#039;c&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Long Distance Operation&#039;&#039;&#039; || 遠距離操作 || At 130 will and once per player&#039;s phase, the &amp;quot;Long Distance Operation&amp;quot; command is enabled. &amp;quot;Long Distance Operation&amp;quot; allows an adjacent allied unit that has already moved to move again. &amp;quot;Long Distance Operation&amp;quot; cannot be used after moving || Nicola&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Telepathy&#039;&#039;&#039; || テレパシー || At 140 will and once per player&#039;s phase, the &amp;quot;Telepathy&amp;quot; command is enabled. &amp;quot;Telepathy&amp;quot; casts the spirit commands &amp;quot;Sure Hit&amp;quot; and &amp;quot;Flash&amp;quot; on an allied team || Tycho&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Program&#039;&#039;&#039; || 戦闘プログラム || Final Hit and Evasion Rates +15% || Titania&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&amp;lt;br&amp;gt; Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Cover Attack, the attack will always do a critical hit.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for an adjacent unit or team. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first. &lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| Potential || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;When in a Tag, the sub-unit&#039;s skill will not take effect.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded up).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Difference || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Resistance || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Half Cut || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Positioning&#039;&#039;&#039; || ポジショニング || 300 || Increases positioning bonuses by 5% when the skill&#039;s user is involved. Damage bonus is increased from 0/5/5/10% to 5/10/10/15% from having 1/2/3/4 units surrounding an enemy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Single Attack&#039;&#039;&#039; || シングルアタック || 250 || ALL attacks on a single unit deal 1.1x damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terrain Use&#039;&#039;&#039; || 地形利用 || 200 || Defensive bonuses from terrain effects are doubled.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Standby&#039;&#039;&#039; || 戦術待機 || 400 || If you end turn without the user moving or attacking, the &#039;Awaken&#039; and &#039;Accelerate&#039; spirits will be cast on the user&#039;s team on the next Player Phase and the user will gain 5 SP.&amp;lt;br&amp;gt;When in a Tag, the sub-unit&#039;s skill will not take effect. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy-only Skills==&lt;br /&gt;
{{Note|This section is outdated and missing skills, is only copied over from Z3.1 at the moment.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| Double Action || 2回行動 || Allows unit to perform 2 actions per phase. || Mikage, Hades, Garadoubla, Mycene Gods, Haman, Frontal&lt;br /&gt;
|-&lt;br /&gt;
| Genius || 天才 || Raises Hit, Evade and Critical rates by 20%. || Gadlight, Leonard&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis || 念動力 || Hit, Evade and Critical rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gadlight, Annalotta, Geminis soldiers &lt;br /&gt;
|-&lt;br /&gt;
| Triple Action || 3回行動 || Allows unit to perform 3 actions per phase. || Gadlight&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omnicrom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Z-Crystal&amp;diff=23997</id>
		<title>Super Robot Wars/Z3.2/Z-Crystal</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Z-Crystal&amp;diff=23997"/>
		<updated>2015-04-15T03:33:20Z</updated>

		<summary type="html">&lt;p&gt;Omnicrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Z-Crystal is a new system added in the game designed to give players extra benefits throughout the game. Players may opt to use Z-Chips acquired from enemies to upgrade their Z-Crystals through multiple grades of crystal refining and gain extra perks that remain with them permanently once bought. The details of each perk will be divided into their respective grades along with their cost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Note|If the player is starting a new game with full link bonuses, they are able to completely refine a Z-Crystal through all 5 grades after the first stage after selling a Repair Kit through the Z-Trader.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Warning|For grades 4 and 5, only ONE perk may be bought for each grade. Choose wisely as you cannot reverse the decision once it has been made!}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Grade !! Name (English) !! Name (Japanese) !! Effect !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  || 博識の魔眼 || All enemy units will have the spirit command &amp;quot;Scan&amp;quot; auto casted onto them. || &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  || 不滅の鉄鎖 || The player&#039;s phase will always start with their combo gauge at +1. || &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  雌伏の臥龍 || All suborders are improved by 1.5x:&lt;br /&gt;
*Training now gives +30 PP.&lt;br /&gt;
*Patrolling now adds +3 to kill count.&lt;br /&gt;
*Simulator now gives 750 experience.&lt;br /&gt;
*Fundraising now gives money based on the total pilots&#039; levels times 450.&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ||  集結する霊子 || Upon clearing a map, the player receives bonus Z-Chips based on the number of enemies defeated times 5. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This option pays for itself if a player shoots down at most 320 enemies. &lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ||  強欲なる金腕 || Upon clearing a map, the player receives extra funds based on 1/20th of the total damage inflicted. ||  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ||  無双への道程 || Upon clearing a map, all participating pilots receive bonus PP based on 1/4th of the number of enemies defeated. || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  ||  軍神の鼓舞 || During deployment on a map, all teams start with +1 Tag Tension and all participating pilots start with +5 will. || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  ||  武神の護符 || During deployment on a map, all units start with the spirit command &amp;quot;Fortitude&amp;quot; auto casted onto them. || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  ||  闘神の期待 || During deployment on a map, all participating pilots start with +20 SP. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omnicrom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Flow_Chart&amp;diff=23861</id>
		<title>Super Robot Wars/Z3.2/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Flow_Chart&amp;diff=23861"/>
		<updated>2015-04-10T05:39:56Z</updated>

		<summary type="html">&lt;p&gt;Omnicrom: ラース・バビロン is written in English on the map as &amp;quot;Wrath Babylon&amp;quot;, and that&amp;#039;s about as good you&amp;#039;ll get for an official translation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;プロローグ第1話: 時獄の果てに&amp;lt;br&amp;gt;Prologue Scenario 1: End of the Time Prison&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: No SR Point&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;プロローグ第2話: 地球絶対防衛線&amp;lt;br&amp;gt;Prologue Scenario 2: Earth Absolute Defense Line&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: No SR Point&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;第１話：新地球皇国&amp;lt;br&amp;gt;Scenario 1: New Earth Empire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies in 3 turns&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;第２話:  守るべきもの&amp;lt;br&amp;gt;Scenario 2: What Must Be Protected&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Reach Maximum level of Tactical Combo&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;第３話:  新世界への扉&amp;lt;br&amp;gt;Scenario 3: Door to the New World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies before defeating the 10th Angel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;翠の地球へ行く&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to Green Earth &amp;lt;br&amp;gt; Diebuster &amp;lt;br&amp;gt; Fullmetal Panic &amp;lt;br&amp;gt; Gargantia &amp;lt;br&amp;gt; Gundam X &amp;lt;br&amp;gt; Macross Frontier &amp;lt;br&amp;gt; Shin Mazinger &amp;lt;br&amp;gt; Tetsujin 28 &amp;lt;br&amp;gt; Trider G7 &amp;lt;br&amp;gt; Turn-A Gundam &amp;lt;br&amp;gt; Zambot 3&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;蒼の地球へ行く&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to Blue Earth &amp;lt;br&amp;gt; UC Gundam&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４話： もうーつの地球 &amp;lt;br&amp;gt;Scenario 4: Another Earth&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４話： 宇宙と大地の狭間 &amp;lt;br&amp;gt;Scenario 4: Halfway Between Earth and Space&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat Shaurus Leader in one combat action&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Shoot down Qubeley. Qubeley retreats at 13000 HP.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５話: 翠の大海原 &amp;lt;br&amp;gt;Scenario 5: Ocean of Green&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#A7A7FF&amp;quot;|&#039;&#039;&#039;蒼の地球　北米&#039;&#039;&#039;&amp;lt;br&amp;gt;Go to North America&lt;br /&gt;
|style=&amp;quot;background:#A7A7FF&amp;quot;|&#039;&#039;&#039;蒼の地球　極東&#039;&#039;&#039;&amp;lt;br&amp;gt;Go to Japan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第５話: 北米戦線、波高し&amp;lt;br&amp;gt;Scenario 5: Rising Waves on the American Battlefront&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５話: 新たなる戦場&amp;lt;br&amp;gt;Scenario 5: A New Battlefield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies in 3 turns&lt;br /&gt;
|SR Point: Defeat all enemy Gladias before they reach the upper edge of the map.  Before defeating the last Gladia, shoot down the Ban Aldebar warship.&lt;br /&gt;
|SR Point: Defeat all enemies in 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第６話：漂流者 &amp;lt;br&amp;gt;Scenario 6: Castaway&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第６話：ジオンの未来&amp;lt;br&amp;gt;Scenario 6: Zeon&#039;s Future&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第６話：トウキョウ攻防戦&amp;lt;br&amp;gt;Scenario 6: Battle of Tokyo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies, not letting them cross the defense line&lt;br /&gt;
|SR Point: Clear the map in 6 turns.  Any 2 pilots must shoot down 5 or more enemies apiece.&lt;br /&gt;
|SR Point: Clear the map in 6 turns.  Before clearing the map, defeat 5 or more enemies at once in a single MAP Weapon attack.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第７話：無頼の女帝&amp;lt;br&amp;gt;Scenario 7: Empress of Villains &#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第７話：オーティス基地攻略戦&amp;lt;br&amp;gt;Scenario 7: Siege of the Otis Base&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第７話：厳島の奇跡&amp;lt;br&amp;gt;Scenario 7: Miracle of Itsukushima Shrine&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat 16 enemy units in 1 turn&lt;br /&gt;
|SR Point: Clear the map in 7 turns.  Before clearing the map, defeat 5 or more enemies at once with the Nahel Argama&#039;s &#039;Hyper Mega Particle Cannon&#039; MAP Weapon.&lt;br /&gt;
|SR Point: Reach Maximum level of Tactical Combo before clearing the map.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; |&#039;&#039;&#039;第８話：旅立ちの日&amp;lt;br&amp;gt;Scenario 8: The Day of Departure&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; |&#039;&#039;&#039;第８話：毒針&amp;lt;br&amp;gt;Scenario 8: Lethal&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; |&#039;&#039;&#039;第８話：第2次トウキョウ攻防戦&amp;lt;br&amp;gt;Scenario 8: Second Battle of Tokyo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies and lower the Adratio&#039;s HP to 10,000 in 3 turns&lt;br /&gt;
|SR Point: Within 3 turns, defeat Giruta&#039;s Adratio and reach the designated point&lt;br /&gt;
|SR Point: By the end of turn 4, defeat 12 or more enemy teams; and then defeat the Shaurus Leader.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第９話： 戦いの大地&amp;lt;br&amp;gt;Scenario 9: World of Battle&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第９話： 平和への暁 &amp;lt;br&amp;gt;Scenario 9: Dawn of Peace&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies in 2 turns&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies, not letting them cross the defense line&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話：蠍の毒、蝶の毒&amp;lt;br&amp;gt;Scenario 10: Poisonous Scorpion, Poisonous Butterfly&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話：赤い彗星の影 &amp;lt;br&amp;gt;Scenario 10: Shadow of the Red Comet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat the 2 Adratios and Shaurus within 3 turns, saving the Shaurus for last&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat the Sinanju within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話：出撃、トップレス！&amp;lt;br&amp;gt;Scenario 11: Sortie, Topless!&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話：プラントの動乱 &amp;lt;br&amp;gt;Scenario 11: Upheaval of the PLANTs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies without letting the NPCs get a single kill&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: In one turn, defeat 4 enemies with one unit.  MAP weapons do not count.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１２話：憎しみの翅、愛しさの翼&amp;lt;br&amp;gt;Scenario 12: Wings of Hatred, Wings of Love&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 3 turns defeat 10 enemy pairs and achieve MAX Tactical Combo at least once&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１３話：大気圏突入&amp;lt;br&amp;gt;Scenario 13: Atmospheric Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 4 turns defeat all enemies and reduce Shiseiten&#039;s HP to 99,999 or lower&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１４話：アルカトラズ大脱走&amp;lt;br&amp;gt;Scenario 14: The Great Escape from Alcatraz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Reduce the HP of the fleeing ships to 500 or below before they cross the escape line&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１５話：決戦、ラース・バビロン！&amp;lt;br&amp;gt;Scenario 15: The Battle at Wrath Babylon!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 3 turns defeat 36 enemies before crossing the defense line&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１６話：終わる世界 &amp;lt;br&amp;gt;Scenario 16: Ending of the World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 5 turns defeat all enemies except for the Belial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;この場から離脱する&amp;lt;br&amp;gt;マクロス・クォーターの周辺を確認する&amp;lt;br&amp;gt;Leave the Area (Macross Frontier) &lt;br /&gt;
|&#039;&#039;&#039;この場から離脱する&amp;lt;br&amp;gt;ドラゴンズハイヴの周辺を確認する&amp;lt;br&amp;gt;Leave the Area (Dragon&#039;s Hive) &lt;br /&gt;
|&#039;&#039;&#039;宗介を救出する&#039;&#039;&#039;&amp;lt;br&amp;gt;Rescue Sousuke &amp;lt;br&amp;gt; Big O &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Full Metal Panic &amp;lt;br&amp;gt; Gundam Wing &amp;lt;br&amp;gt; VOTOMS&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１７話：銀河の海&amp;lt;br&amp;gt;Scenario 17: Ocean of the Galaxy&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１７話：飢える破壊魔&amp;lt;br&amp;gt;Scenario 17: Ravenous Destroyers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１７話：敗走&amp;lt;br&amp;gt;Scenario 17: Routed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 4 turns, defeat 14 or more teams of enemies.&lt;br /&gt;
|SR Point:???&lt;br /&gt;
|SR Point:???&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１８話：禁断の惑星&amp;lt;br&amp;gt;Scenario 18: Forbidden Planet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１８話：果てなき破壊の化身&amp;lt;br&amp;gt;Scenario 18: Embodiment of Endless Destruction&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１８話：孤影&amp;lt;br&amp;gt;Scenario 18: Lonely Figure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 4 turns, defeat 24 or more enemies.  Additionally, do not let any enemies cross over the defensive line.&lt;br /&gt;
|SR Point:???&lt;br /&gt;
|SR Point: Defeat all enemies by the end of turn 5, Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１９話：大いなる意思&amp;lt;br&amp;gt;Scenario 19: The Great Intention&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１９話：裂ける次元&amp;lt;br&amp;gt;Scenario 19: Splitting Dimensions&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１９話：怒りのナムサク&amp;lt;br&amp;gt;Scenario 19: Raging Namusaku&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat 3 of the Black Angerois within 5 turns.&lt;br /&gt;
|SR Point:???&lt;br /&gt;
|SR Point: Defeat all enemies in 6 turns, with each allied character getting at least 1 kill each.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２０話：未知なる恐怖&amp;lt;br&amp;gt;Scenario 20: Unknown Fear&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第２０話：導く者&amp;lt;br&amp;gt;Scenario 20: The Guide&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２０話：ザ・リターンマン&amp;lt;br&amp;gt;Scenario 20: The Return Man&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies within 3 turns.  Do not allow the enemy to damage any allied warships.&lt;br /&gt;
|SR Point:???&lt;br /&gt;
|SR Point: Within 5 turns achieve Max Tactical Combo 2 times on separate turns.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２１話：ジュピター・クライシス&amp;lt;br&amp;gt;Scenario 21: Jupiter Crisis&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２１話：遭遇&amp;lt;br&amp;gt;Scenario 21: Encounter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Before clearing the map, score at least 6 kills with any one allied pilot.&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Within 4 turns defeat all enemies without letting AG take any damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２２話： マーズ・エンカウント&amp;lt;br&amp;gt;Scenario 22: Mars Encounter &#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２２話：再会の火の星 &amp;lt;br&amp;gt;Scenario 22: Reunion of the Sun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Reduce Shiseiten&#039;s HP below 50,000.&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Reduce An-Ares&#039; HP below 50,000.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第２３話：最後の来訪者 &amp;lt;br&amp;gt;Scenario 23: The Last Visitor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Defeat all enemies within 5 turns and lower the HP of Pleiades Taura below 50,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第２４話：ー筋の光明 &amp;lt;br&amp;gt;Scenario 24: Sources of Light&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Shoot down all the Musakas, Jagd Doga and the Rozen Zulu within 4 turns. Rozen Zulu must be shot down last&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第２５話：特異点の使命 &amp;lt;br&amp;gt;Scenario 25: The Mission of the Singularity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Clear the map within 6 turns with one pilot having at least 5 kills.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;中央大陸&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to the continent&lt;br /&gt;
|&#039;&#039;&#039;残されの海&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to the ocean&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２６話：輝けぼくらの星&amp;lt;br&amp;gt;Scenario 26: Shine, Star&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２６話：深海の秘密&amp;lt;br&amp;gt;Scenario 26: Secrets of the Deep Ocean&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat 25 enemies in one turn&lt;br /&gt;
|SR Point: Shoot down all enemies within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２７話：地上に降りた太陽&amp;lt;br&amp;gt;Scenario 27: Descended Star on the World&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２７話：野望の島&amp;lt;br&amp;gt;Scenario 27: Island of Ambition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat Giant Flying Saucer in one combat action&lt;br /&gt;
|SR Point: Shoot down 25 enemies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２８話：闇の兄、光の弟&amp;lt;br&amp;gt;Scenario 28: Master of Darkness, Apprentice of Light&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２８話：翠の海の明日&amp;lt;br&amp;gt;Scenario 28: The Future of the Green Ocean&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 3 turns, defeat 24 enemies and lower all resistance ships below 300 HP &lt;br /&gt;
|SR Point: Clear the map within 7 turns and have atleast one pilot with 5 kills&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２９話：猛攻のストラウス&amp;lt;br&amp;gt;Scenario 29: Strauss&#039; Fierce Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２９話：深淵よりの目覚め&amp;lt;br&amp;gt;Scenario 29: Awakening from the Abyss&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Lower Pleiades Taura HP below 60,000&lt;br /&gt;
|SR Point: Clear the map in 3 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３０話：闇の中の真実&amp;lt;br&amp;gt;Scenario 30: Truth in the Dark&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Shoot down Geminia, Geminia retreats at 30000 hp&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３１話：憎しみと悲しみと&amp;lt;br&amp;gt;Scenario 31: With Hatred and Sadness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Defeat the Shurouga and Asclepus on the same turn with the same pilot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３２話：太極&amp;lt;br&amp;gt;Scenario 32: Embodiment of All Things&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Clear the map within one turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３３話：黒歴史の闇&amp;lt;br&amp;gt;Scenario 33: Darkness of the Black History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Clear the map within 4 turns and have atleast 2 kills with a battleship&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３４話：復活の日&amp;lt;br&amp;gt;Scenario 34: Day of Resurrection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat all enemies in 3 turns, also defeat 6 enemies at once with any MAP weapon&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３５話：1万2000年を越えて&amp;lt;br&amp;gt;Scenario 35: Transcending 12,000 Years&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat 25 enemies and destroy Ancient AQ in 3 turns. Reducing Pleiades Taura&#039;s HP below 99999 will cause you to miss the SR Point.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;日本防衛隊に配置&#039;&#039;&#039;&amp;lt;br&amp;gt;Guard Japan  &lt;br /&gt;
|&#039;&#039;&#039;ネオ・ジオン牽制隊に配置&#039;&#039;&#039;&amp;lt;br&amp;gt;Restrain Neo Zeon&lt;br /&gt;
|&#039;&#039;&#039;アマルガム追跡隊に配置&#039;&#039;&#039;&amp;lt;br&amp;gt;Track Amalgam&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３６話：帰ることなき故郷&amp;lt;br&amp;gt;Scenario 36: Going Home with No Home&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３６話：宇宙の神&amp;lt;br&amp;gt;Scenario 36: God of the Universe&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３６話：世界への挑戦&amp;lt;br&amp;gt;Scenario 36: Challenge to the World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Before clearing the map, Team Salaryman (Trider G7 and Dai Guard) must make 50000 in money from defeating enemies.&lt;br /&gt;
|SR Point:???&lt;br /&gt;
|SR Point: Any allied pilot shoots down 5 enemies within the same by the time you clear the map. MAPW kills do not count.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３７話：光の魔神&amp;lt;br&amp;gt;Scenario 37: Devil of Light&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３７話：暗闇のリディ&amp;lt;br&amp;gt;Scenario 37: Riddhe&#039;s Darkness&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３７話：&amp;lt;br&amp;gt;Scenario 37: &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 4 turns, destroy 4 Mycenae gods.&lt;br /&gt;
|SR Point:???&lt;br /&gt;
|SR Point: Clear the map within 5 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３８話：永遠の戦士&amp;lt;br&amp;gt;Scenario 38: Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３８話：ハマーンのためらい&amp;lt;br&amp;gt;Scenario 38: Haman&#039;s Hesitation&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３８話：&amp;lt;br&amp;gt;Scenario 38: &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Shin Dragon must not take any damage.&lt;br /&gt;
|SR Point:???&lt;br /&gt;
|SR Point: Within 3 turns Chirico must have atleast 4 kills before he reaches the designated point&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３９話：受け継がれる牙&amp;lt;br&amp;gt;Scenario 39: Inherited Fang&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３９話：想いと力の向かう先&amp;lt;br&amp;gt;Scenario 39: &#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３９話：&amp;lt;br&amp;gt;Scenario 39: &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 3 turns, shoot down 6 Aldebaran&lt;br /&gt;
|SR Point:???&lt;br /&gt;
|SR Point: Clear the map within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４０話：光と闇の向こうに&amp;lt;br&amp;gt;Scenario 40: The Other Side of Light and Dark&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４０話：赤い彗星の未来&amp;lt;br&amp;gt;Scenario 40: Future of the Red Comet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４０話：&amp;lt;br&amp;gt;Scenario 40: &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Shoot down all Angels within 2 turns&lt;br /&gt;
|SR Point:???&lt;br /&gt;
|SR Point: Within 4 turns the Tuatha de Danaan  must reach the designated point, Shoot down all Z&#039;Gok squads, and Tessa must have shot down atleast 3 enemies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４１話：ずっと, スタンド・バイ・ミー&amp;lt;br&amp;gt;Scenario 41: Always, Stand By Me&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat one of the Angels in a single attack action&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４２話：炎&amp;lt;br&amp;gt;Scenario 42: Burning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Upon appearance, defeat either all of the STMC or Vajra&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;シンジの所へ向かう&#039;&#039;&#039;&amp;lt;br&amp;gt; Go with Shinji&lt;br /&gt;
|&#039;&#039;&#039;クロウの所へ向かう&#039;&#039;&#039;&amp;lt;br&amp;gt; Go with Crowe&lt;br /&gt;
|&#039;&#039;&#039;シャアの所へ向かう&#039;&#039;&#039;&amp;lt;br&amp;gt; Go with Char&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４３話：閉じた世界&amp;lt;br&amp;gt;Scenario 43: Closed World&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４３話：永遠の聖王国&amp;lt;br&amp;gt;Scenario 43: The Eternal Kingdom&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４３話：BEYOND THE DIMENSION&amp;lt;br&amp;gt;Scenario 43: BEYOND THE DIMENSION&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies within 5 turns&lt;br /&gt;
|SR Point: Defeat all enemies within 5 turns&lt;br /&gt;
|SR Point: Defeat all enemies within 5 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４４話：宿命を越えて&amp;lt;br&amp;gt;Scenario 44: Beyond Fate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Defeat 20 enemies, reach Max Tactical Combo and Defeat Geminia in the same turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４５話：虹の彼方に&amp;lt;br&amp;gt;Scenario 45: Somewhere, Over the Rainbow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 3 turns, defeat all Shaurus then defeat An Ares &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４６話：守るべき未来&amp;lt;br&amp;gt;Scenario 46: The Future to be Protected&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat all enemies within 3 turns, saving Geminia for last&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４７話：決戦の地へ&amp;lt;br&amp;gt;Scenario 47: Into the World of Battle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 6 turns, achieve Tactical Combo Max, have one pilot defeat 5 enemies, and defeat 16 enemies&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４８話：燃える地球&amp;lt;br&amp;gt;Scenario 48: Burning Earth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Achieve Victory Condition within 7 turns&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４９話：宇宙に響く声&amp;lt;br&amp;gt;Scenario 49: The Voice that Echoed Through the Universe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat 49 enemies in a single turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５０話：星の向こうに&amp;lt;br&amp;gt;Scenario 50: Beyond the Stars&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat all enemies in 4 turns&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５１話：運命への出航&amp;lt;br&amp;gt;Scenario 51: Sailing to Fate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 3 turns, all battleships must get two kills&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;本体を真ゲッタードラゴンの救援に回す&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to Shin Dragon&lt;br /&gt;
|&#039;&#039;&#039;本体をマクロス・クォーターの救援に回す&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to Macross Frontier&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５２話：神に導かれし者&amp;lt;br&amp;gt;Scenario 52: Whom is Guided by God&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５２話：崩壊へのスタンピード&amp;lt;br&amp;gt;Scenario 52: Stampede to Ruin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 5 turns, clear the map&lt;br /&gt;
|SR Point:???&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５３話：歪んだ進化&amp;lt;br&amp;gt;Scenario 53: Distorted Evolution&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５３話：愛憎のラビリンス&amp;lt;br&amp;gt;Scenario 53: Love and Hate of the Labyrinth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 3 turns, defeat Garadoublas, with Tactical Combo Max, 10% Surround Bonus and Maximum Break applied&lt;br /&gt;
|SR Point:???&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５４話：閃光！！ 次元の果て！&amp;lt;br&amp;gt;Scenario 54: Flash!! The End of Evolution&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５４話：愛する翼&amp;lt;br&amp;gt;Scenario 54: Wings of Love&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 3 turns, defeat 50 enemies&lt;br /&gt;
|SR Point:???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５５話：死闘の銀河&amp;lt;br&amp;gt;Scenario 55: Clash of the Galaxy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat all enemies by the 4th player phase.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５６話：覚醒&amp;lt;br&amp;gt;Scenario 56: Awakening&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 4 turns defeat 4 Angeloi-Als, and Crowe, Setsuko and Land must shoot down 2 enemies apiece&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;希望は残っている&#039;&#039;&#039;&amp;lt;br&amp;gt; There is Hope&lt;br /&gt;
|&#039;&#039;&#039;絶望しかない&#039;&#039;&#039;&amp;lt;br&amp;gt; There is Only Despair&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５７話：真化、その意味&amp;lt;br&amp;gt;Scenario 57: The True Meaning of Shinka&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５７話：終焉の宇宙&amp;lt;br&amp;gt;Scenario 57: The Ultimate Fate of the Universe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies in 3 turns&lt;br /&gt;
|SR Point: Defeat all enemies in 3 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５８話：哀しき墓守&amp;lt;br&amp;gt;Scenario 58: Gravekeeper of Sorrow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 4 turns, defeat the El Millennium with a MAP weapon with two enemies defeated at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５９話：邪神降臨&amp;lt;br&amp;gt;Scenario 59: Advent of the False God&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Within 6 turns, Defeat Zuul and Hades on the same turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第６０話：永遠へ&amp;lt;br&amp;gt;Scenario 60: To Forever&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Within 4 turns, defeat all enemies except the Shurouga Sin&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第６１話：黒い太陽&amp;lt;br&amp;gt;Scenario 61: Black Sun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Within 4 turns, defeat all enemies, saving Helios last&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;最終話: 果てなき世界&amp;lt;br&amp;gt;Final Scenario: World Without End&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: No SR Point&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omnicrom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Pilot_Abilities&amp;diff=23852</id>
		<title>Super Robot Wars/Z3.2/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Pilot_Abilities&amp;diff=23852"/>
		<updated>2015-04-09T15:59:38Z</updated>

		<summary type="html">&lt;p&gt;Omnicrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: Unlike the other abilities listed here, those marked with a &#039;&#039;&#039;*&#039;&#039;&#039; &#039;&#039;can&#039;&#039; be replaced, but since they do not appear in the ability purchase menu they &#039;&#039;cannot be relearned if forgotten&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. || Basara, C.C., Loran, Setsuko, Rand, Crowe&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || Final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S., Zero, Crea&lt;br /&gt;
|-&lt;br /&gt;
| Good Luck || 強運 || Funds acquired from shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. || Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the ranges of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Kamille, Fa, Four (Ace), Katz, Amuro, Char, Hathaway, Quess, Banagher&lt;br /&gt;
|-&lt;br /&gt;
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gyunei, Marida, Four&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. || Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&#039;&#039;&#039;*&#039;&#039;&#039; || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham, Zeus&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 戦術指揮 || Enables use of the &amp;quot;Tactics&amp;quot; command. By selecting either &amp;quot;Attack&amp;quot;, &amp;quot;Defense&amp;quot;, or &amp;quot;Special&amp;quot;, allied pilots under its influence will have their stats modified for 1 turn. || Zero&lt;br /&gt;
|-&lt;br /&gt;
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by critical hits becomes 1.5. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || When at 10% or less HP, all base stats are raised by 20. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Element Ability || エレメント能力 || At 130 Will or more:&amp;lt;br&amp;gt;Gravitational Interference (Amata): Flight enabled, Sky weapon rating becomes S for all attacks, Movement +1.&amp;lt;br&amp;gt;Impact Power (Zessica): Damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): All weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): Double Image (50% chance) acquired.&amp;lt;br&amp;gt;Connect Power (Mikono): Own team&#039;s main pilot recovers 5 SP at the start of the Player Phase. &amp;lt;br&amp;gt;Power To Isolate (Jin) : Barrier(Reduces damage by ????, consumes ?? EN per use.) acquired. &amp;lt;br&amp;gt;Power of Reversal (Kagura) : Counter skill occurs at 100% chance.&amp;lt;br&amp;gt;Teleportation (Crea) : Team movement ignores terrain restrictions.|| Amata&amp;lt;br&amp;gt; Zessica&amp;lt;br&amp;gt;  Cayenne&amp;lt;br&amp;gt;  Andy&amp;lt;br&amp;gt;  Shrade&amp;lt;br&amp;gt; Moroi&amp;lt;br&amp;gt;  Mix&amp;lt;br&amp;gt;  Sazanka&amp;lt;br&amp;gt;  Yunoha&amp;lt;br&amp;gt; Mikono&amp;lt;br&amp;gt; Jin&amp;lt;br&amp;gt; Kagura&amp;lt;br&amp;gt; Crea&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Takeru, Rose, Gura&lt;br /&gt;
|-&lt;br /&gt;
| Super A-Class ESP || 超A級能力 || Grants the effects of ESP Lv9. Restores 10 SP at the start of each turn. || Takeru (Ace)&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Simon, Yoko, Kittan, Gimmy, Darry, Dayakka&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power∞ || 螺旋力∞ || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエイター || Opponent&#039;s Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. || Roger&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida&lt;br /&gt;
|-&lt;br /&gt;
| Will + Bonus* || 気力+ボーナス || Pilot gains 1 Will whenever they attack an enemy, are damaged by an attack, avoid an attack, or when ally units destroy an enemy team. || Zeus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Survivability&#039;&#039;&#039; || サバイバビリティ || At 130 will or more and at below 25% HP, the pilot can survive a hit that would destroy their unit with 10 HP remaining. This can only activate once per map. || Boss&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebellious Heart&#039;&#039;&#039; || 反骨心 || When Opponent&#039;s Skill is higher than your skill deal 1.1x more damage and take 0.9x damage. Hit and evade rates are also increased by 10% || Boss, Black Ox, Garrod, Kappei, Lal&#039;c&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&amp;lt;br&amp;gt; Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Cover Attack, the attack will always do a critical hit.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for an adjacent unit or team. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first. &lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| Potential || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;When in a Tag, the sub-unit&#039;s skill will not take effect.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded up).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Difference || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Resistance || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Half Cut || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Positioning&#039;&#039;&#039; || ポジショニング || 300 || Increases positioning bonuses by 5% when the skill&#039;s user is involved. Damage bonus is increased from 0/5/5/10% to 5/10/10/15% from having 1/2/3/4 units surrounding an enemy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Single Attack&#039;&#039;&#039; || シングルアタック || 250 || ALL attacks on a single unit deal 1.1x damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terrain Use&#039;&#039;&#039; || 地形利用 || 200 || Defensive bonuses from terrain effects are doubled.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Standby&#039;&#039;&#039; || 戦術待機 || 400 || If you end turn without the user moving or attacking, the &#039;Awaken&#039; and &#039;Accelerate&#039; spirits will be cast on the user&#039;s team on the next Player Phase and the user will gain 5 SP.&amp;lt;br&amp;gt;When in a Tag, the sub-unit&#039;s skill will not take effect. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy-only Skills==&lt;br /&gt;
NOTE: This section is outdated and missing skills, is only copied over from Z3.1 at the moment.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| Double Action || 2回行動 || Allows unit to perform 2 actions per phase. || Mikage, Hades, Garadoubla, Mycene Gods, Haman, Frontal&lt;br /&gt;
|-&lt;br /&gt;
| Genius || 天才 || Raises Hit, Evade and Critical rates by 20%. || Gadlight&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis || 念動力 || Hit, Evade and Critical rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gadlight, Annalotta, Geminis soldiers &lt;br /&gt;
|-&lt;br /&gt;
| Triple Action || 3回行動 || Allows unit to perform 3 actions per phase. || Gadlight&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omnicrom</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Pilot_Abilities&amp;diff=23751</id>
		<title>Super Robot Wars/Z3.2/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Pilot_Abilities&amp;diff=23751"/>
		<updated>2015-04-07T19:07:22Z</updated>

		<summary type="html">&lt;p&gt;Omnicrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: Unlike the other abilities listed here, those marked with a &#039;&#039;&#039;*&#039;&#039;&#039; &#039;&#039;can&#039;&#039; be replaced, but since they do not appear in the ability purchase menu they &#039;&#039;cannot be relearned if forgotten&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. || Basara, C.C.&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || Final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S., Zero, Crea&lt;br /&gt;
|-&lt;br /&gt;
| Good Luck || 強運 || Funds acquired from shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. || Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the ranges of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Kamille, Fa, Four (Ace), Katz, Amuro, Char, Hathaway, Quess, Banagher&lt;br /&gt;
|-&lt;br /&gt;
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gyunei, Marida, Four&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. || Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&#039;&#039;&#039;*&#039;&#039;&#039; || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham, Zeus&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 戦術指揮 || Enables use of the &amp;quot;Tactics&amp;quot; command. By selecting either &amp;quot;Attack&amp;quot;, &amp;quot;Defense&amp;quot;, or &amp;quot;Special&amp;quot;, allied pilots under its influence will have their stats modified for 1 turn. || Zero&lt;br /&gt;
|-&lt;br /&gt;
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by critical hits becomes 1.5. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || When at 10% or less HP, all base stats are raised by 20. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Element Ability || エレメント能力 || At 130 Will or more:&amp;lt;br&amp;gt;Gravitational Interference (Amata): Flight enabled, Sky weapon rating becomes S for all attacks, Movement +1.&amp;lt;br&amp;gt;Impact Power (Zessica): Damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): All weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): Double Image (50% chance) acquired.&amp;lt;br&amp;gt;Connect Power (Mikono): Own team&#039;s main pilot recovers 5 SP at the start of the Player Phase. &amp;lt;br&amp;gt;Power To Isolate (Jin) : Barrier(Reduces damage by ????, consumes ?? EN per use.) acquired. &amp;lt;br&amp;gt;Power of Reversal (Kagura) : Counter skill occurs at 100% chance.&amp;lt;br&amp;gt;Teleportation (Crea) : Team movement ignores terrain restrictions.|| Amata&amp;lt;br&amp;gt; Zessica&amp;lt;br&amp;gt;  Cayenne&amp;lt;br&amp;gt;  Andy&amp;lt;br&amp;gt;  Shrade&amp;lt;br&amp;gt; Moroi&amp;lt;br&amp;gt;  Mix&amp;lt;br&amp;gt;  Sazanka&amp;lt;br&amp;gt;  Yunoha&amp;lt;br&amp;gt; Mikono&amp;lt;br&amp;gt; Jin&amp;lt;br&amp;gt; Kagura&amp;lt;br&amp;gt; Crea&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Takeru, Rose, Gura&lt;br /&gt;
|-&lt;br /&gt;
| Super A-Class ESP || 超A級能力 || Grants the effects of ESP Lv9. Restores 10 SP at the start of each turn. || Takeru (Ace)&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Simon, Yoko, Kittan, Gimmy, Darry, Dayakka&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power∞ || 螺旋力∞ || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエイター || Opponent&#039;s Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. || Roger&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida&lt;br /&gt;
|-&lt;br /&gt;
| Will + Bonus* || 気力+ボーナス || Pilot gains 1 Will whenever they attack an enemy, are damaged by an attack, avoid an attack, or when ally units destroy an enemy team. || Zeus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&amp;lt;br&amp;gt; Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Cover Attack, the attack will always do a critical hit.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for an adjacent unit or team. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first. &lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| Potential || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;When in a Tag, the sub-unit&#039;s skill will not take effect.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded up).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Difference || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Resistance || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Half Cut || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Positioning&#039;&#039;&#039; || ポジショニング || 300 || Increases positioning bonuses by 5% when the skill&#039;s user is involved. Damage bonus is increased from 0/5/5/10% to 5/10/10/15% from having 1/2/3/4 units surrounding an enemy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Single Attack&#039;&#039;&#039; || シングルアタック || 250 || ALL attacks on a single unit deal 1.1x damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terrain Use&#039;&#039;&#039; || 地形利用 || 200 || Defensive bonuses from terrain effects are doubled.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Standby&#039;&#039;&#039; || 戦術待機 || 400 || If you end turn without the user moving or attacking, the &#039;Awaken&#039; and &#039;Accelerate&#039; spirits will be cast on the user&#039;s team on the next Player Phase and the user will gain 5 SP.&amp;lt;br&amp;gt;When in a Tag, the sub-unit&#039;s skill will not take effect. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy-only Skills==&lt;br /&gt;
NOTE: This section is outdated and missing skills, is only copied over from Z3.1 at the moment.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| Double Action || 2回行動 || Allows unit to perform 2 actions per phase. || Mikage, Hades, Garadoubla, Mycene Gods, Haman, Frontal&lt;br /&gt;
|-&lt;br /&gt;
| Genius || 天才 || Raises Hit, Evade and Critical rates by 20%. || Gadlight&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis || 念動力 || Hit, Evade and Critical rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gadlight, Annalotta, Geminis soldiers &lt;br /&gt;
|-&lt;br /&gt;
| Triple Action || 3回行動 || Allows unit to perform 3 actions per phase. || Gadlight&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omnicrom</name></author>
	</entry>
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